diff --git a/DSC.xml b/DSC.xml index 6410eab1..c7627757 100644 --- a/DSC.xml +++ b/DSC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-06-28 16:12:44 (UTC) + 2024-09-01 08:13:50 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/DSC.xml @@ -20,6 +20,92 @@ + + Aminatou, Veil Piercer + At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by {4}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) + + BUW + Legendary Creature — Human Wizard + Creature + 4 + 1WUB + 2/4 + + DSC + 2 + + + Archon of Cruelty + Flying +Whenever Archon of Cruelty enters or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life. + + B + Creature — Archon + Creature + 8 + 6BB + 6/6 + + DSC + 2 + + + Crypt Ghast + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) +Whenever you tap a Swamp for mana, add an additional {B}. + + B + Creature — Spirit + Creature + 4 + 3B + 2/2 + + DSC + 2 + + + Damn + Destroy target creature. A creature destroyed this way can't be regenerated. +Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") + + B + Sorcery + Sorcery + 2 + BB + + DSC + 3 + + + Exhume + Each player puts a creature card from their graveyard onto the battlefield. + + B + Sorcery + Sorcery + 2 + 1B + + DSC + 3 + + + Goryo's Vengeance + Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. +Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) + + B + Instant — Arcane + Instant + 2 + 1B + + DSC + 3 + I Will Savor Your Agony When you set this scheme in motion, choose three. You may choose the same mode more than once. @@ -33,6 +119,19 @@ DSC 1 + + Living Death + Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. + + B + Sorcery + Sorcery + 5 + 3BB + + DSC + 3 + Time Bends to My Will When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn. @@ -43,5 +142,51 @@ DSC 1 + + Valgavoth, Harrower of Souls + Flying +Ward—Pay 2 life. +Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth, Harrower of Souls and draw a card. + + BR + Legendary Creature — Elder Demon + Creature + 4 + 2BR + 4/4 + + DSC + 2 + + + Winter, Cynical Opportunist + Deathtouch +Whenever Winter attacks, mill three cards. +Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it. + + BG + Legendary Creature — Human Warlock + Creature + 4 + 2BG + 2/5 + + DSC + 2 + + + Zimone, Mystery Unraveler + Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + GU + Legendary Creature — Human Wizard + Creature + 4 + 2GU + 3/3 + + DSC + 2 + diff --git a/DSK.xml b/DSK.xml index 146120ad..0f8b85a3 100644 --- a/DSK.xml +++ b/DSK.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-08-29 00:54:01 (UTC) + 2024-09-01 08:13:50 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/DSK.xml @@ -133,6 +133,104 @@ Equip {3} DSK 1 + + Demonic Counsel + Search your library for a Demon card, reveal it, put it into your hand, then shuffle. +Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle. + + B + Sorcery + Sorcery + 2 + 1B + + DSK + 3 + + + Demonic Counsel + Search your library for a Demon card, reveal it, put it into your hand, then shuffle. +Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle. + + B + Sorcery + Sorcery + 2 + 1B + + DSK + 3 + + + Disturbing Mirth + When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards. +When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana + + BR + Enchantment + Enchantment + 2 + BR + + DSK + 1 + + + Dollmaker's Shop + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token. + + W + Enchantment — Room + Enchantment + 2 + 1W + + DSK + 1 + + + Porcelain Gallery + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Creatures you control have base power and toughness each equal to the number of creatures you control. + + W + Enchantment — Room + Enchantment + 2 + 4WW + + DSK + 1 + + + Dollmaker's Shop + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token. + + W + Enchantment — Room + Enchantment + 2 + 1W + + DSK + 1 + + + Porcelain Gallery + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Creatures you control have base power and toughness each equal to the number of creatures you control. + + W + Enchantment — Room + Enchantment + 2 + 4WW + + DSK + 1 + Doomsday Excruciator Flying @@ -165,6 +263,70 @@ At the beginning of your upkeep, draw a card. DSK 2 + + Enduring Innocence + Lifelink +Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. +When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + W + Enchantment Creature — Sheep Glimmer + Creature + 3 + 1WW + 2/1 + + DSK + 2 + + + Enduring Innocence + Lifelink +Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. +When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + W + Enchantment Creature — Sheep Glimmer + Creature + 3 + 1WW + 2/1 + + DSK + 2 + + + Enduring Innocence + Lifelink +Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. +When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + W + Enchantment Creature — Sheep Glimmer + Creature + 3 + 1WW + 2/1 + + DSK + 2 + + + Enduring Innocence + Lifelink +Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. +When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + W + Enchantment Creature — Sheep Glimmer + Creature + 3 + 1WW + 2/1 + + DSK + 2 + Enduring Tenacity Whenever you gain life, target opponent loses that much life. @@ -225,6 +387,34 @@ When Enduring Tenacity dies, if it was a creature, return it to the battlefield DSK 2 + + Fear of Immobility + When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + W + Enchantment Creature — Nightmare + Creature + 5 + 4W + 4/4 + + DSK + 2 + + + Fear of Lost Teeth + When Fear of Lost Teeth dies, it deals 1 damage to any target and you gain 1 life. + + B + Enchantment Creature — Nightmare + Creature + 1 + B + 1/1 + + DSK + 2 + Fear of Missing Out When Fear of Missing Out enters, discard a card, then draw a card. @@ -266,6 +456,36 @@ Delirium — Whenever Fear of Missing Out attacks for the first time each turn, DSK 0 + + Hauntwoods Shrieker + Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) +{1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up. + + G + Creature — Beast Mutant + Creature + 3 + 1GG + 3/3 + + DSK + 2 + + + Hauntwoods Shrieker + Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) +{1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up. + + G + Creature — Beast Mutant + Creature + 3 + 1GG + 3/3 + + DSK + 2 + Island ({T}: Add {U}.) @@ -277,6 +497,78 @@ Delirium — Whenever Fear of Missing Out attacks for the first time each turn, DSK 0 + + Kaito, Bane of Nightmares + Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. ++1: You get an emblem with "Ninjas you control get +1/+1." +0: Surveil 2. Then draw a card for each opponent who lost life this turn. +−2: Tap target creature. Put two stun counters on it. + + BU + Legendary Planeswalker — Kaito + Planeswalker + 4 + 2UB + 4 + + DSK + 1 + + + Kaito, Bane of Nightmares + Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. ++1: You get an emblem with "Ninjas you control get +1/+1." +0: Surveil 2. Then draw a card for each opponent who lost life this turn. +−2: Tap target creature. Put two stun counters on it. + + BU + Legendary Planeswalker — Kaito + Planeswalker + 4 + 2UB + 4 + + DSK + 1 + + + Kaito, Bane of Nightmares + Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. ++1: You get an emblem with "Ninjas you control get +1/+1." +0: Surveil 2. Then draw a card for each opponent who lost life this turn. +−2: Tap target creature. Put two stun counters on it. + + BU + Legendary Planeswalker — Kaito + Planeswalker + 4 + 2UB + 4 + + DSK + 1 + + + Kaito, Bane of Nightmares + Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. ++1: You get an emblem with "Ninjas you control get +1/+1." +0: Surveil 2. Then draw a card for each opponent who lost life this turn. +−2: Tap target creature. Put two stun counters on it. + + BU + Legendary Planeswalker — Kaito + Planeswalker + 4 + 2UB + 4 + + DSK + 1 + Leyline of Hope If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield. @@ -318,6 +610,36 @@ As long as you have at least 7 life more than your starting life total, creature DSK 0 + + Norin, Swift Survivalist + Norin, Swift Survivalist can't block. +Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. + + R + Legendary Creature — Human Coward + Creature + 1 + R + 2/1 + + DSK + 2 + + + Norin, Swift Survivalist + Norin, Swift Survivalist can't block. +Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. + + R + Legendary Creature — Human Coward + Creature + 1 + R + 2/1 + + DSK + 2 + Nowhere to Run Flash @@ -393,6 +715,92 @@ Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless DSK 2 + + Overlord of the Mistmoors + Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. + + W + Enchantment Creature — Avatar Horror + Creature + 7 + 5WW + 6/6 + + DSK + 2 + + + Overlord of the Mistmoors + Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. + + W + Enchantment Creature — Avatar Horror + Creature + 7 + 5WW + 6/6 + + DSK + 2 + + + Overlord of the Mistmoors + Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. + + W + Enchantment Creature — Avatar Horror + Creature + 7 + 5WW + 6/6 + + DSK + 2 + + + Overlord of the Mistmoors + Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. + + W + Enchantment Creature — Avatar Horror + Creature + 7 + 5WW + 6/6 + + DSK + 2 + + + Peer Past the Veil + Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard. + + GR + Instant + Instant + 4 + 2RG + + DSK + 3 + + + Peer Past the Veil + Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard. + + GR + Instant + Instant + 4 + 2RG + + DSK + 3 + Plains ({T}: Add {W}.) @@ -404,6 +812,50 @@ Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless DSK 0 + + Razorkin Needlehead + Razorkin Needlehead has first strike during your turn. +Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them. + + R + Creature — Human Assassin + Creature + 2 + RR + 2/2 + + DSK + 2 + + + Razorkin Needlehead + Razorkin Needlehead has first strike during your turn. +Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them. + + R + Creature — Human Assassin + Creature + 2 + RR + 2/2 + + DSK + 2 + + + Scrabbling Skullcrab + Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.) + + U + Creature — Crab Skeleton + Creature + 1 + U + 0/3 + + DSK + 2 + Screaming Nemesis Haste @@ -434,6 +886,36 @@ Whenever Screaming Nemesis is dealt damage, it deals that much damage to any oth DSK 2 + + Split Up + Choose one — +• Destroy all tapped creatures. +• Destroy all untapped creatures. + + W + Sorcery + Sorcery + 3 + 1WW + + DSK + 3 + + + Split Up + Choose one — +• Destroy all tapped creatures. +• Destroy all untapped creatures. + + W + Sorcery + Sorcery + 3 + 1WW + + DSK + 3 + Swamp ({T}: Add {B}.) @@ -445,6 +927,36 @@ Whenever Screaming Nemesis is dealt damage, it deals that much damage to any oth DSK 0 + + The Jolly Balloon Man + Haste +{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. + + RW + Legendary Creature — Human Clown + Creature + 3 + 1RW + 1/4 + + DSK + 2 + + + The Jolly Balloon Man + Haste +{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. + + RW + Legendary Creature — Human Clown + Creature + 3 + 1RW + 1/4 + + DSK + 2 + The Wandering Rescuer Flash @@ -541,5 +1053,198 @@ As long as you control four or more creature tokens, creature tokens you control DSK 2 + + Tyvar, the Pummeler + Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it. +{3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control. + + G + Legendary Creature — Elf Warrior + Creature + 3 + 1GG + 3/3 + + DSK + 2 + + + Unwanted Remake + Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) + + W + Instant + Instant + 1 + W + + DSK + 3 + + + Unwanted Remake + Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) + + W + Instant + Instant + 1 + W + + DSK + 3 + + + Valgavoth's Lair + Hexproof +Valgavoth's Lair enters tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. + + Enchantment Land + Land + 0 + + DSK + 0 + + + Valgavoth's Lair + Hexproof +Valgavoth's Lair enters tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. + + Enchantment Land + Land + 0 + + DSK + 0 + + + Valgavoth, Terror Eater + Flying, lifelink +Ward—Sacrifice three nonland permanents. +If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. +During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. + + B + Legendary