From 4544a9d34a15abb568fc8c686eeeb639c1609d6b Mon Sep 17 00:00:00 2001 From: github-actions Date: Wed, 31 May 2023 00:56:58 +0000 Subject: [PATCH] Deploy: fee97dcfa98cdbd95b17e4f209e2d18f6b072d88 --- LTC.xml | 213 ++++++- LTR.xml | 1352 +++++++++++++++++++++++++++++++++++++++++++- spoiler.xml | 1561 ++++++++++++++++++++++++++++++++++++++++++++++++++- 3 files changed, 3116 insertions(+), 10 deletions(-) diff --git a/LTC.xml b/LTC.xml index 60601101..53acd05f 100644 --- a/LTC.xml +++ b/LTC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-04-29 08:10:50 (UTC) + 2023-05-31 00:56:58 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LTC.xml @@ -20,6 +20,81 @@ + + Ancient Tomb + {T}: Add {C}{C}. Ancient Tomb deals 2 damage to you. + + Land + Land + 0 + + LTC + 0 + + + Bojuka Bog + Bojuka Bog enters the battlefield tapped. +When Bojuka Bog enters the battlefield, exile target player's graveyard. +{T}: Add {B}. + + Land + Land + 0 + + LTC + 1 + 0 + + + Boseiju, Who Shelters All + Boseiju, Who Shelters All enters the battlefield tapped. +{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered. + + Legendary Land + Land + 0 + + LTC + 1 + 0 + + + Cavern of Souls + As Cavern of Souls enters the battlefield, choose a creature type. +{T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. + + Land + Land + 0 + + LTC + 0 + + + Cloudstone Curio + Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand. + + Artifact + Artifact + 3 + 3 + + LTC + 1 + + + Deserted Temple + {T}: Add {C}. +{1}, {T}: Untap target land. + + Land + Land + 0 + + LTC + 0 + Ensnaring Bridge Creatures with power greater than the number of cards in your hand can't attack. @@ -44,6 +119,60 @@ LTC 1 + + Frodo, Adventurous Hobbit + Partner with Sam, Loyal Attendant +Vigilance +Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card. + + UW + Legendary Creature — Halfling Scout + Creature + 2 + WU + 1/3 + + LTC + 2 + + + Galadriel, Elven-Queen + Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. + + GU + Legendary Creature — Elf Noble + Creature + 4 + 2GU + 4/5 + + LTC + 2 + + + Homeward Path + {T}: Add {C}. +{T}: Each player gains control of all creatures they own. + + Land + Land + 0 + + LTC + 0 + + + Minamo, School at Water's Edge + {T}: Add {U}. +{U}, {T}: Untap target legendary permanent. + + Legendary Land + Land + 0 + + LTC + 0 + Radagast, Wizard of Wilds Ward {1} @@ -80,6 +209,18 @@ Whenever you cast a spell with mana value 5 or greater, choose one — LTC 2 + + Rings of Brighthearth + Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. + + Artifact + Artifact + 3 + 3 + + LTC + 1 + Sam, Loyal Attendant Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.) @@ -112,6 +253,36 @@ Activated abilities of Foods you control cost {1} less to activate. LTC 2 + + Sauron, Lord of the Rings + When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. +Trample +Whenever a commander an opponent controls dies, the Ring tempts you. + + BRU + Legendary Creature — Avatar Horror + Creature + 8 + 5UBR + 9/9 + + LTC + 2 + + + Shadowspear + Equipped creature gets +1/+1 and has trample and lifelink. +{1}: Permanents your opponents control lose hexproof and indestructible until end of turn. +Equip {2} + + Legendary Artifact — Equipment + Artifact + 1 + 1 + + LTC + 1 + Sol Ring {T}: Add {C}{C}. @@ -190,6 +361,19 @@ Whenever a nontoken creature enters the battlefield under your control, put a +1 LTC 1 + + The Ozolith + Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. +At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature. + + Legendary Artifact + Artifact + 1 + 1 + + LTC + 1 + Wasteland {T}: Add {C}. @@ -214,5 +398,30 @@ Whenever a nontoken creature enters the battlefield under your control, put a +1 LTC 0 + + Yavimaya, Cradle of Growth + Each land is a Forest in addition to its other land types. + + Legendary Land + Land + 0 + + LTC + 0 + + + Éowyn, Shieldmaiden + First strike +At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. + + RUW + creature tokens with trample and + 5 + 2URW + 5/4 + + LTC + 1 + diff --git a/LTR.xml b/LTR.xml index 50fa85e8..f42e63bf 100644 --- a/LTR.xml +++ b/LTR.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-05-29 16:11:46 (UTC) + 2023-05-31 00:56:58 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LTR.xml @@ -50,6 +50,95 @@ Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 c LTR 2 + + Aragorn, the Uniter + Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. +Whenever you cast a blue spell, scry 2. +Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. +Whenever you cast a green spell, target creature gets +4/+4 until end of turn. + + GRUW + Legendary Creature — Human Noble + Creature + 4 + RGWU + 5/5 + + LTR + 2 + + + Aragorn, the Uniter + Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. +Whenever you cast a blue spell, scry 2. +Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. +Whenever you cast a green spell, target creature gets +4/+4 until end of turn. + + GRUW + Legendary Creature — Human Noble + Creature + 4 + RGWU + 5/5 + + LTR + 2 + + + Aragorn, the Uniter + Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. +Whenever you cast a blue spell, scry 2. +Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. +Whenever you cast a green spell, target creature gets +4/+4 until end of turn. + + GRUW + Legendary Creature — Human Noble + Creature + 4 + RGWU + 5/5 + + LTR + 2 + + + Arwen's Gift + This spell costs 1 less to cast if you control two or more legendary creatures. +Scry 2, then draw two cards. + + U + Sorcery + Sorcery + 4 + 3U + + LTR + 3 + + + Barad-dûr + {T}: Add {B}. +{X}{X}, {T}: Amass Orcs X. Activate only if a creature died this turn. + + Legendary Land + Land + 0 + + LTR + 0 + + + Barad-dûr + {T}: Add {B}. +{X}{X}, {T}: Amass Orcs X. Activate only if a creature died this turn. + + Legendary Land + Land + 0 + + LTR + 0 + Bilbo, Retired Burglar When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. @@ -80,6 +169,49 @@ Whenever Bilbo