diff --git a/M3C.xml b/M3C.xml deleted file mode 100644 index dc4413c2..00000000 --- a/M3C.xml +++ /dev/null @@ -1,5524 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2024-06-10 08:14:22 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/M3C.xml - - - - - M3C - Modern Horizons 3 Commander (Spoiler) - Commander - 2024-06-14 - - - - - Acidic Slime - Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. - - G - Creature — Ooze - Creature - 5 - 3GG - 2/2 - - M3C - 2 - - - Adarkar Wastes - {T}: Add {C}. -{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you. - - Land - Land - 0 - - M3C - 0 - - - Aether Hub - When Aether Hub enters the battlefield, you get {E} (an energy counter). -{T}: Add {C}. -{T}, Pay {E}: Add one mana of any color. - - Land - Land - 0 - - M3C - 0 - - - Aether Refinery - If you would get one or more {E}, you get twice that many {E} instead. -{T}: You get {E}, then you may pay one or more {E}. If you do, create an X/X black Aetherborn creature token, where X is the amount of {E} paid this way. - - R - Artifact - Artifact - 6 - 4RR - - M3C - 1 - - - Aether Refinery - If you would get one or more {E}, you get twice that many {E} instead. -{T}: You get {E}, then you may pay one or more {E}. If you do, create an X/X black Aetherborn creature token, where X is the amount of {E} paid this way. - - R - Artifact - Artifact - 6 - 4RR - - M3C - 1 - - - Aethergeode Miner - Whenever Aethergeode Miner attacks, you get {E}{E} (two energy counters). -Pay {E}{E}: Exile Aethergeode Miner, then return it to the battlefield under its owner's control. - - W - Creature — Dwarf Scout - Creature - 2 - 1W - 3/1 - - M3C - 2 - - - Aethersphere Harvester - Flying -When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters). -Pay {E}: Aethersphere Harvester gains lifelink until end of turn. -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact — Vehicle - Artifact - 3 - 3 - 3/5 - - M3C - 1 - - - Aethersquall Ancient - Flying -At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). -Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery. - - U - Creature — Leviathan - Creature - 7 - 5UU - 6/6 - - M3C - 2 - - - Aetherstorm Roc - Flying -Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter). -Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls. - - W - Creature — Bird - Creature - 4 - 2WW - 3/3 - - M3C - 2 - - - Aethertide Whale - Flying -When Aethertide Whale enters the battlefield, you get six {E} (energy counters). -Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand. - - U - Creature — Whale - Creature - 6 - 4UU - 6/4 - - M3C - 2 - - - Aetherworks Marvel - Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter). -{T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. - - Legendary Artifact - Artifact - 4 - 4 - - M3C - 1 - - - Aggressive Biomancy - Create X tokens that are copies of target creature you control, except they have "When this creature enters the battlefield, it fights up to one target creature you don't control." - - GU - Sorcery - Sorcery - 2 - XXGU - - M3C - 3 - - - Aggressive Biomancy - Create X tokens that are copies of target creature you control, except they have "When this creature enters the battlefield, it fights up to one target creature you don't control." - - GU - Sorcery - Sorcery - 2 - XXGU - - M3C - 3 - - - Akroma's Will - Choose one. If you control a commander as you cast this spell, you may choose both instead. -• Creatures you control gain flying, vigilance, and double strike until end of turn. -• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn. - - W - Instant - Instant - 4 - 3W - - M3C - 3 - - - All Is Dust - Each player sacrifices all permanents they control that are one or more colors. - - Kindred Sorcery — Eldrazi - Sorcery - 7 - 7 - - M3C - 3 - - - Altar of the Goyf - Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards. -Lhurgoyf creatures you control have trample. - - Kindred Artifact — Lhurgoyf - Artifact - 5 - 5 - - M3C - 1 - - - Ancient Stirrings - Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. - - G - Sorcery - Sorcery - 1 - G - - M3C - 3 - - - Angel of Invention - Flying, vigilance, lifelink -Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) -Other creatures you control get +1/+1. - - W - Creature — Angel - Creature - 5 - 3WW - 2/1 - - M3C - 2 - - - Angelic Aberration - Devoid -Flying, vigilance -When Angelic Aberration enters the battlefield, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance. - - Creature — Eldrazi Angel - Creature - 6 - 5W - 4/4 - - M3C - 2 - - - Anger - Haste -As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. - - R - Creature — Incarnation - Creature - 4 - 3R - 2/2 - - M3C - 2 - - - Apex Devastator - Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.) - - G - Creature — Chimera Hydra - Creature - 10 - 8GG - 10/10 - - M3C - 2 - - - Arcane Denial - Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. -You draw a card at the beginning of the next turn's upkeep. - - U - Instant - Instant - 2 - 1U - - M3C - 3 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - M3C - 1 - - - Archon of Cruelty - Flying -Whenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life. - - B - Creature — Archon - Creature - 8 - 6BB - 6/6 - - M3C - 2 - - - Artisan of Kozilek - When you cast this spell, you may return target creature card from your graveyard to the battlefield. -Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) - - Creature — Eldrazi - Creature - 9 - 9 - 10/9 - - M3C - 2 - - - Ash Barrens - {T}: Add {C}. -Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - Land - Land - 0 - - M3C - 0 - - - Aurora Shifter - Whenever Aurora Shifter deals combat damage to a player, you get that many {E}. -At the beginning of combat on your turn, you may pay {E}{E}. When you do, Aurora Shifter becomes a copy of another target creature you control, except it has this ability and "Whenever this creature deals combat damage to a player, you get that many {E}." - - U - Creature — Shapeshifter - Creature - 2 - 1U - 1/3 - - M3C - 2 - - - Aurora Shifter - Whenever Aurora Shifter deals combat damage to a player, you get that many {E}. -At the beginning of combat on your turn, you may pay {E}{E}. When you do, Aurora Shifter becomes a copy of another target creature you control, except it has this ability and "Whenever this creature deals combat damage to a player, you get that many {E}." - - U - Creature — Shapeshifter - Creature - 2 - 1U - 1/3 - - M3C - 2 - - - Austere Command - Choose two — -• Destroy all artifacts. -• Destroy all enchantments. -• Destroy all creatures with mana value 3 or less. -• Destroy all creatures with mana value 4 or greater. - - W - Sorcery - Sorcery - 6 - 4WW - - M3C - 3 - - - Avenger of Zendikar - When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. -Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. - - G - Creature — Elemental - Creature - 7 - 5GG - 5/5 - - M3C - 2 - - - Awakening Zone - At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}." - - G - Enchantment - Enchantment - 3 - 2G - - M3C - 1 - - - Azlask, the Swelling Scourge - Whenever Azlask, the Swelling Scourge or another colorless creature you control dies, you get an experience counter. -{W}{U}{B}{R}{G}: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn. - - Legendary Creature — Eldrazi - Creature - 3 - 3 - 2/2 - - M3C - 2 - - - Azlask, the Swelling Scourge - Whenever Azlask, the Swelling Scourge or another colorless creature you control dies, you get an experience counter. -{W}{U}{B}{R}{G}: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn. - - Legendary Creature — Eldrazi - Creature - 3 - 3 - 2/2 - - M3C - 2 - - - Azlask, the Swelling Scourge - Whenever Azlask, the Swelling Scourge or another colorless creature you control dies, you get an experience counter. -{W}{U}{B}{R}{G}: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn. - - Legendary Creature — Eldrazi - Creature - 3 - 3 - 2/2 - - M3C - 2 - - - Azlask, the Swelling Scourge - Whenever Azlask, the Swelling Scourge or another colorless creature you control dies, you get an experience counter. -{W}{U}{B}{R}{G}: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn. - - Legendary Creature — Eldrazi - Creature - 3 - 3 - 2/2 - - M3C - 2 - - - Azlask, the Swelling Scourge - Whenever Azlask, the Swelling Scourge or another colorless creature you control dies, you get an experience counter. -{W}{U}{B}{R}{G}: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn. - - Legendary Creature — Eldrazi - Creature - 3 - 3 - 2/2 - - M3C - 2 - - - Azorius Chancery - Azorius Chancery enters the battlefield tapped. -When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. -{T}: Add {W}{U}. - - Land - Land - 0 - - M3C - 1 - 0 - - - Barrowgoyf - Deathtouch, lifelink -Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. -Whenever Barrowgoyf deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand. - - B - Creature — Lhurgoyf - Creature - 3 - 2B - */1+* - - M3C - 2 - - - Barrowgoyf - Deathtouch, lifelink -Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. -Whenever Barrowgoyf deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand. - - B - Creature — Lhurgoyf - Creature - 3 - 2B - */1+* - - M3C - 2 - - - Basilisk Gate - {T}: Add {C}. -{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery. - - Land — Gate - Land - 0 - - M3C - 0 - - - Battlefield Forge - {T}: Add {C}. -{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. - - Land - Land - 0 - - M3C - 0 - - - Beast Within - Destroy target permanent. Its controller creates a 3/3 green Beast creature token. - - G - Instant - Instant - 3 - 2G - - M3C - 3 - - - Benthic Anomaly - Devoid -When you cast this spell, for each opponent, choose a creature that player controls. Create a token that's a copy of one of those creatures, except its power is equal to the total power of those creatures, its toughness is equal to the total toughness of those creatures, and it's a colorless Eldrazi creature. - - Creature — Eldrazi Serpent - Creature - 7 - 6U - 7/8 - - M3C - 2 - - - Bident of Thassa - Whenever a creature you control deals combat damage to a player, you may draw a card. -{1}{U}, {T}: Creatures your opponents control attack this turn if able. - - U - Legendary Enchantment Artifact - Artifact - 4 - 2UU - - M3C - 1 - - - Bismuth Mindrender - Devoid -Menace -Whenever Bismuth Mindrender deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may cast that card by paying life equal to the spell's mana value rather than paying its mana cost. - - Creature — Eldrazi - Creature - 4 - 3B - 4/3 - - M3C - 2 - - - Bituminous Blast - Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -Bituminous Blast deals 4 damage to target creature. - - BR - Instant - Instant - 5 - 3BR - - M3C - 3 - - - Blast Zone - Blast Zone enters the battlefield with a charge counter on it. -{T}: Add {C}. -{X}{X}, {T}: Put X charge counters on Blast Zone. -{3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone. - - Land - Land - 0 - - M3C - 0 - - - Blaster Hulk - This spell costs {1} less to cast for each {E} (energy counter) you've paid or lost this turn. -Haste -Whenever Blaster Hulk attacks, you get {E}{E}, then you may pay eight {E}. When you do, Blaster Hulk deals 8 damage divided as you choose among up to eight targets. - - R - Artifact Creature — Pirate - Creature - 8 - 6RR - 8/8 - - M3C - 2 - - - Blaster Hulk - This spell costs {1} less to cast for each {E} (energy counter) you've paid or lost this turn. -Haste -Whenever Blaster Hulk attacks, you get {E}{E}, then you may pay eight {E}. When you do, Blaster Hulk deals 8 damage divided as you choose among up to eight targets. - - R - Artifact Creature — Pirate - Creature - 8 - 6RR - 8/8 - - M3C - 2 - - - Bloodbraid Challenger - Cascade -Haste -Escape—{3}{R}{G}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) - - GR - Creature — Elf Berserker - Creature - 5 - 3RG - 4/3 - - M3C - 2 - - - Bloodbraid Challenger - Cascade -Haste -Escape—{3}{R}{G}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) - - GR - Creature — Elf Berserker - Creature - 5 - 3RG - 4/3 - - M3C - 2 - - - Bloodbraid Elf - Haste -Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) - - GR - Creature — Elf Berserker - Creature - 4 - 2RG - 3/2 - - M3C - 2 - - - Bonders' Enclave - {T}: Add {C}. -{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater. - - Land - Land - 0 - - M3C - 0 - - - Brawn - Trample -As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. - - G - Creature — Incarnation - Creature - 4 - 3G - 3/3 - - M3C - 2 - - - Broodmate Tyrant - Flying -When Broodmate Tyrant enters the battlefield, create a 5/5 red Dragon creature token with flying. -Encore {5}{B}{R}{G} ({5}{B}{R}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - BGR - Creature — Dragon - Creature - 7 - 4BRG - 5/5 - - M3C - 2 - - - Broodmate Tyrant - Flying -When Broodmate Tyrant enters the battlefield, create a 5/5 red Dragon creature token with flying. -Encore {5}{B}{R}{G} ({5}{B}{R}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - BGR - Creature — Dragon - Creature - 7 - 4BRG - 5/5 - - M3C - 2 - - - Brudiclad, Telchor Engineer - Creature tokens you control have haste. -At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. - - RU - Legendary Artifact Creature — Phyrexian Artificer - Creature - 6 - 4UR - 4/4 - - M3C - 2 - - - Brushland - {T}: Add {C}. -{T}: Add {G} or {W}. Brushland deals 1 damage to you. - - Land - Land - 0 - - M3C - 0 - - - Burnished Hart - {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. - - Artifact Creature — Elk - Creature - 3 - 3 - 2/2 - - M3C - 2 - - - Canyon Slough - ({T}: Add {B} or {R}.) -Canyon Slough enters the battlefield tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Swamp Mountain - Land - 0 - - M3C - 1 - 0 - - - Cascading Cataracts - Indestructible -{T}: Add {C}. -{5}, {T}: Add five mana in any combination of colors. - - Land - Land - 0 - - M3C - 0 - - - Castle Vantress - Castle Vantress enters the battlefield tapped unless you control an Island. -{T}: Add {U}. -{2}{U}{U}, {T}: Scry 2. - - Land - Land - 0 - - M3C - 1 - 0 - - - Caves of Koilos - {T}: Add {C}. -{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you. - - Land - Land - 0 - - M3C - 0 - - - Cayth, Famed Mechanist - Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -Other nontoken creatures you control have fabricate 1. -{2}, {T}: Choose one — -• Populate. -• Proliferate. - - RUW - Legendary Creature — Dwarf Artificer - Creature - 4 - 1URW - 3/3 - - M3C - 2 - - - Cayth, Famed Mechanist - Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -Other nontoken creatures you control have fabricate 1. -{2}, {T}: Choose one — -• Populate. -• Proliferate. - - RUW - Legendary Creature — Dwarf Artificer - Creature - 4 - 1URW - 3/3 - - M3C - 2 - - - Cayth, Famed Mechanist - Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -Other nontoken creatures you control have fabricate 1. -{2}, {T}: Choose one — -• Populate. -• Proliferate. - - RUW - Legendary Creature — Dwarf Artificer - Creature - 4 - 1URW - 3/3 - - M3C - 2 - - - Cayth, Famed Mechanist - Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -Other nontoken creatures you control have fabricate 1. -{2}, {T}: Choose one — -• Populate. -• Proliferate. - - RUW - Legendary Creature — Dwarf Artificer - Creature - 4 - 1URW - 3/3 - - M3C - 2 - - - Cayth, Famed Mechanist - Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -Other nontoken creatures you control have fabricate 1. -{2}, {T}: Choose one — -• Populate. -• Proliferate. - - RUW - Legendary Creature — Dwarf Artificer - Creature - 4 - 1URW - 3/3 - - M3C - 2 - - - Chandra's Ignition - Target creature you control deals damage equal to its power to each other creature and each opponent. - - R - Sorcery - Sorcery - 5 - 3RR - - M3C - 3 - - - Chittering Dispatcher - Devoid -Myriad -When Chittering Dispatcher leaves the battlefield, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {C}." - - Creature — Eldrazi Drone - Creature - 3 - 2G - 2/3 - - M3C - 2 - - - Chromatic Lantern - Lands you control have "{T}: Add one mana of any color." -{T}: Add one mana of any color. - - Artifact - Artifact - 3 - 3 - - M3C - 1 - - - Cinder Glade - ({T}: Add {R} or {G}.) -Cinder Glade enters the battlefield tapped unless you control two or more basic lands. - - Land — Mountain Forest - Land - 0 - - M3C - 1 - 0 - - - Cloudpost - Cloudpost enters the battlefield tapped. -{T}: Add {C} for each Locus on the battlefield. - - Land — Locus - Land - 0 - - M3C - 1 - 0 - - - Coalition Relic - {T}: Add one mana of any color. -{T}: Put a charge counter on Coalition Relic. -At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way. - - Artifact - Artifact - 3 - 3 - - M3C - 1 - - - Combustible Gearhulk - First strike -When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards. - - R - Artifact Creature — Construct - Creature - 6 - 4RR - 6/6 - - M3C - 2 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - M3C - 0 - - - Confiscation Coup - Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it. - - U - Sorcery - Sorcery - 5 - 3UU - - M3C - 3 - - - Conversion Apparatus - {T}: Add {C}. -{3}, {T}: You get {E}{E}{E} (three energy counters). -{T}, Pay {E}{E}{E}: Add three mana in any combination of colors. - - Artifact - Artifact - 3 - 3 - - M3C - 1 - - - Conversion Apparatus - {T}: Add {C}. -{3}, {T}: You get {E}{E}{E} (three energy counters). -{T}, Pay {E}{E}{E}: Add three mana in any combination of colors. - - Artifact - Artifact - 3 - 3 - - M3C - 1 - - - Copy Land - You may have Copy Land enter the battlefield as a copy of any land on the battlefield, except it's an enchantment in addition to its other types. - - U - Enchantment - Enchantment - 3 - 2U - - M3C - 1 - - - Copy Land - You may have Copy Land enter the battlefield as a copy of any land on the battlefield, except it's an enchantment in addition to its other types. - - U - Enchantment - Enchantment - 3 - 2U - - M3C - 1 - - - Coram, the Undertaker - Coram, the Undertaker gets +X/+0, where X is the greatest power among creature cards in all graveyards. -Whenever Coram attacks, each player mills a card. -During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn. - - BGR - Legendary Creature — Human Warrior - Creature - 4 - 1BRG - 0/5 - - M3C - 2 - - - Coram, the Undertaker - Coram, the Undertaker gets +X/+0, where X is the greatest power among creature cards in all graveyards. -Whenever Coram attacks, each player mills a card. -During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn. - - BGR - Legendary Creature — Human Warrior - Creature - 4 - 1BRG - 0/5 - - M3C - 2 - - - Coram, the Undertaker - Coram, the Undertaker gets +X/+0, where X is the greatest power among creature cards in all graveyards. -Whenever Coram attacks, each player mills a card. -During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn. - - BGR - Legendary Creature — Human Warrior - Creature - 4 - 1BRG - 0/5 - - M3C - 2 - - - Coram, the Undertaker - Coram, the Undertaker gets +X/+0, where X is the greatest power among creature cards in all graveyards. -Whenever Coram attacks, each player mills a card. -During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn. - - BGR - Legendary Creature — Human Warrior - Creature - 4 - 1BRG - 0/5 - - M3C - 2 - - - Coram, the Undertaker - Coram, the Undertaker gets +X/+0, where X is the greatest power among creature cards in all graveyards. -Whenever Coram attacks, each player mills a card. -During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn. - - BGR - Legendary Creature — Human Warrior - Creature - 4 - 1BRG - 0/5 - - M3C - 2 - - - Corrupted Crossroads - {T}: Add {C}. ({C} represents colorless mana.) -{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid. - - Land - Land - 0 - - M3C - 0 - - - Coveted Jewel - When Coveted Jewel enters the battlefield, draw three cards. -{T}: Add three mana of any one color. -Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it. - - Artifact - Artifact - 6 - 6 - - M3C - 1 - - - Crib Swap - Changeling (This card is every creature type.) -Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling. - - W - Kindred Instant — Shapeshifter - Instant - 3 - 2W - - M3C - 3 - - - Curse of the Swine - Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. - - U - Sorcery - Sorcery - 2 - XUU - - M3C - 3 - - - Dakmor Salvage - Dakmor Salvage enters the battlefield tapped. -{T}: Add {B}. -Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.) - - Land - Land - 0 - - M3C - 1 - 0 - - - Dark Depths - Dark Depths enters the battlefield with ten ice counters on it. -{3}: Remove an ice counter from Dark Depths. -When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. - - Legendary Snow Land - Land - 0 - - M3C - 0 - - - Deadbridge Chant - When Deadbridge Chant enters the battlefield, mill ten cards. -At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand. - - BG - Enchantment - Enchantment - 6 - 4BG - - M3C - 1 - - - Deathreap Ritual - Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card. - - BG - Enchantment - Enchantment - 4 - 2BG - - M3C - 1 - - - Decoction Module - Whenever a creature enters the battlefield under your control, you get {E} (an energy counter). -{4}, {T}: Return target creature you control to its owner's hand. - - Artifact - Artifact - 2 - 2 - - M3C - 1 - - - Deepfathom Skulker - Devoid (This card has no color.) -Whenever a creature you control deals combat damage to a player, you may draw a card. -{3}{C}: Target creature can't be blocked this turn. ({C} represents colorless mana.) - - Creature — Eldrazi - Creature - 6 - 5U - 4/4 - - M3C - 2 - - - Demolition Field - {T}: Add {C}. -{2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle. - - Land - Land - 0 - - M3C - 0 - - - Desert Warfare - Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step. -At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste. - - G - Enchantment - Enchantment - 4 - 3G - - M3C - 1 - - - Desert Warfare - Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step. -At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste. - - G - Enchantment - Enchantment - 4 - 3G - - M3C - 1 - - - Desert of the Indomitable - Desert of the Indomitable enters the battlefield tapped. -{T}: Add {G}. -Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) - - Land — Desert - Land - 0 - - M3C - 1 - 0 - - - Desert of the Mindful - Desert of the Mindful enters the battlefield tapped. -{T}: Add {U}. -Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) - - Land — Desert - Land - 0 - - M3C - 1 - 0 - - - Disa the Restless - Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield. -Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token. - - BGR - Legendary Creature — Human Scout - Creature - 5 - 2BRG - 5/6 - - M3C - 2 - - - Disa the Restless - Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield. -Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token. - - BGR - Legendary Creature — Human Scout - Creature - 5 - 2BRG - 5/6 - - M3C - 2 - - - Disa the Restless - Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield. -Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token. - - BGR - Legendary Creature — Human Scout - Creature - 5 - 2BRG - 5/6 - - M3C - 2 - - - Disa the Restless - Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield. -Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token. - - BGR - Legendary Creature — Human Scout - Creature - 5 - 2BRG - 5/6 - - M3C - 2 - - - Disa the Restless - Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield. -Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token. - - BGR - Legendary Creature — Human Scout - Creature - 5 - 2BRG - 5/6 - - M3C - 2 - - - Dreamroot Cascade - Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. -{T}: Add {G} or {U}. - - Land - Land - 0 - - M3C - 1 - 0 - - - Dreamstone Hedron - {T}: Add {C}{C}{C}. -{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. - - Artifact - Artifact - 6 - 6 - - M3C - 1 - - - Drown in Dreams - Choose one. If you control a commander as you cast this spell, you may choose both. -• Target player draws X cards. -• Target player mills twice X cards. - - U - Instant - Instant - 3 - X2U - - M3C - 3 - - - Drowner of Hope - Devoid (This card has no color.) -When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." -Sacrifice an Eldrazi Scion: Tap target creature. - - Creature — Eldrazi - Creature - 6 - 5U - 5/5 - - M3C - 2 - - - Dryad of the Ilysian Grove - You may play an additional land on each of your turns. -Lands you control are every basic land type in addition to their other types. - - G - Enchantment Creature — Nymph Dryad - Creature - 3 - 2G - 2/4 - - M3C - 2 - - - Elder Deep-Fiend - Flash -Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -When you cast this spell, tap up to four target permanents. - - Creature — Eldrazi Octopus - Creature - 8 - 8 - 5/6 - - M3C - 2 - - - Eldrazi Confluence - Choose three. You may choose the same mode more than once. -• Target creature gets +3/-3 until end of turn. -• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control. -• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this creature: Add {C}." - - Instant - Instant - 4 - 2CC - - M3C - 3 - - - Eldrazi Conscription - Enchant creature -Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.) - - Kindred Enchantment — Eldrazi Aura - Enchantment - 8 - 8 - - M3C - 1 - - - Eldrazi Displacer - Devoid (This card has no color.) -{2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.) - - Creature — Eldrazi - Creature - 3 - 2W - 3/3 - - M3C - 2 - - - Eldrazi Monument - Creatures you control get +1/+1 and have flying and indestructible. -At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. - - Artifact - Artifact - 5 - 5 - - M3C - 1 - - - Eldrazi Temple - {T}: Add {C}. -{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi. - - Land - Land - 0 - - M3C - 0 - - - Eldritch Immunity - Target creature you control gains protection from each color until end of turn. -Overload {4}{C} - - Kindred Instant — Eldrazi - Instant - 1 - C - - M3C - 3 - - - Elvish Rejuvenator - When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. - - G - Creature — Elf Druid - Creature - 3 - 2G - 1/1 - - M3C - 2 - - - Endbringer - Untap Endbringer during each other player's untap step. -{T}: Endbringer deals 1 damage to any target. -{C}, {T}: Target creature can't attack or block this turn. -{C}{C}, {T}: Draw a card. - - Creature — Eldrazi - Creature - 6 - 5C - 5/5 - - M3C - 2 - - - Era of Innovation - Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters). -Pay six {E}, Sacrifice Era of Innovation: Draw three cards. - - U - Enchantment - Enchantment - 2 - 1U - - M3C - 1 - - - Eternal Witness - When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. - - G - Creature — Human Shaman - Creature - 3 - 1GG - 2/1 - - M3C - 2 - - - Eureka Moment - Draw two cards. You may put a land card from your hand onto the battlefield. - - GU - Instant - Instant - 4 - 2GU - - M3C - 3 - - - Evacuation - Return all creatures to their owners' hands. - - U - Instant - Instant - 5 - 3UU - - M3C - 3 - - - Everflowing Chalice - Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) -Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. -{T}: Add {C} for each charge counter on Everflowing Chalice. - - Artifact - Artifact - 0 - 0 - - M3C - 1 - - - Evolving Wilds - {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - M3C - 0 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - M3C - 0 - - - Expedition Map - {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle. - - Artifact - Artifact - 1 - 1 - - M3C - 1 - - - Exterminator Magmarch - Whenever you cast an instant or sorcery spell that targets only a single nonland permanent an opponent controls, if another opponent controls one or more nonland permanents that spell could target, choose one of those permanents. Copy that spell. The copy targets the chosen permanent. -{1}{B}: Regenerate Exterminator Magmarch. - - BR - Artifact Creature — Phyrexian Construct - Creature - 4 - 2BR - 5/3 - - M3C - 2 - - - Exterminator Magmarch - Whenever you cast an instant or sorcery spell that targets only a single nonland permanent an opponent controls, if another opponent controls one or more nonland permanents that spell could target, choose one of those permanents. Copy that spell. The copy targets the chosen permanent. -{1}{B}: Regenerate Exterminator Magmarch. - - BR - Artifact Creature — Phyrexian Construct - Creature - 4 - 2BR - 5/3 - - M3C - 2 - - - Faithless Looting - Draw two cards, then discard two cards. -Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - R - Sorcery - Sorcery - 1 - R - - M3C - 3 - - - Farewell - Choose one or more — -• Exile all artifacts. -• Exile all creatures. -• Exile all enchantments. -• Exile all graveyards. - - W - Sorcery - Sorcery - 6 - 4WW - - M3C - 3 - - - Filigree Racer - When Filigree Racer enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -Whenever Filigree Racer attacks, you may pay {E}{E}. When you do, target instant or sorcery card in your graveyard gains jump-start until end of turn. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.) -Crew 1 - - R - Artifact — Vehicle - Artifact - 4 - 3R - 5/5 - - M3C - 1 - - - Filigree Racer - When Filigree Racer enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -Whenever Filigree Racer attacks, you may pay {E}{E}. When you do, target instant or sorcery card in your graveyard gains jump-start until end of turn. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.) -Crew 1 - - R - Artifact — Vehicle - Artifact - 4 - 3R - 5/5 - - M3C - 1 - - - Final Act - Choose one or more — -• Destroy all creatures. -• Destroy all planeswalkers. -• Destroy all battles. -• Exile all graveyards. -• Each opponent loses all counters. - - B - Sorcery - Sorcery - 6 - 4BB - - M3C - 3 - - - Final Act - Choose one or more — -• Destroy all creatures. -• Destroy all planeswalkers. -• Destroy all battles. -• Exile all graveyards. -• Each opponent loses all counters. - - B - Sorcery - Sorcery - 6 - 4BB - - M3C - 3 - - - Finale of Revelation - Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. -Exile Finale of Revelation. - - U - Sorcery - Sorcery - 2 - XUU - - M3C - 3 - - - Find - Return up to two target creature cards from your graveyard to your hand. - - BG - Sorcery - Sorcery - 8 - B/GB/G - - M3C - 3 - - - Finality - You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn. - - BG - Sorcery - Sorcery - 8 - 4BG - - M3C - 3 - - - Flooded Grove - {T}: Add {C}. -{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}. - - Land - Land - 0 - - M3C - 0 - - - Floriferous Vinewall - Defender -When Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - G - Creature — Plant Wall - Creature - 2 - 1G - 0/2 - - M3C - 2 - - - Fog Bank - Defender, flying -Prevent all combat damage that would be dealt to and dealt by Fog Bank. - - U - Creature — Wall - Creature - 2 - 1U - 0/2 - - M3C - 2 - - - Forgotten Cave - Forgotten Cave enters the battlefield tapped. -{T}: Add {R}. -Cycling {R} ({R}, Discard this card: Draw a card.) - - Land - Land - 0 - - M3C - 1 - 0 - - - Forsaken Monument - Colorless creatures you control get +2/+2. -Whenever you tap a permanent for {C}, add an additional {C}. -Whenever you cast a colorless spell, you gain 2 life. - - Legendary Artifact - Artifact - 5 - 5 - - M3C - 1 - - - Frostboil Snarl - As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. -{T}: Add {U} or {R}. - - Land - Land - 0 - - M3C - 1 - 0 - - - Furycalm Snarl - As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. -{T}: Add {R} or {W}. - - Land - Land - 0 - - M3C - 1 - 0 - - - Garruk's Uprising - When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. -Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) -Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. - - G - Enchantment - Enchantment - 3 - 2G - - M3C - 1 - - - Garruk, Apex Predator - +1: Destroy another target planeswalker. -+1: Create a 3/3 black Beast creature token with deathtouch. -−3: Destroy target creature. You gain life equal to its toughness. -−8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn." - - BG - Legendary Planeswalker — Garruk - Planeswalker - 7 - 5BG - 5 - - M3C - 1 - - - Glimmer of Genius - Scry 2, then draw two cards. You get {E}{E} (two energy counters). - - U - Instant - Instant - 4 - 3U - - M3C - 3 - - - Glimmerpost - When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. -{T}: Add {C}. - - Land — Locus - Land - 0 - - M3C - 0 - - - Gluttonous Hellkite - When you cast this spell, each player sacrifices X creatures. Gluttonous Hellkite enters the battlefield with two +1/+1 counters on it for each creature sacrificed this way. -Flying, trample - - BGR - Creature — Dragon - Creature - 3 - XXBRG - 3/3 - - M3C - 2 - - - Gluttonous Hellkite - When you cast this spell, each player sacrifices X creatures. Gluttonous Hellkite enters the battlefield with two +1/+1 counters on it for each creature sacrificed this way. -Flying, trample - - BGR - Creature — Dragon - Creature - 3 - XXBRG - 3/3 - - M3C - 2 - - - Goldspan Dragon - Flying, haste -Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token. -Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color." - - R - Creature — Dragon - Creature - 5 - 3RR - 4/4 - - M3C - 2 - - - Gonti's Aether Heart - Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get {E}{E} (two energy counters). -Pay eight {E}, Exile Gonti's Aether Heart: Take an extra turn after this one. - - Legendary Artifact - Artifact - 6 - 6 - - M3C - 1 - - - Grapple with the Past - Mill three cards, then you may return a creature or land card from your graveyard to your hand. - - G - Instant - Instant - 2 - 1G - - M3C - 3 - - - Graveshifter - Changeling (This card is every creature type.) -When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand. - - B - Creature — Shapeshifter - Creature - 4 - 3B - 2/2 - - M3C - 2 - - - Grenzo, Havoc Raiser - Whenever a creature you control deals combat damage to a player, choose one — -• Goad target creature that player controls. -• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. - - R - Legendary Creature — Goblin Rogue - Creature - 2 - RR - 2/2 - - M3C - 2 - - - Grisly Salvage - Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. - - BG - Instant - Instant - 2 - BG - - M3C - 3 - - - Grist, the Hunger Tide - As long as Grist, the Hunger Tide isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. -+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. -−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker. -−5: Each opponent loses life equal to the number of creature cards in your graveyard. - - BG - Legendary Planeswalker — Grist - Planeswalker - 3 - 1BG - 3 - - M3C - 1 - - - Growth Spiral - Draw a card. You may put a land card from your hand onto the battlefield. - - GU - Instant - Instant - 2 - GU - - M3C - 3 - - - Harmonize - Draw three cards. - - G - Sorcery - Sorcery - 4 - 2GG - - M3C - 3 - - - Hashep Oasis - {T}: Add {C}. -{T}, Pay 1 life: Add {G}. -{1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery. - - Land — Desert - Land - 0 - - M3C - 0 - - - Hedron Archive - {T}: Add {C}{C}. -{2}, {T}, Sacrifice Hedron Archive: Draw two cards. - - Artifact - Artifact - 4 - 4 - - M3C - 1 - - - Herald's Horn - As Herald's Horn enters the battlefield, choose a creature type. -Creature spells you cast of the chosen type cost {1} less to cast. -At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. - - Artifact - Artifact - 3 - 3 - - M3C - 1 - - - Hidden Cataract - Hidden Cataract enters the battlefield tapped. -{T}: Add {U}. -{4}{U}, {T}, Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - Land — Cave - Land - 0 - - M3C - 1 - 0 - - - Hidden Nursery - Hidden Nursery enters the battlefield tapped. -{T}: Add {G}. -{4}{G}, {T}, Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - Land — Cave - Land - 0 - - M3C - 1 - 0 - - - Hideous Taskmaster - Devoid -When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn. -Trample, haste, annihilator 1 - - Creature — Eldrazi - Creature - 7 - 6R - 7/2 - - M3C - 2 - - - Hideous Taskmaster - Devoid -When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn. -Trample, haste, annihilator 1 - - Creature — Eldrazi - Creature - 7 - 6R - 7/2 - - M3C - 2 - - - Horizon of Progress - {T}, Pay 1 life: Add one mana of any type that a land you control could produce. -{3}, {T}: You may put a land card from your hand onto the battlefield tapped. -{1}, {T}, Sacrifice Horizon of Progress: Draw a card. - - Land - Land - 0 - - M3C - 0 - - - Horizon of Progress - {T}, Pay 1 life: Add one mana of any type that a land you control could produce. -{3}, {T}: You may put a land card from your hand onto the battlefield tapped. -{1}, {T}, Sacrifice Horizon of Progress: Draw a card. - - Land - Land - 0 - - M3C - 0 - - - Hour of Promise - Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. - - G - Sorcery - Sorcery - 5 - 4G - - M3C - 3 - - - Hourglass of the Lost - {T}: Add {W}. Put a time counter on Hourglass of the Lost. -{T}, Remove X time counters from Hourglass of the Lost and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery. - - W - Artifact - Artifact - 3 - 2W - - M3C - 1 - - - Hourglass of the Lost - {T}: Add {W}. Put a time counter on Hourglass of the Lost. -{T}, Remove X time counters from Hourglass of the Lost and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery. - - W - Artifact - Artifact - 3 - 2W - - M3C - 1 - - - Hydra Broodmaster - {X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens. - - G - Creature — Hydra - Creature - 6 - 4GG - 7/7 - - M3C - 2 - - - Hydroid Krasis - When you cast this spell, you gain half X life and draw half X cards. Round down each time. -Flying, trample -Hydroid Krasis enters the battlefield with X +1/+1 counters on it. - - GU - Creature — Jellyfish Hydra Beast - Creature - 2 - XGU - 0/0 - - M3C - 2 - - - Idol of Oblivion - {T}: Draw a card. Activate only if you created a token this turn. -{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. - - Artifact - Artifact - 2 - 2 - - M3C - 1 - - - Ignoble Hierarch - Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -{T}: Add {B}, {R}, or {G}. - - G - Creature — Goblin Shaman - Creature - 1 - G - 0/1 - - M3C - 2 - - - Imprisoned in the Moon - Enchant creature, land, or planeswalker -Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. - - U - Enchantment — Aura - Enchantment - 3 - 2U - - M3C - 1 - - - Infested Thrinax - Flash -When Infested Thrinax enters the battlefield, until end of turn, whenever a nontoken creature you control dies, create a number of 1/1 green Saproling creature tokens equal to that creature's power. - - BG - Creature — Lizard - Creature - 5 - 3BG - 4/4 - - M3C - 2 - - - Infested Thrinax - Flash -When Infested Thrinax enters the battlefield, until end of turn, whenever a nontoken creature you control dies, create a number of 1/1 green Saproling creature tokens equal to that creature's power. - - BG - Creature — Lizard - Creature - 5 - 3BG - 4/4 - - M3C - 2 - - - Inversion Behemoth - At the beginning of combat on your turn, switch the power and toughness of each of any number of target creatures until end of turn. - - Creature — Eldrazi - Creature - 4 - 2CC - 2/9 - - M3C - 2 - - - Izoni, Thousand-Eyed - Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard. -{B}{G}, Sacrifice another creature: You gain 1 life and draw a card. - - BG - Legendary Creature — Elf Shaman - Creature - 6 - 2BBGG - 2/3 - - M3C - 2 - - - Izzet Boilerworks - Izzet Boilerworks enters the battlefield tapped. -When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. -{T}: Add {U}{R}. - - Land - Land - 0 - - M3C - 1 - 0 - - - Junji, the Midnight Sky - Flying, menace -When Junji, the Midnight Sky dies, choose one — -• Each opponent discards two cards and loses 2 life. -• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. - - B - Legendary Creature — Dragon Spirit - Creature - 5 - 3BB - 5/5 - - M3C - 2 - - - Jyoti, Moag Ancient - When Jyoti, Moag Ancient enters the battlefield, create a 1/1 green Forest Dryad land creature token for each time you've cast your commander from the command zone this game. (They're affected by summoning sickness.) -At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti's power. - - GU - Legendary Creature — Elemental - Creature - 4 - 2GU - 2/4 - - M3C - 2 - - - Jyoti, Moag Ancient - When Jyoti, Moag Ancient enters the battlefield, create a 1/1 green Forest Dryad land creature token for each time you've cast your commander from the command zone this game. (They're affected by summoning sickness.) -At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti's power. - - GU - Legendary Creature — Elemental - Creature - 4 - 2GU - 2/4 - - M3C - 2 - - - Jyoti, Moag Ancient - When Jyoti, Moag Ancient enters the battlefield, create a 1/1 green Forest Dryad land creature token for each time you've cast your commander from the command zone this game. (They're affected by summoning sickness.) -At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti's power. - - GU - Legendary Creature — Elemental - Creature - 4 - 2GU - 2/4 - - M3C - 2 - - - Jyoti, Moag Ancient - When Jyoti, Moag Ancient enters the battlefield, create a 1/1 green Forest Dryad land creature token for each time you've cast your commander from the command zone this game. (They're affected by summoning sickness.) -At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti's power. - - GU - Legendary Creature — Elemental - Creature - 4 - 2GU - 2/4 - - M3C - 2 - - - Jyoti, Moag Ancient - When Jyoti, Moag Ancient enters the battlefield, create a 1/1 green Forest Dryad land creature token for each time you've cast your commander from the command zone this game. (They're affected by summoning sickness.) -At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti's