From 3e798d5f38eab9da732dd025cbe96be95adf6210 Mon Sep 17 00:00:00 2001 From: github-actions Date: Tue, 27 May 2025 01:06:31 +0000 Subject: [PATCH] Deploy: cae671b37f4b40a4d6d008f99298e0e45ba49bc5 --- FIC.xml | 10 +-- FIN.xml | 223 +++++++++++++++++++++++++++++++++++++++++++++++++- spoiler.xml | 229 ++++++++++++++++++++++++++++++++++++++++++++++++++-- 3 files changed, 446 insertions(+), 16 deletions(-) diff --git a/FIC.xml b/FIC.xml index a3b64d0c..89d94eae 100644 --- a/FIC.xml +++ b/FIC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-24 16:14:36 (UTC) + 2025-05-27 01:06:23 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FIC.xml @@ -4323,7 +4323,7 @@ When Siegfried enters, mill three cards. Then put X +1/+1 counters on Siegfried, Sin, Unending Cataclysm Flying, trample -As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X+1/+1 counters on it, where X is twice the number of counters removed this way. +As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way. When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library. GU @@ -4339,7 +4339,7 @@ When Sin dies, put its counters on target creature you control, then shuffle thi Sin, Unending Cataclysm Flying, trample -As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X+1/+1 counters on it, where X is twice the number of counters removed this way. +As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way. When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library. GU @@ -4349,7 +4349,7 @@ When Sin dies, put its counters on target creature you control, then shuffle thi 5GU 5/5 - FIC + FIC 2 diff --git a/FIN.xml b/FIN.xml index 1b923353..b7862dc4 100644 --- a/FIN.xml +++ b/FIN.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-26 16:16:14 (UTC) + 2025-05-27 01:06:31 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FIN.xml @@ -365,6 +365,34 @@ Starscourge — At the beginning of combat on your turn, exile up to one target FIN 2 + + Ashe, Princess of Dalmasca + Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + W + Legendary Creature — Human Rebel Noble + Creature + 3 + 2W + 3/2 + + FIN + 2 + + + Ashe, Princess of Dalmasca + Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + W + Legendary Creature — Human Rebel Noble + Creature + 3 + 2W + 3/2 + + FIN + 2 + Astrologian's Planisphere Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) @@ -604,6 +632,23 @@ When Bartz and Boko enters, each other Bird you control deals damage equal to it FIN 2 + + Battle Menu + Choose one — +• Attack — Create a 2/2 white Knight creature token. +• Ability — Target creature gets +0/+4 until end of turn. +• Magic — Destroy target creature with power 4 or greater. +• Item — You gain 4 life. + + W + Instant + Instant + 2 + 1W + + FIN + 3 + Beatrix, Loyal General Vigilance (Attacking doesn't cause this creature to tap.) @@ -720,6 +765,21 @@ Equip {2} FIN 1 + + Cactuar + Trample +At the beginning of your end step, if this creature didn't enter the battlefield this turn, return it to its owner's hand. + + G + Creature — Plant + Creature + 1 + G + 3/3 + + FIN + 2 + Capital City {T}: Add {C}. @@ -1494,6 +1554,19 @@ Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card FIN 2 + + Combat Tutorial + Target player draws two cards. Put a +1/+1 counter on up to one target creature you control. + + U + Sorcery + Sorcery + 3 + 2U + + FIN + 3 + Commune with Beavers Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. @@ -1671,7 +1744,7 @@ When Dion enters, create a 2/2 white Knight creature token. 3W 3/3 - FIN + FIN 2 @@ -1687,7 +1760,7 @@ Flying 4 5/5 - FIN + FIN 2 @@ -1826,6 +1899,19 @@ Draw a card. FIN 3 + + Elixir + This artifact enters tapped. +{5}, {T}, Exile this artifact: Shuffle all nonland cards from your graveyard into your library. You gain life equal to the number of cards shuffled into your library this way. + + Artifact + Artifact + 1 + 1 + + FIN + 1 + Emet-Selch, Unsundered Vigilance @@ -2110,6 +2196,19 @@ Destroy target nonland permanent. FIN 3 + + Fight On! + Return up to two target creature cards from your graveyard to your hand. + + B + Instant + Instant + 3 + 2B + + FIN + 3 + Fire Magic Tiered (Choose one additional cost.) @@ -3193,6 +3292,36 @@ Flying, lifelink FIN 2 + + Judge Magister Gabranth + Menace (This creature can't be blocked except by two or more creatures.) +Whenever another creature or artifact you control dies, put a +1/+1 counter on Judge Magister Gabranth. + + BW + Legendary Creature — Human Advisor Knight + Creature + 2 + WB + 2/2 + + FIN + 2 + + + Judge Magister Gabranth + Menace (This creature can't be blocked except by two or more creatures.) +Whenever another creature or artifact you control dies, put a +1/+1 counter on Judge Magister Gabranth. + + BW + Legendary Creature — Human Advisor Knight + Creature + 2 + WB + 2/2 + + FIN + 2 + Judgment Bolt Judgment Bolt deals 5 damage to target creature and X damage to that creature's controller, where X is the number of Equipment