deals combat damage to a player, create a Treasure token. LTR 2 + + Bill the Pony + When Bill the Pony enters the battlefield, create two Food tokens. (They're artifacts with "{2}, Sacrifice this artifact: You gain 3 life.") +Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power. + + W + Legendary Creature — Horse + Creature + 4 + 3W + 1/4 + + LTR + 2 + + + Bombadil's Song + Target creature you control gets +1/_1 and gains hexproof until the end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells of abilities your opponents control.) + + G + Instant + Instant + 2 + 1G + + LTR + 3 + + + Boromir, Warden of the Tower + Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. +Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. + + W + Legendary Creature — Human Soldier + Creature + 3 + 2W + 3/3 + + LTR + 2 + Call of the Ring At the beginning of your upkeep, the Ring tempts you. @@ -139,6 +271,133 @@ Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you d LTR 2 + + Dunland Crebain + Flying +When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + B + Creature — Bird Horror + Creature + 3 + 2B + 1/1 + + LTR + 2 + + + Dunland Crebain + Flying +When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + B + Creature — Bird Horror + Creature + 3 + 2B + 1/1 + + LTR + 2 + + + Ent's Fury + Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control. + + G + Sorcery + Sorcery + 2 + 1G + + LTR + 3 + + + Fangorn, Tree Shepherd + Treefolk you control have vigilance. +Whenever one or more Treefolk you control attack, add twice that much You don't lose unspent green mana as steps and phases end. + + G + Legendary Creature — Treefolk + Creature + 7 + 4GGG + 4/10 + + LTR + 2 + + + Fangorn, Tree Shepherd + Treefolk you control have vigilance. +Whenever one or more Treefolk you control attack, add twice that much You don't lose unspent green mana as steps and phases end. + + G + Legendary Creature — Treefolk + Creature + 7 + 4GGG + 4/10 + + LTR + 2 + + + Fire of Orthanc + Destroy target artifact or land. +Creatures without flying can't block this turn. + + R + Sorcery + Sorcery + 4 + 3R + + LTR + 3 + + + Fires of Mount Doom + When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. +{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. + + R + Legendary Enchantment + Enchantment + 3 + 2R + + LTR + 1 + + + Foray of Orcs + Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + R + Sorcery + Sorcery + 4 + 3R + + LTR + 3 + + + Foray of Orcs + Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + R + Sorcery + Sorcery + 4 + 3R + + LTR + 3 + Forest ({T}: Add {G}.) @@ -218,7 +477,7 @@ As long as Frodo is your Ring-bearer, it must be blocked if able. W 1/2 - LTR + LTR 2 @@ -251,6 +510,23 @@ As long as Frodo is your Ring-bearer, it must be blocked if able. LTR 2 + + Galadriel, Gift-Giver + Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one — +• Put a +1/+1 counter on another target creature. +• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + G + Legendary Creature — Elf Noble + Creature + 5 + 3GG + 4/4 + + LTR + 2 + Gandalf the Grey Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — @@ -287,6 +563,36 @@ As long as Frodo is your Ring-bearer, it must be blocked if able. LTR 2 + + Gandalf the White + You may cast legendary spells and artifact spells as though they had flash. +If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + W + Legendary Creature — Avatar Wizard + Creature + 4 + 3W + 4/5 + + LTR + 2 + + + Gandalf the White + You may cast legendary spells and artifact spells as though they had flash. +If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + W + Legendary Creature — Avatar Wizard + Creature + 4 + 3W + 4/5 + + LTR + 2 + Gandalf, Friend of the Shire Flash @@ -335,6 +641,80 @@ Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend LTR 2 + + Gimli, Mournful Avenger + Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. +Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. + + GR + Legendary Creature — Dwarf Warrior + Creature + 3 + 1RG + 3/2 + + LTR + 2 + + + Gimli, Mournful Avenger + Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. +Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. + + GR + Legendary Creature — Dwarf Warrior + Creature + 3 + 1RG + 3/2 + + LTR + 2 + + + Gimli, Mournful Avenger + Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. +Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. + + GR + Legendary Creature — Dwarf Warrior + Creature + 3 + 1RG + 3/2 + + LTR + 2 + + + Goblin Assailant + + + R + Creature — Goblin Warrior + Creature + 2 + 1R + 2/2 + + LTR + 2 + + + Goblin Fireleaper + {T}{R}: Goblin Fireleaper gets +1/+0 until end of turn. +When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls. + + R + Creature — Goblin Warrior + Creature + 2 + 1R + 1/1 + + LTR + 2 + Gollum, Patient Plotter When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. @@ -380,6 +760,63 @@ Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend LTR 2 + + Gothmog, Morgul Lieutenant + When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) +Creature tokens you control have deathtouch. + + B + Legendary Creature — Human Soldier + Creature + 4 + 3B + 3/3 + + LTR + 2 + + + Gothmog, Morgul Lieutenant + When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) +Creature tokens you control have deathtouch. + + B + Legendary Creature — Human Soldier + Creature + 4 + 3B + 3/3 + + LTR + 2 + + + Grishnákh, Brash Instigator + When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn. + + R + Legendary Creature — Goblin Soldier + Creature + 3 + 2R + 1/1 + + LTR + 2 + + + Hew the Entwood + Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order. + + R + Sorcery + Sorcery + 5 + 3RR + + LTR + 3 + Island ({T}: Add {U}.) @@ -402,6 +839,112 @@ Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend LTR 0 + + Knights of Dol Amroth + Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. + + U + Creature — Human Knight + Creature + 4 + 3U + 3/3 + + LTR + 2 + + + Last March of the Ents + This spell can't be countered. +Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. + + G + Sorcery + Sorcery + 8 + 6GG + + LTR + 3 + + + Last March of the Ents + This spell can't be countered. +Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. + + G + Sorcery + Sorcery + 8 + 6GG + + LTR + 3 + + + Legolas, Master Archer + Reach +Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. +Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. + + G + Legendary Creature — Elf Archer + Creature + 3 + 1GG + 1/4 + + LTR + 2 + + + Legolas, Master Archer + Reach +Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. +Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. + + G + Legendary Creature — Elf Archer + Creature + 3 + 1GG + 1/4 + + LTR + 2 + + + Legolas, Master Archer + Reach +Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. +Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. + + G + Legendary Creature — Elf Archer + Creature + 3 + 1GG + 1/4 + + LTR + 2 + + + Legolas, Master Archer + Reach +Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. +Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. + + G + Legendary Creature — Elf Archer + Creature + 3 + 1GG + 1/4 + + LTR + 2 + Lobelia Sackville-Baggins Flash @@ -450,6 +993,95 @@ When Lobelia Sackville-Baggins enters the battlefield, exile target creature car LTR 2 + + Long List of the Ents + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) +I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it. + + G + Enchantment — Saga + Enchantment + 1 + G + + LTR + 1 + + + Merry, Esquire of Rohan + Haste +Merry, Esquire of Rohan has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card. + + RW + Legendary Creature — Halfling Knight + Creature + 2 + RW + 2/2 + + LTR + 2 + + + Merry, Esquire of Rohan + Haste +Merry, Esquire of Rohan has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card. + + RW + Legendary Creature — Halfling Knight + Creature + 2 + RW + 2/2 + + LTR + 2 + + + Merry, Esquire of Rohan + Haste +Merry, Esquire of Rohan has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card. + + RW + Legendary Creature — Halfling Knight + Creature + 2 + RW + 2/2 + + LTR + 2 + + + Mirkwood Bats + Flying +Whenever you create or sacrifice a token, each opponent loses 1 life. + + B + Creature Bat + Creature + 4 + 3B + 2/3 + + LTR + 2 + + + Mirkwood Bats + Flying +Whenever you create or sacrifice a token, each opponent loses 1 life. + + B + Creature Bat + Creature + 4 + 3B + 2/3 + + LTR + 2 + Mount Doom {T}, Pay 1 life: Add {B} or {R}. @@ -498,6 +1130,336 @@ When Lobelia Sackville-Baggins enters the battlefield, exile target creature car LTR 0 + + Nasty End + As an additional cost to cast this spell, sacrifice a creature. +Draw two cards. If the sacrificed creature was legendary, draw three cards instead. + + B + Instant + Instant + 2 + 1B + + LTR + 3 + + + Nasty End + As an additional cost to cast this spell, sacrifice a creature. +Draw two cards. If the sacrificed creature was legendary, draw three cards instead. + + B + Instant + Instant + 2 + 1B + + LTR + 3 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR + 2 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR + 2 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR + 2 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR + 2 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR + 2 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR + 2 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR + 2 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR + 2 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR + 2 + + + Oliphaunt + Trample +Whenever Oliphaunt attacks, another target creature you control gets +2/0 and gains trample until end of turn. +Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain card, reveal it, put it into your hand, then shuffle.) + + R + Creature — Elephant + Creature + 6 + 5R + 6/4 + + LTR + 2 + + + Oliphaunt + Trample +Whenever Oliphaunt attacks, another target creature you control gets +2/0 and gains trample until end of turn. +Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain card, reveal it, put it into your hand, then shuffle.) + + R + Creature — Elephant + Creature + 6 + 5R + 6/4 + + LTR + 2 + + + Olog-hai Crusher + Trample +Olog-hai Crusher can't block unless you control a Goblin or Orc. + + R + Creature — Troll Soldier + Creature + 4 + 3R + 4/4 + + LTR + 2 + + + One Ring to Rule Them All + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. +II — Destroy all nonlegendary creatures. +III — Each opponent loses 1 life for each creature card in that player's graveyard. + + B + Enchantment — Saga + Enchantment + 4 + 2BB + + LTR + 1 + + + Orcish Bowmasters + Flash +When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. + + B + Creature — Orc Archer + Creature + 2 + 1B + 1/1 + + LTR + 2 + + + Orcish Bowmasters + Flash +When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. + + B + Creature — Orc Archer + Creature + 2 + 1B + 1/1 + + LTR + 2 + + + Pippin's Bravery + You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn. + + G + Instant + Instant + 1 + G + + LTR + 3 + + + Pippin's Bravery + You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn. + + G + Instant + Instant + 1 + G + + LTR + 3 + + + Pippin, Guard of the Citadel + Vigilance, ward {1} +{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) + + UW + Legendary Creature — Halfling Soldier + Creature + 2 + WU + 2/2 + + LTR + 2 + + + Pippin, Guard of the Citadel + Vigilance, ward {1} +{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) + + UW + Legendary Creature — Halfling Soldier + Creature + 2 + WU + 2/2 + + LTR + 2 + Plains ({T}: Add {W}.) @@ -520,6 +1482,48 @@ When Lobelia Sackville-Baggins enters the battlefield, exile target creature car LTR 0 + + Prince Imrahil the Fair + Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. + + UW + Legendary Creature — Human Noble + Creature + 2 + WU + 2/2 + + LTR + 2 + + + Quickbeam, Upstart Ent + Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until the end of turn. + + G + Legendary Creature — Treefolk + Creature + 6 + 4GG + 5/6 + + LTR + 2 + + + Quickbeam, Upstart Ent + Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until the end of turn. + + G + Legendary Creature — Treefolk + Creature + 6 + 4GG + 5/6 + + LTR + 2 + Reprieve Return target spell to its owner's hand. @@ -534,6 +1538,64 @@ Draw a card. LTR 3 + + Rising of the Day + Creatures you control have haste. +Legendary creatures you control get +1/+0. + + R + Enchantment + Enchantment + 3 + 2R + + LTR + 1 + + + Rising of the Day + Creatures you control have haste. +Legendary creatures you control get +1/+0. + + R + Enchantment + Enchantment + 3 + 2R + + LTR + 1 + + + Samwise Gamgee + Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.") +Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) + + RW + Legendary Creature — Halfling Peasant + Creature + 2 + RW + 2/2 + + LTR + 2 + + + Samwise Gamgee + Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.") +Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) + + RW + Legendary Creature — Halfling Peasant + Creature + 2 + RW + 2/2 + + LTR + 2 + Samwise the Stouthearted Flash @@ -579,6 +1641,99 @@ When Samwise the Stouthearted enters the battlefield, choose up to one target pe LTR 2 + + Saruman of Many Colors + Ward—Discard an enchantment, instant, or sorcery card. +Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. + + BUW + Legendary Creature — Avatar Wizard + Creature + 6 + 3WUB + 5/4 + + LTR + 2 + + + Saruman of Many Colors + Ward—Discard an enchantment, instant, or sorcery card. +Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. + + BUW + Legendary Creature — Avatar Wizard + Creature + 6 + 3WUB + 5/4 + + LTR + 2 + + + Saruman of Many Colors + Ward—Discard an enchantment, instant, or sorcery card. +Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. + + BUW + Legendary Creature — Avatar Wizard + Creature + 6 + 3WUB + 5/4 + + LTR + 2 + + + Saruman's Trickery + Counter target spell. +Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + U + Instant + Instant + 3 + 1UU + + LTR + 3 + + + Sauron, the Dark Lord + Ward—Sacrifice a legendary artifact or legendary creature. +Whenever an opponent casts a spell, amass Orcs 1. +Whenever an Army you control deals combat damage to a player, the Ring tempts you. +Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. + + BRU + Legendary Creature — Avatar Horror + Creature + 6 + 3UBR + 7/6 + + LTR + 2 + + + Sauron, the Dark Lord + Ward—Sacrifice a legendary artifact or legendary creature. +Whenever an opponent casts a spell, amass Orcs 1. +Whenever an Army you control deals combat damage to a player, the Ring tempts you. +Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. + + BRU + Legendary Creature — Avatar Horror + Creature + 6 + 3UBR + 7/6 + + LTR + 2 + Sauron, the Lidless Eye When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. @@ -624,6 +1779,46 @@ Whenever Sauron, the Necromancer attacks, exile target creature card from your g LTR 2 + + Shadow of the Enemy + Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. + + B + Sorcery + Sorcery + 6 + 3BBB + + LTR + 3 + + + Smite the Deathless + Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead. + + R + Instant + Instant + 2 + 1R + + LTR + 3 + + + Storm of Saruman + Ward {3} +Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) + + U + Enchantment + Enchantment + 6 + 4UU + + LTR + 1 + Swamp ({T}: Add {B}.) @@ -646,6 +1841,20 @@ Whenever Sauron, the Necromancer attacks, exile target creature card from your g LTR 0 + + Swarming of Moria + Create a Treasure token. (It's an artifact with "{T} Sacrifice this artifact: Add one mana of any color.") +Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + R + Sorcery + Sorcery + 3 + 2R + + LTR + 3 + The One Ring Indestructible @@ -658,7 +1867,7 @@ At the beginning of your upkeep, you lose 1 life for each burden counter on The 4 4 - LTR + LTR 1 @@ -777,6 +1986,96 @@ Equip {2} LTR 1 + + Treason of Isengard + Put up to one target instant or sorcery card from your graveyard on top of your library. +Amass Orcs 2.(To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + U + Sorcery + Sorcery + 3 + 2U + + LTR + 3 + + + Voracious Fell Beast + Flying When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") + + B + Creature — Drake Beast + Creature + 6 + 4BB + 4/4 + + LTR + 2 + + + Voracious Fell Beast + Flying When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") + + B + Creature — Drake Beast + Creature + 6 + 4BB + 4/4 + + LTR + 2 + + + Witch-king of Angmar + Flying +Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. +Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. + + B + Legendary Creature — Wraith Noble + Creature + 5 + 3BB + 5/3 + + LTR + 2 + + + Witch-king of Angmar + Flying +Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. +Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. + + B + Legendary Creature — Wraith Noble + Creature + 5 + 3BB + 5/3 + + LTR + 2 + + + Witch-king of Angmar + Flying +Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. +Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. + + B + Legendary Creature — Wraith Noble + Creature + 5 + 3BB + 5/3 + + LTR + 2 + Wizard's Rockets Wizard's Rockets enters the battlefield tapped. @@ -820,5 +2119,50 @@ When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. LTR 3 + + Éomer, Marshal of Rohan + Haster +Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. + + R + Legendary Creature — Human Knight + Creature + 4 + 2RR + 4/4 + + LTR + 2 + + + Éomer, Marshal of Rohan + Haster +Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. + + R + Legendary Creature — Human Knight + Creature + 4 + 2RR + 4/4 + + LTR + 2 + + + Éowyn, Fearless Knight + Haste +When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. + + RW + Legendary Creature — Human Knight h + Creature + 4 + 2RW + 3/4 + + LTR + 2 + diff --git a/spoiler.xml b/spoiler.xml index 30bf1170..47024169 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-05-29 16:11:46 (UTC) + 2023-05-31 00:56:58 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -511,6 +511,81 @@ Whenever one or more Dragons you control attack, draw that many cards, then you CMM~ 2 + + Ancient Tomb + {T}: Add {C}{C}. Ancient Tomb deals 2 damage to you. + + Land + Land + 0 + + LTC~ + 0 + + + Bojuka Bog + Bojuka Bog enters the battlefield tapped. +When Bojuka Bog enters the battlefield, exile target player's graveyard. +{T}: Add {B}. + + Land + Land + 0 + + LTC~ + 1 + 0 + + + Boseiju, Who Shelters All + Boseiju, Who Shelters All enters the battlefield tapped. +{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered. + + Legendary Land + Land + 0 + + LTC~ + 1 + 0 + + + Cavern of Souls + As Cavern of Souls enters the battlefield, choose a creature type. +{T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. + + Land + Land + 0 + + LTC~ + 0 + + + Cloudstone Curio + Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand. + + Artifact + Artifact + 3 + 3 + + LTC~ + 1 + + + Deserted Temple + {T}: Add {C}. +{1}, {T}: Untap target land. + + Land + Land + 0 + + LTC~ + 0 + Ensnaring Bridge Creatures with power greater than the number of cards in your hand can't attack. @@ -535,6 +610,60 @@ Whenever one or more Dragons you control attack, draw that many cards, then you LTC~ 1 + + Frodo, Adventurous Hobbit + Partner with Sam, Loyal Attendant +Vigilance +Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card. + + UW + Legendary Creature — Halfling Scout + Creature + 2 + WU + 1/3 + + LTC~ + 2 + + + Galadriel, Elven-Queen + Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. + + GU + Legendary Creature — Elf Noble + Creature + 4 + 2GU + 4/5 + + LTC~ + 2 + + + Homeward Path + {T}: Add {C}. +{T}: Each player gains control of all creatures they own. + + Land + Land + 0 + + LTC~ + 0 + + + Minamo, School at Water's Edge + {T}: Add {U}. +{U}, {T}: Untap target legendary permanent. + + Legendary Land + Land + 0 + + LTC~ + 0 + Radagast, Wizard of Wilds Ward {1} @@ -571,6 +700,18 @@ Whenever you cast a spell with mana value 5 or greater, choose one — LTC~ 2 + + Rings of Brighthearth + Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. + + Artifact + Artifact + 3 + 3 + + LTC~ + 1 + Sam, Loyal Attendant Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.) @@ -603,6 +744,36 @@ Activated abilities of Foods you control cost {1} less to activate. LTC~ 2 + + Sauron, Lord of the Rings + When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. +Trample +Whenever a commander an opponent controls dies, the Ring tempts you. + + BRU + Legendary Creature — Avatar Horror + Creature + 8 + 5UBR + 9/9 + + LTC~ + 2 + + + Shadowspear + Equipped creature gets +1/+1 and has trample and lifelink. +{1}: Permanents your opponents control lose hexproof and indestructible until end of turn. +Equip {2} + + Legendary Artifact — Equipment + Artifact + 1 + 1 + + LTC~ + 1 + Sol Ring {T}: Add {C}{C}. @@ -681,6 +852,19 @@ Whenever a nontoken creature enters the battlefield under your control, put a +1 LTC~ 1 + + The Ozolith + Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. +At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature. + + Legendary Artifact + Artifact + 1 + 1 + + LTC~ + 1 + Wasteland {T}: Add {C}. @@ -705,6 +889,31 @@ Whenever a nontoken creature enters the battlefield under your control, put a +1 LTC~ 0 + + Yavimaya, Cradle of Growth + Each land is a Forest in addition to its other land types. + + Legendary Land + Land + 0 + + LTC~ + 0 + + + Éowyn, Shieldmaiden + First strike +At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. + + RUW + creature tokens with trample and + 5 + 2URW + 5/4 + + LTC~ + 1 + Aragorn and Arwen, Wed Vigilance @@ -735,6 +944,95 @@ Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 c LTR~ 2 + + Aragorn, the Uniter + Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. +Whenever you cast a blue spell, scry 2. +Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. +Whenever you cast a green spell, target creature gets +4/+4 until end of turn. + + GRUW + Legendary Creature — Human Noble + Creature + 4 + RGWU + 5/5 + + LTR~ + 2 + + + Aragorn, the Uniter + Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. +Whenever you cast a blue spell, scry 2. +Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. +Whenever you cast a green spell, target creature gets +4/+4 until end of turn. + + GRUW + Legendary Creature — Human Noble + Creature + 4 + RGWU + 5/5 + + LTR~ + 2 + + + Aragorn, the Uniter + Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. +Whenever you cast a blue spell, scry 2. +Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. +Whenever you cast a green spell, target creature gets +4/+4 until end of turn. + + GRUW + Legendary Creature — Human Noble + Creature + 4 + RGWU + 5/5 + + LTR~ + 2 + + + Arwen's Gift + This spell costs 1 less to cast if you control two or more legendary creatures. +Scry 2, then draw two cards. + + U + Sorcery + Sorcery + 4 + 3U + + LTR~ + 3 + + + Barad-dûr + {T}: Add {B}. +{X}{X}, {T}: Amass Orcs X. Activate only if a creature died this turn. + + Legendary Land + Land + 0 + + LTR~ + 0 + + + Barad-dûr + {T}: Add {B}. +{X}{X}, {T}: Amass Orcs X. Activate only if a creature died this turn. + + Legendary Land + Land + 0 + + LTR~ + 0 + Bilbo, Retired Burglar When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. @@ -765,6 +1063,49 @@ Whenever Bilbo deals combat damage to a player, create a Treasure token. LTR~ 2 + + Bill the Pony + When Bill the Pony enters the battlefield, create two Food tokens. (They're artifacts with "{2}, Sacrifice this artifact: You gain 3 life.") +Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power. + + W + Legendary Creature — Horse + Creature + 4 + 3W + 1/4 + + LTR~ + 2 + + + Bombadil's Song + Target creature you control gets +1/_1 and gains hexproof until the end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells of abilities your opponents control.) + + G + Instant + Instant + 2 + 1G + + LTR~ + 3 + + + Boromir, Warden of the Tower + Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. +Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. + + W + Legendary Creature — Human Soldier + Creature + 3 + 2W + 3/3 + + LTR~ + 2 + Call of the Ring At the beginning of your upkeep, the Ring tempts you. @@ -824,6 +1165,133 @@ Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you d LTR~ 2 + + Dunland Crebain + Flying +When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + B + Creature — Bird Horror + Creature + 3 + 2B + 1/1 + + LTR~ + 2 + + + Dunland Crebain + Flying +When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + B + Creature — Bird Horror + Creature + 3 + 2B + 1/1 + + LTR~ + 2 + + + Ent's Fury + Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control. + + G + Sorcery + Sorcery + 2 + 1G + + LTR~ + 3 + + + Fangorn, Tree Shepherd + Treefolk you control have vigilance. +Whenever one or more Treefolk you control attack, add twice that much You don't lose unspent green mana as steps and phases end. + + G + Legendary Creature — Treefolk + Creature + 7 + 4GGG + 4/10 + + LTR~ + 2 + + + Fangorn, Tree Shepherd + Treefolk you control have vigilance. +Whenever one or more Treefolk you control attack, add twice that much You don't lose unspent green mana as steps and phases end. + + G + Legendary Creature — Treefolk + Creature + 7 + 4GGG + 4/10 + + LTR~ + 2 + + + Fire of Orthanc + Destroy target artifact or land. +Creatures without flying can't block this turn. + + R + Sorcery + Sorcery + 4 + 3R + + LTR~ + 3 + + + Fires of Mount Doom + When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. +{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. + + R + Legendary Enchantment + Enchantment + 3 + 2R + + LTR~ + 1 + + + Foray of Orcs + Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + R + Sorcery + Sorcery + 4 + 3R + + LTR~ + 3 + + + Foray of Orcs + Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + R + Sorcery + Sorcery + 4 + 3R + + LTR~ + 3 + Forest ({T}: Add {G}.) @@ -903,7 +1371,7 @@ As long as Frodo is your Ring-bearer, it must be blocked if able. W 1/2 - LTR~ + LTR~ 2 @@ -936,6 +1404,23 @@ As long as Frodo is your Ring-bearer, it must be blocked if able. LTR~ 2 + + Galadriel, Gift-Giver + Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one — +• Put a +1/+1 counter on another target creature. +• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + G + Legendary Creature — Elf Noble + Creature + 5 + 3GG + 4/4 + + LTR~ + 2 + Gandalf the Grey Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — @@ -972,6 +1457,36 @@ As long as Frodo is your Ring-bearer, it must be blocked if able. LTR~ 2 + + Gandalf the White + You may cast legendary spells and artifact spells as though they had flash. +If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + W + Legendary Creature — Avatar Wizard + Creature + 4 + 3W + 4/5 + + LTR~ + 2 + + + Gandalf the White + You may cast legendary spells and artifact spells as though they had flash. +If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + W + Legendary Creature — Avatar Wizard + Creature + 4 + 3W + 4/5 + + LTR~ + 2 + Gandalf, Friend of the Shire Flash @@ -1020,6 +1535,80 @@ Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend LTR~ 2 + + Gimli, Mournful Avenger + Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. +Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. + + GR + Legendary Creature — Dwarf Warrior + Creature + 3 + 1RG + 3/2 + + LTR~ + 2 + + + Gimli, Mournful Avenger + Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. +Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. + + GR + Legendary Creature — Dwarf Warrior + Creature + 3 + 1RG + 3/2 + + LTR~ + 2 + + + Gimli, Mournful Avenger + Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. +Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. + + GR + Legendary Creature — Dwarf Warrior + Creature + 3 + 1RG + 3/2 + + LTR~ + 2 + + + Goblin Assailant + + + R + Creature — Goblin Warrior + Creature + 2 + 1R + 2/2 + + LTR~ + 2 + + + Goblin Fireleaper + {T}{R}: Goblin Fireleaper gets +1/+0 until end of turn. +When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls. + + R + Creature — Goblin Warrior + Creature + 2 + 1R + 1/1 + + LTR~ + 2 + Gollum, Patient Plotter When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. @@ -1065,6 +1654,63 @@ Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend LTR~ 2 + + Gothmog, Morgul Lieutenant + When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) +Creature tokens you control have deathtouch. + + B + Legendary Creature — Human Soldier + Creature + 4 + 3B + 3/3 + + LTR~ + 2 + + + Gothmog, Morgul Lieutenant + When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) +Creature tokens you control have deathtouch. + + B + Legendary Creature — Human Soldier + Creature + 4 + 3B + 3/3 + + LTR~ + 2 + + + Grishnákh, Brash Instigator + When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn. + + R + Legendary Creature — Goblin Soldier + Creature + 3 + 2R + 1/1 + + LTR~ + 2 + + + Hew the Entwood + Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order. + + R + Sorcery + Sorcery + 5 + 3RR + + LTR~ + 3 + Island ({T}: Add {U}.) @@ -1087,6 +1733,112 @@ Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend LTR~ 0 + + Knights of Dol Amroth + Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. + + U + Creature — Human Knight + Creature + 4 + 3U + 3/3 + + LTR~ + 2 + + + Last March of the Ents + This spell can't be countered. +Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. + + G + Sorcery + Sorcery + 8 + 6GG + + LTR~ + 3 + + + Last March of the Ents + This spell can't be countered. +Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. + + G + Sorcery + Sorcery + 8 + 6GG + + LTR~ + 