diff --git a/AWOE.xml b/AWOE.xml
deleted file mode 100644
index 5090e18a..00000000
--- a/AWOE.xml
+++ /dev/null
@@ -1,835 +0,0 @@
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- Cockatrice/Magic-Spoiler
- 2023-08-30 08:12:03 (UTC)
- https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/AWOE.xml
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-
-
-
- AWOE
- Wilds of Eldraine Art Series (Spoiler)
- Memorabilia
- 2023-09-08
-
-
-
-
- Agatha's Champion // Agatha's Champion
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Agatha's Soul Cauldron // Agatha's Soul Cauldron
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- As Foretold // As Foretold
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Ashiok, Wicked Manipulator // Ashiok, Wicked Manipulator
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Ashiok, Wicked Manipulator // Ashiok, Wicked Manipulator
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Beanstalk Wurm // Beanstalk Wurm
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Beast // Beast
-
-
- Token Creature — Beast // Token
- Creature
- 0
-
- AWOE
- 2
-
-
- Beluna Grandsquall // Beluna Grandsquall
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Blossoming Tortoise // Blossoming Tortoise
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Brave the Wilds // Brave the Wilds
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Conceited Witch // Conceited Witch
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Cooped Up // Cooped Up
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Court of Ardenvale // Court of Ardenvale
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Court of Garenbrig // Court of Garenbrig
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Court of Locthwain // Court of Locthwain
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Court of Vantress // Court of Vantress
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Curiosity // Curiosity
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Defense of the Heart // Defense of the Heart
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Discerning Financier // Discerning Financier
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Doubling Season // Doubling Season
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Dutiful Griffin // Dutiful Griffin
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Edgewall Inn // Edgewall Inn
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Eerie Interference // Eerie Interference
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Ego Drain // Ego Drain
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Ellivere of the Wild Court // Ellivere of the Wild Court
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Elusive Otter // Elusive Otter
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Eriette of the Charmed Apple // Eriette of the Charmed Apple
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Evolving Wilds // Evolving Wilds
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Frantic Firebolt // Frantic Firebolt
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Garruk's Uprising // Garruk's Uprising
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Gnawing Crescendo // Gnawing Crescendo
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Greater Auramancy // Greater Auramancy
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Greater Auramancy // Greater Auramancy
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Hatching Plans // Hatching Plans
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Heartflame Duelist // Heartflame Duelist
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Horned Loch-Whale // Horned Loch-Whale
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Hylda's Crown of Winter // Hylda's Crown of Winter
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Imodane, the Pyrohammer // Imodane, the Pyrohammer
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Into the Fae Court // Into the Fae Court
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Karmic Justice // Karmic Justice
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Karmic Justice // Karmic Justice
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Kellan, the Fae-Blooded // Kellan, the Fae-Blooded
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Kindred Discovery // Kindred Discovery
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Knickknack Ouphe // Knickknack Ouphe
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Knightly Valor // Knightly Valor
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Leaping Ambush // Leaping Ambush
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Leyline of Abundance // Leyline of Abundance
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Moonshaker Cavalry // Moonshaker Cavalry
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Mosswood Dreadknight // Mosswood Dreadknight
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Necropotence // Necropotence
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Neva, Stalked by Nightmares // Neva, Stalked by Nightmares
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Omniscience // Omniscience
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Omniscience // Omniscience
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Primal Vigor // Primal Vigor
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Prophetic Prism // Prophetic Prism
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Realm-Scorcher Hellkite // Realm-Scorcher Hellkite
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Rhystic Study // Rhystic Study
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Rowan's Grim Search // Rowan's Grim Search
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Rowan, Scion of War // Rowan, Scion of War
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Rowan, Scion of War // Rowan, Scion of War
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Scalding Viper // Scalding Viper
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Sharae of Numbing Depths // Sharae of Numbing Depths
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Shatter the Oath // Shatter the Oath
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Skybeast Tracker // Skybeast Tracker
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Sleep-Cursed Faerie // Sleep-Cursed Faerie
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Spiteful Hexmage // Spiteful Hexmage
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Splashy Spellcaster // Splashy Spellcaster
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Stab Wound // Stab Wound
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Talion, the Kindly Lord // Talion, the Kindly Lord
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Tattered Ratter // Tattered Ratter
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Tegwyll, Duke of Splendor // Tegwyll, Duke of Splendor
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- The Goose Mother // The Goose Mother
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- The Irencrag // The Irencrag
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Throne of Eldraine // Throne of Eldraine
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Totentanz, Swarm Piper // Totentanz, Swarm Piper
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Unnatural Growth // Unnatural Growth
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Verdant Outrider // Verdant Outrider
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Waste Not // Waste Not
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Will, Scion of Peace // Will, Scion of Peace
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Witch's Mark // Witch's Mark
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
- Yenna, Redtooth Regent // Yenna, Redtooth Regent
-
-
- Card // Card
- 0
-
- AWOE
- 1
-
-
-
diff --git a/PMDA.xml b/PMDA.xml
deleted file mode 100644
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- Cockatrice/Magic-Spoiler
- 2023-08-15 08:11:40 (UTC)
- https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/PMDA.xml
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-
- PMDA
- Magic × Duel Masters Promos (Spoiler)
- Promo
- 2023-09-08
-
-
-
-
- Earthquake
- Earthquake deals X damage to each creature without flying and each player.
-
- R
- Sorcery
- Sorcery
- 1
- XR
-
- PMDA
- 3
-
-
- Nicol Bolas
- Flying
-At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.
-Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
-
- BRU
- Legendary Creature — Elder Dragon
- Creature
- 8
- 2UUBBRR
- 7/7
-
- PMDA
- 2
-
-
- Pouncing Jaguar
- Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
-
- G
- Creature — Cat
- Creature
- 1
- G
- 2/2
-
- PMDA
- 2
-
-
- Serra Angel
- Flying, vigilance
-
- W
- Creature — Angel
- Creature
- 5
- 3WW
- 4/4
-
- PMDA
- 2
-
-
-
diff --git a/WOC.xml b/WOC.xml
deleted file mode 100644
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- Cockatrice/Magic-Spoiler
- 2023-08-29 00:40:56 (UTC)
- https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/WOC.xml
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- WOC
- Wilds of Eldraine Commander (Spoiler)
- Commander
- 2023-09-08
-
-
-
-
- Ajani's Chosen
- Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
-
- W
- Creature — Cat Soldier
- Creature
- 4
- 2WW
- 3/3
-
- WOC
- 2
-
-
- Alela, Cunning Conqueror
- Flying
-Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
-Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
-
- BU
- Legendary Creature — Faerie Warlock
- Creature
- 4
- 2UB
- 2/4
-
- WOC
- 2
-
-
- Alela, Cunning Conqueror
- Flying
-Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
-Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
-
- BU
- Legendary Creature — Faerie Warlock
- Creature
- 4
- 2UB
- 2/4
-
- WOC
- 2
-
-
- Ancestral Mask
- Enchant creature
-Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
-
- G
- Enchantment — Aura
- Enchantment
- 3
- 2G
-
- WOC
- 1
-
-
- Angelic Destiny
- Enchant creature
-Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
-When enchanted creature dies, return Angelic Destiny to its owner's hand.
-
- W
- Enchantment — Aura
- Enchantment
- 4
- 2WW
-
- WOC
- 1
-
-
- Arcane Denial
- Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
-You draw a card at the beginning of the next turn's upkeep.
-
- U
- Instant
- Instant
- 2
- 1U
-
- WOC
- 3
-
-
- Arcane Signet
- {T}: Add one mana of any color in your commander's color identity.
-
- Artifact
- Artifact
- 2
- 2
-
- WOC
- 1
-
-
- Archmage of Echoes
- Flying, ward {2}
-Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
-
- U
- Creature — Faerie Wizard
- Creature
- 5
- 4U
- 4/4
-
- WOC
- 2
-
-
- Archmage of Echoes
- Flying, ward {2}
-Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
-
- U
- Creature — Faerie Wizard
- Creature
- 5
- 4U
- 4/4
-
- WOC
- 2
-
-
- Archon of Sun's Grace
- Flying, lifelink
-Pegasus creatures you control have lifelink.
-Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
-
- W
- Creature — Archon
- Creature
- 4
- 2WW
- 3/4
-
- WOC
- 2
-
-
- Aura Gnarlid
- Creatures with power less than Aura Gnarlid's power can't block it.
-Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
-
- G
- Creature — Beast
- Creature
- 3
- 2G
- 2/2
-
- WOC
- 2
-
-
- Austere Command
- Choose two —
-• Destroy all artifacts.
-• Destroy all enchantments.
-• Destroy all creatures with mana value 3 or less.
-• Destroy all creatures with mana value 4 or greater.
-
- W
- Sorcery
- Sorcery
- 6
- 4WW
-
- WOC
- 3
-
-
- Bear Umbra
- Enchant creature
-Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
-Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
-
- G
- Enchantment — Aura
- Enchantment
- 4
- 2GG
-
- WOC
- 1
-
-
- Blightwing Bandit
- Flying, deathtouch
-Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
-
- B
- Creature — Faerie Rogue
- Creature
- 4
- 3B
- 2/2
-
- WOC
- 2
-
-
- Blightwing Bandit
- Flying, deathtouch
-Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
-
- B
- Creature — Faerie Rogue
- Creature
- 4
- 3B
- 2/2
-
- WOC
- 2
-
-
- Bojuka Bog
- Bojuka Bog enters the battlefield tapped.
-When Bojuka Bog enters the battlefield, exile target player's graveyard.
-{T}: Add {B}.
-
- Land
- Land
- 0
-
- WOC
- 1
- 0
-
-
- Brazen Borrower // Petty Theft
-
-
- U
- Creature — Faerie Rogue // Instant — Adventure
- Creature
- 3
- 1UU // 1U
- 3/1
-
- WOC
- 3
-
-
- Brenard, Ginger Sculptor
- Each creature you control that's a Food or a Golem gets +2/+2 and has trample.
-Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "{2}, {T}, Sacrifice this artifact: You gain 3 life."
-
- GUW
- Legendary Creature — Human Artificer
- Creature
- 4
- 1GWU
- 3/3
-
- WOC
- 2
-
-
- Brenard, Ginger Sculptor
- Each creature you control that's a Food or a Golem gets +2/+2 and has trample.
-Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "{2}, {T}, Sacrifice this artifact: You gain 3 life."
-
- GUW
- Legendary Creature — Human Artificer
- Creature
- 4
- 1GWU
- 3/3
-
- WOC
- 2
-
-
- Canopy Vista
- ({T}: Add {G} or {W}.)
-Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
-
- Land — Forest Plains
- Land
- 0
-
- WOC
- 1
- 0
-
-
- Careful Cultivation
- Enchant artifact or creature
-As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}."
-Channel — {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
-
- G
- Enchantment — Aura
- Enchantment
- 3
- 2G
-
- WOC
- 1
-
-
- Castle Ardenvale
- Castle Ardenvale enters the battlefield tapped unless you control a Plains.
-{T}: Add {W}.
-{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
-
- Land
- Land
- 0
-
- WOC
- 1
- 0
-
-
- Celestial Archon
- Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
-Flying, first strike
-Enchanted creature gets +4/+4 and has flying and first strike.
-
- W
- Enchantment Creature — Archon
- Creature
- 5
- 3WW
- 4/4
-
- WOC
- 2
-
-
- Choked Estuary
- As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- WOC
- 1
- 0
-
-
- Cloud of Faeries
- Flying
-When Cloud of Faeries enters the battlefield, untap up to two lands.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- U
- Creature — Faerie
- Creature
- 2
- 1U
- 1/1
-
- WOC
- 2
-
-
- Command Tower
- {T}: Add one mana of any color in your commander's color identity.
-
- Land
- Land
- 0
-
- WOC
- 0
-
-
- Consider
- Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
-Draw a card.
-
- U
- Instant
- Instant
- 1
- U
-
- WOC
- 3
-
-
- Court of Ardenvale
- When Court of Ardenvale enters the battlefield, you become the monarch.
-At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
-
- W
- Enchantment
- Enchantment
- 4
- 2WW
-
- WOC
- 1
-
-
- Court of Ardenvale
- When Court of Ardenvale enters the battlefield, you become the monarch.
-At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
-
- W
- Enchantment
- Enchantment
- 4
- 2WW
-
- WOC
- 1
-
-
- Court of Embereth
- When Court of Embereth enters the battlefield, you become the monarch.
-At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control.
-
- R
- Enchantment
- Enchantment
- 4
- 2RR
-
- WOC
- 1
-
-
- Court of Embereth
- When Court of Embereth enters the battlefield, you become the monarch.
-At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control.
-
- R
- Enchantment
- Enchantment
- 4
- 2RR
-
- WOC
- 1
-
-
- Court of Garenbrig
- When Court of Garenbrig enters the battlefield, you become the monarch.
-At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
-
- G
- Enchantment
- Enchantment
- 3
- 1GG
-
- WOC
- 1
-
-
- Court of Garenbrig
- When Court of Garenbrig enters the battlefield, you become the monarch.
-At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
-
- G
- Enchantment
- Enchantment
- 3
- 1GG
-
- WOC
- 1
-
-
- Court of Locthwain
- When Court of Locthwain enters the battlefield, you become the monarch.
-At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost.
-
- B
- Enchantment
- Enchantment
- 4
- 2BB
-
- WOC
- 1
-
-
- Court of Locthwain
- When Court of Locthwain enters the battlefield, you become the monarch.
-At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost.
-
- B
- Enchantment
- Enchantment
- 4
- 2BB
-
- WOC
- 1
-
-
- Court of Vantress
- When Court of Vantress enters the battlefield, you become the monarch.
-At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability.
-
- U
- Enchantment
- Enchantment
- 4
- 2UU
-
- WOC
- 1
-
-
- Court of Vantress
- When Court of Vantress enters the battlefield, you become the monarch.
-At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability.
-
- U
- Enchantment
- Enchantment
- 4
- 2UU
-
- WOC
- 1
-
-
- Danitha Capashen, Paragon
- First strike, vigilance, lifelink
-Aura and Equipment spells you cast cost {1} less to cast.
-
- W
- Legendary Creature — Human Knight
- Creature
- 3
- 2W
- 2/2
-
- WOC
- 2
-
-
- Darkwater Catacombs
- {1}, {T}: Add {U}{B}.
-
- Land
- Land
- 0
-
- WOC
- 0
-
-
- Daybreak Coronet
- Enchant creature with another Aura attached to it
-Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
-
- W
- Enchantment — Aura
- Enchantment
- 2
- WW
-
- WOC
- 1
-
-
- Destiny Spinner
- Creature and enchantment spells you control can't be countered.
-{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
-
- G
- Enchantment Creature — Human
- Creature
- 2
- 1G
- 2/3
-
- WOC
- 2
-
-
- Dig Through Time
- Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
-Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
-
- U
- Instant
- Instant
- 8
- 6UU
-
- WOC
- 3
-
-
- Dimir Aqueduct
- Dimir Aqueduct enters the battlefield tapped.
-When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
-{T}: Add {U}{B}.
-
- Land
- Land
- 0
-
- WOC
- 1
- 0
-
-
- Dimir Signet
- {1}, {T}: Add {U}{B}.
-
- Artifact
- Artifact
- 2
- 2
-
- WOC
- 1
-
-
- Distant Melody
- Choose a creature type. Draw a card for each permanent you control of that type.
-
- U
- Sorcery
- Sorcery
- 4
- 3U
-
- WOC
- 3
-
-
- Eidolon of Blossoms
- Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
-
- G
- Enchantment Creature — Spirit
- Creature
- 4
- 2GG
- 2/2
-
- WOC
- 2
-
-
- Eidolon of Countless Battles
- Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
-Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
-
- W
- Enchantment Creature — Spirit
- Creature
- 3
- 1WW
- 0/0
-
- WOC
- 2
-
-
- Ellivere of the Wild Court
- Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)
-Whenever an enchanted creature you control deals combat damage to a player, draw a card.
-
- GW
- Legendary Creature — Human Knight
- Creature
- 4
- 2GW
- 4/4
-
- WOC
- 2
-
-
- Ellivere of the Wild Court
- Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)
-Whenever an enchanted creature you control deals combat damage to a player, draw a card.
-
- GW
- Legendary Creature — Human Knight
- Creature
- 4
- 2GW
- 4/4
-
- WOC
- 2
-
-
- Ellivere of the Wild Court
- Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)
-Whenever an enchanted creature you control deals combat damage to a player, draw a card.
-
- GW
- Legendary Creature — Human Knight
- Creature
- 4
- 2GW
- 4/4
-
- WOC
- 2
-
-
- Enchantress's Presence
- Whenever you cast an enchantment spell, draw a card.
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- WOC
- 1
-
-
- Ethereal Armor
- Enchant creature
-Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
-
- W
- Enchantment — Aura
- Enchantment
- 1
- W
-
- WOC
- 1
-
-
- Exotic Orchard
- {T}: Add one mana of any color that a land an opponent controls could produce.
-
- Land
- Land
- 0
-
- WOC
- 0
-
-
- Fact or Fiction
- Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
-
- U
- Instant
- Instant
- 4
- 3U
-
- WOC
- 3
-
-
- Faerie Bladecrafter
- Flying
-Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter.
-When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power.
-
- B
- Creature — Faerie Rogue
- Creature
- 3
- 2B
- 2/2
-
- WOC
- 2
-
-
- Faerie Bladecrafter
- Flying
-Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter.
-When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power.
-
- B
- Creature — Faerie Rogue
- Creature
- 3
- 2B
- 2/2
-
- WOC
- 2
-
-
- Faerie Conclave
- Faerie Conclave enters the battlefield tapped.
-{T}: Add {U}.
-{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
-
- Land
- Land
- 0
-
- WOC
- 1
- 0
-
-
- Faerie Formation
- Flying
-{3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.
-
- U
- Creature — Faerie
- Creature
- 5
- 4U
- 5/4
-
- WOC
- 2
-
-
- Faerie Seer
- Flying
-When Faerie Seer enters the battlefield, scry 2.
-
- U
- Creature — Faerie Wizard
- Creature
- 1
- U
- 1/1
-
- WOC
- 2
-
-
- Fellwar Stone
- {T}: Add one mana of any color that a land an opponent controls could produce.
-
- Artifact
- Artifact
- 2
- 2
-
- WOC
- 1
-
-
- Fertile Ground
- Enchant land
-Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
-
- G
- Enchantment — Aura
- Enchantment
- 2
- 1G
-
- WOC
- 1
-
-
- Fortified Village
- As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- WOC
- 1
- 0
-
-
- Frantic Search
- Draw two cards, then discard two cards. Untap up to three lands.
-
- U
- Instant
- Instant
- 3
- 2U
-
- WOC
- 3
-
-
- Generous Gift
- Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
-
- W
- Instant
- Instant
- 3
- 2W
-
- WOC
- 3
-
-
- Giant Inheritance
- Enchant creature
-Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.)
-When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand.
-
- G
- Enchantment — Aura
- Enchantment
- 5
- 4G
-
- WOC
- 1
-
-
- Giant Inheritance
- Enchant creature
-Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.)
-When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand.
-
- G
- Enchantment — Aura
- Enchantment
- 5
- 4G
-
- WOC
- 1
-
-
- Glen Elendra Archmage
- Flying
-{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
-Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
-
- U
- Creature — Faerie Wizard
- Creature
- 4
- 3U
- 2/2
-
- WOC
- 2
-
-
- Glen Elendra Liege
- Flying
-Other blue creatures you control get +1/+1.
-Other black creatures you control get +1/+1.
-
- BU
- Creature — Faerie Knight
- Creature
- 4
- 1U/BU/BU/B
- 2/3
-
- WOC
- 2
-
-
- Gylwain, Casting Director
- Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one —
-• Create a Royal Role token attached to that creature.
-• Create a Sorcerer Role token attached to that creature.
-• Create a Monster Role token attached to that creature.
-
- GW
- Legendary Creature — Human Bard
- Creature
- 3
- 1GW
- 2/3
-
- WOC
- 2
-
-
- Gylwain, Casting Director
- Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one —
-• Create a Royal Role token attached to that creature.
-• Create a Sorcerer Role token attached to that creature.
-• Create a Monster Role token attached to that creature.
-
- GW
- Legendary Creature — Human Bard
- Creature
- 3
- 1GW
- 2/3
-
- WOC
- 2
-
-
- Hall of Heliod's Generosity
- {T}: Add {C}.
-{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
-
- Legendary Land
- Land
- 0
-
- WOC
- 0
-
-
- Halo Forager
- Flying
-When Halo Forager enters the battlefield, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
-
- BU
- Creature — Faerie Rogue
- Creature
- 3
- 1UB
- 3/1
-
- WOC
- 2
-
-
- Hullbreaker Horror
- Flash
-This spell can't be countered.
-Whenever you cast a spell, choose up to one —
-• Return target spell you don't control to its owner's hand.
-• Return target nonland permanent to its owner's hand.
-
- U
- Creature — Kraken Horror
- Creature
- 7
- 5UU
- 7/8
-
- WOC
- 2
-
-
- Hypnotic Sprite // Mesmeric Glare
-
-
- U
- Creature — Faerie // Instant — Adventure
- Creature
- 2
- UU // 2U
- 2/1
-
- WOC
- 3
-
-
- Illusionist's Gambit
- Cast this spell only during the declare blockers step on an opponent's turn.
-Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
-
- U
- Instant
- Instant
- 4
- 2UU
-
- WOC
- 3
-
-
- Indomitable Might
- Flash
-Enchant creature
-Enchanted creature gets +3/+3.
-Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
-
- G
- Enchantment — Aura
- Enchantment
- 4
- 3G
-
- WOC
- 1
-
-
- Jukai Naturalist
- Lifelink
-Enchantment spells you cast cost {1} less to cast.
-
- GW
- Enchantment Creature — Human Monk
- Creature
- 2
- GW
- 2/2
-
- WOC
- 2
-
-
- Keep Watch
- Draw a card for each attacking creature.
-
- U
- Instant
- Instant
- 3
- 2U
-
- WOC
- 3
-
-
- Kenrith's Transformation
- Enchant creature
-When Kenrith's Transformation enters the battlefield, draw a card.
-Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
-
- G
- Enchantment — Aura
- Enchantment
- 2
- 1G
-
- WOC
- 1
-
-
- Kindred Dominance
- Choose a creature type. Destroy all creatures that aren't of the chosen type.
-
- B
- Sorcery
- Sorcery
- 7
- 5BB
-
- WOC
- 3
-
-
- Knickknack Ouphe
- Knickknack Ouphe enters the battlefield with X +1/+1 counters on it.
-When Knickknack Ouphe enters the battlefield, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
-
- G
- Creature — Ouphe
- Creature
- 1
- XG
- 1/1
-
- WOC
- 2
-
-
- Knickknack Ouphe
- Knickknack Ouphe enters the battlefield with X +1/+1 counters on it.
-When Knickknack Ouphe enters the battlefield, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
-
- G
- Creature — Ouphe
- Creature
- 1
- XG
- 1/1
-
- WOC
- 2
-
-
- Kor Spiritdancer
- Kor Spiritdancer gets +2/+2 for each Aura attached to it.
-Whenever you cast an Aura spell, you may draw a card.
-
- W
- Creature — Kor Wizard
- Creature
- 2
- 1W
- 0/2
-
- WOC
- 2
-
-
- Korvold, Gleeful Glutton
- This spell costs {1} less to cast for each card type among permanents you've sacrificed this turn.
-Flying, trample, haste
-Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
-
- BGR
- Legendary Creature — Dragon Noble
- Creature
- 8
- 5BRG
- 4/4
-
- WOC
- 2
-
-
- Korvold, Gleeful Glutton
- This spell costs {1} less to cast for each card type among permanents you've sacrificed this turn.
-Flying, trample, haste
-Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
-
- BGR
- Legendary Creature — Dragon Noble
- Creature
- 8
- 5BRG
- 4/4
-
- WOC
- 2
-
-
- Krosan Verge
- Krosan Verge enters the battlefield tapped.
-{T}: Add {C}.
-{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- WOC
- 1
- 0
-
-
- Liberated Livestock
- When Liberated Livestock dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it.
-
- W
- Creature — Cat Bird Ox
- Creature
- 6
- 5W
- 4/6
-
- WOC
- 2
-
-
- Liberated Livestock
- When Liberated Livestock dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it.
-
- W
- Creature — Cat Bird Ox
- Creature
- 6
- 5W
- 4/6
-
- WOC
- 2
-
-
- Loamcrafter Faun
- When Loamcrafter Faun enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand.
-
- G
- Creature — Satyr Druid
- Creature
- 3
- 2G
- 3/3
-
- WOC
- 2
-
-
- Loamcrafter Faun
- When Loamcrafter Faun enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand.
-
- G
- Creature — Satyr Druid
- Creature
- 3
- 2G
- 3/3
-
- WOC
- 2
-
-
- Malleable Impostor
- Flash
-Flying
-You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.
-
- U
- Creature — Faerie Shapeshifter
- Creature
- 4
- 3U
- 0/0
-
- WOC
- 2
-
-
- Malleable Impostor
- Flash
-Flying
-You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.
-
- U
- Creature — Faerie Shapeshifter
- Creature
- 4
- 3U
- 0/0
-
- WOC
- 2
-
-
- Mantle of the Ancients
- Enchant creature you control
-When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards that could be attached to enchanted creature from your graveyard to the battlefield attached to enchanted creature.
-Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
-
- W
- Enchantment — Aura
- Enchantment
- 5
- 3WW
-
- WOC
- 1
-
-
- Midnight Clock
- {T}: Add {U}.
-{2}{U}: Put an hour counter on Midnight Clock.
-At the beginning of each upkeep, put an hour counter on Midnight Clock.
-When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- WOC
- 1
-
-
- Mind Stone
- {T}: Add {C}.
-{1}, {T}, Sacrifice Mind Stone: Draw a card.
-
- Artifact
- Artifact
- 2
- 2
-
- WOC
- 1
-
-
- Misleading Signpost
- Flash
-When Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
-{T}: Add {U}.
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- WOC
- 1
-
-
- Misleading Signpost
- Flash
-When Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
-{T}: Add {U}.
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- WOC
- 1
-
-
- Myriad Landscape
- Myriad Landscape enters the battlefield tapped.
-{T}: Add {C}.
-{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- WOC
- 1
- 0
-
-
- Nettling Nuisance
- Flying
-Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)
-
- B
- Creature — Faerie Rogue
- Creature
- 3
- 2B
- 3/1
-
- WOC
- 2
-
-
- Nettling Nuisance
- Flying
-Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)
-
- B
- Creature — Faerie Rogue
- Creature
- 3
- 2B
- 3/1
-
- WOC
- 2
-
-
- Nightmare Unmaking
- Choose one —
-• Exile each creature with power greater than the number of cards in your hand.
-• Exile each creature with power less than the number of cards in your hand.
-
- B
- Sorcery
- Sorcery
- 5
- 3BB
-
- WOC
- 3
-
-
- Nightveil Sprite
- Flying
-Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
-
- U
- Creature — Faerie Rogue
- Creature
- 2
- 1U
- 1/2
-
- WOC
- 2
-
-
- Nymris, Oona's Trickster
- Flash
-Flying
-Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
-
- BU
- Legendary Creature — Faerie Knight
- Creature
- 5
- 3UB
- 1/6
-
- WOC
- 2
-
-
- Oona, Queen of the Fae
- Flying
-{X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
-
- BU
- Legendary Creature — Faerie Wizard
- Creature
- 6
- 3U/BU/BU/B
- 5/5
-
- WOC
- 2
-
-
- Opt
- Scry 1.
-Draw a card.
-
- U
- Instant
- Instant
- 1
- U
-
- WOC
- 3
-
-
- Ox Drover
- Vigilance
-Ox Drover can't be blocked by Oxen.
-Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card.
-
- W
- Creature — Human Peasant
- Creature
- 4
- 3W
- 4/4
-
- WOC
- 2
-
-
- Ox Drover
- Vigilance
-Ox Drover can't be blocked by Oxen.
-Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card.
-
- W
- Creature — Human Peasant
- Creature
- 4
- 3W
- 4/4
-
- WOC
- 2
-
-
- Paradise Druid
- Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
-{T}: Add one mana of any color.
-
- G
- Creature — Elf Druid
- Creature
- 2
- 1G
- 2/1
-
- WOC
- 2
-
-
- Path of Ancestry
- Path of Ancestry enters the battlefield tapped.
-{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
-
- Land
- Land
- 0
-
- WOC
- 1
- 0
-
-
- Perplexing Test
- Choose one —
-• Return all creature tokens to their owners' hands.
-• Return all nontoken creatures to their owners' hands.
-
- U
- Instant
- Instant
- 5
- 3UU
-
- WOC
- 3
-
-
- Pollenbright Wings
- Enchant creature
-Enchanted creature has flying.
-Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
-
- GW
- Enchantment — Aura
- Enchantment
- 6
- 4GW
-
- WOC
- 1
-
-
- Puppeteer Clique
- Flying
-When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
-Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
-
- B
- Creature — Faerie Wizard
- Creature
- 5
- 3BB
- 3/2
-
- WOC
- 2
-
-
- Quickling
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
-
- U
- Creature — Faerie Rogue
- Creature
- 2
- 1U
- 2/2
-
- WOC
- 2
-
-
- Rankle, Master of Pranks
- Flying, haste
-Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —
-• Each player discards a card.
-• Each player loses 1 life and draws a card.
-• Each player sacrifices a creature.
-
- B
- Legendary Creature — Faerie Rogue
- Creature
- 4
- 2BB
- 3/3
-
- WOC
- 2
-
-
- Reality Shift
- Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- WOC
- 3
-
-
- Realm-Cloaked Giant // Cast Off
-
-
- W
- Creature — Giant // Sorcery — Adventure
- Creature
- 7
- 5WW // 3WW
- 7/7
-
- WOC
- 3
-
-
- Reckless Spite
- Destroy two target nonblack creatures. You lose 5 life.
-
- B
- Instant
- Instant
- 3
- 1BB
-
- WOC
- 3
-
-
- Reconnaissance Mission
- Whenever a creature you control deals combat damage to a player, you may draw a card.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- U
- Enchantment
- Enchantment
- 4
- 2UU
-
- WOC
- 1
-
-
- Reflections of Littjara
- As Reflections of Littjara enters the battlefield, choose a creature type.
-Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
-
- U
- Enchantment
- Enchantment
- 5
- 4U
-
- WOC
- 1
-
-
- Repulse
- Return target creature to its owner's hand.
-Draw a card.
-
- U
- Instant
- Instant
- 3
- 2U
-
- WOC
- 3
-
-
- Retether
- Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
-
- W
- Sorcery
- Sorcery
- 4
- 3W
-
- WOC
- 3
-
-
- Rishkar's Expertise
- Draw cards equal to the greatest power among creatures you control.
-You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
-
- G
- Sorcery
- Sorcery
- 6
- 4GG
-
- WOC
- 3
-
-
- Run Away Together
- Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
-
- U
- Instant
- Instant
- 2
- 1U
-
- WOC
- 3
-
-
- Sage's Reverie
- Enchant creature
-When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.
-Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
-
- W
- Enchantment — Aura
- Enchantment
- 4
- 3W
-
- WOC
- 1
-
-
- Sanctum Weaver
- {T}: Add X mana of any one color, where X is the number of enchantments you control.
-
- G
- Enchantment Creature — Dryad
- Creature
- 2
- 1G
- 0/2
-
- WOC
- 2
-
-
- Scion of Oona
- Flash
-Flying
-Other Faerie creatures you control get +1/+1.
-Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
-
- U
- Creature — Faerie Soldier
- Creature
- 3
- 2U
- 1/1
-
- WOC
- 2
-
-
- Secluded Glen
- As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- WOC
- 1
- 0
-
-
- Setessan Champion
- Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.
-
- G
- Creature — Human Warrior
- Creature
- 3
- 2G
- 1/3
-
- WOC
- 2
-
-
- Shadow Puppeteers
- Flying, ward {2}
-When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying.
-Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
-
- U
- Creature — Faerie Wizard
- Creature
- 7
- 6U
- 4/4
-
- WOC
- 2
-
-
- Shadow Puppeteers
- Flying, ward {2}
-When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying.
-Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
-
- U
- Creature — Faerie Wizard
- Creature
- 7
- 6U
- 4/4
-
- WOC
- 2
-
-
- Shalai, Voice of Plenty
- Flying
-You, planeswalkers you control, and other creatures you control have hexproof.
-{4}{G}{G}: Put a +1/+1 counter on each creature you control.
-
- W
- Legendary Creature — Angel
- Creature
- 4
- 3W
- 3/4
-
- WOC
- 2
-
-
- Siona, Captain of the Pyleas
- When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.
