From 3a618f4f87f337ebfb4b13ea6e47a85ec226d796 Mon Sep 17 00:00:00 2001 From: github-actions Date: Fri, 5 Jun 2026 11:20:14 +0000 Subject: [PATCH] Deploy: 4392c34919680593ac0540a6eb6e9d198c0400bf --- MSH.xml | 589 +++++++++++++++++++++++++++++++++++++++++++++++++++- spoiler.xml | 589 +++++++++++++++++++++++++++++++++++++++++++++++++++- 2 files changed, 1168 insertions(+), 10 deletions(-) diff --git a/MSH.xml b/MSH.xml index ea33a4e4..f8928853 100644 --- a/MSH.xml +++ b/MSH.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-06-05 02:47:11 (UTC) + 2026-06-05 11:20:13 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MSH.xml @@ -51,6 +51,21 @@ Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to MSH 2 + + Abomination, Terrifying Titan + Trample +Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + GR + Legendary Creature — Gamma Villain + Creature + 4 + 3R/G + 4/4 + + MSH + 2 + Absorbing Man Vigilance @@ -66,6 +81,21 @@ At the beginning of your first main phase, until your next turn, Absorbing Man b MSH 2 + + Absorbing Man + Vigilance +At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance. + + GU + Legendary Creature — Human Villain + Creature + 3 + 1GU + 4/4 + + MSH + 2 + Agent 13, Sharon Carter Whenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") @@ -263,6 +293,21 @@ At the beginning of each end step, if you attacked with a Hero this turn or a He Avengers Assemble! Flash Heroes you control get +2/+2. +At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card. + + W + Enchantment + Enchantment + 5 + 4W + + MSH + 1 + + + Avengers Assemble! + Flash +Heroes you control get +2/+2. At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card. W @@ -317,6 +362,32 @@ At the beginning of each end step, if you attacked with a Hero this turn or a He MSH 0 + + Avengers Tower + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. +{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order. + + Land + Land + 0 + + MSH + 0 + + + Avengers Tower + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. +{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order. + + Land + Land + 0 + + MSH + 0 + Baron Helmut Zemo Whenever you cast a black spell from your hand, Baron Helmut Zemo connives. @@ -365,6 +436,21 @@ Whenever another Villain you control enters, you may have it connive. Do this on Baron Strucker, HYDRA Overlord Villain spells you cast cost {1} less to cast. +Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + B + Legendary Creature — Human Villain + Creature + 3 + 2B + 2/2 + + MSH + 2 + + + Baron Strucker, HYDRA Overlord + Villain spells you cast cost {1} less to cast. Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) B @@ -434,6 +520,28 @@ Whenever a creature you control attacks alone, it gains first strike and menace MSH 2 + + Bruce Banner // The Incredible Hulk + + + Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero + Creature + 1 + + MSH + 2 + + + Bruce Banner // The Incredible Hulk + + + Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero + Creature + 1 + + MSH + 2 + Bruce Banner // The Incredible Hulk @@ -551,6 +659,22 @@ As long as Captain America has a shield counter on him, you and other Heroes you Captain America, Super-Soldier First strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) +As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. + + W + Legendary Creature — Human Soldier Hero + Creature + 3 + 1WW + 3/2 + + MSH + 2 + + + Captain America, Super-Soldier + First strike +Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. W @@ -594,6 +718,21 @@ Whenever Captain America attacks, each other Hero you control gets +X/+X until e MSH 2 + + Captain America, Wings of Freedom + Flying, first strike, ward {1} +Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness. + + W + Legendary Creature — Human Soldier Hero + Creature + 3 + 2W + 3/1 + + MSH + 2 + Captain Mar-Vell, Space-Born Flying, vigilance @@ -640,6 +779,38 @@ Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Cap MSH 2 + + Captain Marvel, Earth's Protector + Flash +Flying, lifelink +Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + + W + Legendary Creature — Human Kree Hero + Creature + 5 + 3WW + 5/4 + + MSH + 2 + + + Captain Marvel, Earth's Protector + Flash +Flying, lifelink +Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + + W + Legendary Creature — Human Kree Hero + Creature + 5 + 3WW + 5/4 + + MSH + 2 + Claim the Kingdom Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment. @@ -861,6 +1032,22 @@ When the fourth plan counter is put on this enchantment, sacrifice it. When you Doctor Doom When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. +At the beginning of your end step, you draw a card and lose 1 life. + + B + Legendary Creature — Human Scientist Villain + Creature + 6 + 4BB + 3/3 + + MSH + 2 + + + Doctor Doom + When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. +As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. At the beginning of your end step, you draw a card and lose 1 life. B @@ -1078,7 +1265,7 @@ Whenever you cast an instant or sorcery spell that targets an artifact or land, 2RR 3/5 - MSH + MSH 2 @@ -1241,6 +1428,22 @@ Choose one. If this spell was cast using teamwork, choose both instead. MSH 3 + + HULK SMASH! + Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) +Choose one. If this spell was cast using teamwork, choose both instead. +• Destroy target noncreature artifact. +• Target creature you control deals damage equal to its power to target creature an opponent controls. + + R + Instant + Instant + 2 + 1R + + MSH + 3 + HYDRA Troopers When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.) @@ -1273,6 +1476,24 @@ Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three ti MSH 2 + + Hawkeye, Master Marksman + First strike, reach +Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many. +• Net — Target creature can't block this turn. +• Explosive — Hawkeye deals 2 damage to target player. +• Boomerang — Discard a card, then draw a card. + + R + Legendary Creature — Human Archer Hero + Creature + 2 + 1R + 2/2 + + MSH + 2 + Hellcat, Undying Vigilante Haste @@ -1516,6 +1737,99 @@ Whenever Iron Man attacks, if an artifact entered the battlefield under your con MSH 0 + + Jennifer Walters + Your opponents can't cast spells during your turn. +{3}{G}{W}{W}: Transform Jennifer Walters. Activate only as a sorcery. + + W + Legendary Creature — Human Advisor Hero + Creature + 2 + 1W + 2/3 + + MSH + 2 + + + The Sensational She-Hulk + Reach, trample +Your opponents can't cast spells during your turn. +Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn. + + GW + Legendary Creature — Gamma Hero + Creature + 2 + 3GWW + 6/6 + + MSH + 2 + + + Jennifer Walters + Your opponents can't cast spells during your turn. +{3}{G}{W}{W}: Transform Jennifer Walters. Activate only as a sorcery. + + W + Legendary Creature — Human Advisor Hero + Creature + 2 + 1W + 2/3 + + MSH + 2 + + + The Sensational She-Hulk + Reach, trample +Your opponents can't cast spells during your turn. +Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn. + + GW + Legendary Creature — Gamma Hero + Creature + 2 + 3GWW + 6/6 + + MSH + 2 + + + Jennifer Walters + Your opponents can't cast spells during your turn. +{3}{G}{W}{W}: Transform Jennifer Walters. Activate only as a sorcery. + + W + Legendary Creature — Human Advisor Hero + Creature + 2 + 1W + 2/3 + + MSH + 2 + + + The Sensational She-Hulk + Reach, trample +Your opponents can't cast spells during your turn. +Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn. + + GW + Legendary Creature — Gamma Hero + Creature + 2 + 3GWW + 6/6 + + MSH + 2 + Jessica Jones, Private Eye {T}, Put a stun counter on Jessica Jones: Exile the top X cards of your library, where X is Jessica Jones's power. You may play those cards this turn. (If a permanent with a stun counter would become untapped, remove one from it instead.) @@ -1616,6 +1930,17 @@ As long as there are two or more creature cards in your graveyard, Killmonger ge MSH 2 + + King T'Challa // Black Panther, Hope Enduring + + + Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero + Creature + 3 + + MSH + 2 + King T'Challa // Black Panther, Hope Enduring @@ -1656,6 +1981,21 @@ At the beginning of combat on your turn, target creature you control connives. ( Leader, Super-Genius If a creature you control would connive, instead