From 491cd2e994e574b497f731de5ae6617972dd1d72 Mon Sep 17 00:00:00 2001 From: github-actions Date: Wed, 28 Sep 2022 01:13:03 +0000 Subject: [PATCH] Deploy: ef39de857f991bbdd05d8595d5a97fb47d22fbc8 --- 40K.xml | 4 +- DMR.xml | 4 +- GN3.xml | 4 +- PRCQ.xml | 4 +- UNF.xml | 132 +++++++-------- UPLIST.xml | 341 +++++++++++++++++++++++++++++++++++++++ spoiler.xml | 455 ++++++++++++++++++++++++++++++++++++++++++++-------- 7 files changed, 804 insertions(+), 140 deletions(-) create mode 100644 UPLIST.xml diff --git a/40K.xml b/40K.xml index 1dd0d6af..a39e0eef 100644 --- a/40K.xml +++ b/40K.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-09-27 16:21:56 (UTC) + 2022-09-28 01:13:02 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/DMR.xml b/DMR.xml index 46138288..cff085aa 100644 --- a/DMR.xml +++ b/DMR.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-09-27 16:21:52 (UTC) + 2022-09-28 01:12:57 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/GN3.xml b/GN3.xml index b0e1a4c7..3ac2e403 100644 --- a/GN3.xml +++ b/GN3.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-09-27 16:21:52 (UTC) + 2022-09-28 01:12:58 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/PRCQ.xml b/PRCQ.xml index 474761ce..532227c4 100644 --- a/PRCQ.xml +++ b/PRCQ.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-09-27 16:21:56 (UTC) + 2022-09-28 01:13:03 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/UNF.xml b/UNF.xml index c428cd22..b8b1e8b8 100644 --- a/UNF.xml +++ b/UNF.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-09-27 16:21:54 (UTC) + 2022-09-28 01:13:00 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -22,7 +22,7 @@ "Brims" Barone, Midway Mobster - When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each creature you control that has a hat."Brims" Barone, Midway Mobster has menace as long as you're wearing a hat. + When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat."Brims" Barone, Midway Mobster has menace as long as you're wearing a hat. B W @@ -31,12 +31,12 @@ 3WB 5/4 - UNF + UNF 2 "Brims" Barone, Midway Mobster - When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each creature you control that has a hat."Brims" Barone, Midway Mobster has menace as long as you're wearing a hat. + When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat."Brims" Barone, Midway Mobster has menace as long as you're wearing a hat. B W @@ -404,13 +404,13 @@ Blue Ribbon - When Blue Ribbon enters the battlefield, as a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature.Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)Equip {3} + When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature.Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)Equip {3} Artifact - Equipment 1.0 1 - UNF + UNF 1 @@ -454,7 +454,7 @@ 0.0 - UNF + UNF 1 @@ -465,7 +465,7 @@ 0.0 - UNF + UNF 1 @@ -510,7 +510,7 @@ 2.0 1U - UNF + UNF 3 @@ -606,7 +606,7 @@ Centaur of Attention - When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it for the same value. + When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value. G Creature - Centaur Performer @@ -614,12 +614,12 @@ 3GG 3/3 - UNF + UNF 2 Centaur of Attention - When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it for the same value. + When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value. G Creature - Centaur Performer @@ -820,14 +820,14 @@ Command Performance - Choose two —• Open an attraction. (Put the top card of your Attraction deck onto the battlefield.)• Roll to visit your Attractions.• You get {TIX}{TIX}.• You may put a sticker on a nonland permanent you own. + Choose two —• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)• Roll to visit your Attractions.• You get {TIX}{TIX}.• You may put a sticker on a nonland permanent you own. U Sorcery 2.0 1U - UNF + UNF 3 @@ -1184,14 +1184,14 @@ Don't Try This at Home - If a hot source you control would deal damage, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosion.){1}{R}, Sacrifice Don't Try This at Home: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker. + If a hot source you control would deal damage, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.){1}{R}, Sacrifice Don't Try This at Home: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker. R Enchantment 2.0 1R - UNF + UNF 1 @@ -1388,7 +1388,7 @@ 0.0 - UNF + UNF 1 @@ -1459,14 +1459,14 @@ Form of the Approach of the Second Sun - When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of your head.When you draw yourself, you win the game.When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment. + When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.When you draw yourself, you win the game.When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment. W Enchantment 5.0 4W - UNF + UNF 1 @@ -1571,18 +1571,18 @@ Gift Shop - Visit — Choose one that hasn't been chosen.