From 4c8c6ff43577dfcd8f77995fbcec99fddf215cdd Mon Sep 17 00:00:00 2001 From: github-actions Date: Fri, 18 Sep 2026 18:46:45 +0000 Subject: [PATCH] Deploy: 61355b943573422446c09c645d4253eda5411dac --- FRA.xml | 117 ++- spoiler.xml | 2921 ++++++++++++++++++++++++++------------------------- 2 files changed, 1596 insertions(+), 1442 deletions(-) diff --git a/FRA.xml b/FRA.xml index 346d2b64..c898eca4 100644 --- a/FRA.xml +++ b/FRA.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-09-18 12:34:15 (UTC) + 2026-09-18 18:46:45 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FRA.xml @@ -1126,6 +1126,18 @@ Whenever you scry or surveil, put a +1/+1 counter on each creature you control.< Deserted Beach This land enters tapped unless you control two or more other lands. +{T}: Add {W} or {U}. + + Land + Land + 0 + + FRA + 0 + + + Deserted Beach + This land enters tapped unless you control two or more other lands. {T}: Add {W} or {U}. Land @@ -1500,7 +1512,7 @@ At the beginning of your end step, if you gained life this turn, surveil 1. If y 2 1B - FRA + FRA 3 @@ -1557,6 +1569,18 @@ At the beginning of your end step, if you gained life this turn, surveil 1. If y Fatehold Annex This land enters tapped unless you control a planeswalker. +{T}: Add {W} or {U}. + + Land + Land + 0 + + FRA + 0 + + + Fatehold Annex + This land enters tapped unless you control a planeswalker. {T}: Add {W} or {U}. Land @@ -1756,6 +1780,28 @@ When enchanted creature dies, return that card to the battlefield tapped under i FRA 3 + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + FRA + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + FRA + 0 + Forest ({T}: Add {G}.) @@ -4512,7 +4558,7 @@ Whenever you cast a noncreature spell, create a 1/1 colorless Thopter artifact c 1R 2/2 - FRA + FRA 2 @@ -4526,7 +4572,7 @@ Whenever you cast a noncreature spell, create a 1/1 colorless Thopter artifact c 1R 2/2 - FRA + FRA 2 @@ -4540,7 +4586,7 @@ Whenever you cast a noncreature spell, create a 1/1 colorless Thopter artifact c 1U 2/1 - FRA + FRA 2 @@ -4554,7 +4600,7 @@ Whenever you cast a noncreature spell, create a 1/1 colorless Thopter artifact c 1U 2/1 - FRA + FRA 2 @@ -5715,6 +5761,37 @@ When you discard this card, you gain 3 life. FRA 2 + + Tomik, Izzet Sparkmage + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. + + R + Legendary Creature — Human Wizard + Creature + 2 + 1R + 1/2 + + FRA + 2 + + + Tomik, Orzhov Lawmage + Flying +Planeswalkers you control have "No more than one creature can attack this planeswalker each combat." +{T}: Target creature with a +1/+1 counter on it gains flying until end of turn. + + W + Legendary Creature — Human Advisor + Creature + 2 + 1W + 2/1 + + FRA + 2 + Transformative Commons This land enters tapped unless you control a planeswalker. @@ -6076,7 +6153,7 @@ Basic landcycling {2} ({2}, Discard this card: Search your library for a basic l Vraska's Final Mercy Choose one — • You lose 2 life. Destroy target creature or planeswalker. -• You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") +• You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") B Sorcery @@ -6202,7 +6279,7 @@ Planeswalkers you control have "[−2]: You may sacrifice a creature. If you do, 3 2B - FRA + FRA 1 @@ -6216,12 +6293,12 @@ Planeswalkers you control have "[−2]: Create a 2/2 colorless Wizard Soldier cr 4 3W - FRA + FRA 1 Way of the Mentor - When Way of the Mentor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") + When Way of the Mentor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Whenever you gain life, put a loyalty counter on each planeswalker you control. W @@ -6230,12 +6307,12 @@ Whenever you gain life, put a loyalty counter on each planeswalker you control.< 3 2W - FRA + FRA 1 Way of the Mind Sculptor - When Way of the Mind Sculptor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") + When Way of the Mind Sculptor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Whenever you activate a loyalty ability, if you removed two or more loyalty counters to activate it, draw a card. U @@ -6244,12 +6321,12 @@ Whenever you activate a loyalty ability, if you removed two or more loyalty coun 5 4U - FRA + FRA 1 Way of the Necromancer - When Way of the Necromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") + When Way of the Necromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Whenever a creature you control dies, put a loyalty counter on each planeswalker you control. B @@ -6258,12 +6335,12 @@ Whenever a creature you control dies, put a loyalty counter on each planeswalker 2 1B - FRA + FRA 1 Way of the Paradox - When Way of the Paradox enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") + When Way of the Paradox enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Whenever you activate a loyalty ability, you gain 1 life. You may play an additional land this turn. G @@ -6272,7 +6349,7 @@ Whenever you activate a loyalty ability, you gain 1 life. You may play an additi 3 2G - FRA + FRA 1 @@ -6300,7 +6377,7 @@ Planeswalkers you control have "[−4]: This planeswalker deals 2 damage to up t 3 2R - FRA + FRA 1 @@ -6314,7 +6391,7 @@ Planeswalkers you control have "[−4]: Create a 4/4 green Beast creature token 5 4G - FRA + FRA 1 diff --git a/spoiler.xml b/spoiler.xml index 6d3ad3e0..55fca390 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-09-18 12:34:15 (UTC) + 2026-09-18 18:46:45 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -26,13 +26,6 @@ 2026-11-13 20 - - FRC~ - Reality Fracture Commander (Spoiler) - Commander - 2026-10-02 - 20 - FRA~ Reality Fracture (Spoiler) @@ -40,6 +33,13 @@ 2026-10-02 10 + + FRC~ + Reality Fracture Commander (Spoiler) + Commander + 2026-10-02 + 20 + @@ -2490,1401 +2490,6 @@ Trelane can't be blocked. TRC~ 2 - - Akroma, Angel of Fury - This spell can't be countered. -Flying, trample, protection from white and from blue -{R}: Akroma gets +1/+0 until end of turn. -Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) - - R - Legendary Creature — Angel - Creature - 8 - 5RRR - 6/6 - - FRC~ - 2 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - FRC~ - 1 - - - Archfiend of Despair - Flying -Your opponents can't gain life. -At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.) - - B - Creature — Demon - Creature - 8 - 6BB - 6/6 - - FRC~ - 2 - - - Archon of Cruelty - Flying -Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life. - - B - Creature — Archon - Creature - 8 - 6BB - 6/6 - - FRC~ - 2 - - - Avacyn, Angel of Horror - Flying, deathtouch -Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step. - - B - Legendary Creature — Angel - Creature - 8 - 5BBB - 8/8 - - FRC~ - 2 - - - Avacyn, Angel of Horror - Flying, deathtouch -Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step. - - B - Legendary Creature — Angel - Creature - 8 - 5BBB - 8/8 - - FRC~ - 2 - - - Azorius Signet - {1}, {T}: Add {W}{U}. - - Artifact - Artifact - 2 - 2 - - FRC~ - 1 - - - Battlefield Forge - {T}: Add {C}. -{T}: Add {R} or {W}. This land deals 1 damage to you. - - Land - Land - 0 - - FRC~ - 0 - - - Brainstorm - Draw three cards, then put two cards from your hand on top of your library in any order. - - U - Instant - Instant - 1 - U - - FRC~ - 3 - - - Brainsurge - Draw four cards, then put two cards from your hand on top of your library in any order. - - U - Instant - Instant - 3 - 2U - - FRC~ - 3 - - - Caves of Koilos - {T}: Add {C}. -{T}: Add {W} or {B}. This land deals 1 damage to you. - - Land - Land - 0 - - FRC~ - 0 - - - Chromatic Lantern - Lands you control have "{T}: Add one mana of any color." -{T}: Add one mana of any color. - - Artifact - Artifact - 3 - 3 - - FRC~ - 1 - - - Clifftop Retreat - This land enters tapped unless you control a Mountain or a Plains. -{T}: Add {R} or {W}. - - Land - Land - 0 - - FRC~ - 0 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - FRC~ - 0 - - - Contaminated Landscape - {T}: Add {C}. -{T}, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle. -Cycling {W}{U}{B} ({W}{U}{B}, Discard this card: Draw a card.) - - Land - Land - 0 - - FRC~ - 0 - - - Currency Converter - Whenever you discard a card, you may exile that card from your graveyard. -{2}, {T}: Draw a card, then discard a card. -{T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token. - - Artifact - Artifact - 1 - 1 - - FRC~ - 1 - - - Cursed Mirror - {T}: Add {R}. -As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. - - R - Artifact - Artifact - 3 - 2R - - FRC~ - 1 - - - Dack Fayden, Helping Hand - When Dack Fayden enters, reveal cards from the top of your library until you reveal X creature cards, where X is the number of opponents you have. Put those creature cards onto the battlefield, then shuffle. They're goaded for the rest of the game. For each of those permanents, choose a different opponent. Each opponent gains control of the permanent for which they were chosen. - - W - Legendary Creature — Human Advisor - Creature - 6 - 4WW - 4/6 - - FRC~ - 2 - - - Dack Fayden, Helping Hand - When Dack Fayden enters, reveal cards from the top of your library until you reveal X creature cards, where X is the number of opponents you have. Put those creature cards onto the battlefield, then shuffle. They're goaded for the rest of the game. For each of those permanents, choose a different opponent. Each opponent gains control of the permanent for which they were chosen. - - W - Legendary Creature — Human Advisor - Creature - 6 - 4WW - 4/6 - - FRC~ - 2 - - - Darksteel Angel - Flying, indestructible -You can't lose the game and your opponents can't win the game. -Creatures you control can't have -1/-1 counters put on them. - - Artifact Creature — Angel - Creature - 9 - 9 - 4/4 - - FRC~ - 2 - - - Darksteel Angel - Flying, indestructible -You can't lose the game and your opponents can't win the game. -Creatures you control can't have -1/-1 counters put on them. - - Artifact Creature — Angel - Creature - 9 - 9 - 4/4 - - FRC~ - 2 - - - Despark - Exile target permanent with mana value 4 or greater. - - BW - Instant - Instant - 2 - WB - - FRC~ - 3 - - - Dimir Signet - {1}, {T}: Add {U}{B}. - - Artifact - Artifact - 2 - 2 - - FRC~ - 1 - - - Dreadhorde Invasion - At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) -Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. - - B - Enchantment - Enchantment - 2 - 1B - - FRC~ - 1 - - - Drowned Catacomb - This land enters tapped unless you control an Island or a Swamp. -{T}: Add {U} or {B}. - - Land - Land - 0 - - FRC~ - 0 - - - Elspeth, Sun's Champion - +1: Create three 1/1 white Soldier creature tokens. -−3: Destroy all creatures with power 4 or greater. -−7: You get an emblem with "Creatures you control get +2/+2 and have flying." - - W - Legendary Planeswalker — Elspeth - Planeswalker - 6 - 4WW - 4 - - FRC~ - 1 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - FRC~ - 0 - - - Fabled Passage - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. - - Land - Land - 0 - - FRC~ - 0 - - - Fact or Fiction - Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. - - U - Instant - Instant - 4 - 3U - - FRC~ - 3 - - - Fellwar Stone - {T}: Add one mana of any color that a land an opponent controls could produce. - - Artifact - Artifact - 2 - 2 - - FRC~ - 1 - - - Fetid Heath - {T}: Add {C}. -{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}. - - Land - Land - 0 - - FRC~ - 0 - - - Flawless Maneuver - If you control a commander, you may cast this spell without paying its mana cost. -Creatures you control gain indestructible until end of turn. - - W - Instant - Instant - 3 - 2W - - FRC~ - 3 - - - Ginger, Queen of Sweets - When Ginger enters, you become the monarch. -{2}, {T}, Sacrifice Ginger: You gain 6 life. -At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token. (It's a {1} 1/1 Food Golem artifact creature with haste, "{1}: This token can't be blocked this turn except by creatures with haste," and "{2}, {T}, Sacrifice this token: You gain 3 life.") - - Legendary Artifact Creature — Food Noble - Creature - 6 - 6 - 6/4 - - FRC~ - 2 - - - Ginger, Queen of Sweets - When Ginger enters, you become the monarch. -{2}, {T}, Sacrifice Ginger: You gain 6 life. -At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token. (It's a {1} 1/1 Food Golem artifact creature with haste, "{1}: This token can't be blocked this turn except by creatures with haste," and "{2}, {T}, Sacrifice this token: You gain 3 life.") - - Legendary Artifact Creature — Food Noble - Creature - 6 - 6 - 6/4 - - FRC~ - 2 - - - Glacial Fortress - This land enters tapped unless you control a Plains or an Island. -{T}: Add {W} or {U}. - - Land - Land - 0 - - FRC~ - 0 - - - Grand Crescendo - Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn. - - W - Instant - Instant - 2 - XWW - - FRC~ - 3 - - - Isolated Chapel - This land enters tapped unless you control a Plains or a Swamp. -{T}: Add {W} or {B}. - - Land - Land - 0 - - FRC~ - 0 - - - Izzet Signet - {1}, {T}: Add {U}{R}. - - Artifact - Artifact - 2 - 2 - - FRC~ - 1 - - - Jace, Multiverse Architect - At the beginning of