diff --git a/MKM.xml b/MKM.xml index ccf78f51..95d0bd43 100644 --- a/MKM.xml +++ b/MKM.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-05 00:43:23 (UTC) + 2024-02-06 00:41:41 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MKM.xml @@ -778,6 +778,19 @@ When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Unti MKM 3 + + Break Out + Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order. + + GR + Sorcery + Sorcery + 2 + RG + + MKM + 3 + Bubble Smuggler Disguise {5}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) @@ -879,6 +892,21 @@ You may spend mana as though it were mana of any color to cast Case spells.MKM 2 + + Case File Auditor + When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +You may spend mana as though it were mana of any color to cast Case spells. + + W + Creature — Human Detective + Creature + 3 + 2W + 1/4 + + MKM + 2 + Case of the Burning Masks When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls. @@ -954,6 +982,21 @@ Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in ad MKM 1 + + Case of the Gorgon's Kiss + When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn. +To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) +Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types. + + B + Enchantment — Case + Enchantment + 1 + B + + MKM + 1 + Case of the Locked Hothouse You may play an additional land on each of your turns. @@ -1141,6 +1184,21 @@ Whenever one or more suspected creatures you control attack, surveil 1. (Look at MKM 2 + + Clandestine Meddler + When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) +Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + B + Creature — Vampire Rogue + Creature + 3 + 2B + 3/2 + + MKM + 2 + Coerced to Kill Enchant creature @@ -3322,6 +3380,21 @@ When Kraul Whipcracker enters the battlefield, destroy target token an opponent Kraul Whipcracker Reach +When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. + + BG + Creature — Insect Assassin + Creature + 2 + BG + 3/2 + + MKM + 2 + + + Kraul Whipcracker + Reach When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. BG @@ -5330,6 +5403,19 @@ When Steamcore Scholar enters the battlefield, draw two cards. Then discard two MKM 3 + + Sudden Setback + The owner of target spell or nonland permanent puts it on the top or bottom of their library. + + U + Instant + Instant + 4 + 2UU + + MKM + 3 + Sumala Sentry Reach @@ -5360,6 +5446,21 @@ Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature MKM 2 + + Surveillance Monitor + When Surveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) +Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying. + + U + Creature — Vedalken Detective + Creature + 4 + 3U + 3/3 + + MKM + 2 + Suspicious Detonation This spell costs {3} less to cast if you've sacrificed an artifact this turn. @@ -5706,6 +5807,19 @@ Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a b MKM 3 + + Torch the Witness + Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + R + Sorcery + Sorcery + 1 + XR + + MKM + 3 + Toxin Analysis Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") @@ -5909,6 +6023,21 @@ Disguise {3}{G/U}{G/U} (You may cast this card face down for {3} as a 2/2 creatu MKM 2 + + Undercover Crocodelf + Whenever Undercover Crocodelf deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Disguise {3}{G/U}{G/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + GU + Creature — Elf Crocodile Detective + Creature + 6 + 4GU + 5/5 + + MKM + 2 + Underground Mortuary ({T}: Add {B} or {G}.) @@ -6300,6 +6429,21 @@ At the beginning of your upkeep, investigate once for each opponent who has more Wojek Investigator Flying, vigilance +At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + W + Creature — Angel Detective + Creature + 3 + 2W + 2/4 + + MKM + 2 + + + Wojek Investigator + Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") W diff --git a/spoiler.xml b/spoiler.xml index f1a1006d..d3fe2cbb 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-05 16:11:12 (UTC) + 2024-02-06 00:41:42 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -24,30 +24,30 @@ Promo 2024-02-10 - - CLU~ - Ravnica: Clue Edition (Spoiler) - Draft Innovation - 2024-02-09 - - - MKM~ - Murders at Karlov Manor (Spoiler) - Expansion - 2024-02-09 - MKC~ Murders at Karlov Manor Commander (Spoiler) Commander 2024-02-09 + + CLU~ + Ravnica: Clue Edition (Spoiler) + Draft Innovation + 2024-02-09 + FCLU~ Ravnica: Clue Edition Front Cards (Spoiler) Memorabilia 2024-02-09 + + MKM~ + Murders at Karlov Manor (Spoiler) + Expansion + 2024-02-09 + PL24~ Year of the Dragon 2024 (Spoiler) @@ -808,10381 +808,6 @@ II, III — You may put an Aura or Equipment card from your hand or graveyard on PSS4~ 0 - - Aegis of the Legion - Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) -Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) -Equip {3} - - RW - Artifact — Equipment - Artifact - 2 - RW - - CLU~ - 1 - - - Affectionate Indrik - When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) - - G - Creature — Beast - Creature - 6 - 5G - 4/4 - - CLU~ - 2 - - - Afterlife Insurance - Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) - - BW - Instant - Instant - 2 - 1W/B - - CLU~ - 3 - - - Ajani's Pridemate - Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. - - W - Creature — Cat Soldier - Creature - 2 - 1W - 2/2 - - CLU~ - 2 - - - Amzu, Swarm's Hunger - Flying, menace -Other Insects you control have menace. -Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn. - - BG - Legendary Creature — Insect Shaman - Creature - 5 - 3BG - 3/3 - - CLU~ - 2 - - - Angel of Vitality - Flying -If you would gain life, you gain that much life plus 1 instead. -Angel of Vitality gets +2/+2 as long as you have 25 or more life. - - W - Creature — Angel - Creature - 3 - 2W - 2/2 - - CLU~ - 2 - - - Apothecary White - Vigilance -Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -{W}, {T}, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens. - - W - Legendary Creature — Human Cleric - Creature - 4 - 3W - 3/4 - - CLU~ - 2 - - - Azorius Arrester - When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) - - W - Creature — Human Soldier - Creature - 2 - 1W - 2/1 - - CLU~ - 2 - - - Azorius Chancery - Azorius Chancery enters the battlefield tapped. -When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. -{T}: Add {W}{U}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Azorius Guildgate - Azorius Guildgate enters the battlefield tapped. -{T}: Add {W} or {U}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Azorius Justiciar - When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) - - W - Creature — Human Wizard - Creature - 4 - 2WW - 2/2 - - CLU~ - 2 - - - Azorius Signet - {1}, {T}: Add {W}{U}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Ballroom - Ballroom enters the battlefield tapped. -{T}: Add {W} or {B}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Band Together - Up to two target creatures you control each deal damage equal to their power to another target creature. - - G - Instant - Instant - 3 - 2G - - CLU~ - 3 - - - Basilica Screecher - Flying -Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) - - B - Creature — Bat - Creature - 2 - 1B - 1/2 - - CLU~ - 2 - - - Battlefront Krushok - Battlefront Krushok can't be blocked by more than one creature. -Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature. - - G - Creature — Beast - Creature - 5 - 4G - 3/4 - - CLU~ - 2 - - - Beast Whisperer - Whenever you cast a creature spell, draw a card. - - G - Creature — Elf Druid - Creature - 4 - 2GG - 2/3 - - CLU~ - 2 - - - Billiard Room - Billiard Room enters the battlefield tapped. -{T}: Add {B} or {R}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Blade Juggler - Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card. - - B - Creature — Human Rogue - Creature - 5 - 4B - 3/2 - - CLU~ - 2 - - - Blood Crypt - ({T}: Add {B} or {R}.) -As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Swamp Mountain - Land - 0 - - CLU~ - 0 - - - Boros Garrison - Boros Garrison enters the battlefield tapped. -When Boros Garrison enters the battlefield, return a land you control to its owner's hand. -{T}: Add {R}{W}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Boros Guildgate - Boros Guildgate enters the battlefield tapped. -{T}: Add {R} or {W}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Boros Signet - {1}, {T}: Add {R}{W}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Boros Strike-Captain - Battalion — Whenever Boros Strike-Captain and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card. - - RW - Creature — Minotaur Soldier - Creature - 3 - 1R/WR/W - 3/3 - - CLU~ - 2 - - - Breeding Pool - ({T}: Add {G} or {U}.) -As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Forest Island - Land - 0 - - CLU~ - 0 - - - Candlestick - Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -{2}, Sacrifice Candlestick: Draw a card. -Equip {2} - - U - Artifact — Clue Equipment - Artifact - 1 - U - - CLU~ - 1 - - - Carnage Interpreter - When Carnage Interpreter enters the battlefield, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace. - - BR - Creature — Devil Detective - Creature - 3 - 1B/RB/R - 3/3 - - CLU~ - 2 - - - Chainwhip Cyclops - {3}{R}: Target creature can't block this turn. - - R - Creature — Cyclops Warrior - Creature - 5 - 4R - 4/4 - - CLU~ - 2 - - - Challenger Troll - Each creature you control with power 4 or greater can't be blocked by more than one creature. - - G - Creature — Troll - Creature - 5 - 4G - 6/5 - - CLU~ - 2 - - - Chemister's Insight - Draw two cards. -Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) - - U - Instant - Instant - 4 - 3U - - CLU~ - 3 - - - Clan Defiance - Choose one or more — -• Clan Defiance deals X damage to target creature with flying. -• Clan Defiance deals X damage to target creature without flying. -• Clan Defiance deals X damage to target player or planeswalker. - - GR - Sorcery - Sorcery - 2 - XRG - - CLU~ - 3 - - - Cloudkin Seer - Flying -When Cloudkin Seer enters the battlefield, draw a card. - - U - Creature — Elemental Wizard - Creature - 3 - 2U - 2/1 - - CLU~ - 2 - - - Code of Constraint - Target creature gets -4/-0 until end of turn. -Draw a card. -Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step. - - U - Instant - Instant - 3 - 2U - - CLU~ - 3 - - - Colossal Majesty - At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. - - G - Enchantment - Enchantment - 3 - 2G - - CLU~ - 1 - - - Commander Mustard - Vigilance -Other Soldiers you control have vigilance, trample, and haste. -{2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." - - RW - Legendary Creature — Human Soldier - Creature - 5 - 3RW - 5/5 - - CLU~ - 2 - - - Conclave Evangelist - Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) -Whenever Conclave Evangelist deals combat damage to a player, create a token that's a copy of Conclave Evangelist. - - GW - Creature — Elephant Cleric - Creature - 5 - 3G/WG/W - 4/4 - - CLU~ - 2 - - - Conclave Tribunal - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield. - - W - Enchantment - Enchantment - 4 - 3W - - CLU~ - 1 - - - Conservatory - Conservatory enters the battlefield tapped. -{T}: Add {G} or {W}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Consider - Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) -Draw a card. - - U - Instant - Instant - 1 - U - - CLU~ - 3 - - - Coordinated Assault - Up to two target creatures each get +1/+0 and gain first strike until end of turn. - - R - Instant - Instant - 1 - R - - CLU~ - 3 - - - Corporeal Projection - Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) -Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") - - RU - Sorcery - Sorcery - 2 - UR - - CLU~ - 3 - - - Corpse Churn - Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) - - B - Instant - Instant - 2 - 1B - - CLU~ - 3 - - - Cosmotronic Wave - Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. - - R - Sorcery - Sorcery - 4 - 3R - - CLU~ - 3 - - - Council's Judgment - Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. - - W - Sorcery - Sorcery - 3 - 1WW - - CLU~ - 3 - - - Covetous Elegy - Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control. - - BW - Sorcery - Sorcery - 6 - 4WB - - CLU~ - 3 - - - Curse of Chains - Enchant creature -At the beginning of each upkeep, tap enchanted creature. - - UW - Enchantment — Aura - Enchantment - 2 - 1W/U - - CLU~ - 1 - - - Dagger Caster - When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control. - - R - Creature — Viashino Rogue - Creature - 4 - 3R - 2/3 - - CLU~ - 2 - - - Daggerclaw Imp - Flying -Daggerclaw Imp can't block. - - B - Creature — Imp - Creature - 3 - 2B - 3/1 - - CLU~ - 2 - - - Deadbridge Chant - When Deadbridge Chant enters the battlefield, mill ten cards. -At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand. - - BG - Enchantment - Enchantment - 6 - 4BG - - CLU~ - 1 - - - Deadly Dispute - As an additional cost to cast this spell, sacrifice an artifact or creature. -Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - B - Instant - Instant - 2 - 1B - - CLU~ - 3 - - - Deadly Riposte - Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life. - - W - Instant - Instant - 2 - 1W - - CLU~ - 3 - - - Deal Gone Bad - Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.) - - B - Instant - Instant - 4 - 3B - - CLU~ - 3 - - - Depose - Tap target creature. -Draw a card. - - UW - Instant - Instant - 6 - 1W/U - - CLU~ - 3 - - - Deploy - Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control. - - UW - Instant - Instant - 6 - 2WU - - CLU~ - 3 - - - Deputized Protester - Menace (This creature can't be blocked except by two or more creatures.) -Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) - - R - Creature — Human Warrior - Creature - 3 - 2R - 2/1 - - CLU~ - 2 - - - Dimir Aqueduct - Dimir Aqueduct enters the battlefield tapped. -When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. -{T}: Add {U}{B}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Dimir Guildgate - Dimir Guildgate enters the battlefield tapped. -{T}: Add {U} or {B}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Dimir Guildmage - ({U/B} can be paid with either {U} or {B}.) -{3}{U}: Target player draws a card. Activate only as a sorcery. -{3}{B}: Target player discards a card. Activate only as a sorcery. - - BU - Creature — Human Wizard - Creature - 2 - U/BU/B - 2/2 - - CLU~ - 2 - - - Dimir Signet - {1}, {T}: Add {U}{B}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Dimir Strandcatcher - Flying -Whenever you attack, surveil X, where X is the number of opponents being attacked. -At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card. - - BU - Creature — Faerie Rogue - Creature - 4 - 2U/BU/B - 3/3 - - CLU~ - 2 - - - Dining Room - Dining Room enters the battlefield tapped. -{T}: Add {R} or {G}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Direct Current - Direct Current deals 2 damage to any target. -Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) - - R - Sorcery - Sorcery - 3 - 1RR - - CLU~ - 3 - - - Discovery - Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - BU - Sorcery - Sorcery - 7 - 1U/B - - CLU~ - 3 - - - Dispersal - Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card. - - BU - Instant - Instant - 7 - 3UB - - CLU~ - 3 - - - Doomed Traveler - When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. - - W - Creature — Human Soldier - Creature - 1 - W - 1/1 - - CLU~ - 2 - - - Duskmantle Seer - Flying -At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand. - - BU - Creature — Vampire Wizard - Creature - 4 - 2UB - 4/4 - - CLU~ - 2 - - - Duskshell Crawler - When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature. -Each creature you control with a +1/+1 counter on it has trample. - - G - Creature — Insect - Creature - 2 - 1G - 0/3 - - CLU~ - 2 - - - Ecstatic Electromancer - Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card. - - RU - Creature — Goblin Wizard - Creature - 3 - 1U/RU/R - 2/3 - - CLU~ - 2 - - - Emissary Green - Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes. - - G - Legendary Creature — Human Advisor - Creature - 5 - 4G - 3/3 - - CLU~ - 2 - - - Enforcer Griffin - Flying - - W - Creature — Griffin - Creature - 5 - 4W - 3/4 - - CLU~ - 2 - - - Enraged Ceratok - Enraged Ceratok can't be blocked by creatures with power 2 or less. - - G - Creature — Rhino - Creature - 4 - 2GG - 4/4 - - CLU~ - 2 - - - Erratic Visionary - {1}{U}, {T}: Draw a card, then discard a card. - - U - Creature — Human Wizard - Creature - 2 - 1U - 1/3 - - CLU~ - 2 - - - Finale of Glory - Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance. - - W - Sorcery - Sorcery - 2 - XWW - - CLU~ - 3 - - - Fire Urchin - Trample -Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn. - - R - Creature — Elemental - Creature - 2 - 1R - 1/3 - - CLU~ - 2 - - - Firefist Striker - Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. - - R - Creature — Human Soldier - Creature - 2 - 1R - 2/1 - - CLU~ - 2 - - - Firemane Avenger - Flying -Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life. - - RW - Creature — Angel - Creature - 4 - 2RW - 3/3 - - CLU~ - 2 - - - Firespout - Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.) - - GR - Sorcery - Sorcery - 3 - 2R/G - - CLU~ - 3 - - - Fleshbag Marauder - When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. - - B - Creature — Zombie Warrior - Creature - 3 - 2B - 3/1 - - CLU~ - 2 - - - Footlight Fiend - When Footlight Fiend dies, it deals 1 damage to any target. - - BR - Creature — Devil - Creature - 1 - B/R - 1/1 - - CLU~ - 2 - - - Forbidden Alchemy - Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 3 - 2U - - CLU~ - 3 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - CLU~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - CLU~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - CLU~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - CLU~ - 0 - - - Frenzied Goblin - Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. - - R - Creature — Goblin Berserker - Creature - 1 - R - 1/1 - - CLU~ - 2 - - - Frenzied Gorespawn - When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) -Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn. - - BR - Creature — Horror - Creature - 5 - 3BR - 4/4 - - CLU~ - 2 - - - Fresh-Faced Recruit - As long as it's your turn, Fresh-Faced Recruit has first strike. - - RW - Creature — Human Soldier - Creature - 2 - 1R/W - 2/1 - - CLU~ - 2 - - - Frostburn Weird - {U/R}: Frostburn Weird gets +1/-1 until end of turn. - - RU - Creature — Weird - Creature - 2 - U/RU/R - 1/4 - - CLU~ - 2 - - - Fungal Rebirth - Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens. - - G - Instant - Instant - 3 - 2G - - CLU~ - 3 - - - Furious Spinesplitter - Trample -At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent that was dealt damage this turn. - - GR - Creature — Ogre Warrior - Creature - 4 - 2R/GR/G - 3/3 - - CLU~ - 2 - - - Giant Adephage - Trample -Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage. - - G - Creature — Insect - Creature - 7 - 5GG - 7/7 - - CLU~ - 2 - - - Gift of Strength - Target creature gets +3/+3 and gains reach until end of turn. - - G - Instant - Instant - 2 - 1G - - CLU~ - 3 - - - Glorifier of Dusk - Pay 2 life: Glorifier of Dusk gains flying until end of turn. -Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. - - W - Creature — Vampire Soldier - Creature - 5 - 3WW - 4/4 - - CLU~ - 2 - - - Goblin Wizardry - Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.) - - R - Instant - Instant - 4 - 3R - - CLU~ - 3 - - - Godless Shrine - ({T}: Add {W} or {B}.) -As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Plains Swamp - Land - 0 - - CLU~ - 0 - - - Gods Willing - Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) -Scry 1. - - W - Instant - Instant - 1 - W - - CLU~ - 3 - - - Golgari Guildgate - Golgari Guildgate enters the battlefield tapped. -{T}: Add {B} or {G}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Golgari Guildmage - {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. -{4}{G}: Put a +1/+1 counter on target creature. - - BG - Creature — Elf Shaman - Creature - 2 - B/GB/G - 2/2 - - CLU~ - 2 - - - Golgari Rot Farm - Golgari Rot Farm enters the battlefield tapped. -When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. -{T}: Add {B}{G}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Golgari Signet - {1}, {T}: Add {B}{G}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Gorging Vulture - Flying -When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill a card, put the top card of your library into your graveyard.) - - B - Creature — Bird - Creature - 3 - 2B - 2/2 - - CLU~ - 2 - - - Gravel-Hide Goblin - {3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn. - - R - Creature — Goblin Shaman - Creature - 2 - 1R - 2/1 - - CLU~ - 2 - - - Gruul Guildgate - Gruul Guildgate enters the battlefield tapped. -{T}: Add {R} or {G}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Gruul Signet - {1}, {T}: Add {R}{G}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Gruul Turf - Gruul Turf enters the battlefield tapped. -When Gruul Turf enters the battlefield, return a land you control to its owner's hand. -{T}: Add {R}{G}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Gurmag Swiftwing - Flying, first strike, haste - - B - Creature — Bat - Creature - 2 - 1B - 1/2 - - CLU~ - 2 - - - Hall - Hall enters the battlefield tapped. -{T}: Add {R} or {W}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Hallowed Fountain - ({T}: Add {W} or {U}.) -As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Plains Island - Land - 0 - - CLU~ - 0 - - - Havoc Jester - Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target. - - R - Creature — Devil - Creature - 5 - 4R - 5/5 - - CLU~ - 2 - - - Headliner Scarlett - Haste -When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn. -At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn. - - R - Legendary Creature — Human Warlock - Creature - 4 - 3R - 3/3 - - CLU~ - 2 - - - Helium Squirter - Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -{1}: Target creature with a +1/+1 counter on it gains flying until end of turn. - - U - Creature — Beast Mutant - Creature - 5 - 4U - 0/0 - - CLU~ - 2 - - - Herald of Ilharg - Trample -Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. If that spell has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent. - - GR - Creature — Boar Beast - Creature - 4 - 2RG - 3/3 - - CLU~ - 2 - - - Hydroid Krasis - When you cast this spell, you gain half X life and draw half X cards. Round down each time. -Flying, trample -Hydroid Krasis enters the battlefield with X +1/+1 counters on it. - - GU - Creature — Jellyfish Hydra Beast - Creature - 2 - XGU - 0/0 - - CLU~ - 2 - - - Hypersonic Dragon - Flying, haste -You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) - - RU - Creature — Dragon - Creature - 5 - 3UR - 4/4 - - CLU~ - 2 - - - Incriminating Impetus - Enchant creature -When Incriminating Impetus enters the battlefield, suspect enchanted creature. (It has menace and can't block.) -Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) - - BR - Enchantment — Aura - Enchantment - 3 - 2B/R - - CLU~ - 1 - - - Incubation - Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - GU - Sorcery - Sorcery - 4 - G/U - - CLU~ - 3 - - - Incongruity - Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token. - - GU - Instant - Instant - 4 - 1GU - - CLU~ - 3 - - - Infest - All creatures get -2/-2 until end of turn. - - B - Sorcery - Sorcery - 3 - 1BB - - CLU~ - 3 - - - Integrity - Target creature gets +2/+2 until end of turn. - - RW - Instant - Instant - 5 - R/W - - CLU~ - 3 - - - Intervention - Intervention deals 3 damage to any target and you gain 3 life. - - RW - Instant - Instant - 5 - 2RW - - CLU~ - 3 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - CLU~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - CLU~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - CLU~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - CLU~ - 0 - - - Ivy Lane Denizen - Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. - - G - Creature — Elf Warrior - Creature - 4 - 3G - 2/3 - - CLU~ - 2 - - - Izzet Boilerworks - Izzet Boilerworks enters the battlefield tapped. -When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. -{T}: Add {U}{R}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Izzet Guildgate - Izzet Guildgate enters the battlefield tapped. -{T}: Add {U} or {R}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Izzet Signet - {1}, {T}: Add {U}{R}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Jeering Homunculus - When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) - - U - Creature — Homunculus - Creature - 2 - 1U - 0/4 - - CLU~ - 2 - - - Kitchen - Kitchen enters the battlefield tapped. -{T}: Add {G} or {U}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Knife - As long as it's your turn, equipped creature gets +1/+0 and has first strike. -{2}, Sacrifice Knife: Draw a card. -Equip {2} - - R - Artifact — Clue Equipment - Artifact - 1 - R - - CLU~ - 1 - - - Kraul Harpooner - Reach -Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. - - G - Creature — Insect Warrior - Creature - 2 - 1G - 3/2 - - CLU~ - 2 - - - Kraul Warrior - {5}{G}: Kraul Warrior gets +3/+3 until end of turn. - - G - Creature — Insect Warrior - Creature - 2 - 1G - 2/2 - - CLU~ - 2 - - - Krenko's Command - Create two 1/1 red Goblin creature tokens. - - R - Sorcery - Sorcery - 2 - 1R - - CLU~ - 3 - - - Kronch Wrangler - Trample -Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler. - - G - Creature — Human Warrior - Creature - 2 - 1G - 2/1 - - CLU~ - 2 - - - Lavinia of the Tenth - Protection from red -When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) - - UW - Legendary Creature — Human Soldier - Creature - 5 - 3WU - 4/4 - - CLU~ - 2 - - - Lavinia, Foil to Conspiracy - Vigilance -Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{T}: Add {C}{C}. Activate only during an opponent's turn. - - UW - Legendary Creature — Human Detective - Creature - 3 - 1W/UW/U - 2/3 - - CLU~ - 2 - - - Lavinia, Foil to Conspiracy - Vigilance -Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{T}: Add {C}{C}. Activate only during an opponent's turn. - - UW - Legendary Creature — Human Detective - Creature - 3 - 1W/UW/U - 2/3 - - CLU~ - 2 - - - Law-Rune Enforcer - {1}, {T}: Tap target creature with mana value 2 or greater. - - W - Creature — Human Soldier - Creature - 1 - W - 1/2 - - CLU~ - 2 - - - Lead Pipe - Equipped creature gets +2/+0. -Whenever equipped creature dies, each opponent loses 1 life. -{2}, Sacrifice Lead Pipe: Draw a card. -Equip {2} - - B - Artifact — Clue Equipment - Artifact - 1 - B - - CLU~ - 1 - - - Leapfrog - Leapfrog has flying as long as you've cast an instant or sorcery spell this turn. - - U - Creature — Frog - Creature - 3 - 2U - 3/1 - - CLU~ - 2 - - - Library - Library enters the battlefield tapped. -{T}: Add {U} or {R}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Light Up the Stage - Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -Exile the top two cards of your library. Until the end of your next turn, you may play those cards. - - R - Sorcery - Sorcery - 3 - 2R - - CLU~ - 3 - - - Lightning Bolt - Lightning Bolt deals 3 damage to any target. - - R - Instant - Instant - 1 - R - - CLU~ - 3 - - - Living Lightning - When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. - - R - Creature — Elemental Shaman - Creature - 4 - 3R - 3/2 - - CLU~ - 2 - - - Lonis, Genetics Expert - Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -Whenever one or more +1/+1 counters are put on Lonis, investigate that many times. -Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control. - - GU - Legendary Creature — Snake Elf Detective - Creature - 3 - 1G/UG/U - 1/2 - - CLU~ - 2 - - - Lounge - Lounge enters the battlefield tapped. -{T}: Add {B} or {G}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Martial Impetus - Enchant creature -Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - CLU~ - 1 - - - Masked Blackguard - Flash (You may cast this spell any time you could cast an instant.) -{2}{B}: Masked Blackguard gets +1/+1 until end of turn. - - B - Creature — Human Rogue - Creature - 2 - 1B - 2/1 - - CLU~ - 2 - - - Master Biomancer - Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. - - GU - Creature — Elf Wizard - Creature - 4 - 2GU - 2/4 - - CLU~ - 2 - - - Mastermind Plum - Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life. - - B - Legendary Creature — Human Wizard - Creature - 3 - 2B - 2/2 - - CLU~ - 2 - - - Mausoleum Turnkey - When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. - - B - Creature — Ogre Rogue - Creature - 4 - 3B - 3/2 - - CLU~ - 2 - - - Memory Vampire - Flying -Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost. - - BU - Creature — Vampire Detective - Creature - 6 - 4UB - 4/4 - - CLU~ - 2 - - - Mighty Leap - Target creature gets +2/+2 and gains flying until end of turn. - - W - Instant - Instant - 2 - 1W - - CLU~ - 3 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - CLU~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - CLU~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - CLU~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - CLU~ - 0 - - - Nissa's Judgment - Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. - - G - Sorcery - Sorcery - 5 - 4G - - CLU~ - 3 - - - Ordruun Mentor - Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn. - - RW - Creature — Minotaur Soldier - Creature - 3 - 2R/W - 3/2 - - CLU~ - 2 - - - Ornery Goblin - Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature. - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 2/1 - - CLU~ - 2 - - - Orzhov Basilica - Orzhov Basilica enters the battlefield tapped. -When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. -{T}: Add {W}{B}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Orzhov Guildgate - Orzhov Guildgate enters the battlefield tapped. -{T}: Add {W} or {B}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Orzhov Guildmage - {2}{W}: Target player gains 1 life. -{2}{B}: Each player loses 1 life. - - BW - Creature — Human Wizard - Creature - 2 - W/BW/B - 2/2 - - CLU~ - 2 - - - Orzhov Racketeers - Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. -Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) - - B - Creature — Human Rogue - Creature - 5 - 4B - 3/2 - - CLU~ - 2 - - - Orzhov Signet - {1}, {T}: Add {W}{B}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Oust - Put target creature into its owner's library second from the top. Its controller gains 3 life. - - W - Sorcery - Sorcery - 1 - W - - CLU~ - 3 - - - Overcome - Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.) - - G - Sorcery - Sorcery - 5 - 3GG - - CLU~ - 3 - - - Overgrown Tomb - ({T}: Add {B} or {G}.) -As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Swamp Forest - Land - 0 - - CLU~ - 0 - - - Owl Familiar - Flying -When Owl Familiar enters the battlefield, draw a card, then discard a card. - - U - Creature — Bird - Creature - 2 - 1U - 1/1 - - CLU~ - 2 - - - Parasitic Impetus - Enchant creature -Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. - - B - Enchantment — Aura - Enchantment - 3 - 2B - - CLU~ - 1 - - - Parhelion Patrol - Flying, vigilance -Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) - - W - Creature — Human Knight - Creature - 4 - 3W - 2/3 - - CLU~ - 2 - - - Passwall Adept - {2}{U}: Target creature can't be blocked this turn. - - U - Creature — Human Wizard - Creature - 2 - 1U - 1/3 - - CLU~ - 2 - - - Pit Fight - Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) - - GR - Instant - Instant - 2 - 1R/G - - CLU~ - 3 - - - Pitiless Gorgon - Deathtouch - - BG - Creature — Gorgon - Creature - 3 - 1B/GB/G - 2/2 - - CLU~ - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - CLU~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - CLU~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - CLU~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - CLU~ - 0 - - - Portal Manipulator - Flash -When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player. - - UW - Creature — Human Wizard - Creature - 4 - 2W/UW/U - 3/2 - - CLU~ - 2 - - - Predatory Impetus - Enchant creature -Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) - - G - Enchantment — Aura - Enchantment - 5 - 4G - - CLU~ - 1 - - - Psychic Impetus - Enchant creature -Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -Whenever enchanted creature attacks, you scry 2. - - U - Enchantment — Aura - Enchantment - 3 - 2U - - CLU~ - 1 - - - Pyrewild Shaman - Bloodrush — {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. -Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand. - - R - Creature — Goblin Shaman - Creature - 3 - 2R - 3/1 - - CLU~ - 2 - - - Rakdos Carnarium - Rakdos Carnarium enters the battlefield tapped. -When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. -{T}: Add {B}{R}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Rakdos Guildgate - Rakdos Guildgate enters the battlefield tapped. -{T}: Add {B} or {R}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Rakdos Shred-Freak - Haste - - BR - Creature — Human Berserker - Creature - 2 - B/RB/R - 2/1 - - CLU~ - 2 - - - Rakdos Signet - {1}, {T}: Add {B}{R}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Rakdos Trumpeter - Menace (This creature can't be blocked except by two or more creatures.) -{3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn. - - B - Creature — Human Shaman - Creature - 2 - 1B - 1/3 - - CLU~ - 2 - - - Rakdos, the Showstopper - Flying, trample -When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails. - - BR - Legendary Creature — Demon - Creature - 6 - 4BR - 6/6 - - CLU~ - 2 - - - Rally to Battle - Creatures you control get +1/+3 until end of turn. Untap them. - - W - Instant - Instant - 4 - 3W - - CLU~ - 3 - - - Rapid Hybridization - Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. - - U - Instant - Instant - 1 - U - - CLU~ - 3 - - - Reduce to Ashes - Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. - - R - Sorcery - Sorcery - 5 - 4R - - CLU~ - 3 - - - Repeal - Return target nonland permanent with mana value X to its owner's hand. -Draw a card. - - U - Instant - Instant - 1 - XU - - CLU~ - 3 - - - Rescuer Sphinx - Flying -As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. - - U - Creature — Sphinx - Creature - 4 - 2UU - 3/2 - - CLU~ - 2 - - - Resonance Technician - Flying -When Resonance Technician enters the battlefield, you may discard a card. If you do, investigate twice. -{T}, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy. - - RU - Creature — Weird Detective - Creature - 5 - 3U/RU/R - 4/4 - - CLU~ - 2 - - - Ribbons of Night - Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card. - - B - Sorcery - Sorcery - 5 - 4B - - CLU~ - 3 - - - Ripscale Predator - Menace (This creature can't be blocked except by two or more creatures.) - - R - Creature — Dinosaur - Creature - 6 - 4RR - 6/5 - - CLU~ - 2 - - - Roaming Ghostlight - Flying -When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. - - U - Creature — Spirit - Creature - 5 - 3UU - 3/2 - - CLU~ - 2 - - - Roc Charger - Flying -Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. - - W - Creature — Bird - Creature - 3 - 2W - 1/3 - - CLU~ - 2 - - - Roofstalker Wight - {1}{U}: Roofstalker Wight gains flying until end of turn. - - B - Creature — Zombie - Creature - 2 - 1B - 2/1 - - CLU~ - 2 - - - Rootborn Defenses - Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.) - - W - Instant - Instant - 3 - 2W - - CLU~ - 3 - - - Rope - Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. -{2}, Sacrifice Rope: Draw a card. -Equip {3} - - G - Artifact — Clue Equipment - Artifact - 1 - G - - CLU~ - 1 - - - Sacred Foundry - ({T}: Add {R} or {W}.) -As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Mountain Plains - Land - 0 - - CLU~ - 0 - - - Sage's Row Savant - When Sage's Row Savant enters the battlefield, scry 2. - - U - Creature — Vedalken Wizard - Creature - 2 - 1U - 2/1 - - CLU~ - 2 - - - Sauroform Hybrid - {4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) - - G - Creature — Human Lizard Warrior - Creature - 2 - 1G - 2/2 - - CLU~ - 2 - - - Scuttlegator - Defender -{6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) -As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender. - - GU - Creature — Crab Turtle Crocodile - Creature - 6 - 4G/UG/U - 6/6 - - CLU~ - 2 - - - Scuttling Sentinel - Flash -Vigilance -When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) - - GU - Creature — Crab Elf - Creature - 3 - 1G/UG/U - 3/2 - - CLU~ - 2 - - - Secret Passage - Secret Passage enters the battlefield tapped. -{T}: Add {U} or {B}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Selesnya Guildgate - Selesnya Guildgate enters the battlefield tapped. -{T}: Add {G} or {W}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Selesnya Guildmage - {3}{G}: Create a 1/1 green Saproling creature token. -{3}{W}: Creatures you control get +1/+1 until end of turn. - - GW - Creature — Elf Wizard - Creature - 2 - G/WG/W - 2/2 - - CLU~ - 2 - - - Selesnya Sanctuary - Selesnya Sanctuary enters the battlefield tapped. -When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. -{T}: Add {G}{W}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Selesnya Signet - {1}, {T}: Add {G}{W}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Seller of Songbirds - When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying. - - W - Creature — Human - Creature - 3 - 2W - 1/2 - - CLU~ - 2 - - - Senator Peacock - Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card." -Whenever you sacrifice a Clue, target creature can't be blocked this turn. - - U - Legendary Creature — Human Advisor - Creature - 5 - 3UU - 3/4 - - CLU~ - 2 - - - Seraph of the Scales - Flying -{W}: Seraph of the Scales gains vigilance until end of turn. -{B}: Seraph of the Scales gains deathtouch until end of turn. -Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) - - BW - Creature — Angel - Creature - 4 - 2WB - 4/3 - - CLU~ - 2 - - - Shiny Impetus - Enchant creature -Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Enchantment — Aura - Enchantment - 3 - 2R - - CLU~ - 1 - - - Simic Growth Chamber - Simic Growth Chamber enters the battlefield tapped. -When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. -{T}: Add {G}{U}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Simic Guildgate - Simic Guildgate enters the battlefield tapped. -{T}: Add {G} or {U}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Simic Signet - {1}, {T}: Add {G}{U}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Skitter Eel - {2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) - - U - Creature — Fish Crab - Creature - 4 - 3U - 3/3 - - CLU~ - 2 - - - Slip Out the Back - Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) - - U - Instant - Instant - 1 - U - - CLU~ - 3 - - - Sludge Titan - Trample -Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand. - - BG - Creature — Zombie Giant - Creature - 6 - 4B/GB/G - 6/6 - - CLU~ - 2 - - - Snakeform - Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. -Draw a card. - - GU - Instant - Instant - 3 - 2G/U - - CLU~ - 3 - - - Snow Day - Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -Draw two cards, then discard a card. - - U - Instant - Instant - 6 - 4UU - - CLU~ - 3 - - - Spawn of Mayhem - Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -Flying, trample -At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem. - - B - Creature — Demon - Creature - 4 - 2BB - 4/4 - - CLU~ - 2 - - - Spellgorger Weird - Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. - - R - Creature — Weird - Creature - 3 - 2R - 2/2 - - CLU~ - 2 - - - Stampede Surfer - Haste -Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent. - - GR - Creature — Human Warrior - Creature - 5 - 3R/GR/G - 4/4 - - CLU~ - 2 - - - Status - Target creature gets +1/+1 and gains deathtouch until end of turn. - - BG - Instant - Instant - 5 - B/G - - CLU~ - 3 - - - Statue - Destroy target artifact, creature, or enchantment. - - BG - Instant - Instant - 5 - 2BG - - CLU~ - 3 - - - Steam Vents - ({T}: Add {U} or {R}.) -As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Island Mountain - Land - 0 - - CLU~ - 0 - - - Steeple Creeper - {3}{U}: Steeple Creeper gains flying until end of turn. - - G - Creature — Frog Snake - Creature - 3 - 2G - 4/2 - - CLU~ - 2 - - - Stomping Ground - ({T}: Add {R} or {G}.) -As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Mountain Forest - Land - 0 - - CLU~ - 0 - - - Stormblood Berserker - Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) -Menace (This creature can't be blocked except by two or more creatures.) - - R - Creature — Human Berserker - Creature - 2 - 1R - 1/1 - - CLU~ - 2 - - - Street Spasm - Street Spasm deals X damage to target creature without flying you don't control. -Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") - - R - Instant - Instant - 1 - XR - - CLU~ - 3 - - - Study - Study enters the battlefield tapped. -{T}: Add {W} or {U}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Stunt Double - Flash -You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield. - - U - Creature — Shapeshifter - Creature - 4 - 3U - 0/0 - - CLU~ - 2 - - - Sumala Rumblers - Sumala Rumblers's power is equal to the number of creatures you control. -Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) - - GW - Creature — Wurm - Creature - 4 - 2G/WG/W - */4 - - CLU~ - 2 - - - Sunhome Stalwart - First strike -Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) - - W - Creature — Human Soldier - Creature - 2 - 1W - 2/2 - - CLU~ - 2 - - - Suppressor Skyguard - Flying -Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat. - - UW - Creature — Human Knight - Creature - 4 - 2WU - 2/4 - - CLU~ - 2 - - - Supreme Verdict - This spell can't be countered. -Destroy all creatures. - - UW - Sorcery - Sorcery - 4 - 1WWU - - CLU~ - 3 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - CLU~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - CLU~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - CLU~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - CLU~ - 0 - - - Syndic of Tithes - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) - - W - Creature — Human Cleric - Creature - 2 - 1W - 2/2 - - CLU~ - 2 - - - Syndicate Enforcer - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) - - B - Creature — Human Rogue - Creature - 4 - 3B - 3/2 - - CLU~ - 2 - - - Syndicate Heavy - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) -At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - BW - Creature — Giant Rogue - Creature - 4 - 2W/BW/B - 4/4 - - CLU~ - 2 - - - Syndicate Messenger - Flying -Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) - - W - Creature — Bird - Creature - 4 - 3W - 2/3 - - CLU~ - 2 - - - Tandem Tactics - Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. - - W - Instant - Instant - 2 - 1W - - CLU~ - 3 - - - Temple Garden - ({T}: Add {G} or {W}.) -As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Forest Plains - Land - 0 - - CLU~ - 0 - - - Territorial Boar - Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn. - - G - Creature — Boar - Creature - 2 - 1G - 2/2 - - CLU~ - 2 - - - Thief of Sanity - Flying -Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. - - BU - Creature — Specter - Creature - 3 - 1UB - 2/2 - - CLU~ - 2 - - - Thrashing Mossdog - Reach (This creature can block creatures with flying.) -Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) - - G - Creature — Plant Dog - Creature - 4 - 3G - 3/3 - - CLU~ - 2 - - - Thriving Bluff - Thriving Bluff enters the battlefield tapped. -As Thriving Bluff enters the battlefield, choose a color other than red. -{T}: Add {R} or one mana of the chosen color. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Thriving Grove - Thriving Grove enters the battlefield tapped. -As Thriving Grove enters the battlefield, choose a color other than green. -{T}: Add {G} or one mana of the chosen color. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Thriving Heath - Thriving Heath enters the battlefield tapped. -As Thriving Heath enters the battlefield, choose a color other than white. -{T}: Add {W} or one mana of the chosen color. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Thriving Isle - Thriving Isle enters the battlefield tapped. -As Thriving Isle enters the battlefield, choose a color other than blue. -{T}: Add {U} or one mana of the chosen color. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Thriving Moor - Thriving Moor enters the battlefield tapped. -As Thriving Moor enters the battlefield, choose a color other than black. -{T}: Add {B} or one mana of the chosen color. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Thunder Drake - Flying -Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake. - - U - Creature — Elemental Drake - Creature - 4 - 3U - 2/3 - - CLU~ - 2 - - - Tithebearer Giant - When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life. - - B - Creature — Giant Warrior - Creature - 6 - 5B - 4/5 - - CLU~ - 2 - - - Towering Thunderfist - {W}: Towering Thunderfist gains vigilance until end of turn. - - R - Creature — Giant Soldier - Creature - 5 - 4R - 4/4 - - CLU~ - 2 - - - Transluminant - {W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step. - - G - Creature — Dryad Shaman - Creature - 2 - 1G - 2/2 - - CLU~ - 2 - - - Tribune of Rot - Whenever Tribune of Rot attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token. - - BG - Creature — Elf Shaman - Creature - 3 - 1B/GB/G - 3/3 - - CLU~ - 2 - - - Trostani Discordant - Other creatures you control get +1/+1. -When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. -At the beginning of your end step, each player gains control of all creatures they own. - - GW - Legendary Creature — Dryad - Creature - 5 - 3GW - 1/4 - - CLU~ - 2 - - - Trusted Pegasus - Flying (This creature can't be blocked except by creatures with flying or reach.) -Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn. - - W - Creature — Pegasus - Creature - 3 - 2W - 2/2 - - CLU~ - 2 - - - Turn to Frog - Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. - - U - Instant - Instant - 2 - 1U - - CLU~ - 3 - - - Turn to Mist - Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. - - UW - Instant - Instant - 2 - 1W/U - - CLU~ - 3 - - - Turret Ogre - Reach (This creature can block creatures with flying.) -When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent. - - R - Creature — Ogre Warrior - Creature - 4 - 3R - 4/3 - - CLU~ - 2 - - - Twilight Panther - {B}: Twilight Panther gains deathtouch until end of turn. - - W - Creature — Cat Spirit - Creature - 1 - W - 1/2 - - CLU~ - 2 - - - Undercover Butler - Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn. - - BU - Creature — Human Rogue - Creature - 3 - 2U/B - 2/3 - - CLU~ - 2 - - - Underrealm Lich - If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. -Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it. - - BG - Creature — Zombie Elf Shaman - Creature - 5 - 3BG - 4/3 - - CLU~ - 2 - - - Unruly Krasis - Trample -Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power. -{3}{G}{U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) - - GU - Creature — Shark Octopus Lizard - Creature - 3 - 1GU - 4/4 - - CLU~ - 2 - - - Urbis Protector - When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying. - - W - Creature — Human Cleric - Creature - 6 - 4WW - 1/1 - - CLU~ - 2 - - - Utvara Scalper - Flying -Utvara Scalper attacks each combat if able. - - R - Creature — Goblin Scout - Creature - 2 - 1R - 1/2 - - CLU~ - 2 - - - Venomous Hierophant - Deathtouch -When Venomous Hierophant enters the battlefield, mill three cards. - - B - Creature — Gorgon Cleric - Creature - 4 - 3B - 3/3 - - CLU~ - 2 - - - Vernadi Shieldmate - Vigilance - - GW - Creature — Human Soldier - Creature - 2 - 1G/W - 2/2 - - CLU~ - 2 - - - Vernal Sovereign - Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." - - GW - Creature — Elemental Elk - Creature - 6 - 4GW - 4/4 - - CLU~ - 2 - - - Vindictive Vampire - Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life. - - B - Creature — Vampire - Creature - 4 - 3B - 2/3 - - CLU~ - 2 - - - Vines of the Recluse - Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.) - - G - Instant - Instant - 1 - G - - CLU~ - 3 - - - Vizkopa Vampire - Lifelink - - BW - Creature — Vampire - Creature - 3 - 2W/B - 3/1 - - CLU~ - 2 - - - War Screecher - Flying -{5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. - - W - Creature — Bird - Creature - 2 - 1W - 1/3 - - CLU~ - 2 - - - Watcher in the Mist - Flying -When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - U - Creature — Spirit - Creature - 5 - 3UU - 3/4 - - CLU~ - 2 - - - Watery Grave - ({T}: Add {U} or {B}.) -As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Island Swamp - Land - 0 - - CLU~ - 0 - - - Whisper Agent - Flash -When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - BU - Creature — Human Rogue - Creature - 3 - 1U/BU/B - 3/2 - - CLU~ - 2 - - - Wildsize - Target creature gets +2/+2 and gains trample until end of turn. -Draw a card. - - G - Instant - Instant - 3 - 2G - - CLU~ - 3 - - - Wildwood Patrol - Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) - - G - Creature — Centaur Scout - Creature - 3 - 2G - 4/2 - - CLU~ - 2 - - - Wojek Bodyguard - Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -Wojek Bodyguard can't attack or block alone. - - R - Creature — Human Soldier - Creature - 3 - 2R - 3/3 - - CLU~ - 2 - - - Wrench - Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." -{2}, Sacrifice Wrench: Draw a card. -Equip {2} - - W - Artifact — Clue Equipment - Artifact - 1 - W - - CLU~ - 1 - - - Yeva's Forcemage - When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. - - G - Creature — Elf Shaman - Creature - 3 - 2G - 2/2 - - CLU~ - 2 - - - A Killer Among Us - When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. -Sacrifice A Killer Among Us, Reveal the chosen creature type: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn. - - G - Enchantment - Enchantment - 5 - 4G - - MKM~ - 1 - - - Absolving Lammasu - Flying -When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. -When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) - - W - Creature — Lammasu - Creature - 5 - 4W - 4/3 - - MKM~ - 2 - - - Aftermath Analyst - When Aftermath Analyst enters the battlefield, mill three cards. -{3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped. - - G - Creature — Elf Detective - Creature - 2 - 1G - 1/3 - - MKM~ - 2 - - - Agency Coroner - {2}{B}, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead. - - B - Creature — Ogre Cleric - Creature - 5 - 4B - 3/6 - - MKM~ - 2 - - - Agency Outfitter - Flying -When Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle. - - U - Creature — Sphinx Detective - Creature - 6 - 4UU - 4/3 - - MKM~ - 2 - - - Agrus Kos, Spirit of Justice - Double strike, vigilance -Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) - - RW - Legendary Creature — Spirit Detective - Creature - 4 - 2RW - 2/4 - - MKM~ - 2 - - - Agrus Kos, Spirit of Justice - Double strike, vigilance -Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) - - RW - Legendary Creature — Spirit Detective - Creature - 4 - 2RW - 2/4 - - MKM~ - 2 - - - Agrus Kos, Spirit of Justice - Double strike, vigilance -Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) - - RW - Legendary Creature — Spirit Detective - Creature - 4 - 2RW - 2/4 - - MKM~ - 2 - - - Airtight Alibi - Flash -Enchant creature -When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. -Enchanted creature gets +2/+2 and can't become suspected. - - G - Enchantment — Aura - Enchantment - 3 - 2G - - MKM~ - 1 - - - Alley Assailant - Alley Assailant enters the battlefield tapped. -Disguise {4}{B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life. - - B - Creature — Vampire Rogue - Creature - 3 - 2B - 3/3 - - MKM~ - 1 - 2 - - - Alquist Proft, Master Sleuth - Vigilance -When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life. - - UW - Legendary Creature — Human Detective - Creature - 3 - 1WU - 3/3 - - MKM~ - 2 - - - Alquist Proft, Master Sleuth - Vigilance -When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life. - - UW - Legendary Creature — Human Detective - Creature - 3 - 1WU - 3/3 - - MKM~ - 2 - - - Alquist Proft, Master Sleuth - Vigilance -When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life. - - UW - Legendary Creature — Human Detective - Creature - 3 - 1WU - 3/3 - - MKM~ - 2 - - - Analyze the Pollen - As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) -Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle. - - G - Sorcery - Sorcery - 1 - G - - MKM~ - 3 - - - Analyze the Pollen - As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) -Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle. - - G - Sorcery - Sorcery - 1 - G - - MKM~ - 3 - - - Anzrag's Rampage - Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. - - R - Sorcery - Sorcery - 5 - 3RR - - MKM~ - 3 - - - Anzrag's Rampage - Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. - - R - Sorcery - Sorcery - 5 - 3RR - - MKM~ - 3 - - - Anzrag, the Quake-Mole - Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. -{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. - - GR - Legendary Creature — Mole God - Creature - 4 - 2RG - 8/4 - - MKM~ - 2 - - - Anzrag, the Quake-Mole - Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. -{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. - - GR - Legendary Creature — Mole God - Creature - 4 - 2RG - 8/4 - - MKM~ - 2 - - - Anzrag, the Quake-Mole - Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. -{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. - - GR - Legendary Creature — Mole God - Creature - 4 - 2RG - 8/4 - - MKM~ - 2 - - - Archdruid's Charm - Choose one — -• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. -• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. -• Exile target artifact or enchantment. - - G - Instant - Instant - 3 - GGG - - MKM~ - 3 - - - Archdruid's Charm - Choose one — -• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. -• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. -• Exile target artifact or enchantment. - - G - Instant - Instant - 3 - GGG - - MKM~ - 3 - - - Assassin's Trophy - Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. - - BG - Instant - Instant - 2 - BG - - MKM~ - 3 - - - Assassin's Trophy - Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. - - BG - Instant - Instant - 2 - BG - - MKM~ - 3 - - - Assemble the Players - You may look at the top card of your library any time. -Once each turn, you may cast a creature spell with power 2 or less from the top of your library. - - W - Enchantment - Enchantment - 2 - 1W - - MKM~ - 1 - - - Assemble the Players - You may look at the top card of your library any time. -Once each turn, you may cast a creature spell with power 2 or less from the top of your library. - - W - Enchantment - Enchantment - 2 - 1W - - MKM~ - 1 - - - Audience with Trostani - Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control. - - G - Sorcery - Sorcery - 3 - 2G - - MKM~ - 3 - - - Audience with Trostani - Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control. - - G - Sorcery - Sorcery - 3 - 2G - - MKM~ - 3 - - - Aurelia's Vindicator - Flying, lifelink, ward {2} -Disguise {X}{3}{W} -When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. -When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. - - W - Creature — Angel - Creature - 4 - 2WW - 4/2 - - MKM~ - 2 - - - Aurelia's Vindicator - Flying, lifelink, ward {2} -Disguise {X}{3}{W} -When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. -When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. - - W - Creature — Angel - Creature - 4 - 2WW - 4/2 - - MKM~ - 2 - - - Aurelia's Vindicator - Flying, lifelink, ward {2} -Disguise {X}{3}{W} -When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. -When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. - - W - Creature — Angel - Creature - 4 - 2WW - 4/2 - - MKM~ - 2 - - - Aurelia, the Law Above - Flying, vigilance, haste -Whenever a player attacks with three or more creatures, you draw a card. -Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. - - RW - Legendary Creature — Angel - Creature - 5 - 3RW - 4/4 - - MKM~ - 2 - - - Aurelia, the Law Above - Flying, vigilance, haste -Whenever a player attacks with three or more creatures, you draw a card. -Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. - - RW - Legendary Creature — Angel - Creature - 5 - 3RW - 4/4 - - MKM~ - 2 - - - Aurelia, the Law Above - Flying, vigilance, haste -Whenever a player attacks with three or more creatures, you draw a card. -Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. - - RW - Legendary Creature — Angel - Creature - 5 - 3RW - 4/4 - - MKM~ - 2 - - - Aurelia, the Law Above - Flying, vigilance, haste -Whenever a player attacks with three or more creatures, you draw a card. -Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. - - RW - Legendary Creature — Angel - Creature - 5 - 3RW - 4/4 - - MKM~ - 2 - - - Auspicious Arrival - Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Instant - Instant - 2 - 1W - - MKM~ - 3 - - - Auspicious Arrival - Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Instant - Instant - 2 - 1W - - MKM~ - 3 - - - Axebane Ferox - Deathtouch, haste -Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) - - G - Creature — Beast - Creature - 4 - 2GG - 4/4 - - MKM~ - 2 - - - Axebane Ferox - Deathtouch, haste -Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) - - G - Creature — Beast - Creature - 4 - 2GG - 4/4 - - MKM~ - 2 - - - Axebane Ferox - Deathtouch, haste -Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) - - G - Creature — Beast - Creature - 4 - 2GG - 4/4 - - MKM~ - 2 - - - Barbed Servitor - Indestructible -When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.) -Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life. -Whenever Barbed Servitor is dealt damage, target opponent loses that much life. - - B - Artifact Creature — Construct - Creature - 4 - 3B - 1/1 - - MKM~ - 2 - - - Barbed Servitor - Indestructible -When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.) -Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life. -Whenever Barbed Servitor is dealt damage, target opponent loses that much life. - - B - Artifact Creature — Construct - Creature - 4 - 3B - 1/1 - - MKM~ - 2 - - - Basilica Stalker - Flying -Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -Disguise {4}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - B - Creature — Vampire Detective - Creature - 6 - 5B - 3/4 - - MKM~ - 2 - - - Behind the Mask - As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) -Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead. - - U - Instant - Instant - 1 - U - - MKM~ - 3 - - - Benthic Criminologists - Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card. - - U - Creature — Merfolk Wizard - Creature - 5 - 4U - 4/5 - - MKM~ - 2 - - - Bite Down on Crime - As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.) -Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control. - - G - Sorcery - Sorcery - 4 - 3G - - MKM~ - 3 - - - Blood Spatter Analysis - When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. -Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. - - BR - Enchantment - Enchantment - 2 - BR - - MKM~ - 1 - - - Blood Spatter Analysis - When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. -Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. - - BR - Enchantment - Enchantment - 2 - BR - - MKM~ - 1 - - - Bolrac-Clan Basher - Double strike, trample -Disguise {3}{R}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - R - Creature — Cyclops Warrior - Creature - 6 - 4RR - 3/2 - - MKM~ - 2 - - - Branch of Vitu-Ghazi - {T}: Add {C}. -Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end. - - Land - Land - 0 - - MKM~ - 0 - - - Break Out - Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order. - - GR - Sorcery - Sorcery - 2 - RG - - MKM~ - 3 - - - Bubble Smuggler - Disguise {5}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -As Bubble Smuggler is turned face up, put four +1/+1 counters on it. - - U - Creature — Octopus Fish - Creature - 2 - 1U - 2/1 - - MKM~ - 2 - - - Burden of Proof - Flash -Enchant creature -Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives. - - U - Enchantment — Aura - Enchantment - 2 - 1U - - MKM~ - 1 - - - Buried in the Garden - Enchant land -When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. -Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. - - GW - Enchantment — Aura - Enchantment - 4 - 2GW - - MKM~ - 1 - - - Call a Surprise Witness - Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types. - - W - Sorcery - Sorcery - 2 - 1W - - MKM~ - 3 - - - Call a Surprise Witness - Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types. - - W - Sorcery - Sorcery - 2 - 1W - - MKM~ - 3 - - - Candlestick - Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -{2}, Sacrifice Candlestick: Draw a card. -Equip {2} - - U - Artifact — Clue Equipment - Artifact - 1 - U - - MKM~ - 1 - - - Case File Auditor - When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -You may spend mana as though it were mana of any color to cast Case spells. - - W - Creature — Human Detective - Creature - 3 - 2W - 1/4 - - MKM~ - 2 - - - Case of the Burning Masks - When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls. -To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) -Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn. - - R - Enchantment — Case - Enchantment - 3 - 1RR - - MKM~ - 1 - - - Case of the Crimson Pulse - When this Case enters the battlefield, discard a card, then draw two cards. -To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) -Solved — At the beginning of your upkeep, discard your hand, then draw two cards. - - R - Enchantment — Case - Enchantment - 3 - 2R - - MKM~ - 1 - - - Case of the Filched Falcon - When this Case enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) -Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types. - - U - Enchantment — Case - Enchantment - 1 - U - - MKM~ - 1 - - - Case of the Gateway Express - When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. -To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) -Solved — Creatures you control get +1/+0. - - W - Enchantment — Case - Enchantment - 2 - 1W - - MKM~ - 1 - - - Case of the Gorgon's Kiss - When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn. -To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) -Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types. - - B - Enchantment — Case - Enchantment - 1 - B - - MKM~ - 1 - - - Case of the Locked Hothouse - You may play an additional land on each of your turns. -To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) -Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library. - - G - Enchantment — Case - Enchantment - 4 - 3G - - MKM~ - 1 - - - Case of the Pilfered Proof - Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it. -To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.) -Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Enchantment — Case - Enchantment - 2 - 1W - - MKM~ - 1 - - - Case of the Ransacked Lab - Instant and sorcery spells you cast cost {1} less to cast. -To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) -Solved — Whenever you cast an instant or sorcery spell, draw a card. - - U - Enchantment — Case - Enchantment - 3 - 2U - - MKM~ - 1 - - - Case of the Shattered Pact - When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. -To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) -Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. - - Enchantment — Case - Enchantment - 2 - 2 - - MKM~ - 1 - - - Case of the Stashed Skeleton - When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) -To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) -Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. - - B - Enchantment — Case - Enchantment - 2 - 1B - - MKM~ - 1 - - - Case of the Trampled Garden - When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. -To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) -Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. - - G - Enchantment — Case - Enchantment - 3 - 2G - - MKM~ - 1 - - - Case of the Uneaten Feast - Whenever a creature enters the battlefield under your control, you gain 1 life. -To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) -Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn. - - W - Enchantment — Case - Enchantment - 1 - W - - MKM~ - 1 - - - Caught Red-Handed - This spell can't be countered. (This includes by the ward ability.) -Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.) - - R - Instant - Instant - 5 - 4R - - MKM~ - 3 - - - Cease - Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card. - - BGW - Instant - Instant - 8 - 1B/G - - MKM~ - 3 - - - Desist - Destroy all artifacts and enchantments. - - BGW - Sorcery - Sorcery - 8 - 4G/WG/W - - MKM~ - 3 - - - Cerebral Confiscation - Choose one — -• Target opponent discards two cards. -• Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. - - B - Sorcery - Sorcery - 3 - 2B - - MKM~ - 3 - - - Chalk Outline - Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - G - Enchantment - Enchantment - 4 - 3G - - MKM~ - 1 - - - Clandestine Meddler - When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) -Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - B - Creature — Vampire Rogue - Creature - 3 - 2B - 3/2 - - MKM~ - 2 - - - Coerced to Kill - Enchant creature -You control enchanted creature. -Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types. - - BU - Enchantment — Aura - Enchantment - 5 - 3UB - - MKM~ - 1 - - - Coerced to Kill - Enchant creature -You control enchanted creature. -Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types. - - BU - Enchantment — Aura - Enchantment - 5 - 3UB - - MKM~ - 1 - - - Cold Case Cracker - Flying -When Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Creature — Spirit Detective - Creature - 4 - 3U - 3/3 - - MKM~ - 2 - - - Commercial District - ({T}: Add {R} or {G}.) -Commercial District enters the battlefield tapped. -When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Mountain Forest - Land - 0 - - MKM~ - 1 - 0 - - - Commercial District - ({T}: Add {R} or {G}.) -Commercial District enters the battlefield tapped. -When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Mountain Forest - Land - 0 - - MKM~ - 1 - 0 - - - Concealed Weapon - Equipped creature gets +3/+0. -Disguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Concealed Weapon is turned face up, attach it to target creature you control. -Equip {1}{R} - - R - Artifact — Equipment - Artifact - 2 - 1R - - MKM~ - 1 - - - Connecting the Dots - Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) -{1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands. - - R - Enchantment - Enchantment - 2 - 1R - - MKM~ - 1 - - - Connecting the Dots - Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) -{1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands. - - R - Enchantment - Enchantment - 2 - 1R - - MKM~ - 1 - - - Conspiracy Unraveler - Flying -You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) - - U - Creature — Sphinx Detective - Creature - 7 - 5UU - 6/6 - - MKM~ - 2 - - - Conspiracy Unraveler - Flying -You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) - - U - Creature — Sphinx Detective - Creature - 7 - 5UU - 6/6 - - MKM~ - 2 - - - Conspiracy Unraveler - Flying -You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) - - U - Creature — Sphinx Detective - Creature - 7 - 5UU - 6/6 - - MKM~ - 2 - - - Convenient Target - Enchant creature -When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.) -Enchanted creature gets +1/+1. -{2}{R}: Return Convenient Target from your graveyard to your hand. - - R - Enchantment — Aura - Enchantment - 1 - R - - MKM~ - 1 - - - Convenient Target - Enchant creature -When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.) -Enchanted creature gets +1/+1. -{2}{R}: Return Convenient Target from your graveyard to your hand. - - R - Enchantment — Aura - Enchantment - 1 - R - - MKM~ - 1 - - - Cornered Crook - When Cornered Crook enters the battlefield, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target. - - R - Creature — Viashino Warrior - Creature - 5 - 4R - 5/4 - - MKM~ - 2 - - - Coveted Falcon - Flying -Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. -Disguise {1}{U} -When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. - - U - Artifact Creature — Bird - Creature - 3 - 1UU - 1/4 - - MKM~ - 2 - - - Coveted Falcon - Flying -Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. -Disguise {1}{U} -When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. - - U - Artifact Creature — Bird - Creature - 3 - 1UU - 1/4 - - MKM~ - 2 - - - Crime Novelist - Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add {R}. - - R - Creature — Goblin Bard - Creature - 3 - 2R - 1/3 - - MKM~ - 2 - - - Crimestopper Sprite - As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) -Flying -When Crimestopper Sprite enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Creature — Faerie Detective - Creature - 3 - 2U - 2/2 - - MKM~ - 2 - - - Crowd-Control Warden - As Crowd-Control Warden enters the battlefield or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control. -Disguise {3}{G/W}{G/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - GW - Creature — Centaur Soldier - Creature - 5 - 3GW - 4/4 - - MKM~ - 2 - - - Cryptex - {T}, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) -Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it. - - Artifact - Artifact - 2 - 2 - - MKM~ - 1 - - - Cryptex - {T}, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) -Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it. - - Artifact - Artifact - 2 - 2 - - MKM~ - 1 - - - Cryptic Coat - When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) -Equipped creature gets +1/+0 and can't be blocked. -{1}{U}: Return Cryptic Coat to its owner's hand. - - U - Artifact — Equipment - Artifact - 3 - 2U - - MKM~ - 1 - - - Cryptic Coat - When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) -Equipped creature gets +1/+0 and can't be blocked. -{1}{U}: Return Cryptic Coat to its owner's hand. - - U - Artifact — Equipment - Artifact - 3 - 2U - - MKM~ - 1 - - - Culvert Ambusher - When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able. -Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - G - Creature — Wurm Horror - Creature - 5 - 3GG - 4/5 - - MKM~ - 2 - - - Culvert Ambusher - When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able. -Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - G - Creature — Wurm Horror - Creature - 5 - 3GG - 4/5 - - MKM~ - 2 - - - Curious Cadaver - Flying -When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand. - - BU - Creature — Zombie Detective - Creature - 4 - 2UB - 3/1 - - MKM~ - 2 - - - Curious Cadaver - Flying -When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand. - - BU - Creature — Zombie Detective - Creature - 4 - 2UB - 3/1 - - MKM~ - 2 - - - Curious Inquiry - Enchant creature -Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Enchantment — Aura - Enchantment - 1 - U - - MKM~ - 1 - - - Deadly Complication - Choose one or both — -• Destroy target creature. -• Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected. - - BR - Sorcery - Sorcery - 3 - 1BR - - MKM~ - 3 - - - Deadly Complication - Choose one or both — -• Destroy target creature. -• Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected. - - BR - Sorcery - Sorcery - 3 - 1BR - - MKM~ - 3 - - - Deadly Cover-Up - As an additional cost to cast this spell, you may collect evidence 6. -Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. - - B - Sorcery - Sorcery - 5 - 3BB - - MKM~ - 3 - - - Deadly Cover-Up - As an additional cost to cast this spell, you may collect evidence 6. -Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. - - B - Sorcery - Sorcery - 5 - 3BB - - MKM~ - 3 - - - Deduce - Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Instant - Instant - 2 - 1U - - MKM~ - 3 - - - Deduce - Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Instant - Instant - 2 - 1U - - MKM~ - 3 - - - Defenestrated Phantom - Flying -Disguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - W - Creature — Spirit - Creature - 6 - 4WW - 4/3 - - MKM~ - 2 - - - Delney, Streetwise Lookout - Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. -If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. - - W - Legendary Creature — Human Scout - Creature - 3 - 2W - 2/2 - - MKM~ - 2 - - - Delney, Streetwise Lookout - Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. -If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. - - W - Legendary Creature — Human Scout - Creature - 3 - 2W - 2/2 - - MKM~ - 2 - - - Delney, Streetwise Lookout - Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. -If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. - - W - Legendary Creature — Human Scout - Creature - 3 - 2W - 2/2 - - MKM~ - 2 - - - Demand Answers - As an additional cost to cast this spell, sacrifice an artifact or discard a card. -Draw two cards. - - R - Instant - Instant - 2 - 1R - - MKM~ - 3 - - - Demand Answers - As an additional cost to cast this spell, sacrifice an artifact or discard a card. -Draw two cards. - - R - Instant - Instant - 2 - 1R - - MKM~ - 3 - - - Detective's Satchel - When Detective's Satchel enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn. - - RU - Artifact - Artifact - 4 - 2UR - - MKM~ - 1 - - - Dog Walker - Vigilance -Disguise {R/W}{R/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens. - - RW - Creature — Human Citizen - Creature - 2 - RW - 3/1 - - MKM~ - 2 - - - Doorkeeper Thrull - Flash -Flying -Artifacts and creatures entering the battlefield don't cause abilities to trigger. - - W - Creature — Thrull - Creature - 2 - 1W - 1/2 - - MKM~ - 2 - - - Doorkeeper Thrull - Flash -Flying -Artifacts and creatures entering the battlefield don't cause abilities to trigger. - - W - Creature — Thrull - Creature - 2 - 1W - 1/2 - - MKM~ - 2 - - - Doppelgang - For each of X target permanents, create X tokens that are copies of that permanent. - - GU - Sorcery - Sorcery - 2 - XXXGU - - MKM~ - 3 - - - Doppelgang - For each of X target permanents, create X tokens that are copies of that permanent. - - GU - Sorcery - Sorcery - 2 - XXXGU - - MKM~ - 3 - - - Drag the Canal - Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - BU - Instant - Instant - 2 - UB - - MKM~ - 3 - - - Drag the Canal - Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - BU - Instant - Instant - 2 - UB - - MKM~ - 3 - - - Dramatic Accusation - Enchant creature -When Dramatic Accusation enters the battlefield, tap enchanted creature. -Enchanted creature doesn't untap during its controller's untap step. -{U}{U}: Shuffle enchanted creature into its owner's library. - - U - Enchantment — Aura - Enchantment - 3 - 2U - - MKM~ - 1 - - - Dramatic Accusation - Enchant creature -When Dramatic Accusation enters the battlefield, tap enchanted creature. -Enchanted creature doesn't untap during its controller's untap step. -{U}{U}: Shuffle enchanted creature into its owner's library. - - U - Enchantment — Aura - Enchantment - 3 - 2U - - MKM~ - 1 - - - Due Diligence - Enchant creature -When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. -Enchanted creature gets +2/+2 and has vigilance. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - MKM~ - 1 - - - Elegant Parlor - ({T}: Add {R} or {W}.) -Elegant Parlor enters the battlefield tapped. -When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Mountain Plains - Land - 0 - - MKM~ - 1 - 0 - - - Elegant Parlor - ({T}: Add {R} or {W}.) -Elegant Parlor enters the battlefield tapped. -When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Mountain Plains - Land - 0 - - MKM~ - 1 - 0 - - - Eliminate the Impossible - Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Instant - Instant - 2 - 1U - - MKM~ - 3 - - - Escape Tunnel - {T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -{T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn. - - Land - Land - 0 - - MKM~ - 0 - - - Essence of Antiquity - Disguise {2}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them. - - W - Artifact Creature — Golem - Creature - 5 - 3WW - 1/10 - - MKM~ - 2 - - - Etrata, Deadly Fugitive - Deathtouch -Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." -Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library. - - BU - Legendary Creature — Vampire Assassin - Creature - 3 - 1UB - 1/4 - - MKM~ - 2 - - - Etrata, Deadly Fugitive - Deathtouch -Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." -Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library. - - BU - Legendary Creature — Vampire Assassin - Creature - 3 - 1UB - 1/4 - - MKM~ - 2 - - - Etrata, Deadly Fugitive - Deathtouch -Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." -Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library. - - BU - Legendary Creature — Vampire Assassin - Creature - 3 - 1UB - 1/4 - - MKM~ - 2 - - - Evidence Examiner - At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) -Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - GU - Creature — Merfolk Detective - Creature - 2 - GU - 2/2 - - MKM~ - 2 - - - Exit Specialist - Exit Specialist can't be blocked by creatures with power 3 or greater. -Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Exit Specialist is turned face up, return another target creature to its owner's hand. - - U - Creature — Human Detective - Creature - 2 - 1U - 2/1 - - MKM~ - 2 - - - Expedited Inheritance - Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn. - - R - Enchantment - Enchantment - 2 - RR - - MKM~ - 1 - - - Expedited Inheritance - Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn. - - R - Enchantment - Enchantment - 2 - RR - - MKM~ - 1 - - - Expose the Culprit - Choose one or both — -• Turn target face-down creature face up. -• Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) - - R - Instant - Instant - 2 - 1R - - MKM~ - 3 - - - Expose the Culprit - Choose one or both — -• Turn target face-down creature face up. -• Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) - - R - Instant - Instant - 2 - 1R - - MKM~ - 3 - - - Extract a Confession - As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) -Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control. - - B - Sorcery - Sorcery - 2 - 1B - - MKM~ - 3 - - - Ezrim, Agency Chief - Flying -When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. - - UW - Legendary Creature — Archon Detective - Creature - 5 - 1WWUU - 5/5 - - MKM~ - 2 - - - Ezrim, Agency Chief - Flying -When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. - - UW - Legendary Creature — Archon Detective - Creature - 5 - 1WWUU - 5/5 - - MKM~ - 2 - - - Fae Flight - Flash -Enchant creature -When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. -Enchanted creature gets +1/+0 and has flying. - - U - Enchantment — Aura - Enchantment - 2 - 1U - - MKM~ - 1 - - - Fae Flight - Flash -Enchant creature -When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. -Enchanted creature gets +1/+0 and has flying. - - U - Enchantment — Aura - Enchantment - 2 - 1U - - MKM~ - 1 - - - Faerie Snoop - Flying -Disguise {1}{U/B}{U/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard. - - BU - Creature — Faerie Detective - Creature - 3 - 1UB - 1/4 - - MKM~ - 2 - - - Fanatical Strength - Target creature gets +3/+3 and gains trample until end of turn. - - G - Instant - Instant - 2 - 1G - - MKM~ - 3 - - - Fanatical Strength - Target creature gets +3/+3 and gains trample until end of turn. - - G - Instant - Instant - 2 - 1G - - MKM~ - 3 - - - Felonious Rage - Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token. - - R - Instant - Instant - 1 - R - - MKM~ - 3 - - - Festerleech - Whenever Festerleech deals combat damage to a player, you mill two cards. -{1}{B}: Festerleech gets +2/+2 until end of turn. Activate only once each turn. - - B - Creature — Zombie Leech - Creature - 1 - B - 1/1 - - MKM~ - 2 - - - Flotsam - Mill three cards. Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") - - BGU - Instant - Instant - 8 - 1G/U - - MKM~ - 3 - - - Jetsam - Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. - - BGU - Sorcery - Sorcery - 8 - 4U/BU/B - - MKM~ - 3 - - - Flourishing Bloom-Kin - Flourishing Bloom-Kin gets +1/+1 for each Forest you control. -Disguise {4}{G} -When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle. - - G - Creature — Plant Elemental - Creature - 2 - 1G - 0/0 - - MKM~ - 2 - - - Forensic Gadgeteer - Whenever you cast an artifact spell, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana. - - U - Creature — Vedalken Artificer Detective - Creature - 3 - 2U - 2/3 - - MKM~ - 2 - - - Forensic Gadgeteer - Whenever you cast an artifact spell, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana. - - U - Creature — Vedalken Artificer Detective - Creature - 3 - 2U - 2/3 - - MKM~ - 2 - - - Forensic Researcher - {T}: Untap another target permanent you control. -{T}, Collect evidence 3: Tap target creature you don't control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) - - U - Creature — Merfolk Detective - Creature - 3 - 2U - 1/3 - - MKM~ - 2 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - MKM~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - MKM~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - MKM~ - 0 - - - Forum Familiar - Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Forum Familiar is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on Forum Familiar. - - W - Creature — Cat - Creature - 1 - W - 1/1 - - MKM~ - 2 - - - Frantic Scapegoat - Haste -When Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can't block.) -Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected. - - R - Creature — Goat - Creature - 1 - R - 1/1 - - MKM~ - 2 - - - Frantic Scapegoat - Haste -When Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can't block.) -Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected. - - R - Creature — Goat - Creature - 1 - R - 1/1 - - MKM~ - 2 - - - Fugitive Codebreaker - Prowess, haste -Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards. - - R - Creature — Goblin Rogue - Creature - 2 - 1R - 2/1 - - MKM~ - 2 - - - Fugitive Codebreaker - Prowess, haste -Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards. - - R - Creature — Goblin Rogue - Creature - 2 - 1R - 2/1 - - MKM~ - 2 - - - Furtive Courier - Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn. -Whenever Furtive Courier attacks, draw a card, then discard a card. - - U - Creature — Merfolk Advisor - Creature - 3 - 2U - 3/2 - - MKM~ - 2 - - - Fuss - Put a +1/+1 counter on each attacking creature you control. - - RUW - Instant - Instant - 9 - 2R/W - - MKM~ - 3 - - - Bother - Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2. - - RUW - Sorcery - Sorcery - 9 - 4W/UW/U - - MKM~ - 3 - - - Gadget Technician - When Gadget Technician enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying. -Disguise {U/R}{U/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - RU - Creature — Goblin Artificer - Creature - 4 - 2UR - 3/2 - - MKM~ - 2 - - - Galvanize - Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead. - - R - Instant - Instant - 2 - 1R - - MKM~ - 3 - - - Gearbane Orangutan - Reach -When Gearbane Orangutan enters the battlefield, choose one — -• Destroy up to one target artifact. -• Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan. - - R - Creature — Ape - Creature - 3 - 2R - 2/2 - - MKM~ - 2 - - - Get a Leg Up - Until end of turn, target creature gets +1/+1 for each creature you control and gains reach. - - G - Instant - Instant - 1 - G - - MKM~ - 3 - - - Gleaming Geardrake - Flying -When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake. - - RU - Artifact Creature — Drake - Creature - 2 - UR - 1/1 - - MKM~ - 2 - - - Gleaming Geardrake - Flying -When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake. - - RU - Artifact Creature — Drake - Creature - 2 - UR - 1/1 - - MKM~ - 2 - - - Gleaming Geardrake - Flying -When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake. - - RU - Artifact Creature — Drake - Creature - 2 - UR - 1/1 - - MKM~ - 2 - - - Glint Weaver - Reach -When Glint Weaver enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control. - - G - Creature — Spider - Creature - 7 - 5GG - 3/3 - - MKM~ - 2 - - - Goblin Maskmaker - Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost {1} less to cast. - - R - Creature — Goblin Citizen - Creature - 1 - R - 1/2 - - MKM~ - 2 - - - Granite Witness - Flying, vigilance -Disguise {W/U}{W/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Granite Witness is turned face up, you may tap or untap target creature. - - UW - Artifact Creature — Gargoyle Detective - Creature - 4 - 2WU - 3/2 - - MKM~ - 2 - - - Gravestone Strider - {1}: Add one mana of any color. Activate only once each turn. -{2}, Exile Gravestone Strider from your graveyard: Exile target card from a graveyard. - - Artifact Creature — Golem - Creature - 2 - 2 - 1/3 - - MKM~ - 2 - - - Greenbelt Radical - Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. - - G - Creature — Centaur Citizen - Creature - 4 - 3G - 4/4 - - MKM~ - 2 - - - Griffnaut Tracker - Flying -When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard. - - W - Creature — Human Detective - Creature - 4 - 3W - 3/2 - - MKM~ - 2 - - - Haazda Vigilante - Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less. - - W - Creature — Giant Soldier - Creature - 5 - 4W - 4/4 - - MKM~ - 2 - - - Hard-Hitting Question - Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. - - G - Sorcery - Sorcery - 1 - G - - MKM~ - 3 - - - Harried Dronesmith - At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step. - - R - Creature — Human Artificer - Creature - 4 - 3R - 2/3 - - MKM~ - 2 - - - Hedge Maze - ({T}: Add {G} or {U}.) -Hedge Maze enters the battlefield tapped. -When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Forest Island - Land - 0 - - MKM~ - 1 - 0 - - - Hedge Maze - ({T}: Add {G} or {U}.) -Hedge Maze enters the battlefield tapped. -When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Forest Island - Land - 0 - - MKM~ - 1 - 0 - - - Hedge Whisperer - You may choose not to untap Hedge Whisperer during your untap step. -{3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) - - G - Creature — Elf Druid Detective - Creature - 1 - G - 0/3 - - MKM~ - 2 - - - Hide in Plain Sight - Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) - - G - Sorcery - Sorcery - 4 - 3G - - MKM~ - 3 - - - Hide in Plain Sight - Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) - - G - Sorcery - Sorcery - 4 - 3G - - MKM~ - 3 - - - Homicide Investigator - Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - B - Creature — Human Detective - Creature - 2 - 1B - 2/2 - - MKM~ - 2 - - - Homicide Investigator - Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - B - Creature — Human Detective - Creature - 2 - 1B - 2/2 - - MKM~ - 2 - - - Hotshot Investigators - When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Creature — Vedalken Detective - Creature - 6 - 5U - 4/4 - - MKM~ - 2 - - - Hunted Bonebrute - Menace -When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens. -When Hunted Bonebrute dies, each opponent loses 3 life. -Disguise {1}{B} - - B - Creature — Skeleton Beast - Creature - 3 - 2B - 6/2 - - MKM~ - 2 - - - Hunted Bonebrute - Menace -When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens. -When Hunted Bonebrute dies, each opponent loses 3 life. -Disguise {1}{B} - - B - Creature — Skeleton Beast - Creature - 3 - 2B - 6/2 - - MKM~ - 2 - - - Hustle - Target creature attacks or blocks this turn if able. - - GRU - Instant - Instant - 7 - U/R - - MKM~ - 3 - - - Bustle - Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up. - - GRU - Sorcery - Sorcery - 7 - 4R/GR/G - - MKM~ - 3 - - - Ill-Timed Explosion - Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way. - - RU - Sorcery - Sorcery - 4 - 2UR - - MKM~ - 3 - - - Ill-Timed Explosion - Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way. - - RU - Sorcery - Sorcery - 4 - 2UR - - MKM~ - 3 - - - Illicit Masquerade - Flash -When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. -Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. - - B - Enchantment - Enchantment - 4 - 3B - - MKM~ - 1 - - - Illicit Masquerade - Flash -When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. -Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. - - B - Enchantment - Enchantment - 4 - 3B - - MKM~ - 1 - - - Incinerator of the Guilty - Flying, trample -Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.) - - R - Creature — Dragon - Creature - 6 - 4RR - 6/6 - - MKM~ - 2 - - - Incinerator of the Guilty - Flying, trample -Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.) - - R - Creature — Dragon - Creature - 6 - 4RR - 6/6 - - MKM~ - 2 - - - Incinerator of the Guilty - Flying, trample -Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.) - - R - Creature — Dragon - Creature - 6 - 4RR - 6/6 - - MKM~ - 2 - - - Innocent Bystander - Whenever Innocent Bystander is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - R - Creature — Goblin Citizen - Creature - 2 - 1R - 2/1 - - MKM~ - 2 - - - Inside Source - When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token. -{3}, {T}: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery. - - W - Creature — Human Citizen - Creature - 3 - 2W - 1/1 - - MKM~ - 2 - - - Insidious Roots - Creature tokens you control have "{T}: Add one mana of any color." -Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. - - BG - Enchantment - Enchantment - 2 - BG - - MKM~ - 1 - - - Insidious Roots - Creature tokens you control have "{T}: Add one mana of any color." -Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. - - BG - Enchantment - Enchantment - 2 - BG - - MKM~ - 1 - - - Intrude on the Mind - Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. - - U - Instant - Instant - 5 - 3UU - - MKM~ - 3 - - - Intrude on the Mind - Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. - - U - Instant - Instant - 5 - 3UU - - MKM~ - 3 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - MKM~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - MKM~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - MKM~ - 0 - - - It Doesn't Add Up - Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.) - - B - Instant - Instant - 5 - 3BB - - MKM~ - 3 - - - It Doesn't Add Up - Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.) - - B - Instant - Instant - 5 - 3BB - - MKM~ - 3 - - - Izoni, Center of the Web - Menace -Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. -Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life. - - BG - Legendary Creature — Elf Detective - Creature - 6 - 4BG - 5/4 - - MKM~ - 2 - - - Izoni, Center of the Web - Menace -Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. -Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life. - - BG - Legendary Creature — Elf Detective - Creature - 6 - 4BG - 5/4 - - MKM~ - 2 - - - Jaded Analyst - Defender -Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn. - - U - Creature — Human Detective - Creature - 2 - 1U - 3/2 - - MKM~ - 2 - - - Judith, Carnage Connoisseur - Whenever you cast an instant or sorcery spell, choose one — -• That spell gains deathtouch and lifelink. -• Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent." - - BR - Legendary Creature — Human Shaman - Creature - 5 - 3BR - 3/4 - - MKM~ - 2 - - - Judith, Carnage Connoisseur - Whenever you cast an instant or sorcery spell, choose one — -• That spell gains deathtouch and lifelink. -• Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent." - - BR - Legendary Creature — Human Shaman - Creature - 5 - 3BR - 3/4 - - MKM~ - 2 - - - Karlov Watchdog - Vigilance -Permanents your opponents control can't be turned face up during your turn. -Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn. - - W - Creature — Dog - Creature - 4 - 3W - 3/2 - - MKM~ - 2 - - - Kaya, Spirits' Justice - Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. -+2: Surveil 2, then exile a card from a graveyard. -+1: Create a 1/1 white and black Spirit creature token with flying. -−2: Exile target creature you control. For each other player, exile up to one target creature that player controls. - - BW - Legendary Planeswalker — Kaya - Planeswalker - 4 - 2WB - 3 - - MKM~ - 1 - - - Kaya, Spirits' Justice - Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. -+2: Surveil 2, then exile a card from a graveyard. -+1: Create a 1/1 white and black Spirit creature token with flying. -−2: Exile target creature you control. For each other player, exile up to one target creature that player controls. - - BW - Legendary Planeswalker — Kaya - Planeswalker - 4 - 2WB - 3 - - MKM~ - 1 - - - Kellan, Inquisitive Prodigy // Tail the Suspect - - - GU - Legendary Creature — Human Faerie Detective // Sorcery — Adventure - Creature - 4 - 2GU // GU - 3/4 - - MKM~ - 3 - - - Kellan, Inquisitive Prodigy // Tail the Suspect - - - GU - Legendary Creature — Human Faerie Detective // Sorcery — Adventure - Creature - 4 - 2GU // GU - 3/4 - - MKM~ - 3 - - - Knife - As long as it's your turn, equipped creature gets +1/+0 and has first strike. -{2}, Sacrifice Knife: Draw a card. -Equip {2} - - R - Artifact — Clue Equipment - Artifact - 1 - R - - MKM~ - 1 - - - Kraul Whipcracker - Reach -When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. - - BG - Creature — Insect Assassin - Creature - 2 - BG - 3/2 - - MKM~ - 2 - - - Kraul Whipcracker - Reach -When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. - - BG - Creature — Insect Assassin - Creature - 2 - BG - 3/2 - - MKM~ - 2 - - - Kraul Whipcracker - Reach -When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. - - BG - Creature — Insect Assassin - Creature - 2 - BG - 3/2 - - MKM~ - 2 - - - Krenko's Buzzcrusher - Flying, trample -When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. - - R - Artifact Creature — Insect Thopter - Creature - 4 - 2RR - 4/4 - - MKM~ - 2 - - - Krenko's Buzzcrusher - Flying, trample -When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. - - R - Artifact Creature — Insect Thopter - Creature - 4 - 2RR - 4/4 - - MKM~ - 2 - - - Krenko, Baron of Tin Street - Haste -{T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. -Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn. - - R - Legendary Creature — Goblin - Creature - 3 - 2R - 3/3 - - MKM~ - 2 - - - Krenko, Baron of Tin Street - Haste -{T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. -Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn. - - R - Legendary Creature — Goblin - Creature - 3 - 2R - 3/3 - - MKM~ - 2 - - - Krovod Haunch - Equipped creature gets +2/+0. -{2}, {T}, Sacrifice Krovod Haunch: You gain 3 life. -When Krovod Haunch is put into a graveyard from the battlefield, you may pay {1}{W}. If you do, create two 1/1 white Dog creature tokens. -Equip {2} - - W - Artifact — Food Equipment - Artifact - 1 - W - - MKM~ - 1 - - - Kylox's Voltstrider - Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn. -Whenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. -Crew 2 - - RU - Artifact — Vehicle - Artifact - 3 - 1UR - 4/4 - - MKM~ - 1 - - - Kylox's Voltstrider - Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn. -Whenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. -Crew 2 - - RU - Artifact — Vehicle - Artifact - 3 - 1UR - 4/4 - - MKM~ - 1 - - - Kylox, Visionary Inventor - Menace, ward {2}, haste -Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs. - - RU - Legendary Creature — Viashino Artificer - Creature - 7 - 5UR - 4/4 - - MKM~ - 2 - - - Kylox, Visionary Inventor - Menace, ward {2}, haste -Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs. - - RU - Legendary Creature — Viashino Artificer - Creature - 7 - 5UR - 4/4 - - MKM~ - 2 - - - Lamplight Phoenix - Flying -When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) - - R - Creature — Phoenix - Creature - 3 - 1RR - 3/3 - - MKM~ - 2 - - - Lamplight Phoenix - Flying -When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) - - R - Creature — Phoenix - Creature - 3 - 1RR - 3/3 - - MKM~ - 2 - - - Lazav, Wearer of Faces - Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. - - BU - Legendary Creature — Shapeshifter Detective - Creature - 2 - UB - 2/3 - - MKM~ - 2 - - - Lazav, Wearer of Faces - Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. - - BU - Legendary Creature — Shapeshifter Detective - Creature - 2 - UB - 2/3 - - MKM~ - 2 - - - Lazav, Wearer of Faces - Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. - - BU - Legendary Creature — Shapeshifter Detective - Creature - 2 - UB - 2/3 - - MKM~ - 2 - - - Lead Pipe - Equipped creature gets +2/+0. -Whenever equipped creature dies, each opponent loses 1 life. -{2}, Sacrifice Lead Pipe: Draw a card. -Equip {2} - - B - Artifact — Clue Equipment - Artifact - 1 - B - - MKM~ - 1 - - - Leering Onlooker - Flying -{2}{B}{B}, Exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying. - - B - Creature — Vampire - Creature - 2 - 1B - 1/3 - - MKM~ - 2 - - - Leyline of the Guildpact - If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. -Each nonland permanent you control is all colors. -Lands you control are every basic land type in addition to their other types. - - BGRUW - Enchantment - Enchantment - 4 - G/WG/UB/GR/G - - MKM~ - 1 - - - Leyline of the Guildpact - If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. -Each nonland permanent you control is all colors. -Lands you control are every basic land type in addition to their other types. - - BGRUW - Enchantment - Enchantment - 4 - G/WG/UB/GR/G - - MKM~ - 1 - - - Lightning Helix - Lightning Helix deals 3 damage to any target and you gain 3 life. - - RW - Instant - Instant - 2 - RW - - MKM~ - 3 - - - Lightning Helix - Lightning Helix deals 3 damage to any target and you gain 3 life. - - RW - Instant - Instant - 2 - RW - - MKM~ - 3 - - - Living Conundrum - Hexproof -If you would draw a card while your library has no cards in it, skip that draw instead. -As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance. - - U - Creature — Elemental - Creature - 5 - 4U - 2/5 - - MKM~ - 2 - - - Long Goodbye - This spell can't be countered. (This includes by the ward ability.) -Destroy target creature or planeswalker with mana value 3 or less. - - B - Instant - Instant - 2 - 1B - - MKM~ - 3 - - - Long Goodbye - This spell can't be countered. (This includes by the ward ability.) -Destroy target creature or planeswalker with mana value 3 or less. - - B - Instant - Instant - 2 - 1B - - MKM~ - 3 - - - Lost in the Maze - Flash -When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Tapped creatures you control have hexproof. - - U - Enchantment - Enchantment - 2 - XUU - - MKM~ - 1 - - - Lost in the Maze - Flash -When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Tapped