• Create a 1/1 red Balloon creature token with flying.• Create a 2/2 pink Teddy Bear creature token.• Create two Food tokens.• You get {TIX}{TIX}{TIX}.• You may put a sticker on a nonland permanent you owne. + Visit — Choose one that hasn't been chosen.• Create a 1/1 red Balloon creature token with flying.• Create a 2/2 pink Teddy Bear creature token.• Create two Food tokens.• You get {TIX}{TIX}{TIX}.• You may put a sticker on a nonland permanent you own. Artifact - Attraction 0.0 - UNF + UNF 1 Gift Shop - Visit — Choose one that hasn't been chosen.• Create a 1/1 red Balloon creature token with flying.• Create a 2/2 pink Teddy Bear creature token.• Create two Food tokens.• You get {TIX}{TIX}{TIX}.• You may put a sticker on a nonland permanent you owne. + Visit — Choose one that hasn't been chosen.• Create a 1/1 red Balloon creature token with flying.• Create a 2/2 pink Teddy Bear creature token.• Create two Food tokens.• You get {TIX}{TIX}{TIX}.• You may put a sticker on a nonland permanent you own. Artifact - Attraction 0.0 @@ -1640,7 +1640,7 @@ 2R 1/4 - UNF + UNF 2 @@ -1914,7 +1914,7 @@ 0.0 - UNF + UNF 1 @@ -1930,19 +1930,19 @@ How Is This a Par Three?! - Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in the spell's name. + Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name. U Enchantment 4.0 2UU - UNF + UNF 1 Icing Manipulator - Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life."){3}{G}, {T}: Roll two six-sided dice. For each result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery. + Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life."){3}{G}, {T}: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery. G Creature - Human Employee @@ -1950,7 +1950,7 @@ 1G 1/3 - UNF + UNF 2 @@ -2009,7 +2009,7 @@ 0.0 - UNF + UNF 1 @@ -2175,7 +2175,7 @@ Katerina of Myra's Marvels - As Katerina of Myra's Marvels enters the battlefield, choose a letter.Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.Partner (You can have two comanders if they both have partner.) + As Katerina of Myra's Marvels enters the battlefield, choose a letter.Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.Partner (You can have two commanders if they both have partner.) W Legendary Creature - Human Performer @@ -2183,12 +2183,12 @@ 2WW 3/3 - UNF + UNF 2 Katerina of Myra's Marvels - As Katerina of Myra's Marvels enters the battlefield, choose a letter.Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.Partner (You can have two comanders if they both have partner.) + As Katerina of Myra's Marvels enters the battlefield, choose a letter.Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.Partner (You can have two commanders if they both have partner.) W Legendary Creature - Human Performer @@ -2369,24 +2369,24 @@ Log Flume - Visit - Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them. + Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.) Artifact - Attraction 0.0 - UNF + UNF 1 Log Flume - Visit - Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them. + Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.) Artifact - Attraction 0.0 - UNF + UNF 1 @@ -2459,14 +2459,14 @@ Make a _____ Splash - FlashWhen this enchantment enters the battlefield, you may put a name sticker on it.Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name sticks on this enchantment. + FlashWhen this enchantment enters the battlefield, you may put a name sticker on it.Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment. U Enchantment 3.0 2U - UNF + UNF 1 @@ -2772,14 +2772,14 @@ Octo Opus - When Octo Opus enters the battlefield, createa 4/4 blue Octopus Performer token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.)Sacrifice Octo Opus: Draw a card and an additional card for each of Controtionist's folds. + When Octo Opus enters the battlefield, create a 4/4 blue Octopus Performer token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.)Sacrifice Octo Opus: Draw a card and an additional card for each of Contortionist's folds. U Enchantment 5.0 3UU - UNF + UNF 1 @@ -3198,7 +3198,7 @@ Roxi, Publicist to the Stars - FlyingRoxi, Publicist to the Stars power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own. + FlyingRoxi, Publicist to the Star's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own. R U @@ -3207,12 +3207,12 @@ 2UR */4 - UNF + UNF 2 Roxi, Publicist to the Stars - FlyingRoxi, Publicist to the Stars power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own. + FlyingRoxi, Publicist to the