diff --git a/MSC.xml b/MSC.xml
index 0ece6c39..db1a6e40 100644
--- a/MSC.xml
+++ b/MSC.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2026-06-06 23:38:04 (UTC)
+ 2026-06-09 02:33:24 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MSC.xml
@@ -21,6 +21,671 @@
+
+ A.I.M. Bot
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+
+ U
+ Artifact Creature — Robot Villain
+ Creature
+ 3
+ 2U
+ 2/3
+
+ MSC
+ 2
+
+
+ Accelerated Evolution
+ Flash
+Enchant creature you control
+When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
+Enchanted creature gets +2/+2.
+
+ G
+ Enchantment — Aura
+ Enchantment
+ 3
+ 2G
+
+ MSC
+ 1
+
+
+ Advancing the Spirit
+ When this enchantment enters, draw a card.
+You may pay {0} rather than pay the power-up cost of the first power-up ability you activate during each of your turns.
+
+ G
+ Enchantment
+ Enchantment
+ 3
+ 2G
+
+ MSC
+ 1
+
+
+ Alex Wilder, Runaway
+ Whenever Alex Wilder or another creature you control enters, if you cast it from anywhere other than your hand, it gets +2/+0 and gains haste until end of turn.
+Escape—{2}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
+
+ R
+ Legendary Creature — Human Hero Villain
+ Creature
+ 2
+ 1R
+ 1/3
+
+ MSC
+ 2
+
+
+ Alien Symbiosis
+ Enchant creature
+Enchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types.
+You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
+
+ B
+ Enchantment — Aura
+ Enchantment
+ 2
+ 1B
+
+ MSC
+ 1
+
+
+ Amazing Spider-Girl
+ Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.)
+Flying, vigilance
+
+ W
+ Legendary Creature — Spider Human Hero
+ Creature
+ 5
+ 3WW
+ 5/4
+
+ MSC
+ 2
+
+
+ Ant-Man's Air Force
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Whenever this creature attacks, up to one target creature gets -1/-0 until end of turn.
+
+ U
+ Creature — Insect
+ Creature
+ 2
+ 1U
+ 2/1
+
+ MSC
+ 2
+
+
+ Ant-Man, Elusive Avenger
+ Ant-Man can't be blocked by creatures with greater power.
+Whenever Ant-Man deals combat damage to a player, create that many Treasure tokens.
+
+ RU
+ Legendary Creature — Human Rogue Hero
+ Creature
+ 3
+ 1UR
+ 1/2
+
+ MSC
+ 2
+
+
+ Ant-Man, Reformed Rogue
+ Whenever you cast a green spell, Ant-Man gets +1/+0 and gains trample until end of turn.
+Whenever you cast a blue spell, Ant-Man gets -1/-0 until end of turn and can't be blocked this turn.
+Whenever Ant-Man deals combat damage to a player, draw a card.
+
+ GU
+ Legendary Creature — Human Rogue Hero
+ Creature
+ 3
+ 2G/U
+ 2/3
+
+ MSC
+ 2
+
+
+ Ant-Man, Scott Lang
+ {4}: Put a +1/+1 counter on Ant-Man.
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 2
+ 1W
+ 2/2
+
+ MSC
+ 2
+
+
+ Arcane Denial
+ Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
+You draw a card at the beginning of the next turn's upkeep.
+
+ U
+ Instant
+ Instant
+ 2
+ 1U
+
+ MSC
+ 3
+
+
+ Arcane Signet
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ MSC
+ 1
+
+
+ Armed Assailant
+ Deathtouch
+As long as this creature is equipped, it gets +2/+0 and has menace. (It can't be blocked except by two or more creatures.)
+
+ B
+ Creature — Human Villain
+ Creature
+ 3
+ 2B
+ 1/3
+
+ MSC
+ 2
+
+
+ Asgardian Inspiration
+ Exile the top card of your library. You may play it this turn.
+Whenever a source you control deals noncombat damage to an opponent, you may pay {2}. If you do, return this card from your graveyard to your hand.
+
+ R
+ Sorcery
+ Sorcery
+ 1
+ R
+
+ MSC
+ 3
+
+
+ Astonishing Spider-Man
+ Reach
+Whenever Astonishing Spider-Man attacks, you may discard your hand. If you do, draw a card for each card you've discarded this turn.
+
+ RU
+ Legendary Creature — Spider Human Hero
+ Creature
+ 4
+ 2U/RU/R
+ 4/4
+
+ MSC
+ 2
+
+
+ Atlantean Skirmisher
+ Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+
+ U
+ Creature — Merfolk Rogue
+ Creature
+ 2
+ 1U
+ 1/2
+
+ MSC
+ 2
+
+
+ Atlas, Sizable Stooge
+ Reach (This creature can block creatures with flying.)
+Whenever Atlas attacks or blocks, you gain 1 life for each creature you control with power 4 or greater.
+
+ BG
+ Legendary Creature — Human Villain
+ Creature
+ 4
+ 2B/GB/G
+ 5/4
+
+ MSC
+ 2
+
+
+ Aunt May
+ Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
+
+ W
+ Legendary Creature — Human Citizen
+ Creature
+ 1
+ W
+ 0/2
+
+ MSC
+ 2
+
+
+ Austere Command
+ Choose two —
+• Destroy all artifacts.
+• Destroy all enchantments.
+• Destroy all creatures with mana value 3 or less.
+• Destroy all creatures with mana value 4 or greater.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ MSC
+ 3
+
+
+ Avenge
+ This spell costs {2} less to cast if a player attacked you during their last turn.
+Destroy all creatures. You gain 1 life for each creature destroyed this way.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ MSC
+ 3
+
+
+ Avengers Quinjet
+ Flying
+Whenever this Vehicle enters or attacks, choose one —
+• You may put a Hero creature card from your hand onto the battlefield.
+• Return target Hero creature card from your graveyard to your hand.
+Crew 3
+
+ Artifact — Vehicle
+ Artifact
+ 5
+ 5
+ 4/4
+
+ MSC
+ 1
+
+
+ Bastion Protector
+ Commander creatures you control get +2/+2 and have indestructible.
+
+ W
+ Creature — Human Soldier
+ Creature
+ 3
+ 2W
+ 3/3
+
+ MSC
+ 2
+
+
+ Beast Mode
+ Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.)
+Target creature gets +2/+2 and gains trample until end of turn. Also put a +1/+1 counter on that creature if this spell was cast using teamwork.
+
+ G
+ Instant
+ Instant
+ 2
+ 1G
+
+ MSC
+ 3
+
+
+ Big Bertha
+ Vigilance
+Big Bertha enters with X +1/+1 counters on her.
+{1}{G}, {T}: Put a +1/+1 counter on Big Bertha.
+
+ G
+ Legendary Creature — Mutant Hero
+ Creature
+ 1
+ XG
+ 1/1
+
+ MSC
+ 2
+
+
+ Big Score
+ As an additional cost to cast this spell, discard a card.
+Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
+
+ R
+ Instant
+ Instant
+ 4
+ 3R
+
+ MSC
+ 3
+
+
+ Big Wheel
+ Trample
+When this Vehicle enters, you may discard a card. If you do, draw a card.
+Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
+
+ R
+ Artifact — Vehicle
+ Artifact
+ 3
+ 2R
+ 4/4
+
+ MSC
+ 1
+
+
+ Bionic Blow
+ Target creature you control gets +X/+0 until end of turn. Then it deals damage equal to its power to up to one other target creature.
+
+ R
+ Sorcery
+ Sorcery
+ 2
+ XRR
+
+ MSC
+ 3
+
+
+ Black Panther, Claws of Bast
+ Lifelink (Damage dealt by this creature also causes you to gain that much life.)
+Whenever a creature you control attacks alone, put a +1/+1 counter on it.
+
+ W
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 3
+ 2W
+ 3/3
+
+ MSC
+ 2
+
+
+ Black Panther, Most Dangerous
+ Whenever Black Panther is dealt damage, he deals that much damage to any other target.
+Power-up — {5}{W}{W}: Put two +1/+1 counters on Black Panther. Other creatures you control get +2/+2 until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ W
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 3
+ 2W
+ 3/3
+
+ MSC
+ 2
+
+
+ Black Tom Cassidy
+ {T}: Add {G}. If you control another Mutant, you gain 1 life.
+
+ G
+ Legendary Creature — Mutant Villain
+ Creature
+ 2
+ 1G
+ 1/3
+
+ MSC
+ 2
+
+
+ Black Widow, Agile Avenger
+ Menace
+Whenever an opponent draws their second card each turn, put a +1/+1 counter on Black Widow and you draw a card.
+
+ RW
+ Legendary Creature — Human Spy Hero
+ Creature
+ 3
+ 1RW
+ 2/2
+
+ MSC
+ 2
+
+
+ Black Widow, Daring Operative
+ Menace (This creature can't be blocked except by two or more creatures.)
+When Black Widow enters, mill three cards. (Put the top three cards of your library into your graveyard.)
+Whenever Black Widow deals combat damage to a player, each opponent loses life equal to the number of creature cards in your graveyard.
+
+ B
+ Legendary Creature — Human Spy Hero
+ Creature
+ 5
+ 4B
+ 3/4
+
+ MSC
+ 2
+
+
+ Black Widow, Deadly Hunter
+ Deathtouch
+Whenever a creature you control with deathtouch deals combat damage to a player, you draw a card and lose 1 life.
+
+ B
+ Legendary Creature — Human Assassin Hero
+ Creature
+ 3
+ 2B
+ 3/3
+
+ MSC
+ 2
+
+
+ Black Widow, Natasha Romanoff
+
+
+ R
+ Legendary Creature — Human Assassin Hero
+ Creature
+ 2
+ 1R
+ 2/2
+
+ MSC
+ 2
+
+
+ Blue Marvel, Adam Brashear
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
+Whenever you draw your second card each turn, put a +1/+1 counter on Blue Marvel.
+
+ U
+ Legendary Creature — Human Scientist Hero
+ Creature
+ 5
+ 3UU
+ 3/5
+
+ MSC
+ 2
+
+
+ Blur of Heroism
+ When this enchantment enters, draw a card.
+You may cast Hero spells as though they had flash.
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 2W
+
+ MSC
+ 1
+
+
+ Bob, Reluctant HYDRA Agent
+ Whenever Bob attacks alone, return him to his owner's hand. If you do, each opponent loses 2 life and you gain 2 life.
+
+ B
+ Legendary Creature — Human Coward Villain
+ Creature
+ 2
+ 1B
+ 2/2
+
+ MSC
+ 2
+
+
+ Boomerang, Blade Flinger
+ Whenever Boomerang attacks, he deals 1 damage to each opponent and you gain 1 life.
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 2
+ 1B
+ 1/3
+
+ MSC
+ 2
+
+
+ Brawn, Amadeus Cho
+ When Brawn enters, draw a card.
+Power-up — {4}g/u}: Put a +1/+1 counter on Brawn for each card in your hand. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ GU
+ Legendary Creature — Gamma Scientist Hero
+ Creature
+ 2
+ 1G/U
+ 1/1
+
+ MSC
+ 2
+
+
+ Bucky Barnes, Eager Ally
+ Vigilance
+When Bucky Barnes dies, look at the top four cards of your library. You may reveal an Equipment, Hero, or Soldier card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 2
+ 1W
+ 2/2
+
+ MSC
+ 2
+
+
+ Bushmaster, Coiled Henchman
+ Deathtouch
+Each other creature you control with a +1/+1 counter on it has deathtouch.
+
+ G
+ Legendary Creature — Snake Human Villain
+ Creature
+ 2
+ 1G
+ 2/1
+
+ MSC
+ 2
+
+
+ Captain America's Motorcycle
+ Flash
+When this Vehicle enters, target creature or Vehicle gets +2/+0 until end of turn.
+Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
+
+ R
+ Artifact — Vehicle
+ Artifact
+ 2
+ 1R
+ 3/1
+
+ MSC
+ 1
+
+
+ Captain America, Liberator
+ When Captain America enters, you may search your library for an Equipment card with mana value 3 or less, put it onto the battlefield, then shuffle.
+Whenever Captain America attacks, for each Equipment attached to him, create a 1/1 white Soldier creature token.
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 5
+ 3WW
+ 5/5
+
+ MSC
+ 2
+
+
+ Captain America, Skybound
+ Flying, vigilance
+Battalion — Whenever Captain America and at least two other creatures attack, put a +1/+1 counter on each attacking creature. They gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 5
+ 3WW
+ 3/5
+
+ MSC
+ 2
+
+
+ Captain America, Steve Rogers
+ Lifelink (Damage dealt by this creature also causes you to gain that much life.)
+Whenever Captain America attacks, put a +1/+1 counter on another target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 5
+ 3WW
+ 4/4
+
+ MSC
+ 2
+
Captain America, Team Leader
Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.
@@ -64,6 +729,359 @@ Whenever you put one or more counters on another creature, if it's not a Kree, y
MSC
2
+
+ Captain Marvel, Shooting Star
+ Flying
+Whenever Captain Marvel enters or attacks, exile up to one target creature. That creature's controller gains life equal to its power.
+Whenever a creature other than Captain Marvel is exiled from the battlefield, you gain life equal to its power.
+
+ W
+ Legendary Creature — Human Kree Hero
+ Creature
+ 7
+ 5WW
+ 6/6
+
+ MSC
+ 2
+
+
+ Captain's Defense
+ Target blocking creature gets +2/+2 until end of turn.
+Draw a card.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ MSC
+ 3
+
+
+ Chase Stein, Runaway
+ {T}, Discard a card: Exile the top card of your library. Until the end of your next turn, you may play that card.
+
+ R
+ Legendary Creature — Human Hero
+ Creature
+ 2
+ 1R
+ 2/2
+
+ MSC
+ 2
+
+
+ Citizen V, Helmut Zemo
+ Lifelink
+Whenever you gain life, put a +1/+1 counter on each Villain you control.
+
+ B
+ Legendary Creature — Human Noble Villain
+ Creature
+ 3
+ 2B
+ 2/2
+
+ MSC
+ 2
+
+
+ City Pigeon
+ Flying
+When this creature leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
+
+ W
+ Creature — Bird
+ Creature
+ 1
+ W
+ 1/1
+
+ MSC
+ 2
+
+
+ Clifftop Retreat
+ This land enters tapped unless you control a Mountain or a Plains.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Coastal Peak
+ ({T}: Add {U} or {R}.)
+This land enters tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Island Mountain
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Collector's Case
+ When this artifact enters, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
+{3}{U}, {T}: Tap target creature.
+
+ U
+ Artifact
+ Artifact
+ 2
+ 1U
+
+ MSC
+ 1
+
+
+ Colossal Collision
+ Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.
+Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ G
+ Sorcery
+ Sorcery
+ 4
+ 3G
+
+ MSC
+ 3
+
+
+ Colossus, Steel Stalwart
+ During your turn, Colossus has indestructible. (Damage and effects that say "destroy" don't destroy him.)
+Other Mutants you control get +1/+1.
+
+ G
+ Legendary Creature — Mutant Hero
+ Creature
+ 5
+ 4G
+ 4/5
+
+ MSC
+ 2
+
+
+ Command Tower
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Land
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Common Crook
+ When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
+
+ B
+ Creature — Human Rogue Villain
+ Creature
+ 2
+ 1B
+ 2/2
+
+ MSC
+ 2
+
+
+ Commune with Dinosaurs
+ Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
+
+ G
+ Sorcery
+ Sorcery
+ 1
+ G
+
+ MSC
+ 3
+
+
+ Concentrated Fire
+ Concentrated Fire deals 5 damage to target creature.
+
+ R
+ Instant
+ Instant
+ 4
+ 3R
+
+ MSC
+ 3
+
+
+ Contract Hero
+ When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
+Whenever this creature attacks, you may sacrifice an artifact or discard a card. If you do, this creature gets +2/+0 until end of turn.
+
+ R
+ Creature — Human Mercenary Hero
+ Creature
+ 3
+ 2R
+ 2/3
+
+ MSC
+ 2
+
+
+ Costume Closet
+ This artifact enters with two +1/+1 counters on it.
+{T}: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery.
+Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)
+
+ W
+ Artifact
+ Artifact
+ 2
+ 1W
+
+ MSC
+ 1
+
+
+ Count Nefaria
+ This spell costs {3} less to cast if you've sacrificed a permanent this turn.
+Flying
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 7
+ 6B
+ 6/6
+
+ MSC
+ 2
+
+
+ Criminal Enterprise
+ When this enchantment enters, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
+Whenever a Villain you control dies, this enchantment deals 1 damage to each opponent and you gain 1 life.
+
+ B
+ Enchantment
+ Enchantment
+ 3
+ 2B
+
+ MSC
+ 1
+
+
+ Crimson Cowl, Master of Evil
+ Whenever one or more nontoken Villains you control attack a player, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2B
+ 1/3
+
+ MSC
+ 2
+
+
+ Crimson Operative
+ Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
+When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
+
+ R
+ Artifact Creature — Human Villain
+ Creature
+ 4
+ 3R
+ 3/2
+
+ MSC
+ 2
+
+
+ Crossover Collaboration
+ Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
+Exile the top two cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast using teamwork, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
+
+ R
+ Instant
+ Instant
+ 3
+ 2R
+
+ MSC
+ 3
+
+
+ Daily Bugle Newspaper
+ {2}, {T}: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ MSC
+ 1
+
+
+ Daily Bugle Reporters
+ When this creature enters, choose one —
+• Puff Piece — Put a +1/+1 counter on each of up to two target creatures.
+• Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand.
+
+ W
+ Creature — Human Citizen
+ Creature
+ 4
+ 3W
+ 2/3
+
+ MSC
+ 2
+
+
+ Daredevil's Billy Club
+ When this Equipment enters, it deals 2 damage to any target and 1 damage to you.
+Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
+
+ R
+ Artifact — Equipment
+ Artifact
+ 2
+ 1R
+
+ MSC
+ 1
+
+
+ Daredevil, Fearless Fighter
+ Whenever a source you control deals damage to you, Daredevil deals that much damage to target opponent.
+Whenever Daredevil attacks, exile the top card of your library. Daredevil deals damage to you equal to that card's mana value. You may play it this turn.
+
+ R
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 2R
+ 3/3
+
+ MSC
+ 2
+
Dark Ritual
Add {B}{B}{B}.
@@ -77,6 +1095,80 @@ Whenever you put one or more counters on another creature, if it's not a Kree, y
MSC
3
+
+ Darwin, Adaptive Mutant
+ Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
+Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
+
+ G
+ Legendary Creature — Mutant Hero
+ Creature
+ 2
+ 1G
+ 2/1
+
+ MSC
+ 2
+
+
+ Daughter of the Deep
+ Whenever you draw your second card each turn, create a 1/1 blue Merfolk creature token.
+{U}, {T}: Target Merfolk can't be blocked this turn.
+
+ U
+ Creature — Merfolk Noble
+ Creature
+ 2
+ 1U
+ 2/1
+
+ MSC
+ 2
+
+
+ Deadly Dispute
+ As an additional cost to cast this spell, sacrifice an artifact or creature.
+Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
+
+ B
+ Instant
+ Instant
+ 2
+ 1B
+
+ MSC
+ 3
+
+
+ Destroy Evil
+ Choose one —
+• Destroy target creature with toughness 4 or greater.
+• Destroy target enchantment.
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ MSC
+ 3
+
+
+ Devil Dinosaur
+ Trample
+Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
+
+ G
+ Legendary Creature — Dinosaur
+ Creature
+ 4
+ 2GG
+ 5/5
+
+ MSC
+ 2
+
Director Nick Fury
Hero spells you cast cost {1} less to cast.
@@ -92,6 +1184,65 @@ Whenever you attack, look at the top four cards of your library. You may reveal
MSC
2
+
+ Dismantling Wave
+ For each opponent, destroy up to one target artifact or enchantment that player controls.
+Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.)
+When you cycle this card, destroy all artifacts and enchantments.
+
+ W
+ Sorcery
+ Sorcery
+ 3
+ 2W
+
+ MSC
+ 3
+
+
+ Dismissive Denial
+ Counter target spell.
+Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ U
+ Instant
+ Instant
+ 4
+ 2UU
+
+ MSC
+ 3
+
+
+ Doc Ock's Henchmen
+ Flash
+Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+
+ U
+ Creature — Human Villain
+ Creature
+ 3
+ 2U
+ 2/1
+
+ MSC
+ 2
+
+
+ Doc Ock, Sinister Scientist
+ As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.
+As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)
+
+ U
+ Legendary Creature — Human Scientist Villain
+ Creature
+ 5
+ 4U
+ 4/5
+
+ MSC
+ 2
+
Doctor Doom, King of Latveria
Whenever you discard one or more land cards, each opponent loses 2 life.
@@ -122,6 +1273,907 @@ At the beginning of combat on your turn, target Villain you control gains menace
MSC
2
+
+ Doctor Doom, Unrivaled
+ Lifelink
+{T}: You draw a card and lose 1 life. Then if your library has no cards in it, you win the game. (You win even if you have 0 life or didn't draw a card.)
+
+ B
+ Legendary Creature — Human Sorcerer Villain
+ Creature
+ 4
+ 2BB
+ 4/4
+
+ MSC
+ 2
+
+
+ Doctor Jane Foster
+ Vigilance (Attacking doesn't cause this creature to tap.)
+When Doctor Jane Foster enters, return target creature card with mana value 3 or less from your graveyard to your hand. If you gained life this turn, return that card to the battlefield instead.
+
+ W
+ Legendary Creature — Human Doctor
+ Creature
+ 4
+ 3W
+ 2/3
+
+ MSC
+ 2
+
+
+ Doctor Spectrum
+ Flying
+When Doctor Spectrum enters, choose one —
+• Create a 0/4 colorless Wall creature token with defender.
+• Put a +1/+1 counter on each other Hero you control.
+• Destroy target enchantment.
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 5
+ 3WW
+ 3/3
+
+ MSC
+ 2
+
+
+ Doctor Strange, Surgeon
+ Lifelink
+If you would gain life, you gain twice that much life instead.
+At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn.
+
+ W
+ Legendary Creature — Human Doctor Hero
+ Creature
+ 5
+ 4W
+ 2/5
+
+ MSC
+ 2
+
+
+ Donald Blake, Guise of Thor
+ Lifelink
+Power-up — {4}{W}{W}: Put two +1/+1 counters and a flying counter on Donald Blake. He becomes a God Warrior Hero. (He loses all other creature types. Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ W
+ Legendary Creature — Human Doctor
+ Creature
+ 2
+ 1W
+ 1/3
+
+ MSC
+ 2
+
+
+ Doom Blade
+ Destroy target nonblack creature.
+
+ B
+ Instant
+ Instant
+ 2
+ 1B
+
+ MSC
+ 3
+
+
+ Doom's Servo-Guards
+ When this creature enters, you gain 2 life and mill two cards. (Put the top two cards of your library into your graveyard.)
+
+ B
+ Artifact Creature — Robot Villain
+ Creature
+ 2
+ 1B
+ 2/2
+
+ MSC
+ 2
+
+
+ Doombot Harbinger
+ Flying
+When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
+When this creature dies, you may exile this card. When you do, return target creature card from your graveyard to your hand.
+
+ B
+ Artifact Creature — Robot Villain
+ Creature
+ 3
+ 2B
+ 2/1
+
+ MSC
+ 2
+
+
+ Doomfall
+ Choose one —
+• Target opponent exiles a creature they control.
+• Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
+
+ B
+ Sorcery
+ Sorcery
+ 3
+ 2B
+
+ MSC
+ 3
+
+
+ Doomsday
+ Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
+
+ B
+ Sorcery
+ Sorcery
+ 3
+ BBB
+
+ MSC
+ 3
+
+
+ Door of Destinies
+ As this artifact enters, choose a creature type.
+Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
+Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
+
+ Artifact
+ Artifact
+ 4
+ 4
+
+ MSC
+ 1
+
+
+ Doorman
+ {T}: Until end of turn, target creature can't be blocked by creatures with power 2 or less and/or Walls.
+
+ G
+ Legendary Creature — Mutant Hero
+ Creature
+ 2
+ 1G
+ 2/3
+
+ MSC
+ 2
+
+
+ Eerie Gravestone
+ When this artifact enters, draw a card.
+{1}{B}, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ MSC
+ 1
+
+
+ Elektra, Femme Fatale
+ When Elektra enters, you may have her deal 2 damage to you. When you do, she deals 4 damage to target creature.
+
+ R
+ Legendary Creature — Human Assassin Hero
+ Creature
+ 4
+ 3R
+ 3/2
+
+ MSC
+ 2
+
+
+ Everett K. Ross, Hapless Attaché
+ Commander creatures you control get +1/+1 and have lifelink.
+Whenever an opponent attacks you with two or more creatures, draw a card.
+
+ W
+ Legendary Creature — Human Advisor
+ Creature
+ 3
+ 2W
+ 1/3
+
+ MSC
+ 2
+
+
+ Exotic Orchard
+ {T}: Add one mana of any color that a land an opponent controls could produce.
+
+ Land
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Experimental Armor
+ Equipped creature gets +1/+1 and has flying and haste. (It can't be blocked except by creatures with flying or reach. It can attack and {T} as soon as it comes under your control.)
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
+
+ R
+ Artifact — Equipment
+ Artifact
+ 3
+ 2R
+
+ MSC
+ 1
+
+
+ Extremis Elite
+ Power-up — {4}{R}: Put two +1/+1 counters on this creature. It deals 1 damage to any target. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
+
+ R
+ Creature — Human Mercenary Villain
+ Creature
+ 2
+ 1R
+ 2/2
+
+ MSC
+ 2
+
+
+ Falcon and Redwing
+ Flying
+Whenever Falcon and Redwing deal combat damage to a player, create that many 1/1 white Bird creature tokens with flying, then put a +1/+1 counter on Falcon and Redwing.
+
+ W
+ Legendary Creature — Human Bird Hero
+ Creature
+ 3
+ 2W
+ 1/2
+
+ MSC
+ 2
+
+
+ Falcon, Joaquin Torres
+ Flying, lifelink
+Battalion — Whenever Falcon and at least two other creatures attack, put a +1/+1 counter on him and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+
+ W
+ Legendary Creature — Bird Human Hero
+ Creature
+ 3
+ 2W
+ 2/2
+
+ MSC
+ 2
+
+
+ Fall to Earth
+ Exile target creature. Each player gains 3 life.
+Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ W
+ Instant
+ Instant
+ 5
+ 4W
+
+ MSC
+ 3
+
+
+ Fantastic Bounce
+ This spell costs {2} less to cast if it targets a tapped creature.
+Return target nonland permanent to its owner's hand.
+Draw a card.
+
+ U
+ Sorcery
+ Sorcery
+ 4
+ 3U
+
+ MSC
+ 3
+
+
+ Farseek
+ Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ 1G
+
+ MSC
+ 3
+
+
+ Fellwar Stone
+ {T}: Add one mana of any color that a land an opponent controls could produce.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ MSC
+ 1
+
+
+ Feral Ferocity
+ Target creature gets +4/+4 until end of turn.
+
+ G
+ Instant
+ Instant
+ 2
+ 1G
+
+ MSC
+ 3
+
+
+ Firebird, Blazing Ranger
+ Flying
+Whenever Firebird attacks, other attacking creatures get +X/+0 until end of turn, where X is Firebird's power.
+
+ R
+ Legendary Creature — Human Ranger Hero
+ Creature
+ 3
+ 2R
+ 1/3
+
+ MSC
+ 2
+
+
+ Fixer, Techno Terror
+ {T}, Pay 2 life: Draw a card. Activate only if an artifact entered under your control this turn.
+
+ B
+ Legendary Creature — Human Artificer Villain
+ Creature
+ 2
+ 1B
+ 2/1
+
+ MSC
+ 2
+
+
+ Flash Thompson, Spider-Fan
+ Flash
+When Flash Thompson enters, choose one or both —
+• Heckle — Tap target creature.
+• Hero Worship — Untap target creature.
+
+ W
+ Legendary Creature — Human Citizen
+ Creature
+ 2
+ 1W
+ 2/2
+
+ MSC
+ 2
+
+
+ Flatman
+ Origami-Fu — {2}{G}: Switch Flatman's power and toughness until end of turn.
+
+ G
+ Legendary Creature — Mutant Hero
+ Creature
+ 4
+ 3G
+ 1/10
+
+ MSC
+ 2
+
+
+ Flora Colossus
+ Hexproof (This creature can't be the target of spells or abilities your opponents control.)
+Flora Colossus's power and toughness are each equal to the number of lands you control.
+
+ G
+ Creature — Treefolk
+ Creature
+ 7
+ 5GG
+ */*
+
+ MSC
+ 2
+
+
+ Flying Drone
+ Flying, vigilance
+{1}{U}, {T}: Draw a card, then discard a card. This ability costs {1}{U} less to activate if another creature with flying entered under your control this turn.
+
+ U
+ Artifact Creature — Robot Scout
+ Creature
+ 2
+ 1U
+ 1/2
+
+ MSC
+ 2
+
+
+ Flying Octobot
+ Flying
+Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.
+
+ U
+ Artifact Creature — Robot Villain
+ Creature
+ 2
+ 1U
+ 1/1
+
+ MSC
+ 2
+
+
+ Foggy Nelson, On Retainer
+ Flash
+When Foggy Nelson enters, put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
+
+ W
+ Legendary Creature — Human Advisor
+ Creature
+ 3
+ 2W
+ 1/3
+
+ MSC
+ 2
+
+
+ Fogwell's Gym
+ {T}: Add {R}. This land deals 1 damage to you.
+{2}{R}, {T}, Discard a card: Draw a card.
+
+ Land
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Folk Hero
+ Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
+
+ W
+ Legendary Enchantment — Background
+ Enchantment
+ 2
+ 1W
+
+ MSC
+ 1
+
+
+ Frostboil Snarl
+ As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Furious Strength
+ Enchant creature
+Enchanted creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
+
+ R
+ Enchantment — Aura
+ Enchantment
+ 3
+ 2R
+
+ MSC
+ 1
+
+
+ Furycalm Snarl
+ As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Gallant Citizen
+ When this creature enters, draw a card.
+
+ GW
+ Creature — Human Citizen
+ Creature
+ 2
+ G/WG/W
+ 1/1
+
+ MSC
+ 2
+
+
+ Gamma Grotesque
+ Vigilance (Attacking doesn't cause this creature to tap.)
+Power-up — {4}{G}{G}: Put three +1/+1 counters on this creature. Then draw a card for each creature you control with a counter on it. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
+
+ G
+ Creature — Gamma Horror Villain
+ Creature
+ 3
+ 2G
+ 3/3
+
+ MSC
+ 2
+
+
+ General Thunderbolt Ross
+ First strike
+Battalion — Whenever General Thunderbolt Ross and at least two other creatures attack, attacking creatures get +1/+0 until end of turn.
+
+ W
+ Legendary Creature — Human Soldier
+ Creature
+ 1
+ W
+ 1/1
+
+ MSC
+ 2
+
+
+ Gert and Old Lace, Runaways
+ Trample (This creature can deal excess combat damage to the player they're attacking.)
+When Gert and Old Lace enter, you may discard a card. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
+
+ GR
+ Legendary Creature — Human Dinosaur Hero
+ Creature
+ 3
+ 2R/G
+ 4/3
+
+ MSC
+ 2
+
+
+ Giant-Man, Gargantuan Genius
+ Reach
+At the beginning of your first main phase, add {G} for each creature you control with power 4 or greater.
+
+ G
+ Legendary Creature — Human Scientist Hero
+ Creature
+ 5
+ 3GG
+ 6/6
+
+ MSC
+ 2
+
+
+ Gift of Immortality
+ Enchant creature
+When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
+
+ W
+ Enchantment — Aura
+ Enchantment
+ 3
+ 2W
+
+ MSC
+ 1
+
+
+ Glacial Fortress
+ This land enters tapped unless you control a Plains or an Island.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Glamorous Grapplers
+ Menace (This creature can't be blocked except by two or more creatures.)
+
+ B
+ Creature — Human Performer Villain
+ Creature
+ 4
+ 3B
+ 3/3
+
+ MSC
+ 2
+
+
+ Glittering Massif
+ ({T}: Add {R} or {W}.)
+This land enters tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Mountain Plains
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Goliath, Mass Manipulator
+ Reach (This creature can block creatures with flying.)
+Power-up — {4}{G}: Put two +1/+1 counters on Goliath. Then draw a card for each creature you control with power 4 or greater. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ G
+ Legendary Creature — Human Scientist Hero
+ Creature
+ 2
+ 1G
+ 2/2
+
+ MSC
+ 2
+
+
+ Grapeshot
+ Grapeshot deals 1 damage to any target.
+Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
+
+ R
+ Sorcery
+ Sorcery
+ 2
+ 1R
+
+ MSC
+ 3
+
+
+ Graviton, Fundamental Force
+ Whenever you draw your second card each turn, choose one —
+• Target creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
+• Tap target creature.
+
+ U
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2U
+ 3/3
+
+ MSC
+ 2
+
+
+ Green Goblin, Back for More
+ Flying, menace
+At the beginning of combat on your turn, you may discard a card. If you do, each opponent discards a card.
+Mayhem {3}{B}{B} (You may cast this card from your graveyard for {3}{B}{B} if you discarded it this turn. Timing rules still apply.)
+
+ B
+ Legendary Creature — Goblin Human Villain
+ Creature
+ 5
+ 3BB
+ 4/4
+
+ MSC
+ 2
+
+
+ Grim Reaper's Scythe
+ Whenever one or more creature cards leave your graveyard, create a 2/2 black Zombie creature token.
+{3}{B}, {T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
+
+ B
+ Legendary Artifact
+ Artifact
+ 3
+ 2B
+
+ MSC
+ 1
+
+
+ HYDRA Disintegrator
+ When this Equipment enters, create a 2/1 black Villain creature token with menace, then attach this Equipment to it. (A creature with menace can't be blocked except by two or more creatures.)
+Equipped creature gets +3/+3.
+Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
+
+ B
+ Artifact — Equipment
+ Artifact
+ 5
+ 4B
+
+ MSC
+ 1
+
+
+ Hammerhead, Maggia Boss
+ Sacrifice another creature or artifact: Put a +1/+1 counter on Hammerhead.
+
+ B
+ Legendary Creature — Human Rogue Villain
+ Creature
+ 2
+ 1B
+ 2/1
+
+ MSC
+ 2
+
+
+ Happy Hogan, Bodyguard
+ Vigilance
+When Happy Hogan enters, the owner of target creature an opponent controls puts it into their library second from the top or on the bottom.
+
+ U
+ Legendary Creature — Human Advisor
+ Creature
+ 6
+ 5U
+ 3/3
+
+ MSC
+ 2
+
+
+ Happy Hogan, Dauntless Driver
+
+
+ R
+ Legendary Creature — Human Pilot
+ Creature
+ 1
+ R
+ 2/1
+
+ MSC
+ 2
+
+
+ Happy Hogan, Dauntless Driver
+
+
+ R
+ Legendary Creature — Human Pilot
+ Creature
+ 1
+ R
+ 2/1
+
+ MSC
+ 2
+
+
+ Hatut Zeraze Strike Force
+ When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
+When this creature enters, destroy up to one target artifact or enchantment.
+
+ W
+ Creature — Human Spy Warrior
+ Creature
+ 4
+ 3W
+ 2/2
+
+ MSC
+ 2
+
+
+ Hawkeye's Shot
+ This spell costs {2} less to cast if it targets a tapped creature.
+Exile target creature.
+
+ W
+ Sorcery
+ Sorcery
+ 5
+ 4W
+
+ MSC
+ 3
+
+
+ Hawkeye, Avenging Archer
+ Reach
+Whenever a creature an opponent controls dies, if Hawkeye dealt damage to it this turn, draw a card.
+{T}: Hawkeye deals 1 damage to any target.
+
+ RU
+ Legendary Creature — Human Archer Hero
+ Creature
+ 4
+ 2UR
+ 3/4
+
+ MSC
+ 2
+
+
+ Hawkeye, Bowslinger
+ Reach, vigilance
+Whenever you cast a spell that targets a creature, put a +1/+1 counter on Hawkeye. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+
+ W
+ Legendary Creature — Human Archer Hero
+ Creature
+ 3
+ 2W
+ 3/3
+
+ MSC
+ 2
+
+
+ Hawkeye, Clint Barton
+ Vigilance (Attacking doesn't cause this creature to tap.)
+
+ W
+ Legendary Creature — Human Archer Hero
+ Creature
+ 4
+ 3W
+ 3/5
+
+ MSC
+ 2
+
+
+ Hawkeye, Clint Barton
+ Vigilance (Attacking doesn't cause this creature to tap.)
+
+ W
+ Legendary Creature — Human Archer Hero
+ Creature
+ 4
+ 3W
+ 3/5
+
+ MSC
+ 2
+
Heart-Shaped Herb
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
@@ -135,6 +2187,133 @@ At the beginning of combat on your turn, target Villain you control gains menace
MSC
1
+
+ Herald's Horn
+ As this artifact enters, choose a creature type.
+Creature spells you cast of the chosen type cost {1} less to cast.
+At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ MSC
+ 1
+
+
+ Hercules, Olympian Hero
+ Whenever Hercules attacks, put a +1/+1 counter on him. He gains indestructible until end of turn.
+Whenever Hercules is dealt damage for the first time each turn, put that many +1/+1 counters on him. (He must survive the damage to get the counters.)
+
+ W
+ Legendary Creature — Demigod Warrior Hero
+ Creature
+ 5
+ 3WW
+ 3/3
+
+ MSC
+ 2
+
+
+ Hero in Training
+ When this creature enters, draw a card. If you control another Hero, you gain 2 life.
+
+ W
+ Creature — Human Hero
+ Creature
+ 3
+ 2W
+ 2/2
+
+ MSC
+ 2
+
+
+ Hero's Blade
+ Equipped creature gets +3/+2.
+Whenever a legendary creature you control enters, you may attach this Equipment to it.
+Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
+
+ Artifact — Equipment
+ Artifact
+ 2
+ 2
+
+ MSC
+ 1
+
+
+ Heroes for Hire
+ When this enchantment enters, create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
+Sacrifice a Treasure: Exile the top card of your library. You may play it this turn.