you control. @@ -3562,6 +3691,19 @@ Flashback {3}{R} (You may cast this card from your graveyard for its flashback c FIN 3 + + Light of Judgment + Light of Judgment deals 6 damage to target creature. Destroy up to one Equipment attached to that creature. + + R + Instant + Instant + 5 + 4R + + FIN + 3 + Lightning, Army of One First strike, trample, lifelink @@ -3735,6 +3877,20 @@ Whenever Locke Cole deals combat damage to a player, draw a card, then discard a FIN 2 + + Louisoix's Sacrifice + As an additional cost to cast this spell, sacrifice a legendary creature or pay {2}. +Counter target activated ability, triggered ability, or noncreature spell. + + U + Instant + Instant + 1 + U + + FIN + 3 + Machinist's Arsenal Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) @@ -3765,6 +3921,21 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This FIN 1 + + Magitek Infantry + This creature gets +1/+0 as long as you control another artifact. +{2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle. + + W + Artifact Creature — Robot Soldier + Creature + 1 + W + 1/1 + + FIN + 2 + Magitek Scythe A Test of Your Reflexes! — When this Equipment enters, you may attach it to target creature you control. If you do, that creature gains first strike until end of turn and must be blocked this turn if able. @@ -4540,6 +4711,22 @@ Whenever Reno and Rude deals combat damage to a player, exile the top card of th FIN 2 + + Restoration Magic + Tiered (Choose one additional cost.) +• Cure — {0} — Target permanent gains hexproof and indestructible until end of turn. +• Cura — {1} — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life. +• Curaga — {3}{W} — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life. + + W + Instant + Instant + 1 + W + + FIN + 3 + Retrieve the Esper Create a 3/3 blue Robot Warrior artifact creature token. Then if this spell was cast from a graveyard, put two +1/+1 counters on that token. @@ -5302,6 +5489,20 @@ Snow Villiers's power is equal to the number of creatures you control. FIN 2 + + Sorceress's Schemes + Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add {R}. +Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + R + Sorcery + Sorcery + 4 + 3R + + FIN + 3 + Squall, SeeD Mercenary Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. @@ -6135,6 +6336,20 @@ Whenever you cast a noncreature spell, if at least four mana was spent to cast i FIN 2 + + The Final Days + Create two tapped 2/2 black Horror creature tokens. If this spell was cast from a graveyard, instead create X of those tokens, where X is the number of creature cards in your graveyard. +Flashback {4}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + B + Sorcery + Sorcery + 4 + 2BB + + FIN + 3 + The Fire Crystal Red spells you cast cost {1} less to cast. diff --git a/spoiler.xml b/spoiler.xml index 5debf05f..1e7c6f9d 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-26 16:16:14 (UTC) + 2025-05-27 01:06:31 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -4422,7 +4422,7 @@ When Siegfried enters, mill three cards. Then put X +1/+1 counters on Siegfried, Sin, Unending Cataclysm Flying, trample -As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X+1/+1 counters on it, where X is twice the number of counters removed this way. +As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way. When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library. GU @@ -4438,7 +4438,7 @@ When Sin dies, put its counters on target creature you control, then shuffle thi Sin, Unending Cataclysm Flying, trample -As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X+1/+1 counters on it, where X is twice the number of counters removed this way. +As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way. When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library. GU @@ -4448,7 +4448,7 @@ When Sin dies, put its counters on target creature you control, then shuffle thi 5GU 5/5 - FIC~ + FIC~ 2 @@ -6767,6 +6767,34 @@ Starscourge — At the beginning of combat on your turn, exile up to one target FIN~ 2 + + Ashe, Princess of Dalmasca + Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + W + Legendary Creature — Human Rebel Noble + Creature + 3 + 2W + 3/2 + + FIN~ + 2 + + + Ashe, Princess of Dalmasca + Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + W + Legendary Creature — Human Rebel Noble + Creature + 3 + 2W + 3/2 + + FIN~ + 2 + Astrologian's Planisphere Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) @@ -7006,6 +7034,23 @@ When Bartz and Boko enters, each other Bird you control deals damage equal to it FIN~ 2 + + Battle Menu + Choose one — +• Attack — Create a 2/2 white Knight creature token. +• Ability — Target creature gets +0/+4 until end of turn. +• Magic — Destroy target creature with power 4 or greater. +• Item — You gain 4 life. + + W + Instant + Instant + 2 + 1W + + FIN~ + 3 + Beatrix, Loyal General Vigilance (Attacking doesn't cause this creature to tap.) @@ -7122,6 +7167,21 @@ Equip {2} FIN~ 1 + + Cactuar + Trample +At the beginning of your end step, if this creature didn't enter the battlefield this turn, return it to its owner's hand. + + G + Creature — Plant + Creature + 1 + G + 3/3 + + FIN~ + 2 + Capital City {T}: Add {C}. @@ -7896,6 +7956,19 @@ Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card FIN~ 2 + + Combat Tutorial + Target player draws two cards. Put a +1/+1 counter on up to one target creature you control. + + U + Sorcery + Sorcery + 3 + 2U + + FIN~ + 3 + Commune with Beavers Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. @@ -8073,7 +8146,7 @@ When Dion enters, create a 2/2 white Knight creature token. 