diff --git a/FIN.xml b/FIN.xml index 45ca296a..70e9cb77 100644 --- a/FIN.xml +++ b/FIN.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-27 16:17:21 (UTC) + 2025-05-28 01:07:53 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FIN.xml @@ -21,6 +21,35 @@ + + "Exploring the World" + Affinity for towns (This spell costs {1} less to cast for each town you control.) +Draw four cards. + + U + Sorcery + Sorcery + 7 + 5UU + + FIN + 3 + + + "Surveilie Pixie" + Flying +Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + U + Creature — Faerie + Creature + 2 + 1U + 2/1 + + FIN + 2 + A Realm Reborn Other permanents you control have "{T}: Add one mana of any color." @@ -109,6 +138,21 @@ Adelbert Steiner gets +1/+1 for each Equipment you control. FIN 2 + + Adventurer's Airship + Flying +When this Vehicle attacks, draw a card then discard a card. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 3 + 3 + 3/2 + + FIN + 1 + Adventurer's Inn When this land enters, you gain 2 life. @@ -185,6 +229,21 @@ When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature y FIN 2 + + Aerith Rescue Mission + Choose one— +• Take the Elevator — Create three 1/1 colorless Hero creature tokens. +• Take 59 Flights of Stairs — Tap up to three target creatures. Put a stun counter on one of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + W + Sorcery + Sorcery + 4 + 3W + + FIN + 3 + Aettir and Priwen Equipped creature has base power and toughness X/X, where X is your life total. @@ -211,6 +270,35 @@ Equip {5} FIN 1 + + Ahriman + Flying, deathtouch +{3}, Sacrifice another creature or artifact: Draw a card. + + B + Creature — Eye Horror + Creature + 3 + 2B + 2/2 + + FIN + 2 + + + Airship Crash + Destroy target artifact, enchantment, or creature with flying. +Cycling {2} ({2}, Discard this card: Draw a card.) + + G + Instant + Instant + 3 + 2G + + FIN + 3 + Al Bhed Salvagers Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life. @@ -464,6 +552,33 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This FIN 1 + + Balamb Garden, SeeD Academy + This land enters tapped. +Add {G} or {U}. +{5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control. + + Land — Town + Land + 0 + + FIN + 0 + + + Balamb Garden, Airborne + Flying +Whenever Balamb Garden attacks, draw a card. +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + Legendary Artifact — Vehicle + Artifact + 0 + 5/4 + + FIN + 1 + Balamb T-Rexaur Trample @@ -560,6 +675,21 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi FIN 2 + + Bard's Bow + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature gets +2/+2, has reach, and is a Bard in addition to its other types. +Perseus's Bow— Equip {6} ({6}: Attach to target creature you control. Equip only as a sorcery.) + + G + Artifact — Equipment + Artifact + 3 + 2G + + FIN + 1 + Baron, Airship Kingdom This land enters tapped. @@ -724,6 +854,21 @@ Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each FIN 2 + + Blazing Bomb + Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature. +Blow Up — {T}, Sacrifice this creature: It deals damage equal to its power to target creature. Activate only as a sorcery. + + R + Creature — Elemental + Creature + 1 + R + 1/1 + + FIN + 2 + Blitzball Shot Target creature gets +3/+3 and gains trample until end of turn. @@ -780,6 +925,20 @@ At the beginning of your end step, if this creature didn't enter the battlefield FIN 2 + + Call the Mountain Chocobo + Search your library for a Mountain card, reveal it, put it into your hand, then shuffle. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." +Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + R + Sorcery + Sorcery + 4 + 3R + + FIN + 3 + Capital City {T}: Add {C}. @@ -955,6 +1114,47 @@ Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of t FIN 2 + + Choco-Comet + Choco-Comet deals X damage to any target. +Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." + + R + Sorcery + Sorcery + 2 + XRR + + FIN + 3 + + + Chocobo Kick + Kicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.) +Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead. + + G + Sorcery + Sorcery + 2 + 1G + + FIN + 3 + + + Chocobo Racetrack + Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." + + G + Artifact + Artifact + 5 + 3GG + + FIN + 1 + Cid, Timeless Artificer Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. @@ -1554,6 +1754,23 @@ Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card FIN 2 + + Coliseum Behemoth + Trample +When this creature enters, choose one— +• Destroy target artifact or enchantment. +• Draw a card. + + G + Creature — Beast + Creature + 7 + 5GG + 7/7 + + FIN + 2 + Combat Tutorial Target player draws two cards. Put a +1/+1 counter on up to one target creature you control. @@ -1596,6 +1813,32 @@ Equip {1} FIN 1 + + Cornered by Black Mages + Target opponent sacrifices a creature of their choice. +Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." + + B + Sorcery + Sorcery + 3 + 1BB + + FIN + 3 + + + Crossroads Village + This land enters tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. + + Land — Town + Land + 0 + + FIN + 0 + Crystal Fragments Equipped creature