+
+ R
+ Enchantment
+ Enchantment
+ 5
+ 3RR
+
+ MSC
+ 1
+
+
+ Heroes' Hangout
+ Choose one —
+• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
+• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
+
+ R
+ Sorcery
+ Sorcery
+ 1
+ R
+
+ MSC
+ 3
+
+
+ Heroic Return
+ This spell costs {2} less to cast if a creature is attacking you.
+Return target creature card from your graveyard to the battlefield. If a Hero enters this way, it enters with two additional +1/+1 counters on it.
+
+ W
+ Instant
+ Instant
+ 6
+ 5W
+
+ MSC
+ 3
+
+
+ Heroic Sacrifice
+ Choose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card.
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ MSC
+ 3
+
+
+ Heroic Teamwork
+ Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
+One or two target creatures each get +2/+1 until end of turn. If this spell was cast using teamwork, draw a card.
+
+ W
+ Instant
+ Instant
+ 3
+ 2W
+
+ MSC
+ 3
+
Hit-Monkey
This spell can't be countered.
@@ -150,6 +2329,109 @@ Reach, vigilance, deathtouch, hexproof, haste
MSC
2
+
+ Hobgoblin, Mantled Marauder
+ Flying, haste
+Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn.
+
+ R
+ Legendary Creature — Goblin Human Villain
+ Creature
+ 2
+ 1R
+ 1/2
+
+ MSC
+ 2
+
+
+ Hulk's Thunderclap
+ As an additional cost to cast this spell, you may behold a Gamma creature. (You may choose a Gamma creature you control or reveal a Gamma creature card from your hand.)
+Target creature you control deals damage equal to its power to another target creature. If this spell's additional cost was paid, destroy target noncreature artifact or enchantment.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ 1G
+
+ MSC
+ 3
+
+
+ Hulk, Bruce Banner
+ Trample (This creature can deal excess combat damage to the player he's attacking.)
+
+ R
+ Legendary Creature — Gamma Berserker Hero
+ Creature
+ 5
+ 3RR
+ 7/4
+
+ MSC
+ 2
+
+
+ Hulk, Brutal Brawler
+ Hulk attacks each combat if able.
+Whenever Hulk attacks, put a +1/+1 counter on each other creature you control.
+
+ G
+ Legendary Creature — Gamma Berserker Hero
+ Creature
+ 4
+ 2GG
+ 4/4
+
+ MSC
+ 2
+
+
+ Hulk, Strongest There Is
+ Trample
+Hulk enters with a +1/+1 counter on him.
+At the beginning of your upkeep, double the number of +1/+1 counters on each Gamma creature you control.
+
+ G
+ Legendary Creature — Gamma Berserker Hero
+ Creature
+ 4
+ 2GG
+ 3/3
+
+ MSC
+ 2
+
+
+ Hulkbuster Armor
+ Equipped creature has base power and toughness 9/9 and has flying.
+Equip Hero {3}
+Equip {6}
+
+ Legendary Artifact — Equipment
+ Artifact
+ 4
+ 4
+
+ MSC
+ 1
+
+
+ Hulkling, Young Avenger
+ Flying
+Whenever you cast a noncreature spell, Hulkling becomes a copy of up to one other target creature until end of turn, except his name is Hulkling, Young Avenger, he's 4/4, and he has flying and this ability.
+
+ R
+ Legendary Creature — Kree Skrull Hero
+ Creature
+ 4
+ 2RR
+ 4/4
+
+ MSC
+ 2
+
Human Torch
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.
@@ -180,6 +2462,182 @@ Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of
MSC
2
+
+ Hyperion's Atomic Vision
+ As an additional cost to cast this spell, you may behold a Hero. (You may choose a Hero you control or reveal a Hero card from your hand.)
+Destroy target tapped creature. If a Hero was beheld, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ MSC
+ 3
+
+
+ Hyperion, Supreme Hero
+ Flash
+Flying
+If a source would deal damage to you or a Hero you control, prevent all but 1 of that damage.
+
+ W
+ Legendary Creature — Eternal Hero
+ Creature
+ 7
+ 4WWW
+ 7/7
+
+ MSC
+ 2
+
+
+ Iceman and Firestar
+ Flying
+Whenever you cast a blue spell, tap up to one target creature.
+Whenever you cast a red spell, you may discard a card. If you do, draw a card.
+
+ RU
+ Legendary Creature — Mutant Hero
+ Creature
+ 4
+ 2U/RU/R
+ 3/3
+
+ MSC
+ 2
+
+
+ Iconic Shield
+ Equipped creature gets +1/+2 and has "Whenever this creature attacks, another target attacking creature gains indestructible until end of turn." (Damage and effects that say "destroy" don't destroy it.)
+Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
+
+ W
+ Artifact — Equipment
+ Artifact
+ 1
+ W
+
+ MSC
+ 1
+
+
+ Immortus, Master of Eternity
+ {T}: Add {U} for each card you've drawn this turn. Spend this mana only to cast noncreature spells.
+Power-up — {5}{U}{U}: Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ U
+ Legendary Creature — Human Hero Villain
+ Creature
+ 4
+ 2UU
+ 2/2
+
+ MSC
+ 2
+
+
+ Imperial Cosmographer
+ Vigilance
+Whenever another creature you control leaves the battlefield without dying, put two +1/+1 counters on this creature.
+
+ U
+ Creature — Kree Scientist
+ Creature
+ 3
+ 2U
+ 2/3
+
+ MSC
+ 2
+
+
+ Impossible Man
+ Flying
+{2}{U}: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man.
+
+ U
+ Legendary Creature — Alien Shapeshifter
+ Creature
+ 3
+ 2U
+ 1/4
+
+ MSC
+ 2
+
+
+ Infernal Rebirth
+ Return one or two target creature cards from your graveyard to your hand.
+Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ B
+ Instant
+ Instant
+ 4
+ 3B
+
+ MSC
+ 3
+
+
+ Infinity Formula
+ When this Equipment enters, attach it to target creature you control.
+Equipped creature gets +1/+2 and has "Whenever this creature attacks, you gain 2 life."
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
+
+ W
+ Artifact — Equipment
+ Artifact
+ 3
+ 2W
+
+ MSC
+ 1
+
+
+ Inner Demons Gangsters
+ Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
+
+ B
+ Creature — Human Rogue Villain
+ Creature
+ 4
+ 3B
+ 3/4
+
+ MSC
+ 2
+
+
+ Inspired Fire
+ This spell costs {1} less to cast for each card you've drawn this turn.
+Inspired Fire deals 4 damage to target creature.
+
+ R
+ Instant
+ Instant
+ 4
+ 3R
+
+ MSC
+ 3
+
+
+ Intrepid Ace
+ This creature gets +2/+0 as long as it isn't attacking or blocking.
+
+ R
+ Creature — Human Pilot
+ Creature
+ 1
+ R
+ 2/1
+
+ MSC
+ 2
+
Invisible Woman
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
@@ -210,6 +2668,37 @@ Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets
MSC
2
+
+ Iron Fist, Hero for Hire
+ Trample
+Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
+Power-up — {7}{R}: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ R
+ Legendary Creature — Human Mercenary Hero
+ Creature
+ 2
+ 1R
+ 2/2
+
+ MSC
+ 2
+
+
+ Iron Lad, Young Avenger
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Noncreature spells you cast cost {1} less to cast.
+
+ RU
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 3
+ 2U/R
+ 2/2
+
+ MSC
+ 2
+
Iron Man, Armored Avenger
Flying
@@ -241,6 +2730,109 @@ Whenever you cast an artifact spell, you may copy it, except the copy isn't lege
MSC
2
+
+ Iron Man, Modern Marvel
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Other artifact creatures you control get +1/+1.
+Whenever Iron Man attacks, if you control another artifact creature, draw a card.
+
+ U
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 4
+ 2UU
+ 3/3
+
+ MSC
+ 2
+
+
+ Iron Man, Tony Stark
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Attacking creatures you control get +1/+0.
+Whenever you cast a red spell, create a 2/1 colorless Robot Hero artifact creature token with flying.
+
+ R
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 5
+ 3RR
+ 3/3
+
+ MSC
+ 2
+
+
+ Iron Suitcase
+ When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
+{3}: This artifact becomes a 3/3 Construct artifact creature with flying until end of turn.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ MSC
+ 1
+
+
+ Irrigated Farmland
+ ({T}: Add {W} or {U}.)
+This land enters tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Plains Island
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Jack of Hearts, Volatile Hero
+ Flying, haste
+When Jack of Hearts dies, he deals damage equal to his power to each creature.
+Power-up — {4}{R}{R}: Discard your hand, then draw three cards. Put two +1/+1 counters on Jack of Hearts. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ R
+ Legendary Creature — Alien Human Hero
+ Creature
+ 3
+ 1RR
+ 2/2
+
+ MSC
+ 2
+
+
+ Jarvis, Earth's Mightiest Butler
+ Whenever you cast a Hero spell, draw a card.
+
+ U
+ Legendary Creature — Human Advisor
+ Creature
+ 3
+ 2U
+ 1/4
+
+ MSC
+ 2
+
+
+ Jocasta, Automaton Avenger
+ Flying
+Whenever your commander deals combat damage to a player, put a +1/+1 counter on Jocasta.
+Whenever you attack with your commander, if this card is in your graveyard, you may return it to the battlefield tapped and attacking.
+
+ Legendary Artifact Creature — Robot Hero
+ Creature
+ 3
+ 3
+ 2/2
+
+ MSC
+ 2
+
Kang Prime
Flying
@@ -256,6 +2848,50 @@ Whenever Kang Prime enters or attacks, exile cards from the top of your library
MSC
2
+
+ Karolina Dean, Runaway
+ Flying
+At the beginning of your first main phase, add {W}{U}{B}{R}{G}. You can't spend this mana to cast spells from your hand.
+
+ R
+ Legendary Creature — Alien Hero
+ Creature
+ 4
+ 3R
+ 3/3
+
+ MSC
+ 2
+
+
+ Kindred Discovery
+ As this enchantment enters, choose a creature type.
+Whenever a creature you control of the chosen type enters or attacks, draw a card.
+
+ U
+ Enchantment
+ Enchantment
+ 5
+ 3UU
+
+ MSC
+ 1
+
+
+ Kingpin, Wilson Fisk
+ Menace
+Whenever you sacrifice Kingpin or another creature, create two Treasure tokens. This ability triggers only once each turn. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 4
+ 3B
+ 3/6
+
+ MSC
+ 2
+
Lady Loki, Agent of Chaos
Whenever you cast your first instant, sorcery, or Villain spell each turn, exile it, then exile cards from the top of your library until you exile a nonland card. Lady Loki deals damage to each opponent equal to the difference between that spell's mana value and that nonland card's mana value. You may cast that card without paying its mana cost.
@@ -270,6 +2906,93 @@ Whenever Kang Prime enters or attacks, exile cards from the top of your library
MSC
2
+
+ Lady Spider, Maybelle Reilly
+ Reach
+Whenever you discard a card, put a +1/+1 counter on target Spider you control.
+
+ R
+ Legendary Creature — Spider Human Hero
+ Creature
+ 2
+ 1R
+ 1/3
+
+ MSC
+ 2
+
+
+ Lightning Bolt
+ Lightning Bolt deals 3 damage to any target.
+
+ R
+ Instant
+ Instant
+ 1
+ R
+
+ MSC
+ 3
+
+
+ Living Lies of Loki
+ This creature gets +1/+0 for each other Illusion you control.
+When this creature dies, draw a card.
+
+ U
+ Creature — Illusion Villain
+ Creature
+ 2
+ 1U
+ 1/3
+
+ MSC
+ 2
+
+
+ Living Lightning, Charged Up
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Haste (This creature can attack and {T} as soon as he comes under your control.)
+At the beginning of combat on your turn, another target creature you control gets +1/+0 and gains haste until end of turn.
+
+ R
+ Legendary Creature — Elemental Hero
+ Creature
+ 5
+ 4R
+ 3/3
+
+ MSC
+ 2
+
+
+ Loki's Scepter
+ When Loki's Scepter enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it becomes a Villain in addition to its other types and gains haste.
+{T}: Add one mana of any color.
+
+ R
+ Legendary Artifact
+ Artifact
+ 3
+ 2R
+
+ MSC
+ 1
+
+
+ Loki, Lord of Misrule
+ {U}, {T}: Choose target creature you control. Each creature you control other than the chosen creature becomes a copy of that creature until end of turn, except it isn't legendary. Activate only as a sorcery.
+
+ U
+ Legendary Creature — God Sorcerer Villain
+ Creature
+ 4
+ 3U
+ 3/4
+
+ MSC
+ 2
+
Loki, the Deceiver
Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step.
@@ -285,6 +3008,19 @@ Whenever one or more Villains you control deal combat damage to a player, draw a
MSC
2
+
+ Love on the Battlefield
+ Whenever you attack with exactly two creatures, those creatures gain first strike until end of turn, then draw a card. Whenever either of those creatures deals combat damage to a player this combat, put a +1/+1 counter on it.
+
+ RU
+ Enchantment
+ Enchantment
+ 3
+ 1UR
+
+ MSC
+ 1
+
Lucky the Pizza Dog
Whenever you cast a Cat, Dog, or Hero spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
@@ -300,6 +3036,253 @@ At the beginning of each end step, if you gained life this turn, put a +1/+1 cou
MSC
2
+
+ Luke Cage, Hero for Hire
+ Trample
+At the beginning of combat on your turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
+
+ R
+ Legendary Creature — Human Mercenary Hero
+ Creature
+ 4
+ 2RR
+ 4/4
+
+ MSC
+ 2
+
+
+ Lurking Lizards
+ Trample
+Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
+
+ G
+ Creature — Lizard Villain
+ Creature
+ 2
+ 1G
+ 1/3
+
+ MSC
+ 2
+
+
+ MACH-1, Swooping Scoundrel
+ Flying
+When MACH-1 enters and whenever you gain life, surveil 1. This ability triggers only once each turn. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
+
+ B
+ Legendary Artifact Creature — Human Villain
+ Creature
+ 2
+ 1B
+ 1/3
+
+ MSC
+ 2
+
+
+ MJ, Rising Star
+ Vigilance (Attacking doesn't cause this creature to tap.)
+Whenever you gain life, put a +1/+1 counter on MJ.
+
+ W
+ Legendary Creature — Human Performer
+ Creature
+ 3
+ 2W
+ 2/3
+
+ MSC
+ 2
+
+
+ Machine Man, Model X-51
+ Whenever you cast a noncreature spell, put a +1/+1 counter on Machine Man and he gains flying until end of turn.
+
+ Legendary Artifact Creature — Robot Hero
+ Creature
+ 4
+ 4
+ 2/3
+
+ MSC
+ 2
+
+
+ Madame Hydra, Reanimated
+ Menace (This creature can't be blocked except by two or more creatures.)
+Madame Hydra gets +1/+1 for each creature card in your graveyard.
+Whenever Madame Hydra enters or attacks, mill two cards. (Put the top two cards of your library into your graveyard.)
+
+ B
+ Legendary Creature — Human Horror Villain
+ Creature
+ 4
+ 3B
+ 2/2
+
+ MSC
+ 2
+
+
+ Make Your Move
+ Destroy target artifact, enchantment, or creature with power 4 or greater.
+
+ W
+ Instant
+ Instant
+ 3
+ 2W
+
+ MSC
+ 3
+
+
+ Mandroid Squadron
+ When this creature enters, you gain 2 life.
+
+ W
+ Artifact Creature — Human Soldier
+ Creature
+ 2
+ 1W
+ 0/4
+
+ MSC
+ 2
+
+
+ Marvel Boy, Noh-Varr
+ Whenever another creature you control enters and whenever you activate a power-up ability, put a +1/+1 counter on Marvel Boy.
+
+ RW
+ Legendary Creature — Kree Soldier Hero
+ Creature
+ 2
+ 1R/W
+ 1/1
+
+ MSC
+ 2
+
+
+ Marvelous Melee
+ Marvelous Melee deals 6 damage to target creature.
+Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ R
+ Instant
+ Instant
+ 5
+ 4R
+
+ MSC
+ 3
+
+
+ Masked Meower
+ Haste
+Discard a card, Sacrifice this creature: Draw a card.
+
+ R
+ Creature — Spider Cat Hero
+ Creature
+ 1
+ R
+ 1/1
+
+ MSC
+ 2
+
+
+ Matt Murdock, Justice Seeker
+ At the beginning of combat on your turn, you may pay {1}. When you do, put a +1/+1 counter on target creature you control.
+Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
+
+ W
+ Legendary Creature — Human Advisor Hero
+ Creature
+ 2
+ 1W
+ 2/2
+
+ MSC
+ 2
+
+
+ Metallic Mimic
+ As this creature enters, choose a creature type.
+This creature is the chosen type in addition to its other types.
+Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
+
+ Artifact Creature — Shapeshifter
+ Creature
+ 2
+ 2
+ 2/1
+
+ MSC
+ 2
+
+
+ Methods of the Mighty
+ Choose one or more —
+• Destroy target artifact.
+• Destroy target tapped creature.
+• Put a +1/+1 counter on each creature you control.
+
+ W
+ Instant
+ Instant
+ 4
+ 3W
+
+ MSC
+ 3
+
+
+ Minion Missile
+ As an additional cost to cast this spell, sacrifice a creature or discard a card.
+Destroy target creature. Minion Missile deals 2 damage to that creature's controller.
+
+ B
+ Sorcery
+ Sorcery
+ 2
+ 1B
+
+ MSC
+ 3
+
+
+ Minotaur, Roxxon CEO
+ Whenever Minotaur, Roxxon CEO or another nontoken creature dies, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
+
+ B
+ Legendary Creature — Minotaur Villain
+ Creature
+ 6
+ 4BB
+ 4/4
+
+ MSC
+ 2
+
+
+ Mist-Cloaked Herald
+ This creature can't be blocked.
+
+ U
+ Creature — Merfolk Warrior
+ Creature
+ 1
+ U
+ 1/1
+
+ MSC
+ 2
+
Mister Fantastic
Vigilance, reach
@@ -332,6 +3315,339 @@ At the beginning of combat on your turn, if you've cast a noncreature spell this
MSC
2
+
+ Mister Immortal
+ {2}{G}: Return this card from your graveyard or from exile to the battlefield tapped.
+
+ G
+ Legendary Creature — Mutant Hero
+ Creature
+ 2
+ 1G
+ 2/1
+
+ MSC
+ 2
+
+
+ Mjölnir's Might
+ Mjölnir's Might deals 4 damage to target player.
+Exile the top card of your library. Until the end of your next turn, you may play that card.
+
+ R
+ Sorcery
+ Sorcery
+ 4
+ 3R
+
+ MSC
+ 3
+
+
+ Mob Lookout
+ When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ BU
+ Creature — Human Rogue Villain
+ Creature
+ 2
+ 1U/B
+ 0/3
+
+ MSC
+ 2
+
+
+ Mockingbird, Bobbi Morse
+ Whenever Mockingbird is dealt damage, put a +1/+1 counter on her. (She must survive the damage to get the counter.)
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 3W
+ 3/3
+
+ MSC
+ 2
+
+
+ Mockingbird, Bobbi Morse
+ Whenever Mockingbird is dealt damage, put a +1/+1 counter on her. (She must survive the damage to get the counter.)
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 3W
+ 3/3
+
+ MSC
+ 2
+
+
+ Molly Hayes, Runaway
+ Power-up — {5}{R}: Put two +1/+1 counters on Molly Hayes. Exile the top card of your library. Until the end of your next turn, you may play that card. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
+
+ R
+ Legendary Creature — Mutant Hero
+ Creature
+ 3
+ 2R
+ 3/3
+
+ MSC
+ 2
+
+
+ Molten Lavamancer
+ Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
+Whenever a source you control deals noncombat damage to one or more of your opponents during your turn, you create a 1/1 red Elemental creature token. This ability triggers only once each turn.
+
+ R
+ Creature — Elemental Warlock Villain
+ Creature
+ 3
+ 2R
+ 2/3
+
+ MSC
+ 2
+
+
+ Moon-Boy, Dino Rider
+ Dinosaur spells you cast cost {1} less to cast.
+Whenever Moon-Boy attacks while you control a Dinosaur, Moon-Boy gets +1/+1 until end of turn.
+
+ G
+ Legendary Creature — Ape Human
+ Creature
+ 2
+ 1G
+ 2/2
+
+ MSC
+ 2
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Ms. Marvel, Elastic Ally
+ Reach
+When Ms. Marvel enters, target creature gets +2/+0 until end of turn.
+Whenever a creature you control with power greater than its base power deals combat damage to a player, draw a card. This ability triggers only once each turn.
+
+ GW
+ Legendary Creature — Mutant Inhuman Hero
+ Creature
+ 3
+ 2G/W
+ 2/2
+
+ MSC
+ 2
+
+
+ Multiversal Recruitment
+ Create a token that's a copy of target creature you control, except it isn't legendary.
+Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
+
+ U
+ Sorcery
+ Sorcery
+ 4
+ 3U
+
+ MSC
+ 3
+
+
+ Mysterio's Mirage
+ At the beginning of your end step, if you discarded a card this turn, create a 3/3 blue Illusion Villain creature token.
+
+ U
+ Enchantment
+ Enchantment
+ 3
+ 2U
+
+ MSC
+ 1
+
+
+ Mystic Monastery
+ This land enters tapped.
+{T}: Add {U}, {R}, or {W}.
+
+ Land
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Namor, Scourge of the Seas
+ Flying
+Each other Merfolk you control with a +1/+1 counter on it has flying.
+At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ U
+ Legendary Creature — Mutant Merfolk Villain
+ Creature
+ 5
+ 3UU
+ 4/4
+
+ MSC
+ 2
+
+
+ Namora, the Sea Queen
+ Flying
+Power-up — {5}{U}: Put a +1/+1 counter on Namora. Create two 1/1 blue Merfolk creature tokens. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
+
+ U
+ Legendary Creature — Mutant Merfolk Hero
+ Creature
+ 3
+ 2U
+ 2/3
+
+ MSC
+ 2
+
+
+ Nick Fury, Spymaster
+ First strike
+Whenever a creature you control attacks alone, draw a card. Then you may put a creature card with mana value 3 or less from your hand onto the battlefield. It enters tapped and attacking and gains indestructible until end of turn.
+
+ W
+ Legendary Creature — Human Spy Hero
+ Creature
+ 5
+ 4W
+ 4/4
+
+ MSC
+ 2
+
+
+ Nico Minoru, Runaway
+ Whenever you cast a spell from anywhere other than your hand, Nico Minoru deals 2 damage to each opponent.
+{2}{R}, {T}, Discard a card: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
+
+ R
+ Legendary Creature — Human Warlock Hero
+ Creature
+ 4
+ 3R
+ 2/4
+
+ MSC
+ 2
+
+
+ Nighthawk, Dark Defender
+ Flying
+Whenever Nighthawk or another Hero you control enters, target creature gets +1/+1 until end of turn.
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 2
+ 1W
+ 2/1
+
+ MSC
+ 2
+
Okoye, Mighty and Adored
When Okoye enters, you become the monarch.
@@ -347,6 +3663,991 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature.
MSC
2
+
+ Origin of Black Widow
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Each opponent sacrifices a creature of their choice.
+II — Creatures you control gain deathtouch until end of turn.
+III — Each opponent loses 1 life for each creature card in their graveyard.
+
+ B
+ Enchantment — Saga
+ Enchantment
+ 3
+ 2B
+
+ MSC
+ 1
+
+
+ Origin of Captain America
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Put a +1/+1 counter on target creature you control. It gains first strike and vigilance until end of turn.
+II — Create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}.
+III — Tap up to one target creature and put a stun counter on it.
+
+ W
+ Enchantment — Saga
+ Enchantment
+ 3
+ 2W
+
+ MSC
+ 1
+
+
+ Origin of Iron Man
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Tap up to one target creature. It doesn't untap during its controller's untap step for as long as this Saga remains on the battlefield.
+II — Draw two cards.
+III — You may put an artifact card with mana value 5 or less from your hand onto the battlefield.
+
+ U
+ Enchantment — Saga
+ Enchantment
+ 5
+ 4U
+
+ MSC
+ 1
+
+
+ Origin of Thor
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — You may discard a card. If you do, draw two cards.
+II — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
+III — Target creature you control deals damage equal to its power to each opponent.
+
+ R
+ Enchantment — Saga
+ Enchantment
+ 3
+ 2R
+
+ MSC
+ 1
+
+
+ Origin of the Hulk
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Create a 1/1 green and white Citizen creature token.
+II — Put two +1/+1 counters on target creature you control.
+III — Target creature you control gets +3/+3 and gains trample until end of turn.
+
+ G
+ Enchantment — Saga
+ Enchantment
+ 3
+ 2G
+
+ MSC
+ 1
+
+
+ Pacifism
+ Enchant creature
+Enchanted creature can't attack or block.
+
+ W
+ Enchantment — Aura
+ Enchantment
+ 2
+ 1W
+
+ MSC
+ 1
+
+
+ Path of Ancestry
+ This land enters tapped.
+{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+
+ Land
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Patriot, Young Avenger
+ Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
+As long as Patriot is equipped, other creatures you control get +1/+0.
+
+ RW
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 2R/W
+ 3/2
+
+ MSC
+ 2
+
+
+ Peggy Carter, Secret Agent
+ Whenever a creature you control attacks alone, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
+
+ W
+ Legendary Creature — Human Spy Hero
+ Creature
+ 2
+ 1W
+ 2/1
+
+ MSC
+ 2
+
+
+ Pharaoh Rama-Tut
+ Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
+Whenever you cast a noncreature spell, Pharaoh Rama-Tut connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+
+ U
+ Legendary Creature — Human Noble Villain
+ Creature
+ 5
+ 4U
+ 4/4
+
+ MSC
+ 2
+
+
+ Photon, Lady of Light
+ Flying
+Whenever Photon attacks, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 3W
+ 3/3
+
+ MSC
+ 2
+
+
+ Photon, Mighty Marvel
+ Flying
+Whenever Photon deals combat damage to a player, add that much mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
+
+ R
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 3R
+ 2/4
+
+ MSC
+ 2
+
+
+ Pick Up the Pace
+ Whenever a creature you control that entered this turn attacks, exile the top card of your library.
+You may play cards exiled with this enchantment as long as you attacked this turn.
+
+ R
+ Enchantment
+ Enchantment
+ 2
+ 1R
+
+ MSC
+ 1
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Plaza of Heroes
+ {T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.
+{T}: Add one mana of any color among legendary permanents you control.
+{3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
+
+ Land
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Port Town
+ As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Power Boost
+ Creatures you control get +1/+0.
+
+ R
+ Enchantment
+ Enchantment
+ 3
+ 2R
+
+ MSC
+ 1
+
+
+ Prairie Stream
+ ({T}: Add {W} or {U}.)
+This land enters tapped unless you control two or more basic lands.
+
+ Land — Plains Island
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Professor Hulk
+ Trample
+Whenever Professor Hulk deals combat damage to a player, draw that many cards.
+
+ U
+ Legendary Creature — Gamma Scientist Hero
+ Creature
+ 6
+ 4UU
+ 6/6
+
+ MSC
+ 2
+
+
+ Pumpkin Bombardment
+ As an additional cost to cast this spell, discard a card or pay {2}.
+Pumpkin Bombardment deals 3 damage to target creature.
+
+ BR
+ Sorcery
+ Sorcery
+ 1
+ B/R
+
+ MSC
+ 3
+
+
+ Quantum Entanglement
+ Flash
+When this enchantment enters and at the beginning of your end step, you may pay {1}{W}. When you do, exile target creature you control, then return that card to the battlefield under its owner's control.
+
+ W
+ Enchantment
+ Enchantment
+ 2
+ 1W
+
+ MSC
+ 1
+
+
+ Quantum Reduction
+ Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
+You may cast this spell as though it had flash if it's cast using teamwork.
+Enchant creature
+Enchanted creature gets -5/-0 and loses all abilities.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 2
+ 1U
+
+ MSC
+ 1
+
+
+ Quicksilver, Pietro Maximoff
+ Haste (This creature can attack and {T} as soon as he comes under your control.)
+
+ R
+ Legendary Creature — Mutant Hero
+ Creature
+ 3
+ 2R
+ 3/2
+
+ MSC
+ 2
+
+
+ Quicksilver, Pietro Maximoff
+ Haste (This creature can attack and {T} as soon as he comes under your control.)
+
+ R
+ Legendary Creature — Mutant Hero
+ Creature
+ 3
+ 2R
+ 3/2
+
+ MSC
+ 2
+
+
+ Quicksilver, Speedster
+ Flash
+Double strike, haste
+As long as Quicksilver is tapped, you may cast spells as though they had flash.
+
+ RU
+ Legendary Creature — Mutant Hero
+ Creature
+ 5
+ 3UR
+ 3/4
+
+ MSC
+ 2
+
+
+ Quinjet Technician
+ {T}: Add {R}.
+{T}: Add {R}{R}. Spend this mana only to activate power-up abilities.
+
+ R
+ Creature — Human Artificer
+ Creature
+ 2
+ 1R
+ 2/1
+
+ MSC
+ 2
+
+
+ Radiant Summit
+ ({T}: Add {R} or {W}.)
+This land enters tapped unless you control two or more basic lands.
+
+ Land — Mountain Plains
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Radioactive Man
+ Deathtouch
+Whenever Radioactive Man deals combat damage to a player, that player loses half their life, rounded up.
+
+ B
+ Legendary Creature — Human Scientist Villain
+ Creature
+ 5
+ 4B
+ 3/5
+
+ MSC
+ 2
+
+
+ Raise the Palisade
+ Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
+
+ U
+ Sorcery
+ Sorcery
+ 5
+ 4U
+
+ MSC
+ 3
+
+
+ Reconnaissance Mission
+ Whenever a creature you control deals combat damage to a player, you may draw a card.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ U
+ Enchantment
+ Enchantment
+ 4
+ 2UU
+
+ MSC
+ 1
+
+
+ Reed Richards, Smartest Man
+ Reach
+You have no maximum hand size.
+The first time you would draw a card each turn except the first card you draw during each of your draw steps, you draw four cards instead.
+
+ U
+ Legendary Creature — Human Scientist Hero
+ Creature
+ 6
+ 5U
+ 2/4
+
+ MSC
+ 2
+
+
+ Relic of Legends
+ {T}: Add one mana of any color.
+Tap an untapped legendary creature you control: Add one mana of any color.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ MSC
+ 1
+
+
+ Repulsor Bots
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+When this creature enters, return up to two other target artifacts and/or creatures to their owners' hands.
+
+ U
+ Artifact Creature — Robot Hero
+ Creature
+ 6
+ 4UU
+ 4/4
+
+ MSC
+ 2
+
+
+ Repulsor Rays
+ Repulsor Rays deals 3 damage to target creature.
+
+ R
+ Sorcery
+ Sorcery
+ 1
+ R
+
+ MSC
+ 3
+
+
+ Rescue, Pepper Potts
+ Flash
+Flying
+When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.
+
+ U
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 2
+ 1U
+ 2/1
+
+ MSC
+ 2
+
+
+ Rescue, Pepper Potts
+ Flash
+Flying
+When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.
+
+ U
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 2
+ 1U
+ 2/1
+
+ MSC
+ 2
+
+
+ Return of the Mole Man
+ Landfall — Whenever a land you control enters, you may mill two cards.
+{5}{G}, Sacrifice this enchantment: Create X 1/1 green Minion creature tokens named Moloid, where X is the number of permanent cards in your graveyard. The tokens have "Whenever this token attacks, you may mill a card." Activate only as a sorcery.
+
+ G
+ Enchantment
+ Enchantment
+ 2
+ 1G
+
+ MSC
+ 1
+
+
+ Rhino's Rampage
+ Target creature you control gets +1/+0 until end of turn. It fights target creature an opponent controls. When excess damage is dealt to the creature an opponent controls this way, destroy up to one target noncreature artifact with mana value 3 or less.
+
+ GR
+ Sorcery
+ Sorcery
+ 1
+ R/G
+
+ MSC
+ 3
+
+
+ Rhino, Terrible Trampler
+ Trample
+When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
+
+ G
+ Legendary Creature — Human Villain
+ Creature
+ 6
+ 4GG
+ 7/6
+
+ MSC
+ 2
+
+
+ Rip Apart
+ Choose one —
+• Rip Apart deals 3 damage to target creature or planeswalker.
+• Destroy target artifact or enchantment.
+
+ RW
+ Sorcery
+ Sorcery
+ 2
+ RW
+
+ MSC
+ 3
+
+
+ Robotics Mastery
+ Flash
+Enchant creature
+When this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying.
+Enchanted creature gets +2/+2.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 5
+ 4U
+
+ MSC
+ 1
+
+
+ Rocket-Powered Goblin Glider
+ When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control.
+Equipped creature gets +2/+0 and has flying and haste.
+Equip {2}
+Mayhem {2}
+
+ Artifact — Equipment
+ Artifact
+ 3
+ 3
+
+ MSC
+ 1
+
+
+ Romantic Rendezvous
+ Discard a card, then draw two cards.
+
+ R
+ Sorcery
+ Sorcery
+ 2
+ 1R
+
+ MSC
+ 3
+
+
+ Sadistic Slash
+ Target creature gets -5/-5 until end of turn.
+Mayhem {1}{B} (You may cast this card from your graveyard for {1}{B} if you discarded it this turn.)
+
+ B
+ Instant
+ Instant
+ 4
+ 3B
+
+ MSC
+ 3
+
+
+ Sauron, Dino Devotee
+ Flying
+Whenever Sauron enters or attacks, choose one —
+• Cure Cancer — You gain 3 life.
+• Turn People into Dinosaurs — Put a saurian counter on another target creature. It's a green Dinosaur with base power and toughness 5/5 for as long as it has a saurian counter on it.
+
+ G
+ Legendary Creature — Dinosaur Vampire Villain
+ Creature
+ 5
+ 3GG
+ 4/4
+
+ MSC
+ 2
+
+
+ Savage Lands
+ This land enters tapped.
+{T}: Add {B}, {R}, or {G}.
+
+ Land
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Scarlet Witch, Chaotic Avenger
+ Flying
+Whenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana cost.
+
+ RU
+ Legendary Creature — Mutant Warlock Hero
+ Creature
+ 4
+ 2UR
+ 3/3
+
+ MSC
+ 2
+
+
+ Scarlet Witch, Wanda Maximoff
+ Menace (This creature can't be blocked except by two or more creatures.)
+
+ R
+ Legendary Creature — Mutant Warlock Hero
+ Creature
+ 3
+ 2R
+ 2/3
+
+ MSC
+ 2
+
+
+ Scavenger Grounds
+ {T}: Add {C}.
+{2}, {T}, Sacrifice a Desert: Exile all graveyards.
+
+ Land — Desert
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Scorched Geyser
+ ({T}: Add {U} or {R}.)
+This land enters tapped unless you control two or more basic lands.
+
+ Land — Island Mountain
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Scout the City
+ Choose one —
+• Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
+• Bring Down — Destroy target creature with flying.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ 1G
+
+ MSC
+ 3
+
+
+ Secluded Courtyard
+ As this land enters, choose a creature type.
+{T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
+
+ Land
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Secure Detention
+ Enchant artifact or creature
+When this Aura enters, create a 1/1 white Soldier creature token.
+Enchanted permanent can't attack or block, and its activated abilities can't be activated.
+
+ W
+ Enchantment — Aura
+ Enchantment
+ 4
+ 3W
+
+ MSC
+ 1
+
+
+ Selfless Police Captain
+ This creature enters with a +1/+1 counter on it.
+When this creature leaves the battlefield, put its +1/+1 counters on target creature you control.
+
+ W
+ Creature — Human Detective
+ Creature
+ 2
+ 1W
+ 1/1
+
+ MSC
+ 2
+
+
+ Shang-Chi and the Ten Rings
+ First strike
+Whenever you draw a card, put a +1/+1 counter on Shang-Chi.
+When the tenth +1/+1 counter is put on Shang-Chi, you draw five cards and gain 5 life.
+
+ UW
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 3
+ 1WU
+ 2/2
+
+ MSC
+ 2
+
+
+ Shang-Chi, Martial Mentor
+ If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
+Power-up — {5}{G}{G}: Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ G
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 5
+ 3GG
+ 4/4
+
+ MSC
+ 2
+
+
+ She-Hulk, Attorney-at-Law
+ Vigilance
+Power-up — {6}g/w}: Put a +1/+1 counter on She-Hulk. Then double the number of +1/+1 counters on each creature you control. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
+
+ GW
+ Legendary Creature — Gamma Advisor Hero
+ Creature
+ 3
+ 2G/W
+ 3/3
+
+ MSC
+ 2
+
+
+ She-Hulk, Jennifer Walters
+ Trample (This creature can deal excess combat damage to the player she's attacking.)
+{2}{R}, Sacrifice a land: Draw a card and put a +1/+1 counter on She-Hulk.
+
+ R
+ Legendary Creature — Gamma Berserker Hero
+ Creature
+ 4
+ 3R
+ 4/4
+
+ MSC
+ 2
+
+
+ She-Hulk, Wallbreaker
+ Trample
+Other Heroes you control have trample.
+Whenever a Hero you control becomes blocked, put a +1/+1 counter on that Hero for each creature blocking it.
+
+ R
+ Legendary Creature — Gamma Hero
+ Creature
+ 6
+ 5R
+ 5/5
+
+ MSC
+ 2
+
+
+ Shi'ar Soldier
+ Flying
+{U}, {T}: Return another target permanent you control to its owner's hand. Activate only during your turn.
+
+ U
+ Creature — Shi-Ar Soldier
+ Creature
+ 2
+ 1U
+ 1/3
+
+ MSC
+ 2
+
+
+ Shipwreck Patrol
+ When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
+
+ U
+ Creature — Merfolk Warrior
+ Creature
+ 4
+ 3U
+ 3/3
+
+ MSC
+ 2
+
+
+ Shock
+ Shock deals 2 damage to any target.
+
+ R
+ Instant
+ Instant
+ 1
+ R
+
+ MSC
+ 3
+
+
+ Shuri, Vibranium Technologist
+ Vigilance
+When Shuri enters, choose one —
+• Create a 1/1 colorless Robot Hero artifact creature token with flying.
+• Draw a card.
