From 34e13c0e61b3bcfa0264f099c2eb5ef5ebded4b2 Mon Sep 17 00:00:00 2001 From: github-actions Date: Wed, 6 May 2026 10:10:36 +0000 Subject: [PATCH] Deploy: 4392c34919680593ac0540a6eb6e9d198c0400bf --- spoiler.xml | 440 ++++++++++++++++++++++++++-------------------------- 1 file changed, 220 insertions(+), 220 deletions(-) diff --git a/spoiler.xml b/spoiler.xml index 032dc40e..62c2e179 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-05-06 02:11:05 (UTC) + 2026-05-06 10:10:36 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -19,13 +19,6 @@ 2026-10-02 10 - - HOC~ - The Hobbit Commander (Spoiler) - Commander - 2026-08-14 - 20 - HOB~ The Hobbit (Spoiler) @@ -34,10 +27,10 @@ 10 - MSC~ - Marvel Super Heroes Commander (Spoiler) + HOC~ + The Hobbit Commander (Spoiler) Commander - 2026-06-26 + 2026-08-14 20 @@ -47,6 +40,13 @@ 2026-06-26 10 + + MSC~ + Marvel Super Heroes Commander (Spoiler) + Commander + 2026-06-26 + 20 + @@ -155,112 +155,6 @@ When this creature enters, target instant or sorcery card in your graveyard gain FRA~ 2 - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - HOC~ - 1 - - - Sauron, the Dark Lord - Ward—Sacrifice a legendary artifact or legendary creature. -Whenever an opponent casts a spell, amass Orcs 1. -Whenever an Army you control deals combat damage to a player, the Ring tempts you. -Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. - - BRU - Legendary Creature — Avatar Horror - Creature - 6 - 3UBR - 7/6 - - HOC~ - 2 - - - Sauron, the Dark Lord - Ward—Sacrifice a legendary artifact or legendary creature. -Whenever an opponent casts a spell, amass Orcs 1. -Whenever an Army you control deals combat damage to a player, the Ring tempts you. -Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. - - BRU - Legendary Creature — Avatar Horror - Creature - 6 - 3UBR - 7/6 - - HOC~ - 2 - - - The One Ring - Indestructible -When The One Ring enters, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. - - Legendary Artifact - Artifact - 4 - 4 - - HOC~ - 1 - - - The One Ring - Indestructible -When The One Ring enters, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. - - Legendary Artifact - Artifact - 4 - 4 - - HOC~ - 1 - - - Tom Bombadil - As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. -Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. - - BGRUW - Legendary Creature — God Bard - Creature - 5 - WUBRG - 4/4 - - HOC~ - 2 - - - Tom Bombadil - As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. -Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. - - BGRUW - Legendary Creature — God Bard - Creature - 5 - WUBRG - 4/4 - - HOC~ - 2 - An Unexpected Party // At the Door @@ -765,125 +659,109 @@ When Tom, Bert, and William die, if they were a creature, return them to the bat 2 - Captain America, Team Leader - Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America. + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. - RUW - Legendary Creature — Human Soldier Hero - Creature - 3 - URW - 3/3 + Artifact + Artifact + 2 + 2 - MSC~ - 2 + HOC~ + 1 - Doctor Doom, King of Latveria - Whenever you discard one or more land cards, each opponent loses 2 life. -At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + Sauron, the Dark Lord + Ward—Sacrifice a legendary artifact or legendary creature. +Whenever an opponent casts a spell, amass Orcs 1. +Whenever an Army you control deals combat damage to a player, the Ring tempts you. +Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. BRU - Legendary Creature — Human Noble Villain - Creature - 4 - 1UBR - 3/3 - - MSC~ - 2 - - - Human Torch - At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. -Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. - - R - Legendary Creature — Human Hero - Creature - 4 - 3R - 3/2 - - MSC~ - 2 - - - Invisible Woman - At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. -Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. - - W - Legendary Creature — Human Hero - Creature - 3 - 2W - 3/3 - - MSC~ - 2 - - - Mister Fantastic - Vigilance, reach -At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. -{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. - - U - Legendary Creature — Human Scientist Hero - Creature - 3 - 2U - 2/4 - - MSC~ - 2 - - - T'Challa, the Black Panther - Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") -Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa. - - GW - Legendary Creature — Human Noble Hero - Creature - 3 - 1GW - 2/2 - - MSC~ - 2 - - - The Thing - Trample -At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. -Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. - - G - Legendary Creature — Human Hero + Legendary Creature — Avatar Horror Creature 6 - 5G - 5/5 + 3UBR + 7/6 - MSC~ + HOC~ 2 - Vision, Synthezoid Avenger - Flying -Whenever a player casts a spell, if it isn't that player's turn, choose one — -• Put a +1/+1 counter on Vision. -• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.) + Sauron, the Dark Lord + Ward—Sacrifice a legendary artifact or legendary creature. +Whenever an opponent casts a spell, amass Orcs 1. +Whenever an Army you control deals combat damage to a player, the Ring tempts you. +Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. - Legendary Artifact Creature — Robot Hero + BRU + Legendary Creature — Avatar Horror Creature + 6 + 3UBR + 7/6 + + HOC~ + 2 + + + The One Ring + Indestructible +When The One Ring enters, if you cast it, you gain protection from everything until your next turn. +At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. +{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. + + Legendary Artifact + Artifact 4 4 - 3/3 - MSC~ + HOC~ + 1 + + + The One Ring + Indestructible +When The One Ring enters, if you cast it, you gain protection from everything until your next turn. +At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. +{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. + + Legendary Artifact + Artifact + 4 + 4 + + HOC~ + 1 + + + Tom Bombadil + As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. +Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + BGRUW + Legendary Creature — God Bard + Creature + 5 + WUBRG + 4/4 + + HOC~ + 2 + + + Tom Bombadil + As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. +Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + BGRUW + Legendary Creature — God Bard + Creature + 5 + WUBRG + 4/4 + + HOC~ 2 @@ -1255,5 +1133,127 @@ III — Choose target creature you control. Until end of turn, double its power MSH~ 1 + + Captain America, Team Leader + Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America. + + RUW + Legendary Creature — Human Soldier Hero + Creature + 3 + URW + 3/3 + + MSC~ + 2 + + + Doctor Doom, King of Latveria + Whenever you discard one or more land cards, each opponent loses 2 life. +At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + BRU + Legendary Creature — Human Noble Villain + Creature + 4 + 1UBR + 3/3 + + MSC~ + 2 + + + Human Torch + At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. +Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. + + R + Legendary Creature — Human Hero + Creature + 4 + 3R + 3/2 + + MSC~ + 2 + + + Invisible Woman + At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. +Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. + + W + Legendary Creature — Human Hero + Creature + 3 + 2W + 3/3 + + MSC~ + 2 + + + Mister Fantastic + Vigilance, reach +At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. +{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. + + U + Legendary Creature — Human Scientist Hero + Creature + 3 + 2U + 2/4 + + MSC~ + 2 + + + T'Challa, the Black Panther + Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") +Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa. + + GW + Legendary Creature — Human Noble Hero + Creature + 3 + 1GW + 2/2 + + MSC~ + 2 + + + The Thing + Trample +At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. +Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. + + G + Legendary Creature — Human Hero + Creature + 6 + 5G + 5/5 + + MSC~ + 2 + + + Vision, Synthezoid Avenger + Flying +Whenever a player casts a spell, if it isn't that player's turn, choose one — +• Put a +1/+1 counter on Vision. +• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.) + + Legendary Artifact Creature — Robot Hero + Creature + 4 + 4 + 3/3 + + MSC~ + 2 +