Creature — Elder Demon + Creature + 9 + 6BBB + 9/9 + + DSK + 2 + + + Valgavoth, Terror Eater + Flying, lifelink +Ward—Sacrifice three nonland permanents. +If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. +During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. + + B + Legendary Creature — Elder Demon + Creature + 9 + 6BBB + 9/9 + + DSK + 2 + + + Valgavoth, Terror Eater + Flying, lifelink +Ward—Sacrifice three nonland permanents. +If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. +During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. + + B + Legendary Creature — Elder Demon + Creature + 9 + 6BBB + 9/9 + + DSK + 2 + + + Veteran Survivor + Survival — At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard. +As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.) + + W + Creature — Human Survivor + Creature + 1 + W + 2/1 + + DSK + 2 + + + Winter, Misanthropic Guide + Ward {2} +At the beginning of your upkeep, each player draws two cards. +Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types. + + BGR + Legendary Creature — Human Warlock + Creature + 4 + 1BRG + 3/4 + + DSK + 2 + + + Winter, Misanthropic Guide + Ward {2} +At the beginning of your upkeep, each player draws two cards. +Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types. + + BGR + Legendary Creature — Human Warlock + Creature + 4 + 1BRG + 3/4 + + DSK + 2 + + + Zimone, All-Questioning + At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) + + GU + Legendary Creature — Human Wizard + Creature + 3 + 1GU + 1/1 + + DSK + 2 + + + Zimone, All-Questioning + At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) + + GU + Legendary Creature — Human Wizard + Creature + 3 + 1GU + 1/1 + + DSK + 2 + diff --git a/spoiler.xml b/spoiler.xml index 1377b6ac..6c220406 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-08-31 16:13:18 (UTC) + 2024-09-01 08:13:50 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -18,18 +18,18 @@ Core 2024-11-15 - - DSC~ - Duskmourn: House of Horror Commander (Spoiler) - Commander - 2024-09-27 - DSK~ Duskmourn: House of Horror (Spoiler) Expansion 2024-09-27 + + DSC~ + Duskmourn: House of Horror Commander (Spoiler) + Commander + 2024-09-27 + @@ -539,29 +539,6 @@ Vampire Interloper can't block. FDN~ 2 - - I Will Savor Your Agony - When you set this scheme in motion, choose three. You may choose the same mode more than once. -• Destroy target creature. -• Target player draws a card. -• Target player gains 5 life. - - Scheme - 0 - - DSC~ - 1 - - - Time Bends to My Will - When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn. - - Scheme - 0 - - DSC~ - 1 - Chainsaw When Chainsaw enters, it deals 3 damage to up to one target creature. @@ -675,6 +652,104 @@ Equip {3} DSK~ 1 + + Demonic Counsel + Search your library for a Demon card, reveal it, put it into your hand, then shuffle. +Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle. + + B + Sorcery + Sorcery + 2 + 1B + + DSK~ + 3 + + + Demonic Counsel + Search your library for a Demon card, reveal it, put it into your hand, then shuffle. +Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle. + + B + Sorcery + Sorcery + 2 + 1B + + DSK~ + 3 + + + Disturbing Mirth + When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards. +When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana + + BR + Enchantment + Enchantment + 2 + BR + + DSK~ + 1 + + + Dollmaker's Shop + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token. + + W + Enchantment — Room + Enchantment + 2 + 1W + + DSK~ + 1 + + + Porcelain Gallery + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Creatures you control have base power and toughness each equal to the number of creatures you control. + + W + Enchantment — Room + Enchantment + 2 + 4WW + + DSK~ + 1 + + + Dollmaker's Shop + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token. + + W + Enchantment — Room + Enchantment + 2 + 1W + + DSK~ + 1 + + + Porcelain Gallery + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Creatures you control have base power and toughness each equal to the number of creatures you