diff --git a/spoiler.xml b/spoiler.xml index 15f8e5c8..ca94d93c 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-04-05 11:25:54 (UTC) + 2024-04-05 16:12:58 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -24,18 +24,18 @@ Expansion 2024-04-19 - - OTJ~ - Outlaws of Thunder Junction (Spoiler) - Expansion - 2024-04-19 - OTC~ Outlaws of Thunder Junction Commander (Spoiler) Commander 2024-04-19 + + OTJ~ + Outlaws of Thunder Junction (Spoiler) + Expansion + 2024-04-19 + @@ -1564,6 +1564,683 @@ When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of BIG~ 1 + + Angel of Indemnity + Flying, lifelink +When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield. +Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) + + W + Creature — Angel Warrior + Creature + 6 + 5W + 5/5 + + OTC~ + 2 + + + Angel of Indemnity + Flying, lifelink +When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield. +Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) + + W + Creature — Angel Warrior + Creature + 6 + 5W + 5/5 + + OTC~ + 2 + + + Angelic Sell-Sword + Flying, vigilance +Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." +Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. + + W + Creature — Angel Mercenary + Creature + 5 + 4W + 4/4 + + OTC~ + 2 + + + Arcane Heist + You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. +Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) + + U + Sorcery + Sorcery + 4 + 2UU + + OTC~ + 3 + + + Back in Town + Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) + + B + Sorcery + Sorcery + 3 + X2B + + OTC~ + 3 + + + Bounty Board + {T}: Add one mana of any color. +{1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery. +Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life. + + Artifact + Artifact + 3 + 3 + + OTC~ + 1 + + + Cactus Preserve + Cactus Preserve enters the battlefield tapped. +{T}: Add one mana of any type that a land you control could produce. +{3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land. + + Land — Desert + Land + 0 + + OTC~ + 1 + 0 + + + Cactus Preserve + Cactus Preserve enters the battlefield tapped. +{T}: Add one mana of any type that a land you control could produce. +{3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land. + + Land — Desert + Land + 0 + + OTC~ + 1 + 0 + + + Cataclysmic Prospecting + Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token. + + R + Sorcery + Sorcery + 2 + XRR + + OTC~ + 3 + + + Charred Graverobber + When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand. +Escape—-{3}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Charred Graverobber escapes with a +1/+1 counter on it. + + B + Creature — Skeleton Mercenary + Creature + 3 + 2B + 3/1 + + OTC~ + 2 + + + Crackling Spellslinger + Flash +When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) + + R + Creature — Human Wizard + Creature + 5 + 3RR + 2/2 + + OTC~ + 2 + + + Dead Before Sunrise + Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) + + R + Instant + Instant + 4 + 3R + + OTC~ + 3 + + + Discreet Retreat + Enchanted land has {T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities from outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) +Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life. + + B + Enchantment — Aura + Enchantment + 4 + 3B + + OTC~ + 1 + + + Dream-Thief's Bandana + Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell. +Equip {1} + + Artifact — Equipment + Artifact + 2 + 2 + + OTC~ + 1 + + + Dune Chanter + Reach +Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types. +Lands you control have "{T}: Add one mana of any color." +{T}: Mill two cards. You gain 1 life for each land card milled this way. + + G + Creature — Plant Druid + Creature + 3 + 2G + 2/3 + + OTC~ + 2 + + + Elemental Eruption + Create a 4/4 red Dragon Elemental creature token with flying and prowess. +Storm (When you cast this spell, copy it for each spell cast before it this turn.) + + R + Sorcery + Sorcery + 6 + 4RR + + OTC~ + 3 + + + Embrace the Unknown + Exile the top two cards of your library. Until the end of your next turn, you may play those cards. +Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) + + R + Sorcery + Sorcery + 3 + 2R + + OTC~ + 3 + + + Eris, Roar of the Storm + This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard. +Flying, prowess +Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess. + + RU + Legendary Creature — Elemental Warlock + Creature + 10 + 8UR + 4/4 + + OTC~ + 2 + + + Felix Five-Boots + Menace, ward {2} +If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + BGU + Legendary Creature — Ooze Rogue + Creature + 5 + 2BGU + 5/4 + + OTC~ + 2 + + + Forger's Foundry + {T}: Add {U}. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves. +{3}{U}{U}, {T}: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery. + + U + Artifact + Artifact + 3 + 2U + + OTC~ + 1 + + + Gonti, Canny Acquisitor + Spells you cast but don't own cost {1} less to cast. +Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. + + BGU + Legendary Creature — Aetherborn Rogue + Creature + 5 + 2BGU + 5/5 + + OTC~ + 2 + + + Graywater's Fixer + Each outlaw creature card in your graveyard has encore {X}, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) + + BR + Creature — Lizard Mercenary + Creature + 4 + 2BR + 4/4 + + OTC~ + 2 + + + Heartless Conscription + Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription. + + B + Sorcery + Sorcery + 8 + 6BB + + OTC~ + 3 + + + Kirri, Talented Sprout + Other Plants and Treefolk you control get +2/+0. +At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand. + + GRW + Legendary Creature — Plant Druid + Creature + 4 + 1RGW + 0/3 + + OTC~ + 2 + + + Kirri, Talented Sprout + Other Plants and Treefolk you control get +2/+0. +At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand. + + GRW + Legendary Creature — Plant Druid + Creature + 4 + 1RGW + 0/3 + + OTC~ + 2 + + + Leyline Dowser + {1}, {T}: Mill a card. You may put an instant or sorcery card milled this way into your hand. Tap an untapped legendary creature you control: Untap Leyline Dowser. + + Artifact + Artifact + 2 + 2 + + OTC~ + 1 + + + Lock and Load + Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. +Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + U + Sorcery + Sorcery + 3 + 2U + + OTC~ + 3 + + + Olivia, Opulent Outlaw + Flying, lifelink +Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) +{3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery. + + BRW + Legendary Creature — Vampire Assassin + Creature + 4 + 1RWB + 3/3 + + OTC~ + 2 + + + Orochi Soul-Reaver + Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) + + B + Creature — Snake Ninja Rogue + Creature + 6 + 5B + 5/4 + + OTC~ + 2 + + + Pyretic Charge + Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn. +Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Sorcery + Sorcery + 5 + 4R + + OTC~ + 3 + + + Rumbleweed + This spell costs {1} less to cast for each land card in your graveyard. +Vigilance, reach, trample +When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. + + G + Creature — Plant Elemental + Creature + 11 + 10G + 8/8 + + OTC~ + 2 + + + Rumbleweed + This spell costs {1} less to cast for each land card in your graveyard. +Vigilance, reach, trample +When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. + + G + Creature — Plant Elemental + Creature + 11 + 10G + 8/8 + + OTC~ + 2 + + + Sand Scout + When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. +Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn. + + W + Creature — Human Scout + Creature + 2 + 1W + 2/2 + + OTC~ + 2 + + + Sand Scout + When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. +Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn. + + W + Creature — Human Scout + Creature + 2 + 1W + 2/2 + + OTC~ + 2 + + + Savvy Trader + When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. +Spells you cast from anywhere other than your hand cost {1} less to cast. + + G + Creature Human Citizen + Creature + 4 + 3G + 3/3 + + OTC~ + 2 + + + Smirking Spelljacker + Flash +Flying +When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls. +Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost. + + U + Creature — Djinn Wizard Rogue + Creature + 5 + 4U + 3/3 + + OTC~ + 2 + + + Smoldering Stagecoach + Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard. +Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade. +Crew 2 + + R + Artifact — Vehicle + Artifact + 4 + 3R + */5 + + OTC~ + 1 + + + Stella Lee, Wild Card + Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. +{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn. + + RU + Legendary Creature — Human Rogue + Creature + 3 + 1UR + 2/4 + + OTC~ + 2 + + + Thieving Varmint + Deathtouch, lifelink +{T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own. + + B + Creature — Varmint + Creature + 2 + 1B + 2/1 + + OTC~ + 2 + + + Thunderclap Drake + Flying +Instant and sorcery spells you cast cost {1} less to cast. +{2}{U}, Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. + + U + Creature — Drake + Creature + 2 + 1U + 2/1 + + OTC~ + 2 + + + Tower Winder + Reach, deathtouch +When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle. + + G + Creature — Snake + Creature + 2 + 1G + 1/1 + + OTC~ + 2 + + + Vengeful Regrowth + Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach. +Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + G + Sorcery + Sorcery + 6 + 4GG + + OTC~ + 3 + + + Vengeful Regrowth + Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach. +Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + G + Sorcery + Sorcery + 6 + 4GG + + OTC~ + 3 + + + Vihaan, Goldwaker + Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) +At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn. + + BRW + Legendary Creature — Dwarf Warlock + Creature + 3 + RWB + 3/3 + + OTC~ + 2 + + + We Ride at Dawn + Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.) +Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." + + W + Enchantment + Enchantment + 3 + 2W + + OTC~ + 1 + + + Yuma, Proud Protector + This spell costs {1} less to cast for each land card in your