gets +1/+1. @@ -1686,6 +1929,21 @@ Flying FIN 2 + + Dark Knight's Greatsword + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature gets +3/+0 and is a Knight in addition to its other types. +Chaosbringer — Equip—Pay 3 life. Activate only once each turn. + + B + Artifact — Equipment + Artifact + 3 + 2B + + FIN + 1 + Deadly Embrace Destroy target creature an opponent controls. Then draw a card for each creature that died this turn. @@ -1714,6 +1972,43 @@ When this enters, search your library or graveyard for an artifact card with man FIN 2 + + Demon Wall + Defender +Menace (This creature can't be blocked +except by two or more creatures.) +As long as this creature has a counter on +it, it can attack as though it didn't have +defender. +{5}{B}: Put two +1/+1 counters on this +creature. + + B + Artifact Creature — Demon Wall + Creature + 2 + 1B + 3/3 + + FIN + 2 + + + Diamond Weapon + This spell costs {1} less to cast for each permanent card in your graveyard. +Reach +Immune — Prevent all combat damage that would be dealt to Diamond Weapon. + + G + Legendary Artifact Creature — Elemental + Creature + 9 + 7GG + 8/8 + + FIN + 2 + Dion, Bahamut's Dominant Dragonfire Dive — During your turn, Dion and other Knights you control have flying. @@ -1810,6 +2105,38 @@ Flying FIN 2 + + Dion, Bahamut's Dominant + Dragonfire Dive — During your turn, Dion and other Knights you control have flying. +When Dion enters, create a 2/2 white Knight creature token. +{4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. + + W + Legendary Creature — Human Noble Knight + Creature + 4 + 3W + 3/3 + + FIN + 2 + + + Bahamut, Warden of Light + (As this Saga enters and after your draw step, add a lore counter.) +I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. +III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up). +Flying + + W + Legendary Enchantment Creature — Saga Dragon + Creature + 4 + 5/5 + + FIN + 2 + Dragoon's Lance Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) @@ -1869,6 +2196,18 @@ Flashback {3}{U} (You may cast this card from your graveyard for its flashback c FIN 2 + + Eden, Seat of the Sanctum + {T}: Add {C}. +{5}, {T}: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand. + + Land — Town + Land + 0 + + FIN + 0 + Edgar, King of Figaro When Edgar enters, draw a card for each artifact you control. @@ -2388,6 +2727,36 @@ Flashback {4}{W}{W}{W} (You may cast this card from your graveyard for its flash FIN 3 + + G'raha Tia + Reach +The Eye of Allag - Whenever one or more other creatures and/or artifacts you control die, draw a card. This ability triggers only once each turn. + + W + Legendary Creature — Cat Archer + Creature + 5 + 4W + 3/5 + + FIN + 2 + + + Gaelicat + Flying, vigilance +As long as you control two or more artifacts, this creature gets +2/+0. + + W + Creature — Cat + Creature + 3 + 2W + 1/3 + + FIN + 2 + Gaius van Baelsar When Gaius van Baelsar enters, choose one — @@ -2523,6 +2892,20 @@ Whenever Garnet attacks, you may remove a lore counter from each of any number o FIN 2 + + Gigantoad + As long as you control seven or more lands, this creature gets +2/+2 + + G + Creature — Frog + Creature + 4 + 3G + \frac{4}{4}/undefined + + FIN + 2 + Gilgamesh, Master-at-Arms Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control. @@ -2597,7 +2980,7 @@ Landfall — Whenever a land you control enters, another target creature you con Gogo, Master of Mimicry - {X}{X}, {T}: Copy target activated or triggered ability you control X times. You may choose new targets for the copy. This ability can't be copied, and X can't be 0. (Mana abilities can't be targeted.) + {X}{X}, {T}: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.) U Legendary Creature — Wizard @@ -2611,7 +2994,7 @@ Landfall — Whenever a land you control enters, another target creature you con Gogo, Master of Mimicry - {X}{X}, {T}: Copy target activated or triggered ability you control X times. You may choose new targets for the copy. This ability can't be copied, and X can't be 0. (Mana abilities can't be targeted.) + {X}{X}, {T}: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.) U Legendary Creature — Wizard @@ -2620,7 +3003,35 @@ Landfall — Whenever a land you control enters, another target creature you con 2U 2/4 - FIN + FIN + 2 + + + Gogo, Master of Mimicry + {X}{X}, {T}: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.) + + U + Legendary Creature — Wizard + Creature + 3 + 2U + 2/4 + + FIN + 2 + + + Gogo, Master of Mimicry + {X}{X}, {T}: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.) + + U + Legendary Creature — Wizard + Creature + 3 + 2U + 2/4 + + FIN 2 @@ -2647,6 +3058,35 @@ Landfall — Whenever a land you control enters, another target creature you con FIN 0 + + Goobbue Gardener + {T}: Add {G}. + + G + Creature — Plant Beast + Creature + 2 + 1G + 1/3 + + FIN + 2 + + + Gran Pulse Ochu + Deathtouch +{8}: Until end of turn, this creature gets +1/+1 for each permanent card in your graveyard. + + G + Creature — Plant Beast + Creature + 1 + G + 1/1 + + FIN + 2 + Guadosalam, Farplane Gateway This land enters tapped. @@ -2686,6 +3126,35 @@ Flashback {6}{G} (You may cast