3 + + + Legolas, Master Archer + Reach +Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. +Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. + + G + Legendary Creature — Elf Archer + Creature + 3 + 1GG + 1/4 + + LTR~ + 2 + + + Legolas, Master Archer + Reach +Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. +Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. + + G + Legendary Creature — Elf Archer + Creature + 3 + 1GG + 1/4 + + LTR~ + 2 + + + Legolas, Master Archer + Reach +Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. +Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. + + G + Legendary Creature — Elf Archer + Creature + 3 + 1GG + 1/4 + + LTR~ + 2 + + + Legolas, Master Archer + Reach +Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. +Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. + + G + Legendary Creature — Elf Archer + Creature + 3 + 1GG + 1/4 + + LTR~ + 2 + Lobelia Sackville-Baggins Flash @@ -1135,6 +1887,95 @@ When Lobelia Sackville-Baggins enters the battlefield, exile target creature car LTR~ 2 + + Long List of the Ents + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) +I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it. + + G + Enchantment — Saga + Enchantment + 1 + G + + LTR~ + 1 + + + Merry, Esquire of Rohan + Haste +Merry, Esquire of Rohan has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card. + + RW + Legendary Creature — Halfling Knight + Creature + 2 + RW + 2/2 + + LTR~ + 2 + + + Merry, Esquire of Rohan + Haste +Merry, Esquire of Rohan has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card. + + RW + Legendary Creature — Halfling Knight + Creature + 2 + RW + 2/2 + + LTR~ + 2 + + + Merry, Esquire of Rohan + Haste +Merry, Esquire of Rohan has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card. + + RW + Legendary Creature — Halfling Knight + Creature + 2 + RW + 2/2 + + LTR~ + 2 + + + Mirkwood Bats + Flying +Whenever you create or sacrifice a token, each opponent loses 1 life. + + B + Creature Bat + Creature + 4 + 3B + 2/3 + + LTR~ + 2 + + + Mirkwood Bats + Flying +Whenever you create or sacrifice a token, each opponent loses 1 life. + + B + Creature Bat + Creature + 4 + 3B + 2/3 + + LTR~ + 2 + Mount Doom {T}, Pay 1 life: Add {B} or {R}. @@ -1183,6 +2024,336 @@ When Lobelia Sackville-Baggins enters the battlefield, exile target creature car LTR~ 0 + + Nasty End + As an additional cost to cast this spell, sacrifice a creature. +Draw two cards. If the sacrificed creature was legendary, draw three cards instead. + + B + Instant + Instant + 2 + 1B + + LTR~ + 3 + + + Nasty End + As an additional cost to cast this spell, sacrifice a creature. +Draw two cards. If the sacrificed creature was legendary, draw three cards instead. + + B + Instant + Instant + 2 + 1B + + LTR~ + 3 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR~ + 2 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR~ + 2 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR~ + 2 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR~ + 2 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR~ + 2 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR~ + 2 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR~ + 2 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR~ + 2 + + + Nazgûl + Deathtouch +When Nazgûl enters the battlefield, the Ring tempts you. +Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. +A deck can have up to nine cards named Nazgûl. + + B + Creature — Wraith Knight + Creature + 3 + 2B + 1/2 + + LTR~ + 2 + + + Oliphaunt + Trample +Whenever Oliphaunt attacks, another target creature you control gets +2/0 and gains trample until end of turn. +Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain card, reveal it, put it into your hand, then shuffle.) + + R + Creature — Elephant + Creature + 6 + 5R + 6/4 + + LTR~ + 2 + + + Oliphaunt + Trample +Whenever Oliphaunt attacks, another target creature you control gets +2/0 and gains trample until end of turn. +Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain card, reveal it, put it into your hand, then shuffle.) + + R + Creature — Elephant + Creature + 6 + 5R + 6/4 + + LTR~ + 2 + + + Olog-hai Crusher + Trample +Olog-hai Crusher can't block unless you control a Goblin or Orc. + + R + Creature — Troll Soldier + Creature + 4 + 3R + 4/4 + + LTR~ + 2 + + + One Ring to Rule Them All + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. +II — Destroy all nonlegendary creatures. +III — Each opponent loses 1 life for each creature card in that player's graveyard. + + B + Enchantment — Saga + Enchantment + 4 + 2BB + + LTR~ + 1 + + + Orcish Bowmasters + Flash +When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. + + B + Creature — Orc Archer + Creature + 2 + 1B + 1/1 + + LTR~ + 2 + + + Orcish Bowmasters + Flash +When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. + + B + Creature — Orc Archer + Creature + 2 + 1B + 1/1 + + LTR~ + 2 + + + Pippin's Bravery + You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn. + + G + Instant + Instant + 1 + G + + LTR~ + 3 + + + Pippin's Bravery + You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn. + + G + Instant + Instant + 1 + G + + LTR~ + 3 + + + Pippin, Guard of the Citadel + Vigilance, ward {1} +{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) + + UW + Legendary Creature — Halfling Soldier + Creature + 2 + WU + 2/2 + + LTR~ + 2 + + + Pippin, Guard of the Citadel + Vigilance, ward {1} +{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) + + UW + Legendary Creature — Halfling Soldier + Creature + 2 + WU + 2/2 + + LTR~ + 2 + Plains ({T}: Add {W}.) @@ -1205,6 +2376,48 @@ When Lobelia Sackville-Baggins enters the battlefield, exile target creature car LTR~ 0 + + Prince Imrahil the Fair + Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. + + UW + Legendary Creature — Human Noble + Creature + 2 + WU + 2/2 + + LTR~ + 2 + + + Quickbeam, Upstart Ent + Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until