+
+ UW
+ Legendary Creature — Human Artificer Hero
+ Creature
+ 3
+ 2W/U
+ 2/2
+
+ MSC
+ 2
+
Shuri, the Black Panther
Lifelink
@@ -362,6 +4663,353 @@ Whenever Shuri attacks, draw a card if you control three or more artifacts. Then
MSC
2
+
+ Sif's Spearmaster
+ {T}: This creature deals damage equal to its power to target opponent.
+
+ R
+ Creature — God Warrior Hero
+ Creature
+ 3
+ 2R
+ 1/4
+
+ MSC
+ 2
+
+
+ Silver Surfer, Cosmic Voyager
+ Flash
+Flying
+When Silver Surfer enters, exile any number of other target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. If a land enters this way, it enters tapped.
+
+ U
+ Legendary Creature — Alien Hero
+ Creature
+ 6
+ 4UU
+ 5/5
+
+ MSC
+ 2
+
+
+ Sky Cycle
+ Flying
+When this Vehicle enters, it deals X damage to up to one target creature, where X is twice the number of Vehicles you control.
+Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
+
+ R
+ Artifact — Vehicle
+ Artifact
+ 5
+ 4R
+ 4/3
+
+ MSC
+ 1
+
+
+ Smashing Spree
+ Target attacking creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player it's attacking.)
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ MSC
+ 3
+
+
+ Smashing Spree
+ Target attacking creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player it's attacking.)
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ MSC
+ 3
+
+
+ Sol Ring
+ {T}: Add {C}{C}.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ MSC
+ 1
+
+
+ Soldier On
+ Put two +1/+1 counters on target creature. Untap it.
+
+ W
+ Instant
+ Instant
+ 3
+ 2W
+
+ MSC
+ 3
+
+
+ Songbird, Sonic Screamer
+ Lifelink (Damage dealt by this creature also causes you to gain that much life.)
+Discard a card: Songbird gains flying until end of turn. (She can't be blocked except by creatures with flying or reach.)
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 2
+ 1B
+ 2/1
+
+ MSC
+ 2
+
+
+ Spaceshift
+ Exile target artifact or creature, then return that card to the battlefield under its owner's control with a +1/+1 counter on it.
+
+ U
+ Instant
+ Instant
+ 2
+ 1U
+
+ MSC
+ 3
+
+
+ Spectacular Tactics
+ Choose one —
+• Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
+• Destroy target creature with power 4 or greater.
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ MSC
+ 3
+
+
+ Spectator Seating
+ This land enters tapped unless you have two or more opponents.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Spider-Gwen, Free Spirit
+ Reach
+Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card.
+
+ R
+ Legendary Creature — Spider Human Hero
+ Creature
+ 3
+ 2R
+ 2/3
+
+ MSC
+ 2
+
+
+ Spider-Man, Hometown Hero
+ Reach (This creature can block creatures with flying.)
+When Spider-Man enters, target creature with power 2 or less can't be blocked this turn.
+
+ R
+ Legendary Creature — Spider Human Hero
+ Creature
+ 5
+ 4R
+ 5/4
+
+ MSC
+ 2
+
+
+ Spider-Man, New Champion
+ Reach
+Whenever you discard one or more cards, Spider-Man deals that much damage to any target.
+
+ R
+ Legendary Creature — Spider Human Hero
+ Creature
+ 3
+ 2R
+ 3/3
+
+ MSC
+ 2
+
+
+ Spider-Man, Web-Slinger
+ Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.)
+
+ W
+ Legendary Creature — Spider Human Hero
+ Creature
+ 3
+ 2W
+ 3/3
+
+ MSC
+ 2
+
+
+ Spider-Man, Web-Spinner
+ Double strike (This creature deals both first-strike and regular combat damage.)
+Haste (This creature can attack and {T} as soon as he comes under your control.)
+Whenever Spider-Man attacks, target creature can't block this turn.
+
+ R
+ Legendary Creature — Spider Human Hero
+ Creature
+ 4
+ 3R
+ 2/3
+
+ MSC
+ 2
+
+
+ Spider-Mobile
+ Trample
+Whenever this Vehicle attacks or blocks, it gets +1/+1 until end of turn for each Spider you control.
+Crew 2
+
+ Artifact — Vehicle
+ Artifact
+ 3
+ 3
+ 3/3
+
+ MSC
+ 1
+
+
+ Spider-Rex, Daring Dino
+ Reach, trample
+Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
+
+ G
+ Legendary Creature — Spider Dinosaur Hero
+ Creature
+ 6
+ 4GG
+ 6/6
+
+ MSC
+ 2
+
+
+ Spider-UK
+ Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.)
+At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.
+
+ W
+ Legendary Creature — Spider Human Hero
+ Creature
+ 4
+ 3W
+ 3/4
+
+ MSC
+ 2
+
+
+ Stark's Ingenuity
+ Enchant creature you control
+When this Aura enters, you may pay {X}. If you do, draw X cards.
+Whenever you draw a card, put a +1/+1 counter on enchanted creature.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 3
+ 2U
+
+ MSC
+ 1
+
+
+ Starling, Aerial Ally
+ Flying
+When Starling enters, another target creature you control gains flying until end of turn.
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 5
+ 4W
+ 3/4
+
+ MSC
+ 2
+
+
+ Stature, Young Avenger
+ Reach (This creature can block creatures with flying.)
+Whenever you cast a noncreature spell, Stature has base power and toughness 4/4 until end of turn.
+
+ GR
+ Legendary Creature — Human Hero
+ Creature
+ 2
+ 1R/G
+ 2/2
+
+ MSC
+ 2
+
+
+ Stegron the Dinosaur Man
+ Menace (This creature can't be blocked except by two or more creatures.)
+Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.
+
+ R
+ Legendary Creature — Dinosaur Villain
+ Creature
+ 5
+ 4R
+ 5/4
+
+ MSC
+ 2
+
+
+ Stick, Fearless Mentor
+ First strike
+Whenever a source you control deals damage to you, exile the top card of your library. You may play it until the end of your next turn. This ability triggers only once each turn.
+
+ R
+ Legendary Creature — Human Monk Hero
+ Creature
+ 2
+ 1R
+ 2/1
+
+ MSC
+ 2
+
Storm, Queen of Wakanda
Flying
@@ -378,6 +5026,115 @@ Whenever a creature with flying attacks you, Storm deals damage equal to her pow
MSC
2
+
+ Storm, Shaker of Skies
+ Flying
+When Storm enters, destroy up to one target artifact, enchantment, or creature with flying.
+
+ G
+ Legendary Creature — Mutant Hero
+ Creature
+ 6
+ 4GG
+ 4/3
+
+ MSC
+ 2
+
+
+ Strategic Intervention
+ Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Tap up to one target creature defending player controls.
+
+ W
+ Enchantment
+ Enchantment
+ 2
+ 1W
+
+ MSC
+ 1
+
+
+ Stunning Shot
+ Put two +1/+1 counters on up to one target creature you control. Tap up to one target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
+
+ W
+ Sorcery
+ Sorcery
+ 2
+ 1W
+
+ MSC
+ 3
+
+
+ Sudden Strike
+ Destroy target attacking or blocking creature.
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ MSC
+ 3
+
+
+ Sulfur Falls
+ This land enters tapped unless you control an Island or a Mountain.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Swarm, Being of Bees
+ Flash
+Flying
+Mayhem {B} (You may cast this card from your graveyard for {B} if you discarded it this turn. Timing rules still apply.)
+
+ B
+ Legendary Creature — Insect Villain
+ Creature
+ 3
+ 2B
+ 2/2
+
+ MSC
+ 2
+
+
+ Swords to Plowshares
+ Exile target creature. Its controller gains life equal to its power.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ MSC
+ 3
+
+
+ Swordsman's Steel
+ When this Equipment enters, draw a card for each Equipment you control.
+Equipped creature gets +2/+2 for each Equipment you control.
+Equip {3}
+
+ Artifact — Equipment
+ Artifact
+ 4
+ 4
+
+ MSC
+ 1
+
T'Challa, the Black Panther
Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
@@ -408,6 +5165,156 @@ Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1
MSC
2
+
+ TVA Bureaucrat
+ Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn.
+
+ U
+ Creature — Human Advisor
+ Creature
+ 2
+ 1U
+ 1/3
+
+ MSC
+ 2
+
+
+ Talisman of Conviction
+ {T}: Add {C}.
+{T}: Add {R} or {W}. This artifact deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ MSC
+ 1
+
+
+ Talisman of Creativity
+ {T}: Add {C}.
+{T}: Add {U} or {R}. This artifact deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ MSC
+ 1
+
+
+ Talisman of Progress
+ {T}: Add {C}.
+{T}: Add {W} or {U}. This artifact deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ MSC
+ 1
+
+
+ Taxi Driver
+ {1}, {T}: Target creature gains haste until end of turn.
+
+ R
+ Creature — Human Pilot
+ Creature
+ 2
+ 1R
+ 3/1
+
+ MSC
+ 2
+
+
+ Team Transmitter
+ Whenever a Hero you control enters, you gain 1 life.
+{T}: Add one mana of any color.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ MSC
+ 1
+
+
+ Terramorphic Expanse
+ {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Terrific Team-Up
+ This spell costs {2} less to cast if you control a permanent with mana value 4 or greater.
+One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls.
+
+ G
+ Instant
+ Instant
+ 4
+ 3G
+
+ MSC
+ 3
+
+
+ The Clone Saga
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Surveil 3.
+II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
+III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
+
+ U
+ Enchantment — Saga
+ Enchantment
+ 4
+ 3U
+
+ MSC
+ 1
+
+
+ The Fabulous Frog-Man
+ Reach (This creature can block creatures with flying.)
+
+ G
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 2G
+ 3/3
+
+ MSC
+ 2
+
+
+ The Falcon, Sam Wilson
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+When The Falcon enters, put a +1/+1 counter on each other creature you control.
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 5
+ 4W
+ 3/3
+
+ MSC
+ 2
+
The Fantastic Four
When The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn.
@@ -426,6 +5333,64 @@ Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1
MSC
2
+
+ The Howling Commandos
+ {5}: Creatures you control get +1/+1 until end of turn. Soldiers you control gain vigilance until end of turn.
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 2
+ 1W
+ 3/1
+
+ MSC
+ 2
+
+
+ The Immortal Weapons
+ When The Immortal Weapons enter, return target instant or sorcery card from your graveyard to your hand.
+Whenever you cast a noncreature spell, target creature gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
+
+ R
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 5
+ 4R
+ 4/4
+
+ MSC
+ 2
+
+
+ The Spot's Portal
+ Put target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain.
+
+ B
+ Instant
+ Instant
+ 3
+ 2B
+
+ MSC
+ 3
+
+
+ The Thanos-Copter
+ Flying, haste
+When The Thanos-Copter enters, Vehicles you control become artifact creatures until end of turn.
+Whenever a Vehicle you control deals combat damage to a player, draw a card.
+Crew 2
+
+ Legendary Artifact — Vehicle
+ Artifact
+ 6
+ 6
+ 5/5
+
+ MSC
+ 1
+
The Thing
Trample
@@ -458,6 +5423,604 @@ Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the nu
MSC
2
+
+ The Vision and Scarlet Witch
+ Flying
+Whenever you cast a spell, add {R} and put a +1/+1 counter on The Vision and Scarlet Witch.
+
+ R
+ Legendary Artifact Creature — Mutant Hero
+ Creature
+ 4
+ 2RR
+ 3/3
+
+ MSC
+ 2
+
+
+ The Wasp, Janet Van Dyne
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+When The Wasp enters, she deals 4 damage to target tapped creature an opponent controls.
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 2W
+ 1/1
+
+ MSC
+ 2
+
+
+ The Wasp, Winsome Avenger
+ Flash
+Flying
+When The Wasp enters, target Hero gains hexproof until end of turn.
+Whenever The Wasp attacks, tap target creature defending player controls.
+
+ U
+ Legendary Creature — Human Hero
+ Creature
+ 2
+ 1U
+ 2/1
+
+ MSC
+ 2
+
+
+ The Whizzer, Classic Speedster
+ First strike, haste
+
+ R
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 3R
+ 3/3
+
+ MSC
+ 2
+
+
+ Thing Swing
+ This spell costs {2} less to cast if it targets a Hero you control.
+Target creature you control deals damage equal to twice its power to target creature an opponent controls.
+
+ G
+ Instant
+ Instant
+ 4
+ 3G
+
+ MSC
+ 3
+
+
+ Think Twice
+ Draw a card.
+Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
+
+ U
+ Instant
+ Instant
+ 2
+ 1U
+
+ MSC
+ 3
+
+
+ Thor, Asgard's Avenger
+ Flying
+If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
+
+ R
+ Legendary Creature — God Warrior Hero
+ Creature
+ 4
+ 2RR
+ 4/4
+
+ MSC
+ 2
+
+
+ Thor, Asgard's Avenger
+ Flying
+If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
+
+ R
+ Legendary Creature — God Warrior Hero
+ Creature
+ 4
+ 2RR
+ 4/4
+
+ MSC
+ 2
+
+
+ Thought Vessel
+ You have no maximum hand size.
+{T}: Add {C}.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ MSC
+ 1
+
+
+ Thriving Bluff
+ This land enters tapped. As it enters, choose a color other than red.
+{T}: Add {R} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Thriving Grove
+ This land enters tapped. As it enters, choose a color other than green.
+{T}: Add {G} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Thriving Heath
+ This land enters tapped. As it enters, choose a color other than white.
+{T}: Add {W} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Thriving Isle
+ This land enters tapped. As it enters, choose a color other than blue.
+{T}: Add {U} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Thriving Moor
+ This land enters tapped. As it enters, choose a color other than black.
+{T}: Add {B} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Thwip!
+ Target creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ MSC
+ 3
+
+
+ Tiger Shark, Abyssal Hunter
+ Whenever Tiger Shark enters or attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+{4}u/b}: Tiger Shark can't be blocked this turn.
+
+ BU
+ Legendary Creature — Shark Human Villain
+ Creature
+ 4
+ 2U/BU/B
+ 2/3
+
+ MSC
+ 2
+
+
+ Time Warp
+ Target player takes an extra turn after this one.
+
+ U
+ Sorcery
+ Sorcery
+ 5
+ 3UU
+
+ MSC
+ 3
+
+
+ Timeline Inquiry
+ Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
+Draw three cards. Then discard a card unless this spell was cast using teamwork.
+
+ U
+ Instant
+ Instant
+ 4
+ 3U
+
+ MSC
+ 3
+
+
+ Tippy-Toe, Terrific Partner
+ If you would create one or more tokens, instead create those tokens plus an additional Food token.
+At the beginning of your end step, if you gained life this turn, draw a card.
+
+ G
+ Legendary Creature — Squirrel Hero
+ Creature
+ 4
+ 3G
+ 2/4
+
+ MSC
+ 2
+
+
+ Titanium Man
+ Whenever Titanium Man attacks, choose one —
+• Titanium Man gains flying until end of turn.
+• Titanium Man deals 1 damage to any target.
+
+ B
+ Legendary Artifact Creature — Human Villain
+ Creature
+ 4
+ 2BB
+ 3/4
+
+ MSC
+ 2
+
+
+ Tombstone, Career Criminal
+ When Tombstone enters, return target Villain card from your graveyard to your hand.
+Villain spells you cast cost {1} less to cast.
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2B
+ 2/2
+
+ MSC
+ 2
+
+
+ Tome of Legends
+ This artifact enters with a page counter on it.
+Whenever your commander enters or attacks, put a page counter on this artifact.
+{1}, {T}, Remove a page counter from this artifact: Draw a card.
+
+ Artifact — Book
+ Artifact
+ 2
+ 2
+
+ MSC
+ 1
+
+
+ Ultimate Alliance
+ Ultimate Alliance deals damage equal to the number of creatures you control to target creature.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ MSC
+ 3
+
+
+ Ultimo, Civilization's End
+ Menace (This creature can't be blocked except by two or more creatures.)
+When Ultimo enters, each opponent sacrifices a creature of their choice.
+{2}{B}, Discard this card: Each opponent sacrifices a creature of their choice.
+
+ B
+ Legendary Artifact Creature — Robot Villain
+ Creature
+ 6
+ 4BB
+ 6/5
+
+ MSC
+ 2
+
+
+ Ultron the Annihilator
+ Flying
+Whenever Ultron enters or attacks, create a 2/2 colorless Robot Villain artifact creature token.
+Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, each opponent loses 1 life.
+
+ B
+ Legendary Artifact Creature — Robot Villain
+ Creature
+ 5
+ 3BB
+ 3/4
+
+ MSC
+ 2
+
+
+ Ultron's Auxiliary
+ Menace
+Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, put a +1/+1 counter on this creature.
+
+ B
+ Artifact Creature — Robot Villain
+ Creature
+ 2
+ 1B
+ 1/1
+
+ MSC
+ 2
+
+
+ Unclaimed Territory
+ As this land enters, choose a creature type.
+{T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
+
+ Land
+ Land
+ 0
+
+ MSC
+ 0
+
+
+ Undead Hand Ninja
+ Deathtouch
+Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
+
+ B
+ Creature — Zombie Ninja Villain
+ Creature
+ 2
+ 1B
+ 2/1
+
+ MSC
+ 2
+
+
+ Unlucky Witness
+ When this creature dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
+
+ R
+ Creature — Human Citizen
+ Creature
+ 1
+ R
+ 1/1
+
+ MSC
+ 2
+
+
+ Unstable Experiment
+ Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ U
+ Instant
+ Instant
+ 2
+ 1U
+
+ MSC
+ 3
+
+
+ Valentina Allegra de Fontaine
+ Other Villains you control are Heroes in addition to their other types.
+{T}: Target Hero you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ B
+ Legendary Creature — Human Spy Villain
+ Creature
+ 3
+ 2B
+ 2/3
+
+ MSC
+ 2
+
+
+ Valkyrior Skyrider
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+When this creature enters, you gain 4 life.
+
+ W
+ Creature — God Warrior Hero
+ Creature
+ 5
+ 4W
+ 3/4
+
+ MSC
+ 2
+
+
+ Vault Guardsman
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+When this creature enters, exile target artifact or creature an opponent controls until this creature leaves the battlefield.
+
+ W
+ Artifact Creature — Human Advisor
+ Creature
+ 6
+ 5W
+ 3/4
+
+ MSC
+ 2
+
+
+ Venom, Evil Unleashed
+ Deathtouch
+{2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.
+
+ B
+ Legendary Creature — Symbiote Villain
+ Creature
+ 5
+ 4B
+ 4/5
+
+ MSC
+ 2
+
+
+ Venomized Cat
+ Deathtouch
+When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
+
+ B
+ Creature — Symbiote Cat Villain
+ Creature
+ 3
+ 2B
+ 2/3
+
+ MSC
+ 2
+
+
+ Victor Mancha, Runaway
+ When Victor Mancha enters, exile target card from your graveyard. You may play it for as long as you control Victor Mancha.
+
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 5
+ 5
+ 4/4
+
+ MSC
+ 2
+
+
+ Victor Timely, Wily Tycoon
+ When Victor Timely enters, you may cast target artifact, instant, or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
+
+ U
+ Legendary Creature — Human Artificer Villain
+ Creature
+ 5
+ 4U
+ 3/4
+
+ MSC
+ 2
+
+
+ Villainous Syndication
+ Tap an untapped Villain you control: Mill a card. Put a plan counter on this enchantment. Activate only as a sorcery. (To mill a card, put the top card of your library into your graveyard.)
+When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
+
+ B
+ Enchantment — Plan
+ Enchantment
+ 2
+ 1B
+
+ MSC
+ 1
+
+
+ Viper, Cruel Conspirator
+ {B}: Target creature that's attacking alone gets +1/+1 until end of turn.
+{B}: Target creature that's attacking alone gains your choice of deathtouch or lifelink until end of turn.
+
+ B
+ Legendary Creature — Human Assassin Villain
+ Creature
+ 2
+ 1B
+ 2/2
+
+ MSC
+ 2
+
+
+ Virtual Assistant
+ Defender
+Whenever you cast a spell using teamwork, create a 1/1 colorless Robot Hero artifact creature token with flying.
+
+ U
+ Artifact Creature — Illusion Advisor
+ Creature
+ 2
+ 1U
+ 3/3
+
+ MSC
+ 2
+
+
+ Virtuous Variant
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+When this creature enters, put a +1/+1 counter on target creature you control.
+
+ W
+ Creature — Spider Human Hero
+ Creature
+ 3
+ 2W
+ 1/2
+
+ MSC
+ 2
+
+
+ Vision, Spectral Synthezoid
+ Flying
+Once during each of your turns, you may cast a noncreature or Robot spell from your hand without paying its mana cost.
+
+ U
+ Legendary Artifact Creature — Robot Hero
+ Creature
+ 8
+ 6UU
+ 2/5
+
+ MSC
+ 2
+
Vision, Synthezoid Avenger
Flying
@@ -490,5 +6053,388 @@ Whenever a player casts a spell, if it isn't that player's turn, choose one —
MSC
2
+
+ Void Helix
+ Void Helix deals 5 damage to any target and you gain 5 life.
+
+ B
+ Instant
+ Instant
+ 6
+ 4BB
+
+ MSC
+ 3
+
+
+ Voltaic Whip
+ Equipped creature gets +2/+0 and has "Whenever this creature attacks alone, you draw a card and lose 1 life."
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
+
+ B
+ Artifact — Equipment
+ Artifact
+ 3
+ 2B
+
+ MSC
+ 1
+
+
+ Voracious Brood
+ This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
+Whenever one or more creature cards are put into your graveyard from anywhere, put that many +1/+1 counters on this creature.
+
+ G
+ Creature — Alien Insect
+ Creature
+ 3
+ 2G
+ 1/1
+
+ MSC
+ 2
+
+
+ Vulture, Feathered Fiend
+ Flying
+Whenever one or more creatures you control with flying deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
+
+ U
+ Legendary Creature — Human Artificer Villain
+ Creature
+ 4
+ 2UU
+ 2/4
+
+ MSC
+ 2
+
+
+ Wakandan Shield Guard
+ When this creature enters, create a 1/1 white Soldier creature token.
+
+ W
+ Creature — Human Soldier
+ Creature
+ 2
+ 1W
+ 1/1
+
+ MSC
+ 2
+
+
+ Wakandan Tusker
+ Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+
+ GW
+ Creature — Elephant
+ Creature
+ 2
+ 1G/W
+ 2/3
+
+ MSC
+ 2
+
+
+ Wall Off
+ This spell costs {1} less to cast for each creature your opponents control.
+Create a 0/4 colorless Wall creature token with defender. You gain 4 life.
+
+ W
+ Instant
+ Instant
+ 4
+ 3W
+
+ MSC
+ 3
+
+
+ Wanda's Vision
+ Whenever you cast your second spell each turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
+
+ R
+ Enchantment
+ Enchantment
+ 5
+ 3RR
+
+ MSC
+ 1
+
+
+ War Machine, Avenging Arsenal
+ Flying
+Whenever War Machine attacks, attacking modified creatures you control gain double strike until end of turn. (Equipment, Auras you control, and counters are modifications.)
+
+ R
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 5
+ 4R
+ 3/5
+
+ MSC
+ 2
+
+
+ War Machine, James Rhodes
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Whenever War Machine attacks, tap up to one target creature.
+
+ UW
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 4
+ 3W/U
+ 3/2
+
+ MSC
+ 2
+
+
+ Warriors of Wakanda
+ Trample (This creature can deal excess combat damage to the player it's attacking.)
+
+ G
+ Creature — Human Warrior
+ Creature
+ 4
+ 3G
+ 4/4
+
+ MSC
+ 2
+
+
+ Wasp, Shrinking Savior
+ Flying
+Whenever Wasp attacks, up to one other target creature gets -3/-0 until your next turn. Then draw a card for each creature with power less than 0 on the battlefield.
+
+ U
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 2U
+ 1/3
+
+ MSC
+ 2
+
+
+ West Coast Expansion
+ Draw X cards. If X is 5 or more, you may cast a Hero spell from your hand without paying its mana cost.
+
+ U
+ Sorcery
+ Sorcery
+ 2
+ XUU
+
+ MSC
+ 3
+
+
+ Whirlwind, Killer Cyclone
+ Haste
+Whenever one or more creatures you control that entered this turn attack a player, target creature that player controls can't block this turn.
+
+ R
+ Legendary Creature — Mutant Villain
+ Creature
+ 3
+ 2R
+ 2/3
+
+ MSC
+ 2
+
+
+ White Tiger, Amulet Keeper
+ {3}{G}, Exile this card from your graveyard: Draw a card. You may put a land card from your hand onto the battlefield.
+
+ G
+ Legendary Creature — Human Hero
+ Creature
+ 2
+ 1G
+ 3/1
+
+ MSC
+ 2
+
+
+ White Widow, Yelena Belova
+ Deathtouch
+Whenever a creature you control with deathtouch deals combat damage to a player, put a +1/+1 counter on it.
+
+ B
+ Legendary Creature — Human Assassin Villain
+ Creature
+ 2
+ 1B
+ 1/2
+
+ MSC
+ 2
+
+
+ Whoosh!
+ Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
+Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
+
+ U
+ Instant
+ Instant
+ 2
+ 1U
+
+ MSC
+ 3
+
+
+ Wiccan, Young Avenger
+ Whenever you cast a noncreature spell, exile the top card of your library. Until your next end step, you may play that card.
+
+ R
+ Legendary Creature — Mutant Warlock Hero
+ Creature
+ 4
+ 3R
+ 3/3
+
+ MSC
+ 2
+
+
+ Wild Pack Squad
+ At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn.
+
+ W
+ Creature — Human Mercenary
+ Creature
+ 3
+ 2W
+ 2/3
+
+ MSC
+ 2
+
+
+ Winter Soldier, Bucky Barnes
+ Winter Soldier enters tapped.
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 1
+ W
+ 2/2
+
+ MSC
+ 2
+
+
+ Winter Soldier, Reborn Avenger
+ Whenever Winter Soldier attacks, return target creature card with mana value less than or equal to Winter Soldier's power from your graveyard to the battlefield. If a Hero enters this way, it enters with an additional +1/+1 counter on it.
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 5
+ 4W
+ 3/5
+
+ MSC
+ 2
+
+
+ Wisecrack
+ Target creature deals damage equal to its power to itself. If that creature is attacking, Wisecrack deals 2 damage to that creature's controller.
+
+ R
+ Instant
+ Instant
+ 3
+ 2R
+
+ MSC
+ 3
+
+
+ Wolfsbane, Highland Hero
+ Trample (This creature can deal excess combat damage to the player she's attacking.)
+{2}{G}: Wolfsbane gets +2/+2 until end of turn. Activate only once each turn.
+
+ G
+ Legendary Creature — Mutant Werewolf Hero
+ Creature
+ 2
+ 1G
+ 2/2
+
+ MSC
+ 2
+
+
+ Wolverine, Claws Out
+ You may have Wolverine assign his combat damage as though he weren't blocked.
+Whenever a Mutant you control attacks, double its power until end of turn.
+
+ G
+ Legendary Creature — Mutant Berserker Hero
+ Creature
+ 4
+ 3G
+ 2/5
+
+ MSC
+ 2
+
+
+ Wondrous Revival
+ Return up to three target Hero creature cards from your graveyard to the battlefield.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ MSC
+ 3
+
+
+ X-23, Deadly Weapon
+ Whenever another Mutant you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on X-23.
+
+ G
+ Legendary Creature — Mutant Berserker Hero
+ Creature
+ 3
+ 2G
+ 3/3
+
+ MSC
+ 2
+
+
+ Zarda, the Power Princess
+ Flying
+Other Heroes you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
+
+ W
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 4
+ 3W
+ 2/4
+
+ MSC
+ 2
+
diff --git a/MSH.xml b/MSH.xml
index 9803143b..e5bd8b3f 100644
--- a/MSH.xml
+++ b/MSH.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2026-06-08 18:20:32 (UTC)
+ 2026-06-09 02:33:20 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MSH.xml
@@ -80,6 +80,21 @@ Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to
Abomination, Terrifying Titan
Trample
+Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ GR
+ Legendary Creature — Gamma Villain
+ Creature
+ 4
+ 3R/G
+ 4/4
+
+ MSH
+ 2
+
+
+ Abomination, Terrifying Titan
+ Trample
Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
GR
@@ -119,22 +134,22 @@ At the beginning of your first main phase, until your next turn, Absorbing Man b
1GU
4/4
- MSH
+ MSH
2
- Aerial Doombot
- Flying
-Power-up — {5}{U}: Put three +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
+ Absorbing Man
+ Vigilance
+At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.
- U
- Artifact Creature — Robot Villain
+ GU
+ Legendary Creature — Human Villain
Creature
- 1
- U
- 1/1
+ 3
+ 1GU
+ 4/4
- MSH
+ MSH
2
@@ -196,46 +211,17 @@ Power-up — {5}{U}: Put three +1/+1 counters on this creature. (Activate each p
2
- Agent of Atlas
- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
+ Alien Invasion
+ At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
- W
- Creature — Human Spy Hero
- Creature
- 2
- 1W
- 2/2
+ GR
+ Enchantment
+ Enchantment
+ 4
+ 1RRG
- MSH
- 2
-
-
- Agents of HYDRA
- When this creature dies, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
-
- B
- Creature — Human Spy Villain
- Creature
- 2
- 1B
- 1/1
-
- MSH
- 2
-
-
- Agents of S.H.I.E.L.D.
- Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.
-
- W
- Creature — Human Spy Hero
- Creature
- 3
- 2W
- 2/4
-
- MSH
- 2
+ MSH
+ 1
Alien Invasion
@@ -264,17 +250,18 @@ Power-up — {5}{U}: Put three +1/+1 counters on this creature. (Activate each p
1
- Ant-Man's Army
- When this creature enters, create a Food token or a Treasure token. (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
+ Ant-Man, Colony Commander
+ Whenever Ant-Man attacks, you may pay {1}. When you do, put a +1/+1 counter on target creature.
+Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn.
- G
- Creature — Insect
+ GU
+ Legendary Creature — Human Rogue Hero
Creature
3
- 2G
- 3/2
+ 1GU
+ 2/2
- MSH
+ MSH
2
@@ -310,6 +297,20 @@ This artifact enters tapped.
Arc Reactor
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
This artifact enters tapped.
+{T}: Add {C}{C}{C}.
+
+ Artifact
+ Artifact
+ 5
+ 5
+
+ MSH
+ 1
+
+
+ Arc Reactor
+ Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
+This artifact enters tapped.
{T}: Add {C}{C}{C}.
Artifact
@@ -338,6 +339,21 @@ Whenever an attacking creature you control dies, return that card to its owner's
Ares, God of War
Ares attacks each combat if able.
+Whenever an attacking creature you control dies, return that card to its owner's hand.
+
+ BR
+ Legendary Creature — God Warrior Villain
+ Creature
+ 3
+ 1BR
+ 4/3
+
+ MSH
+ 2
+
+
+ Ares, God of War
+ Ares attacks each combat if able.
Whenever an attacking creature you control dies, return that card to its owner's hand.
BR
@@ -371,6 +387,22 @@ III — This Saga deals X damage to target opponent, where X is the greatest man
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
II — Artifact spells you cast this turn cost {1} less to cast.
+III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
+
+ RU
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2UR
+
+ MSH
+ 1
+
+
+ Armor Wars
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
+II — Artifact spells you cast this turn cost {1} less to cast.
III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
RU
@@ -396,20 +428,6 @@ III — This Saga deals X damage to target opponent, where X is the greatest man
MSH
2
-
- Arnim Zola, Bio-Fanatic
- {3}, {T}: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
-
- B
- Legendary Artifact Creature — Scientist Villain
- Creature
- 3
- 2B
- 2/3
-
- MSH
- 2
-
Asgardian Citadel
This land enters tapped.
@@ -423,37 +441,6 @@ When this land enters, you gain 1 life.
MSH
0
-
- Atlantean Cavalry
- Vigilance
-Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
-
- U
- Creature — Merfolk Soldier
- Creature
- 3
- 2U
- 3/2
-
- MSH
- 2
-
-
- Atlantis Attacks
- Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
-Choose one. If this spell was cast using teamwork, choose both instead.
-• Target player creates a 6/5 blue Leviathan creature token with hexproof.
-• Return one or two target nonland permanents to their owners' hands.
-
- U
- Sorcery
- Sorcery
- 7
- 5UU
-
- MSH
- 3
-
Attuma, Atlantean Warlord
Other Merfolk you control get +1/+1.
@@ -488,6 +475,21 @@ At the beginning of each end step, if you attacked with a Hero this turn or a He
Avengers Assemble!
Flash
Heroes you control get +2/+2.
+At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
+
+ W
+ Enchantment
+ Enchantment
+ 5
+ 4W
+
+ MSH
+ 1
+
+
+ Avengers Assemble!
+ Flash
+Heroes you control get +2/+2.
At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
W
@@ -574,6 +576,19 @@ When this land enters, you gain 1 life.
Avengers Tower
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
+{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Avengers Tower
+ {T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Land
@@ -617,6 +632,22 @@ III — Create a Treasure token for each Villain you control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 2/1 black Villain creature tokens with menace.
II — This Saga deals 2 damage to each non-Villain creature and each opponent.
+III — Create a Treasure token for each Villain you control.
+
+ BR
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2BR
+
+ MSH
+ 1
+
+
+ Avengers: Under Siege
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Create two 2/1 black Villain creature tokens with menace.
+II — This Saga deals 2 damage to each non-Villain creature and each opponent.
III — Create a Treasure token for each Villain you control.
BR
@@ -720,6 +751,19 @@ Whenever another Villain you control enters, you may have it connive. Do this on
Baxter Building
{T}: Add {C}.
{4}, {T}: Add four mana in any combination of colors.
+{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Baxter Building
+ {T}: Add {C}.
+{4}, {T}: Add four mana in any combination of colors.
{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.
Land
@@ -732,6 +776,21 @@ Whenever another Villain you control enters, you may have it connive. Do this on
Beast, Erudite Aerialist
As long as you've put one or more +1/+1 counters on Beast this turn, he has flying.
+Whenever Beast deals combat damage to a player, draw a card.
+
+ GU
+ Legendary Creature — Mutant Scientist Hero
+ Creature
+ 4
+ 3G/U
+ 3/3
+
+ MSH
+ 2
+
+
+ Beast, Erudite Aerialist
+ As long as you've put one or more +1/+1 counters on Beast this turn, he has flying.
Whenever Beast deals combat damage to a player, draw a card.
GU
@@ -773,6 +832,37 @@ When this land enters, you gain 1 life.
MSH
2
+
+ Black Panther, Vanguard
+ Whenever another nontoken Hero you control enters, choose one —
+• Create a 1/1 white Soldier creature token.
+• Creatures you control get +1/+1 until end of turn.
+
+ GW
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 4
+ 2GW
+ 4/4
+
+ MSH
+ 2
+
+
+ Black Widow, Double Agent
+ Deathtouch
+Whenever a creature you control attacks alone, it gains first strike and menace until end of turn. (It can't be blocked except by two or more creatures.)
+
+ BW
+ Legendary Creature — Human Hero Villain
+ Creature
+ 3
+ 1WB
+ 3/2
+
+ MSH
+ 2
+
Black Widow, Double Agent
Deathtouch
@@ -833,35 +923,6 @@ Whenever Black Widow deals combat damage to a player, that player exiles cards f
MSH
2
-
- Black Widow, Super Spy
- Menace
-Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
-
- B
- Legendary Creature — Human Spy Hero
- Creature
- 2
- 1B
- 2/1
-
- MSH
- 2
-
-
- Blazing Crescendo
- Target creature gets +3/+1 until end of turn.
-Exile the top card of your library. Until the end of your next turn, you may play that card.
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSH
- 3
-
Blazing Crescendo
Target creature gets +3/+1 until end of turn.
@@ -876,49 +937,6 @@ Exile the top card of your library. Until the end of your next turn, you may pla
MSH
3
-
- Bold Biochemist
- Power-up — {5}{U}: Put a +1/+1 counter on this creature and draw two cards. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- U
- Creature — Human Scientist
- Creature
- 2
- 1U
- 1/3
-
- MSH
- 2
-
-
- Borough Backup
- Create two 3/2 white Hero creature tokens with vigilance.
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- W
- Sorcery
- Sorcery
- 5
- 4W
-
- MSH
- 3
-
-
- Brave Brawler
- Lifelink
-Power-up — {4}{W}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- W
- Creature — Human Warrior Hero
- Creature
- 2
- 1W
- 2/1
-
- MSH
- 2
-
Bruce Banner // The Incredible Hulk
@@ -994,21 +1012,19 @@ Power-up — {4}{W}: Put two +1/+1 counters on this creature. (Activate each pow
2
- Call Damage Control
- Choose up to two. Return those cards from your graveyard to your hand.
-• Target artifact card.
-• Target creature card.
-• Target enchantment card.
-• Target land card.
+ Captain America's Shield
+ Indestructible
+Equipped creature gets +0/+8 and has vigilance.
+Whenever equipped creature attacks, tap target creature defending player controls.
+Equip {2}
- G
- Sorcery
- Sorcery
+ Legendary Artifact — Equipment
+ Artifact
2
- 1G
+ 2
- MSH
- 3
+ MSH
+ 1
Captain America's Shield
@@ -1073,6 +1089,21 @@ Whenever a creature you control becomes tapped during your turn, if it's the fir
Captain America, Living Legend
Vigilance
+Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
+
+ UW
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 3
+ 1WU
+ 3/4
+
+ MSH
+ 2
+
+
+ Captain America, Living Legend
+ Vigilance
Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
UW
@@ -1274,6 +1305,19 @@ Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Cap
Castle Doom
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an artifact spell.
+{3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Castle Doom
+ {T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast an artifact spell.
{3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
Land
@@ -1385,6 +1429,19 @@ Whenever you attack, look at the top six cards of your library. You may cast a s
Cosmic Cube
Ward {2}
+Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
+
+ Artifact
+ Artifact
+ 5
+ 5
+
+ MSH
+ 1
+
+
+ Cosmic Cube
+ Ward {2}
Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Artifact
@@ -1408,21 +1465,6 @@ Whenever you attack, look at the top six cards of your library. You may cast a s
MSH
1
-
- Crimson Operative
- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
-
- R
- Artifact Creature — Human Villain
- Creature
- 4
- 3R
- 3/2
-
- MSH
- 2
-
Crossbones, Malicious Mercenary
Deathtouch
@@ -1439,33 +1481,21 @@ Whenever another Villain you control enters, put a +1/+1 counter on Crossbones.