this card from your graveyard for its flashback c FIN 3 + + Hecteyes + When this creature enters, each opponent discards a card. + + B + Creature — Ooze Horror + Creature + 2 + 1B + 1/1 + + FIN + 2 + + + Hill Gigas + Trample, haste +Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) + + R + Creature — Giant + Creature + 6 + 4RR + 5/4 + + FIN + 2 + Hope Estheim Lifelink @@ -3010,8 +3479,8 @@ Menace Jenova, Ancient Calamity - At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power onto up to one other target creature. That creature becomes a Mutant in addition to its other types. -Whenever a Mutant you control dies during your turn, draw cards equal to its power. + At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types. +Whenever a Mutant you control dies during your turn, you draw cards equal to its power. BG Legendary Creature — Alien @@ -3020,13 +3489,13 @@ Whenever a Mutant you control dies during your turn, draw cards equal to its pow 2BG 1/5 - FIN + FIN 2 Jenova, Ancient Calamity - At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power onto up to one other target creature. That creature becomes a Mutant in addition to its other types. -Whenever a Mutant you control dies during your turn, draw cards equal to its power. + At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types. +Whenever a Mutant you control dies during your turn, you draw cards equal to its power. BG Legendary Creature — Alien @@ -3040,8 +3509,8 @@ Whenever a Mutant you control dies during your turn, draw cards equal to its pow Jenova, Ancient Calamity - At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power onto up to one other target creature. That creature becomes a Mutant in addition to its other types. -Whenever a Mutant you control dies during your turn, draw cards equal to its power. + At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types. +Whenever a Mutant you control dies during your turn, you draw cards equal to its power. BG Legendary Creature — Alien @@ -3906,6 +4375,20 @@ Whenever Locke Cole deals combat damage to a player, draw a card, then discard a FIN 2 + + Loporrit Scout + Whenever another creature you control enters, this creature gets +1/+1 until end of turn. + + G + Creature — Rabbit Scout + Creature + 3 + 2G + 3/2 + + FIN + 2 + Louisoix's Sacrifice As an additional cost to cast this spell, sacrifice a legendary creature or pay {2}. @@ -4035,6 +4518,20 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, FIN 2 + + Memories Returning + Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand. +Flashback {7}{U}{U}. + + U + Sorcery + Sorcery + 4 + 2UU + + FIN + 3 + Midgar, City of Mako // Reactor Raid @@ -4059,6 +4556,36 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, FIN 0 + + Minwu, White Mage + Vigilance, lifelink +Whenever you gain life, put a +1/+1 counter on each Cleric you control. + + W + Legendary Creature — Human Cleric + Creature + 5 + 3WW + 3/3 + + FIN + 2 + + + Minwu, White Mage + Vigilance, lifelink +Whenever you gain life, put a +1/+1 counter on each Cleric you control. + + W + Legendary Creature — Human Cleric + Creature + 5 + 3WW + 3/3 + + FIN + 2 + Moogles' Valor For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn. @@ -4129,6 +4656,20 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, FIN 0 + + Mysidian Elder + When this creature enters, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." + + R + Creature — Human Wizard + Creature + 3 + 2R + 1/3 + + FIN + 2 + Namazu Trader When this creature enters, you lose 1 life and create a Treasure token. @@ -4289,6 +4830,21 @@ You may cast artifact spells from your graveyard by paying 3 life in addition to FIN 2 + + Opera Love Song + Choose one — +• Exile the top two cards of your library. You may play those cards until your next end step. +• One or two target creatures each get +2/+0 until end of turn. + + R + Instant + Instant + 2 + 1R + + FIN + 3 + Overkill Target creature gets -0/-9999 until end of turn. @@ -4421,6 +4977,19 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It FIN 3 + + Prishe's Wanderings + Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control. + + G + Instant + Instant + 3 + 2G + + FIN + 3 + Prompto Argentum Haste @@ -4599,6 +5168,22 @@ Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Wh FIN 2 + + Qutrub Forayer + When this creature enters, choose one — +• Destroy target creature that was dealt damage this turn. +• Exile up to two target cards from a single graveyard. + + B + Creature — Zombie Horror + Creature + 3 + 2B + 3/2 + + FIN + 2 + Rabanastre, Royal City This land enters tapped. @@ -4667,6 +5252,20 @@ When Ragnarok dies, destroy target permanent and return target nonlegendary perm FIN 2 + + Random Encounter + Shuffle your library, then mill four cards. Put each creature card milled this way onto the battlefield. They gain haste. At the beginning of the next end step, return those creatures to their owner's hand. +Flashback {6}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + R + Sorcery + Sorcery + 6 + 4RR + + FIN + 3 + Raubahn, Bull of Ala Mhigo Ward—Pay life equal to Raubahn's power. @@ -4712,6 +5311,21 @@ Whenever Raubahn attacks, attach up to one target Equipment you control to targe FIN 2 + + Raubahn, Bull of Ala Mhigo + Ward—Pay life equal to Raubahn's power. +Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature. + + R + Legendary Creature — Human Warrior + Creature + 2 + 1R + 2/2 + + FIN + 2 + Reach the Horizon Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle. @@ -4725,6 +5339,21 @@ Whenever Raubahn attacks, attach up to one target Equipment you control to targe FIN 3 + + Red Mage's Rapier + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types. +Equip {3} + + R + Artifact — Equipment + Artifact + 2 + 1R + + FIN + 1 + Relm's Sketching Create a token that's a copy of target artifact, creature, or land. @@ -4768,6 +5397,20 @@ Whenever Reno and Rude deals combat damage to a player, exile the top card of th FIN 2 + + Resentful Revelation + Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. +Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + B + Sorcery + Sorcery + 2 + 1B + + FIN + 3 + Restoration Magic Tiered (Choose one additional cost.) @@ -4842,6 +5485,21 @@ Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you FIN 2 + + Rook Turret + Flying +Whenever another artifact you control enters, you may draw a card. If you do, discard a card. + + U + Artifact Creature — Construct + Creature + 4 + 3U + 3/3 + + FIN + 2 + Rosa, Resolute White Mage Reach (This creature can block creatures with flying.) @@ -4872,6 +5530,35 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature FIN 2 + + Rufus Shinra + Whenever Rufus Shinra attacks, if you don't control a creature named Darkstar, create Darkstar, a legendary 2/2 white and black Dog creature token. + + BW + Legendary Creature — Human Noble + Creature + 3 + 1WB + 2/4 + + FIN + 2 + + + Sabotender + Reach +Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent. + + R + Creature — Plant + Creature + 2 + 1R + 2/1 + + FIN + 2 + Sage's Nouliths Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) @@ -4899,7 +5586,7 @@ Hagneia — Equip {3} 2 1U - FIN + FIN 1 @@ -4931,6 +5618,21 @@ Murasame — Equip {5} FIN 1 + + Sandworm + Haste +When this creature enters, destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. + + R + Creature — Worm + Creature + 5 + 4R + 5/4 + + FIN + 2 + Sazh Katzroy When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle. @@ -4975,6 +5677,35 @@ Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then doub FIN 2 + + Scorpion Sentinel + As long as you control seven or more lands, this creature gets +3/+0. + + U + Artifact Creature — Robot Scorpion + Creature + 2 + 1U + 1/4 + + FIN + 2 + + + Seifer Almasy + Whenever a creature you control attacks alone, it gains double strike until end of turn. +Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. + + R + Legendary Creature — Human Knight + Creature + 4 + 3R + 3/4 + + FIN + 2 + Self-Destruct Target creature you control deals X damage to any other target and X damage to itself, where X is its power. @@ -5704,6 +6435,22 @@ Whenever Squall deals combat damage to a player, return target permanent card wi FIN 3 + + Stuck in Summoner's Sanctum + Flash +Enchant artifact or creature +When this Aura enters, tap enchanted permanent. +Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated. + + U + Enchantment — Aura + Enchantment + 3 + 2U + + FIN + 1 + Summon: Anima (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) @@ -6072,6 +6819,19 @@ Abraxas — Equip {3} FIN 3 + + Swallowed by Leviathan + Choose target spell. Surveil 2, then counter the chosen spell unless its controller pays {1} for each card in your graveyard. (To surveil 2, look at the top two cards of your library, then put any number of them into graveyars and the rest on top of your library in any order.) + + U + Instant + Instant + 3 + 2U + + FIN + 3 + Swamp ({T}: Add {B}.) @@ -6558,6 +7318,37 @@ If you would gain life, you gain twice that much life instead. FIN 1 + + Thief's Knife + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature gets +1/+1, has "Whenever this creature deals combat damage to a player, draw a card," and is a Rogue in addition to its other types. +Equip {4} + + U + Artifact — Equipment + Artifact + 3 + 2U + + FIN + 1 + + + Thunder Magic + Tiered (Choose one additional cost.) +• Thunder — {0} — Thunder Magic deals 2 damage to target creature. +• Thundara — {3} — Thunder Magic deals 4 damage to target creature. +• Thundaga — {5}{R} — Thunder Magic deals 8 damage to target creature. + + R + Instant + Instant + 1 + R + + FIN + 3 + Tidus, Blitzball Star Whenever an artifact you control enters, put a +1/+1 counter on Tidus. @@ -7105,6 +7896,19 @@ Whenever you cast a noncreature spell, if at least eight mana was spent to cast FIN 2 + + Unexpected Request + Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may attach an Equipment you control to that creature. If you do, unattach it at the beginning of the next end step. + + R + Sorcery + Sorcery + 3 + 2R + + FIN + 3 + Vaan, Street Thief Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token. diff --git a/spoiler.xml b/spoiler.xml index 524b5d15..0d1fe9ad 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-27 