graveyard. +Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card. +Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach. + + GRW + Legendary Creature — Human Ranger + Creature + 8 + 5RGW + 6/6 + + OTC~ + 2 + Abraded Bluffs Abraded Bluffs enters the battlefield tapped. @@ -6908,682 +7585,5 @@ Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card. OTJ~ 2 - - Angel of Indemnity - Flying, lifelink -When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield. -Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - W - Creature — Angel Warrior - Creature - 6 - 5W - 5/5 - - OTC~ - 2 - - - Angel of Indemnity - Flying, lifelink -When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield. -Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - W - Creature — Angel Warrior - Creature - 6 - 5W - 5/5 - - OTC~ - 2 - - - Angelic Sell-Sword - Flying, vigilance -Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." -Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. - - W - Creature — Angel Mercenary - Creature - 5 - 4W - 4/4 - - OTC~ - 2 - - - Arcane Heist - You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. -Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) - - U - Sorcery - Sorcery - 4 - 2UU - - OTC~ - 3 - - - Back in Town - Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) - - B - Sorcery - Sorcery - 3 - X2B - - OTC~ - 3 - - - Bounty Board - {T}: Add one mana of any color. -{1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery. -Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life. - - Artifact - Artifact - 3 - 3 - - OTC~ - 1 - - - Cactus Preserve - Cactus Preserve enters the battlefield tapped. -{T}: Add one mana of any type that a land you control could produce. -{3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land. - - Land — Desert - Land - 0 - - OTC~ - 1 - 0 - - - Cactus Preserve - Cactus Preserve enters the battlefield tapped. -{T}: Add one mana of any type that a land you control could produce. -{3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land. - - Land — Desert - Land - 0 - - OTC~ - 1 - 0 - - - Cataclysmic Prospecting - Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token. - - R - Sorcery - Sorcery - 2 - XRR - - OTC~ - 3 - - - Charred Graverobber - When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand. -Escape—-{3}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Charred Graverobber escapes with a +1/+1 counter on it. - - B - Creature — Skeleton Mercenary - Creature - 3 - 2B - 3/1 - - OTC~ - 2 - - - Crackling Spellslinger - Flash -When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) - - R - Creature — Human Wizard - Creature - 5 - 3RR - 2/2 - - OTC~ - 2 - - - Dead Before Sunrise - Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) - - R - Instant - Instant - 4 - 3R - - OTC~ - 3 - - - Discreet Retreat - Enchanted land has {T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities from outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) -Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life. - - B - Enchantment — Aura - Enchantment - 4 - 3B - - OTC~ - 1 - - - Dream-Thief's Bandana - Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell. -Equip {1} - - Artifact — Equipment - Artifact - 2 - 2 - - OTC~ - 1 - - - Dune Chanter - Reach -Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types. -Lands you control have "{T}: Add one mana of any color." -{T}: Mill two cards. You gain 1 life for each land card milled this way. - - G - Creature — Plant Druid - Creature - 3 - 2G - 2/3 - - OTC~ - 2 - - - Elemental Eruption - Create a 4/4 red Dragon Elemental creature token with flying and prowess. -Storm (When you cast this spell, copy it for each spell cast before it this turn.) - - R - Sorcery - Sorcery - 6 - 4RR - - OTC~ - 3 - - - Embrace the Unknown - Exile the top two cards of your library. Until the end of your next turn, you may play those cards. -Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) - - R - Sorcery - Sorcery - 3 - 2R - - OTC~ - 3 - - - Eris, Roar of the Storm - This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard. -Flying, prowess -Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess. - - RU - Legendary Creature — Elemental Warlock - Creature - 10 - 8UR - 4/4 - - OTC~ - 2 - - - Felix Five-Boots - Menace, ward {2} -If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - BGU - Legendary Creature — Ooze Rogue - Creature - 5 - 2BGU - 5/4 - - OTC~ - 2 - - - Forger's Foundry - {T}: Add {U}. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves. -{3}{U}{U}, {T}: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery. - - U - Artifact - Artifact - 3 - 2U - - OTC~ - 1 - - - Gonti, Canny Acquisitor - Spells you cast but don't own cost {1} less to cast. -Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. - - BGU - Legendary Creature — Aetherborn Rogue - Creature - 5 - 2BGU - 5/5 - - OTC~ - 2 - - - Graywater's Fixer - Each outlaw creature card in your graveyard has encore {X}, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - BR - Creature — Lizard Mercenary - Creature - 4 - 2BR - 4/4 - - OTC~ - 2 - - - Heartless Conscription - Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription. - - B - Sorcery - Sorcery - 8 - 6BB - - OTC~ - 3 - - - Kirri, Talented Sprout - Other Plants and Treefolk you control get +2/+0. -At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand. - - GRW - Legendary Creature — Plant Druid - Creature - 4 - 1RGW - 0/3 - - OTC~ - 2 - - - Kirri, Talented Sprout - Other Plants and Treefolk you control get +2/+0. -At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand. - - GRW - Legendary Creature — Plant Druid - Creature - 4 - 1RGW - 0/3 - - OTC~ - 2 - - - Leyline Dowser - {1}, {T}: Mill a card. You may put an instant or sorcery card milled this way into your hand. Tap an untapped legendary creature you control: Untap Leyline Dowser. - - Artifact - Artifact - 2 - 2 - - OTC~ - 1 - - - Lock and Load - Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. -Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - U - Sorcery - Sorcery - 3 - 2U - - OTC~ - 3 - - - Olivia, Opulent Outlaw - Flying, lifelink -Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) -{3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery. - - BRW - Legendary Creature — Vampire Assassin - Creature - 4 - 1RWB - 3/3 - - OTC~ - 2 - - - Orochi Soul-Reaver - Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) - - B - Creature — Snake Ninja Rogue - Creature - 6 - 5B - 5/4 - - OTC~ - 2 - - - Pyretic Charge - Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn. -Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - R - Sorcery - Sorcery - 5 - 4R - - OTC~ - 3 - - - Rumbleweed - This spell costs {1} less to cast for each land card in your graveyard. -Vigilance, reach, trample -When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. - - G - Creature — Plant Elemental - Creature - 11 - 10G - 8/8 - - OTC~ - 2 - - - Rumbleweed - This spell costs {1} less to cast for each land card in your graveyard. -Vigilance, reach, trample -When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. - - G - Creature — Plant Elemental - Creature - 11 - 10G - 8/8 - - OTC~ - 2 - - - Sand Scout - When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. -Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn. - - W - Creature — Human Scout - Creature - 2 - 1W - 2/2 - - OTC~ - 2 - - - Sand Scout - When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. -Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn. - - W - Creature — Human Scout - Creature - 2 - 1W - 2/2 - - OTC~ - 2 - - - Savvy Trader - When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. -Spells you cast from anywhere other than your hand cost {1} less to cast. - - G - Creature Human Citizen - Creature - 4 - 3G - 3/3 - - OTC~ - 2 - - - Smirking Spelljacker - Flash -Flying -When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls. -Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost. - - U - Creature — Djinn Wizard Rogue - Creature - 5 - 4U - 3/3 - - OTC~ - 2 - - - Smoldering Stagecoach - Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard. -Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade. -Crew 2 - - R - Artifact — Vehicle - Artifact - 4 - 3R - */5 - - OTC~ - 1 - - - Stella Lee, Wild Card - Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. -{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn. - - RU - Legendary Creature — Human Rogue - Creature - 3 - 1UR - 2/4 - - OTC~ - 2 - - - Thieving Varmint - Deathtouch, lifelink -{T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own. - - B - Creature — Varmint - Creature - 2 - 1B - 2/1 - - OTC~ - 2 - - - Thunderclap Drake - Flying -Instant and sorcery spells you cast cost {1} less to cast. -{2}{U}, Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. - - U - Creature — Drake - Creature - 2 - 1U - 2/1 - - OTC~ - 2 - - - Tower Winder - Reach, deathtouch -When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle. - - G - Creature — Snake - Creature - 2 - 1G - 1/1 - - OTC~ - 2 - - - Vengeful Regrowth - Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach. -Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - G - Sorcery - Sorcery - 6 - 4GG - - OTC~ - 3 - - - Vengeful Regrowth - Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach. -Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - G - Sorcery - Sorcery - 6 - 4GG - - OTC~ - 3 - - - Vihaan, Goldwaker - Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) -At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn. - - BRW - Legendary Creature — Dwarf Warlock - Creature - 3 - RWB - 3/3 - - OTC~ - 2 - - - We Ride at Dawn - Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.) -Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." - - W - Enchantment - Enchantment - 3 - 2W - - OTC~ - 1 - - - Yuma, Proud Protector - This spell costs {1} less to cast for each land card in your graveyard. -Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card. -Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach. - - GRW - Legendary Creature — Human Ranger - Creature - 8 - 5RGW - 6/6 - - OTC~ - 2 -