From 43a8441e350240ef12a0d6f0fbe8935ec91225ad Mon Sep 17 00:00:00 2001 From: github-actions Date: Thu, 22 Feb 2024 16:11:56 +0000 Subject: [PATCH] Deploy: 7678fadecac124ecf09db5dc0129e29ad4736775 --- PIP.xml | 616 +++++++++++++++++++++++++++++++++++++++++++++++++++- spoiler.xml | 616 +++++++++++++++++++++++++++++++++++++++++++++++++++- 2 files changed, 1218 insertions(+), 14 deletions(-) diff --git a/PIP.xml b/PIP.xml index 51eeab11..3b64b987 100644 --- a/PIP.xml +++ b/PIP.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-22 08:12:33 (UTC) + 2024-02-22 16:11:56 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/PIP.xml @@ -147,6 +147,19 @@ Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twi Agility Bobblehead {T}: Add one mana of any color. +{3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP + 1 + + + Agility Bobblehead + {T}: Add one mana of any color. {3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability. Artifact — Bobblehead @@ -286,6 +299,19 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target PIP 2 + + Anguished Unmaking + Exile target nonland permanent. You lose 3 life. + + BW + Instant + Instant + 3 + 1WB + + PIP + 3 + Animal Friend Enchant creature @@ -474,6 +500,22 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l PIP 0 + + Ayula, Queen Among Bears + Whenever another Bear enters the battlefield under your control, choose one — +• Put two +1/+1 counters on target Bear. +• Target Bear you control fights target creature you don't control. + + G + Legendary Creature — Bear + Creature + 2 + 1G + 2/2 + + PIP + 2 + Basilisk Collar Equipped creature has deathtouch and lifelink. @@ -526,6 +568,21 @@ Equip {2} PIP 1 + + Battle of Hoover Dam + As Battle of Hoover Dam enters the battlefield, choose NCR or Legion. +• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. +• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control. R 0011 + + W + Enchantment + Enchantment + 4 + 3W + + PIP + 1 + Behemoth Sledge Equipped creature gets +2/+2 and has trample and lifelink. @@ -698,6 +755,21 @@ Equip {2} PIP 1 + + Boomer Scrapper + Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with "e, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") +Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper. + + BR + Creature — Human Soldier + Creature + 3 + 1BR + 1/1 + + PIP + 2 + Brass Knuckles When you cast this spell, copy it. (The copy becomes a token.) @@ -808,6 +880,35 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) PIP 0 + + Butch DeLoria, Tunnel Snake + Menace (This creature can't be blocked except by two or more creatures.) +Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control. +{1}{B}: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types. + + B + Legendary Creature — Human Rogue + Creature + 2 + 1B + 2/2 + + PIP + 2 + + + C.A.M.P. + Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") +Fortify {3} (3: Attach to target land you control. Fortify only as a sorcery.) + + Artifact — Fortification + Artifact + 3 + 3 + + PIP + 1 + Caesar, Legion's Emperor Whenever you attack, you may sacrifice another creature. When you do, choose two — @@ -1173,6 +1274,32 @@ Equip {1} PIP 3 + + Charisma Bobblehead + {T}: Add one mana of any color. +{4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP + 1 + + + Charisma Bobblehead + {T}: Add one mana of any color. +{4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP + 1 + Cinder Glade ({T}: Add {R} or {G}.) @@ -1341,6 +1468,23 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic PIP 2 + + Colonel Autumn + Lifelink +Exploit (When this creature enters the battlefield, you may sacrifice a creature.) +Other legendary creatures you control have exploit. +Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control. R 0098 + + BW + Legendary Creature — Human Soldier + Creature + 3 + 1WB + 2/3 + + PIP + 2 + Command Tower {T}: Add one mana of any color in your commander's color identity. @@ -1457,6 +1601,21 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token PIP 1 + + Desdemona, Freedom's Edge + Vigilance +Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.) + + RW + Legendary Creature — Human Rogue + Creature + 4 + 2RW + 3/4 + + PIP + 2 + Desolate Mire {1}, {T}: Add {W}{B}. @@ -1501,6 +1660,19 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token PIP 0 + + Diamond City + Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) +{T}: Add {C}. +{T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn. + + Land + Land + 0 + + PIP + 0 + Dogmeat, Ever Loyal When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. @@ -1721,6 +1893,49 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J PIP 2 + + ED-E, Lonesome Eyebot + Flying +ED-E My Love - Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it. +{2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E. + + Legendary Artifact Creature — Robot + Creature + 3 + 3 + 2/1 + + PIP + 2 + + + Elder Arthur Maxson + Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) +Blind Betrayal - Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn. + + BW + Legendary Creature — Human Knight + Creature + 3 + 1WB + 4/2 + + PIP + 2 + + + Endurance Bobblehead + {T}: Add one mana of any color. +{3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP + 1 + Evolving Wilds {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. @@ -2049,6 +2264,21 @@ Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/ PIP 2 + + General's Enforcer + Legendary Humans you control have indestructible. +{2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token. + + BW + Creature — Human Soldier + Creature + 2 + WB + 2/3 + + PIP + 2 + Grim Reaper's Sprint Morbid — This spell costs 3 less to cast if a creature died this turn. @@ -2311,6 +2541,33 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t PIP 3 + + Heroic Reinforcements + Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.) + + RW + Sorcery + Sorcery + 4 + 2RW + + PIP + 3 + + + Hour of Reckoning + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Destroy all nontoken creatures. + + W + Sorcery + Sorcery + 7 + 4WWW + + PIP + 3 + Ian the Reckless Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.) @@ -2640,6 +2897,22 @@ Equip {1} PIP 0 + + Kellogg, Dangerous Mind + First strike, haste +Whenever Kellogg, Dangerous Mind attacks, create a Treasure token. +Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery. + + BR + Legendary Creature — Human Mercenary + Creature + 3 + 1BR + 3/2 + + PIP + 2 + Legate Lanius, Caesar's Ace Decimate — When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up. @@ -2734,6 +3007,32 @@ Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay PIP 2 + + Luck Bobblehead + {T}: Add one mana of any color. +{1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP + 1 + + + Luck Bobblehead + {T}: Add one mana of any color. +{1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP + 1 + Mantle of the Ancients Enchant creature you control @@ -2794,6 +3093,21 @@ Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. PIP 1 + + Marshal's Anthem + Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) +Creatures you control get +1/+1. +When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. + + W + Enchantment + Enchantment + 4 + 2WW + + PIP + 1 + Masterwork of Ingenuity You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. @@ -3222,6 +3536,36 @@ Whenever you attack, put a quest counter on target nonland permanent you control PIP 2 + + Mysterious Stranger + Flash +When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost. + + R + Creature -- Human Rogue + Creature + 4 + 2RR + 3/2 + + PIP + 2 + + + Mysterious Stranger + Flash +When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost. + + R + Creature -- Human Rogue + Creature + 4 + 2RR + 3/2 + + PIP + 2 + Nick Valentine, Private Eye Nick Valentine, Private Eye can't be blocked except by artifact creatures. @@ -3542,6 +3886,19 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} PIP 0 + + Paladin Elizabeth Taggerdy 12* + Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power. + + RW + creature card with mana value X or less + 3 + 1RW + 3/2 + + PIP + 1 + Path of Ancestry Path of Ancestry enters the battlefield tapped. @@ -3621,7 +3978,7 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} 1 - Pip-Boy + Pip-Boy 3000 Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. @@ -3637,7 +3994,7 @@ Equip {2} 1 - Pip-Boy + Pip-Boy 3000 Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. @@ -3649,11 +4006,11 @@ Equip {2} 1 1 - PIP + PIP 1 - Pip-Boy + Pip-Boy 3000 Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. @@ -3669,7 +4026,7 @@ Equip {2} 1 - Pip-Boy + Pip-Boy 3000 Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. @@ -4296,6 +4653,21 @@ Rex has all activated abilities of all cards in exile with brain counters on the PIP 3 + + Ruthless Radrat + Squad — Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) +Menace (This creature can't be blocked except by two or more creatures.) + + B + Creature — Rat Mutant + Creature + 3 + 1BB + 2/2 + + PIP + 2 + Scattered Groves ({T}: Add {G} or {W}.) @@ -4400,6 +4772,38 @@ Cycling {2} ({2}, Discard this card: Draw a card.) PIP 0 + + Securitron