2
- Crowd of True Believers
- {T}: Target creature you control that's attacking alone gets +1/+0 until end of turn. You gain 1 life.
+ Daredevil, Man Without Fear
+ Vigilance, haste
+Radar Sense — You may look at the top card of your library any time.
+Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
- W
- Creature — Human Citizen
+ RW
+ Legendary Creature — Human Hero
Creature
- 1
- W
- 1/2
+ 4
+ 2RW
+ 3/4
- MSH
+ MSH
2
-
- Cruel Alliance
- Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
-Exile target creature with mana value 3 or less. If this spell was cast using teamwork, instead exile target creature and you gain 3 life.
-
- B
- Sorcery
- Sorcery
- 3
- 2B
-
- MSH
- 3
-
Daredevil, Man Without Fear
Vigilance, haste
@@ -1574,6 +1604,18 @@ Whenever you attack, you may exile the top card of your library. If that card is
Dark Fortress
{T}: Add {C}.
+{T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Dark Fortress
+ {T}: Add {C}.
{T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.
Land
@@ -1597,21 +1639,6 @@ When the fourth plan counter is put on this enchantment, sacrifice it. When you
MSH
1
-
- Decoy Ploy
- Choose one or both —
-• Return target Villain card from your graveyard to your hand.
-• Return target Hero card from your graveyard to your hand.
-
- B
- Instant
- Instant
- 2
- 1B
-
- MSH
- 3
-
Dependable Quinjet
Flying
@@ -1627,21 +1654,6 @@ Crew 4 (Tap any number of creatures you control with total power 4 or more: This
MSH
1
-
- Depower
- This spell costs {2} less to cast if it targets an attacking creature.
-Target creature gets -4/-0 until end of turn.
-Draw a card.
-
- U
- Instant
- Instant
- 3
- 2U
-
- MSH
- 3
-
Doc Samson, Super Psychiatrist
If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.
@@ -1993,6 +2005,28 @@ When this land enters, you gain 1 life.
MSH
0
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ MSH
+ 0
+
Forest
({T}: Add {G}.)
@@ -2015,6 +2049,28 @@ When this land enters, you gain 1 life.
MSH
0
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ MSH
+ 0
+
Forest
({T}: Add {G}.)
@@ -2049,33 +2105,16 @@ When this land enters, you gain 1 life.
0
- Frozen in Ice
- Enchant creature
-When this Aura enters, tap enchanted creature.
-Enchanted creature loses all abilities and can't become untapped.
+ Gathering Place
+ {T}: Add {C}.
+{T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.
- U
- Enchantment — Aura
- Enchantment
- 3
- 2U
+ Land
+ Land
+ 0
- MSH
- 1
-
-
- Futurist Forge
- When this artifact enters, draw a card.
-{3}{U}, Sacrifice this artifact: Draw two cards.
-
- U
- Artifact
- Artifact
- 2
- 1U
-
- MSH
- 1
+ MSH
+ 0
Gathering Place
@@ -2117,35 +2156,16 @@ Intangibility — Ghost can't be blocked.
2
- Giant Growth
- Target creature gets +3/+3 until end of turn.
+ Gleaming Bastion
+ {T}: Add {C}.
+{T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land.
- G
- Instant
- Instant
- 1
- G
+ Land
+ Land
+ 0
- MSH
- 3
-
-
- Giant-Sized Flying Ant
- Flash
-Flying
-When this creature enters, choose one —
-• Tap target nonland permanent.
-• Untap target nonland permanent.
-
- U
- Creature — Insect
- Creature
- 4
- 3U
- 3/2
-
- MSH
- 2
+ MSH
+ 0
Gleaming Bastion
@@ -2201,21 +2221,6 @@ Choose one. If this spell was cast using teamwork, choose both instead.
MSH
2
-
- Guerrilla Gorilla
- Reach
-Sacrifice this creature: Destroy target noncreature artifact or noncreature enchantment. Activate only as a sorcery.
-
- G
- Creature — Ape Soldier Hero
- Creature
- 2
- 1G
- 2/2
-
- MSH
- 2
-
H.E.R.B.I.E. Scout Unit
Flying
@@ -2262,34 +2267,6 @@ Choose one. If this spell was cast using teamwork, choose both instead.
MSH
3
-
- HYDRA Assault Robot
- Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to target opponent.
-
- R
- Artifact Creature — Robot Villain
- Creature
- 2
- 1R
- 1/3
-
- MSH
- 2
-
-
- HYDRA Infiltration
- When this enchantment enters, target opponent discards two cards.
-Whenever a creature you control attacks alone, target opponent loses 1 life and you gain 1 life.
-
- B
- Enchantment
- Enchantment
- 4
- 3B
-
- MSH
- 1
-
HYDRA Troopers
When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.)
@@ -2304,21 +2281,6 @@ Whenever a creature you control attacks alone, target opponent loses 1 life and
MSH
2
-
- Hawkeye's Bow
- Equipped creature gets +1/+0 and has reach.
-Whenever equipped creature becomes tapped, it deals 1 damage to each opponent.
-Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
-
- R
- Artifact — Equipment
- Artifact
- 1
- R
-
- MSH
- 1
-
Hawkeye, Master Marksman
First strike, reach
@@ -2355,35 +2317,6 @@ Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three ti
MSH
2
-
- Hawkeye, Young Avenger
- Reach
-If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power.
-
- R
- Legendary Creature — Human Archer Hero
- Creature
- 4
- 3R
- 2/4
-
- MSH
- 2
-
-
- Helicarrier Strike
- Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
-Helicarrier Strike deals 2 damage to target attacking or blocking creature. If this spell was cast using teamwork, it deals 4 damage to that creature instead.
-
- W
- Instant
- Instant
- 1
- W
-
- MSH
- 3
-
Hell's Kitchen
This land enters tapped.
@@ -2426,34 +2359,6 @@ When Hellcat dies, return her to the battlefield under her owner's control with
MSH
2
-
- Hero in Training
- When this creature enters, draw a card. If you control another Hero, you gain 2 life.
-
- W
- Creature — Human Hero
- Creature
- 3
- 2W
- 2/2
-
- MSH
- 2
-
-
- Heroic Feast
- When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
-Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- MSH
- 1
-
Heroic Feast
When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
@@ -2469,17 +2374,16 @@ Whenever you gain life, choose up to that many target creatures you control. Put
1
- Hex Magic
- Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
+ Hidden Lair
+ {T}: Add {C}.
+{T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.
- R
- Sorcery — Arcane
- Sorcery
- 3
- 2R
+ Land
+ Land
+ 0
- MSH
- 3
+ MSH
+ 0
Hidden Lair
@@ -2505,32 +2409,6 @@ Whenever you gain life, choose up to that many target creatures you control. Put
MSH
0
-
- Hire a Crew
- Create a 2/1 black Villain creature token with menace, then creatures you control get +1/+0 until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
-
- R
- Instant
- Instant
- 3
- 2R
-
- MSH
- 3
-
-
- Hour of Defeat
- Destroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-
- B
- Instant
- Instant
- 4
- 3B
-
- MSH
- 3
-
Hulk, Gamma Goliath
Reach, trample
@@ -2548,18 +2426,19 @@ Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up
2
- Hulkling, Burgeoning Bruiser
- Vigilance
-Whenever another creature you control enters, if it has greater power or toughness than Hulkling, put a +1/+1 counter on Hulkling.
+ Hulk, Gamma Goliath
+ Reach, trample
+Power-up abilities of other creatures you control cost {3} less to activate.
+Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
- G
- Legendary Creature — Kree Skrull Hero
+ GR
+ Legendary Creature — Gamma Berserker Hero
Creature
- 3
- 2G
- 2/3
+ 5
+ 3RG
+ 6/5
- MSH
+ MSH
2
@@ -2594,35 +2473,6 @@ Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each pow
MSH
2
-
- Hydraulic Helper
- Defender
-{T}: Add {U}. This mana can't be spent to cast a nonartifact spell.
-
- U
- Artifact Creature — Robot
- Creature
- 2
- 1U
- 2/3
-
- MSH
- 2
-
-
- I Am Iron Man
- Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/4 and gains flying.
-Draw a card.
-
- U
- Instant
- Instant
- 3
- 2U
-
- MSH
- 3
-
Invisible Woman, Sue Storm
Lifelink
@@ -2717,6 +2567,22 @@ Equip {2}
Iron Man, Master of Machines
Flying, vigilance
Iron Man gets +1/+0 for each other artifact you control.
+Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.
+
+ RU
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 4
+ 2UR
+ 1/4
+
+ MSH
+ 2
+
+
+ Iron Man, Master of Machines
+ Flying, vigilance
+Iron Man gets +1/+0 for each other artifact you control.
Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.
RU
@@ -2772,6 +2638,28 @@ Noncreature spells you cast have improvise.
MSH
0
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ MSH
+ 0
+
Island
({T}: Add {U}.)
@@ -2794,6 +2682,28 @@ Noncreature spells you cast have improvise.
MSH
0
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ MSH
+ 0
+
Island
({T}: Add {U}.)
@@ -2885,36 +2795,6 @@ Noncreature spells you cast have improvise.
MSH
2
-
- Justice, Vance Astrovik
- Flying
-When Justice enters, return up to one target nonland, nontoken permanent to its owner's hand.
-Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice.
-
- U
- Legendary Creature — Mutant Hero
- Creature
- 3
- 2U
- 2/2
-
- MSH
- 2
-
-
- K'un-Lun Warrior
- When this creature enters, you may sacrifice an artifact or discard a card. If you do, draw a card.
-
- R
- Creature — Human Warrior Hero
- Creature
- 2
- 1R
- 2/2
-
- MSH
- 2
-
Ka-Zar of the Savage Land
You may look at the top card of your library any time.
@@ -2988,22 +2868,22 @@ Whenever you draw your second card each turn, each opponent loses 1 life and you
2UB
3/4
- MSH
+ MSH
2
- Kid Loki
- Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof.
-Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki.
+ Kang, Temporal Tyrant
+ Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
- U
- Legendary Creature — God Hero Villain
+ BU
+ Legendary Creature — Human Villain
Creature
- 1
- U
- 1/1
+ 4
+ 2UB
+ 3/4
- MSH
+ MSH
2
@@ -3021,6 +2901,32 @@ As long as there are two or more creature cards in your graveyard, Killmonger ge
MSH
2
+
+ Killmonger, Scourge of Wakanda
+ When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls.
+As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1.
+
+ BG
+ Legendary Creature — Human Mercenary Villain
+ Creature
+ 4
+ 2BG
+ 3/3
+
+ MSH
+ 2
+
+
+ King T'Challa // Black Panther, Hope Enduring
+
+
+ Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
+ Creature
+ 3
+
+ MSH
+ 2
+
King T'Challa // Black Panther, Hope Enduring
@@ -3065,80 +2971,6 @@ As long as there are two or more creature cards in your graveyard, Killmonger ge
MSH
2
-
- Kingpin's Enforcers
- Lifelink
-{2}{B}, Sacrifice an artifact or creature: Draw a card.
-
- B
- Creature — Human Villain
- Creature
- 3
- 2B
- 2/3
-
- MSH
- 2
-
-
- Klaw, Sonic Subjugator
- Sonic Attack — When Klaw enters, target player reveals a number of cards from their hand equal to one plus the number of creature cards in your graveyard. You choose one of them. That player discards that card.
-
- B
- Legendary Creature — Human Rogue Villain
- Creature
- 3
- 2B
- 2/2
-
- MSH
- 2
-
-
- Knight of Wundagore
- Trample
-Whenever you put a +1/+1 counter on another creature, put a +1/+1 counter on this creature. This ability triggers only once each turn.
-
- G
- Creature — Cat Knight Villain
- Creature
- 2
- 1G
- 2/1
-
- MSH
- 2
-
-
- Kree Commandos
- Flying, vigilance
-Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-
- W
- Creature — Kree Soldier Villain
- Creature
- 3
- 2W
- 2/1
-
- MSH
- 2
-
-
- Kree Sentinel
- Reach
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- R
- Artifact Creature — Kree Robot Villain
- Creature
- 5
- 4R
- 5/5
-
- MSH
- 2
-
Leader, Super-Genius
If a creature you control would connive, instead you draw a card, then that creature connives.
@@ -3169,34 +3001,6 @@ At the beginning of combat on your turn, target creature you control connives. (
MSH
2
-
- Lightning Strike
- Lightning Strike deals 3 damage to any target.
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSH
- 3
-
-
- Loki Laufeyson
- {1}, {T}: When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy.
-Power-up — {4}{R}: Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- R
- Legendary Creature — God Sorcerer Villain
- Creature
- 2
- 1R
- 2/1
-
- MSH
- 2
-
Loki, God of Mischief
Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.
@@ -3285,18 +3089,17 @@ Designed Only for Killing — Creatures your opponents control get -1/-1.
2
- Machinesmith Automaton
- Trample
-Whenever another artifact you control enters, put a +1/+1 counter on this creature.
+ Madame Hydra
+ Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
- R
- Artifact Creature — Robot Villain
+ BR
+ Legendary Creature — Human Villain
Creature
- 3
- 2R
- 2/2
+ 4
+ 2BR
+ 2/3
- MSH
+ MSH
2
@@ -3341,21 +3144,6 @@ Whenever another artifact you control enters, put a +1/+1 counter on this creatu
MSH
2
-
- Madame Masque
- When Madame Masque enters, she connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
-
- B
- Legendary Creature — Human Villain
- Creature
- 5
- 4B
- 3/2
-
- MSH
- 2
-
Mister Fantastic, Reed Richards
Reach
@@ -3512,6 +3300,21 @@ Landfall — Whenever a land you control enters, create a 1/1 green Minion creat
Mole Man, Moloid Master
You may play lands from your graveyard.
+Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
+
+ G
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2G
+ 1/1
+
+ MSH
+ 2
+
+
+ Mole Man, Moloid Master
+ You may play lands from your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
G
@@ -3575,6 +3378,21 @@ Whenever an artifact you control enters, draw a card. This ability triggers only
Moon Girl and Devil Dinosaur
Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.
+Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
+
+ GU
+ Legendary Creature — Human Dinosaur Hero
+ Creature
+ 3
+ 1GU
+ 2/2
+
+ MSH
+ 2
+
+
+ Moon Girl and Devil Dinosaur
+ Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.
Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
GU
@@ -3613,6 +3431,28 @@ Whenever you discard a card, you may exile that card from your graveyard. If you
MSH
0
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSH
+ 0
+
Mountain
({T}: Add {R}.)
@@ -3635,6 +3475,28 @@ Whenever you discard a card, you may exile that card from your graveyard. If you
MSH
0
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSH
+ 0
+
Mountain
({T}: Add {R}.)
@@ -3862,21 +3724,6 @@ When Night Nurse enters, choose target permanent card in your graveyard that was
MSH
2
-
- Ninja of the Hand
- Deathtouch
-Power-up — {4}{B}: Each opponent discards a card. Put a +1/+1 counter on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- B
- Creature — Human Ninja Villain
- Creature
- 3
- 2B
- 2/2
-
- MSH
- 2
-
Okoye, Dora Milaje Leader
When Okoye enters, create two 1/1 white Soldier creature tokens.
@@ -3924,19 +3771,6 @@ III — Put a +1/+1 counter on each creature you control.
MSH
1
-
- Panther Pounce
- Target player investigates. Target creature gets +1/+0 and gains flying until end of turn. Untap it. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
-
- W
- Instant
- Instant
- 1
- W
-
- MSH
- 3
-
Patriot, Shield Wielder
{2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
@@ -4005,6 +3839,28 @@ Photon Blast Barrage deals 1 damage to target creature.
MSH
0
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSH
+ 0
+
Plains
({T}: Add {W}.)
@@ -4027,6 +3883,28 @@ Photon Blast Barrage deals 1 damage to target creature.
MSH
0
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSH
+ 0
+
Plains
({T}: Add {W}.)
@@ -4089,18 +3967,18 @@ When the fourth plan counter is put on this enchantment, sacrifice it, draw a ca
2
- Project Deathlok Soldier
- {2}{B}: Return this card from your graveyard to your hand.
+ Punishing Punch
+ This spell costs {2} less to cast if there are two or more creature cards in your graveyard.
+Target creature you control deals damage equal to twice its power to target creature an opponent controls.
- B
- Artifact Creature — Zombie Soldier
- Creature
- 1
- B
- 1/2
+ G
+ Instant
+ Instant
+ 3
+ 2G
- MSH
- 2
+ MSH
+ 3
Punishing Punch
@@ -4189,20 +4067,6 @@ Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksil
MSH
2
-
- Raft Security Officer
- {2}, {T}: Tap target creature. This ability costs {1} less to activate if it targets a creature with power 3 or less.
-
- W
- Creature — Human Soldier
- Creature
- 2
- 1W
- 1/3
-
- MSH
- 2
-
Rapid Rescue
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
@@ -4216,21 +4080,6 @@ Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksil
MSH
3
-
- Red Guardian, Super-Soldier
- Flash
-When Red Guardian enters, destroy target creature an opponent controls that dealt damage this turn.
-
- W
- Legendary Creature — Human Soldier Villain
- Creature
- 3
- 2W
- 2/2
-
- MSH
- 2
-
Red Hulk
Reach, trample
@@ -4262,17 +4111,18 @@ Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When y
2
- Red Room Recruit
- When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+ Reptil, Dinomorpher
+ Brontosaurus — {3}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 3/5 and gains vigilance and reach.
+Tyrannosaurus Rex — {6}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 6/6 and gains trample.
- B
- Creature — Human Spy Villain
+ G
+ Legendary Creature — Human Hero
Creature
- 2
- 1B
+ 1
+ G
1/2
- MSH
+ MSH
2
@@ -4290,20 +4140,6 @@ Tyrannosaurus Rex — {6}: Until end of turn, Reptil becomes a Dinosaur Hero wit
MSH
2
-
- Repulsor Blast
- Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
-Repulsor Blast deals 5 damage to target creature. If this spell was cast using teamwork, it also deals 2 damage to that creature's controller.
-
- R
- Sorcery
- Sorcery
- 4
- 3R
-
- MSH
- 3
-
Restorative Technique
Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature.
@@ -4390,21 +4226,6 @@ Basic landcycling {2} ({2}, Discard this card: Search your library for a basic l
MSH
2
-
- S.H.I.E.L.D. Deployment Drone
- Flying
-When this creature enters, create a 1/1 white Soldier creature token.
-
- U
- Artifact Creature — Robot
- Creature
- 3
- 2U
- 2/2
-
- MSH
- 2
-
S.H.I.E.L.D. Flying Car
Flash
@@ -4454,21 +4275,6 @@ Crew 6 (Tap any number of creatures you control with total power 6 or more: This
MSH
1
-
- S.H.I.E.L.D. Spy Kit
- Equipped creature gets +1/+1.
-Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
-
- W
- Artifact — Equipment
- Artifact
- 1
- W
-
- MSH
- 1
-
Savage Land Dinosaur
Trample
@@ -4498,6 +4304,20 @@ Basic landcycling {2} ({2}, Discard this card: Search your library for a basic l
MSH
2
+
+ Scientist Supreme of A.I.M.
+ Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
+
+ BU
+ Legendary Creature — Human Scientist Villain
+ Creature
+ 2
+ UB
+ 2/2
+
+ MSH
+ 2
+
Scientist Supreme of A.I.M.
Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
@@ -4632,21 +4452,6 @@ Power-up — {4}{G}{G}: Destroy up to one target artifact or enchantment. Put a
MSH
2
-
- Speed, Young Avenger
- Haste
-Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste.
-
- R
- Legendary Creature — Mutant Hero
- Creature
- 2
- 1R
- 2/2
-
- MSH
- 2
-
Speedball, New Warrior
Whenever a player casts a spell that targets Speedball, he gets +2/+2 until end of turn. You may choose new targets for that spell.
@@ -4696,6 +4501,21 @@ No One Dies! — When Spider-Man enters, you may tap him. When you do, another t
Spider-Woman, Secret Agent
Flash
+When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman.
+
+ UW
+ Legendary Creature — Spider Human Spy Hero
+ Creature
+ 4
+ 3W/U
+ 1/4
+
+ MSH
+ 2
+
+
+ Spider-Woman, Secret Agent
+ Flash
When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman.
UW
@@ -4721,20 +4541,6 @@ When this land enters, you gain 1 life.
MSH
0
-
- Stark Industries Executive
- {2}, {T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
-
- R
- Creature — Human Advisor
- Creature
- 1
- R
- 1/2
-
- MSH
- 2
-
Stature, Size Shifter
Stature can't be blocked if her power is 1 or less.
@@ -4751,20 +4557,20 @@ Power-up — {X}{U}{U}: Put X +1/+1 counters on Stature. (Activate each power-up
2
- Stolen Stark Tech
- Flash
-When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-Equipped creature gets +1/+0.
-Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
+ Storm, Windrider
+ Flying
+Creatures with flying can't attack you or block creatures you control.
+Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.
- B
- Artifact — Equipment
- Artifact
- 2
- 1B
+ GW
+ Legendary Creature — Mutant Hero
+ Creature
+ 4
+ 1GWW
+ 4/4
- MSH
- 1
+ MSH
+ 2
Storm, Windrider
@@ -4825,22 +4631,6 @@ At the beginning of the upkeep of enchanted creature's controller, that player d
MSH
1
-
- Super Speed
- Flash
-Enchant creature
-When this Aura enters, enchanted creature gains first strike until end of turn.
-Enchanted creature gets +1/+0 and has haste.
-
- R
- Enchantment — Aura
- Enchantment
- 1
- R
-
- MSH
- 1
-
Super Strength
Enchant creature
@@ -4855,22 +4645,6 @@ Enchanted creature gets +4/+4 and has trample and ward {1}. (Whenever enchanted
MSH
1
-
- Super Suit
- Flash
-When this Equipment enters, attach it to target creature you control. Untap that creature.
-Equipped creature gets +1/+2.
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- U
- Artifact — Equipment
- Artifact
- 2
- 1U
-
- MSH
- 1
-
Super Villain Lockup
Flash
@@ -5003,6 +4777,28 @@ Whenever enchanted creature attacks or blocks, attach any number of target Equip
MSH
0
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ MSH
+ 0
+
Swamp
({T}: Add {B}.)
@@ -5025,6 +4821,28 @@ Whenever enchanted creature attacks or blocks, attach any number of target Equip
MSH
0
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ MSH
+ 0
+
Swamp
({T}: Add {B}.)
@@ -5058,21 +4876,6 @@ Whenever enchanted creature attacks or blocks, attach any number of target Equip
MSH
0
-
- Swordsman, Sharp Scoundrel
- Whenever another Villain you control enters, attach up to one target Equipment you control to target creature you control.
-Whenever an equipped creature you control attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- B
- Legendary Creature — Human Hero Villain
- Creature
- 2
- 1B
- 2/2
-
- MSH
- 2
-
Take Up the Shield
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
@@ -5086,19 +4889,6 @@ Whenever an equipped creature you control attacks, it connives. (Draw a card, th
MSH
3
-
- Take Up the Shield
- Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSH
- 3
-
Taskmaster, Mercenary Mimic
Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
@@ -5128,18 +4918,19 @@ Whenever an equipped creature you control attacks, it connives. (Draw a card, th
2
- Team Tactics
- Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.)
-Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn.
+ Thanos, the Mad Titan
+ Deathtouch, lifelink
+Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
- R
- Instant
- Instant
- 2
- 1R
+ BRW
+ Legendary Creature — Eternal Villain
+ Creature
+ 3
+ RWB
+ 4/4
- MSH
- 3
+ MSH
+ 2
Thanos, the Mad Titan
@@ -5204,6 +4995,21 @@ Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or
The Astonishing Ant-Man
Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.
+{2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
+
+ GU
+ Legendary Creature — Human Scientist Hero
+ Creature
+ 2
+ GU
+ 1/1
+
+ MSH
+ 2
+
+
+ The Astonishing Ant-Man
+ Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.
{2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
GU
@@ -5237,6 +5043,22 @@ IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Destroy up to one target nonland permanent.
II, III — Each opponent loses 2 life.
+IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
+
+ BG
+ Enchantment — Saga
+ Enchantment
+ 5
+ 2BBG
+
+ MSH
+ 1
+
+
+ The Coming of Galactus
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
+I — Destroy up to one target nonland permanent.
+II, III — Each opponent loses 2 life.
IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
BG
@@ -5266,6 +5088,21 @@ Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures
The Kingpin of Crime
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
+Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
+
+ BW
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 1WB
+ 1/5
+
+ MSH
+ 2
+
+
+ The Kingpin of Crime
+ Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
BW
@@ -5328,6 +5165,22 @@ Whenever an Equipment you control enters, draw a card.
The Mighty Thor, Jane Foster
Flying
Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.
+Whenever an Equipment you control enters, draw a card.
+
+ UW
+ Legendary Creature — Human God Hero
+ Creature
+ 3
+ 1WU
+ 3/3
+
+ MSH
+ 2
+
+
+ The Mighty Thor, Jane Foster
+ Flying
+Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.
Whenever an Equipment you control enters, draw a card.
UW
@@ -5414,6 +5267,25 @@ When The Ruinous Wrecking Crew enters, choose up to X —
• Discard a card, then draw a card.
• Target opponent loses 2 life.
• Destroy target token.
+• Each player sacrifices a creature of their choice.
+
+ BR
+ Legendary Creature — Human Villain
+ Creature
+ 2
+ XBR
+ 2/2
+
+ MSH
+ 2
+
+
+ The Ruinous Wrecking Crew
+ The Ruinous Wrecking Crew enters with X +1/+1 counters on it.
+When The Ruinous Wrecking Crew enters, choose up to X —
+• Discard a card, then draw a card.
+• Target opponent loses 2 life.
+• Destroy target token.
• Each player sacrifices a creature of their choice.
BR
@@ -5518,6 +5390,22 @@ Whenever another creature you control with deathtouch dies, each opponent sacrif
The Serpent Society
Deathtouch
Ward—Get five poison counters. (A player with ten or more poison counters loses the game.)
+Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.
+
+ BG
+ Legendary Creature — Human Snake Villain
+ Creature
+ 3
+ 1BG
+ 3/4
+
+ MSH
+ 2
+
+
+ The Serpent Society
+ Deathtouch
+Ward—Get five poison counters. (A player with ten or more poison counters loses the game.)
Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.
BG
@@ -5551,6 +5439,22 @@ III — Target creature you control fights up to one other target creature.(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.
II — Creatures you control get +1/+1 and gain vigilance until end of turn.
+III — Target creature you control fights up to one other target creature.
+
+ RW
+ Enchantment — Saga
+ Enchantment
+ 5
+ 3RW
+
+ MSH
+ 1
+
+
+ The Super Hero Civil War
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.
+II — Creatures you control get +1/+1 and gain vigilance until end of turn.
III — Target creature you control fights up to one other target creature.
RW
@@ -5578,6 +5482,19 @@ At the beginning of your end step, if you have fewer than ten cards in hand, dra
The Ten Rings
Your maximum hand size is ten.
+At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
+
+ Legendary Artifact
+ Artifact
+ 8
+ 8
+
+ MSH
+ 1
+
+
+ The Ten Rings
+ Your maximum hand size is ten.
At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Legendary Artifact
@@ -5606,6 +5523,21 @@ Whenever one or more Heroes you control deal damage to a player, put two +1/+1 c
The Thing, Ben Grimm
Trample
+Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
+
+ G
+ Legendary Creature — Human Hero
+ Creature
+ 6
+ 5G
+ 7/7
+
+ MSH
+ 2
+
+
+ The Thing, Ben Grimm
+ Trample
Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
G
@@ -5636,6 +5568,21 @@ I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens,
The Unbeatable Squirrel Girl
Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.
+I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
+
+ G
+ Legendary Creature — Squirrel Human Hero
+ Creature
+ 4
+ 1GGG
+ 4/4
+
+ MSH
+ 2
+
+
+ The Unbeatable Squirrel Girl
+ Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.
I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
G
@@ -5671,6 +5618,23 @@ Whenever you cast a noncreature spell, choose one that hasn't been chosen this t
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
+• Technopathy — Draw a card.
+
+ Legendary Artifact Creature — Robot Hero
+ Creature
+ 4
+ 4
+ 2/5
+
+ MSH
+ 2
+
+
+ The Vision
+ Flying, vigilance
+Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
+• Solar Beam — The Vision gains double strike until end of turn.
+• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Legendary Artifact Creature — Robot Hero
@@ -5725,6 +5689,20 @@ Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. I
MSH
2
+
+ Thor Odinson
+ Flying, vigilance, prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.)
+
+ RW
+ Legendary Creature — God Warrior Hero
+ Creature
+ 5
+ 3RW
+ 4/4
+
+ MSH
+ 2
+
Thor, God of Thunder
Flying
@@ -5817,6 +5795,37 @@ Whenever you gain life, put a +1/+1 counter on Tigra.
MSH
2
+
+ Tigra, Feline Fury
+ Flash
+Trample
+Whenever you gain life, put a +1/+1 counter on Tigra.
+
+ G
+ Legendary Creature — Cat Human Hero
+ Creature
+ 2
+ 1G
+ 2/1
+
+ MSH
+ 2
+
+
+ Titania, Rugged Rumbler
+ As an additional cost to cast this spell, discard a card or pay {2}.
+Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays {2}.)
+
+ BG
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2B/G
+ 5/5
+
+ MSH
+ 2
+
Titania, Rugged Rumbler
As an additional cost to cast this spell, discard a card or pay {2}.
@@ -5877,18 +5886,16 @@ Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of
2
- Too Evil to Stay Dead
- Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
-Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield.
+ Training Compound
+ {T}: Add {C}.
+{T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land.
- B
- Sorcery
- Sorcery
- 3
- 2B
+ Land
+ Land
+ 0
- MSH
- 3
+ MSH
+ 0
Training Compound
@@ -5928,19 +5935,6 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature
MSH
1
-
- Trickster's Stratagem
- The owner of target creature an opponent controls puts it into their library second from the top or on the bottom. Then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- U
- Sorcery
- Sorcery
- 4
- 3U
-
- MSH
- 3
-
Truck Toss
This spell costs {2} less to cast if you control a Vehicle.
@@ -5969,6 +5963,20 @@ Truck Toss deals 4 damage to any target.
MSH
2
+
+ U.S.Agent, John Walker
+ When U.S.Agent enters, create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}. Attach it to U.S.Agent.
+
+ BW
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 4
+ 3W/B
+ 3/2
+
+ MSH
+ 2
+
Ultron Drone
Power-up — {6}: Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
@@ -5995,6 +6003,19 @@ Truck Toss deals 4 damage to any target.
MSH
2
+
+ Ultron, Artificial Malevolence
+ Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
+
+ Legendary Artifact Creature — Robot Villain
+ Creature
+ 3
+ 3
+ 2/4
+
+ MSH
+ 2
+
Ultron, Artificial Malevolence
Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
@@ -6036,21 +6057,6 @@ Truck Toss deals 4 damage to any target.
MSH
2
-
- Unliving Legionnaire
- Flying
-Power-up — {5}{B}{B}: Return up to one target creature card from your graveyard to your hand. Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- B
- Creature — Vampire Villain
- Creature
- 4
- 3B
- 3/2
-
- MSH
- 2
-
Vibranium Energy Daggers
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
@@ -6104,33 +6110,6 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
MSH
3
-
- Vision of Love
- You may sacrifice an artifact or discard a card. If you do, draw two cards.
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSH
- 3
-
-
- Visions of Villainy
- This spell costs {1} less to cast if you control a Villain.
-You draw two cards and lose 2 life.
-
- B
- Instant
- Instant
- 3
- 2B
-
- MSH
- 3
-
Viv Vision, Teen Synthezoid
Flying
@@ -6146,36 +6125,6 @@ Power-up — {7}: Put two +1/+1 counters on Viv Vision. (Activate each power-up
MSH
2
-
- Volcanic Villain
- Haste
-Power-up — {5}{R}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- R
- Creature — Elemental Villain
- Creature
- 3
- 2R
- 3/2
-
- MSH
- 2
-
-
- Wakandan Drone Flock
- Flying
-When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
-
- W
- Artifact Creature — Robot
- Creature
- 4
- 3W
- 3/3
-
- MSH
- 2
-
Wakandan Royal Guard
Vigilance
@@ -6207,45 +6156,17 @@ At the beginning of combat on your turn, another target creature you control get
2
- We Say Thee Nay!
- Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
-Counter target spell unless its controller pays {2}. Counter that spell unless its controller pays {4} instead if this spell was cast using teamwork.
+ White Tiger, Ava Ayala
+ Power-up — {5}{G}: Put a +1/+1 counter on White Tiger and create The Tiger God, a legendary 4/4 green Cat God creature token with "The Tiger God can't be blocked by more than one creature." (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
- U
- Instant — Arcane
- Instant
- 2
- 1U
-
- MSH
- 3
-
-
- Web Up
- When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- MSH
- 1
-
-
- Whiplash, Vengeful Engineer
- Whiplash enters tapped.
-Whenever Whiplash attacks, if he's equipped, each opponent loses X life and you gain X life, where X is the number of Equipment attached to him.
-
- B
- Legendary Creature — Human Artificer Villain
+ G
+ Legendary Creature — Human Hero
Creature
- 1
- B
+ 2
+ 1G
2/2
- MSH
+ MSH
2
@@ -6294,20 +6215,20 @@ Whenever you cast a noncreature spell, exile another target nonland, nontoken pe
2
- Widow's Bite
- Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
-Choose one. If this spell was cast using teamwork, choose both instead.
-• Target creature gains deathtouch until end of turn.
-• Target creature gets -2/-2 until end of turn.
+ Winter Soldier, Icy Assassin
+ Vigilance, menace
+Winter Soldier gets +2/+0 for each Equipment attached to him.
+{3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
- B
- Instant
- Instant
+ BW
+ Legendary Creature — Human Assassin Villain
+ Creature
2
- 1B
+ WB
+ 2/2
- MSH
- 3
+ MSH
+ 2
Winter Soldier, Icy Assassin
@@ -6361,6 +6282,22 @@ If damage would be dealt to Wolverine, instead that damage is dealt, but all oth
Wolverine, Fierce Fighter
Haste
When Wolverine enters, he fights up to one other target creature.
+If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
+
+ GR
+ Legendary Creature — Mutant Berserker Hero
+ Creature
+ 4
+ 2RG
+ 3/5
+
+ MSH
+ 2
+
+
+ Wolverine, Fierce Fighter
+ Haste
+When Wolverine enters, he fights up to one other target creature.
If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
GR
@@ -6374,20 +6311,20 @@ If damage would be dealt to Wolverine, instead that damage is dealt, but all oth
2
- Wonder Man, Hollywood Hero
- Flying
-Each power-up ability of permanents you control can be activated an additional time.
-Power-up — {5}{R}{R}: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
+ World War Hulk
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
+II — Put three +1/+1 counters on target creature you control.
+III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
- R
- Legendary Creature — Human Performer Hero
- Creature
+ G
+ Enchantment — Saga
+ Enchantment
5
- 3RR
- 4/4
+ 3GG
- MSH
- 2
+ MSH
+ 1
World War Hulk
@@ -6444,23 +6381,21 @@ III — Choose target creature you control. Until end of turn, double its power
7
5GU
- MSH
+ MSH
3
- Yellowjacket, Heartless Marauder
- Flying
-Whenever another Villain you control enters, Yellowjacket gets +1/+0 and gains lifelink until end of turn.
+ Worlds Within Worlds
+ Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.
- B
- Legendary Creature — Human Rogue Villain
- Creature
- 2
- 1B
- 1/2
+ GU
+ Sorcery
+ Sorcery
+ 7
+ 5GU
- MSH
- 2
+ MSH
+ 3
diff --git a/spoiler.xml b/spoiler.xml
index 93078f45..e16239e3 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2026-06-08 18:20:32 (UTC)
+ 2026-06-09 02:33:24 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
@@ -26,13 +26,6 @@
2026-10-02
10
-
- HOB~
- The Hobbit (Spoiler)
- Expansion
- 2026-08-14
- 10
-
HOC~
The Hobbit Commander (Spoiler)
@@ -40,6 +33,13 @@
2026-08-14
20
+
+ HOB~
+ The Hobbit (Spoiler)
+ Expansion
+ 2026-08-14
+ 10
+
MSH~
Marvel Super Heroes (Spoiler)
@@ -178,6 +178,112 @@ When this creature enters, target instant or sorcery card in your graveyard gain
FRA~
2
+
+ Arcane Signet
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ HOC~
+ 1
+
+
+ Sauron, the Dark Lord
+ Ward—Sacrifice a legendary artifact or legendary creature.
+Whenever an opponent casts a spell, amass Orcs 1.
+Whenever an Army you control deals combat damage to a player, the Ring tempts you.
+Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
+
+ BRU
+ Legendary Creature — Avatar Horror
+ Creature
+ 6
+ 3UBR
+ 7/6
+
+ HOC~
+ 2
+
+
+ Sauron, the Dark Lord
+ Ward—Sacrifice a legendary artifact or legendary creature.
+Whenever an opponent casts a spell, amass Orcs 1.
+Whenever an Army you control deals combat damage to a player, the Ring tempts you.
+Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
+
+ BRU
+ Legendary Creature — Avatar Horror
+ Creature
+ 6
+ 3UBR
+ 7/6
+
+ HOC~
+ 2
+
+
+ The One Ring
+ Indestructible
+When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
+At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
+{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
+
+ Legendary Artifact
+ Artifact
+ 4
+ 4
+
+ HOC~
+ 1
+
+
+ The One Ring
+ Indestructible
+When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
+At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
+{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
+
+ Legendary Artifact
+ Artifact
+ 4
+ 4
+
+ HOC~
+ 1
+
+
+ Tom Bombadil
+ As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
+Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
+
+ BGRUW
+ Legendary Creature — God Bard
+ Creature
+ 5
+ WUBRG
+ 4/4
+
+ HOC~
+ 2
+
+
+ Tom Bombadil
+ As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
+Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
+
+ BGRUW
+ Legendary Creature — God Bard
+ Creature
+ 5
+ WUBRG
+ 4/4
+
+ HOC~
+ 2
+
An Unexpected Party // At the Door
@@ -681,112 +787,6 @@ When Tom, Bert, and William die, if they were a creature, return them to the bat
HOB~
2
-
- Arcane Signet
- {T}: Add one mana of any color in your commander's color identity.