Star's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own. R U @@ -3298,13 +3298,13 @@ Scavenger Hunt - Visit — Choose "a humanoid or alien," "food", or "horns and tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.Prize — You get {TIX}{TIX}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction. + Visit — Choose "a humanoid animal or alien," "food," or "horns and tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.Prize — You get {TIX}{TIX}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction. Artifact - Attraction 0.0 - UNF + UNF 1 @@ -3403,13 +3403,13 @@ Souvenir T-Shirt - Gear Up, sponsored by Wizards of the Coast — As Souvenir T-Shirt enters the battlefield, roll two six-sided dice. For each Magic-branded Item you're wearing, roll an additional six-sided die. Choose two of those results.Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.Equip {4} + Gear Up, sponsored by Wizards of the Coast — As Souvenir T-Shirt enters the battlefield, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results.Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.Equip {4} Artifact - Equipment 3.0 3 - UNF + UNF 1 @@ -3455,7 +3455,7 @@ Spinnerette, Arachnobat - ReachWhen Spinnerette, Arachnobat enters the battlefield, open an Attraction.As long as you control three or more Attractions, Spinnerette, Arachnobat gets +2/+0 and has menace. + ReachWhen Spinnerette, Arachnobat enters the battlefield, open an Attraction.As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace. B G @@ -3464,7 +3464,7 @@ 3BG 2/4 - UNF + UNF 2 @@ -3475,7 +3475,7 @@ 0.0 - UNF + UNF 1 @@ -3703,13 +3703,13 @@ Strength-Testing Hammer - Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power among creatures on the battlefield, draw a card.Equip {3} + Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.Equip {3} Artifact - Equipment 1.0 1 - UNF + UNF 1 @@ -4032,7 +4032,7 @@ Trapeze Artist - FlyingTrapeze Artist enters the battlefield by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once, return it to its owner's hand. + FlyingTrapeze Artist enters the battlefield by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand. W Creature - Human Performer @@ -4040,7 +4040,7 @@ W 2/1 - UNF + UNF 2 @@ -4084,7 +4084,7 @@ 0.0 - UNF + UNF 1 @@ -4234,18 +4234,18 @@ Tunnel of Love - Visit — Choose an opponent. They choose a creature you control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owner's control at the beginning of the next end step. Otherwise, the chosen creatures fight each other. + Visit — Choose an opponent. They choose a creature you control, then you choose a creature they control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other. Artifact - Attraction 0.0 - UNF + UNF 1 Tunnel of Love - Visit — Choose an opponent. They choose a creature you control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owner's control at the beginning of the next end step. Otherwise, the chosen creatures fight each other. + Visit — Choose an opponent. They choose a creature you control, then you choose a creature they control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other. Artifact - Attraction 0.0 @@ -4256,7 +4256,7 @@ Tusk and Whiskers - Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TIX}. You may put a sticker on a nonland permanent you control. + Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TIX}. You may put a sticker on a nonland permanent you own. G W @@ -4265,12 +4265,12 @@ 3GW 4/4 - UNF + UNF 2 Tusk and Whiskers - Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TIX}. You may put a sticker on a nonland permanent you control. + Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TIX}. You may put a sticker on a nonland permanent you own. G W @@ -4284,7 +4284,7 @@ Tusk and Whiskers - Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TIX}. You may put a sticker on a nonland permanent you control. + Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TIX}. You may put a sticker on a nonland permanent you own. G W @@ -4298,7 +4298,7 @@ Tusk and Whiskers - Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TIX}. You may put a sticker on a nonland permanent you control. + Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TIX}. You may put a sticker on a nonland permanent you own. G W @@ -4506,7 +4506,7 @@ 1 - ______ ______ ______ Trespasser + _____ _____ _____ Trespasser When this creature enters the battlefield, you may put a name sticker on it.