combat on each opponent's turn, they may pay {2}. If they don't, creatures they control can't attack Jaces you control this turn. -+1: Draw two cards, then put a card from your hand on the bottom of your library. -−3: Exile another target planeswalker or creature you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. -Jace, Multiverse Architect can be your commander. - - BRUW - Legendary Planeswalker — Jace - Planeswalker - 5 - 1WUBR - 4 - - FRC~ - 1 - - - Jhoira, Weatherlight Corsair - Whenever Jhoira enters or attacks, target opponent reveals cards from the top of their library until they reveal a historic permanent card. You put that card onto the battlefield under your control and lose life equal to that permanent's mana value. That player puts the rest of the revealed cards on the bottom of their library in a random order. (Artifacts, legendaries, and Sagas are historic.) - - B - Legendary Creature — Human Pirate - Creature - 6 - 4BB - 4/5 - - FRC~ - 2 - - - Jhoira, Weatherlight Corsair - Whenever Jhoira enters or attacks, target opponent reveals cards from the top of their library until they reveal a historic permanent card. You put that card onto the battlefield under your control and lose life equal to that permanent's mana value. That player puts the rest of the revealed cards on the bottom of their library in a random order. (Artifacts, legendaries, and Sagas are historic.) - - B - Legendary Creature — Human Pirate - Creature - 6 - 4BB - 4/5 - - FRC~ - 2 - - - Kher Keep - {T}: Add {C}. -{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. - - Legendary Land - Land - 0 - - FRC~ - 0 - - - Lingering Souls - Create two 1/1 white Spirit creature tokens with flying. -Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - Sorcery - 3 - 2W - - FRC~ - 3 - - - Martial Coup - Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. - - W - Sorcery - Sorcery - 2 - XWW - - FRC~ - 3 - - - Mass Polymorph - Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. - - U - Sorcery - Sorcery - 6 - 5U - - FRC~ - 3 - - - Memnarch, the Warden - Indestructible -When Memnarch enters, create two 1/1 colorless Myr artifact creature tokens. -Whenever Memnarch attacks, draw a card for each artifact you control. - - Legendary Artifact Creature — Wizard - Creature - 10 - 10 - 8/9 - - FRC~ - 2 - - - Memnarch, the Warden - Indestructible -When Memnarch enters, create two 1/1 colorless Myr artifact creature tokens. -Whenever Memnarch attacks, draw a card for each artifact you control. - - Legendary Artifact Creature — Wizard - Creature - 10 - 10 - 8/9 - - FRC~ - 2 - - - Mystic Gate - {T}: Add {C}. -{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}. - - Land - Land - 0 - - FRC~ - 0 - - - Nissa, Leyline Tamer - Deathtouch, vigilance -Landfall — Whenever a land you control enters, draw a card. Then if this is the first time this ability has resolved this turn, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. - - BRUW - Legendary Creature — Elf Wizard - Creature - 7 - 3WUBR - 5/5 - - FRC~ - 2 - - - Niv-Mizzet, Ghost Counsel - Flying -Whenever you gain life, you may pay that much life. If you do, draw that many cards. -{T}: Each opponent loses 1 life and you gain 1 life. - - BW - Legendary Creature — Spirit Dragon - Creature - 6 - 2WWBB - 4/4 - - FRC~ - 2 - - - Niv-Mizzet, Ghost Counsel - Flying -Whenever you gain life, you may pay that much life. If you do, draw that many cards. -{T}: Each opponent loses 1 life and you gain 1 life. - - BW - Legendary Creature — Spirit Dragon - Creature - 6 - 2WWBB - 4/4 - - FRC~ - 2 - - - Ob Nixilis, the Ascended - Flying -When Ob Nixilis enters, destroy all tapped creatures your opponents control. You gain 1 life for each creature destroyed this way. -At the beginning of each end step, if you gained life this turn, create a 4/4 white Angel creature token with flying. - - W - Legendary Creature — Angel - Creature - 7 - 5WW - 4/4 - - FRC~ - 2 - - - Ob Nixilis, the Ascended - Flying -When Ob Nixilis enters, destroy all tapped creatures your opponents control. You gain 1 life for each creature destroyed this way. -At the beginning of each end step, if you gained life this turn, create a 4/4 white Angel creature token with flying. - - W - Legendary Creature — Angel - Creature - 7 - 5WW - 4/4 - - FRC~ - 2 - - - Occult Epiphany - Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way. - - U - Instant - Instant - 1 - XU - - FRC~ - 3 - - - Omnath, Locus of the Void - Omnath gets +1/+1 for each unspent mana you have. -If you would lose unspent mana, that mana becomes colorless instead. -Landfall — Whenever a land you control enters, add {C}{C}. - - Legendary Creature — Elemental - Creature - 7 - 7 - 6/6 - - FRC~ - 2 - - - Omnath, Locus of the Void - Omnath gets +1/+1 for each unspent mana you have. -If you would lose unspent mana, that mana becomes colorless instead. -Landfall — Whenever a land you control enters, add {C}{C}. - - Legendary Creature — Elemental - Creature - 7 - 7 - 6/6 - - FRC~ - 2 - - - Overlord of the Mistmoors - Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying. - - W - Enchantment Creature — Avatar Horror - Creature - 7 - 5WW - 6/6 - - FRC~ - 2 - - - Path of Ancestry - This land enters tapped. -{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - Land - Land - 0 - - FRC~ - 0 - - - Path to Exile - Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - W - Instant - Instant - 1 - W - - FRC~ - 3 - - - Perilous Landscape - {T}: Add {C}. -{T}, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle. -Cycling {U}{R}{W} ({U}{R}{W}, Discard this card: Draw a card.) - - Land - Land - 0 - - FRC~ - 0 - - - Prairie Stream - ({T}: Add {W} or {U}.) -This land enters tapped unless you control two or more basic lands. - - Land — Plains Island - Land - 0 - - FRC~ - 0 - - - Proteus Staff - {2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery. - - Artifact - Artifact - 3 - 3 - - FRC~ - 1 - - - Radiant Summit - ({T}: Add {R} or {W}.) -This land enters tapped unless you control two or more basic lands. - - Land — Mountain Plains - Land - 0 - - FRC~ - 0 - - - Rakdos Signet - {1}, {T}: Add {B}{R}. - - Artifact - Artifact - 2 - 2 - - FRC~ - 1 - - - Reflecting Pool - {T}: Add one mana of any type that a land you control could produce. - - Land - Land - 0 - - FRC~ - 0 - - - Restless Anchorage - This land enters tapped. -{T}: Add {W} or {U}. -{1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land. -Whenever this land attacks, create a Map token. - - Land - Land - 0 - - FRC~ - 0 - - - Restless Spire - This land enters tapped. -{T}: Add {U} or {R}. -{U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. -Whenever this land attacks, scry 1. - - Land - Land - 0 - - FRC~ - 0 - - - Secure the Wastes - Create X 1/1 white Warrior creature tokens. - - W - Instant - Instant - 1 - XW - - FRC~ - 3 - - - Serra's Emissary - Flying -As this creature enters, choose a card type. -You and creatures you control have protection from the chosen card type. - - W - Creature — Angel - Creature - 7 - 4WWW - 7/7 - - FRC~ - 2 - - - Shark Typhoon - Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. -Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) -When you cycle this card, create an X/X blue Shark creature token with flying. - - U - Enchantment - Enchantment - 6 - 5U - - FRC~ - 1 - - - Shivan Reef - {T}: Add {C}. -{T}: Add {U} or {R}. This land deals 1 damage to you. - - Land - Land - 0 - - FRC~ - 0 - - - Skrelv's Hive - At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." -Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink. - - W - Enchantment - Enchantment - 2 - 1W - - FRC~ - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - FRC~ - 1 - - - Staff of the Storyteller - When this artifact enters, create a 1/1 white Spirit creature token with flying. -Whenever you create one or more creature tokens, put a story counter on this artifact. -{W}, {T}, Remove a story counter from this artifact: Draw a card. - - W - Artifact - Artifact - 2 - 1W - - FRC~ - 1 - - - Stroke of Midnight - Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token. - - W - Instant - Instant - 3 - 2W - - FRC~ - 3 - - - Sulfur Falls - This land enters tapped unless you control an Island or a Mountain. -{T}: Add {U} or {R}. - - Land - Land - 0 - - FRC~ - 0 - - - Sulfurous Springs - {T}: Add {C}. -{T}: Add {B} or {R}. This land deals 1 damage to you. - - Land - Land - 0 - - FRC~ - 0 - - - Sunfall - Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) - - W - Sorcery - Sorcery - 5 - 3WW - - FRC~ - 3 - - - Sunken Ruins - {T}: Add {C}. -{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}. - - Land - Land - 0 - - FRC~ - 0 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - Instant - 1 - W - - FRC~ - 3 - - - Synthetic Destiny - Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. - - U - Instant - Instant - 6 - 4UU - - FRC~ - 3 - - - Talisman of Creativity - {T}: Add {C}. -{T}: Add {U} or {R}. This artifact deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - FRC~ - 1 - - - Talisman of Dominance - {T}: Add {C}. -{T}: Add {U} or {B}. This artifact deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - FRC~ - 1 - - - Talisman of Indulgence - {T}: Add {C}. -{T}: Add {B} or {R}. This artifact deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - FRC~ - 1 - - - Talisman of Progress - {T}: Add {C}. -{T}: Add {W} or {U}. This artifact deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - FRC~ - 1 - - - Tamiyo, Upriser Crowned - Flying, double strike, haste -When Tamiyo enters, you become the monarch. -Whenever one or more creatures deal combat damage to you while you're the monarch, tap those creatures and put a stun counter on each of them. - - RW - Legendary Creature — Moonfolk Warrior - Creature - 6 - 4RW - 3/5 - - FRC~ - 2 - - - Tamiyo, Upriser Crowned - Flying, double strike, haste -When Tamiyo enters, you become the monarch. -Whenever one or more creatures deal combat damage to you while you're the monarch, tap those creatures and put a stun counter on each of them. - - RW - Legendary Creature — Moonfolk Warrior - Creature - 6 - 4RW - 3/5 - - FRC~ - 2 - - - Teferi's Reproach - Choose target opponent. Until that player's next turn, they gain protection from everything and their life total can't change. All nonland permanents they control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.) -Exile Teferi's Reproach. - - W - Instant - Instant - 3 - 2W - - FRC~ - 3 - - - Teferi's Reproach - Choose target opponent. Until that player's next turn, they gain protection from everything and their life total can't change. All nonland permanents they control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.) -Exile Teferi's Reproach. - - W - Instant - Instant - 3 - 2W - - FRC~ - 3 - - - The Ur-Sphinx - Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost {1} less to cast. -Flying -Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost. - - BUW - Legendary Creature — Sphinx Avatar - Creature - 9 - 6WUB - 10/10 - - FRC~ - 2 - - - The Ur-Sphinx - Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost {1} less to cast. -Flying -Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost. - - BUW - Legendary Creature — Sphinx Avatar - Creature - 9 - 6WUB - 10/10 - - FRC~ - 2 - - - Turbulent Crater - ({T}: Add {B} or {R}.) -This land enters tapped unless your opponents control eight or more lands. - - Land — Swamp Mountain - Land - 0 - - FRC~ - 0 - - - Turbulent Crater - ({T}: Add {B} or {R}.) -This land enters tapped unless your opponents control eight or more lands. - - Land — Swamp Mountain - Land - 0 - - FRC~ - 0 - - - Turbulent Shore - ({T}: Add {W} or {U}.) -This land enters tapped unless your opponents control eight or more lands. - - Land — Plains Island - Land - 0 - - FRC~ - 0 - - - Turbulent Shore - ({T}: Add {W} or {U}.) -This land enters tapped unless your opponents control eight or more lands. - - Land — Plains Island - Land - 0 - - FRC~ - 0 - - - Turbulent Wetlands - ({T}: Add {U} or {B}.) -This land enters tapped unless your opponents control eight or more lands. - - Land — Island Swamp - Land - 0 - - FRC~ - 0 - - - Turbulent Wetlands - ({T}: Add {U} or {B}.) -This land enters tapped unless your opponents control eight or more lands. - - Land — Island Swamp - Land - 0 - - FRC~ - 0 - - - Underground River - {T}: Add {C}. -{T}: Add {U} or {B}. This land deals 1 damage to you. - - Land - Land - 0 - - FRC~ - 0 - - - Venser, Fervent Forger - Flash - When Venser enters, choose one — -• Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies. -• Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them. - - R - Legendary Creature — Human Sorcerer - Creature - 6 - 4RR - 5/3 - - FRC~ - 2 - - - Venser, Fervent Forger - Flash - When Venser enters, choose one — -• Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies. -• Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them. - - R - Legendary Creature — Human Sorcerer - Creature - 6 - 4RR - 5/3 - - FRC~ - 2 - - - Whirlwind of Thought - Whenever you cast a noncreature spell, draw a card. - - RUW - Enchantment - Enchantment - 4 - 1URW - - FRC~ - 1 - - - White Sun's Twilight - You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.) - - W - Sorcery - Sorcery - 2 - XWW - - FRC~ - 3 - - - Windcrag Siege - As this enchantment enters, choose Mardu or Jeskai. -• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. -• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn. - - RW - Enchantment - Enchantment - 3 - 1RW - - FRC~ - 1 - Academic Ascent Target creature gets +2/+2 and gains flying until end of turn. @@ -4990,6 +3595,18 @@ Whenever you scry or surveil, put a +1/+1 counter on each creature you control.