From 4ae852b56cad059f5132ac6951c4f5214fe959fc Mon Sep 17 00:00:00 2001 From: github-actions Date: Wed, 10 Dec 2025 01:10:45 +0000 Subject: [PATCH] Deploy: 1060f659a5cf8cc5a46131097a8f056d7d6142d4 --- MSC.xml | 87 ++++++++++++ MSH.xml | 329 ++++++++++++++++++++++++++++++++++++++++++++ spoiler.xml | 384 +++++++++++++++++++++++++++++++++++++++++++++++++++- 3 files changed, 798 insertions(+), 2 deletions(-) create mode 100644 MSC.xml create mode 100644 MSH.xml diff --git a/MSC.xml b/MSC.xml new file mode 100644 index 00000000..0e244c35 --- /dev/null +++ b/MSC.xml @@ -0,0 +1,87 @@ + + + + + Cockatrice/Magic-Spoiler + 2025-12-10 01:10:41 (UTC) + https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MSC.xml + + + + + MSC + Marvel Super Heroes Commander (Spoiler) + Commander + 2026-06-26 + 20 + + + + + Human Torch + At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. +Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. + + R + Legendary Creature — Human Hero + Creature + 4 + 3R + 3/2 + + MSC + 2 + + + Invisible Woman + At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. +Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. + + W + Legendary Creature — Human Hero + Creature + 3 + 2W + 3/3 + + MSC + 2 + + + Mister Fantastic + Vigilance, reach +At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. +{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. + + U + Legendary Creature — Human Scientist Hero + Creature + 3 + 2U + 2/4 + + MSC + 2 + + + The Thing + Trample +At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. +Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. + + G + Legendary Creature — Human Hero + Creature + 6 + 5G + 5/5 + + MSC + 2 + + + diff --git a/MSH.xml b/MSH.xml new file mode 100644 index 00000000..9d788bac --- /dev/null +++ b/MSH.xml @@ -0,0 +1,329 @@ + + + + + Cockatrice/Magic-Spoiler + 2025-12-10 01:10:42 (UTC) + https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MSH.xml + + + + + MSH + Marvel Super Heroes (Spoiler) + Expansion + 2026-06-26 + 10 + + + + + Attuma, Atlantean Warlord + Other Merfolk you control get +1/+1. +Whenever one or more Merfolk you control attack a player, draw a card. + + U + Legendary Creature — Merfolk Warrior Villain + Creature + 4 + 2UU + 3/4 + + MSH + 2 + + + Baron Helmut Zemo + Whenever you cast a black spell from your hand, Baron Helmut Zemo connives. +Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.) + + B + Legendary Creature — Human Noble Villain + Creature + 3 + BBB + 3/3 + + MSH + 2 + + + Bruce Banner // The Incredible Hulk + + + Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero + Creature + 1 + + MSH + 2 + + + Bruce Banner // The Incredible Hulk + + + Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero + Creature + 1 + + MSH + 2 + + + Captain America, Super-Soldier + First strike +Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) +As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. + + W + Legendary Creature — Human Soldier Hero + Creature + 3 + 1WW + 3/2 + + MSH + 2 + + + Captain America, Super-Soldier + First strike +Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) +As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. + + W + Legendary Creature — Human Soldier Hero + Creature + 3 + 1WW + 3/2 + + MSH + 2 + + + Doctor Doom + When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. +As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. +At the beginning of your end step, you draw a card and lose 1 life. + + B + Legendary Creature — Human Scientist Villain + Creature + 6 + 4BB + 3/3 + + MSH + 2 + + + Doctor Doom + When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. +As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. +At the beginning of your end step, you draw a card and lose 1 life. + + B + Legendary Creature — Human Scientist Villain + Creature + 6 + 4BB + 3/3 + + MSH + 2 + + + Doom Reigns Supreme + Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment. +When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs. + + B + Enchantment — Plan + Enchantment + 2 + 1B + + MSH + 1 + + + Moon Girl and Devil Dinosaur + Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. +Whenever an artifact you control enters, draw a card. This ability triggers only once each turn. + + GU + Legendary Creature — Human Dinosaur Hero + Creature + 3 + 1GU + 2/2 + + MSH + 2 + + + Namor the Sub-Mariner + Flying +Namor's