16:17:21 (UTC) + 2025-05-28 01:07:53 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -6423,6 +6423,35 @@ Whenever another permanent you control is put into a graveyard from the battlefi FIC~ 2 + + "Exploring the World" + Affinity for towns (This spell costs {1} less to cast for each town you control.) +Draw four cards. + + U + Sorcery + Sorcery + 7 + 5UU + + FIN~ + 3 + + + "Surveilie Pixie" + Flying +Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + U + Creature — Faerie + Creature + 2 + 1U + 2/1 + + FIN~ + 2 + A Realm Reborn Other permanents you control have "{T}: Add one mana of any color." @@ -6511,6 +6540,21 @@ Adelbert Steiner gets +1/+1 for each Equipment you control. FIN~ 2 + + Adventurer's Airship + Flying +When this Vehicle attacks, draw a card then discard a card. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 3 + 3 + 3/2 + + FIN~ + 1 + Adventurer's Inn When this land enters, you gain 2 life. @@ -6587,6 +6631,21 @@ When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature y FIN~ 2 + + Aerith Rescue Mission + Choose one— +• Take the Elevator — Create three 1/1 colorless Hero creature tokens. +• Take 59 Flights of Stairs — Tap up to three target creatures. Put a stun counter on one of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + W + Sorcery + Sorcery + 4 + 3W + + FIN~ + 3 + Aettir and Priwen Equipped creature has base power and toughness X/X, where X is your life total. @@ -6613,6 +6672,35 @@ Equip {5} FIN~ 1 + + Ahriman + Flying, deathtouch +{3}, Sacrifice another creature or artifact: Draw a card. + + B + Creature — Eye Horror + Creature + 3 + 2B + 2/2 + + FIN~ + 2 + + + Airship Crash + Destroy target artifact, enchantment, or creature with flying. +Cycling {2} ({2}, Discard this card: Draw a card.) + + G + Instant + Instant + 3 + 2G + + FIN~ + 3 + Al Bhed Salvagers Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life. @@ -6866,6 +6954,33 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This FIN~ 1 + + Balamb Garden, SeeD Academy + This land enters tapped. +Add {G} or {U}. +{5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control. + + Land — Town + Land + 0 + + FIN~ + 0 + + + Balamb Garden, Airborne + Flying +Whenever Balamb Garden attacks, draw a card. +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + Legendary Artifact — Vehicle + Artifact + 0 + 5/4 + + FIN~ + 1 + Balamb T-Rexaur Trample @@ -6962,6 +7077,21 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi FIN~ 2 + + Bard's Bow + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature gets +2/+2, has reach, and is a Bard in addition to its other types. +Perseus's Bow— Equip {6} ({6}: Attach to target creature you control. Equip only as a sorcery.) + + G + Artifact — Equipment + Artifact + 3 + 2G + + FIN~ + 1 + Baron, Airship Kingdom This land enters tapped. @@ -7126,6 +7256,21 @@ Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each FIN~ 2 + + Blazing Bomb + Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature. +Blow Up — {T}, Sacrifice this creature: It deals damage equal to its power to target creature. Activate only as a sorcery. + + R + Creature — Elemental + Creature + 1 + R + 1/1 + + FIN~ + 2 + Blitzball Shot Target creature gets +3/+3 and gains trample until end of turn. @@ -7182,6 +7327,20 @@ At the beginning of your end step, if this creature didn't enter the battlefield FIN~ 2 + + Call the Mountain Chocobo + Search your library for a Mountain card, reveal it, put it into your hand, then shuffle. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." +Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + R + Sorcery + Sorcery + 4 + 3R + + FIN~ + 3 + Capital City {T}: Add {C}. @@ -7357,6 +7516,47 @@ Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of t FIN~ 2 + + Choco-Comet + Choco-Comet deals X damage to any target. +Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." + + R + Sorcery + Sorcery + 2 + XRR + + FIN~ + 3 + + + Chocobo Kick + Kicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.) +Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead. + + G + Sorcery + Sorcery + 2 + 1G + + FIN~ + 3 + + + Chocobo Racetrack + Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." + + G + Artifact + Artifact + 5 + 3GG + + FIN~ + 1 + Cid, Timeless Artificer Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. @@ -7956,6 +8156,23 @@ Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card FIN~ 2 + + Coliseum Behemoth + Trample +When this creature enters, choose one— +• Destroy target artifact or enchantment. +• Draw a card. + + G + Creature — Beast + Creature + 7 + 5GG + 7/7 + + FIN~ + 2 + Combat Tutorial Target player draws two cards. Put a +1/+1 counter on up to one target creature you control. @@ -7998,6 +8215,32 @@ Equip {1} FIN~ 1 + + Cornered by Black Mages + Target opponent sacrifices a creature of their choice. +Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." + + B + Sorcery + Sorcery + 3 + 1BB + + FIN~ + 3 + + + Crossroads Village + This land enters tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. + + Land — Town + Land + 0 + + FIN~ + 0 + Crystal Fragments Equipped creature