From 3bd6b0cc3df0703515bae6eac9eae9ddcd91e8b3 Mon Sep 17 00:00:00 2001 From: github-actions Date: Thu, 6 Nov 2025 16:18:24 +0000 Subject: [PATCH] Deploy: daa0f09a5ee54fc49f0dece46ff7401ba6b88b7a --- TLE.xml | 1070 ++++++++- spoiler.xml | 6496 +++++++++++++++++++++++++++++---------------------- 2 files changed, 4819 insertions(+), 2747 deletions(-) diff --git a/TLE.xml b/TLE.xml index 386936bf..75ce9213 100644 --- a/TLE.xml +++ b/TLE.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-11-06 08:18:57 (UTC) + 2025-11-06 16:18:24 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TLE.xml @@ -49,6 +49,20 @@ Draw a card. TLE 3 + + Aang's Defense + Target blocking creature you control gets +2/+2 until end of turn. +Draw a card. + + W + Instant + Instant + 1 + W + + TLE + 3 + Aang, A Lot to Learn Aang has vigilance as long as there's a Lesson card in your graveyard. @@ -80,6 +94,22 @@ Other creatures you control have vigilance. TLE 2 + + Aang, Air Nomad + Flying (This creature can't be blocked except by creatures with flying or reach.) +Vigilance (Attacking doesn't cause this creature to tap.) +Other creatures you control have vigilance. + + W + Legendary Creature — Human Avatar Ally + Creature + 5 + 3WW + 5/4 + + TLE + 2 + Aang, Airbending Master When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) @@ -110,6 +140,20 @@ At the beginning of your upkeep, create a 1/1 white Ally creature token for each TLE 2 + + Aardvark Sloth + Lifelink (Damage dealt by this creature also causes you to gain that much life.) + + W + Creature — Sloth Beast + Creature + 4 + 3W + 3/3 + + TLE + 2 + Acrobatic Leap Target creature gets +1/+3 and gains flying until end of turn. Untap it. @@ -196,6 +240,21 @@ Whenever Appa attacks, another target attacking creature without flying gains fl TLE 2 + + Appa, Aang's Companion + Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. + + W + Legendary Creature — Bison Ally + Creature + 4 + 3W + 2/4 + + TLE + 2 + Appa, the Vigilant Flying, vigilance @@ -312,21 +371,6 @@ As long as this enchantment has seven or more quest counters on it, creatures yo TLE 1 - - Beastmaster's Magemark - Enchant creature -Creatures you control that are enchanted get +1/+1. -Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. - - G - Enchantment — Aura - Enchantment - 3 - 2G - - TLE - 1 - Bison Whistle {1}, {T}: Look at the top card of your library. If it's a Bison card, you may put it onto the battlefield. If it's a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your @@ -463,6 +507,49 @@ Change the target of target spell or ability with a single target. TLE 3 + + Bumi, Eclectic Earthbender + When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) +Whenever Bumi attacks, put two +1/+1 counters on each land creature you control. + + G + Legendary Creature — Human Noble Ally + Creature + 5 + 3GG + 4/4 + + TLE + 2 + + + Capital Guard + + + R + Creature — Human Soldier + Creature + 2 + 1R + 2/2 + + TLE + 2 + + + Capital Guard + + + R + Creature — Human Soldier + Creature + 2 + 1R + 2/2 + + TLE + 2 + Captain Sisay {T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle. @@ -698,6 +785,20 @@ When Dark Depths has no ice counters on it, sacrifice it. If you do, create Mari TLE 0 + + Deadly Rollick + If you control a commander, you may cast this spell without paying its mana cost. +Exile target creature. + + B + Instant + Instant + 4 + 3B + + TLE + 3 + Deer-Dog First strike (This creature deals combat damage before creatures without first strike.) @@ -712,6 +813,33 @@ When Dark Depths has no ice counters on it, sacrifice it. If you do, create Mari TLE 2 + + Deflecting Swat + If you control a commander, you may cast this spell without paying its mana cost. +You may choose new targets for target spell or ability. + + R + Instant + Instant + 3 + 2R + + TLE + 3 + + + Deny Entry + Counter target creature spell. Draw a card, then discard a card. + + U + Instant + Instant + 3 + 2U + + TLE + 3 + Descendants' Path At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library. @@ -782,6 +910,34 @@ Choose one or both — TLE 2 + + Dragon Moose + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Dragon Elk + Creature + 4 + 3R + 3/3 + + TLE + 2 + + + Dragon Moose + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Dragon Elk + Creature + 4 + 3R + 3/3 + + TLE + 2 + Dramatic Reversal Untap all nonland permanents you control. @@ -837,6 +993,21 @@ Choose one or both — TLE 2 + + Earthbending Student + When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) +Land creatures you control have vigilance. (Attacking doesn't cause them to tap.) + + G + Creature — Human Warrior Ally + Creature + 3 + 2G + 1/3 + + TLE + 2 + Earthshape Earthbend 3. Then each creature you control with power less than or equal to that land's power gains hexproof and indestructible until end of turn. You gain hexproof until end of turn. @@ -850,6 +1021,21 @@ Choose one or both — TLE 3 + + Eel-Hounds + Trample (This creature can deal excess combat damage to the player it's attacking.) +Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn. + + G + Creature — Fish Dog + Creature + 4 + 3G + 4/2 + + TLE + 2 + Eladamri's Call Search your library for a creature card, reveal that card, put it into your hand, then shuffle. @@ -892,6 +1078,20 @@ At the beginning of combat on your turn, this creature gets +1/+1 until end of t TLE 2 + + Elephant-Rat + Menace (This creature can't be blocked except by two or more creatures.) + + B + Creature — Elephant Rat + Creature + 2 + 1B + 1/3 + + TLE + 2 + Empty City Ruse Target opponent skips all combat phases of their next turn. @@ -905,6 +1105,72 @@ At the beginning of combat on your turn, this creature gets +1/+1 until end of t TLE 3 + + Enlightened Tutor + Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top. + + W + Instant + Instant + 1 + W + + TLE + 3 + + + Entomb + Search your library for a card, put that card into your graveyard, then shuffle. + + B + Instant + Instant + 1 + B + + TLE + 3 + + + Explore + You may play an additional land this turn. +Draw a card. + + G + Sorcery + Sorcery + 2 + 1G + + TLE + 3 + + + Explosive Shot + Explosive Shot deals 4 damage to target creature. + + R + Sorcery + Sorcery + 2 + 1R + + TLE + 3 + + + Explosive Shot + Explosive Shot deals 4 damage to target creature. + + R + Sorcery + Sorcery + 2 + 1R + + TLE + 3 + Fabled Passage {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. @@ -932,6 +1198,33 @@ When Fang dies, if he wasn't a Spirit, return this card to the battlefield under TLE 2 + + Feed the Swarm + Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. + + B + Sorcery + Sorcery + 2 + 1B + + TLE + 3 + + + Fierce Guardianship + If you control a commander, you may cast this spell without paying its mana cost. +Counter target noncreature spell. + + U + Instant + Instant + 3 + 2U + + TLE + 3 + Fiery Confluence Choose three. You may choose the same mode more than once. @@ -963,6 +1256,35 @@ When Fang dies, if he wasn't a Spirit, return this card to the battlefield under TLE 2 + + Fire Nation Ambushers + Flash (You may cast this spell any time you could cast an instant.) + + B + Creature — Human Soldier + Creature + 3 + 2B + 3/2 + + TLE + 2 + + + Fire Nation Archers + Reach (This creature can block creatures with flying.) +{5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token. + + R + Creature — Human Archer + Creature + 4 + 3R + 3/4 + + TLE + 2 + Fire Nation Occupation When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.) @@ -993,6 +1315,48 @@ Whenever one or more creatures you control with counters on them deal combat dam TLE 2 + + Fire Nation Sentinels + Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control. + + B + Creature — Human Soldier + Creature + 5 + 3BB + 4/4 + + TLE + 2 + + + Fire Nation Soldier + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Human Soldier + Creature + 3 + 2R + 3/2 + + TLE + 2 + + + Fire Nation Soldier + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Human Soldier + Creature + 3 + 2R + 3/2 + + TLE + 2 + Fire Nation Turret At the beginning of combat on your turn, up to one target creature gets +2/+0 and gains firebending 2 until end of turn. @@ -1008,6 +1372,32 @@ Remove fifty charge counters from this artifact: It deals 50 damage to any targe TLE 1 + + Fire Nation's Conquest + Creatures you control get +1/+0. + + R + Enchantment + Enchantment + 3 + 2R + + TLE + 1 + + + Fire Nation's Conquest + Creatures you control get +1/+0. + + R + Enchantment + Enchantment + 3 + 2R + + TLE + 1 + Fists of Flame Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) @@ -1021,6 +1411,34 @@ Remove fifty charge counters from this artifact: It deals 50 damage to any targe TLE 3 + + Flawless Maneuver + If you control a commander, you may cast this spell without paying its mana cost. +Creatures you control gain indestructible until end of turn. + + W + Instant + Instant + 3 + 2W + + TLE + 3 + + + Flying Dolphin-Fish + Flying (This creature can't be blocked except by creatures with flying or reach.) + + U + Creature — Whale Fish + Creature + 2 + 1U + 1/3 + + TLE + 2 + Force of Negation If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. @@ -1092,6 +1510,33 @@ III — Creatures you control get +1/+0 until end of turn. TLE 2 + + Frog-Squirrels + Reach (This creature can block creatures with flying.) + + G + Creature — Frog Squirrel + Creature + 2 + 1G + 2/2 + + TLE + 2 + + + Gamble + Search your library for a card, put that card into your hand, discard a card at random, then shuffle. + + R + Sorcery + Sorcery + 1 + R + + TLE + 3 + Giant Fly Flying @@ -1107,6 +1552,20 @@ Whenever you sacrifice another permanent, this creature gets +1/+0 until end of TLE 2 + + Gilacorn + Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) + + B + Creature — Lizard + Creature + 1 + B + 1/1 + + TLE + 2 + Heartbeat of Spring Whenever a player taps a land for mana, that player adds one mana of any type that land produced. @@ -1148,6 +1607,33 @@ Whenever you sacrifice another permanent, this creature gets +1/+0 until end of TLE 3 + + Hippo-Cows + Trample (This creature can deal excess combat damage to the player it's attacking.) + + G + Creature — Hippo Ox + Creature + 5 + 4G + 5/4 + + TLE + 2 + + + Hog-Monkey Rampage + Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.) + + GR + Instant + Instant + 2 + 1R/G + + TLE + 3 + Hook Swords When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it. @@ -1247,6 +1733,34 @@ At the beginning of combat on your turn, each creature you control with a counte TLE 2 + + Iroh, Firebending Instructor + Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. + + R + Legendary Creature — Human Noble Ally + Creature + 3 + 2R + 2/2 + + TLE + 2 + + + Iroh, Firebending Instructor + Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. + + R + Legendary Creature — Human Noble Ally + Creature + 3 + 2R + 2/2 + + TLE + 2 + Jet, Rebel Leader Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. @@ -1290,6 +1804,21 @@ When Katara enters, put a +1/+1 counter on each other creature you control.TLE 2 + + Katara, Heroic Healer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When Katara enters, put a +1/+1 counter on each other creature you control. + + W + Legendary Creature — Human Warrior Ally + Creature + 5 + 4W + 2/3 + + TLE + 2 + Katara, Seeking Revenge As an additional cost to cast this spell, you may waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) @@ -1367,6 +1896,34 @@ Sacrifice another Serpent: Choose one — TLE 2 + + Komodo Rhino + Trample (This creature can deal excess combat damage to the player it's attacking.) + + R + Creature — Lizard Rhino + Creature + 4 + 3R + 5/2 + + TLE + 2 + + + Komodo Rhino + Trample (This creature can deal excess combat damage to the player it's attacking.) + + R + Creature — Lizard Rhino + Creature + 4 + 3R + 5/2 + + TLE + 2 + Kyoshi Warrior Exemplars Whenever this creature attacks, if you control eight or more lands, creatures you control get +2/+2 until end of turn. @@ -1395,6 +1952,21 @@ Sacrifice another Serpent: Choose one — TLE 2 + + Lion Vulture + Flying (This creature can't be blocked except by creatures with flying or reach.) +At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.) + + B + Creature — Cat Bird + Creature + 4 + 3B + 2/2 + + TLE + 2 + Lo and Li, Royal Advisors Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control. @@ -1441,6 +2013,34 @@ Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damag TLE 1 + + Lost in the Spirit World + Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." + + U + Sorcery + Sorcery + 3 + 2U + + TLE + 3 + + + Loyal Fire Sage + Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) +{5}: Create a 1/1 white Ally creature token. + + R + Creature — Human Cleric Ally + Creature + 3 + 2R + 3/3 + + TLE + 2 + Mai and Zuko Firebending 3 @@ -1483,6 +2083,33 @@ At the beginning of your end step, if you control a creature with power 4 or gre TLE 1 + + Match the Odds + Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control. + + G + Sorcery — Lesson + Sorcery + 3 + 2G + + TLE + 3 + + + Mechanical Glider + When this Equipment enters, attach it to target creature you control. +Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.) +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + TLE + 1 + Meteorite When this artifact enters, it