you draw a card, then that creature connives. +At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + U + Legendary Creature — Gamma Scientist Villain + Creature + 4 + 2UU + 1/3 + + MSH + 2 + + + Leader, Super-Genius + If a creature you control would connive, instead you draw a card, then that creature connives. At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) U @@ -1668,6 +2008,20 @@ At the beginning of combat on your turn, target creature you control connives. ( MSH 2 + + Loki, God of Mischief + Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn. + + U + Legendary Creature — God Sorcerer Villain + Creature + 2 + 1U + 2/1 + + MSH + 2 + Loki, God of Mischief Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn. @@ -1847,6 +2201,22 @@ Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's re MSH 1 + + Mjölnir, Hammer of Thor + When Mjölnir enters, it deals 4 damage to up to one target creature. +Double all damage equipped creature would deal. +Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.) +{2}{R}, Discard this card: It deals 2 damage to each creature. + + R + Legendary Artifact — Equipment + Artifact + 4 + 3R + + MSH + 1 + Mole Man, Moloid Master You may play lands from your graveyard. @@ -1862,6 +2232,21 @@ Landfall — Whenever a land you control enters, create a 1/1 green Minion creat MSH 2 + + Mole Man, Moloid Master + You may play lands from your graveyard. +Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card." + + G + Legendary Creature — Human Villain + Creature + 3 + 2G + 1/1 + + MSH + 2 + Monica Rambeau // Photon, Living Light @@ -1873,6 +2258,28 @@ Landfall — Whenever a land you control enters, create a 1/1 green Minion creat MSH 2 + + Monica Rambeau // Photon, Living Light + + + Legendary Creature — Human Hero // Legendary Creature — Elemental Hero + Creature + 3 + + MSH + 2 + + + Monica Rambeau // Photon, Living Light + + + Legendary Creature — Human Hero // Legendary Creature — Elemental Hero + Creature + 3 + + MSH + 2 + Moon Girl and Devil Dinosaur Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. @@ -1973,6 +2380,22 @@ Whenever an artifact you control enters, draw a card. This ability triggers only Ms. Marvel, Kamala Khan Vigilance, reach You have no maximum hand size. +Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand." + + U + Legendary Creature — Mutant Inhuman Hero + Creature + 3 + 2U + 1/4 + + MSH + 2 + + + Ms. Marvel, Kamala Khan + Vigilance, reach +You have no maximum hand size. Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand." U @@ -2031,6 +2454,22 @@ Choose one. If this spell was cast using teamwork, choose both instead. Namor the Sub-Mariner Flying Namor's power is equal to the number of Merfolk you control. +Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. + + U + Legendary Creature — Mutant Merfolk Villain + Creature + 3 + 1UU + */4 + + MSH + 2 + + + Namor the Sub-Mariner + Flying +Namor's power is equal to the number of Merfolk you control. Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. U @@ -2087,6 +2526,34 @@ Whenever you cast a noncreature spell with one or more blue mana symbols in its MSH 2 + + Nick Fury, Agent of S.H.I.E.L.D. + Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double- faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + W + Legendary Creature — Human Spy Hero + Creature + 1 + W + 2/1 + + MSH + 2 + + + Nick Fury, Agent of S.H.I.E.L.D. + Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double- faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + W + Legendary Creature — Human Spy Hero + Creature + 1 + W + 2/1 + + MSH + 2 + Origin of the Avengers (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -2133,6 +2600,20 @@ III — Put a +1/+1 counter on each creature you control. MSH 2 + + Patriot, Shield Wielder + {2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) + + W + Legendary Creature — Human Hero + Creature + 2 + 1W + 2/2 + + MSH + 2 + Photon Blast Barrage When you cast this spell, copy it X times. You may choose new targets for the copies. @@ -2471,6 +2952,22 @@ Whenever you cast a spell that targets one or more creatures, those creatures ga MSH 2 + + Storm, Windrider + Flying +Creatures with