{3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn. U @@ -4515,7 +4515,7 @@ 1U 2/1 - UNF + UNF 2 diff --git a/UPLIST.xml b/UPLIST.xml new file mode 100644 index 00000000..fdf60331 --- /dev/null +++ b/UPLIST.xml @@ -0,0 +1,341 @@ + + + + + Cockatrice/Magic-Spoiler + 2022-09-28 01:12:58 (UTC) + https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml + + + + + UPLIST + The List (Unfinity Foil Edition) + Funny + 2022-10-07 + + + + + Acornelia, Fashionable Filcher + Whenever you cast a spell with a squirrel in its art, you get {A} (an acorn counter).Whenever a Squirrel you control enters the battlefield or dies, you get {A}.{2}{B}, Pay X {A}: Target creature gets -X/-X until end of turn.{G}, Pay X {A}: Target creature gets +X/+X until end of turn. + + B + Legendary Creature - Squirrel + 4.0 + 3B + 3/3 + + UPLIST + 2 + + + Alexander Clamilton + Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.){1}{R}, {T}: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature. + + U + Legendary Creature - Clamfolk Advisor Rebel + 3.0 + 2U + 0/4 + + UPLIST + 2 + + + Animate Library + Enchant your libraryEnchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.If enchanted library would leave the battlefield, exile Animate Library instead. + + U + Enchantment - Aura + 6.0 + 4UU + + UPLIST + 1 + + + Avatar of Me + This spell costs {1} more to cast for each ten years you've been alive.Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½.Avatar of Me is the color of your eyes. + + U + Creature - Avatar + 4.0 + 2UU + */* + + UPLIST + 2 + + + B.O.B. (Bevy of Beebles) + As B.O.B. enters the battlefield, create four 1/1 blue Beeble creature tokens.The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.)+1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.−1: Draw a card. + + U + Legendary Planeswalker - B.O.B. + 5.0 + 3UU + * + + UPLIST + 1 + + + Blast from the Past + Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R}Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token. + + R + Instant + 3.0 + 2R + + UPLIST + 3 + + + By Gnome Means + {1}{W}, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.{1}{W}, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent. + + W + Enchantment + 3.0 + 2W + + UPLIST + 1 + + + Clocknapper + When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.) + + U + Creature - Human Spy + 5.0 + 3UU + 2/2 + + UPLIST + 2 + + + Do-It-Yourself Seraph + FlyingWhenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle.Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own. + + W + Artifact Creature - Cyborg Angel + 6.0 + 4WW + 4/4 + + UPLIST + 2 + + + Enter the Dungeon + Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles. + + B + Sorcery + 2.0 + BB + + UPLIST + 3 + + + Flavor Judge + {T}: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice Flavor Judge and counter that spell or ability. + + W + Creature - Bird Advisor + 2.0 + 1W + 2/2 + + UPLIST + 2 + + + Graveyard Busybody + All graveyards are also your graveyards.Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards. + + U + Creature - Human Spy + 6.0 + 4UU + */* + + UPLIST + 2 + + + Incite Insight + Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) + + U + Sorcery + 2.0 + XUU + + UPLIST + 3 + + + Infernal Spawn of Infernal Spawn of Evil + Flying, first strike, trampleOnce each turn, while you're searching your library, you may pay {1}{B}, reveal Infernal Spawn of Infernal Spawn of Evil from your library and say "I'm coming, too!" If you do, Infernal Spawn of Infernal Spawn of Evil deals 2 damage to a player of your choice. + + B + Creature - Demon Child + 10.0 + 8BB + 8/8 + + UPLIST + 2 + + + Infernius Spawnington III, Esq. + Flying, first strike, trample, hasteThis spell costs {3} less to cast for each card you've revealed this turn.When Infernius Spawnington III, Esq. enters the battlefield, you may say "I'm here." If you do, it deals 3 damage to target player. + + B + Creature - Demon Beast Grandchild + 11.0 + 10B + 9/9 + + UPLIST + 2 + + + Infinity Elemental + (This creature has INFINITE POWER.) + + R + Creature - Elemental + 7.0 + 4RRR + ∞/5 + + UPLIST + 2 + + + Masterful Ninja + HasteReveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.