-
- Artifact
- Artifact
- 2
- 2
-
- HOC~
- 1
-
-
- Sauron, the Dark Lord
- Ward—Sacrifice a legendary artifact or legendary creature.
-Whenever an opponent casts a spell, amass Orcs 1.
-Whenever an Army you control deals combat damage to a player, the Ring tempts you.
-Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
-
- BRU
- Legendary Creature — Avatar Horror
- Creature
- 6
- 3UBR
- 7/6
-
- HOC~
- 2
-
-
- Sauron, the Dark Lord
- Ward—Sacrifice a legendary artifact or legendary creature.
-Whenever an opponent casts a spell, amass Orcs 1.
-Whenever an Army you control deals combat damage to a player, the Ring tempts you.
-Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
-
- BRU
- Legendary Creature — Avatar Horror
- Creature
- 6
- 3UBR
- 7/6
-
- HOC~
- 2
-
-
- The One Ring
- Indestructible
-When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
-At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
-{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
-
- Legendary Artifact
- Artifact
- 4
- 4
-
- HOC~
- 1
-
-
- The One Ring
- Indestructible
-When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
-At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
-{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
-
- Legendary Artifact
- Artifact
- 4
- 4
-
- HOC~
- 1
-
-
- Tom Bombadil
- As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
-Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
-
- BGRUW
- Legendary Creature — God Bard
- Creature
- 5
- WUBRG
- 4/4
-
- HOC~
- 2
-
-
- Tom Bombadil
- As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
-Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
-
- BGRUW
- Legendary Creature — God Bard
- Creature
- 5
- WUBRG
- 4/4
-
- HOC~
- 2
-
A.I.M. Labs
This land enters tapped.
@@ -846,6 +846,21 @@ Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to
Abomination, Terrifying Titan
Trample
+Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ GR
+ Legendary Creature — Gamma Villain
+ Creature
+ 4
+ 3R/G
+ 4/4
+
+ MSH~
+ 2
+
+
+ Abomination, Terrifying Titan
+ Trample
Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
GR
@@ -885,22 +900,22 @@ At the beginning of your first main phase, until your next turn, Absorbing Man b
1GU
4/4
- MSH~
+ MSH~
2
- Aerial Doombot
- Flying
-Power-up — {5}{U}: Put three +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
+ Absorbing Man
+ Vigilance
+At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.
- U
- Artifact Creature — Robot Villain
+ GU
+ Legendary Creature — Human Villain
Creature
- 1
- U
- 1/1
+ 3
+ 1GU
+ 4/4
- MSH~
+ MSH~
2
@@ -962,46 +977,17 @@ Power-up — {5}{U}: Put three +1/+1 counters on this creature. (Activate each p
2
- Agent of Atlas
- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
+ Alien Invasion
+ At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
- W
- Creature — Human Spy Hero
- Creature
- 2
- 1W
- 2/2
+ GR
+ Enchantment
+ Enchantment
+ 4
+ 1RRG
- MSH~
- 2
-
-
- Agents of HYDRA
- When this creature dies, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
-
- B
- Creature — Human Spy Villain
- Creature
- 2
- 1B
- 1/1
-
- MSH~
- 2
-
-
- Agents of S.H.I.E.L.D.
- Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.
-
- W
- Creature — Human Spy Hero
- Creature
- 3
- 2W
- 2/4
-
- MSH~
- 2
+ MSH~
+ 1
Alien Invasion
@@ -1030,17 +1016,18 @@ Power-up — {5}{U}: Put three +1/+1 counters on this creature. (Activate each p
1
- Ant-Man's Army
- When this creature enters, create a Food token or a Treasure token. (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
+ Ant-Man, Colony Commander
+ Whenever Ant-Man attacks, you may pay {1}. When you do, put a +1/+1 counter on target creature.
+Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn.
- G
- Creature — Insect
+ GU
+ Legendary Creature — Human Rogue Hero
Creature
3
- 2G
- 3/2
+ 1GU
+ 2/2
- MSH~
+ MSH~
2
@@ -1076,6 +1063,20 @@ This artifact enters tapped.
Arc Reactor
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
This artifact enters tapped.
+{T}: Add {C}{C}{C}.
+
+ Artifact
+ Artifact
+ 5
+ 5
+
+ MSH~
+ 1
+
+
+ Arc Reactor
+ Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
+This artifact enters tapped.
{T}: Add {C}{C}{C}.
Artifact
@@ -1104,6 +1105,21 @@ Whenever an attacking creature you control dies, return that card to its owner's
Ares, God of War
Ares attacks each combat if able.
+Whenever an attacking creature you control dies, return that card to its owner's hand.
+
+ BR
+ Legendary Creature — God Warrior Villain
+ Creature
+ 3
+ 1BR
+ 4/3
+
+ MSH~
+ 2
+
+
+ Ares, God of War
+ Ares attacks each combat if able.
Whenever an attacking creature you control dies, return that card to its owner's hand.
BR
@@ -1137,6 +1153,22 @@ III — This Saga deals X damage to target opponent, where X is the greatest man
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
II — Artifact spells you cast this turn cost {1} less to cast.
+III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
+
+ RU
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2UR
+
+ MSH~
+ 1
+
+
+ Armor Wars
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
+II — Artifact spells you cast this turn cost {1} less to cast.
III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
RU
@@ -1162,20 +1194,6 @@ III — This Saga deals X damage to target opponent, where X is the greatest man
MSH~
2
-
- Arnim Zola, Bio-Fanatic
- {3}, {T}: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
-
- B
- Legendary Artifact Creature — Scientist Villain
- Creature
- 3
- 2B
- 2/3
-
- MSH~
- 2
-
Asgardian Citadel
This land enters tapped.
@@ -1189,37 +1207,6 @@ When this land enters, you gain 1 life.
MSH~
0
-
- Atlantean Cavalry
- Vigilance
-Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
-
- U
- Creature — Merfolk Soldier
- Creature
- 3
- 2U
- 3/2
-
- MSH~
- 2
-
-
- Atlantis Attacks
- Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
-Choose one. If this spell was cast using teamwork, choose both instead.
-• Target player creates a 6/5 blue Leviathan creature token with hexproof.
-• Return one or two target nonland permanents to their owners' hands.
-
- U
- Sorcery
- Sorcery
- 7
- 5UU
-
- MSH~
- 3
-
Attuma, Atlantean Warlord
Other Merfolk you control get +1/+1.
@@ -1254,6 +1241,21 @@ At the beginning of each end step, if you attacked with a Hero this turn or a He
Avengers Assemble!
Flash
Heroes you control get +2/+2.
+At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
+
+ W
+ Enchantment
+ Enchantment
+ 5
+ 4W
+
+ MSH~
+ 1
+
+
+ Avengers Assemble!
+ Flash
+Heroes you control get +2/+2.
At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
W
@@ -1340,6 +1342,19 @@ When this land enters, you gain 1 life.
Avengers Tower
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
+{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Avengers Tower
+ {T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Land
@@ -1383,6 +1398,22 @@ III — Create a Treasure token for each Villain you control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 2/1 black Villain creature tokens with menace.
II — This Saga deals 2 damage to each non-Villain creature and each opponent.
+III — Create a Treasure token for each Villain you control.
+
+ BR
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2BR
+
+ MSH~
+ 1
+
+
+ Avengers: Under Siege
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Create two 2/1 black Villain creature tokens with menace.
+II — This Saga deals 2 damage to each non-Villain creature and each opponent.
III — Create a Treasure token for each Villain you control.
BR
@@ -1486,6 +1517,19 @@ Whenever another Villain you control enters, you may have it connive. Do this on
Baxter Building
{T}: Add {C}.
{4}, {T}: Add four mana in any combination of colors.
+{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Baxter Building
+ {T}: Add {C}.
+{4}, {T}: Add four mana in any combination of colors.
{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.
Land
@@ -1498,6 +1542,21 @@ Whenever another Villain you control enters, you may have it connive. Do this on
Beast, Erudite Aerialist
As long as you've put one or more +1/+1 counters on Beast this turn, he has flying.
+Whenever Beast deals combat damage to a player, draw a card.
+
+ GU
+ Legendary Creature — Mutant Scientist Hero
+ Creature
+ 4
+ 3G/U
+ 3/3
+
+ MSH~
+ 2
+
+
+ Beast, Erudite Aerialist
+ As long as you've put one or more +1/+1 counters on Beast this turn, he has flying.
Whenever Beast deals combat damage to a player, draw a card.
GU
@@ -1539,6 +1598,37 @@ When this land enters, you gain 1 life.
MSH~
2
+
+ Black Panther, Vanguard
+ Whenever another nontoken Hero you control enters, choose one —
+• Create a 1/1 white Soldier creature token.
+• Creatures you control get +1/+1 until end of turn.
+
+ GW
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 4
+ 2GW
+ 4/4
+
+ MSH~
+ 2
+
+
+ Black Widow, Double Agent
+ Deathtouch
+Whenever a creature you control attacks alone, it gains first strike and menace until end of turn. (It can't be blocked except by two or more creatures.)
+
+ BW
+ Legendary Creature — Human Hero Villain
+ Creature
+ 3
+ 1WB
+ 3/2
+
+ MSH~
+ 2
+
Black Widow, Double Agent
Deathtouch
@@ -1599,35 +1689,6 @@ Whenever Black Widow deals combat damage to a player, that player exiles cards f
MSH~
2
-
- Black Widow, Super Spy
- Menace
-Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
-
- B
- Legendary Creature — Human Spy Hero
- Creature
- 2
- 1B
- 2/1
-
- MSH~
- 2
-
-
- Blazing Crescendo
- Target creature gets +3/+1 until end of turn.
-Exile the top card of your library. Until the end of your next turn, you may play that card.
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSH~
- 3
-
Blazing Crescendo
Target creature gets +3/+1 until end of turn.
@@ -1642,49 +1703,6 @@ Exile the top card of your library. Until the end of your next turn, you may pla
MSH~
3
-
- Bold Biochemist
- Power-up — {5}{U}: Put a +1/+1 counter on this creature and draw two cards. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- U
- Creature — Human Scientist
- Creature
- 2
- 1U
- 1/3
-
- MSH~
- 2
-
-
- Borough Backup
- Create two 3/2 white Hero creature tokens with vigilance.
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- W
- Sorcery
- Sorcery
- 5
- 4W
-
- MSH~
- 3
-
-
- Brave Brawler
- Lifelink
-Power-up — {4}{W}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- W
- Creature — Human Warrior Hero
- Creature
- 2
- 1W
- 2/1
-
- MSH~
- 2
-
Bruce Banner // The Incredible Hulk
@@ -1760,21 +1778,19 @@ Power-up — {4}{W}: Put two +1/+1 counters on this creature. (Activate each pow
2
- Call Damage Control
- Choose up to two. Return those cards from your graveyard to your hand.
-• Target artifact card.
-• Target creature card.
-• Target enchantment card.
-• Target land card.
+ Captain America's Shield
+ Indestructible
+Equipped creature gets +0/+8 and has vigilance.
+Whenever equipped creature attacks, tap target creature defending player controls.
+Equip {2}
- G
- Sorcery
- Sorcery
+ Legendary Artifact — Equipment
+ Artifact
2
- 1G
+ 2
- MSH~
- 3
+ MSH~
+ 1
Captain America's Shield
@@ -1839,6 +1855,21 @@ Whenever a creature you control becomes tapped during your turn, if it's the fir
Captain America, Living Legend
Vigilance
+Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
+
+ UW
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 3
+ 1WU
+ 3/4
+
+ MSH~
+ 2
+
+
+ Captain America, Living Legend
+ Vigilance
Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
UW
@@ -2040,6 +2071,19 @@ Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Cap
Castle Doom
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an artifact spell.
+{3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Castle Doom
+ {T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast an artifact spell.
{3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
Land
@@ -2151,6 +2195,19 @@ Whenever you attack, look at the top six cards of your library. You may cast a s
Cosmic Cube
Ward {2}
+Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
+
+ Artifact
+ Artifact
+ 5
+ 5
+
+ MSH~
+ 1
+
+
+ Cosmic Cube
+ Ward {2}
Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Artifact
@@ -2174,21 +2231,6 @@ Whenever you attack, look at the top six cards of your library. You may cast a s
MSH~
1
-
- Crimson Operative
- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
-
- R
- Artifact Creature — Human Villain
- Creature
- 4
- 3R
- 3/2
-
- MSH~
- 2
-
Crossbones, Malicious Mercenary
Deathtouch
@@ -2205,33 +2247,21 @@ Whenever another Villain you control enters, put a +1/+1 counter on Crossbones.
2
- Crowd of True Believers
- {T}: Target creature you control that's attacking alone gets +1/+0 until end of turn. You gain 1 life.
+ Daredevil, Man Without Fear
+ Vigilance, haste
+Radar Sense — You may look at the top card of your library any time.
+Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
- W
- Creature — Human Citizen
+ RW
+ Legendary Creature — Human Hero
Creature
- 1
- W
- 1/2
+ 4
+ 2RW
+ 3/4
- MSH~
+ MSH~
2
-
- Cruel Alliance
- Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
-Exile target creature with mana value 3 or less. If this spell was cast using teamwork, instead exile target creature and you gain 3 life.
-
- B
- Sorcery
- Sorcery
- 3
- 2B
-
- MSH~
- 3
-
Daredevil, Man Without Fear
Vigilance, haste
@@ -2340,6 +2370,18 @@ Whenever you attack, you may exile the top card of your library. If that card is
Dark Fortress
{T}: Add {C}.
+{T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Dark Fortress
+ {T}: Add {C}.
{T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.
Land
@@ -2363,21 +2405,6 @@ When the fourth plan counter is put on this enchantment, sacrifice it. When you
MSH~
1
-
- Decoy Ploy
- Choose one or both —
-• Return target Villain card from your graveyard to your hand.
-• Return target Hero card from your graveyard to your hand.
-
- B
- Instant
- Instant
- 2
- 1B
-
- MSH~
- 3
-
Dependable Quinjet
Flying
@@ -2393,21 +2420,6 @@ Crew 4 (Tap any number of creatures you control with total power 4 or more: This
MSH~
1
-
- Depower
- This spell costs {2} less to cast if it targets an attacking creature.
-Target creature gets -4/-0 until end of turn.
-Draw a card.
-
- U
- Instant
- Instant
- 3
- 2U
-
- MSH~
- 3
-
Doc Samson, Super Psychiatrist
If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.
@@ -2759,6 +2771,28 @@ When this land enters, you gain 1 life.
MSH~
0
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ MSH~
+ 0
+
Forest
({T}: Add {G}.)
@@ -2781,6 +2815,28 @@ When this land enters, you gain 1 life.
MSH~
0
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ MSH~
+ 0
+
Forest
({T}: Add {G}.)
@@ -2815,33 +2871,16 @@ When this land enters, you gain 1 life.
0
- Frozen in Ice
- Enchant creature
-When this Aura enters, tap enchanted creature.
-Enchanted creature loses all abilities and can't become untapped.
+ Gathering Place
+ {T}: Add {C}.
+{T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.
- U
- Enchantment — Aura
- Enchantment
- 3
- 2U
+ Land
+ Land
+ 0
- MSH~
- 1
-
-
- Futurist Forge
- When this artifact enters, draw a card.
-{3}{U}, Sacrifice this artifact: Draw two cards.
-
- U
- Artifact
- Artifact
- 2
- 1U
-
- MSH~
- 1
+ MSH~
+ 0
Gathering Place
@@ -2883,35 +2922,16 @@ Intangibility — Ghost can't be blocked.
2
- Giant Growth
- Target creature gets +3/+3 until end of turn.
+ Gleaming Bastion
+ {T}: Add {C}.
+{T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land.
- G
- Instant
- Instant
- 1
- G
+ Land
+ Land
+ 0
- MSH~
- 3
-
-
- Giant-Sized Flying Ant
- Flash
-Flying
-When this creature enters, choose one —
-• Tap target nonland permanent.
-• Untap target nonland permanent.
-
- U
- Creature — Insect
- Creature
- 4
- 3U
- 3/2
-
- MSH~
- 2
+ MSH~
+ 0
Gleaming Bastion
@@ -2967,21 +2987,6 @@ Choose one. If this spell was cast using teamwork, choose both instead.
MSH~
2
-
- Guerrilla Gorilla
- Reach
-Sacrifice this creature: Destroy target noncreature artifact or noncreature enchantment. Activate only as a sorcery.
-
- G
- Creature — Ape Soldier Hero
- Creature
- 2
- 1G
- 2/2
-
- MSH~
- 2
-
H.E.R.B.I.E. Scout Unit
Flying
@@ -3028,34 +3033,6 @@ Choose one. If this spell was cast using teamwork, choose both instead.
MSH~
3
-
- HYDRA Assault Robot
- Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to target opponent.
-
- R
- Artifact Creature — Robot Villain
- Creature
- 2
- 1R
- 1/3
-
- MSH~
- 2
-
-
- HYDRA Infiltration
- When this enchantment enters, target opponent discards two cards.
-Whenever a creature you control attacks alone, target opponent loses 1 life and you gain 1 life.
-
- B
- Enchantment
- Enchantment
- 4
- 3B
-
- MSH~
- 1
-
HYDRA Troopers
When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.)
@@ -3070,21 +3047,6 @@ Whenever a creature you control attacks alone, target opponent loses 1 life and
MSH~
2
-
- Hawkeye's Bow
- Equipped creature gets +1/+0 and has reach.
-Whenever equipped creature becomes tapped, it deals 1 damage to each opponent.
-Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
-
- R
- Artifact — Equipment
- Artifact
- 1
- R
-
- MSH~
- 1
-
Hawkeye, Master Marksman
First strike, reach
@@ -3121,35 +3083,6 @@ Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three ti
MSH~
2
-
- Hawkeye, Young Avenger
- Reach
-If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power.
-
- R
- Legendary Creature — Human Archer Hero
- Creature
- 4
- 3R
- 2/4
-
- MSH~
- 2
-
-
- Helicarrier Strike
- Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
-Helicarrier Strike deals 2 damage to target attacking or blocking creature. If this spell was cast using teamwork, it deals 4 damage to that creature instead.
-
- W
- Instant
- Instant
- 1
- W
-
- MSH~
- 3
-
Hell's Kitchen
This land enters tapped.
@@ -3192,34 +3125,6 @@ When Hellcat dies, return her to the battlefield under her owner's control with
MSH~
2
-
- Hero in Training
- When this creature enters, draw a card. If you control another Hero, you gain 2 life.
-
- W
- Creature — Human Hero
- Creature
- 3
- 2W
- 2/2
-
- MSH~
- 2
-
-
- Heroic Feast
- When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
-Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- MSH~
- 1
-
Heroic Feast
When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
@@ -3235,17 +3140,16 @@ Whenever you gain life, choose up to that many target creatures you control. Put
1
- Hex Magic
- Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
+ Hidden Lair
+ {T}: Add {C}.
+{T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.
- R
- Sorcery — Arcane
- Sorcery
- 3
- 2R
+ Land
+ Land
+ 0
- MSH~
- 3
+ MSH~
+ 0
Hidden Lair
@@ -3271,32 +3175,6 @@ Whenever you gain life, choose up to that many target creatures you control. Put
MSH~
0
-
- Hire a Crew
- Create a 2/1 black Villain creature token with menace, then creatures you control get +1/+0 until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
-
- R
- Instant
- Instant
- 3
- 2R
-
- MSH~
- 3
-
-
- Hour of Defeat
- Destroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-
- B
- Instant
- Instant
- 4
- 3B
-
- MSH~
- 3
-
Hulk, Gamma Goliath
Reach, trample
@@ -3314,18 +3192,19 @@ Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up
2
- Hulkling, Burgeoning Bruiser
- Vigilance
-Whenever another creature you control enters, if it has greater power or toughness than Hulkling, put a +1/+1 counter on Hulkling.
+ Hulk, Gamma Goliath
+ Reach, trample
+Power-up abilities of other creatures you control cost {3} less to activate.
+Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
- G
- Legendary Creature — Kree Skrull Hero
+ GR
+ Legendary Creature — Gamma Berserker Hero
Creature
- 3
- 2G
- 2/3
+ 5
+ 3RG
+ 6/5
- MSH~
+ MSH~
2
@@ -3360,35 +3239,6 @@ Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each pow
MSH~
2
-
- Hydraulic Helper
- Defender
-{T}: Add {U}. This mana can't be spent to cast a nonartifact spell.
-
- U
- Artifact Creature — Robot
- Creature
- 2
- 1U
- 2/3
-
- MSH~
- 2
-
-
- I Am Iron Man
- Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/4 and gains flying.
-Draw a card.
-
- U
- Instant
- Instant
- 3
- 2U
-
- MSH~
- 3
-
Invisible Woman, Sue Storm
Lifelink
@@ -3483,6 +3333,22 @@ Equip {2}
Iron Man, Master of Machines
Flying, vigilance
Iron Man gets +1/+0 for each other artifact you control.
+Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.
+
+ RU
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 4
+ 2UR
+ 1/4
+
+ MSH~
+ 2
+
+
+ Iron Man, Master of Machines
+ Flying, vigilance
+Iron Man gets +1/+0 for each other artifact you control.
Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.
RU
@@ -3538,6 +3404,28 @@ Noncreature spells you cast have improvise.
MSH~
0
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ MSH~
+ 0
+
Island
({T}: Add {U}.)
@@ -3560,6 +3448,28 @@ Noncreature spells you cast have improvise.
MSH~
0
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ MSH~
+ 0
+
Island
({T}: Add {U}.)
@@ -3651,36 +3561,6 @@ Noncreature spells you cast have improvise.
MSH~
2
-
- Justice, Vance Astrovik
- Flying
-When Justice enters, return up to one target nonland, nontoken permanent to its owner's hand.
-Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice.
-
- U
- Legendary Creature — Mutant Hero
- Creature
- 3
- 2U
- 2/2
-
- MSH~
- 2
-
-
- K'un-Lun Warrior
- When this creature enters, you may sacrifice an artifact or discard a card. If you do, draw a card.
-
- R
- Creature — Human Warrior Hero
- Creature
- 2
- 1R
- 2/2
-
- MSH~
- 2
-
Ka-Zar of the Savage Land
You may look at the top card of your library any time.
@@ -3754,22 +3634,22 @@ Whenever you draw your second card each turn, each opponent loses 1 life and you
2UB
3/4
- MSH~
+ MSH~
2
- Kid Loki
- Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof.
-Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki.
+ Kang, Temporal Tyrant
+ Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
- U
- Legendary Creature — God Hero Villain
+ BU
+ Legendary Creature — Human Villain
Creature
- 1
- U
- 1/1
+ 4
+ 2UB
+ 3/4
- MSH~
+ MSH~
2
@@ -3787,6 +3667,32 @@ As long as there are two or more creature cards in your graveyard, Killmonger ge
MSH~
2
+
+ Killmonger, Scourge of Wakanda
+ When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls.
+As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1.
+
+ BG
+ Legendary Creature — Human Mercenary Villain
+ Creature
+ 4
+ 2BG
+ 3/3
+
+ MSH~
+ 2
+
+
+ King T'Challa // Black Panther, Hope Enduring
+
+
+ Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
+ Creature
+ 3
+
+ MSH~
+ 2
+
King T'Challa // Black Panther, Hope Enduring
@@ -3831,80 +3737,6 @@ As long as there are two or more creature cards in your graveyard, Killmonger ge
MSH~
2
-
- Kingpin's Enforcers
- Lifelink
-{2}{B}, Sacrifice an artifact or creature: Draw a card.
-
- B
- Creature — Human Villain
- Creature
- 3
- 2B
- 2/3
-
- MSH~
- 2
-
-
- Klaw, Sonic Subjugator
- Sonic Attack — When Klaw enters, target player reveals a number of cards from their hand equal to one plus the number of creature cards in your graveyard. You choose one of them. That player discards that card.
-
- B
- Legendary Creature — Human Rogue Villain
- Creature
- 3
- 2B
- 2/2
-
- MSH~
- 2
-
-
- Knight of Wundagore
- Trample
-Whenever you put a +1/+1 counter on another creature, put a +1/+1 counter on this creature. This ability triggers only once each turn.
-
- G
- Creature — Cat Knight Villain
- Creature
- 2
- 1G
- 2/1
-
- MSH~
- 2
-
-
- Kree Commandos
- Flying, vigilance
-Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-
- W
- Creature — Kree Soldier Villain
- Creature
- 3
- 2W
- 2/1
-
- MSH~
- 2
-
-
- Kree Sentinel
- Reach
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- R
- Artifact Creature — Kree Robot Villain
- Creature
- 5
- 4R
- 5/5
-
- MSH~
- 2
-
Leader, Super-Genius
If a creature you control would connive, instead you draw a card, then that creature connives.
@@ -3935,34 +3767,6 @@ At the beginning of combat on your turn, target creature you control connives. (
MSH~
2
-
- Lightning Strike
- Lightning Strike deals 3 damage to any target.
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSH~
- 3
-
-
- Loki Laufeyson
- {1}, {T}: When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy.
-Power-up — {4}{R}: Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- R
- Legendary Creature — God Sorcerer Villain
- Creature
- 2
- 1R
- 2/1
-
- MSH~
- 2
-
Loki, God of Mischief
Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.
@@ -4051,18 +3855,17 @@ Designed Only for Killing — Creatures your opponents control get -1/-1.
2
- Machinesmith Automaton
- Trample
-Whenever another artifact you control enters, put a +1/+1 counter on this creature.
+ Madame Hydra
+ Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
- R
- Artifact Creature — Robot Villain
+ BR
+ Legendary Creature — Human Villain
Creature
- 3
- 2R
- 2/2
+ 4
+ 2BR
+ 2/3
- MSH~
+ MSH~
2
@@ -4107,21 +3910,6 @@ Whenever another artifact you control enters, put a +1/+1 counter on this creatu
MSH~
2
-
- Madame Masque
- When Madame Masque enters, she connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
-
- B
- Legendary Creature — Human Villain
- Creature
- 5
- 4B
- 3/2
-
- MSH~
- 2
-
Mister Fantastic, Reed Richards
Reach
@@ -4278,6 +4066,21 @@ Landfall — Whenever a land you control enters, create a 1/1 green Minion creat
Mole Man, Moloid Master
You may play lands from your graveyard.
+Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
+
+ G
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2G
+ 1/1
+
+ MSH~
+ 2
+
+
+ Mole Man, Moloid Master
+ You may play lands from your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
G
@@ -4341,6 +4144,21 @@ Whenever an artifact you control enters, draw a card. This ability triggers only
Moon Girl and Devil Dinosaur
Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.
+Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
+
+ GU
+ Legendary Creature — Human Dinosaur Hero
+ Creature
+ 3
+ 1GU
+ 2/2
+
+ MSH~
+ 2
+
+
+ Moon Girl and Devil Dinosaur
+ Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.
Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
GU
@@ -4379,6 +4197,28 @@ Whenever you discard a card, you may exile that card from your graveyard. If you
MSH~
0
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSH~
+ 0
+
Mountain
({T}: Add {R}.)
@@ -4401,6 +4241,28 @@ Whenever you discard a card, you may exile that card from your graveyard. If you
MSH~
0
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSH~
+ 0
+
Mountain
({T}: Add {R}.)
@@ -4628,21 +4490,6 @@ When Night Nurse enters, choose target permanent card in your graveyard that was
MSH~
2
-
- Ninja of the Hand
- Deathtouch
-Power-up — {4}{B}: Each opponent discards a card. Put a +1/+1 counter on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- B
- Creature — Human Ninja Villain
- Creature
- 3
- 2B
- 2/2
-
- MSH~
- 2
-
Okoye, Dora Milaje Leader
When Okoye enters, create two 1/1 white Soldier creature tokens.
@@ -4690,19 +4537,6 @@ III — Put a +1/+1 counter on each creature you control.
MSH~
1
-
- Panther Pounce
- Target player investigates. Target creature gets +1/+0 and gains flying until end of turn. Untap it. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
-
- W
- Instant
- Instant
- 1
- W
-
- MSH~
- 3
-
Patriot, Shield Wielder
{2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
@@ -4771,6 +4605,28 @@ Photon Blast Barrage deals 1 damage to target creature.
MSH~
0
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSH~
+ 0
+
Plains
({T}: Add {W}.)
@@ -4793,6 +4649,28 @@ Photon Blast Barrage deals 1 damage to target creature.
MSH~
0
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSH~
+ 0
+
Plains
({T}: Add {W}.)
@@ -4855,18 +4733,18 @@ When the fourth plan counter is put on this enchantment, sacrifice it, draw a ca
2
- Project Deathlok Soldier
- {2}{B}: Return this card from your graveyard to your hand.
+ Punishing Punch
+ This spell costs {2} less to cast if there are two or more creature cards in your graveyard.
+Target creature you control deals damage equal to twice its power to target creature an opponent controls.
- B
- Artifact Creature — Zombie Soldier
- Creature
- 1
- B
- 1/2
+ G
+ Instant
+ Instant
+ 3
+ 2G
- MSH~
- 2
+ MSH~
+ 3
Punishing Punch
@@ -4955,20 +4833,6 @@ Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksil
MSH~
2
-
- Raft Security Officer
- {2}, {T}: Tap target creature. This ability costs {1} less to activate if it targets a creature with power 3 or less.
-
- W
- Creature — Human Soldier
- Creature
- 2
- 1W
- 1/3
-
- MSH~
- 2
-
Rapid Rescue
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
@@ -4982,21 +4846,6 @@ Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksil
MSH~
3
-
- Red Guardian, Super-Soldier
- Flash
-When Red Guardian enters, destroy target creature an opponent controls that dealt damage this turn.
-
- W
- Legendary Creature — Human Soldier Villain
- Creature
- 3
- 2W
- 2/2
-
- MSH~
- 2
-
Red Hulk
Reach, trample
@@ -5028,17 +4877,18 @@ Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When y
2
- Red Room Recruit
- When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+ Reptil, Dinomorpher
+ Brontosaurus — {3}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 3/5 and gains vigilance and reach.
+Tyrannosaurus Rex — {6}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 6/6 and gains trample.
- B
- Creature — Human Spy Villain
+ G
+ Legendary Creature — Human Hero
Creature
- 2
- 1B
+ 1
+ G
1/2
- MSH~
+ MSH~
2
@@ -5056,20 +4906,6 @@ Tyrannosaurus Rex — {6}: Until end of turn, Reptil becomes a Dinosaur Hero wit
MSH~
2
-
- Repulsor Blast
- Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
-Repulsor Blast deals 5 damage to target creature. If this spell was cast using teamwork, it also deals 2 damage to that creature's controller.
-
- R
- Sorcery
- Sorcery
- 4
- 3R
-
- MSH~
- 3
-
Restorative Technique
Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature.
@@ -5156,21 +4992,6 @@ Basic landcycling {2} ({2}, Discard this card: Search your library for a basic l
MSH~
2
-
- S.H.I.E.L.D. Deployment Drone
- Flying
-When this creature enters, create a 1/1 white Soldier creature token.
-
- U
- Artifact Creature — Robot
- Creature
- 3
- 2U
- 2/2
-
- MSH~
- 2
-
S.H.I.E.L.D. Flying Car
Flash
@@ -5220,21 +5041,6 @@ Crew 6 (Tap any number of creatures you control with total power 6 or more: This
MSH~
1
-
- S.H.I.E.L.D. Spy Kit
- Equipped creature gets +1/+1.
-Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
-
- W
- Artifact — Equipment
- Artifact
- 1
- W
-
- MSH~
- 1
-
Savage Land Dinosaur
Trample
@@ -5264,6 +5070,20 @@ Basic landcycling {2} ({2}, Discard this card: Search your library for a basic l
MSH~
2
+
+ Scientist Supreme of A.I.M.
+ Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
+
+ BU
+ Legendary Creature — Human Scientist Villain
+ Creature
+ 2
+ UB
+ 2/2
+
+ MSH~
+ 2
+
Scientist Supreme of A.I.M.
Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
@@ -5398,21 +5218,6 @@ Power-up — {4}{G}{G}: Destroy up to one target artifact or enchantment. Put a
MSH~
2
-
- Speed, Young Avenger
- Haste
-Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste.
-
- R
- Legendary Creature — Mutant Hero
- Creature
- 2
- 1R
- 2/2
-
- MSH~
- 2
-
Speedball, New Warrior
Whenever a player casts a spell that targets Speedball, he gets +2/+2 until end of turn. You may choose new targets for that spell.
@@ -5462,6 +5267,21 @@ No One Dies! — When Spider-Man enters, you may tap him. When you do, another t
Spider-Woman, Secret Agent
Flash
+When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman.
+
+ UW
+ Legendary Creature — Spider Human Spy Hero
+ Creature
+ 4
+ 3W/U
+ 1/4
+
+ MSH~
+ 2
+
+
+ Spider-Woman, Secret Agent
+ Flash
When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman.
UW
@@ -5487,20 +5307,6 @@ When this land enters, you gain 1 life.
MSH~
0
-
- Stark Industries Executive
- {2}, {T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
-
- R
- Creature — Human Advisor
- Creature
- 1
- R
- 1/2
-
- MSH~
- 2
-
Stature, Size Shifter
Stature can't be blocked if her power is 1 or less.
@@ -5517,20 +5323,20 @@ Power-up — {X}{U}{U}: Put X +1/+1 counters on Stature. (Activate each power-up
2
- Stolen Stark Tech
- Flash
-When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-Equipped creature gets +1/+0.
-Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
+ Storm, Windrider
+ Flying
+Creatures with flying can't attack you or block creatures you control.
+Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.
- B
- Artifact — Equipment
- Artifact
- 2
- 1B
+ GW
+ Legendary Creature — Mutant Hero
+ Creature
+ 4
+ 1GWW
+ 4/4
- MSH~
- 1
+ MSH~
+ 2
Storm, Windrider
@@ -5591,22 +5397,6 @@ At the beginning of the upkeep of enchanted creature's controller, that player d
MSH~
1
-
- Super Speed
- Flash
-Enchant creature
-When this Aura enters, enchanted creature gains first strike until end of turn.
-Enchanted creature gets +1/+0 and has haste.
-
- R
- Enchantment — Aura
- Enchantment
- 1
- R
-
- MSH~
- 1
-
Super Strength
Enchant creature
@@ -5621,22 +5411,6 @@ Enchanted creature gets +4/+4 and has trample and ward {1}. (Whenever enchanted
MSH~
1
-
- Super Suit
- Flash
-When this Equipment enters, attach it to target creature you control. Untap that creature.
-Equipped creature gets +1/+2.
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- U
- Artifact — Equipment
- Artifact
- 2
- 1U
-
- MSH~
- 1
-
Super Villain Lockup
Flash
@@ -5769,6 +5543,28 @@ Whenever enchanted creature attacks or blocks, attach any number of target Equip
MSH~
0
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ MSH~
+ 0
+
Swamp
({T}: Add {B}.)
@@ -5791,6 +5587,28 @@ Whenever enchanted creature attacks or blocks, attach any number of target Equip
MSH~
0
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ MSH~
+ 0
+
Swamp
({T}: Add {B}.)
@@ -5824,21 +5642,6 @@ Whenever enchanted creature attacks or blocks, attach any number of target Equip
MSH~
0
-
- Swordsman, Sharp Scoundrel
- Whenever another Villain you control enters, attach up to one target Equipment you control to target creature you control.
-Whenever an equipped creature you control attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- B
- Legendary Creature — Human Hero Villain
- Creature
- 2
- 1B
- 2/2
-
- MSH~
- 2
-
Take Up the Shield
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
@@ -5852,19 +5655,6 @@ Whenever an equipped creature you control attacks, it connives. (Draw a card, th
MSH~
3
-
- Take Up the Shield
- Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-
- W
- Instant
- Instant
- 2
- 1W
-
- MSH~
- 3
-
Taskmaster, Mercenary Mimic
Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
@@ -5894,18 +5684,19 @@ Whenever an equipped creature you control attacks, it connives. (Draw a card, th
2
- Team Tactics
- Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.)
-Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn.
+ Thanos, the Mad Titan
+ Deathtouch, lifelink
+Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
- R
- Instant
- Instant
- 2
- 1R
+ BRW
+ Legendary Creature — Eternal Villain
+ Creature
+ 3
+ RWB
+ 4/4
- MSH~
- 3
+ MSH~
+ 2
Thanos, the Mad Titan
@@ -5970,6 +5761,21 @@ Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or
The Astonishing Ant-Man
Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.
+{2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
+
+ GU
+ Legendary Creature — Human Scientist Hero
+ Creature
+ 2
+ GU
+ 1/1
+
+ MSH~
+ 2
+
+
+ The Astonishing Ant-Man
+ Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.
{2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
GU
@@ -6003,6 +5809,22 @@ IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Destroy up to one target nonland permanent.
II, III — Each opponent loses 2 life.
+IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
+
+ BG
+ Enchantment — Saga
+ Enchantment
+ 5
+ 2BBG
+
+ MSH~
+ 1
+
+
+ The Coming of Galactus
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
+I — Destroy up to one target nonland permanent.
+II, III — Each opponent loses 2 life.
IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
BG
@@ -6032,6 +5854,21 @@ Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures
The Kingpin of Crime
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
+Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
+
+ BW
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 1WB
+ 1/5
+
+ MSH~
+ 2
+
+
+ The Kingpin of Crime
+ Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
BW
@@ -6094,6 +5931,22 @@ Whenever an Equipment you control enters, draw a card.
The Mighty Thor, Jane Foster
Flying
Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.
+Whenever an Equipment you control enters, draw a card.
+
+ UW
+ Legendary Creature — Human God Hero
+ Creature
+ 3
+ 1WU
+ 3/3
+
+ MSH~
+ 2
+
+
+ The Mighty Thor, Jane Foster
+ Flying
+Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.
Whenever an Equipment you control enters, draw a card.
UW
@@ -6180,6 +6033,25 @@ When The Ruinous Wrecking Crew enters, choose up to X —
• Discard a card, then draw a card.
• Target opponent loses 2 life.
• Destroy target token.
+• Each player sacrifices a creature of their choice.
+
+ BR
+ Legendary Creature — Human Villain
+ Creature
+ 2
+ XBR
+ 2/2
+
+ MSH~
+ 2
+
+
+ The Ruinous Wrecking Crew
+ The Ruinous Wrecking Crew enters with X +1/+1 counters on it.
+When The Ruinous Wrecking Crew enters, choose up to X —
+• Discard a card, then draw a card.
+• Target opponent loses 2 life.