-
- GW
- Legendary Creature — Human Soldier
- Creature
- 3
- 1GW
- 2/2
-
- WOC
- 2
-
-
- Snake Umbra
- Enchant creature
-Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
-Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
-
- G
- Enchantment — Aura
- Enchantment
- 3
- 2G
-
- WOC
- 1
-
-
- Snap
- Return target creature to its owner's hand. Untap up to two lands.
-
- U
- Instant
- Instant
- 2
- 1U
-
- WOC
- 3
-
-
- Sol Ring
- {T}: Add {C}{C}.
-
- Artifact
- Artifact
- 1
- 1
-
- WOC
- 1
-
-
- Songbirds' Blessing
- Enchant creature
-Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
-
- W
- Enchantment — Aura
- Enchantment
- 4
- 3W
-
- WOC
- 1
-
-
- Songbirds' Blessing
- Enchant creature
-Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
-
- W
- Enchantment — Aura
- Enchantment
- 4
- 3W
-
- WOC
- 1
-
-
- Sower of Temptation
- Flying
-When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
-
- U
- Creature — Faerie Wizard
- Creature
- 4
- 2UU
- 2/2
-
- WOC
- 2
-
-
- Spectral Steel
- Enchant creature
-Enchanted creature gets +2/+2.
-{1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
-
- W
- Enchantment — Aura
- Enchantment
- 2
- 1W
-
- WOC
- 1
-
-
- Starfield Mystic
- Enchantment spells you cast cost {1} less to cast.
-Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
-
- W
- Creature — Human Cleric
- Creature
- 2
- 1W
- 2/2
-
- WOC
- 2
-
-
- Sun Titan
- Vigilance
-Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
-
- W
- Creature — Giant
- Creature
- 6
- 4WW
- 6/6
-
- WOC
- 2
-
-
- Sungrass Prairie
- {1}, {T}: Add {G}{W}.
-
- Land
- Land
- 0
-
- WOC
- 0
-
-
- Sunken Hollow
- ({T}: Add {U} or {B}.)
-Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
-
- Land — Island Swamp
- Land
- 0
-
- WOC
- 1
- 0
-
-
- Swords to Plowshares
- Exile target creature. Its controller gains life equal to its power.
-
- W
- Instant
- Instant
- 1
- W
-
- WOC
- 3
-
-
- Sylvan Ranger
- When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
-
- G
- Creature — Elf Scout Ranger
- Creature
- 2
- 1G
- 1/1
-
- WOC
- 2
-
-
- Tainted Isle
- {T}: Add {C}.
-{T}: Add {U} or {B}. Activate only if you control a Swamp.
-
- Land
- Land
- 0
-
- WOC
- 0
-
-
- Talisman of Dominance
- {T}: Add {C}.
-{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
-
- Artifact
- Artifact
- 2
- 2
-
- WOC
- 1
-
-
- Tegwyll's Scouring
- You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs.
-Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.
-
- B
- Sorcery
- Sorcery
- 6
- 4BB
-
- WOC
- 3
-
-
- Tegwyll's Scouring
- You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs.
-Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.
-
- B
- Sorcery
- Sorcery
- 6
- 4BB
-
- WOC
- 3
-
-
- Tegwyll, Duke of Splendor
- Flying, deathtouch
-Other Faeries you control get +1/+1.
-Whenever another Faerie you control dies, you draw a card and you lose 1 life.
-
- BU
- Legendary Creature — Faerie Noble
- Creature
- 3
- 1UB
- 2/3
-
- WOC
- 2
-
-
- Tegwyll, Duke of Splendor
- Flying, deathtouch
-Other Faeries you control get +1/+1.
-Whenever another Faerie you control dies, you draw a card and you lose 1 life.
-
- BU
- Legendary Creature — Faerie Noble
- Creature
- 3
- 1UB
- 2/3
-
- WOC
- 2
-
-
- Tegwyll, Duke of Splendor
- Flying, deathtouch
-Other Faeries you control get +1/+1.
-Whenever another Faerie you control dies, you draw a card and you lose 1 life.
-
- BU
- Legendary Creature — Faerie Noble
- Creature
- 3
- 1UB
- 2/3
-
- WOC
- 2
-
-
- Temple of Deceit
- Temple of Deceit enters the battlefield tapped.
-When Temple of Deceit enters the battlefield, scry 1.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- WOC
- 1
- 0
-
-
- Temple of Plenty
- Temple of Plenty enters the battlefield tapped.
-When Temple of Plenty enters the battlefield, scry 1.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- WOC
- 1
- 0
-
-
- Temple of the False God
- {T}: Add {C}{C}. Activate only if you control five or more lands.
-
- Land
- Land
- 0
-
- WOC
- 0
-
-
- Theoretical Duplication
- Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature.
-
- U
- Instant
- Instant
- 3
- 2U
-
- WOC
- 3
-
-
- Thrilling Encore
- Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
-
- B
- Instant
- Instant
- 5
- 4B
-
- WOC
- 3
-
-
- Throne of Eldraine
- As Throne of Eldraine enters the battlefield, choose a color.
-{T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
-{3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability.
-
- Legendary Artifact
- Artifact
- 5
- 5
-
- WOC
- 1
-
-
- Throne of Eldraine
- As Throne of Eldraine enters the battlefield, choose a color.
-{T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
-{3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability.
-
- Legendary Artifact
- Artifact
- 5
- 5
-
- WOC
- 1
-
-
- Timber Paladin
- As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3.
-As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.
-As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.
-
- G
- Artifact Creature — Knight
- Creature
- 2
- 1G
- 1/1
-
- WOC
- 2
-
-
- Timber Paladin
- As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3.
-As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.
-As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.
-
- G
- Artifact Creature — Knight
- Creature
- 2
- 1G
- 1/1
-
- WOC
- 2
-
-
- Timely Ward
- You may cast Timely Ward as though it had flash if it targets a commander.
-Enchant creature
-Enchanted creature has indestructible.
-
- W
- Enchantment — Aura
- Enchantment
- 3
- 2W
-
- WOC
- 1
-
-
- Tithe Taker
- During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities.
-Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
-
- W
- Creature — Human Soldier
- Creature
- 2
- 1W
- 2/1
-
- WOC
- 2
-
-
- Transcendent Envoy
- Flying
-Aura spells you cast cost {1} less to cast.
-
- W
- Enchantment Creature — Griffin
- Creature
- 2
- 1W
- 1/2
-
- WOC
- 2
-
-
- Umbra Mystic
- Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
-
- W
- Creature — Human Wizard
- Creature
- 3
- 2W
- 2/2
-
- WOC
- 2
-
-
- Unfinished Business
- Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- WOC
- 3
-
-
- Unfinished Business
- Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- WOC
- 3
-
-
- Utopia Sprawl
- Enchant Forest
-As Utopia Sprawl enters the battlefield, choose a color.
-Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
-
- G
- Enchantment — Aura
- Enchantment
- 1
- G
-
- WOC
- 1
-
-
- Verdant Embrace
- Enchant creature
-Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
-
- G
- Enchantment — Aura
- Enchantment
- 5
- 3GG
-
- WOC
- 1
-
-
- Vitu-Ghazi, the City-Tree
- {T}: Add {C}.
-{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
-
- Land
- Land
- 0
-
- WOC
- 0
-
-
- Warbriar Blessing
- Enchant creature you control
-When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
-Enchanted creature gets +0/+2.
-
- G
- Enchantment — Aura
- Enchantment
- 2
- 1G
-
- WOC
- 1
-
-
- Wayfarer's Bauble
- {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
-
- Artifact
- Artifact
- 1
- 1
-
- WOC
- 1
-
-
- Winds of Rath
- Destroy all creatures that aren't enchanted. They can't be regenerated.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- WOC
- 3
-
-
-
diff --git a/WOE.xml b/WOE.xml
deleted file mode 100644
index 098ad6fa..00000000
--- a/WOE.xml
+++ /dev/null
@@ -1,5472 +0,0 @@
-
-
-
-
- Cockatrice/Magic-Spoiler
- 2023-09-05 08:12:14 (UTC)
- https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/WOE.xml
-
-
-
-
- WOE
- Wilds of Eldraine (Spoiler)
- Expansion
- 2023-09-08
-
-
-
-
- A Tale for the Ages
- Enchanted creatures you control get +2/+2.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- WOE
- 1
-
-
- A Tale for the Ages
- Enchanted creatures you control get +2/+2.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- WOE
- 1
-
-
- Agatha of the Vile Cauldron
- Activated abilities of creatures you control cost {X} less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.
-{4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
-
- GR
- Legendary Creature — Human Warlock
- Creature
- 2
- RG
- 1/1
-
- WOE
- 2
-
-
- Agatha of the Vile Cauldron
- Activated abilities of creatures you control cost {X} less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.
-{4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
-
- GR
- Legendary Creature — Human Warlock
- Creature
- 2
- RG
- 1/1
-
- WOE
- 2
-
-
- Agatha's Champion
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Trample
-When Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
-
- G
- Creature — Human Knight
- Creature
- 5
- 4G
- 4/4
-
- WOE
- 2
-
-
- Agatha's Soul Cauldron
- You may spend mana as though it were mana of any color to activate abilities of creatures you control.
-Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
-{T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
-
- Legendary Artifact
- Artifact
- 2
- 2
-
- WOE
- 1
-
-
- Agatha's Soul Cauldron
- You may spend mana as though it were mana of any color to activate abilities of creatures you control.
-Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
-{T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
-
- Legendary Artifact
- Artifact
- 2
- 2
-
- WOE
- 1
-
-
- Aquatic Alchemist // Bubble Up
-
-
- U
- Creature — Elemental // Sorcery — Adventure
- Creature
- 2
- 1U // 2U
- 1/3
-
- WOE
- 3
-
-
- Archive Dragon
- Flying
-Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
-When Archive Dragon enters the battlefield, scry 2.
-
- U
- Creature — Dragon Wizard
- Creature
- 6
- 4UU
- 4/6
-
- WOE
- 2
-
-
- Archon of the Wild Rose
- Flying
-Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
-
- W
- Creature — Archon
- Creature
- 4
- 2WW
- 4/4
-
- WOE
- 2
-
-
- Archon of the Wild Rose
- Flying
-Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
-
- W
- Creature — Archon
- Creature
- 4
- 2WW
- 4/4
-
- WOE
- 2
-
-
- Archon's Glory
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
-
- W
- Instant
- Instant
- 1
- W
-
- WOE
- 3
-
-
- Armory Mice
- Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
-
- W
- Creature — Mouse
- Creature
- 2
- 1W
- 3/1
-
- WOE
- 2
-
-
- Ash, Party Crasher
- Haste
-Celebration — Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.
-
- RW
- Legendary Creature — Human Peasant
- Creature
- 2
- RW
- 2/2
-
- WOE
- 2
-
-
- Ashiok's Reaper
- Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card.
-
- B
- Creature — Nightmare
- Creature
- 4
- 3B
- 3/3
-
- WOE
- 2
-
-
- Ashiok, Wicked Manipulator
- If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.
-+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.
-−2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature."
-−7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
-
- B
- Legendary Planeswalker — Ashiok
- Planeswalker
- 5
- 3BB
- 5
-
- WOE
- 1
-
-
- Ashiok, Wicked Manipulator
- If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.
-+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.
-−2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature."
-−7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
-
- B
- Legendary Planeswalker — Ashiok
- Planeswalker
- 5
- 3BB
- 5
-
- WOE
- 1
-
-
- Asinine Antics
- You may cast Asinine Antics as though it had flash if you pay {2} more to cast it.
-For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
-
- U
- Sorcery
- Sorcery
- 4
- 2UU
-
- WOE
- 3
-
-
- Asinine Antics
- You may cast Asinine Antics as though it had flash if you pay {2} more to cast it.
-For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
-
- U
- Sorcery
- Sorcery
- 4
- 2UU
-
- WOE
- 3
-
-
- Back for Seconds
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
-
- B
- Sorcery
- Sorcery
- 3
- 2B
-
- WOE
- 3
-
-
- Barrow Naughty
- Flying
-Barrow Naughty has lifelink as long as you control another Faerie.
-{2}{B}: Barrow Naughty gets +1/+0 until end of turn.
-
- B
- Creature — Faerie
- Creature
- 2
- 1B
- 1/3
-
- WOE
- 2
-
-
- Beanstalk Wurm // Plant Beans
-
-
- G
- Creature — Plant Wurm // Sorcery — Adventure
- Creature
- 5
- 4G // 1G
- 5/4
-
- WOE
- 3
-
-
- Become Brutes
- One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- WOE
- 3
-
-
- Belligerent of the Ball
- Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
-
- R
- Creature — Ogre Warrior
- Creature
- 3
- 2R
- 3/3
-
- WOE
- 2
-
-
- Bellowing Bruiser // Beat a Path
-
-
- R
- Creature — Ogre // Sorcery — Adventure
- Creature
- 5
- 4R // 2R
- 4/4
-
- WOE
- 3
-
-
- Beluna Grandsquall // Seek Thrills
-
-
- GRU
- Legendary Creature — Giant Noble // Instant — Adventure
- Creature
- 3
- GUR // 2GUR
- 4/4
-
- WOE
- 3
-
-
- Beluna Grandsquall // Seek Thrills
-
-
- GRU
- Legendary Creature — Giant Noble // Instant — Adventure
- Creature
- 3
- GUR // 2GUR
- 4/4
-
- WOE
- 3
-
-
- Beluna's Gatekeeper // Entry Denied
-
-
- U
- Creature — Giant Soldier // Sorcery — Adventure
- Creature
- 6
- 5U // 1U
- 6/5
-
- WOE
- 3
-
-
- Beseech the Mirror
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
-
- B
- Sorcery
- Sorcery
- 4
- 1BBB
-
- WOE
- 3
-
-
- Beseech the Mirror
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
-
- B
- Sorcery
- Sorcery
- 4
- 1BBB
-
- WOE
- 3
-
-
- Besotted Knight // Betroth the Beast
-
-
- W
- Creature — Human Knight // Sorcery — Adventure
- Creature
- 4
- 3W // W
- 3/3
-
- WOE
- 3
-
-
- Bespoke Battlegarb
- Equipped creature gets +2/+0.
-Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach Bespoke Battlegarb to up to one target creature you control.
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- R
- Artifact — Equipment
- Artifact
- 2
- 1R
-
- WOE
- 1
-
-
- Bestial Bloodline
- Enchant creature
-Enchanted creature gets +2/+2.
-{4}{G}: Return Bestial Bloodline from your graveyard to your hand.
-
- G
- Enchantment — Aura
- Enchantment
- 2
- 1G
-
- WOE
- 1
-
-
- Bitter Chill
- Enchant creature
-When Bitter Chill enters the battlefield, tap enchanted creature.
-Enchanted creature doesn't untap during its controller's untap step.
-When Bitter Chill is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card.
-
- U
- Enchantment — Aura
- Enchantment
- 2
- 1U
-
- WOE
- 1
-
-
- Blossoming Tortoise
- Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
-Activated abilities of lands you control cost {1} less to activate.
-Land creatures you control get +1/+1.
-
- G
- Creature — Turtle
- Creature
- 4
- 2GG
- 3/3
-
- WOE
- 2
-
-
- Blossoming Tortoise
- Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
-Activated abilities of lands you control cost {1} less to activate.
-Land creatures you control get +1/+1.
-
- G
- Creature — Turtle
- Creature
- 4
- 2GG
- 3/3
-
- WOE
- 2
-
-
- Boundary Lands Ranger
- At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.
-
- R
- Creature — Human Ranger
- Creature
- 2
- 1R
- 2/2
-
- WOE
- 2
-
-
- Bramble Familiar // Fetch Quest
-
-
- G
- Creature — Elemental Raccoon // Sorcery — Adventure
- Creature
- 2
- 1G // 5GG
- 2/2
-
- WOE
- 3
-
-
- Bramble Familiar // Fetch Quest
-
-
- G
- Creature — Elemental Raccoon // Sorcery — Adventure
- Creature
- 2
- 1G // 5GG
- 2/2
-
- WOE
- 3
-
-
- Brave the Wilds
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land.
-Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
-
- G
- Sorcery
- Sorcery
- 1
- G
-
- WOE
- 3
-
-
- Break the Spell
- Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
-
- W
- Instant
- Instant
- 1
- W
-
- WOE
- 3
-
-
- Callous Sell-Sword // Burn Together
-
-
- B
- Creature — Human Soldier // Sorcery — Adventure
- Creature
- 2
- 1B // R
- 2/2
-
- WOE
- 3
-
-
- Candy Grapple
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Target creature gets -3/-3 until end of turn. If this spell was bargained, that creature gets -5/-5 until end of turn instead.
-
- B
- Instant
- Instant
- 2
- 1B
-
- WOE
- 3
-
-
- Candy Trail
- When Candy Trail enters the battlefield, scry 2.
-{2}, {T}, Sacrifice Candy Trail: You gain 3 life and draw a card.
-
- Artifact — Food Clue
- Artifact
- 1
- 1
-
- WOE
- 1
-
-
- Chancellor of Tales
- Flying
-Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
-
- U
- Creature — Faerie Advisor
- Creature
- 4
- 3U
- 2/3
-
- WOE
- 2
-
-
- Charging Hooligan
- Whenever Charging Hooligan attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, Charging Hooligan gains trample until end of turn.
-
- R
- Creature — Human Peasant
- Creature
- 4
- 3R
- 3/3
-
- WOE
- 2
-
-
- Charmed Clothier
- Flying
-When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
-
- W
- Creature — Faerie Advisor
- Creature
- 5
- 4W
- 3/3
-
- WOE
- 2
-
-
- Charming Scoundrel
- Haste
-When Charming Scoundrel enters the battlefield, choose one —
-• Discard a card, then draw a card.
-• Create a Treasure token.
-• Create a Wicked Role token attached to target creature you control.
-
- R
- Creature — Human Rogue
- Creature
- 2
- 1R
- 1/1
-
- WOE
- 2
-
-
- Charming Scoundrel
- Haste
-When Charming Scoundrel enters the battlefield, choose one —
-• Discard a card, then draw a card.
-• Create a Treasure token.
-• Create a Wicked Role token attached to target creature you control.
-
- R
- Creature — Human Rogue
- Creature
- 2
- 1R
- 1/1
-
- WOE
- 2
-
-
- Cheeky House-Mouse // Squeak By
-
-
- W
- Creature — Mouse // Sorcery — Adventure
- Creature
- 1
- W // W
- 2/1
-
- WOE
- 3
-
-
- Collector's Vault
- {2}, {T}: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- Artifact
- Artifact
- 2
- 2
-
- WOE
- 1
-
-
- Commune with Nature
- Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
-
- G
- Sorcery
- Sorcery
- 1
- G
-
- WOE
- 3
-
-
- Conceited Witch // Price of Beauty
-
-
- B
- Creature — Human Warlock // Sorcery — Adventure
- Creature
- 3
- 2B // B
- 2/3
-
- WOE
- 3
-
-
- Cooped Up
- Enchant creature
-Enchanted creature can't attack or block.
-{2}{W}: Exile enchanted creature.
-
- W
- Enchantment — Aura
- Enchantment
- 2
- 1W
-
- WOE
- 1
-
-
- Cruel Somnophage // Can't Wake Up
-
-
- B
- Creature — Nightmare // Sorcery — Adventure
- Creature
- 2
- 1B // 1U
- */*
-
- WOE
- 3
-
-
- Cruel Somnophage // Can't Wake Up
-
-
- B
- Creature — Nightmare // Sorcery — Adventure
- Creature
- 2
- 1B // 1U
- */*
-
- WOE
- 3
-
-
- Crystal Grotto
- When Crystal Grotto enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
-{T}: Add {C}.
-{1}, {T}: Add one mana of any color.
-
- Land
- Land
- 0
-
- WOE
- 0
-
-
- Curse of the Werefox
- Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- WOE
- 3
-
-
- Cursed Courtier
- Lifelink
-When Cursed Courtier enters the battlefield, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
-
- W
- Creature — Human Noble
- Creature
- 3
- 2W
- 3/3
-
- WOE
- 2
-
-
- Cut In
- Cut In deals 4 damage to target creature.
-Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
-
- R
- Sorcery
- Sorcery
- 4
- 3R
-
- WOE
- 3
-
-
- Decadent Dragon // Expensive Taste
-
-
- R
- Creature — Dragon // Instant — Adventure
- Creature
- 4
- 2RR // 2B
- 4/4
-
- WOE
- 3
-
-
- Decadent Dragon // Expensive Taste
-
-
- R
- Creature — Dragon // Instant — Adventure
- Creature
- 4
- 2RR // 2B
- 4/4
-
- WOE
- 3
-
-
- Devouring Sugarmaw // Have for Dinner
-
-
- B
- Creature — Horror // Instant — Adventure
- Creature
- 4
- 2BB // 1W
- 6/6
-
- WOE
- 3
-
-
- Devouring Sugarmaw // Have for Dinner
-
-
- B
- Creature — Horror // Instant — Adventure
- Creature
- 4
- 2BB // 1W
- 6/6
-
- WOE
- 3
-
-
- Diminisher Witch
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-When Diminisher Witch enters the battlefield, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
-
- U
- Creature — Human Warlock
- Creature
- 3
- 2U
- 3/2
-
- WOE
- 2
-
-
- Discerning Financier
- At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-{2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.
-
- W
- Creature — Human Noble
- Creature
- 3
- 2W
- 2/3
-
- WOE
- 2
-
-
- Disdainful Stroke
- Counter target spell with mana value 4 or greater.
-
- U
- Instant
- Instant
- 2
- 1U
-
- WOE
- 3
-
-
- Dream Spoilers
- Flying
-Whenever you cast a spell during an opponent's turn, up to one target creature an opponent controls gets -1/-1 until end of turn.
-
- B
- Creature — Faerie Warlock
- Creature
- 4
- 3B
- 2/2
-
- WOE
- 2
-
-
- Dutiful Griffin
- Flying
-{2}{W}, Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand.
-
- W
- Creature — Griffin
- Creature
- 5
- 3WW
- 4/4
-
- WOE
- 2
-
-
- Edgewall Inn
- Edgewall Inn enters the battlefield tapped.
-As Edgewall Inn enters the battlefield, choose a color.
-{T}: Add one mana of the chosen color.
-{3}, {T}, Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand.
-
- Land
- Land
- 0
-
- WOE
- 1
- 0
-
-
- Edgewall Pack
- Menace (This creature can't be blocked except by two or more creatures.)
-When Edgewall Pack enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block."
-
- R
- Creature — Dog
- Creature
- 4
- 3R
- 3/3
-
- WOE
- 2
-
-
- Eerie Interference
- Prevent all damage that would be dealt to you and creatures you control this turn by creatures.
-
- W
- Instant
- Instant
- 3
- 2W
-
- WOE
- 3
-
-
- Ego Drain
- Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.
-
- B
- Sorcery
- Sorcery
- 1
- B
-
- WOE
- 3
-
-
- Elusive Otter // Grove's Bounty
-
-
- U
- Creature — Otter // Sorcery — Adventure
- Creature
- 1
- U // XG
- 1/1
-
- WOE
- 3
-
-
- Elusive Otter // Grove's Bounty
-
-
- U
- Creature — Otter // Sorcery — Adventure
- Creature
- 1
- U // XG
- 1/1
-
- WOE
- 3
-
-
- Elvish Archivist
- Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn.
-Whenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn.
-
- G
- Creature — Elf Artificer
- Creature
- 2
- 1G
- 0/1
-
- WOE
- 2
-
-
- Elvish Archivist
- Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn.
-Whenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn.
-
- G
- Creature — Elf Artificer
- Creature
- 2
- 1G
- 0/1
-
- WOE
- 2
-
-
- Embereth Veteran
- {1}, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
-
- R
- Creature — Human Knight
- Creature
- 1
- R
- 2/1
-
- WOE
- 2
-
-
- Eriette of the Charmed Apple
- Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
-At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
-
- BW
- Legendary Creature — Human Warlock
- Creature
- 3
- 1WB
- 2/4
-
- WOE
- 2
-
-
- Eriette of the Charmed Apple
- Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
-At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
-
- BW
- Legendary Creature — Human Warlock
- Creature
- 3
- 1WB
- 2/4
-
- WOE
- 2
-
-
- Eriette's Tempting Apple
- When Eriette's Tempting Apple enters the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-{2}, {T}, Sacrifice Eriette's Tempting Apple: You gain 3 life.
-{2}, {T}, Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.
-
- Legendary Artifact — Food
- Artifact
- 4
- 4
-
- WOE
- 1
-
-
- Eriette's Whisper
- Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
-
- B
- Sorcery
- Sorcery
- 4
- 3B
-
- WOE
- 3
-
-
- Evolving Wilds
- {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- WOE
- 0
-
-
- Expel the Interlopers
- Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- WOE
- 3
-
-
- Expel the Interlopers
- Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- WOE
- 3
-
-
- Expel the Interlopers
- Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- WOE
- 3
-
-
- Experimental Confectioner
- When Experimental Confectioner enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-Whenever you sacrifice a Food, create a 1/1 black Rat creature token with "This creature can't block."
-
- B
- Creature — Human Peasant
- Creature
- 3
- 2B
- 2/3
-
- WOE
- 2
-
-
- Extraordinary Journey
- When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
-Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
-
- U
- Enchantment
- Enchantment
- 2
- XXUU
-
- WOE
- 1
-
-
- Extraordinary Journey
- When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
-Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
-
- U
- Enchantment
- Enchantment
- 2
- XXUU
-
- WOE
- 1
-
-
- Faerie Dreamthief
- Flying
-When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-{2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
-
- B
- Creature — Faerie Warlock
- Creature
- 1
- B
- 1/1
-
- WOE
- 2
-
-
- Faerie Dreamthief
- Flying
-When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-{2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
-
- B
- Creature — Faerie Warlock
- Creature
- 1
- B
- 1/1
-
- WOE
- 2
-
-
- Faerie Fencing
- Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell.
-
- B
- Instant
- Instant
- 1
- XB
-
- WOE
- 3
-
-
- Faerie Slumber Party
- Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."
-
- U
- Sorcery
- Sorcery
- 6
- 4UU
-
- WOE
- 3
-
-
- Faerie Slumber Party
- Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."
-
- U
- Sorcery
- Sorcery
- 6
- 4UU
-
- WOE
- 3
-
-
- Farsight Ritual
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
-
- U
- Instant
- Instant
- 4
- 2UU
-
- WOE
- 3
-
-
- Farsight Ritual
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
-
- U
- Instant
- Instant
- 4
- 2UU
-
- WOE
- 3
-
-
- Faunsbane Troll
- When Faunsbane Troll enters the battlefield, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.)
-{1}, Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.
-
- BG
- Creature — Troll
- Creature
- 4
- 2BG
- 4/4
-
- WOE
- 2
-
-
- Faunsbane Troll
- When Faunsbane Troll enters the battlefield, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.)
-{1}, Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.
-
- BG
- Creature — Troll
- Creature
- 4
- 2BG
- 4/4
-
- WOE
- 2
-
-
- Feed the Cauldron
- Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-
- B
- Instant
- Instant
- 3
- 2B
-
- WOE
- 3
-
-
- Fell Horseman // Deathly Ride
-
-
- B
- Creature — Zombie Knight // Sorcery — Adventure
- Creature
- 4
- 3B // 1B
- 3/3
-
- WOE
- 3
-
-
- Feral Encounter
- Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.
-
- G
- Sorcery
- Sorcery
- 2
- GG
-
- WOE
- 3
-
-
- Feral Encounter
- Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.
-
- G
- Sorcery
- Sorcery
- 2
- GG
-
- WOE
- 3
-
-
- Ferocious Werefox // Guard Change
-
-
- G
- Creature — Elf Fox Warrior // Instant — Adventure
- Creature
- 4
- 3G // 1G
- 4/3
-
- WOE
- 3
-
-
- Flick a Coin
- Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Draw a card.
-
- R
- Instant
- Instant
- 3
- 2R
-
- WOE
- 3
-
-
- Food Coma
- When Food Coma enters the battlefield, exile target creature an opponent controls until Food Coma leaves the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-
- W
- Enchantment
- Enchantment
- 4
- 3W
-
- WOE
- 1
-
-
- Food Fight
- Artifacts you control have "{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."
-
- R
- Enchantment
- Enchantment
- 2
- 1R
-
- WOE
- 1
-
-
- Food Fight
- Artifacts you control have "{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."
-
- R
- Enchantment
- Enchantment
- 2
- 1R
-
- WOE
- 1
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- WOE
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- WOE
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- WOE
- 0
-
-
- Frantic Firebolt
- Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
-
- R
- Instant
- Instant
- 3
- 2R
-
- WOE
- 3
-
-
- Freeze in Place
- Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-
- U
- Sorcery
- Sorcery
- 2
- 1U
-
- WOE
- 3
-
-
- Frolicking Familiar // Blow Off Steam
-
-
- U
- Creature — Otter Wizard // Instant — Adventure
- Creature
- 3
- 2U // R
- 2/2
-
- WOE
- 3
-
-
- Frostbridge Guard
- {2}{W}, {T}: Tap target creature.
-
- W
- Creature — Elemental Soldier
- Creature
- 2
- 1W
- 2/2
-
- WOE
- 2
-
-
- Gadwick's First Duel
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
-II — Scry 2.
-III — When you cast your next instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
-
- U
- Enchantment — Saga
- Enchantment
- 2
- 1U
-
- WOE
- 1
-
-
- Gallant Pie-Wielder
- First strike
-Celebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.
-
- W
- Creature — Dwarf Knight
- Creature
- 3
- 2W
- 2/3
-
- WOE
- 2
-
-
- Galvanic Giant // Storm Reading
-
-
- U
- Creature — Giant Wizard // Instant — Adventure
- Creature
- 4
- 3U // 5UU
- 3/3
-
- WOE
- 3
-
-
- Gingerbread Hunter // Puny Snack
-
-
- G
- Creature — Giant // Instant — Adventure
- Creature
- 5
- 4G // 2B
- 5/5
-
- WOE
- 3
-
-
- Gingerbrute
- Haste
-{1}: Gingerbrute can't be blocked this turn except by creatures with haste.
-{2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
-
- Artifact Creature — Food Golem
- Creature
- 1
- 1
- 1/1
-
- WOE
- 2
-
-
- Glass Casket
- When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.
-
- W
- Artifact
- Artifact
- 2
- 1W
-
- WOE
- 1
-
-
- Gnawing Crescendo
- Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This creature can't block."
-
- R
- Instant
- Instant
- 3
- 2R
-
- WOE
- 3
-
-
- Goddric, Cloaked Reveler
- Haste
-Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
-
- R
- Legendary Creature — Human Noble
- Creature
- 3
- 1RR
- 3/3
-
- WOE
- 2
-
-
- Goddric, Cloaked Reveler
- Haste
-Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
-
- R
- Legendary Creature — Human Noble
- Creature
- 3
- 1RR
- 3/3
-
- WOE
- 2
-
-
- Grabby Giant // That's Mine
-
-
- R
- Creature — Giant // Instant — Adventure
- Creature
- 4
- 3R // 1R
- 4/3
-
- WOE
- 3
-
-
- Graceful Takedown
- Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- WOE
- 3
-
-
- Grand Ball Guest
- Celebration — Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.
-
- R
- Creature — Human Peasant
- Creature
- 2
- 1R
- 2/2
-
- WOE
- 2
-
-
- Greta, Sweettooth Scourge
- When Greta, Sweettooth Scourge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-{G}, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery.
-{1}{B}, Sacrifice a Food: You draw a card and you lose 1 life.
-
- BG
- Legendary Creature — Human Warrior
- Creature
- 3
- 1BG
- 3/3
-
- WOE
- 2
-
-
- Gruff Triplets
- Trample
-When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it.
-When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
-
- G
- Creature — Satyr Warrior
- Creature
- 6
- 3GGG
- 3/3
-
- WOE
- 2
-
-
- Gruff Triplets
- Trample
-When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it.
-When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
-
- G
- Creature — Satyr Warrior
- Creature
- 6
- 3GGG
- 3/3
-
- WOE
- 2
-
-
- Gumdrop Poisoner // Tempt with Treats
-
-
- B
- Creature — Human Warlock // Instant — Adventure
- Creature
- 3
- 2B // B
- 3/2
-
- WOE
- 3
-
-
- Gumdrop Poisoner // Tempt with Treats
-
-
- B
- Creature — Human Warlock // Instant — Adventure
- Creature
- 3
- 2B // B
- 3/2
-
- WOE
- 3
-
-
- Hamlet Glutton
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-This spell costs {2} less to cast if it's bargained.
-Trample
-When Hamlet Glutton enters the battlefield, you gain 3 life.
-
- G
- Creature — Giant
- Creature
- 7
- 5GG
- 6/6
-
- WOE
- 2
-
-
- Harried Spearguard
- Haste
-When Harried Spearguard dies, create a 1/1 black Rat creature token with "This creature can't block."