{1}{B}: Masterful Ninja gets +1/+1 until end of turn. + + B + Creature - Troll Ninja + 3.0 + 2B + 1/1 + + UPLIST + 2 + + + Over My Dead Bodies + Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.)Creature cards in your graveyard have haste. + + B + Enchantment + 6.0 + 4BB + + UPLIST + 1 + + + Richard Garfield, Ph.D. + You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.) + + U + Legendary Creature - Human Designer + 5.0 + 3UU + 2/2 + + UPLIST + 2 + + + Spike, Tournament Grinder + ({B/P} can be paid with either {B} or 2 life.){B/P}{B/P}{B/P}{B/P}: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand. + + B + Legendary Creature - Human Gamer + 4.0 + 2B/PB/P + 1/1 + + UPLIST + 2 + + + Steamflogger of the Month + When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) + + R + Creature - Goblin Rigger + 5.0 + 3RR + 3/3 + + UPLIST + 2 + + + Summon the Pack + Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.) + + B + Sorcery + 8.0 + 7B + + UPLIST + 3 + + + The Big Idea + {2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results. + + R + Legendary Creature - Brainiac Villain + 6.0 + 4RR + 4/4 + + UPLIST + 2 + + + The Countdown Is at One + Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead. + + R + Sorcery + 5.0 + 3RR + + UPLIST + 3 + + + Three-Headed Goblin + Triple strike (This creature deals first-strike, regular, and last-strike combat damage.) + + R + Creature - Goblin Mutant + 5.0 + 3RR + 3/3 + + UPLIST + 2 + + + diff --git a/spoiler.xml b/spoiler.xml index f840f135..a2c21367 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-09-27 16:21:56 (UTC) + 2022-09-28 01:13:03 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -24,6 +24,12 @@ Box 2022-10-14 + + UPLIST~ + The List (Unfinity Foil Edition) + Funny + 2022-10-07 + UNF~ Unfinity @@ -181,9 +187,326 @@ GN3~ 2 + + Acornelia, Fashionable Filcher + Whenever you cast a spell with a squirrel in its art, you get {A} (an acorn counter).Whenever a Squirrel you control enters the battlefield or dies, you get {A}.{2}{B}, Pay X {A}: Target creature gets -X/-X until end of turn.{G}, Pay X {A}: Target creature gets +X/+X until end of turn. + + B + Legendary Creature - Squirrel + 4.0 + 3B + 3/3 + + UPLIST~ + 2 + + + Alexander Clamilton + Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.){1}{R}, {T}: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature. + + U + Legendary Creature - Clamfolk Advisor Rebel + 3.0 + 2U + 0/4 + + UPLIST~ + 2 + + + Animate Library + Enchant your libraryEnchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.If enchanted library would leave the battlefield, exile Animate Library instead. + + U + Enchantment - Aura + 6.0 + 4UU + + UPLIST~ + 1 + + + Avatar of Me + This spell costs {1} more to cast for each ten years you've been alive.Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½.Avatar of Me is the color of your eyes. + + U + Creature - Avatar + 4.0 + 2UU + */* + + UPLIST~ + 2 + + + B.O.B. (Bevy of Beebles) + As B.O.B. enters the battlefield, create four 1/1 blue Beeble creature tokens.The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.)+1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.−1: Draw a card. + + U + Legendary Planeswalker - B.O.B. + 5.0 + 3UU + * + + UPLIST~ + 1 + + + Blast from the Past + Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R}Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token. + + R + Instant + 3.0 + 2R + + UPLIST~ + 3 + + + By Gnome Means + {1}{W}, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.{1}{W}, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent. + + W + Enchantment + 3.0 + 2W + + UPLIST~ + 1 + + + Clocknapper + When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.) + + U + Creature - Human Spy + 5.0 + 3UU + 2/2 + + UPLIST~ + 2 + + + Do-It-Yourself Seraph + FlyingWhenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle.Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own. + + W + Artifact Creature - Cyborg Angel + 6.0 + 4WW + 4/4 + + UPLIST~ + 2 + + + Enter the Dungeon + Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles. + + B + Sorcery + 2.0 + BB + + UPLIST~ + 3 + + + Flavor Judge + {T}: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice Flavor Judge and counter that spell or ability. + + W + Creature - Bird Advisor + 2.0 + 1W + 2/2 + + UPLIST~ + 2 + + + Graveyard Busybody + All graveyards are also your graveyards.Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards. + + U + Creature - Human Spy + 6.0 + 4UU + */* + + UPLIST~ + 2 + + + Incite Insight + Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) + + U + Sorcery + 2.0 + XUU + + UPLIST~ + 3 + + + Infernal Spawn of Infernal Spawn of Evil + Flying, first strike, trampleOnce each turn, while you're searching your library, you may pay {1}{B}, reveal Infernal Spawn of Infernal Spawn of Evil from your library and say "I'm coming, too!" If you do, Infernal Spawn of Infernal Spawn of Evil deals 2 damage to a player of your choice. + + B + Creature - Demon Child + 10.0 + 8BB + 8/8 + + UPLIST~ + 2 + + + Infernius Spawnington III, Esq. + Flying, first strike, trample, hasteThis spell costs {3} less to cast for each card you've revealed this turn.When Infernius Spawnington III, Esq. enters the battlefield, you may say "I'm here." If you do, it deals 3 damage to target player. + + B + Creature - Demon Beast Grandchild + 11.0 + 10B + 9/9 + + UPLIST~ + 2 + + + Infinity Elemental + (This creature has INFINITE POWER.) + + R + Creature - Elemental + 7.0 + 4RRR + ∞/5 + + UPLIST~ + 2 + + + Masterful Ninja + HasteReveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.