Squadron + Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) +Vigilance +Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it. + + W + Artifact Creature — Robot + Creature + 2 + 1W + 2/2 + + PIP + 2 + + + Securitron Squadron + Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) +Vigilance +Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it. + + W + Artifact Creature — Robot + Creature + 2 + 1W + 2/2 + + PIP + 2 + Sheltered Thicket ({T}: Add {R} or {G}.) @@ -4456,6 +4860,21 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 1 0 + + Sierra, Nuka's Biggest Fan + The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token. +Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra. + + W + Legendary Creature — Human Citizen + Creature + 4 + 3W + 3/4 + + PIP + 2 + Silver Shroud Costume Flash @@ -4538,6 +4957,20 @@ Equip {3} PIP 3 + + Skullclamp + Equipped creature gets +1/-1. +Whenever equipped creature dies, draw two cards. +Equip {1} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP + 1 + Sol Ring {T}: Add {C}{C}. @@ -4934,6 +5367,21 @@ When Super Mutant Scavenger enters the battlefield or dies, return up to one tar PIP 2 + + Survivor's Med Kit + {1}, {T}: Choose one that hasn't been chosen — +• Stimpak — Draw a card. +• Fancy Lads Snack Cakes — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +• RadAway — Target player loses all rad counters. Sacrifice Survivor's Med Kit. + + Artifact + Artifact + 1 + 1 + + PIP + 1 + Swamp ({T}: Add {B}.) @@ -4978,6 +5426,19 @@ When Super Mutant Scavenger enters the battlefield or dies, return up to one tar PIP 0 + + Swiftfoot Boots + Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) +Equip {1} + + Artifact — Equipment + Artifact + 2 + 2 + + PIP + 1 + T-45 Power Armor When T-45 Power Armor enters the battlefield, you get {E}{E} (two energy counters). @@ -5278,6 +5739,19 @@ When Temple of Triumph enters the battlefield, scry 1. PIP 0 + + The Nipton Lottery + Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures. + + BR + Sorcery + Sorcery + 4 + 2BR + + PIP + 3 + The Wise Mothman Flying @@ -5414,6 +5888,21 @@ Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up PIP 2 + + Thrill-Kill Disciple + Squad—{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) +When Thrill-Kill Disciple dies, create a Junk token. + + R + Creature + Creature + 3 + 2R + 3/2 + + PIP + 2 + V.A.T.S. Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) @@ -5573,6 +6062,21 @@ III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle you PIP 1 + + Vault 11: Voter's Dilemma + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — For each opponent, you create a 1/1 I white Human Soldier creature token. +II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes. + + BW + Enchantment — Saga + Enchantment + 4 + 2WB + + PIP + 1 + Vault 21: House Gambit (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -5603,6 +6107,21 @@ III — Reveal up to five nonland cards from your hand. For each of those cards PIP 1 + + Vault 75: Middle School + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Exile all creatures with power 4 or greater. +II, III — Put a +1/+1 counter on each creature you control. + + W + Enchantment — Saga + Enchantment + 4 + 2WW + + PIP + 1 + Veronica, Dissident Scribe Menace @@ -5667,6 +6186,17 @@ Whenever you discard one or more nonland cards for the first time each turn, cre PIP 2 + + Viridescent Bog + {1}, {T}: Add {B}{G}. + + Land + Land + 0 + + PIP + 0 + War Room {T}: Add {C}. @@ -5703,6 +6233,48 @@ Whenever you discard one or more nonland cards for the first time each turn, cre PIP 0 + + Wasteland Raider + Squad 2 (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Wasteland Raider enters the battlefield, each player sacrifices a creature. + + B + Creature — Human Mercenary + Creature + 4 + 2BB + 4/3 + + PIP + 2 + + + Wear + Destroy target artifact. +Fuse (You may cast one or both halves of this card from your hand.) + + RW + Instant + Instant + 3 + 1R + + PIP + 3 + + + Tear + Destroy target enchantment. +Fuse (You may cast one or both halves of this card from your hand.) + + RW + Instant + Instant + 3 + W + + PIP + 3 + Well Rested Enchant creature @@ -5731,6 +6303,20 @@ Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 c PIP 1 + + White Glove Gourmand + + + BW + Creature Human Noble + Creature + 4 + 2WB + 2/2 + + PIP + 2 + Wild Growth Enchant land @@ -5759,6 +6345,22 @@ Whenever enchanted land is tapped for mana, its controller adds an additional {G PIP 1 + + Wild Wasteland + Skip your draw step. +At the beginning of your upkeep, exile +the top two cards of your library. You +may play those cards this turn. + + R + Enchantment + Enchantment + 3 + 2R + + PIP + 1 + Yes Man, Personal Securitron {T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. diff --git a/spoiler.xml b/spoiler.xml index 600f71db..35bdab9b 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-22 08:12:33 (UTC) + 2024-02-22 16:11:56 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -147,6 +147,19 @@ Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twi Agility Bobblehead {T}: Add one mana of any color. +{3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP~ + 1 + + + Agility Bobblehead + {T}: Add one mana of any color. {3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability. Artifact — Bobblehead @@ -286,6 +299,19 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target PIP~ 2 + + Anguished Unmaking + Exile target nonland permanent. You lose 3 life. + + BW + Instant + Instant + 3 + 1WB + + PIP~ + 3 + Animal Friend Enchant creature @@ -474,6 +500,22 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l PIP~ 0 + + Ayula, Queen Among Bears + Whenever another Bear enters the battlefield under your control, choose one — +• Put two +1/+1 counters on target Bear. +• Target Bear you control fights target creature you don't control. + + G + Legendary Creature — Bear + Creature + 2 + 1G + 2/2 + + PIP~ + 2 + Basilisk Collar Equipped creature has deathtouch and lifelink. @@ -526,6 +568,21 @@ Equip {2} PIP~ 1 + + Battle of Hoover Dam + As Battle of Hoover Dam enters the battlefield, choose NCR or Legion. +• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. +• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control. R 0011 + + W + Enchantment + Enchantment + 4 + 3W + + PIP~ + 1 + Behemoth Sledge Equipped creature gets +2/+2 and has trample and lifelink. @@ -698,6 +755,21 @@ Equip {2} PIP~ 1 + + Boomer Scrapper + Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with "e, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") +Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper. + + BR + Creature — Human Soldier + Creature + 3 + 1BR + 1/1 + + PIP~ + 2 + Brass Knuckles When you cast this spell, copy it. (The copy becomes a token.) @@ -808,6 +880,35 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) PIP~ 0 + + Butch DeLoria, Tunnel Snake + Menace (This creature can't be blocked except by two or more creatures.) +Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control. +{1}{B}: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types. + + B + Legendary Creature — Human Rogue + Creature + 2 + 1B + 2/2 + + PIP~ + 2 + + + C.A.M.P. + Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") +Fortify {3} (3: Attach to target land you control. Fortify only as a sorcery.) + + Artifact — Fortification + Artifact + 3 + 3 + + PIP~ + 1 + Caesar, Legion's Emperor Whenever you attack, you may sacrifice another creature. When you do, choose two — @@ -1173,6 +1274,32 @@ Equip {1} PIP~ 3 + + Charisma Bobblehead + {T}: Add one mana of any color. +{4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP~ + 1 + + + Charisma Bobblehead + {T}: Add one mana of any color. +{4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP~ + 1 + Cinder Glade ({T}: Add {R} or {G}.) @@ -1341,6 +1468,23 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic PIP~ 2 + + Colonel Autumn + Lifelink +Exploit (When this creature enters the battlefield, you may sacrifice a creature.) +Other legendary creatures you control have exploit. +Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control. R 0098 + + BW + Legendary Creature — Human Soldier + Creature + 3 + 1WB + 2/3 + + PIP~ + 2 + Command Tower {T}: Add one mana of any color in your commander's color identity. @@ -1457,6 +1601,21 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token PIP~ 1 + + Desdemona, Freedom's Edge + Vigilance +Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.) + + RW + Legendary Creature — Human Rogue + Creature + 4 + 2RW + 3/4 + + PIP~ + 2 + Desolate Mire {1}, {T}: Add {W}{B}. @@ -1501,6 +1660,19 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token PIP~ 0 + + Diamond City + Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) +{T}: Add {C}. +{T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn. + + Land + Land + 0 + + PIP~ + 0 + Dogmeat, Ever Loyal When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. @@ -1721,6 +1893,49 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J PIP~ 2 + + ED-E, Lonesome Eyebot + Flying +ED-E My Love - Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it. +{2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E. + + Legendary