gets +1/+1. @@ -8088,6 +8331,21 @@ Flying FIN~ 2 + + Dark Knight's Greatsword + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature gets +3/+0 and is a Knight in addition to its other types. +Chaosbringer — Equip—Pay 3 life. Activate only once each turn. + + B + Artifact — Equipment + Artifact + 3 + 2B + + FIN~ + 1 + Deadly Embrace Destroy target creature an opponent controls. Then draw a card for each creature that died this turn. @@ -8116,6 +8374,43 @@ When this enters, search your library or graveyard for an artifact card with man FIN~ 2 + + Demon Wall + Defender +Menace (This creature can't be blocked +except by two or more creatures.) +As long as this creature has a counter on +it, it can attack as though it didn't have +defender. +{5}{B}: Put two +1/+1 counters on this +creature. + + B + Artifact Creature — Demon Wall + Creature + 2 + 1B + 3/3 + + FIN~ + 2 + + + Diamond Weapon + This spell costs {1} less to cast for each permanent card in your graveyard. +Reach +Immune — Prevent all combat damage that would be dealt to Diamond Weapon. + + G + Legendary Artifact Creature — Elemental + Creature + 9 + 7GG + 8/8 + + FIN~ + 2 + Dion, Bahamut's Dominant Dragonfire Dive — During your turn, Dion and other Knights you control have flying. @@ -8212,6 +8507,38 @@ Flying FIN~ 2 + + Dion, Bahamut's Dominant + Dragonfire Dive — During your turn, Dion and other Knights you control have flying. +When Dion enters, create a 2/2 white Knight creature token. +{4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. + + W + Legendary Creature — Human Noble Knight + Creature + 4 + 3W + 3/3 + + FIN~ + 2 + + + Bahamut, Warden of Light + (As this Saga enters and after your draw step, add a lore counter.) +I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. +III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up). +Flying + + W + Legendary Enchantment Creature — Saga Dragon + Creature + 4 + 5/5 + + FIN~ + 2 + Dragoon's Lance Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) @@ -8271,6 +8598,18 @@ Flashback {3}{U} (You may cast this card from your graveyard for its flashback c FIN~ 2 + + Eden, Seat of the Sanctum + {T}: Add {C}. +{5}, {T}: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand. + + Land — Town + Land + 0 + + FIN~ + 0 + Edgar, King of Figaro When Edgar enters, draw a card for each artifact you control. @@ -8790,6 +9129,36 @@ Flashback {4}{W}{W}{W} (You may cast this card from your graveyard for its flash FIN~ 3 + + G'raha Tia + Reach +The Eye of Allag - Whenever one or more other creatures and/or artifacts you control die, draw a card. This ability triggers only once each turn. + + W + Legendary Creature — Cat Archer + Creature + 5 + 4W + 3/5 + + FIN~ + 2 + + + Gaelicat + Flying, vigilance +As long as you control two or more artifacts, this creature gets +2/+0. + + W + Creature — Cat + Creature + 3 + 2W + 1/3 + + FIN~ + 2 + Gaius van Baelsar When Gaius van Baelsar enters, choose one — @@ -8925,6 +9294,20 @@ Whenever Garnet attacks, you may remove a lore counter from each of any number o FIN~ 2 + + Gigantoad + As long as you control seven or more lands, this creature gets +2/+2 + + G + Creature — Frog + Creature + 4 + 3G + \frac{4}{4}/undefined + + FIN~ + 2 + Gilgamesh, Master-at-Arms Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control. @@ -8999,7 +9382,7 @@ Landfall — Whenever a land you control enters, another target creature you con Gogo, Master of Mimicry - {X}{X}, {T}: Copy target activated or triggered ability you control X times. You may choose new targets for the copy. This ability can't be copied, and X can't be 0. (Mana abilities can't be targeted.) + {X}{X}, {T}: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.) U Legendary Creature — Wizard @@ -9013,7 +9396,7 @@ Landfall — Whenever a land you control enters, another target creature you con Gogo, Master of Mimicry - {X}{X}, {T}: Copy target activated or triggered ability you control X times. You may choose new targets for the copy. This ability can't be copied, and X can't be 0. (Mana abilities can't be targeted.) + {X}{X}, {T}: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.) U Legendary Creature — Wizard @@ -9022,7 +9405,35 @@ Landfall — Whenever a land you control enters, another target creature you con 2U 2/4 - FIN~ + FIN~ + 2 + + + Gogo, Master of Mimicry + {X}{X}, {T}: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.) + + U + Legendary Creature — Wizard + Creature + 3 + 2U + 2/4 + + FIN~ + 2 + + + Gogo, Master of Mimicry + {X}{X}, {T}: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.) + + U + Legendary Creature — Wizard + Creature + 3 + 2U + 2/4 + + FIN~ 2 @@ -9049,6 +9460,35 @@ Landfall — Whenever a land you control enters, another target creature you con FIN~ 0 + + Goobbue Gardener + {T}: Add {G}. + + G + Creature — Plant Beast + Creature + 2 + 1G + 1/3 + + FIN~ + 2 + + + Gran Pulse Ochu + Deathtouch +{8}: Until end of turn, this creature gets +1/+1 for each permanent card in your graveyard. + + G + Creature — Plant Beast + Creature + 1 + G + 1/1 + + FIN~ + 2 + Guadosalam, Farplane Gateway This land enters tapped. @@ -9088,6 +9528,35 @@ Flashback {6}{G} (You may cast this card from your graveyard for its flashback c FIN~ 3 + + Hecteyes + When this creature enters, each opponent discards a card. + + B + Creature — Ooze Horror + Creature + 2 + 1B + 1/1 + + FIN~ + 2 + + + Hill Gigas + Trample, haste +Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) + + R + Creature — Giant + Creature + 6 + 4RR + 5/4 + + FIN~ + 2 + Hope Estheim Lifelink @@ -9412,8 +9881,8 @@ Menace Jenova, Ancient Calamity - At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power onto up to one other target creature. That creature becomes a Mutant in addition to its other types. -Whenever a Mutant you control dies during your turn, draw cards equal to its power. + At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types. +Whenever a Mutant you control dies during your turn, you draw cards equal to its power. BG Legendary Creature — Alien @@ -9422,13 +9891,13 @@ Whenever a Mutant you control dies during your turn, draw cards equal to its pow 2BG 1/5 - FIN~ + FIN~ 2 Jenova, Ancient Calamity - At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power onto up to one other target creature. That creature becomes a Mutant in addition to its other types. -Whenever a Mutant you control dies during your turn, draw cards equal to its power. + At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types. +Whenever a Mutant you control dies during your turn, you draw cards equal to its power. BG Legendary Creature — Alien @@ -9442,8 +9911,8 @@ Whenever a Mutant you control dies during your turn, draw cards equal to its pow Jenova, Ancient Calamity - At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power onto up to one other target creature. That creature becomes a Mutant in addition to its other types. -Whenever a Mutant you control dies during your turn, draw cards equal to its power. + At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types. +Whenever a Mutant you control dies during your turn, you draw cards equal to its power. BG Legendary Creature — Alien @@ -10308,6 +10777,20 @@ Whenever Locke Cole deals combat damage to a player, draw a card, then discard a FIN~ 2 + + Loporrit Scout + Whenever another creature you control enters, this creature gets +1/+1 until end of turn. + + G + Creature — Rabbit Scout + Creature + 3 + 2G + 3/2 + + FIN~ + 2 + Louisoix's Sacrifice As an additional cost to cast this spell, sacrifice a legendary creature or pay {2}. @@ -10437,6 +10920,20 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, FIN~ 2 + + Memories Returning + Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand. +Flashback {7}{U}{U}. + + U + Sorcery + Sorcery + 4 + 2UU + + FIN~ + 3 + Midgar, City of Mako // Reactor Raid @@ -10461,6 +10958,36 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, FIN~ 0 + + Minwu, White Mage + Vigilance, lifelink +Whenever you gain life, put a +1/+1 counter on each Cleric you control. + + W + Legendary Creature — Human Cleric + Creature + 5 + 3WW + 3/3 + + FIN~ + 2 + + + Minwu, White Mage + Vigilance, lifelink +Whenever you gain life, put a +1/+1 counter on each Cleric you control. + + W + Legendary Creature — Human Cleric + Creature + 5 + 3WW + 3/3 + + FIN~ + 2 + Moogles' Valor For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn. @@ -10531,6 +11058,20 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, FIN~ 0 + + Mysidian Elder + When this creature enters, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." + + R + Creature — Human Wizard + Creature + 3 + 2R + 1/3 + + FIN~ + 2 + Namazu Trader When this creature enters, you lose 1 life and create a Treasure token. @@ -10691,6 +11232,21 @@ You may cast artifact spells from your graveyard by paying 3 life in addition to FIN~ 2 + + Opera Love Song + Choose one — +• Exile the top two cards of your library. You may play those cards until your next end step. +• One or two target creatures each get +2/+0 until end of turn. + + R + Instant + Instant + 2 + 1R + + FIN~ + 3 + Overkill Target creature gets -0/-9999 until end of turn. @@ -10823,6 +11379,19 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It FIN~ 3 + + Prishe's Wanderings + Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control. + + G + Instant + Instant + 3 + 2G + + FIN~ + 3 + Prompto Argentum Haste @@ -11001,6 +11570,22 @@ Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Wh FIN~ 2 + + Qutrub Forayer + When this creature enters, choose one — +• Destroy target creature that was dealt damage this turn. +• Exile up to two target cards from a single graveyard. + + B + Creature — Zombie Horror + Creature + 3 + 2B + 3/2 + + FIN~ + 2 + Rabanastre, Royal City This land enters tapped. @@ -11069,6 +11654,20 @@ When Ragnarok dies, destroy target permanent and return target nonlegendary perm FIN~ 2 + + Random Encounter + Shuffle your library, then mill four cards. Put each creature card milled this way onto the battlefield. They gain haste. At the beginning of the next end step, return those creatures to their owner's hand. +Flashback {6}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + R + Sorcery + Sorcery + 6 + 4RR + + FIN~ + 3 + Raubahn, Bull of Ala Mhigo Ward—Pay