{1}{B}: Masterful Ninja gets +1/+1 until end of turn. + + B + Creature - Troll Ninja + 3.0 + 2B + 1/1 + + UPLIST~ + 2 + + + Over My Dead Bodies + Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.)Creature cards in your graveyard have haste. + + B + Enchantment + 6.0 + 4BB + + UPLIST~ + 1 + + + Richard Garfield, Ph.D. + You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.) + + U + Legendary Creature - Human Designer + 5.0 + 3UU + 2/2 + + UPLIST~ + 2 + + + Spike, Tournament Grinder + ({B/P} can be paid with either {B} or 2 life.){B/P}{B/P}{B/P}{B/P}: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand. + + B + Legendary Creature - Human Gamer + 4.0 + 2B/PB/P + 1/1 + + UPLIST~ + 2 + + + Steamflogger of the Month + When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) + + R + Creature - Goblin Rigger + 5.0 + 3RR + 3/3 + + UPLIST~ + 2 + + + Summon the Pack + Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.) + + B + Sorcery + 8.0 + 7B + + UPLIST~ + 3 + + + The Big Idea + {2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results. + + R + Legendary Creature - Brainiac Villain + 6.0 + 4RR + 4/4 + + UPLIST~ + 2 + + + The Countdown Is at One + Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead. + + R + Sorcery + 5.0 + 3RR + + UPLIST~ + 3 + + + Three-Headed Goblin + Triple strike (This creature deals first-strike, regular, and last-strike combat damage.) + + R + Creature - Goblin Mutant + 5.0 + 3RR + 3/3 + + UPLIST~ + 2 + "Brims" Barone, Midway Mobster - When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each creature you control that has a hat."Brims" Barone, Midway Mobster has menace as long as you're wearing a hat. + When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat."Brims" Barone, Midway Mobster has menace as long as you're wearing a hat. B W @@ -192,12 +515,12 @@ 3WB 5/4 - UNF~ + UNF~ 2 "Brims" Barone, Midway Mobster - When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each creature you control that has a hat."Brims" Barone, Midway Mobster has menace as long as you're wearing a hat. + When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat."Brims" Barone, Midway Mobster has menace as long as you're wearing a hat. B W @@ -565,13 +888,13 @@ Blue Ribbon - When Blue Ribbon enters the battlefield, as a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature.Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)Equip {3} + When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature.Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)Equip {3} Artifact - Equipment 1.0 1 - UNF~ + UNF~ 1 @@ -615,7 +938,7 @@ 0.0 - UNF~ + UNF~ 1 @@ -626,7 +949,7 @@ 0.0 - UNF~ + UNF~ 1 @@ -671,7 +994,7 @@ 2.0 1U - UNF~ + UNF~ 3 @@ -767,7 +1090,7 @@ Centaur of Attention - When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it for the same value. + When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value. G Creature - Centaur Performer @@ -775,12 +1098,12 @@ 3GG 3/3 - UNF~ + UNF~ 2 Centaur of Attention - When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it for the same value. + When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value. G Creature - Centaur Performer @@ -981,14 +1304,14 @@ Command Performance - Choose two —• Open an attraction. (Put the top card of your Attraction deck onto the battlefield.)• Roll to visit your Attractions.• You get {TIX}{TIX}.• You may put a sticker on a nonland permanent you own. + Choose two —• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)• Roll to visit your Attractions.• You get {TIX}{TIX}.• You may put a sticker on a nonland permanent you own. U Sorcery 2.0 1U - UNF~ + UNF~ 3 @@ -1345,14 +1668,14 @@ Don't Try This at Home - If a hot source you control would deal damage, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosion.){1}{R}, Sacrifice Don't Try This at Home: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker. + If a hot source you control would deal damage, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.){1}{R}, Sacrifice Don't Try This at Home: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker. R Enchantment 2.0 1R - UNF~ + UNF~ 1 @@ -1549,7 +1872,7 @@ 0.0 - UNF~ + UNF~ 1 @@ -1620,14 +1943,14 @@ Form of the Approach of the Second Sun - When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of your head.When you draw yourself, you win the game.When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment. + When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.When you draw yourself, you win the game.When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment. W Enchantment 5.0 4W - UNF~ + UNF~ 1 @@ -1732,18 +2055,18 @@ Gift Shop - Visit — Choose one that hasn't been chosen.