power. - - GU - Legendary Creature — Elemental - Creature - 4 - 2GU - 2/4 - - M3C - 2 - - - Karplusan Forest - {T}: Add {C}. -{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you. - - Land - Land - 0 - - M3C - 0 - - - Kessig Wolf Run - {T}: Add {C}. -{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. - - Land - Land - 0 - - M3C - 0 - - - Kolaghan's Command - Choose two — -• Return target creature card from your graveyard to your hand. -• Target player discards a card. -• Destroy target artifact. -• Kolaghan's Command deals 2 damage to any target. - - BR - Instant - Instant - 3 - 1BR - - M3C - 3 - - - Kozilek's Return - Devoid (This card has no color.) -Kozilek's Return deals 2 damage to each creature. -Whenever you cast an Eldrazi creature spell with mana value 7 or greater, you may exile Kozilek's Return from your graveyard. If you do, Kozilek's Return deals 5 damage to each creature. - - Instant - Instant - 3 - 2R - - M3C - 3 - - - Lair of the Hydra - If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. -{T}: Add {G}. -{X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0. - - Land - Land - 0 - - M3C - 1 - 0 - - - Lazotep Quarry - {T}: Add {C}. -{T}, Sacrifice a creature: Add one mana of any color. -{X}{2}, {T}, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery. - - Land — Desert - Land - 0 - - M3C - 0 - - - Lazotep Quarry - {T}: Add {C}. -{T}, Sacrifice a creature: Add one mana of any color. -{X}{2}, {T}, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery. - - Land — Desert - Land - 0 - - M3C - 0 - - - Legion Loyalty - Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) - - W - Enchantment - Enchantment - 8 - 6WW - - M3C - 1 - - - Lhurgoyf - Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. - - G - Creature — Lhurgoyf - Creature - 4 - 2GG - */1+* - - M3C - 2 - - - Lightning Greaves - Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) -Equip {0} - - Artifact — Equipment - Artifact - 2 - 2 - - M3C - 1 - - - Lightning Runner - Double strike, haste -Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay eight {E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase. - - R - Creature — Human Warrior - Creature - 5 - 3RR - 2/2 - - M3C - 2 - - - Liliana, Death's Majesty - +1: Create a 2/2 black Zombie creature token. Mill two cards. -−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. -−7: Destroy all non-Zombie creatures. - - B - Legendary Planeswalker — Liliana - Planeswalker - 5 - 3BB - 5 - - M3C - 1 - - - Llanowar Wastes - {T}: Add {C}. -{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you. - - Land - Land - 0 - - M3C - 0 - - - Localized Destruction - You get {E} (an energy counter), then you may pay one or more {E}. If you do, each creature you control with power equal to the amount of {E} paid this way gains indestructible until end of turn. -Destroy all creatures. - - W - Sorcery - Sorcery - 5 - 3WW - - M3C - 3 - - - Localized Destruction - You get {E} (an energy counter), then you may pay one or more {E}. If you do, each creature you control with power equal to the amount of {E} paid this way gains indestructible until end of turn. -Destroy all creatures. - - W - Sorcery - Sorcery - 5 - 3WW - - M3C - 3 - - - Lumbering Falls - Lumbering Falls enters the battlefield tapped. -{T}: Add {G} or {U}. -{2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land. - - Land - Land - 0 - - M3C - 1 - 0 - - - Lush Oasis - Lush Oasis enters the battlefield tapped. -When Lush Oasis enters the battlefield, it deals 1 damage to target opponent. -{T}: Add {G} or {U}. - - Land — Desert - Land - 0 - - M3C - 1 - 0 - - - Maelstrom Pulse - Destroy target nonland permanent and all other permanents with the same name as that permanent. - - BG - Sorcery - Sorcery - 3 - 1BG - - M3C - 3 - - - Magus of the Candelabra - {X}, {T}: Untap X target lands. - - G - Creature — Human Wizard - Creature - 1 - G - 1/2 - - M3C - 2 - - - Mana Reflection - If you tap a permanent for mana, it produces twice as much of that mana instead. - - G - Enchantment - Enchantment - 6 - 4GG - - M3C - 1 - - - March from Velis Vel - Choose a nonbasic land type. Each land you control of that type becomes a copy of target creature you control until end of turn and gains haste until end of turn. -Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Sorcery - Sorcery - 3 - 2U - - M3C - 3 - - - March from Velis Vel - Choose a nonbasic land type. Each land you control of that type becomes a copy of target creature you control until end of turn and gains haste until end of turn. -Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Sorcery - Sorcery - 3 - 2U - - M3C - 3 - - - Maskwood Nexus - Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. -{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) - - Artifact - Artifact - 4 - 4 - - M3C - 1 - - - Midnight Clock - {T}: Add {U}. -{2}{U}: Put an hour counter on Midnight Clock. -At the beginning of each upkeep, put an hour counter on Midnight Clock. -When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. - - U - Artifact - Artifact - 3 - 2U - - M3C - 1 - - - Mirage Mirror - {2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn. - - Artifact - Artifact - 3 - 3 - - M3C - 1 - - - Morophon, the Boundless - Changeling (This card is every creature type.) -As Morophon, the Boundless enters the battlefield, choose a creature type. -Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. -Other creatures you control of the chosen type get +1/+1. - - Legendary Creature — Shapeshifter - Creature - 7 - 7 - 6/6 - - M3C - 2 - - - Mortivore - Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. -{B}: Regenerate Mortivore. - - B - Creature — Lhurgoyf - Creature - 4 - 2BB - */* - - M3C - 2 - - - Mossfire Valley - {1}, {T}: Add {R}{G}. - - Land - Land - 0 - - M3C - 0 - - - Mutated Cultist - Devoid -When you cast this spell, remove all counters from up to one target permanent or opponent. The next spell you cast this turn costs {1} less to cast for each counter removed this way. -Deathtouch - - Creature — Eldrazi Horror - Creature - 3 - 2B - 1/3 - - M3C - 2 - - - Myr Battlesphere - When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. -Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. - - Artifact Creature — Myr Construct - Creature - 7 - 7 - 4/7 - - M3C - 2 - - - Myriad Landscape - Myriad Landscape enters the battlefield tapped. -{T}: Add {C}. -{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - M3C - 1 - 0 - - - Mystic Forge - You may look at the top card of your library any time. -You may cast artifact spells and colorless spells from the top of your library. -{T}, Pay 1 life: Exile the top card of your library. - - Artifact - Artifact - 4 - 4 - - M3C - 1 - - - Mystic Gate - {T}: Add {C}. -{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}. - - Land - Land - 0 - - M3C - 0 - - - Mystic Monastery - Mystic Monastery enters the battlefield tapped. -{T}: Add {U}, {R}, or {W}. - - Land - Land - 0 - - M3C - 1 - 0 - - - Necrogoyf - Necrogoyf's power is equal to the number of creature cards in all graveyards. -At the beginning of each player's upkeep, that player discards a card. -Madness {1}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - B - Creature — Lhurgoyf - Creature - 5 - 3BB - */4 - - M3C - 2 - - - Nissa, Steward of Elements - +2: Scry 2. -0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. -−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands. - - GU - Legendary Planeswalker — Nissa - Planeswalker - 2 - XGU - X - - M3C - 1 - - - Oblivion Sower - When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control. - - Creature — Eldrazi - Creature - 6 - 6 - 5/8 - - M3C - 2 - - - Oblivion Stone - {4}, {T}: Put a fate counter on target permanent. -{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. - - Artifact - Artifact - 3 - 3 - - M3C - 1 - - - Omo, Queen of Vesuva - Whenever Omo, Queen of Vesuva enters the battlefield or attacks, put an everything counter on each of up to one target land and up to one target creature. -Each land with an everything counter on it is every land type in addition to its other types. -Each nonland creature with an everything counter on it is every creature type. - - GU - Legendary Creature — Shapeshifter Noble - Creature - 3 - 2G/U - 1/5 - - M3C - 2 - - - Omo, Queen of Vesuva - Whenever Omo, Queen of Vesuva enters the battlefield or attacks, put an everything counter on each of up to one target land and up to one target creature. -Each land with an everything counter on it is every land type in addition to its other types. -Each nonland creature with an everything counter on it is every creature type. - - GU - Legendary Creature — Shapeshifter Noble - Creature - 3 - 2G/U - 1/5 - - M3C - 2 - - - Omo, Queen of Vesuva - Whenever Omo, Queen of Vesuva enters the battlefield or attacks, put an everything counter on each of up to one target land and up to one target creature. -Each land with an everything counter on it is every land type in addition to its other types. -Each nonland creature with an everything counter on it is every creature type. - - GU - Legendary Creature — Shapeshifter Noble - Creature - 3 - 2G/U - 1/5 - - M3C - 2 - - - Omo, Queen of Vesuva - Whenever Omo, Queen of Vesuva enters the battlefield or attacks, put an everything counter on each of up to one target land and up to one target creature. -Each land with an everything counter on it is every land type in addition to its other types. -Each nonland creature with an everything counter on it is every creature type. - - GU - Legendary Creature — Shapeshifter Noble - Creature - 3 - 2G/U - 1/5 - - M3C - 2 - - - Omo, Queen of Vesuva - Whenever Omo, Queen of Vesuva enters the battlefield or attacks, put an everything counter on each of up to one target land and up to one target creature. -Each land with an everything counter on it is every land type in addition to its other types. -Each nonland creature with an everything counter on it is every creature type. - - GU - Legendary Creature — Shapeshifter Noble - Creature - 3 - 2G/U - 1/5 - - M3C - 2 - - - Opal Palace - {T}: Add {C}. -{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. - - Land - Land - 0 - - M3C - 0 - - - Overclocked Electromancer - At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on Overclocked Electromancer. -Whenever Overclocked Electromancer attacks, double its power until end of turn. -Whenever Overclocked Electromancer deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X {E}, where X is that excess damage. - - R - Creature — Lizard Wizard - Creature - 3 - 2R - 2/2 - - M3C - 2 - - - Overclocked Electromancer - At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on Overclocked Electromancer. -Whenever Overclocked Electromancer attacks, double its power until end of turn. -Whenever Overclocked Electromancer deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X {E}, where X is that excess damage. - - R - Creature — Lizard Wizard - Creature - 3 - 2R - 2/2 - - M3C - 2 - - - Overflowing Basin - {1}, {T}: Add {G}{U}. - - Land - Land - 0 - - M3C - 0 - - - Path of Ancestry - Path of Ancestry enters the battlefield tapped. -{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - Land - Land - 0 - - M3C - 1 - 0 - - - Planar Nexus - Planar Nexus is every nonbasic land type. (Nonbasic land types include Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower, and Urza's.) -{T}: Add {C}. -{1}, {T}: Add one mana of any color. - - Land - Land - 0 - - M3C - 0 - - - Planar Nexus - Planar Nexus is every nonbasic land type. (Nonbasic land types include Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower, and Urza's.) -{T}: Add {C}. -{1}, {T}: Add one mana of any color. - - Land - Land - 0 - - M3C - 0 - - - Poison Dart Frog - Reach -{T}: Add one mana of any color. -{2}: Poison Dart Frog gains deathtouch until end of turn. - - G - Creature — Frog - Creature - 2 - 1G - 1/1 - - M3C - 2 - - - Polygoyf - Trample, myriad -Polygoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. - - G - Creature — Lhurgoyf - Creature - 3 - 2G - */1+* - - M3C - 2 - - - Polygoyf - Trample, myriad -Polygoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. - - G - Creature — Lhurgoyf - Creature - 3 - 2G - */1+* - - M3C - 2 - - - Pongify - Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token. - - U - Instant - Instant - 1 - U - - M3C - 3 - - - Port Town - As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. -{T}: Add {W} or {U}. - - Land - Land - 0 - - M3C - 1 - 0 - - - Prairie Stream - ({T}: Add {W} or {U}.) -Prairie Stream enters the battlefield tapped unless you control two or more basic lands. - - Land — Plains Island - Land - 0 - - M3C - 1 - 0 - - - Professional Face-Breaker - Menace -Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. -Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn. - - R - Creature — Human Warrior - Creature - 3 - 2R - 2/3 - - M3C - 2 - - - Propaganda - Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. - - U - Enchantment - Enchantment - 3 - 2U - - M3C - 1 - - - Pyrogoyf - Pyrogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. -Whenever Pyrogoyf or another Lhurgoyf creature enters the battlefield under your control, that creature deals damage equal to its power to any target. - - R - Creature — Lhurgoyf - Creature - 4 - 3R - */1+* - - M3C - 2 - - - Pyrogoyf - Pyrogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. -Whenever Pyrogoyf or another Lhurgoyf creature enters the battlefield under your control, that creature deals damage equal to its power to any target. - - R - Creature — Lhurgoyf - Creature - 4 - 3R - */1+* - - M3C - 2 - - - Quandrix Campus - Quandrix Campus enters the battlefield tapped. -{T}: Add {G} or {U}. -{4}, {T}: Scry 1. - - Land - Land - 0 - - M3C - 1 - 0 - - - Raging Ravine - Raging Ravine enters the battlefield tapped. -{T}: Add {R} or {G}. -{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. - - Land - Land - 0 - - M3C - 1 - 0 - - - Rampaging Baloths - Trample -Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token. - - G - Creature — Beast - Creature - 6 - 4GG - 6/6 - - M3C - 2 - - - Rampant Frogantua - Trample -Rampant Frogantua gets +10/+10 for each player who has lost the game. -Whenever Rampant Frogantua deals combat damage to a player, you may mill that many cards. Put any number of land cards from among them onto the battlefield tapped. - - G - Creature — Frog - Creature - 3 - 2G - 3/3 - - M3C - 2 - - - Rampant Frogantua - Trample -Rampant Frogantua gets +10/+10 for each player who has lost the game. -Whenever Rampant Frogantua deals combat damage to a player, you may mill that many cards. Put any number of land cards from among them onto the battlefield tapped. - - G - Creature — Frog - Creature - 3 - 2G - 3/3 - - M3C - 2 - - - Rampant Growth - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Sorcery - Sorcery - 2 - 1G - - M3C - 3 - - - Ramunap Excavator - You may play lands from your graveyard. - - G - Creature — Snake Cleric - Creature - 3 - 2G - 2/3 - - M3C - 2 - - - Razorfield Ripper - Whenever Razorfield Ripper or equipped creature attacks, you get {E} (an energy counter), then it gets +X/+X until end of turn, where X is the amount of {E} you have. -Reconfigure—Pay {2} or {E}{E}{E}. (Pay {2} or {E}{E}{E}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - W - Artifact Creature — Equipment Rhino - Creature - 3 - 2W - 3/3 - - M3C - 2 - - - Razorfield Ripper - Whenever Razorfield Ripper or equipped creature attacks, you get {E} (an energy counter), then it gets +X/+X until end of turn, where X is the amount of {E} you have. -Reconfigure—Pay {2} or {E}{E}{E}. (Pay {2} or {E}{E}{E}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - W - Artifact Creature — Equipment Rhino - Creature - 3 - 2W - 3/3 - - M3C - 2 - - - Reliquary Tower - You have no maximum hand size. -{T}: Add {C}. - - Land - Land - 0 - - M3C - 0 - - - Replication Technique - Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) -Create a token that's a copy of target permanent you control. - - U - Sorcery - Sorcery - 5 - 4U - - M3C - 3 - - - Return of the Wildspeaker - Choose one — -• Draw cards equal to the greatest power among non-Human creatures you control. -• Non-Human creatures you control get +3/+3 until end of turn. - - G - Instant - Instant - 5 - 4G - - M3C - 3 - - - Rishkar's Expertise - Draw cards equal to the greatest power among creatures you control. -You may cast a spell with mana value 5 or less from your hand without paying its mana cost. - - G - Sorcery - Sorcery - 6 - 4GG - - M3C - 3 - - - Riveteers Charm - Choose one — -• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control. -• Exile the top three cards of your library. Until your next end step, you may play those cards. -• Exile target player's graveyard. - - BGR - Instant - Instant - 3 - BRG - - M3C - 3 - - - Riveteers Overlook - When Riveteers Overlook enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life. - - Land - Land - 0 - - M3C - 0 - - - Ruins of Oran-Rief - Ruins of Oran-Rief enters the battlefield tapped. -{T}: Add {C}. ({C} represents colorless mana.) -{T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn. - - Land - Land - 0 - - M3C - 1 - 0 - - - Sage of the Maze - {T}: Add two mana in any combination of colors. -{T}: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery. -Tap an untapped Gate you control: Untap Sage of the Maze. - - G - Creature — Elf Wizard - Creature - 3 - 2G - 1/3 - - M3C - 2 - - - Sage of the Maze - {T}: Add two mana in any combination of colors. -{T}: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery. -Tap an untapped Gate you control: Untap Sage of the Maze. - - G - Creature — Elf Wizard - Creature - 3 - 2G - 1/3 - - M3C - 2 - - - Sakura-Tribe Elder - Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Creature — Snake Shaman - Creature - 2 - 1G - 1/1 - - M3C - 2 - - - Salvation Colossus - Flying, vigilance, trample -Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn. -Unearth—Pay eight {E}. (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - W - Artifact Creature — Construct - Creature - 8 - 6WW - 9/9 - - M3C - 2 - - - Salvation Colossus - Flying, vigilance, trample -Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn. -Unearth—Pay eight {E}. (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - W - Artifact Creature — Construct - Creature - 8 - 6WW - 9/9 - - M3C - 2 - - - Satya, Aetherflux Genius - Menace, haste -Whenever Satya, Aetherflux Genius attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get {E}{E} (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of {E} equal to its mana value. - - RUW - Legendary Creature — Human Artificer - Creature - 4 - 1URW - 3/5 - - M3C - 2 - - - Satya, Aetherflux Genius - Menace, haste -Whenever Satya, Aetherflux Genius attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get {E}{E} (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of {E} equal to its mana value. - - RUW - Legendary Creature — Human Artificer - Creature - 4 - 1URW - 3/5 - - M3C - 2 - - - Satya, Aetherflux Genius - Menace, haste -Whenever Satya, Aetherflux Genius attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get {E}{E} (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of {E} equal to its mana value. - - RUW - Legendary Creature — Human Artificer - Creature - 4 - 1URW - 3/5 - - M3C - 2 - - - Satya, Aetherflux Genius - Menace, haste -Whenever Satya, Aetherflux Genius attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get {E}{E} (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of {E} equal to its mana value. - - RUW - Legendary Creature — Human Artificer - Creature - 4 - 1URW - 3/5 - - M3C - 2 - - - Satya, Aetherflux Genius - Menace, haste -Whenever Satya, Aetherflux Genius attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get {E}{E} (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of {E} equal to its mana value. - - RUW - Legendary Creature — Human Artificer - Creature - 4 - 1URW - 3/5 - - M3C - 2 - - - Satyr Wayfinder - When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. - - G - Creature — Satyr - Creature - 2 - 1G - 1/1 - - M3C - 2 - - - Savage Lands - Savage Lands enters the battlefield tapped. -{T}: Add {B}, {R}, or {G}. - - Land - Land - 0 - - M3C - 1 - 0 - - - Sawhorn Nemesis - As Sawhorn Nemesis enters the battlefield, choose a player. -If a source would deal damage to the chosen player or a permanent they control, it deals double that damage instead. - - R - Creature — Dinosaur - Creature - 4 - 3R - 2/4 - - M3C - 2 - - - Sawhorn Nemesis - As Sawhorn Nemesis enters the battlefield, choose a player. -If a source would deal damage to the chosen player or a permanent they control, it deals double that damage instead. - - R - Creature — Dinosaur - Creature - 4 - 3R - 2/4 - - M3C - 2 - - - Scute Swarm - Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. - - G - Creature — Insect - Creature - 3 - 2G - 1/1 - - M3C - 2 - - - Secluded Courtyard - As Secluded Courtyard enters the battlefield, choose a creature type. -{T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type. - - Land - Land - 0 - - M3C - 0 - - - Seer's Sundial - Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. - - Artifact - Artifact - 4 - 4 - - M3C - 1 - - - Selective Obliteration - Each player chooses a color. Then exile each permanent unless it's colorless or it's only the color its controller chose. - - Sorcery - Sorcery - 5 - 3CC - - M3C - 3 - - - Selvala, Heart of the Wilds - Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. -{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. - - G - Legendary Creature — Elf Scout - Creature - 3 - 1GG - 2/3 - - M3C - 2 - - - Shadowblood Ridge - {1}, {T}: Add {B}{R}. - - Land - Land - 0 - - M3C - 0 - - - Sheltered Thicket - ({T}: Add {R} or {G}.) -Sheltered Thicket enters the battlefield tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Mountain Forest - Land - 0 - - M3C - 1 - 0 - - - Shivan Reef - {T}: Add {C}. -{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. - - Land - Land - 0 - - M3C - 0 - - - Shrine of the Forsaken Gods - {T}: Add {C}. -{T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands. - - Land - Land - 0 - - M3C - 0 - - - Siege-Gang Lieutenant - Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn. -{2}, Sacrifice a Goblin: Siege-Gang Lieutenant deals 1 damage to any target. - - R - Creature — Goblin - Creature - 4 - 3R - 2/2 - - M3C - 2 - - - Siege-Gang Lieutenant - Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn. -{2}, Sacrifice a Goblin: Siege-Gang Lieutenant deals 1 damage to any target. - - R - Creature — Goblin - Creature - 4 - 3R - 2/2 - - M3C - 2 - - - Sifter of Skulls - Devoid (This card has no color.) -Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.) - - Creature — Eldrazi - Creature - 4 - 3B - 4/3 - - M3C - 2 - - - Silverquill Lecturer - Creature spells you cast have demonstrate. (Whenever you cast a creature spell, you may copy it. If you do, choose an opponent to also copy it. Each copy becomes a token.) - - W - Creature — Kor Wizard - Creature - 5 - 4W - 3/3 - - M3C - 2 - - - Silverquill Lecturer - Creature spells you cast have demonstrate. (Whenever you cast a creature spell, you may copy it. If you do, choose an opponent to also copy it. Each copy becomes a token.) - - W - Creature — Kor Wizard - Creature - 5 - 4W - 3/3 - - M3C - 2 - - - Simic Growth Chamber - Simic Growth Chamber enters the battlefield tapped. -When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. -{T}: Add {G}{U}. - - Land - Land - 0 - - M3C - 1 - 0 - - - Simic Guildgate - Simic Guildgate enters the battlefield tapped. -{T}: Add {G} or {U}. - - Land — Gate - Land - 0 - - M3C - 1 - 0 - - - Sire of Stagnation - Devoid (This card has no color.) -Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of their library and you draw two cards. - - Creature — Eldrazi - Creature - 6 - 4UB - 5/7 - - M3C - 2 - - - Skittering Invasion - Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." - - Kindred Sorcery — Eldrazi - Sorcery - 7 - 7 - - M3C - 3 - - - Skullwinder - Deathtouch -When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand. - - G - Creature — Snake - Creature - 3 - 2G - 1/3 - - M3C - 2 - - - Skyclave Apparition - When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. -When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card. - - W - Creature — Kor Spirit - Creature - 3 - 1WW - 2/2 - - M3C - 2 - - - Smoldering Marsh - ({T}: Add {B} or {R}.) -Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. - - Land — Swamp Mountain - Land - 0 - - M3C - 1 - 0 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - M3C - 1 - - - Solemn Simulacrum - When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. -When Solemn Simulacrum dies, you may draw a card. - - Artifact Creature — Golem - Creature - 4 - 4 - 2/2 - - M3C - 2 - - - Spawnbed Protector - At the beginning of your end step, return up to one target Eldrazi creature card from your graveyard to your hand. Create two 1/1 colorless Eldrazi Scion creature tokens with "Sacrifice this creature: Add {C}." - - Creature — Eldrazi - Creature - 7 - 7 - 6/8 - - M3C - 2 - - - Spawning Bed - {T}: Add {C}. -{6}, {T}, Sacrifice Spawning Bed: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." - - Land - Land - 0 - - M3C - 0 - - - Sphinx of the Revelation - Flying, lifelink -Whenever you gain life, you get that many {E} (energy counters). -{W}{U}{U}, {T}, Pay X {E}: Draw X cards. - - UW - Artifact Creature — Sphinx - Creature - 5 - 3WU - 4/5 - - M3C - 2 - - - Sphinx of the Revelation - Flying, lifelink -Whenever you gain life, you get that many {E} (energy counters). -{W}{U}{U}, {T}, Pay X {E}: Draw X cards. - - UW - Artifact Creature — Sphinx - Creature - 5 - 3WU - 4/5 - - M3C - 2 - - - Stitcher's Supplier - When Stitcher's Supplier enters the battlefield or dies, mill three cards. - - B - Creature — Zombie - Creature - 1 - B - 1/1 - - M3C - 2 - - - Stone Idol Generator - Whenever a creature you control attacks, you get {E} (an energy counter). -{T}, Pay six {E}: Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery. - - Artifact - Artifact - 5 - 5 - - M3C - 1 - - - Stone Idol Generator - Whenever a creature you control attacks, you get {E} (an energy counter). -{T}, Pay six {E}: Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery. - - Artifact - Artifact - 5 - 5 - - M3C - 1 - - - Suffer the Past - Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life. - - B - Instant - Instant - 1 - XB - - M3C - 3 - - - Sulfurous Springs - {T}: Add {C}. -{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you. - - Land - Land - 0 - - M3C - 0 - - - Summary Dismissal - Exile all other spells and counter all abilities. - - U - Instant - Instant - 4 - 2UU - - M3C - 3 - - - Sunken Palace - Sunken Palace enters the battlefield tapped. -{T}: Add {U}. -{1}{U}, {T}, Exile seven cards from your graveyard: Add {U}. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy. (Mana abilities can't be copied.) - - Land — Cave - Land - 0 - - M3C - 1 - 0 - - - Sunken Palace - Sunken Palace enters the battlefield tapped. -{T}: Add {U}. -{1}{U}, {T}, Exile seven cards from your graveyard: Add {U}. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy. (Mana abilities can't be copied.) - - Land — Cave - Land - 0 - - M3C - 1 - 0 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - Instant - 1 - W - - M3C - 3 - - - Sylvan Scrying - Search your library for a land card, reveal it, put it into your hand, then shuffle. - - G - Sorcery - Sorcery - 2 - 1G - - M3C - 3 - - - Syphon Mind - Each other player discards a card. You draw a card for each card discarded this way. - - B - Sorcery - Sorcery - 4 - 3B - - M3C - 3 - - - Syr Konrad, the Grim - Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. -{1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.) - - B - Legendary Creature — Human Knight - Creature - 5 - 3BB - 5/4 - - M3C - 2 - - - Tainted Peak - {T}: Add {C}. -{T}: Add {B} or {R}. Activate only if you control a Swamp. - - Land - Land - 0 - - M3C - 0 - - - Tainted Wood - {T}: Add {C}. -{T}: Add {B} or {G}. Activate only if you control a Swamp. - - Land - Land - 0 - - M3C - 0 - - - Talisman of Conviction - {T}: Add {C}. -{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - M3C - 1 - - - Talisman of Creativity - {T}: Add {C}. -{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - M3C - 1 - - - Talisman of Curiosity - {T}: Add {C}. -{T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - M3C - 1 - - - Talisman of Dominance - {T}: Add {C}. -{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - M3C - 1 - - - Talisman of Impulse - {T}: Add {C}. -{T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - M3C - 1 - - - Talisman of Indulgence - {T}: Add {C}. -{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - M3C - 1 - - - Talisman of Progress - {T}: Add {C}. -{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - M3C - 1 - - - Talisman of Resilience - {T}: Add {C}. -{T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - M3C - 1 - - - Talon Gates of Madara - When Talon Gates of Madara enters the battlefield, up to one target creature phases out. -{T}: Add {C}. -{1}, {T}: Add one mana of any color. -{4}: Put Talon Gates of Madara from your hand onto the battlefield. - - Land — Gate - Land - 0 - - M3C - 0 - - - Talon Gates of Madara - When Talon Gates of Madara enters the battlefield, up to one target creature phases out. -{T}: Add {C}. -{1}, {T}: Add one mana of any color. -{4}: Put Talon Gates of Madara from your hand onto the battlefield. - - Land — Gate - Land - 0 - - M3C - 0 - - - Tarmogoyf Nest - Enchant land -Enchanted land has "{1}{G}, {T}: Create a Tarmogoyf token." (It's a {1}{G} Lhurgoyf creature with "Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that power plus 1.") - - G - Kindred Enchantment — Lhurgoyf Aura - Enchantment - 3 - 2G - - M3C - 1 - - - Tarmogoyf Nest - Enchant land -Enchanted land has "{1}{G}, {T}: Create a Tarmogoyf token." (It's a {1}{G} Lhurgoyf creature with "Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that power plus 1.") - - G - Kindred Enchantment — Lhurgoyf Aura - Enchantment - 3 - 2G - - M3C - 1 - - - Tatyova, Benthic Druid - Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. - - GU - Legendary Creature — Merfolk Druid - Creature - 5 - 3GU - 3/3 - - M3C - 2 - - - Tectonic Edge - {T}: Add {C}. -{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands. - - Land - Land - 0 - - M3C - 0 - - - Temple of Abandon - Temple of Abandon enters the battlefield tapped. -When Temple of Abandon enters the battlefield, scry 1. -{T}: Add {R} or {G}. - - Land - Land - 0 - - M3C - 1 - 0 - - - Temple of Enlightenment - Temple of Enlightenment enters the battlefield tapped. -When Temple of Enlightenment enters the battlefield, scry 1. -{T}: Add {W} or {U}. - - Land - Land - 0 - - M3C - 1 - 0 - - - Temple of Epiphany - Temple of Epiphany enters the battlefield tapped. -When Temple of Epiphany enters the battlefield, scry 1. -{T}: Add {U} or {R}. - - Land - Land - 0 - - M3C - 1 - 0 - - - Temple of Malady - Temple of Malady enters the battlefield tapped. -When Temple of Malady enters the battlefield, scry 1. -{T}: Add {B} or {G}. - - Land - Land - 0 - - M3C - 1 - 0 - - - Temple of Malice - Temple of Malice enters the battlefield tapped. -When Temple of Malice enters the battlefield, scry 1. -{T}: Add {B} or {R}. - - Land - Land - 0 - - M3C - 1 - 0 - - - Temple of Mystery - Temple of Mystery enters the battlefield tapped. -When Temple of Mystery enters the battlefield, scry 1. -{T}: Add {G} or {U}. - - Land - Land - 0 - - M3C - 1 - 0 - - - Temple of Silence - Temple of Silence enters the battlefield tapped. -When Temple of Silence enters the battlefield, scry 1. -{T}: Add {W} or {B}. - - Land - Land - 0 - - M3C - 1 - 0 - - - Temple of Triumph - Temple of Triumph enters the battlefield tapped. -When Temple of Triumph enters the battlefield, scry 1. -{T}: Add {R} or {W}. - - Land - Land - 0 - - M3C - 1 - 0 - - - Tempt with Mayhem - Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control. - - R - Instant - Instant - 3 - 1RR - - M3C - 3 - - - Tempt with Mayhem - Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control. - - R - Instant - Instant - 3 - 1RR - - M3C - 3 - - - Tendo Ice Bridge - Tendo Ice Bridge enters the battlefield with a charge counter on it. -{T}: Add {C}. -{T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color. - - Land - Land - 0 - - M3C - 0 - - - Terastodon - When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token. - - G - Creature — Elephant - Creature - 8 - 6GG - 9/9 - - M3C - 2 - - - Terminate - Destroy target creature. It can't be regenerated. - - BR - Instant - Instant - 2 - BR - - M3C - 3 - - - Terramorphic Expanse - {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - M3C - 0 - - - Tezzeret's Gambit - ({U/P} can be paid with either {U} or 2 life.) -Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - U - Sorcery - Sorcery - 4 - 3U/P - - M3C - 3 - - - The Reaver Cleaver - Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." -Equip {3} - - R - Legendary Artifact — Equipment - Artifact - 3 - 2R - - M3C - 1 - - - Thespian's Stage - {T}: Add {C}. -{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability. - - Land - Land - 0 - - M3C - 0 - - - Thornwood Falls - Thornwood Falls enters the battlefield tapped. -When Thornwood Falls enters the battlefield, you gain 1 life. -{T}: Add {G} or {U}. - - Land - Land - 0 - - M3C - 1 - 0 - - - Tomb of the Spirit Dragon - {T}: Add {C}. -{2}, {T}: You gain 1 life for each colorless creature you control. - - Land - Land - 0 - - M3C - 0 - - - Tranquil Thicket - Tranquil Thicket enters the battlefield tapped. -{T}: Add {G}. -Cycling {G} ({G}, Discard this card: Draw a card.) - - Land - Land - 0 - - M3C - 1 - 0 - - - Treasure Cruise - Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -Draw three cards. - - U - Sorcery - Sorcery - 8 - 7U - - M3C - 3 - - - Trenchpost - {T}: Add {C}. -{3}, {T}: Target player mills a card for each Locus you control. - - Land — Locus - Land - 0 - - M3C - 0 - - - Trenchpost - {T}: Add {C}. -{3}, {T}: Target player mills a card for each Locus you control. - - Land — Locus - Land - 0 - - M3C - 0 - - - Twins of Discord - Whenever you attack, choose odd or even. Creatures with mana value of that quality can't block this turn. -Each other colorless creature you control has bloodthirst 2. - - Creature — Eldrazi - Creature - 7 - 7 - 8/6 - - M3C - 2 - - - Ugin's Insight - Scry X, where X is the highest mana value among permanents you control, then draw three cards. - - U - Sorcery - Sorcery - 5 - 3UU - - M3C - 3 - - - Ugin, the Ineffable - Colorless spells you cast cost {2} less to cast. -+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. -−3: Destroy target permanent that's one or more colors. - - Legendary Planeswalker — Ugin - Planeswalker - 6 - 6 - 4 - - M3C - 1 - - - Ulalek, Fused Atrocity - Devoid (This card has no color.) -Whenever you cast an Eldrazi spell, you may pay {C}{C}. If you do, copy all spells you control, then copy all other activated and triggered abilities you control. You may choose new targets for the copies. (Mana abilities can't be copied.) - - Legendary Creature — Eldrazi - Creature - 5 - C/WC/UC/BC/RC/G - 2/5 - - M3C - 2 - - - Ulalek, Fused Atrocity - Devoid (This card has no color.) -Whenever you cast an Eldrazi spell, you may pay {C}{C}. If you do, copy all spells you control, then copy all other activated and triggered abilities you control. You may choose new targets for the copies. (Mana abilities can't be copied.) - - Legendary Creature — Eldrazi - Creature - 5 - C/WC/UC/BC/RC/G - 2/5 - - M3C - 2 - - - Ulalek, Fused Atrocity - Devoid (This card has no color.) -Whenever you cast an Eldrazi spell, you may pay {C}{C}. If you do, copy all spells you control, then copy all other activated and triggered abilities you control. You may choose new targets for the copies. (Mana abilities can't be copied.) - - Legendary Creature — Eldrazi - Creature - 5 - C/WC/UC/BC/RC/G - 2/5 - - M3C - 2 - - - Ulalek, Fused Atrocity - Devoid (This card has no color.) -Whenever you cast an Eldrazi spell, you may pay {C}{C}. If you do, copy all spells you control, then copy all other activated and triggered abilities you control. You may choose new targets for the copies. (Mana abilities can't be copied.) - - Legendary Creature — Eldrazi - Creature - 5 - C/WC/UC/BC/RC/G - 2/5 - - M3C - 2 - - - Ulamog's Crusher - Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) -Ulamog's Crusher attacks each combat if able. - - Creature — Eldrazi - Creature - 8 - 8 - 8/8 - - M3C - 2 - - - Ulamog's Dreadsire - Vigilance -Ward—Sacrifice a permanent with mana value 1 or greater. -{T}: Create a 10/10 colorless Eldrazi creature token. - - Creature — Eldrazi - Creature - 10 - 10 - 10/10 - - M3C - 2 - - - Ulamog's Nullifier - Devoid (This card has no color.) -Flash -Flying -When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell. - - Creature — Eldrazi Processor - Creature - 4 - 2UB - 2/3 - - M3C - 2 - - - Ulvenwald Hydra - Reach -Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. -When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle. - - G - Creature — Hydra - Creature - 6 - 4GG - */* - - M3C - 2 - - - Unclaimed Territory - As Unclaimed Territory enters the battlefield, choose a creature type. -{T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. - - Land - Land - 0 - - M3C - 0 - - - Underground River - {T}: Add {C}. -{T}: Add {U} or {B}. Underground River deals 1 damage to you. - - Land - Land - 0 - - M3C - 0 - - - Urban Evolution - Draw three cards. You may play an additional land this turn. - - GU - Sorcery - Sorcery - 5 - 3GU - - M3C - 3 - - - Uro, Titan of Nature's Wrath - When Uro enters the battlefield, sacrifice it unless it escaped. -Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. -Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) - - GU - Legendary Creature — Elder Giant - Creature - 3 - 1GU - 6/6 - - M3C - 2 - - - Urza's Mine - {T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead. - - Land — Urza's Mine - Land - 0 - - M3C - 0 - - - Urza's Power Plant - {T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead. - - Land — Urza's Power-Plant - Land - 0 - - M3C - 0 - - - Urza's Tower - {T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead. - - Land — Urza's Tower - Land - 0 - - M3C - 0 - - - Vesuva - You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. - - Land - Land - 0 - - M3C - 0 - - - Vile Redeemer - Devoid (This card has no color.) -Flash -When you cast this spell, you may pay {C}. If you do, create a 1/1 colorless Eldrazi Scion creature token for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add {C}." - - Creature — Eldrazi - Creature - 3 - 2G - 3/3 - - M3C - 2 - - - Vineglimmer Snarl - As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. -{T}: Add {G} or {U}. - - Land - Land - 0 - - M3C - 1 - 0 - - - Viridescent Bog - {1}, {T}: Add {B}{G}. - - Land - Land - 0 - - M3C - 0 - - - Vivien Reid - +1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -−3: Destroy target artifact, enchantment, or creature with flying. -−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible." - - G - Legendary Planeswalker — Vivien - Planeswalker - 5 - 3GG - 5 - - M3C - 1 - - - Volatile Fault - {T}: Add {C}. -{1}, {T}, Sacrifice Volatile Fault: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token. - - Land — Cave - Land - 0 - - M3C - 0 - - - Warping Wail - ({C} represents colorless mana.) -Choose one — -• Exile target creature with power or toughness 1 or less. -• Counter target sorcery spell. -• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." - - Instant - Instant - 2 - 1C - - M3C - 3 - - - Wastes - {T}: Add {C}. - - Basic Land - Land - 0 - - M3C - 0 - - - Wayfarer's Bauble - {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - Artifact - Artifact - 1 - 1 - - M3C - 1 - - - Whirler Virtuoso - When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters). -Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying. - - RU - Creature — Vedalken Artificer - Creature - 3 - 1UR - 2/3 - - M3C - 2 - - - Wonderscape Sage - Flying -{T}, Return a land you control to its owner's hand: Draw a card. Then discard a card unless that land had a nonbasic land type. - - U - Creature — Moonfolk Wizard - Creature - 2 - 1U - 1/3 - - M3C - 2 - - - Wonderscape Sage - Flying -{T}, Return a land you control to its owner's hand: Draw a card. Then discard a card unless that land had a nonbasic land type. - - U - Creature — Moonfolk Wizard - Creature - 2 - 1U - 1/3 - - M3C - 2 - - - World Breaker - Devoid (This card has no color.) -When you cast this spell, exile target artifact, enchantment, or land. -Reach -{2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.) - - Creature — Eldrazi - Creature - 7 - 6G - 5/7 - - M3C - 2 - - - Yavimaya Coast - {T}: Add {C}. -{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. - - Land - Land - 0 - - M3C - 0 - - - Yavimaya Elder - When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. -{2}, Sacrifice Yavimaya Elder: Draw a card. - - G - Creature — Human Druid - Creature - 3 - 1GG - 2/1 - - M3C - 2 - - - Yavimaya, Cradle of Growth - Each land is a Forest in addition to its other land types. - - Legendary Land - Land - 0 - - M3C - 0 - - - Ziatora, the Incinerator - Flying -At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens. - - BGR - Legendary Creature — Demon Dragon - Creature - 6 - 3BRG - 6/6 - - M3C - 2 - - - diff --git a/spoiler.xml b/spoiler.xml index b28845ad..b8f3cb4c 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-06-10 08:14:22 (UTC) + 2024-06-14 00:47:59 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -18,12 +18,6 @@ Expansion 2024-08-02 - - M3C~ - Modern Horizons 3 Commander (Spoiler) - Commander - 2024-06-14 - @@ -195,5505 +189,5 @@ When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Eq BLB~ 0 - - Acidic Slime - Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. - - G - Creature — Ooze - Creature - 5 - 3GG - 2/2 - - M3C~ - 2 - - - Adarkar Wastes - {T}: Add {C}. -{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you. - - Land - Land - 0 - - M3C~ - 0 - - - Aether Hub - When Aether Hub enters the battlefield, you get {E} (an energy counter). -{T}: Add {C}. -{T}, Pay {E}: Add one mana of any color. - - Land - Land - 0 - - M3C~ - 0 - - - Aether Refinery - If you would get one or more {E}, you get twice that many {E} instead. -{T}: You get {E}, then you may pay one or more {E}. If you do, create an X/X black Aetherborn creature token, where X is the amount of {E} paid this way. - - R - Artifact - Artifact - 6 - 4RR - - M3C~ - 1 - - - Aether Refinery - If you would get one or more {E}, you get twice that many {E} instead. -{T}: You get {E}, then you may pay one or more {E}. If you do, create an X/X black Aetherborn creature token, where X is the amount of {E} paid this way. - - R - Artifact - Artifact - 6 - 4RR - - M3C~ - 1 - - - Aethergeode Miner - Whenever Aethergeode Miner attacks, you get {E}{E} (two energy counters). -Pay {E}{E}: Exile Aethergeode Miner, then return it to the battlefield under its owner's control. - - W - Creature — Dwarf Scout - Creature - 2 - 1W - 3/1 - - M3C~ - 2 - - - Aethersphere Harvester - Flying -When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters). -Pay {E}: Aethersphere Harvester gains lifelink until end of turn. -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact — Vehicle - Artifact - 3 - 3 - 3/5 - - M3C~ - 1 - - - Aethersquall Ancient - Flying -At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). -Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery. - - U - Creature — Leviathan - Creature - 7 - 5UU - 6/6 - - M3C~ - 2 - - - Aetherstorm Roc - Flying -Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter). -Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls. - - W - Creature — Bird - Creature - 4 - 2WW - 3/3 - - M3C~ - 2 - - - Aethertide Whale - Flying -When Aethertide Whale enters the battlefield, you get six {E} (energy counters). -Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand. - - U - Creature — Whale - Creature - 6 - 4UU - 6/4 - - M3C~ - 2 - - - Aetherworks Marvel - Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter). -{T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. - - Legendary Artifact - Artifact - 4 - 4 - - M3C~ - 1 - - - Aggressive Biomancy - Create X tokens that are copies of target creature you control, except they have "When this creature enters the battlefield, it fights up to one target creature you don't control." - - GU - Sorcery - Sorcery - 2 - XXGU - - M3C~ - 3 - - - Aggressive Biomancy - Create X tokens that are copies of target creature you control, except they have "When this creature enters the battlefield, it fights up to one target creature you don't control." - - GU - Sorcery - Sorcery - 2 - XXGU - - M3C~ - 3 - - - Akroma's Will - Choose one. If you control a commander as you cast this spell, you may choose both instead. -• Creatures you control gain flying, vigilance, and double strike until end of turn. -• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn. - - W - Instant - Instant - 4 - 3W - - M3C~ - 3 - - - All Is Dust - Each player sacrifices all permanents they control that are one or more colors. - - Kindred Sorcery — Eldrazi - Sorcery - 7 - 7 - - M3C~ - 3 - - - Altar of the Goyf - Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards. -Lhurgoyf creatures you control have trample. - - Kindred Artifact — Lhurgoyf - Artifact - 5 - 5 - - M3C~ - 1 - - - Ancient Stirrings - Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. - - G - Sorcery - Sorcery - 1 - G - - M3C~ - 3 - - - Angel of Invention - Flying, vigilance, lifelink -Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) -Other creatures you control get +1/+1. - - W - Creature — Angel - Creature - 5 - 3WW - 2/1 - - M3C~ - 2 - - - Angelic Aberration - Devoid -Flying, vigilance -When Angelic Aberration enters the battlefield, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance. - - Creature — Eldrazi Angel - Creature - 6 - 5W - 4/4 - - M3C~ - 2 - - - Anger - Haste -As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. - - R - Creature — Incarnation - Creature - 4 - 3R - 2/2 - - M3C~ - 2 - - - Apex Devastator - Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.) - - G - Creature — Chimera Hydra - Creature - 10 - 8GG - 10/10 - - M3C~ - 2 - - - Arcane Denial - Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. -You draw a card at the beginning of the next turn's upkeep. - - U - Instant - Instant - 2 - 1U - - M3C~ - 3 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - M3C~ - 1 - - - Archon of Cruelty - Flying -Whenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life. - - B - Creature — Archon - Creature - 8 - 6BB - 6/6 - - M3C~ - 2 - - - Artisan of Kozilek - When you cast this spell, you may return target creature card from your graveyard to the battlefield. -Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) - - Creature — Eldrazi - Creature - 9 - 9 - 10/9 - - M3C~ - 2 - - - Ash Barrens - {T}: Add {C}. -Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - Land - Land - 0 - - M3C~ - 0 - - - Aurora Shifter - Whenever Aurora Shifter deals combat damage to a player, you get that many {E}. -At the beginning of combat on your turn, you may pay {E}{E}. When you do, Aurora Shifter becomes a copy of another target creature you control, except it has this ability and "Whenever this creature deals combat damage to a player, you get that many {E}." - - U - Creature — Shapeshifter - Creature - 2 - 1U - 1/3 - - M3C~ - 2 - - - Aurora Shifter - Whenever Aurora Shifter deals combat damage to a player, you get that many {E}. -At the beginning of combat on your turn, you may pay {E}{E}. When you do, Aurora Shifter becomes a copy of another target creature you control, except it has this ability and "Whenever this creature deals combat damage to a player, you get that many {E}." - - U - Creature — Shapeshifter - Creature - 2 - 1U - 1/3 - - M3C~ - 2 - - - Austere Command - Choose two — -• Destroy all artifacts. -• Destroy all enchantments. -• Destroy all creatures with mana value 3 or less. -• Destroy all creatures with mana value 4 or greater. - - W - Sorcery - Sorcery - 6 - 4WW - - M3C~ - 3 - - - Avenger of Zendikar - When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. -Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. - - G - Creature — Elemental - Creature - 7 - 5GG - 5/5 - - M3C~ - 2 - - - Awakening Zone - At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}." - - G - Enchantment - Enchantment - 3 - 2G - - M3C~ - 1 - - - Azlask, the Swelling Scourge - Whenever Azlask, the Swelling Scourge or another colorless creature you control dies, you get an experience counter. -{W}{U}{B}{R}{G}: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn. - - Legendary Creature — Eldrazi - Creature - 3 - 3 - 2/2 - - M3C~ - 2 - - - Azlask, the Swelling Scourge - Whenever Azlask, the Swelling Scourge or another colorless creature you control dies, you get an experience counter. -{W}{U}{B}{R}{G}: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn. - - Legendary Creature — Eldrazi - Creature - 3 - 3 - 2/2 - - M3C~ - 2 - - - Azlask, the Swelling Scourge - Whenever Azlask, the Swelling Scourge or another colorless creature you control dies, you get an experience counter. -{W}{U}{B}{R}{G}: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn. - - Legendary Creature — Eldrazi - Creature - 3 - 3 - 2/2 - - M3C~ - 2 - - - Azlask, the Swelling Scourge - Whenever Azlask, the Swelling Scourge or another colorless creature you control dies, you get an experience counter. -{W}{U}{B}{R}{G}: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn. - - Legendary Creature — Eldrazi - Creature - 3 - 3 - 2/2 - - M3C~ - 2 - - - Azlask, the Swelling Scourge - Whenever Azlask, the Swelling Scourge or another colorless creature you control dies, you get an experience counter. -{W}{U}{B}{R}{G}: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn. - - Legendary Creature — Eldrazi - Creature - 3 - 3 - 2/2 - - M3C~ - 2 - - - Azorius Chancery - Azorius Chancery enters the battlefield tapped. -When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. -{T}: Add {W}{U}. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Barrowgoyf - Deathtouch, lifelink -Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. -Whenever Barrowgoyf deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand. - - B - Creature — Lhurgoyf - Creature - 3 - 2B - */1+* - - M3C~ - 2 - - - Barrowgoyf - Deathtouch, lifelink -Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. -Whenever Barrowgoyf deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand. - - B - Creature — Lhurgoyf - Creature - 3 - 2B - */1+* - - M3C~ - 2 - - - Basilisk Gate - {T}: Add {C}. -{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery. - - Land — Gate - Land - 0 - - M3C~ - 0 - - - Battlefield Forge - {T}: Add {C}. -{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. - - Land - Land - 0 - - M3C~ - 0 - - - Beast Within - Destroy target permanent. Its controller creates a 3/3 green Beast creature token. - - G - Instant - Instant - 3 - 2G - - M3C~ - 3 - - - Benthic Anomaly - Devoid -When you cast this spell, for each opponent, choose a creature that player controls. Create a token that's a copy of one of those creatures, except its power is equal to the total power of those creatures, its toughness is equal to the total toughness of those creatures, and it's a colorless Eldrazi creature. - - Creature — Eldrazi Serpent - Creature - 7 - 6U - 7/8 - - M3C~ - 2 - - - Bident of Thassa - Whenever a creature you control deals combat damage to a player, you may draw a card. -{1}{U}, {T}: Creatures your opponents control attack this turn if able. - - U - Legendary Enchantment Artifact - Artifact - 4 - 2UU - - M3C~ - 1 - - - Bismuth Mindrender - Devoid -Menace -Whenever Bismuth Mindrender deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may cast that card by paying life equal to the spell's mana value rather than paying its mana cost. - - Creature — Eldrazi - Creature - 4 - 3B - 4/3 - - M3C~ - 2 - - - Bituminous Blast - Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -Bituminous Blast deals 4 damage to target creature. - - BR - Instant - Instant - 5 - 3BR - - M3C~ - 3 - - - Blast Zone - Blast Zone enters the battlefield with a charge counter on it. -{T}: Add {C}. -{X}{X}, {T}: Put X charge counters on Blast Zone. -{3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone. - - Land - Land - 0 - - M3C~ - 0 - - - Blaster Hulk - This spell costs {1} less to cast for each {E} (energy counter) you've paid or lost this turn. -Haste -Whenever Blaster Hulk attacks, you get {E}{E}, then you may pay eight {E}. When you do, Blaster Hulk deals 8 damage divided as you choose among up to eight targets. - - R - Artifact Creature — Pirate - Creature - 8 - 6RR - 8/8 - - M3C~ - 2 - - - Blaster Hulk - This spell costs {1} less to cast for each {E} (energy counter) you've paid or lost this turn. -Haste -Whenever Blaster Hulk attacks, you get {E}{E}, then you may pay eight {E}. When you do, Blaster Hulk deals 8 damage divided as you choose among up to eight targets. - - R - Artifact Creature — Pirate - Creature - 8 - 6RR - 8/8 - - M3C~ - 2 - - - Bloodbraid Challenger - Cascade -Haste -Escape—{3}{R}{G}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) - - GR - Creature — Elf Berserker - Creature - 5 - 3RG - 4/3 - - M3C~ - 2 - - - Bloodbraid Challenger - Cascade -Haste -Escape—{3}{R}{G}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) - - GR - Creature — Elf Berserker - Creature - 5 - 3RG - 4/3 - - M3C~ - 2 - - - Bloodbraid Elf - Haste -Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) - - GR - Creature — Elf Berserker - Creature - 4 - 2RG - 3/2 - - M3C~ - 2 - - - Bonders' Enclave - {T}: Add {C}. -{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater. - - Land - Land - 0 - - M3C~ - 0 - - - Brawn - Trample -As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. - - G - Creature — Incarnation - Creature - 4 - 3G - 3/3 - - M3C~ - 2 - - - Broodmate Tyrant - Flying -When Broodmate Tyrant enters the battlefield, create a 5/5 red Dragon creature token with flying. -Encore {5}{B}{R}{G} ({5}{B}{R}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - BGR - Creature — Dragon - Creature - 7 - 4BRG - 5/5 - - M3C~ - 2 - - - Broodmate Tyrant - Flying -When Broodmate Tyrant enters the battlefield, create a 5/5 red Dragon creature token with flying. -Encore {5}{B}{R}{G} ({5}{B}{R}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - BGR - Creature — Dragon - Creature - 7 - 4BRG - 5/5 - - M3C~ - 2 - - - Brudiclad, Telchor Engineer - Creature tokens you control have haste. -At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. - - RU - Legendary Artifact Creature — Phyrexian Artificer - Creature - 6 - 4UR - 4/4 - - M3C~ - 2 - - - Brushland - {T}: Add {C}. -{T}: Add {G} or {W}. Brushland deals 1 damage to you. - - Land - Land - 0 - - M3C~ - 0 - - - Burnished Hart - {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. - - Artifact Creature — Elk - Creature - 3 - 3 - 2/2 - - M3C~ - 2 - - - Canyon Slough - ({T}: Add {B} or {R}.) -Canyon Slough enters the battlefield tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Swamp Mountain - Land - 0 - - M3C~ - 1 - 0 - - - Cascading Cataracts - Indestructible -{T}: Add {C}. -{5}, {T}: Add five mana in any combination of colors. - - Land - Land - 0 - - M3C~ - 0 - - - Castle Vantress - Castle Vantress enters the battlefield tapped unless you control an Island. -{T}: Add {U}. -{2}{U}{U}, {T}: Scry 2. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Caves of Koilos - {T}: Add {C}. -{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you. - - Land - Land - 0 - - M3C~ - 0 - - - Cayth, Famed Mechanist - Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -Other nontoken creatures you control have fabricate 1. -{2}, {T}: Choose one — -• Populate. -• Proliferate. - - RUW - Legendary Creature — Dwarf Artificer - Creature - 4 - 1URW - 3/3 - - M3C~ - 2 - - - Cayth, Famed Mechanist - Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -Other nontoken creatures you control have fabricate 1. -{2}, {T}: Choose one — -• Populate. -• Proliferate. - - RUW - Legendary Creature — Dwarf Artificer - Creature - 4 - 1URW - 3/3 - - M3C~ - 2 - - - Cayth, Famed Mechanist - Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -Other nontoken creatures you control have fabricate 1. -{2}, {T}: Choose one — -• Populate. -• Proliferate. - - RUW - Legendary Creature — Dwarf Artificer - Creature - 4 - 1URW - 3/3 - - M3C~ - 2 - - - Cayth, Famed Mechanist - Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -Other nontoken creatures you control have fabricate 1. -{2}, {T}: Choose one — -• Populate. -• Proliferate. - - RUW - Legendary Creature — Dwarf Artificer - Creature - 4 - 1URW - 3/3 - - M3C~ - 2 - - - Cayth, Famed Mechanist - Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -Other nontoken creatures you control have fabricate 1. -{2}, {T}: Choose one — -• Populate. -• Proliferate. - - RUW - Legendary Creature — Dwarf Artificer - Creature - 4 - 1URW - 3/3 - - M3C~ - 2 - - - Chandra's Ignition - Target creature you control deals damage equal to its power to each other creature and each opponent. - - R - Sorcery - Sorcery - 5 - 3RR - - M3C~ - 3 - - - Chittering Dispatcher - Devoid -Myriad -When Chittering Dispatcher leaves the battlefield, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {C}." - - Creature — Eldrazi Drone - Creature - 3 - 2G - 2/3 - - M3C~ - 2 - - - Chromatic Lantern - Lands you control have "{T}: Add one mana of any color." -{T}: Add one mana of any color. - - Artifact - Artifact - 3 - 3 - - M3C~ - 1 - - - Cinder Glade - ({T}: Add {R} or {G}.) -Cinder Glade enters the battlefield tapped unless you control two or more basic lands. - - Land — Mountain Forest - Land - 0 - - M3C~ - 1 - 0 - - - Cloudpost - Cloudpost enters the battlefield tapped. -{T}: Add {C} for each Locus on the battlefield. - - Land — Locus - Land - 0 - - M3C~ - 1 - 0 - - - Coalition Relic - {T}: Add one mana of any color. -{T}: Put a charge counter on Coalition Relic. -At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way. - - Artifact - Artifact - 3 - 3 - - M3C~ - 1 - - - Combustible Gearhulk - First strike -When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards. - - R - Artifact Creature — Construct - Creature - 6 - 4RR - 6/6 - - M3C~ - 2 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - M3C~ - 0 - - - Confiscation Coup - Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it. - - U - Sorcery - Sorcery - 5 - 3UU - - M3C~ - 3 - - - Conversion Apparatus - {T}: Add {C}. -{3}, {T}: You get {E}{E}{E} (three energy counters). -{T}, Pay {E}{E}{E}: Add three mana in any combination of colors. - - Artifact - Artifact - 3 - 3 - - M3C~ - 1 - - - Conversion Apparatus - {T}: Add {C}. -{3}, {T}: You get {E}{E}{E} (three energy counters). -{T}, Pay {E}{E}{E}: Add three mana in any combination of colors. - - Artifact - Artifact - 3 - 3 - - M3C~ - 1 - - - Copy Land - You may have Copy Land enter the battlefield as a copy of any land on the battlefield, except it's an enchantment in addition to its other types. - - U - Enchantment - Enchantment - 3 - 2U - - M3C~ - 1 - - - Copy Land - You may have Copy Land enter the battlefield as a copy of any land on the battlefield, except it's an enchantment in addition to its other types. - - U - Enchantment - Enchantment - 3 - 2U - - M3C~ - 1 - - - Coram, the Undertaker - Coram, the Undertaker gets +X/+0, where X is the greatest power among creature cards in all graveyards. -Whenever Coram attacks, each player mills a card. -During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn. - - BGR - Legendary Creature — Human Warrior - Creature - 4 - 1BRG - 0/5 - - M3C~ - 2 - - - Coram, the Undertaker - Coram, the Undertaker gets +X/+0, where X is the greatest power among creature cards in all graveyards. -Whenever Coram attacks, each player mills a card. -During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn. - - BGR - Legendary Creature — Human Warrior - Creature - 4 - 1BRG - 0/5 - - M3C~ - 2 - - - Coram, the Undertaker - Coram, the Undertaker gets +X/+0, where X is the greatest power among creature cards in all graveyards. -Whenever Coram attacks, each player mills a card. -During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn. - - BGR - Legendary Creature — Human Warrior - Creature - 4 - 1BRG - 0/5 - - M3C~ - 2 - - - Coram, the Undertaker - Coram, the Undertaker gets +X/+0, where X is the greatest power among creature cards in all graveyards. -Whenever Coram attacks, each player mills a card. -During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn. - - BGR - Legendary Creature — Human Warrior - Creature - 4 - 1BRG - 0/5 - - M3C~ - 2 - - - Coram, the Undertaker - Coram, the Undertaker gets +X/+0, where X is the greatest power among creature cards in all graveyards. -Whenever Coram attacks, each player mills a card. -During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn. - - BGR - Legendary Creature — Human Warrior - Creature - 4 - 1BRG - 0/5 - - M3C~ - 2 - - - Corrupted Crossroads - {T}: Add {C}. ({C} represents colorless mana.) -{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid. - - Land - Land - 0 - - M3C~ - 0 - - - Coveted Jewel - When Coveted Jewel enters the battlefield, draw three cards. -{T}: Add three mana of any one color. -Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it. - - Artifact - Artifact - 6 - 6 - - M3C~ - 1 - - - Crib Swap - Changeling (This card is every creature type.) -Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling. - - W - Kindred Instant — Shapeshifter - Instant - 3 - 2W - - M3C~ - 3 - - - Curse of the Swine - Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. - - U - Sorcery - Sorcery - 2 - XUU - - M3C~ - 3 - - - Dakmor Salvage - Dakmor Salvage enters the battlefield tapped. -{T}: Add {B}. -Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.) - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Dark Depths - Dark Depths enters the battlefield with ten ice counters on it. -{3}: Remove an ice counter from Dark Depths. -When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. - - Legendary Snow Land - Land - 0 - - M3C~ - 0 - - - Deadbridge Chant - When Deadbridge Chant enters the battlefield, mill ten cards. -At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand. - - BG - Enchantment - Enchantment - 6 - 4BG - - M3C~ - 1 - - - Deathreap Ritual - Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card. - - BG - Enchantment - Enchantment - 4 - 2BG - - M3C~ - 1 - - - Decoction Module - Whenever a creature enters the battlefield under your control, you get {E} (an energy counter). -{4}, {T}: Return target creature you control to its owner's hand. - - Artifact - Artifact - 2 - 2 - - M3C~ - 1 - - - Deepfathom Skulker - Devoid (This card has no color.) -Whenever a creature you control deals combat damage to a player, you may draw a card. -{3}{C}: Target creature can't be blocked this turn. ({C} represents colorless mana.) - - Creature — Eldrazi - Creature - 6 - 5U - 4/4 - - M3C~ - 2 - - - Demolition Field - {T}: Add {C}. -{2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle. - - Land - Land - 0 - - M3C~ - 0 - - - Desert Warfare - Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step. -At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste. - - G - Enchantment - Enchantment - 4 - 3G - - M3C~ - 1 - - - Desert Warfare - Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step. -At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste. - - G - Enchantment - Enchantment - 4 - 3G - - M3C~ - 1 - - - Desert of the Indomitable - Desert of the Indomitable enters the battlefield tapped. -{T}: Add {G}. -Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) - - Land — Desert - Land - 0 - - M3C~ - 1 - 0 - - - Desert of the Mindful - Desert of the Mindful enters the battlefield tapped. -{T}: Add {U}. -Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) - - Land — Desert - Land - 0 - - M3C~ - 1 - 0 - - - Disa the Restless - Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield. -Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token. - - BGR - Legendary Creature — Human Scout - Creature - 5 - 2BRG - 5/6 - - M3C~ - 2 - - - Disa the Restless - Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield. -Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token. - - BGR - Legendary Creature — Human Scout - Creature - 5 - 2BRG - 5/6 - - M3C~ - 2 - - - Disa the Restless - Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield. -Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token. - - BGR - Legendary Creature — Human Scout - Creature - 5 - 2BRG - 5/6 - - M3C~ - 2 - - - Disa the Restless - Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield. -Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token. - - BGR - Legendary Creature — Human Scout - Creature - 5 - 2BRG - 5/6 - - M3C~ - 2 - - - Disa the Restless - Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield. -Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token. - - BGR - Legendary Creature — Human Scout - Creature - 5 - 2BRG - 5/6 - - M3C~ - 2 - - - Dreamroot Cascade - Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. -{T}: Add {G} or {U}. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Dreamstone Hedron - {T}: Add {C}{C}{C}. -{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. - - Artifact - Artifact - 6 - 6 - - M3C~ - 1 - - - Drown in Dreams - Choose one. If you control a commander as you cast this spell, you may choose both. -• Target player draws X cards. -• Target player mills twice X cards. - - U - Instant - Instant - 3 - X2U - - M3C~ - 3 - - - Drowner of Hope - Devoid (This card has no color.) -When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." -Sacrifice an Eldrazi Scion: Tap target creature. - - Creature — Eldrazi - Creature - 6 - 5U - 5/5 - - M3C~ - 2 - - - Dryad of the Ilysian Grove - You may play an additional land on each of your turns. -Lands you control are every basic land type in addition to their other types. - - G - Enchantment Creature — Nymph Dryad - Creature - 3 - 2G - 2/4 - - M3C~ - 2 - - - Elder Deep-Fiend - Flash -Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -When you cast this spell, tap up to four target permanents. - - Creature — Eldrazi Octopus - Creature - 8 - 8 - 5/6 - - M3C~ - 2 - - - Eldrazi Confluence - Choose three. You may choose the same mode more than once. -• Target creature gets +3/-3 until end of turn. -• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control. -• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this creature: Add {C}." - - Instant - Instant - 4 - 2CC - - M3C~ - 3 - - - Eldrazi Conscription - Enchant creature -Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.) - - Kindred Enchantment — Eldrazi Aura - Enchantment - 8 - 8 - - M3C~ - 1 - - - Eldrazi Displacer - Devoid (This card has no color.) -{2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.) - - Creature — Eldrazi - Creature - 3 - 2W - 3/3 - - M3C~ - 2 - - - Eldrazi Monument - Creatures you control get +1/+1 and have flying and indestructible. -At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. - - Artifact - Artifact - 5 - 5 - - M3C~ - 1 - - - Eldrazi Temple - {T}: Add {C}. -{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi. - - Land - Land - 0 - - M3C~ - 0 - - - Eldritch Immunity - Target creature you control gains protection from each color until end of turn. -Overload {4}{C} - - Kindred Instant — Eldrazi - Instant - 1 - C - - M3C~ - 3 - - - Elvish Rejuvenator - When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. - - G - Creature — Elf Druid - Creature - 3 - 2G - 1/1 - - M3C~ - 2 - - - Endbringer - Untap Endbringer during each other player's untap step. -{T}: Endbringer deals 1 damage to any target. -{C}, {T}: Target creature can't attack or block this turn. -{C}{C}, {T}: Draw a card. - - Creature — Eldrazi - Creature - 6 - 5C - 5/5 - - M3C~ - 2 - - - Era of Innovation - Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters). -Pay six {E}, Sacrifice Era of Innovation: Draw three cards. - - U - Enchantment - Enchantment - 2 - 1U - - M3C~ - 1 - - - Eternal Witness - When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. - - G - Creature — Human Shaman - Creature - 3 - 1GG - 2/1 - - M3C~ - 2 - - - Eureka Moment - Draw two cards. You may put a land card from your hand onto the battlefield. - - GU - Instant - Instant - 4 - 2GU - - M3C~ - 3 - - - Evacuation - Return all creatures to their owners' hands. - - U - Instant - Instant - 5 - 3UU - - M3C~ - 3 - - - Everflowing Chalice - Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) -Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. -{T}: Add {C} for each charge counter on Everflowing Chalice. - - Artifact - Artifact - 0 - 0 - - M3C~ - 1 - - - Evolving Wilds - {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - M3C~ - 0 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - M3C~ - 0 - - - Expedition Map - {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle. - - Artifact - Artifact - 1 - 1 - - M3C~ - 1 - - - Exterminator Magmarch - Whenever you cast an instant or sorcery spell that targets only a single nonland permanent an opponent controls, if another opponent controls one or more nonland permanents that spell could target, choose one of those permanents. Copy that spell. The copy targets the chosen permanent. -{1}{B}: Regenerate Exterminator Magmarch. - - BR - Artifact Creature — Phyrexian Construct - Creature - 4 - 2BR - 5/3 - - M3C~ - 2 - - - Exterminator Magmarch - Whenever you cast an instant or sorcery spell that targets only a single nonland permanent an opponent controls, if another opponent controls one or more nonland permanents that spell could target, choose one of those permanents. Copy that spell. The copy targets the chosen permanent. -{1}{B}: Regenerate Exterminator Magmarch. - - BR - Artifact Creature — Phyrexian Construct - Creature - 4 - 2BR - 5/3 - - M3C~ - 2 - - - Faithless Looting - Draw two cards, then discard two cards. -Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - R - Sorcery - Sorcery - 1 - R - - M3C~ - 3 - - - Farewell - Choose one or more — -• Exile all artifacts. -• Exile all creatures. -• Exile all enchantments. -• Exile all graveyards. - - W - Sorcery - Sorcery - 6 - 4WW - - M3C~ - 3 - - - Filigree Racer - When Filigree Racer enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -Whenever Filigree Racer attacks, you may pay {E}{E}. When you do, target instant or sorcery card in your graveyard gains jump-start until end of turn. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.) -Crew 1 - - R - Artifact — Vehicle - Artifact - 4 - 3R - 5/5 - - M3C~ - 1 - - - Filigree Racer - When Filigree Racer enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -Whenever Filigree Racer attacks, you may pay {E}{E}. When you do, target instant or sorcery card in your graveyard gains jump-start until end of turn. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.) -Crew 1 - - R - Artifact — Vehicle - Artifact - 4 - 3R - 5/5 - - M3C~ - 1 - - - Final Act - Choose one or more — -• Destroy all creatures. -• Destroy all planeswalkers. -• Destroy all battles. -• Exile all graveyards. -• Each opponent loses all counters. - - B - Sorcery - Sorcery - 6 - 4BB - - M3C~ - 3 - - - Final Act - Choose one or more — -• Destroy all creatures. -• Destroy all planeswalkers. -• Destroy all battles. -• Exile all graveyards. -• Each opponent loses all counters. - - B - Sorcery - Sorcery - 6 - 4BB - - M3C~ - 3 - - - Finale of Revelation - Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. -Exile Finale of Revelation. - - U - Sorcery - Sorcery - 2 - XUU - - M3C~ - 3 - - - Find - Return up to two target creature cards from your graveyard to your hand. - - BG - Sorcery - Sorcery - 8 - B/GB/G - - M3C~ - 3 - - - Finality - You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn. - - BG - Sorcery - Sorcery - 8 - 4BG - - M3C~ - 3 - - - Flooded Grove - {T}: Add {C}. -{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}. - - Land - Land - 0 - - M3C~ - 0 - - - Floriferous Vinewall - Defender -When Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - G - Creature — Plant Wall - Creature - 2 - 1G - 0/2 - - M3C~ - 2 - - - Fog Bank - Defender, flying -Prevent all combat damage that would be dealt to and dealt by Fog Bank. - - U - Creature — Wall - Creature - 2 - 1U - 0/2 - - M3C~ - 2 - - - Forgotten Cave - Forgotten Cave enters the battlefield tapped. -{T}: Add {R}. -Cycling {R} ({R}, Discard this card: Draw a card.) - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Forsaken Monument - Colorless creatures you control get +2/+2. -Whenever you tap a permanent for {C}, add an additional {C}. -Whenever you cast a colorless spell, you gain 2 life. - - Legendary Artifact - Artifact - 5 - 5 - - M3C~ - 1 - - - Frostboil Snarl - As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. -{T}: Add {U} or {R}. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Furycalm Snarl - As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. -{T}: Add {R} or {W}. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Garruk's Uprising - When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. -Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) -Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. - - G - Enchantment - Enchantment - 3 - 2G - - M3C~ - 1 - - - Garruk, Apex Predator - +1: Destroy another target planeswalker. -+1: Create a 3/3 black Beast creature token with deathtouch. -−3: Destroy target creature. You gain life equal to its toughness. -−8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn." - - BG - Legendary Planeswalker — Garruk - Planeswalker - 7 - 5BG - 5 - - M3C~ - 1 - - - Glimmer of Genius - Scry 2, then draw two cards. You get {E}{E} (two energy counters). - - U - Instant - Instant - 4 - 3U - - M3C~ - 3 - - - Glimmerpost - When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. -{T}: Add {C}. - - Land — Locus - Land - 0 - - M3C~ - 0 - - - Gluttonous Hellkite - When you cast this spell, each player sacrifices X creatures. Gluttonous Hellkite enters the battlefield with two +1/+1 counters on it for each creature sacrificed this way. -Flying, trample - - BGR - Creature — Dragon - Creature - 3 - XXBRG - 3/3 - - M3C~ - 2 - - - Gluttonous Hellkite - When you cast this spell, each player sacrifices X creatures. Gluttonous Hellkite enters the battlefield with two +1/+1 counters on it for each creature sacrificed this way. -Flying, trample - - BGR - Creature — Dragon - Creature - 3 - XXBRG - 3/3 - - M3C~ - 2 - - - Goldspan Dragon - Flying, haste -Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token. -Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color." - - R - Creature — Dragon - Creature - 5 - 3RR - 4/4 - - M3C~ - 2 - - - Gonti's Aether Heart - Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get {E}{E} (two energy counters). -Pay eight {E}, Exile Gonti's Aether Heart: Take an extra turn after this one. - - Legendary Artifact - Artifact - 6 - 6 - - M3C~ - 1 - - - Grapple with the Past - Mill three cards, then you may return a creature or land card from your graveyard to your hand. - - G - Instant - Instant - 2 - 1G - - M3C~ - 3 - - - Graveshifter - Changeling (This card is every creature type.) -When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand. - - B - Creature — Shapeshifter - Creature - 4 - 3B - 2/2 - - M3C~ - 2 - - - Grenzo, Havoc Raiser - Whenever a creature you control deals combat damage to a player, choose one — -• Goad target creature that player controls. -• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. - - R - Legendary Creature — Goblin Rogue - Creature - 2 - RR - 2/2 - - M3C~ - 2 - - - Grisly Salvage - Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. - - BG - Instant - Instant - 2 - BG - - M3C~ - 3 - - - Grist, the Hunger Tide - As long as Grist, the Hunger Tide isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. -+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. -−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker. -−5: Each opponent loses life equal to the number of creature cards in your graveyard. - - BG - Legendary Planeswalker — Grist - Planeswalker - 3 - 1BG - 3 - - M3C~ - 1 - - - Growth Spiral - Draw a card. You may put a land card from your hand onto the battlefield. - - GU - Instant - Instant - 2 - GU - - M3C~ - 3 - - - Harmonize - Draw three cards. - - G - Sorcery - Sorcery - 4 - 2GG - - M3C~ - 3 - - - Hashep Oasis - {T}: Add {C}. -{T}, Pay 1 life: Add {G}. -{1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery. - - Land — Desert - Land - 0 - - M3C~ - 0 - - - Hedron Archive - {T}: Add {C}{C}. -{2}, {T}, Sacrifice Hedron Archive: Draw two cards. - - Artifact - Artifact - 4 - 4 - - M3C~ - 1 - - - Herald's Horn - As Herald's Horn enters the battlefield, choose a creature type. -Creature spells you cast of the chosen type cost {1} less to cast. -At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. - - Artifact - Artifact - 3 - 3 - - M3C~ - 1 - - - Hidden Cataract - Hidden Cataract enters the battlefield tapped. -{T}: Add {U}. -{4}{U}, {T}, Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - Land — Cave - Land - 0 - - M3C~ - 1 - 0 - - - Hidden Nursery - Hidden Nursery enters the battlefield tapped. -{T}: Add {G}. -{4}{G}, {T}, Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - Land — Cave - Land - 0 - - M3C~ - 1 - 0 - - - Hideous Taskmaster - Devoid -When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn. -Trample, haste, annihilator 1 - - Creature — Eldrazi - Creature - 7 - 6R - 7/2 - - M3C~ - 2 - - - Hideous Taskmaster - Devoid -When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn. -Trample, haste, annihilator 1 - - Creature — Eldrazi - Creature - 7 - 6R - 7/2 - - M3C~ - 2 - - - Horizon of Progress - {T}, Pay 1 life: Add one mana of any type that a land you control could produce. -{3}, {T}: You may put a land card from your hand onto the battlefield tapped. -{1}, {T}, Sacrifice Horizon of Progress: Draw a card. - - Land - Land - 0 - - M3C~ - 0 - - - Horizon of Progress - {T}, Pay 1 life: Add one mana of any type that a land you control could produce. -{3}, {T}: You may put a land card from your hand onto the battlefield tapped. -{1}, {T}, Sacrifice Horizon of Progress: Draw a card. - - Land - Land - 0 - - M3C~ - 0 - - - Hour of Promise - Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. - - G - Sorcery - Sorcery - 5 - 4G - - M3C~ - 3 - - - Hourglass of the Lost - {T}: Add {W}. Put a time counter on Hourglass of the Lost. -{T}, Remove X time counters from Hourglass of the Lost and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery. - - W - Artifact - Artifact - 3 - 2W - - M3C~ - 1 - - - Hourglass of the Lost - {T}: Add {W}. Put a time counter on Hourglass of the Lost. -{T}, Remove X time counters from Hourglass of the Lost and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery. - - W - Artifact - Artifact - 3 - 2W - - M3C~ - 1 - - - Hydra Broodmaster - {X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens. - - G - Creature — Hydra - Creature - 6 - 4GG - 7/7 - - M3C~ - 2 - - - Hydroid Krasis - When you cast this spell, you gain half X life and draw half X cards. Round down each time. -Flying, trample -Hydroid Krasis enters the battlefield with X +1/+1 counters on it. - - GU - Creature — Jellyfish Hydra Beast - Creature - 2 - XGU - 0/0 - - M3C~ - 2 - - - Idol of Oblivion - {T}: Draw a card. Activate only if you created a token this turn. -{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. - - Artifact - Artifact - 2 - 2 - - M3C~ - 1 - - - Ignoble Hierarch - Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -{T}: Add {B}, {R}, or {G}. - - G - Creature — Goblin Shaman - Creature - 1 - G - 0/1 - - M3C~ - 2 - - - Imprisoned in the Moon - Enchant creature, land, or planeswalker -Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. - - U - Enchantment — Aura - Enchantment - 3 - 2U - - M3C~ - 1 - - - Infested Thrinax - Flash -When Infested Thrinax enters the battlefield, until end of turn, whenever a nontoken creature you control dies, create a number of 1/1 green Saproling creature tokens equal to that creature's power. - - BG - Creature — Lizard - Creature - 5 - 3BG - 4/4 - - M3C~ - 2 - - - Infested Thrinax - Flash -When Infested Thrinax enters the battlefield, until end of turn, whenever a nontoken creature you control dies, create a number of 1/1 green Saproling creature tokens equal to that creature's power. - - BG - Creature — Lizard - Creature - 5 - 3BG - 4/4 - - M3C~ - 2 - - - Inversion Behemoth - At the beginning of combat on your turn, switch the power and toughness of each of any number of target creatures until end of turn. - - Creature — Eldrazi - Creature - 4 - 2CC - 2/9 - - M3C~ - 2 - - - Izoni, Thousand-Eyed - Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard. -{B}{G}, Sacrifice another creature: You gain 1 life and draw a card. - - BG - Legendary Creature — Elf Shaman - Creature - 6 - 2BBGG - 2/3 - - M3C~ - 2 - - - Izzet Boilerworks - Izzet Boilerworks enters the battlefield tapped. -When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. -{T}: Add {U}{R}. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Junji, the Midnight Sky - Flying, menace -When Junji, the Midnight Sky dies, choose one — -• Each opponent discards two cards and loses 2 life. -• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. - - B - Legendary Creature — Dragon Spirit - Creature - 5 - 3BB - 5/5 - - M3C~ - 2 - - - Jyoti, Moag Ancient - When Jyoti, Moag Ancient enters the battlefield, create a 1/1 green Forest Dryad land creature token for each time you've cast your commander from the command zone this game. (They're affected by summoning sickness.) -At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti's power. - - GU - Legendary Creature — Elemental - Creature - 4 - 2GU - 2/4 - - M3C~ - 2 - - - Jyoti, Moag Ancient - When Jyoti, Moag Ancient enters the battlefield, create a 1/1 green Forest Dryad land creature token for each time you've cast your commander from the command zone this game. (They're affected by summoning sickness.) -At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti's power. - - GU - Legendary Creature — Elemental - Creature - 4 - 2GU - 2/4 - - M3C~ - 2 - - - Jyoti, Moag Ancient - When Jyoti, Moag Ancient enters the battlefield, create a 1/1 green Forest Dryad land creature token for each time you've cast your commander from the command zone this game. (They're affected by summoning sickness.) -At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti's power. - - GU - Legendary Creature — Elemental - Creature - 4 - 2GU - 2/4 - - M3C~ - 2 - - - Jyoti, Moag Ancient - When Jyoti, Moag Ancient enters the battlefield, create a 1/1 green Forest Dryad land creature token for each time you've cast your commander from the command zone this game. (They're affected by summoning sickness.) -At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti's power. - - GU - Legendary Creature — Elemental - Creature - 4 - 2GU - 2/4 - - M3C~ - 2 - - - Jyoti, Moag Ancient - When Jyoti, Moag Ancient enters the battlefield, create a 1/1 green Forest Dryad land creature token for each time you've cast your commander from the command zone this game. (They're affected by summoning sickness.) -At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti's power. - - GU - Legendary Creature — Elemental - Creature - 4 - 2GU - 2/4 - - M3C~ - 2 - - - Karplusan Forest - {T}: Add {C}. -{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you. - - Land - Land - 0 - - M3C~ - 0 - - - Kessig Wolf Run - {T}: Add {C}. -{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. - - Land - Land - 0 - - M3C~ - 0 - - - Kolaghan's Command - Choose two — -• Return target creature card from your graveyard to your hand. -• Target player discards a card. -• Destroy target artifact. -• Kolaghan's Command deals 2 damage to any target. - - BR - Instant - Instant - 3 - 1BR - - M3C~ - 3 - - - Kozilek's Return - Devoid (This card has no color.) -Kozilek's Return deals 2 damage to each creature. -Whenever you cast an Eldrazi creature spell with mana value 7 or greater, you may exile Kozilek's Return from your graveyard. If you do, Kozilek's Return deals 5 damage to each creature. - - Instant - Instant - 3 - 2R - - M3C~ - 3 - - - Lair of the Hydra - If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. -{T}: Add {G}. -{X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Lazotep Quarry - {T}: Add {C}. -{T}, Sacrifice a creature: Add one mana of any color. -{X}{2}, {T}, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery. - - Land — Desert - Land - 0 - - M3C~ - 0 - - - Lazotep Quarry - {T}: Add {C}. -{T}, Sacrifice a creature: Add one mana of any color. -{X}{2}, {T}, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery. - - Land — Desert - Land - 0 - - M3C~ - 0 - - - Legion Loyalty - Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) - - W - Enchantment - Enchantment - 8 - 6WW - - M3C~ - 1 - - - Lhurgoyf - Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. - - G - Creature — Lhurgoyf - Creature - 4 - 2GG - */1+* - - M3C~ - 2 - - - Lightning Greaves - Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) -Equip {0} - - Artifact — Equipment - Artifact - 2 - 2 - - M3C~ - 1 - - - Lightning Runner - Double strike, haste -Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay eight {E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase. - - R - Creature — Human Warrior - Creature - 5 - 3RR - 2/2 - - M3C~ - 2 - - - Liliana, Death's Majesty - +1: Create a 2/2 black Zombie creature token. Mill two cards. -−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. -−7: Destroy all non-Zombie creatures. - - B - Legendary Planeswalker — Liliana - Planeswalker - 5 - 3BB - 5 - - M3C~ - 1 - - - Llanowar Wastes - {T}: Add {C}. -{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you. - - Land - Land - 0 - - M3C~ - 0 - - - Localized Destruction - You get {E} (an energy counter), then you may pay one or more {E}. If you do, each creature you control with power equal to the amount of {E} paid this way gains indestructible until end of turn. -Destroy all creatures. - - W - Sorcery - Sorcery - 5 - 3WW - - M3C~ - 3 - - - Localized Destruction - You get {E} (an energy counter), then you may pay one or more {E}. If you do, each creature you control with power equal to the amount of {E} paid this way gains indestructible until end of turn. -Destroy all creatures. - - W - Sorcery - Sorcery - 5 - 3WW - - M3C~ - 3 - - - Lumbering Falls - Lumbering Falls enters the battlefield tapped. -{T}: Add {G} or {U}. -{2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Lush Oasis - Lush Oasis enters the battlefield tapped. -When Lush Oasis enters the battlefield, it deals 1 damage to target opponent. -{T}: Add {G} or {U}. - - Land — Desert - Land - 0 - - M3C~ - 1 - 0 - - - Maelstrom Pulse - Destroy target nonland permanent and all other permanents with the same name as that permanent. - - BG - Sorcery - Sorcery - 3 - 1BG - - M3C~ - 3 - - - Magus of the Candelabra - {X}, {T}: Untap X target lands. - - G - Creature — Human Wizard - Creature - 1 - G - 1/2 - - M3C~ - 2 - - - Mana Reflection - If you tap a permanent for mana, it produces twice as much of that mana instead. - - G - Enchantment - Enchantment - 6 - 4GG - - M3C~ - 1 - - - March from Velis Vel - Choose a nonbasic land type. Each land you control of that type becomes a copy of target creature you control until end of turn and gains haste until end of turn. -Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Sorcery - Sorcery - 3 - 2U - - M3C~ - 3 - - - March from Velis Vel - Choose a nonbasic land type. Each land you control of that type becomes a copy of target creature you control until end of turn and gains haste until end of turn. -Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Sorcery - Sorcery - 3 - 2U - - M3C~ - 3 - - - Maskwood Nexus - Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. -{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) - - Artifact - Artifact - 4 - 4 - - M3C~ - 1 - - - Midnight Clock - {T}: Add {U}. -{2}{U}: Put an hour counter on Midnight Clock. -At the beginning of each upkeep, put an hour counter on Midnight Clock. -When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. - - U - Artifact - Artifact - 3 - 2U - - M3C~ - 1 - - - Mirage Mirror - {2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn. - - Artifact - Artifact - 3 - 3 - - M3C~ - 1 - - - Morophon, the Boundless - Changeling (This card is every creature type.) -As Morophon, the Boundless enters the battlefield, choose a creature type. -Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. -Other creatures you control of the chosen type get +1/+1. - - Legendary Creature — Shapeshifter - Creature - 7 - 7 - 6/6 - - M3C~ - 2 - - - Mortivore - Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. -{B}: Regenerate Mortivore. - - B - Creature — Lhurgoyf - Creature - 4 - 2BB - */* - - M3C~ - 2 - - - Mossfire Valley - {1}, {T}: Add {R}{G}. - - Land - Land - 0 - - M3C~ - 0 - - - Mutated Cultist - Devoid -When you cast this spell, remove all counters from up to one target permanent or opponent. The next spell you cast this turn costs {1} less to cast for each counter removed this way. -Deathtouch - - Creature — Eldrazi Horror - Creature - 3 - 2B - 1/3 - - M3C~ - 2 - - - Myr Battlesphere - When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. -Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. - - Artifact Creature — Myr Construct - Creature - 7 - 7 - 4/7 - - M3C~ - 2 - - - Myriad Landscape - Myriad Landscape enters the battlefield tapped. -{T}: Add {C}. -{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Mystic Forge - You may look at the top card of your library any time. -You may cast artifact spells and colorless spells from the top of your library. -{T}, Pay 1 life: Exile the top card of your library. - - Artifact - Artifact - 4 - 4 - - M3C~ - 1 - - - Mystic Gate - {T}: Add {C}. -{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}. - - Land - Land - 0 - - M3C~ - 0 - - - Mystic Monastery - Mystic Monastery enters the battlefield tapped. -{T}: Add {U}, {R}, or {W}. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Necrogoyf - Necrogoyf's power is equal to the number of creature cards in all graveyards. -At the beginning of each player's upkeep, that player discards a card. -Madness {1}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - B - Creature — Lhurgoyf - Creature - 5 - 3BB - */4 - - M3C~ - 2 - - - Nissa, Steward of Elements - +2: Scry 2. -0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. -−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands. - - GU - Legendary Planeswalker — Nissa - Planeswalker - 2 - XGU - X - - M3C~ - 1 - - - Oblivion Sower - When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control. - - Creature — Eldrazi - Creature - 6 - 6 - 5/8 - - M3C~ - 2 - - - Oblivion Stone - {4}, {T}: Put a fate counter on target permanent. -{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. - - Artifact - Artifact - 3 - 3 - - M3C~ - 1 - - - Omo, Queen of Vesuva - Whenever Omo, Queen of Vesuva enters the battlefield or attacks, put an everything counter on each of up to one target land and up to one target creature. -Each land with an everything counter on it is every land type in addition to its other types. -Each nonland creature with an everything counter on it is every creature type. - - GU - Legendary Creature — Shapeshifter Noble - Creature - 3 - 2G/U - 1/5 - - M3C~ - 2 - - - Omo, Queen of Vesuva - Whenever Omo, Queen of Vesuva enters the battlefield or attacks, put an everything counter on each of up to one target land and up to one target creature. -Each land with an everything counter on it is every land type in addition to its other types. -Each nonland creature with an everything counter on it is every creature type. - - GU - Legendary Creature — Shapeshifter Noble - Creature - 3 - 2G/U - 1/5 - - M3C~ - 2 - - - Omo, Queen of Vesuva - Whenever Omo, Queen of Vesuva enters the battlefield or attacks, put an everything counter on each of up to one target land and up to one target creature. -Each land with an everything counter on it is every land type in addition to its other types. -Each nonland creature with an everything counter on it is every creature type. - - GU - Legendary Creature — Shapeshifter Noble - Creature - 3 - 2G/U - 1/5 - - M3C~ - 2 - - - Omo, Queen of Vesuva - Whenever Omo, Queen of Vesuva enters the battlefield or attacks, put an everything counter on each of up to one target land and up to one target creature. -Each land with an everything counter on it is every land type in addition to its other types. -Each nonland creature with an everything counter on it is every creature type. - - GU - Legendary Creature — Shapeshifter Noble - Creature - 3 - 2G/U - 1/5 - - M3C~ - 2 - - - Omo, Queen of Vesuva - Whenever Omo, Queen of Vesuva enters the battlefield or attacks, put an everything counter on each of up to one target land and up to one target creature. -Each land with an everything counter on it is every land type in addition to its other types. -Each nonland creature with an everything counter on it is every creature type. - - GU - Legendary Creature — Shapeshifter Noble - Creature - 3 - 2G/U - 1/5 - - M3C~ - 2 - - - Opal Palace - {T}: Add {C}. -{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. - - Land - Land - 0 - - M3C~ - 0 - - - Overclocked Electromancer - At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on Overclocked Electromancer. -Whenever Overclocked Electromancer attacks, double its power until end of turn. -Whenever Overclocked Electromancer deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X {E}, where X is that excess damage. - - R - Creature — Lizard Wizard - Creature - 3 - 2R - 2/2 - - M3C~ - 2 - - - Overclocked Electromancer - At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on Overclocked Electromancer. -Whenever Overclocked Electromancer attacks, double its power until end of turn. -Whenever Overclocked Electromancer deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X {E}, where X is that excess damage. - - R - Creature — Lizard Wizard - Creature - 3 - 2R - 2/2 - - M3C~ - 2 - - - Overflowing Basin - {1}, {T}: Add {G}{U}. - - Land - Land - 0 - - M3C~ - 0 - - - Path of Ancestry - Path of Ancestry enters the battlefield tapped. -{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Planar Nexus - Planar Nexus is every nonbasic land type. (Nonbasic land types include Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower, and Urza's.) -{T}: Add {C}. -{1}, {T}: Add one mana of any color. - - Land - Land - 0 - - M3C~ - 0 - - - Planar Nexus - Planar Nexus is every nonbasic land type. (Nonbasic land types include Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower, and Urza's.) -{T}: Add {C}. -{1}, {T}: Add one mana of any color. - - Land - Land - 0 - - M3C~ - 0 - - - Poison Dart Frog - Reach -{T}: Add one mana of any color. -{2}: Poison Dart Frog gains deathtouch until end of turn. - - G - Creature — Frog - Creature - 2 - 1G - 1/1 - - M3C~ - 2 - - - Polygoyf - Trample, myriad -Polygoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. - - G - Creature — Lhurgoyf - Creature - 3 - 2G - */1+* - - M3C~ - 2 - - - Polygoyf - Trample, myriad -Polygoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. - - G - Creature — Lhurgoyf - Creature - 3 - 2G - */1+* - - M3C~ - 2 - - - Pongify - Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token. - - U - Instant - Instant - 1 - U - - M3C~ - 3 - - - Port Town - As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. -{T}: Add {W} or {U}. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Prairie Stream - ({T}: Add {W} or {U}.) -Prairie Stream enters the battlefield tapped unless you control two or more basic lands. - - Land — Plains Island - Land - 0 - - M3C~ - 1 - 0 - - - Professional Face-Breaker - Menace -Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. -Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn. - - R - Creature — Human Warrior - Creature - 3 - 2R - 2/3 - - M3C~ - 2 - - - Propaganda - Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. - - U - Enchantment - Enchantment - 3 - 2U - - M3C~ - 1 - - - Pyrogoyf - Pyrogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. -Whenever Pyrogoyf or another Lhurgoyf creature enters the battlefield under your control, that creature deals damage equal to its power to any target. - - R - Creature — Lhurgoyf - Creature - 4 - 3R - */1+* - - M3C~ - 2 - - - Pyrogoyf - Pyrogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. -Whenever Pyrogoyf or another Lhurgoyf creature enters the battlefield under your control, that creature deals damage equal to its power to any target. - - R - Creature — Lhurgoyf - Creature - 4 - 3R - */1+* - - M3C~ - 2 - - - Quandrix Campus - Quandrix Campus enters the battlefield tapped. -{T}: Add {G} or {U}. -{4}, {T}: Scry 1. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Raging Ravine - Raging Ravine enters the battlefield tapped. -{T}: Add {R} or {G}. -{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Rampaging Baloths - Trample -Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token. - - G - Creature — Beast - Creature - 6 - 4GG - 6/6 - - M3C~ - 2 - - - Rampant Frogantua - Trample -Rampant Frogantua gets +10/+10 for each player who has lost the game. -Whenever Rampant Frogantua deals combat damage to a player, you may mill that many cards. Put any number of land cards from among them onto the battlefield tapped. - - G - Creature — Frog - Creature - 3 - 2G - 3/3 - - M3C~ - 2 - - - Rampant Frogantua - Trample -Rampant Frogantua gets +10/+10 for each player who has lost the game. -Whenever Rampant Frogantua deals combat damage to a player, you may mill that many cards. Put any number of land cards from among them onto the battlefield tapped. - - G - Creature — Frog - Creature - 3 - 2G - 3/3 - - M3C~ - 2 - - - Rampant Growth - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Sorcery - Sorcery - 2 - 1G - - M3C~ - 3 - - - Ramunap Excavator - You may play lands from your graveyard. - - G - Creature — Snake Cleric - Creature - 3 - 2G - 2/3 - - M3C~ - 2 - - - Razorfield Ripper - Whenever Razorfield Ripper or equipped creature attacks, you get {E} (an energy counter), then it gets +X/+X until end of turn, where X is the amount of {E} you have. -Reconfigure—Pay {2} or {E}{E}{E}. (Pay {2} or {E}{E}{E}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - W - Artifact Creature — Equipment Rhino - Creature - 3 - 2W - 3/3 - - M3C~ - 2 - - - Razorfield Ripper - Whenever Razorfield Ripper or equipped creature attacks, you get {E} (an energy counter), then it gets +X/+X until end of turn, where X is the amount of {E} you have. -Reconfigure—Pay {2} or {E}{E}{E}. (Pay {2} or {E}{E}{E}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - W - Artifact Creature — Equipment Rhino - Creature - 3 - 2W - 3/3 - - M3C~ - 2 - - - Reliquary Tower - You have no maximum hand size. -{T}: Add {C}. - - Land - Land - 0 - - M3C~ - 0 - - - Replication Technique - Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) -Create a token that's a copy of target permanent you control. - - U - Sorcery - Sorcery - 5 - 4U - - M3C~ - 3 - - - Return of the Wildspeaker - Choose one — -• Draw cards equal to the greatest power among non-Human creatures you control. -• Non-Human creatures you control get +3/+3 until end of turn. - - G - Instant - Instant - 5 - 4G - - M3C~ - 3 - - - Rishkar's Expertise - Draw cards equal to the greatest power among creatures you control. -You may cast a spell with mana value 5 or less from your hand without paying its mana cost. - - G - Sorcery - Sorcery - 6 - 4GG - - M3C~ - 3 - - - Riveteers Charm - Choose one — -• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control. -• Exile the top three cards of your library. Until your next end step, you may play those cards. -• Exile target player's graveyard. - - BGR - Instant - Instant - 3 - BRG - - M3C~ - 3 - - - Riveteers Overlook - When Riveteers Overlook enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life. - - Land - Land - 0 - - M3C~ - 0 - - - Ruins of Oran-Rief - Ruins of Oran-Rief enters the battlefield tapped. -{T}: Add {C}. ({C} represents colorless mana.) -{T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Sage of the Maze - {T}: Add two mana in any combination of colors. -{T}: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery. -Tap an untapped Gate you control: Untap Sage of the Maze. - - G - Creature — Elf Wizard - Creature - 3 - 2G - 1/3 - - M3C~ - 2 - - - Sage of the Maze - {T}: Add two mana in any combination of colors. -{T}: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery. -Tap an untapped Gate you control: Untap Sage of the Maze. - - G - Creature — Elf Wizard - Creature - 3 - 2G - 1/3 - - M3C~ - 2 - - - Sakura-Tribe Elder - Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Creature — Snake Shaman - Creature - 2 - 1G - 1/1 - - M3C~ - 2 - - - Salvation Colossus - Flying, vigilance, trample -Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn. -Unearth—Pay eight {E}. (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - W - Artifact Creature — Construct - Creature - 8 - 6WW - 9/9 - - M3C~ - 2 - - - Salvation Colossus - Flying, vigilance, trample -Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn. -Unearth—Pay eight {E}. (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - - W - Artifact Creature — Construct - Creature - 8 - 6WW - 9/9 - - M3C~ - 2 - - - Satya, Aetherflux Genius - Menace, haste -Whenever Satya, Aetherflux Genius attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get {E}{E} (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of {E} equal to its mana value. - - RUW - Legendary Creature — Human Artificer - Creature - 4 - 1URW - 3/5 - - M3C~ - 2 - - - Satya, Aetherflux Genius - Menace, haste -Whenever Satya, Aetherflux Genius attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get {E}{E} (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of {E} equal to its mana value. - - RUW - Legendary Creature — Human Artificer - Creature - 4 - 1URW - 3/5 - - M3C~ - 2 - - - Satya, Aetherflux Genius - Menace, haste -Whenever Satya, Aetherflux Genius attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get {E}{E} (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of {E} equal to its mana value. - - RUW - Legendary Creature — Human Artificer - Creature - 4 - 1URW - 3/5 - - M3C~ - 2 - - - Satya, Aetherflux Genius - Menace, haste -Whenever Satya, Aetherflux Genius attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get {E}{E} (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of {E} equal to its mana value. - - RUW - Legendary Creature — Human Artificer - Creature - 4 - 1URW - 3/5 - - M3C~ - 2 - - - Satya, Aetherflux Genius - Menace, haste -Whenever Satya, Aetherflux Genius attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get {E}{E} (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of {E} equal to its mana value. - - RUW - Legendary Creature — Human Artificer - Creature - 4 - 1URW - 3/5 - - M3C~ - 2 - - - Satyr Wayfinder - When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. - - G - Creature — Satyr - Creature - 2 - 1G - 1/1 - - M3C~ - 2 - - - Savage Lands - Savage Lands enters the battlefield tapped. -{T}: Add {B}, {R}, or {G}. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Sawhorn Nemesis - As Sawhorn Nemesis enters the battlefield, choose a player. -If a source would deal damage to the chosen player or a permanent they control, it deals double that damage instead. - - R - Creature — Dinosaur - Creature - 4 - 3R - 2/4 - - M3C~ - 2 - - - Sawhorn Nemesis - As Sawhorn Nemesis enters the battlefield, choose a player. -If a source would deal damage to the chosen player or a permanent they control, it deals double that damage instead. - - R - Creature — Dinosaur - Creature - 4 - 3R - 2/4 - - M3C~ - 2 - - - Scute Swarm - Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. - - G - Creature — Insect - Creature - 3 - 2G - 1/1 - - M3C~ - 2 - - - Secluded Courtyard - As Secluded Courtyard enters the battlefield, choose a creature type. -{T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type. - - Land - Land - 0 - - M3C~ - 0 - - - Seer's Sundial - Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. - - Artifact - Artifact - 4 - 4 - - M3C~ - 1 - - - Selective Obliteration - Each player chooses a color. Then exile each permanent unless it's colorless or it's only the color its controller chose. - - Sorcery - Sorcery - 5 - 3CC - - M3C~ - 3 - - - Selvala, Heart of the Wilds - Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. -{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. - - G - Legendary Creature — Elf Scout - Creature - 3 - 1GG - 2/3 - - M3C~ - 2 - - - Shadowblood Ridge - {1}, {T}: Add {B}{R}. - - Land - Land - 0 - - M3C~ - 0 - - - Sheltered Thicket - ({T}: Add {R} or {G}.) -Sheltered Thicket enters the battlefield tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Mountain Forest - Land - 0 - - M3C~ - 1 - 0 - - - Shivan Reef - {T}: Add {C}. -{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. - - Land - Land - 0 - - M3C~ - 0 - - - Shrine of the Forsaken Gods - {T}: Add {C}. -{T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands. - - Land - Land - 0 - - M3C~ - 0 - - - Siege-Gang Lieutenant - Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn. -{2}, Sacrifice a Goblin: Siege-Gang Lieutenant deals 1 damage to any target. - - R - Creature — Goblin - Creature - 4 - 3R - 2/2 - - M3C~ - 2 - - - Siege-Gang Lieutenant - Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn. -{2}, Sacrifice a Goblin: Siege-Gang Lieutenant deals 1 damage to any target. - - R - Creature — Goblin - Creature - 4 - 3R - 2/2 - - M3C~ - 2 - - - Sifter of Skulls - Devoid (This card has no color.) -Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.) - - Creature — Eldrazi - Creature - 4 - 3B - 4/3 - - M3C~ - 2 - - - Silverquill Lecturer - Creature spells you cast have demonstrate. (Whenever you cast a creature spell, you may copy it. If you do, choose an opponent to also copy it. Each copy becomes a token.) - - W - Creature — Kor Wizard - Creature - 5 - 4W - 3/3 - - M3C~ - 2 - - - Silverquill Lecturer - Creature spells you cast have demonstrate. (Whenever you cast a creature spell, you may copy it. If you do, choose an opponent to also copy it. Each copy becomes a token.) - - W - Creature — Kor Wizard - Creature - 5 - 4W - 3/3 - - M3C~ - 2 - - - Simic Growth Chamber - Simic Growth Chamber enters the battlefield tapped. -When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. -{T}: Add {G}{U}. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Simic Guildgate - Simic Guildgate enters the battlefield tapped. -{T}: Add {G} or {U}. - - Land — Gate - Land - 0 - - M3C~ - 1 - 0 - - - Sire of Stagnation - Devoid (This card has no color.) -Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of their library and you draw two cards. - - Creature — Eldrazi - Creature - 6 - 4UB - 5/7 - - M3C~ - 2 - - - Skittering Invasion - Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." - - Kindred Sorcery — Eldrazi - Sorcery - 7 - 7 - - M3C~ - 3 - - - Skullwinder - Deathtouch -When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand. - - G - Creature — Snake - Creature - 3 - 2G - 1/3 - - M3C~ - 2 - - - Skyclave Apparition - When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. -When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card. - - W - Creature — Kor Spirit - Creature - 3 - 1WW - 2/2 - - M3C~ - 2 - - - Smoldering Marsh - ({T}: Add {B} or {R}.) -Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. - - Land — Swamp Mountain - Land - 0 - - M3C~ - 1 - 0 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - M3C~ - 1 - - - Solemn Simulacrum - When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. -When Solemn Simulacrum dies, you may draw a card. - - Artifact Creature — Golem - Creature - 4 - 4 - 2/2 - - M3C~ - 2 - - - Spawnbed Protector - At the beginning of your end step, return up to one target Eldrazi creature card from your graveyard to your hand. Create two 1/1 colorless Eldrazi Scion creature tokens with "Sacrifice this creature: Add {C}." - - Creature — Eldrazi - Creature - 7 - 7 - 6/8 - - M3C~ - 2 - - - Spawning Bed - {T}: Add {C}. -{6}, {T}, Sacrifice Spawning Bed: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." - - Land - Land - 0 - - M3C~ - 0 - - - Sphinx of the Revelation - Flying, lifelink -Whenever you gain life, you get that many {E} (energy counters). -{W}{U}{U}, {T}, Pay X {E}: Draw X cards. - - UW - Artifact Creature — Sphinx - Creature - 5 - 3WU - 4/5 - - M3C~ - 2 - - - Sphinx of the Revelation - Flying, lifelink -Whenever you gain life, you get that many {E} (energy counters). -{W}{U}{U}, {T}, Pay X {E}: Draw X cards. - - UW - Artifact Creature — Sphinx - Creature - 5 - 3WU - 4/5 - - M3C~ - 2 - - - Stitcher's Supplier - When Stitcher's Supplier enters the battlefield or dies, mill three cards. - - B - Creature — Zombie - Creature - 1 - B - 1/1 - - M3C~ - 2 - - - Stone Idol Generator - Whenever a creature you control attacks, you get {E} (an energy counter). -{T}, Pay six {E}: Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery. - - Artifact - Artifact - 5 - 5 - - M3C~ - 1 - - - Stone Idol Generator - Whenever a creature you control attacks, you get {E} (an energy counter). -{T}, Pay six {E}: Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery. - - Artifact - Artifact - 5 - 5 - - M3C~ - 1 - - - Suffer the Past - Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life. - - B - Instant - Instant - 1 - XB - - M3C~ - 3 - - - Sulfurous Springs - {T}: Add {C}. -{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you. - - Land - Land - 0 - - M3C~ - 0 - - - Summary Dismissal - Exile all other spells and counter all abilities. - - U - Instant - Instant - 4 - 2UU - - M3C~ - 3 - - - Sunken Palace - Sunken Palace enters the battlefield tapped. -{T}: Add {U}. -{1}{U}, {T}, Exile seven cards from your graveyard: Add {U}. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy. (Mana abilities can't be copied.) - - Land — Cave - Land - 0 - - M3C~ - 1 - 0 - - - Sunken Palace - Sunken Palace enters the battlefield tapped. -{T}: Add {U}. -{1}{U}, {T}, Exile seven cards from your graveyard: Add {U}. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy. (Mana abilities can't be copied.) - - Land — Cave - Land - 0 - - M3C~ - 1 - 0 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - Instant - 1 - W - - M3C~ - 3 - - - Sylvan Scrying - Search your library for a land card, reveal it, put it into your hand, then shuffle. - - G - Sorcery - Sorcery - 2 - 1G - - M3C~ - 3 - - - Syphon Mind - Each other player discards a card. You draw a card for each card discarded this way. - - B - Sorcery - Sorcery - 4 - 3B - - M3C~ - 3 - - - Syr Konrad, the Grim - Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. -{1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.) - - B - Legendary Creature — Human Knight - Creature - 5 - 3BB - 5/4 - - M3C~ - 2 - - - Tainted Peak - {T}: Add {C}. -{T}: Add {B} or {R}. Activate only if you control a Swamp. - - Land - Land - 0 - - M3C~ - 0 - - - Tainted Wood - {T}: Add {C}. -{T}: Add {B} or {G}. Activate only if you control a Swamp. - - Land - Land - 0 - - M3C~ - 0 - - - Talisman of Conviction - {T}: Add {C}. -{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - M3C~ - 1 - - - Talisman of Creativity - {T}: Add {C}. -{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - M3C~ - 1 - - - Talisman of Curiosity - {T}: Add {C}. -{T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - M3C~ - 1 - - - Talisman of Dominance - {T}: Add {C}. -{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - M3C~ - 1 - - - Talisman of Impulse - {T}: Add {C}. -{T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - M3C~ - 1 - - - Talisman of Indulgence - {T}: Add {C}. -{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - M3C~ - 1 - - - Talisman of Progress - {T}: Add {C}. -{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - M3C~ - 1 - - - Talisman of Resilience - {T}: Add {C}. -{T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - M3C~ - 1 - - - Talon Gates of Madara - When Talon Gates of Madara enters the battlefield, up to one target creature phases out. -{T}: Add {C}. -{1}, {T}: Add one mana of any color. -{4}: Put Talon Gates of Madara from your hand onto the battlefield. - - Land — Gate - Land - 0 - - M3C~ - 0 - - - Talon Gates of Madara - When Talon Gates of Madara enters the battlefield, up to one target creature phases out. -{T}: Add {C}. -{1}, {T}: Add one mana of any color. -{4}: Put Talon Gates of Madara from your hand onto the battlefield. - - Land — Gate - Land - 0 - - M3C~ - 0 - - - Tarmogoyf Nest - Enchant land -Enchanted land has "{1}{G}, {T}: Create a Tarmogoyf token." (It's a {1}{G} Lhurgoyf creature with "Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that power plus 1.") - - G - Kindred Enchantment — Lhurgoyf Aura - Enchantment - 3 - 2G - - M3C~ - 1 - - - Tarmogoyf Nest - Enchant land -Enchanted land has "{1}{G}, {T}: Create a Tarmogoyf token." (It's a {1}{G} Lhurgoyf creature with "Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that power plus 1.") - - G - Kindred Enchantment — Lhurgoyf Aura - Enchantment - 3 - 2G - - M3C~ - 1 - - - Tatyova, Benthic Druid - Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. - - GU - Legendary Creature — Merfolk Druid - Creature - 5 - 3GU - 3/3 - - M3C~ - 2 - - - Tectonic Edge - {T}: Add {C}. -{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands. - - Land - Land - 0 - - M3C~ - 0 - - - Temple of Abandon - Temple of Abandon enters the battlefield tapped. -When Temple of Abandon enters the battlefield, scry 1. -{T}: Add {R} or {G}. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Temple of Enlightenment - Temple of Enlightenment enters the battlefield tapped. -When Temple of Enlightenment enters the battlefield, scry 1. -{T}: Add {W} or {U}. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Temple of Epiphany - Temple of Epiphany enters the battlefield tapped. -When Temple of Epiphany enters the battlefield, scry 1. -{T}: Add {U} or {R}. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Temple of Malady - Temple of Malady enters the battlefield tapped. -When Temple of Malady enters the battlefield, scry 1. -{T}: Add {B} or {G}. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Temple of Malice - Temple of Malice enters the battlefield tapped. -When Temple of Malice enters the battlefield, scry 1. -{T}: Add {B} or {R}. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Temple of Mystery - Temple of Mystery enters the battlefield tapped. -When Temple of Mystery enters the battlefield, scry 1. -{T}: Add {G} or {U}. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Temple of Silence - Temple of Silence enters the battlefield tapped. -When Temple of Silence enters the battlefield, scry 1. -{T}: Add {W} or {B}. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Temple of Triumph - Temple of Triumph enters the battlefield tapped. -When Temple of Triumph enters the battlefield, scry 1. -{T}: Add {R} or {W}. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Tempt with Mayhem - Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control. - - R - Instant - Instant - 3 - 1RR - - M3C~ - 3 - - - Tempt with Mayhem - Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control. - - R - Instant - Instant - 3 - 1RR - - M3C~ - 3 - - - Tendo Ice Bridge - Tendo Ice Bridge enters the battlefield with a charge counter on it. -{T}: Add {C}. -{T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color. - - Land - Land - 0 - - M3C~ - 0 - - - Terastodon - When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token. - - G - Creature — Elephant - Creature - 8 - 6GG - 9/9 - - M3C~ - 2 - - - Terminate - Destroy target creature. It can't be regenerated. - - BR - Instant - Instant - 2 - BR - - M3C~ - 3 - - - Terramorphic Expanse - {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - M3C~ - 0 - - - Tezzeret's Gambit - ({U/P} can be paid with either {U} or 2 life.) -Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - U - Sorcery - Sorcery - 4 - 3U/P - - M3C~ - 3 - - - The Reaver Cleaver - Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." -Equip {3} - - R - Legendary Artifact — Equipment - Artifact - 3 - 2R - - M3C~ - 1 - - - Thespian's Stage - {T}: Add {C}. -{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability. - - Land - Land - 0 - - M3C~ - 0 - - - Thornwood Falls - Thornwood Falls enters the battlefield tapped. -When Thornwood Falls enters the battlefield, you gain 1 life. -{T}: Add {G} or {U}. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Tomb of the Spirit Dragon - {T}: Add {C}. -{2}, {T}: You gain 1 life for each colorless creature you control. - - Land - Land - 0 - - M3C~ - 0 - - - Tranquil Thicket - Tranquil Thicket enters the battlefield tapped. -{T}: Add {G}. -Cycling {G} ({G}, Discard this card: Draw a card.) - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Treasure Cruise - Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -Draw three cards. - - U - Sorcery - Sorcery - 8 - 7U - - M3C~ - 3 - - - Trenchpost - {T}: Add {C}. -{3}, {T}: Target player mills a card for each Locus you control. - - Land — Locus - Land - 0 - - M3C~ - 0 - - - Trenchpost - {T}: Add {C}. -{3}, {T}: Target player mills a card for each Locus you control. - - Land — Locus - Land - 0 - - M3C~ - 0 - - - Twins of Discord - Whenever you attack, choose odd or even. Creatures with mana value of that quality can't block this turn. -Each other colorless creature you control has bloodthirst 2. - - Creature — Eldrazi - Creature - 7 - 7 - 8/6 - - M3C~ - 2 - - - Ugin's Insight - Scry X, where X is the highest mana value among permanents you control, then draw three cards. - - U - Sorcery - Sorcery - 5 - 3UU - - M3C~ - 3 - - - Ugin, the Ineffable - Colorless spells you cast cost {2} less to cast. -+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. -−3: Destroy target permanent that's one or more colors. - - Legendary Planeswalker — Ugin - Planeswalker - 6 - 6 - 4 - - M3C~ - 1 - - - Ulalek, Fused Atrocity - Devoid (This card has no color.) -Whenever you cast an Eldrazi spell, you may pay {C}{C}. If you do, copy all spells you control, then copy all other activated and triggered abilities you control. You may choose new targets for the copies. (Mana abilities can't be copied.) - - Legendary Creature — Eldrazi - Creature - 5 - C/WC/UC/BC/RC/G - 2/5 - - M3C~ - 2 - - - Ulalek, Fused Atrocity - Devoid (This card has no color.) -Whenever you cast an Eldrazi spell, you may pay {C}{C}. If you do, copy all spells you control, then copy all other activated and triggered abilities you control. You may choose new targets for the copies. (Mana abilities can't be copied.) - - Legendary Creature — Eldrazi - Creature - 5 - C/WC/UC/BC/RC/G - 2/5 - - M3C~ - 2 - - - Ulalek, Fused Atrocity - Devoid (This card has no color.) -Whenever you cast an Eldrazi spell, you may pay {C}{C}. If you do, copy all spells you control, then copy all other activated and triggered abilities you control. You may choose new targets for the copies. (Mana abilities can't be copied.) - - Legendary Creature — Eldrazi - Creature - 5 - C/WC/UC/BC/RC/G - 2/5 - - M3C~ - 2 - - - Ulalek, Fused Atrocity - Devoid (This card has no color.) -Whenever you cast an Eldrazi spell, you may pay {C}{C}. If you do, copy all spells you control, then copy all other activated and triggered abilities you control. You may choose new targets for the copies. (Mana abilities can't be copied.) - - Legendary Creature — Eldrazi - Creature - 5 - C/WC/UC/BC/RC/G - 2/5 - - M3C~ - 2 - - - Ulamog's Crusher - Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) -Ulamog's Crusher attacks each combat if able. - - Creature — Eldrazi - Creature - 8 - 8 - 8/8 - - M3C~ - 2 - - - Ulamog's Dreadsire - Vigilance -Ward—Sacrifice a permanent with mana value 1 or greater. -{T}: Create a 10/10 colorless Eldrazi creature token. - - Creature — Eldrazi - Creature - 10 - 10 - 10/10 - - M3C~ - 2 - - - Ulamog's Nullifier - Devoid (This card has no color.) -Flash -Flying -When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell. - - Creature — Eldrazi Processor - Creature - 4 - 2UB - 2/3 - - M3C~ - 2 - - - Ulvenwald Hydra - Reach -Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. -When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle. - - G - Creature — Hydra - Creature - 6 - 4GG - */* - - M3C~ - 2 - - - Unclaimed Territory - As Unclaimed Territory enters the battlefield, choose a creature type. -{T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. - - Land - Land - 0 - - M3C~ - 0 - - - Underground River - {T}: Add {C}. -{T}: Add {U} or {B}. Underground River deals 1 damage to you. - - Land - Land - 0 - - M3C~ - 0 - - - Urban Evolution - Draw three cards. You may play an additional land this turn. - - GU - Sorcery - Sorcery - 5 - 3GU - - M3C~ - 3 - - - Uro, Titan of Nature's Wrath - When Uro enters the battlefield, sacrifice it unless it escaped. -Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. -Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) - - GU - Legendary Creature — Elder Giant - Creature - 3 - 1GU - 6/6 - - M3C~ - 2 - - - Urza's Mine - {T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead. - - Land — Urza's Mine - Land - 0 - - M3C~ - 0 - - - Urza's Power Plant - {T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead. - - Land — Urza's Power-Plant - Land - 0 - - M3C~ - 0 - - - Urza's Tower - {T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead. - - Land — Urza's Tower - Land - 0 - - M3C~ - 0 - - - Vesuva - You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. - - Land - Land - 0 - - M3C~ - 0 - - - Vile Redeemer - Devoid (This card has no color.) -Flash -When you cast this spell, you may pay {C}. If you do, create a 1/1 colorless Eldrazi Scion creature token for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add {C}." - - Creature — Eldrazi - Creature - 3 - 2G - 3/3 - - M3C~ - 2 - - - Vineglimmer Snarl - As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. -{T}: Add {G} or {U}. - - Land - Land - 0 - - M3C~ - 1 - 0 - - - Viridescent Bog - {1}, {T}: Add {B}{G}. - - Land - Land - 0 - - M3C~ - 0 - - - Vivien Reid - +1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -−3: Destroy target artifact, enchantment, or creature with flying. -−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible." - - G - Legendary Planeswalker — Vivien - Planeswalker - 5 - 3GG - 5 - - M3C~ - 1 - - - Volatile Fault - {T}: Add {C}. -{1}, {T}, Sacrifice Volatile Fault: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token. - - Land — Cave - Land - 0 - - M3C~ - 0 - - - Warping Wail - ({C} represents colorless mana.) -Choose one — -• Exile target creature with power or toughness 1 or less. -• Counter target sorcery spell. -• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." - - Instant - Instant - 2 - 1C - - M3C~ - 3 - - - Wastes - {T}: Add {C}. - - Basic Land - Land - 0 - - M3C~ - 0 - - - Wayfarer's Bauble - {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - Artifact - Artifact - 1 - 1 - - M3C~ - 1 - - - Whirler Virtuoso - When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters). -Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying. - - RU - Creature — Vedalken Artificer - Creature - 3 - 1UR - 2/3 - - M3C~ - 2 - - - Wonderscape Sage - Flying -{T}, Return a land you control to its owner's hand: Draw a card. Then discard a card unless that land had a nonbasic land type. - - U - Creature — Moonfolk Wizard - Creature - 2 - 1U - 1/3 - - M3C~ - 2 - - - Wonderscape Sage - Flying -{T}, Return a land you control to its owner's hand: Draw a card. Then discard a card unless that land had a nonbasic land type. - - U - Creature — Moonfolk Wizard - Creature - 2 - 1U - 1/3 - - M3C~ - 2 - - - World Breaker - Devoid (This card has no color.) -When you cast this spell, exile target artifact, enchantment, or land. -Reach -{2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.) - - Creature — Eldrazi - Creature - 7 - 6G - 5/7 - - M3C~ - 2 - - - Yavimaya Coast - {T}: Add {C}. -{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. - - Land - Land - 0 - - M3C~ - 0 - - - Yavimaya Elder - When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. -{2}, Sacrifice Yavimaya Elder: Draw a card. - - G - Creature — Human Druid - Creature - 3 - 1GG - 2/1 - - M3C~ - 2 - - - Yavimaya, Cradle of Growth - Each land is a Forest in addition to its other land types. - - Legendary Land - Land - 0 - - M3C~ - 0 - - - Ziatora, the Incinerator - Flying -At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens. - - BGR - Legendary Creature — Demon Dragon - Creature - 6 - 3BRG - 6/6 - - M3C~ - 2 -