+• Destroy target token.
• Each player sacrifices a creature of their choice.
BR
@@ -6284,6 +6156,22 @@ Whenever another creature you control with deathtouch dies, each opponent sacrif
The Serpent Society
Deathtouch
Ward—Get five poison counters. (A player with ten or more poison counters loses the game.)
+Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.
+
+ BG
+ Legendary Creature — Human Snake Villain
+ Creature
+ 3
+ 1BG
+ 3/4
+
+ MSH~
+ 2
+
+
+ The Serpent Society
+ Deathtouch
+Ward—Get five poison counters. (A player with ten or more poison counters loses the game.)
Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.
BG
@@ -6317,6 +6205,22 @@ III — Target creature you control fights up to one other target creature.(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.
II — Creatures you control get +1/+1 and gain vigilance until end of turn.
+III — Target creature you control fights up to one other target creature.
+
+ RW
+ Enchantment — Saga
+ Enchantment
+ 5
+ 3RW
+
+ MSH~
+ 1
+
+
+ The Super Hero Civil War
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.
+II — Creatures you control get +1/+1 and gain vigilance until end of turn.
III — Target creature you control fights up to one other target creature.
RW
@@ -6344,6 +6248,19 @@ At the beginning of your end step, if you have fewer than ten cards in hand, dra
The Ten Rings
Your maximum hand size is ten.
+At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
+
+ Legendary Artifact
+ Artifact
+ 8
+ 8
+
+ MSH~
+ 1
+
+
+ The Ten Rings
+ Your maximum hand size is ten.
At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Legendary Artifact
@@ -6372,6 +6289,21 @@ Whenever one or more Heroes you control deal damage to a player, put two +1/+1 c
The Thing, Ben Grimm
Trample
+Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
+
+ G
+ Legendary Creature — Human Hero
+ Creature
+ 6
+ 5G
+ 7/7
+
+ MSH~
+ 2
+
+
+ The Thing, Ben Grimm
+ Trample
Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
G
@@ -6402,6 +6334,21 @@ I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens,
The Unbeatable Squirrel Girl
Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.
+I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
+
+ G
+ Legendary Creature — Squirrel Human Hero
+ Creature
+ 4
+ 1GGG
+ 4/4
+
+ MSH~
+ 2
+
+
+ The Unbeatable Squirrel Girl
+ Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.
I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
G
@@ -6437,6 +6384,23 @@ Whenever you cast a noncreature spell, choose one that hasn't been chosen this t
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
+• Technopathy — Draw a card.
+
+ Legendary Artifact Creature — Robot Hero
+ Creature
+ 4
+ 4
+ 2/5
+
+ MSH~
+ 2
+
+
+ The Vision
+ Flying, vigilance
+Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
+• Solar Beam — The Vision gains double strike until end of turn.
+• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Legendary Artifact Creature — Robot Hero
@@ -6491,6 +6455,20 @@ Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. I
MSH~
2
+
+ Thor Odinson
+ Flying, vigilance, prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.)
+
+ RW
+ Legendary Creature — God Warrior Hero
+ Creature
+ 5
+ 3RW
+ 4/4
+
+ MSH~
+ 2
+
Thor, God of Thunder
Flying
@@ -6583,6 +6561,37 @@ Whenever you gain life, put a +1/+1 counter on Tigra.
MSH~
2
+
+ Tigra, Feline Fury
+ Flash
+Trample
+Whenever you gain life, put a +1/+1 counter on Tigra.
+
+ G
+ Legendary Creature — Cat Human Hero
+ Creature
+ 2
+ 1G
+ 2/1
+
+ MSH~
+ 2
+
+
+ Titania, Rugged Rumbler
+ As an additional cost to cast this spell, discard a card or pay {2}.
+Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays {2}.)
+
+ BG
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2B/G
+ 5/5
+
+ MSH~
+ 2
+
Titania, Rugged Rumbler
As an additional cost to cast this spell, discard a card or pay {2}.
@@ -6643,18 +6652,16 @@ Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of
2
- Too Evil to Stay Dead
- Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
-Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield.
+ Training Compound
+ {T}: Add {C}.
+{T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land.
- B
- Sorcery
- Sorcery
- 3
- 2B
+ Land
+ Land
+ 0
- MSH~
- 3
+ MSH~
+ 0
Training Compound
@@ -6694,19 +6701,6 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature
MSH~
1
-
- Trickster's Stratagem
- The owner of target creature an opponent controls puts it into their library second from the top or on the bottom. Then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- U
- Sorcery
- Sorcery
- 4
- 3U
-
- MSH~
- 3
-
Truck Toss
This spell costs {2} less to cast if you control a Vehicle.
@@ -6735,6 +6729,20 @@ Truck Toss deals 4 damage to any target.
MSH~
2
+
+ U.S.Agent, John Walker
+ When U.S.Agent enters, create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}. Attach it to U.S.Agent.
+
+ BW
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 4
+ 3W/B
+ 3/2
+
+ MSH~
+ 2
+
Ultron Drone
Power-up — {6}: Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
@@ -6761,6 +6769,19 @@ Truck Toss deals 4 damage to any target.
MSH~
2
+
+ Ultron, Artificial Malevolence
+ Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
+
+ Legendary Artifact Creature — Robot Villain
+ Creature
+ 3
+ 3
+ 2/4
+
+ MSH~
+ 2
+
Ultron, Artificial Malevolence
Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
@@ -6802,21 +6823,6 @@ Truck Toss deals 4 damage to any target.
MSH~
2
-
- Unliving Legionnaire
- Flying
-Power-up — {5}{B}{B}: Return up to one target creature card from your graveyard to your hand. Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- B
- Creature — Vampire Villain
- Creature
- 4
- 3B
- 3/2
-
- MSH~
- 2
-
Vibranium Energy Daggers
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
@@ -6870,33 +6876,6 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
MSH~
3
-
- Vision of Love
- You may sacrifice an artifact or discard a card. If you do, draw two cards.
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSH~
- 3
-
-
- Visions of Villainy
- This spell costs {1} less to cast if you control a Villain.
-You draw two cards and lose 2 life.
-
- B
- Instant
- Instant
- 3
- 2B
-
- MSH~
- 3
-
Viv Vision, Teen Synthezoid
Flying
@@ -6912,36 +6891,6 @@ Power-up — {7}: Put two +1/+1 counters on Viv Vision. (Activate each power-up
MSH~
2
-
- Volcanic Villain
- Haste
-Power-up — {5}{R}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
-
- R
- Creature — Elemental Villain
- Creature
- 3
- 2R
- 3/2
-
- MSH~
- 2
-
-
- Wakandan Drone Flock
- Flying
-When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
-
- W
- Artifact Creature — Robot
- Creature
- 4
- 3W
- 3/3
-
- MSH~
- 2
-
Wakandan Royal Guard
Vigilance
@@ -6973,45 +6922,17 @@ At the beginning of combat on your turn, another target creature you control get
2
- We Say Thee Nay!
- Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
-Counter target spell unless its controller pays {2}. Counter that spell unless its controller pays {4} instead if this spell was cast using teamwork.
+ White Tiger, Ava Ayala
+ Power-up — {5}{G}: Put a +1/+1 counter on White Tiger and create The Tiger God, a legendary 4/4 green Cat God creature token with "The Tiger God can't be blocked by more than one creature." (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
- U
- Instant — Arcane
- Instant
- 2
- 1U
-
- MSH~
- 3
-
-
- Web Up
- When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- MSH~
- 1
-
-
- Whiplash, Vengeful Engineer
- Whiplash enters tapped.
-Whenever Whiplash attacks, if he's equipped, each opponent loses X life and you gain X life, where X is the number of Equipment attached to him.
-
- B
- Legendary Creature — Human Artificer Villain
+ G
+ Legendary Creature — Human Hero
Creature
- 1
- B
+ 2
+ 1G
2/2
- MSH~
+ MSH~
2
@@ -7060,20 +6981,20 @@ Whenever you cast a noncreature spell, exile another target nonland, nontoken pe
2
- Widow's Bite
- Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
-Choose one. If this spell was cast using teamwork, choose both instead.
-• Target creature gains deathtouch until end of turn.
-• Target creature gets -2/-2 until end of turn.
+ Winter Soldier, Icy Assassin
+ Vigilance, menace
+Winter Soldier gets +2/+0 for each Equipment attached to him.
+{3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
- B
- Instant
- Instant
+ BW
+ Legendary Creature — Human Assassin Villain
+ Creature
2
- 1B
+ WB
+ 2/2
- MSH~
- 3
+ MSH~
+ 2
Winter Soldier, Icy Assassin
@@ -7127,6 +7048,22 @@ If damage would be dealt to Wolverine, instead that damage is dealt, but all oth
Wolverine, Fierce Fighter
Haste
When Wolverine enters, he fights up to one other target creature.
+If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
+
+ GR
+ Legendary Creature — Mutant Berserker Hero
+ Creature
+ 4
+ 2RG
+ 3/5
+
+ MSH~
+ 2
+
+
+ Wolverine, Fierce Fighter
+ Haste
+When Wolverine enters, he fights up to one other target creature.
If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
GR
@@ -7140,20 +7077,20 @@ If damage would be dealt to Wolverine, instead that damage is dealt, but all oth
2
- Wonder Man, Hollywood Hero
- Flying
-Each power-up ability of permanents you control can be activated an additional time.
-Power-up — {5}{R}{R}: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
+ World War Hulk
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
+II — Put three +1/+1 counters on target creature you control.
+III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
- R
- Legendary Creature — Human Performer Hero
- Creature
+ G
+ Enchantment — Saga
+ Enchantment
5
- 3RR
- 4/4
+ 3GG
- MSH~
- 2
+ MSH~
+ 1
World War Hulk
@@ -7200,6 +7137,19 @@ III — Choose target creature you control. Until end of turn, double its power
MSH~
3
+
+ Worlds Within Worlds
+ Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.
+
+ GU
+ Sorcery
+ Sorcery
+ 7
+ 5GU
+
+ MSH~
+ 3
+
Worlds Within Worlds
Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.
@@ -7214,18 +7164,668 @@ III — Choose target creature you control. Until end of turn, double its power
3
- Yellowjacket, Heartless Marauder
- Flying
-Whenever another Villain you control enters, Yellowjacket gets +1/+0 and gains lifelink until end of turn.
+ A.I.M. Bot
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+
+ U
+ Artifact Creature — Robot Villain
+ Creature
+ 3
+ 2U
+ 2/3
+
+ MSC~
+ 2
+
+
+ Accelerated Evolution
+ Flash
+Enchant creature you control
+When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
+Enchanted creature gets +2/+2.
+
+ G
+ Enchantment — Aura
+ Enchantment
+ 3
+ 2G
+
+ MSC~
+ 1
+
+
+ Advancing the Spirit
+ When this enchantment enters, draw a card.
+You may pay {0} rather than pay the power-up cost of the first power-up ability you activate during each of your turns.
+
+ G
+ Enchantment
+ Enchantment
+ 3
+ 2G
+
+ MSC~
+ 1
+
+
+ Alex Wilder, Runaway
+ Whenever Alex Wilder or another creature you control enters, if you cast it from anywhere other than your hand, it gets +2/+0 and gains haste until end of turn.
+Escape—{2}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
+
+ R
+ Legendary Creature — Human Hero Villain
+ Creature
+ 2
+ 1R
+ 1/3
+
+ MSC~
+ 2
+
+
+ Alien Symbiosis
+ Enchant creature
+Enchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types.
+You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
B
- Legendary Creature — Human Rogue Villain
+ Enchantment — Aura
+ Enchantment
+ 2
+ 1B
+
+ MSC~
+ 1
+
+
+ Amazing Spider-Girl
+ Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.)
+Flying, vigilance
+
+ W
+ Legendary Creature — Spider Human Hero
+ Creature
+ 5
+ 3WW
+ 5/4
+
+ MSC~
+ 2
+
+
+ Ant-Man's Air Force
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Whenever this creature attacks, up to one target creature gets -1/-0 until end of turn.
+
+ U
+ Creature — Insect
+ Creature
+ 2
+ 1U
+ 2/1
+
+ MSC~
+ 2
+
+
+ Ant-Man, Elusive Avenger
+ Ant-Man can't be blocked by creatures with greater power.
+Whenever Ant-Man deals combat damage to a player, create that many Treasure tokens.
+
+ RU
+ Legendary Creature — Human Rogue Hero
+ Creature
+ 3
+ 1UR
+ 1/2
+
+ MSC~
+ 2
+
+
+ Ant-Man, Reformed Rogue
+ Whenever you cast a green spell, Ant-Man gets +1/+0 and gains trample until end of turn.
+Whenever you cast a blue spell, Ant-Man gets -1/-0 until end of turn and can't be blocked this turn.
+Whenever Ant-Man deals combat damage to a player, draw a card.
+
+ GU
+ Legendary Creature — Human Rogue Hero
+ Creature
+ 3
+ 2G/U
+ 2/3
+
+ MSC~
+ 2
+
+
+ Ant-Man, Scott Lang
+ {4}: Put a +1/+1 counter on Ant-Man.
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 2
+ 1W
+ 2/2
+
+ MSC~
+ 2
+
+
+ Arcane Denial
+ Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
+You draw a card at the beginning of the next turn's upkeep.
+
+ U
+ Instant
+ Instant
+ 2
+ 1U
+
+ MSC~
+ 3
+
+
+ Arcane Signet
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ MSC~
+ 1
+
+
+ Armed Assailant
+ Deathtouch
+As long as this creature is equipped, it gets +2/+0 and has menace. (It can't be blocked except by two or more creatures.)
+
+ B
+ Creature — Human Villain
+ Creature
+ 3
+ 2B
+ 1/3
+
+ MSC~
+ 2
+
+
+ Asgardian Inspiration
+ Exile the top card of your library. You may play it this turn.
+Whenever a source you control deals noncombat damage to an opponent, you may pay {2}. If you do, return this card from your graveyard to your hand.
+
+ R
+ Sorcery
+ Sorcery
+ 1
+ R
+
+ MSC~
+ 3
+
+
+ Astonishing Spider-Man
+ Reach
+Whenever Astonishing Spider-Man attacks, you may discard your hand. If you do, draw a card for each card you've discarded this turn.
+
+ RU
+ Legendary Creature — Spider Human Hero
+ Creature
+ 4
+ 2U/RU/R
+ 4/4
+
+ MSC~
+ 2
+
+
+ Atlantean Skirmisher
+ Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+
+ U
+ Creature — Merfolk Rogue
+ Creature
+ 2
+ 1U
+ 1/2
+
+ MSC~
+ 2
+
+
+ Atlas, Sizable Stooge
+ Reach (This creature can block creatures with flying.)
+Whenever Atlas attacks or blocks, you gain 1 life for each creature you control with power 4 or greater.
+
+ BG
+ Legendary Creature — Human Villain
+ Creature
+ 4
+ 2B/GB/G
+ 5/4
+
+ MSC~
+ 2
+
+
+ Aunt May
+ Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
+
+ W
+ Legendary Creature — Human Citizen
+ Creature
+ 1
+ W
+ 0/2
+
+ MSC~
+ 2
+
+
+ Austere Command
+ Choose two —
+• Destroy all artifacts.
+• Destroy all enchantments.
+• Destroy all creatures with mana value 3 or less.
+• Destroy all creatures with mana value 4 or greater.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ MSC~
+ 3
+
+
+ Avenge
+ This spell costs {2} less to cast if a player attacked you during their last turn.
+Destroy all creatures. You gain 1 life for each creature destroyed this way.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ MSC~
+ 3
+
+
+ Avengers Quinjet
+ Flying
+Whenever this Vehicle enters or attacks, choose one —
+• You may put a Hero creature card from your hand onto the battlefield.
+• Return target Hero creature card from your graveyard to your hand.
+Crew 3
+
+ Artifact — Vehicle
+ Artifact
+ 5
+ 5
+ 4/4
+
+ MSC~
+ 1
+
+
+ Bastion Protector
+ Commander creatures you control get +2/+2 and have indestructible.
+
+ W
+ Creature — Human Soldier
+ Creature
+ 3
+ 2W
+ 3/3
+
+ MSC~
+ 2
+
+
+ Beast Mode
+ Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.)
+Target creature gets +2/+2 and gains trample until end of turn. Also put a +1/+1 counter on that creature if this spell was cast using teamwork.
+
+ G
+ Instant
+ Instant
+ 2
+ 1G
+
+ MSC~
+ 3
+
+
+ Big Bertha
+ Vigilance
+Big Bertha enters with X +1/+1 counters on her.
+{1}{G}, {T}: Put a +1/+1 counter on Big Bertha.
+
+ G
+ Legendary Creature — Mutant Hero
+ Creature
+ 1
+ XG
+ 1/1
+
+ MSC~
+ 2
+
+
+ Big Score
+ As an additional cost to cast this spell, discard a card.
+Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
+
+ R
+ Instant
+ Instant
+ 4
+ 3R
+
+ MSC~
+ 3
+
+
+ Big Wheel
+ Trample
+When this Vehicle enters, you may discard a card. If you do, draw a card.
+Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
+
+ R
+ Artifact — Vehicle
+ Artifact
+ 3
+ 2R
+ 4/4
+
+ MSC~
+ 1
+
+
+ Bionic Blow
+ Target creature you control gets +X/+0 until end of turn. Then it deals damage equal to its power to up to one other target creature.
+
+ R
+ Sorcery
+ Sorcery
+ 2
+ XRR
+
+ MSC~
+ 3
+
+
+ Black Panther, Claws of Bast
+ Lifelink (Damage dealt by this creature also causes you to gain that much life.)
+Whenever a creature you control attacks alone, put a +1/+1 counter on it.
+
+ W
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 3
+ 2W
+ 3/3
+
+ MSC~
+ 2
+
+
+ Black Panther, Most Dangerous
+ Whenever Black Panther is dealt damage, he deals that much damage to any other target.
+Power-up — {5}{W}{W}: Put two +1/+1 counters on Black Panther. Other creatures you control get +2/+2 until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ W
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 3
+ 2W
+ 3/3
+
+ MSC~
+ 2
+
+
+ Black Tom Cassidy
+ {T}: Add {G}. If you control another Mutant, you gain 1 life.
+
+ G
+ Legendary Creature — Mutant Villain
+ Creature
+ 2
+ 1G
+ 1/3
+
+ MSC~
+ 2
+
+
+ Black Widow, Agile Avenger
+ Menace
+Whenever an opponent draws their second card each turn, put a +1/+1 counter on Black Widow and you draw a card.
+
+ RW
+ Legendary Creature — Human Spy Hero
+ Creature
+ 3
+ 1RW
+ 2/2
+
+ MSC~
+ 2
+
+
+ Black Widow, Daring Operative
+ Menace (This creature can't be blocked except by two or more creatures.)
+When Black Widow enters, mill three cards. (Put the top three cards of your library into your graveyard.)
+Whenever Black Widow deals combat damage to a player, each opponent loses life equal to the number of creature cards in your graveyard.
+
+ B
+ Legendary Creature — Human Spy Hero
+ Creature
+ 5
+ 4B
+ 3/4
+
+ MSC~
+ 2
+
+
+ Black Widow, Deadly Hunter
+ Deathtouch
+Whenever a creature you control with deathtouch deals combat damage to a player, you draw a card and lose 1 life.
+
+ B
+ Legendary Creature — Human Assassin Hero
+ Creature
+ 3
+ 2B
+ 3/3
+
+ MSC~
+ 2
+
+
+ Black Widow, Natasha Romanoff
+
+
+ R
+ Legendary Creature — Human Assassin Hero
+ Creature
+ 2
+ 1R
+ 2/2
+
+ MSC~
+ 2
+
+
+ Blue Marvel, Adam Brashear
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
+Whenever you draw your second card each turn, put a +1/+1 counter on Blue Marvel.
+
+ U
+ Legendary Creature — Human Scientist Hero
+ Creature
+ 5
+ 3UU
+ 3/5
+
+ MSC~
+ 2
+
+
+ Blur of Heroism
+ When this enchantment enters, draw a card.
+You may cast Hero spells as though they had flash.
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 2W
+
+ MSC~
+ 1
+
+
+ Bob, Reluctant HYDRA Agent
+ Whenever Bob attacks alone, return him to his owner's hand. If you do, each opponent loses 2 life and you gain 2 life.
+
+ B
+ Legendary Creature — Human Coward Villain
Creature
2
1B
- 1/2
+ 2/2
- MSH~
+ MSC~
+ 2
+
+
+ Boomerang, Blade Flinger
+ Whenever Boomerang attacks, he deals 1 damage to each opponent and you gain 1 life.
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 2
+ 1B
+ 1/3
+
+ MSC~
+ 2
+
+
+ Brawn, Amadeus Cho
+ When Brawn enters, draw a card.
+Power-up — {4}g/u}: Put a +1/+1 counter on Brawn for each card in your hand. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ GU
+ Legendary Creature — Gamma Scientist Hero
+ Creature
+ 2
+ 1G/U
+ 1/1
+
+ MSC~
+ 2
+
+
+ Bucky Barnes, Eager Ally
+ Vigilance
+When Bucky Barnes dies, look at the top four cards of your library. You may reveal an Equipment, Hero, or Soldier card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 2
+ 1W
+ 2/2
+
+ MSC~
+ 2
+
+
+ Bushmaster, Coiled Henchman
+ Deathtouch
+Each other creature you control with a +1/+1 counter on it has deathtouch.
+
+ G
+ Legendary Creature — Snake Human Villain
+ Creature
+ 2
+ 1G
+ 2/1
+
+ MSC~
+ 2
+
+
+ Captain America's Motorcycle
+ Flash
+When this Vehicle enters, target creature or Vehicle gets +2/+0 until end of turn.
+Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
+
+ R
+ Artifact — Vehicle
+ Artifact
+ 2
+ 1R
+ 3/1
+
+ MSC~
+ 1
+
+
+ Captain America, Liberator
+ When Captain America enters, you may search your library for an Equipment card with mana value 3 or less, put it onto the battlefield, then shuffle.
+Whenever Captain America attacks, for each Equipment attached to him, create a 1/1 white Soldier creature token.
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 5
+ 3WW
+ 5/5
+
+ MSC~
+ 2
+
+
+ Captain America, Skybound
+ Flying, vigilance
+Battalion — Whenever Captain America and at least two other creatures attack, put a +1/+1 counter on each attacking creature. They gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 5
+ 3WW
+ 3/5
+
+ MSC~
+ 2
+
+
+ Captain America, Steve Rogers
+ Lifelink (Damage dealt by this creature also causes you to gain that much life.)
+Whenever Captain America attacks, put a +1/+1 counter on another target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 5
+ 3WW
+ 4/4
+
+ MSC~
2
@@ -7271,6 +7871,359 @@ Whenever you put one or more counters on another creature, if it's not a Kree, y
MSC~
2
+
+ Captain Marvel, Shooting Star
+ Flying
+Whenever Captain Marvel enters or attacks, exile up to one target creature. That creature's controller gains life equal to its power.
+Whenever a creature other than Captain Marvel is exiled from the battlefield, you gain life equal to its power.
+
+ W
+ Legendary Creature — Human Kree Hero
+ Creature
+ 7
+ 5WW
+ 6/6
+
+ MSC~
+ 2
+
+
+ Captain's Defense
+ Target blocking creature gets +2/+2 until end of turn.
+Draw a card.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ MSC~
+ 3
+
+
+ Chase Stein, Runaway
+ {T}, Discard a card: Exile the top card of your library. Until the end of your next turn, you may play that card.
+
+ R
+ Legendary Creature — Human Hero
+ Creature
+ 2
+ 1R
+ 2/2
+
+ MSC~
+ 2
+
+
+ Citizen V, Helmut Zemo
+ Lifelink
+Whenever you gain life, put a +1/+1 counter on each Villain you control.
+
+ B
+ Legendary Creature — Human Noble Villain
+ Creature
+ 3
+ 2B
+ 2/2
+
+ MSC~
+ 2
+
+
+ City Pigeon
+ Flying
+When this creature leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
+
+ W
+ Creature — Bird
+ Creature
+ 1
+ W
+ 1/1
+
+ MSC~
+ 2
+
+
+ Clifftop Retreat
+ This land enters tapped unless you control a Mountain or a Plains.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Coastal Peak
+ ({T}: Add {U} or {R}.)
+This land enters tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Island Mountain
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Collector's Case
+ When this artifact enters, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
+{3}{U}, {T}: Tap target creature.
+
+ U
+ Artifact
+ Artifact
+ 2
+ 1U
+
+ MSC~
+ 1
+
+
+ Colossal Collision
+ Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.
+Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ G
+ Sorcery
+ Sorcery
+ 4
+ 3G
+
+ MSC~
+ 3
+
+
+ Colossus, Steel Stalwart
+ During your turn, Colossus has indestructible. (Damage and effects that say "destroy" don't destroy him.)
+Other Mutants you control get +1/+1.
+
+ G
+ Legendary Creature — Mutant Hero
+ Creature
+ 5
+ 4G
+ 4/5
+
+ MSC~
+ 2
+
+
+ Command Tower
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Land
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Common Crook
+ When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
+
+ B
+ Creature — Human Rogue Villain
+ Creature
+ 2
+ 1B
+ 2/2
+
+ MSC~
+ 2
+
+
+ Commune with Dinosaurs
+ Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
+
+ G
+ Sorcery
+ Sorcery
+ 1
+ G
+
+ MSC~
+ 3
+
+
+ Concentrated Fire
+ Concentrated Fire deals 5 damage to target creature.
+
+ R
+ Instant
+ Instant
+ 4
+ 3R
+
+ MSC~
+ 3
+
+
+ Contract Hero
+ When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
+Whenever this creature attacks, you may sacrifice an artifact or discard a card. If you do, this creature gets +2/+0 until end of turn.
+
+ R
+ Creature — Human Mercenary Hero
+ Creature
+ 3
+ 2R
+ 2/3
+
+ MSC~
+ 2
+
+
+ Costume Closet
+ This artifact enters with two +1/+1 counters on it.
+{T}: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery.
+Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)
+
+ W
+ Artifact
+ Artifact
+ 2
+ 1W
+
+ MSC~
+ 1
+
+
+ Count Nefaria
+ This spell costs {3} less to cast if you've sacrificed a permanent this turn.
+Flying
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 7
+ 6B
+ 6/6
+
+ MSC~
+ 2
+
+
+ Criminal Enterprise
+ When this enchantment enters, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
+Whenever a Villain you control dies, this enchantment deals 1 damage to each opponent and you gain 1 life.
+
+ B
+ Enchantment
+ Enchantment
+ 3
+ 2B
+
+ MSC~
+ 1
+
+
+ Crimson Cowl, Master of Evil
+ Whenever one or more nontoken Villains you control attack a player, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2B
+ 1/3
+
+ MSC~
+ 2
+
+
+ Crimson Operative
+ Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
+When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
+
+ R
+ Artifact Creature — Human Villain
+ Creature
+ 4
+ 3R
+ 3/2
+
+ MSC~
+ 2
+
+
+ Crossover Collaboration
+ Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
+Exile the top two cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast using teamwork, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
+
+ R
+ Instant
+ Instant
+ 3
+ 2R
+
+ MSC~
+ 3
+
+
+ Daily Bugle Newspaper
+ {2}, {T}: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ MSC~
+ 1
+
+
+ Daily Bugle Reporters
+ When this creature enters, choose one —
+• Puff Piece — Put a +1/+1 counter on each of up to two target creatures.
+• Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand.
+
+ W
+ Creature — Human Citizen
+ Creature
+ 4
+ 3W
+ 2/3
+
+ MSC~
+ 2
+
+
+ Daredevil's Billy Club
+ When this Equipment enters, it deals 2 damage to any target and 1 damage to you.
+Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
+
+ R
+ Artifact — Equipment
+ Artifact
+ 2
+ 1R
+
+ MSC~
+ 1
+
+
+ Daredevil, Fearless Fighter
+ Whenever a source you control deals damage to you, Daredevil deals that much damage to target opponent.
+Whenever Daredevil attacks, exile the top card of your library. Daredevil deals damage to you equal to that card's mana value. You may play it this turn.
+
+ R
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 2R
+ 3/3
+
+ MSC~
+ 2
+
Dark Ritual
Add {B}{B}{B}.
@@ -7284,6 +8237,80 @@ Whenever you put one or more counters on another creature, if it's not a Kree, y
MSC~
3
+
+ Darwin, Adaptive Mutant
+ Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
+Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
+
+ G
+ Legendary Creature — Mutant Hero
+ Creature
+ 2
+ 1G
+ 2/1
+
+ MSC~
+ 2
+
+
+ Daughter of the Deep
+ Whenever you draw your second card each turn, create a 1/1 blue Merfolk creature token.
+{U}, {T}: Target Merfolk can't be blocked this turn.
+
+ U
+ Creature — Merfolk Noble
+ Creature
+ 2
+ 1U
+ 2/1
+
+ MSC~
+ 2
+
+
+ Deadly Dispute
+ As an additional cost to cast this spell, sacrifice an artifact or creature.
+Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
+
+ B
+ Instant
+ Instant
+ 2
+ 1B
+
+ MSC~
+ 3
+
+
+ Destroy Evil
+ Choose one —
+• Destroy target creature with toughness 4 or greater.
+• Destroy target enchantment.
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ MSC~
+ 3
+
+
+ Devil Dinosaur
+ Trample
+Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
+
+ G
+ Legendary Creature — Dinosaur
+ Creature
+ 4
+ 2GG
+ 5/5
+
+ MSC~
+ 2
+
Director Nick Fury
Hero spells you cast cost {1} less to cast.
@@ -7299,6 +8326,65 @@ Whenever you attack, look at the top four cards of your library. You may reveal
MSC~
2
+
+ Dismantling Wave
+ For each opponent, destroy up to one target artifact or enchantment that player controls.
+Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.)
+When you cycle this card, destroy all artifacts and enchantments.
+
+ W
+ Sorcery
+ Sorcery
+ 3
+ 2W
+
+ MSC~
+ 3
+
+
+ Dismissive Denial
+ Counter target spell.
+Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ U
+ Instant
+ Instant
+ 4
+ 2UU
+
+ MSC~
+ 3
+
+
+ Doc Ock's Henchmen
+ Flash
+Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+
+ U
+ Creature — Human Villain
+ Creature
+ 3
+ 2U
+ 2/1
+
+ MSC~
+ 2
+
+
+ Doc Ock, Sinister Scientist
+ As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.
+As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)
+
+ U
+ Legendary Creature — Human Scientist Villain
+ Creature
+ 5
+ 4U
+ 4/5
+
+ MSC~
+ 2
+
Doctor Doom, King of Latveria
Whenever you discard one or more land cards, each opponent loses 2 life.
@@ -7329,6 +8415,907 @@ At the beginning of combat on your turn, target Villain you control gains menace
MSC~
2
+
+ Doctor Doom, Unrivaled
+ Lifelink
+{T}: You draw a card and lose 1 life. Then if your library has no cards in it, you win the game. (You win even if you have 0 life or didn't draw a card.)
+
+ B
+ Legendary Creature — Human Sorcerer Villain
+ Creature
+ 4
+ 2BB
+ 4/4
+
+ MSC~
+ 2
+
+
+ Doctor Jane Foster
+ Vigilance (Attacking doesn't cause this creature to tap.)
+When Doctor Jane Foster enters, return target creature card with mana value 3 or less from your graveyard to your hand. If you gained life this turn, return that card to the battlefield instead.
+
+ W
+ Legendary Creature — Human Doctor
+ Creature
+ 4
+ 3W
+ 2/3
+
+ MSC~
+ 2
+
+
+ Doctor Spectrum
+ Flying
+When Doctor Spectrum enters, choose one —
+• Create a 0/4 colorless Wall creature token with defender.
+• Put a +1/+1 counter on each other Hero you control.
+• Destroy target enchantment.
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 5
+ 3WW
+ 3/3
+
+ MSC~
+ 2
+
+
+ Doctor Strange, Surgeon
+ Lifelink
+If you would gain life, you gain twice that much life instead.
+At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn.
+
+ W
+ Legendary Creature — Human Doctor Hero
+ Creature
+ 5
+ 4W
+ 2/5
+
+ MSC~
+ 2
+
+
+ Donald Blake, Guise of Thor
+ Lifelink
+Power-up — {4}{W}{W}: Put two +1/+1 counters and a flying counter on Donald Blake. He becomes a God Warrior Hero. (He loses all other creature types. Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ W
+ Legendary Creature — Human Doctor
+ Creature
+ 2
+ 1W
+ 1/3
+
+ MSC~
+ 2
+
+
+ Doom Blade
+ Destroy target nonblack creature.
+
+ B
+ Instant
+ Instant
+ 2
+ 1B
+
+ MSC~
+ 3
+
+
+ Doom's Servo-Guards
+ When this creature enters, you gain 2 life and mill two cards. (Put the top two cards of your library into your graveyard.)
+
+ B
+ Artifact Creature — Robot Villain
+ Creature
+ 2
+ 1B
+ 2/2
+
+ MSC~
+ 2
+
+
+ Doombot Harbinger
+ Flying
+When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
+When this creature dies, you may exile this card. When you do, return target creature card from your graveyard to your hand.
+
+ B
+ Artifact Creature — Robot Villain
+ Creature
+ 3
+ 2B
+ 2/1
+
+ MSC~
+ 2
+
+
+ Doomfall
+ Choose one —
+• Target opponent exiles a creature they control.
+• Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
+
+ B
+ Sorcery
+ Sorcery
+ 3
+ 2B
+
+ MSC~
+ 3
+
+
+ Doomsday
+ Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
+
+ B
+ Sorcery
+ Sorcery
+ 3
+ BBB
+
+ MSC~
+ 3
+
+
+ Door of Destinies
+ As this artifact enters, choose a creature type.
+Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
+Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
+
+ Artifact
+ Artifact
+ 4
+ 4
+
+ MSC~
+ 1
+
+
+ Doorman
+ {T}: Until end of turn, target creature can't be blocked by creatures with power 2 or less and/or Walls.
+
+ G
+ Legendary Creature — Mutant Hero
+ Creature
+ 2
+ 1G
+ 2/3
+
+ MSC~
+ 2
+
+
+ Eerie Gravestone
+ When this artifact enters, draw a card.
+{1}{B}, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ MSC~
+ 1
+
+
+ Elektra, Femme Fatale
+ When Elektra enters, you may have her deal 2 damage to you. When you do, she deals 4 damage to target creature.
+
+ R
+ Legendary Creature — Human Assassin Hero
+ Creature
+ 4
+ 3R
+ 3/2
+
+ MSC~
+ 2
+
+
+ Everett K. Ross, Hapless Attaché
+ Commander creatures you control get +1/+1 and have lifelink.
+Whenever an opponent attacks you with two or more creatures, draw a card.
+
+ W
+ Legendary Creature — Human Advisor
+ Creature
+ 3
+ 2W
+ 1/3
+
+ MSC~
+ 2
+
+
+ Exotic Orchard
+ {T}: Add one mana of any color that a land an opponent controls could produce.
+
+ Land
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Experimental Armor
+ Equipped creature gets +1/+1 and has flying and haste. (It can't be blocked except by creatures with flying or reach. It can attack and {T} as soon as it comes under your control.)
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
+
+ R
+ Artifact — Equipment
+ Artifact
+ 3
+ 2R
+
+ MSC~
+ 1
+
+
+ Extremis Elite
+ Power-up — {4}{R}: Put two +1/+1 counters on this creature. It deals 1 damage to any target. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
+
+ R
+ Creature — Human Mercenary Villain
+ Creature
+ 2
+ 1R
+ 2/2
+
+ MSC~
+ 2
+
+
+ Falcon and Redwing
+ Flying
+Whenever Falcon and Redwing deal combat damage to a player, create that many 1/1 white Bird creature tokens with flying, then put a +1/+1 counter on Falcon and Redwing.
+
+ W
+ Legendary Creature — Human Bird Hero
+ Creature
+ 3
+ 2W
+ 1/2
+
+ MSC~
+ 2
+
+
+ Falcon, Joaquin Torres
+ Flying, lifelink
+Battalion — Whenever Falcon and at least two other creatures attack, put a +1/+1 counter on him and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+
+ W
+ Legendary Creature — Bird Human Hero
+ Creature
+ 3
+ 2W
+ 2/2
+
+ MSC~
+ 2
+
+
+ Fall to Earth
+ Exile target creature. Each player gains 3 life.
+Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ W
+ Instant
+ Instant
+ 5
+ 4W
+
+ MSC~
+ 3
+
+
+ Fantastic Bounce
+ This spell costs {2} less to cast if it targets a tapped creature.
+Return target nonland permanent to its owner's hand.
+Draw a card.
+
+ U
+ Sorcery
+ Sorcery
+ 4
+ 3U
+
+ MSC~
+ 3
+
+
+ Farseek
+ Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ 1G
+
+ MSC~
+ 3
+
+
+ Fellwar Stone
+ {T}: Add one mana of any color that a land an opponent controls could produce.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ MSC~
+ 1
+
+
+ Feral Ferocity
+ Target creature gets +4/+4 until end of turn.
+
+ G
+ Instant
+ Instant
+ 2
+ 1G
+
+ MSC~
+ 3
+
+
+ Firebird, Blazing Ranger
+ Flying
+Whenever Firebird attacks, other attacking creatures get +X/+0 until end of turn, where X is Firebird's power.
+
+ R
+ Legendary Creature — Human Ranger Hero
+ Creature
+ 3
+ 2R
+ 1/3
+
+ MSC~
+ 2
+
+
+ Fixer, Techno Terror
+ {T}, Pay 2 life: Draw a card. Activate only if an artifact entered under your control this turn.
+
+ B
+ Legendary Creature — Human Artificer Villain
+ Creature
+ 2
+ 1B
+ 2/1
+
+ MSC~
+ 2
+
+
+ Flash Thompson, Spider-Fan
+ Flash
+When Flash Thompson enters, choose one or both —
+• Heckle — Tap target creature.
+• Hero Worship — Untap target creature.
+
+ W
+ Legendary Creature — Human Citizen
+ Creature
+ 2
+ 1W
+ 2/2
+
+ MSC~
+ 2
+
+
+ Flatman
+ Origami-Fu — {2}{G}: Switch Flatman's power and toughness until end of turn.
+
+ G
+ Legendary Creature — Mutant Hero
+ Creature
+ 4
+ 3G
+ 1/10
+
+ MSC~
+ 2
+
+
+ Flora Colossus
+ Hexproof (This creature can't be the target of spells or abilities your opponents control.)