• Create a 1/1 red Balloon creature token with flying.• Create a 2/2 pink Teddy Bear creature token.• Create two Food tokens.• You get {TIX}{TIX}{TIX}.• You may put a sticker on a nonland permanent you owne. + Visit — Choose one that hasn't been chosen.• Create a 1/1 red Balloon creature token with flying.• Create a 2/2 pink Teddy Bear creature token.• Create two Food tokens.• You get {TIX}{TIX}{TIX}.• You may put a sticker on a nonland permanent you own. Artifact - Attraction 0.0 - UNF~ + UNF~ 1 Gift Shop - Visit — Choose one that hasn't been chosen.• Create a 1/1 red Balloon creature token with flying.• Create a 2/2 pink Teddy Bear creature token.• Create two Food tokens.• You get {TIX}{TIX}{TIX}.• You may put a sticker on a nonland permanent you owne. + Visit — Choose one that hasn't been chosen.• Create a 1/1 red Balloon creature token with flying.• Create a 2/2 pink Teddy Bear creature token.• Create two Food tokens.• You get {TIX}{TIX}{TIX}.• You may put a sticker on a nonland permanent you own. Artifact - Attraction 0.0 @@ -1801,7 +2124,7 @@ 2R 1/4 - UNF~ + UNF~ 2 @@ -2075,7 +2398,7 @@ 0.0 - UNF~ + UNF~ 1 @@ -2091,19 +2414,19 @@ How Is This a Par Three?! - Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in the spell's name. + Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name. U Enchantment 4.0 2UU - UNF~ + UNF~ 1 Icing Manipulator - Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life."){3}{G}, {T}: Roll two six-sided dice. For each result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery. + Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life."){3}{G}, {T}: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery. G Creature - Human Employee @@ -2111,7 +2434,7 @@ 1G 1/3 - UNF~ + UNF~ 2 @@ -2170,7 +2493,7 @@ 0.0 - UNF~ + UNF~ 1 @@ -2336,7 +2659,7 @@ Katerina of Myra's Marvels - As Katerina of Myra's Marvels enters the battlefield, choose a letter.Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.Partner (You can have two comanders if they both have partner.) + As Katerina of Myra's Marvels enters the battlefield, choose a letter.Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.Partner (You can have two commanders if they both have partner.) W Legendary Creature - Human Performer @@ -2344,12 +2667,12 @@ 2WW 3/3 - UNF~ + UNF~ 2 Katerina of Myra's Marvels - As Katerina of Myra's Marvels enters the battlefield, choose a letter.Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.Partner (You can have two comanders if they both have partner.) + As Katerina of Myra's Marvels enters the battlefield, choose a letter.Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.Partner (You can have two commanders if they both have partner.) W Legendary Creature - Human Performer @@ -2530,24 +2853,24 @@ Log Flume - Visit - Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them. + Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.) Artifact - Attraction 0.0 - UNF~ + UNF~ 1 Log Flume - Visit - Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them. + Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.) Artifact - Attraction 0.0 - UNF~ + UNF~ 1 @@ -2620,14 +2943,14 @@ Make a _____ Splash - FlashWhen this enchantment enters the battlefield, you may put a name sticker on it.Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name sticks on this enchantment. + FlashWhen this enchantment enters the battlefield, you may put a name sticker on it.Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment. U Enchantment 3.0 2U - UNF~ + UNF~ 1 @@ -2933,14 +3256,14 @@ Octo Opus - When Octo Opus enters the battlefield, createa 4/4 blue Octopus Performer token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.)Sacrifice Octo Opus: Draw a card and an additional card for each of Controtionist's folds. + When Octo Opus enters the battlefield, create a 4/4 blue Octopus Performer token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.)Sacrifice Octo Opus: Draw a card and an additional card for each of Contortionist's folds. U Enchantment 5.0 3UU - UNF~ + UNF~ 1 @@ -3359,7 +3682,7 @@ Roxi, Publicist to the Stars - FlyingRoxi, Publicist to the Stars power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own. + FlyingRoxi, Publicist to the Star's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own. R U @@ -3368,12 +3691,12 @@ 2UR */4 - UNF~ + UNF~ 2 Roxi, Publicist to the Stars - FlyingRoxi, Publicist