control. + + W + Enchantment — Room + Enchantment + 2 + 4WW + + DSK~ + 1 + Doomsday Excruciator Flying @@ -707,6 +782,70 @@ At the beginning of your upkeep, draw a card. DSK~ 2 + + Enduring Innocence + Lifelink +Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. +When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + W + Enchantment Creature — Sheep Glimmer + Creature + 3 + 1WW + 2/1 + + DSK~ + 2 + + + Enduring Innocence + Lifelink +Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. +When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + W + Enchantment Creature — Sheep Glimmer + Creature + 3 + 1WW + 2/1 + + DSK~ + 2 + + + Enduring Innocence + Lifelink +Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. +When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + W + Enchantment Creature — Sheep Glimmer + Creature + 3 + 1WW + 2/1 + + DSK~ + 2 + + + Enduring Innocence + Lifelink +Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. +When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + W + Enchantment Creature — Sheep Glimmer + Creature + 3 + 1WW + 2/1 + + DSK~ + 2 + Enduring Tenacity Whenever you gain life, target opponent loses that much life. @@ -767,6 +906,34 @@ When Enduring Tenacity dies, if it was a creature, return it to the battlefield DSK~ 2 + + Fear of Immobility + When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + W + Enchantment Creature — Nightmare + Creature + 5 + 4W + 4/4 + + DSK~ + 2 + + + Fear of Lost Teeth + When Fear of Lost Teeth dies, it deals 1 damage to any target and you gain 1 life. + + B + Enchantment Creature — Nightmare + Creature + 1 + B + 1/1 + + DSK~ + 2 + Fear of Missing Out When Fear of Missing Out enters, discard a card, then draw a card. @@ -808,6 +975,36 @@ Delirium — Whenever Fear of Missing Out attacks for the first time each turn, DSK~ 0 + + Hauntwoods Shrieker + Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) +{1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up. + + G + Creature — Beast Mutant + Creature + 3 + 1GG + 3/3 + + DSK~ + 2 + + + Hauntwoods Shrieker + Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) +{1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up. + + G + Creature — Beast Mutant + Creature + 3 + 1GG + 3/3 + + DSK~ + 2 + Island ({T}: Add {U}.) @@ -819,6 +1016,78 @@ Delirium — Whenever Fear of Missing Out attacks for the first time each turn, DSK~ 0 + + Kaito, Bane of Nightmares + Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. ++1: You get an emblem with "Ninjas you control get +1/+1." +0: Surveil 2. Then draw a card for each opponent who lost life this turn. +−2: Tap target creature. Put two stun counters on it. + + BU + Legendary Planeswalker — Kaito + Planeswalker + 4 + 2UB + 4 + + DSK~ + 1 + + + Kaito, Bane of Nightmares + Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. ++1: You get an emblem with "Ninjas you control get +1/+1." +0: Surveil 2. Then draw a card for each opponent who lost life this turn. +−2: Tap target creature. Put two stun counters on it. + + BU + Legendary Planeswalker — Kaito + Planeswalker + 4 + 2UB + 4 + + DSK~ + 1 + + + Kaito, Bane of Nightmares + Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. ++1: You get an emblem with "Ninjas you control get +1/+1." +0: Surveil 2. Then draw a card for each opponent who lost life this turn. +−2: Tap target creature. Put two stun counters on it. + + BU + Legendary Planeswalker — Kaito + Planeswalker + 4 + 2UB + 4 + + DSK~ + 1 + + + Kaito, Bane of Nightmares + Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. ++1: You get an emblem with "Ninjas you control get +1/+1." +0: Surveil 2. Then draw a card for each opponent who lost life this turn. +−2: Tap target creature. Put two stun counters on it. + + BU + Legendary Planeswalker — Kaito + Planeswalker + 4 + 2UB + 4 + + DSK~ + 1 + Leyline of Hope If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield. @@ -860,6 +1129,36 @@ As long as you have at least 7 life more than your starting life total, creature DSK~ 0 + + Norin, Swift Survivalist + Norin, Swift Survivalist can't