deals 2 damage to any target. @@ -1553,6 +2180,21 @@ When Momo enters, he deals 4 damage to target tapped creature an opponent contro TLE 2 + + Momo, Rambunctious Rascal + Flying (This creature can't be blocked except by creatures with flying or reach.) +When Momo enters, he deals 4 damage to target tapped creature an opponent controls. + + W + Legendary Creature — Lemur Bat Ally + Creature + 3 + 2W + 1/1 + + TLE + 2 + Monk Gyatso Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) @@ -1669,6 +2311,19 @@ Whenever an opponent casts a noncreature spell, you may draw a card unless that TLE 1 + + Mystical Tutor + Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top. + + U + Instant + Instant + 1 + U + + TLE + 3 + Nightmares and Daydreams (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) @@ -1714,6 +2369,20 @@ At the beginning of your end step, if you control no Clues, return target card e TLE 2 + + Obscuring Haze + If you control a commander, you may cast this spell without paying its mana cost. +Prevent all damage that would be dealt this turn by creatures your opponents control. + + G + Instant + Instant + 3 + 2G + + TLE + 3 + Overwhelming Victory Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way. @@ -1727,6 +2396,21 @@ At the beginning of your end step, if you control no Clues, return target card e TLE 3 + + Path to Redemption + Enchant creature +Enchanted creature can't attack or block. +{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + TLE + 1 + Pipsqueak, Rebel Strongarm Pipsqueak can't attack alone unless he has a +1/+1 counter on him. @@ -1857,6 +2541,34 @@ At the beginning of your end step, if you control no Clues, return target card e TLE 3 + + Purple Pentapus + When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +{2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped. + + B + Creature — Octopus Starfish + Creature + 1 + B + 1/1 + + TLE + 2 + + + Razor Rings + Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way. + + W + Instant + Instant + 2 + 1W + + TLE + 3 + Reckless Blaze Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add {R}. @@ -1941,6 +2653,45 @@ Each player may play an additional land on each of their turns. TLE 1 + + Roku's Mastery + Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) + + R + Instant + Instant + 2 + XRR + + TLE + 3 + + + Run Amok + Target attacking creature gets +3/+3 and gains trample until end of turn. + + R + Instant + Instant + 2 + 1R + + TLE + 3 + + + Run Amok + Target attacking creature gets +3/+3 and gains trample until end of turn. + + R + Instant + Instant + 2 + 1R + + TLE + 3 + Ruthless Waterbender Waterbend {2}: This creature gets +1/+1 until end of turn. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) @@ -2012,6 +2763,21 @@ Draw a card. TLE 3 + + Seismic Tutelage + Enchant creature +When this Aura enters, put a +1/+1 counter on enchanted creature. +Whenever enchanted creature attacks, double the number of +1/+1 counters on it. + + G + Enchantment — Aura + Enchantment + 4 + 3G + + TLE + 1 + Shattering Spree Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) @@ -2040,6 +2806,20 @@ Destroy target artifact. TLE 2 + + Sledding Otter-Penguin + {3}: Put a +1/+1 counter on this creature. + + W + Creature — Otter Bird + Creature + 3 + 2W + 2/3 + + TLE + 2 + Smellerbee, Rebel Fighter First strike @@ -2128,6 +2908,20 @@ At the beginning of combat on your turn, attach up to one target Equipment you c TLE 2 + + Sokka, Wolf Cove's Protector + Vigilance (Attacking doesn't cause this creature to tap.) + + W + Legendary Creature — Human Warrior Ally + Creature + 3 + 2W + 3/3 + + TLE + 2 + Sol Ring {T}: Add {C}{C}. @@ -2431,6 +3225,20 @@ Whenever a nontoken creature you control enters, put a +1/+1 counter on it and d TLE 1 + + The Terror of Serpent's Pass + Hexproof (This creature can't be the target of spells or abilities your opponents control.) + + U + Legendary Creature — Serpent + Creature + 7 + 5UU + 8/8 + + TLE + 2 + Three Dreams Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle. @@ -2444,6 +3252,66 @@ Whenever a nontoken creature you control enters, put a +1/+1 counter on it and d TLE 3 + + Thriving Bluff + This land enters tapped. As it enters, choose a color other than red. +{T}: Add {R} or one mana of the chosen color. + + Land + Land + 0 + + TLE + 0 + + + Thriving Grove + This land enters tapped. As it enters, choose a color other than green. +{T}: Add {G} or one mana of the chosen color. + + Land + Land + 0 + + TLE + 0 + + + Thriving Heath + This land enters tapped. As it enters, choose a color other than white. +{T}: Add {W} or one mana of the chosen color. + + Land + Land + 0 + + TLE + 0 + + + Thriving Isle + This land enters tapped. As it enters, choose a color other than blue. +{T}: Add {U} or one mana of the chosen color. + + Land + Land + 0 + + TLE + 0 + + + Thriving Moor + This land enters tapped. As it enters, choose a color other than black. +{T}: Add {B} or one mana of the chosen color. + + Land + Land + 0 + + TLE + 0 + Toph, Earthbending Master Landfall — Whenever a land you control enters, you get an experience counter. @@ -2544,6 +3412,34 @@ Whenever Tui and La become untapped, put a +1/+1 counter on them. TLE 2 + + Tundra Wall + Defender (This creature can't attack.) + + W + Creature — Wall + Creature + 2 + 1W + 0/4 + + TLE + 2 + + + Turtle-Seals + Vigilance (Attacking doesn't cause this creature to tap.) + + U + Creature — Turtle Seal + Creature + 4 + 3U + 2/4 + + TLE + 2 + Unagi's Spray Target creature gets -4/-0 until end of turn. If you control a Fish, Octopus, Otter, Seal, Serpent, or Whale, draw a card. @@ -2642,6 +3538,34 @@ Whenever one or more cards are put into a library from anywhere, create two 1/1 TLE 2 + + Warship Scout + + + R + Creature — Human Scout + Creature + 1 + R + 2/1 + + TLE + 2 + + + Warship Scout + + + R + Creature — Human Scout + Creature + 1 + R + 2/1 + + TLE + 2 + Warstorm Surge Whenever a creature you control enters, it deals damage equal to its power to any target. @@ -2655,6 +3579,20 @@ Whenever one or more cards are put into a library from anywhere, create two 1/1 TLE 1 + + Water Whip + As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) +Return up to two target creatures to their owners' hands. Draw two cards. + + U + Sorcery — Lesson + Sorcery + 2 + UU + + TLE + 3 + Waterbender's Restoration As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) @@ -2697,6 +3635,74 @@ Airbend up to two target creatures. (To airbend a creature, exile it. While it's TLE 2 + + Wolf Cove Villager + This creature enters tapped. + + W + Creature — Human Peasant + Creature + 1 + W + 2/2 + + TLE + 2 + + + Worldly Tutor + Search your library for a creature card, reveal it, then shuffle and put the card on top. + + G + Instant + Instant + 1 + G + + TLE + 3 + + + Zhao, the Seething Flame + Menace (This creature can't be blocked except by two or more creatures.) + + R + Legendary Creature — Human Soldier + Creature + 5 + 4R + 5/5 + + TLE + 2 + + + Zhao, the Seething Flame + Menace (This creature can't be blocked except by two or more creatures.) + + R + Legendary Creature — Human Soldier + Creature + 5 + 4R + 5/5 + + TLE + 2 + + + Zuko's Offense + Zuko's Offense deals 2 damage to any target. + + R + Sorcery + Sorcery + 1 + R + + TLE + 3 + Zuko's Offense Zuko's Offense deals 2 damage to any target. @@ -2710,6 +3716,36 @@ Airbend up to two target creatures. (To airbend a creature, exile it. While it's TLE 3 + + Zuko, Avatar Hunter + Reach (This creature can block creatures with flying.) +Whenever you cast a red spell, create a 2/2 red Soldier creature token. + + R + Legendary Creature — Human Noble + Creature + 5 + 3RR + 4/5 + + TLE + 2 + + + Zuko, Avatar Hunter + Reach (This creature can block creatures with flying.) +Whenever you cast a red spell, create a 2/2 red Soldier creature token. + + R + Legendary Creature — Human Noble + Creature + 5 + 3RR + 4/5 + + TLE + 2 + Zuko, Firebending Master First strike diff --git a/spoiler.xml b/spoiler.xml index 1668cc5e..d1bfe3ac 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-11-06 08:18:57 (UTC) + 2025-11-06 16:18:24 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -33,13 +33,6 @@ 2026-01-23 10 - - TLE~ - Avatar: The Last Airbender Eternal (Spoiler) - Eternal - 2025-11-21 - 0 - TLA~ Avatar: The Last Airbender (Spoiler) @@ -47,6 +40,13 @@ 2025-11-21 10 + + TLE~ + Avatar: The Last Airbender Eternal (Spoiler) + Eternal + 2025-11-21 + 0 + @@ -1059,2727 +1059,6 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped. ECL~ 0 - - Aang and Katara - Whenever Aang and Katara enter or attack, create X 1/1 white Ally creature tokens, where X is the number of tapped artifacts and/or creatures you control. - - GUW - Legendary Creature — Human Avatar Ally - Creature - 6 - 3GWU - 5/5 - - TLE~ - 2 - - - Aang's Defense - Target blocking creature you control gets +2/+2 until end of turn. -Draw a card. - - W - Instant - Instant - 1 - W - - TLE~ - 3 - - - Aang, A Lot to Learn - Aang has vigilance as long as there's a Lesson card in your graveyard. -Whenever another creature you control dies, put a +1/+1 counter on Aang. - - GW - Legendary Creature — Human Avatar Ally - Creature - 3 - 2G/W - 3/2 - - TLE~ - 2 - - - Aang, Air Nomad - Flying (This creature can't be blocked except by creatures with flying or reach.) -Vigilance (Attacking doesn't cause this creature to tap.) -Other creatures you control have vigilance. - - W - Legendary Creature — Human Avatar Ally - Creature - 5 - 3WW - 5/4 - - TLE~ - 2 - - - Aang, Airbending Master - When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) -Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter. -At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have. - - W - Legendary Creature — Human Avatar Ally - Creature - 5 - 4W - 4/4 - - TLE~ - 2 - - - Aardvark Sloth - Lifelink (Damage dealt by this creature also causes you to gain that much life.) - - W - Creature — Sloth Beast - Creature - 4 - 3W - 3/3 - - TLE~ - 2 - - - Acrobatic Leap - Target creature gets +1/+3 and gains flying until end of turn. Untap it. - - W - Instant - Instant - 1 - W - - TLE~ - 3 - - - Agent of Treachery - When this creature enters, gain control of target permanent. -At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. - - U - Creature — Human Rogue - Creature - 7 - 5UU - 2/3 - - TLE~ - 2 - - - Air Nomad Student - Flying -At the beginning of your end step, if this creature didn't attack this turn, put a +1/+1 counter on it. - - W - Creature — Human Monk - Creature - 4 - 3W - 2/2 - - TLE~ - 2 - - - Allied Teamwork - When this enchantment enters, create a 1/1 white Ally creature token. -Allies you control get +1/+1. - - W - Enchantment - Enchantment - 3 - 2W - - TLE~ - 1 - - - Animal Attendant - {T}: Add one mana of any color. If that mana is spent to cast a non-Human creature spell, that creature enters with an additional +1/+1 counter on it. - - G - Creature — Human Citizen - Creature - 2 - 1G - 2/2 - - TLE~ - 2 - - - Appa, Aang's Companion - Flying (This creature can't be blocked except by creatures with flying or reach.) -Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. - - W - Legendary Creature — Bison Ally - Creature - 4 - 3W - 2/4 - - TLE~ - 2 - - - Appa, the Vigilant - Flying, vigilance -Whenever Appa or another Ally you control enters, creatures you control get +1/+1 and gain flying and vigilance until end of turn. - - W - Legendary Creature — Bison Ally - Creature - 7 - 5WW - 6/6 - - TLE~ - 2 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - TLE~ - 1 - - - Avatar Kyoshi, Earthbender - During your turn, Avatar Kyoshi has hexproof. -At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) - - G - Legendary Creature — Human Avatar - Creature - 8 - 5GGG - 6/6 - - TLE~ - 2 - - - Avatar Roku, Firebender - Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end. -{R}{R}{R}: Target creature gets +3/+0 until end of turn. - - R - Legendary Creature — Human Avatar - Creature - 6 - 3RRR - 6/6 - - TLE~ - 2 - - - Azula, Ruthless Firebender - Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) -Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn. -{2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace. - - B - Legendary Creature — Human Noble - Creature - 3 - 2B - 3/3 - - TLE~ - 2 - - - Baboon Spirit - Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." -{3}{U}: Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step. - - U - Creature — Monkey Spirit - Creature - 3 - 2U - 2/4 - - TLE~ - 2 - - - Bastion of Remembrance - When this enchantment enters, create a 1/1 white Human Soldier creature token. -Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. - - B - Enchantment - Enchantment - 3 - 2B - - TLE~ - 1 - - - Beastmaster Ascension - Whenever a creature you control attacks, you may put a quest counter on this enchantment. -As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5. - - G - Enchantment - Enchantment - 3 - 2G - - TLE~ - 1 - - - Beastmaster's Magemark - Enchant creature -Creatures you control that are enchanted get +1/+1. -Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. - - G - Enchantment — Aura - Enchantment - 3 - 2G - - TLE~ - 1 - - - Bison Whistle - {1}, {T}: Look at the top card of your library. If it's a Bison card, you may put it onto the battlefield. If it's