diff --git a/MKC.xml b/MKC.xml index 63e14f09..0495fd83 100644 --- a/MKC.xml +++ b/MKC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-01-31 16:11:26 (UTC) + 2024-02-01 08:12:07 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MKC.xml @@ -1604,7 +1604,7 @@ Crew 2 3R 4/4 - MKC + MKC 2 @@ -2107,7 +2107,7 @@ Whenever an artifact enters the battlefield under your control, put a +1/+1 coun 3RR 5/4 - MKC + MKC 2 @@ -2233,7 +2233,7 @@ Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Tur 6GGG 9/9 - MKC + MKC 2 @@ -5160,7 +5160,7 @@ Creatures can't attack you unless their controller pays {2} for each creature th 4G 5/5 - MKC + MKC 2 diff --git a/MKM.xml b/MKM.xml index 0bbcbab8..1489b165 100644 --- a/MKM.xml +++ b/MKM.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-01 00:44:06 (UTC) + 2024-02-01 08:12:05 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MKM.xml @@ -926,7 +926,7 @@ Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncre Case of the Gateway Express - When this case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. + When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0. @@ -936,7 +936,7 @@ Solved — Creatures you control get +1/+0. 2 1W - MKM + MKM 1 diff --git a/spoiler.xml b/spoiler.xml index 0a2e166e..e6c7ae11 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-01 00:44:07 (UTC) + 2024-02-01 08:12:07 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -24,18 +24,18 @@ Promo 2024-02-10 - - CLU~ - Ravnica: Clue Edition (Spoiler) - Draft Innovation - 2024-02-09 - MKM~ Murders at Karlov Manor (Spoiler) Expansion 2024-02-09 + + FCLU~ + Ravnica: Clue Edition Front Cards (Spoiler) + Memorabilia + 2024-02-09 + MKC~ Murders at Karlov Manor Commander (Spoiler) @@ -43,9 +43,9 @@ 2024-02-09 - FCLU~ - Ravnica: Clue Edition Front Cards (Spoiler) - Memorabilia + CLU~ + Ravnica: Clue Edition (Spoiler) + Draft Innovation 2024-02-09 @@ -808,4016 +808,6 @@ II, III — You may put an Aura or Equipment card from your hand or graveyard on PSS4~ 0 - - Aegis of the Legion - Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) -Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) -Equip {3} - - RW - Artifact — Equipment - Artifact - 2 - RW - - CLU~ - 1 - - - Affectionate Indrik - When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) - - G - Creature — Beast - Creature - 6 - 5G - 4/4 - - CLU~ - 2 - - - Afterlife Insurance - Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) - - BW - Instant - Instant - 2 - 1W/B - - CLU~ - 3 - - - Ajani's Pridemate - Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. - - W - Creature — Cat Soldier - Creature - 2 - 1W - 2/2 - - CLU~ - 2 - - - Amzu, Swarm's Hunger - Flying, menace -Other Insects you control have menace. -Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn. - - BG - Legendary Creature — Insect Shaman - Creature - 5 - 3BG - 3/3 - - CLU~ - 2 - - - Angel of Vitality - Flying -If you would gain life, you gain that much life plus 1 instead. -Angel of Vitality gets +2/+2 as long as you have 25 or more life. - - W - Creature — Angel - Creature - 3 - 2W - 2/2 - - CLU~ - 2 - - - Apothecary White - Vigilance -Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -{W}, {T}, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens. - - W - Legendary Creature — Human Cleric - Creature - 4 - 3W - 3/4 - - CLU~ - 2 - - - Azorius Arrester - When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) - - W - Creature — Human Soldier - Creature - 2 - 1W - 2/1 - - CLU~ - 2 - - - Azorius Chancery - Azorius Chancery enters the battlefield tapped. -When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. -{T}: Add {W}{U}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Azorius Guildgate - Azorius Guildgate enters the battlefield tapped. -{T}: Add {W} or {U}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Azorius Justiciar - When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) - - W - Creature — Human Wizard - Creature - 4 - 2WW - 2/2 - - CLU~ - 2 - - - Azorius Signet - {1}, {T}: Add {W}{U}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Ballroom - Ballroom enters the battlefield tapped. -{T}: Add {W} or {B}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Band Together - Up to two target creatures you control each deal damage equal to their power to another target creature. - - G - Instant - Instant - 3 - 2G - - CLU~ - 3 - - - Basilica Screecher - Flying -Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) - - B - Creature — Bat - Creature - 2 - 1B - 1/2 - - CLU~ - 2 - - - Battlefront Krushok - Battlefront Krushok can't be blocked by more than one creature. -Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature. - - G - Creature — Beast - Creature - 5 - 4G - 3/4 - - CLU~ - 2 - - - Beast Whisperer - Whenever you cast a creature spell, draw a card. - - G - Creature — Elf Druid - Creature - 4 - 2GG - 2/3 - - CLU~ - 2 - - - Billiard Room - Billiard Room enters the battlefield tapped. -{T}: Add {B} or {R}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Blade Juggler - Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card. - - B - Creature — Human Rogue - Creature - 5 - 4B - 3/2 - - CLU~ - 2 - - - Blood Crypt - ({T}: Add {B} or {R}.) -As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Swamp Mountain - Land - 0 - - CLU~ - 0 - - - Boros Garrison - Boros Garrison enters the battlefield tapped. -When Boros Garrison enters the battlefield, return a land you control to its owner's hand. -{T}: Add {R}{W}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Boros Guildgate - Boros Guildgate enters the battlefield tapped. -{T}: Add {R} or {W}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Boros Signet - {1}, {T}: Add {R}{W}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Boros Strike-Captain - Battalion — Whenever Boros Strike-Captain and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card. - - RW - Creature — Minotaur Soldier - Creature - 3 - 1R/WR/W - 3/3 - - CLU~ - 2 - - - Breeding Pool - ({T}: Add {G} or {U}.) -As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Forest Island - Land - 0 - - CLU~ - 0 - - - Candlestick - Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -{2}, Sacrifice Candlestick: Draw a card. -Equip {2} - - U - Artifact — Clue Equipment - Artifact - 1 - U - - CLU~ - 1 - - - Carnage Interpreter - When Carnage Interpreter enters the battlefield, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace. - - BR - Creature — Devil Detective - Creature - 3 - 1B/RB/R - 3/3 - - CLU~ - 2 - - - Chainwhip Cyclops - {3}{R}: Target creature can't block this turn. - - R - Creature — Cyclops Warrior - Creature - 5 - 4R - 4/4 - - CLU~ - 2 - - - Challenger Troll - Each creature you control with power 4 or greater can't be blocked by more than one creature. - - G - Creature — Troll - Creature - 5 - 4G - 6/5 - - CLU~ - 2 - - - Chemister's Insight - Draw two cards. -Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) - - U - Instant - Instant - 4 - 3U - - CLU~ - 3 - - - Clan Defiance - Choose one or more — -• Clan Defiance deals X damage to target creature with flying. -• Clan Defiance deals X damage to target creature without flying. -• Clan Defiance deals X damage to target player or planeswalker. - - GR - Sorcery - Sorcery - 2 - XRG - - CLU~ - 3 - - - Cloudkin Seer - Flying -When Cloudkin Seer enters the battlefield, draw a card. - - U - Creature — Elemental Wizard - Creature - 3 - 2U - 2/1 - - CLU~ - 2 - - - Code of Constraint - Target creature gets -4/-0 until end of turn. -Draw a card. -Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step. - - U - Instant - Instant - 3 - 2U - - CLU~ - 3 - - - Colossal Majesty - At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. - - G - Enchantment - Enchantment - 3 - 2G - - CLU~ - 1 - - - Commander Mustard - Vigilance -Other Soldiers you control have vigilance, trample, and haste. -{2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." - - RW - Legendary Creature — Human Soldier - Creature - 5 - 3RW - 5/5 - - CLU~ - 2 - - - Conclave Evangelist - Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) -Whenever Conclave Evangelist deals combat damage to a player, create a token that's a copy of Conclave Evangelist. - - GW - Creature — Elephant Cleric - Creature - 5 - 3G/WG/W - 4/4 - - CLU~ - 2 - - - Conclave Tribunal - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield. - - W - Enchantment - Enchantment - 4 - 3W - - CLU~ - 1 - - - Conservatory - Conservatory enters the battlefield tapped. -{T}: Add {G} or {W}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Consider - Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) -Draw a card. - - U - Instant - Instant - 1 - U - - CLU~ - 3 - - - Coordinated Assault - Up to two target creatures each get +1/+0 and gain first strike until end of turn. - - R - Instant - Instant - 1 - R - - CLU~ - 3 - - - Corporeal Projection - Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) -Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") - - RU - Sorcery - Sorcery - 2 - UR - - CLU~ - 3 - - - Corpse Churn - Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) - - B - Instant - Instant - 2 - 1B - - CLU~ - 3 - - - Cosmotronic Wave - Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. - - R - Sorcery - Sorcery - 4 - 3R - - CLU~ - 3 - - - Council's Judgment - Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. - - W - Sorcery - Sorcery - 3 - 1WW - - CLU~ - 3 - - - Covetous Elegy - Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control. - - BW - Sorcery - Sorcery - 6 - 4WB - - CLU~ - 3 - - - Curse of Chains - Enchant creature -At the beginning of each upkeep, tap enchanted creature. - - UW - Enchantment — Aura - Enchantment - 2 - 1W/U - - CLU~ - 1 - - - Dagger Caster - When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control. - - R - Creature — Viashino Rogue - Creature - 4 - 3R - 2/3 - - CLU~ - 2 - - - Daggerclaw Imp - Flying -Daggerclaw Imp can't block. - - B - Creature — Imp - Creature - 3 - 2B - 3/1 - - CLU~ - 2 - - - Deadbridge Chant - When Deadbridge Chant enters the battlefield, mill ten cards. -At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand. - - BG - Enchantment - Enchantment - 6 - 4BG - - CLU~ - 1 - - - Deadly Dispute - As an additional cost to cast this spell, sacrifice an artifact or creature. -Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - B - Instant - Instant - 2 - 1B - - CLU~ - 3 - - - Deadly Riposte - Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life. - - W - Instant - Instant - 2 - 1W - - CLU~ - 3 - - - Deal Gone Bad - Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.) - - B - Instant - Instant - 4 - 3B - - CLU~ - 3 - - - Depose - Tap target creature. -Draw a card. - - UW - Instant - Instant - 6 - 1W/U - - CLU~ - 3 - - - Deploy - Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control. - - UW - Instant - Instant - 6 - 2WU - - CLU~ - 3 - - - Deputized Protester - Menace (This creature can't be blocked except by two or more creatures.) -Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) - - R - Creature — Human Warrior - Creature - 3 - 2R - 2/1 - - CLU~ - 2 - - - Dimir Aqueduct - Dimir Aqueduct enters the battlefield tapped. -When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. -{T}: Add {U}{B}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Dimir Guildgate - Dimir Guildgate enters the battlefield tapped. -{T}: Add {U} or {B}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Dimir Guildmage - ({U/B} can be paid with either {U} or {B}.) -{3}{U}: Target player draws a card. Activate only as a sorcery. -{3}{B}: Target player discards a card. Activate only as a sorcery. - - BU - Creature — Human Wizard - Creature - 2 - U/BU/B - 2/2 - - CLU~ - 2 - - - Dimir Signet - {1}, {T}: Add {U}{B}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Dimir Strandcatcher - Flying -Whenever you attack, surveil X, where X is the number of opponents being attacked. -At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card. - - BU - Creature — Faerie Rogue - Creature - 4 - 2U/BU/B - 3/3 - - CLU~ - 2 - - - Dining Room - Dining Room enters the battlefield tapped. -{T}: Add {R} or {G}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Direct Current - Direct Current deals 2 damage to any target. -Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) - - R - Sorcery - Sorcery - 3 - 1RR - - CLU~ - 3 - - - Discovery - Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - BU - Sorcery - Sorcery - 7 - 1U/B - - CLU~ - 3 - - - Dispersal - Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card. - - BU - Instant - Instant - 7 - 3UB - - CLU~ - 3 - - - Doomed Traveler - When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. - - W - Creature — Human Soldier - Creature - 1 - W - 1/1 - - CLU~ - 2 - - - Duskmantle Seer - Flying -At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand. - - BU - Creature — Vampire Wizard - Creature - 4 - 2UB - 4/4 - - CLU~ - 2 - - - Duskshell Crawler - When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature. -Each creature you control with a +1/+1 counter on it has trample. - - G - Creature — Insect - Creature - 2 - 1G - 0/3 - - CLU~ - 2 - - - Ecstatic Electromancer - Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card. - - RU - Creature — Goblin Wizard - Creature - 3 - 1U/RU/R - 2/3 - - CLU~ - 2 - - - Emissary Green - Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes. - - G - Legendary Creature — Human Advisor - Creature - 5 - 4G - 3/3 - - CLU~ - 2 - - - Enforcer Griffin - Flying - - W - Creature — Griffin - Creature - 5 - 4W - 3/4 - - CLU~ - 2 - - - Enraged Ceratok - Enraged Ceratok can't be blocked by creatures with power 2 or less. - - G - Creature — Rhino - Creature - 4 - 2GG - 4/4 - - CLU~ - 2 - - - Erratic Visionary - {1}{U}, {T}: Draw a card, then discard a card. - - U - Creature — Human Wizard - Creature - 2 - 1U - 1/3 - - CLU~ - 2 - - - Finale of Glory - Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance. - - W - Sorcery - Sorcery - 2 - XWW - - CLU~ - 3 - - - Fire Urchin - Trample -Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn. - - R - Creature — Elemental - Creature - 2 - 1R - 1/3 - - CLU~ - 2 - - - Firefist Striker - Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. - - R - Creature — Human Soldier - Creature - 2 - 1R - 2/1 - - CLU~ - 2 - - - Firemane Avenger - Flying -Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life. - - RW - Creature — Angel - Creature - 4 - 2RW - 3/3 - - CLU~ - 2 - - - Firespout - Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.) - - GR - Sorcery - Sorcery - 3 - 2R/G - - CLU~ - 3 - - - Fleshbag Marauder - When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. - - B - Creature — Zombie Warrior - Creature - 3 - 2B - 3/1 - - CLU~ - 2 - - - Footlight Fiend - When Footlight Fiend dies, it deals 1 damage to any target. - - BR - Creature — Devil - Creature - 1 - B/R - 1/1 - - CLU~ - 2 - - - Forbidden Alchemy - Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 3 - 2U - - CLU~ - 3 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - CLU~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - CLU~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - CLU~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - CLU~ - 0 - - - Frenzied Goblin - Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. - - R - Creature — Goblin Berserker - Creature - 1 - R - 1/1 - - CLU~ - 2 - - - Frenzied Gorespawn - When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) -Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn. - - BR - Creature — Horror - Creature - 5 - 3BR - 4/4 - - CLU~ - 2 - - - Fresh-Faced Recruit - As long as it's your turn, Fresh-Faced Recruit has first strike. - - RW - Creature — Human Soldier - Creature - 2 - 1R/W - 2/1 - - CLU~ - 2 - - - Frostburn Weird - {U/R}: Frostburn Weird gets +1/-1 until end of turn. - - RU - Creature — Weird - Creature - 2 - U/RU/R - 1/4 - - CLU~ - 2 - - - Fungal Rebirth - Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens. - - G - Instant - Instant - 3 - 2G - - CLU~ - 3 - - - Furious Spinesplitter - Trample -At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent that was dealt damage this turn. - - GR - Creature — Ogre Warrior - Creature - 4 - 2R/GR/G - 3/3 - - CLU~ - 2 - - - Giant Adephage - Trample -Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage. - - G - Creature — Insect - Creature - 7 - 5GG - 7/7 - - CLU~ - 2 - - - Gift of Strength - Target creature gets +3/+3 and gains reach until end of turn. - - G - Instant - Instant - 2 - 1G - - CLU~ - 3 - - - Glorifier of Dusk - Pay 2 life: Glorifier of Dusk gains flying until end of turn. -Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. - - W - Creature — Vampire Soldier - Creature - 5 - 3WW - 4/4 - - CLU~ - 2 - - - Goblin Wizardry - Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.) - - R - Instant - Instant - 4 - 3R - - CLU~ - 3 - - - Godless Shrine - ({T}: Add {W} or {B}.) -As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Plains Swamp - Land - 0 - - CLU~ - 0 - - - Gods Willing - Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) -Scry 1. - - W - Instant - Instant - 1 - W - - CLU~ - 3 - - - Golgari Guildgate - Golgari Guildgate enters the battlefield tapped. -{T}: Add {B} or {G}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Golgari Guildmage - {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. -{4}{G}: Put a +1/+1 counter on target creature. - - BG - Creature — Elf Shaman - Creature - 2 - B/GB/G - 2/2 - - CLU~ - 2 - - - Golgari Rot Farm - Golgari Rot Farm enters the battlefield tapped. -When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. -{T}: Add {B}{G}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Golgari Signet - {1}, {T}: Add {B}{G}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Gorging Vulture - Flying -When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill a card, put the top card of your library into your graveyard.) - - B - Creature — Bird - Creature - 3 - 2B - 2/2 - - CLU~ - 2 - - - Gravel-Hide Goblin - {3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn. - - R - Creature — Goblin Shaman - Creature - 2 - 1R - 2/1 - - CLU~ - 2 - - - Gruul Guildgate - Gruul Guildgate enters the battlefield tapped. -{T}: Add {R} or {G}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Gruul Signet - {1}, {T}: Add {R}{G}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Gruul Turf - Gruul Turf enters the battlefield tapped. -When Gruul Turf enters the battlefield, return a land you control to its owner's hand. -{T}: Add {R}{G}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Gurmag Swiftwing - Flying, first strike, haste - - B - Creature — Bat - Creature - 2 - 1B - 1/2 - - CLU~ - 2 - - - Hall - Hall enters the battlefield tapped. -{T}: Add {R} or {W}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Hallowed Fountain - ({T}: Add {W} or {U}.) -As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Plains Island - Land - 0 - - CLU~ - 0 - - - Havoc Jester - Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target. - - R - Creature — Devil - Creature - 5 - 4R - 5/5 - - CLU~ - 2 - - - Headliner Scarlett - Haste -When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn. -At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn. - - R - Legendary Creature — Human Warlock - Creature - 4 - 3R - 3/3 - - CLU~ - 2 - - - Helium Squirter - Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -{1}: Target creature with a +1/+1 counter on it gains flying until end of turn. - - U - Creature — Beast Mutant - Creature - 5 - 4U - 0/0 - - CLU~ - 2 - - - Herald of Ilharg - Trample -Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. If that spell has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent. - - GR - Creature — Boar Beast - Creature - 4 - 2RG - 3/3 - - CLU~ - 2 - - - Hydroid Krasis - When you cast this spell, you gain half X life and draw half X cards. Round down each time. -Flying, trample -Hydroid Krasis enters the battlefield with X +1/+1 counters on it. - - GU - Creature — Jellyfish Hydra Beast - Creature - 2 - XGU - 0/0 - - CLU~ - 2 - - - Hypersonic Dragon - Flying, haste -You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) - - RU - Creature — Dragon - Creature - 5 - 3UR - 4/4 - - CLU~ - 2 - - - Incriminating Impetus - Enchant creature -When Incriminating Impetus enters the battlefield, suspect enchanted creature. (It has menace and can't block.) -Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) - - BR - Enchantment — Aura - Enchantment - 3 - 2B/R - - CLU~ - 1 - - - Incubation - Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - GU - Sorcery - Sorcery - 4 - G/U - - CLU~ - 3 - - - Incongruity - Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token. - - GU - Instant - Instant - 4 - 1GU - - CLU~ - 3 - - - Infest - All creatures get -2/-2 until end of turn. - - B - Sorcery - Sorcery - 3 - 1BB - - CLU~ - 3 - - - Integrity - Target creature gets +2/+2 until end of turn. - - RW - Instant - Instant - 5 - R/W - - CLU~ - 3 - - - Intervention - Intervention deals 3 damage to any target and you gain 3 life. - - RW - Instant - Instant - 5 - 2RW - - CLU~ - 3 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - CLU~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - CLU~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - CLU~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - CLU~ - 0 - - - Ivy Lane Denizen - Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. - - G - Creature — Elf Warrior - Creature - 4 - 3G - 2/3 - - CLU~ - 2 - - - Izzet Boilerworks - Izzet Boilerworks enters the battlefield tapped. -When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. -{T}: Add {U}{R}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Izzet Guildgate - Izzet Guildgate enters the battlefield tapped. -{T}: Add {U} or {R}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Izzet Signet - {1}, {T}: Add {U}{R}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Jeering Homunculus - When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) - - U - Creature — Homunculus - Creature - 2 - 1U - 0/4 - - CLU~ - 2 - - - Kitchen - Kitchen enters the battlefield tapped. -{T}: Add {G} or {U}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Knife - As long as it's your turn, equipped creature gets +1/+0 and has first strike. -{2}, Sacrifice Knife: Draw a card. -Equip {2} - - R - Artifact — Clue Equipment - Artifact - 1 - R - - CLU~ - 1 - - - Kraul Harpooner - Reach -Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. - - G - Creature — Insect Warrior - Creature - 2 - 1G - 3/2 - - CLU~ - 2 - - - Kraul Warrior - {5}{G}: Kraul Warrior gets +3/+3 until end of turn. - - G - Creature — Insect Warrior - Creature - 2 - 1G - 2/2 - - CLU~ - 2 - - - Krenko's Command - Create two 1/1 red Goblin creature tokens. - - R - Sorcery - Sorcery - 2 - 1R - - CLU~ - 3 - - - Kronch Wrangler - Trample -Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler. - - G - Creature — Human Warrior - Creature - 2 - 1G - 2/1 - - CLU~ - 2 - - - Lavinia of the Tenth - Protection from red -When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) - - UW - Legendary Creature — Human Soldier - Creature - 5 - 3WU - 4/4 - - CLU~ - 2 - - - Lavinia, Foil to Conspiracy - Vigilance -Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{T}: Add {C}{C}. Activate only during an opponent's turn. - - UW - Legendary Creature — Human Detective - Creature - 3 - 1W/UW/U - 2/3 - - CLU~ - 2 - - - Lavinia, Foil to Conspiracy - Vigilance -Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{T}: Add {C}{C}. Activate only during an opponent's turn. - - UW - Legendary Creature — Human Detective - Creature - 3 - 1W/UW/U - 2/3 - - CLU~ - 2 - - - Law-Rune Enforcer - {1}, {T}: Tap target creature with mana value 2 or greater. - - W - Creature — Human Soldier - Creature - 1 - W - 1/2 - - CLU~ - 2 - - - Lead Pipe - Equipped creature gets +2/+0. -Whenever equipped creature dies, each opponent loses 1 life. -{2}, Sacrifice Lead Pipe: Draw a card. -Equip {2} - - B - Artifact — Clue Equipment - Artifact - 1 - B - - CLU~ - 1 - - - Leapfrog - Leapfrog has flying as long as you've cast an instant or sorcery spell this turn. - - U - Creature — Frog - Creature - 3 - 2U - 3/1 - - CLU~ - 2 - - - Library - Library enters the battlefield tapped. -{T}: Add {U} or {R}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Light Up the Stage - Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -Exile the top two cards of your library. Until the end of your next turn, you may play those cards. - - R - Sorcery - Sorcery - 3 - 2R - - CLU~ - 3 - - - Lightning Bolt - Lightning Bolt deals 3 damage to any target. - - R - Instant - Instant - 1 - R - - CLU~ - 3 - - - Living Lightning - When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. - - R - Creature — Elemental Shaman - Creature - 4 - 3R - 3/2 - - CLU~ - 2 - - - Lonis, Genetics Expert - Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -Whenever one or more +1/+1 counters are put on Lonis, investigate that many times. -Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control. - - GU - Legendary Creature — Snake Elf Detective - Creature - 3 - 1G/UG/U - 1/2 - - CLU~ - 2 - - - Lounge - Lounge enters the battlefield tapped. -{T}: Add {B} or {G}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Martial Impetus - Enchant creature -Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - CLU~ - 1 - - - Masked Blackguard - Flash (You may cast this spell any time you could cast an instant.) -{2}{B}: Masked Blackguard gets +1/+1 until end of turn. - - B - Creature — Human Rogue - Creature - 2 - 1B - 2/1 - - CLU~ - 2 - - - Master Biomancer - Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. - - GU - Creature — Elf Wizard - Creature - 4 - 2GU - 2/4 - - CLU~ - 2 - - - Mastermind Plum - Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life. - - B - Legendary Creature — Human Wizard - Creature - 3 - 2B - 2/2 - - CLU~ - 2 - - - Mausoleum Turnkey - When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. - - B - Creature — Ogre Rogue - Creature - 4 - 3B - 3/2 - - CLU~ - 2 - - - Memory Vampire - Flying -Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost. - - BU - Creature — Vampire Detective - Creature - 6 - 4UB - 4/4 - - CLU~ - 2 - - - Mighty Leap - Target creature gets +2/+2 and gains flying until end of turn. - - W - Instant - Instant - 2 - 1W - - CLU~ - 3 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - CLU~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - CLU~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - CLU~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - CLU~ - 0 - - - Nissa's Judgment - Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. - - G - Sorcery - Sorcery - 5 - 4G - - CLU~ - 3 - - - Ordruun Mentor - Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn. - - RW - Creature — Minotaur Soldier - Creature - 3 - 2R/W - 3/2 - - CLU~ - 2 - - - Ornery Goblin - Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature. - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 2/1 - - CLU~ - 2 - - - Orzhov Basilica - Orzhov Basilica enters the battlefield tapped. -When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. -{T}: Add {W}{B}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Orzhov Guildgate - Orzhov Guildgate enters the battlefield tapped. -{T}: Add {W} or {B}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Orzhov Guildmage - {2}{W}: Target player gains 1 life. -{2}{B}: Each player loses 1 life. - - BW - Creature — Human Wizard - Creature - 2 - W/BW/B - 2/2 - - CLU~ - 2 - - - Orzhov Racketeers - Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. -Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) - - B - Creature — Human Rogue - Creature - 5 - 4B - 3/2 - - CLU~ - 2 - - - Orzhov Signet - {1}, {T}: Add {W}{B}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Oust - Put target creature into its owner's library second from the top. Its controller gains 3 life. - - W - Sorcery - Sorcery - 1 - W - - CLU~ - 3 - - - Overcome - Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.) - - G - Sorcery - Sorcery - 5 - 3GG - - CLU~ - 3 - - - Overgrown Tomb - ({T}: Add {B} or {G}.) -As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Swamp Forest - Land - 0 - - CLU~ - 0 - - - Owl Familiar - Flying -When Owl Familiar enters the battlefield, draw a card, then discard a card. - - U - Creature — Bird - Creature - 2 - 1U - 1/1 - - CLU~ - 2 - - - Parasitic Impetus - Enchant creature -Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. - - B - Enchantment — Aura - Enchantment - 3 - 2B - - CLU~ - 1 - - - Parhelion Patrol - Flying, vigilance -Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) - - W - Creature — Human Knight - Creature - 4 - 3W - 2/3 - - CLU~ - 2 - - - Passwall Adept - {2}{U}: Target creature can't be blocked this turn. - - U - Creature — Human Wizard - Creature - 2 - 1U - 1/3 - - CLU~ - 2 - - - Pit Fight - Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) - - GR - Instant - Instant - 2 - 1R/G - - CLU~ - 3 - - - Pitiless Gorgon - Deathtouch - - BG - Creature — Gorgon - Creature - 3 - 1B/GB/G - 2/2 - - CLU~ - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - CLU~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - CLU~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - CLU~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - CLU~ - 0 - - - Portal Manipulator - Flash -When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player. - - UW - Creature — Human Wizard - Creature - 4 - 2W/UW/U - 3/2 - - CLU~ - 2 - - - Predatory Impetus - Enchant creature -Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) - - G - Enchantment — Aura - Enchantment - 5 - 4G - - CLU~ - 1 - - - Psychic Impetus - Enchant creature -Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -Whenever enchanted creature attacks, you scry 2. - - U - Enchantment — Aura - Enchantment - 3 - 2U - - CLU~ - 1 - - - Pyrewild Shaman - Bloodrush — {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. -Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand. - - R - Creature — Goblin Shaman - Creature - 3 - 2R - 3/1 - - CLU~ - 2 - - - Rakdos Carnarium - Rakdos Carnarium enters the battlefield tapped. -When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. -{T}: Add {B}{R}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Rakdos Guildgate - Rakdos Guildgate enters the battlefield tapped. -{T}: Add {B} or {R}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Rakdos Shred-Freak - Haste - - BR - Creature — Human Berserker - Creature - 2 - B/RB/R - 2/1 - - CLU~ - 2 - - - Rakdos Signet - {1}, {T}: Add {B}{R}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Rakdos Trumpeter - Menace (This creature can't be blocked except by two or more creatures.) -{3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn. - - B - Creature — Human Shaman - Creature - 2 - 1B - 1/3 - - CLU~ - 2 - - - Rakdos, the Showstopper - Flying, trample -When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails. - - BR - Legendary Creature — Demon - Creature - 6 - 4BR - 6/6 - - CLU~ - 2 - - - Rally to Battle - Creatures you control get +1/+3 until end of turn. Untap them. - - W - Instant - Instant - 4 - 3W - - CLU~ - 3 - - - Rapid Hybridization - Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. - - U - Instant - Instant - 1 - U - - CLU~ - 3 - - - Reduce to Ashes - Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. - - R - Sorcery - Sorcery - 5 - 4R - - CLU~ - 3 - - - Repeal - Return target nonland permanent with mana value X to its owner's hand. -Draw a card. - - U - Instant - Instant - 1 - XU - - CLU~ - 3 - - - Rescuer Sphinx - Flying -As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. - - U - Creature — Sphinx - Creature - 4 - 2UU - 3/2 - - CLU~ - 2 - - - Resonance Technician - Flying -When Resonance Technician enters the battlefield, you may discard a card. If you do, investigate twice. -{T}, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy. - - RU - Creature — Weird Detective - Creature - 5 - 3U/RU/R - 4/4 - - CLU~ - 2 - - - Ribbons of Night - Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card. - - B - Sorcery - Sorcery - 5 - 4B - - CLU~ - 3 - - - Ripscale Predator - Menace (This creature can't be blocked except by two or more creatures.) - - R - Creature — Dinosaur - Creature - 6 - 4RR - 6/5 - - CLU~ - 2 - - - Roaming Ghostlight - Flying -When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. - - U - Creature — Spirit - Creature - 5 - 3UU - 3/2 - - CLU~ - 2 - - - Roc Charger - Flying -Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. - - W - Creature — Bird - Creature - 3 - 2W - 1/3 - - CLU~ - 2 - - - Roofstalker Wight - {1}{U}: Roofstalker Wight gains flying until end of turn. - - B - Creature — Zombie - Creature - 2 - 1B - 2/1 - - CLU~ - 2 - - - Rootborn Defenses - Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.) - - W - Instant - Instant - 3 - 2W - - CLU~ - 3 - - - Rope - Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. -{2}, Sacrifice Rope: Draw a card. -Equip {3} - - G - Artifact — Clue Equipment - Artifact - 1 - G - - CLU~ - 1 - - - Sacred Foundry - ({T}: Add {R} or {W}.) -As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Mountain Plains - Land - 0 - - CLU~ - 0 - - - Sage's Row Savant - When Sage's Row Savant enters the battlefield, scry 2. - - U - Creature — Vedalken Wizard - Creature - 2 - 1U - 2/1 - - CLU~ - 2 - - - Sauroform Hybrid - {4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) - - G - Creature — Human Lizard Warrior - Creature - 2 - 1G - 2/2 - - CLU~ - 2 - - - Scuttlegator - Defender -{6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) -As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender. - - GU - Creature — Crab Turtle Crocodile - Creature - 6 - 4G/UG/U - 6/6 - - CLU~ - 2 - - - Scuttling Sentinel - Flash -Vigilance -When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) - - GU - Creature — Crab Elf - Creature - 3 - 1G/UG/U - 3/2 - - CLU~ - 2 - - - Secret Passage - Secret Passage enters the battlefield tapped. -{T}: Add {U} or {B}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Selesnya Guildgate - Selesnya Guildgate enters the battlefield tapped. -{T}: Add {G} or {W}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Selesnya Guildmage - {3}{G}: Create a 1/1 green Saproling creature token. -{3}{W}: Creatures you control get +1/+1 until end of turn. - - GW - Creature — Elf Wizard - Creature - 2 - G/WG/W - 2/2 - - CLU~ - 2 - - - Selesnya Sanctuary - Selesnya Sanctuary enters the battlefield tapped. -When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. -{T}: Add {G}{W}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Selesnya Signet - {1}, {T}: Add {G}{W}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Seller of Songbirds - When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying. - - W - Creature — Human - Creature - 3 - 2W - 1/2 - - CLU~ - 2 - - - Senator Peacock - Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card." -Whenever you sacrifice a Clue, target creature can't be blocked this turn. - - U - Legendary Creature — Human Advisor - Creature - 5 - 3UU - 3/4 - - CLU~ - 2 - - - Seraph of the Scales - Flying -{W}: Seraph of