Artifact Creature — Robot + Creature + 3 + 3 + 2/1 + + PIP~ + 2 + + + Elder Arthur Maxson + Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) +Blind Betrayal - Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn. + + BW + Legendary Creature — Human Knight + Creature + 3 + 1WB + 4/2 + + PIP~ + 2 + + + Endurance Bobblehead + {T}: Add one mana of any color. +{3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP~ + 1 + Evolving Wilds {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. @@ -2049,6 +2264,21 @@ Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/ PIP~ 2 + + General's Enforcer + Legendary Humans you control have indestructible. +{2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token. + + BW + Creature — Human Soldier + Creature + 2 + WB + 2/3 + + PIP~ + 2 + Grim Reaper's Sprint Morbid — This spell costs 3 less to cast if a creature died this turn. @@ -2311,6 +2541,33 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t PIP~ 3 + + Heroic Reinforcements + Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.) + + RW + Sorcery + Sorcery + 4 + 2RW + + PIP~ + 3 + + + Hour of Reckoning + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Destroy all nontoken creatures. + + W + Sorcery + Sorcery + 7 + 4WWW + + PIP~ + 3 + Ian the Reckless Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.) @@ -2640,6 +2897,22 @@ Equip {1} PIP~ 0 + + Kellogg, Dangerous Mind + First strike, haste +Whenever Kellogg, Dangerous Mind attacks, create a Treasure token. +Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery. + + BR + Legendary Creature — Human Mercenary + Creature + 3 + 1BR + 3/2 + + PIP~ + 2 + Legate Lanius, Caesar's Ace Decimate — When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up. @@ -2734,6 +3007,32 @@ Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay PIP~ 2 + + Luck Bobblehead + {T}: Add one mana of any color. +{1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP~ + 1 + + + Luck Bobblehead + {T}: Add one mana of any color. +{1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP~ + 1 + Mantle of the Ancients Enchant creature you control @@ -2794,6 +3093,21 @@ Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. PIP~ 1 + + Marshal's Anthem + Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) +Creatures you control get +1/+1. +When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. + + W + Enchantment + Enchantment + 4 + 2WW + + PIP~ + 1 + Masterwork of Ingenuity You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. @@ -3222,6 +3536,36 @@ Whenever you attack, put a quest counter on target nonland permanent you control PIP~ 2 + + Mysterious Stranger + Flash +When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost. + + R + Creature -- Human Rogue + Creature + 4 + 2RR + 3/2 + + PIP~ + 2 + + + Mysterious Stranger + Flash +When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost. + + R + Creature -- Human Rogue + Creature + 4 + 2RR + 3/2 + + PIP~ + 2 + Nick Valentine, Private Eye Nick Valentine, Private Eye can't be blocked except by artifact creatures. @@ -3542,6 +3886,19 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} PIP~ 0 + + Paladin Elizabeth Taggerdy 12* + Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power. + + RW + creature card with mana value X or less + 3 + 1RW + 3/2 + + PIP~ + 1 + Path of Ancestry Path of Ancestry enters the battlefield tapped. @@ -3621,7 +3978,7 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} 1 - Pip-Boy + Pip-Boy 3000 Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. @@ -3637,7 +3994,7 @@ Equip {2} 1 - Pip-Boy + Pip-Boy 3000 Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. @@ -3649,11 +4006,11 @@ Equip {2} 1 1 - PIP~ + PIP~ 1 - Pip-Boy + Pip-Boy 3000 Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. @@ -3669,7 +4026,7 @@ Equip {2} 1 - Pip-Boy + Pip-Boy 3000 Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. @@ -4296,6 +4653,21 @@ Rex has all activated abilities of all cards in exile with brain counters on the PIP~ 3 + + Ruthless Radrat + Squad — Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) +Menace (This creature can't be blocked except by two or more creatures.) + + B + Creature — Rat Mutant + Creature + 3 + 1BB + 2/2 + + PIP~ + 2 + Scattered Groves ({T}: Add {G} or {W}.) @@ -4400,6 +4772,38 @@ Cycling {2} ({2}, Discard this card: Draw a card.) PIP~ 0 + + Securitron Squadron + Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) +Vigilance +Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it. + + W + Artifact Creature — Robot + Creature + 2 + 1W + 2/2 + + PIP~ + 2 + + + Securitron Squadron + Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) +Vigilance +Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it. + + W + Artifact Creature — Robot + Creature + 2 + 1W + 2/2 + + PIP~ + 2 + Sheltered Thicket ({T}: Add {R} or {G}.) @@ -4456,6 +4860,21 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 1 0 + + Sierra, Nuka's Biggest Fan + The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token. +Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra. + + W + Legendary Creature — Human Citizen + Creature + 4 + 3W + 3/4 + + PIP~ + 2 + Silver Shroud Costume Flash @@ -4538,6 +4957,20 @@ Equip {3} PIP~ 3 + + Skullclamp + Equipped creature gets +1/-1. +Whenever equipped creature dies, draw two cards. +Equip {1} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP~ + 1 + Sol Ring {T}: Add {C}{C}. @@ -4934,6 +5367,21 @@ When Super Mutant Scavenger enters the battlefield or dies, return up to one tar PIP~ 2 + + Survivor's Med Kit + {1}, {T}: Choose one that hasn't been chosen — +• Stimpak — Draw a card. +• Fancy Lads Snack Cakes — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +• RadAway — Target player loses all rad counters. Sacrifice Survivor's Med Kit. + + Artifact + Artifact + 1 + 1 + + PIP~ + 1 + Swamp ({T}: Add {B}.) @@ -4978,6 +5426,19 @@ When Super Mutant Scavenger enters the battlefield or dies, return up to one tar PIP~ 0 + + Swiftfoot Boots + Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) +Equip {1} + + Artifact — Equipment + Artifact + 2 + 2 + + PIP~ + 1 + T-45 Power Armor When T-45 Power Armor enters the battlefield, you get {E}{E} (two energy counters). @@ -5278,6 +5739,19 @@ When Temple of Triumph enters the battlefield, scry 1. PIP~ 0 + + The Nipton Lottery + Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures. + + BR + Sorcery + Sorcery + 4 + 2BR + + PIP~ + 3 + The Wise Mothman Flying @@ -5414,6 +5888,21 @@ Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up PIP~ 2 + + Thrill-Kill Disciple + Squad—{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) +When Thrill-Kill Disciple dies, create a Junk token. + + R + Creature + Creature + 3 + 2R + 3/2 + + PIP~ + 2 + V.A.T.S. Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) @@ -5573,6 +6062,21 @@ III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle you PIP~ 1 + + Vault 11: Voter's Dilemma + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — For each opponent, you create a 1/1 I white Human Soldier creature token. +II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes. + + BW + Enchantment — Saga + Enchantment + 4 + 2WB + + PIP~ + 1 + Vault 21: House Gambit (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -5603,6 +6107,21 @@ III — Reveal up to five nonland cards from your hand. For each of those cards PIP~ 1 + + Vault 75: Middle School + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Exile all creatures with power 4 or greater. +II, III — Put a +1/+1 counter on each creature you control. + + W + Enchantment — Saga + Enchantment + 4 + 2WW + + PIP~ + 1 + Veronica, Dissident Scribe Menace @@ -5667,6 +6186,17 @@ Whenever you discard one or more nonland cards for the first time each turn, cre PIP~ 2 + + Viridescent Bog + {1}, {T}: Add {B}{G}. + + Land + Land + 0 + + PIP~ + 0 + War Room {T}: Add {C}. @@ -5703,6 +6233,48 @@ Whenever you discard one or more nonland cards for the first time each turn, cre PIP~ 0 + + Wasteland Raider + Squad 2 (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Wasteland Raider enters the battlefield, each player sacrifices a creature. + + B + Creature — Human Mercenary + Creature + 4 + 2BB + 4/3 + + PIP~ + 2 + + + Wear + Destroy target artifact. +Fuse (You may cast one or both halves of this card from your hand.) + + RW + Instant + Instant + 3 + 1R + + PIP~ + 3 + + + Tear + Destroy target enchantment. +Fuse (You may cast one or both halves of this card from your hand.) + + RW + Instant + Instant + 3 + W + + PIP~ + 3 + Well Rested Enchant creature @@ -5731,6 +6303,20 @@ Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 c PIP~ 1 + + White Glove Gourmand + + + BW + Creature Human Noble + Creature + 4 + 2WB + 2/2 + + PIP~ + 2 + Wild Growth Enchant land @@ -5759,6 +6345,22 @@ Whenever enchanted land is tapped for mana, its controller adds an additional {G PIP~ 1 + + Wild Wasteland + Skip your draw step. +At the beginning of your upkeep, exile +the top two cards of your library. You +may play those cards this turn. + + R + Enchantment + Enchantment + 3 + 2R + + PIP~ + 1 + Yes Man, Personal Securitron {T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.