3W 3/3 - FIN~ + FIN~ 2 @@ -8089,7 +8162,7 @@ Flying 4 5/5 - FIN~ + FIN~ 2 @@ -8228,6 +8301,19 @@ Draw a card. FIN~ 3 + + Elixir + This artifact enters tapped. +{5}, {T}, Exile this artifact: Shuffle all nonland cards from your graveyard into your library. You gain life equal to the number of cards shuffled into your library this way. + + Artifact + Artifact + 1 + 1 + + FIN~ + 1 + Emet-Selch, Unsundered Vigilance @@ -8512,6 +8598,19 @@ Destroy target nonland permanent. FIN~ 3 + + Fight On! + Return up to two target creature cards from your graveyard to your hand. + + B + Instant + Instant + 3 + 2B + + FIN~ + 3 + Fire Magic Tiered (Choose one additional cost.) @@ -9595,6 +9694,36 @@ Flying, lifelink FIN~ 2 + + Judge Magister Gabranth + Menace (This creature can't be blocked except by two or more creatures.) +Whenever another creature or artifact you control dies, put a +1/+1 counter on Judge Magister Gabranth. + + BW + Legendary Creature — Human Advisor Knight + Creature + 2 + WB + 2/2 + + FIN~ + 2 + + + Judge Magister Gabranth + Menace (This creature can't be blocked except by two or more creatures.) +Whenever another creature or artifact you control dies, put a +1/+1 counter on Judge Magister Gabranth. + + BW + Legendary Creature — Human Advisor Knight + Creature + 2 + WB + 2/2 + + FIN~ + 2 + Judgment Bolt Judgment Bolt deals 5 damage to target creature and X damage to that creature's controller, where X is the number of Equipment you control. @@ -9964,6 +10093,19 @@ Flashback {3}{R} (You may cast this card from your graveyard for its flashback c FIN~ 3 + + Light of Judgment + Light of Judgment deals 6 damage to target creature. Destroy up to one Equipment attached to that creature. + + R + Instant + Instant + 5 + 4R + + FIN~ + 3 + Lightning, Army of One First strike, trample, lifelink @@ -10137,6 +10279,20 @@ Whenever Locke Cole deals combat damage to a player, draw a card, then discard a FIN~ 2 + + Louisoix's Sacrifice + As an additional cost to cast this spell, sacrifice a legendary creature or pay {2}. +Counter target activated ability, triggered ability, or noncreature spell. + + U + Instant + Instant + 1 + U + + FIN~ + 3 + Machinist's Arsenal Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) @@ -10167,6 +10323,21 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This FIN~ 1 + + Magitek Infantry + This creature gets +1/+0 as long as you control another artifact. +{2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle. + + W + Artifact Creature — Robot Soldier + Creature + 1 + W + 1/1 + + FIN~ + 2 + Magitek Scythe A Test of Your Reflexes! — When this Equipment enters, you may attach it to target creature you control. If you do, that creature gains first strike until end of turn and must be blocked this turn if able. @@ -10942,6 +11113,22 @@ Whenever Reno and Rude deals combat damage to a player, exile the top card of th FIN~ 2 + + Restoration Magic + Tiered (Choose one additional cost.) +• Cure — {0} — Target permanent gains hexproof and indestructible until end of turn. +• Cura — {1} — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life. +• Curaga — {3}{W} — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life. + + W + Instant + Instant + 1 + W + + FIN~ + 3 + Retrieve the Esper Create a 3/3 blue Robot Warrior artifact creature token. Then if this spell was cast from a graveyard, put two +1/+1 counters on that token. @@ -11704,6 +11891,20 @@ Snow Villiers's power is equal to the number of creatures you control. FIN~ 2 + + Sorceress's Schemes + Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add {R}. +Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + R + Sorcery + Sorcery + 4 + 3R + + FIN~ + 3 + Squall, SeeD Mercenary Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. @@ -12537,6 +12738,20 @@ Whenever you cast a noncreature spell, if at least four mana was spent to cast i FIN~ 2 + + The Final Days + Create two tapped 2/2 black Horror creature tokens. If this spell was cast from a graveyard, instead create X of those tokens, where X is the number of creature cards in your graveyard. +Flashback {4}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + B + Sorcery + Sorcery + 4 + 2BB + + FIN~ + 3 + The Fire Crystal Red spells you cast cost {1} less to cast.