life equal to Raubahn's power. @@ -11114,6 +11713,21 @@ Whenever Raubahn attacks, attach up to one target Equipment you control to targe FIN~ 2 + + Raubahn, Bull of Ala Mhigo + Ward—Pay life equal to Raubahn's power. +Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature. + + R + Legendary Creature — Human Warrior + Creature + 2 + 1R + 2/2 + + FIN~ + 2 + Reach the Horizon Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle. @@ -11127,6 +11741,21 @@ Whenever Raubahn attacks, attach up to one target Equipment you control to targe FIN~ 3 + + Red Mage's Rapier + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types. +Equip {3} + + R + Artifact — Equipment + Artifact + 2 + 1R + + FIN~ + 1 + Relm's Sketching Create a token that's a copy of target artifact, creature, or land. @@ -11170,6 +11799,20 @@ Whenever Reno and Rude deals combat damage to a player, exile the top card of th FIN~ 2 + + Resentful Revelation + Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. +Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + B + Sorcery + Sorcery + 2 + 1B + + FIN~ + 3 + Restoration Magic Tiered (Choose one additional cost.) @@ -11244,6 +11887,21 @@ Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you FIN~ 2 + + Rook Turret + Flying +Whenever another artifact you control enters, you may draw a card. If you do, discard a card. + + U + Artifact Creature — Construct + Creature + 4 + 3U + 3/3 + + FIN~ + 2 + Rosa, Resolute White Mage Reach (This creature can block creatures with flying.) @@ -11274,6 +11932,35 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature FIN~ 2 + + Rufus Shinra + Whenever Rufus Shinra attacks, if you don't control a creature named Darkstar, create Darkstar, a legendary 2/2 white and black Dog creature token. + + BW + Legendary Creature — Human Noble + Creature + 3 + 1WB + 2/4 + + FIN~ + 2 + + + Sabotender + Reach +Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent. + + R + Creature — Plant + Creature + 2 + 1R + 2/1 + + FIN~ + 2 + Sage's Nouliths Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) @@ -11301,7 +11988,7 @@ Hagneia — Equip {3} 2 1U - FIN~ + FIN~ 1 @@ -11333,6 +12020,21 @@ Murasame — Equip {5} FIN~ 1 + + Sandworm + Haste +When this creature enters, destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. + + R + Creature — Worm + Creature + 5 + 4R + 5/4 + + FIN~ + 2 + Sazh Katzroy When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle. @@ -11377,6 +12079,35 @@ Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then doub FIN~ 2 + + Scorpion Sentinel + As long as you control seven or more lands, this creature gets +3/+0. + + U + Artifact Creature — Robot Scorpion + Creature + 2 + 1U + 1/4 + + FIN~ + 2 + + + Seifer Almasy + Whenever a creature you control attacks alone, it gains double strike until end of turn. +Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. + + R + Legendary Creature — Human Knight + Creature + 4 + 3R + 3/4 + + FIN~ + 2 + Self-Destruct Target creature you control deals X damage to any other target and X damage to itself, where X is its power. @@ -12106,6 +12837,22 @@ Whenever Squall deals combat damage to a player, return target permanent card wi FIN~ 3 + + Stuck in Summoner's Sanctum + Flash +Enchant artifact or creature +When this Aura enters, tap enchanted permanent. +Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated. + + U + Enchantment — Aura + Enchantment + 3 + 2U + + FIN~ + 1 + Summon: Anima (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) @@ -12474,6 +13221,19 @@ Abraxas — Equip {3} FIN~ 3 + + Swallowed by Leviathan + Choose target spell. Surveil 2, then counter the chosen spell unless its controller pays {1} for each card in your graveyard. (To surveil 2, look at the top two cards of your library, then put any number of them into graveyars and the rest on top of your library in any order.) + + U + Instant + Instant + 3 + 2U + + FIN~ + 3 + Swamp ({T}: Add {B}.) @@ -12960,6 +13720,37 @@ If you would gain life, you gain twice that much life instead. FIN~ 1 + + Thief's Knife + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature gets +1/+1, has "Whenever this creature deals combat damage to a player, draw a card," and is a Rogue in addition to its other types. +Equip {4} + + U + Artifact — Equipment + Artifact + 3 + 2U + + FIN~ + 1 + + + Thunder Magic + Tiered (Choose one additional cost.) +• Thunder — {0} — Thunder Magic deals 2 damage to target creature. +• Thundara — {3} — Thunder Magic deals 4 damage to target creature. +• Thundaga — {5}{R} — Thunder Magic deals 8 damage to target creature. + + R + Instant + Instant + 1 + R + + FIN~ + 3 + Tidus, Blitzball Star Whenever an artifact you control enters, put a +1/+1 counter on Tidus. @@ -13507,6 +14298,19 @@ Whenever you cast a noncreature spell, if at least eight mana was spent to cast FIN~ 2 + + Unexpected Request + Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may attach an Equipment you control to that creature. If you do, unattach it at the beginning of the next end step. + + R + Sorcery + Sorcery + 3 + 2R + + FIN~ + 3 + Vaan, Street Thief Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.