-
- R
- Creature — Human Soldier
- Creature
- 1
- R
- 1/1
-
- WOE
- 2
-
-
- Heartflame Duelist // Heartflame Slash
-
-
- W
- Creature — Human Knight // Instant — Adventure
- Creature
- 2
- 1W // 2R
- 3/1
-
- WOE
- 3
-
-
- Heartflame Duelist // Heartflame Slash
-
-
- W
- Creature — Human Knight // Instant — Adventure
- Creature
- 2
- 1W // 2R
- 3/1
-
- WOE
- 3
-
-
- Hearth Elemental // Stoke Genius
-
-
- R
- Creature — Elemental // Sorcery — Adventure
- Creature
- 6
- 5R // 1R
- 4/5
-
- WOE
- 3
-
-
- High Fae Negotiator
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Flying
-When High Fae Negotiator enters the battlefield, if it was bargained, each opponent loses 3 life and you gain 3 life.
-
- B
- Creature — Faerie Warlock
- Creature
- 5
- 3BB
- 3/5
-
- WOE
- 2
-
-
- Hollow Scavenger // Bakery Raid
-
-
- G
- Creature — Wolf // Sorcery — Adventure
- Creature
- 3
- 2G // G
- 3/2
-
- WOE
- 3
-
-
- Hopeful Vigil
- When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance.
-When Hopeful Vigil is put into a graveyard from the battlefield, scry 2.
-{2}{W}: Sacrifice Hopeful Vigil.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- WOE
- 1
-
-
- Hopeless Nightmare
- When Hopeless Nightmare enters the battlefield, each opponent discards a card and loses 2 life.
-When Hopeless Nightmare is put into a graveyard from the battlefield, scry 2.
-{2}{B}: Sacrifice Hopeless Nightmare.
-
- B
- Enchantment
- Enchantment
- 1
- B
-
- WOE
- 1
-
-
- Horned Loch-Whale // Lagoon Breach
-
-
- U
- Creature — Whale // Instant — Adventure
- Creature
- 6
- 4UU // 1U
- 6/6
-
- WOE
- 3
-
-
- Horned Loch-Whale // Lagoon Breach
-
-
- U
- Creature — Whale // Instant — Adventure
- Creature
- 6
- 4UU // 1U
- 6/6
-
- WOE
- 3
-
-
- Howling Galefang
- Vigilance
-Howling Galefang has haste as long as you own a card in exile that has an Adventure.
-
- G
- Creature — Beast
- Creature
- 4
- 2GG
- 4/4
-
- WOE
- 2
-
-
- Hylda of the Icy Crown
- Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one —
-• Create a 4/4 white and blue Elemental creature token.
-• Put a +1/+1 counter on each creature you control.
-• Scry 2, then draw a card.
-
- UW
- Legendary Creature — Human Warlock
- Creature
- 4
- 2WU
- 3/4
-
- WOE
- 2
-
-
- Hylda of the Icy Crown
- Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one —
-• Create a 4/4 white and blue Elemental creature token.
-• Put a +1/+1 counter on each creature you control.
-• Scry 2, then draw a card.
-
- UW
- Legendary Creature — Human Warlock
- Creature
- 4
- 2WU
- 3/4
-
- WOE
- 2
-
-
- Hylda's Crown of Winter
- {1}, {T}: Tap target creature. This ability costs {1} less to activate during your turn.
-{3}, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.
-
- Legendary Artifact
- Artifact
- 3
- 3
-
- WOE
- 1
-
-
- Hylda's Crown of Winter
- {1}, {T}: Tap target creature. This ability costs {1} less to activate during your turn.
-{3}, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.
-
- Legendary Artifact
- Artifact
- 3
- 3
-
- WOE
- 1
-
-
- Ice Out
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-This spell costs {1} less to cast if it's bargained.
-Counter target spell.
-
- U
- Instant
- Instant
- 3
- 1UU
-
- WOE
- 3
-
-
- Icewrought Sentry
- Vigilance
-Whenever Icewrought Sentry attacks, you may pay {1}{U}. When you do, tap target creature an opponent controls.
-Whenever you tap an untapped creature an opponent controls, Icewrought Sentry gets +2/+1 until end of turn.
-
- U
- Creature — Elemental Soldier
- Creature
- 3
- 2U
- 2/3
-
- WOE
- 2
-
-
- Imodane's Recruiter // Train Troops
-
-
- R
- Creature — Human Knight // Sorcery — Adventure
- Creature
- 3
- 2R // 4W
- 2/2
-
- WOE
- 3
-
-
- Imodane, the Pyrohammer
- Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
-
- R
- Legendary Creature — Human Knight
- Creature
- 4
- 2RR
- 4/4
-
- WOE
- 2
-
-
- Imodane, the Pyrohammer
- Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
-
- R
- Legendary Creature — Human Knight
- Creature
- 4
- 2RR
- 4/4
-
- WOE
- 2
-
-
- Ingenious Prodigy
- Skulk (This creature can't be blocked by creatures with greater power.)
-Ingenious Prodigy enters the battlefield with X +1/+1 counters on it.
-At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
-
- U
- Creature — Human Wizard
- Creature
- 1
- XU
- 0/1
-
- WOE
- 2
-
-
- Ingenious Prodigy
- Skulk (This creature can't be blocked by creatures with greater power.)
-Ingenious Prodigy enters the battlefield with X +1/+1 counters on it.
-At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
-
- U
- Creature — Human Wizard
- Creature
- 1
- XU
- 0/1
-
- WOE
- 2
-
-
- Into the Fae Court
- Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This creature can block only creatures with flying."
-
- U
- Sorcery
- Sorcery
- 5
- 3UU
-
- WOE
- 3
-
-
- Intrepid Trufflesnout // Go Hog Wild
-
-
- G
- Creature — Boar // Instant — Adventure
- Creature
- 2
- 1G // 1G
- 3/1
-
- WOE
- 3
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- WOE
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- WOE
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- WOE
- 0
-
-
- Johann's Stopgap
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-This spell costs {2} less to cast if it's bargained.
-Return target nonland permanent to its owner's hand. Draw a card.
-
- U
- Sorcery
- Sorcery
- 4
- 3U
-
- WOE
- 3
-
-
- Johann, Apprentice Sorcerer
- You may look at the top card of your library any time.
-Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.)
-
- RU
- Legendary Creature — Human Wizard
- Creature
- 4
- 2UR
- 2/5
-
- WOE
- 2
-
-
- Kellan's Lightblades
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.
-
- W
- Instant
- Instant
- 2
- 1W
-
- WOE
- 3
-
-
- Kellan, the Fae-Blooded // Birthright Boon
-
-
- R
- Legendary Creature — Human Faerie // Sorcery — Adventure
- Creature
- 3
- 2R // 1W
- 2/2
-
- WOE
- 3
-
-
- Kellan, the Fae-Blooded // Birthright Boon
-
-
- R
- Legendary Creature — Human Faerie // Sorcery — Adventure
- Creature
- 3
- 2R // 1W
- 2/2
-
- WOE
- 3
-
-
- Kellan, the Fae-Blooded // Birthright Boon
-
-
- R
- Legendary Creature — Human Faerie // Sorcery — Adventure
- Creature
- 3
- 2R // 1W
- 2/2
-
- WOE
- 3
-
-
- Kindled Heroism
- Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
-
- R
- Instant
- Instant
- 1
- R
-
- WOE
- 3
-
-
- Knight of Doves
- Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.
-
- W
- Creature — Human Knight
- Creature
- 3
- 2W
- 1/3
-
- WOE
- 2
-
-
- Korvold and the Noble Thief
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I, II — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-III — Exile the top three cards of target opponent's library. You may play those cards this turn.
-
- R
- Enchantment — Saga
- Enchantment
- 4
- 3R
-
- WOE
- 1
-
-
- Lady of Laughter
- Flying
-Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card.
-
- W
- Creature — Faerie Noble
- Creature
- 5
- 3WW
- 4/5
-
- WOE
- 2
-
-
- Lady of Laughter
- Flying
-Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card.
-
- W
- Creature — Faerie Noble
- Creature
- 5
- 3WW
- 4/5
-
- WOE
- 2
-
-
- Leaping Ambush
- Target creature gets +1/+3 and gains reach until end of turn. Untap it.
-
- G
- Instant
- Instant
- 1
- G
-
- WOE
- 3
-
-
- Lich-Knights' Conquest
- Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
-
- B
- Sorcery
- Sorcery
- 5
- 4B
-
- WOE
- 3
-
-
- Lich-Knights' Conquest
- Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
-
- B
- Sorcery
- Sorcery
- 5
- 4B
-
- WOE
- 3
-
-
- Lich-Knights' Conquest
- Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
-
- B
- Sorcery
- Sorcery
- 5
- 4B
-
- WOE
- 3
-
-
- Likeness Looter
- Flying
-{T}: Draw a card, then discard a card.
-{X}: Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.
-
- BU
- Creature — Faerie Shapeshifter
- Creature
- 2
- UB
- 1/1
-
- WOE
- 2
-
-
- Likeness Looter
- Flying
-{T}: Draw a card, then discard a card.
-{X}: Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.
-
- BU
- Creature — Faerie Shapeshifter
- Creature
- 2
- UB
- 1/1
-
- WOE
- 2
-
-
- Living Lectern
- {1}, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
-
- U
- Artifact Creature — Construct
- Creature
- 2
- 1U
- 0/4
-
- WOE
- 2
-
-
- Lord Skitter's Blessing
- When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
-At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
-
- B
- Enchantment
- Enchantment
- 2
- 1B
-
- WOE
- 1
-
-
- Lord Skitter's Blessing
- When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
-At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
-
- B
- Enchantment
- Enchantment
- 2
- 1B
-
- WOE
- 1
-
-
- Lord Skitter's Butcher
- When Lord Skitter's Butcher enters the battlefield, choose one —
-• Create a 1/1 black Rat creature token with "This creature can't block."
-• You may sacrifice another creature. If you do, scry 2, then draw a card.
-• Creatures you control gain menace until end of turn.
-
- B
- Creature — Rat Peasant
- Creature
- 3
- 2B
- 2/3
-
- WOE
- 2
-
-
- Lord Skitter, Sewer King
- Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard.
-At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."
-
- B
- Legendary Creature — Rat Noble
- Creature
- 3
- 2B
- 3/3
-
- WOE
- 2
-
-
- Lord Skitter, Sewer King
- Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard.
-At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."
-
- B
- Legendary Creature — Rat Noble
- Creature
- 3
- 2B
- 3/3
-
- WOE
- 2
-
-
- Malevolent Witchkite
- Flying
-When Malevolent Witchkite enters the battlefield, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards.
-
- B
- Creature — Dragon Warlock
- Creature
- 6
- 4BB
- 5/4
-
- WOE
- 2
-
-
- Malevolent Witchkite
- Flying
-When Malevolent Witchkite enters the battlefield, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards.
-
- B
- Creature — Dragon Warlock
- Creature
- 6
- 4BB
- 5/4
-
- WOE
- 2
-
-
- Merfolk Coralsmith
- {1}: Merfolk Coralsmith gets +1/-1 until end of turn.
-When Merfolk Coralsmith dies, scry 2.
-
- U
- Creature — Merfolk
- Creature
- 3
- 2U
- 2/3
-
- WOE
- 2
-
-
- Merry Bards
- When Merry Bards enters the battlefield, you may pay {1}. When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
-
- R
- Creature — Human Bard
- Creature
- 3
- 2R
- 3/2
-
- WOE
- 2
-
-
- Minecart Daredevil // Ride the Rails
-
-
- R
- Creature — Dwarf Knight // Instant — Adventure
- Creature
- 3
- 2R // 1R
- 4/2
-
- WOE
- 3
-
-
- Mintstrosity
- When Mintstrosity dies, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-
- B
- Creature — Horror
- Creature
- 2
- 1B
- 3/1
-
- WOE
- 2
-
-
- Misleading Motes
- Target creature's owner puts it on the top or bottom of their library.
-
- U
- Instant
- Instant
- 4
- 3U
-
- WOE
- 3
-
-
- Mocking Sprite
- Flying
-Instant and sorcery spells you cast cost {1} less to cast.
-
- U
- Creature — Faerie Rogue
- Creature
- 3
- 2U
- 2/1
-
- WOE
- 2
-
-
- Moment of Valor
- Choose one —
-• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.
-• Destroy target creature with power 4 or greater.
-
- W
- Instant
- Instant
- 3
- 2W
-
- WOE
- 3
-
-
- Monstrous Rage
- Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
-
- R
- Instant
- Instant
- 1
- R
-
- WOE
- 3
-
-
- Moonshaker Cavalry
- Flying
-When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
-
- W
- Creature — Spirit Knight
- Creature
- 8
- 5WWW
- 6/6
-
- WOE
- 2
-
-
- Moonshaker Cavalry
- Flying
-When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
-
- W
- Creature — Spirit Knight
- Creature
- 8
- 5WWW
- 6/6
-
- WOE
- 2
-
-
- Mosswood Dreadknight // Dread Whispers
-
-
- G
- Creature — Human Knight // Sorcery — Adventure
- Creature
- 2
- 1G // 1B
- 3/2
-
- WOE
- 3
-
-
- Mosswood Dreadknight // Dread Whispers
-
-
- G
- Creature — Human Knight // Sorcery — Adventure
- Creature
- 2
- 1G // 1B
- 3/2
-
- WOE
- 3
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- WOE
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- WOE
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- WOE
- 0
-
-
- Neva, Stalked by Nightmares
- Menace
-When Neva, Stalked by Nightmares enters the battlefield, return target creature or enchantment card from your graveyard to your hand.
-Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.
-
- BW
- Legendary Creature — Human Noble
- Creature
- 4
- 2WB
- 2/2
-
- WOE
- 2
-
-
- Night of the Sweets' Revenge
- When Night of the Sweets' Revenge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-Foods you control have "{T}: Add {G}."
-{5}{G}{G}, Sacrifice Night of the Sweets' Revenge: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- WOE
- 1
-
-
- Not Dead After All
- Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
-
- B
- Instant
- Instant
- 1
- B
-
- WOE
- 3
-
-
- Obyra's Attendants // Desperate Parry
-
-
- U
- Creature — Faerie Wizard // Instant — Adventure
- Creature
- 5
- 4U // 1U
- 3/4
-
- WOE
- 3
-
-
- Obyra, Dreaming Duelist
- Flash
-Flying
-Whenever another Faerie enters the battlefield under your control, each opponent loses 1 life.
-
- BU
- Legendary Creature — Faerie Warrior
- Creature
- 2
- UB
- 2/2
-
- WOE
- 2
-
-
- Ogre Chitterlord
- Menace
-Whenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.
-
- R
- Creature — Ogre Warrior
- Creature
- 6
- 4RR
- 6/5
-
- WOE
- 2
-
-
- Ogre Chitterlord
- Menace
-Whenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.
-
- R
- Creature — Ogre Warrior
- Creature
- 6
- 4RR
- 6/5
-
- WOE
- 2
-
-
- Old Flitterfang
- Flying
-At the beginning of each end step, if a creature died this turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-{2}{B}, Sacrifice another creature or artifact: Old Flitterfang gets +2/+2 until end of turn.
-
- B
- Legendary Creature — Rat Faerie
- Creature
- 5
- 4B
- 3/4
-
- WOE
- 2
-
-
- Pests of Honor
- Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Pests of Honor.
-
- W
- Creature — Mouse
- Creature
- 3
- 2W
- 2/2
-
- WOE
- 2
-
-
- Picklock Prankster // Free the Fae
-
-
- U
- Creature — Faerie Rogue // Instant — Adventure
- Creature
- 2
- 1U // 1U
- 1/3
-
- WOE
- 3
-
-
- Picnic Ruiner // Stolen Goodies
-
-
- R
- Creature — Goblin Rogue // Sorcery — Adventure
- Creature
- 2
- 1R // 3G
- 2/2
-
- WOE
- 3
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- WOE
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- WOE
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- WOE
- 0
-
-
- Plunge into Winter
- Tap up to one target creature. Scry 1, then draw a card.
-
- W
- Instant
- Instant
- 2
- 1W
-
- WOE
- 3
-
-
- Pollen-Shield Hare // Hare Raising
-
-
- W
- Creature — Rabbit // Sorcery — Adventure
- Creature
- 2
- 1W // G
- 2/2
-
- WOE
- 3
-
-
- Pollen-Shield Hare // Hare Raising
-
-
- W
- Creature — Rabbit // Sorcery — Adventure
- Creature
- 2
- 1W // G
- 2/2
-
- WOE
- 3
-
-
- Prophetic Prism
- When Prophetic Prism enters the battlefield, draw a card.
-{1}, {T}: Add one mana of any color.
-
- Artifact
- Artifact
- 2
- 2
-
- WOE
- 1
-
-
- Protective Parents
- When Protective Parents dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
-
- W
- Creature — Human Peasant
- Creature
- 3
- 2W
- 3/2
-
- WOE
- 2
-
-
- Provisions Merchant
- When Provisions Merchant enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-Whenever Provisions Merchant attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn.
-
- G
- Creature — Beast Peasant
- Creature
- 4
- 2GG
- 3/3
-
- WOE
- 2
-
-
- Questing Druid // Seek the Beast
-
-
- G
- Creature — Human Druid // Instant — Adventure
- Creature
- 2
- 1G // 1R
- 1/1
-
- WOE
- 3
-
-
- Questing Druid // Seek the Beast
-
-
- G
- Creature — Human Druid // Instant — Adventure
- Creature
- 2
- 1G // 1R
- 1/1
-
- WOE
- 3
-
-
- Quick Study
- Draw two cards.
-
- U
- Instant
- Instant
- 3
- 2U
-
- WOE
- 3
-
-
- Raging Battle Mouse
- The second spell you cast each turn costs {1} less to cast.
-Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
-
- R
- Creature — Mouse
- Creature
- 2
- 1R
- 2/1
-
- WOE
- 2
-
-
- Raging Battle Mouse
- The second spell you cast each turn costs {1} less to cast.
-Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
-
- R
- Creature — Mouse
- Creature
- 2
- 1R
- 2/1
-
- WOE
- 2
-
-
- Rankle's Prank
- Choose one or more —
-• Each player discards two cards.
-• Each player loses 4 life.
-• Each player sacrifices two creatures.
-
- B
- Sorcery
- Sorcery
- 4
- 2BB
-
- WOE
- 3
-
-
- Rankle's Prank
- Choose one or more —
-• Each player discards two cards.
-• Each player loses 4 life.
-• Each player sacrifices two creatures.
-
- B
- Sorcery
- Sorcery
- 4
- 2BB
-
- WOE
- 3
-
-
- Rat Out
- Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This creature can't block."
-
- B
- Instant
- Instant
- 1
- B
-
- WOE
- 3
-
-
- Ratcatcher Trainee // Pest Problem
-
-
- R
- Creature — Human Peasant // Instant — Adventure
- Creature
- 2
- 1R // 2R
- 2/1
-
- WOE
- 3
-
-
- Realm-Scorcher Hellkite
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Flying, haste
-When Realm-Scorcher Hellkite enters the battlefield, if it was bargained, add four mana in any combination of colors.
-{1}{R}: Realm-Scorcher Hellkite deals 1 damage to any target.
-
- R
- Creature — Dragon
- Creature
- 6
- 4RR
- 4/6
-
- WOE
- 2
-
-
- Realm-Scorcher Hellkite
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Flying, haste
-When Realm-Scorcher Hellkite enters the battlefield, if it was bargained, add four mana in any combination of colors.
-{1}{R}: Realm-Scorcher Hellkite deals 1 damage to any target.
-
- R
- Creature — Dragon
- Creature
- 6
- 4RR
- 4/6
-
- WOE
- 2
-
-
- Redcap Gutter-Dweller
- Menace
-When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block."
-At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn.
-
- R
- Creature — Goblin Warrior
- Creature
- 4
- 2RR
- 3/3
-
- WOE
- 2
-
-
- Redcap Gutter-Dweller
- Menace
-When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block."
-At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn.
-
- R
- Creature — Goblin Warrior
- Creature
- 4
- 2RR
- 3/3
-
- WOE
- 2
-
-
- Redcap Thief
- When Redcap Thief enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- R
- Creature — Goblin Rogue
- Creature
- 3
- 2R
- 2/3
-
- WOE
- 2
-
-
- Redtooth Genealogist
- When Redtooth Genealogist enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
-
- G
- Creature — Elf Advisor
- Creature
- 3
- 2G
- 2/3
-
- WOE
- 2
-
-
- Redtooth Vanguard
- Trample
-Whenever an enchantment enters the battlefield under your control, you may pay {2}. If you do, return Redtooth Vanguard from your graveyard to your hand.
-
- G
- Creature — Elf Warrior
- Creature
- 2
- 1G
- 3/1
-
- WOE
- 2
-
-
- Regal Bunnicorn
- Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
-
- W
- Creature — Rabbit Unicorn
- Creature
- 2
- 1W
- */*
-
- WOE
- 2
-
-
- Regal Bunnicorn
- Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
-
- W
- Creature — Rabbit Unicorn
- Creature
- 2
- 1W
- */*
-
- WOE
- 2
-
-
- Restless Bivouac
- Restless Bivouac enters the battlefield tapped.
-{T}: Add {R} or {W}.
-{1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
-Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
-
- Land
- Land
- 0
-
- WOE
- 1
- 0
-
-
- Restless Bivouac
- Restless Bivouac enters the battlefield tapped.
-{T}: Add {R} or {W}.
-{1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
-Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
-
- Land
- Land
- 0
-
- WOE
- 1
- 0
-
-
- Restless Cottage
- Restless Cottage enters the battlefield tapped.
-{T}: Add {B} or {G}.
-{2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
-Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
-
- Land
- Land
- 0
-
- WOE
- 1
- 0
-
-
- Restless Cottage
- Restless Cottage enters the battlefield tapped.
-{T}: Add {B} or {G}.
-{2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
-Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
-
- Land
- Land
- 0
-
- WOE
- 1
- 0
-
-
- Restless Fortress
- Restless Fortress enters the battlefield tapped.
-{T}: Add {W} or {B}.
-{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
-Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
-
- Land
- Land
- 0
-
- WOE
- 1
- 0
-
-
- Restless Fortress
- Restless Fortress enters the battlefield tapped.
-{T}: Add {W} or {B}.
-{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
-Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
-
- Land
- Land
- 0
-
- WOE
- 1
- 0
-
-
- Restless Spire
- Restless Spire enters the battlefield tapped.
-{T}: Add {U} or {R}.
-{U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land.
-Whenever Restless Spire attacks, scry 1.
-
- Land
- Land
- 0
-
- WOE
- 1
- 0
-
-
- Restless Spire
- Restless Spire enters the battlefield tapped.
-{T}: Add {U} or {R}.
-{U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land.
-Whenever Restless Spire attacks, scry 1.
-
- Land
- Land
- 0
-
- WOE
- 1
- 0
-
-
- Restless Vinestalk
- Restless Vinestalk enters the battlefield tapped.
-{T}: Add {G} or {U}.
-{3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.
-Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
-
- Land
- Land
- 0
-
- WOE
- 1
- 0
-
-
- Restless Vinestalk
- Restless Vinestalk enters the battlefield tapped.
-{T}: Add {G} or {U}.
-{3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.
-Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
-
- Land
- Land
- 0
-
- WOE
- 1
- 0
-
-
- Return Triumphant
- Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)
-
- W
- Sorcery
- Sorcery
- 2
- 1W
-
- WOE
- 3
-
-
- Return from the Wilds
- Choose two —
-• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-• Create a 1/1 white Human creature token.
-• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- WOE
- 3
-
-
- Rimefur Reindeer
- Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
-
- W
- Creature — Elk
- Creature
- 4
- 3W
- 3/4
-
- WOE
- 2
-
-
- Rootrider Faun
- {T}: Add {G}.
-{1}, {T}: Add one mana of any color.
-
- G
- Creature — Satyr Scout
- Creature
- 2
- 1G
- 1/3
-
- WOE
- 2
-
-
- Rotisserie Elemental
- Menace
-Whenever Rotisserie Elemental deals combat damage to a player, put a skewer counter on Rotisserie Elemental. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on Rotisserie Elemental. You may play those cards this turn.
-
- R
- Creature — Elemental
- Creature
- 1
- R
- 1/1
-
- WOE
- 2
-
-
- Rotisserie Elemental
- Menace
-Whenever Rotisserie Elemental deals combat damage to a player, put a skewer counter on Rotisserie Elemental. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on Rotisserie Elemental. You may play those cards this turn.
-
- R
- Creature — Elemental
- Creature
- 1
- R
- 1/1
-
- WOE
- 2
-
-
- Rowan's Grim Search
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard.
-You draw two cards and you lose 2 life.
-
- B
- Instant
- Instant
- 3
- 2B
-
- WOE
- 3
-
-
- Rowan, Scion of War
- Menace
-{T}: Spells you cast this turn that are black and/or red cost {X} less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
-
- BR
- Legendary Creature — Human Wizard
- Creature
- 3
- 1BR
- 4/2
-
- WOE
- 2
-
-
- Rowan, Scion of War
- Menace
-{T}: Spells you cast this turn that are black and/or red cost {X} less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
-
- BR
- Legendary Creature — Human Wizard
- Creature
- 3
- 1BR
- 4/2
-
- WOE
- 2
-
-
- Rowdy Research
- This spell costs {1} less to cast for each creature that attacked this turn.
-Draw three cards.
-
- U
- Instant
- Instant
- 7
- 6U
-
- WOE
- 3
-
-
- Royal Treatment
- Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
-
- G
- Instant
- Instant
- 1
- G
-
- WOE
- 3
-
-
- Ruby, Daring Tracker
- Haste
-Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
-{T}: Add {R} or {G}.
-
- GR
- Legendary Creature — Human Scout
- Creature
- 2
- RG
- 1/2
-
- WOE
- 2
-
-
- Savior of the Sleeping
- Vigilance
-Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping.
-
- W
- Creature — Human Knight
- Creature
- 3
- 2W
- 2/3
-
- WOE
- 2
-
-
- Scalding Viper // Steam Clean
-
-
- R
- Creature — Elemental Snake // Sorcery — Adventure
- Creature
- 2
- 1R // 1U
- 2/1
-
- WOE
- 3
-
-
- Scalding Viper // Steam Clean
-
-
- R
- Creature — Elemental Snake // Sorcery — Adventure
- Creature
- 2
- 1R // 1U
- 2/1
-
- WOE
- 3
-
-
- Scarecrow Guide
- Reach
-{1}: Add one mana of any color. Activate only once each turn.
-
- Artifact Creature — Scarecrow
- Creature
- 2
- 2
- 2/1
-
- WOE
- 2
-
-
- Scream Puff
- Deathtouch
-Whenever Scream Puff deals combat damage to a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-
- B
- Creature — Horror
- Creature
- 5
- 4B
- 4/5
-
- WOE
- 2
-
-
- Sentinel of Lost Lore
- When Sentinel of Lost Lore enters the battlefield, choose one or more —
-• Return target card you own in exile that has an Adventure to your hand.
-• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.
-• Exile target player's graveyard.
-
- G
- Creature — Elf Knight
- Creature
- 3
- 1GG
- 3/4
-
- WOE
- 2
-
-
- Sentinel of Lost Lore
- When Sentinel of Lost Lore enters the battlefield, choose one or more —
-• Return target card you own in exile that has an Adventure to your hand.
-• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.
-• Exile target player's graveyard.
-
- G
- Creature — Elf Knight
- Creature
- 3
- 1GG
- 3/4
-
- WOE
- 2
-
-
- Sharae of Numbing Depths
- When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.
-
- UW
- Legendary Creature — Merfolk Wizard
- Creature
- 4
- 2WU
- 2/3
-
- WOE
- 2
-
-
- Shatter the Oath
- Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
-
- B
- Sorcery
- Sorcery
- 5
- 3BB
-
- WOE
- 3
-
-
- Shrouded Shepherd // Cleave Shadows
-
-
- W
- Creature — Spirit Warrior // Sorcery — Adventure
- Creature
- 2
- 1W // 1B
- 2/2
-
- WOE
- 3
-
-
- Skewer Slinger
- Reach
-Whenever Skewer Slinger blocks or becomes blocked by a creature, Skewer Slinger deals 1 damage to that creature.
-
- R
- Creature — Dwarf Knight
- Creature
- 2
- 1R
- 1/3
-
- WOE
- 2
-
-
- Skybeast Tracker
- Reach
-Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-
- G
- Creature — Giant Archer
- Creature
- 4
- 3G
- 2/4
-
- WOE
- 2
-
-
- Sleep-Cursed Faerie
- Flying, ward {2}
-Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
-{1}{U}: Untap Sleep-Cursed Faerie.
-
- U
- Creature — Faerie Wizard
- Creature
- 1
- U
- 3/3
-
- WOE
- 1
- 2
-
-
- Sleep-Cursed Faerie
- Flying, ward {2}
-Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
-{1}{U}: Untap Sleep-Cursed Faerie.
-
- U
- Creature — Faerie Wizard
- Creature
- 1
- U
- 3/3
-
- WOE
- 1
- 2
-
-
- Sleight of Hand
- Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
-
- U
- Sorcery
- Sorcery
- 1
- U
-
- WOE
- 3
-
-
- Sleight of Hand
- Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
-
- U
- Sorcery
- Sorcery
- 1
- U
-
- WOE
- 3
-
-
- Slumbering Keepguard
- Whenever an enchantment enters the battlefield under your control, scry 1.
-{2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
-
- W
- Creature — Human Knight
- Creature
- 1
- W
- 1/1
-
- WOE
- 2
-
-
- Snaremaster Sprite
- Flying
-When Snaremaster Sprite enters the battlefield, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-
- U
- Creature — Faerie Wizard
- Creature
- 1
- U
- 1/1
-
- WOE
- 2
-
-
- Solitary Sanctuary
- When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- WOE
- 1
-
-
- Song of Totentanz
- Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn.
-
- R
- Sorcery
- Sorcery
- 1
- XR
-
- WOE
- 3
-
-
- Song of Totentanz
- Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn.
-
- R
- Sorcery
- Sorcery
- 1
- XR
-
- WOE
- 3
-
-
- Soul-Guide Lantern
- When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.
-{T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.
-{1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card.
-
- Artifact
- Artifact
- 1
- 1
-
- WOE
- 1
-
-
- Specter of Mortality
- Flying
-When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
-
- B
- Creature — Specter
- Creature
- 5
- 3BB
- 3/3
-
- WOE
- 2
-
-
- Specter of Mortality
- Flying
-When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
-
- B
- Creature — Specter
- Creature
- 5
- 3BB
- 3/3
-
- WOE
- 2
-
-
- Spell Stutter
- Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.
-
- U
- Instant
- Instant
- 2
- 1U
-
- WOE
- 3
-
-
- Spellbook Vendor
- Vigilance
-At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
-
- W
- Creature — Human Peasant
- Creature
- 2
- 1W
- 2/2
-
- WOE
- 2
-
-
- Spellbook Vendor
- Vigilance
-At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
-
- W
- Creature — Human Peasant
- Creature
- 2
- 1W
- 2/2
-
- WOE
- 2
-
-
- Spellscorn Coven // Take It Back
-
-
- B
- Creature — Faerie Warlock // Instant — Adventure
- Creature
- 4
- 3B // 2U
- 2/3
-
- WOE
- 3
-
-
- Spider Food
- Destroy up to one target artifact, enchantment, or creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- WOE
- 3
-
-
- Spiteful Hexmage
- When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
-
- B
- Creature — Human Warlock
- Creature
- 1
- B
- 3/2
-
- WOE
- 2
-
-
- Spiteful Hexmage
- When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
-
- B
- Creature — Human Warlock
- Creature
- 1
- B
- 3/2
-
- WOE
- 2
-
-
- Splashy Spellcaster
- Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
-
- U
- Creature — Elemental Wizard
- Creature
- 4
- 3U
- 2/4
-
- WOE
- 2
-
-
- Stingblade Assassin
- Flash
-Flying
-When Stingblade Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
-
- B
- Creature — Faerie Assassin
- Creature
- 4
- 3B
- 3/1
-
- WOE
- 2
-
-
- Stockpiling Celebrant
- When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
-
- W
- Creature — Dwarf Knight
- Creature
- 3
- 2W
- 3/2
-
- WOE
- 2
-
-
- Stonesplitter Bolt
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Stonesplitter Bolt deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead.
-
- R
- Instant
- Instant
- 1
- XR
-
- WOE
- 3
-
-
- Stormkeld Prowler
- Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Stormkeld Prowler.
-
- U
- Creature — Human Rogue
- Creature
- 2
- 1U
- 2/1
-
- WOE
- 2
-
-
- Stormkeld Vanguard // Bear Down
-
-
- G
- Creature — Giant Warrior // Sorcery — Adventure
- Creature
- 6
- 4GG // 1G
- 6/7
-
- WOE
- 3
-
-
- Storyteller Pixie
- Flying
-Whenever you cast an Adventure spell, draw a card.