flying can't attack you or block creatures you control. +Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn. + + GW + Legendary Creature — Mutant Hero + Creature + 4 + 1GWW + 4/4 + + MSH + 2 + Super Intelligence Enchant creature @@ -2897,6 +3394,21 @@ When The Sentry enters, target opponent creates The Void, a legendary 5/5 black MSH 2 + + The Sentry, Golden Guardian + Flying, vigilance, indestructible +When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able." + + W + Legendary Creature — Human Hero + Creature + 4 + 3W + 5/5 + + MSH + 2 + The Serpent Society Deathtouch @@ -2913,6 +3425,22 @@ Whenever another creature you control with deathtouch dies, each opponent sacrif MSH 2 + + The Serpent Society + Deathtouch +Ward—Get five poison counters. (A player with ten or more poison counters loses the game.) +Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice. + + BG + Legendary Creature — Human Snake Villain + Creature + 3 + 1BG + 3/4 + + MSH + 2 + The Super Hero Civil War (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -3112,6 +3640,22 @@ Whenever you cast a noncreature spell, Thor deals damage equal to that spell's m Thor, God of Thunder Flying When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. +Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target. + + R + Legendary Creature — God Warrior Hero + Creature + 5 + 3RR + 5/5 + + MSH + 2 + + + Thor, God of Thunder + Flying +When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target. R @@ -3183,6 +3727,28 @@ Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of MSH 2 + + Tony Stark // The Invincible Iron Man + + + Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero + Creature + 2 + + MSH + 2 + + + Tony Stark // The Invincible Iron Man + + + Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero + Creature + 2 + + MSH + 2 + Tony Stark // The Invincible Iron Man @@ -3266,7 +3832,20 @@ Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of 3 2/4 - MSH + MSH + 2 + + + Ultron, Artificial Malevolence + Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types. + + Legendary Artifact Creature — Robot Villain + Creature + 3 + 3 + 2/4 + + MSH 2 @@ -3314,7 +3893,7 @@ Winter Soldier gets +2/+0 for each Equipment attached to him. WB 2/2 - MSH + MSH 2 diff --git a/spoiler.xml b/spoiler.xml index 6feae171..3c2655a0 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-06-05 02:47:11 (UTC) + 2026-06-05 11:20:14 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -1286,6 +1286,21 @@ Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to MSH~ 2 + + Abomination, Terrifying Titan + Trample +Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + GR + Legendary Creature — Gamma Villain + Creature + 4 + 3R/G + 4/4 + + MSH~ + 2 + Absorbing Man Vigilance @@ -1301,6 +1316,21 @@ At the beginning of your first main phase, until your next turn, Absorbing Man b MSH~ 2 + + Absorbing Man + Vigilance +At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance. + + GU + Legendary Creature — Human Villain + Creature + 3 + 1GU + 4/4 + + MSH~ + 2 + Agent 13, Sharon Carter Whenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") @@ -1498,6 +1528,21 @@ At the beginning of each end step, if you attacked with a Hero this turn or a He Avengers Assemble! Flash Heroes you control get +2/+2. +At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card. + + W + Enchantment + Enchantment + 5 + 4W + + MSH~ + 1 + + + Avengers Assemble! + Flash +Heroes you control get +2/+2. At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card. W @@ -1552,6 +1597,32 @@ At the beginning of each end step, if you attacked with a Hero this turn or a He MSH~ 0 + + Avengers Tower + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. +{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order. + + Land + Land + 0 + + MSH~ + 0 + + + Avengers Tower + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. +{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order. + + Land + Land + 0 + + MSH~ + 0 + Baron Helmut Zemo Whenever you cast a black spell from your hand, Baron Helmut Zemo connives. @@ -1600,6 +1671,21 @@ Whenever another Villain you control enters, you may have it connive. Do this on Baron Strucker, HYDRA Overlord Villain spells you cast cost {1} less to cast. +Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + B + Legendary Creature — Human Villain + Creature + 3 + 2B + 2/2 + + MSH~ + 2 + + + Baron Strucker, HYDRA Overlord + Villain spells you cast cost {1} less to cast. Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) B @@ -1669,6 +1755,28 @@ Whenever a creature you control attacks alone, it gains first strike and menace MSH~ 2 + + Bruce Banner // The Incredible Hulk + + + Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero + Creature + 1 + + MSH~ + 2 + + + Bruce Banner // The Incredible Hulk + + + Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero + Creature + 1 + + MSH~ + 2 + Bruce Banner // The Incredible Hulk @@ -1786,6 +1894,22 @@ As long as Captain America has a shield counter on him, you and other Heroes you Captain America, Super-Soldier First strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) +As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. + + W + Legendary Creature — Human Soldier Hero + Creature + 3 + 1WW + 3/2 + + MSH~ + 2 + + + Captain America, Super-Soldier + First strike +Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. W @@ -1829,6 +1953,21 @@ Whenever Captain America attacks, each other Hero you control gets +X/+X until e MSH~ 2 + + Captain America, Wings of Freedom + Flying, first strike, ward {1} +Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness. + + W + Legendary Creature — Human Soldier Hero + Creature + 3 + 2W + 3/1 + + MSH~ + 2 + Captain Mar-Vell, Space-Born Flying, vigilance @@ -1875,6 +2014,38 @@ Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Cap MSH~ 2 + + Captain Marvel, Earth's Protector + Flash +Flying, lifelink +Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + + W + Legendary Creature — Human Kree Hero + Creature + 5 + 3WW + 5/4 + + MSH~ + 2 + + + Captain Marvel, Earth's Protector + Flash +Flying, lifelink +Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + + W + Legendary Creature — Human Kree Hero + Creature + 5 + 3WW + 5/4 + + MSH~ + 2 + Claim the Kingdom Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment. @@ -2096,6 +2267,22 @@ When the fourth plan counter is put on this enchantment, sacrifice it. When you Doctor Doom When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. +At the beginning of your end step, you draw a card and lose 1 life. + + B + Legendary Creature — Human Scientist Villain + Creature + 6 + 4BB + 3/3 + + MSH~ + 2 + + + Doctor Doom + When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. +As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. At the beginning of your end step, you draw a card and lose 1 life. B @@ -2313,7 +2500,7 @@ Whenever you cast an instant or sorcery spell that targets an artifact or land, 2RR 3/5 - MSH~ + MSH~ 2 @@ -2476,6 +2663,22 @@ Choose one. If this spell was cast using teamwork, choose both instead. MSH~ 3 + + HULK SMASH! + Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) +Choose one. If this spell was cast using teamwork, choose both instead. +• Destroy target noncreature artifact. +• Target creature you control deals damage equal to its power to target creature an opponent controls. + + R + Instant + Instant + 2 + 1R + + MSH~ + 3 + HYDRA Troopers When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.) @@ -2508,6 +2711,24 @@ Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three ti MSH~ 2 + + Hawkeye, Master Marksman + First strike, reach +Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many. +• Net — Target creature can't block this turn. +• Explosive — Hawkeye deals 2 damage to target player. +• Boomerang — Discard a card, then draw a card. + + R + Legendary Creature — Human Archer Hero + Creature + 2 + 1R + 2/2 + + MSH~ + 2 + Hellcat, Undying Vigilante Haste @@ -2751,6 +2972,99 @@ Whenever Iron Man attacks, if an artifact entered the battlefield under your con MSH~ 0 + + Jennifer Walters + Your opponents can't cast spells during your turn. +{3}{G}{W}{W}: Transform Jennifer Walters. Activate only as a sorcery. + + W + Legendary Creature — Human Advisor Hero + Creature + 2 + 1W + 2/3 + + MSH~ + 2 + + + The Sensational