creatures you control have hexproof. - - U - Enchantment - Enchantment - 2 - XUU - - MKM~ - 1 - - - Loxodon Eavesdropper - When Loxodon Eavesdropper enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn. - - G - Creature — Elephant Detective - Creature - 4 - 3G - 3/3 - - MKM~ - 2 - - - Lumbering Laundry - {2}: Until end of turn, you may look at face-down creatures you don't control any time. -Disguise {5} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - Artifact Creature — Golem - Creature - 5 - 5 - 4/5 - - MKM~ - 2 - - - Lush Portico - ({T}: Add {G} or {W}.) -Lush Portico enters the battlefield tapped. -When Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Forest Plains - Land - 0 - - MKM~ - 1 - 0 - - - Lush Portico - ({T}: Add {G} or {W}.) -Lush Portico enters the battlefield tapped. -When Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Forest Plains - Land - 0 - - MKM~ - 1 - 0 - - - Macabre Reconstruction - This spell costs {2} less to cast if a creature card was put into your graveyard from anywhere this turn. -Return up to two target creature cards from your graveyard to your hand. - - B - Sorcery - Sorcery - 4 - 3B - - MKM~ - 3 - - - Magnetic Snuffler - When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler. -Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler. - - Artifact Creature — Construct - Creature - 5 - 5 - 4/4 - - MKM~ - 2 - - - Magnetic Snuffler - When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler. -Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler. - - Artifact Creature — Construct - Creature - 5 - 5 - 4/4 - - MKM~ - 2 - - - Magnifying Glass - {T}: Add {C}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Artifact - Artifact - 3 - 3 - - MKM~ - 1 - - - Make Your Move - Destroy target artifact, enchantment, or creature with power 4 or greater. - - W - Instant - Instant - 3 - 2W - - MKM~ - 3 - - - Makeshift Binding - When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life. - - W - Enchantment - Enchantment - 3 - 2W - - MKM~ - 1 - - - Makeshift Binding - When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life. - - W - Enchantment - Enchantment - 3 - 2W - - MKM~ - 1 - - - Marketwatch Phantom - Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn. - - W - Creature — Spirit Detective - Creature - 2 - 1W - 2/2 - - MKM~ - 2 - - - Massacre Girl, Known Killer - Menace -Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) -Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. - - B - Legendary Creature — Human Assassin - Creature - 4 - 2BB - 4/4 - - MKM~ - 2 - - - Massacre Girl, Known Killer - Menace -Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) -Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. - - B - Legendary Creature — Human Assassin - Creature - 4 - 2BB - 4/4 - - MKM~ - 2 - - - Massacre Girl, Known Killer - Menace -Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) -Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. - - B - Legendary Creature — Human Assassin - Creature - 4 - 2BB - 4/4 - - MKM~ - 2 - - - Meddling Youths - Haste -Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - RW - Creature — Human Detective - Creature - 5 - 3RW - 4/5 - - MKM~ - 2 - - - Meddling Youths - Haste -Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - RW - Creature — Human Detective - Creature - 5 - 3RW - 4/5 - - MKM~ - 2 - - - Melek, Reforged Researcher - Melek, Reforged Researcher's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard. -The first instant or sorcery spell you cast each turn costs {3} less to cast. - - RU - Legendary Creature — Weird Detective - Creature - 5 - 3UR - */* - - MKM~ - 2 - - - Meticulous Archive - ({T}: Add {W} or {U}.) -Meticulous Archive enters the battlefield tapped. -When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Plains Island - Land - 0 - - MKM~ - 1 - 0 - - - Meticulous Archive - ({T}: Add {W} or {U}.) -Meticulous Archive enters the battlefield tapped. -When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Plains Island - Land - 0 - - MKM~ - 1 - 0 - - - Mistway Spy - Flying -Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate. - - U - Creature — Merfolk Detective - Creature - 1 - U - 1/1 - - MKM~ - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - MKM~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - MKM~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - MKM~ - 0 - - - Murder - Destroy target creature. - - B - Instant - Instant - 3 - 1BB - - MKM~ - 3 - - - Murder - Destroy target creature. - - B - Instant - Instant - 3 - 1BB - - MKM~ - 3 - - - Museum Nightwatch - When Museum Nightwatch dies, create a 2/2 white and blue Detective creature token. -Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - W - Creature — Centaur Soldier - Creature - 4 - 3W - 3/2 - - MKM~ - 2 - - - Neighborhood Guardian - Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. - - W - Creature — Unicorn - Creature - 2 - 1W - 2/2 - - MKM~ - 2 - - - Neighborhood Guardian - Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. - - W - Creature — Unicorn - Creature - 2 - 1W - 2/2 - - MKM~ - 2 - - - Nervous Gardener - Disguise {G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. - - G - Creature — Dryad - Creature - 2 - 1G - 2/2 - - MKM~ - 2 - - - Nightdrinker Moroii - Flying -When Nightdrinker Moroii enters the battlefield, you lose 3 life. -Disguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - B - Creature — Vampire - Creature - 4 - 3B - 4/2 - - MKM~ - 2 - - - Niv-Mizzet, Guildpact - Flying, hexproof from multicolored -Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. - - BGRUW - Legendary Creature — Dragon Avatar - Creature - 5 - WUBRG - 6/6 - - MKM~ - 2 - - - Niv-Mizzet, Guildpact - Flying, hexproof from multicolored -Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. - - BGRUW - Legendary Creature — Dragon Avatar - Creature - 5 - WUBRG - 6/6 - - MKM~ - 2 - - - Niv-Mizzet, Guildpact - Flying, hexproof from multicolored -Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. - - BGRUW - Legendary Creature — Dragon Avatar - Creature - 5 - WUBRG - 6/6 - - MKM~ - 2 - - - No More Lies - Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. - - UW - Instant - Instant - 2 - WU - - MKM~ - 3 - - - No More Lies - Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. - - UW - Instant - Instant - 2 - WU - - MKM~ - 3 - - - No Witnesses - Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Sorcery - Sorcery - 4 - 2WW - - MKM~ - 3 - - - No Witnesses - Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Sorcery - Sorcery - 4 - 2WW - - MKM~ - 3 - - - Not on My Watch - Exile target attacking creature. - - W - Instant - Instant - 2 - 1W - - MKM~ - 3 - - - Not on My Watch - Exile target attacking creature. - - W - Instant - Instant - 2 - 1W - - MKM~ - 3 - - - Novice Inspector - When Novice Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Creature — Human Detective - Creature - 1 - W - 1/2 - - MKM~ - 2 - - - Offender at Large - Disguise {4}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn. - - R - Creature — Giant Rogue - Creature - 5 - 4R - 5/4 - - MKM~ - 2 - - - Officious Interrogation - This spell costs {W}{U} more to cast for each target beyond the first. -Choose any number of target players. Investigate X times, where X is the total number of creatures those players control. - - UW - Instant - Instant - 2 - WU - - MKM~ - 3 - - - Officious Interrogation - This spell costs {W}{U} more to cast for each target beyond the first. -Choose any number of target players. Investigate X times, where X is the total number of creatures those players control. - - UW - Instant - Instant - 2 - WU - - MKM~ - 3 - - - On the Job - Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Instant - Instant - 4 - 2WW - - MKM~ - 3 - - - On the Job - Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Instant - Instant - 4 - 2WW - - MKM~ - 3 - - - Out Cold - This spell can't be countered. (This includes by the ward ability.) -Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Instant - Instant - 4 - 3U - - MKM~ - 3 - - - Outrageous Robbery - Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it. - - B - Instant - Instant - 2 - XBB - - MKM~ - 3 - - - Outrageous Robbery - Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it. - - B - Instant - Instant - 2 - XBB - - MKM~ - 3 - - - Perimeter Enforcer - Flying, lifelink -Whenever another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn. - - W - Creature — Human Detective - Creature - 2 - 1W - 1/1 - - MKM~ - 2 - - - Person of Interest - When Person of Interest enters the battlefield, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.) - - R - Creature — Human Rogue - Creature - 4 - 3R - 2/2 - - MKM~ - 2 - - - Persuasive Interrogators - When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) - - B - Creature — Gorgon Detective - Creature - 6 - 4BB - 5/6 - - MKM~ - 2 - - - Persuasive Interrogators - When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) - - B - Creature — Gorgon Detective - Creature - 6 - 4BB - 5/6 - - MKM~ - 2 - - - Pick Your Poison - Choose one — -• Each opponent sacrifices an artifact. -• Each opponent sacrifices an enchantment. -• Each opponent sacrifices a creature with flying. - - G - Sorcery - Sorcery - 1 - G - - MKM~ - 3 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - MKM~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - MKM~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - MKM~ - 0 - - - Polygraph Orb - When Polygraph Orb enters the battlefield, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. -{2}, {T}, Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) - - B - Artifact - Artifact - 5 - 4B - - MKM~ - 1 - - - Pompous Gadabout - Pompous Gadabout has hexproof as long as it's your turn. -Pompous Gadabout can't be blocked by creatures that don't have a name. - - G - Creature — Human Citizen - Creature - 3 - 2G - 4/2 - - MKM~ - 2 - - - Presumed Dead - Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.) - - B - Instant - Instant - 2 - 1B - - MKM~ - 3 - - - Private Eye - Other Detectives you control get +1/+1. -Whenever you draw your second card each turn, target Detective can't be blocked this turn. - - UW - Creature — Homunculus Detective - Creature - 3 - 1WU - 3/3 - - MKM~ - 2 - - - Proft's Eidetic Memory - When Proft's Eidetic Memory enters the battlefield, draw a card. -You have no maximum hand size. -At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. - - U - Legendary Enchantment - Enchantment - 2 - 1U - - MKM~ - 1 - - - Proft's Eidetic Memory - When Proft's Eidetic Memory enters the battlefield, draw a card. -You have no maximum hand size. -At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. - - U - Legendary Enchantment - Enchantment - 2 - 1U - - MKM~ - 1 - - - Projektor Inspector - Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card. - - U - Creature — Human Detective - Creature - 3 - 2U - 3/2 - - MKM~ - 2 - - - Public Thoroughfare - Public Thoroughfare enters the battlefield tapped. -When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control. -{T}: Add one mana of any color. - - Land - Land - 0 - - MKM~ - 1 - 0 - - - Push - Destroy target tapped creature. - - BRW - Sorcery - Sorcery - 2 - 1W/B - - MKM~ - 3 - - - Pull - Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step. - - BRW - Sorcery - Sorcery - 2 - 4B/RB/R - - MKM~ - 3 - - - Pyrotechnic Performer - Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent. - - R - Creature — Viashino Assassin - Creature - 2 - 1R - 3/2 - - MKM~ - 2 - - - Pyrotechnic Performer - Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent. - - R - Creature — Viashino Assassin - Creature - 2 - 1R - 3/2 - - MKM~ - 2 - - - Rakdos, Patron of Chaos - Flying, trample -At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. - - BR - Legendary Creature — Demon - Creature - 6 - 4BR - 6/6 - - MKM~ - 2 - - - Rakdos, Patron of Chaos - Flying, trample -At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. - - BR - Legendary Creature — Demon - Creature - 6 - 4BR - 6/6 - - MKM~ - 2 - - - Rakdos, Patron of Chaos - Flying, trample -At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. - - BR - Legendary Creature — Demon - Creature - 6 - 4BR - 6/6 - - MKM~ - 2 - - - Rakdos, Patron of Chaos - Flying, trample -At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. - - BR - Legendary Creature — Demon - Creature - 6 - 4BR - 6/6 - - MKM~ - 2 - - - Rakish Scoundrel - Deathtouch -When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn. -Disguise {4}{B/G}{B/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - BG - Creature — Elf Rogue - Creature - 4 - 2BG - 3/3 - - MKM~ - 2 - - - Raucous Theater - ({T}: Add {B} or {R}.) -Raucous Theater enters the battlefield tapped. -When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Swamp Mountain - Land - 0 - - MKM~ - 1 - 0 - - - Raucous Theater - ({T}: Add {B} or {R}.) -Raucous Theater enters the battlefield tapped. -When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Swamp Mountain - Land - 0 - - MKM~ - 1 - 0 - - - Reasonable Doubt - Counter target spell unless its controller pays {2}. -Suspect up to one target creature. (A suspected creature has menace and can't block.) - - U - Instant - Instant - 2 - 1U - - MKM~ - 3 - - - Reckless Detective - Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn. - - R - Creature — Devil Detective - Creature - 2 - 1R - 0/3 - - MKM~ - 2 - - - Red Herring - Haste -Red Herring attacks each combat if able. -{2}, Sacrifice Red Herring: Draw a card. - - R - Artifact Creature — Clue Fish - Creature - 2 - 1R - 2/2 - - MKM~ - 2 - - - Reenact the Crime - Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost. - - U - Instant - Instant - 4 - 1UUU - - MKM~ - 3 - - - Reenact the Crime - Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost. - - U - Instant - Instant - 4 - 1UUU - - MKM~ - 3 - - - Relive the Past - Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types. - - GW - Sorcery - Sorcery - 7 - 5GW - - MKM~ - 3 - - - Relive the Past - Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types. - - GW - Sorcery - Sorcery - 7 - 5GW - - MKM~ - 3 - - - Repeat Offender - {2}{B}: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.) - - B - Creature — Human Assassin - Creature - 2 - 1B - 2/1 - - MKM~ - 2 - - - Repulsive Mutation - Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control. - - GU - Instant - Instant - 2 - XGU - - MKM~ - 3 - - - Riftburst Hellion - Reach -Disguise {4}{R/G}{R/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - GR - Creature — Hellion - Creature - 7 - 5RG - 6/7 - - MKM~ - 2 - - - Rope - Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. -{2}, Sacrifice Rope: Draw a card. -Equip {3} - - G - Artifact — Clue Equipment - Artifact - 1 - G - - MKM~ - 1 - - - Rot Farm Mortipede - Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn. - - B - Creature — Insect - Creature - 4 - 3B - 3/4 - - MKM~ - 2 - - - Rubblebelt Braggart - Whenever Rubblebelt Braggart attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.) - - R - Creature — Viashino Warrior - Creature - 5 - 4R - 5/5 - - MKM~ - 2 - - - Rubblebelt Maverick - When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -{G}, Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery. - - G - Creature — Human Detective - Creature - 1 - G - 1/1 - - MKM~ - 2 - - - Rune-Brand Juggler - When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.) -{3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn. - - BR - Creature — Human Shaman - Creature - 2 - BR - 2/2 - - MKM~ - 2 - - - Sample Collector - Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) - - G - Creature — Troll Detective - Creature - 3 - 2G - 2/3 - - MKM~ - 2 - - - Sanctuary Wall - Defender -{2}{W}, {T}: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - W - Artifact Creature — Wall - Creature - 2 - 1W - 0/4 - - MKM~ - 2 - - - Sanguine Savior - Flying, lifelink -Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn. - - BW - Creature — Vampire Cleric - Creature - 3 - 1WB - 2/1 - - MKM~ - 2 - - - Sanitation Automaton - When Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Artifact Creature — Construct - Creature - 2 - 2 - 2/1 - - MKM~ - 2 - - - Scene of the Crime - Scene of the Crime enters the battlefield tapped. -{T}: Add {C}. -{T}, Tap an untapped creature you control: Add one mana of any color. -{2}, Sacrifice Scene of the Crime: Draw a card. - - Artifact Land — Clue - Land - 0 - - MKM~ - 1 - 0 - - - Seasoned Consultant - Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn. - - W - Creature — Human Detective - Creature - 2 - 1W - 1/3 - - MKM~ - 2 - - - Shadowy Backstreet - ({T}: Add {W} or {B}.) -Shadowy Backstreet enters the battlefield tapped. -When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Plains Swamp - Land - 0 - - MKM~ - 1 - 0 - - - Shadowy Backstreet - ({T}: Add {W} or {B}.) -Shadowy Backstreet enters the battlefield tapped. -When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Plains Swamp - Land - 0 - - MKM~ - 1 - 0 - - - Shady Informant - When Shady Informant dies, it deals 2 damage to any target. -Disguise {2}{B/R}{B/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - BR - Creature — Ogre Rogue - Creature - 5 - 3BR - 4/2 - - MKM~ - 2 - - - Sharp-Eyed Rookie - Vigilance -Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - G - Creature — Human Detective - Creature - 2 - 1G - 2/2 - - MKM~ - 2 - - - Sharp-Eyed Rookie - Vigilance -Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - G - Creature — Human Detective - Creature - 2 - 1G - 2/2 - - MKM~ - 2 - - - Shock - Shock deals 2 damage to any target. - - R - Instant - Instant - 1 - R - - MKM~ - 3 - - - Slice from the Shadows - This spell can't be countered. (This includes by the ward ability.) -Target creature gets -X/-X until end of turn. - - B - Instant - Instant - 1 - XB - - MKM~ - 3 - - - Slice from the Shadows - This spell can't be countered. (This includes by the ward ability.) -Target creature gets -X/-X until end of turn. - - B - Instant - Instant - 1 - XB - - MKM~ - 3 - - - Slime Against Humanity - Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. -A deck can have any number of cards named Slime Against Humanity. - - G - Sorcery - Sorcery - 3 - 2G - - MKM~ - 3 - - - Slimy Dualleech - At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn. - - B - Creature — Leech - Creature - 4 - 3B - 2/4 - - MKM~ - 2 - - - Snarling Gorehound - Menace -Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - B - Creature — Dog - Creature - 1 - B - 1/1 - - MKM~ - 2 - - - Soul Enervation - Flash -When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. -Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. - - B - Enchantment - Enchantment - 4 - 3B - - MKM~ - 1 - - - Soul Enervation - Flash -When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. -Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. - - B - Enchantment - Enchantment - 4 - 3B - - MKM~ - 1 - - - Soul Search - Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying. - - BW - Sorcery - Sorcery - 2 - WB - - MKM~ - 3 - - - Steamcore Scholar - Flying, vigilance -When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying. - - U - Creature — Weird Detective - Creature - 3 - 2U - 2/2 - - MKM~ - 2 - - - Steamcore Scholar - Flying, vigilance -When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying. - - U - Creature — Weird Detective - Creature - 3 - 2U - 2/2 - - MKM~ - 2 - - - Sudden Setback - The owner of target spell or nonland permanent puts it on the top or bottom of their library. - - U - Instant - Instant - 4 - 2UU - - MKM~ - 3 - - - Sumala Sentry - Reach -Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry. - - GW - Creature — Elf Archer - Creature - 2 - GW - 1/3 - - MKM~ - 2 - - - Surveillance Monitor - When Surveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) -Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying. - - U - Creature — Vedalken Detective - Creature - 4 - 3U - 3/3 - - MKM~ - 2 - - - Suspicious Detonation - This spell costs {3} less to cast if you've sacrificed an artifact this turn. -This spell can't be countered. (This includes by the ward ability.) -Suspicious Detonation deals 4 damage to target creature. - - R - Sorcery - Sorcery - 5 - 4R - - MKM~ - 3 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - MKM~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - MKM~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - MKM~ - 0 - - - Tenth District Hero - {1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance. -{2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible." - - W - Creature — Human - Creature - 2 - 1W - 2/3 - - MKM~ - 2 - - - Tenth District Hero - {1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance. -{2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible." - - W - Creature — Human - Creature - 2 - 1W - 2/3 - - MKM~ - 2 - - - Teysa, Opulent Oligarch - Deathtouch -At the beginning of your end step, investigate for each opponent who lost life this turn. -Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. - - BW - Legendary Creature — Human Advisor - Creature - 3 - 1WB - 2/3 - - MKM~ - 2 - - - Teysa, Opulent Oligarch - Deathtouch -At the beginning of your end step, investigate for each opponent who lost life this turn. -Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. - - BW - Legendary Creature — Human Advisor - Creature - 3 - 1WB - 2/3 - - MKM~ - 2 - - - Teysa, Opulent Oligarch - Deathtouch -At the beginning of your end step, investigate for each opponent who lost life this turn. -Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. - - BW - Legendary Creature — Human Advisor - Creature - 3 - 1WB - 2/3 - - MKM~ - 2 - - - The Chase Is On - Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - R - Instant - Instant - 3 - 2R - - MKM~ - 3 - - - The Chase Is On - Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - R - Instant - Instant - 3 - 2R - - MKM~ - 3 - - - The Pride of Hull Clade - This spell costs {X} less to cast, where X is the total toughness of creatures you control. -Defender -{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. - - G - Legendary Creature — Crocodile Elk Turtle - Creature - 11 - 10G - 2/15 - - MKM~ - 2 - - - The Pride of Hull Clade - This spell costs {X} less to cast, where X is the total toughness of creatures you control. -Defender -{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. - - G - Legendary Creature — Crocodile Elk Turtle - Creature - 11 - 10G - 2/15 - - MKM~ - 2 - - - The Pride of Hull Clade - This spell costs {X} less to cast, where X is the total toughness of creatures you control. -Defender -{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. - - G - Legendary Creature — Crocodile Elk Turtle - Creature - 11 - 10G - 2/15 - - MKM~ - 2 - - - They Went This Way - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - G - Sorcery - Sorcery - 3 - 2G - - MKM~ - 3 - - - Thinking Cap - Equipped creature gets +1/+2. -Equip Detective {1} -Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 1 - 1 - - MKM~ - 1 - - - Thundering Falls - ({T}: Add {U} or {R}.) -Thundering Falls enters the battlefield tapped. -When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Island Mountain - Land - 0 - - MKM~ - 1 - 0 - - - Thundering Falls - ({T}: Add {U} or {R}.) -Thundering Falls enters the battlefield tapped. -When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Island Mountain - Land - 0 - - MKM~ - 1 - 0 - - - Tin Street Gossip - Vigilance -{T}: Add {R}{G}. Spend this mana only to cast face-down spells or to turn creatures face up. - - GR - Creature — Viashino Advisor - Creature - 4 - 2RG - 4/4 - - MKM~ - 2 - - - Tolsimir, Midnight's Light - Lifelink -When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. -Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. - - GW - Legendary Creature — Elf Scout - Creature - 5 - 2GWW - 3/2 - - MKM~ - 2 - - - Tolsimir, Midnight's Light - Lifelink -When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. -Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. - - GW - Legendary Creature — Elf Scout - Creature - 5 - 2GWW - 3/2 - - MKM~ - 2 - - - Tomik, Wielder of Law - Affinity for planeswalkers (This spell costs {1} less to cast for each planeswalker you control.) -Flying, vigilance -Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card. - - BW - Legendary Creature — Human Advisor - Creature - 3 - 1WB - 2/4 - - MKM~ - 2 - - - Topiary Panther - Trample -Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - G - Creature — Plant Cat - Creature - 6 - 4GG - 6/5 - - MKM~ - 2 - - - Torch the Witness - Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - R - Sorcery - Sorcery - 1 - XR - - MKM~ - 3 - - - Toxin Analysis - Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - B - Instant - Instant - 1 - B - - MKM~ - 3 - - - Treacherous Greed - As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. -Draw three cards. Each opponent loses 3 life and you gain 3 life. - - BW - Instant - Instant - 3 - 1WB - - MKM~ - 3 - - - Treacherous Greed - As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. -Draw three cards. Each opponent loses 3 life and you gain 3 life. - - BW - Instant - Instant - 3 - 1WB - - MKM~ - 3 - - - Trostani, Three Whispers - {1}{G}: Target creature gains deathtouch until end of turn. -{G/W}: Target creature gains vigilance until end of turn. -{2}{W}: Target creature gains double strike until end of turn. - - GW - Legendary Creature — Dryad - Creature - 3 - GG/WW - 4/4 - - MKM~ - 2 - - - Trostani, Three Whispers - {1}{G}: Target creature gains deathtouch until end of turn. -{G/W}: Target creature gains vigilance until end of turn. -{2}{W}: Target creature gains double strike until end of turn. - - GW - Legendary Creature — Dryad - Creature - 3 - GG/WW - 4/4 - - MKM~ - 2 - - - Trostani, Three Whispers - {1}{G}: Target creature gains deathtouch until end of turn. -{G/W}: Target creature gains vigilance until end of turn. -{2}{W}: Target creature gains double strike until end of turn. - - GW - Legendary Creature — Dryad - Creature - 3 - GG/WW - 4/4 - - MKM~ - 2 - - - Trostani, Three Whispers - {1}{G}: Target creature gains deathtouch until end of turn. -{G/W}: Target creature gains vigilance until end of turn. -{2}{W}: Target creature gains double strike until end of turn. - - GW - Legendary Creature — Dryad - Creature - 3 - GG/WW - 4/4 - - MKM~ - 2 - - - Tunnel Tipster - At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster. -{T}: Add {G}. - - G - Creature — Mole Scout - Creature - 2 - 1G - 1/1 - - MKM~ - 2 - - - Unauthorized Exit - Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - U - Instant - Instant - 2 - 1U - - MKM~ - 3 - - - Unauthorized Exit - Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - U - Instant - Instant - 2 - 1U - - MKM~ - 3 - - - Undercity Eliminator - When Undercity Eliminator enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls. - - B - Creature — Gorgon Assassin - Creature - 5 - 3BB - 3/3 - - MKM~ - 2 - - - Undercity Sewers - ({T}: Add {U} or {B}.) -Undercity Sewers enters the battlefield tapped. -When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Island Swamp - Land - 0 - - MKM~ - 1 - 0 - - - Undercity Sewers - ({T}: Add {U} or {B}.) -Undercity Sewers enters the battlefield tapped. -When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Island Swamp - Land - 0 - - MKM~ - 1 - 0 - - - Undercover Crocodelf - Whenever Undercover Crocodelf deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Disguise {3}{G/U}{G/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - GU - Creature — Elf Crocodile Detective - Creature - 6 - 4GU - 5/5 - - MKM~ - 2 - - - Underground Mortuary - ({T}: Add {B} or {G}.) -Underground Mortuary enters the battlefield tapped. -When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Swamp Forest - Land - 0 - - MKM~ - 1 - 0 - - - Underground Mortuary - ({T}: Add {B} or {G}.) -Underground Mortuary enters the battlefield tapped. -When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Swamp Forest - Land - 0 - - MKM~ - 1 - 0 - - - Undergrowth Recon - At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped. - - G - Enchantment - Enchantment - 3 - 1GG - - MKM~ - 1 - - - Undergrowth Recon - At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped. - - G - Enchantment - Enchantment - 3 - 1GG - - MKM~ - 1 - - - Unscrupulous Agent - When Unscrupulous Agent enters the battlefield, target opponent exiles a card from their hand. - - B - Creature — Elf Detective - Creature - 2 - 1B - 1/1 - - MKM~ - 2 - - - Unyielding Gatekeeper - Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token. - - W - Creature — Elephant Cleric - Creature - 2 - 1W - 3/2 - - MKM~ - 2 - - - Unyielding Gatekeeper - Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token. - - W - Creature — Elephant Cleric - Creature - 2 - 1W - 3/2 - - MKM~ - 2 - - - Urgent Necropsy - As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets. -Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker. - - BG - Instant - Instant - 4 - 2BG - - MKM~ - 3 - - - Urgent Necropsy - As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets. -Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker. - - BG - Instant - Instant - 4 - 2BG - - MKM~ - 3 - - - Vannifar, Evolved Enigma - At the beginning of combat on your turn, choose one — -• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) -• Put a +1/+1 counter on each colorless creature you control. - - GU - Legendary Creature — Elf Ooze Wizard - Creature - 4 - 2GU - 3/4 - - MKM~ - 2 - - - Vannifar, Evolved Enigma - At the beginning of combat on your turn, choose one — -• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) -• Put a +1/+1 counter on each colorless creature you control. - - GU - Legendary Creature — Elf Ooze Wizard - Creature - 4 - 2GU - 3/4 - - MKM~ - 2 - - - Vannifar, Evolved Enigma - At the beginning of combat on your turn, choose one — -• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) -• Put a +1/+1 counter on each colorless creature you control. - - GU - Legendary Creature — Elf Ooze Wizard - Creature - 4 - 2GU - 3/4 - - MKM~ - 2 - - - Vannifar, Evolved Enigma - At the beginning of combat on your turn, choose one — -• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) -• Put a +1/+1 counter on each colorless creature you control. - - GU - Legendary Creature — Elf Ooze Wizard - Creature - 4 - 2GU - 3/4 - - MKM~ - 2 - - - Vein Ripper - Flying -Ward—Sacrifice a creature. -Whenever a creature dies, target opponent loses 2 life and you gain 2 life. - - B - Creature — Vampire Assassin - Creature - 6 - 3BBB - 6/5 - - MKM~ - 2 - - - Vein Ripper - Flying -Ward—Sacrifice a creature. -Whenever a creature dies, target opponent loses 2 life and you gain 2 life. - - B - Creature — Vampire Assassin - Creature - 6 - 3BBB - 6/5 - - MKM~ - 2 - - - Vein Ripper - Flying -Ward—Sacrifice a creature. -Whenever a creature dies, target opponent loses 2 life and you gain 2 life. - - B - Creature — Vampire Assassin - Creature - 6 - 3BBB - 6/5 - - MKM~ - 2 - - - Vengeful Creeper - Disguise {5}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls. - - G - Creature — Plant Elemental - Creature - 5 - 4G - 5/5 - - MKM~ - 2 - - - Vengeful Tracker - Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them. - - R - Creature — Human Detective - Creature - 2 - 1R - 2/2 - - MKM~ - 2 - - - Vitu-Ghazi Inspector - As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) -Reach -When Vitu-Ghazi Inspector enters the battlefield, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life. - - G - Creature — Elf Detective - Creature - 2 - 1G - 1/3 - - MKM~ - 2 - - - Voja, Jaws of the Conclave - Vigilance, trample, ward {3} -Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control. - - GRW - Legendary Creature — Wolf - Creature - 5 - 2RGW - 5/5 - - MKM~ - 2 - - - Warleader's Call - Creatures you control get +1/+1. -Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent. - - RW - Enchantment - Enchantment - 3 - 1RW - - MKM~ - 1 - - - Warleader's Call - Creatures you control get +1/+1. -Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent. - - RW - Enchantment - Enchantment - 3 - 1RW - - MKM~ - 1 - - - Wispdrinker Vampire - Flying -Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. -{5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. - - BW - Creature — Vampire Rogue - Creature - 4 - 2WB - 2/4 - - MKM~ - 2 - - - Wispdrinker Vampire - Flying -Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. -{5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. - - BW - Creature — Vampire Rogue - Creature - 4 - 2WB - 2/4 - - MKM~ - 2 - - - Wojek Investigator - Flying, vigilance -At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Creature — Angel Detective - Creature - 3 - 2W - 2/4 - - MKM~ - 2 - - - Wojek Investigator - Flying, vigilance -At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Creature — Angel Detective - Creature - 3 - 2W - 2/4 - - MKM~ - 2 - - - Wojek Investigator - Flying, vigilance -At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Creature — Angel Detective - Creature - 3 - 2W - 2/4 - - MKM~ - 2 - - - Worldsoul's Rage - Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped. - - GR - Sorcery - Sorcery - 2 - XRG - - MKM~ - 3 - - - Worldsoul's Rage - Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped. - - GR - Sorcery - Sorcery - 2 - XRG - - MKM~ - 3 - - - Wrench - Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." -{2}, Sacrifice Wrench: Draw a card. -Equip {2} - - W - Artifact — Clue Equipment - Artifact - 1 - W - - MKM~ - 1 - - - Yarus, Roar of the Old Gods - Other creatures you control have haste. -Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. -Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up. - - GR - Legendary Creature — Centaur Druid - Creature - 4 - 2RG - 4/4 - - MKM~ - 2 - - - Yarus, Roar of the Old Gods - Other creatures you control have haste. -Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. -Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up. - - GR - Legendary Creature — Centaur Druid - Creature - 4 - 2RG - 4/4 - - MKM~ - 2 - Academy Manufactor If you would create a Clue, Food, or Treasure token, instead create one of each. @@ -16338,6 +5963,4016 @@ Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it f MKC~ 0 + + Aegis of the Legion + Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) +Equip {3} + + RW + Artifact — Equipment + Artifact + 2 + RW + + CLU~ + 1 + + + Affectionate Indrik + When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) + + G + Creature — Beast + Creature + 6 + 5G + 4/4 + + CLU~ + 2 + + + Afterlife Insurance + Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) + + BW + Instant + Instant + 2 + 1W/B + + CLU~ + 3 + + + Ajani's Pridemate + Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. + + W + Creature — Cat Soldier + Creature + 2 + 1W + 2/2 + + CLU~ + 2 + + + Amzu, Swarm's Hunger + Flying, menace +Other Insects you control have menace. +Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn. + + BG + Legendary Creature — Insect Shaman + Creature + 5 + 3BG + 3/3 + + CLU~ + 2 + + + Angel of Vitality + Flying +If you would gain life, you gain that much life plus 1 instead. +Angel of Vitality gets +2/+2 as long as you have 25 or more life. + + W + Creature — Angel + Creature + 3 + 2W + 2/2 + + CLU~ + 2 + + + Apothecary White + Vigilance +Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +{W}, {T}, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens. + + W + Legendary Creature — Human Cleric + Creature + 4 + 3W + 3/4 + + CLU~ + 2 + + + Azorius Arrester + When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) + + W + Creature — Human Soldier + Creature + 2 + 1W + 2/1 + + CLU~ + 2 + + + Azorius Chancery + Azorius Chancery enters the battlefield tapped. +When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. +{T}: Add {W}{U}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Azorius Guildgate + Azorius Guildgate enters the battlefield tapped. +{T}: Add {W} or {U}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Azorius Justiciar + When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) + + W + Creature — Human Wizard + Creature + 4 + 2WW + 2/2 + + CLU~ + 2 + + + Azorius Signet + {1}, {T}: Add {W}{U}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Ballroom + Ballroom enters the battlefield tapped. +{T}: Add {W} or {B}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Band Together + Up to two target creatures you control each deal damage equal to their power to another target creature. + + G + Instant + Instant + 3 + 2G + + CLU~ + 3 + + + Basilica Screecher + Flying +Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) + + B + Creature — Bat + Creature + 2 + 1B + 1/2 + + CLU~ + 2 + + + Battlefront Krushok + Battlefront Krushok can't be blocked by more than one creature. +Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature. + + G + Creature — Beast + Creature + 5 + 4G + 3/4 + + CLU~ + 2 + + + Beast Whisperer + Whenever you cast a creature spell, draw a card. + + G + Creature — Elf Druid + Creature + 4 + 2GG + 2/3 + + CLU~ + 2 + + + Billiard Room + Billiard Room enters the battlefield tapped. +{T}: Add {B} or {R}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Blade Juggler + Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) +When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card. + + B + Creature — Human Rogue + Creature + 5 + 4B + 3/2 + + CLU~ + 2 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Mountain + Land + 0 + + CLU~ + 0 + + + Boros Garrison + Boros Garrison enters the battlefield tapped. +When Boros Garrison enters the battlefield, return a land you control to its owner's hand. +{T}: Add {R}{W}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Boros Guildgate + Boros Guildgate enters the battlefield tapped. +{T}: Add {R} or {W}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Boros Signet + {1}, {T}: Add {R}{W}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Boros Strike-Captain + Battalion — Whenever Boros Strike-Captain and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card. + + RW + Creature — Minotaur Soldier + Creature + 3 + 1R/WR/W + 3/3 + + CLU~ + 2 + + + Breeding Pool + ({T}: Add {G} or {U}.) +As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Island + Land + 0 + + CLU~ + 0 + + + Candlestick + Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +{2}, Sacrifice Candlestick: Draw a card. +Equip {2} + + U + Artifact — Clue Equipment + Artifact + 1 + U + + CLU~ + 1 + + + Carnage Interpreter + When Carnage Interpreter enters the battlefield, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace. + + BR + Creature — Devil Detective + Creature + 3 + 1B/RB/R + 3/3 + + CLU~ + 2 + + + Chainwhip Cyclops + {3}{R}: Target creature can't block this turn. + + R + Creature — Cyclops Warrior + Creature + 5 + 4R + 4/4 + + CLU~ + 2 + + + Challenger Troll + Each creature you control with power 4 or greater can't be blocked by more than one creature. + + G + Creature — Troll + Creature + 5 + 4G + 6/5 + + CLU~ + 2 + + + Chemister's Insight + Draw two cards. +Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) + + U + Instant + Instant + 4 + 3U + + CLU~ + 3 + + + Clan Defiance + Choose one or more — +• Clan Defiance deals X damage to target creature with flying. +• Clan Defiance deals X damage to target creature without flying. +• Clan Defiance deals X damage to target player or planeswalker. + + GR + Sorcery + Sorcery + 2 + XRG + + CLU~ + 3 + + + Cloudkin Seer + Flying +When Cloudkin Seer enters the battlefield, draw a card. + + U + Creature — Elemental Wizard + Creature + 3 + 2U + 2/1 + + CLU~ + 2 + + + Code of Constraint + Target creature gets -4/-0 until end of turn. +Draw a card. +Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step. + + U + Instant + Instant + 3 + 2U + + CLU~ + 3 + + + Colossal Majesty + At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. + + G + Enchantment + Enchantment + 3 + 2G + + CLU~ + 1 + + + Commander Mustard + Vigilance +Other Soldiers you control have vigilance, trample, and haste. +{2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." + + RW + Legendary Creature — Human Soldier + Creature + 5 + 3RW + 5/5 + + CLU~ + 2 + + + Conclave Evangelist + Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) +Whenever Conclave Evangelist deals combat damage to a player, create a token that's a copy of Conclave Evangelist. + + GW + Creature — Elephant Cleric + Creature + 5 + 3G/WG/W + 4/4 + + CLU~ + 2 + + + Conclave Tribunal + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield. + + W + Enchantment + Enchantment + 4 + 3W + + CLU~ + 1 + + + Conservatory + Conservatory enters the battlefield tapped. +{T}: Add {G} or {W}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Consider + Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) +Draw a card. + + U + Instant + Instant + 1 + U + + CLU~ + 3 + + + Coordinated Assault + Up to two target creatures each get +1/+0 and gain first strike until end of turn. + + R + Instant + Instant + 1 + R + + CLU~ + 3 + + + Corporeal Projection + Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) +Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") + + RU + Sorcery + Sorcery + 2 + UR + + CLU~ + 3 + + + Corpse Churn + Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) + + B + Instant + Instant + 2 + 1B + + CLU~ + 3 + + + Cosmotronic Wave + Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. + + R + Sorcery + Sorcery + 4 + 3R + + CLU~ + 3 + + + Council's Judgment + Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. + + W + Sorcery + Sorcery + 3 + 1WW + + CLU~ + 3 + + + Covetous Elegy + Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control. + + BW + Sorcery + Sorcery + 6 + 4WB + + CLU~ + 3 + + + Curse of Chains + Enchant creature +At the beginning of each upkeep, tap enchanted creature. + + UW + Enchantment — Aura + Enchantment + 2 + 1W/U + + CLU~ + 1 + + + Dagger Caster + When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control. + + R + Creature — Viashino Rogue + Creature + 4 + 3R + 2/3 + + CLU~ + 2 + + + Daggerclaw Imp + Flying +Daggerclaw Imp can't block. + + B + Creature — Imp + Creature + 3 + 2B + 3/1 + + CLU~ + 2 + + + Deadbridge Chant + When Deadbridge Chant enters the battlefield, mill ten cards. +At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand. + + BG + Enchantment + Enchantment + 6 + 4BG + + CLU~ + 1 + + + Deadly Dispute + As an additional cost to cast this spell, sacrifice an artifact or creature. +Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + B + Instant + Instant + 2 + 1B + + CLU~ + 3 + + + Deadly Riposte + Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life. + + W + Instant + Instant + 2 + 1W + + CLU~ + 3 + + + Deal Gone Bad + Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.) + + B + Instant + Instant + 4 + 3B + + CLU~ + 3 + + + Depose + Tap target creature. +Draw a card. + + UW + Instant + Instant + 6 + 1W/U + + CLU~ + 3 + + + Deploy + Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control. + + UW + Instant + Instant + 6 + 2WU + + CLU~ + 3 + + + Deputized Protester + Menace (This creature can't be blocked except by two or more creatures.) +Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) + + R + Creature — Human Warrior + Creature + 3 + 2R + 2/1 + + CLU~ + 2 + + + Dimir Aqueduct + Dimir Aqueduct enters the battlefield tapped. +When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. +{T}: Add {U}{B}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Dimir Guildgate + Dimir Guildgate enters the battlefield tapped. +{T}: Add {U} or {B}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Dimir Guildmage + ({U/B} can be paid with either {U} or {B}.) +{3}{U}: Target player draws a card. Activate only as a sorcery. +{3}{B}: Target player discards a card. Activate only as a sorcery. + + BU + Creature — Human Wizard + Creature + 2 + U/BU/B + 2/2 + + CLU~ + 2 + + + Dimir Signet + {1}, {T}: Add {U}{B}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Dimir Strandcatcher + Flying +Whenever you attack, surveil X, where X is the number of opponents being attacked. +At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card. + + BU + Creature — Faerie Rogue + Creature + 4 + 2U/BU/B + 3/3 + + CLU~ + 2 + + + Dining Room + Dining Room enters the battlefield tapped. +{T}: Add {R} or {G}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Direct Current + Direct Current deals 2 damage to any target. +Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) + + R + Sorcery + Sorcery + 3 + 1RR + + CLU~ + 3 + + + Discovery + Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + BU + Sorcery + Sorcery + 7 + 1U/B + + CLU~ + 3 + + + Dispersal + Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card. + + BU + Instant + Instant + 7 + 3UB + + CLU~ + 3 + + + Doomed Traveler + When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. + + W + Creature — Human Soldier + Creature + 1 + W + 1/1 + + CLU~ + 2 + + + Duskmantle Seer + Flying +At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand. + + BU + Creature — Vampire Wizard + Creature + 4 + 2UB + 4/4 + + CLU~ + 2 + + + Duskshell Crawler + When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature. +Each creature you control with a +1/+1 counter on it has trample. + + G + Creature — Insect + Creature + 2 + 1G + 0/3 + + CLU~ + 2 + + + Ecstatic Electromancer + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card. + + RU + Creature — Goblin Wizard + Creature + 3 + 1U/RU/R + 2/3 + + CLU~ + 2 + + + Emissary Green + Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes. + + G + Legendary Creature — Human Advisor + Creature + 5 + 4G + 3/3 + + CLU~ + 2 + + + Enforcer Griffin + Flying + + W + Creature — Griffin + Creature + 5 + 4W + 3/4 + + CLU~ + 2 + + + Enraged Ceratok + Enraged Ceratok can't be blocked by creatures with power 2 or less. + + G + Creature — Rhino + Creature + 4 + 2GG + 4/4 + + CLU~ + 2 + + + Erratic Visionary + {1}{U}, {T}: Draw a card, then discard a card. + + U + Creature — Human Wizard + Creature + 2 + 1U + 1/3 + + CLU~ + 2 + + + Finale of Glory + Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance. + + W + Sorcery + Sorcery + 2 + XWW + + CLU~ + 3 + + + Fire Urchin + Trample +Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn. + + R + Creature — Elemental + Creature + 2 + 1R + 1/3 + + CLU~ + 2 + + + Firefist Striker + Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. + + R + Creature — Human Soldier + Creature + 2 + 1R + 2/1 + + CLU~ + 2 + + + Firemane Avenger + Flying +Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life. + + RW + Creature — Angel + Creature + 4 + 2RW + 3/3 + + CLU~ + 2 + + + Firespout + Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.) + + GR + Sorcery + Sorcery + 3 + 2R/G + + CLU~ + 3 + + + Fleshbag Marauder + When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. + + B + Creature — Zombie Warrior + Creature + 3 + 2B + 3/1 + + CLU~ + 2 + + + Footlight Fiend + When Footlight Fiend dies, it deals 1 damage to any target. + + BR + Creature — Devil + Creature + 1 + B/R + 1/1 + + CLU~ + 2 + + + Forbidden Alchemy + Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. +Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Instant + Instant + 3 + 2U + + CLU~ + 3 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + CLU~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + CLU~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + CLU~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + CLU~ + 0 + + + Frenzied Goblin + Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. + + R + Creature — Goblin Berserker + Creature + 1 + R + 1/1 + + CLU~ + 2 + + + Frenzied Gorespawn + When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) +Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn. + + BR + Creature — Horror + Creature + 5 + 3BR + 4/4 + + CLU~ + 2 + + + Fresh-Faced Recruit + As long as it's your turn, Fresh-Faced Recruit has first strike. + + RW + Creature — Human Soldier + Creature + 2 + 1R/W + 2/1 + + CLU~ + 2 + + + Frostburn Weird + {U/R}: Frostburn Weird gets +1/-1 until end of turn. + + RU + Creature — Weird + Creature + 2 + U/RU/R + 1/4 + + CLU~ + 2 + + + Fungal Rebirth + Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens. + + G + Instant + Instant + 3 + 2G + + CLU~ + 3 + + + Furious Spinesplitter + Trample +At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent that was dealt damage this turn. + + GR + Creature — Ogre Warrior + Creature + 4 + 2R/GR/G + 3/3 + + CLU~ + 2 + + + Giant Adephage + Trample +Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage. + + G + Creature — Insect + Creature + 7 + 5GG + 7/7 + + CLU~ + 2 + + + Gift of Strength + Target creature gets +3/+3 and gains reach until end of turn. + + G + Instant + Instant + 2 + 1G + + CLU~ + 3 + + + Glorifier of Dusk + Pay 2 life: Glorifier of Dusk gains flying until end of turn. +Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. + + W + Creature — Vampire Soldier + Creature + 5 + 3WW + 4/4 + + CLU~ + 2 + + + Goblin Wizardry + Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.) + + R + Instant + Instant + 4 + 3R + + CLU~ + 3 + + + Godless Shrine + ({T}: Add {W} or {B}.) +As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Plains Swamp + Land + 0 + + CLU~ + 0 + + + Gods Willing + Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) +Scry 1. + + W + Instant + Instant + 1 + W + + CLU~ + 3 + + + Golgari Guildgate + Golgari Guildgate enters the battlefield tapped. +{T}: Add {B} or {G}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Golgari Guildmage + {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. +{4}{G}: Put a +1/+1 counter on target creature. + + BG + Creature — Elf Shaman + Creature + 2 + B/GB/G + 2/2 + + CLU~ + 2 + + + Golgari Rot Farm + Golgari Rot Farm enters the battlefield tapped. +When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. +{T}: Add {B}{G}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Golgari Signet + {1}, {T}: Add {B}{G}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Gorging Vulture + Flying +When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill a card, put the top card of your library into your graveyard.) + + B + Creature — Bird + Creature + 3 + 2B + 2/2 + + CLU~ + 2 + + + Gravel-Hide Goblin + {3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn. + + R + Creature — Goblin Shaman + Creature + 2 + 1R + 2/1 + + CLU~ + 2 + + + Gruul Guildgate + Gruul Guildgate enters the battlefield tapped. +{T}: Add {R} or {G}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Gruul Signet + {1}, {T}: Add {R}{G}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Gruul Turf + Gruul Turf enters the battlefield tapped. +When Gruul Turf enters the battlefield, return a land you control to its owner's hand. +{T}: Add {R}{G}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Gurmag Swiftwing + Flying, first strike, haste + + B + Creature — Bat + Creature + 2 + 1B + 1/2 + + CLU~ + 2 + + + Hall + Hall enters the battlefield tapped. +{T}: Add {R} or {W}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Hallowed Fountain + ({T}: Add {W} or {U}.) +As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Plains Island + Land + 0 + + CLU~ + 0 + + + Havoc Jester + Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target. + + R + Creature — Devil + Creature + 5 + 4R + 5/5 + + CLU~ + 2 + + + Headliner Scarlett + Haste +When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn. +At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn. + + R + Legendary Creature — Human Warlock + Creature + 4 + 3R + 3/3 + + CLU~ + 2 + + + Helium Squirter + Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) +{1}: Target creature with a +1/+1 counter on it gains flying until end of turn. + + U + Creature — Beast Mutant + Creature + 5 + 4U + 0/0 + + CLU~ + 2 + + + Herald of Ilharg + Trample +Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. If that spell has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent. + + GR + Creature — Boar Beast + Creature + 4 + 2RG + 3/3 + + CLU~ + 2 + + + Hydroid Krasis + When you cast this spell, you gain half X life and draw half X cards. Round down each time. +Flying, trample +Hydroid Krasis enters the battlefield with X +1/+1 counters on it. + + GU + Creature — Jellyfish Hydra Beast + Creature + 2 + XGU + 0/0 + + CLU~ + 2 + + + Hypersonic Dragon + Flying, haste +You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) + + RU + Creature — Dragon + Creature + 5 + 3UR + 4/4 + + CLU~ + 2 + + + Incriminating Impetus + Enchant creature +When Incriminating Impetus enters the battlefield, suspect enchanted creature. (It has menace and can't block.) +Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) + + BR + Enchantment — Aura + Enchantment + 3 + 2B/R + + CLU~ + 1 + + + Incubation + Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + GU + Sorcery + Sorcery + 4 + G/U + + CLU~ + 3 + + + Incongruity + Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token. + + GU + Instant + Instant + 4 + 1GU + + CLU~ + 3 + + + Infest + All creatures get -2/-2 until end of turn. + + B + Sorcery + Sorcery + 3 + 1BB + + CLU~ + 3 + + + Integrity + Target creature gets +2/+2 until end of turn. + + RW + Instant + Instant + 5 + R/W + + CLU~ + 3 + + + Intervention + Intervention deals 3 damage to any target and you gain 3 life. + + RW + Instant + Instant + 5 + 2RW + + CLU~ + 3 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + CLU~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + CLU~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + CLU~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + CLU~ + 0 + + + Ivy Lane Denizen + Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. + + G + Creature — Elf Warrior + Creature + 4 + 3G + 2/3 + + CLU~ + 2 + + + Izzet Boilerworks + Izzet Boilerworks enters the battlefield tapped. +When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. +{T}: Add {U}{R}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Izzet Guildgate + Izzet Guildgate enters the battlefield tapped. +{T}: Add {U} or {R}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Izzet Signet + {1}, {T}: Add {U}{R}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Jeering Homunculus + When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) + + U + Creature — Homunculus + Creature + 2 + 1U + 0/4 + + CLU~ + 2 + + + Kitchen + Kitchen enters the battlefield tapped. +{T}: Add {G} or {U}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Knife + As long as it's your turn, equipped creature gets +1/+0 and has first strike. +{2}, Sacrifice Knife: Draw a card. +Equip {2} + + R + Artifact — Clue Equipment + Artifact + 1 + R + + CLU~ + 1 + + + Kraul Harpooner + Reach +Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. + + G + Creature — Insect Warrior + Creature + 2 + 1G + 3/2 + + CLU~ + 2 + + + Kraul Warrior + {5}{G}: Kraul Warrior gets +3/+3 until end of turn. + + G + Creature — Insect Warrior + Creature + 2 + 1G + 2/2 + + CLU~ + 2 + + + Krenko's Command + Create two 1/1 red Goblin creature tokens. + + R + Sorcery + Sorcery + 2 + 1R + + CLU~ + 3 + + + Kronch Wrangler + Trample +Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler. + + G + Creature — Human Warrior + Creature + 2 + 1G + 2/1 + + CLU~ + 2 + + + Lavinia of the Tenth + Protection from red +When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) + + UW + Legendary Creature — Human Soldier + Creature + 5 + 3WU + 4/4 + + CLU~ + 2 + + + Lavinia, Foil to Conspiracy + Vigilance +Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +{T}: Add {C}{C}. Activate only during an opponent's turn. + + UW + Legendary Creature — Human Detective + Creature + 3 + 1W/UW/U + 2/3 + + CLU~ + 2 + + + Lavinia, Foil to Conspiracy + Vigilance +Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +{T}: Add {C}{C}. Activate only during an opponent's turn. + + UW + Legendary Creature — Human Detective + Creature + 3 + 1W/UW/U + 2/3 + + CLU~ + 2 + + + Law-Rune Enforcer + {1}, {T}: Tap target creature with mana value 2 or greater. + + W + Creature — Human Soldier + Creature + 1 + W + 1/2 + + CLU~ + 2 + + + Lead Pipe + Equipped creature gets +2/+0. +Whenever equipped creature dies, each opponent loses 1 life. +{2}, Sacrifice Lead Pipe: Draw a card. +Equip {2} + + B + Artifact — Clue Equipment + Artifact + 1 + B + + CLU~ + 1 + + + Leapfrog + Leapfrog has flying as long as you've cast an instant or sorcery spell this turn. + + U + Creature — Frog + Creature + 3 + 2U + 3/1 + + CLU~ + 2 + + + Library + Library enters the battlefield tapped. +{T}: Add {U} or {R}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Light Up the Stage + Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) +Exile the top two cards of your library. Until the end of your next turn, you may play those cards. + + R + Sorcery + Sorcery + 3 + 2R + + CLU~ + 3 + + + Lightning Bolt + Lightning Bolt deals 3 damage to any target. + + R + Instant + Instant + 1 + R + + CLU~ + 3 + + + Living Lightning + When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. + + R + Creature — Elemental Shaman + Creature + 4 + 3R + 3/2 + + CLU~ + 2 + + + Lonis, Genetics Expert + Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +Whenever one or more +1/+1 counters are put on Lonis, investigate that many times. +Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control. + + GU + Legendary Creature — Snake Elf Detective + Creature + 3 + 1G/UG/U + 1/2 + + CLU~ + 2 + + + Lounge + Lounge enters the battlefield tapped. +{T}: Add {B} or {G}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Martial Impetus + Enchant creature +Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. + + W + Enchantment — Aura + Enchantment + 3 + 2W + + CLU~ + 1 + + + Masked Blackguard + Flash (You may cast this spell any time you could cast an instant.) +{2}{B}: Masked Blackguard gets +1/+1 until end of turn. + + B + Creature — Human Rogue + Creature + 2 + 1B + 2/1 + + CLU~ + 2 + + + Master Biomancer + Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. + + GU + Creature — Elf Wizard + Creature + 4 + 2GU + 2/4 + + CLU~ + 2 + + + Mastermind Plum + Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life. + + B + Legendary Creature — Human Wizard + Creature + 3 + 2B + 2/2 + + CLU~ + 2 + + + Mausoleum Turnkey + When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. + + B + Creature — Ogre Rogue + Creature + 4 + 3B + 3/2 + + CLU~ + 2 + + + Memory Vampire + Flying +Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost. + + BU + Creature — Vampire Detective + Creature + 6 + 4UB + 4/4 + + CLU~ + 2 + + + Mighty Leap + Target creature gets +2/+2 and gains flying until end of turn. + + W + Instant + Instant + 2 + 1W + + CLU~ + 3 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + CLU~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + CLU~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + CLU~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + CLU~ + 0 + + + Nissa's Judgment + Support 2. (Put a +1/+1 counter on each of up to two target creatures.) +Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. + + G + Sorcery + Sorcery + 5 + 4G + + CLU~ + 3 + + + Ordruun Mentor + Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn. + + RW + Creature — Minotaur Soldier + Creature + 3 + 2R/W + 3/2 + + CLU~ + 2 + + + Ornery Goblin + Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature. + + R + Creature — Goblin Warrior + Creature + 2 + 1R + 2/1 + + CLU~ + 2 + + + Orzhov Basilica + Orzhov Basilica enters the battlefield tapped. +When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. +{T}: Add {W}{B}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Orzhov Guildgate + Orzhov Guildgate enters the battlefield tapped. +{T}: Add {W} or {B}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Orzhov Guildmage + {2}{W}: Target player gains 1 life. +{2}{B}: Each player loses 1 life. + + BW + Creature — Human Wizard + Creature + 2 + W/BW/B + 2/2 + + CLU~ + 2 + + + Orzhov Racketeers + Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. +Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) + + B + Creature — Human Rogue + Creature + 5 + 4B + 3/2 + + CLU~ + 2 + + + Orzhov Signet + {1}, {T}: Add {W}{B}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Oust + Put target creature into its owner's library second from the top. Its controller gains 3 life. + + W + Sorcery + Sorcery + 1 + W + + CLU~ + 3 + + + Overcome + Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.) + + G + Sorcery + Sorcery + 5 + 3GG + + CLU~ + 3 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Forest + Land + 0 + + CLU~ + 0 + + + Owl Familiar + Flying +When Owl Familiar enters the battlefield, draw a card, then discard a card. + + U + Creature — Bird + Creature + 2 + 1U + 1/1 + + CLU~ + 2 + + + Parasitic Impetus + Enchant creature +Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. + + B + Enchantment — Aura + Enchantment + 3 + 2B + + CLU~ + 1 + + + Parhelion Patrol + Flying, vigilance +Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) + + W + Creature — Human Knight + Creature + 4 + 3W + 2/3 + + CLU~ + 2 + + + Passwall Adept + {2}{U}: Target creature can't be blocked this turn. + + U + Creature — Human Wizard + Creature + 2 + 1U + 1/3 + + CLU~ + 2 + + + Pit Fight + Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) + + GR + Instant + Instant + 2 + 1R/G + + CLU~ + 3 + + + Pitiless Gorgon + Deathtouch + + BG + Creature — Gorgon + Creature + 3 + 1B/GB/G + 2/2 + + CLU~ + 2 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + CLU~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + CLU~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + CLU~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + CLU~ + 0 + + + Portal Manipulator + Flash +When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player. + + UW + Creature — Human Wizard + Creature + 4 + 2W/UW/U + 3/2 + + CLU~ + 2 + + + Predatory Impetus + Enchant creature +Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) + + G + Enchantment — Aura + Enchantment + 5 + 4G + + CLU~ + 1 + + + Psychic Impetus + Enchant creature +Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +Whenever enchanted creature attacks, you scry 2. + + U + Enchantment — Aura + Enchantment + 3 + 2U + + CLU~ + 1 + + + Pyrewild Shaman + Bloodrush — {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. +Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand. + + R + Creature — Goblin Shaman + Creature + 3 + 2R + 3/1 + + CLU~ + 2 + + + Rakdos Carnarium + Rakdos Carnarium enters the battlefield tapped. +When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. +{T}: Add {B}{R}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Rakdos Guildgate + Rakdos Guildgate enters the battlefield tapped. +{T}: Add {B} or {R}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Rakdos Shred-Freak + Haste + + BR + Creature — Human Berserker + Creature + 2 + B/RB/R + 2/1 + + CLU~ + 2 + + + Rakdos Signet + {1}, {T}: Add {B}{R}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Rakdos Trumpeter + Menace (This creature can't be blocked except by two or more creatures.) +{3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn. + + B + Creature — Human Shaman + Creature + 2 + 1B + 1/3 + + CLU~ + 2 + + + Rakdos, the Showstopper + Flying, trample +When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails. + + BR + Legendary Creature — Demon + Creature + 6 + 4BR + 6/6 + + CLU~ + 2 + + + Rally to Battle + Creatures you control get +1/+3 until end of turn. Untap them. + + W + Instant + Instant + 4 + 3W + + CLU~ + 3 + + + Rapid Hybridization + Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. + + U + Instant + Instant + 1 + U + + CLU~ + 3 + + + Reduce to Ashes + Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. + + R + Sorcery + Sorcery + 5 + 4R + + CLU~ + 3 + + + Repeal + Return target nonland permanent with mana value X to its owner's hand. +Draw a card. + + U + Instant + Instant + 1 + XU + + CLU~ + 3 + + + Rescuer Sphinx + Flying +As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. + + U + Creature — Sphinx + Creature + 4 + 2UU + 3/2 + + CLU~ + 2 + + + Resonance Technician + Flying +When Resonance Technician enters the battlefield, you may discard a card. If you do, investigate twice. +{T}, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy. + + RU + Creature — Weird Detective + Creature + 5 + 3U/RU/R + 4/4 + + CLU~ + 2 + + + Ribbons of Night + Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card. + + B + Sorcery + Sorcery + 5 + 4B + + CLU~ + 3 + + + Ripscale Predator + Menace (This creature can't be blocked except by two or more creatures.) + + R + Creature — Dinosaur + Creature + 6 + 4RR + 6/5 + + CLU~ + 2 + + + Roaming Ghostlight + Flying +When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. + + U + Creature — Spirit + Creature + 5 + 3UU + 3/2 + + CLU~ + 2 + + + Roc Charger + Flying +Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. + + W + Creature — Bird + Creature + 3 + 2W + 1/3 + + CLU~ + 2 + + + Roofstalker Wight + {1}{U}: Roofstalker Wight gains flying until end of turn. + + B + Creature — Zombie + Creature + 2 + 1B + 2/1 + + CLU~ + 2 + + + Rootborn Defenses + Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.) + + W + Instant + Instant + 3 + 2W + + CLU~ + 3 + + + Rope + Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. +{2}, Sacrifice Rope: Draw a card. +Equip {3} + + G + Artifact — Clue Equipment + Artifact + 1 + G + + CLU~ + 1 + + + Sacred Foundry + ({T}: Add {R} or {W}.) +As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Plains + Land + 0 + + CLU~ + 0 + + + Sage's Row Savant + When Sage's Row Savant enters the battlefield, scry 2. + + U + Creature — Vedalken Wizard + Creature + 2 + 1U + 2/1 + + CLU~ + 2 + + + Sauroform Hybrid + {4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) + + G + Creature — Human Lizard Warrior + Creature + 2 + 1G + 2/2 + + CLU~ + 2 + + + Scuttlegator + Defender +{6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) +As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender. + + GU + Creature — Crab Turtle Crocodile + Creature + 6 + 4G/UG/U + 6/6 + + CLU~ + 2 + + + Scuttling Sentinel + Flash +Vigilance +When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) + + GU + Creature — Crab Elf + Creature + 3 + 1G/UG/U + 3/2 + + CLU~ + 2 + + + Secret Passage + Secret Passage enters the battlefield tapped. +{T}: Add {U} or {B}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Selesnya Guildgate + Selesnya Guildgate enters the battlefield tapped. +{T}: Add {G} or {W}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Selesnya Guildmage + {3}{G}: Create a 1/1 green Saproling creature token. +{3}{W}: Creatures you control get +1/+1 until end of turn. + + GW + Creature — Elf Wizard + Creature + 2 + G/WG/W + 2/2 + + CLU~ + 2 + + + Selesnya Sanctuary + Selesnya Sanctuary enters the battlefield tapped. +When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. +{T}: Add {G}{W}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Selesnya Signet + {1}, {T}: Add {G}{W}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Seller of Songbirds + When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying. + + W + Creature — Human + Creature + 3 + 2W + 1/2 + + CLU~ + 2 + + + Senator Peacock + Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card." +Whenever you sacrifice a Clue, target creature can't be blocked this turn. + + U + Legendary Creature — Human Advisor + Creature + 5 + 3UU + 3/4 + + CLU~ + 2 + + + Seraph of the Scales + Flying +{W}: Seraph of the Scales gains vigilance until end of turn. +{B}: Seraph of the Scales gains deathtouch until end of turn. +Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) + + BW + Creature — Angel + Creature + 4 + 2WB + 4/3 + + CLU~ + 2 + + + Shiny Impetus + Enchant creature +Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + R + Enchantment — Aura + Enchantment + 3 + 2R + + CLU~ + 1 + + + Simic Growth Chamber + Simic Growth Chamber enters the battlefield tapped. +When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. +{T}: Add {G}{U}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Simic Guildgate + Simic Guildgate enters the battlefield tapped. +{T}: Add {G} or {U}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Simic Signet + {1}, {T}: Add {G}{U}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Skitter Eel + {2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) + + U + Creature — Fish Crab + Creature + 4 + 3U + 3/3 + + CLU~ + 2 + + + Slip Out the Back + Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) + + U + Instant + Instant + 1 + U + + CLU~ + 3 + + + Sludge Titan + Trample +Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand. + + BG + Creature — Zombie Giant + Creature + 6 + 4B/GB/G + 6/6 + + CLU~ + 2 + + + Snakeform + Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. +Draw a card. + + GU + Instant + Instant + 3 + 2G/U + + CLU~ + 3 + + + Snow Day + Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. +Draw two cards, then discard a card. + + U + Instant + Instant + 6 + 4UU + + CLU~ + 3 + + + Spawn of Mayhem + Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) +Flying, trample +At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem. + + B + Creature — Demon + Creature + 4 + 2BB + 4/4 + + CLU~ + 2 + + + Spellgorger Weird + Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. + + R + Creature — Weird + Creature + 3 + 2R + 2/2 + + CLU~ + 2 + + + Stampede Surfer + Haste +Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent. + + GR + Creature — Human Warrior + Creature + 5 + 3R/GR/G + 4/4 + + CLU~ + 2 + + + Status + Target creature gets +1/+1 and gains deathtouch until end of turn. + + BG + Instant + Instant + 5 + B/G + + CLU~ + 3 + + + Statue + Destroy target artifact, creature, or enchantment. + + BG + Instant + Instant + 5 + 2BG + + CLU~ + 3 + + + Steam Vents + ({T}: Add {U} or {R}.) +As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Mountain + Land + 0 + + CLU~ + 0 + + + Steeple Creeper + {3}{U}: Steeple Creeper gains flying until end of turn. + + G + Creature — Frog Snake + Creature + 3 + 2G + 4/2 + + CLU~ + 2 + + + Stomping Ground + ({T}: Add {R} or {G}.) +As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Forest + Land + 0 + + CLU~ + 0 + + + Stormblood Berserker + Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) +Menace (This creature can't be blocked except by two or more creatures.) + + R + Creature — Human Berserker + Creature + 2 + 1R + 1/1 + + CLU~ + 2 + + + Street Spasm + Street Spasm deals X damage to target creature without flying you don't control. +Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") + + R + Instant + Instant + 1 + XR + + CLU~ + 3 + + + Study + Study enters the battlefield tapped. +{T}: Add {W} or {U}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Stunt Double + Flash +You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield. + + U + Creature — Shapeshifter + Creature + 4 + 3U + 0/0 + + CLU~ + 2 + + + Sumala Rumblers + Sumala Rumblers's power is equal to the number of creatures you control. +Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) + + GW + Creature — Wurm + Creature + 4 + 2G/WG/W + */4 + + CLU~ + 2 + + + Sunhome Stalwart + First strike +Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) + + W + Creature — Human Soldier + Creature + 2 + 1W + 2/2 + + CLU~ + 2 + + + Suppressor Skyguard + Flying +Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat. + + UW + Creature — Human Knight + Creature + 4 + 2WU + 2/4 + + CLU~ + 2 + + + Supreme Verdict + This spell can't be countered. +Destroy all creatures. + + UW + Sorcery + Sorcery + 4 + 1WWU + + CLU~ + 3 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + CLU~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + CLU~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + CLU~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + CLU~ + 0 + + + Syndic of Tithes + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) + + W + Creature — Human Cleric + Creature + 2 + 1W + 2/2 + + CLU~ + 2 + + + Syndicate Enforcer + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) + + B + Creature — Human Rogue + Creature + 4 + 3B + 3/2 + + CLU~ + 2 + + + Syndicate Heavy + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) +At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + BW + Creature — Giant Rogue + Creature + 4 + 2W/BW/B + 4/4 + + CLU~ + 2 + + + Syndicate Messenger + Flying +Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) + + W + Creature — Bird + Creature + 4 + 3W + 2/3 + + CLU~ + 2 + + + Tandem Tactics + Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. + + W + Instant + Instant + 2 + 1W + + CLU~ + 3 + + + Temple Garden + ({T}: Add {G} or {W}.) +As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Plains + Land + 0 + + CLU~ + 0 + + + Territorial Boar + Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn. + + G + Creature — Boar + Creature + 2 + 1G + 2/2 + + CLU~ + 2 + + + Thief of Sanity + Flying +Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. + + BU + Creature — Specter + Creature + 3 + 1UB + 2/2 + + CLU~ + 2 + + + Thrashing Mossdog + Reach (This creature can block creatures with flying.) +Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) + + G + Creature — Plant Dog + Creature + 4 + 3G + 3/3 + + CLU~ + 2 + + + Thriving Bluff + Thriving Bluff enters the battlefield tapped. +As Thriving Bluff enters the battlefield, choose a color other than red. +{T}: Add {R} or one mana of the chosen color. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Thriving Grove + Thriving Grove enters the battlefield tapped. +As Thriving Grove enters the battlefield, choose a color other than green. +{T}: Add {G} or one mana of the chosen color. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Thriving Heath + Thriving Heath enters the battlefield tapped. +As Thriving Heath enters the battlefield, choose a color other than white. +{T}: Add {W} or one mana of the chosen color. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Thriving Isle + Thriving Isle enters the battlefield tapped. +As Thriving Isle enters the battlefield, choose a color other than blue. +{T}: Add {U} or one mana of the chosen color. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Thriving Moor + Thriving Moor enters the battlefield tapped. +As Thriving Moor enters the battlefield, choose a color other than black. +{T}: Add {B} or one mana of the chosen color. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Thunder Drake + Flying +Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake. + + U + Creature — Elemental Drake + Creature + 4 + 3U + 2/3 + + CLU~ + 2 + + + Tithebearer Giant + When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life. + + B + Creature — Giant Warrior + Creature + 6 + 5B + 4/5 + + CLU~ + 2 + + + Towering Thunderfist + {W}: Towering Thunderfist gains vigilance until end of turn. + + R + Creature — Giant Soldier + Creature + 5 + 4R + 4/4 + + CLU~ + 2 + + + Transluminant + {W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step. + + G + Creature — Dryad Shaman + Creature + 2 + 1G + 2/2 + + CLU~ + 2 + + + Tribune of Rot + Whenever Tribune of Rot attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token. + + BG + Creature — Elf Shaman + Creature + 3 + 1B/GB/G + 3/3 + + CLU~ + 2 + + + Trostani Discordant + Other creatures you control get +1/+1. +When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. +At the beginning of your end step, each player gains control of all creatures they own. + + GW + Legendary Creature — Dryad + Creature + 5 + 3GW + 1/4 + + CLU~ + 2 + + + Trusted Pegasus + Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn. + + W + Creature — Pegasus + Creature + 3 + 2W + 2/2 + + CLU~ + 2 + + + Turn to Frog + Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. + + U + Instant + Instant + 2 + 1U + + CLU~ + 3 + + + Turn to Mist + Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. + + UW + Instant + Instant + 2 + 1W/U + + CLU~ + 3 + + + Turret Ogre + Reach (This creature can block creatures with flying.) +When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent. + + R + Creature — Ogre Warrior + Creature + 4 + 3R + 4/3 + + CLU~ + 2 + + + Twilight Panther + {B}: Twilight Panther gains deathtouch until end of turn. + + W + Creature — Cat Spirit + Creature + 1 + W + 1/2 + + CLU~ + 2 + + + Undercover Butler + Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn. + + BU + Creature — Human Rogue + Creature + 3 + 2U/B + 2/3 + + CLU~ + 2 + + + Underrealm Lich + If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. +Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it. + + BG + Creature — Zombie Elf Shaman + Creature + 5 + 3BG + 4/3 + + CLU~ + 2 + + + Unruly Krasis + Trample +Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power. +{3}{G}{U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) + + GU + Creature — Shark Octopus Lizard + Creature + 3 + 1GU + 4/4 + + CLU~ + 2 + + + Urbis Protector + When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying. + + W + Creature — Human Cleric + Creature + 6 + 4WW + 1/1 + + CLU~ + 2 + + + Utvara Scalper + Flying +Utvara Scalper attacks each combat if able. + + R + Creature — Goblin Scout + Creature + 2 + 1R + 1/2 + + CLU~ + 2 + + + Venomous Hierophant + Deathtouch +When Venomous Hierophant enters the battlefield, mill three cards. + + B + Creature — Gorgon Cleric + Creature + 4 + 3B + 3/3 + + CLU~ + 2 + + + Vernadi Shieldmate + Vigilance + + GW + Creature — Human Soldier + Creature + 2 + 1G/W + 2/2 + + CLU~ + 2 + + + Vernal Sovereign + Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." + + GW + Creature — Elemental Elk + Creature + 6 + 4GW + 4/4 + + CLU~ + 2 + + + Vindictive Vampire + Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life. + + B + Creature — Vampire + Creature + 4 + 3B + 2/3 + + CLU~ + 2 + + + Vines of the Recluse + Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.) + + G + Instant + Instant + 1 + G + + CLU~ + 3 + + + Vizkopa Vampire + Lifelink + + BW + Creature — Vampire + Creature + 3 + 2W/B + 3/1 + + CLU~ + 2 + + + War Screecher + Flying +{5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. + + W + Creature — Bird + Creature + 2 + 1W + 1/3 + + CLU~ + 2 + + + Watcher in the Mist + Flying +When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + U + Creature — Spirit + Creature + 5 + 3UU + 3/4 + + CLU~ + 2 + + + Watery Grave + ({T}: Add {U} or {B}.) +As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Swamp + Land + 0 + + CLU~ + 0 + + + Whisper Agent + Flash +When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + BU + Creature — Human Rogue + Creature + 3 + 1U/BU/B + 3/2 + + CLU~ + 2 + + + Wildsize + Target creature gets +2/+2 and gains trample until end of turn. +Draw a card. + + G + Instant + Instant + 3 + 2G + + CLU~ + 3 + + + Wildwood Patrol + Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) + + G + Creature — Centaur Scout + Creature + 3 + 2G + 4/2 + + CLU~ + 2 + + + Wojek Bodyguard + Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Wojek Bodyguard can't attack or block alone. + + R + Creature — Human Soldier + Creature + 3 + 2R + 3/3 + + CLU~ + 2 + + + Wrench + Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." +{2}, Sacrifice Wrench: Draw a card. +Equip {2} + + W + Artifact — Clue Equipment + Artifact + 1 + W + + CLU~ + 1 + + + Yeva's Forcemage + When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. + + G + Creature — Elf Shaman + Creature + 3 + 2G + 2/2 + + CLU~ + 2 + Azorius Senate (Theme colors: {W}{U}) @@ -16438,6 +10073,6515 @@ Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it f FCLU~ 1 + + A Killer Among Us + When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. +Sacrifice A Killer Among Us, Reveal the chosen creature type: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn. + + G + Enchantment + Enchantment + 5 + 4G + + MKM~ + 1 + + + Absolving Lammasu + Flying +When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. +When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) + + W + Creature — Lammasu + Creature + 5 + 4W + 4/3 + + MKM~ + 2 + + + Aftermath Analyst + When Aftermath Analyst enters the battlefield, mill three cards. +{3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped. + + G + Creature — Elf Detective + Creature + 2 + 1G + 1/3 + + MKM~ + 2 + + + Agency Coroner + {2}{B}, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead. + + B + Creature — Ogre Cleric + Creature + 5 + 4B + 3/6 + + MKM~ + 2 + + + Agency Outfitter + Flying +When Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle. + + U + Creature — Sphinx Detective + Creature + 6 + 4UU + 4/3 + + MKM~ + 2 + + + Agrus Kos, Spirit of Justice + Double strike, vigilance +Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) + + RW + Legendary Creature — Spirit Detective + Creature + 4 + 2RW + 2/4 + + MKM~ + 2 + + + Agrus Kos, Spirit of Justice + Double strike, vigilance +Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) + + RW + Legendary Creature — Spirit Detective + Creature + 4 + 2RW + 2/4 + + MKM~ + 2 + + + Agrus Kos, Spirit of Justice + Double strike, vigilance +Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) + + RW + Legendary Creature — Spirit Detective + Creature + 4 + 2RW + 2/4 + + MKM~ + 2 + + + Airtight Alibi + Flash +Enchant creature +When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. +Enchanted creature gets +2/+2 and can't become suspected. + + G + Enchantment — Aura + Enchantment + 3 + 2G + + MKM~ + 1 + + + Alley Assailant + Alley Assailant enters the battlefield tapped. +Disguise {4}{B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life. + + B + Creature — Vampire Rogue + Creature + 3 + 2B + 3/3 + + MKM~ + 1 + 2 + + + Alquist Proft, Master Sleuth + Vigilance +When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life. + + UW + Legendary Creature — Human Detective + Creature + 3 + 1WU + 3/3 + + MKM~ + 2 + + + Alquist Proft, Master Sleuth + Vigilance +When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life. + + UW + Legendary Creature — Human Detective + Creature + 3 + 1WU + 3/3 + + MKM~ + 2 + + + Alquist Proft, Master Sleuth + Vigilance +When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life. + + UW + Legendary Creature — Human Detective + Creature + 3 + 1WU + 3/3 + + MKM~ + 2 + + + Analyze the Pollen + As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) +Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle. + + G + Sorcery + Sorcery + 1 + G + + MKM~ + 3 + + + Analyze the Pollen + As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) +Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle. + + G + Sorcery + Sorcery + 1 + G + + MKM~ + 3 + + + Anzrag's Rampage + Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. + + R + Sorcery + Sorcery + 5 + 3RR + + MKM~ + 3 + + + Anzrag's Rampage + Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. + + R + Sorcery + Sorcery + 5 + 3RR + + MKM~ + 3 + + + Anzrag, the Quake-Mole + Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. +{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. + + GR + Legendary Creature — Mole God + Creature + 4 + 2RG + 8/4 + + MKM~ + 2 + + + Anzrag, the Quake-Mole + Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. +{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. + + GR + Legendary Creature — Mole God + Creature + 4 + 2RG + 8/4 + + MKM~ + 2 + + + Anzrag, the Quake-Mole + Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. +{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. + + GR + Legendary Creature — Mole God + Creature + 4 + 2RG + 8/4 + + MKM~ + 2 + + + Archdruid's Charm + Choose one — +• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. +• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. +• Exile target artifact or enchantment. + + G + Instant + Instant + 3 + GGG + + MKM~ + 3 + + + Archdruid's Charm + Choose one — +• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. +• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. +• Exile target artifact or enchantment. + + G + Instant + Instant + 3 + GGG + + MKM~ + 3 + + + Assassin's Trophy + Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. + + BG + Instant + Instant + 2 + BG + + MKM~ + 3 + + + Assassin's Trophy + Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. + + BG + Instant + Instant + 2 + BG + + MKM~ + 3 + + + Assemble the Players + You may look at the top card of your library any time. +Once each turn, you may cast a creature spell with power 2 or less from the top of your library. + + W + Enchantment + Enchantment + 2 + 1W + + MKM~ + 1 + + + Assemble the Players + You may look at the top card of your library any time. +Once each turn, you may cast a creature spell with power 2 or less from the top of your library. + + W + Enchantment + Enchantment + 2 + 1W + + MKM~ + 1 + + + Audience with Trostani + Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control. + + G + Sorcery + Sorcery + 3 + 2G + + MKM~ + 3 + + + Audience with Trostani + Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control. + + G + Sorcery + Sorcery + 3 + 2G + + MKM~ + 3 + + + Aurelia's Vindicator + Flying, lifelink, ward {2} +Disguise {X}{3}{W} +When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. +When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. + + W + Creature — Angel + Creature + 4 + 2WW + 4/2 + + MKM~ + 2 + + + Aurelia's Vindicator + Flying, lifelink, ward {2} +Disguise {X}{3}{W} +When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. +When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. + + W + Creature — Angel + Creature + 4 + 2WW + 4/2 + + MKM~ + 2 + + + Aurelia's Vindicator + Flying, lifelink, ward {2} +Disguise {X}{3}{W} +When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. +When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. + + W + Creature — Angel + Creature + 4 + 2WW + 4/2 + + MKM~ + 2 + + + Aurelia, the Law Above + Flying, vigilance, haste +Whenever a player attacks with three or more creatures, you draw a card. +Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. + + RW + Legendary Creature — Angel + Creature + 5 + 3RW + 4/4 + + MKM~ + 2 + + + Aurelia, the Law Above + Flying, vigilance, haste +Whenever a player attacks with three or more creatures, you draw a card. +Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. + + RW + Legendary Creature — Angel + Creature + 5 + 3RW + 4/4 + + MKM~ + 2 + + + Aurelia, the Law Above + Flying, vigilance, haste +Whenever a player attacks with three or more creatures, you draw a card. +Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. + + RW + Legendary Creature — Angel + Creature + 5 + 3RW + 4/4 + + MKM~ + 2 + + + Aurelia, the Law Above + Flying, vigilance, haste +Whenever a player attacks with three or more creatures, you draw a card. +Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. + + RW + Legendary Creature — Angel + Creature + 5 + 3RW + 4/4 + + MKM~ + 2 + + + Auspicious Arrival + Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + W + Instant + Instant + 2 + 1W + + MKM~ + 3 + + + Auspicious Arrival + Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + W + Instant + Instant + 2 + 1W + + MKM~ + 3 + + + Axebane Ferox + Deathtouch, haste +Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) + + G + Creature — Beast + Creature + 4 + 2GG + 4/4 + + MKM~ + 2 + + + Axebane Ferox + Deathtouch, haste +Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) + + G + Creature — Beast + Creature + 4 + 2GG + 4/4 + + MKM~ + 2 + + + Axebane Ferox + Deathtouch, haste +Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) + + G + Creature — Beast + Creature + 4 + 2GG + 4/4 + + MKM~ + 2 + + + Barbed Servitor + Indestructible +When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.) +Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life. +Whenever Barbed Servitor is dealt damage, target opponent loses that much life. + + B + Artifact Creature — Construct + Creature + 4 + 3B + 1/1 + + MKM~ + 2 + + + Barbed Servitor + Indestructible +When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.) +Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life. +Whenever Barbed Servitor is dealt damage, target opponent loses that much life. + + B + Artifact Creature — Construct + Creature + 4 + 3B + 1/1 + + MKM~ + 2 + + + Basilica Stalker + Flying +Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +Disguise {4}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + B + Creature — Vampire Detective + Creature + 6 + 5B + 3/4 + + MKM~ + 2 + + + Behind the Mask + As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) +Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead. + + U + Instant + Instant + 1 + U + + MKM~ + 3 + + + Benthic Criminologists + Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card. + + U + Creature — Merfolk Wizard + Creature + 5 + 4U + 4/5 + + MKM~ + 2 + + + Bite Down on Crime + As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.) +Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control. + + G + Sorcery + Sorcery + 4 + 3G + + MKM~ + 3 + + + Blood Spatter Analysis + When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. +Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. + + BR + Enchantment + Enchantment + 2 + BR + + MKM~ + 1 + + + Blood Spatter Analysis + When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. +Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. + + BR + Enchantment + Enchantment + 2 + BR + + MKM~ + 1 + + + Bolrac-Clan Basher + Double strike, trample +Disguise {3}{R}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + R + Creature — Cyclops Warrior + Creature + 6 + 4RR + 3/2 + + MKM~ + 2 + + + Branch of Vitu-Ghazi + {T}: Add {C}. +Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end. + + Land + Land + 0 + + MKM~ + 0 + + + Break Out + Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order. + + GR + Sorcery + Sorcery + 2 + RG + + MKM~ + 3 + + + Break Out + Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order. + + GR + Sorcery + Sorcery + 2 + RG + + MKM~ + 3 + + + Bubble Smuggler + Disguise {5}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +As Bubble Smuggler is turned face up, put four +1/+1 counters on it. + + U + Creature — Octopus Fish + Creature + 2 + 1U + 2/1 + + MKM~ + 2 + + + Burden of Proof + Flash +Enchant creature +Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives. + + U + Enchantment — Aura + Enchantment + 2 + 1U + + MKM~ + 1 + + + Buried in the Garden + Enchant land +When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. +Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. + + GW + Enchantment — Aura + Enchantment + 4 + 2GW + + MKM~ + 1 + + + Call a Surprise Witness + Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types. + + W + Sorcery + Sorcery + 2 + 1W + + MKM~ + 3 + + + Call a Surprise Witness + Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types. + + W + Sorcery + Sorcery + 2 + 1W + + MKM~ + 3 + + + Candlestick + Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +{2}, Sacrifice Candlestick: Draw a card. +Equip {2} + + U + Artifact — Clue Equipment + Artifact + 1 + U + + MKM~ + 1 + + + Case File Auditor + When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +You may spend mana as though it were mana of any color to cast Case spells. + + W + Creature — Human Detective + Creature + 3 + 2W + 1/4 + + MKM~ + 2 + + + Case File Auditor + When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +You may spend mana as though it were mana of any color to cast Case spells. + + W + Creature — Human Detective + Creature + 3 + 2W + 1/4 + + MKM~ + 2 + + + Case of the Burning Masks + When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls. +To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) +Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn. + + R + Enchantment — Case + Enchantment + 3 + 1RR + + MKM~ + 1 + + + Case of the Crimson Pulse + When this Case enters the battlefield, discard a card, then draw two cards. +To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) +Solved — At the beginning of your upkeep, discard your hand, then draw two cards. + + R + Enchantment — Case + Enchantment + 3 + 2R + + MKM~ + 1 + + + Case of the Filched Falcon + When this Case enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) +Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types. + + U + Enchantment — Case + Enchantment + 1 + U + + MKM~ + 1 + + + Case of the Gateway Express + When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. +To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) +Solved — Creatures you control get +1/+0. + + W + Enchantment — Case + Enchantment + 2 + 1W + + MKM~ + 1 + + + Case of the Gorgon's Kiss + When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn. +To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) +Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types. + + B + Enchantment — Case + Enchantment + 1 + B + + MKM~ + 1 + + + Case of the Gorgon's Kiss + When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn. +To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) +Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types. + + B + Enchantment — Case + Enchantment + 1 + B + + MKM~ + 1 + + + Case of the Locked Hothouse + You may play an additional land on each of your turns. +To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) +Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library. + + G + Enchantment — Case + Enchantment + 4 + 3G + + MKM~ + 1 + + + Case of the Pilfered Proof + Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it. +To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.) +Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + W + Enchantment — Case + Enchantment + 2 + 1W + + MKM~ + 1 + + + Case of the Ransacked Lab + Instant and sorcery spells you cast cost {1} less to cast. +To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) +Solved — Whenever you cast an instant or sorcery spell, draw a card. + + U + Enchantment — Case + Enchantment + 3 + 2U + + MKM~ + 1 + + + Case of the Shattered Pact + When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. +To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) +Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. + + Enchantment — Case + Enchantment + 2 + 2 + + MKM~ + 1 + + + Case of the Stashed Skeleton + When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) +To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) +Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. + + B + Enchantment — Case + Enchantment + 2 + 1B + + MKM~ + 1 + + + Case of the Trampled Garden + When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. +To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) +Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. + + G + Enchantment — Case + Enchantment + 3 + 2G + + MKM~ + 1 + + + Case of the Uneaten Feast + Whenever a creature enters the battlefield under your control, you gain 1 life. +To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) +Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn. + + W + Enchantment — Case + Enchantment + 1 + W + + MKM~ + 1 + + + Caught Red-Handed + This spell can't be countered. (This includes by the ward ability.) +Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.) + + R + Instant + Instant + 5 + 4R + + MKM~ + 3 + + + Cease + Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card. + + BGW + Instant + Instant + 8 + 1B/G + + MKM~ + 3 + + + Desist + Destroy all artifacts and enchantments. + + BGW + Sorcery + Sorcery + 8 + 4G/WG/W + + MKM~ + 3 + + + Cerebral Confiscation + Choose one — +• Target opponent discards two cards. +• Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. + + B + Sorcery + Sorcery + 3 + 2B + + MKM~ + 3 + + + Chalk Outline + Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + G + Enchantment + Enchantment + 4 + 3G + + MKM~ + 1 + + + Clandestine Meddler + When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) +Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + B + Creature — Vampire Rogue + Creature + 3 + 2B + 3/2 + + MKM~ + 2 + + + Clandestine Meddler + When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) +Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + B + Creature — Vampire Rogue + Creature + 3 + 2B + 3/2 + + MKM~ + 2 + + + Coerced to Kill + Enchant creature +You control enchanted creature. +Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types. + + BU + Enchantment — Aura + Enchantment + 5 + 3UB + + MKM~ + 1 + + + Coerced to Kill + Enchant creature +You control enchanted creature. +Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types. + + BU + Enchantment — Aura + Enchantment + 5 + 3UB + + MKM~ + 1 + + + Cold Case Cracker + Flying +When Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + U + Creature — Spirit Detective + Creature + 4 + 3U + 3/3 + + MKM~ + 2 + + + Commercial District + ({T}: Add {R} or {G}.) +Commercial District enters the battlefield tapped. +When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land — Mountain Forest + Land + 0 + + MKM~ + 1 + 0 + + + Commercial District + ({T}: Add {R} or {G}.) +Commercial District enters the battlefield tapped. +When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land — Mountain Forest + Land + 0 + + MKM~ + 1 + 0 + + + Concealed Weapon + Equipped creature gets +3/+0. +Disguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Concealed Weapon is turned face up, attach it to target creature you control. +Equip {1}{R} + + R + Artifact — Equipment + Artifact + 2 + 1R + + MKM~ + 1 + + + Connecting the Dots + Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) +{1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands. + + R + Enchantment + Enchantment + 2 + 1R + + MKM~ + 1 + + + Connecting the Dots + Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) +{1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands. + + R + Enchantment + Enchantment + 2 + 1R + + MKM~ + 1 + + + Conspiracy Unraveler + Flying +You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) + + U + Creature — Sphinx Detective + Creature + 7 + 5UU + 6/6 + + MKM~ + 2 + + + Conspiracy Unraveler + Flying +You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) + + U + Creature — Sphinx Detective + Creature + 7 + 5UU + 6/6 + + MKM~ + 2 + + + Conspiracy Unraveler + Flying +You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) + + U + Creature — Sphinx Detective + Creature + 7 + 5UU + 6/6 + + MKM~ + 2 + + + Convenient Target + Enchant creature +When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.) +Enchanted creature gets +1/+1. +{2}{R}: Return Convenient Target from your graveyard to your hand. + + R + Enchantment — Aura + Enchantment + 1 + R + + MKM~ + 1 + + + Convenient Target + Enchant creature +When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.) +Enchanted creature gets +1/+1. +{2}{R}: Return Convenient Target from your graveyard to your hand. + + R + Enchantment — Aura + Enchantment + 1 + R + + MKM~ + 1 + + + Cornered Crook + When Cornered Crook enters the battlefield, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target. + + R + Creature — Viashino Warrior + Creature + 5 + 4R + 5/4 + + MKM~ + 2 + + + Coveted Falcon + Flying +Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. +Disguise {1}{U} +When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. + + U + Artifact Creature — Bird + Creature + 3 + 1UU + 1/4 + + MKM~ + 2 + + + Coveted Falcon + Flying +Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. +Disguise {1}{U} +When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. + + U + Artifact Creature — Bird + Creature + 3 + 1UU + 1/4 + + MKM~ + 2 + + + Crime Novelist + Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add {R}. + + R + Creature — Goblin Bard + Creature + 3 + 2R + 1/3 + + MKM~ + 2 + + + Crimestopper Sprite + As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) +Flying +When Crimestopper Sprite enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Creature — Faerie Detective + Creature + 3 + 2U + 2/2 + + MKM~ + 2 + + + Crowd-Control Warden + As Crowd-Control Warden enters the battlefield or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control. +Disguise {3}{G/W}{G/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + GW + Creature — Centaur Soldier + Creature + 5 + 3GW + 4/4 + + MKM~ + 2 + + + Cryptex + {T}, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) +Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it. + + Artifact + Artifact + 2 + 2 + + MKM~ + 1 + + + Cryptex + {T}, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) +Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it. + + Artifact + Artifact + 2 + 2 + + MKM~ + 1 + + + Cryptic Coat + When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) +Equipped creature gets +1/+0 and can't be blocked. +{1}{U}: Return Cryptic Coat to its owner's hand. + + U + Artifact — Equipment + Artifact + 3 + 2U + + MKM~ + 1 + + + Cryptic Coat + When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) +Equipped creature gets +1/+0 and can't be blocked. +{1}{U}: Return Cryptic Coat to its owner's hand. + + U + Artifact — Equipment + Artifact + 3 + 2U + + MKM~ + 1 + + + Culvert Ambusher + When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able. +Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + G + Creature — Wurm Horror + Creature + 5 + 3GG + 4/5 + + MKM~ + 2 + + + Culvert Ambusher + When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able. +Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + G + Creature — Wurm Horror + Creature + 5 + 3GG + 4/5 + + MKM~ + 2 + + + Curious Cadaver + Flying +When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand. + + BU + Creature — Zombie Detective + Creature + 4 + 2UB + 3/1 + + MKM~ + 2 + + + Curious Cadaver + Flying +When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand. + + BU + Creature — Zombie Detective + Creature + 4 + 2UB + 3/1 + + MKM~ + 2 + + + Curious Inquiry + Enchant creature +Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + U + Enchantment — Aura + Enchantment + 1 + U + + MKM~ + 1 + + + Deadly Complication + Choose one or both — +• Destroy target creature. +• Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected. + + BR + Sorcery + Sorcery + 3 + 1BR + + MKM~ + 3 + + + Deadly Complication + Choose one or both — +• Destroy target creature. +• Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected. + + BR + Sorcery + Sorcery + 3 + 1BR + + MKM~ + 3 + + + Deadly Cover-Up + As an additional cost to cast this spell, you may collect evidence 6. +Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. + + B + Sorcery + Sorcery + 5 + 3BB + + MKM~ + 3 + + + Deadly Cover-Up + As an additional cost to cast this spell, you may collect evidence 6. +Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. + + B + Sorcery + Sorcery + 5 + 3BB + + MKM~ + 3 + + + Deduce + Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + U + Instant + Instant + 2 + 1U + + MKM~ + 3 + + + Deduce + Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + U + Instant + Instant + 2 + 1U + + MKM~ + 3 + + + Defenestrated Phantom + Flying +Disguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + W + Creature — Spirit + Creature + 6 + 4WW + 4/3 + + MKM~ + 2 + + + Delney, Streetwise Lookout + Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. +If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. + + W + Legendary Creature — Human Scout + Creature + 3 + 2W + 2/2 + + MKM~ + 2 + + + Delney, Streetwise Lookout + Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. +If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. + + W + Legendary Creature — Human Scout + Creature + 3 + 2W + 2/2 + + MKM~ + 2 + + + Delney, Streetwise Lookout + Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. +If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. + + W + Legendary Creature — Human Scout + Creature + 3 + 2W + 2/2 + + MKM~ + 2 + + + Demand Answers + As an additional cost to cast this spell, sacrifice an artifact or discard a card. +Draw two cards. + + R + Instant + Instant + 2 + 1R + + MKM~ + 3 + + + Demand Answers + As an additional cost to cast this spell, sacrifice an artifact or discard a card. +Draw two cards. + + R + Instant + Instant + 2 + 1R + + MKM~ + 3 + + + Detective's Satchel + When Detective's Satchel enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +{T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn. + + RU + Artifact + Artifact + 4 + 2UR + + MKM~ + 1 + + + Dog Walker + Vigilance +Disguise {R/W}{R/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens. + + RW + Creature — Human Citizen + Creature + 2 + RW + 3/1 + + MKM~ + 2 + + + Doorkeeper Thrull + Flash +Flying +Artifacts and creatures entering the battlefield don't cause abilities to trigger. + + W + Creature — Thrull + Creature + 2 + 1W + 1/2 + + MKM~ + 2 + + + Doorkeeper Thrull + Flash +Flying +Artifacts and creatures entering the battlefield don't cause abilities to trigger. + + W + Creature — Thrull + Creature + 2 + 1W + 1/2 + + MKM~ + 2 + + + Doppelgang + For each of X target permanents, create X tokens that are copies of that permanent. + + GU + Sorcery + Sorcery + 2 + XXXGU + + MKM~ + 3 + + + Doppelgang + For each of X target permanents, create X tokens that are copies of that permanent. + + GU + Sorcery + Sorcery + 2 + XXXGU + + MKM~ + 3 + + + Drag the Canal + Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + BU + Instant + Instant + 2 + UB + + MKM~ + 3 + + + Drag the Canal + Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + BU + Instant + Instant + 2 + UB + + MKM~ + 3 + + + Dramatic Accusation + Enchant creature +When Dramatic Accusation enters the battlefield, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step. +{U}{U}: Shuffle enchanted creature into its owner's library. + + U + Enchantment — Aura + Enchantment + 3 + 2U + + MKM~ + 1 + + + Dramatic Accusation + Enchant creature +When Dramatic Accusation enters the battlefield, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step. +{U}{U}: Shuffle enchanted creature into its owner's library. + + U + Enchantment — Aura + Enchantment + 3 + 2U + + MKM~ + 1 + + + Due Diligence + Enchant creature +When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. +Enchanted creature gets +2/+2 and has vigilance. + + W + Enchantment — Aura + Enchantment + 3 + 2W + + MKM~ + 1 + + + Elegant Parlor + ({T}: Add {R} or {W}.) +Elegant Parlor enters the battlefield tapped. +When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land — Mountain Plains + Land + 0 + + MKM~ + 1 + 0 + + + Elegant Parlor + ({T}: Add {R} or {W}.) +Elegant Parlor enters the battlefield tapped. +When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land — Mountain Plains + Land + 0 + + MKM~ + 1 + 0 + + + Eliminate the Impossible + Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + U + Instant + Instant + 2 + 1U + + MKM~ + 3 + + + Escape Tunnel + {T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. +{T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn. + + Land + Land + 0 + + MKM~ + 0 + + + Essence of Antiquity + Disguise {2}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them. + + W + Artifact Creature — Golem + Creature + 5 + 3WW + 1/10 + + MKM~ + 2 + + + Etrata, Deadly Fugitive + Deathtouch +Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." +Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library. + + BU + Legendary Creature — Vampire Assassin + Creature + 3 + 1UB + 1/4 + + MKM~ + 2 + + + Etrata, Deadly Fugitive + Deathtouch +Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." +Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library. + + BU + Legendary Creature — Vampire Assassin + Creature + 3 + 1UB + 1/4 + + MKM~ + 2 + + + Etrata, Deadly Fugitive + Deathtouch +Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." +Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library. + + BU + Legendary Creature — Vampire Assassin + Creature + 3 + 1UB + 1/4 + + MKM~ + 2 + + + Evidence Examiner + At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) +Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + GU + Creature — Merfolk Detective + Creature + 2 + GU + 2/2 + + MKM~ + 2 + + + Exit Specialist + Exit Specialist can't be blocked by creatures with power 3 or greater. +Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Exit Specialist is turned face up, return another target creature to its owner's hand. + + U + Creature — Human Detective + Creature + 2 + 1U + 2/1 + + MKM~ + 2 + + + Expedited Inheritance + Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn. + + R + Enchantment + Enchantment + 2 + RR + + MKM~ + 1 + + + Expedited Inheritance + Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn. + + R + Enchantment + Enchantment + 2 + RR + + MKM~ + 1 + + + Expose the Culprit + Choose one or both — +• Turn target face-down creature face up. +• Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) + + R + Instant + Instant + 2 + 1R + + MKM~ + 3 + + + Expose the Culprit + Choose one or both — +• Turn target face-down creature face up. +• Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) + + R + Instant + Instant + 2 + 1R + + MKM~ + 3 + + + Extract a Confession + As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) +Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control. + + B + Sorcery + Sorcery + 2 + 1B + + MKM~ + 3 + + + Ezrim, Agency Chief + Flying +When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +{1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. + + UW + Legendary Creature — Archon Detective + Creature + 5 + 1WWUU + 5/5 + + MKM~ + 2 + + + Ezrim, Agency Chief + Flying +When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +{1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. + + UW + Legendary Creature — Archon Detective + Creature + 5 + 1WWUU + 5/5 + + MKM~ + 2 + + + Fae Flight + Flash +Enchant creature +When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. +Enchanted creature gets +1/+0 and has flying. + + U + Enchantment — Aura + Enchantment + 2 + 1U + + MKM~ + 1 + + + Fae Flight + Flash +Enchant creature +When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. +Enchanted creature gets +1/+0 and has flying. + + U + Enchantment — Aura + Enchantment + 2 + 1U + + MKM~ + 1 + + + Faerie Snoop + Flying +Disguise {1}{U/B}{U/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard. + + BU + Creature — Faerie Detective + Creature + 3 + 1UB + 1/4 + + MKM~ + 2 + + + Fanatical Strength + Target creature gets +3/+3 and gains trample until end of turn. + + G + Instant + Instant + 2 + 1G + + MKM~ + 3 + + + Fanatical Strength + Target creature gets +3/+3 and gains trample until end of turn. + + G + Instant + Instant + 2 + 1G + + MKM~ + 3 + + + Felonious Rage + Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token. + + R + Instant + Instant + 1 + R + + MKM~ + 3 + + + Festerleech + Whenever Festerleech deals combat damage to a player, you mill two cards. +{1}{B}: Festerleech gets +2/+2 until end of turn. Activate only once each turn. + + B + Creature — Zombie Leech + Creature + 1 + B + 1/1 + + MKM~ + 2 + + + Flotsam + Mill three cards. Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") + + BGU + Instant + Instant + 8 + 1G/U + + MKM~ + 3 + + + Jetsam + Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. + + BGU + Sorcery + Sorcery + 8 + 4U/BU/B + + MKM~ + 3 + + + Flourishing Bloom-Kin + Flourishing Bloom-Kin gets +1/+1 for each Forest you control. +Disguise {4}{G} +When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle. + + G + Creature — Plant Elemental + Creature + 2 + 1G + 0/0 + + MKM~ + 2 + + + Forensic Gadgeteer + Whenever you cast an artifact spell, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana. + + U + Creature — Vedalken Artificer Detective + Creature + 3 + 2U + 2/3 + + MKM~ + 2 + + + Forensic Gadgeteer + Whenever you cast an artifact spell, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana. + + U + Creature — Vedalken Artificer Detective + Creature + 3 + 2U + 2/3 + + MKM~ + 2 + + + Forensic Researcher + {T}: Untap another target permanent you control. +{T}, Collect evidence 3: Tap target creature you don't control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) + + U + Creature — Merfolk Detective + Creature + 3 + 2U + 1/3 + + MKM~ + 2 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + MKM~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + MKM~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + MKM~ + 0 + + + Forum Familiar + Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Forum Familiar is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on Forum Familiar. + + W + Creature — Cat + Creature + 1 + W + 1/1 + + MKM~ + 2 + + + Frantic Scapegoat + Haste +When Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can't block.) +Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected. + + R + Creature — Goat + Creature + 1 + R + 1/1 + + MKM~ + 2 + + + Frantic Scapegoat + Haste +When Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can't block.) +Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected. + + R + Creature — Goat + Creature + 1 + R + 1/1 + + MKM~ + 2 + + + Fugitive Codebreaker + Prowess, haste +Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards. + + R + Creature — Goblin Rogue + Creature + 2 + 1R + 2/1 + + MKM~ + 2 + + + Fugitive Codebreaker + Prowess, haste +Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards. + + R + Creature — Goblin Rogue + Creature + 2 + 1R + 2/1 + + MKM~ + 2 + + + Furtive Courier + Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn. +Whenever Furtive Courier attacks, draw a card, then discard a card. + + U + Creature — Merfolk Advisor + Creature + 3 + 2U + 3/2 + + MKM~ + 2 + + + Fuss + Put a +1/+1 counter on each attacking creature you control. + + RUW + Instant + Instant + 9 + 2R/W + + MKM~ + 3 + + + Bother + Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2. + + RUW + Sorcery + Sorcery + 9 + 4W/UW/U + + MKM~ + 3 + + + Gadget Technician + When Gadget Technician enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying. +Disguise {U/R}{U/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + RU + Creature — Goblin Artificer + Creature + 4 + 2UR + 3/2 + + MKM~ + 2 + + + Galvanize + Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead. + + R + Instant + Instant + 2 + 1R + + MKM~ + 3 + + + Gearbane Orangutan + Reach +When Gearbane Orangutan enters the battlefield, choose one — +• Destroy up to one target artifact. +• Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan. + + R + Creature — Ape + Creature + 3 + 2R + 2/2 + + MKM~ + 2 + + + Get a Leg Up + Until end of turn, target creature gets +1/+1 for each creature you control and gains reach. + + G + Instant + Instant + 1 + G + + MKM~ + 3 + + + Gleaming Geardrake + Flying +When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake. + + RU + Artifact Creature — Drake + Creature + 2 + UR + 1/1 + + MKM~ + 2 + + + Gleaming Geardrake + Flying +When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake. + + RU + Artifact Creature — Drake + Creature + 2 + UR + 1/1 + + MKM~ + 2 + + + Gleaming Geardrake + Flying +When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake. + + RU + Artifact Creature — Drake + Creature + 2 + UR + 1/1 + + MKM~ + 2 + + + Glint Weaver + Reach +When Glint Weaver enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control. + + G + Creature — Spider + Creature + 7 + 5GG + 3/3 + + MKM~ + 2 + + + Goblin Maskmaker + Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost {1} less to cast. + + R + Creature — Goblin Citizen + Creature + 1 + R + 1/2 + + MKM~ + 2 + + + Granite Witness + Flying, vigilance +Disguise {W/U}{W/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Granite Witness is turned face up, you may tap or untap target creature. + + UW + Artifact Creature — Gargoyle Detective + Creature + 4 + 2WU + 3/2 + + MKM~ + 2 + + + Gravestone Strider + {1}: Add one mana of any color. Activate only once each turn. +{2}, Exile Gravestone Strider from your graveyard: Exile target card from a graveyard. + + Artifact Creature — Golem + Creature + 2 + 2 + 1/3 + + MKM~ + 2 + + + Greenbelt Radical + Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. + + G + Creature — Centaur Citizen + Creature + 4 + 3G + 4/4 + + MKM~ + 2 + + + Griffnaut Tracker + Flying +When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard. + + W + Creature — Human Detective + Creature + 4 + 3W + 3/2 + + MKM~ + 2 + + + Haazda Vigilante + Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less. + + W + Creature — Giant Soldier + Creature + 5 + 4W + 4/4 + + MKM~ + 2 + + + Hard-Hitting Question + Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. + + G + Sorcery + Sorcery + 1 + G + + MKM~ + 3 + + + Harried Dronesmith + At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step. + + R + Creature — Human Artificer + Creature + 4 + 3R + 2/3 + + MKM~ + 2 + + + Hedge Maze + ({T}: Add {G} or {U}.) +Hedge Maze enters the battlefield tapped. +When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land — Forest Island + Land + 0 + + MKM~ + 1 + 0 + + + Hedge Maze + ({T}: Add {G} or {U}.) +Hedge Maze enters the battlefield tapped. +When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land — Forest Island + Land + 0 + + MKM~ + 1 + 0 + + + Hedge Whisperer + You may choose not to untap Hedge Whisperer during your untap step. +{3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) + + G + Creature — Elf Druid Detective + Creature + 1 + G + 0/3 + + MKM~ + 2 + + + Hide in Plain Sight + Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) + + G + Sorcery + Sorcery + 4 + 3G + + MKM~ + 3 + + + Hide in Plain Sight + Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) + + G + Sorcery + Sorcery + 4 + 3G + + MKM~ + 3 + + + Homicide Investigator + Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + B + Creature — Human Detective + Creature + 2 + 1B + 2/2 + + MKM~ + 2 + + + Homicide Investigator + Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + B + Creature — Human Detective + Creature + 2 + 1B + 2/2 + + MKM~ + 2 + + + Hotshot Investigators + When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + U + Creature — Vedalken Detective + Creature + 6 + 5U + 4/4 + + MKM~ + 2 + + + Hunted Bonebrute + Menace +When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens. +When Hunted Bonebrute dies, each opponent loses 3 life. +Disguise {1}{B} + + B + Creature — Skeleton Beast + Creature + 3 + 2B + 6/2 + + MKM~ + 2 + + + Hunted Bonebrute + Menace +When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens. +When Hunted Bonebrute dies, each opponent loses 3 life. +Disguise {1}{B} + + B + Creature — Skeleton Beast + Creature + 3 + 2B + 6/2 + + MKM~ + 2 + + + Hustle + Target creature attacks or blocks this turn if able. + + GRU + Instant + Instant + 7 + U/R + + MKM~ + 3 + + + Bustle + Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up. + + GRU + Sorcery + Sorcery + 7 + 4R/GR/G + + MKM~ + 3 + + + Ill-Timed Explosion + Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way. + + RU + Sorcery + Sorcery + 4 + 2UR + + MKM~ + 3 + + + Ill-Timed Explosion + Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way. + + RU + Sorcery + Sorcery + 4 + 2UR + + MKM~ + 3 + + + Illicit Masquerade + Flash +When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. +Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. + + B + Enchantment + Enchantment + 4 + 3B + + MKM~ + 1 + + + Illicit Masquerade + Flash +When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. +Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. + + B + Enchantment + Enchantment + 4 + 3B + + MKM~ + 1 + + + Incinerator of the Guilty + Flying, trample +Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.) + + R + Creature — Dragon + Creature + 6 + 4RR + 6/6 + + MKM~ + 2 + + + Incinerator of the Guilty + Flying, trample +Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.) + + R + Creature — Dragon + Creature + 6 + 4RR + 6/6 + + MKM~ + 2 + + + Incinerator of the Guilty + Flying, trample +Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.) + + R + Creature — Dragon + Creature + 6 + 4RR + 6/6 + + MKM~ + 2 + + + Innocent Bystander + Whenever Innocent Bystander is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + R + Creature — Goblin Citizen + Creature + 2 + 1R + 2/1 + + MKM~ + 2 + + + Inside Source + When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token. +{3}, {T}: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery. + + W + Creature — Human Citizen + Creature + 3 + 2W + 1/1 + + MKM~ + 2 + + + Insidious Roots + Creature tokens you control have "{T}: Add one mana of any color." +Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. + + BG + Enchantment + Enchantment + 2 + BG + + MKM~ + 1 + + + Insidious Roots + Creature tokens you control have "{T}: Add one mana of any color." +Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. + + BG + Enchantment + Enchantment + 2 + BG + + MKM~ + 1 + + + Intrude on the Mind + Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. + + U + Instant + Instant + 5 + 3UU + + MKM~ + 3 + + + Intrude on the Mind + Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. + + U + Instant + Instant + 5 + 3UU + + MKM~ + 3 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + MKM~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + MKM~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + MKM~ + 0 + + + It Doesn't Add Up + Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.) + + B + Instant + Instant + 5 + 3BB + + MKM~ + 3 + + + It Doesn't Add Up + Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.) + + B + Instant + Instant + 5 + 3BB + + MKM~ + 3 + + + Izoni, Center of the Web + Menace +Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. +Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life. + + BG + Legendary Creature — Elf Detective + Creature + 6 + 4BG + 5/4 + + MKM~ + 2 + + + Izoni, Center of the Web + Menace +Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. +Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life. + + BG + Legendary Creature — Elf Detective + Creature + 6 + 4BG + 5/4 + + MKM~ + 2 + + + Jaded Analyst + Defender +Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn. + + U + Creature — Human Detective + Creature + 2 + 1U + 3/2 + + MKM~ + 2 + + + Judith, Carnage Connoisseur + Whenever you cast an instant or sorcery spell, choose one — +• That spell gains deathtouch and lifelink. +• Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent." + + BR + Legendary Creature — Human Shaman + Creature + 5 + 3BR + 3/4 + + MKM~ + 2 + + + Judith, Carnage Connoisseur + Whenever you cast an instant or sorcery spell, choose one — +• That spell gains deathtouch and lifelink. +• Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent." + + BR + Legendary Creature — Human Shaman + Creature + 5 + 3BR + 3/4 + + MKM~ + 2 + + + Karlov Watchdog + Vigilance +Permanents your opponents control can't be turned face up during your turn. +Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn. + + W + Creature — Dog + Creature + 4 + 3W + 3/2 + + MKM~ + 2 + + + Kaya, Spirits' Justice + Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. ++2: Surveil 2, then exile a card from a graveyard. ++1: Create a 1/1 white and black Spirit creature token with flying. +−2: Exile target creature you control. For each other player, exile up to one target creature that player controls. + + BW + Legendary Planeswalker — Kaya + Planeswalker + 4 + 2WB + 3 + + MKM~ + 1 + + + Kaya, Spirits' Justice + Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. ++2: Surveil 2, then exile a card from a graveyard. ++1: Create a 1/1 white and black Spirit creature token with flying. +−2: Exile target creature you control. For each other player, exile up to one target creature that player controls. + + BW + Legendary Planeswalker — Kaya + Planeswalker + 4 + 2WB + 3 + + MKM~ + 1 + + + Kellan, Inquisitive Prodigy // Tail the Suspect + + + GU + Legendary Creature — Human Faerie Detective // Sorcery — Adventure + Creature + 4 + 2GU // GU + 3/4 + + MKM~ + 3 + + + Kellan, Inquisitive Prodigy // Tail the Suspect + + + GU + Legendary Creature — Human Faerie Detective // Sorcery — Adventure + Creature + 4 + 2GU // GU + 3/4 + + MKM~ + 3 + + + Knife + As long as it's your turn, equipped creature gets +1/+0 and has first strike. +{2}, Sacrifice Knife: Draw a card. +Equip {2} + + R + Artifact — Clue Equipment + Artifact + 1 + R + + MKM~ + 1 + + + Kraul Whipcracker + Reach +When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. + + BG + Creature — Insect Assassin + Creature + 2 + BG + 3/2 + + MKM~ + 2 + + + Kraul Whipcracker + Reach +When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. + + BG + Creature — Insect Assassin + Creature + 2 + BG + 3/2 + + MKM~ + 2 + + + Kraul Whipcracker + Reach +When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. + + BG + Creature — Insect Assassin + Creature + 2 + BG + 3/2 + + MKM~ + 2 + + + Kraul Whipcracker + Reach +When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. + + BG + Creature — Insect Assassin + Creature + 2 + BG + 3/2 + + MKM~ + 2 + + + Krenko's Buzzcrusher + Flying, trample +When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. + + R + Artifact Creature — Insect Thopter + Creature + 4 + 2RR + 4/4 + + MKM~ + 2 + + + Krenko's Buzzcrusher + Flying, trample +When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. + + R + Artifact Creature — Insect Thopter + Creature + 4 + 2RR + 4/4 + + MKM~ + 2 + + + Krenko, Baron of Tin Street + Haste +{T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. +Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn. + + R + Legendary Creature — Goblin + Creature + 3 + 2R + 3/3 + + MKM~ + 2 + + + Krenko, Baron of Tin Street + Haste +{T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. +Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn. + + R + Legendary Creature — Goblin + Creature + 3 + 2R + 3/3 + + MKM~ + 2 + + + Krovod Haunch + Equipped creature gets +2/+0. +{2}, {T}, Sacrifice Krovod Haunch: You gain 3 life. +When Krovod Haunch is put into a graveyard from the battlefield, you may pay {1}{W}. If you do, create two 1/1 white Dog creature tokens. +Equip {2} + + W + Artifact — Food Equipment + Artifact + 1 + W + + MKM~ + 1 + + + Kylox's Voltstrider + Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn. +Whenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. +Crew 2 + + RU + Artifact — Vehicle + Artifact + 3 + 1UR + 4/4 + + MKM~ + 1 + + + Kylox's Voltstrider + Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn. +Whenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. +Crew 2 + + RU + Artifact — Vehicle + Artifact + 3 + 1UR + 4/4 + + MKM~ + 1 + + + Kylox, Visionary Inventor + Menace, ward {2}, haste +Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs. + + RU + Legendary Creature — Viashino Artificer + Creature + 7 + 5UR + 4/4 + + MKM~ + 2 + + + Kylox, Visionary Inventor + Menace, ward {2}, haste +Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs. + + RU + Legendary Creature — Viashino Artificer + Creature + 7 + 5UR + 4/4 + + MKM~ + 2 + + + Lamplight Phoenix + Flying +When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) + + R + Creature — Phoenix + Creature + 3 + 1RR + 3/3 + + MKM~ + 2 + + + Lamplight Phoenix + Flying +When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) + + R + Creature — Phoenix + Creature + 3 + 1RR + 3/3 + + MKM~ + 2 + + + Lazav, Wearer of Faces + Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. + + BU + Legendary Creature — Shapeshifter Detective + Creature + 2 + UB + 2/3 + + MKM~ + 2 + + + Lazav, Wearer of Faces + Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. + + BU + Legendary Creature — Shapeshifter Detective + Creature + 2 + UB + 2/3 + + MKM~ + 2 + + + Lazav, Wearer of Faces + Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. + + BU + Legendary Creature — Shapeshifter Detective + Creature + 2 + UB + 2/3 + + MKM~ + 2 + + + Lead Pipe + Equipped creature gets +2/+0. +Whenever equipped creature dies, each opponent loses 1 life. +{2}, Sacrifice Lead Pipe: Draw a card. +Equip {2} + + B + Artifact — Clue Equipment + Artifact + 1 + B + + MKM~ + 1 + + + Leering Onlooker + Flying +{2}{B}{B}, Exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying. + + B + Creature — Vampire + Creature + 2 + 1B + 1/3 + + MKM~ + 2 + + + Leyline of the Guildpact + If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. +Each nonland permanent you control is all colors. +Lands you control are every basic land type in addition to their other types. + + BGRUW + Enchantment + Enchantment + 4 + G/WG/UB/GR/G + + MKM~ + 1 + + + Leyline of the Guildpact + If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. +Each nonland permanent you control is all colors. +Lands you control are every basic land type in addition to their other types. + + BGRUW + Enchantment + Enchantment + 4 + G/WG/UB/GR/G + + MKM~ + 1 + + + Lightning Helix + Lightning Helix deals 3 damage to any target and you gain 3 life. + + RW + Instant + Instant + 2 + RW + + MKM~ + 3 + + + Lightning Helix + Lightning Helix deals 3 damage to any target and you gain 3 life. + + RW + Instant + Instant + 2 + RW + + MKM~ + 3 + + + Living Conundrum + Hexproof +If you would draw a card while your library has no cards in it, skip that draw instead. +As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance. + + U + Creature — Elemental + Creature + 5 + 4U + 2/5 + + MKM~ + 2 + + + Long Goodbye + This spell can't be countered. (This includes by the ward ability.) +Destroy target creature or planeswalker with mana value 3 or less. + + B + Instant + Instant + 2 + 1B + + MKM~ + 3 + + + Long Goodbye + This spell can't be countered. (This includes by the ward ability.) +Destroy target creature or planeswalker with mana value 3 or less. + + B + Instant + Instant + 2 + 1B + + MKM~ + 3 + + + Lost in the Maze + Flash +When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) +Tapped creatures you control have hexproof. + + U + Enchantment + Enchantment + 2 + XUU + + MKM~ + 1 + + + Lost in the Maze + Flash +When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) +Tapped creatures you control have hexproof. + + U + Enchantment + Enchantment + 2 + XUU + + MKM~ + 1 + + + Loxodon Eavesdropper + When Loxodon Eavesdropper enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn. + + G + Creature — Elephant Detective + Creature + 4 + 3G + 3/3 + + MKM~ + 2 + + + Lumbering Laundry + {2}: Until end of turn, you may look at face-down creatures you don't control any time. +Disguise {5} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + Artifact Creature — Golem + Creature + 5 + 5 + 4/5 + + MKM~ + 2 + + + Lush Portico + ({T}: Add {G} or {W}.) +Lush Portico enters the battlefield tapped. +When Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land — Forest Plains + Land + 0 + + MKM~ + 1 + 0 + + + Lush Portico + ({T}: Add {G} or {W}.) +Lush Portico enters the battlefield tapped. +When Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land — Forest Plains + Land + 0 + + MKM~ + 1 + 0 + + + Macabre Reconstruction + This spell costs {2} less to cast if a creature card was put into your graveyard from anywhere this turn. +Return up to two target creature cards from your graveyard to your hand. + + B + Sorcery + Sorcery + 4 + 3B + + MKM~ + 3 + + + Magnetic Snuffler + When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler. +Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler. + + Artifact Creature — Construct + Creature + 5 + 5 + 4/4 + + MKM~ + 2 + + + Magnetic Snuffler + When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler. +Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler. + + Artifact Creature — Construct + Creature + 5 + 5 + 4/4 + + MKM~ + 2 + + + Magnifying Glass + {T}: Add {C}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Artifact + Artifact + 3 + 3 + + MKM~ + 1 + + + Make Your Move + Destroy target artifact, enchantment, or creature with power 4 or greater. + + W + Instant + Instant + 3 + 2W + + MKM~ + 3 + + + Makeshift Binding + When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life. + + W + Enchantment + Enchantment + 3 + 2W + + MKM~ + 1 + + + Makeshift Binding + When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life. + + W + Enchantment + Enchantment + 3 + 2W + + MKM~ + 1 + + + Marketwatch Phantom + Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn. + + W + Creature — Spirit Detective + Creature + 2 + 1W + 2/2 + + MKM~ + 2 + + + Massacre Girl, Known Killer + Menace +Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) +Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. + + B + Legendary Creature — Human Assassin + Creature + 4 + 2BB + 4/4 + + MKM~ + 2 + + + Massacre Girl, Known Killer + Menace +Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) +Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. + + B + Legendary Creature — Human Assassin + Creature + 4 + 2BB + 4/4 + + MKM~ + 2 + + + Massacre Girl, Known Killer + Menace +Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) +Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. + + B + Legendary Creature — Human Assassin + Creature + 4 + 2BB + 4/4 + + MKM~ + 2 + + + Meddling Youths + Haste +Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + RW + Creature — Human Detective + Creature + 5 + 3RW + 4/5 + + MKM~ + 2 + + + Meddling Youths + Haste +Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + RW + Creature — Human Detective + Creature + 5 + 3RW + 4/5 + + MKM~ + 2 + + + Melek, Reforged Researcher + Melek, Reforged Researcher's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard. +The first instant or sorcery spell you cast each turn costs {3} less to cast. + + RU + Legendary Creature — Weird Detective + Creature + 5 + 3UR + */* + + MKM~ + 2 + + + Meticulous Archive + ({T}: Add {W} or {U}.) +Meticulous Archive enters the battlefield tapped. +When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land — Plains Island + Land + 0 + + MKM~ + 1 + 0 + + + Meticulous Archive + ({T}: Add {W} or {U}.) +Meticulous Archive enters the battlefield tapped. +When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land — Plains Island + Land + 0 + + MKM~ + 1 + 0 + + + Mistway Spy + Flying +Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate. + + U + Creature — Merfolk Detective + Creature + 1 + U + 1/1 + + MKM~ + 2 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + MKM~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + MKM~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + MKM~ + 0 + + + Murder + Destroy target creature. + + B + Instant + Instant + 3 + 1BB + + MKM~ + 3 + + + Murder + Destroy target creature. + + B + Instant + Instant + 3 + 1BB + + MKM~ + 3 + + + Museum Nightwatch + When Museum Nightwatch dies, create a 2/2 white and blue Detective creature token. +Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + W + Creature — Centaur Soldier + Creature + 4 + 3W + 3/2 + + MKM~ + 2 + + + Neighborhood Guardian + Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. + + W + Creature — Unicorn + Creature + 2 + 1W + 2/2 + + MKM~ + 2 + + + Neighborhood Guardian + Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. + + W + Creature — Unicorn + Creature + 2 + 1W + 2/2 + + MKM~ + 2 + + + Nervous Gardener + Disguise {G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. + + G + Creature — Dryad + Creature + 2 + 1G + 2/2 + + MKM~ + 2 + + + Nightdrinker Moroii + Flying +When Nightdrinker Moroii enters the battlefield, you lose 3 life. +Disguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + B + Creature — Vampire + Creature + 4 + 3B + 4/2 + + MKM~ + 2 + + + Niv-Mizzet, Guildpact + Flying, hexproof from multicolored +Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. + + BGRUW + Legendary Creature — Dragon Avatar + Creature + 5 + WUBRG + 6/6 + + MKM~ + 2 + + + Niv-Mizzet, Guildpact + Flying, hexproof from multicolored +Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. + + BGRUW + Legendary Creature — Dragon Avatar + Creature + 5 + WUBRG + 6/6 + + MKM~ + 2 + + + Niv-Mizzet, Guildpact + Flying, hexproof from multicolored +Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. + + BGRUW + Legendary Creature — Dragon Avatar + Creature + 5 + WUBRG + 6/6 + + MKM~ + 2 + + + No More Lies + Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. + + UW + Instant + Instant + 2 + WU + + MKM~ + 3 + + + No More Lies + Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. + + UW + Instant + Instant + 2 + WU + + MKM~ + 3 + + + No Witnesses + Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + W + Sorcery + Sorcery + 4 + 2WW + + MKM~ + 3 + + + No Witnesses + Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + W + Sorcery + Sorcery + 4 + 2WW + + MKM~ + 3 + + + Not on My Watch + Exile target attacking creature. + + W + Instant + Instant + 2 + 1W + + MKM~ + 3 + + + Not on My Watch + Exile target attacking creature. + + W + Instant + Instant + 2 + 1W + + MKM~ + 3 + + + Novice Inspector + When Novice Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + W + Creature — Human Detective + Creature + 1 + W + 1/2 + + MKM~ + 2 + + + Offender at Large + Disguise {4}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn. + + R + Creature — Giant Rogue + Creature + 5 + 4R + 5/4 + + MKM~ + 2 + + + Officious Interrogation + This spell costs {W}{U} more to cast for each target beyond the first. +Choose any number of target players. Investigate X times, where X is the total number of creatures those players control. + + UW + Instant + Instant + 2 + WU + + MKM~ + 3 + + + Officious Interrogation + This spell costs {W}{U} more to cast for each target beyond the first. +Choose any number of target players. Investigate X times, where X is the total number of creatures those players control. + + UW + Instant + Instant + 2 + WU + + MKM~ + 3 + + + On the Job + Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + W + Instant + Instant + 4 + 2WW + + MKM~ + 3 + + + On the Job + Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + W + Instant + Instant + 4 + 2WW + + MKM~ + 3 + + + Out Cold + This spell can't be countered. (This includes by the ward ability.) +Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Instant + Instant + 4 + 3U + + MKM~ + 3 + + + Outrageous Robbery + Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it. + + B + Instant + Instant + 2 + XBB + + MKM~ + 3 + + + Outrageous Robbery + Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it. + + B + Instant + Instant + 2 + XBB + + MKM~ + 3 + + + Perimeter Enforcer + Flying, lifelink +Whenever another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn. + + W + Creature — Human Detective + Creature + 2 + 1W + 1/1 + + MKM~ + 2 + + + Person of Interest + When Person of Interest enters the battlefield, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.) + + R + Creature — Human Rogue + Creature + 4 + 3R + 2/2 + + MKM~ + 2 + + + Persuasive Interrogators + When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) + + B + Creature — Gorgon Detective + Creature + 6 + 4BB + 5/6 + + MKM~ + 2 + + + Persuasive Interrogators + When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) + + B + Creature — Gorgon Detective + Creature + 6 + 4BB + 5/6 + + MKM~ + 2 + + + Pick Your Poison + Choose one — +• Each opponent sacrifices an artifact. +• Each opponent sacrifices an enchantment. +• Each opponent sacrifices a creature with flying. + + G + Sorcery + Sorcery + 1 + G + + MKM~ + 3 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + MKM~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + MKM~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + MKM~ + 0 + + + Polygraph Orb + When Polygraph Orb enters the battlefield, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. +{2}, {T}, Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) + + B + Artifact + Artifact + 5 + 4B + + MKM~ + 1 + + + Pompous Gadabout + Pompous Gadabout has hexproof as long as it's your turn. +Pompous Gadabout can't be blocked by creatures that don't have a name. + + G + Creature — Human Citizen + Creature + 3 + 2G + 4/2 + + MKM~ + 2 + + + Presumed Dead + Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.) + + B + Instant + Instant + 2 + 1B + + MKM~ + 3 + + + Private Eye + Other Detectives you control get +1/+1. +Whenever you draw your second card each turn, target Detective can't be blocked this turn. + + UW + Creature — Homunculus Detective + Creature + 3 + 1WU + 3/3 + + MKM~ + 2 + + + Proft's Eidetic Memory + When Proft's Eidetic Memory enters the battlefield, draw a card. +You have no maximum hand size. +At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. + + U + Legendary Enchantment + Enchantment + 2 + 1U + + MKM~ + 1 + + + Proft's Eidetic Memory + When Proft's Eidetic Memory enters the battlefield, draw a card. +You have no maximum hand size. +At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. + + U + Legendary Enchantment + Enchantment + 2 + 1U + + MKM~ + 1 + + + Projektor Inspector + Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card. + + U + Creature — Human Detective + Creature + 3 + 2U + 3/2 + + MKM~ + 2 + + + Public Thoroughfare + Public Thoroughfare enters the battlefield tapped. +When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control. +{T}: Add one mana of any color. + + Land + Land + 0 + + MKM~ + 1 + 0 + + + Push + Destroy target tapped creature. + + BRW + Sorcery + Sorcery + 2 + 1W/B + + MKM~ + 3 + + + Pull + Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step. + + BRW + Sorcery + Sorcery + 2 + 4B/RB/R + + MKM~ + 3 + + + Pyrotechnic Performer + Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent. + + R + Creature — Viashino Assassin + Creature + 2 + 1R + 3/2 + + MKM~ + 2 + + + Pyrotechnic Performer + Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent. + + R + Creature — Viashino Assassin + Creature + 2 + 1R + 3/2 + + MKM~ + 2 + + + Rakdos, Patron of Chaos + Flying, trample +At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. + + BR + Legendary Creature — Demon + Creature + 6 + 4BR + 6/6 + + MKM~ + 2 + + + Rakdos, Patron of Chaos + Flying, trample +At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. + + BR + Legendary Creature — Demon + Creature + 6 + 4BR + 6/6 + + MKM~ + 2 + + + Rakdos, Patron of Chaos + Flying, trample +At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. + + BR + Legendary Creature — Demon + Creature + 6 + 4BR + 6/6 + + MKM~ + 2 + + + Rakdos, Patron of Chaos + Flying, trample +At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. + + BR + Legendary Creature — Demon + Creature + 6 + 4BR + 6/6 + + MKM~ + 2 + + + Rakish Scoundrel + Deathtouch +When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn. +Disguise {4}{B/G}{B/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + BG + Creature — Elf Rogue + Creature + 4 + 2BG + 3/3 + + MKM~ + 2 + + + Raucous Theater + ({T}: Add {B} or {R}.) +Raucous Theater enters the battlefield tapped. +When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land — Swamp Mountain + Land + 0 + + MKM~ + 1 + 0 + + + Raucous Theater + ({T}: Add {B} or {R}.) +Raucous Theater enters the battlefield tapped. +When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land — Swamp Mountain + Land + 0 + + MKM~ + 1 + 0 + + + Reasonable Doubt + Counter target spell unless its controller pays {2}. +Suspect up to one target creature. (A suspected creature has menace and can't block.) + + U + Instant + Instant + 2 + 1U + + MKM~ + 3 + + + Reckless Detective + Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn. + + R + Creature — Devil Detective + Creature + 2 + 1R + 0/3 + + MKM~ + 2 + + + Red Herring + Haste +Red Herring attacks each combat if able. +{2}, Sacrifice Red Herring: Draw a card. + + R + Artifact Creature — Clue Fish + Creature + 2 + 1R + 2/2 + + MKM~ + 2 + + + Reenact the Crime + Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost. + + U + Instant + Instant + 4 + 1UUU + + MKM~ + 3 + + + Reenact the Crime + Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost. + + U + Instant + Instant + 4 + 1UUU + + MKM~ + 3 + + + Relive the Past + Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types. + + GW + Sorcery + Sorcery + 7 + 5GW + + MKM~ + 3 + + + Relive the Past + Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types. + + GW + Sorcery + Sorcery + 7 + 5GW + + MKM~ + 3 + + + Repeat Offender + {2}{B}: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.) + + B + Creature — Human Assassin + Creature + 2 + 1B + 2/1 + + MKM~ + 2 + + + Repulsive Mutation + Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control. + + GU + Instant + Instant + 2 + XGU + + MKM~ + 3 + + + Riftburst Hellion + Reach +Disguise {4}{R/G}{R/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + GR + Creature — Hellion + Creature + 7 + 5RG + 6/7 + + MKM~ + 2 + + + Rope + Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. +{2}, Sacrifice Rope: Draw a card. +Equip {3} + + G + Artifact — Clue Equipment + Artifact + 1 + G + + MKM~ + 1 + + + Rot Farm Mortipede + Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn. + + B + Creature — Insect + Creature + 4 + 3B + 3/4 + + MKM~ + 2 + + + Rubblebelt Braggart + Whenever Rubblebelt Braggart attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.) + + R + Creature — Viashino Warrior + Creature + 5 + 4R + 5/5 + + MKM~ + 2 + + + Rubblebelt Maverick + When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +{G}, Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery. + + G + Creature — Human Detective + Creature + 1 + G + 1/1 + + MKM~ + 2 + + + Rune-Brand Juggler + When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.) +{3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn. + + BR + Creature — Human Shaman + Creature + 2 + BR + 2/2 + + MKM~ + 2 + + + Sample Collector + Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) + + G + Creature — Troll Detective + Creature + 3 + 2G + 2/3 + + MKM~ + 2 + + + Sanctuary Wall + Defender +{2}{W}, {T}: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + W + Artifact Creature — Wall + Creature + 2 + 1W + 0/4 + + MKM~ + 2 + + + Sanguine Savior + Flying, lifelink +Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn. + + BW + Creature — Vampire Cleric + Creature + 3 + 1WB + 2/1 + + MKM~ + 2 + + + Sanitation Automaton + When Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Artifact Creature — Construct + Creature + 2 + 2 + 2/1 + + MKM~ + 2 + + + Scene of the Crime + Scene of the Crime enters the battlefield tapped. +{T}: Add {C}. +{T}, Tap an untapped creature you control: Add one mana of any color. +{2}, Sacrifice Scene of the Crime: Draw a card. + + Artifact Land — Clue + Land + 0 + + MKM~ + 1 + 0 + + + Seasoned Consultant + Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn. + + W + Creature — Human Detective + Creature + 2 + 1W + 1/3 + + MKM~ + 2 + + + Shadowy Backstreet + ({T}: Add {W} or {B}.) +Shadowy Backstreet enters the battlefield tapped. +When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land — Plains Swamp + Land + 0 + + MKM~ + 1 + 0 + + + Shadowy Backstreet + ({T}: Add {W} or {B}.) +Shadowy Backstreet enters the battlefield tapped. +When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land — Plains Swamp + Land + 0 + + MKM~ + 1 + 0 + + + Shady Informant + When Shady Informant dies, it deals 2 damage to any target. +Disguise {2}{B/R}{B/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + BR + Creature — Ogre Rogue + Creature + 5 + 3BR + 4/2 + + MKM~ + 2 + + + Sharp-Eyed Rookie + Vigilance +Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + G + Creature — Human Detective + Creature + 2 + 1G + 2/2 + + MKM~ + 2 + + + Sharp-Eyed Rookie + Vigilance +Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + G + Creature — Human Detective + Creature + 2 + 1G + 2/2 + + MKM~ + 2 + + + Shock + Shock deals 2 damage to any target. + + R + Instant + Instant + 1 + R + + MKM~ + 3 + + + Slice from the Shadows + This spell can't be countered. (This includes by the ward ability.) +Target creature gets -X/-X until end of turn. + + B + Instant + Instant + 1 + XB + + MKM~ + 3 + + + Slice from the Shadows + This spell can't be countered. (This includes by the ward ability.) +Target creature gets -X/-X until end of turn. + + B + Instant + Instant + 1 + XB + + MKM~ + 3 + + + Slime Against Humanity + Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. +A deck can have any number of cards named Slime Against Humanity. + + G + Sorcery + Sorcery + 3 + 2G + + MKM~ + 3 + + + Slimy Dualleech + At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn. + + B + Creature — Leech + Creature + 4 + 3B + 2/4 + + MKM~ + 2 + + + Snarling Gorehound + Menace +Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + B + Creature — Dog + Creature + 1 + B + 1/1 + + MKM~ + 2 + + + Soul Enervation + Flash +When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. +Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. + + B + Enchantment + Enchantment + 4 + 3B + + MKM~ + 1 + + + Soul Enervation + Flash +When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. +Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. + + B + Enchantment + Enchantment + 4 + 3B + + MKM~ + 1 + + + Soul Search + Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying. + + BW + Sorcery + Sorcery + 2 + WB + + MKM~ + 3 + + + Steamcore Scholar + Flying, vigilance +When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying. + + U + Creature — Weird Detective + Creature + 3 + 2U + 2/2 + + MKM~ + 2 + + + Steamcore Scholar + Flying, vigilance +When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying. + + U + Creature — Weird Detective + Creature + 3 + 2U + 2/2 + + MKM~ + 2 + + + Sudden Setback + The owner of target spell or nonland permanent puts it on the top or bottom of their library. + + U + Instant + Instant + 4 + 2UU + + MKM~ + 3 + + + Sudden Setback + The owner of target spell or nonland permanent puts it on the top or bottom of their library. + + U + Instant + Instant + 4 + 2UU + + MKM~ + 3 + + + Sumala Sentry + Reach +Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry. + + GW + Creature — Elf Archer + Creature + 2 + GW + 1/3 + + MKM~ + 2 + + + Surveillance Monitor + When Surveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) +Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying. + + U + Creature — Vedalken Detective + Creature + 4 + 3U + 3/3 + + MKM~ + 2 + + + Surveillance Monitor + When Surveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) +Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying. + + U + Creature — Vedalken Detective + Creature + 4 + 3U + 3/3 + + MKM~ + 2 + + + Suspicious Detonation + This spell costs {3} less to cast if you've sacrificed an artifact this turn. +This spell can't be countered. (This includes by the ward ability.) +Suspicious Detonation deals 4 damage to target creature. + + R + Sorcery + Sorcery + 5 + 4R + + MKM~ + 3 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + MKM~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + MKM~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + MKM~ + 0 + + + Tenth District Hero + {1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance. +{2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible." + + W + Creature — Human + Creature + 2 + 1W + 2/3 + + MKM~ + 2 + + + Tenth District Hero + {1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance. +{2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible." + + W + Creature — Human + Creature + 2 + 1W + 2/3 + + MKM~ + 2 + + + Teysa, Opulent Oligarch + Deathtouch +At the beginning of your end step, investigate for each opponent who lost life this turn. +Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. + + BW + Legendary Creature — Human Advisor + Creature + 3 + 1WB + 2/3 + + MKM~ + 2 + + + Teysa, Opulent Oligarch + Deathtouch +At the beginning of your end step, investigate for each opponent who lost life this turn. +Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. + + BW + Legendary Creature — Human Advisor + Creature + 3 + 1WB + 2/3 + + MKM~ + 2 + + + Teysa, Opulent Oligarch + Deathtouch +At the beginning of your end step, investigate for each opponent who lost life this turn. +Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. + + BW + Legendary Creature — Human Advisor + Creature + 3 + 1WB + 2/3 + + MKM~ + 2 + + + The Chase Is On + Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + R + Instant + Instant + 3 + 2R + + MKM~ + 3 + + + The Chase Is On + Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + R + Instant + Instant + 3 + 2R + + MKM~ + 3 + + + The Pride of Hull Clade + This spell costs {X} less to cast, where X is the total toughness of creatures you control. +Defender +{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. + + G + Legendary Creature — Crocodile Elk Turtle + Creature + 11 + 10G + 2/15 + + MKM~ + 2 + + + The Pride of Hull Clade + This spell costs {X} less to cast, where X is the total toughness of creatures you control. +Defender +{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. + + G + Legendary Creature — Crocodile Elk Turtle + Creature + 11 + 10G + 2/15 + + MKM~ + 2 + + + The Pride of Hull Clade + This spell costs {X} less to cast, where X is the total toughness of creatures you control. +Defender +{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. + + G + Legendary Creature — Crocodile Elk Turtle + Creature + 11 + 10G + 2/15 + + MKM~ + 2 + + + They Went This Way + Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + G + Sorcery + Sorcery + 3 + 2G + + MKM~ + 3 + + + Thinking Cap + Equipped creature gets +1/+2. +Equip Detective {1} +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + MKM~ + 1 + + + Thundering Falls + ({T}: Add {U} or {R}.) +Thundering Falls enters the battlefield tapped. +When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land — Island Mountain + Land + 0 + + MKM~ + 1 + 0 + + + Thundering Falls + ({T}: Add {U} or {R}.) +Thundering Falls enters the battlefield tapped. +When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land — Island Mountain + Land + 0 + + MKM~ + 1 + 0 + + + Tin Street Gossip + Vigilance +{T}: Add {R}{G}. Spend this mana only to cast face-down spells or to turn creatures face up. + + GR + Creature — Viashino Advisor + Creature + 4 + 2RG + 4/4 + + MKM~ + 2 + + + Tolsimir, Midnight's Light + Lifelink +When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. +Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. + + GW + Legendary Creature — Elf Scout + Creature + 5 + 2GWW + 3/2 + + MKM~ + 2 + + + Tolsimir, Midnight's Light + Lifelink +When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. +Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. + + GW + Legendary Creature — Elf Scout + Creature + 5 + 2GWW + 3/2 + + MKM~ + 2 + + + Tomik, Wielder of Law + Affinity for planeswalkers (This spell costs {1} less to cast for each planeswalker you control.) +Flying, vigilance +Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card. + + BW + Legendary Creature — Human Advisor + Creature + 3 + 1WB + 2/4 + + MKM~ + 2 + + + Topiary Panther + Trample +Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + G + Creature — Plant Cat + Creature + 6 + 4GG + 6/5 + + MKM~ + 2 + + + Torch the Witness + Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + R + Sorcery + Sorcery + 1 + XR + + MKM~ + 3 + + + Torch the Witness + Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + R + Sorcery + Sorcery + 1 + XR + + MKM~ + 3 + + + Toxin Analysis + Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + B + Instant + Instant + 1 + B + + MKM~ + 3 + + + Treacherous Greed + As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. +Draw three cards. Each opponent loses 3 life and you gain 3 life. + + BW + Instant + Instant + 3 + 1WB + + MKM~ + 3 + + + Treacherous Greed + As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. +Draw three cards. Each opponent loses 3 life and you gain 3 life. + + BW + Instant + Instant + 3 + 1WB + + MKM~ + 3 + + + Trostani, Three Whispers + {1}{G}: Target creature gains deathtouch until end of turn. +{G/W}: Target creature gains vigilance until end of turn. +{2}{W}: Target creature gains double strike until end of turn. + + GW + Legendary Creature — Dryad + Creature + 3 + GG/WW + 4/4 + + MKM~ + 2 + + + Trostani, Three Whispers + {1}{G}: Target creature gains deathtouch until end of turn. +{G/W}: Target creature gains vigilance until end of turn. +{2}{W}: Target creature gains double strike until end of turn. + + GW + Legendary Creature — Dryad + Creature + 3 + GG/WW + 4/4 + + MKM~ + 2 + + + Trostani, Three Whispers + {1}{G}: Target creature gains deathtouch until end of turn. +{G/W}: Target creature gains vigilance until end of turn. +{2}{W}: Target creature gains double strike until end of turn. + + GW + Legendary Creature — Dryad + Creature + 3 + GG/WW + 4/4 + + MKM~ + 2 + + + Trostani, Three Whispers + {1}{G}: Target creature gains deathtouch until end of turn. +{G/W}: Target creature gains vigilance until end of turn. +{2}{W}: Target creature gains double strike until end of turn. + + GW + Legendary Creature — Dryad + Creature + 3 + GG/WW + 4/4 + + MKM~ + 2 + + + Tunnel Tipster + At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster. +{T}: Add {G}. + + G + Creature — Mole Scout + Creature + 2 + 1G + 1/1 + + MKM~ + 2 + + + Unauthorized Exit + Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + U + Instant + Instant + 2 + 1U + + MKM~ + 3 + + + Unauthorized Exit + Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + U + Instant + Instant + 2 + 1U + + MKM~ + 3 + + + Undercity Eliminator + When Undercity Eliminator enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls. + + B + Creature — Gorgon Assassin + Creature + 5 + 3BB + 3/3 + + MKM~ + 2 + + + Undercity Sewers + ({T}: Add {U} or {B}.) +Undercity Sewers enters the battlefield tapped. +When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land — Island Swamp + Land + 0 + + MKM~ + 1 + 0 + + + Undercity Sewers + ({T}: Add {U} or {B}.) +Undercity Sewers enters the battlefield tapped. +When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land — Island Swamp + Land + 0 + + MKM~ + 1 + 0 + + + Undercover Crocodelf + Whenever Undercover Crocodelf deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Disguise {3}{G/U}{G/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + GU + Creature — Elf Crocodile Detective + Creature + 6 + 4GU + 5/5 + + MKM~ + 2 + + + Undercover Crocodelf + Whenever Undercover Crocodelf deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Disguise {3}{G/U}{G/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + GU + Creature — Elf Crocodile Detective + Creature + 6 + 4GU + 5/5 + + MKM~ + 2 + + + Underground Mortuary + ({T}: Add {B} or {G}.) +Underground Mortuary enters the battlefield tapped. +When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land — Swamp Forest + Land + 0 + + MKM~ + 1 + 0 + + + Underground Mortuary + ({T}: Add {B} or {G}.) +Underground Mortuary enters the battlefield tapped. +When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land — Swamp Forest + Land + 0 + + MKM~ + 1 + 0 + + + Undergrowth Recon + At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped. + + G + Enchantment + Enchantment + 3 + 1GG + + MKM~ + 1 + + + Undergrowth Recon + At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped. + + G + Enchantment + Enchantment + 3 + 1GG + + MKM~ + 1 + + + Unscrupulous Agent + When Unscrupulous Agent enters the battlefield, target opponent exiles a card from their hand. + + B + Creature — Elf Detective + Creature + 2 + 1B + 1/1 + + MKM~ + 2 + + + Unyielding Gatekeeper + Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token. + + W + Creature — Elephant Cleric + Creature + 2 + 1W + 3/2 + + MKM~ + 2 + + + Unyielding Gatekeeper + Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token. + + W + Creature — Elephant Cleric + Creature + 2 + 1W + 3/2 + + MKM~ + 2 + + + Urgent Necropsy + As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets. +Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker. + + BG + Instant + Instant + 4 + 2BG + + MKM~ + 3 + + + Urgent Necropsy + As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets. +Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker. + + BG + Instant + Instant + 4 + 2BG + + MKM~ + 3 + + + Vannifar, Evolved Enigma + At the beginning of combat on your turn, choose one — +• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) +• Put a +1/+1 counter on each colorless creature you control. + + GU + Legendary Creature — Elf Ooze Wizard + Creature + 4 + 2GU + 3/4 + + MKM~ + 2 + + + Vannifar, Evolved Enigma + At the beginning of combat on your turn, choose one — +• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) +• Put a +1/+1 counter on each colorless creature you control. + + GU + Legendary Creature — Elf Ooze Wizard + Creature + 4 + 2GU + 3/4 + + MKM~ + 2 + + + Vannifar, Evolved Enigma + At the beginning of combat on your turn, choose one — +• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) +• Put a +1/+1 counter on each colorless creature you control. + + GU + Legendary Creature — Elf Ooze Wizard + Creature + 4 + 2GU + 3/4 + + MKM~ + 2 + + + Vannifar, Evolved Enigma + At the beginning of combat on your turn, choose one — +• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) +• Put a +1/+1 counter on each colorless creature you control. + + GU + Legendary Creature — Elf Ooze Wizard + Creature + 4 + 2GU + 3/4 + + MKM~ + 2 + + + Vein Ripper + Flying +Ward—Sacrifice a creature. +Whenever a creature dies, target opponent loses 2 life and you gain 2 life. + + B + Creature — Vampire Assassin + Creature + 6 + 3BBB + 6/5 + + MKM~ + 2 + + + Vein Ripper + Flying +Ward—Sacrifice a creature. +Whenever a creature dies, target opponent loses 2 life and you gain 2 life. + + B + Creature — Vampire Assassin + Creature + 6 + 3BBB + 6/5 + + MKM~ + 2 + + + Vein Ripper + Flying +Ward—Sacrifice a creature. +Whenever a creature dies, target opponent loses 2 life and you gain 2 life. + + B + Creature — Vampire Assassin + Creature + 6 + 3BBB + 6/5 + + MKM~ + 2 + + + Vengeful Creeper + Disguise {5}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls. + + G + Creature — Plant Elemental + Creature + 5 + 4G + 5/5 + + MKM~ + 2 + + + Vengeful Tracker + Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them. + + R + Creature — Human Detective + Creature + 2 + 1R + 2/2 + + MKM~ + 2 + + + Vitu-Ghazi Inspector + As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) +Reach +When Vitu-Ghazi Inspector enters the battlefield, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life. + + G + Creature — Elf Detective + Creature + 2 + 1G + 1/3 + + MKM~ + 2 + + + Voja, Jaws of the Conclave + Vigilance, trample, ward {3} +Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control. + + GRW + Legendary Creature — Wolf + Creature + 5 + 2RGW + 5/5 + + MKM~ + 2 + + + Warleader's Call + Creatures you control get +1/+1. +Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent. + + RW + Enchantment + Enchantment + 3 + 1RW + + MKM~ + 1 + + + Warleader's Call + Creatures you control get +1/+1. +Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent. + + RW + Enchantment + Enchantment + 3 + 1RW + + MKM~ + 1 + + + Wispdrinker Vampire + Flying +Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. +{5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. + + BW + Creature — Vampire Rogue + Creature + 4 + 2WB + 2/4 + + MKM~ + 2 + + + Wispdrinker Vampire + Flying +Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. +{5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. + + BW + Creature — Vampire Rogue + Creature + 4 + 2WB + 2/4 + + MKM~ + 2 + + + Wojek Investigator + Flying, vigilance +At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + W + Creature — Angel Detective + Creature + 3 + 2W + 2/4 + + MKM~ + 2 + + + Wojek Investigator + Flying, vigilance +At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + W + Creature — Angel Detective + Creature + 3 + 2W + 2/4 + + MKM~ + 2 + + + Wojek Investigator + Flying, vigilance +At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + W + Creature — Angel Detective + Creature + 3 + 2W + 2/4 + + MKM~ + 2 + + + Wojek Investigator + Flying, vigilance +At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + W + Creature — Angel Detective + Creature + 3 + 2W + 2/4 + + MKM~ + 2 + + + Worldsoul's Rage + Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped. + + GR + Sorcery + Sorcery + 2 + XRG + + MKM~ + 3 + + + Worldsoul's Rage + Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped. + + GR + Sorcery + Sorcery + 2 + XRG + + MKM~ + 3 + + + Wrench + Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." +{2}, Sacrifice Wrench: Draw a card. +Equip {2} + + W + Artifact — Clue Equipment + Artifact + 1 + W + + MKM~ + 1 + + + Yarus, Roar of the Old Gods + Other creatures you control have haste. +Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. +Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up. + + GR + Legendary Creature — Centaur Druid + Creature + 4 + 2RG + 4/4 + + MKM~ + 2 + + + Yarus, Roar of the Old Gods + Other creatures you control have haste. +Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. +Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up. + + GR + Legendary Creature — Centaur Druid + Creature + 4 + 2RG + 4/4 + + MKM~ + 2 + Dragon Flying