-
- U
- Creature — Faerie Wizard
- Creature
- 4
- 3U
- 3/3
-
- WOE
- 2
-
-
- Stroke of Midnight
- Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
-
- W
- Instant
- Instant
- 3
- 2W
-
- WOE
- 3
-
-
- Stroke of Midnight
- Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
-
- W
- Instant
- Instant
- 3
- 2W
-
- WOE
- 3
-
-
- Succumb to the Cold
- Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-
- U
- Instant
- Instant
- 3
- 2U
-
- WOE
- 3
-
-
- Sugar Rush
- Target creature gets +3/+0 until end of turn.
-Draw a card.
-
- B
- Instant
- Instant
- 2
- 1B
-
- WOE
- 3
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- WOE
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- WOE
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- WOE
- 0
-
-
- Sweettooth Witch
- When Sweettooth Witch enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-{2}, Sacrifice a Food: Target player loses 2 life.
-
- B
- Creature — Human Warlock
- Creature
- 3
- 2B
- 3/2
-
- WOE
- 2
-
-
- Syr Armont, the Redeemer
- When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
-Enchanted creatures you control get +1/+1.
-
- GW
- Legendary Creature — Human Knight
- Creature
- 5
- 3GW
- 4/4
-
- WOE
- 2
-
-
- Syr Ginger, the Meal Ender
- Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker.
-Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
-{2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power.
-
- Legendary Artifact Creature — Food Knight
- Creature
- 2
- 2
- 3/1
-
- WOE
- 2
-
-
- Syr Ginger, the Meal Ender
- Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker.
-Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
-{2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power.
-
- Legendary Artifact Creature — Food Knight
- Creature
- 2
- 2
- 3/1
-
- WOE
- 2
-
-
- Taken by Nightmares
- Exile target creature. If you control an enchantment, scry 2.
-
- B
- Instant
- Instant
- 4
- 2BB
-
- WOE
- 3
-
-
- Talion's Messenger
- Flying
-Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
-
- U
- Creature — Faerie Noble
- Creature
- 3
- 2U
- 1/3
-
- WOE
- 2
-
-
- Talion's Messenger
- Flying
-Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
-
- U
- Creature — Faerie Noble
- Creature
- 3
- 2U
- 1/3
-
- WOE
- 2
-
-
- Talion, the Kindly Lord
- Flying
-As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10.
-Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
-
- BU
- Legendary Creature — Faerie Noble
- Creature
- 4
- 2UB
- 3/4
-
- WOE
- 2
-
-
- Talion, the Kindly Lord
- Flying
-As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10.
-Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
-
- BU
- Legendary Creature — Faerie Noble
- Creature
- 4
- 2UB
- 3/4
-
- WOE
- 2
-
-
- Tangled Colony
- Tangled Colony can't block.
-When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn.
-
- B
- Creature — Rat
- Creature
- 2
- 1B
- 3/2
-
- WOE
- 2
-
-
- Tangled Colony
- Tangled Colony can't block.
-When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn.
-
- B
- Creature — Rat
- Creature
- 2
- 1B
- 3/2
-
- WOE
- 2
-
-
- Tanglespan Lookout
- Whenever an Aura enters the battlefield under your control, draw a card.
-
- G
- Creature — Satyr
- Creature
- 3
- 2G
- 2/3
-
- WOE
- 2
-
-
- Tanglespan Lookout
- Whenever an Aura enters the battlefield under your control, draw a card.
-
- G
- Creature — Satyr
- Creature
- 3
- 2G
- 2/3
-
- WOE
- 2
-
-
- Tattered Ratter
- Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn.
-
- R
- Creature — Human Peasant
- Creature
- 2
- 1R
- 2/2
-
- WOE
- 2
-
-
- Tempest Hart // Scan the Clouds
-
-
- G
- Creature — Elemental Elk // Instant — Adventure
- Creature
- 4
- 3G // 1U
- 3/4
-
- WOE
- 3
-
-
- Tenacious Tomeseeker
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-When Tenacious Tomeseeker enters the battlefield, if it was bargained, return target instant or sorcery card from your graveyard to your hand.
-
- U
- Creature — Human Knight
- Creature
- 3
- 2U
- 3/2
-
- WOE
- 2
-
-
- Territorial Witchstalker
- Defender
-At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.
-
- G
- Creature — Wolf
- Creature
- 2
- 1G
- 2/3
-
- WOE
- 2
-
-
- The Apprentice's Folly
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
-III — Sacrifice all Reflections you control.
-
- RU
- Enchantment — Saga
- Enchantment
- 4
- 2UR
-
- WOE
- 1
-
-
- The End
- This spell costs {2} less to cast if your life total is 5 or less.
-Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
-
- B
- Instant
- Instant
- 4
- 2BB
-
- WOE
- 3
-
-
- The End
- This spell costs {2} less to cast if your life total is 5 or less.
-Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
-
- B
- Instant
- Instant
- 4
- 2BB
-
- WOE
- 3
-
-
- The Goose Mother
- Flying
-The Goose Mother enters the battlefield with X +1/+1 counters on it.
-When The Goose Mother enters the battlefield, create half X Food tokens, rounded up.
-Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
-
- GU
- Legendary Creature — Bird Hydra
- Creature
- 2
- XGU
- 2/2
-
- WOE
- 2
-
-
- The Goose Mother
- Flying
-The Goose Mother enters the battlefield with X +1/+1 counters on it.
-When The Goose Mother enters the battlefield, create half X Food tokens, rounded up.
-Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
-
- GU
- Legendary Creature — Bird Hydra
- Creature
- 2
- XGU
- 2/2
-
- WOE
- 2
-
-
- The Huntsman's Redemption
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Create a 3/3 green Beast creature token.
-II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.
-III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
-
- G
- Enchantment — Saga
- Enchantment
- 3
- 2G
-
- WOE
- 1
-
-
- The Irencrag
- {T}: Add {C}.
-Whenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities.
-
- Legendary Artifact
- Artifact
- 2
- 2
-
- WOE
- 1
-
-
- The Irencrag
- {T}: Add {C}.
-Whenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities.
-
- Legendary Artifact
- Artifact
- 2
- 2
-
- WOE
- 1
-
-
- The Princess Takes Flight
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Exile up to one target creature.
-II — Target creature you control gets +2/+2 and gains flying until end of turn.
-III — Return the exiled card to the battlefield under its owner's control.
-
- W
- Enchantment — Saga
- Enchantment
- 3
- 2W
-
- WOE
- 1
-
-
- The Witch's Vanity
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Destroy target creature an opponent controls with mana value 2 or less.
-II — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-III — Create a Wicked Role token attached to target creature you control.
-
- B
- Enchantment — Saga
- Enchantment
- 2
- 1B
-
- WOE
- 1
-
-
- Threadbind Clique // Rip the Seams
-
-
- U
- Creature — Faerie // Instant — Adventure
- Creature
- 4
- 3U // 2W
- 3/3
-
- WOE
- 3
-
-
- Three Blind Mice
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
-I — Create a 1/1 white Mouse creature token.
-II, III — Create a token that's a copy of target token you control.
-IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
-
- W
- Enchantment — Saga
- Enchantment
- 3
- 2W
-
- WOE
- 1
-
-
- Three Bowls of Porridge
- {2}, {T}: Choose one that hasn't been chosen —
-• Three Bowls of Porridge deals 2 damage to target creature.
-• Tap target creature.
-• Sacrifice Three Bowls of Porridge. You gain 3 life.
-
- Artifact — Food
- Artifact
- 2
- 2
-
- WOE
- 1
-
-
- Thunderous Debut
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
-
- G
- Sorcery
- Sorcery
- 8
- 6GG
-
- WOE
- 3
-
-
- Thunderous Debut
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
-
- G
- Sorcery
- Sorcery
- 8
- 6GG
-
- WOE
- 3
-
-
- Titanic Growth
- Target creature gets +4/+4 until end of turn.
-
- G
- Instant
- Instant
- 2
- 1G
-
- WOE
- 3
-
-
- Toadstool Admirer
- Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
-{3}{G}: Put a +1/+1 counter on Toadstool Admirer.
-
- G
- Creature — Ouphe
- Creature
- 1
- G
- 1/1
-
- WOE
- 2
-
-
- Torch the Tower
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.
-If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
-
- R
- Instant
- Instant
- 1
- R
-
- WOE
- 3
-
-
- Torch the Tower
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.
-If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
-
- R
- Instant
- Instant
- 1
- R
-
- WOE
- 3
-
-
- Totentanz, Swarm Piper
- Whenever Totentanz, Swarm Piper or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This creature can't block."
-{1}{B}: Target attacking Rat you control gains deathtouch until end of turn.
-
- BR
- Legendary Creature — Human Warlock Bard
- Creature
- 3
- 1BR
- 2/3
-
- WOE
- 2
-
-
- Tough Cookie
- When Tough Cookie enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-{2}{G}: Target noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
-{2}, {T}, Sacrifice Tough Cookie: You gain 3 life.
-
- G
- Artifact Creature — Food Golem
- Creature
- 2
- 1G
- 2/2
-
- WOE
- 2
-
-
- Troublemaker Ouphe
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-When Troublemaker Ouphe enters the battlefield, if it was bargained, exile target artifact or enchantment an opponent controls.
-
- G
- Creature — Ouphe
- Creature
- 2
- 1G
- 2/2
-
- WOE
- 2
-
-
- Troyan, Gutsy Explorer
- {T}: Add {G}{U}. Spend this mana only to cast spells with mana value 5 or greater or spells with {X} in their mana costs.
-{U}, {T}: Draw a card, then discard a card.
-
- GU
- Legendary Creature — Vedalken Scout
- Creature
- 3
- 1GU
- 1/3
-
- WOE
- 2
-
-
- Tuinvale Guide
- Flying
-Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.
-
- W
- Creature — Faerie Scout
- Creature
- 4
- 3W
- 2/3
-
- WOE
- 2
-
-
- Twining Twins // Swift Spiral
-
-
- U
- Creature — Faerie Wizard // Instant — Adventure
- Creature
- 4
- 2UU // 1W
- 4/4
-
- WOE
- 3
-
-
- Twining Twins // Swift Spiral
-
-
- U
- Creature — Faerie Wizard // Instant — Adventure
- Creature
- 4
- 2UU // 1W
- 4/4
-
- WOE
- 3
-
-
- Twisted Fealty
- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- WOE
- 3
-
-
- Twisted Sewer-Witch
- When Twisted Sewer-Witch enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
-
- B
- Creature — Human Warlock
- Creature
- 5
- 3BB
- 3/4
-
- WOE
- 2
-
-
- Two-Headed Hunter // Twice the Rage
-
-
- R
- Creature — Giant // Instant — Adventure
- Creature
- 5
- 4R // 1R
- 5/4
-
- WOE
- 3
-
-
- Unassuming Sage
- When Unassuming Sage enters the battlefield, you may pay {2}. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
-
- W
- Creature — Human Peasant Wizard
- Creature
- 2
- 1W
- 2/2
-
- WOE
- 2
-
-
- Unruly Catapult
- Defender
-{T}: Unruly Catapult deals 1 damage to each opponent.
-Whenever you cast an instant or sorcery spell, untap Unruly Catapult.
-
- R
- Artifact Creature — Construct
- Creature
- 3
- 2R
- 0/4
-
- WOE
- 2
-
-
- Up the Beanstalk
- When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card.
-
- G
- Enchantment
- Enchantment
- 2
- 1G
-
- WOE
- 1
-
-
- Vantress Transmuter // Croaking Curse
-
-
- U
- Creature — Human Wizard // Sorcery — Adventure
- Creature
- 4
- 3U // 1U
- 3/4
-
- WOE
- 3
-
-
- Verdant Outrider
- {1}{G}: Verdant Outrider can't be blocked by creatures with power 2 or less this turn.
-
- G
- Creature — Human Knight
- Creature
- 3
- 2G
- 4/2
-
- WOE
- 2
-
-
- Virtue of Courage // Embereth Blaze
-
-
- R
- Enchantment // Instant — Adventure
- Instant
- 5
- 3RR // 1R
-
- WOE
- 3
-
-
- Virtue of Courage // Embereth Blaze
-
-
- R
- Enchantment // Instant — Adventure
- Instant
- 5
- 3RR // 1R
-
- WOE
- 3
-
-
- Virtue of Knowledge // Vantress Visions
-
-
- U
- Enchantment // Instant — Adventure
- Instant
- 5
- 4U // 1U
-
- WOE
- 3
-
-
- Virtue of Knowledge // Vantress Visions
-
-
- U
- Enchantment // Instant — Adventure
- Instant
- 5
- 4U // 1U
-
- WOE
- 3
-
-
- Virtue of Loyalty // Ardenvale Fealty
-
-
- W
- Enchantment // Instant — Adventure
- Instant
- 5
- 3WW // 1W
-
- WOE
- 3
-
-
- Virtue of Loyalty // Ardenvale Fealty
-
-
- W
- Enchantment // Instant — Adventure
- Instant
- 5
- 3WW // 1W
-
- WOE
- 3
-
-
- Virtue of Persistence // Locthwain Scorn
-
-
- B
- Enchantment // Sorcery — Adventure
- Sorcery
- 7
- 5BB // 1B
-
- WOE
- 3
-
-
- Virtue of Persistence // Locthwain Scorn
-
-
- B
- Enchantment // Sorcery — Adventure
- Sorcery
- 7
- 5BB // 1B
-
- WOE
- 3
-
-
- Virtue of Strength // Garenbrig Growth
-
-
- G
- Enchantment // Sorcery — Adventure
- Sorcery
- 7
- 5GG // G
-
- WOE
- 3
-
-
- Virtue of Strength // Garenbrig Growth
-
-
- G
- Enchantment // Sorcery — Adventure
- Sorcery
- 7
- 5GG // G
-
- WOE
- 3
-
-
- Voracious Vermin
- When Voracious Vermin enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block."
-Whenever another creature you control dies, put a +1/+1 counter on Voracious Vermin.
-
- B
- Creature — Rat
- Creature
- 3
- 2B
- 2/1
-
- WOE
- 2
-
-
- Warehouse Tabby
- Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This creature can't block."
-{1}{B}: Warehouse Tabby gains deathtouch until end of turn.
-
- B
- Creature — Cat
- Creature
- 1
- B
- 1/1
-
- WOE
- 2
-
-
- Water Wings
- Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- WOE
- 3
-
-
- Welcome to Sweettooth
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Create a 1/1 white Human creature token.
-II — Create a Food token.
-III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.
-
- G
- Enchantment — Saga
- Enchantment
- 2
- 1G
-
- WOE
- 1
-
-
- Werefox Bodyguard
- Flash
-When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield.
-{1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life.
-
- W
- Creature — Elf Fox Knight
- Creature
- 3
- 1WW
- 2/2
-
- WOE
- 2
-
-
- Werefox Bodyguard
- Flash
-When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield.
-{1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life.
-
- W
- Creature — Elf Fox Knight
- Creature
- 3
- 1WW
- 2/2
-
- WOE
- 2
-
-
- Wicked Visitor
- Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life.
-
- B
- Creature — Nightmare
- Creature
- 2
- 1B
- 2/2
-
- WOE
- 2
-
-
- Wildwood Mentor
- Whenever a token enters the battlefield under your control, put a +1/+1 counter on Wildwood Mentor.
-Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power.
-
- G
- Creature — Treefolk
- Creature
- 3
- 2G
- 1/1
-
- WOE
- 2
-
-
- Wildwood Mentor
- Whenever a token enters the battlefield under your control, put a +1/+1 counter on Wildwood Mentor.
-Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power.
-
- G
- Creature — Treefolk
- Creature
- 3
- 2G
- 1/1
-
- WOE
- 2
-
-
- Will, Scion of Peace
- Vigilance
-{T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
-
- UW
- Legendary Creature — Human Wizard
- Creature
- 3
- 1WU
- 2/4
-
- WOE
- 2
-
-
- Will, Scion of Peace
- Vigilance
-{T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
-
- UW
- Legendary Creature — Human Wizard
- Creature
- 3
- 1WU
- 2/4
-
- WOE
- 2
-
-
- Witch's Mark
- You may discard a card. If you do, draw two cards.
-Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- WOE
- 3
-
-
- Witchstalker Frenzy
- This spell costs {1} less to cast for each creature that attacked this turn.
-Witchstalker Frenzy deals 5 damage to target creature.
-
- R
- Instant
- Instant
- 4
- 3R
-
- WOE
- 3
-
-
- Woodland Acolyte // Mend the Wilds
-
-
- W
- Creature — Human Cleric // Instant — Adventure
- Creature
- 3
- 2W // G
- 2/2
-
- WOE
- 3
-
-
- Yenna, Redtooth Regent
- {2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.
-
- GW
- Legendary Creature — Elf Noble
- Creature
- 4
- 2GW
- 4/4
-
- WOE
- 2
-
-
- Yenna, Redtooth Regent
- {2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.
-
- GW
- Legendary Creature — Elf Noble
- Creature
- 4
- 2GW
- 4/4
-
- WOE
- 2
-
-
-
diff --git a/WOT.xml b/WOT.xml
deleted file mode 100644
index eb53ba2d..00000000
--- a/WOT.xml
+++ /dev/null
@@ -1,1412 +0,0 @@
-
-
-
-
- Cockatrice/Magic-Spoiler
- 2023-09-06 08:11:58 (UTC)
- https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/WOT.xml
-
-
-
-
- WOT
- Wilds of Eldraine: Enchanting Tales (Spoiler)
- Masterpiece
- 2023-09-08
-
-
-
-
- Aggravated Assault
- {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- WOT
- 1
-
-
- Aggravated Assault
- {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- WOT
- 1
-
-
- Aggravated Assault
- {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- WOT
- 1
-
-
- As Foretold
- At the beginning of your upkeep, put a time counter on As Foretold.
-Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
-
- U
- Enchantment
- Enchantment
- 3
- 2U
-
- WOT
- 1
-
-
- As Foretold
- At the beginning of your upkeep, put a time counter on As Foretold.
-Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
-
- U
- Enchantment
- Enchantment
- 3
- 2U
-
- WOT
- 1
-
-
- As Foretold
- At the beginning of your upkeep, put a time counter on As Foretold.
-Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
-
- U
- Enchantment
- Enchantment
- 3
- 2U
-
- WOT
- 1
-
-
- Bitterblossom
- At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
-
- B
- Tribal Enchantment — Faerie
- Enchantment
- 2
- 1B
-
- WOT
- 1
-
-
- Bitterblossom
- At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
-
- B
- Tribal Enchantment — Faerie
- Enchantment
- 2
- 1B
-
- WOT
- 1
-
-
- Bitterblossom
- At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
-
- B
- Tribal Enchantment — Faerie
- Enchantment
- 2
- 1B
-
- WOT
- 1
-
-
- Blind Obedience
- Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
-Artifacts and creatures your opponents control enter the battlefield tapped.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- WOT
- 1
-
-
- Blood Moon
- Nonbasic lands are Mountains.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- WOT
- 1
-
-
- Blood Moon
- Nonbasic lands are Mountains.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- WOT
- 1
-
-
- Blood Moon
- Nonbasic lands are Mountains.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- WOT
- 1
-
-
- Compulsion
- {1}{U}, Discard a card: Draw a card.
-{1}{U}, Sacrifice Compulsion: Draw a card.
-
- U
- Enchantment
- Enchantment
- 2
- 1U
-
- WOT
- 1
-
-
- Copy Enchantment
- You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
-
- U
- Enchantment
- Enchantment
- 3
- 2U
-
- WOT
- 1
-
-
- Curiosity
- Enchant creature
-Whenever enchanted creature deals damage to an opponent, you may draw a card.
-
- U
- Enchantment — Aura
- Enchantment
- 1
- U
-
- WOT
- 1
-
-
- Dark Tutelage
- At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
-
- B
- Enchantment
- Enchantment
- 3
- 2B
-
- WOT
- 1
-
-
- Dawn of Hope
- Whenever you gain life, you may pay {2}. If you do, draw a card.
-{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- WOT
- 1
-
-
- Defense of the Heart
- At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- WOT
- 1
-
-
- Defense of the Heart
- At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- WOT
- 1
-
-
- Defense of the Heart
- At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- WOT
- 1
-
-
- Doubling Season
- If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
-If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
-
- G
- Enchantment
- Enchantment
- 5
- 4G
-
- WOT
- 1
-
-
- Doubling Season
- If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
-If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
-
- G
- Enchantment
- Enchantment
- 5
- 4G
-
- WOT
- 1
-
-
- Doubling Season
- If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
-If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
-
- G
- Enchantment
- Enchantment
- 5
- 4G
-
- WOT
- 1
-
-
- Dragon Mantle
- Enchant creature
-When Dragon Mantle enters the battlefield, draw a card.
-Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
-
- R
- Enchantment — Aura
- Enchantment
- 1
- R
-
- WOT
- 1
-
-
- Fiery Emancipation
- If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
-
- R
- Enchantment
- Enchantment
- 6
- 3RRR
-
- WOT
- 1
-
-
- Forced Fruition
- Whenever an opponent casts a spell, that player draws seven cards.
-
- U
- Enchantment
- Enchantment
- 6
- 4UU
-
- WOT
- 1
-
-
- Fraying Sanity
- Enchant player
-At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
-
- U
- Enchantment — Aura Curse
- Enchantment
- 3
- 2U
-
- WOT
- 1
-
-
- Garruk's Uprising
- When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
-Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
-Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- WOT
- 1
-
-
- Goblin Bombardment
- Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
-
- R
- Enchantment
- Enchantment
- 2
- 1R
-
- WOT
- 1
-
-
- Grasp of Fate
- When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
-
- W
- Enchantment
- Enchantment
- 3
- 1WW
-
- WOT
- 1
-
-
- Grave Pact
- Whenever a creature you control dies, each other player sacrifices a creature.
-
- B
- Enchantment
- Enchantment
- 4
- 1BBB
-
- WOT
- 1
-
-
- Grave Pact
- Whenever a creature you control dies, each other player sacrifices a creature.
-
- B
- Enchantment
- Enchantment
- 4
- 1BBB
-
- WOT
- 1
-
-
- Grave Pact
- Whenever a creature you control dies, each other player sacrifices a creature.
-
- B
- Enchantment
- Enchantment
- 4
- 1BBB
-
- WOT
- 1
-
-
- Greater Auramancy
- Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
-Enchanted creatures you control have shroud.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- WOT
- 1
-
-
- Greater Auramancy
- Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
-Enchanted creatures you control have shroud.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- WOT
- 1
-
-
- Greater Auramancy
- Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
-Enchanted creatures you control have shroud.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- WOT
- 1
-
-
- Griffin Aerie
- At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- WOT
- 1
-
-
- Ground Seal
- When Ground Seal enters the battlefield, draw a card.
-Cards in graveyards can't be the targets of spells or abilities.
-
- G
- Enchantment
- Enchantment
- 2
- 1G
-
- WOT
- 1
-
-
- Hardened Scales
- If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
-
- G
- Enchantment
- Enchantment
- 1
- G
-
- WOT
- 1
-
-
- Hatching Plans
- When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
-
- U
- Enchantment
- Enchantment
- 2
- 1U
-
- WOT
- 1
-
-
- Impact Tremors
- Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
-
- R
- Enchantment
- Enchantment
- 2
- 1R
-
- WOT
- 1
-
-
- Intangible Virtue
- Creature tokens you control get +1/+1 and have vigilance.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- WOT
- 1
-
-
- Intruder Alarm
- Creatures don't untap during their controllers' untap steps.
-Whenever a creature enters the battlefield, untap all creatures.
-
- U
- Enchantment
- Enchantment
- 3
- 2U
-
- WOT
- 1
-
-
- Karmic Justice
- Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- WOT
- 1
-
-
- Karmic Justice
- Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- WOT
- 1
-
-
- Karmic Justice
- Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- WOT
- 1
-
-
- Kindred Discovery
- As Kindred Discovery enters the battlefield, choose a creature type.
-Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
-
- U
- Enchantment
- Enchantment
- 5
- 3UU
-
- WOT
- 1
-
-
- Kindred Discovery
- As Kindred Discovery enters the battlefield, choose a creature type.
-Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
-
- U
- Enchantment
- Enchantment
- 5
- 3UU
-
- WOT
- 1
-
-
- Kindred Discovery
- As Kindred Discovery enters the battlefield, choose a creature type.
-Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
-
- U
- Enchantment
- Enchantment
- 5
- 3UU
-
- WOT
- 1
-
-
- Knightly Valor
- Enchant creature
-When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
-Enchanted creature gets +2/+2 and has vigilance.
-
- W
- Enchantment — Aura
- Enchantment
- 5
- 4W
-
- WOT
- 1
-
-
- Land Tax
- At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
-
- W
- Enchantment
- Enchantment
- 1
- W
-
- WOT
- 1
-
-
- Land Tax
- At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
-
- W
- Enchantment
- Enchantment
- 1
- W
-
- WOT
- 1
-
-
- Land Tax
- At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
-
- W
- Enchantment
- Enchantment
- 1
- W
-
- WOT
- 1
-
-
- Leyline of Abundance
- If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.
-Whenever you tap a creature for mana, add an additional {G}.
-{6}{G}{G}: Put a +1/+1 counter on each creature you control.
-
- G
- Enchantment
- Enchantment
- 4
- 2GG
-
- WOT
- 1
-
-
- Leyline of Anticipation
- If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
-You may cast spells as though they had flash.
-
- U
- Enchantment
- Enchantment
- 4
- 2UU
-
- WOT
- 1
-
-
- Leyline of Lightning
- If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield.
-Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player or planeswalker.
-
- R
- Enchantment
- Enchantment
- 4
- 2RR
-
- WOT
- 1
-
-
- Leyline of Sanctity
- If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
-You have hexproof. (You can't be the target of spells or abilities your opponents control.)
-
- W
- Enchantment
- Enchantment
- 4
- 2WW
-
- WOT
- 1
-
-
- Leyline of the Void
- If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
-If a card would be put into an opponent's graveyard from anywhere, exile it instead.
-
- B
- Enchantment
- Enchantment
- 4
- 2BB
-
- WOT
- 1
-
-
- Mana Flare
- Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- WOT
- 1
-
-
- Nature's Will
- Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
-
- G
- Enchantment
- Enchantment
- 4
- 2GG
-
- WOT
- 1
-
-
- Nature's Will
- Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
-
- G
- Enchantment
- Enchantment
- 4
- 2GG
-
- WOT
- 1
-
-
- Nature's Will
- Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
-
- G
- Enchantment
- Enchantment
- 4
- 2GG
-
- WOT
- 1
-
-
- Necropotence
- Skip your draw step.
-Whenever you discard a card, exile that card from your graveyard.
-Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
-
- B
- Enchantment
- Enchantment
- 3
- BBB
-
- WOT
- 1
-
-
- Necropotence
- Skip your draw step.
-Whenever you discard a card, exile that card from your graveyard.
-Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
-
- B
- Enchantment
- Enchantment
- 3
- BBB
-
- WOT
- 1
-
-
- Necropotence
- Skip your draw step.
-Whenever you discard a card, exile that card from your graveyard.
-Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
-
- B
- Enchantment
- Enchantment
- 3
- BBB
-
- WOT
- 1
-
-
- Omniscience
- You may cast spells from your hand without paying their mana costs.
-
- U
- Enchantment
- Enchantment
- 10
- 7UUU
-
- WOT
- 1
-
-
- Omniscience
- You may cast spells from your hand without paying their mana costs.
-
- U
- Enchantment
- Enchantment
- 10
- 7UUU
-
- WOT
- 1
-
-
- Omniscience
- You may cast spells from your hand without paying their mana costs.
-
- U
- Enchantment
- Enchantment
- 10
- 7UUU
-
- WOT
- 1
-
-
- Oppression
- Whenever a player casts a spell, that player discards a card.
-
- B
- Enchantment
- Enchantment
- 3
- 1BB
-
- WOT
- 1
-
-
- Oversold Cemetery
- At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
-
- B
- Enchantment
- Enchantment
- 2
- 1B
-
- WOT
- 1
-
-
- Parallel Lives
- If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- WOT
- 1
-
-
- Parallel Lives
- If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- WOT
- 1
-
-
- Parallel Lives
- If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- WOT
- 1
-
-
- Phyrexian Unlife
- You don't lose the game for having 0 or less life.
-As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- WOT
- 1
-
-
- Polluted Bonds
- Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
-
- B
- Enchantment
- Enchantment
- 5
- 3BB
-
- WOT
- 1
-
-
- Polluted Bonds
- Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
-
- B
- Enchantment
- Enchantment
- 5
- 3BB
-
- WOT
- 1
-
-
- Polluted Bonds
- Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
-
- B
- Enchantment
- Enchantment
- 5
- 3BB
-
- WOT
- 1
-
-
- Primal Vigor
- If one or more tokens would be created, twice that many of those tokens are created instead.
-If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
-
- G
- Enchantment
- Enchantment
- 5
- 4G
-
- WOT
- 1
-
-
- Prismatic Omen
- Lands you control are every basic land type in addition to their other types.
-
- G
- Enchantment
- Enchantment
- 2
- 1G
-
- WOT
- 1
-
-
- Raid Bombardment
- Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- WOT
- 1
-
-
- Repercussion
- Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
-
- R
- Enchantment
- Enchantment
- 3
- 1RR
-
- WOT
- 1
-
-
- Repercussion
- Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
-
- R
- Enchantment
- Enchantment
- 3
- 1RR
-
- WOT
- 1
-
-
- Repercussion
- Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
-
- R
- Enchantment
- Enchantment
- 3
- 1RR
-
- WOT
- 1
-
-
- Rest in Peace
- When Rest in Peace enters the battlefield, exile all graveyards.
-If a card or token would be put into a graveyard from anywhere, exile it instead.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- WOT
- 1
-
-
- Rhystic Study
- Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
-
- U
- Enchantment
- Enchantment
- 3
- 2U
-
- WOT
- 1
-
-
- Rhystic Study
- Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
-
- U
- Enchantment
- Enchantment
- 3
- 2U
-
- WOT
- 1
-
-
- Rhystic Study
- Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
-
- U
- Enchantment
- Enchantment
- 3
- 2U
-
- WOT
- 1
-
-
- Sanguine Bond
- Whenever you gain life, target opponent loses that much life.
-
- B
- Enchantment
- Enchantment
- 5
- 3BB
-
- WOT
- 1
-
-
- Season of Growth
- Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
-Whenever you cast a spell that targets a creature you control, draw a card.
-
- G
- Enchantment
- Enchantment
- 2
- 1G
-
- WOT
- 1
-
-
- Shared Animosity
- Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- WOT
- 1
-
-
- Smothering Tithe
- Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- W
- Enchantment
- Enchantment
- 4
- 3W
-
- WOT
- 1
-
-
- Smothering Tithe
- Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- W
- Enchantment
- Enchantment
- 4
- 3W
-
- WOT
- 1
-
-
- Smothering Tithe
- Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- W
- Enchantment
- Enchantment
- 4
- 3W
-
- WOT
- 1
-
-
- Sneak Attack
- {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
-
- R
- Enchantment
- Enchantment
- 4
- 3R
-
- WOT
- 1
-
-
- Sneak Attack
- {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
-
- R
- Enchantment
- Enchantment
- 4
- 3R
-
- WOT
- 1
-
-
- Sneak Attack
- {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
-
- R
- Enchantment
- Enchantment
- 4
- 3R
-
- WOT
- 1
-
-
- Spreading Seas
- Enchant land
-When Spreading Seas enters the battlefield, draw a card.
-Enchanted land is an Island.
-
- U
- Enchantment — Aura
- Enchantment
- 2
- 1U
-
- WOT
- 1
-
-
- Stab Wound
- Enchant creature
-Enchanted creature gets -2/-2.
-At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
-
- B
- Enchantment — Aura
- Enchantment
- 3
- 2B
-
- WOT
- 1
-
-
- Unnatural Growth
- At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
-
- G
- Enchantment
- Enchantment
- 5
- 1GGGG
-
- WOT
- 1
-
-
- Utopia Sprawl
- Enchant Forest
-As Utopia Sprawl enters the battlefield, choose a color.
-Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
-
- G
- Enchantment — Aura
- Enchantment
- 1
- G
-
- WOT
- 1
-
-
- Vampiric Rites
- {1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
-
- B
- Enchantment
- Enchantment
- 1
- B
-
- WOT
- 1
-
-
- Waste Not
- Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
-Whenever an opponent discards a land card, add {B}{B}.
-Whenever an opponent discards a noncreature, nonland card, draw a card.