She-Hulk + Reach, trample +Your opponents can't cast spells during your turn. +Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn. + + GW + Legendary Creature — Gamma Hero + Creature + 2 + 3GWW + 6/6 + + MSH~ + 2 + + + Jennifer Walters + Your opponents can't cast spells during your turn. +{3}{G}{W}{W}: Transform Jennifer Walters. Activate only as a sorcery. + + W + Legendary Creature — Human Advisor Hero + Creature + 2 + 1W + 2/3 + + MSH~ + 2 + + + The Sensational She-Hulk + Reach, trample +Your opponents can't cast spells during your turn. +Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn. + + GW + Legendary Creature — Gamma Hero + Creature + 2 + 3GWW + 6/6 + + MSH~ + 2 + + + Jennifer Walters + Your opponents can't cast spells during your turn. +{3}{G}{W}{W}: Transform Jennifer Walters. Activate only as a sorcery. + + W + Legendary Creature — Human Advisor Hero + Creature + 2 + 1W + 2/3 + + MSH~ + 2 + + + The Sensational She-Hulk + Reach, trample +Your opponents can't cast spells during your turn. +Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn. + + GW + Legendary Creature — Gamma Hero + Creature + 2 + 3GWW + 6/6 + + MSH~ + 2 + Jessica Jones, Private Eye {T}, Put a stun counter on Jessica Jones: Exile the top X cards of your library, where X is Jessica Jones's power. You may play those cards this turn. (If a permanent with a stun counter would become untapped, remove one from it instead.) @@ -2851,6 +3165,17 @@ As long as there are two or more creature cards in your graveyard, Killmonger ge MSH~ 2 + + King T'Challa // Black Panther, Hope Enduring + + + Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero + Creature + 3 + + MSH~ + 2 + King T'Challa // Black Panther, Hope Enduring @@ -2891,6 +3216,21 @@ At the beginning of combat on your turn, target creature you control connives. ( Leader, Super-Genius If a creature you control would connive, instead you draw a card, then that creature connives. +At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + U + Legendary Creature — Gamma Scientist Villain + Creature + 4 + 2UU + 1/3 + + MSH~ + 2 + + + Leader, Super-Genius + If a creature you control would connive, instead you draw a card, then that creature connives. At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) U @@ -2903,6 +3243,20 @@ At the beginning of combat on your turn, target creature you control connives. ( MSH~ 2 + + Loki, God of Mischief + Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn. + + U + Legendary Creature — God Sorcerer Villain + Creature + 2 + 1U + 2/1 + + MSH~ + 2 + Loki, God of Mischief Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn. @@ -3082,6 +3436,22 @@ Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's re MSH~ 1 + + Mjölnir, Hammer of Thor + When Mjölnir enters, it deals 4 damage to up to one target creature. +Double all damage equipped creature would deal. +Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.) +{2}{R}, Discard this card: It deals 2 damage to each creature. + + R + Legendary Artifact — Equipment + Artifact + 4 + 3R + + MSH~ + 1 + Mole Man, Moloid Master You may play lands from your graveyard. @@ -3097,6 +3467,21 @@ Landfall — Whenever a land you control enters, create a 1/1 green Minion creat MSH~ 2 + + Mole Man, Moloid Master + You may play lands from your graveyard. +Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card." + + G + Legendary Creature — Human Villain + Creature + 3 + 2G + 1/1 + + MSH~ + 2 + Monica Rambeau // Photon, Living Light @@ -3108,6 +3493,28 @@ Landfall — Whenever a land you control enters, create a 1/1 green Minion creat MSH~ 2 + + Monica Rambeau // Photon, Living Light + + + Legendary Creature — Human Hero // Legendary Creature — Elemental Hero + Creature + 3 + + MSH~ + 2 + + + Monica Rambeau // Photon, Living Light + + + Legendary Creature — Human Hero // Legendary Creature — Elemental Hero + Creature + 3 + + MSH~ + 2 + Moon Girl and Devil Dinosaur Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. @@ -3208,6 +3615,22 @@ Whenever an artifact you control enters, draw a card. This ability triggers only Ms. Marvel, Kamala Khan Vigilance, reach You have no maximum hand size. +Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand." + + U + Legendary Creature — Mutant Inhuman Hero + Creature + 3 + 2U + 1/4 + + MSH~ + 2 + + + Ms. Marvel, Kamala Khan + Vigilance, reach +You have no maximum hand size. Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand." U @@ -3266,6 +3689,22 @@ Choose one. If this spell was cast using teamwork, choose both instead. Namor the Sub-Mariner Flying Namor's power is equal to the number of Merfolk you control. +Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. + + U + Legendary Creature — Mutant Merfolk Villain + Creature + 3 + 1UU + */4 + + MSH~ + 2 + + + Namor the Sub-Mariner + Flying +Namor's power is equal to the number of Merfolk you control. Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. U @@ -3322,6 +3761,34 @@ Whenever you cast a noncreature spell with one or more blue mana symbols in its MSH~ 2 + + Nick Fury, Agent of S.H.I.E.L.D. + Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double- faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + W + Legendary Creature — Human Spy Hero + Creature + 1 + W + 2/1 + + MSH~ + 2 + + + Nick Fury, Agent of S.H.I.E.L.D. + Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double- faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + W + Legendary Creature — Human Spy Hero + Creature + 1 + W + 2/1 + + MSH~ + 2 + Origin of the Avengers (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -3368,6 +3835,20 @@ III — Put a +1/+1 counter on each creature you control. MSH~ 2 + + Patriot, Shield Wielder + {2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) + + W + Legendary Creature — Human Hero + Creature + 2 + 1W + 2/2 + + MSH~ + 2 + Photon Blast Barrage When you cast this spell, copy it X times. You may choose new targets for the copies. @@ -3706,6 +4187,22 @@ Whenever you cast a spell that targets one or more creatures, those creatures ga MSH~ 2 + + Storm, Windrider + Flying +Creatures with flying can't attack you or block creatures you control. +Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn. + + GW + Legendary Creature — Mutant Hero + Creature + 4 + 1GWW + 4/4 + + MSH~ + 2 + Super Intelligence Enchant creature @@ -4132,6 +4629,21 @@ When The Sentry enters, target opponent creates The Void, a legendary 5/5 black MSH~ 2 + + The Sentry, Golden Guardian + Flying, vigilance, indestructible +When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able." + + W + Legendary Creature — Human Hero + Creature + 4 + 3W + 5/5 + + MSH~ + 2 + The Serpent Society Deathtouch @@ -4148,6 +4660,22 @@ Whenever another creature you control with deathtouch dies, each opponent sacrif MSH~ 2 + + The Serpent Society + Deathtouch +Ward—Get five poison counters. (A player with ten or more poison counters loses the game.) +Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice. + + BG + Legendary Creature — Human Snake Villain + Creature + 3 + 1BG + 3/4 + + MSH~ + 2 + The Super Hero Civil War (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -4347,6 +4875,22 @@ Whenever you cast a noncreature spell, Thor deals damage equal to that spell's m Thor, God of Thunder Flying When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. +Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target. + + R + Legendary Creature — God Warrior Hero + Creature + 5 + 3RR + 5/5 + + MSH~ + 2 + + + Thor, God of Thunder + Flying +When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target. R @@ -4418,6 +4962,28 @@ Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of MSH~ 2 + + Tony Stark // The Invincible Iron Man + + + Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero + Creature + 2 + + MSH~ + 2 + + + Tony Stark // The Invincible Iron Man + + + Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero + Creature + 2 + + MSH~ + 2 + Tony Stark // The Invincible Iron Man @@ -4501,7 +5067,20 @@ Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of 3 2/4 - MSH~ + MSH~ + 2 + + + Ultron, Artificial Malevolence + Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types. + + Legendary Artifact Creature — Robot Villain + Creature + 3 + 3 + 2/4 + + MSH~ 2 @@ -4549,7 +5128,7 @@ Winter Soldier gets +2/+0 for each Equipment attached to him. WB 2/2 - MSH~ + MSH~ 2