+Flora Colossus's power and toughness are each equal to the number of lands you control.
+
+ G
+ Creature — Treefolk
+ Creature
+ 7
+ 5GG
+ */*
+
+ MSC~
+ 2
+
+
+ Flying Drone
+ Flying, vigilance
+{1}{U}, {T}: Draw a card, then discard a card. This ability costs {1}{U} less to activate if another creature with flying entered under your control this turn.
+
+ U
+ Artifact Creature — Robot Scout
+ Creature
+ 2
+ 1U
+ 1/2
+
+ MSC~
+ 2
+
+
+ Flying Octobot
+ Flying
+Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.
+
+ U
+ Artifact Creature — Robot Villain
+ Creature
+ 2
+ 1U
+ 1/1
+
+ MSC~
+ 2
+
+
+ Foggy Nelson, On Retainer
+ Flash
+When Foggy Nelson enters, put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
+
+ W
+ Legendary Creature — Human Advisor
+ Creature
+ 3
+ 2W
+ 1/3
+
+ MSC~
+ 2
+
+
+ Fogwell's Gym
+ {T}: Add {R}. This land deals 1 damage to you.
+{2}{R}, {T}, Discard a card: Draw a card.
+
+ Land
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Folk Hero
+ Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
+
+ W
+ Legendary Enchantment — Background
+ Enchantment
+ 2
+ 1W
+
+ MSC~
+ 1
+
+
+ Frostboil Snarl
+ As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Furious Strength
+ Enchant creature
+Enchanted creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
+
+ R
+ Enchantment — Aura
+ Enchantment
+ 3
+ 2R
+
+ MSC~
+ 1
+
+
+ Furycalm Snarl
+ As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Gallant Citizen
+ When this creature enters, draw a card.
+
+ GW
+ Creature — Human Citizen
+ Creature
+ 2
+ G/WG/W
+ 1/1
+
+ MSC~
+ 2
+
+
+ Gamma Grotesque
+ Vigilance (Attacking doesn't cause this creature to tap.)
+Power-up — {4}{G}{G}: Put three +1/+1 counters on this creature. Then draw a card for each creature you control with a counter on it. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
+
+ G
+ Creature — Gamma Horror Villain
+ Creature
+ 3
+ 2G
+ 3/3
+
+ MSC~
+ 2
+
+
+ General Thunderbolt Ross
+ First strike
+Battalion — Whenever General Thunderbolt Ross and at least two other creatures attack, attacking creatures get +1/+0 until end of turn.
+
+ W
+ Legendary Creature — Human Soldier
+ Creature
+ 1
+ W
+ 1/1
+
+ MSC~
+ 2
+
+
+ Gert and Old Lace, Runaways
+ Trample (This creature can deal excess combat damage to the player they're attacking.)
+When Gert and Old Lace enter, you may discard a card. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
+
+ GR
+ Legendary Creature — Human Dinosaur Hero
+ Creature
+ 3
+ 2R/G
+ 4/3
+
+ MSC~
+ 2
+
+
+ Giant-Man, Gargantuan Genius
+ Reach
+At the beginning of your first main phase, add {G} for each creature you control with power 4 or greater.
+
+ G
+ Legendary Creature — Human Scientist Hero
+ Creature
+ 5
+ 3GG
+ 6/6
+
+ MSC~
+ 2
+
+
+ Gift of Immortality
+ Enchant creature
+When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
+
+ W
+ Enchantment — Aura
+ Enchantment
+ 3
+ 2W
+
+ MSC~
+ 1
+
+
+ Glacial Fortress
+ This land enters tapped unless you control a Plains or an Island.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Glamorous Grapplers
+ Menace (This creature can't be blocked except by two or more creatures.)
+
+ B
+ Creature — Human Performer Villain
+ Creature
+ 4
+ 3B
+ 3/3
+
+ MSC~
+ 2
+
+
+ Glittering Massif
+ ({T}: Add {R} or {W}.)
+This land enters tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Mountain Plains
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Goliath, Mass Manipulator
+ Reach (This creature can block creatures with flying.)
+Power-up — {4}{G}: Put two +1/+1 counters on Goliath. Then draw a card for each creature you control with power 4 or greater. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ G
+ Legendary Creature — Human Scientist Hero
+ Creature
+ 2
+ 1G
+ 2/2
+
+ MSC~
+ 2
+
+
+ Grapeshot
+ Grapeshot deals 1 damage to any target.
+Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
+
+ R
+ Sorcery
+ Sorcery
+ 2
+ 1R
+
+ MSC~
+ 3
+
+
+ Graviton, Fundamental Force
+ Whenever you draw your second card each turn, choose one —
+• Target creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
+• Tap target creature.
+
+ U
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2U
+ 3/3
+
+ MSC~
+ 2
+
+
+ Green Goblin, Back for More
+ Flying, menace
+At the beginning of combat on your turn, you may discard a card. If you do, each opponent discards a card.
+Mayhem {3}{B}{B} (You may cast this card from your graveyard for {3}{B}{B} if you discarded it this turn. Timing rules still apply.)
+
+ B
+ Legendary Creature — Goblin Human Villain
+ Creature
+ 5
+ 3BB
+ 4/4
+
+ MSC~
+ 2
+
+
+ Grim Reaper's Scythe
+ Whenever one or more creature cards leave your graveyard, create a 2/2 black Zombie creature token.
+{3}{B}, {T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
+
+ B
+ Legendary Artifact
+ Artifact
+ 3
+ 2B
+
+ MSC~
+ 1
+
+
+ HYDRA Disintegrator
+ When this Equipment enters, create a 2/1 black Villain creature token with menace, then attach this Equipment to it. (A creature with menace can't be blocked except by two or more creatures.)
+Equipped creature gets +3/+3.
+Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
+
+ B
+ Artifact — Equipment
+ Artifact
+ 5
+ 4B
+
+ MSC~
+ 1
+
+
+ Hammerhead, Maggia Boss
+ Sacrifice another creature or artifact: Put a +1/+1 counter on Hammerhead.
+
+ B
+ Legendary Creature — Human Rogue Villain
+ Creature
+ 2
+ 1B
+ 2/1
+
+ MSC~
+ 2
+
+
+ Happy Hogan, Bodyguard
+ Vigilance
+When Happy Hogan enters, the owner of target creature an opponent controls puts it into their library second from the top or on the bottom.
+
+ U
+ Legendary Creature — Human Advisor
+ Creature
+ 6
+ 5U
+ 3/3
+
+ MSC~
+ 2
+
+
+ Happy Hogan, Dauntless Driver
+
+
+ R
+ Legendary Creature — Human Pilot
+ Creature
+ 1
+ R
+ 2/1
+
+ MSC~
+ 2
+
+
+ Happy Hogan, Dauntless Driver
+
+
+ R
+ Legendary Creature — Human Pilot
+ Creature
+ 1
+ R
+ 2/1
+
+ MSC~
+ 2
+
+
+ Hatut Zeraze Strike Force
+ When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
+When this creature enters, destroy up to one target artifact or enchantment.
+
+ W
+ Creature — Human Spy Warrior
+ Creature
+ 4
+ 3W
+ 2/2
+
+ MSC~
+ 2
+
+
+ Hawkeye's Shot
+ This spell costs {2} less to cast if it targets a tapped creature.
+Exile target creature.
+
+ W
+ Sorcery
+ Sorcery
+ 5
+ 4W
+
+ MSC~
+ 3
+
+
+ Hawkeye, Avenging Archer
+ Reach
+Whenever a creature an opponent controls dies, if Hawkeye dealt damage to it this turn, draw a card.
+{T}: Hawkeye deals 1 damage to any target.
+
+ RU
+ Legendary Creature — Human Archer Hero
+ Creature
+ 4
+ 2UR
+ 3/4
+
+ MSC~
+ 2
+
+
+ Hawkeye, Bowslinger
+ Reach, vigilance
+Whenever you cast a spell that targets a creature, put a +1/+1 counter on Hawkeye. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+
+ W
+ Legendary Creature — Human Archer Hero
+ Creature
+ 3
+ 2W
+ 3/3
+
+ MSC~
+ 2
+
+
+ Hawkeye, Clint Barton
+ Vigilance (Attacking doesn't cause this creature to tap.)
+
+ W
+ Legendary Creature — Human Archer Hero
+ Creature
+ 4
+ 3W
+ 3/5
+
+ MSC~
+ 2
+
+
+ Hawkeye, Clint Barton
+ Vigilance (Attacking doesn't cause this creature to tap.)
+
+ W
+ Legendary Creature — Human Archer Hero
+ Creature
+ 4
+ 3W
+ 3/5
+
+ MSC~
+ 2
+
Heart-Shaped Herb
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
@@ -7342,6 +9329,133 @@ At the beginning of combat on your turn, target Villain you control gains menace
MSC~
1
+
+ Herald's Horn
+ As this artifact enters, choose a creature type.
+Creature spells you cast of the chosen type cost {1} less to cast.
+At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ MSC~
+ 1
+
+
+ Hercules, Olympian Hero
+ Whenever Hercules attacks, put a +1/+1 counter on him. He gains indestructible until end of turn.
+Whenever Hercules is dealt damage for the first time each turn, put that many +1/+1 counters on him. (He must survive the damage to get the counters.)
+
+ W
+ Legendary Creature — Demigod Warrior Hero
+ Creature
+ 5
+ 3WW
+ 3/3
+
+ MSC~
+ 2
+
+
+ Hero in Training
+ When this creature enters, draw a card. If you control another Hero, you gain 2 life.
+
+ W
+ Creature — Human Hero
+ Creature
+ 3
+ 2W
+ 2/2
+
+ MSC~
+ 2
+
+
+ Hero's Blade
+ Equipped creature gets +3/+2.
+Whenever a legendary creature you control enters, you may attach this Equipment to it.
+Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
+
+ Artifact — Equipment
+ Artifact
+ 2
+ 2
+
+ MSC~
+ 1
+
+
+ Heroes for Hire
+ When this enchantment enters, create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
+Sacrifice a Treasure: Exile the top card of your library. You may play it this turn.
+
+ R
+ Enchantment
+ Enchantment
+ 5
+ 3RR
+
+ MSC~
+ 1
+
+
+ Heroes' Hangout
+ Choose one —
+• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
+• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
+
+ R
+ Sorcery
+ Sorcery
+ 1
+ R
+
+ MSC~
+ 3
+
+
+ Heroic Return
+ This spell costs {2} less to cast if a creature is attacking you.
+Return target creature card from your graveyard to the battlefield. If a Hero enters this way, it enters with two additional +1/+1 counters on it.
+
+ W
+ Instant
+ Instant
+ 6
+ 5W
+
+ MSC~
+ 3
+
+
+ Heroic Sacrifice
+ Choose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card.
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ MSC~
+ 3
+
+
+ Heroic Teamwork
+ Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
+One or two target creatures each get +2/+1 until end of turn. If this spell was cast using teamwork, draw a card.
+
+ W
+ Instant
+ Instant
+ 3
+ 2W
+
+ MSC~
+ 3
+
Hit-Monkey
This spell can't be countered.
@@ -7357,6 +9471,109 @@ Reach, vigilance, deathtouch, hexproof, haste
MSC~
2
+
+ Hobgoblin, Mantled Marauder
+ Flying, haste
+Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn.
+
+ R
+ Legendary Creature — Goblin Human Villain
+ Creature
+ 2
+ 1R
+ 1/2
+
+ MSC~
+ 2
+
+
+ Hulk's Thunderclap
+ As an additional cost to cast this spell, you may behold a Gamma creature. (You may choose a Gamma creature you control or reveal a Gamma creature card from your hand.)
+Target creature you control deals damage equal to its power to another target creature. If this spell's additional cost was paid, destroy target noncreature artifact or enchantment.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ 1G
+
+ MSC~
+ 3
+
+
+ Hulk, Bruce Banner
+ Trample (This creature can deal excess combat damage to the player he's attacking.)
+
+ R
+ Legendary Creature — Gamma Berserker Hero
+ Creature
+ 5
+ 3RR
+ 7/4
+
+ MSC~
+ 2
+
+
+ Hulk, Brutal Brawler
+ Hulk attacks each combat if able.
+Whenever Hulk attacks, put a +1/+1 counter on each other creature you control.
+
+ G
+ Legendary Creature — Gamma Berserker Hero
+ Creature
+ 4
+ 2GG
+ 4/4
+
+ MSC~
+ 2
+
+
+ Hulk, Strongest There Is
+ Trample
+Hulk enters with a +1/+1 counter on him.
+At the beginning of your upkeep, double the number of +1/+1 counters on each Gamma creature you control.
+
+ G
+ Legendary Creature — Gamma Berserker Hero
+ Creature
+ 4
+ 2GG
+ 3/3
+
+ MSC~
+ 2
+
+
+ Hulkbuster Armor
+ Equipped creature has base power and toughness 9/9 and has flying.
+Equip Hero {3}
+Equip {6}
+
+ Legendary Artifact — Equipment
+ Artifact
+ 4
+ 4
+
+ MSC~
+ 1
+
+
+ Hulkling, Young Avenger
+ Flying
+Whenever you cast a noncreature spell, Hulkling becomes a copy of up to one other target creature until end of turn, except his name is Hulkling, Young Avenger, he's 4/4, and he has flying and this ability.
+
+ R
+ Legendary Creature — Kree Skrull Hero
+ Creature
+ 4
+ 2RR
+ 4/4
+
+ MSC~
+ 2
+
Human Torch
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.
@@ -7387,6 +9604,182 @@ Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of
MSC~
2
+
+ Hyperion's Atomic Vision
+ As an additional cost to cast this spell, you may behold a Hero. (You may choose a Hero you control or reveal a Hero card from your hand.)
+Destroy target tapped creature. If a Hero was beheld, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ MSC~
+ 3
+
+
+ Hyperion, Supreme Hero
+ Flash
+Flying
+If a source would deal damage to you or a Hero you control, prevent all but 1 of that damage.
+
+ W
+ Legendary Creature — Eternal Hero
+ Creature
+ 7
+ 4WWW
+ 7/7
+
+ MSC~
+ 2
+
+
+ Iceman and Firestar
+ Flying
+Whenever you cast a blue spell, tap up to one target creature.
+Whenever you cast a red spell, you may discard a card. If you do, draw a card.
+
+ RU
+ Legendary Creature — Mutant Hero
+ Creature
+ 4
+ 2U/RU/R
+ 3/3
+
+ MSC~
+ 2
+
+
+ Iconic Shield
+ Equipped creature gets +1/+2 and has "Whenever this creature attacks, another target attacking creature gains indestructible until end of turn." (Damage and effects that say "destroy" don't destroy it.)
+Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
+
+ W
+ Artifact — Equipment
+ Artifact
+ 1
+ W
+
+ MSC~
+ 1
+
+
+ Immortus, Master of Eternity
+ {T}: Add {U} for each card you've drawn this turn. Spend this mana only to cast noncreature spells.
+Power-up — {5}{U}{U}: Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ U
+ Legendary Creature — Human Hero Villain
+ Creature
+ 4
+ 2UU
+ 2/2
+
+ MSC~
+ 2
+
+
+ Imperial Cosmographer
+ Vigilance
+Whenever another creature you control leaves the battlefield without dying, put two +1/+1 counters on this creature.
+
+ U
+ Creature — Kree Scientist
+ Creature
+ 3
+ 2U
+ 2/3
+
+ MSC~
+ 2
+
+
+ Impossible Man
+ Flying
+{2}{U}: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man.
+
+ U
+ Legendary Creature — Alien Shapeshifter
+ Creature
+ 3
+ 2U
+ 1/4
+
+ MSC~
+ 2
+
+
+ Infernal Rebirth
+ Return one or two target creature cards from your graveyard to your hand.
+Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ B
+ Instant
+ Instant
+ 4
+ 3B
+
+ MSC~
+ 3
+
+
+ Infinity Formula
+ When this Equipment enters, attach it to target creature you control.
+Equipped creature gets +1/+2 and has "Whenever this creature attacks, you gain 2 life."
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
+
+ W
+ Artifact — Equipment
+ Artifact
+ 3
+ 2W
+
+ MSC~
+ 1
+
+
+ Inner Demons Gangsters
+ Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
+
+ B
+ Creature — Human Rogue Villain
+ Creature
+ 4
+ 3B
+ 3/4
+
+ MSC~
+ 2
+
+
+ Inspired Fire
+ This spell costs {1} less to cast for each card you've drawn this turn.
+Inspired Fire deals 4 damage to target creature.
+
+ R
+ Instant
+ Instant
+ 4
+ 3R
+
+ MSC~
+ 3
+
+
+ Intrepid Ace
+ This creature gets +2/+0 as long as it isn't attacking or blocking.
+
+ R
+ Creature — Human Pilot
+ Creature
+ 1
+ R
+ 2/1
+
+ MSC~
+ 2
+
Invisible Woman
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
@@ -7417,6 +9810,37 @@ Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets
MSC~
2
+
+ Iron Fist, Hero for Hire
+ Trample
+Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
+Power-up — {7}{R}: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ R
+ Legendary Creature — Human Mercenary Hero
+ Creature
+ 2
+ 1R
+ 2/2
+
+ MSC~
+ 2
+
+
+ Iron Lad, Young Avenger
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Noncreature spells you cast cost {1} less to cast.
+
+ RU
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 3
+ 2U/R
+ 2/2
+
+ MSC~
+ 2
+
Iron Man, Armored Avenger
Flying
@@ -7448,6 +9872,109 @@ Whenever you cast an artifact spell, you may copy it, except the copy isn't lege
MSC~
2
+
+ Iron Man, Modern Marvel
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Other artifact creatures you control get +1/+1.
+Whenever Iron Man attacks, if you control another artifact creature, draw a card.
+
+ U
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 4
+ 2UU
+ 3/3
+
+ MSC~
+ 2
+
+
+ Iron Man, Tony Stark
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Attacking creatures you control get +1/+0.
+Whenever you cast a red spell, create a 2/1 colorless Robot Hero artifact creature token with flying.
+
+ R
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 5
+ 3RR
+ 3/3
+
+ MSC~
+ 2
+
+
+ Iron Suitcase
+ When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
+{3}: This artifact becomes a 3/3 Construct artifact creature with flying until end of turn.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ MSC~
+ 1
+
+
+ Irrigated Farmland
+ ({T}: Add {W} or {U}.)
+This land enters tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Plains Island
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Jack of Hearts, Volatile Hero
+ Flying, haste
+When Jack of Hearts dies, he deals damage equal to his power to each creature.
+Power-up — {4}{R}{R}: Discard your hand, then draw three cards. Put two +1/+1 counters on Jack of Hearts. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ R
+ Legendary Creature — Alien Human Hero
+ Creature
+ 3
+ 1RR
+ 2/2
+
+ MSC~
+ 2
+
+
+ Jarvis, Earth's Mightiest Butler
+ Whenever you cast a Hero spell, draw a card.
+
+ U
+ Legendary Creature — Human Advisor
+ Creature
+ 3
+ 2U
+ 1/4
+
+ MSC~
+ 2
+
+
+ Jocasta, Automaton Avenger
+ Flying
+Whenever your commander deals combat damage to a player, put a +1/+1 counter on Jocasta.
+Whenever you attack with your commander, if this card is in your graveyard, you may return it to the battlefield tapped and attacking.
+
+ Legendary Artifact Creature — Robot Hero
+ Creature
+ 3
+ 3
+ 2/2
+
+ MSC~
+ 2
+
Kang Prime
Flying
@@ -7463,6 +9990,50 @@ Whenever Kang Prime enters or attacks, exile cards from the top of your library
MSC~
2
+
+ Karolina Dean, Runaway
+ Flying
+At the beginning of your first main phase, add {W}{U}{B}{R}{G}. You can't spend this mana to cast spells from your hand.
+
+ R
+ Legendary Creature — Alien Hero
+ Creature
+ 4
+ 3R
+ 3/3
+
+ MSC~
+ 2
+
+
+ Kindred Discovery
+ As this enchantment enters, choose a creature type.
+Whenever a creature you control of the chosen type enters or attacks, draw a card.
+
+ U
+ Enchantment
+ Enchantment
+ 5
+ 3UU
+
+ MSC~
+ 1
+
+
+ Kingpin, Wilson Fisk
+ Menace
+Whenever you sacrifice Kingpin or another creature, create two Treasure tokens. This ability triggers only once each turn. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 4
+ 3B
+ 3/6
+
+ MSC~
+ 2
+
Lady Loki, Agent of Chaos
Whenever you cast your first instant, sorcery, or Villain spell each turn, exile it, then exile cards from the top of your library until you exile a nonland card. Lady Loki deals damage to each opponent equal to the difference between that spell's mana value and that nonland card's mana value. You may cast that card without paying its mana cost.
@@ -7477,6 +10048,93 @@ Whenever Kang Prime enters or attacks, exile cards from the top of your library
MSC~
2
+
+ Lady Spider, Maybelle Reilly
+ Reach
+Whenever you discard a card, put a +1/+1 counter on target Spider you control.
+
+ R
+ Legendary Creature — Spider Human Hero
+ Creature
+ 2
+ 1R
+ 1/3
+
+ MSC~
+ 2
+
+
+ Lightning Bolt
+ Lightning Bolt deals 3 damage to any target.
+
+ R
+ Instant
+ Instant
+ 1
+ R
+
+ MSC~
+ 3
+
+
+ Living Lies of Loki
+ This creature gets +1/+0 for each other Illusion you control.
+When this creature dies, draw a card.
+
+ U
+ Creature — Illusion Villain
+ Creature
+ 2
+ 1U
+ 1/3
+
+ MSC~
+ 2
+
+
+ Living Lightning, Charged Up
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Haste (This creature can attack and {T} as soon as he comes under your control.)
+At the beginning of combat on your turn, another target creature you control gets +1/+0 and gains haste until end of turn.
+
+ R
+ Legendary Creature — Elemental Hero
+ Creature
+ 5
+ 4R
+ 3/3
+
+ MSC~
+ 2
+
+
+ Loki's Scepter
+ When Loki's Scepter enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it becomes a Villain in addition to its other types and gains haste.
+{T}: Add one mana of any color.
+
+ R
+ Legendary Artifact
+ Artifact
+ 3
+ 2R
+
+ MSC~
+ 1
+
+
+ Loki, Lord of Misrule
+ {U}, {T}: Choose target creature you control. Each creature you control other than the chosen creature becomes a copy of that creature until end of turn, except it isn't legendary. Activate only as a sorcery.
+
+ U
+ Legendary Creature — God Sorcerer Villain
+ Creature
+ 4
+ 3U
+ 3/4
+
+ MSC~
+ 2
+
Loki, the Deceiver
Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step.
@@ -7492,6 +10150,19 @@ Whenever one or more Villains you control deal combat damage to a player, draw a
MSC~
2
+
+ Love on the Battlefield
+ Whenever you attack with exactly two creatures, those creatures gain first strike until end of turn, then draw a card. Whenever either of those creatures deals combat damage to a player this combat, put a +1/+1 counter on it.
+
+ RU
+ Enchantment
+ Enchantment
+ 3
+ 1UR
+
+ MSC~
+ 1
+
Lucky the Pizza Dog
Whenever you cast a Cat, Dog, or Hero spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
@@ -7507,6 +10178,253 @@ At the beginning of each end step, if you gained life this turn, put a +1/+1 cou
MSC~
2
+
+ Luke Cage, Hero for Hire
+ Trample
+At the beginning of combat on your turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
+
+ R
+ Legendary Creature — Human Mercenary Hero
+ Creature
+ 4
+ 2RR
+ 4/4
+
+ MSC~
+ 2
+
+
+ Lurking Lizards
+ Trample
+Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
+
+ G
+ Creature — Lizard Villain
+ Creature
+ 2
+ 1G
+ 1/3
+
+ MSC~
+ 2
+
+
+ MACH-1, Swooping Scoundrel
+ Flying
+When MACH-1 enters and whenever you gain life, surveil 1. This ability triggers only once each turn. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
+
+ B
+ Legendary Artifact Creature — Human Villain
+ Creature
+ 2
+ 1B
+ 1/3
+
+ MSC~
+ 2
+
+
+ MJ, Rising Star
+ Vigilance (Attacking doesn't cause this creature to tap.)
+Whenever you gain life, put a +1/+1 counter on MJ.
+
+ W
+ Legendary Creature — Human Performer
+ Creature
+ 3
+ 2W
+ 2/3
+
+ MSC~
+ 2
+
+
+ Machine Man, Model X-51
+ Whenever you cast a noncreature spell, put a +1/+1 counter on Machine Man and he gains flying until end of turn.
+
+ Legendary Artifact Creature — Robot Hero
+ Creature
+ 4
+ 4
+ 2/3
+
+ MSC~
+ 2
+
+
+ Madame Hydra, Reanimated
+ Menace (This creature can't be blocked except by two or more creatures.)
+Madame Hydra gets +1/+1 for each creature card in your graveyard.
+Whenever Madame Hydra enters or attacks, mill two cards. (Put the top two cards of your library into your graveyard.)
+
+ B
+ Legendary Creature — Human Horror Villain
+ Creature
+ 4
+ 3B
+ 2/2
+
+ MSC~
+ 2
+
+
+ Make Your Move
+ Destroy target artifact, enchantment, or creature with power 4 or greater.
+
+ W
+ Instant
+ Instant
+ 3
+ 2W
+
+ MSC~
+ 3
+
+
+ Mandroid Squadron
+ When this creature enters, you gain 2 life.
+
+ W
+ Artifact Creature — Human Soldier
+ Creature
+ 2
+ 1W
+ 0/4
+
+ MSC~
+ 2
+
+
+ Marvel Boy, Noh-Varr
+ Whenever another creature you control enters and whenever you activate a power-up ability, put a +1/+1 counter on Marvel Boy.
+
+ RW
+ Legendary Creature — Kree Soldier Hero
+ Creature
+ 2
+ 1R/W
+ 1/1
+
+ MSC~
+ 2
+
+
+ Marvelous Melee
+ Marvelous Melee deals 6 damage to target creature.
+Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ R
+ Instant
+ Instant
+ 5
+ 4R
+
+ MSC~
+ 3
+
+
+ Masked Meower
+ Haste
+Discard a card, Sacrifice this creature: Draw a card.
+
+ R
+ Creature — Spider Cat Hero
+ Creature
+ 1
+ R
+ 1/1
+
+ MSC~
+ 2
+
+
+ Matt Murdock, Justice Seeker
+ At the beginning of combat on your turn, you may pay {1}. When you do, put a +1/+1 counter on target creature you control.
+Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
+
+ W
+ Legendary Creature — Human Advisor Hero
+ Creature
+ 2
+ 1W
+ 2/2
+
+ MSC~
+ 2
+
+
+ Metallic Mimic
+ As this creature enters, choose a creature type.
+This creature is the chosen type in addition to its other types.
+Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
+
+ Artifact Creature — Shapeshifter
+ Creature
+ 2
+ 2
+ 2/1
+
+ MSC~
+ 2
+
+
+ Methods of the Mighty
+ Choose one or more —
+• Destroy target artifact.
+• Destroy target tapped creature.
+• Put a +1/+1 counter on each creature you control.
+
+ W
+ Instant
+ Instant
+ 4
+ 3W
+
+ MSC~
+ 3
+
+
+ Minion Missile
+ As an additional cost to cast this spell, sacrifice a creature or discard a card.
+Destroy target creature. Minion Missile deals 2 damage to that creature's controller.
+
+ B
+ Sorcery
+ Sorcery
+ 2
+ 1B
+
+ MSC~
+ 3
+
+
+ Minotaur, Roxxon CEO
+ Whenever Minotaur, Roxxon CEO or another nontoken creature dies, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
+
+ B
+ Legendary Creature — Minotaur Villain
+ Creature
+ 6
+ 4BB
+ 4/4
+
+ MSC~
+ 2
+
+
+ Mist-Cloaked Herald
+ This creature can't be blocked.
+
+ U
+ Creature — Merfolk Warrior
+ Creature
+ 1
+ U
+ 1/1
+
+ MSC~
+ 2
+
Mister Fantastic
Vigilance, reach
@@ -7539,6 +10457,339 @@ At the beginning of combat on your turn, if you've cast a noncreature spell this
MSC~
2
+
+ Mister Immortal
+ {2}{G}: Return this card from your graveyard or from exile to the battlefield tapped.
+
+ G
+ Legendary Creature — Mutant Hero
+ Creature
+ 2
+ 1G
+ 2/1
+
+ MSC~
+ 2
+
+
+ Mjölnir's Might
+ Mjölnir's Might deals 4 damage to target player.
+Exile the top card of your library. Until the end of your next turn, you may play that card.
+
+ R
+ Sorcery
+ Sorcery
+ 4
+ 3R
+
+ MSC~
+ 3
+
+
+ Mob Lookout
+ When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ BU
+ Creature — Human Rogue Villain
+ Creature
+ 2
+ 1U/B
+ 0/3
+
+ MSC~
+ 2
+
+
+ Mockingbird, Bobbi Morse
+ Whenever Mockingbird is dealt damage, put a +1/+1 counter on her. (She must survive the damage to get the counter.)
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 3W
+ 3/3
+
+ MSC~
+ 2
+
+
+ Mockingbird, Bobbi Morse
+ Whenever Mockingbird is dealt damage, put a +1/+1 counter on her. (She must survive the damage to get the counter.)
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 3W
+ 3/3
+
+ MSC~
+ 2
+
+
+ Molly Hayes, Runaway
+ Power-up — {5}{R}: Put two +1/+1 counters on Molly Hayes. Exile the top card of your library. Until the end of your next turn, you may play that card. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
+
+ R
+ Legendary Creature — Mutant Hero
+ Creature
+ 3
+ 2R
+ 3/3
+
+ MSC~
+ 2
+
+
+ Molten Lavamancer
+ Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
+Whenever a source you control deals noncombat damage to one or more of your opponents during your turn, you create a 1/1 red Elemental creature token. This ability triggers only once each turn.
+
+ R
+ Creature — Elemental Warlock Villain
+ Creature
+ 3
+ 2R
+ 2/3
+
+ MSC~
+ 2
+
+
+ Moon-Boy, Dino Rider
+ Dinosaur spells you cast cost {1} less to cast.
+Whenever Moon-Boy attacks while you control a Dinosaur, Moon-Boy gets +1/+1 until end of turn.
+
+ G
+ Legendary Creature — Ape Human
+ Creature
+ 2
+ 1G
+ 2/2
+
+ MSC~
+ 2
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Ms. Marvel, Elastic Ally
+ Reach
+When Ms. Marvel enters, target creature gets +2/+0 until end of turn.
+Whenever a creature you control with power greater than its base power deals combat damage to a player, draw a card. This ability triggers only once each turn.
+
+ GW
+ Legendary Creature — Mutant Inhuman Hero
+ Creature
+ 3
+ 2G/W
+ 2/2
+
+ MSC~
+ 2
+
+
+ Multiversal Recruitment
+ Create a token that's a copy of target creature you control, except it isn't legendary.
+Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
+
+ U
+ Sorcery
+ Sorcery
+ 4
+ 3U
+
+ MSC~
+ 3
+
+
+ Mysterio's Mirage
+ At the beginning of your end step, if you discarded a card this turn, create a 3/3 blue Illusion Villain creature token.
+
+ U
+ Enchantment
+ Enchantment
+ 3
+ 2U
+
+ MSC~
+ 1
+
+
+ Mystic Monastery
+ This land enters tapped.
+{T}: Add {U}, {R}, or {W}.
+
+ Land
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Namor, Scourge of the Seas
+ Flying
+Each other Merfolk you control with a +1/+1 counter on it has flying.
+At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ U
+ Legendary Creature — Mutant Merfolk Villain
+ Creature
+ 5
+ 3UU
+ 4/4
+
+ MSC~
+ 2
+
+
+ Namora, the Sea Queen
+ Flying
+Power-up — {5}{U}: Put a +1/+1 counter on Namora. Create two 1/1 blue Merfolk creature tokens. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
+
+ U
+ Legendary Creature — Mutant Merfolk Hero
+ Creature
+ 3
+ 2U
+ 2/3
+
+ MSC~
+ 2
+
+
+ Nick Fury, Spymaster
+ First strike
+Whenever a creature you control attacks alone, draw a card. Then you may put a creature card with mana value 3 or less from your hand onto the battlefield. It enters tapped and attacking and gains indestructible until end of turn.
+
+ W
+ Legendary Creature — Human Spy Hero
+ Creature
+ 5
+ 4W
+ 4/4
+
+ MSC~
+ 2
+
+
+ Nico Minoru, Runaway
+ Whenever you cast a spell from anywhere other than your hand, Nico Minoru deals 2 damage to each opponent.
+{2}{R}, {T}, Discard a card: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
+
+ R
+ Legendary Creature — Human Warlock Hero
+ Creature
+ 4
+ 3R
+ 2/4
+
+ MSC~
+ 2
+
+
+ Nighthawk, Dark Defender
+ Flying
+Whenever Nighthawk or another Hero you control enters, target creature gets +1/+1 until end of turn.
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 2
+ 1W
+ 2/1
+
+ MSC~
+ 2
+
Okoye, Mighty and Adored
When Okoye enters, you become the monarch.
@@ -7554,6 +10805,991 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature.
MSC~
2
+
+ Origin of Black Widow
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Each opponent sacrifices a creature of their choice.
+II — Creatures you control gain deathtouch until end of turn.
+III — Each opponent loses 1 life for each creature card in their graveyard.
+
+ B
+ Enchantment — Saga
+ Enchantment
+ 3
+ 2B
+
+ MSC~
+ 1
+
+
+ Origin of Captain America
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Put a +1/+1 counter on target creature you control. It gains first strike and vigilance until end of turn.
+II — Create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}.
+III — Tap up to one target creature and put a stun counter on it.
+
+ W
+ Enchantment — Saga
+ Enchantment
+ 3
+ 2W
+
+ MSC~
+ 1
+
+
+ Origin of Iron Man
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Tap up to one target creature. It doesn't untap during its controller's untap step for as long as this Saga remains on the battlefield.
+II — Draw two cards.
+III — You may put an artifact card with mana value 5 or less from your hand onto the battlefield.
+
+ U
+ Enchantment — Saga
+ Enchantment
+ 5
+ 4U
+
+ MSC~
+ 1
+
+
+ Origin of Thor
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — You may discard a card. If you do, draw two cards.
+II — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
+III — Target creature you control deals damage equal to its power to each opponent.
+
+ R
+ Enchantment — Saga
+ Enchantment
+ 3
+ 2R
+
+ MSC~
+ 1
+
+
+ Origin of the Hulk
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Create a 1/1 green and white Citizen creature token.
+II — Put two +1/+1 counters on target creature you control.
+III — Target creature you control gets +3/+3 and gains trample until end of turn.
+
+ G
+ Enchantment — Saga
+ Enchantment
+ 3
+ 2G
+
+ MSC~
+ 1
+
+
+ Pacifism
+ Enchant creature
+Enchanted creature can't attack or block.
+
+ W
+ Enchantment — Aura
+ Enchantment
+ 2
+ 1W
+
+ MSC~
+ 1
+
+
+ Path of Ancestry
+ This land enters tapped.
+{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+
+ Land
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Patriot, Young Avenger
+ Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
+As long as Patriot is equipped, other creatures you control get +1/+0.
+
+ RW
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 2R/W
+ 3/2
+
+ MSC~
+ 2
+
+
+ Peggy Carter, Secret Agent
+ Whenever a creature you control attacks alone, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
+
+ W
+ Legendary Creature — Human Spy Hero
+ Creature
+ 2
+ 1W
+ 2/1
+
+ MSC~
+ 2
+
+
+ Pharaoh Rama-Tut
+ Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
+Whenever you cast a noncreature spell, Pharaoh Rama-Tut connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+
+ U
+ Legendary Creature — Human Noble Villain
+ Creature
+ 5
+ 4U
+ 4/4
+
+ MSC~
+ 2
+
+
+ Photon, Lady of Light
+ Flying
+Whenever Photon attacks, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 3W
+ 3/3
+
+ MSC~
+ 2
+
+
+ Photon, Mighty Marvel
+ Flying
+Whenever Photon deals combat damage to a player, add that much mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
+
+ R
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 3R
+ 2/4
+
+ MSC~
+ 2
+
+
+ Pick Up the Pace
+ Whenever a creature you control that entered this turn attacks, exile the top card of your library.
+You may play cards exiled with this enchantment as long as you attacked this turn.
+
+ R
+ Enchantment
+ Enchantment
+ 2
+ 1R
+
+ MSC~
+ 1
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Plaza of Heroes
+ {T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.
+{T}: Add one mana of any color among legendary permanents you control.
+{3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
+
+ Land
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Port Town
+ As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Power Boost
+ Creatures you control get +1/+0.
+
+ R
+ Enchantment
+ Enchantment
+ 3
+ 2R
+
+ MSC~
+ 1
+
+
+ Prairie Stream
+ ({T}: Add {W} or {U}.)
+This land enters tapped unless you control two or more basic lands.
+
+ Land — Plains Island
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Professor Hulk
+ Trample
+Whenever Professor Hulk deals combat damage to a player, draw that many cards.
+
+ U
+ Legendary Creature — Gamma Scientist Hero
+ Creature
+ 6
+ 4UU
+ 6/6
+
+ MSC~
+ 2
+
+
+ Pumpkin Bombardment
+ As an additional cost to cast this spell, discard a card or pay {2}.
+Pumpkin Bombardment deals 3 damage to target creature.
+
+ BR
+ Sorcery
+ Sorcery
+ 1
+ B/R
+
+ MSC~
+ 3
+
+
+ Quantum Entanglement
+ Flash
+When this enchantment enters and at the beginning of your end step, you may pay {1}{W}. When you do, exile target creature you control, then return that card to the battlefield under its owner's control.
+
+ W
+ Enchantment
+ Enchantment
+ 2
+ 1W
+
+ MSC~
+ 1
+
+
+ Quantum Reduction
+ Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
+You may cast this spell as though it had flash if it's cast using teamwork.
+Enchant creature
+Enchanted creature gets -5/-0 and loses all abilities.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 2
+ 1U
+
+ MSC~
+ 1
+
+
+ Quicksilver, Pietro Maximoff
+ Haste (This creature can attack and {T} as soon as he comes under your control.)