-
- B
- Enchantment
- Enchantment
- 2
- 1B
-
- WOT
- 1
-
-
-
diff --git a/spoiler.xml b/spoiler.xml
index 7979e779..f51e5c22 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-09-07 16:12:03 (UTC)
+ 2023-09-08 00:40:43 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
@@ -24,36 +24,6 @@
Commander
2023-10-13
-
- AWOE~
- Wilds of Eldraine Art Series (Spoiler)
- Memorabilia
- 2023-09-08
-
-
- WOT~
- Wilds of Eldraine: Enchanting Tales (Spoiler)
- Masterpiece
- 2023-09-08
-
-
- WOC~
- Wilds of Eldraine Commander (Spoiler)
- Commander
- 2023-09-08
-
-
- PMDA~
- Magic × Duel Masters Promos (Spoiler)
- Promo
- 2023-09-08
-
-
- WOE~
- Wilds of Eldraine (Spoiler)
- Expansion
- 2023-09-08
-
@@ -1013,10199 +983,5 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
2
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- Agatha's Champion // Agatha's Champion
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Agatha's Soul Cauldron // Agatha's Soul Cauldron
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- As Foretold // As Foretold
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Ashiok, Wicked Manipulator // Ashiok, Wicked Manipulator
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Ashiok, Wicked Manipulator // Ashiok, Wicked Manipulator
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Beanstalk Wurm // Beanstalk Wurm
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Beast // Beast
-
-
- Token Creature — Beast // Token
- Creature
- 0
-
- AWOE~
- 2
-
-
- Beluna Grandsquall // Beluna Grandsquall
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Blossoming Tortoise // Blossoming Tortoise
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Brave the Wilds // Brave the Wilds
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Conceited Witch // Conceited Witch
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Cooped Up // Cooped Up
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Court of Ardenvale // Court of Ardenvale
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Court of Garenbrig // Court of Garenbrig
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Court of Locthwain // Court of Locthwain
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Court of Vantress // Court of Vantress
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Curiosity // Curiosity
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Defense of the Heart // Defense of the Heart
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Discerning Financier // Discerning Financier
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Doubling Season // Doubling Season
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Dutiful Griffin // Dutiful Griffin
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Edgewall Inn // Edgewall Inn
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Eerie Interference // Eerie Interference
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Ego Drain // Ego Drain
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Ellivere of the Wild Court // Ellivere of the Wild Court
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Elusive Otter // Elusive Otter
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Eriette of the Charmed Apple // Eriette of the Charmed Apple
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Evolving Wilds // Evolving Wilds
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Frantic Firebolt // Frantic Firebolt
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Garruk's Uprising // Garruk's Uprising
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Gnawing Crescendo // Gnawing Crescendo
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Greater Auramancy // Greater Auramancy
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Greater Auramancy // Greater Auramancy
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Hatching Plans // Hatching Plans
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Heartflame Duelist // Heartflame Duelist
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Horned Loch-Whale // Horned Loch-Whale
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Hylda's Crown of Winter // Hylda's Crown of Winter
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Imodane, the Pyrohammer // Imodane, the Pyrohammer
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Into the Fae Court // Into the Fae Court
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Karmic Justice // Karmic Justice
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Karmic Justice // Karmic Justice
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Kellan, the Fae-Blooded // Kellan, the Fae-Blooded
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Kindred Discovery // Kindred Discovery
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Knickknack Ouphe // Knickknack Ouphe
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Knightly Valor // Knightly Valor
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Leaping Ambush // Leaping Ambush
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Leyline of Abundance // Leyline of Abundance
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Moonshaker Cavalry // Moonshaker Cavalry
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Mosswood Dreadknight // Mosswood Dreadknight
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Necropotence // Necropotence
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Neva, Stalked by Nightmares // Neva, Stalked by Nightmares
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Omniscience // Omniscience
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Omniscience // Omniscience
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Primal Vigor // Primal Vigor
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Prophetic Prism // Prophetic Prism
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Realm-Scorcher Hellkite // Realm-Scorcher Hellkite
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Rhystic Study // Rhystic Study
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Rowan's Grim Search // Rowan's Grim Search
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Rowan, Scion of War // Rowan, Scion of War
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Rowan, Scion of War // Rowan, Scion of War
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Scalding Viper // Scalding Viper
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Sharae of Numbing Depths // Sharae of Numbing Depths
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Shatter the Oath // Shatter the Oath
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Skybeast Tracker // Skybeast Tracker
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Sleep-Cursed Faerie // Sleep-Cursed Faerie
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Spiteful Hexmage // Spiteful Hexmage
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Splashy Spellcaster // Splashy Spellcaster
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Stab Wound // Stab Wound
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Talion, the Kindly Lord // Talion, the Kindly Lord
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Tattered Ratter // Tattered Ratter
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Tegwyll, Duke of Splendor // Tegwyll, Duke of Splendor
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- The Goose Mother // The Goose Mother
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- The Irencrag // The Irencrag
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Throne of Eldraine // Throne of Eldraine
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Totentanz, Swarm Piper // Totentanz, Swarm Piper
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Unnatural Growth // Unnatural Growth
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Verdant Outrider // Verdant Outrider
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Waste Not // Waste Not
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Will, Scion of Peace // Will, Scion of Peace
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Witch's Mark // Witch's Mark
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Yenna, Redtooth Regent // Yenna, Redtooth Regent
-
-
- Card // Card
- 0
-
- AWOE~
- 1
-
-
- Aggravated Assault
- {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- WOT~
- 1
-
-
- Aggravated Assault
- {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- WOT~
- 1
-
-
- Aggravated Assault
- {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- WOT~
- 1
-
-
- As Foretold
- At the beginning of your upkeep, put a time counter on As Foretold.
-Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
-
- U
- Enchantment
- Enchantment
- 3
- 2U
-
- WOT~
- 1
-
-
- As Foretold
- At the beginning of your upkeep, put a time counter on As Foretold.
-Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
-
- U
- Enchantment
- Enchantment
- 3
- 2U
-
- WOT~
- 1
-
-
- As Foretold
- At the beginning of your upkeep, put a time counter on As Foretold.
-Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
-
- U
- Enchantment
- Enchantment
- 3
- 2U
-
- WOT~
- 1
-
-
- Bitterblossom
- At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
-
- B
- Tribal Enchantment — Faerie
- Enchantment
- 2
- 1B
-
- WOT~
- 1
-
-
- Bitterblossom
- At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
-
- B
- Tribal Enchantment — Faerie
- Enchantment
- 2
- 1B
-
- WOT~
- 1
-
-
- Bitterblossom
- At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
-
- B
- Tribal Enchantment — Faerie
- Enchantment
- 2
- 1B
-
- WOT~
- 1
-
-
- Blind Obedience
- Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
-Artifacts and creatures your opponents control enter the battlefield tapped.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- WOT~
- 1
-
-
- Blood Moon
- Nonbasic lands are Mountains.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- WOT~
- 1
-
-
- Blood Moon
- Nonbasic lands are Mountains.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- WOT~
- 1
-
-
- Blood Moon
- Nonbasic lands are Mountains.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- WOT~
- 1
-
-
- Compulsion
- {1}{U}, Discard a card: Draw a card.
-{1}{U}, Sacrifice Compulsion: Draw a card.
-
- U
- Enchantment
- Enchantment
- 2
- 1U
-
- WOT~
- 1
-
-
- Copy Enchantment
- You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
-
- U
- Enchantment
- Enchantment
- 3
- 2U
-
- WOT~
- 1
-
-
- Curiosity
- Enchant creature
-Whenever enchanted creature deals damage to an opponent, you may draw a card.
-
- U
- Enchantment — Aura
- Enchantment
- 1
- U
-
- WOT~
- 1
-
-
- Dark Tutelage
- At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
-
- B
- Enchantment
- Enchantment
- 3
- 2B
-
- WOT~
- 1
-
-
- Dawn of Hope
- Whenever you gain life, you may pay {2}. If you do, draw a card.
-{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- WOT~
- 1
-
-
- Defense of the Heart
- At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- WOT~
- 1
-
-
- Defense of the Heart
- At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- WOT~
- 1
-
-
- Defense of the Heart
- At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- WOT~
- 1
-
-
- Doubling Season
- If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
-If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
-
- G
- Enchantment
- Enchantment
- 5
- 4G
-
- WOT~
- 1
-
-
- Doubling Season
- If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
-If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
-
- G
- Enchantment
- Enchantment
- 5
- 4G
-
- WOT~
- 1
-
-
- Doubling Season
- If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
-If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
-
- G
- Enchantment
- Enchantment
- 5
- 4G
-
- WOT~
- 1
-
-
- Dragon Mantle
- Enchant creature
-When Dragon Mantle enters the battlefield, draw a card.
-Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
-
- R
- Enchantment — Aura
- Enchantment
- 1
- R
-
- WOT~
- 1
-
-
- Fiery Emancipation
- If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
-
- R
- Enchantment
- Enchantment
- 6
- 3RRR
-
- WOT~
- 1
-
-
- Forced Fruition
- Whenever an opponent casts a spell, that player draws seven cards.
-
- U
- Enchantment
- Enchantment
- 6
- 4UU
-
- WOT~
- 1
-
-
- Fraying Sanity
- Enchant player
-At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
-
- U
- Enchantment — Aura Curse
- Enchantment
- 3
- 2U
-
- WOT~
- 1
-
-
- Garruk's Uprising
- When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
-Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
-Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- WOT~
- 1
-
-
- Goblin Bombardment
- Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
-
- R
- Enchantment
- Enchantment
- 2
- 1R
-
- WOT~
- 1
-
-
- Grasp of Fate
- When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
-
- W
- Enchantment
- Enchantment
- 3
- 1WW
-
- WOT~
- 1
-
-
- Grave Pact
- Whenever a creature you control dies, each other player sacrifices a creature.
-
- B
- Enchantment
- Enchantment
- 4
- 1BBB
-
- WOT~
- 1
-
-
- Grave Pact
- Whenever a creature you control dies, each other player sacrifices a creature.
-
- B
- Enchantment
- Enchantment
- 4
- 1BBB
-
- WOT~
- 1
-
-
- Grave Pact
- Whenever a creature you control dies, each other player sacrifices a creature.
-
- B
- Enchantment
- Enchantment
- 4
- 1BBB
-
- WOT~
- 1
-
-
- Greater Auramancy
- Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
-Enchanted creatures you control have shroud.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- WOT~
- 1
-
-
- Greater Auramancy
- Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
-Enchanted creatures you control have shroud.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- WOT~
- 1
-
-
- Greater Auramancy
- Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
-Enchanted creatures you control have shroud.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- WOT~
- 1
-
-
- Griffin Aerie
- At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- WOT~
- 1
-
-
- Ground Seal
- When Ground Seal enters the battlefield, draw a card.
-Cards in graveyards can't be the targets of spells or abilities.
-
- G
- Enchantment
- Enchantment
- 2
- 1G
-
- WOT~
- 1
-
-
- Hardened Scales
- If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
-
- G
- Enchantment
- Enchantment
- 1
- G
-
- WOT~
- 1
-
-
- Hatching Plans
- When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
-
- U
- Enchantment
- Enchantment
- 2
- 1U
-
- WOT~
- 1
-
-
- Impact Tremors
- Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
-
- R
- Enchantment
- Enchantment
- 2
- 1R
-
- WOT~
- 1
-
-
- Intangible Virtue
- Creature tokens you control get +1/+1 and have vigilance.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- WOT~
- 1
-
-
- Intruder Alarm
- Creatures don't untap during their controllers' untap steps.
-Whenever a creature enters the battlefield, untap all creatures.
-
- U
- Enchantment
- Enchantment
- 3
- 2U
-
- WOT~
- 1
-
-
- Karmic Justice
- Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- WOT~
- 1
-
-
- Karmic Justice
- Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- WOT~
- 1
-
-
- Karmic Justice
- Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- WOT~
- 1
-
-
- Kindred Discovery
- As Kindred Discovery enters the battlefield, choose a creature type.
-Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
-
- U
- Enchantment
- Enchantment
- 5
- 3UU
-
- WOT~
- 1
-
-
- Kindred Discovery
- As Kindred Discovery enters the battlefield, choose a creature type.
-Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
-
- U
- Enchantment
- Enchantment
- 5
- 3UU
-
- WOT~
- 1
-
-
- Kindred Discovery
- As Kindred Discovery enters the battlefield, choose a creature type.
-Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
-
- U
- Enchantment
- Enchantment
- 5
- 3UU
-
- WOT~
- 1
-
-
- Knightly Valor
- Enchant creature
-When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
-Enchanted creature gets +2/+2 and has vigilance.
-
- W
- Enchantment — Aura
- Enchantment
- 5
- 4W
-
- WOT~
- 1
-
-
- Land Tax
- At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
-
- W
- Enchantment
- Enchantment
- 1
- W
-
- WOT~
- 1
-
-
- Land Tax
- At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
-
- W
- Enchantment
- Enchantment
- 1
- W
-
- WOT~
- 1
-
-
- Land Tax
- At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
-
- W
- Enchantment
- Enchantment
- 1
- W
-
- WOT~
- 1
-
-
- Leyline of Abundance
- If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.
-Whenever you tap a creature for mana, add an additional {G}.
-{6}{G}{G}: Put a +1/+1 counter on each creature you control.
-
- G
- Enchantment
- Enchantment
- 4
- 2GG
-
- WOT~
- 1
-
-
- Leyline of Anticipation
- If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
-You may cast spells as though they had flash.
-
- U
- Enchantment
- Enchantment
- 4
- 2UU
-
- WOT~
- 1
-
-
- Leyline of Lightning
- If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield.
-Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player or planeswalker.
-
- R
- Enchantment
- Enchantment
- 4
- 2RR
-
- WOT~
- 1
-
-
- Leyline of Sanctity
- If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
-You have hexproof. (You can't be the target of spells or abilities your opponents control.)
-
- W
- Enchantment
- Enchantment
- 4
- 2WW
-
- WOT~
- 1
-
-
- Leyline of the Void
- If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
-If a card would be put into an opponent's graveyard from anywhere, exile it instead.
-
- B
- Enchantment
- Enchantment
- 4
- 2BB
-
- WOT~
- 1
-
-
- Mana Flare
- Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- WOT~
- 1
-
-
- Nature's Will
- Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
-
- G
- Enchantment
- Enchantment
- 4
- 2GG
-
- WOT~
- 1
-
-
- Nature's Will
- Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
-
- G
- Enchantment
- Enchantment
- 4
- 2GG
-
- WOT~
- 1
-
-
- Nature's Will
- Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
-
- G
- Enchantment
- Enchantment
- 4
- 2GG
-
- WOT~
- 1
-
-
- Necropotence
- Skip your draw step.
-Whenever you discard a card, exile that card from your graveyard.
-Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
-
- B
- Enchantment
- Enchantment
- 3
- BBB
-
- WOT~
- 1
-
-
- Necropotence
- Skip your draw step.
-Whenever you discard a card, exile that card from your graveyard.
-Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
-
- B
- Enchantment
- Enchantment
- 3
- BBB
-
- WOT~
- 1
-
-
- Necropotence
- Skip your draw step.
-Whenever you discard a card, exile that card from your graveyard.
-Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
-
- B
- Enchantment
- Enchantment
- 3
- BBB
-
- WOT~
- 1
-
-
- Omniscience
- You may cast spells from your hand without paying their mana costs.
-
- U
- Enchantment
- Enchantment
- 10
- 7UUU
-
- WOT~
- 1
-
-
- Omniscience
- You may cast spells from your hand without paying their mana costs.
-
- U
- Enchantment
- Enchantment
- 10
- 7UUU
-
- WOT~
- 1
-
-
- Omniscience
- You may cast spells from your hand without paying their mana costs.
-
- U
- Enchantment
- Enchantment
- 10
- 7UUU
-
- WOT~
- 1
-
-
- Oppression
- Whenever a player casts a spell, that player discards a card.
-
- B
- Enchantment
- Enchantment
- 3
- 1BB
-
- WOT~
- 1
-
-
- Oversold Cemetery
- At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
-
- B
- Enchantment
- Enchantment
- 2
- 1B
-
- WOT~
- 1
-
-
- Parallel Lives
- If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- WOT~
- 1
-
-
- Parallel Lives
- If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- WOT~
- 1
-
-
- Parallel Lives
- If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- WOT~
- 1
-
-
- Phyrexian Unlife
- You don't lose the game for having 0 or less life.
-As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- WOT~
- 1
-
-
- Polluted Bonds
- Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
-
- B
- Enchantment
- Enchantment
- 5
- 3BB
-
- WOT~
- 1
-
-
- Polluted Bonds
- Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
-
- B
- Enchantment
- Enchantment
- 5
- 3BB
-
- WOT~
- 1
-
-
- Polluted Bonds
- Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
-
- B
- Enchantment
- Enchantment
- 5
- 3BB
-
- WOT~
- 1
-
-
- Primal Vigor
- If one or more tokens would be created, twice that many of those tokens are created instead.
-If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
-
- G
- Enchantment
- Enchantment
- 5
- 4G
-
- WOT~
- 1
-
-
- Prismatic Omen
- Lands you control are every basic land type in addition to their other types.
-
- G
- Enchantment
- Enchantment
- 2
- 1G
-
- WOT~
- 1
-
-
- Raid Bombardment
- Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- WOT~
- 1
-
-
- Repercussion
- Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
-
- R
- Enchantment
- Enchantment
- 3
- 1RR
-
- WOT~
- 1
-
-
- Repercussion
- Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
-
- R
- Enchantment
- Enchantment
- 3
- 1RR
-
- WOT~
- 1
-
-
- Repercussion
- Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
-
- R
- Enchantment
- Enchantment
- 3
- 1RR
-
- WOT~
- 1
-
-
- Rest in Peace
- When Rest in Peace enters the battlefield, exile all graveyards.
-If a card or token would be put into a graveyard from anywhere, exile it instead.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- WOT~
- 1
-
-
- Rhystic Study
- Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
-
- U
- Enchantment
- Enchantment
- 3
- 2U
-
- WOT~
- 1
-
-
- Rhystic Study
- Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
-
- U
- Enchantment
- Enchantment
- 3
- 2U
-
- WOT~
- 1
-
-
- Rhystic Study
- Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
-
- U
- Enchantment
- Enchantment
- 3
- 2U
-
- WOT~
- 1
-
-
- Sanguine Bond
- Whenever you gain life, target opponent loses that much life.
-
- B
- Enchantment
- Enchantment
- 5
- 3BB
-
- WOT~
- 1
-
-
- Season of Growth
- Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
-Whenever you cast a spell that targets a creature you control, draw a card.
-
- G
- Enchantment
- Enchantment
- 2
- 1G
-
- WOT~
- 1
-
-
- Shared Animosity
- Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- WOT~
- 1
-
-
- Smothering Tithe
- Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- W
- Enchantment
- Enchantment
- 4
- 3W
-
- WOT~
- 1
-
-
- Smothering Tithe
- Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- W
- Enchantment
- Enchantment
- 4
- 3W
-
- WOT~
- 1
-
-
- Smothering Tithe
- Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- W
- Enchantment
- Enchantment
- 4
- 3W
-
- WOT~
- 1
-
-
- Sneak Attack
- {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
-
- R
- Enchantment
- Enchantment
- 4
- 3R
-
- WOT~
- 1
-
-
- Sneak Attack
- {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
-
- R
- Enchantment
- Enchantment
- 4
- 3R
-
- WOT~
- 1
-
-
- Sneak Attack
- {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
-
- R
- Enchantment
- Enchantment
- 4
- 3R
-
- WOT~
- 1
-
-
- Spreading Seas
- Enchant land
-When Spreading Seas enters the battlefield, draw a card.
-Enchanted land is an Island.
-
- U
- Enchantment — Aura
- Enchantment
- 2
- 1U
-
- WOT~
- 1
-
-
- Stab Wound
- Enchant creature
-Enchanted creature gets -2/-2.
-At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
-
- B
- Enchantment — Aura
- Enchantment
- 3
- 2B
-
- WOT~
- 1
-
-
- Unnatural Growth
- At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
-
- G
- Enchantment
- Enchantment
- 5
- 1GGGG
-
- WOT~
- 1
-
-
- Utopia Sprawl
- Enchant Forest
-As Utopia Sprawl enters the battlefield, choose a color.
-Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
-
- G
- Enchantment — Aura
- Enchantment
- 1
- G
-
- WOT~
- 1
-
-
- Vampiric Rites
- {1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
-
- B
- Enchantment
- Enchantment
- 1
- B
-
- WOT~
- 1
-
-
- Waste Not
- Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
-Whenever an opponent discards a land card, add {B}{B}.
-Whenever an opponent discards a noncreature, nonland card, draw a card.
-
- B
- Enchantment
- Enchantment
- 2
- 1B
-
- WOT~
- 1
-
-
- Ajani's Chosen
- Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
-
- W
- Creature — Cat Soldier
- Creature
- 4
- 2WW
- 3/3
-
- WOC~
- 2
-
-
- Alela, Cunning Conqueror
- Flying
-Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
-Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
-
- BU
- Legendary Creature — Faerie Warlock
- Creature
- 4
- 2UB
- 2/4
-
- WOC~
- 2
-
-
- Alela, Cunning Conqueror
- Flying
-Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
-Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
-
- BU
- Legendary Creature — Faerie Warlock
- Creature
- 4
- 2UB
- 2/4
-
- WOC~
- 2
-
-
- Ancestral Mask
- Enchant creature
-Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
-
- G
- Enchantment — Aura
- Enchantment
- 3
- 2G
-
- WOC~
- 1
-
-
- Angelic Destiny
- Enchant creature
-Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
-When enchanted creature dies, return Angelic Destiny to its owner's hand.
-
- W
- Enchantment — Aura
- Enchantment
- 4
- 2WW
-
- WOC~
- 1
-
-
- Arcane Denial
- Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
-You draw a card at the beginning of the next turn's upkeep.
-
- U
- Instant
- Instant
- 2
- 1U
-
- WOC~
- 3
-
-
- Arcane Signet
- {T}: Add one mana of any color in your commander's color identity.
-
- Artifact
- Artifact
- 2
- 2
-
- WOC~
- 1
-
-
- Archmage of Echoes
- Flying, ward {2}
-Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
-
- U
- Creature — Faerie Wizard
- Creature
- 5
- 4U
- 4/4
-
- WOC~
- 2
-
-
- Archmage of Echoes
- Flying, ward {2}
-Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
-
- U
- Creature — Faerie Wizard
- Creature
- 5
- 4U
- 4/4
-
- WOC~
- 2
-
-
- Archon of Sun's Grace
- Flying, lifelink
-Pegasus creatures you control have lifelink.
-Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
-
- W
- Creature — Archon
- Creature
- 4
- 2WW
- 3/4
-
- WOC~
- 2
-
-
- Aura Gnarlid
- Creatures with power less than Aura Gnarlid's power can't block it.
-Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
-
- G
- Creature — Beast
- Creature
- 3
- 2G
- 2/2
-
- WOC~
- 2
-
-
- Austere Command
- Choose two —
-• Destroy all artifacts.
-• Destroy all enchantments.
-• Destroy all creatures with mana value 3 or less.
-• Destroy all creatures with mana value 4 or greater.
-
- W
- Sorcery
- Sorcery
- 6
- 4WW
-
- WOC~
- 3
-
-
- Bear Umbra
- Enchant creature
-Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
-Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
-
- G
- Enchantment — Aura
- Enchantment
- 4
- 2GG
-
- WOC~
- 1
-
-
- Blightwing Bandit
- Flying, deathtouch
-Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
-
- B
- Creature — Faerie Rogue
- Creature
- 4
- 3B
- 2/2
-
- WOC~
- 2
-
-
- Blightwing Bandit
- Flying, deathtouch
-Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
-
- B
- Creature — Faerie Rogue
- Creature
- 4
- 3B
- 2/2
-
- WOC~
- 2
-
-
- Bojuka Bog
- Bojuka Bog enters the battlefield tapped.
-When Bojuka Bog enters the battlefield, exile target player's graveyard.
-{T}: Add {B}.
-
- Land
- Land
- 0
-
- WOC~
- 1
- 0
-
-
- Brazen Borrower // Petty Theft
-
-
- U
- Creature — Faerie Rogue // Instant — Adventure
- Creature
- 3
- 1UU // 1U
- 3/1
-
- WOC~
- 3
-
-
- Brenard, Ginger Sculptor
- Each creature you control that's a Food or a Golem gets +2/+2 and has trample.
-Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "{2}, {T}, Sacrifice this artifact: You gain 3 life."
-
- GUW
- Legendary Creature — Human Artificer
- Creature
- 4
- 1GWU
- 3/3
-
- WOC~
- 2
-
-
- Brenard, Ginger Sculptor
- Each creature you control that's a Food or a Golem gets +2/+2 and has trample.
-Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "{2}, {T}, Sacrifice this artifact: You gain 3 life."
-
- GUW
- Legendary Creature — Human Artificer
- Creature
- 4
- 1GWU
- 3/3
-
- WOC~
- 2
-
-
- Canopy Vista
- ({T}: Add {G} or {W}.)
-Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
-
- Land — Forest Plains
- Land
- 0
-
- WOC~
- 1
- 0
-
-
- Careful Cultivation
- Enchant artifact or creature
-As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}."
-Channel — {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
-
- G
- Enchantment — Aura
- Enchantment
- 3
- 2G
-
- WOC~
- 1
-
-
- Castle Ardenvale
- Castle Ardenvale enters the battlefield tapped unless you control a Plains.
-{T}: Add {W}.
-{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
-
- Land
- Land
- 0
-
- WOC~
- 1
- 0
-
-
- Celestial Archon
- Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
-Flying, first strike
-Enchanted creature gets +4/+4 and has flying and first strike.
-
- W
- Enchantment Creature — Archon
- Creature
- 5
- 3WW
- 4/4
-
- WOC~
- 2
-
-
- Choked Estuary
- As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- WOC~
- 1
- 0
-
-
- Cloud of Faeries
- Flying
-When Cloud of Faeries enters the battlefield, untap up to two lands.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- U
- Creature — Faerie
- Creature
- 2
- 1U
- 1/1
-
- WOC~
- 2
-
-
- Command Tower
- {T}: Add one mana of any color in your commander's color identity.
-
- Land
- Land
- 0
-
- WOC~
- 0
-
-
- Consider
- Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
-Draw a card.
-
- U
- Instant
- Instant
- 1
- U
-
- WOC~
- 3
-
-
- Court of Ardenvale
- When Court of Ardenvale enters the battlefield, you become the monarch.
-At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
-
- W
- Enchantment
- Enchantment
- 4
- 2WW
-
- WOC~
- 1
-
-
- Court of Ardenvale
- When Court of Ardenvale enters the battlefield, you become the monarch.
-At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
-
- W
- Enchantment
- Enchantment
- 4
- 2WW
-
- WOC~
- 1
-
-
- Court of Embereth
- When Court of Embereth enters the battlefield, you become the monarch.
-At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control.
-
- R
- Enchantment
- Enchantment
- 4
- 2RR
-
- WOC~
- 1
-
-
- Court of Embereth
- When Court of Embereth enters the battlefield, you become the monarch.
-At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control.
-
- R
- Enchantment
- Enchantment
- 4
- 2RR
-
- WOC~
- 1
-
-
- Court of Garenbrig
- When Court of Garenbrig enters the battlefield, you become the monarch.
-At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
-
- G
- Enchantment
- Enchantment
- 3
- 1GG
-
- WOC~
- 1
-
-
- Court of Garenbrig
- When Court of Garenbrig enters the battlefield, you become the monarch.
-At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
-
- G
- Enchantment
- Enchantment
- 3
- 1GG
-
- WOC~
- 1
-
-
- Court of Locthwain
- When Court of Locthwain enters the battlefield, you become the monarch.
-At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost.
-
- B
- Enchantment
- Enchantment
- 4
- 2BB
-
- WOC~
- 1
-
-
- Court of Locthwain
- When Court of Locthwain enters the battlefield, you become the monarch.
-At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost.
-
- B
- Enchantment
- Enchantment
- 4
- 2BB
-
- WOC~
- 1
-
-
- Court of Vantress
- When Court of Vantress enters the battlefield, you become the monarch.
-At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability.
-
- U
- Enchantment
- Enchantment
- 4
- 2UU
-
- WOC~
- 1
-
-
- Court of Vantress
- When Court of Vantress enters the battlefield, you become the monarch.
-At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability.
-
- U
- Enchantment
- Enchantment
- 4
- 2UU
-
- WOC~
- 1
-
-
- Danitha Capashen, Paragon
- First strike, vigilance, lifelink
-Aura and Equipment spells you cast cost {1} less to cast.
-
- W
- Legendary Creature — Human Knight
- Creature
- 3
- 2W
- 2/2
-
- WOC~
- 2
-
-
- Darkwater Catacombs
- {1}, {T}: Add {U}{B}.
-
- Land
- Land
- 0
-
- WOC~
- 0
-
-
- Daybreak Coronet
- Enchant creature with another Aura attached to it
-Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
-
- W
- Enchantment — Aura
- Enchantment
- 2
- WW
-
- WOC~
- 1
-
-
- Destiny Spinner
- Creature and enchantment spells you control can't be countered.
-{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
-
- G
- Enchantment Creature — Human
- Creature
- 2
- 1G
- 2/3
-
- WOC~
- 2
-
-
- Dig Through Time
- Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
-Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
-
- U
- Instant
- Instant
- 8
- 6UU
-
- WOC~
- 3
-
-
- Dimir Aqueduct
- Dimir Aqueduct enters the battlefield tapped.
-When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
-{T}: Add {U}{B}.
-
- Land
- Land
- 0
-
- WOC~
- 1
- 0
-
-
- Dimir Signet
- {1}, {T}: Add {U}{B}.
-
- Artifact
- Artifact
- 2
- 2
-
- WOC~
- 1
-
-
- Distant Melody
- Choose a creature type. Draw a card for each permanent you control of that type.
-
- U
- Sorcery
- Sorcery
- 4
- 3U
-
- WOC~
- 3
-
-
- Eidolon of Blossoms
- Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
-
- G
- Enchantment Creature — Spirit
- Creature
- 4
- 2GG
- 2/2
-
- WOC~
- 2
-
-
- Eidolon of Countless Battles
- Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
-Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
-
- W
- Enchantment Creature — Spirit
- Creature
- 3
- 1WW
- 0/0
-
- WOC~
- 2
-
-
- Ellivere of the Wild Court
- Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)
-Whenever an enchanted creature you control deals combat damage to a player, draw a card.
-
- GW
- Legendary Creature — Human Knight
- Creature
- 4
- 2GW
- 4/4
-
- WOC~
- 2
-
-
- Ellivere of the Wild Court
- Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)
-Whenever an enchanted creature you control deals combat damage to a player, draw a card.
-
- GW
- Legendary Creature — Human Knight
- Creature
- 4
- 2GW
- 4/4
-
- WOC~
- 2
-
-
- Ellivere of the Wild Court
- Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)
-Whenever an enchanted creature you control deals combat damage to a player, draw a card.
-
- GW
- Legendary Creature — Human Knight
- Creature
- 4
- 2GW
- 4/4
-
- WOC~
- 2
-
-
- Enchantress's Presence
- Whenever you cast an enchantment spell, draw a card.
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- WOC~
- 1
-
-
- Ethereal Armor
- Enchant creature
-Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
-
- W
- Enchantment — Aura
- Enchantment
- 1
- W
-
- WOC~
- 1
-
-
- Exotic Orchard
- {T}: Add one mana of any color that a land an opponent controls could produce.
-
- Land
- Land
- 0
-
- WOC~
- 0
-
-
- Fact or Fiction
- Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
-
- U
- Instant
- Instant
- 4
- 3U
-
- WOC~
- 3
-
-
- Faerie Bladecrafter
- Flying
-Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter.
-When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power.
-
- B
- Creature — Faerie Rogue
- Creature
- 3
- 2B
- 2/2
-
- WOC~
- 2
-
-
- Faerie Bladecrafter
- Flying
-Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter.
-When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power.
-
- B
- Creature — Faerie Rogue
- Creature
- 3
- 2B
- 2/2
-
- WOC~
- 2
-
-
- Faerie Conclave
- Faerie Conclave enters the battlefield tapped.
-{T}: Add {U}.
-{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
-
- Land
- Land
- 0
-
- WOC~
- 1
- 0
-
-
- Faerie Formation
- Flying
-{3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.
-
- U
- Creature — Faerie
- Creature
- 5
- 4U
- 5/4
-
- WOC~
- 2
-
-
- Faerie Seer
- Flying
-When Faerie Seer enters the battlefield, scry 2.
-
- U
- Creature — Faerie Wizard
- Creature
- 1
- U
- 1/1
-
- WOC~
- 2
-
-
- Fellwar Stone
- {T}: Add one mana of any color that a land an opponent controls could produce.
-
- Artifact
- Artifact
- 2
- 2
-
- WOC~
- 1
-
-
- Fertile Ground
- Enchant land
-Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
-
- G
- Enchantment — Aura
- Enchantment
- 2
- 1G
-
- WOC~
- 1
-
-
- Fortified Village
- As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- WOC~
- 1
- 0
-
-
- Frantic Search
- Draw two cards, then discard two cards. Untap up to three lands.