block. +Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. + + R + Legendary Creature — Human Coward + Creature + 1 + R + 2/1 + + DSK~ + 2 + + + Norin, Swift Survivalist + Norin, Swift Survivalist can't block. +Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. + + R + Legendary Creature — Human Coward + Creature + 1 + R + 2/1 + + DSK~ + 2 + Nowhere to Run Flash @@ -935,6 +1234,92 @@ Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless DSK~ 2 + + Overlord of the Mistmoors + Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. + + W + Enchantment Creature — Avatar Horror + Creature + 7 + 5WW + 6/6 + + DSK~ + 2 + + + Overlord of the Mistmoors + Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. + + W + Enchantment Creature — Avatar Horror + Creature + 7 + 5WW + 6/6 + + DSK~ + 2 + + + Overlord of the Mistmoors + Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. + + W + Enchantment Creature — Avatar Horror + Creature + 7 + 5WW + 6/6 + + DSK~ + 2 + + + Overlord of the Mistmoors + Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. + + W + Enchantment Creature — Avatar Horror + Creature + 7 + 5WW + 6/6 + + DSK~ + 2 + + + Peer Past the Veil + Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard. + + GR + Instant + Instant + 4 + 2RG + + DSK~ + 3 + + + Peer Past the Veil + Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard. + + GR + Instant + Instant + 4 + 2RG + + DSK~ + 3 + Plains ({T}: Add {W}.) @@ -946,6 +1331,50 @@ Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless DSK~ 0 + + Razorkin Needlehead + Razorkin Needlehead has first strike during your turn. +Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them. + + R + Creature — Human Assassin + Creature + 2 + RR + 2/2 + + DSK~ + 2 + + + Razorkin Needlehead + Razorkin Needlehead has first strike during your turn. +Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them. + + R + Creature — Human Assassin + Creature + 2 + RR + 2/2 + + DSK~ + 2 + + + Scrabbling Skullcrab + Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.) + + U + Creature — Crab Skeleton + Creature + 1 + U + 0/3 + + DSK~ + 2 + Screaming Nemesis Haste @@ -976,6 +1405,36 @@ Whenever Screaming Nemesis is dealt damage, it deals that much damage to any oth DSK~ 2 + + Split Up + Choose one — +• Destroy all tapped creatures. +• Destroy all untapped creatures. + + W + Sorcery + Sorcery + 3 + 1WW + + DSK~ + 3 + + + Split Up + Choose one — +• Destroy all tapped creatures. +• Destroy all untapped creatures. + + W + Sorcery + Sorcery + 3 + 1WW + + DSK~ + 3 + Swamp ({T}: Add {B}.) @@ -987,6 +1446,36 @@ Whenever Screaming Nemesis is dealt damage, it deals that much damage to any oth DSK~ 0 + + The Jolly Balloon Man + Haste +{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. + + RW + Legendary Creature — Human Clown + Creature + 3 + 1RW + 1/4 + + DSK~ + 2 + + + The Jolly Balloon Man + Haste +{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. + + RW + Legendary Creature — Human Clown + Creature + 3 + 1RW + 1/4 + + DSK~ + 2 + The Wandering Rescuer Flash @@ -1083,5 +1572,366 @@ As long as you control four or more creature tokens, creature tokens you control DSK~ 2 + + Tyvar, the Pummeler + Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it. +{3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control. + + G + Legendary Creature — Elf Warrior + Creature + 3 + 1GG + 3/3 + + DSK~ + 2 + + + Unwanted Remake + Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) + + W + Instant + Instant + 1 + W + + DSK~ + 3 + + + Unwanted Remake + Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) + + W + Instant + Instant + 1 + W + + DSK~ + 3 + + + Valgavoth's Lair + Hexproof +Valgavoth's Lair enters tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. + + Enchantment Land + Land + 0 + + DSK~ + 0 + + + Valgavoth's Lair + Hexproof +Valgavoth's Lair enters tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. + + Enchantment Land + Land + 0 + + DSK~ + 0 + + + Valgavoth, Terror Eater + Flying, lifelink +Ward—Sacrifice three nonland