the end of turn. + + G + Legendary Creature — Treefolk + Creature + 6 + 4GG + 5/6 + + LTR~ + 2 + + + Quickbeam, Upstart Ent + Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until the end of turn. + + G + Legendary Creature — Treefolk + Creature + 6 + 4GG + 5/6 + + LTR~ + 2 + Reprieve Return target spell to its owner's hand. @@ -1219,6 +2432,64 @@ Draw a card. LTR~ 3 + + Rising of the Day + Creatures you control have haste. +Legendary creatures you control get +1/+0. + + R + Enchantment + Enchantment + 3 + 2R + + LTR~ + 1 + + + Rising of the Day + Creatures you control have haste. +Legendary creatures you control get +1/+0. + + R + Enchantment + Enchantment + 3 + 2R + + LTR~ + 1 + + + Samwise Gamgee + Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.") +Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) + + RW + Legendary Creature — Halfling Peasant + Creature + 2 + RW + 2/2 + + LTR~ + 2 + + + Samwise Gamgee + Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.") +Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) + + RW + Legendary Creature — Halfling Peasant + Creature + 2 + RW + 2/2 + + LTR~ + 2 + Samwise the Stouthearted Flash @@ -1264,6 +2535,99 @@ When Samwise the Stouthearted enters the battlefield, choose up to one target pe LTR~ 2 + + Saruman of Many Colors + Ward—Discard an enchantment, instant, or sorcery card. +Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. + + BUW + Legendary Creature — Avatar Wizard + Creature + 6 + 3WUB + 5/4 + + LTR~ + 2 + + + Saruman of Many Colors + Ward—Discard an enchantment, instant, or sorcery card. +Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. + + BUW + Legendary Creature — Avatar Wizard + Creature + 6 + 3WUB + 5/4 + + LTR~ + 2 + + + Saruman of Many Colors + Ward—Discard an enchantment, instant, or sorcery card. +Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. + + BUW + Legendary Creature — Avatar Wizard + Creature + 6 + 3WUB + 5/4 + + LTR~ + 2 + + + Saruman's Trickery + Counter target spell. +Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + U + Instant + Instant + 3 + 1UU + + LTR~ + 3 + + + Sauron, the Dark Lord + Ward—Sacrifice a legendary artifact or legendary creature. +Whenever an opponent casts a spell, amass Orcs 1. +Whenever an Army you control deals combat damage to a player, the Ring tempts you. +Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. + + BRU + Legendary Creature — Avatar Horror + Creature + 6 + 3UBR + 7/6 + + LTR~ + 2 + + + Sauron, the Dark Lord + Ward—Sacrifice a legendary artifact or legendary creature. +Whenever an opponent casts a spell, amass Orcs 1. +Whenever an Army you control deals combat damage to a player, the Ring tempts you. +Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. + + BRU + Legendary Creature — Avatar Horror + Creature + 6 + 3UBR + 7/6 + + LTR~ + 2 + Sauron, the Lidless Eye When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. @@ -1309,6 +2673,46 @@ Whenever Sauron, the Necromancer attacks, exile target creature card from your g LTR~ 2 + + Shadow of the Enemy + Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. + + B + Sorcery + Sorcery + 6 + 3BBB + + LTR~ + 3 + + + Smite the Deathless + Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead. + + R + Instant + Instant + 2 + 1R + + LTR~ + 3 + + + Storm of Saruman + Ward {3} +Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) + + U + Enchantment + Enchantment + 6 + 4UU + + LTR~ + 1 + Swamp ({T}: Add {B}.) @@ -1331,6 +2735,20 @@ Whenever Sauron, the Necromancer attacks, exile target creature card from your g LTR~ 0 + + Swarming of Moria + Create a Treasure token. (It's an artifact with "{T} Sacrifice this artifact: Add one mana of any color.") +Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + R + Sorcery + Sorcery + 3 + 2R + + LTR~ + 3 + The One Ring Indestructible @@ -1343,7 +2761,7 @@ At the beginning of your upkeep, you lose 1 life for each burden counter on The 4 4 - LTR~ + LTR~ 1 @@ -1462,6 +2880,96 @@ Equip {2} LTR~ 1 + + Treason of Isengard + Put up to one target instant or sorcery card from your graveyard on top of your library. +Amass Orcs 2.(To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) + + U + Sorcery + Sorcery + 3 + 2U + + LTR~ + 3 + + + Voracious Fell Beast + Flying When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") + + B + Creature — Drake Beast + Creature + 6 + 4BB + 4/4 + + LTR~ + 2 + + + Voracious Fell Beast + Flying When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") + + B + Creature — Drake Beast + Creature + 6 + 4BB + 4/4 + + LTR~ + 2 + + + Witch-king of Angmar + Flying +Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. +Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. + + B + Legendary Creature — Wraith Noble + Creature + 5 + 3BB + 5/3 + + LTR~ + 2 + + + Witch-king of Angmar + Flying +Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. +Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. + + B + Legendary Creature — Wraith Noble + Creature + 5 + 3BB + 5/3 + + LTR~ + 2 + + + Witch-king of Angmar + Flying +Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. +Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. + + B + Legendary Creature — Wraith Noble + Creature + 5 + 3BB + 5/3 + + LTR~ + 2 + Wizard's Rockets Wizard's Rockets enters the battlefield tapped. @@ -1505,5 +3013,50 @@ When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. LTR~ 3 + + Éomer, Marshal of Rohan + Haster +Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. + + R + Legendary Creature — Human Knight + Creature + 4 + 2RR + 4/4 + + LTR~ + 2 + + + Éomer, Marshal of Rohan + Haster +Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. + + R + Legendary Creature — Human Knight + Creature + 4 + 2RR + 4/4 + + LTR~ + 2 + + + Éowyn, Fearless Knight + Haste +When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. + + RW + Legendary Creature — Human Knight h + Creature + 4 + 2RW + 3/4 + + LTR~ + 2 +