to the Stars power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own. + FlyingRoxi, Publicist to the Star's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own. R U @@ -3459,13 +3782,13 @@ Scavenger Hunt - Visit — Choose "a humanoid or alien," "food", or "horns and tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.Prize — You get {TIX}{TIX}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction. + Visit — Choose "a humanoid animal or alien," "food," or "horns and tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.Prize — You get {TIX}{TIX}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction. Artifact - Attraction 0.0 - UNF~ + UNF~ 1 @@ -3564,13 +3887,13 @@ Souvenir T-Shirt - Gear Up, sponsored by Wizards of the Coast — As Souvenir T-Shirt enters the battlefield, roll two six-sided dice. For each Magic-branded Item you're wearing, roll an additional six-sided die. Choose two of those results.Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.Equip {4} + Gear Up, sponsored by Wizards of the Coast — As Souvenir T-Shirt enters the battlefield, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results.Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.Equip {4} Artifact - Equipment 3.0 3 - UNF~ + UNF~ 1 @@ -3616,7 +3939,7 @@ Spinnerette, Arachnobat - ReachWhen Spinnerette, Arachnobat enters the battlefield, open an Attraction.As long as you control three or more Attractions, Spinnerette, Arachnobat gets +2/+0 and has menace. + ReachWhen Spinnerette, Arachnobat enters the battlefield, open an Attraction.As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace. B G @@ -3625,7 +3948,7 @@ 3BG 2/4 - UNF~ + UNF~ 2 @@ -3636,7 +3959,7 @@ 0.0 - UNF~ + UNF~ 1 @@ -3864,13 +4187,13 @@ Strength-Testing Hammer - Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power among creatures on the battlefield, draw a card.Equip {3} + Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.Equip {3} Artifact - Equipment 1.0 1 - UNF~ + UNF~ 1 @@ -4193,7 +4516,7 @@ Trapeze Artist - FlyingTrapeze Artist enters the battlefield by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once, return it to its owner's hand. + FlyingTrapeze Artist enters the battlefield by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand. W Creature - Human Performer @@ -4201,7 +4524,7 @@ W 2/1 - UNF~ + UNF~ 2 @@ -4245,7 +4568,7 @@ 0.0 - UNF~ + UNF~ 1 @@ -4395,18 +4718,18 @@ Tunnel of Love - Visit — Choose an opponent. They choose a creature you control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owner's control at the beginning of the next end step. Otherwise, the chosen creatures fight each other. + Visit — Choose an opponent. They choose a creature you control, then you choose a creature they control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other. Artifact - Attraction 0.0 - UNF~ + UNF~ 1 Tunnel of Love - Visit — Choose an opponent. They choose a creature you control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owner's control at the beginning of the next end step. Otherwise, the chosen creatures fight each other. + Visit — Choose an opponent. They choose a creature you control, then you choose a creature they control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other. Artifact - Attraction 0.0 @@ -4417,7 +4740,7 @@ Tusk and Whiskers - Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TIX}. You may put a sticker on a nonland permanent you control. + Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TIX}. You may put a sticker on a nonland permanent you own. G W @@ -4426,12 +4749,12 @@ 3GW 4/4 - UNF~ + UNF~ 2 Tusk and Whiskers - Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TIX}. You may put a sticker on a nonland permanent you control. + Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TIX}. You may put a sticker on a nonland permanent you own. G W @@ -4445,7 +4768,7 @@ Tusk and Whiskers - Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TIX}. You may put a sticker on a nonland permanent you control. + Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TIX}. You may put a sticker on a nonland permanent you own. G W @@ -4459,7 +4782,7 @@ Tusk and Whiskers - Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TIX}. You may put a sticker on a nonland permanent you control. + Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TIX}. You may put a sticker on a nonland permanent you own. G W @@ -4667,7 +4990,7 @@ 1 - ______ ______ ______ Trespasser + _____ _____ _____ Trespasser When this creature enters the battlefield, you may put a name sticker on it.{3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn. U @@ -4676,7 +4999,7 @@ 1U 2/1 - UNF~ + UNF~ 2