power is equal to the number of Merfolk you control. +Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. + + U + Legendary Creature — Mutant Merfolk Villain + Creature + 3 + 1UU + */4 + + MSH + 2 + + + Namor the Sub-Mariner + Flying +Namor's power is equal to the number of Merfolk you control. +Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. + + U + Legendary Creature — Mutant Merfolk Villain + Creature + 3 + 1UU + */4 + + MSH + 2 + + + Quicksilver, Brash Blur + If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield. +Haste +Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + R + Legendary Creature — Mutant Hero + Creature + 1 + R + 1/1 + + MSH + 2 + + + Super-Skrull + Flying +{2}{W}: Create a 0/4 colorless Wall creature token with defender. +{3}{G}: Super-Skrull gets +4/+4 until end of turn. +{4}{R}: Super-Skrull deals 4 damage to target creature. +{5}{U}: Target player draws four cards. + + B + Legendary Creature — Skrull Shapeshifter Villain + Creature + 4 + 1BBB + 4/5 + + MSH + 2 + + + The Coming of Galactus + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I — Destroy up to one target nonland permanent. +II, III — Each opponent loses 2 life. +IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." + + BG + Enchantment — Saga + Enchantment + 5 + 2BBG + + MSH + 1 + + + The Coming of Galactus + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I — Destroy up to one target nonland permanent. +II, III — Each opponent loses 2 life. +IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." + + BG + Enchantment — Saga + Enchantment + 5 + 2BBG + + MSH + 1 + + + The Sentry, Golden Guardian + Flying, vigilance, indestructible +When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able." + + W + Legendary Creature — Human Hero + Creature + 4 + 3W + 5/5 + + MSH + 2 + + + Thunderbolts Conspiracy + Flash +Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) + + B + Enchantment + Enchantment + 4 + 3B + + MSH + 1 + + + World War Hulk + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. +II — Put three +1/+1 counters on target creature you control. +III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample. + + G + Enchantment — Saga + Enchantment + 5 + 3GG + + MSH + 1 + + + World War Hulk + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. +II — Put three +1/+1 counters on target creature you control. +III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample. + + G + Enchantment — Saga + Enchantment + 5 + 3GG + + MSH + 1 + + + diff --git a/spoiler.xml b/spoiler.xml index 67e71339..935456f5 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,17 +1,31 @@ Cockatrice/Magic-Spoiler - 2025-12-08 01:09:30 (UTC) + 2025-12-10 01:10:45 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml + + MSC~ + Marvel Super Heroes Commander (Spoiler) + Commander + 2026-06-26 + 20 + + + MSH~ + Marvel Super Heroes (Spoiler) + Expansion + 2026-06-26 + 10 + TMC~ Teenage Mutant Ninja Turtles Eternal (Spoiler) @@ -35,6 +49,372 @@ + + Human Torch + At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. +Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. + + R + Legendary Creature — Human Hero + Creature + 4 + 3R + 3/2 + + MSC~ + 2 + + + Invisible Woman + At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. +Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. + + W + Legendary Creature — Human Hero + Creature + 3 + 2W + 3/3 + + MSC~ + 2 + + + Mister Fantastic + Vigilance, reach +At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. +{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. + + U + Legendary Creature — Human Scientist Hero + Creature + 3 + 2U + 2/4 + + MSC~ + 2 + + + The Thing + Trample +At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. +Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. + + G + Legendary Creature — Human Hero + Creature + 6 + 5G + 5/5 + + MSC~ + 2 + + + Attuma, Atlantean Warlord + Other Merfolk you control get +1/+1. +Whenever one or more Merfolk you control attack a player, draw a card. + + U + Legendary Creature — Merfolk Warrior Villain + Creature + 4 + 2UU + 3/4 + + MSH~ + 2 + + + Baron Helmut Zemo + Whenever you cast a black spell from your hand, Baron Helmut Zemo connives. +Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.) + + B + Legendary Creature — Human Noble Villain + Creature + 3 + BBB + 3/3 + + MSH~ + 2 + + + Bruce Banner // The Incredible