-
- U
- Instant
- Instant
- 3
- 2U
-
- WOC~
- 3
-
-
- Generous Gift
- Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
-
- W
- Instant
- Instant
- 3
- 2W
-
- WOC~
- 3
-
-
- Giant Inheritance
- Enchant creature
-Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.)
-When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand.
-
- G
- Enchantment — Aura
- Enchantment
- 5
- 4G
-
- WOC~
- 1
-
-
- Giant Inheritance
- Enchant creature
-Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.)
-When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand.
-
- G
- Enchantment — Aura
- Enchantment
- 5
- 4G
-
- WOC~
- 1
-
-
- Glen Elendra Archmage
- Flying
-{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
-Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
-
- U
- Creature — Faerie Wizard
- Creature
- 4
- 3U
- 2/2
-
- WOC~
- 2
-
-
- Glen Elendra Liege
- Flying
-Other blue creatures you control get +1/+1.
-Other black creatures you control get +1/+1.
-
- BU
- Creature — Faerie Knight
- Creature
- 4
- 1U/BU/BU/B
- 2/3
-
- WOC~
- 2
-
-
- Gylwain, Casting Director
- Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one —
-• Create a Royal Role token attached to that creature.
-• Create a Sorcerer Role token attached to that creature.
-• Create a Monster Role token attached to that creature.
-
- GW
- Legendary Creature — Human Bard
- Creature
- 3
- 1GW
- 2/3
-
- WOC~
- 2
-
-
- Gylwain, Casting Director
- Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one —
-• Create a Royal Role token attached to that creature.
-• Create a Sorcerer Role token attached to that creature.
-• Create a Monster Role token attached to that creature.
-
- GW
- Legendary Creature — Human Bard
- Creature
- 3
- 1GW
- 2/3
-
- WOC~
- 2
-
-
- Hall of Heliod's Generosity
- {T}: Add {C}.
-{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
-
- Legendary Land
- Land
- 0
-
- WOC~
- 0
-
-
- Halo Forager
- Flying
-When Halo Forager enters the battlefield, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
-
- BU
- Creature — Faerie Rogue
- Creature
- 3
- 1UB
- 3/1
-
- WOC~
- 2
-
-
- Hullbreaker Horror
- Flash
-This spell can't be countered.
-Whenever you cast a spell, choose up to one —
-• Return target spell you don't control to its owner's hand.
-• Return target nonland permanent to its owner's hand.
-
- U
- Creature — Kraken Horror
- Creature
- 7
- 5UU
- 7/8
-
- WOC~
- 2
-
-
- Hypnotic Sprite // Mesmeric Glare
-
-
- U
- Creature — Faerie // Instant — Adventure
- Creature
- 2
- UU // 2U
- 2/1
-
- WOC~
- 3
-
-
- Illusionist's Gambit
- Cast this spell only during the declare blockers step on an opponent's turn.
-Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
-
- U
- Instant
- Instant
- 4
- 2UU
-
- WOC~
- 3
-
-
- Indomitable Might
- Flash
-Enchant creature
-Enchanted creature gets +3/+3.
-Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
-
- G
- Enchantment — Aura
- Enchantment
- 4
- 3G
-
- WOC~
- 1
-
-
- Jukai Naturalist
- Lifelink
-Enchantment spells you cast cost {1} less to cast.
-
- GW
- Enchantment Creature — Human Monk
- Creature
- 2
- GW
- 2/2
-
- WOC~
- 2
-
-
- Keep Watch
- Draw a card for each attacking creature.
-
- U
- Instant
- Instant
- 3
- 2U
-
- WOC~
- 3
-
-
- Kenrith's Transformation
- Enchant creature
-When Kenrith's Transformation enters the battlefield, draw a card.
-Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
-
- G
- Enchantment — Aura
- Enchantment
- 2
- 1G
-
- WOC~
- 1
-
-
- Kindred Dominance
- Choose a creature type. Destroy all creatures that aren't of the chosen type.
-
- B
- Sorcery
- Sorcery
- 7
- 5BB
-
- WOC~
- 3
-
-
- Knickknack Ouphe
- Knickknack Ouphe enters the battlefield with X +1/+1 counters on it.
-When Knickknack Ouphe enters the battlefield, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
-
- G
- Creature — Ouphe
- Creature
- 1
- XG
- 1/1
-
- WOC~
- 2
-
-
- Knickknack Ouphe
- Knickknack Ouphe enters the battlefield with X +1/+1 counters on it.
-When Knickknack Ouphe enters the battlefield, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
-
- G
- Creature — Ouphe
- Creature
- 1
- XG
- 1/1
-
- WOC~
- 2
-
-
- Kor Spiritdancer
- Kor Spiritdancer gets +2/+2 for each Aura attached to it.
-Whenever you cast an Aura spell, you may draw a card.
-
- W
- Creature — Kor Wizard
- Creature
- 2
- 1W
- 0/2
-
- WOC~
- 2
-
-
- Korvold, Gleeful Glutton
- This spell costs {1} less to cast for each card type among permanents you've sacrificed this turn.
-Flying, trample, haste
-Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
-
- BGR
- Legendary Creature — Dragon Noble
- Creature
- 8
- 5BRG
- 4/4
-
- WOC~
- 2
-
-
- Korvold, Gleeful Glutton
- This spell costs {1} less to cast for each card type among permanents you've sacrificed this turn.
-Flying, trample, haste
-Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
-
- BGR
- Legendary Creature — Dragon Noble
- Creature
- 8
- 5BRG
- 4/4
-
- WOC~
- 2
-
-
- Krosan Verge
- Krosan Verge enters the battlefield tapped.
-{T}: Add {C}.
-{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- WOC~
- 1
- 0
-
-
- Liberated Livestock
- When Liberated Livestock dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it.
-
- W
- Creature — Cat Bird Ox
- Creature
- 6
- 5W
- 4/6
-
- WOC~
- 2
-
-
- Liberated Livestock
- When Liberated Livestock dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it.
-
- W
- Creature — Cat Bird Ox
- Creature
- 6
- 5W
- 4/6
-
- WOC~
- 2
-
-
- Loamcrafter Faun
- When Loamcrafter Faun enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand.
-
- G
- Creature — Satyr Druid
- Creature
- 3
- 2G
- 3/3
-
- WOC~
- 2
-
-
- Loamcrafter Faun
- When Loamcrafter Faun enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand.
-
- G
- Creature — Satyr Druid
- Creature
- 3
- 2G
- 3/3
-
- WOC~
- 2
-
-
- Malleable Impostor
- Flash
-Flying
-You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.
-
- U
- Creature — Faerie Shapeshifter
- Creature
- 4
- 3U
- 0/0
-
- WOC~
- 2
-
-
- Malleable Impostor
- Flash
-Flying
-You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.
-
- U
- Creature — Faerie Shapeshifter
- Creature
- 4
- 3U
- 0/0
-
- WOC~
- 2
-
-
- Mantle of the Ancients
- Enchant creature you control
-When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards that could be attached to enchanted creature from your graveyard to the battlefield attached to enchanted creature.
-Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
-
- W
- Enchantment — Aura
- Enchantment
- 5
- 3WW
-
- WOC~
- 1
-
-
- Midnight Clock
- {T}: Add {U}.
-{2}{U}: Put an hour counter on Midnight Clock.
-At the beginning of each upkeep, put an hour counter on Midnight Clock.
-When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- WOC~
- 1
-
-
- Mind Stone
- {T}: Add {C}.
-{1}, {T}, Sacrifice Mind Stone: Draw a card.
-
- Artifact
- Artifact
- 2
- 2
-
- WOC~
- 1
-
-
- Misleading Signpost
- Flash
-When Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
-{T}: Add {U}.
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- WOC~
- 1
-
-
- Misleading Signpost
- Flash
-When Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
-{T}: Add {U}.
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- WOC~
- 1
-
-
- Myriad Landscape
- Myriad Landscape enters the battlefield tapped.
-{T}: Add {C}.
-{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- WOC~
- 1
- 0
-
-
- Nettling Nuisance
- Flying
-Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)
-
- B
- Creature — Faerie Rogue
- Creature
- 3
- 2B
- 3/1
-
- WOC~
- 2
-
-
- Nettling Nuisance
- Flying
-Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)
-
- B
- Creature — Faerie Rogue
- Creature
- 3
- 2B
- 3/1
-
- WOC~
- 2
-
-
- Nightmare Unmaking
- Choose one —
-• Exile each creature with power greater than the number of cards in your hand.
-• Exile each creature with power less than the number of cards in your hand.
-
- B
- Sorcery
- Sorcery
- 5
- 3BB
-
- WOC~
- 3
-
-
- Nightveil Sprite
- Flying
-Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
-
- U
- Creature — Faerie Rogue
- Creature
- 2
- 1U
- 1/2
-
- WOC~
- 2
-
-
- Nymris, Oona's Trickster
- Flash
-Flying
-Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
-
- BU
- Legendary Creature — Faerie Knight
- Creature
- 5
- 3UB
- 1/6
-
- WOC~
- 2
-
-
- Oona, Queen of the Fae
- Flying
-{X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
-
- BU
- Legendary Creature — Faerie Wizard
- Creature
- 6
- 3U/BU/BU/B
- 5/5
-
- WOC~
- 2
-
-
- Opt
- Scry 1.
-Draw a card.
-
- U
- Instant
- Instant
- 1
- U
-
- WOC~
- 3
-
-
- Ox Drover
- Vigilance
-Ox Drover can't be blocked by Oxen.
-Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card.
-
- W
- Creature — Human Peasant
- Creature
- 4
- 3W
- 4/4
-
- WOC~
- 2
-
-
- Ox Drover
- Vigilance
-Ox Drover can't be blocked by Oxen.
-Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card.
-
- W
- Creature — Human Peasant
- Creature
- 4
- 3W
- 4/4
-
- WOC~
- 2
-
-
- Paradise Druid
- Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
-{T}: Add one mana of any color.
-
- G
- Creature — Elf Druid
- Creature
- 2
- 1G
- 2/1
-
- WOC~
- 2
-
-
- Path of Ancestry
- Path of Ancestry enters the battlefield tapped.
-{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
-
- Land
- Land
- 0
-
- WOC~
- 1
- 0
-
-
- Perplexing Test
- Choose one —
-• Return all creature tokens to their owners' hands.
-• Return all nontoken creatures to their owners' hands.
-
- U
- Instant
- Instant
- 5
- 3UU
-
- WOC~
- 3
-
-
- Pollenbright Wings
- Enchant creature
-Enchanted creature has flying.
-Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
-
- GW
- Enchantment — Aura
- Enchantment
- 6
- 4GW
-
- WOC~
- 1
-
-
- Puppeteer Clique
- Flying
-When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
-Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
-
- B
- Creature — Faerie Wizard
- Creature
- 5
- 3BB
- 3/2
-
- WOC~
- 2
-
-
- Quickling
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
-
- U
- Creature — Faerie Rogue
- Creature
- 2
- 1U
- 2/2
-
- WOC~
- 2
-
-
- Rankle, Master of Pranks
- Flying, haste
-Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —
-• Each player discards a card.
-• Each player loses 1 life and draws a card.
-• Each player sacrifices a creature.
-
- B
- Legendary Creature — Faerie Rogue
- Creature
- 4
- 2BB
- 3/3
-
- WOC~
- 2
-
-
- Reality Shift
- Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- WOC~
- 3
-
-
- Realm-Cloaked Giant // Cast Off
-
-
- W
- Creature — Giant // Sorcery — Adventure
- Creature
- 7
- 5WW // 3WW
- 7/7
-
- WOC~
- 3
-
-
- Reckless Spite
- Destroy two target nonblack creatures. You lose 5 life.
-
- B
- Instant
- Instant
- 3
- 1BB
-
- WOC~
- 3
-
-
- Reconnaissance Mission
- Whenever a creature you control deals combat damage to a player, you may draw a card.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- U
- Enchantment
- Enchantment
- 4
- 2UU
-
- WOC~
- 1
-
-
- Reflections of Littjara
- As Reflections of Littjara enters the battlefield, choose a creature type.
-Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
-
- U
- Enchantment
- Enchantment
- 5
- 4U
-
- WOC~
- 1
-
-
- Repulse
- Return target creature to its owner's hand.
-Draw a card.
-
- U
- Instant
- Instant
- 3
- 2U
-
- WOC~
- 3
-
-
- Retether
- Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
-
- W
- Sorcery
- Sorcery
- 4
- 3W
-
- WOC~
- 3
-
-
- Rishkar's Expertise
- Draw cards equal to the greatest power among creatures you control.
-You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
-
- G
- Sorcery
- Sorcery
- 6
- 4GG
-
- WOC~
- 3
-
-
- Run Away Together
- Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
-
- U
- Instant
- Instant
- 2
- 1U
-
- WOC~
- 3
-
-
- Sage's Reverie
- Enchant creature
-When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.
-Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
-
- W
- Enchantment — Aura
- Enchantment
- 4
- 3W
-
- WOC~
- 1
-
-
- Sanctum Weaver
- {T}: Add X mana of any one color, where X is the number of enchantments you control.
-
- G
- Enchantment Creature — Dryad
- Creature
- 2
- 1G
- 0/2
-
- WOC~
- 2
-
-
- Scion of Oona
- Flash
-Flying
-Other Faerie creatures you control get +1/+1.
-Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
-
- U
- Creature — Faerie Soldier
- Creature
- 3
- 2U
- 1/1
-
- WOC~
- 2
-
-
- Secluded Glen
- As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- WOC~
- 1
- 0
-
-
- Setessan Champion
- Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.
-
- G
- Creature — Human Warrior
- Creature
- 3
- 2G
- 1/3
-
- WOC~
- 2
-
-
- Shadow Puppeteers
- Flying, ward {2}
-When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying.
-Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
-
- U
- Creature — Faerie Wizard
- Creature
- 7
- 6U
- 4/4
-
- WOC~
- 2
-
-
- Shadow Puppeteers
- Flying, ward {2}
-When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying.
-Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
-
- U
- Creature — Faerie Wizard
- Creature
- 7
- 6U
- 4/4
-
- WOC~
- 2
-
-
- Shalai, Voice of Plenty
- Flying
-You, planeswalkers you control, and other creatures you control have hexproof.
-{4}{G}{G}: Put a +1/+1 counter on each creature you control.
-
- W
- Legendary Creature — Angel
- Creature
- 4
- 3W
- 3/4
-
- WOC~
- 2
-
-
- Siona, Captain of the Pyleas
- When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.
-
- GW
- Legendary Creature — Human Soldier
- Creature
- 3
- 1GW
- 2/2
-
- WOC~
- 2
-
-
- Snake Umbra
- Enchant creature
-Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
-Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
-
- G
- Enchantment — Aura
- Enchantment
- 3
- 2G
-
- WOC~
- 1
-
-
- Snap
- Return target creature to its owner's hand. Untap up to two lands.
-
- U
- Instant
- Instant
- 2
- 1U
-
- WOC~
- 3
-
-
- Sol Ring
- {T}: Add {C}{C}.
-
- Artifact
- Artifact
- 1
- 1
-
- WOC~
- 1
-
-
- Songbirds' Blessing
- Enchant creature
-Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
-
- W
- Enchantment — Aura
- Enchantment
- 4
- 3W
-
- WOC~
- 1
-
-
- Songbirds' Blessing
- Enchant creature
-Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
-
- W
- Enchantment — Aura
- Enchantment
- 4
- 3W
-
- WOC~
- 1
-
-
- Sower of Temptation
- Flying
-When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
-
- U
- Creature — Faerie Wizard
- Creature
- 4
- 2UU
- 2/2
-
- WOC~
- 2
-
-
- Spectral Steel
- Enchant creature
-Enchanted creature gets +2/+2.
-{1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
-
- W
- Enchantment — Aura
- Enchantment
- 2
- 1W
-
- WOC~
- 1
-
-
- Starfield Mystic
- Enchantment spells you cast cost {1} less to cast.
-Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
-
- W
- Creature — Human Cleric
- Creature
- 2
- 1W
- 2/2
-
- WOC~
- 2
-
-
- Sun Titan
- Vigilance
-Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
-
- W
- Creature — Giant
- Creature
- 6
- 4WW
- 6/6
-
- WOC~
- 2
-
-
- Sungrass Prairie
- {1}, {T}: Add {G}{W}.
-
- Land
- Land
- 0
-
- WOC~
- 0
-
-
- Sunken Hollow
- ({T}: Add {U} or {B}.)
-Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
-
- Land — Island Swamp
- Land
- 0
-
- WOC~
- 1
- 0
-
-
- Swords to Plowshares
- Exile target creature. Its controller gains life equal to its power.
-
- W
- Instant
- Instant
- 1
- W
-
- WOC~
- 3
-
-
- Sylvan Ranger
- When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
-
- G
- Creature — Elf Scout Ranger
- Creature
- 2
- 1G
- 1/1
-
- WOC~
- 2
-
-
- Tainted Isle
- {T}: Add {C}.
-{T}: Add {U} or {B}. Activate only if you control a Swamp.
-
- Land
- Land
- 0
-
- WOC~
- 0
-
-
- Talisman of Dominance
- {T}: Add {C}.
-{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
-
- Artifact
- Artifact
- 2
- 2
-
- WOC~
- 1
-
-
- Tegwyll's Scouring
- You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs.
-Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.
-
- B
- Sorcery
- Sorcery
- 6
- 4BB
-
- WOC~
- 3
-
-
- Tegwyll's Scouring
- You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs.
-Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.
-
- B
- Sorcery
- Sorcery
- 6
- 4BB
-
- WOC~
- 3
-
-
- Tegwyll, Duke of Splendor
- Flying, deathtouch
-Other Faeries you control get +1/+1.
-Whenever another Faerie you control dies, you draw a card and you lose 1 life.
-
- BU
- Legendary Creature — Faerie Noble
- Creature
- 3
- 1UB
- 2/3
-
- WOC~
- 2
-
-
- Tegwyll, Duke of Splendor
- Flying, deathtouch
-Other Faeries you control get +1/+1.
-Whenever another Faerie you control dies, you draw a card and you lose 1 life.
-
- BU
- Legendary Creature — Faerie Noble
- Creature
- 3
- 1UB
- 2/3
-
- WOC~
- 2
-
-
- Tegwyll, Duke of Splendor
- Flying, deathtouch
-Other Faeries you control get +1/+1.
-Whenever another Faerie you control dies, you draw a card and you lose 1 life.
-
- BU
- Legendary Creature — Faerie Noble
- Creature
- 3
- 1UB
- 2/3
-
- WOC~
- 2
-
-
- Temple of Deceit
- Temple of Deceit enters the battlefield tapped.
-When Temple of Deceit enters the battlefield, scry 1.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- WOC~
- 1
- 0
-
-
- Temple of Plenty
- Temple of Plenty enters the battlefield tapped.
-When Temple of Plenty enters the battlefield, scry 1.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- WOC~
- 1
- 0
-
-
- Temple of the False God
- {T}: Add {C}{C}. Activate only if you control five or more lands.
-
- Land
- Land
- 0
-
- WOC~
- 0
-
-
- Theoretical Duplication
- Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature.
-
- U
- Instant
- Instant
- 3
- 2U
-
- WOC~
- 3
-
-
- Thrilling Encore
- Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
-
- B
- Instant
- Instant
- 5
- 4B
-
- WOC~
- 3
-
-
- Throne of Eldraine
- As Throne of Eldraine enters the battlefield, choose a color.
-{T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
-{3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability.
-
- Legendary Artifact
- Artifact
- 5
- 5
-
- WOC~
- 1
-
-
- Throne of Eldraine
- As Throne of Eldraine enters the battlefield, choose a color.
-{T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
-{3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability.
-
- Legendary Artifact
- Artifact
- 5
- 5
-
- WOC~
- 1
-
-
- Timber Paladin
- As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3.
-As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.
-As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.
-
- G
- Artifact Creature — Knight
- Creature
- 2
- 1G
- 1/1
-
- WOC~
- 2
-
-
- Timber Paladin
- As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3.
-As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.
-As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.
-
- G
- Artifact Creature — Knight
- Creature
- 2
- 1G
- 1/1
-
- WOC~
- 2
-
-
- Timely Ward
- You may cast Timely Ward as though it had flash if it targets a commander.
-Enchant creature
-Enchanted creature has indestructible.
-
- W
- Enchantment — Aura
- Enchantment
- 3
- 2W
-
- WOC~
- 1
-
-
- Tithe Taker
- During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities.
-Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
-
- W
- Creature — Human Soldier
- Creature
- 2
- 1W
- 2/1
-
- WOC~
- 2
-
-
- Transcendent Envoy
- Flying
-Aura spells you cast cost {1} less to cast.
-
- W
- Enchantment Creature — Griffin
- Creature
- 2
- 1W
- 1/2
-
- WOC~
- 2
-
-
- Umbra Mystic
- Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
-
- W
- Creature — Human Wizard
- Creature
- 3
- 2W
- 2/2
-
- WOC~
- 2
-
-
- Unfinished Business
- Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- WOC~
- 3
-
-
- Unfinished Business
- Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- WOC~
- 3
-
-
- Utopia Sprawl
- Enchant Forest
-As Utopia Sprawl enters the battlefield, choose a color.
-Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
-
- G
- Enchantment — Aura
- Enchantment
- 1
- G
-
- WOC~
- 1
-
-
- Verdant Embrace
- Enchant creature
-Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
-
- G
- Enchantment — Aura
- Enchantment
- 5
- 3GG
-
- WOC~
- 1
-
-
- Vitu-Ghazi, the City-Tree
- {T}: Add {C}.
-{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
-
- Land
- Land
- 0
-
- WOC~
- 0
-
-
- Warbriar Blessing
- Enchant creature you control
-When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
-Enchanted creature gets +0/+2.
-
- G
- Enchantment — Aura
- Enchantment
- 2
- 1G
-
- WOC~
- 1
-
-
- Wayfarer's Bauble
- {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
-
- Artifact
- Artifact
- 1
- 1
-
- WOC~
- 1
-
-
- Winds of Rath
- Destroy all creatures that aren't enchanted. They can't be regenerated.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- WOC~
- 3
-
-
- Earthquake
- Earthquake deals X damage to each creature without flying and each player.
-
- R
- Sorcery
- Sorcery
- 1
- XR
-
- PMDA~
- 3
-
-
- Nicol Bolas
- Flying
-At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.
-Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
-
- BRU
- Legendary Creature — Elder Dragon
- Creature
- 8
- 2UUBBRR
- 7/7
-
- PMDA~
- 2
-
-
- Pouncing Jaguar
- Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
-
- G
- Creature — Cat
- Creature
- 1
- G
- 2/2
-
- PMDA~
- 2
-
-
- Serra Angel
- Flying, vigilance
-
- W
- Creature — Angel
- Creature
- 5
- 3WW
- 4/4
-
- PMDA~
- 2
-
-
- A Tale for the Ages
- Enchanted creatures you control get +2/+2.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- WOE~
- 1
-
-
- A Tale for the Ages
- Enchanted creatures you control get +2/+2.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- WOE~
- 1
-
-
- Agatha of the Vile Cauldron
- Activated abilities of creatures you control cost {X} less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.
-{4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
-
- GR
- Legendary Creature — Human Warlock
- Creature
- 2
- RG
- 1/1
-
- WOE~
- 2
-
-
- Agatha of the Vile Cauldron
- Activated abilities of creatures you control cost {X} less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.
-{4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
-
- GR
- Legendary Creature — Human Warlock
- Creature
- 2
- RG
- 1/1
-
- WOE~
- 2
-
-
- Agatha's Champion
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Trample
-When Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
-
- G
- Creature — Human Knight
- Creature
- 5
- 4G
- 4/4
-
- WOE~
- 2
-
-
- Agatha's Soul Cauldron
- You may spend mana as though it were mana of any color to activate abilities of creatures you control.
-Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
-{T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
-
- Legendary Artifact
- Artifact
- 2
- 2
-
- WOE~
- 1
-
-
- Agatha's Soul Cauldron
- You may spend mana as though it were mana of any color to activate abilities of creatures you control.
-Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
-{T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
-
- Legendary Artifact
- Artifact
- 2
- 2
-
- WOE~
- 1
-
-
- Aquatic Alchemist // Bubble Up
-
-
- U
- Creature — Elemental // Sorcery — Adventure
- Creature
- 2
- 1U // 2U
- 1/3
-
- WOE~
- 3
-
-
- Archive Dragon
- Flying
-Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
-When Archive Dragon enters the battlefield, scry 2.
-
- U
- Creature — Dragon Wizard
- Creature
- 6
- 4UU
- 4/6
-
- WOE~
- 2
-
-
- Archon of the Wild Rose
- Flying
-Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
-
- W
- Creature — Archon
- Creature
- 4
- 2WW
- 4/4
-
- WOE~
- 2
-
-
- Archon of the Wild Rose
- Flying
-Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
-
- W
- Creature — Archon
- Creature
- 4
- 2WW
- 4/4
-
- WOE~
- 2
-
-
- Archon's Glory
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
-
- W
- Instant
- Instant
- 1
- W
-
- WOE~
- 3
-
-
- Armory Mice
- Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
-
- W
- Creature — Mouse
- Creature
- 2
- 1W
- 3/1
-
- WOE~
- 2
-
-
- Ash, Party Crasher
- Haste
-Celebration — Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.
-
- RW
- Legendary Creature — Human Peasant
- Creature
- 2
- RW
- 2/2
-
- WOE~
- 2
-
-
- Ashiok's Reaper
- Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card.
-
- B
- Creature — Nightmare
- Creature
- 4
- 3B
- 3/3
-
- WOE~
- 2
-
-
- Ashiok, Wicked Manipulator
- If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.
-+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.
-−2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature."
-−7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
-
- B
- Legendary Planeswalker — Ashiok
- Planeswalker
- 5
- 3BB
- 5
-
- WOE~
- 1
-
-
- Ashiok, Wicked Manipulator
- If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.
-+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.
-−2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature."
-−7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
-
- B
- Legendary Planeswalker — Ashiok
- Planeswalker
- 5
- 3BB
- 5
-
- WOE~
- 1
-
-
- Asinine Antics
- You may cast Asinine Antics as though it had flash if you pay {2} more to cast it.
-For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
-
- U
- Sorcery
- Sorcery
- 4
- 2UU
-
- WOE~
- 3
-
-
- Asinine Antics
- You may cast Asinine Antics as though it had flash if you pay {2} more to cast it.
-For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
-
- U
- Sorcery
- Sorcery
- 4
- 2UU
-
- WOE~
- 3
-
-
- Back for Seconds
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
-
- B
- Sorcery
- Sorcery
- 3
- 2B
-
- WOE~
- 3
-
-
- Barrow Naughty
- Flying
-Barrow Naughty has lifelink as long as you control another Faerie.
-{2}{B}: Barrow Naughty gets +1/+0 until end of turn.
-
- B
- Creature — Faerie
- Creature
- 2
- 1B
- 1/3
-
- WOE~
- 2
-
-
- Beanstalk Wurm // Plant Beans
-
-
- G
- Creature — Plant Wurm // Sorcery — Adventure
- Creature
- 5
- 4G // 1G
- 5/4
-
- WOE~
- 3
-
-
- Become Brutes
- One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- WOE~
- 3
-
-
- Belligerent of the Ball
- Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
-
- R
- Creature — Ogre Warrior
- Creature
- 3
- 2R
- 3/3
-
- WOE~
- 2
-
-
- Bellowing Bruiser // Beat a Path
-
-
- R
- Creature — Ogre // Sorcery — Adventure
- Creature
- 5
- 4R // 2R
- 4/4
-
- WOE~
- 3
-
-
- Beluna Grandsquall // Seek Thrills
-
-
- GRU
- Legendary Creature — Giant Noble // Instant — Adventure
- Creature
- 3
- GUR // 2GUR
- 4/4
-
- WOE~
- 3
-
-
- Beluna Grandsquall // Seek Thrills
-
-
- GRU
- Legendary Creature — Giant Noble // Instant — Adventure
- Creature
- 3
- GUR // 2GUR
- 4/4
-
- WOE~
- 3
-
-
- Beluna's Gatekeeper // Entry Denied
-
-
- U
- Creature — Giant Soldier // Sorcery — Adventure
- Creature
- 6
- 5U // 1U
- 6/5
-
- WOE~
- 3
-
-
- Beseech the Mirror
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
-
- B
- Sorcery
- Sorcery
- 4
- 1BBB
-
- WOE~
- 3
-
-
- Beseech the Mirror
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
-
- B
- Sorcery
- Sorcery
- 4
- 1BBB
-
- WOE~
- 3
-
-
- Besotted Knight // Betroth the Beast
-
-
- W
- Creature — Human Knight // Sorcery — Adventure
- Creature
- 4
- 3W // W
- 3/3
-
- WOE~
- 3
-
-
- Bespoke Battlegarb
- Equipped creature gets +2/+0.
-Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach Bespoke Battlegarb to up to one target creature you control.
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- R
- Artifact — Equipment
- Artifact
- 2
- 1R
-
- WOE~
- 1
-
-
- Bestial Bloodline
- Enchant creature
-Enchanted creature gets +2/+2.
-{4}{G}: Return Bestial Bloodline from your graveyard to your hand.
-
- G
- Enchantment — Aura
- Enchantment
- 2
- 1G
-
- WOE~
- 1
-
-
- Bitter Chill
- Enchant creature
-When Bitter Chill enters the battlefield, tap enchanted creature.
-Enchanted creature doesn't untap during its controller's untap step.
-When Bitter Chill is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card.
-
- U
- Enchantment — Aura
- Enchantment
- 2
- 1U
-
- WOE~
- 1
-
-
- Blossoming Tortoise
- Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
-Activated abilities of lands you control cost {1} less to activate.
-Land creatures you control get +1/+1.
-
- G
- Creature — Turtle
- Creature
- 4
- 2GG
- 3/3
-
- WOE~
- 2
-
-
- Blossoming Tortoise
- Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
-Activated abilities of lands you control cost {1} less to activate.
-Land creatures you control get +1/+1.
-
- G
- Creature — Turtle
- Creature
- 4
- 2GG
- 3/3
-
- WOE~
- 2
-
-
- Boundary Lands Ranger
- At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.
-
- R
- Creature — Human Ranger
- Creature
- 2
- 1R
- 2/2
-
- WOE~
- 2
-
-
- Bramble Familiar // Fetch Quest
-
-
- G
- Creature — Elemental Raccoon // Sorcery — Adventure
- Creature
- 2
- 1G // 5GG
- 2/2
-
- WOE~
- 3
-
-
- Bramble Familiar // Fetch Quest
-
-
- G
- Creature — Elemental Raccoon // Sorcery — Adventure
- Creature
- 2
- 1G // 5GG
- 2/2
-
- WOE~
- 3
-
-
- Brave the Wilds
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land.
-Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
-
- G
- Sorcery
- Sorcery
- 1
- G
-
- WOE~
- 3
-
-
- Break the Spell
- Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
-
- W
- Instant
- Instant
- 1
- W
-
- WOE~
- 3
-
-
- Callous Sell-Sword // Burn Together
-
-
- B
- Creature — Human Soldier // Sorcery — Adventure
- Creature
- 2
- 1B // R
- 2/2
-
- WOE~
- 3
-
-
- Candy Grapple
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Target creature gets -3/-3 until end of turn. If this spell was bargained, that creature gets -5/-5 until end of turn instead.
-
- B
- Instant
- Instant
- 2
- 1B
-
- WOE~
- 3
-
-
- Candy Trail
- When Candy Trail enters the battlefield, scry 2.
-{2}, {T}, Sacrifice Candy Trail: You gain 3 life and draw a card.
-
- Artifact — Food Clue
- Artifact
- 1
- 1
-
- WOE~
- 1
-
-
- Chancellor of Tales
- Flying
-Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
-
- U
- Creature — Faerie Advisor
- Creature
- 4
- 3U
- 2/3
-
- WOE~
- 2
-
-
- Charging Hooligan
- Whenever Charging Hooligan attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, Charging Hooligan gains trample until end of turn.
-
- R
- Creature — Human Peasant
- Creature
- 4
- 3R
- 3/3
-
- WOE~
- 2
-
-
- Charmed Clothier
- Flying
-When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
-
- W
- Creature — Faerie Advisor
- Creature
- 5
- 4W
- 3/3
-
- WOE~
- 2
-
-
- Charming Scoundrel
- Haste
-When Charming Scoundrel enters the battlefield, choose one —
-• Discard a card, then draw a card.
-• Create a Treasure token.
-• Create a Wicked Role token attached to target creature you control.
-
- R
- Creature — Human Rogue
- Creature
- 2
- 1R
- 1/1
-
- WOE~
- 2
-
-
- Charming Scoundrel
- Haste
-When Charming Scoundrel enters the battlefield, choose one —
-• Discard a card, then draw a card.