a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your -graveyard. - - G - Artifact - Artifact - 2 - 1G - - TLE~ - 1 - - - Black Sun's Zenith - Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. - - B - Sorcery - Sorcery - 2 - XBB - - TLE~ - 3 - - - Blasphemous Act - This spell costs {1} less to cast for each creature on the battlefield. -Blasphemous Act deals 13 damage to each creature. - - R - Sorcery - Sorcery - 9 - 8R - - TLE~ - 3 - - - Bloodchief Ascension - At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) -Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. - - B - Enchantment - Enchantment - 1 - B - - TLE~ - 1 - - - Bolt Bend - This spell costs {3} less to cast if you control a creature with power 4 or greater. -Change the target of target spell or ability with a single target. - - R - Instant - Instant - 4 - 3R - - TLE~ - 3 - - - Bosco, Just a Bear - When Bosco enters, create a Food token for each legendary creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") -{2}{G}, Sacrifice a Food: Put two +1/+1 counters on Bosco. He gains trample until end of turn. - - G - Legendary Creature — Bear - Creature - 5 - 4G - 4/4 - - TLE~ - 2 - - - Brainstorm - Draw three cards, then put two cards from your hand on top of your library in any order. - - U - Instant - Instant - 1 - U - - TLE~ - 3 - - - Bribery - Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. - - U - Sorcery - Sorcery - 5 - 3UU - - TLE~ - 3 - - - Brought Back - Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped. - - W - Instant - Instant - 2 - WW - - TLE~ - 3 - - - Bumi's Feast Lecture - Create a Food token. Then earthbend X, where X is twice the number of Foods you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this token:You gain 3 life." To earthbend X, target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) - - G - Sorcery — Lesson - Sorcery - 2 - 1G - - TLE~ - 3 - - - Captain Sisay - {T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle. - - GW - Legendary Creature — Human Soldier - Creature - 4 - 2GW - 2/2 - - TLE~ - 2 - - - Cathartic Reunion - As an additional cost to cast this spell, discard two cards. -Draw three cards. - - R - Sorcery - Sorcery - 2 - 1R - - TLE~ - 3 - - - Chakra Meditation - When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand. -Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard. - - U - Enchantment - Enchantment - 0 - 2U - - TLE~ - 1 - - - Chong and Lily, Nomads - Whenever one or more Bards you control attack, choose one — -• Put a lore counter on each of any number of target Sagas you control. -• Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control. - - R - Legendary Creature — Human Bard Ally - Creature - 4 - 3R - 3/3 - - TLE~ - 2 - - - Cityscape Leveler - Trample -When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token. -Unearth {8} - - Artifact Creature — Construct - Creature - 8 - 8 - 8/8 - - TLE~ - 2 - - - Clone - You may have this creature enter as a copy of any creature on the battlefield. - - U - Creature — Shapeshifter - Creature - 4 - 3U - 0/0 - - TLE~ - 2 - - - Clone Legion - For each creature target player controls, create a token that's a copy of that creature. - - U - Sorcery - Sorcery - 9 - 7UU - - TLE~ - 3 - - - Cloudshift - Exile target creature you control, then return that card to the battlefield under your control. - - W - Instant - Instant - 1 - W - - TLE~ - 3 - - - Coastal Piracy - Whenever a creature you control deals combat damage to an opponent, you may draw a card. - - U - Enchantment - Enchantment - 4 - 2UU - - TLE~ - 1 - - - Consider - Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -Draw a card. - - U - Instant - Instant - 1 - U - - TLE~ - 3 - - - Cracked Earth Technique - Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) - - G - Sorcery — Lesson - Sorcery - 5 - 4G - - TLE~ - 3 - - - Creeping Crystal Coating - Flash -Enchant creature -Enchanted creature gets +0/+3 and has "Whenever this creature attacks, create a Food token." (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") - - G - Enchantment — Aura - Enchantment - 3 - 2G - - TLE~ - 1 - - - Cruel Tutor - Search your library for a card, then shuffle and put that card on top. You lose 2 life. - - B - Sorcery - Sorcery - 3 - 2B - - TLE~ - 3 - - - Crystalline Armor - Enchant creature -Enchanted creature gets +1/+1 for each land you control and has trample. - - G - Enchantment — Aura - Enchantment - 4 - 3G - - TLE~ - 1 - - - Dai Li Censor - {1}, Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn. - - B - Creature — Human Soldier Advisor - Creature - 2 - 1B - 2/1 - - TLE~ - 2 - - - Dark Deal - Each player discards all the cards in their hand, then draws that many cards minus one. - - B - Sorcery - Sorcery - 3 - 2B - - TLE~ - 3 - - - Dark Depths - Dark Depths enters with ten ice counters on it. -{3}: Remove an ice counter from Dark Depths. -When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. - - Legendary Snow Land - Land - 0 - - TLE~ - 0 - - - Deer-Dog - First strike (This creature deals combat damage before creatures without first strike.) - - R - Creature — Elk Dog - Creature - 2 - 1R - 1/3 - - TLE~ - 2 - - - Descendants' Path - At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library. - - G - Enchantment - Enchantment - 3 - 2G - - TLE~ - 1 - - - Desperate Plea - As an additional cost to cast this spell, sacrifice a creature. -Choose one or both — -• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power. -• Destroy target creature. - - B - Sorcery — Lesson - Sorcery - 2 - 1B - - TLE~ - 3 - - - Diaochan, Artful Beauty - {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared. - - R - Legendary Creature — Human Advisor - Creature - 4 - 3R - 1/1 - - TLE~ - 2 - - - Diresight - Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - B - Sorcery - Sorcery - 3 - 2B - - TLE~ - 3 - - - Dockside Extortionist - When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.") - - R - Creature — Goblin Pirate - Creature - 2 - 1R - 1/2 - - TLE~ - 2 - - - Dramatic Reversal - Untap all nonland permanents you control. - - U - Instant - Instant - 2 - 1U - - TLE~ - 3 - - - Drannith Magistrate - Your opponents can't cast spells from anywhere other than their hands. - - W - Creature — Human Wizard - Creature - 2 - 1W - 1/3 - - TLE~ - 2 - - - Duelist's Heritage - Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. - - W - Enchantment - Enchantment - 3 - 2W - - TLE~ - 1 - - - Dutiful Knowledge Seeker - Whenever one or more cards are put into a library from anywhere, put a +1/+1 counter on this creature. -{3}: Put target card from a graveyard on the bottom of its owner's library. - - U - Creature — Fox Spirit - Creature - 3 - 2U - 2/2 - - TLE~ - 2 - - - Earthshape - Earthbend 3. Then each creature you control with power less than or equal to that land's power gains hexproof and indestructible until end of turn. You gain hexproof until end of turn. - - W - Instant - Instant - 3 - 2W - - TLE~ - 3 - - - Eladamri's Call - Search your library for a creature card, reveal that card, put it into your hand, then shuffle. - - GW - Instant - Instant - 2 - GW - - TLE~ - 3 - - - Elemental Bond - Whenever a creature you control with power 3 or greater enters, draw a card. - - G - Enchantment - Enchantment - 3 - 2G - - TLE~ - 1 - - - Elephant-Mandrill - Reach -When this creature enters, each player creates a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") -At the beginning of combat on your turn, this creature gets +1/+1 until end of turn for each artifact your opponents control. - - G - Creature — Elephant Monkey - Creature - 3 - 2G - 3/2 - - TLE~ - 2 - - - Empty City Ruse - Target opponent skips all combat phases of their next turn. - - W - Sorcery - Sorcery - 1 - W - - TLE~ - 3 - - - Fabled Passage - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. - - Land - Land - 0 - - TLE~ - 0 - - - Fang, Roku's Companion - Flying -Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power. -When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types. - - R - Legendary Creature — Dragon - Creature - 5 - 3RR - 4/4 - - TLE~ - 2 - - - Fiery Confluence - Choose three. You may choose the same mode more than once. -• Fiery Confluence deals 1 damage to each creature. -• Fiery Confluence deals 2 damage to each opponent. -• Destroy target artifact. - - R - Sorcery - Sorcery - 4 - 2RR - - TLE~ - 3 - - - Fire Lord Ozai - Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end. -{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost. - - B - Legendary Creature — Human Noble - Creature - 4 - 3B - 4/4 - - TLE~ - 2 - - - Fire Nation Occupation - When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.) -Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1. - - B - Enchantment - Enchantment - 3 - 2B - - TLE~ - 1 - - - Fire Nation Salvagers - Menace -When this creature enters, put a +1/+1 counter on target creature or Vehicle you control. -Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control. - - B - Creature — Human Soldier - Creature - 5 - 3BB - 3/3 - - TLE~ - 2 - - - Fire Nation Turret - At the beginning of combat on your turn, up to one target creature gets +2/+0 and gains firebending 2 until end of turn. -{R}: Put a charge counter on this artifact. -Remove fifty charge counters from this artifact: It deals 50 damage to any target. - - R - Artifact - Artifact - 3 - 2R - - TLE~ - 1 - - - Fists of Flame - Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) - - R - Instant - Instant - 2 - 1R - - TLE~ - 3 - - - Force of Negation - If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. -Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. - - U - Instant - Instant - 3 - 1UU - - TLE~ - 3 - - - Founding of Omashu - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Create two 1/1 white Ally creature tokens. -II — You may discard a card. If you do, -draw a card. -III — Creatures you control get +1/+0 until end of turn. - - R - Enchantment — Saga - Enchantment - 3 - 2R - - TLE~ - 1 - - - Frantic Confrontation - Target creature you control gets +X/+0 and gains first strike and trample until end of turn. - - R - Instant - Instant - 1 - XR - - TLE~ - 3 - - - Frantic Search - Draw two cards, then discard two cards. Untap up to three lands. - - U - Instant - Instant - 3 - 2U - - TLE~ - 3 - - - Freedom Fighter Recruit - Freedom Fighter Recruit's power is equal to the number of creatures you control. - - R - Creature — Human Rebel Ally - Creature - 2 - 1R - */2 - - TLE~ - 2 - - - Giant Fly - Flying -Whenever you sacrifice another permanent, this creature gets +1/+0 until end of turn. - - B - Creature — Insect - Creature - 3 - 2B - 2/2 - - TLE~ - 2 - - - Heartbeat of Spring - Whenever a player taps a land for mana, that player adds one mana of any type that land produced. - - G - Enchantment - Enchantment - 3 - 2G - - TLE~ - 1 - - - Hei Bai, Forest Guardian - When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle. -{W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." - - G - Legendary Creature — Bear Spirit - Creature - 4 - 3G - 4/4 - - TLE~ - 2 - - - Heroic Intervention - Permanents you control gain hexproof and indestructible until end of turn. - - G - Instant - Instant - 2 - 1G - - TLE~ - 3 - - - Hook Swords - When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it. -During your turn, equipped creature gets +1/+1 and has first strike. -Equip {3} - - RW - Artifact — Equipment - Artifact - 3 - 2R/W - - TLE~ - 1 - - - Imprisoned in the Moon - Enchant creature, land, or planeswalker -Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. - - U - Enchantment — Aura - Enchantment - 3 - 2U - - TLE~ - 1 - - - Inspired Insurgent - - - W - Creature — Human Peasant Ally - Creature - 2 - 1W - 2/2 - - TLE~ - 2 - - - Inspiring Call - Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) - - G - Instant - Instant - 3 - 2G - - TLE~ - 3 - - - Insurrection - Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. - - R - Sorcery - Sorcery - 8 - 5RRR - - TLE~ - 3 - - - Intruder Alarm - Creatures don't untap during their controllers' untap steps. -Whenever a creature enters, untap all creatures. - - U - Enchantment - Enchantment - 3 - 2U - - TLE~ - 1 - - - Iroh, Dragon of the West - Haste -Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add {R}{R}. This mana lasts until end of combat.) - - R - Legendary Creature — Human Noble Ally - Creature - 4 - 2RR - 4/4 - - TLE~ - 2 - - - Jet, Rebel Leader - Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. - - W - Legendary Creature — Human Rebel Ally - Creature - 4 - 3W - 3/4 - - TLE~ - 2 - - - Katara's Reversal - Counter up to four target spells and/or abilities. -Untap up to four target artifacts and/or creatures. - - U - Instant - Instant - 4 - 2UU - - TLE~ - 3 - - - Katara, Heroic Healer - Lifelink (Damage dealt by this creature also causes you to gain that much life.) -When Katara enters, put a +1/+1 counter on each other creature you control. - - W - Legendary Creature — Human Warrior Ally - Creature - 5 - 4W - 2/3 - - TLE~ - 2 - - - Katara, Seeking Revenge - As an additional cost to cast this spell, you may waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) -When Katara enters, draw a card, then discard a card unless her additional cost was paid. -Katara gets +1/+1 for each Lesson card in your graveyard. - - BU - Legendary Creature — Human Warrior Ally - Creature - 4 - 3U/B - 3/3 - - TLE~ - 2 - - - Katara, Waterbending Master - Whenever you cast a spell during an opponent's turn, you get an experience counter. -Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. - - U - Legendary Creature — Human Warrior Ally - Creature - 2 - 1U - 1/3 - - TLE~ - 2 - - - Kindly Customer - When this creature enters, draw a card. - - W - Creature — Human Citizen - Creature - 2 - 1W - 1/1 - - TLE~ - 2 - - - Koala-Sheep - When this creature enters, you gain 3 life. - - W - Creature — Bear Sheep - Creature - 3 - 2W - 3/2 - - TLE~ - 2 - - - Koma, Cosmos Serpent - This spell can't be countered. -At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. -Sacrifice another Serpent: Choose one — -• Tap target permanent. Its activated abilities can't be activated this turn. -• Koma gains indestructible until end of turn. - - GU - Legendary Creature — Serpent - Creature - 7 - 3GGUU - 6/6 - - TLE~ - 2 - - - Kyoshi Warrior Exemplars - Whenever this creature attacks, if you control eight or more lands, creatures you control get +2/+2 until end of turn. - - G - Creature — Human Warrior Ally - Creature - 4 - 3G - 4/3 - - TLE~ - 2 - - - Kyoshi Warrior Guard - - - W - Creature — Human Warrior Ally - Creature - 2 - 1W - 2/3 - - TLE~ - 2 - - - Lo and Li, Royal Advisors - Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control. -{2}{U/B}: Target player mills four cards. (They put the top four cards of their library into their graveyard.) - - B - Legendary Creature — Human Advisor - Creature - 4 - 2BB - 3/3 - - TLE~ - 2 - - - Longshot, Rebel Bowman - Reach (This creature can block creatures with flying.) -Noncreature spells you cast cost {1} less to cast. -Whenever you cast a noncreature spell, Longshot deals 2 damage to each opponent. - - R - Legendary Creature — Human Rebel Ally - Creature - 4 - 3R - 3/3 - - TLE~ - 2 - - - Lost in Memories - Flash -Enchant creature you control -Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.) - - R - Enchantment — Aura - Enchantment - 2 - 1R - - TLE~ - 1 - - - Mai and Zuko - Firebending 3 -You may cast Ally spells and artifact spells as though they had flash. - - BRU - Legendary Creature — Human Noble Ally - Creature - 4 - 1UBR - 3/5 - - TLE~ - 2 - - - Many Partings - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") - - G - Sorcery - Sorcery - 1 - G - - TLE~ - 3 - - - Master's Guidance - Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures. -At the beginning of your end step, if you control a creature with power 4 or greater, draw a card. - - G - Enchantment - Enchantment - 3 - 2G - - TLE~ - 1 - - - Meteorite - When this artifact enters, it deals 2 damage to any target. -{T}: Add one mana of any color. - - Artifact - Artifact - 5 - 5 - - TLE~ - 1 - - - Mirrorwing Dragon - Flying -Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures. - - R - Creature — Dragon - Creature - 5 - 3RR - 4/5 - - TLE~ - 2 - - - Moku, Meandering Drummer - Whenever you cast a noncreature spell, you may pay {1}. If you do, Moku gets +2/+1 and creatures you control gain haste until end of turn. - - R - Legendary Creature — Human Bard Ally - Creature - 2 - 1R - 2/2 - - TLE~ - 2 - - - Momo's Heist - Gain control of target artifact. Untap it. It gains haste. At the beginning of the next end step, sacrifice it. - - R - Sorcery - Sorcery - 3 - 2R - - TLE~ - 3 - - - Momo, Rambunctious Rascal - Flying (This creature can't be blocked except by creatures with flying or reach.) -When Momo enters, he deals 4 damage to target tapped creature an opponent controls. - - W - Legendary Creature — Lemur Bat Ally - Creature - 3 - 2W - 1/1 - - TLE~ - 2 - - - Monk Gyatso - Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) - - W - Legendary Creature — Human Monk - Creature - 4 - 3W - 3/3 - - TLE~ - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mystic Remora - Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. - - U - Enchantment - Enchantment - 1 - U - - TLE~ - 1 - - - Nightmares and Daydreams - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -I, II, III — Until your next turn, whenever you cast an instant or sorcery spell, target player mills cards equal to that spell's mana value. -IV — Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. - - U - Enchantment — Saga - Enchantment - 3 - 2U - - TLE~ - 1 - - - Noxious Gearhulk - Menace -When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. - - B - Artifact Creature — Construct - Creature - 6 - 4BB - 5/4 - - TLE~ - 2 - - - Nyla, Shirshu Sleuth - When Nyla enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value. (A Clue token is an artifact with "{2}, Sacrifice this token: Draw a card.") -At the beginning of your end step, if you control no Clues, return target card exiled with Nyla to its owner's hand. - - B - Legendary Creature — Mole Beast - Creature - 5 - 4B - 4/5 - - TLE~ - 2 - - - Overwhelming Victory - Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way. - - R - Instant — Lesson - Instant - 5 - 4R - - TLE~ - 3 - - - Pipsqueak, Rebel Strongarm - Pipsqueak can't attack alone unless he has a +1/+1 counter on him. - - W - Legendary Creature — Human Rebel Ally - Creature - 3 - 2W - 4/4 - - TLE~ - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Princess Yue - When Princess Yue dies, if she was a nonland creature, return this card to the battlefield tapped under your control. She's a land named Moon. She gains "{T}: Add {C}." (She's still legendary.) -{T}: Scry 2. - - U - Legendary Creature — Human Noble Ally - Creature - 3 - 2U - 3/2 - - TLE~ - 2 - - - Prosperity - Each player draws X cards. - - U - Sorcery - Sorcery - 1 - XU - - TLE~ - 3 - - - Reckless Blaze - Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add {R}. - - R - Sorcery — Lesson - Sorcery - 5 - 3RR - - TLE~ - 3 - - - Release to Memory - Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token. - - W - Instant - Instant - 4 - 3W - - TLE~ - 3 - - - Rending Volley - This spell can't be countered. -Rending Volley deals 4 damage to target white or blue creature. - - R - Instant - Instant - 1 - R - - TLE~ - 3 - - - Return of the Wildspeaker - Choose one — -• Draw cards equal to the greatest power among non-Human creatures you control. -• Non-Human creatures you control get +3/+3 until end of turn. - - G - Instant - Instant - 5 - 4G - - TLE~ - 3 - - - Rhys the Redeemed - {2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. -{4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature. - - GW - Legendary Creature — Elf Warrior - Creature - 1 - G/W - 1/1 - - TLE~ - 2 - - - Rites of Flourishing - At the beginning of each player's draw step, that player draws an additional card. -Each player may play an additional land on each of their turns. - - G - Enchantment - Enchantment - 3 - 2G - - TLE~ - 1 - - - Ruthless Waterbender - Waterbend {2}: This creature gets +1/+1 until end of turn. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) - - B - Creature — Human Soldier Ally - Creature - 2 - 1B - 1/3 - - TLE~ - 2 - - - Sakashima of a Thousand Faces - You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. -The "legend rule" doesn't apply to permanents you control. -Partner (You can have two commanders if both have partner.) - - U - Legendary Creature — Human Rogue - Creature - 4 - 3U - 3/1 - - TLE~ - 2 - - - Scarring Memories - You may cast this spell as though it had flash if you control an attacking legendary creature. -Target opponent sacrifices a creature of their choice, discards a card, and loses 3 life. - - B - Sorcery — Lesson - Sorcery - 4 - 3B - - TLE~ - 3 - - - Scout's Warning - The next creature card you play this turn can be played as though it had flash. -Draw a card. - - W - Instant - Instant - 1 - W - - TLE~ - 3 - - - Searing Blood - Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller. - - R - Instant - Instant - 2 - RR - - TLE~ - 3 - - - Shattering Spree - Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -Destroy target artifact. - - R - Sorcery - Sorcery - 1 - R - - TLE~ - 3 - - - Sledding Otter-Penguin - {3}: Put a +1/+1 counter on this creature. - - W - Creature — Otter Bird - Creature - 3 - 2W - 2/3 - - TLE~ - 2 - - - Smellerbee, Rebel Fighter - First strike -Other creatures you control have haste. -Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures. - - R - Legendary Creature — Human Rebel Ally - Creature - 4 - 3R - 3/3 - - TLE~ - 2 - - - Sokka and Suki - Whenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature. -Whenever an Equipment you control enters, create a 1/1 white Ally creature token. - - RUW - Legendary Creature — Human Warrior Ally - Creature - 3 - URW - 3/3 - - TLE~ - 2 - - - Sokka's Charge - During your turn, Allies you control have double strike and lifelink. - - W - Enchantment - Enchantment - 4 - 3W - - TLE~ - 1 - - - Sokka's Sword Training - Target creature gets +2/+2 until end of turn. -Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") - - W - Instant — Lesson - Instant - 2 - 1W - - TLE~ - 3 - - - Sokka, Swordmaster - Vigilance -Equipment spells you cast cost {1} less to cast for each Ally you control. -At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka. - - W - Legendary Creature — Human Warrior Ally - Creature - 3 - 2W - 3/3 - - TLE~ - 2 - - - Sokka, Wolf Cove's Protector - Vigilance (Attacking doesn't cause this creature to tap.) - - W - Legendary Creature — Human Warrior Ally - Creature - 3 - 2W - 3/3 - - TLE~ - 2 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - TLE~ - 1 - - - Solid Ground - When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) -If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead. - - G - Enchantment - Enchantment - 4 - 3G - - TLE~ - 1 - - - Stand United - Target creature gets +2/+2 until end of turn. If it's an Ally, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) - - GW - Instant - Instant - 2 - 1G/W - - TLE~ - 3 - - - Standstill - When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards. - - U - Enchantment - Enchantment - 2 - 1U - - TLE~ - 1 - - - Storm of Memories - Storm (When you cast this spell, copy it for each spell cast before it this turn.) -Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead. - - R - Sorcery - Sorcery - 5 - 2RRR - - TLE~ - 3 - - - Suki, Kyoshi Captain - Other Warriors you control get +1/+1. -{3}{W}: Attacking Warriors you control gain double strike until end of turn. - - W - Legendary Creature — Human Warrior Ally - Creature - 3 - 2W - 3/3 - - TLE~ - 2 - - - Sunbaked Canyon - {T}, Pay 1 life: Add {R} or {W}. -{1}, {T}, Sacrifice this land: Draw a card. - - Land - Land - 0 - - TLE~ - 0 - - - Sundial of the Infinite - {1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) - - Artifact - Artifact - 2 - 2 - - TLE~ - 1 - - - Suspicious Bookcase - Defender -{3}, {T}: Target creature can't be blocked this turn. - - Artifact Creature — Wall - Creature - 2 - 2 - 0/4 - - TLE~ - 2 - - - Swampbenders - Swampbenders's power and toughness are each equal to the number of Swamps on the battlefield. Lands you control are Swamps in addition to their other types. - - G - Creature — Human Druid Ally - Creature - 6 - 4GG - */* - - TLE~ - 2 - - - Swiftfoot Boots - Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) -Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 2 - 2 - - TLE~ - 1 - - - Tale of Katara and Toph - Creatures you control have "Whenever this creature becomes tapped for the first time during each of your turns, put a +1/+1 counter on it." - - G - Enchantment - Enchantment - 3 - 2G - - TLE~ - 1 - - - Tale of Momo - This spell costs {2} less to cast if a creature left the battlefield under your control this turn. -Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle. - - W - Sorcery - Sorcery - 3 - 2W - - TLE~ - 3 - - - Taunting Challenge - All creatures able to block target creature this turn do so. - - G - Sorcery - Sorcery - 3 - 1GG - - TLE~ - 3 - - - Tectonic Split - As an additional cost to cast this spell, sacrifice half the lands you control, rounded up. -Hexproof -Lands you control have "{T}: Add three mana of any one color." - - G - Enchantment - Enchantment - 6 - 4GG - - TLE~ - 1 - - - Teferi's Protection - Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) -Exile Teferi's Protection. - - W - Instant - Instant - 3 - 2W - - TLE~ - 3 - - - That's Rough Buddy - Put a +1/+1 counter on target creature. Put two +1/+1 counters on that creature instead if a creature left the battlefield under your control this turn. -Draw a card. - - W - Instant — Lesson - Instant - 2 - 1W - - TLE~ - 3 - - - The Art of Tea - Put a +1/+1 counter on up to one target creature you control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") - - G - Instant — Lesson - Instant - 2 - 1G - - TLE~ - 3 - - - The Blue Spirit - You may cast the first creature spell you cast each turn as though it had flash. -Whenever a nontoken creature you control enters during combat, draw a card. - - U - Legendary Creature — Human Rogue Ally - Creature - 4 - 3U - 2/4 - - TLE~ - 2 - - - The Cabbage Merchant - Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") -Whenever a creature deals combat damage to you, sacrifice a Food token. -Tap two untapped Foods you control: Add one mana of any color. - - G - Legendary Creature — Human Citizen - Creature - 3 - 2G - 2/2 - - TLE~ - 2 - - - The Duke, Rebel Sentry - The Duke enters with a +1/+1 counter on him. -{T}, Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) - - W - Legendary Creature — Human Rebel Ally - Creature - 1 - W - 0/1 - - TLE~ - 2 - - - The Great Henge - This spell costs {X} less to cast, where X is the greatest power among creatures you control. -{T}: Add {G}{G}. You gain 2 life. -Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card. - - G - Legendary Artifact - Artifact - 9 - 7GG - - TLE~ - 1 - - - Three Dreams - Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle. - - W - Sorcery - Sorcery - 5 - 4W - - TLE~ - 3 - - - Toph, Earthbending Master - Landfall — Whenever a land you control enters, you get an experience counter. -Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) - - G - Legendary Creature — Human Warrior Ally - Creature - 4 - 3G - 2/4 - - TLE~ - 2 - - - Toph, Greatest Earthbender - When Toph enters, earthbend X, where X is the amount of mana spent to cast her. -Land creatures you control have double strike. - - GR - Legendary Creature — Human Warrior Ally - Creature - 4 - 2RG - 3/3 - - TLE~ - 2 - - - Toucan-Puffin - Flying -When this creature enters, target creature you control gets +2/+0 until end of turn. - - W - Creature — Bird - Creature - 3 - 2W - 2/2 - - TLE~ - 2 - - - Training Grounds - Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. - - U - Enchantment - Enchantment - 1 - U - - TLE~ - 1 - - - Treetop Village - This land enters tapped. -{T}: Add {G}. -{1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.) - - Land - Land - 0 - - TLE~ - 0 - - - Tui and La, Moon and Ocean - Whenever Tui and La become tapped, draw a card. -Whenever Tui and La become untapped, put a +1/+1 counter on them. - - U - Legendary Creature — Fish Spirit - Creature - 4 - 3U - 3/3 - - TLE~ - 2 - - - Tundra Wall - Defender (This creature can't attack.) - - W - Creature — Wall - Creature - 2 - 1W - 0/4 - - TLE~ - 2 - - - Unagi's Spray - Target creature gets -4/-0 until end of turn. If you control a Fish, Octopus, Otter, Seal, Serpent, or Whale, draw a card. - - U - Instant - Instant - 1 - U - - TLE~ - 3 - - - Uncle's Musings - Converge — Return up to X permanent cards from your graveyard to your hand, where X is the number of colors of mana spent to cast this spell. -Exile Uncle's Musings. - - G - Sorcery - Sorcery - 4 - 2GG - - TLE~ - 3 - - - Valakut, the Molten Pinnacle - This land enters tapped. -Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. -{T}: Add {R}. - - Land - Land - 0 - - TLE~ - 0 - - - Valorous Stance - Choose one — -• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -• Destroy target creature with toughness 4 or greater. - - W - Instant - Instant - 2 - 1W - - TLE~ - 3 - - - Visions of Beyond - Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. - - U - Instant - Instant - 1 - U - - TLE~ - 3 - - - Volcanic Torrent - Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn. - - R - Sorcery - Sorcery - 5 - 4R - - TLE~ - 3 - - - Wan Shi Tong, All-Knowing - Flying -When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom. -Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures." - - U - Legendary Creature — Bird Spirit - Creature - 5 - 3UU - 4/4 - - TLE~ - 2 - - - Warstorm Surge - Whenever a creature you control enters, it deals damage equal to its power to any target. - - R - Enchantment - Enchantment - 6 - 5R - - TLE~ - 1 - - - Waterbender's Restoration - As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) -Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. - - U - Instant — Lesson - Instant - 2 - UU - - TLE~ - 3 - - - Whirlwind Technique - Target player draws two cards, then discards a card. -Airbend up to two target creatures. (To airbend a creature, exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) - - U - Instant — Lesson - Instant - 6 - 4UU - - TLE~ - 3 - - - Wolf Cove Villager - This creature enters tapped. - - W - Creature — Human Peasant - Creature - 1 - W - 2/2 - - TLE~ - 2 - - - Zuko's Offense - Zuko's Offense deals 2 damage to any target. - - R - Sorcery - Sorcery - 1 - R - - TLE~ - 3 - - - Zuko, Firebending Master - First strike -Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) -Whenever you cast a spell during combat, you get an experience counter. - - R - Legendary Creature — Human Noble Ally - Creature - 2 - 1R - 2/2 - - TLE~ - 2 - - - Zuko, Seeking Honor - Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) -Whenever you cast a noncreature spell, Zuko gains first strike until end of turn. -Whenever Zuko deals combat damage to a player, put a +1/+1 counter on him. - - BR - Legendary Creature — Human Noble - Creature - 3 - 2B/R - 2/2 - - TLE~ - 2 - "Abandoned Air Temple" This land enters tapped unless you control a basic land. @@ -9259,5 +6538,3762 @@ As long as Zhao has a conqueror counter on him, nonbasic lands are Mountains. (T TLA~ 2 + + Aang and Katara + Whenever Aang and Katara enter or attack, create X 1/1 white Ally creature tokens, where X is the number of tapped artifacts and/or creatures you control. + + GUW + Legendary Creature — Human Avatar Ally + Creature + 6 + 3GWU + 5/5 + + TLE~ + 2 + + + Aang's Defense + Target blocking creature you control gets +2/+2 until end of turn. +Draw a card. + + W + Instant + Instant + 1 + W + + TLE~ + 3 + + + Aang's Defense + Target blocking creature you control gets +2/+2 until end of turn. +Draw a card. + + W + Instant + Instant + 1 + W + + TLE~ + 3 + + + Aang, A Lot to Learn + Aang has vigilance as long as there's a Lesson card in your graveyard. +Whenever another creature you control dies, put a +1/+1 counter on Aang. + + GW + Legendary Creature — Human Avatar Ally + Creature + 3 + 2G/W + 3/2 + + TLE~ + 2 + + + Aang, Air Nomad + Flying (This creature can't be blocked except by creatures with flying or reach.) +Vigilance (Attacking doesn't cause this creature to tap.) +Other creatures you control have vigilance. + + W + Legendary Creature — Human Avatar Ally + Creature + 5 + 3WW + 5/4 + + TLE~ + 2 + + + Aang, Air Nomad + Flying (This creature can't be blocked except by creatures with flying or reach.) +Vigilance (Attacking doesn't cause this creature to tap.) +Other creatures you control have vigilance. + + W + Legendary Creature — Human Avatar Ally + Creature + 5 + 3WW + 5/4 + + TLE~ + 2 + + + Aang, Airbending Master + When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) +Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter. +At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have. + + W + Legendary Creature — Human Avatar Ally + Creature + 5 + 4W + 4/4 + + TLE~ + 2 + + + Aardvark Sloth + Lifelink (Damage dealt by this creature also causes you to gain that much life.) + + W + Creature — Sloth Beast + Creature + 4 + 3W + 3/3 + + TLE~ + 2 + + + Aardvark Sloth + Lifelink (Damage dealt by this creature also causes you to gain that much life.) + + W + Creature — Sloth Beast + Creature + 4 + 3W + 3/3 + + TLE~ + 2 + + + Acrobatic Leap + Target creature gets +1/+3 and gains flying until end of turn. Untap it. + + W + Instant + Instant + 1 + W + + TLE~ + 3 + + + Agent of Treachery + When this creature enters, gain control of target permanent. +At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. + + U + Creature — Human Rogue + Creature + 7 + 5UU + 2/3 + + TLE~ + 2 + + + Air Nomad Student + Flying +At the beginning of your end step, if this creature didn't attack this turn, put a +1/+1 counter on it. + + W + Creature — Human Monk + Creature + 4 + 3W + 2/2 + + TLE~ + 2 + + + Allied Teamwork + When this enchantment enters, create a 1/1 white Ally creature token. +Allies you control get +1/+1. + + W + Enchantment + Enchantment + 3 + 2W + + TLE~ + 1 + + + Animal Attendant + {T}: Add one mana of any color. If that mana is spent to cast a non-Human creature spell, that creature enters with an additional +1/+1 counter on it. + + G + Creature — Human Citizen + Creature + 2 + 1G + 2/2 + + TLE~ + 2 + + + Appa, Aang's Companion + Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. + + W + Legendary Creature — Bison Ally + Creature + 4 + 3W + 2/4 + + TLE~ + 2 + + + Appa, Aang's Companion + Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. + + W + Legendary Creature — Bison Ally + Creature + 4 + 3W + 2/4 + + TLE~ + 2 + + + Appa, the Vigilant + Flying, vigilance +Whenever Appa or another Ally you control enters, creatures you control get +1/+1 and gain flying and vigilance until end of turn. + + W + Legendary Creature — Bison Ally + Creature + 7 + 5WW + 6/6 + + TLE~ + 2 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + TLE~ + 1 + + + Avatar Kyoshi, Earthbender + During your turn, Avatar Kyoshi has hexproof. +At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) + + G + Legendary Creature — Human Avatar + Creature + 8 + 5GGG + 6/6 + + TLE~ + 2 + + + Avatar Roku, Firebender + Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end. +{R}{R}{R}: Target creature gets +3/+0 until end of turn. + + R + Legendary Creature — Human Avatar + Creature + 6 + 3RRR + 6/6 + + TLE~ + 2 + + + Azula, Ruthless Firebender + Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) +Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn. +{2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace. + + B + Legendary Creature — Human Noble + Creature + 3 + 2B + 3/3 + + TLE~ + 2 + + + Baboon Spirit + Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." +{3}{U}: Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step. + + U + Creature — Monkey Spirit + Creature + 3 + 2U + 2/4 + + TLE~ + 2 + + + Bastion of Remembrance + When this enchantment enters, create a 1/1 white Human Soldier creature token. +Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. + + B + Enchantment + Enchantment + 3 + 2B + + TLE~ + 1 + + + Beastmaster Ascension + Whenever a creature you control attacks, you may put a quest counter on this enchantment. +As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5. + + G + Enchantment + Enchantment + 3 + 2G + + TLE~ + 1 + + + Bison Whistle + {1}, {T}: Look at the top card of your library. If it's a Bison card, you may put it onto the battlefield. If it's a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your +graveyard. + + G + Artifact + Artifact + 2 + 1G + + TLE~ + 1 + + + Black Sun's Zenith + Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. + + B + Sorcery + Sorcery + 2 + XBB + + TLE~ + 3 + + + Blasphemous Act + This spell costs {1} less to cast for each creature on the battlefield. +Blasphemous Act deals 13 damage to each creature. + + R + Sorcery + Sorcery + 9 + 8R + + TLE~ + 3 + + + Bloodchief Ascension + At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) +Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. + + B + Enchantment + Enchantment + 1 + B + + TLE~ + 1 + + + Bolt Bend + This spell costs {3} less to cast if you control a creature with power 4 or greater. +Change the target of target spell or ability with a single target. + + R + Instant + Instant + 4 + 3R + + TLE~ + 3 + + + Bosco, Just a Bear + When Bosco enters, create a Food token for each legendary creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") +{2}{G}, Sacrifice a Food: Put two +1/+1 counters on Bosco. He gains trample until end of turn. + + G + Legendary Creature — Bear + Creature + 5 + 4G + 4/4 + + TLE~ + 2 + + + Brainstorm + Draw three cards, then put two cards from your hand on top of your library in any order. + + U + Instant + Instant + 1 + U + + TLE~ + 3 + + + Bribery + Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. + + U + Sorcery + Sorcery + 5 + 3UU + + TLE~ + 3 + + + Brought Back + Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped. + + W + Instant + Instant + 2 + WW + + TLE~ + 3 + + + Bumi's Feast Lecture + Create a Food token. Then earthbend X, where X is twice the number of Foods you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this token:You gain 3 life." To earthbend X, target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) + + G + Sorcery — Lesson + Sorcery + 2 + 1G + + TLE~ + 3 + + + Bumi, Eclectic Earthbender + When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) +Whenever Bumi attacks, put two +1/+1 counters on each land creature you control. + + G + Legendary Creature — Human Noble Ally + Creature + 5 + 3GG + 4/4 + + TLE~ + 2 + + + Capital Guard + + + R + Creature — Human Soldier + Creature + 2 + 1R + 2/2 + + TLE~ + 2 + + + Capital Guard + + + R + Creature — Human Soldier + Creature + 2 + 1R + 2/2 + + TLE~ + 2 + + + Captain Sisay + {T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle. + + GW + Legendary Creature — Human Soldier + Creature + 4 + 2GW + 2/2 + + TLE~ + 2 + + + Cathartic Reunion + As an additional cost to cast this spell, discard two cards. +Draw three cards. + + R + Sorcery + Sorcery + 2 + 1R + + TLE~ + 3 + + + Chakra Meditation + When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand. +Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard. + + U + Enchantment + Enchantment + 0 + 2U + + TLE~ + 1 + + + Chong and Lily, Nomads + Whenever one or more Bards you control attack, choose one — +• Put a lore counter on each of any number of target Sagas you control. +• Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control. + + R + Legendary Creature — Human Bard Ally + Creature + 4 + 3R + 3/3 + + TLE~ + 2 + + + Cityscape Leveler + Trample +When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token. +Unearth {8} + + Artifact Creature — Construct + Creature + 8 + 8 + 8/8 + + TLE~ + 2 + + + Clone + You may have this creature enter as a copy of any creature on the battlefield. + + U + Creature — Shapeshifter + Creature + 4 + 3U + 0/0 + + TLE~ + 2 + + + Clone Legion + For each creature target player controls, create a token that's a copy of that creature. + + U + Sorcery + Sorcery + 9 + 7UU + + TLE~ + 3 + + + Cloudshift + Exile target creature you control, then return that card to the battlefield under your control. + + W + Instant + Instant + 1 + W + + TLE~ + 3 + + + Coastal Piracy + Whenever a creature you control deals combat damage to an opponent, you may draw a card. + + U + Enchantment + Enchantment + 4 + 2UU + + TLE~ + 1 + + + Consider + Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +Draw a card. + + U + Instant + Instant + 1 + U + + TLE~ + 3 + + + Cracked Earth Technique + Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) + + G + Sorcery — Lesson + Sorcery + 5 + 4G + + TLE~ + 3 + + + Creeping Crystal Coating + Flash +Enchant creature +Enchanted creature gets +0/+3 and has "Whenever this creature attacks, create a Food token." (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") + + G + Enchantment — Aura + Enchantment + 3 + 2G + + TLE~ + 1 + + + Cruel Tutor + Search your library for a card, then shuffle and put that card on top. You lose 2 life. + + B + Sorcery + Sorcery + 3 + 2B + + TLE~ + 3 + + + Crystalline Armor + Enchant creature +Enchanted creature gets +1/+1 for each land you control and has trample. + + G + Enchantment — Aura + Enchantment + 4 + 3G + + TLE~ + 1 + + + Dai Li Censor + {1}, Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn. + + B + Creature — Human Soldier Advisor + Creature + 2 + 1B + 2/1 + + TLE~ + 2 + + + Dark Deal + Each player discards all the cards in their hand, then draws that many cards minus one. + + B + Sorcery + Sorcery + 3 + 2B + + TLE~ + 3 + + + Dark Depths + Dark Depths enters with ten ice counters on it. +{3}: Remove an ice counter from Dark Depths. +When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. + + Legendary Snow Land + Land + 0 + + TLE~ + 0 + + + Deadly Rollick + If you control a commander, you may cast this spell without paying its mana cost. +Exile target creature. + + B + Instant + Instant + 4 + 3B + + TLE~ + 3 + + + Deer-Dog + First strike (This creature deals combat damage before creatures without first strike.) + + R + Creature — Elk Dog + Creature + 2 + 1R + 1/3 + + TLE~ + 2 + + + Deflecting Swat + If you control a commander, you may cast this spell without paying its mana cost. +You may choose new targets for target spell or ability. + + R + Instant + Instant + 3 + 2R + + TLE~ + 3 + + + Deny Entry + Counter target creature spell. Draw a card, then discard a card. + + U + Instant + Instant + 3 + 2U + + TLE~ + 3 + + + Descendants' Path + At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library. + + G + Enchantment + Enchantment + 3 + 2G + + TLE~ + 1 + + + Desperate Plea + As an additional cost to cast this spell, sacrifice a creature. +Choose one or both — +• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power. +• Destroy target creature. + + B + Sorcery — Lesson + Sorcery + 2 + 1B + + TLE~ + 3 + + + Diaochan, Artful Beauty + {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared. + + R + Legendary Creature — Human Advisor + Creature + 4 + 3R + 1/1 + + TLE~ + 2 + + + Diresight + Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + B + Sorcery + Sorcery + 3 + 2B + + TLE~ + 3 + + + Dockside Extortionist + When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Creature — Goblin Pirate + Creature + 2 + 1R + 1/2 + + TLE~ + 2 + + + Dragon Moose + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Dragon Elk + Creature + 4 + 3R + 3/3 + + TLE~ + 2 + + + Dragon Moose + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Dragon Elk + Creature + 4 + 3R + 3/3 + + TLE~ + 2 + + + Dramatic Reversal + Untap all nonland permanents you control. + + U + Instant + Instant + 2 + 1U + + TLE~ + 3 + + + Drannith Magistrate + Your opponents can't cast spells from anywhere other than their hands. + + W + Creature — Human Wizard + Creature + 2 + 1W + 1/3 + + TLE~ + 2 + + + Duelist's Heritage + Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. + + W + Enchantment + Enchantment + 3 + 2W + + TLE~ + 1 + + + Dutiful Knowledge Seeker + Whenever one or more cards are put into a library from anywhere, put a +1/+1 counter on this creature. +{3}: Put target card from a graveyard on the bottom of its owner's library. + + U + Creature — Fox Spirit + Creature + 3 + 2U + 2/2 + + TLE~ + 2 + + + Earthbending Student + When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) +Land creatures you control have vigilance. (Attacking doesn't cause them to tap.) + + G + Creature — Human Warrior Ally + Creature + 3 + 2G + 1/3 + + TLE~ + 2 + + + Earthshape + Earthbend 3. Then each creature you control with power less than or equal to that land's power gains hexproof and indestructible until end of turn. You gain hexproof until end of turn. + + W + Instant + Instant + 3 + 2W + + TLE~ + 3 + + + Eel-Hounds + Trample (This creature can deal excess combat damage to the player it's attacking.) +Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn. + + G + Creature — Fish Dog + Creature + 4 + 3G + 4/2 + + TLE~ + 2 + + + Eladamri's Call + Search your library for a creature card, reveal that card, put it into your hand, then shuffle. + + GW + Instant + Instant + 2 + GW + + TLE~ + 3 + + + Elemental Bond + Whenever a creature you control with power 3 or greater enters, draw a card. + + G + Enchantment + Enchantment + 3 + 2G + + TLE~ + 1 + + + Elephant-Mandrill + Reach +When this creature enters, each player creates a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") +At the beginning of combat on your turn, this creature gets +1/+1 until end of turn for each artifact your opponents control. + + G + Creature — Elephant Monkey + Creature + 3 + 2G + 3/2 + + TLE~ + 2 + + + Elephant-Rat + Menace (This creature can't be blocked except by two or more creatures.) + + B + Creature — Elephant Rat + Creature + 2 + 1B + 1/3 + + TLE~ + 2 + + + Empty City Ruse + Target opponent skips all combat phases of their next turn. + + W + Sorcery + Sorcery + 1 + W + + TLE~ + 3 + + + Enlightened Tutor + Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top. + + W + Instant + Instant + 1 + W + + TLE~ + 3 + + + Entomb + Search your library for a card, put that card into your graveyard, then shuffle. + + B + Instant + Instant + 1 + B + + TLE~ + 3 + + + Explore + You may play an additional land this turn. +Draw a card. + + G + Sorcery + Sorcery + 2 + 1G + + TLE~ + 3 + + + Explosive Shot + Explosive Shot deals 4 damage to target creature. + + R + Sorcery + Sorcery + 2 + 1R + + TLE~ + 3 + + + Explosive Shot + Explosive Shot deals 4 damage to target creature. + + R + Sorcery + Sorcery + 2 + 1R + + TLE~ + 3 + + + Fabled Passage + {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. + + Land + Land + 0 + + TLE~ + 0 + + + Fang, Roku's Companion + Flying +Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power. +When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types. + + R + Legendary Creature — Dragon + Creature + 5 + 3RR + 4/4 + + TLE~ + 2 + + + Feed the Swarm + Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. + + B + Sorcery + Sorcery + 2 + 1B + + TLE~ + 3 + + + Fierce Guardianship + If you control a commander, you may cast this spell without paying its mana cost. +Counter target noncreature spell. + + U + Instant + Instant + 3 + 2U + + TLE~ + 3 + + + Fiery Confluence + Choose three. You may choose the same mode more than once. +• Fiery Confluence deals 1 damage to each creature. +• Fiery Confluence deals 2 damage to each opponent. +• Destroy target artifact. + + R + Sorcery + Sorcery + 4 + 2RR + + TLE~ + 3 + + + Fire Lord Ozai + Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end. +{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost. + + B + Legendary Creature — Human Noble + Creature + 4 + 3B + 4/4 + + TLE~ + 2 + + + Fire Nation Ambushers + Flash (You may cast this spell any time you could cast an instant.) + + B + Creature — Human Soldier + Creature + 3 + 2B + 3/2 + + TLE~ + 2 + + + Fire Nation Archers + Reach (This creature can block creatures with flying.) +{5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token. + + R + Creature — Human Archer + Creature + 4 + 3R + 3/4 + + TLE~ + 2 + + + Fire Nation Occupation + When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.) +Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1. + + B + Enchantment + Enchantment + 3 + 2B + + TLE~ + 1 + + + Fire Nation Salvagers + Menace +When this creature enters, put a +1/+1 counter on target creature or Vehicle you control. +Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control. + + B + Creature — Human Soldier + Creature + 5 + 3BB + 3/3 + + TLE~ + 2 + + + Fire Nation Sentinels + Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control. + + B + Creature — Human Soldier + Creature + 5 + 3BB + 4/4 + + TLE~ + 2 + + + Fire Nation Soldier + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Human Soldier + Creature + 3 + 2R + 3/2 + + TLE~ + 2 + + + Fire Nation Soldier + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Human Soldier + Creature + 3 + 2R + 3/2 + + TLE~ + 2 + + + Fire Nation Turret + At the beginning of combat on your turn, up to one target creature gets +2/+0 and gains firebending 2 until end of turn. +{R}: Put a charge counter on this artifact. +Remove fifty charge counters from this artifact: It deals 50 damage to any target. + + R + Artifact + Artifact + 3 + 2R + + TLE~ + 1 + + + Fire Nation's Conquest + Creatures you control get +1/+0. + + R + Enchantment + Enchantment + 3 + 2R + + TLE~ + 1 + + + Fire Nation's Conquest + Creatures you control get +1/+0. + + R + Enchantment + Enchantment + 3 + 2R + + TLE~ + 1 + + + Fists of Flame + Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) + + R + Instant + Instant + 2 + 1R + + TLE~ + 3 + + + Flawless Maneuver + If you control a commander, you may cast this spell without paying its mana cost. +Creatures you control gain indestructible until end of turn. + + W + Instant + Instant + 3 + 2W + + TLE~ + 3 + + + Flying Dolphin-Fish + Flying (This creature can't be blocked except by creatures with flying or reach.) + + U + Creature — Whale Fish + Creature + 2 + 1U + 1/3 + + TLE~ + 2 + + + Force of Negation + If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. +Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. + + U + Instant + Instant + 3 + 1UU + + TLE~ + 3 + + + Founding of Omashu + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Create two 1/1 white Ally creature tokens. +II — You may discard a card. If you do, +draw a card. +III — Creatures you control get +1/+0 until end of turn. + + R + Enchantment — Saga + Enchantment + 3 + 2R + + TLE~ + 1 + + + Frantic Confrontation + Target creature you control gets +X/+0 and gains first strike and trample until end of turn. + + R + Instant + Instant + 1 + XR + + TLE~ + 3 + + + Frantic Search + Draw two cards, then discard two cards. Untap up to three lands. + + U + Instant + Instant + 3 + 2U + + TLE~ + 3 + + + Freedom Fighter Recruit + Freedom Fighter Recruit's power is equal to the number of creatures you control. + + R + Creature — Human Rebel Ally + Creature + 2 + 1R + */2 + + TLE~ + 2 + + + Frog-Squirrels + Reach (This creature can block creatures with flying.) + + G + Creature — Frog Squirrel + Creature + 2 + 1G + 2/2 + + TLE~ + 2 + + + Gamble + Search your library for a card, put that card into your hand, discard a card at random, then shuffle. + + R + Sorcery + Sorcery + 1 + R + + TLE~ + 3 + + + Giant Fly + Flying +Whenever you sacrifice another permanent, this creature gets +1/+0 until end of turn. + + B + Creature — Insect + Creature + 3 + 2B + 2/2 + + TLE~ + 2 + + + Gilacorn + Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) + + B + Creature — Lizard + Creature + 1 + B + 1/1 + + TLE~ + 2 + + + Heartbeat of Spring + Whenever a player taps a land for mana, that player adds one mana of any type that land produced. + + G + Enchantment + Enchantment + 3 + 2G + + TLE~ + 1 + + + Hei Bai, Forest Guardian + When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle. +{W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." + + G + Legendary Creature — Bear Spirit + Creature + 4 + 3G + 4/4 + + TLE~ + 2 + + + Heroic Intervention + Permanents you control gain hexproof and indestructible until end of turn. + + G + Instant + Instant + 2 + 1G + + TLE~ + 3 + + + Hippo-Cows + Trample (This creature can deal excess combat damage to the player it's attacking.) + + G + Creature — Hippo Ox + Creature + 5 + 4G + 5/4 + + TLE~ + 2 + + + Hog-Monkey Rampage + Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.) + + GR + Instant + Instant + 2 + 1R/G + + TLE~ + 3 + + + Hook Swords + When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it. +During your turn, equipped creature gets +1/+1 and has first strike. +Equip {3} + + RW + Artifact — Equipment + Artifact + 3 + 2R/W + + TLE~ + 1 + + + Imprisoned in the Moon + Enchant