Hulk + + + Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero + Creature + 1 + + MSH~ + 2 + + + Bruce Banner // The Incredible Hulk + + + Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero + Creature + 1 + + MSH~ + 2 + + + Captain America, Super-Soldier + First strike +Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) +As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. + + W + Legendary Creature — Human Soldier Hero + Creature + 3 + 1WW + 3/2 + + MSH~ + 2 + + + Captain America, Super-Soldier + First strike +Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) +As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. + + W + Legendary Creature — Human Soldier Hero + Creature + 3 + 1WW + 3/2 + + MSH~ + 2 + + + Doctor Doom + When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. +As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. +At the beginning of your end step, you draw a card and lose 1 life. + + B + Legendary Creature — Human Scientist Villain + Creature + 6 + 4BB + 3/3 + + MSH~ + 2 + + + Doctor Doom + When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. +As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. +At the beginning of your end step, you draw a card and lose 1 life. + + B + Legendary Creature — Human Scientist Villain + Creature + 6 + 4BB + 3/3 + + MSH~ + 2 + + + Doom Reigns Supreme + Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment. +When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs. + + B + Enchantment — Plan + Enchantment + 2 + 1B + + MSH~ + 1 + + + Moon Girl and Devil Dinosaur + Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. +Whenever an artifact you control enters, draw a card. This ability triggers only once each turn. + + GU + Legendary Creature — Human Dinosaur Hero + Creature + 3 + 1GU + 2/2 + + MSH~ + 2 + + + Namor the Sub-Mariner + Flying +Namor's power is equal to the number of Merfolk you control. +Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. + + U + Legendary Creature — Mutant Merfolk Villain + Creature + 3 + 1UU + */4 + + MSH~ + 2 + + + Namor the Sub-Mariner + Flying +Namor's power is equal to the number of Merfolk you control. +Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. + + U + Legendary Creature — Mutant Merfolk Villain + Creature + 3 + 1UU + */4 + + MSH~ + 2 + + + Quicksilver, Brash Blur + If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield. +Haste +Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + R + Legendary Creature — Mutant Hero + Creature + 1 + R + 1/1 + + MSH~ + 2 + + + Super-Skrull + Flying +{2}{W}: Create a 0/4 colorless Wall creature token with defender. +{3}{G}: Super-Skrull gets +4/+4 until end of turn. +{4}{R}: Super-Skrull deals 4 damage to target creature. +{5}{U}: Target player draws four cards. + + B + Legendary Creature — Skrull Shapeshifter Villain + Creature + 4 + 1BBB + 4/5 + + MSH~ + 2 + + + The Coming of Galactus + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I — Destroy up to one target nonland permanent. +II, III — Each opponent loses 2 life. +IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." + + BG + Enchantment — Saga + Enchantment + 5 + 2BBG + + MSH~ + 1 + + + The Coming of Galactus + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I — Destroy up to one target nonland permanent. +II, III — Each opponent loses 2 life. +IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." + + BG + Enchantment — Saga + Enchantment + 5 + 2BBG + + MSH~ + 1 + + + The Sentry, Golden Guardian + Flying, vigilance, indestructible +When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able." + + W + Legendary Creature — Human Hero + Creature + 4 + 3W + 5/5 + + MSH~ + 2 + + + Thunderbolts Conspiracy + Flash +Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) + + B + Enchantment + Enchantment + 4 + 3B + + MSH~ + 1 + + + World War Hulk + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. +II — Put three +1/+1 counters on target creature you control. +III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample. + + G + Enchantment — Saga + Enchantment + 5 + 3GG + + MSH~ + 1 + + + World War Hulk + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. +II — Put three +1/+1 counters on target creature you control. +III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample. + + G + Enchantment — Saga + Enchantment + 5 + 3GG + + MSH~ + 1 + Dark Ritual Add {B}{B}{B}.