-• Create a Treasure token.
-• Create a Wicked Role token attached to target creature you control.
-
- R
- Creature — Human Rogue
- Creature
- 2
- 1R
- 1/1
-
- WOE~
- 2
-
-
- Cheeky House-Mouse // Squeak By
-
-
- W
- Creature — Mouse // Sorcery — Adventure
- Creature
- 1
- W // W
- 2/1
-
- WOE~
- 3
-
-
- Collector's Vault
- {2}, {T}: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- Artifact
- Artifact
- 2
- 2
-
- WOE~
- 1
-
-
- Commune with Nature
- Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
-
- G
- Sorcery
- Sorcery
- 1
- G
-
- WOE~
- 3
-
-
- Conceited Witch // Price of Beauty
-
-
- B
- Creature — Human Warlock // Sorcery — Adventure
- Creature
- 3
- 2B // B
- 2/3
-
- WOE~
- 3
-
-
- Cooped Up
- Enchant creature
-Enchanted creature can't attack or block.
-{2}{W}: Exile enchanted creature.
-
- W
- Enchantment — Aura
- Enchantment
- 2
- 1W
-
- WOE~
- 1
-
-
- Cruel Somnophage // Can't Wake Up
-
-
- B
- Creature — Nightmare // Sorcery — Adventure
- Creature
- 2
- 1B // 1U
- */*
-
- WOE~
- 3
-
-
- Cruel Somnophage // Can't Wake Up
-
-
- B
- Creature — Nightmare // Sorcery — Adventure
- Creature
- 2
- 1B // 1U
- */*
-
- WOE~
- 3
-
-
- Crystal Grotto
- When Crystal Grotto enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
-{T}: Add {C}.
-{1}, {T}: Add one mana of any color.
-
- Land
- Land
- 0
-
- WOE~
- 0
-
-
- Curse of the Werefox
- Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- WOE~
- 3
-
-
- Cursed Courtier
- Lifelink
-When Cursed Courtier enters the battlefield, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
-
- W
- Creature — Human Noble
- Creature
- 3
- 2W
- 3/3
-
- WOE~
- 2
-
-
- Cut In
- Cut In deals 4 damage to target creature.
-Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
-
- R
- Sorcery
- Sorcery
- 4
- 3R
-
- WOE~
- 3
-
-
- Decadent Dragon // Expensive Taste
-
-
- R
- Creature — Dragon // Instant — Adventure
- Creature
- 4
- 2RR // 2B
- 4/4
-
- WOE~
- 3
-
-
- Decadent Dragon // Expensive Taste
-
-
- R
- Creature — Dragon // Instant — Adventure
- Creature
- 4
- 2RR // 2B
- 4/4
-
- WOE~
- 3
-
-
- Devouring Sugarmaw // Have for Dinner
-
-
- B
- Creature — Horror // Instant — Adventure
- Creature
- 4
- 2BB // 1W
- 6/6
-
- WOE~
- 3
-
-
- Devouring Sugarmaw // Have for Dinner
-
-
- B
- Creature — Horror // Instant — Adventure
- Creature
- 4
- 2BB // 1W
- 6/6
-
- WOE~
- 3
-
-
- Diminisher Witch
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-When Diminisher Witch enters the battlefield, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
-
- U
- Creature — Human Warlock
- Creature
- 3
- 2U
- 3/2
-
- WOE~
- 2
-
-
- Discerning Financier
- At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-{2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.
-
- W
- Creature — Human Noble
- Creature
- 3
- 2W
- 2/3
-
- WOE~
- 2
-
-
- Disdainful Stroke
- Counter target spell with mana value 4 or greater.
-
- U
- Instant
- Instant
- 2
- 1U
-
- WOE~
- 3
-
-
- Dream Spoilers
- Flying
-Whenever you cast a spell during an opponent's turn, up to one target creature an opponent controls gets -1/-1 until end of turn.
-
- B
- Creature — Faerie Warlock
- Creature
- 4
- 3B
- 2/2
-
- WOE~
- 2
-
-
- Dutiful Griffin
- Flying
-{2}{W}, Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand.
-
- W
- Creature — Griffin
- Creature
- 5
- 3WW
- 4/4
-
- WOE~
- 2
-
-
- Edgewall Inn
- Edgewall Inn enters the battlefield tapped.
-As Edgewall Inn enters the battlefield, choose a color.
-{T}: Add one mana of the chosen color.
-{3}, {T}, Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand.
-
- Land
- Land
- 0
-
- WOE~
- 1
- 0
-
-
- Edgewall Pack
- Menace (This creature can't be blocked except by two or more creatures.)
-When Edgewall Pack enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block."
-
- R
- Creature — Dog
- Creature
- 4
- 3R
- 3/3
-
- WOE~
- 2
-
-
- Eerie Interference
- Prevent all damage that would be dealt to you and creatures you control this turn by creatures.
-
- W
- Instant
- Instant
- 3
- 2W
-
- WOE~
- 3
-
-
- Ego Drain
- Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.
-
- B
- Sorcery
- Sorcery
- 1
- B
-
- WOE~
- 3
-
-
- Elusive Otter // Grove's Bounty
-
-
- U
- Creature — Otter // Sorcery — Adventure
- Creature
- 1
- U // XG
- 1/1
-
- WOE~
- 3
-
-
- Elusive Otter // Grove's Bounty
-
-
- U
- Creature — Otter // Sorcery — Adventure
- Creature
- 1
- U // XG
- 1/1
-
- WOE~
- 3
-
-
- Elvish Archivist
- Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn.
-Whenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn.
-
- G
- Creature — Elf Artificer
- Creature
- 2
- 1G
- 0/1
-
- WOE~
- 2
-
-
- Elvish Archivist
- Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn.
-Whenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn.
-
- G
- Creature — Elf Artificer
- Creature
- 2
- 1G
- 0/1
-
- WOE~
- 2
-
-
- Embereth Veteran
- {1}, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
-
- R
- Creature — Human Knight
- Creature
- 1
- R
- 2/1
-
- WOE~
- 2
-
-
- Eriette of the Charmed Apple
- Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
-At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
-
- BW
- Legendary Creature — Human Warlock
- Creature
- 3
- 1WB
- 2/4
-
- WOE~
- 2
-
-
- Eriette of the Charmed Apple
- Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
-At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
-
- BW
- Legendary Creature — Human Warlock
- Creature
- 3
- 1WB
- 2/4
-
- WOE~
- 2
-
-
- Eriette's Tempting Apple
- When Eriette's Tempting Apple enters the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-{2}, {T}, Sacrifice Eriette's Tempting Apple: You gain 3 life.
-{2}, {T}, Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.
-
- Legendary Artifact — Food
- Artifact
- 4
- 4
-
- WOE~
- 1
-
-
- Eriette's Whisper
- Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
-
- B
- Sorcery
- Sorcery
- 4
- 3B
-
- WOE~
- 3
-
-
- Evolving Wilds
- {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- WOE~
- 0
-
-
- Expel the Interlopers
- Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- WOE~
- 3
-
-
- Expel the Interlopers
- Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- WOE~
- 3
-
-
- Expel the Interlopers
- Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- WOE~
- 3
-
-
- Experimental Confectioner
- When Experimental Confectioner enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-Whenever you sacrifice a Food, create a 1/1 black Rat creature token with "This creature can't block."
-
- B
- Creature — Human Peasant
- Creature
- 3
- 2B
- 2/3
-
- WOE~
- 2
-
-
- Extraordinary Journey
- When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
-Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
-
- U
- Enchantment
- Enchantment
- 2
- XXUU
-
- WOE~
- 1
-
-
- Extraordinary Journey
- When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
-Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
-
- U
- Enchantment
- Enchantment
- 2
- XXUU
-
- WOE~
- 1
-
-
- Faerie Dreamthief
- Flying
-When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-{2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
-
- B
- Creature — Faerie Warlock
- Creature
- 1
- B
- 1/1
-
- WOE~
- 2
-
-
- Faerie Dreamthief
- Flying
-When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-{2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
-
- B
- Creature — Faerie Warlock
- Creature
- 1
- B
- 1/1
-
- WOE~
- 2
-
-
- Faerie Fencing
- Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell.
-
- B
- Instant
- Instant
- 1
- XB
-
- WOE~
- 3
-
-
- Faerie Slumber Party
- Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."
-
- U
- Sorcery
- Sorcery
- 6
- 4UU
-
- WOE~
- 3
-
-
- Faerie Slumber Party
- Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."
-
- U
- Sorcery
- Sorcery
- 6
- 4UU
-
- WOE~
- 3
-
-
- Farsight Ritual
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
-
- U
- Instant
- Instant
- 4
- 2UU
-
- WOE~
- 3
-
-
- Farsight Ritual
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
-
- U
- Instant
- Instant
- 4
- 2UU
-
- WOE~
- 3
-
-
- Faunsbane Troll
- When Faunsbane Troll enters the battlefield, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.)
-{1}, Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.
-
- BG
- Creature — Troll
- Creature
- 4
- 2BG
- 4/4
-
- WOE~
- 2
-
-
- Faunsbane Troll
- When Faunsbane Troll enters the battlefield, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.)
-{1}, Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.
-
- BG
- Creature — Troll
- Creature
- 4
- 2BG
- 4/4
-
- WOE~
- 2
-
-
- Feed the Cauldron
- Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-
- B
- Instant
- Instant
- 3
- 2B
-
- WOE~
- 3
-
-
- Fell Horseman // Deathly Ride
-
-
- B
- Creature — Zombie Knight // Sorcery — Adventure
- Creature
- 4
- 3B // 1B
- 3/3
-
- WOE~
- 3
-
-
- Feral Encounter
- Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.
-
- G
- Sorcery
- Sorcery
- 2
- GG
-
- WOE~
- 3
-
-
- Feral Encounter
- Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.
-
- G
- Sorcery
- Sorcery
- 2
- GG
-
- WOE~
- 3
-
-
- Ferocious Werefox // Guard Change
-
-
- G
- Creature — Elf Fox Warrior // Instant — Adventure
- Creature
- 4
- 3G // 1G
- 4/3
-
- WOE~
- 3
-
-
- Flick a Coin
- Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Draw a card.
-
- R
- Instant
- Instant
- 3
- 2R
-
- WOE~
- 3
-
-
- Food Coma
- When Food Coma enters the battlefield, exile target creature an opponent controls until Food Coma leaves the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-
- W
- Enchantment
- Enchantment
- 4
- 3W
-
- WOE~
- 1
-
-
- Food Fight
- Artifacts you control have "{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."
-
- R
- Enchantment
- Enchantment
- 2
- 1R
-
- WOE~
- 1
-
-
- Food Fight
- Artifacts you control have "{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."
-
- R
- Enchantment
- Enchantment
- 2
- 1R
-
- WOE~
- 1
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- WOE~
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- WOE~
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- WOE~
- 0
-
-
- Frantic Firebolt
- Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
-
- R
- Instant
- Instant
- 3
- 2R
-
- WOE~
- 3
-
-
- Freeze in Place
- Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-
- U
- Sorcery
- Sorcery
- 2
- 1U
-
- WOE~
- 3
-
-
- Frolicking Familiar // Blow Off Steam
-
-
- U
- Creature — Otter Wizard // Instant — Adventure
- Creature
- 3
- 2U // R
- 2/2
-
- WOE~
- 3
-
-
- Frostbridge Guard
- {2}{W}, {T}: Tap target creature.
-
- W
- Creature — Elemental Soldier
- Creature
- 2
- 1W
- 2/2
-
- WOE~
- 2
-
-
- Gadwick's First Duel
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
-II — Scry 2.
-III — When you cast your next instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
-
- U
- Enchantment — Saga
- Enchantment
- 2
- 1U
-
- WOE~
- 1
-
-
- Gallant Pie-Wielder
- First strike
-Celebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.
-
- W
- Creature — Dwarf Knight
- Creature
- 3
- 2W
- 2/3
-
- WOE~
- 2
-
-
- Galvanic Giant // Storm Reading
-
-
- U
- Creature — Giant Wizard // Instant — Adventure
- Creature
- 4
- 3U // 5UU
- 3/3
-
- WOE~
- 3
-
-
- Gingerbread Hunter // Puny Snack
-
-
- G
- Creature — Giant // Instant — Adventure
- Creature
- 5
- 4G // 2B
- 5/5
-
- WOE~
- 3
-
-
- Gingerbrute
- Haste
-{1}: Gingerbrute can't be blocked this turn except by creatures with haste.
-{2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
-
- Artifact Creature — Food Golem
- Creature
- 1
- 1
- 1/1
-
- WOE~
- 2
-
-
- Glass Casket
- When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.
-
- W
- Artifact
- Artifact
- 2
- 1W
-
- WOE~
- 1
-
-
- Gnawing Crescendo
- Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This creature can't block."
-
- R
- Instant
- Instant
- 3
- 2R
-
- WOE~
- 3
-
-
- Goddric, Cloaked Reveler
- Haste
-Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
-
- R
- Legendary Creature — Human Noble
- Creature
- 3
- 1RR
- 3/3
-
- WOE~
- 2
-
-
- Goddric, Cloaked Reveler
- Haste
-Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
-
- R
- Legendary Creature — Human Noble
- Creature
- 3
- 1RR
- 3/3
-
- WOE~
- 2
-
-
- Grabby Giant // That's Mine
-
-
- R
- Creature — Giant // Instant — Adventure
- Creature
- 4
- 3R // 1R
- 4/3
-
- WOE~
- 3
-
-
- Graceful Takedown
- Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- WOE~
- 3
-
-
- Grand Ball Guest
- Celebration — Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.
-
- R
- Creature — Human Peasant
- Creature
- 2
- 1R
- 2/2
-
- WOE~
- 2
-
-
- Greta, Sweettooth Scourge
- When Greta, Sweettooth Scourge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-{G}, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery.
-{1}{B}, Sacrifice a Food: You draw a card and you lose 1 life.
-
- BG
- Legendary Creature — Human Warrior
- Creature
- 3
- 1BG
- 3/3
-
- WOE~
- 2
-
-
- Gruff Triplets
- Trample
-When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it.
-When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
-
- G
- Creature — Satyr Warrior
- Creature
- 6
- 3GGG
- 3/3
-
- WOE~
- 2
-
-
- Gruff Triplets
- Trample
-When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it.
-When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
-
- G
- Creature — Satyr Warrior
- Creature
- 6
- 3GGG
- 3/3
-
- WOE~
- 2
-
-
- Gumdrop Poisoner // Tempt with Treats
-
-
- B
- Creature — Human Warlock // Instant — Adventure
- Creature
- 3
- 2B // B
- 3/2
-
- WOE~
- 3
-
-
- Gumdrop Poisoner // Tempt with Treats
-
-
- B
- Creature — Human Warlock // Instant — Adventure
- Creature
- 3
- 2B // B
- 3/2
-
- WOE~
- 3
-
-
- Hamlet Glutton
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-This spell costs {2} less to cast if it's bargained.
-Trample
-When Hamlet Glutton enters the battlefield, you gain 3 life.
-
- G
- Creature — Giant
- Creature
- 7
- 5GG
- 6/6
-
- WOE~
- 2
-
-
- Harried Spearguard
- Haste
-When Harried Spearguard dies, create a 1/1 black Rat creature token with "This creature can't block."
-
- R
- Creature — Human Soldier
- Creature
- 1
- R
- 1/1
-
- WOE~
- 2
-
-
- Heartflame Duelist // Heartflame Slash
-
-
- W
- Creature — Human Knight // Instant — Adventure
- Creature
- 2
- 1W // 2R
- 3/1
-
- WOE~
- 3
-
-
- Heartflame Duelist // Heartflame Slash
-
-
- W
- Creature — Human Knight // Instant — Adventure
- Creature
- 2
- 1W // 2R
- 3/1
-
- WOE~
- 3
-
-
- Hearth Elemental // Stoke Genius
-
-
- R
- Creature — Elemental // Sorcery — Adventure
- Creature
- 6
- 5R // 1R
- 4/5
-
- WOE~
- 3
-
-
- High Fae Negotiator
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Flying
-When High Fae Negotiator enters the battlefield, if it was bargained, each opponent loses 3 life and you gain 3 life.
-
- B
- Creature — Faerie Warlock
- Creature
- 5
- 3BB
- 3/5
-
- WOE~
- 2
-
-
- Hollow Scavenger // Bakery Raid
-
-
- G
- Creature — Wolf // Sorcery — Adventure
- Creature
- 3
- 2G // G
- 3/2
-
- WOE~
- 3
-
-
- Hopeful Vigil
- When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance.
-When Hopeful Vigil is put into a graveyard from the battlefield, scry 2.
-{2}{W}: Sacrifice Hopeful Vigil.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- WOE~
- 1
-
-
- Hopeless Nightmare
- When Hopeless Nightmare enters the battlefield, each opponent discards a card and loses 2 life.
-When Hopeless Nightmare is put into a graveyard from the battlefield, scry 2.
-{2}{B}: Sacrifice Hopeless Nightmare.
-
- B
- Enchantment
- Enchantment
- 1
- B
-
- WOE~
- 1
-
-
- Horned Loch-Whale // Lagoon Breach
-
-
- U
- Creature — Whale // Instant — Adventure
- Creature
- 6
- 4UU // 1U
- 6/6
-
- WOE~
- 3
-
-
- Horned Loch-Whale // Lagoon Breach
-
-
- U
- Creature — Whale // Instant — Adventure
- Creature
- 6
- 4UU // 1U
- 6/6
-
- WOE~
- 3
-
-
- Howling Galefang
- Vigilance
-Howling Galefang has haste as long as you own a card in exile that has an Adventure.
-
- G
- Creature — Beast
- Creature
- 4
- 2GG
- 4/4
-
- WOE~
- 2
-
-
- Hylda of the Icy Crown
- Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one —
-• Create a 4/4 white and blue Elemental creature token.
-• Put a +1/+1 counter on each creature you control.
-• Scry 2, then draw a card.
-
- UW
- Legendary Creature — Human Warlock
- Creature
- 4
- 2WU
- 3/4
-
- WOE~
- 2
-
-
- Hylda of the Icy Crown
- Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one —
-• Create a 4/4 white and blue Elemental creature token.
-• Put a +1/+1 counter on each creature you control.
-• Scry 2, then draw a card.
-
- UW
- Legendary Creature — Human Warlock
- Creature
- 4
- 2WU
- 3/4
-
- WOE~
- 2
-
-
- Hylda's Crown of Winter
- {1}, {T}: Tap target creature. This ability costs {1} less to activate during your turn.
-{3}, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.
-
- Legendary Artifact
- Artifact
- 3
- 3
-
- WOE~
- 1
-
-
- Hylda's Crown of Winter
- {1}, {T}: Tap target creature. This ability costs {1} less to activate during your turn.
-{3}, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.
-
- Legendary Artifact
- Artifact
- 3
- 3
-
- WOE~
- 1
-
-
- Ice Out
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-This spell costs {1} less to cast if it's bargained.
-Counter target spell.
-
- U
- Instant
- Instant
- 3
- 1UU
-
- WOE~
- 3
-
-
- Icewrought Sentry
- Vigilance
-Whenever Icewrought Sentry attacks, you may pay {1}{U}. When you do, tap target creature an opponent controls.
-Whenever you tap an untapped creature an opponent controls, Icewrought Sentry gets +2/+1 until end of turn.
-
- U
- Creature — Elemental Soldier
- Creature
- 3
- 2U
- 2/3
-
- WOE~
- 2
-
-
- Imodane's Recruiter // Train Troops
-
-
- R
- Creature — Human Knight // Sorcery — Adventure
- Creature
- 3
- 2R // 4W
- 2/2
-
- WOE~
- 3
-
-
- Imodane, the Pyrohammer
- Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
-
- R
- Legendary Creature — Human Knight
- Creature
- 4
- 2RR
- 4/4
-
- WOE~
- 2
-
-
- Imodane, the Pyrohammer
- Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
-
- R
- Legendary Creature — Human Knight
- Creature
- 4
- 2RR
- 4/4
-
- WOE~
- 2
-
-
- Ingenious Prodigy
- Skulk (This creature can't be blocked by creatures with greater power.)
-Ingenious Prodigy enters the battlefield with X +1/+1 counters on it.
-At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
-
- U
- Creature — Human Wizard
- Creature
- 1
- XU
- 0/1
-
- WOE~
- 2
-
-
- Ingenious Prodigy
- Skulk (This creature can't be blocked by creatures with greater power.)
-Ingenious Prodigy enters the battlefield with X +1/+1 counters on it.
-At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
-
- U
- Creature — Human Wizard
- Creature
- 1
- XU
- 0/1
-
- WOE~
- 2
-
-
- Into the Fae Court
- Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This creature can block only creatures with flying."
-
- U
- Sorcery
- Sorcery
- 5
- 3UU
-
- WOE~
- 3
-
-
- Intrepid Trufflesnout // Go Hog Wild
-
-
- G
- Creature — Boar // Instant — Adventure
- Creature
- 2
- 1G // 1G
- 3/1
-
- WOE~
- 3
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- WOE~
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- WOE~
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- WOE~
- 0
-
-
- Johann's Stopgap
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-This spell costs {2} less to cast if it's bargained.
-Return target nonland permanent to its owner's hand. Draw a card.
-
- U
- Sorcery
- Sorcery
- 4
- 3U
-
- WOE~
- 3
-
-
- Johann, Apprentice Sorcerer
- You may look at the top card of your library any time.
-Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.)
-
- RU
- Legendary Creature — Human Wizard
- Creature
- 4
- 2UR
- 2/5
-
- WOE~
- 2
-
-
- Kellan's Lightblades
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.
-
- W
- Instant
- Instant
- 2
- 1W
-
- WOE~
- 3
-
-
- Kellan, the Fae-Blooded // Birthright Boon
-
-
- R
- Legendary Creature — Human Faerie // Sorcery — Adventure
- Creature
- 3
- 2R // 1W
- 2/2
-
- WOE~
- 3
-
-
- Kellan, the Fae-Blooded // Birthright Boon
-
-
- R
- Legendary Creature — Human Faerie // Sorcery — Adventure
- Creature
- 3
- 2R // 1W
- 2/2
-
- WOE~
- 3
-
-
- Kellan, the Fae-Blooded // Birthright Boon
-
-
- R
- Legendary Creature — Human Faerie // Sorcery — Adventure
- Creature
- 3
- 2R // 1W
- 2/2
-
- WOE~
- 3
-
-
- Kindled Heroism
- Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
-
- R
- Instant
- Instant
- 1
- R
-
- WOE~
- 3
-
-
- Knight of Doves
- Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.
-
- W
- Creature — Human Knight
- Creature
- 3
- 2W
- 1/3
-
- WOE~
- 2
-
-
- Korvold and the Noble Thief
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I, II — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-III — Exile the top three cards of target opponent's library. You may play those cards this turn.
-
- R
- Enchantment — Saga
- Enchantment
- 4
- 3R
-
- WOE~
- 1
-
-
- Lady of Laughter
- Flying
-Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card.
-
- W
- Creature — Faerie Noble
- Creature
- 5
- 3WW
- 4/5
-
- WOE~
- 2
-
-
- Lady of Laughter
- Flying
-Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card.
-
- W
- Creature — Faerie Noble
- Creature
- 5
- 3WW
- 4/5
-
- WOE~
- 2
-
-
- Leaping Ambush
- Target creature gets +1/+3 and gains reach until end of turn. Untap it.
-
- G
- Instant
- Instant
- 1
- G
-
- WOE~
- 3
-
-
- Lich-Knights' Conquest
- Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
-
- B
- Sorcery
- Sorcery
- 5
- 4B
-
- WOE~
- 3
-
-
- Lich-Knights' Conquest
- Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
-
- B
- Sorcery
- Sorcery
- 5
- 4B
-
- WOE~
- 3
-
-
- Lich-Knights' Conquest
- Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
-
- B
- Sorcery
- Sorcery
- 5
- 4B
-
- WOE~
- 3
-
-
- Likeness Looter
- Flying
-{T}: Draw a card, then discard a card.
-{X}: Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.
-
- BU
- Creature — Faerie Shapeshifter
- Creature
- 2
- UB
- 1/1
-
- WOE~
- 2
-
-
- Likeness Looter
- Flying
-{T}: Draw a card, then discard a card.
-{X}: Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.
-
- BU
- Creature — Faerie Shapeshifter
- Creature
- 2
- UB
- 1/1
-
- WOE~
- 2
-
-
- Living Lectern
- {1}, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
-
- U
- Artifact Creature — Construct
- Creature
- 2
- 1U
- 0/4
-
- WOE~
- 2
-
-
- Lord Skitter's Blessing
- When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
-At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
-
- B
- Enchantment
- Enchantment
- 2
- 1B
-
- WOE~
- 1
-
-
- Lord Skitter's Blessing
- When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
-At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
-
- B
- Enchantment
- Enchantment
- 2
- 1B
-
- WOE~
- 1
-
-
- Lord Skitter's Butcher
- When Lord Skitter's Butcher enters the battlefield, choose one —
-• Create a 1/1 black Rat creature token with "This creature can't block."
-• You may sacrifice another creature. If you do, scry 2, then draw a card.
-• Creatures you control gain menace until end of turn.
-
- B
- Creature — Rat Peasant
- Creature
- 3
- 2B
- 2/3
-
- WOE~
- 2
-
-
- Lord Skitter, Sewer King
- Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard.
-At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."
-
- B
- Legendary Creature — Rat Noble
- Creature
- 3
- 2B
- 3/3
-
- WOE~
- 2
-
-
- Lord Skitter, Sewer King
- Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard.
-At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."
-
- B
- Legendary Creature — Rat Noble
- Creature
- 3
- 2B
- 3/3
-
- WOE~
- 2
-
-
- Malevolent Witchkite
- Flying
-When Malevolent Witchkite enters the battlefield, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards.
-
- B
- Creature — Dragon Warlock
- Creature
- 6
- 4BB
- 5/4
-
- WOE~
- 2
-
-
- Malevolent Witchkite
- Flying
-When Malevolent Witchkite enters the battlefield, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards.
-
- B
- Creature — Dragon Warlock
- Creature
- 6
- 4BB
- 5/4
-
- WOE~
- 2
-
-
- Merfolk Coralsmith
- {1}: Merfolk Coralsmith gets +1/-1 until end of turn.
-When Merfolk Coralsmith dies, scry 2.
-
- U
- Creature — Merfolk
- Creature
- 3
- 2U
- 2/3
-
- WOE~
- 2
-
-
- Merry Bards
- When Merry Bards enters the battlefield, you may pay {1}. When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
-
- R
- Creature — Human Bard
- Creature
- 3
- 2R
- 3/2
-
- WOE~
- 2
-
-
- Minecart Daredevil // Ride the Rails
-
-
- R
- Creature — Dwarf Knight // Instant — Adventure
- Creature
- 3
- 2R // 1R
- 4/2
-
- WOE~
- 3
-
-
- Mintstrosity
- When Mintstrosity dies, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-
- B
- Creature — Horror
- Creature
- 2
- 1B
- 3/1
-
- WOE~
- 2
-
-
- Misleading Motes
- Target creature's owner puts it on the top or bottom of their library.
-
- U
- Instant
- Instant
- 4
- 3U
-
- WOE~
- 3
-
-
- Mocking Sprite
- Flying
-Instant and sorcery spells you cast cost {1} less to cast.
-
- U
- Creature — Faerie Rogue
- Creature
- 3
- 2U
- 2/1
-
- WOE~
- 2
-
-
- Moment of Valor
- Choose one —
-• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.
-• Destroy target creature with power 4 or greater.
-
- W
- Instant
- Instant
- 3
- 2W
-
- WOE~
- 3
-
-
- Monstrous Rage
- Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
-
- R
- Instant
- Instant
- 1
- R
-
- WOE~
- 3
-
-
- Moonshaker Cavalry
- Flying
-When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
-
- W
- Creature — Spirit Knight
- Creature
- 8
- 5WWW
- 6/6
-
- WOE~
- 2
-
-
- Moonshaker Cavalry
- Flying
-When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
-
- W
- Creature — Spirit Knight
- Creature
- 8
- 5WWW
- 6/6
-
- WOE~
- 2
-
-
- Mosswood Dreadknight // Dread Whispers
-
-
- G
- Creature — Human Knight // Sorcery — Adventure
- Creature
- 2
- 1G // 1B
- 3/2
-
- WOE~
- 3
-
-
- Mosswood Dreadknight // Dread Whispers
-
-
- G
- Creature — Human Knight // Sorcery — Adventure
- Creature
- 2
- 1G // 1B
- 3/2
-
- WOE~
- 3
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- WOE~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- WOE~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- WOE~
- 0
-
-
- Neva, Stalked by Nightmares
- Menace
-When Neva, Stalked by Nightmares enters the battlefield, return target creature or enchantment card from your graveyard to your hand.
-Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.
-
- BW
- Legendary Creature — Human Noble
- Creature
- 4
- 2WB
- 2/2
-
- WOE~
- 2
-
-
- Night of the Sweets' Revenge
- When Night of the Sweets' Revenge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-Foods you control have "{T}: Add {G}."
-{5}{G}{G}, Sacrifice Night of the Sweets' Revenge: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- WOE~
- 1
-
-
- Not Dead After All
- Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
-
- B
- Instant
- Instant
- 1
- B
-
- WOE~
- 3
-
-
- Obyra's Attendants // Desperate Parry
-
-
- U
- Creature — Faerie Wizard // Instant — Adventure
- Creature
- 5
- 4U // 1U
- 3/4
-
- WOE~
- 3
-
-
- Obyra, Dreaming Duelist
- Flash
-Flying
-Whenever another Faerie enters the battlefield under your control, each opponent loses 1 life.
-
- BU
- Legendary Creature — Faerie Warrior
- Creature
- 2
- UB
- 2/2
-
- WOE~
- 2
-
-
- Ogre Chitterlord
- Menace
-Whenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.
-
- R
- Creature — Ogre Warrior
- Creature
- 6
- 4RR
- 6/5
-
- WOE~
- 2
-
-
- Ogre Chitterlord
- Menace
-Whenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.
-
- R
- Creature — Ogre Warrior
- Creature
- 6
- 4RR
- 6/5
-
- WOE~
- 2
-
-
- Old Flitterfang
- Flying
-At the beginning of each end step, if a creature died this turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-{2}{B}, Sacrifice another creature or artifact: Old Flitterfang gets +2/+2 until end of turn.
-
- B
- Legendary Creature — Rat Faerie
- Creature
- 5
- 4B
- 3/4
-
- WOE~
- 2
-
-
- Pests of Honor
- Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Pests of Honor.
-
- W
- Creature — Mouse
- Creature
- 3
- 2W
- 2/2
-
- WOE~
- 2
-
-
- Picklock Prankster // Free the Fae
-
-
- U
- Creature — Faerie Rogue // Instant — Adventure
- Creature
- 2
- 1U // 1U
- 1/3
-
- WOE~
- 3
-
-
- Picnic Ruiner // Stolen Goodies
-
-
- R
- Creature — Goblin Rogue // Sorcery — Adventure
- Creature
- 2
- 1R // 3G
- 2/2
-
- WOE~
- 3
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- WOE~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- WOE~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- WOE~
- 0
-
-
- Plunge into Winter
- Tap up to one target creature. Scry 1, then draw a card.
-
- W
- Instant
- Instant
- 2
- 1W
-
- WOE~
- 3
-
-
- Pollen-Shield Hare // Hare Raising
-
-
- W
- Creature — Rabbit // Sorcery — Adventure
- Creature
- 2
- 1W // G
- 2/2
-
- WOE~
- 3
-
-
- Pollen-Shield Hare // Hare Raising
-
-
- W
- Creature — Rabbit // Sorcery — Adventure
- Creature
- 2
- 1W // G
- 2/2
-
- WOE~
- 3
-
-
- Prophetic Prism
- When Prophetic Prism enters the battlefield, draw a card.
-{1}, {T}: Add one mana of any color.
-
- Artifact
- Artifact
- 2
- 2
-
- WOE~
- 1
-
-
- Protective Parents
- When Protective Parents dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
-
- W
- Creature — Human Peasant
- Creature
- 3
- 2W
- 3/2
-
- WOE~
- 2
-
-
- Provisions Merchant
- When Provisions Merchant enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-Whenever Provisions Merchant attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn.
-
- G
- Creature — Beast Peasant
- Creature
- 4
- 2GG
- 3/3
-
- WOE~
- 2
-
-
- Questing Druid // Seek the Beast
-
-
- G
- Creature — Human Druid // Instant — Adventure
- Creature
- 2
- 1G // 1R
- 1/1
-
- WOE~
- 3
-
-
- Questing Druid // Seek the Beast
-
-
- G
- Creature — Human Druid // Instant — Adventure
- Creature
- 2
- 1G // 1R
- 1/1
-
- WOE~
- 3
-
-
- Quick Study
- Draw two cards.