+
+ R
+ Legendary Creature — Mutant Hero
+ Creature
+ 3
+ 2R
+ 3/2
+
+ MSC~
+ 2
+
+
+ Quicksilver, Pietro Maximoff
+ Haste (This creature can attack and {T} as soon as he comes under your control.)
+
+ R
+ Legendary Creature — Mutant Hero
+ Creature
+ 3
+ 2R
+ 3/2
+
+ MSC~
+ 2
+
+
+ Quicksilver, Speedster
+ Flash
+Double strike, haste
+As long as Quicksilver is tapped, you may cast spells as though they had flash.
+
+ RU
+ Legendary Creature — Mutant Hero
+ Creature
+ 5
+ 3UR
+ 3/4
+
+ MSC~
+ 2
+
+
+ Quinjet Technician
+ {T}: Add {R}.
+{T}: Add {R}{R}. Spend this mana only to activate power-up abilities.
+
+ R
+ Creature — Human Artificer
+ Creature
+ 2
+ 1R
+ 2/1
+
+ MSC~
+ 2
+
+
+ Radiant Summit
+ ({T}: Add {R} or {W}.)
+This land enters tapped unless you control two or more basic lands.
+
+ Land — Mountain Plains
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Radioactive Man
+ Deathtouch
+Whenever Radioactive Man deals combat damage to a player, that player loses half their life, rounded up.
+
+ B
+ Legendary Creature — Human Scientist Villain
+ Creature
+ 5
+ 4B
+ 3/5
+
+ MSC~
+ 2
+
+
+ Raise the Palisade
+ Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
+
+ U
+ Sorcery
+ Sorcery
+ 5
+ 4U
+
+ MSC~
+ 3
+
+
+ Reconnaissance Mission
+ Whenever a creature you control deals combat damage to a player, you may draw a card.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ U
+ Enchantment
+ Enchantment
+ 4
+ 2UU
+
+ MSC~
+ 1
+
+
+ Reed Richards, Smartest Man
+ Reach
+You have no maximum hand size.
+The first time you would draw a card each turn except the first card you draw during each of your draw steps, you draw four cards instead.
+
+ U
+ Legendary Creature — Human Scientist Hero
+ Creature
+ 6
+ 5U
+ 2/4
+
+ MSC~
+ 2
+
+
+ Relic of Legends
+ {T}: Add one mana of any color.
+Tap an untapped legendary creature you control: Add one mana of any color.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ MSC~
+ 1
+
+
+ Repulsor Bots
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+When this creature enters, return up to two other target artifacts and/or creatures to their owners' hands.
+
+ U
+ Artifact Creature — Robot Hero
+ Creature
+ 6
+ 4UU
+ 4/4
+
+ MSC~
+ 2
+
+
+ Repulsor Rays
+ Repulsor Rays deals 3 damage to target creature.
+
+ R
+ Sorcery
+ Sorcery
+ 1
+ R
+
+ MSC~
+ 3
+
+
+ Rescue, Pepper Potts
+ Flash
+Flying
+When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.
+
+ U
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 2
+ 1U
+ 2/1
+
+ MSC~
+ 2
+
+
+ Rescue, Pepper Potts
+ Flash
+Flying
+When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.
+
+ U
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 2
+ 1U
+ 2/1
+
+ MSC~
+ 2
+
+
+ Return of the Mole Man
+ Landfall — Whenever a land you control enters, you may mill two cards.
+{5}{G}, Sacrifice this enchantment: Create X 1/1 green Minion creature tokens named Moloid, where X is the number of permanent cards in your graveyard. The tokens have "Whenever this token attacks, you may mill a card." Activate only as a sorcery.
+
+ G
+ Enchantment
+ Enchantment
+ 2
+ 1G
+
+ MSC~
+ 1
+
+
+ Rhino's Rampage
+ Target creature you control gets +1/+0 until end of turn. It fights target creature an opponent controls. When excess damage is dealt to the creature an opponent controls this way, destroy up to one target noncreature artifact with mana value 3 or less.
+
+ GR
+ Sorcery
+ Sorcery
+ 1
+ R/G
+
+ MSC~
+ 3
+
+
+ Rhino, Terrible Trampler
+ Trample
+When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
+
+ G
+ Legendary Creature — Human Villain
+ Creature
+ 6
+ 4GG
+ 7/6
+
+ MSC~
+ 2
+
+
+ Rip Apart
+ Choose one —
+• Rip Apart deals 3 damage to target creature or planeswalker.
+• Destroy target artifact or enchantment.
+
+ RW
+ Sorcery
+ Sorcery
+ 2
+ RW
+
+ MSC~
+ 3
+
+
+ Robotics Mastery
+ Flash
+Enchant creature
+When this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying.
+Enchanted creature gets +2/+2.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 5
+ 4U
+
+ MSC~
+ 1
+
+
+ Rocket-Powered Goblin Glider
+ When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control.
+Equipped creature gets +2/+0 and has flying and haste.
+Equip {2}
+Mayhem {2}
+
+ Artifact — Equipment
+ Artifact
+ 3
+ 3
+
+ MSC~
+ 1
+
+
+ Romantic Rendezvous
+ Discard a card, then draw two cards.
+
+ R
+ Sorcery
+ Sorcery
+ 2
+ 1R
+
+ MSC~
+ 3
+
+
+ Sadistic Slash
+ Target creature gets -5/-5 until end of turn.
+Mayhem {1}{B} (You may cast this card from your graveyard for {1}{B} if you discarded it this turn.)
+
+ B
+ Instant
+ Instant
+ 4
+ 3B
+
+ MSC~
+ 3
+
+
+ Sauron, Dino Devotee
+ Flying
+Whenever Sauron enters or attacks, choose one —
+• Cure Cancer — You gain 3 life.
+• Turn People into Dinosaurs — Put a saurian counter on another target creature. It's a green Dinosaur with base power and toughness 5/5 for as long as it has a saurian counter on it.
+
+ G
+ Legendary Creature — Dinosaur Vampire Villain
+ Creature
+ 5
+ 3GG
+ 4/4
+
+ MSC~
+ 2
+
+
+ Savage Lands
+ This land enters tapped.
+{T}: Add {B}, {R}, or {G}.
+
+ Land
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Scarlet Witch, Chaotic Avenger
+ Flying
+Whenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana cost.
+
+ RU
+ Legendary Creature — Mutant Warlock Hero
+ Creature
+ 4
+ 2UR
+ 3/3
+
+ MSC~
+ 2
+
+
+ Scarlet Witch, Wanda Maximoff
+ Menace (This creature can't be blocked except by two or more creatures.)
+
+ R
+ Legendary Creature — Mutant Warlock Hero
+ Creature
+ 3
+ 2R
+ 2/3
+
+ MSC~
+ 2
+
+
+ Scavenger Grounds
+ {T}: Add {C}.
+{2}, {T}, Sacrifice a Desert: Exile all graveyards.
+
+ Land — Desert
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Scorched Geyser
+ ({T}: Add {U} or {R}.)
+This land enters tapped unless you control two or more basic lands.
+
+ Land — Island Mountain
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Scout the City
+ Choose one —
+• Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
+• Bring Down — Destroy target creature with flying.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ 1G
+
+ MSC~
+ 3
+
+
+ Secluded Courtyard
+ As this land enters, choose a creature type.
+{T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
+
+ Land
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Secure Detention
+ Enchant artifact or creature
+When this Aura enters, create a 1/1 white Soldier creature token.
+Enchanted permanent can't attack or block, and its activated abilities can't be activated.
+
+ W
+ Enchantment — Aura
+ Enchantment
+ 4
+ 3W
+
+ MSC~
+ 1
+
+
+ Selfless Police Captain
+ This creature enters with a +1/+1 counter on it.
+When this creature leaves the battlefield, put its +1/+1 counters on target creature you control.
+
+ W
+ Creature — Human Detective
+ Creature
+ 2
+ 1W
+ 1/1
+
+ MSC~
+ 2
+
+
+ Shang-Chi and the Ten Rings
+ First strike
+Whenever you draw a card, put a +1/+1 counter on Shang-Chi.
+When the tenth +1/+1 counter is put on Shang-Chi, you draw five cards and gain 5 life.
+
+ UW
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 3
+ 1WU
+ 2/2
+
+ MSC~
+ 2
+
+
+ Shang-Chi, Martial Mentor
+ If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
+Power-up — {5}{G}{G}: Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ G
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 5
+ 3GG
+ 4/4
+
+ MSC~
+ 2
+
+
+ She-Hulk, Attorney-at-Law
+ Vigilance
+Power-up — {6}g/w}: Put a +1/+1 counter on She-Hulk. Then double the number of +1/+1 counters on each creature you control. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
+
+ GW
+ Legendary Creature — Gamma Advisor Hero
+ Creature
+ 3
+ 2G/W
+ 3/3
+
+ MSC~
+ 2
+
+
+ She-Hulk, Jennifer Walters
+ Trample (This creature can deal excess combat damage to the player she's attacking.)
+{2}{R}, Sacrifice a land: Draw a card and put a +1/+1 counter on She-Hulk.
+
+ R
+ Legendary Creature — Gamma Berserker Hero
+ Creature
+ 4
+ 3R
+ 4/4
+
+ MSC~
+ 2
+
+
+ She-Hulk, Wallbreaker
+ Trample
+Other Heroes you control have trample.
+Whenever a Hero you control becomes blocked, put a +1/+1 counter on that Hero for each creature blocking it.
+
+ R
+ Legendary Creature — Gamma Hero
+ Creature
+ 6
+ 5R
+ 5/5
+
+ MSC~
+ 2
+
+
+ Shi'ar Soldier
+ Flying
+{U}, {T}: Return another target permanent you control to its owner's hand. Activate only during your turn.
+
+ U
+ Creature — Shi-Ar Soldier
+ Creature
+ 2
+ 1U
+ 1/3
+
+ MSC~
+ 2
+
+
+ Shipwreck Patrol
+ When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
+
+ U
+ Creature — Merfolk Warrior
+ Creature
+ 4
+ 3U
+ 3/3
+
+ MSC~
+ 2
+
+
+ Shock
+ Shock deals 2 damage to any target.
+
+ R
+ Instant
+ Instant
+ 1
+ R
+
+ MSC~
+ 3
+
+
+ Shuri, Vibranium Technologist
+ Vigilance
+When Shuri enters, choose one —
+• Create a 1/1 colorless Robot Hero artifact creature token with flying.
+• Draw a card.
+
+ UW
+ Legendary Creature — Human Artificer Hero
+ Creature
+ 3
+ 2W/U
+ 2/2
+
+ MSC~
+ 2
+
Shuri, the Black Panther
Lifelink
@@ -7569,6 +11805,353 @@ Whenever Shuri attacks, draw a card if you control three or more artifacts. Then
MSC~
2
+
+ Sif's Spearmaster
+ {T}: This creature deals damage equal to its power to target opponent.
+
+ R
+ Creature — God Warrior Hero
+ Creature
+ 3
+ 2R
+ 1/4
+
+ MSC~
+ 2
+
+
+ Silver Surfer, Cosmic Voyager
+ Flash
+Flying
+When Silver Surfer enters, exile any number of other target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. If a land enters this way, it enters tapped.
+
+ U
+ Legendary Creature — Alien Hero
+ Creature
+ 6
+ 4UU
+ 5/5
+
+ MSC~
+ 2
+
+
+ Sky Cycle
+ Flying
+When this Vehicle enters, it deals X damage to up to one target creature, where X is twice the number of Vehicles you control.
+Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
+
+ R
+ Artifact — Vehicle
+ Artifact
+ 5
+ 4R
+ 4/3
+
+ MSC~
+ 1
+
+
+ Smashing Spree
+ Target attacking creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player it's attacking.)
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ MSC~
+ 3
+
+
+ Smashing Spree
+ Target attacking creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player it's attacking.)
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ MSC~
+ 3
+
+
+ Sol Ring
+ {T}: Add {C}{C}.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ MSC~
+ 1
+
+
+ Soldier On
+ Put two +1/+1 counters on target creature. Untap it.
+
+ W
+ Instant
+ Instant
+ 3
+ 2W
+
+ MSC~
+ 3
+
+
+ Songbird, Sonic Screamer
+ Lifelink (Damage dealt by this creature also causes you to gain that much life.)
+Discard a card: Songbird gains flying until end of turn. (She can't be blocked except by creatures with flying or reach.)
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 2
+ 1B
+ 2/1
+
+ MSC~
+ 2
+
+
+ Spaceshift
+ Exile target artifact or creature, then return that card to the battlefield under its owner's control with a +1/+1 counter on it.
+
+ U
+ Instant
+ Instant
+ 2
+ 1U
+
+ MSC~
+ 3
+
+
+ Spectacular Tactics
+ Choose one —
+• Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
+• Destroy target creature with power 4 or greater.
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ MSC~
+ 3
+
+
+ Spectator Seating
+ This land enters tapped unless you have two or more opponents.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Spider-Gwen, Free Spirit
+ Reach
+Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card.
+
+ R
+ Legendary Creature — Spider Human Hero
+ Creature
+ 3
+ 2R
+ 2/3
+
+ MSC~
+ 2
+
+
+ Spider-Man, Hometown Hero
+ Reach (This creature can block creatures with flying.)
+When Spider-Man enters, target creature with power 2 or less can't be blocked this turn.
+
+ R
+ Legendary Creature — Spider Human Hero
+ Creature
+ 5
+ 4R
+ 5/4
+
+ MSC~
+ 2
+
+
+ Spider-Man, New Champion
+ Reach
+Whenever you discard one or more cards, Spider-Man deals that much damage to any target.
+
+ R
+ Legendary Creature — Spider Human Hero
+ Creature
+ 3
+ 2R
+ 3/3
+
+ MSC~
+ 2
+
+
+ Spider-Man, Web-Slinger
+ Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.)
+
+ W
+ Legendary Creature — Spider Human Hero
+ Creature
+ 3
+ 2W
+ 3/3
+
+ MSC~
+ 2
+
+
+ Spider-Man, Web-Spinner
+ Double strike (This creature deals both first-strike and regular combat damage.)
+Haste (This creature can attack and {T} as soon as he comes under your control.)
+Whenever Spider-Man attacks, target creature can't block this turn.
+
+ R
+ Legendary Creature — Spider Human Hero
+ Creature
+ 4
+ 3R
+ 2/3
+
+ MSC~
+ 2
+
+
+ Spider-Mobile
+ Trample
+Whenever this Vehicle attacks or blocks, it gets +1/+1 until end of turn for each Spider you control.
+Crew 2
+
+ Artifact — Vehicle
+ Artifact
+ 3
+ 3
+ 3/3
+
+ MSC~
+ 1
+
+
+ Spider-Rex, Daring Dino
+ Reach, trample
+Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
+
+ G
+ Legendary Creature — Spider Dinosaur Hero
+ Creature
+ 6
+ 4GG
+ 6/6
+
+ MSC~
+ 2
+
+
+ Spider-UK
+ Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.)
+At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.
+
+ W
+ Legendary Creature — Spider Human Hero
+ Creature
+ 4
+ 3W
+ 3/4
+
+ MSC~
+ 2
+
+
+ Stark's Ingenuity
+ Enchant creature you control
+When this Aura enters, you may pay {X}. If you do, draw X cards.
+Whenever you draw a card, put a +1/+1 counter on enchanted creature.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 3
+ 2U
+
+ MSC~
+ 1
+
+
+ Starling, Aerial Ally
+ Flying
+When Starling enters, another target creature you control gains flying until end of turn.
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 5
+ 4W
+ 3/4
+
+ MSC~
+ 2
+
+
+ Stature, Young Avenger
+ Reach (This creature can block creatures with flying.)
+Whenever you cast a noncreature spell, Stature has base power and toughness 4/4 until end of turn.
+
+ GR
+ Legendary Creature — Human Hero
+ Creature
+ 2
+ 1R/G
+ 2/2
+
+ MSC~
+ 2
+
+
+ Stegron the Dinosaur Man
+ Menace (This creature can't be blocked except by two or more creatures.)
+Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.
+
+ R
+ Legendary Creature — Dinosaur Villain
+ Creature
+ 5
+ 4R
+ 5/4
+
+ MSC~
+ 2
+
+
+ Stick, Fearless Mentor
+ First strike
+Whenever a source you control deals damage to you, exile the top card of your library. You may play it until the end of your next turn. This ability triggers only once each turn.
+
+ R
+ Legendary Creature — Human Monk Hero
+ Creature
+ 2
+ 1R
+ 2/1
+
+ MSC~
+ 2
+
Storm, Queen of Wakanda
Flying
@@ -7585,6 +12168,115 @@ Whenever a creature with flying attacks you, Storm deals damage equal to her pow
MSC~
2
+
+ Storm, Shaker of Skies
+ Flying
+When Storm enters, destroy up to one target artifact, enchantment, or creature with flying.
+
+ G
+ Legendary Creature — Mutant Hero
+ Creature
+ 6
+ 4GG
+ 4/3
+
+ MSC~
+ 2
+
+
+ Strategic Intervention
+ Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Tap up to one target creature defending player controls.
+
+ W
+ Enchantment
+ Enchantment
+ 2
+ 1W
+
+ MSC~
+ 1
+
+
+ Stunning Shot
+ Put two +1/+1 counters on up to one target creature you control. Tap up to one target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
+
+ W
+ Sorcery
+ Sorcery
+ 2
+ 1W
+
+ MSC~
+ 3
+
+
+ Sudden Strike
+ Destroy target attacking or blocking creature.
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ MSC~
+ 3
+
+
+ Sulfur Falls
+ This land enters tapped unless you control an Island or a Mountain.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Swarm, Being of Bees
+ Flash
+Flying
+Mayhem {B} (You may cast this card from your graveyard for {B} if you discarded it this turn. Timing rules still apply.)
+
+ B
+ Legendary Creature — Insect Villain
+ Creature
+ 3
+ 2B
+ 2/2
+
+ MSC~
+ 2
+
+
+ Swords to Plowshares
+ Exile target creature. Its controller gains life equal to its power.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ MSC~
+ 3
+
+
+ Swordsman's Steel
+ When this Equipment enters, draw a card for each Equipment you control.
+Equipped creature gets +2/+2 for each Equipment you control.
+Equip {3}
+
+ Artifact — Equipment
+ Artifact
+ 4
+ 4
+
+ MSC~
+ 1
+
T'Challa, the Black Panther
Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
@@ -7615,6 +12307,156 @@ Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1
MSC~
2
+
+ TVA Bureaucrat
+ Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn.
+
+ U
+ Creature — Human Advisor
+ Creature
+ 2
+ 1U
+ 1/3
+
+ MSC~
+ 2
+
+
+ Talisman of Conviction
+ {T}: Add {C}.
+{T}: Add {R} or {W}. This artifact deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ MSC~
+ 1
+
+
+ Talisman of Creativity
+ {T}: Add {C}.
+{T}: Add {U} or {R}. This artifact deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ MSC~
+ 1
+
+
+ Talisman of Progress
+ {T}: Add {C}.
+{T}: Add {W} or {U}. This artifact deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ MSC~
+ 1
+
+
+ Taxi Driver
+ {1}, {T}: Target creature gains haste until end of turn.
+
+ R
+ Creature — Human Pilot
+ Creature
+ 2
+ 1R
+ 3/1
+
+ MSC~
+ 2
+
+
+ Team Transmitter
+ Whenever a Hero you control enters, you gain 1 life.
+{T}: Add one mana of any color.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ MSC~
+ 1
+
+
+ Terramorphic Expanse
+ {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Terrific Team-Up
+ This spell costs {2} less to cast if you control a permanent with mana value 4 or greater.
+One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls.
+
+ G
+ Instant
+ Instant
+ 4
+ 3G
+
+ MSC~
+ 3
+
+
+ The Clone Saga
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Surveil 3.
+II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
+III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
+
+ U
+ Enchantment — Saga
+ Enchantment
+ 4
+ 3U
+
+ MSC~
+ 1
+
+
+ The Fabulous Frog-Man
+ Reach (This creature can block creatures with flying.)
+
+ G
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 2G
+ 3/3
+
+ MSC~
+ 2
+
+
+ The Falcon, Sam Wilson
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+When The Falcon enters, put a +1/+1 counter on each other creature you control.
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 5
+ 4W
+ 3/3
+
+ MSC~
+ 2
+
The Fantastic Four
When The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn.
@@ -7633,6 +12475,64 @@ Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1
MSC~
2
+
+ The Howling Commandos
+ {5}: Creatures you control get +1/+1 until end of turn. Soldiers you control gain vigilance until end of turn.
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 2
+ 1W
+ 3/1
+
+ MSC~
+ 2
+
+
+ The Immortal Weapons
+ When The Immortal Weapons enter, return target instant or sorcery card from your graveyard to your hand.
+Whenever you cast a noncreature spell, target creature gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
+
+ R
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 5
+ 4R
+ 4/4
+
+ MSC~
+ 2
+
+
+ The Spot's Portal
+ Put target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain.
+
+ B
+ Instant
+ Instant
+ 3
+ 2B
+
+ MSC~
+ 3
+
+
+ The Thanos-Copter
+ Flying, haste
+When The Thanos-Copter enters, Vehicles you control become artifact creatures until end of turn.
+Whenever a Vehicle you control deals combat damage to a player, draw a card.
+Crew 2
+
+ Legendary Artifact — Vehicle
+ Artifact
+ 6
+ 6
+ 5/5
+
+ MSC~
+ 1
+
The Thing
Trample
@@ -7665,6 +12565,604 @@ Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the nu
MSC~
2
+
+ The Vision and Scarlet Witch
+ Flying
+Whenever you cast a spell, add {R} and put a +1/+1 counter on The Vision and Scarlet Witch.
+
+ R
+ Legendary Artifact Creature — Mutant Hero
+ Creature
+ 4
+ 2RR
+ 3/3
+
+ MSC~
+ 2
+
+
+ The Wasp, Janet Van Dyne
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+When The Wasp enters, she deals 4 damage to target tapped creature an opponent controls.
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 2W
+ 1/1
+
+ MSC~
+ 2
+
+
+ The Wasp, Winsome Avenger
+ Flash
+Flying
+When The Wasp enters, target Hero gains hexproof until end of turn.
+Whenever The Wasp attacks, tap target creature defending player controls.
+
+ U
+ Legendary Creature — Human Hero
+ Creature
+ 2
+ 1U
+ 2/1
+
+ MSC~
+ 2
+
+
+ The Whizzer, Classic Speedster
+ First strike, haste
+
+ R
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 3R
+ 3/3
+
+ MSC~
+ 2
+
+
+ Thing Swing
+ This spell costs {2} less to cast if it targets a Hero you control.
+Target creature you control deals damage equal to twice its power to target creature an opponent controls.
+
+ G
+ Instant
+ Instant
+ 4
+ 3G
+
+ MSC~
+ 3
+
+
+ Think Twice
+ Draw a card.
+Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
+
+ U
+ Instant
+ Instant
+ 2
+ 1U
+
+ MSC~
+ 3
+
+
+ Thor, Asgard's Avenger
+ Flying
+If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
+
+ R
+ Legendary Creature — God Warrior Hero
+ Creature
+ 4
+ 2RR
+ 4/4
+
+ MSC~
+ 2
+
+
+ Thor, Asgard's Avenger
+ Flying
+If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
+
+ R
+ Legendary Creature — God Warrior Hero
+ Creature
+ 4
+ 2RR
+ 4/4
+
+ MSC~
+ 2
+
+
+ Thought Vessel
+ You have no maximum hand size.
+{T}: Add {C}.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ MSC~
+ 1
+
+
+ Thriving Bluff
+ This land enters tapped. As it enters, choose a color other than red.
+{T}: Add {R} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Thriving Grove
+ This land enters tapped. As it enters, choose a color other than green.
+{T}: Add {G} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Thriving Heath
+ This land enters tapped. As it enters, choose a color other than white.
+{T}: Add {W} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Thriving Isle
+ This land enters tapped. As it enters, choose a color other than blue.
+{T}: Add {U} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Thriving Moor
+ This land enters tapped. As it enters, choose a color other than black.
+{T}: Add {B} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Thwip!
+ Target creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ MSC~
+ 3
+
+
+ Tiger Shark, Abyssal Hunter
+ Whenever Tiger Shark enters or attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+{4}u/b}: Tiger Shark can't be blocked this turn.
+
+ BU
+ Legendary Creature — Shark Human Villain
+ Creature
+ 4
+ 2U/BU/B
+ 2/3
+
+ MSC~
+ 2
+
+
+ Time Warp
+ Target player takes an extra turn after this one.
+
+ U
+ Sorcery
+ Sorcery
+ 5
+ 3UU
+
+ MSC~
+ 3
+
+
+ Timeline Inquiry
+ Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
+Draw three cards. Then discard a card unless this spell was cast using teamwork.
+
+ U
+ Instant
+ Instant
+ 4
+ 3U
+
+ MSC~
+ 3
+
+
+ Tippy-Toe, Terrific Partner
+ If you would create one or more tokens, instead create those tokens plus an additional Food token.
+At the beginning of your end step, if you gained life this turn, draw a card.
+
+ G
+ Legendary Creature — Squirrel Hero
+ Creature
+ 4
+ 3G
+ 2/4
+
+ MSC~
+ 2
+
+
+ Titanium Man
+ Whenever Titanium Man attacks, choose one —
+• Titanium Man gains flying until end of turn.
+• Titanium Man deals 1 damage to any target.
+
+ B
+ Legendary Artifact Creature — Human Villain
+ Creature
+ 4
+ 2BB
+ 3/4
+
+ MSC~
+ 2
+
+
+ Tombstone, Career Criminal
+ When Tombstone enters, return target Villain card from your graveyard to your hand.
+Villain spells you cast cost {1} less to cast.
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2B
+ 2/2
+
+ MSC~
+ 2
+
+
+ Tome of Legends
+ This artifact enters with a page counter on it.
+Whenever your commander enters or attacks, put a page counter on this artifact.
+{1}, {T}, Remove a page counter from this artifact: Draw a card.
+
+ Artifact — Book
+ Artifact
+ 2
+ 2
+
+ MSC~
+ 1
+
+
+ Ultimate Alliance
+ Ultimate Alliance deals damage equal to the number of creatures you control to target creature.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ MSC~
+ 3
+
+
+ Ultimo, Civilization's End
+ Menace (This creature can't be blocked except by two or more creatures.)
+When Ultimo enters, each opponent sacrifices a creature of their choice.
+{2}{B}, Discard this card: Each opponent sacrifices a creature of their choice.
+
+ B
+ Legendary Artifact Creature — Robot Villain
+ Creature
+ 6
+ 4BB
+ 6/5
+
+ MSC~
+ 2
+
+
+ Ultron the Annihilator
+ Flying
+Whenever Ultron enters or attacks, create a 2/2 colorless Robot Villain artifact creature token.
+Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, each opponent loses 1 life.
+
+ B
+ Legendary Artifact Creature — Robot Villain
+ Creature
+ 5
+ 3BB
+ 3/4
+
+ MSC~
+ 2
+
+
+ Ultron's Auxiliary
+ Menace
+Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, put a +1/+1 counter on this creature.
+
+ B
+ Artifact Creature — Robot Villain
+ Creature
+ 2
+ 1B
+ 1/1
+
+ MSC~
+ 2
+
+
+ Unclaimed Territory
+ As this land enters, choose a creature type.
+{T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
+
+ Land
+ Land
+ 0
+
+ MSC~
+ 0
+
+
+ Undead Hand Ninja
+ Deathtouch
+Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
+
+ B
+ Creature — Zombie Ninja Villain
+ Creature
+ 2
+ 1B
+ 2/1
+
+ MSC~
+ 2
+
+
+ Unlucky Witness
+ When this creature dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
+
+ R
+ Creature — Human Citizen
+ Creature
+ 1
+ R
+ 1/1
+
+ MSC~
+ 2
+
+
+ Unstable Experiment
+ Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ U
+ Instant
+ Instant
+ 2
+ 1U
+
+ MSC~
+ 3
+
+
+ Valentina Allegra de Fontaine
+ Other Villains you control are Heroes in addition to their other types.
+{T}: Target Hero you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ B
+ Legendary Creature — Human Spy Villain
+ Creature
+ 3
+ 2B
+ 2/3
+
+ MSC~
+ 2
+
+
+ Valkyrior Skyrider
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+When this creature enters, you gain 4 life.
+
+ W
+ Creature — God Warrior Hero
+ Creature
+ 5
+ 4W
+ 3/4
+
+ MSC~
+ 2
+
+
+ Vault Guardsman
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+When this creature enters, exile target artifact or creature an opponent controls until this creature leaves the battlefield.
+
+ W
+ Artifact Creature — Human Advisor
+ Creature
+ 6
+ 5W
+ 3/4
+
+ MSC~
+ 2
+
+
+ Venom, Evil Unleashed
+ Deathtouch
+{2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.
+
+ B
+ Legendary Creature — Symbiote Villain
+ Creature
+ 5
+ 4B
+ 4/5
+
+ MSC~
+ 2
+
+
+ Venomized Cat
+ Deathtouch
+When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
+
+ B
+ Creature — Symbiote Cat Villain
+ Creature
+ 3
+ 2B
+ 2/3
+
+ MSC~
+ 2
+
+
+ Victor Mancha, Runaway
+ When Victor Mancha enters, exile target card from your graveyard. You may play it for as long as you control Victor Mancha.
+
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 5
+ 5
+ 4/4
+
+ MSC~
+ 2
+
+
+ Victor Timely, Wily Tycoon
+ When Victor Timely enters, you may cast target artifact, instant, or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
+
+ U
+ Legendary Creature — Human Artificer Villain
+ Creature
+ 5
+ 4U
+ 3/4
+
+ MSC~
+ 2
+
+
+ Villainous Syndication
+ Tap an untapped Villain you control: Mill a card. Put a plan counter on this enchantment. Activate only as a sorcery. (To mill a card, put the top card of your library into your graveyard.)
+When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
+
+ B
+ Enchantment — Plan
+ Enchantment
+ 2
+ 1B
+
+ MSC~
+ 1
+
+
+ Viper, Cruel Conspirator
+ {B}: Target creature that's attacking alone gets +1/+1 until end of turn.
+{B}: Target creature that's attacking alone gains your choice of deathtouch or lifelink until end of turn.
+
+ B
+ Legendary Creature — Human Assassin Villain
+ Creature
+ 2
+ 1B
+ 2/2
+
+ MSC~
+ 2
+
+
+ Virtual Assistant
+ Defender
+Whenever you cast a spell using teamwork, create a 1/1 colorless Robot Hero artifact creature token with flying.
+
+ U
+ Artifact Creature — Illusion Advisor
+ Creature
+ 2
+ 1U
+ 3/3
+
+ MSC~
+ 2
+
+
+ Virtuous Variant
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+When this creature enters, put a +1/+1 counter on target creature you control.
+
+ W
+ Creature — Spider Human Hero
+ Creature
+ 3
+ 2W
+ 1/2
+
+ MSC~
+ 2
+
+
+ Vision, Spectral Synthezoid
+ Flying
+Once during each of your turns, you may cast a noncreature or Robot spell from your hand without paying its mana cost.
+
+ U
+ Legendary Artifact Creature — Robot Hero
+ Creature
+ 8
+ 6UU
+ 2/5
+
+ MSC~
+ 2
+
Vision, Synthezoid Avenger
Flying
@@ -7697,5 +13195,388 @@ Whenever a player casts a spell, if it isn't that player's turn, choose one —
MSC~
2
+
+ Void Helix
+ Void Helix deals 5 damage to any target and you gain 5 life.
+
+ B
+ Instant
+ Instant
+ 6
+ 4BB
+
+ MSC~
+ 3
+
+
+ Voltaic Whip
+ Equipped creature gets +2/+0 and has "Whenever this creature attacks alone, you draw a card and lose 1 life."
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
+
+ B
+ Artifact — Equipment
+ Artifact
+ 3
+ 2B
+
+ MSC~
+ 1
+
+
+ Voracious Brood
+ This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
+Whenever one or more creature cards are put into your graveyard from anywhere, put that many +1/+1 counters on this creature.
+
+ G
+ Creature — Alien Insect
+ Creature
+ 3
+ 2G
+ 1/1
+
+ MSC~
+ 2
+
+
+ Vulture, Feathered Fiend
+ Flying
+Whenever one or more creatures you control with flying deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
+
+ U
+ Legendary Creature — Human Artificer Villain
+ Creature
+ 4
+ 2UU
+ 2/4
+
+ MSC~
+ 2
+
+
+ Wakandan Shield Guard
+ When this creature enters, create a 1/1 white Soldier creature token.
+
+ W
+ Creature — Human Soldier
+ Creature
+ 2
+ 1W
+ 1/1
+
+ MSC~
+ 2
+
+
+ Wakandan Tusker
+ Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+
+ GW
+ Creature — Elephant
+ Creature
+ 2
+ 1G/W
+ 2/3
+
+ MSC~
+ 2
+
+
+ Wall Off
+ This spell costs {1} less to cast for each creature your opponents control.
+Create a 0/4 colorless Wall creature token with defender. You gain 4 life.
+
+ W
+ Instant
+ Instant
+ 4
+ 3W
+
+ MSC~
+ 3
+
+
+ Wanda's Vision
+ Whenever you cast your second spell each turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
+
+ R
+ Enchantment
+ Enchantment
+ 5
+ 3RR
+
+ MSC~
+ 1
+
+
+ War Machine, Avenging Arsenal
+ Flying
+Whenever War Machine attacks, attacking modified creatures you control gain double strike until end of turn. (Equipment, Auras you control, and counters are modifications.)
+
+ R
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 5
+ 4R
+ 3/5
+
+ MSC~
+ 2
+
+
+ War Machine, James Rhodes
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Whenever War Machine attacks, tap up to one target creature.
+
+ UW
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 4
+ 3W/U
+ 3/2
+
+ MSC~
+ 2
+
+
+ Warriors of Wakanda
+ Trample (This creature can deal excess combat damage to the player it's attacking.)
+
+ G
+ Creature — Human Warrior
+ Creature
+ 4
+ 3G
+ 4/4
+
+ MSC~
+ 2
+
+
+ Wasp, Shrinking Savior
+ Flying
+Whenever Wasp attacks, up to one other target creature gets -3/-0 until your next turn. Then draw a card for each creature with power less than 0 on the battlefield.
+
+ U
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 2U
+ 1/3
+
+ MSC~
+ 2
+
+
+ West Coast Expansion
+ Draw X cards. If X is 5 or more, you may cast a Hero spell from your hand without paying its mana cost.
+
+ U
+ Sorcery
+ Sorcery
+ 2
+ XUU
+
+ MSC~
+ 3
+
+
+ Whirlwind, Killer Cyclone
+ Haste
+Whenever one or more creatures you control that entered this turn attack a player, target creature that player controls can't block this turn.
+
+ R
+ Legendary Creature — Mutant Villain
+ Creature
+ 3
+ 2R
+ 2/3
+
+ MSC~
+ 2
+
+
+ White Tiger, Amulet Keeper
+ {3}{G}, Exile this card from your graveyard: Draw a card. You may put a land card from your hand onto the battlefield.
+
+ G
+ Legendary Creature — Human Hero
+ Creature
+ 2
+ 1G
+ 3/1
+
+ MSC~
+ 2
+
+
+ White Widow, Yelena Belova
+ Deathtouch
+Whenever a creature you control with deathtouch deals combat damage to a player, put a +1/+1 counter on it.
+
+ B
+ Legendary Creature — Human Assassin Villain
+ Creature
+ 2
+ 1B
+ 1/2
+
+ MSC~
+ 2
+
+
+ Whoosh!
+ Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
+Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
+
+ U
+ Instant
+ Instant
+ 2
+ 1U
+
+ MSC~
+ 3
+
+
+ Wiccan, Young Avenger
+ Whenever you cast a noncreature spell, exile the top card of your library. Until your next end step, you may play that card.
+
+ R
+ Legendary Creature — Mutant Warlock Hero
+ Creature
+ 4
+ 3R
+ 3/3
+
+ MSC~
+ 2
+
+
+ Wild Pack Squad
+ At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn.
+
+ W
+ Creature — Human Mercenary
+ Creature
+ 3
+ 2W
+ 2/3
+
+ MSC~
+ 2
+
+
+ Winter Soldier, Bucky Barnes
+ Winter Soldier enters tapped.
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 1
+ W
+ 2/2
+
+ MSC~
+ 2
+
+
+ Winter Soldier, Reborn Avenger
+ Whenever Winter Soldier attacks, return target creature card with mana value less than or equal to Winter Soldier's power from your graveyard to the battlefield. If a Hero enters this way, it enters with an additional +1/+1 counter on it.
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 5
+ 4W
+ 3/5
+
+ MSC~
+ 2
+
+
+ Wisecrack
+ Target creature deals damage equal to its power to itself. If that creature is attacking, Wisecrack deals 2 damage to that creature's controller.
+
+ R
+ Instant
+ Instant
+ 3
+ 2R
+
+ MSC~
+ 3
+
+
+ Wolfsbane, Highland Hero
+ Trample (This creature can deal excess combat damage to the player she's attacking.)
+{2}{G}: Wolfsbane gets +2/+2 until end of turn. Activate only once each turn.
+
+ G
+ Legendary Creature — Mutant Werewolf Hero
+ Creature
+ 2
+ 1G
+ 2/2
+
+ MSC~
+ 2
+
+
+ Wolverine, Claws Out
+ You may have Wolverine assign his combat damage as though he weren't blocked.
+Whenever a Mutant you control attacks, double its power until end of turn.
+
+ G
+ Legendary Creature — Mutant Berserker Hero
+ Creature
+ 4
+ 3G
+ 2/5
+
+ MSC~
+ 2
+
+
+ Wondrous Revival
+ Return up to three target Hero creature cards from your graveyard to the battlefield.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ MSC~
+ 3
+
+
+ X-23, Deadly Weapon
+ Whenever another Mutant you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on X-23.
+
+ G
+ Legendary Creature — Mutant Berserker Hero
+ Creature
+ 3
+ 2G
+ 3/3
+
+ MSC~
+ 2
+
+
+ Zarda, the Power Princess
+ Flying
+Other Heroes you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
+
+ W
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 4
+ 3W
+ 2/4
+
+ MSC~
+ 2
+