< Deserted Beach This land enters tapped unless you control two or more other lands. +{T}: Add {W} or {U}. + + Land + Land + 0 + + FRA~ + 0 + + + Deserted Beach + This land enters tapped unless you control two or more other lands. {T}: Add {W} or {U}. Land @@ -5364,7 +3981,7 @@ At the beginning of your end step, if you gained life this turn, surveil 1. If y 2 1B - FRA~ + FRA~ 3 @@ -5421,6 +4038,18 @@ At the beginning of your end step, if you gained life this turn, surveil 1. If y Fatehold Annex This land enters tapped unless you control a planeswalker. +{T}: Add {W} or {U}. + + Land + Land + 0 + + FRA~ + 0 + + + Fatehold Annex + This land enters tapped unless you control a planeswalker. {T}: Add {W} or {U}. Land @@ -5620,6 +4249,28 @@ When enchanted creature dies, return that card to the battlefield tapped under i FRA~ 3 + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + FRA~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + FRA~ + 0 + Forest ({T}: Add {G}.) @@ -8376,7 +7027,7 @@ Whenever you cast a noncreature spell, create a 1/1 colorless Thopter artifact c 1R 2/2 - FRA~ + FRA~ 2 @@ -8390,7 +7041,7 @@ Whenever you cast a noncreature spell, create a 1/1 colorless Thopter artifact c 1R 2/2 - FRA~ + FRA~ 2 @@ -8404,7 +7055,7 @@ Whenever you cast a noncreature spell, create a 1/1 colorless Thopter artifact c 1U 2/1 - FRA~ + FRA~ 2 @@ -8418,7 +7069,7 @@ Whenever you cast a noncreature spell, create a 1/1 colorless Thopter artifact c 1U 2/1 - FRA~ + FRA~ 2 @@ -9579,6 +8230,37 @@ When you discard this card, you gain 3 life. FRA~ 2 + + Tomik, Izzet Sparkmage + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. + + R + Legendary Creature — Human Wizard + Creature + 2 + 1R + 1/2 + + FRA~ + 2 + + + Tomik, Orzhov Lawmage + Flying +Planeswalkers you control have "No more than one creature can attack this planeswalker each combat." +{T}: Target creature with a +1/+1 counter on it gains flying until end of turn. + + W + Legendary Creature — Human Advisor + Creature + 2 + 1W + 2/1 + + FRA~ + 2 + Transformative Commons This land enters tapped unless you control a planeswalker. @@ -9940,7 +8622,7 @@ Basic landcycling {2} ({2}, Discard this card: Search your library for a basic l Vraska's Final Mercy Choose one — • You lose 2 life. Destroy target creature or planeswalker. -• You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") +• You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") B Sorcery @@ -10066,7 +8748,7 @@ Planeswalkers you control have "[−2]: You may sacrifice a creature. If you do, 3 2B - FRA~ + FRA~ 1 @@ -10080,12 +8762,12 @@ Planeswalkers you control have "[−2]: Create a 2/2 colorless Wizard Soldier cr 4 3W - FRA~ + FRA~ 1 Way of the Mentor - When Way of the Mentor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") + When Way of the Mentor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Whenever you gain life, put a loyalty counter on each planeswalker you control. W @@ -10094,12 +8776,12 @@ Whenever you gain life, put a loyalty counter on each planeswalker you control.< 3 2W - FRA~ + FRA~ 1 Way of the Mind Sculptor - When Way of the Mind Sculptor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") + When Way of the Mind Sculptor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Whenever you activate a loyalty ability, if you removed two or more loyalty counters to activate it, draw a card. U @@ -10108,12 +8790,12 @@ Whenever you activate a loyalty ability, if you removed two or more loyalty coun 5 4U - FRA~ + FRA~ 1 Way of the Necromancer - When Way of the Necromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") + When Way of the Necromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Whenever a creature you control dies, put a loyalty counter on each planeswalker you control. B @@ -10122,12 +8804,12 @@ Whenever a creature you control dies, put a loyalty counter on each planeswalker 2 1B - FRA~ + FRA~ 1 Way of the Paradox - When Way of the Paradox enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") + When Way of the Paradox enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Whenever you activate a loyalty ability, you gain 1 life. You may play an additional land this turn. G @@ -10136,7 +8818,7 @@ Whenever you activate a loyalty ability, you gain 1 life. You may play an additi 3 2G - FRA~ + FRA~ 1 @@ -10164,7 +8846,7 @@ Planeswalkers you control have "[−4]: This planeswalker deals 2 damage to up t 3 2R - FRA~ + FRA~ 1 @@ -10178,7 +8860,7 @@ Planeswalkers you control have "[−4]: Create a 4/4 green Beast creature token 5 4G - FRA~ + FRA~ 1 @@ -10388,5 +9070,1400 @@ When Yuriko enters, choose one — FRA~ 2 + + Akroma, Angel of Fury + This spell can't be countered. +Flying, trample, protection from white and from blue +{R}: Akroma gets +1/+0 until end of turn. +Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) + + R + Legendary Creature — Angel + Creature + 8 + 5RRR + 6/6 + + FRC~ + 2 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + FRC~ + 1 + + + Archfiend of Despair + Flying +Your opponents can't gain life. +At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.) + + B + Creature — Demon + Creature + 8 + 6BB + 6/6 + + FRC~ + 2 + + + Archon of Cruelty + Flying +Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life. + + B + Creature — Archon + Creature + 8 + 6BB + 6/6 + + FRC~ + 2 + + + Avacyn, Angel of Horror + Flying, deathtouch +Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step. + + B + Legendary Creature — Angel + Creature + 8 + 5BBB + 8/8 + + FRC~ + 2 + + + Avacyn, Angel of Horror + Flying, deathtouch +Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step. + + B + Legendary Creature — Angel + Creature + 8 + 5BBB + 8/8 + + FRC~ + 2 + + + Azorius Signet + {1}, {T}: Add {W}{U}. + + Artifact + Artifact + 2 + 2 + + FRC~ + 1 + + + Battlefield Forge + {T}: Add {C}. +{T}: Add {R} or {W}. This land deals 1 damage to you. + + Land + Land + 0 + + FRC~ + 0 + + + Brainstorm + Draw three cards, then put two cards from your hand on top of your library in any order. + + U + Instant + Instant + 1 + U + + FRC~ + 3 + + + Brainsurge + Draw four cards, then put two cards from your hand on top of your library in any order. + + U + Instant + Instant + 3 + 2U + + FRC~ + 3 + + + Caves of Koilos + {T}: Add {C}. +{T}: Add {W} or {B}. This land deals 1 damage to you. + + Land + Land + 0 + + FRC~ + 0 + + + Chromatic Lantern + Lands you control have "{T}: Add one mana of any color." +{T}: Add one mana of any color. + + Artifact + Artifact + 3 + 3 + + FRC~ + 1 + + + Clifftop Retreat + This land enters tapped unless you control a Mountain or a Plains. +{T}: Add {R} or {W}. + + Land + Land + 0 + + FRC~ + 0 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + FRC~ + 0 + + + Contaminated Landscape + {T}: Add {C}. +{T}, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle. +Cycling {W}{U}{B} ({W}{U}{B}, Discard this card: Draw a card.) + + Land + Land + 0 + + FRC~ + 0 + + + Currency Converter + Whenever you discard a card, you may exile that card from your graveyard. +{2}, {T}: Draw a card, then discard a card. +{T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token. + + Artifact + Artifact + 1 + 1 + + FRC~ + 1 + + + Cursed Mirror + {T}: Add {R}. +As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. + + R + Artifact + Artifact + 3 + 2R + + FRC~ + 1 + + + Dack Fayden, Helping Hand + When Dack Fayden enters, reveal cards from the top of your library until you reveal X creature cards, where X is the number of opponents you have. Put those creature cards onto the battlefield, then shuffle. They're goaded for the rest of the game. For each of those permanents, choose a different opponent. Each opponent gains control of the permanent for which they were chosen. + + W + Legendary Creature — Human Advisor + Creature + 6 + 4WW + 4/6 + + FRC~ + 2 + + + Dack Fayden, Helping Hand + When Dack Fayden enters, reveal cards from the top of your library until you reveal X creature cards, where X is the number of opponents you have. Put those creature cards onto the battlefield, then shuffle. They're goaded for the rest of the game. For each of those permanents, choose a different opponent. Each opponent gains control of the permanent for which they were chosen. + + W + Legendary Creature — Human Advisor + Creature + 6 + 4WW + 4/6 + + FRC~ + 2 + + + Darksteel Angel + Flying, indestructible +You can't lose the game and your opponents can't win the game. +Creatures you control can't have -1/-1 counters put on them. + + Artifact Creature — Angel + Creature + 9 + 9 + 4/4 + + FRC~ + 2 + + + Darksteel Angel + Flying, indestructible +You can't lose the game and your opponents can't win the game. +Creatures you control can't have -1/-1 counters put on them. + + Artifact Creature — Angel + Creature + 9 + 9 + 4/4 + + FRC~ + 2 + + + Despark + Exile target permanent with mana value 4 or greater. + + BW + Instant + Instant + 2 + WB + + FRC~ + 3 + + + Dimir Signet + {1}, {T}: Add {U}{B}. + + Artifact + Artifact + 2 + 2 + + FRC~ + 1 + + + Dreadhorde Invasion + At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) +Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. + + B + Enchantment + Enchantment + 2 + 1B + + FRC~ + 1 + + + Drowned Catacomb + This land enters tapped unless you control an Island or a Swamp. +{T}: Add {U} or {B}. + + Land + Land + 0 + + FRC~ + 0 + + + Elspeth, Sun's Champion + +1: Create three 1/1 white Soldier creature tokens. +−3: Destroy all creatures with power 4 or greater. +−7: You get an emblem with "Creatures you control get +2/+2 and have flying." + + W + Legendary Planeswalker — Elspeth + Planeswalker + 6 + 4WW + 4 + + FRC~ + 1 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + FRC~ + 0 + + + Fabled Passage + {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. + + Land + Land + 0 + + FRC~ + 0 + + + Fact or Fiction + Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. + + U + Instant + Instant + 4 + 3U + + FRC~ + 3 + + + Fellwar Stone + {T}: Add one mana of any color that a land an opponent controls could produce. + + Artifact + Artifact + 2 + 2 + + FRC~ + 1 + + + Fetid Heath + {T}: Add {C}. +{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}. + + Land + Land + 0 + + FRC~ + 0 + + + Flawless Maneuver + If you control a commander, you may cast this spell without paying its mana cost. +Creatures you control gain indestructible until end of turn. + + W + Instant + Instant + 3 + 2W + + FRC~ + 3 + + + Ginger, Queen of Sweets + When Ginger enters, you become the monarch. +{2}, {T}, Sacrifice Ginger: You gain 6 life. +At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token. (It's a {1} 1/1 Food Golem artifact creature with haste, "{1}: This token can't be blocked this turn except by creatures with haste," and "{2}, {T}, Sacrifice this token: You gain 3 life.") + + Legendary Artifact Creature — Food Noble + Creature + 6 + 6 + 6/4 + + FRC~ + 2 + + + Ginger, Queen of Sweets + When Ginger enters, you become the monarch. +{2}, {T}, Sacrifice Ginger: You gain 6 life. +At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token. (It's a {1} 1/1 Food Golem artifact creature with haste, "{1}: This token can't be blocked this turn except by creatures with haste," and "{2}, {T}, Sacrifice this token: You gain 3 life.") + + Legendary Artifact Creature — Food Noble + Creature + 6 + 6 + 6/4 + + FRC~ + 2 + + + Glacial Fortress + This land enters tapped unless you control a Plains or an Island. +{T}: Add {W} or {U}. + + Land + Land + 0 + + FRC~ + 0 + + + Grand Crescendo + Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn. + + W + Instant + Instant + 2 + XWW + + FRC~ + 3 + + + Isolated Chapel + This land enters tapped unless you control a Plains or a Swamp. +{T}: Add {W} or {B}. + + Land + Land + 0 + + FRC~ + 0 + + + Izzet Signet + {1}, {T}: Add {U}{R}. + + Artifact + Artifact + 2 + 2 + + FRC~ + 1 + + + Jace, Multiverse Architect + At the beginning of combat on each opponent's turn, they may pay {2}. If they don't, creatures they control can't attack Jaces you control this turn. ++1: Draw two cards, then put a card from your hand on the bottom of your library. +−3: Exile another target planeswalker or creature you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. +Jace, Multiverse Architect can be your commander. + + BRUW + Legendary Planeswalker — Jace + Planeswalker + 5 + 1WUBR + 4 + + FRC~ + 1 + + + Jhoira, Weatherlight Corsair + Whenever Jhoira enters or attacks, target opponent reveals cards from the top of their library until they reveal a historic permanent card. You put that card onto the battlefield under your control and lose life equal to that permanent's mana value. That player puts the rest of the revealed cards on the bottom of their library in a random order. (Artifacts, legendaries, and Sagas are historic.) + + B + Legendary Creature — Human Pirate + Creature + 6 + 4BB + 4/5 + + FRC~ + 2 + + + Jhoira, Weatherlight Corsair + Whenever Jhoira enters or attacks, target opponent reveals cards from the top of their library until they reveal a historic permanent card. You put that card onto the battlefield under your control and lose life equal to that permanent's mana value. That player puts the rest of the revealed cards on the bottom of their library in a random order. (Artifacts, legendaries, and Sagas are historic.) + + B + Legendary Creature — Human Pirate + Creature + 6 + 4BB + 4/5 + + FRC~ + 2 + + + Kher Keep + {T}: Add {C}. +{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. + + Legendary Land + Land + 0 + + FRC~ + 0 + + + Lingering Souls + Create two 1/1 white Spirit creature tokens with flying. +Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + W + Sorcery + Sorcery + 3 + 2W + + FRC~ + 3 + + + Martial Coup + Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. + + W + Sorcery + Sorcery + 2 + XWW + + FRC~ + 3 + + + Mass Polymorph + Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. + + U + Sorcery + Sorcery + 6 + 5U + + FRC~ + 3 + + + Memnarch, the Warden + Indestructible +When Memnarch enters, create two 1/1 colorless Myr artifact creature tokens. +Whenever Memnarch attacks, draw a card for each artifact you control. + + Legendary Artifact Creature — Wizard + Creature + 10 + 10 + 8/9 + + FRC~ + 2 + + + Memnarch, the Warden + Indestructible +When Memnarch enters, create two 1/1 colorless Myr artifact creature tokens. +Whenever Memnarch attacks, draw a card for each artifact you control. + + Legendary Artifact Creature — Wizard + Creature + 10 + 10 + 8/9 + + FRC~ + 2 + + + Mystic Gate + {T}: Add {C}. +{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}. + + Land + Land + 0 + + FRC~ + 0 + + + Nissa, Leyline Tamer + Deathtouch, vigilance +Landfall — Whenever a land you control enters, draw a card. Then if this is the first time this ability has resolved this turn, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. + + BRUW + Legendary Creature — Elf Wizard + Creature + 7 + 3WUBR + 5/5 + + FRC~ + 2 + + + Niv-Mizzet, Ghost Counsel + Flying +Whenever you gain life, you may pay that much life. If you do, draw that many cards. +{T}: Each opponent loses 1 life and you gain 1 life. + + BW + Legendary Creature — Spirit Dragon + Creature + 6 + 2WWBB + 4/4 + + FRC~ + 2 + + + Niv-Mizzet, Ghost Counsel + Flying +Whenever you gain life, you may pay that much life. If you do, draw that many cards. +{T}: Each opponent loses 1 life and you gain 1 life. + + BW + Legendary Creature — Spirit Dragon + Creature + 6 + 2WWBB + 4/4 + + FRC~ + 2 + + + Ob Nixilis, the Ascended + Flying +When Ob Nixilis enters, destroy all tapped creatures your opponents control. You gain 1 life for each creature destroyed this way. +At the beginning of each end step, if you gained life this turn, create a 4/4 white Angel creature token with flying. + + W + Legendary Creature — Angel + Creature + 7 + 5WW + 4/4 + + FRC~ + 2 + + + Ob Nixilis, the Ascended + Flying +When Ob Nixilis enters, destroy all tapped creatures your opponents control. You gain 1 life for each creature destroyed this way. +At the beginning of each end step, if you gained life this turn, create a 4/4 white Angel creature token with flying. + + W + Legendary Creature — Angel + Creature + 7 + 5WW + 4/4 + + FRC~ + 2 + + + Occult Epiphany + Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way. + + U + Instant + Instant + 1 + XU + + FRC~ + 3 + + + Omnath, Locus of the Void + Omnath gets +1/+1 for each unspent mana you have. +If you would lose unspent mana, that mana becomes colorless instead. +Landfall — Whenever a land you control enters, add {C}{C}. + + Legendary Creature — Elemental + Creature + 7 + 7 + 6/6 + + FRC~ + 2 + + + Omnath, Locus of the Void + Omnath gets +1/+1 for each unspent mana you have. +If you would lose unspent mana, that mana becomes colorless instead. +Landfall — Whenever a land you control enters, add {C}{C}. + + Legendary Creature — Elemental + Creature + 7 + 7 + 6/6 + + FRC~ + 2 + + + Overlord of the Mistmoors + Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying. + + W + Enchantment Creature — Avatar Horror + Creature + 7 + 5WW + 6/6 + + FRC~ + 2 + + + Path of Ancestry + This land enters tapped. +{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) + + Land + Land + 0 + + FRC~ + 0 + + + Path to Exile + Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + W + Instant + Instant + 1 + W + + FRC~ + 3 + + + Perilous Landscape + {T}: Add {C}. +{T}, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle. +Cycling {U}{R}{W} ({U}{R}{W}, Discard this card: Draw a card.) + + Land + Land + 0 + + FRC~ + 0 + + + Prairie Stream + ({T}: Add {W} or {U}.) +This land enters tapped unless you control two or more basic lands. + + Land — Plains Island + Land + 0 + + FRC~ + 0 + + + Proteus Staff + {2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery. + + Artifact + Artifact + 3 + 3 + + FRC~ + 1 + + + Radiant Summit + ({T}: Add {R} or {W}.) +This land enters tapped unless you control two or more basic lands. + + Land — Mountain Plains + Land + 0 + + FRC~ + 0 + + + Rakdos Signet + {1}, {T}: Add {B}{R}. + + Artifact + Artifact + 2 + 2 + + FRC~ + 1 + + + Reflecting Pool + {T}: Add one mana of any type that a land you control could produce. + + Land + Land + 0 + + FRC~ + 0 + + + Restless Anchorage + This land enters tapped. +{T}: Add {W} or {U}. +{1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land. +Whenever this land attacks, create a Map token. + + Land + Land + 0 + + FRC~ + 0 + + + Restless Spire + This land enters tapped. +{T}: Add {U} or {R}. +{U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. +Whenever this land attacks, scry 1. + + Land + Land + 0 + + FRC~ + 0 + + + Secure the Wastes + Create X 1/1 white Warrior creature tokens. + + W + Instant + Instant + 1 + XW + + FRC~ + 3 + + + Serra's Emissary + Flying +As this creature enters, choose a card type. +You and creatures you control have