permanents. +If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. +During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. + + B + Legendary Creature — Elder Demon + Creature + 9 + 6BBB + 9/9 + + DSK~ + 2 + + + Valgavoth, Terror Eater + Flying, lifelink +Ward—Sacrifice three nonland permanents. +If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. +During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. + + B + Legendary Creature — Elder Demon + Creature + 9 + 6BBB + 9/9 + + DSK~ + 2 + + + Valgavoth, Terror Eater + Flying, lifelink +Ward—Sacrifice three nonland permanents. +If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. +During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. + + B + Legendary Creature — Elder Demon + Creature + 9 + 6BBB + 9/9 + + DSK~ + 2 + + + Veteran Survivor + Survival — At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard. +As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.) + + W + Creature — Human Survivor + Creature + 1 + W + 2/1 + + DSK~ + 2 + + + Winter, Misanthropic Guide + Ward {2} +At the beginning of your upkeep, each player draws two cards. +Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types. + + BGR + Legendary Creature — Human Warlock + Creature + 4 + 1BRG + 3/4 + + DSK~ + 2 + + + Winter, Misanthropic Guide + Ward {2} +At the beginning of your upkeep, each player draws two cards. +Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types. + + BGR + Legendary Creature — Human Warlock + Creature + 4 + 1BRG + 3/4 + + DSK~ + 2 + + + Zimone, All-Questioning + At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) + + GU + Legendary Creature — Human Wizard + Creature + 3 + 1GU + 1/1 + + DSK~ + 2 + + + Zimone, All-Questioning + At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) + + GU + Legendary Creature — Human Wizard + Creature + 3 + 1GU + 1/1 + + DSK~ + 2 + + + Aminatou, Veil Piercer + At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by {4}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) + + BUW + Legendary Creature — Human Wizard + Creature + 4 + 1WUB + 2/4 + + DSC~ + 2 + + + Archon of Cruelty + Flying +Whenever Archon of Cruelty enters or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life. + + B + Creature — Archon + Creature + 8 + 6BB + 6/6 + + DSC~ + 2 + + + Crypt Ghast + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) +Whenever you tap a Swamp for mana, add an additional {B}. + + B + Creature — Spirit + Creature + 4 + 3B + 2/2 + + DSC~ + 2 + + + Damn + Destroy target creature. A creature destroyed this way can't be regenerated. +Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") + + B + Sorcery + Sorcery + 2 + BB + + DSC~ + 3 + + + Exhume + Each player puts a creature card from their graveyard onto the battlefield. + + B + Sorcery + Sorcery + 2 + 1B + + DSC~ + 3 + + + Goryo's Vengeance + Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. +Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) + + B + Instant — Arcane + Instant + 2 + 1B + + DSC~ + 3 + + + I Will Savor Your Agony + When you set this scheme in motion, choose three. You may choose the same mode more than once. +• Destroy target creature. +• Target player draws a card. +• Target player gains 5 life. + + Scheme + 0 + + DSC~ + 1 + + + Living Death + Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. + + B + Sorcery + Sorcery + 5 + 3BB + + DSC~ + 3 + + + Time Bends to My Will + When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn. + + Scheme + 0 + + DSC~ + 1 + + + Valgavoth, Harrower of Souls + Flying +Ward—Pay 2 life. +Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth, Harrower of Souls and draw a card. + + BR + Legendary Creature — Elder Demon + Creature + 4 + 2BR + 4/4 + + DSC~ + 2 + + + Winter, Cynical Opportunist + Deathtouch +Whenever Winter attacks, mill three cards. +Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it. + + BG + Legendary Creature — Human Warlock + Creature + 4 + 2BG + 2/5 + + DSC~ + 2 + + + Zimone, Mystery Unraveler + Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + GU + Legendary Creature — Human Wizard + Creature + 4 + 2GU + 3/3 + + DSC~ + 2 +