-
- U
- Instant
- Instant
- 3
- 2U
-
- WOE~
- 3
-
-
- Raging Battle Mouse
- The second spell you cast each turn costs {1} less to cast.
-Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
-
- R
- Creature — Mouse
- Creature
- 2
- 1R
- 2/1
-
- WOE~
- 2
-
-
- Raging Battle Mouse
- The second spell you cast each turn costs {1} less to cast.
-Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
-
- R
- Creature — Mouse
- Creature
- 2
- 1R
- 2/1
-
- WOE~
- 2
-
-
- Rankle's Prank
- Choose one or more —
-• Each player discards two cards.
-• Each player loses 4 life.
-• Each player sacrifices two creatures.
-
- B
- Sorcery
- Sorcery
- 4
- 2BB
-
- WOE~
- 3
-
-
- Rankle's Prank
- Choose one or more —
-• Each player discards two cards.
-• Each player loses 4 life.
-• Each player sacrifices two creatures.
-
- B
- Sorcery
- Sorcery
- 4
- 2BB
-
- WOE~
- 3
-
-
- Rat Out
- Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This creature can't block."
-
- B
- Instant
- Instant
- 1
- B
-
- WOE~
- 3
-
-
- Ratcatcher Trainee // Pest Problem
-
-
- R
- Creature — Human Peasant // Instant — Adventure
- Creature
- 2
- 1R // 2R
- 2/1
-
- WOE~
- 3
-
-
- Realm-Scorcher Hellkite
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Flying, haste
-When Realm-Scorcher Hellkite enters the battlefield, if it was bargained, add four mana in any combination of colors.
-{1}{R}: Realm-Scorcher Hellkite deals 1 damage to any target.
-
- R
- Creature — Dragon
- Creature
- 6
- 4RR
- 4/6
-
- WOE~
- 2
-
-
- Realm-Scorcher Hellkite
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Flying, haste
-When Realm-Scorcher Hellkite enters the battlefield, if it was bargained, add four mana in any combination of colors.
-{1}{R}: Realm-Scorcher Hellkite deals 1 damage to any target.
-
- R
- Creature — Dragon
- Creature
- 6
- 4RR
- 4/6
-
- WOE~
- 2
-
-
- Redcap Gutter-Dweller
- Menace
-When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block."
-At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn.
-
- R
- Creature — Goblin Warrior
- Creature
- 4
- 2RR
- 3/3
-
- WOE~
- 2
-
-
- Redcap Gutter-Dweller
- Menace
-When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block."
-At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn.
-
- R
- Creature — Goblin Warrior
- Creature
- 4
- 2RR
- 3/3
-
- WOE~
- 2
-
-
- Redcap Thief
- When Redcap Thief enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- R
- Creature — Goblin Rogue
- Creature
- 3
- 2R
- 2/3
-
- WOE~
- 2
-
-
- Redtooth Genealogist
- When Redtooth Genealogist enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
-
- G
- Creature — Elf Advisor
- Creature
- 3
- 2G
- 2/3
-
- WOE~
- 2
-
-
- Redtooth Vanguard
- Trample
-Whenever an enchantment enters the battlefield under your control, you may pay {2}. If you do, return Redtooth Vanguard from your graveyard to your hand.
-
- G
- Creature — Elf Warrior
- Creature
- 2
- 1G
- 3/1
-
- WOE~
- 2
-
-
- Regal Bunnicorn
- Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
-
- W
- Creature — Rabbit Unicorn
- Creature
- 2
- 1W
- */*
-
- WOE~
- 2
-
-
- Regal Bunnicorn
- Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
-
- W
- Creature — Rabbit Unicorn
- Creature
- 2
- 1W
- */*
-
- WOE~
- 2
-
-
- Restless Bivouac
- Restless Bivouac enters the battlefield tapped.
-{T}: Add {R} or {W}.
-{1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
-Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
-
- Land
- Land
- 0
-
- WOE~
- 1
- 0
-
-
- Restless Bivouac
- Restless Bivouac enters the battlefield tapped.
-{T}: Add {R} or {W}.
-{1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
-Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
-
- Land
- Land
- 0
-
- WOE~
- 1
- 0
-
-
- Restless Cottage
- Restless Cottage enters the battlefield tapped.
-{T}: Add {B} or {G}.
-{2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
-Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
-
- Land
- Land
- 0
-
- WOE~
- 1
- 0
-
-
- Restless Cottage
- Restless Cottage enters the battlefield tapped.
-{T}: Add {B} or {G}.
-{2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
-Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
-
- Land
- Land
- 0
-
- WOE~
- 1
- 0
-
-
- Restless Fortress
- Restless Fortress enters the battlefield tapped.
-{T}: Add {W} or {B}.
-{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
-Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
-
- Land
- Land
- 0
-
- WOE~
- 1
- 0
-
-
- Restless Fortress
- Restless Fortress enters the battlefield tapped.
-{T}: Add {W} or {B}.
-{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
-Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
-
- Land
- Land
- 0
-
- WOE~
- 1
- 0
-
-
- Restless Spire
- Restless Spire enters the battlefield tapped.
-{T}: Add {U} or {R}.
-{U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land.
-Whenever Restless Spire attacks, scry 1.
-
- Land
- Land
- 0
-
- WOE~
- 1
- 0
-
-
- Restless Spire
- Restless Spire enters the battlefield tapped.
-{T}: Add {U} or {R}.
-{U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land.
-Whenever Restless Spire attacks, scry 1.
-
- Land
- Land
- 0
-
- WOE~
- 1
- 0
-
-
- Restless Vinestalk
- Restless Vinestalk enters the battlefield tapped.
-{T}: Add {G} or {U}.
-{3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.
-Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
-
- Land
- Land
- 0
-
- WOE~
- 1
- 0
-
-
- Restless Vinestalk
- Restless Vinestalk enters the battlefield tapped.
-{T}: Add {G} or {U}.
-{3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.
-Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
-
- Land
- Land
- 0
-
- WOE~
- 1
- 0
-
-
- Return Triumphant
- Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)
-
- W
- Sorcery
- Sorcery
- 2
- 1W
-
- WOE~
- 3
-
-
- Return from the Wilds
- Choose two —
-• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-• Create a 1/1 white Human creature token.
-• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- WOE~
- 3
-
-
- Rimefur Reindeer
- Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
-
- W
- Creature — Elk
- Creature
- 4
- 3W
- 3/4
-
- WOE~
- 2
-
-
- Rootrider Faun
- {T}: Add {G}.
-{1}, {T}: Add one mana of any color.
-
- G
- Creature — Satyr Scout
- Creature
- 2
- 1G
- 1/3
-
- WOE~
- 2
-
-
- Rotisserie Elemental
- Menace
-Whenever Rotisserie Elemental deals combat damage to a player, put a skewer counter on Rotisserie Elemental. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on Rotisserie Elemental. You may play those cards this turn.
-
- R
- Creature — Elemental
- Creature
- 1
- R
- 1/1
-
- WOE~
- 2
-
-
- Rotisserie Elemental
- Menace
-Whenever Rotisserie Elemental deals combat damage to a player, put a skewer counter on Rotisserie Elemental. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on Rotisserie Elemental. You may play those cards this turn.
-
- R
- Creature — Elemental
- Creature
- 1
- R
- 1/1
-
- WOE~
- 2
-
-
- Rowan's Grim Search
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard.
-You draw two cards and you lose 2 life.
-
- B
- Instant
- Instant
- 3
- 2B
-
- WOE~
- 3
-
-
- Rowan, Scion of War
- Menace
-{T}: Spells you cast this turn that are black and/or red cost {X} less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
-
- BR
- Legendary Creature — Human Wizard
- Creature
- 3
- 1BR
- 4/2
-
- WOE~
- 2
-
-
- Rowan, Scion of War
- Menace
-{T}: Spells you cast this turn that are black and/or red cost {X} less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
-
- BR
- Legendary Creature — Human Wizard
- Creature
- 3
- 1BR
- 4/2
-
- WOE~
- 2
-
-
- Rowdy Research
- This spell costs {1} less to cast for each creature that attacked this turn.
-Draw three cards.
-
- U
- Instant
- Instant
- 7
- 6U
-
- WOE~
- 3
-
-
- Royal Treatment
- Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
-
- G
- Instant
- Instant
- 1
- G
-
- WOE~
- 3
-
-
- Ruby, Daring Tracker
- Haste
-Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
-{T}: Add {R} or {G}.
-
- GR
- Legendary Creature — Human Scout
- Creature
- 2
- RG
- 1/2
-
- WOE~
- 2
-
-
- Savior of the Sleeping
- Vigilance
-Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping.
-
- W
- Creature — Human Knight
- Creature
- 3
- 2W
- 2/3
-
- WOE~
- 2
-
-
- Scalding Viper // Steam Clean
-
-
- R
- Creature — Elemental Snake // Sorcery — Adventure
- Creature
- 2
- 1R // 1U
- 2/1
-
- WOE~
- 3
-
-
- Scalding Viper // Steam Clean
-
-
- R
- Creature — Elemental Snake // Sorcery — Adventure
- Creature
- 2
- 1R // 1U
- 2/1
-
- WOE~
- 3
-
-
- Scarecrow Guide
- Reach
-{1}: Add one mana of any color. Activate only once each turn.
-
- Artifact Creature — Scarecrow
- Creature
- 2
- 2
- 2/1
-
- WOE~
- 2
-
-
- Scream Puff
- Deathtouch
-Whenever Scream Puff deals combat damage to a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-
- B
- Creature — Horror
- Creature
- 5
- 4B
- 4/5
-
- WOE~
- 2
-
-
- Sentinel of Lost Lore
- When Sentinel of Lost Lore enters the battlefield, choose one or more —
-• Return target card you own in exile that has an Adventure to your hand.
-• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.
-• Exile target player's graveyard.
-
- G
- Creature — Elf Knight
- Creature
- 3
- 1GG
- 3/4
-
- WOE~
- 2
-
-
- Sentinel of Lost Lore
- When Sentinel of Lost Lore enters the battlefield, choose one or more —
-• Return target card you own in exile that has an Adventure to your hand.
-• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.
-• Exile target player's graveyard.
-
- G
- Creature — Elf Knight
- Creature
- 3
- 1GG
- 3/4
-
- WOE~
- 2
-
-
- Sharae of Numbing Depths
- When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.
-
- UW
- Legendary Creature — Merfolk Wizard
- Creature
- 4
- 2WU
- 2/3
-
- WOE~
- 2
-
-
- Shatter the Oath
- Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
-
- B
- Sorcery
- Sorcery
- 5
- 3BB
-
- WOE~
- 3
-
-
- Shrouded Shepherd // Cleave Shadows
-
-
- W
- Creature — Spirit Warrior // Sorcery — Adventure
- Creature
- 2
- 1W // 1B
- 2/2
-
- WOE~
- 3
-
-
- Skewer Slinger
- Reach
-Whenever Skewer Slinger blocks or becomes blocked by a creature, Skewer Slinger deals 1 damage to that creature.
-
- R
- Creature — Dwarf Knight
- Creature
- 2
- 1R
- 1/3
-
- WOE~
- 2
-
-
- Skybeast Tracker
- Reach
-Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-
- G
- Creature — Giant Archer
- Creature
- 4
- 3G
- 2/4
-
- WOE~
- 2
-
-
- Sleep-Cursed Faerie
- Flying, ward {2}
-Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
-{1}{U}: Untap Sleep-Cursed Faerie.
-
- U
- Creature — Faerie Wizard
- Creature
- 1
- U
- 3/3
-
- WOE~
- 1
- 2
-
-
- Sleep-Cursed Faerie
- Flying, ward {2}
-Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
-{1}{U}: Untap Sleep-Cursed Faerie.
-
- U
- Creature — Faerie Wizard
- Creature
- 1
- U
- 3/3
-
- WOE~
- 1
- 2
-
-
- Sleight of Hand
- Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
-
- U
- Sorcery
- Sorcery
- 1
- U
-
- WOE~
- 3
-
-
- Sleight of Hand
- Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
-
- U
- Sorcery
- Sorcery
- 1
- U
-
- WOE~
- 3
-
-
- Slumbering Keepguard
- Whenever an enchantment enters the battlefield under your control, scry 1.
-{2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
-
- W
- Creature — Human Knight
- Creature
- 1
- W
- 1/1
-
- WOE~
- 2
-
-
- Snaremaster Sprite
- Flying
-When Snaremaster Sprite enters the battlefield, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-
- U
- Creature — Faerie Wizard
- Creature
- 1
- U
- 1/1
-
- WOE~
- 2
-
-
- Solitary Sanctuary
- When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- WOE~
- 1
-
-
- Song of Totentanz
- Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn.
-
- R
- Sorcery
- Sorcery
- 1
- XR
-
- WOE~
- 3
-
-
- Song of Totentanz
- Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn.
-
- R
- Sorcery
- Sorcery
- 1
- XR
-
- WOE~
- 3
-
-
- Soul-Guide Lantern
- When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.
-{T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.
-{1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card.
-
- Artifact
- Artifact
- 1
- 1
-
- WOE~
- 1
-
-
- Specter of Mortality
- Flying
-When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
-
- B
- Creature — Specter
- Creature
- 5
- 3BB
- 3/3
-
- WOE~
- 2
-
-
- Specter of Mortality
- Flying
-When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
-
- B
- Creature — Specter
- Creature
- 5
- 3BB
- 3/3
-
- WOE~
- 2
-
-
- Spell Stutter
- Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.
-
- U
- Instant
- Instant
- 2
- 1U
-
- WOE~
- 3
-
-
- Spellbook Vendor
- Vigilance
-At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
-
- W
- Creature — Human Peasant
- Creature
- 2
- 1W
- 2/2
-
- WOE~
- 2
-
-
- Spellbook Vendor
- Vigilance
-At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
-
- W
- Creature — Human Peasant
- Creature
- 2
- 1W
- 2/2
-
- WOE~
- 2
-
-
- Spellscorn Coven // Take It Back
-
-
- B
- Creature — Faerie Warlock // Instant — Adventure
- Creature
- 4
- 3B // 2U
- 2/3
-
- WOE~
- 3
-
-
- Spider Food
- Destroy up to one target artifact, enchantment, or creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- WOE~
- 3
-
-
- Spiteful Hexmage
- When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
-
- B
- Creature — Human Warlock
- Creature
- 1
- B
- 3/2
-
- WOE~
- 2
-
-
- Spiteful Hexmage
- When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
-
- B
- Creature — Human Warlock
- Creature
- 1
- B
- 3/2
-
- WOE~
- 2
-
-
- Splashy Spellcaster
- Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
-
- U
- Creature — Elemental Wizard
- Creature
- 4
- 3U
- 2/4
-
- WOE~
- 2
-
-
- Stingblade Assassin
- Flash
-Flying
-When Stingblade Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
-
- B
- Creature — Faerie Assassin
- Creature
- 4
- 3B
- 3/1
-
- WOE~
- 2
-
-
- Stockpiling Celebrant
- When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
-
- W
- Creature — Dwarf Knight
- Creature
- 3
- 2W
- 3/2
-
- WOE~
- 2
-
-
- Stonesplitter Bolt
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Stonesplitter Bolt deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead.
-
- R
- Instant
- Instant
- 1
- XR
-
- WOE~
- 3
-
-
- Stormkeld Prowler
- Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Stormkeld Prowler.
-
- U
- Creature — Human Rogue
- Creature
- 2
- 1U
- 2/1
-
- WOE~
- 2
-
-
- Stormkeld Vanguard // Bear Down
-
-
- G
- Creature — Giant Warrior // Sorcery — Adventure
- Creature
- 6
- 4GG // 1G
- 6/7
-
- WOE~
- 3
-
-
- Storyteller Pixie
- Flying
-Whenever you cast an Adventure spell, draw a card.
-
- U
- Creature — Faerie Wizard
- Creature
- 4
- 3U
- 3/3
-
- WOE~
- 2
-
-
- Stroke of Midnight
- Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
-
- W
- Instant
- Instant
- 3
- 2W
-
- WOE~
- 3
-
-
- Stroke of Midnight
- Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
-
- W
- Instant
- Instant
- 3
- 2W
-
- WOE~
- 3
-
-
- Succumb to the Cold
- Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-
- U
- Instant
- Instant
- 3
- 2U
-
- WOE~
- 3
-
-
- Sugar Rush
- Target creature gets +3/+0 until end of turn.
-Draw a card.
-
- B
- Instant
- Instant
- 2
- 1B
-
- WOE~
- 3
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- WOE~
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- WOE~
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- WOE~
- 0
-
-
- Sweettooth Witch
- When Sweettooth Witch enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-{2}, Sacrifice a Food: Target player loses 2 life.
-
- B
- Creature — Human Warlock
- Creature
- 3
- 2B
- 3/2
-
- WOE~
- 2
-
-
- Syr Armont, the Redeemer
- When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
-Enchanted creatures you control get +1/+1.
-
- GW
- Legendary Creature — Human Knight
- Creature
- 5
- 3GW
- 4/4
-
- WOE~
- 2
-
-
- Syr Ginger, the Meal Ender
- Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker.
-Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
-{2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power.
-
- Legendary Artifact Creature — Food Knight
- Creature
- 2
- 2
- 3/1
-
- WOE~
- 2
-
-
- Syr Ginger, the Meal Ender
- Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker.
-Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
-{2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power.
-
- Legendary Artifact Creature — Food Knight
- Creature
- 2
- 2
- 3/1
-
- WOE~
- 2
-
-
- Taken by Nightmares
- Exile target creature. If you control an enchantment, scry 2.
-
- B
- Instant
- Instant
- 4
- 2BB
-
- WOE~
- 3
-
-
- Talion's Messenger
- Flying
-Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
-
- U
- Creature — Faerie Noble
- Creature
- 3
- 2U
- 1/3
-
- WOE~
- 2
-
-
- Talion's Messenger
- Flying
-Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
-
- U
- Creature — Faerie Noble
- Creature
- 3
- 2U
- 1/3
-
- WOE~
- 2
-
-
- Talion, the Kindly Lord
- Flying
-As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10.
-Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
-
- BU
- Legendary Creature — Faerie Noble
- Creature
- 4
- 2UB
- 3/4
-
- WOE~
- 2
-
-
- Talion, the Kindly Lord
- Flying
-As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10.
-Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
-
- BU
- Legendary Creature — Faerie Noble
- Creature
- 4
- 2UB
- 3/4
-
- WOE~
- 2
-
-
- Tangled Colony
- Tangled Colony can't block.
-When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn.
-
- B
- Creature — Rat
- Creature
- 2
- 1B
- 3/2
-
- WOE~
- 2
-
-
- Tangled Colony
- Tangled Colony can't block.
-When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn.
-
- B
- Creature — Rat
- Creature
- 2
- 1B
- 3/2
-
- WOE~
- 2
-
-
- Tanglespan Lookout
- Whenever an Aura enters the battlefield under your control, draw a card.
-
- G
- Creature — Satyr
- Creature
- 3
- 2G
- 2/3
-
- WOE~
- 2
-
-
- Tanglespan Lookout
- Whenever an Aura enters the battlefield under your control, draw a card.
-
- G
- Creature — Satyr
- Creature
- 3
- 2G
- 2/3
-
- WOE~
- 2
-
-
- Tattered Ratter
- Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn.
-
- R
- Creature — Human Peasant
- Creature
- 2
- 1R
- 2/2
-
- WOE~
- 2
-
-
- Tempest Hart // Scan the Clouds
-
-
- G
- Creature — Elemental Elk // Instant — Adventure
- Creature
- 4
- 3G // 1U
- 3/4
-
- WOE~
- 3
-
-
- Tenacious Tomeseeker
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-When Tenacious Tomeseeker enters the battlefield, if it was bargained, return target instant or sorcery card from your graveyard to your hand.
-
- U
- Creature — Human Knight
- Creature
- 3
- 2U
- 3/2
-
- WOE~
- 2
-
-
- Territorial Witchstalker
- Defender
-At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.
-
- G
- Creature — Wolf
- Creature
- 2
- 1G
- 2/3
-
- WOE~
- 2
-
-
- The Apprentice's Folly
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
-III — Sacrifice all Reflections you control.
-
- RU
- Enchantment — Saga
- Enchantment
- 4
- 2UR
-
- WOE~
- 1
-
-
- The End
- This spell costs {2} less to cast if your life total is 5 or less.
-Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
-
- B
- Instant
- Instant
- 4
- 2BB
-
- WOE~
- 3
-
-
- The End
- This spell costs {2} less to cast if your life total is 5 or less.
-Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
-
- B
- Instant
- Instant
- 4
- 2BB
-
- WOE~
- 3
-
-
- The Goose Mother
- Flying
-The Goose Mother enters the battlefield with X +1/+1 counters on it.
-When The Goose Mother enters the battlefield, create half X Food tokens, rounded up.
-Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
-
- GU
- Legendary Creature — Bird Hydra
- Creature
- 2
- XGU
- 2/2
-
- WOE~
- 2
-
-
- The Goose Mother
- Flying
-The Goose Mother enters the battlefield with X +1/+1 counters on it.
-When The Goose Mother enters the battlefield, create half X Food tokens, rounded up.
-Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
-
- GU
- Legendary Creature — Bird Hydra
- Creature
- 2
- XGU
- 2/2
-
- WOE~
- 2
-
-
- The Huntsman's Redemption
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Create a 3/3 green Beast creature token.
-II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.
-III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
-
- G
- Enchantment — Saga
- Enchantment
- 3
- 2G
-
- WOE~
- 1
-
-
- The Irencrag
- {T}: Add {C}.
-Whenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities.
-
- Legendary Artifact
- Artifact
- 2
- 2
-
- WOE~
- 1
-
-
- The Irencrag
- {T}: Add {C}.
-Whenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities.
-
- Legendary Artifact
- Artifact
- 2
- 2
-
- WOE~
- 1
-
-
- The Princess Takes Flight
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Exile up to one target creature.
-II — Target creature you control gets +2/+2 and gains flying until end of turn.
-III — Return the exiled card to the battlefield under its owner's control.
-
- W
- Enchantment — Saga
- Enchantment
- 3
- 2W
-
- WOE~
- 1
-
-
- The Witch's Vanity
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Destroy target creature an opponent controls with mana value 2 or less.
-II — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-III — Create a Wicked Role token attached to target creature you control.
-
- B
- Enchantment — Saga
- Enchantment
- 2
- 1B
-
- WOE~
- 1
-
-
- Threadbind Clique // Rip the Seams
-
-
- U
- Creature — Faerie // Instant — Adventure
- Creature
- 4
- 3U // 2W
- 3/3
-
- WOE~
- 3
-
-
- Three Blind Mice
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
-I — Create a 1/1 white Mouse creature token.
-II, III — Create a token that's a copy of target token you control.
-IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
-
- W
- Enchantment — Saga
- Enchantment
- 3
- 2W
-
- WOE~
- 1
-
-
- Three Bowls of Porridge
- {2}, {T}: Choose one that hasn't been chosen —
-• Three Bowls of Porridge deals 2 damage to target creature.
-• Tap target creature.
-• Sacrifice Three Bowls of Porridge. You gain 3 life.
-
- Artifact — Food
- Artifact
- 2
- 2
-
- WOE~
- 1
-
-
- Thunderous Debut
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
-
- G
- Sorcery
- Sorcery
- 8
- 6GG
-
- WOE~
- 3
-
-
- Thunderous Debut
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
-
- G
- Sorcery
- Sorcery
- 8
- 6GG
-
- WOE~
- 3
-
-
- Titanic Growth
- Target creature gets +4/+4 until end of turn.
-
- G
- Instant
- Instant
- 2
- 1G
-
- WOE~
- 3
-
-
- Toadstool Admirer
- Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
-{3}{G}: Put a +1/+1 counter on Toadstool Admirer.
-
- G
- Creature — Ouphe
- Creature
- 1
- G
- 1/1
-
- WOE~
- 2
-
-
- Torch the Tower
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.
-If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
-
- R
- Instant
- Instant
- 1
- R
-
- WOE~
- 3
-
-
- Torch the Tower
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.
-If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
-
- R
- Instant
- Instant
- 1
- R
-
- WOE~
- 3
-
-
- Totentanz, Swarm Piper
- Whenever Totentanz, Swarm Piper or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This creature can't block."
-{1}{B}: Target attacking Rat you control gains deathtouch until end of turn.
-
- BR
- Legendary Creature — Human Warlock Bard
- Creature
- 3
- 1BR
- 2/3
-
- WOE~
- 2
-
-
- Tough Cookie
- When Tough Cookie enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-{2}{G}: Target noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
-{2}, {T}, Sacrifice Tough Cookie: You gain 3 life.
-
- G
- Artifact Creature — Food Golem
- Creature
- 2
- 1G
- 2/2
-
- WOE~
- 2
-
-
- Troublemaker Ouphe
- Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
-When Troublemaker Ouphe enters the battlefield, if it was bargained, exile target artifact or enchantment an opponent controls.
-
- G
- Creature — Ouphe
- Creature
- 2
- 1G
- 2/2
-
- WOE~
- 2
-
-
- Troyan, Gutsy Explorer
- {T}: Add {G}{U}. Spend this mana only to cast spells with mana value 5 or greater or spells with {X} in their mana costs.
-{U}, {T}: Draw a card, then discard a card.
-
- GU
- Legendary Creature — Vedalken Scout
- Creature
- 3
- 1GU
- 1/3
-
- WOE~
- 2
-
-
- Tuinvale Guide
- Flying
-Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.
-
- W
- Creature — Faerie Scout
- Creature
- 4
- 3W
- 2/3
-
- WOE~
- 2
-
-
- Twining Twins // Swift Spiral
-
-
- U
- Creature — Faerie Wizard // Instant — Adventure
- Creature
- 4
- 2UU // 1W
- 4/4
-
- WOE~
- 3
-
-
- Twining Twins // Swift Spiral
-
-
- U
- Creature — Faerie Wizard // Instant — Adventure
- Creature
- 4
- 2UU // 1W
- 4/4
-
- WOE~
- 3
-
-
- Twisted Fealty
- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- WOE~
- 3
-
-
- Twisted Sewer-Witch
- When Twisted Sewer-Witch enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
-
- B
- Creature — Human Warlock
- Creature
- 5
- 3BB
- 3/4
-
- WOE~
- 2
-
-
- Two-Headed Hunter // Twice the Rage
-
-
- R
- Creature — Giant // Instant — Adventure
- Creature
- 5
- 4R // 1R
- 5/4
-
- WOE~
- 3
-
-
- Unassuming Sage
- When Unassuming Sage enters the battlefield, you may pay {2}. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
-
- W
- Creature — Human Peasant Wizard
- Creature
- 2
- 1W
- 2/2
-
- WOE~
- 2
-
-
- Unruly Catapult
- Defender
-{T}: Unruly Catapult deals 1 damage to each opponent.
-Whenever you cast an instant or sorcery spell, untap Unruly Catapult.
-
- R
- Artifact Creature — Construct
- Creature
- 3
- 2R
- 0/4
-
- WOE~
- 2
-
-
- Up the Beanstalk
- When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card.
-
- G
- Enchantment
- Enchantment
- 2
- 1G
-
- WOE~
- 1
-
-
- Vantress Transmuter // Croaking Curse
-
-
- U
- Creature — Human Wizard // Sorcery — Adventure
- Creature
- 4
- 3U // 1U
- 3/4
-
- WOE~
- 3
-
-
- Verdant Outrider
- {1}{G}: Verdant Outrider can't be blocked by creatures with power 2 or less this turn.
-
- G
- Creature — Human Knight
- Creature
- 3
- 2G
- 4/2
-
- WOE~
- 2
-
-
- Virtue of Courage // Embereth Blaze
-
-
- R
- Enchantment // Instant — Adventure
- Instant
- 5
- 3RR // 1R
-
- WOE~
- 3
-
-
- Virtue of Courage // Embereth Blaze
-
-
- R
- Enchantment // Instant — Adventure
- Instant
- 5
- 3RR // 1R
-
- WOE~
- 3
-
-
- Virtue of Knowledge // Vantress Visions
-
-
- U
- Enchantment // Instant — Adventure
- Instant
- 5
- 4U // 1U
-
- WOE~
- 3
-
-
- Virtue of Knowledge // Vantress Visions
-
-
- U
- Enchantment // Instant — Adventure
- Instant
- 5
- 4U // 1U
-
- WOE~
- 3
-
-
- Virtue of Loyalty // Ardenvale Fealty
-
-
- W
- Enchantment // Instant — Adventure
- Instant
- 5
- 3WW // 1W
-
- WOE~
- 3
-
-
- Virtue of Loyalty // Ardenvale Fealty
-
-
- W
- Enchantment // Instant — Adventure
- Instant
- 5
- 3WW // 1W
-
- WOE~
- 3
-
-
- Virtue of Persistence // Locthwain Scorn
-
-
- B
- Enchantment // Sorcery — Adventure
- Sorcery
- 7
- 5BB // 1B
-
- WOE~
- 3
-
-
- Virtue of Persistence // Locthwain Scorn
-
-
- B
- Enchantment // Sorcery — Adventure
- Sorcery
- 7
- 5BB // 1B
-
- WOE~
- 3
-
-
- Virtue of Strength // Garenbrig Growth
-
-
- G
- Enchantment // Sorcery — Adventure
- Sorcery
- 7
- 5GG // G
-
- WOE~
- 3
-
-
- Virtue of Strength // Garenbrig Growth
-
-
- G
- Enchantment // Sorcery — Adventure
- Sorcery
- 7
- 5GG // G
-
- WOE~
- 3
-
-
- Voracious Vermin
- When Voracious Vermin enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block."
-Whenever another creature you control dies, put a +1/+1 counter on Voracious Vermin.
-
- B
- Creature — Rat
- Creature
- 3
- 2B
- 2/1
-
- WOE~
- 2
-
-
- Warehouse Tabby
- Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This creature can't block."
-{1}{B}: Warehouse Tabby gains deathtouch until end of turn.
-
- B
- Creature — Cat
- Creature
- 1
- B
- 1/1
-
- WOE~
- 2
-
-
- Water Wings
- Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- WOE~
- 3
-
-
- Welcome to Sweettooth
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Create a 1/1 white Human creature token.
-II — Create a Food token.
-III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.
-
- G
- Enchantment — Saga
- Enchantment
- 2
- 1G
-
- WOE~
- 1
-
-
- Werefox Bodyguard
- Flash
-When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield.
-{1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life.
-
- W
- Creature — Elf Fox Knight
- Creature
- 3
- 1WW
- 2/2
-
- WOE~
- 2
-
-
- Werefox Bodyguard
- Flash
-When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield.
-{1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life.
-
- W
- Creature — Elf Fox Knight
- Creature
- 3
- 1WW
- 2/2
-
- WOE~
- 2
-
-
- Wicked Visitor
- Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life.
-
- B
- Creature — Nightmare
- Creature
- 2
- 1B
- 2/2
-
- WOE~
- 2
-
-
- Wildwood Mentor
- Whenever a token enters the battlefield under your control, put a +1/+1 counter on Wildwood Mentor.
-Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power.
-
- G
- Creature — Treefolk
- Creature
- 3
- 2G
- 1/1
-
- WOE~
- 2
-
-
- Wildwood Mentor
- Whenever a token enters the battlefield under your control, put a +1/+1 counter on Wildwood Mentor.
-Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power.
-
- G
- Creature — Treefolk
- Creature
- 3
- 2G
- 1/1
-
- WOE~
- 2
-
-
- Will, Scion of Peace
- Vigilance
-{T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
-
- UW
- Legendary Creature — Human Wizard
- Creature
- 3
- 1WU
- 2/4
-
- WOE~
- 2
-
-
- Will, Scion of Peace
- Vigilance
-{T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
-
- UW
- Legendary Creature — Human Wizard
- Creature
- 3
- 1WU
- 2/4
-
- WOE~
- 2
-
-
- Witch's Mark
- You may discard a card. If you do, draw two cards.
-Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- WOE~
- 3
-
-
- Witchstalker Frenzy
- This spell costs {1} less to cast for each creature that attacked this turn.
-Witchstalker Frenzy deals 5 damage to target creature.
-
- R
- Instant
- Instant
- 4
- 3R
-
- WOE~
- 3
-
-
- Woodland Acolyte // Mend the Wilds
-
-
- W
- Creature — Human Cleric // Instant — Adventure
- Creature
- 3
- 2W // G
- 2/2
-
- WOE~
- 3
-
-
- Yenna, Redtooth Regent
- {2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.
-
- GW
- Legendary Creature — Elf Noble
- Creature
- 4
- 2GW
- 4/4
-
- WOE~
- 2
-
-
- Yenna, Redtooth Regent
- {2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.
-
- GW
- Legendary Creature — Elf Noble
- Creature
- 4
- 2GW
- 4/4
-
- WOE~
- 2
-