protection from the chosen card type. + + W + Creature — Angel + Creature + 7 + 4WWW + 7/7 + + FRC~ + 2 + + + Shark Typhoon + Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. +Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) +When you cycle this card, create an X/X blue Shark creature token with flying. + + U + Enchantment + Enchantment + 6 + 5U + + FRC~ + 1 + + + Shivan Reef + {T}: Add {C}. +{T}: Add {U} or {R}. This land deals 1 damage to you. + + Land + Land + 0 + + FRC~ + 0 + + + Skrelv's Hive + At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." +Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink. + + W + Enchantment + Enchantment + 2 + 1W + + FRC~ + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + FRC~ + 1 + + + Staff of the Storyteller + When this artifact enters, create a 1/1 white Spirit creature token with flying. +Whenever you create one or more creature tokens, put a story counter on this artifact. +{W}, {T}, Remove a story counter from this artifact: Draw a card. + + W + Artifact + Artifact + 2 + 1W + + FRC~ + 1 + + + Stroke of Midnight + Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token. + + W + Instant + Instant + 3 + 2W + + FRC~ + 3 + + + Sulfur Falls + This land enters tapped unless you control an Island or a Mountain. +{T}: Add {U} or {R}. + + Land + Land + 0 + + FRC~ + 0 + + + Sulfurous Springs + {T}: Add {C}. +{T}: Add {B} or {R}. This land deals 1 damage to you. + + Land + Land + 0 + + FRC~ + 0 + + + Sunfall + Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) + + W + Sorcery + Sorcery + 5 + 3WW + + FRC~ + 3 + + + Sunken Ruins + {T}: Add {C}. +{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}. + + Land + Land + 0 + + FRC~ + 0 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + Instant + 1 + W + + FRC~ + 3 + + + Synthetic Destiny + Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. + + U + Instant + Instant + 6 + 4UU + + FRC~ + 3 + + + Talisman of Creativity + {T}: Add {C}. +{T}: Add {U} or {R}. This artifact deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + FRC~ + 1 + + + Talisman of Dominance + {T}: Add {C}. +{T}: Add {U} or {B}. This artifact deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + FRC~ + 1 + + + Talisman of Indulgence + {T}: Add {C}. +{T}: Add {B} or {R}. This artifact deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + FRC~ + 1 + + + Talisman of Progress + {T}: Add {C}. +{T}: Add {W} or {U}. This artifact deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + FRC~ + 1 + + + Tamiyo, Upriser Crowned + Flying, double strike, haste +When Tamiyo enters, you become the monarch. +Whenever one or more creatures deal combat damage to you while you're the monarch, tap those creatures and put a stun counter on each of them. + + RW + Legendary Creature — Moonfolk Warrior + Creature + 6 + 4RW + 3/5 + + FRC~ + 2 + + + Tamiyo, Upriser Crowned + Flying, double strike, haste +When Tamiyo enters, you become the monarch. +Whenever one or more creatures deal combat damage to you while you're the monarch, tap those creatures and put a stun counter on each of them. + + RW + Legendary Creature — Moonfolk Warrior + Creature + 6 + 4RW + 3/5 + + FRC~ + 2 + + + Teferi's Reproach + Choose target opponent. Until that player's next turn, they gain protection from everything and their life total can't change. All nonland permanents they control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.) +Exile Teferi's Reproach. + + W + Instant + Instant + 3 + 2W + + FRC~ + 3 + + + Teferi's Reproach + Choose target opponent. Until that player's next turn, they gain protection from everything and their life total can't change. All nonland permanents they control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.) +Exile Teferi's Reproach. + + W + Instant + Instant + 3 + 2W + + FRC~ + 3 + + + The Ur-Sphinx + Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost {1} less to cast. +Flying +Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost. + + BUW + Legendary Creature — Sphinx Avatar + Creature + 9 + 6WUB + 10/10 + + FRC~ + 2 + + + The Ur-Sphinx + Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost {1} less to cast. +Flying +Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost. + + BUW + Legendary Creature — Sphinx Avatar + Creature + 9 + 6WUB + 10/10 + + FRC~ + 2 + + + Turbulent Crater + ({T}: Add {B} or {R}.) +This land enters tapped unless your opponents control eight or more lands. + + Land — Swamp Mountain + Land + 0 + + FRC~ + 0 + + + Turbulent Crater + ({T}: Add {B} or {R}.) +This land enters tapped unless your opponents control eight or more lands. + + Land — Swamp Mountain + Land + 0 + + FRC~ + 0 + + + Turbulent Shore + ({T}: Add {W} or {U}.) +This land enters tapped unless your opponents control eight or more lands. + + Land — Plains Island + Land + 0 + + FRC~ + 0 + + + Turbulent Shore + ({T}: Add {W} or {U}.) +This land enters tapped unless your opponents control eight or more lands. + + Land — Plains Island + Land + 0 + + FRC~ + 0 + + + Turbulent Wetlands + ({T}: Add {U} or {B}.) +This land enters tapped unless your opponents control eight or more lands. + + Land — Island Swamp + Land + 0 + + FRC~ + 0 + + + Turbulent Wetlands + ({T}: Add {U} or {B}.) +This land enters tapped unless your opponents control eight or more lands. + + Land — Island Swamp + Land + 0 + + FRC~ + 0 + + + Underground River + {T}: Add {C}. +{T}: Add {U} or {B}. This land deals 1 damage to you. + + Land + Land + 0 + + FRC~ + 0 + + + Venser, Fervent Forger + Flash + When Venser enters, choose one — +• Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies. +• Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them. + + R + Legendary Creature — Human Sorcerer + Creature + 6 + 4RR + 5/3 + + FRC~ + 2 + + + Venser, Fervent Forger + Flash + When Venser enters, choose one — +• Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies. +• Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them. + + R + Legendary Creature — Human Sorcerer + Creature + 6 + 4RR + 5/3 + + FRC~ + 2 + + + Whirlwind of Thought + Whenever you cast a noncreature spell, draw a card. + + RUW + Enchantment + Enchantment + 4 + 1URW + + FRC~ + 1 + + + White Sun's Twilight + You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.) + + W + Sorcery + Sorcery + 2 + XWW + + FRC~ + 3 + + + Windcrag Siege + As this enchantment enters, choose Mardu or Jeskai. +• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn. + + RW + Enchantment + Enchantment + 3 + 1RW + + FRC~ + 1 +