creature, land, or planeswalker +Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. + + U + Enchantment — Aura + Enchantment + 3 + 2U + + TLE~ + 1 + + + Inspired Insurgent + + + W + Creature — Human Peasant Ally + Creature + 2 + 1W + 2/2 + + TLE~ + 2 + + + Inspiring Call + Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) + + G + Instant + Instant + 3 + 2G + + TLE~ + 3 + + + Insurrection + Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. + + R + Sorcery + Sorcery + 8 + 5RRR + + TLE~ + 3 + + + Intruder Alarm + Creatures don't untap during their controllers' untap steps. +Whenever a creature enters, untap all creatures. + + U + Enchantment + Enchantment + 3 + 2U + + TLE~ + 1 + + + Iroh, Dragon of the West + Haste +Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add {R}{R}. This mana lasts until end of combat.) + + R + Legendary Creature — Human Noble Ally + Creature + 4 + 2RR + 4/4 + + TLE~ + 2 + + + Iroh, Firebending Instructor + Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. + + R + Legendary Creature — Human Noble Ally + Creature + 3 + 2R + 2/2 + + TLE~ + 2 + + + Iroh, Firebending Instructor + Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. + + R + Legendary Creature — Human Noble Ally + Creature + 3 + 2R + 2/2 + + TLE~ + 2 + + + Jet, Rebel Leader + Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. + + W + Legendary Creature — Human Rebel Ally + Creature + 4 + 3W + 3/4 + + TLE~ + 2 + + + Katara's Reversal + Counter up to four target spells and/or abilities. +Untap up to four target artifacts and/or creatures. + + U + Instant + Instant + 4 + 2UU + + TLE~ + 3 + + + Katara, Heroic Healer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When Katara enters, put a +1/+1 counter on each other creature you control. + + W + Legendary Creature — Human Warrior Ally + Creature + 5 + 4W + 2/3 + + TLE~ + 2 + + + Katara, Heroic Healer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When Katara enters, put a +1/+1 counter on each other creature you control. + + W + Legendary Creature — Human Warrior Ally + Creature + 5 + 4W + 2/3 + + TLE~ + 2 + + + Katara, Seeking Revenge + As an additional cost to cast this spell, you may waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) +When Katara enters, draw a card, then discard a card unless her additional cost was paid. +Katara gets +1/+1 for each Lesson card in your graveyard. + + BU + Legendary Creature — Human Warrior Ally + Creature + 4 + 3U/B + 3/3 + + TLE~ + 2 + + + Katara, Waterbending Master + Whenever you cast a spell during an opponent's turn, you get an experience counter. +Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. + + U + Legendary Creature — Human Warrior Ally + Creature + 2 + 1U + 1/3 + + TLE~ + 2 + + + Kindly Customer + When this creature enters, draw a card. + + W + Creature — Human Citizen + Creature + 2 + 1W + 1/1 + + TLE~ + 2 + + + Koala-Sheep + When this creature enters, you gain 3 life. + + W + Creature — Bear Sheep + Creature + 3 + 2W + 3/2 + + TLE~ + 2 + + + Koma, Cosmos Serpent + This spell can't be countered. +At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. +Sacrifice another Serpent: Choose one — +• Tap target permanent. Its activated abilities can't be activated this turn. +• Koma gains indestructible until end of turn. + + GU + Legendary Creature — Serpent + Creature + 7 + 3GGUU + 6/6 + + TLE~ + 2 + + + Komodo Rhino + Trample (This creature can deal excess combat damage to the player it's attacking.) + + R + Creature — Lizard Rhino + Creature + 4 + 3R + 5/2 + + TLE~ + 2 + + + Komodo Rhino + Trample (This creature can deal excess combat damage to the player it's attacking.) + + R + Creature — Lizard Rhino + Creature + 4 + 3R + 5/2 + + TLE~ + 2 + + + Kyoshi Warrior Exemplars + Whenever this creature attacks, if you control eight or more lands, creatures you control get +2/+2 until end of turn. + + G + Creature — Human Warrior Ally + Creature + 4 + 3G + 4/3 + + TLE~ + 2 + + + Kyoshi Warrior Guard + + + W + Creature — Human Warrior Ally + Creature + 2 + 1W + 2/3 + + TLE~ + 2 + + + Lion Vulture + Flying (This creature can't be blocked except by creatures with flying or reach.) +At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.) + + B + Creature — Cat Bird + Creature + 4 + 3B + 2/2 + + TLE~ + 2 + + + Lo and Li, Royal Advisors + Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control. +{2}{U/B}: Target player mills four cards. (They put the top four cards of their library into their graveyard.) + + B + Legendary Creature — Human Advisor + Creature + 4 + 2BB + 3/3 + + TLE~ + 2 + + + Longshot, Rebel Bowman + Reach (This creature can block creatures with flying.) +Noncreature spells you cast cost {1} less to cast. +Whenever you cast a noncreature spell, Longshot deals 2 damage to each opponent. + + R + Legendary Creature — Human Rebel Ally + Creature + 4 + 3R + 3/3 + + TLE~ + 2 + + + Lost in Memories + Flash +Enchant creature you control +Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.) + + R + Enchantment — Aura + Enchantment + 2 + 1R + + TLE~ + 1 + + + Lost in the Spirit World + Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." + + U + Sorcery + Sorcery + 3 + 2U + + TLE~ + 3 + + + Loyal Fire Sage + Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) +{5}: Create a 1/1 white Ally creature token. + + R + Creature — Human Cleric Ally + Creature + 3 + 2R + 3/3 + + TLE~ + 2 + + + Mai and Zuko + Firebending 3 +You may cast Ally spells and artifact spells as though they had flash. + + BRU + Legendary Creature — Human Noble Ally + Creature + 4 + 1UBR + 3/5 + + TLE~ + 2 + + + Many Partings + Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") + + G + Sorcery + Sorcery + 1 + G + + TLE~ + 3 + + + Master's Guidance + Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures. +At the beginning of your end step, if you control a creature with power 4 or greater, draw a card. + + G + Enchantment + Enchantment + 3 + 2G + + TLE~ + 1 + + + Match the Odds + Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control. + + G + Sorcery — Lesson + Sorcery + 3 + 2G + + TLE~ + 3 + + + Mechanical Glider + When this Equipment enters, attach it to target creature you control. +Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.) +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + TLE~ + 1 + + + Meteorite + When this artifact enters, it deals 2 damage to any target. +{T}: Add one mana of any color. + + Artifact + Artifact + 5 + 5 + + TLE~ + 1 + + + Mirrorwing Dragon + Flying +Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures. + + R + Creature — Dragon + Creature + 5 + 3RR + 4/5 + + TLE~ + 2 + + + Moku, Meandering Drummer + Whenever you cast a noncreature spell, you may pay {1}. If you do, Moku gets +2/+1 and creatures you control gain haste until end of turn. + + R + Legendary Creature — Human Bard Ally + Creature + 2 + 1R + 2/2 + + TLE~ + 2 + + + Momo's Heist + Gain control of target artifact. Untap it. It gains haste. At the beginning of the next end step, sacrifice it. + + R + Sorcery + Sorcery + 3 + 2R + + TLE~ + 3 + + + Momo, Rambunctious Rascal + Flying (This creature can't be blocked except by creatures with flying or reach.) +When Momo enters, he deals 4 damage to target tapped creature an opponent controls. + + W + Legendary Creature — Lemur Bat Ally + Creature + 3 + 2W + 1/1 + + TLE~ + 2 + + + Momo, Rambunctious Rascal + Flying (This creature can't be blocked except by creatures with flying or reach.) +When Momo enters, he deals 4 damage to target tapped creature an opponent controls. + + W + Legendary Creature — Lemur Bat Ally + Creature + 3 + 2W + 1/1 + + TLE~ + 2 + + + Monk Gyatso + Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) + + W + Legendary Creature — Human Monk + Creature + 4 + 3W + 3/3 + + TLE~ + 2 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mystic Remora + Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. + + U + Enchantment + Enchantment + 1 + U + + TLE~ + 1 + + + Mystical Tutor + Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top. + + U + Instant + Instant + 1 + U + + TLE~ + 3 + + + Nightmares and Daydreams + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, II, III — Until your next turn, whenever you cast an instant or sorcery spell, target player mills cards equal to that spell's mana value. +IV — Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. + + U + Enchantment — Saga + Enchantment + 3 + 2U + + TLE~ + 1 + + + Noxious Gearhulk + Menace +When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. + + B + Artifact Creature — Construct + Creature + 6 + 4BB + 5/4 + + TLE~ + 2 + + + Nyla, Shirshu Sleuth + When Nyla enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value. (A Clue token is an artifact with "{2}, Sacrifice this token: Draw a card.") +At the beginning of your end step, if you control no Clues, return target card exiled with Nyla to its owner's hand. + + B + Legendary Creature — Mole Beast + Creature + 5 + 4B + 4/5 + + TLE~ + 2 + + + Obscuring Haze + If you control a commander, you may cast this spell without paying its mana cost. +Prevent all damage that would be dealt this turn by creatures your opponents control. + + G + Instant + Instant + 3 + 2G + + TLE~ + 3 + + + Overwhelming Victory + Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way. + + R + Instant — Lesson + Instant + 5 + 4R + + TLE~ + 3 + + + Path to Redemption + Enchant creature +Enchanted creature can't attack or block. +{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + TLE~ + 1 + + + Pipsqueak, Rebel Strongarm + Pipsqueak can't attack alone unless he has a +1/+1 counter on him. + + W + Legendary Creature — Human Rebel Ally + Creature + 3 + 2W + 4/4 + + TLE~ + 2 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Princess Yue + When Princess Yue dies, if she was a nonland creature, return this card to the battlefield tapped under your control. She's a land named Moon. She gains "{T}: Add {C}." (She's still legendary.) +{T}: Scry 2. + + U + Legendary Creature — Human Noble Ally + Creature + 3 + 2U + 3/2 + + TLE~ + 2 + + + Prosperity + Each player draws X cards. + + U + Sorcery + Sorcery + 1 + XU + + TLE~ + 3 + + + Purple Pentapus + When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +{2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped. + + B + Creature — Octopus Starfish + Creature + 1 + B + 1/1 + + TLE~ + 2 + + + Razor Rings + Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way. + + W + Instant + Instant + 2 + 1W + + TLE~ + 3 + + + Reckless Blaze + Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add {R}. + + R + Sorcery — Lesson + Sorcery + 5 + 3RR + + TLE~ + 3 + + + Release to Memory + Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token. + + W + Instant + Instant + 4 + 3W + + TLE~ + 3 + + + Rending Volley + This spell can't be countered. +Rending Volley deals 4 damage to target white or blue creature. + + R + Instant + Instant + 1 + R + + TLE~ + 3 + + + Return of the Wildspeaker + Choose one — +• Draw cards equal to the greatest power among non-Human creatures you control. +• Non-Human creatures you control get +3/+3 until end of turn. + + G + Instant + Instant + 5 + 4G + + TLE~ + 3 + + + Rhys the Redeemed + {2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. +{4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature. + + GW + Legendary Creature — Elf Warrior + Creature + 1 + G/W + 1/1 + + TLE~ + 2 + + + Rites of Flourishing + At the beginning of each player's draw step, that player draws an additional card. +Each player may play an additional land on each of their turns. + + G + Enchantment + Enchantment + 3 + 2G + + TLE~ + 1 + + + Roku's Mastery + Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) + + R + Instant + Instant + 2 + XRR + + TLE~ + 3 + + + Run Amok + Target attacking creature gets +3/+3 and gains trample until end of turn. + + R + Instant + Instant + 2 + 1R + + TLE~ + 3 + + + Run Amok + Target attacking creature gets +3/+3 and gains trample until end of turn. + + R + Instant + Instant + 2 + 1R + + TLE~ + 3 + + + Ruthless Waterbender + Waterbend {2}: This creature gets +1/+1 until end of turn. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) + + B + Creature — Human Soldier Ally + Creature + 2 + 1B + 1/3 + + TLE~ + 2 + + + Sakashima of a Thousand Faces + You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. +The "legend rule" doesn't apply to permanents you control. +Partner (You can have two commanders if both have partner.) + + U + Legendary Creature — Human Rogue + Creature + 4 + 3U + 3/1 + + TLE~ + 2 + + + Scarring Memories + You may cast this spell as though it had flash if you control an attacking legendary creature. +Target opponent sacrifices a creature of their choice, discards a card, and loses 3 life. + + B + Sorcery — Lesson + Sorcery + 4 + 3B + + TLE~ + 3 + + + Scout's Warning + The next creature card you play this turn can be played as though it had flash. +Draw a card. + + W + Instant + Instant + 1 + W + + TLE~ + 3 + + + Searing Blood + Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller. + + R + Instant + Instant + 2 + RR + + TLE~ + 3 + + + Seismic Tutelage + Enchant creature +When this Aura enters, put a +1/+1 counter on enchanted creature. +Whenever enchanted creature attacks, double the number of +1/+1 counters on it. + + G + Enchantment — Aura + Enchantment + 4 + 3G + + TLE~ + 1 + + + Shattering Spree + Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) +Destroy target artifact. + + R + Sorcery + Sorcery + 1 + R + + TLE~ + 3 + + + Sledding Otter-Penguin + {3}: Put a +1/+1 counter on this creature. + + W + Creature — Otter Bird + Creature + 3 + 2W + 2/3 + + TLE~ + 2 + + + Sledding Otter-Penguin + {3}: Put a +1/+1 counter on this creature. + + W + Creature — Otter Bird + Creature + 3 + 2W + 2/3 + + TLE~ + 2 + + + Smellerbee, Rebel Fighter + First strike +Other creatures you control have haste. +Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures. + + R + Legendary Creature — Human Rebel Ally + Creature + 4 + 3R + 3/3 + + TLE~ + 2 + + + Sokka and Suki + Whenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature. +Whenever an Equipment you control enters, create a 1/1 white Ally creature token. + + RUW + Legendary Creature — Human Warrior Ally + Creature + 3 + URW + 3/3 + + TLE~ + 2 + + + Sokka's Charge + During your turn, Allies you control have double strike and lifelink. + + W + Enchantment + Enchantment + 4 + 3W + + TLE~ + 1 + + + Sokka's Sword Training + Target creature gets +2/+2 until end of turn. +Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") + + W + Instant — Lesson + Instant + 2 + 1W + + TLE~ + 3 + + + Sokka, Swordmaster + Vigilance +Equipment spells you cast cost {1} less to cast for each Ally you control. +At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka. + + W + Legendary Creature — Human Warrior Ally + Creature + 3 + 2W + 3/3 + + TLE~ + 2 + + + Sokka, Wolf Cove's Protector + Vigilance (Attacking doesn't cause this creature to tap.) + + W + Legendary Creature — Human Warrior Ally + Creature + 3 + 2W + 3/3 + + TLE~ + 2 + + + Sokka, Wolf Cove's Protector + Vigilance (Attacking doesn't cause this creature to tap.) + + W + Legendary Creature — Human Warrior Ally + Creature + 3 + 2W + 3/3 + + TLE~ + 2 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + TLE~ + 1 + + + Solid Ground + When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) +If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead. + + G + Enchantment + Enchantment + 4 + 3G + + TLE~ + 1 + + + Stand United + Target creature gets +2/+2 until end of turn. If it's an Ally, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) + + GW + Instant + Instant + 2 + 1G/W + + TLE~ + 3 + + + Standstill + When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards. + + U + Enchantment + Enchantment + 2 + 1U + + TLE~ + 1 + + + Storm of Memories + Storm (When you cast this spell, copy it for each spell cast before it this turn.) +Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead. + + R + Sorcery + Sorcery + 5 + 2RRR + + TLE~ + 3 + + + Suki, Kyoshi Captain + Other Warriors you control get +1/+1. +{3}{W}: Attacking Warriors you control gain double strike until end of turn. + + W + Legendary Creature — Human Warrior Ally + Creature + 3 + 2W + 3/3 + + TLE~ + 2 + + + Sunbaked Canyon + {T}, Pay 1 life: Add {R} or {W}. +{1}, {T}, Sacrifice this land: Draw a card. + + Land + Land + 0 + + TLE~ + 0 + + + Sundial of the Infinite + {1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) + + Artifact + Artifact + 2 + 2 + + TLE~ + 1 + + + Suspicious Bookcase + Defender +{3}, {T}: Target creature can't be blocked this turn. + + Artifact Creature — Wall + Creature + 2 + 2 + 0/4 + + TLE~ + 2 + + + Swampbenders + Swampbenders's power and toughness are each equal to the number of Swamps on the battlefield. Lands you control are Swamps in addition to their other types. + + G + Creature — Human Druid Ally + Creature + 6 + 4GG + */* + + TLE~ + 2 + + + Swiftfoot Boots + Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + TLE~ + 1 + + + Tale of Katara and Toph + Creatures you control have "Whenever this creature becomes tapped for the first time during each of your turns, put a +1/+1 counter on it." + + G + Enchantment + Enchantment + 3 + 2G + + TLE~ + 1 + + + Tale of Momo + This spell costs {2} less to cast if a creature left the battlefield under your control this turn. +Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle. + + W + Sorcery + Sorcery + 3 + 2W + + TLE~ + 3 + + + Taunting Challenge + All creatures able to block target creature this turn do so. + + G + Sorcery + Sorcery + 3 + 1GG + + TLE~ + 3 + + + Tectonic Split + As an additional cost to cast this spell, sacrifice half the lands you control, rounded up. +Hexproof +Lands you control have "{T}: Add three mana of any one color." + + G + Enchantment + Enchantment + 6 + 4GG + + TLE~ + 1 + + + Teferi's Protection + Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) +Exile Teferi's Protection. + + W + Instant + Instant + 3 + 2W + + TLE~ + 3 + + + That's Rough Buddy + Put a +1/+1 counter on target creature. Put two +1/+1 counters on that creature instead if a creature left the battlefield under your control this turn. +Draw a card. + + W + Instant — Lesson + Instant + 2 + 1W + + TLE~ + 3 + + + The Art of Tea + Put a +1/+1 counter on up to one target creature you control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") + + G + Instant — Lesson + Instant + 2 + 1G + + TLE~ + 3 + + + The Blue Spirit + You may cast the first creature spell you cast each turn as though it had flash. +Whenever a nontoken creature you control enters during combat, draw a card. + + U + Legendary Creature — Human Rogue Ally + Creature + 4 + 3U + 2/4 + + TLE~ + 2 + + + The Cabbage Merchant + Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") +Whenever a creature deals combat damage to you, sacrifice a Food token. +Tap two untapped Foods you control: Add one mana of any color. + + G + Legendary Creature — Human Citizen + Creature + 3 + 2G + 2/2 + + TLE~ + 2 + + + The Duke, Rebel Sentry + The Duke enters with a +1/+1 counter on him. +{T}, Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) + + W + Legendary Creature — Human Rebel Ally + Creature + 1 + W + 0/1 + + TLE~ + 2 + + + The Great Henge + This spell costs {X} less to cast, where X is the greatest power among creatures you control. +{T}: Add {G}{G}. You gain 2 life. +Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card. + + G + Legendary Artifact + Artifact + 9 + 7GG + + TLE~ + 1 + + + The Terror of Serpent's Pass + Hexproof (This creature can't be the target of spells or abilities your opponents control.) + + U + Legendary Creature — Serpent + Creature + 7 + 5UU + 8/8 + + TLE~ + 2 + + + Three Dreams + Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle. + + W + Sorcery + Sorcery + 5 + 4W + + TLE~ + 3 + + + Thriving Bluff + This land enters tapped. As it enters, choose a color other than red. +{T}: Add {R} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Thriving Grove + This land enters tapped. As it enters, choose a color other than green. +{T}: Add {G} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Thriving Heath + This land enters tapped. As it enters, choose a color other than white. +{T}: Add {W} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Thriving Isle + This land enters tapped. As it enters, choose a color other than blue. +{T}: Add {U} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Thriving Moor + This land enters tapped. As it enters, choose a color other than black. +{T}: Add {B} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Toph, Earthbending Master + Landfall — Whenever a land you control enters, you get an experience counter. +Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) + + G + Legendary Creature — Human Warrior Ally + Creature + 4 + 3G + 2/4 + + TLE~ + 2 + + + Toph, Greatest Earthbender + When Toph enters, earthbend X, where X is the amount of mana spent to cast her. +Land creatures you control have double strike. + + GR + Legendary Creature — Human Warrior Ally + Creature + 4 + 2RG + 3/3 + + TLE~ + 2 + + + Toucan-Puffin + Flying +When this creature enters, target creature you control gets +2/+0 until end of turn. + + W + Creature — Bird + Creature + 3 + 2W + 2/2 + + TLE~ + 2 + + + Training Grounds + Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. + + U + Enchantment + Enchantment + 1 + U + + TLE~ + 1 + + + Treetop Village + This land enters tapped. +{T}: Add {G}. +{1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.) + + Land + Land + 0 + + TLE~ + 0 + + + Tui and La, Moon and Ocean + Whenever Tui and La become tapped, draw a card. +Whenever Tui and La become untapped, put a +1/+1 counter on them. + + U + Legendary Creature — Fish Spirit + Creature + 4 + 3U + 3/3 + + TLE~ + 2 + + + Tundra Wall + Defender (This creature can't attack.) + + W + Creature — Wall + Creature + 2 + 1W + 0/4 + + TLE~ + 2 + + + Tundra Wall + Defender (This creature can't attack.) + + W + Creature — Wall + Creature + 2 + 1W + 0/4 + + TLE~ + 2 + + + Turtle-Seals + Vigilance (Attacking doesn't cause this creature to tap.) + + U + Creature — Turtle Seal + Creature + 4 + 3U + 2/4 + + TLE~ + 2 + + + Unagi's Spray + Target creature gets -4/-0 until end of turn. If you control a Fish, Octopus, Otter, Seal, Serpent, or Whale, draw a card. + + U + Instant + Instant + 1 + U + + TLE~ + 3 + + + Uncle's Musings + Converge — Return up to X permanent cards from your graveyard to your hand, where X is the number of colors of mana spent to cast this spell. +Exile Uncle's Musings. + + G + Sorcery + Sorcery + 4 + 2GG + + TLE~ + 3 + + + Valakut, the Molten Pinnacle + This land enters tapped. +Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. +{T}: Add {R}. + + Land + Land + 0 + + TLE~ + 0 + + + Valorous Stance + Choose one — +• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +• Destroy target creature with toughness 4 or greater. + + W + Instant + Instant + 2 + 1W + + TLE~ + 3 + + + Visions of Beyond + Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. + + U + Instant + Instant + 1 + U + + TLE~ + 3 + + + Volcanic Torrent + Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn. + + R + Sorcery + Sorcery + 5 + 4R + + TLE~ + 3 + + + Wan Shi Tong, All-Knowing + Flying +When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom. +Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures." + + U + Legendary Creature — Bird Spirit + Creature + 5 + 3UU + 4/4 + + TLE~ + 2 + + + Warship Scout + + + R + Creature — Human Scout + Creature + 1 + R + 2/1 + + TLE~ + 2 + + + Warship Scout + + + R + Creature — Human Scout + Creature + 1 + R + 2/1 + + TLE~ + 2 + + + Warstorm Surge + Whenever a creature you control enters, it deals damage equal to its power to any target. + + R + Enchantment + Enchantment + 6 + 5R + + TLE~ + 1 + + + Water Whip + As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) +Return up to two target creatures to their owners' hands. Draw two cards. + + U + Sorcery — Lesson + Sorcery + 2 + UU + + TLE~ + 3 + + + Waterbender's Restoration + As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) +Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. + + U + Instant — Lesson + Instant + 2 + UU + + TLE~ + 3 + + + Whirlwind Technique + Target player draws two cards, then discards a card. +Airbend up to two target creatures. (To airbend a creature, exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) + + U + Instant — Lesson + Instant + 6 + 4UU + + TLE~ + 3 + + + Wolf Cove Villager + This creature enters tapped. + + W + Creature — Human Peasant + Creature + 1 + W + 2/2 + + TLE~ + 2 + + + Wolf Cove Villager + This creature enters tapped. + + W + Creature — Human Peasant + Creature + 1 + W + 2/2 + + TLE~ + 2 + + + Worldly Tutor + Search your library for a creature card, reveal it, then shuffle and put the card on top. + + G + Instant + Instant + 1 + G + + TLE~ + 3 + + + Zhao, the Seething Flame + Menace (This creature can't be blocked except by two or more creatures.) + + R + Legendary Creature — Human Soldier + Creature + 5 + 4R + 5/5 + + TLE~ + 2 + + + Zhao, the Seething Flame + Menace (This creature can't be blocked except by two or more creatures.) + + R + Legendary Creature — Human Soldier + Creature + 5 + 4R + 5/5 + + TLE~ + 2 + + + Zuko's Offense + Zuko's Offense deals 2 damage to any target. + + R + Sorcery + Sorcery + 1 + R + + TLE~ + 3 + + + Zuko's Offense + Zuko's Offense deals 2 damage to any target. + + R + Sorcery + Sorcery + 1 + R + + TLE~ + 3 + + + Zuko, Avatar Hunter + Reach (This creature can block creatures with flying.) +Whenever you cast a red spell, create a 2/2 red Soldier creature token. + + R + Legendary Creature — Human Noble + Creature + 5 + 3RR + 4/5 + + TLE~ + 2 + + + Zuko, Avatar Hunter + Reach (This creature can block creatures with flying.) +Whenever you cast a red spell, create a 2/2 red Soldier creature token. + + R + Legendary Creature — Human Noble + Creature + 5 + 3RR + 4/5 + + TLE~ + 2 + + + Zuko, Firebending Master + First strike +Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) +Whenever you cast a spell during combat, you get an experience counter. + + R + Legendary Creature — Human Noble Ally + Creature + 2 + 1R + 2/2 + + TLE~ + 2 + + + Zuko, Seeking Honor + Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) +Whenever you cast a noncreature spell, Zuko gains first strike until end of turn. +Whenever Zuko deals combat damage to a player, put a +1/+1 counter on him. + + BR + Legendary Creature — Human Noble + Creature + 3 + 2B/R + 2/2 + + TLE~ + 2 +