the Scales gains vigilance until end of turn. -{B}: Seraph of the Scales gains deathtouch until end of turn. -Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) - - BW - Creature — Angel - Creature - 4 - 2WB - 4/3 - - CLU~ - 2 - - - Shiny Impetus - Enchant creature -Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Enchantment — Aura - Enchantment - 3 - 2R - - CLU~ - 1 - - - Simic Growth Chamber - Simic Growth Chamber enters the battlefield tapped. -When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. -{T}: Add {G}{U}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Simic Guildgate - Simic Guildgate enters the battlefield tapped. -{T}: Add {G} or {U}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Simic Signet - {1}, {T}: Add {G}{U}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Skitter Eel - {2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) - - U - Creature — Fish Crab - Creature - 4 - 3U - 3/3 - - CLU~ - 2 - - - Slip Out the Back - Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) - - U - Instant - Instant - 1 - U - - CLU~ - 3 - - - Sludge Titan - Trample -Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand. - - BG - Creature — Zombie Giant - Creature - 6 - 4B/GB/G - 6/6 - - CLU~ - 2 - - - Snakeform - Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. -Draw a card. - - GU - Instant - Instant - 3 - 2G/U - - CLU~ - 3 - - - Snow Day - Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -Draw two cards, then discard a card. - - U - Instant - Instant - 6 - 4UU - - CLU~ - 3 - - - Spawn of Mayhem - Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -Flying, trample -At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem. - - B - Creature — Demon - Creature - 4 - 2BB - 4/4 - - CLU~ - 2 - - - Spellgorger Weird - Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. - - R - Creature — Weird - Creature - 3 - 2R - 2/2 - - CLU~ - 2 - - - Stampede Surfer - Haste -Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent. - - GR - Creature — Human Warrior - Creature - 5 - 3R/GR/G - 4/4 - - CLU~ - 2 - - - Status - Target creature gets +1/+1 and gains deathtouch until end of turn. - - BG - Instant - Instant - 5 - B/G - - CLU~ - 3 - - - Statue - Destroy target artifact, creature, or enchantment. - - BG - Instant - Instant - 5 - 2BG - - CLU~ - 3 - - - Steam Vents - ({T}: Add {U} or {R}.) -As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Island Mountain - Land - 0 - - CLU~ - 0 - - - Steeple Creeper - {3}{U}: Steeple Creeper gains flying until end of turn. - - G - Creature — Frog Snake - Creature - 3 - 2G - 4/2 - - CLU~ - 2 - - - Stomping Ground - ({T}: Add {R} or {G}.) -As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Mountain Forest - Land - 0 - - CLU~ - 0 - - - Stormblood Berserker - Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) -Menace (This creature can't be blocked except by two or more creatures.) - - R - Creature — Human Berserker - Creature - 2 - 1R - 1/1 - - CLU~ - 2 - - - Street Spasm - Street Spasm deals X damage to target creature without flying you don't control. -Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") - - R - Instant - Instant - 1 - XR - - CLU~ - 3 - - - Study - Study enters the battlefield tapped. -{T}: Add {W} or {U}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Stunt Double - Flash -You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield. - - U - Creature — Shapeshifter - Creature - 4 - 3U - 0/0 - - CLU~ - 2 - - - Sumala Rumblers - Sumala Rumblers's power is equal to the number of creatures you control. -Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) - - GW - Creature — Wurm - Creature - 4 - 2G/WG/W - */4 - - CLU~ - 2 - - - Sunhome Stalwart - First strike -Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) - - W - Creature — Human Soldier - Creature - 2 - 1W - 2/2 - - CLU~ - 2 - - - Suppressor Skyguard - Flying -Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat. - - UW - Creature — Human Knight - Creature - 4 - 2WU - 2/4 - - CLU~ - 2 - - - Supreme Verdict - This spell can't be countered. -Destroy all creatures. - - UW - Sorcery - Sorcery - 4 - 1WWU - - CLU~ - 3 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - CLU~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - CLU~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - CLU~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - CLU~ - 0 - - - Syndic of Tithes - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) - - W - Creature — Human Cleric - Creature - 2 - 1W - 2/2 - - CLU~ - 2 - - - Syndicate Enforcer - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) - - B - Creature — Human Rogue - Creature - 4 - 3B - 3/2 - - CLU~ - 2 - - - Syndicate Heavy - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) -At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - BW - Creature — Giant Rogue - Creature - 4 - 2W/BW/B - 4/4 - - CLU~ - 2 - - - Syndicate Messenger - Flying -Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) - - W - Creature — Bird - Creature - 4 - 3W - 2/3 - - CLU~ - 2 - - - Tandem Tactics - Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. - - W - Instant - Instant - 2 - 1W - - CLU~ - 3 - - - Temple Garden - ({T}: Add {G} or {W}.) -As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Forest Plains - Land - 0 - - CLU~ - 0 - - - Territorial Boar - Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn. - - G - Creature — Boar - Creature - 2 - 1G - 2/2 - - CLU~ - 2 - - - Thief of Sanity - Flying -Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. - - BU - Creature — Specter - Creature - 3 - 1UB - 2/2 - - CLU~ - 2 - - - Thrashing Mossdog - Reach (This creature can block creatures with flying.) -Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) - - G - Creature — Plant Dog - Creature - 4 - 3G - 3/3 - - CLU~ - 2 - - - Thriving Bluff - Thriving Bluff enters the battlefield tapped. -As Thriving Bluff enters the battlefield, choose a color other than red. -{T}: Add {R} or one mana of the chosen color. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Thriving Grove - Thriving Grove enters the battlefield tapped. -As Thriving Grove enters the battlefield, choose a color other than green. -{T}: Add {G} or one mana of the chosen color. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Thriving Heath - Thriving Heath enters the battlefield tapped. -As Thriving Heath enters the battlefield, choose a color other than white. -{T}: Add {W} or one mana of the chosen color. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Thriving Isle - Thriving Isle enters the battlefield tapped. -As Thriving Isle enters the battlefield, choose a color other than blue. -{T}: Add {U} or one mana of the chosen color. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Thriving Moor - Thriving Moor enters the battlefield tapped. -As Thriving Moor enters the battlefield, choose a color other than black. -{T}: Add {B} or one mana of the chosen color. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Thunder Drake - Flying -Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake. - - U - Creature — Elemental Drake - Creature - 4 - 3U - 2/3 - - CLU~ - 2 - - - Tithebearer Giant - When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life. - - B - Creature — Giant Warrior - Creature - 6 - 5B - 4/5 - - CLU~ - 2 - - - Towering Thunderfist - {W}: Towering Thunderfist gains vigilance until end of turn. - - R - Creature — Giant Soldier - Creature - 5 - 4R - 4/4 - - CLU~ - 2 - - - Transluminant - {W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step. - - G - Creature — Dryad Shaman - Creature - 2 - 1G - 2/2 - - CLU~ - 2 - - - Tribune of Rot - Whenever Tribune of Rot attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token. - - BG - Creature — Elf Shaman - Creature - 3 - 1B/GB/G - 3/3 - - CLU~ - 2 - - - Trostani Discordant - Other creatures you control get +1/+1. -When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. -At the beginning of your end step, each player gains control of all creatures they own. - - GW - Legendary Creature — Dryad - Creature - 5 - 3GW - 1/4 - - CLU~ - 2 - - - Trusted Pegasus - Flying (This creature can't be blocked except by creatures with flying or reach.) -Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn. - - W - Creature — Pegasus - Creature - 3 - 2W - 2/2 - - CLU~ - 2 - - - Turn to Frog - Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. - - U - Instant - Instant - 2 - 1U - - CLU~ - 3 - - - Turn to Mist - Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. - - UW - Instant - Instant - 2 - 1W/U - - CLU~ - 3 - - - Turret Ogre - Reach (This creature can block creatures with flying.) -When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent. - - R - Creature — Ogre Warrior - Creature - 4 - 3R - 4/3 - - CLU~ - 2 - - - Twilight Panther - {B}: Twilight Panther gains deathtouch until end of turn. - - W - Creature — Cat Spirit - Creature - 1 - W - 1/2 - - CLU~ - 2 - - - Undercover Butler - Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn. - - BU - Creature — Human Rogue - Creature - 3 - 2U/B - 2/3 - - CLU~ - 2 - - - Underrealm Lich - If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. -Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it. - - BG - Creature — Zombie Elf Shaman - Creature - 5 - 3BG - 4/3 - - CLU~ - 2 - - - Unruly Krasis - Trample -Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power. -{3}{G}{U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) - - GU - Creature — Shark Octopus Lizard - Creature - 3 - 1GU - 4/4 - - CLU~ - 2 - - - Urbis Protector - When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying. - - W - Creature — Human Cleric - Creature - 6 - 4WW - 1/1 - - CLU~ - 2 - - - Utvara Scalper - Flying -Utvara Scalper attacks each combat if able. - - R - Creature — Goblin Scout - Creature - 2 - 1R - 1/2 - - CLU~ - 2 - - - Venomous Hierophant - Deathtouch -When Venomous Hierophant enters the battlefield, mill three cards. - - B - Creature — Gorgon Cleric - Creature - 4 - 3B - 3/3 - - CLU~ - 2 - - - Vernadi Shieldmate - Vigilance - - GW - Creature — Human Soldier - Creature - 2 - 1G/W - 2/2 - - CLU~ - 2 - - - Vernal Sovereign - Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." - - GW - Creature — Elemental Elk - Creature - 6 - 4GW - 4/4 - - CLU~ - 2 - - - Vindictive Vampire - Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life. - - B - Creature — Vampire - Creature - 4 - 3B - 2/3 - - CLU~ - 2 - - - Vines of the Recluse - Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.) - - G - Instant - Instant - 1 - G - - CLU~ - 3 - - - Vizkopa Vampire - Lifelink - - BW - Creature — Vampire - Creature - 3 - 2W/B - 3/1 - - CLU~ - 2 - - - War Screecher - Flying -{5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. - - W - Creature — Bird - Creature - 2 - 1W - 1/3 - - CLU~ - 2 - - - Watcher in the Mist - Flying -When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - U - Creature — Spirit - Creature - 5 - 3UU - 3/4 - - CLU~ - 2 - - - Watery Grave - ({T}: Add {U} or {B}.) -As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Island Swamp - Land - 0 - - CLU~ - 0 - - - Whisper Agent - Flash -When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - BU - Creature — Human Rogue - Creature - 3 - 1U/BU/B - 3/2 - - CLU~ - 2 - - - Wildsize - Target creature gets +2/+2 and gains trample until end of turn. -Draw a card. - - G - Instant - Instant - 3 - 2G - - CLU~ - 3 - - - Wildwood Patrol - Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) - - G - Creature — Centaur Scout - Creature - 3 - 2G - 4/2 - - CLU~ - 2 - - - Wojek Bodyguard - Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -Wojek Bodyguard can't attack or block alone. - - R - Creature — Human Soldier - Creature - 3 - 2R - 3/3 - - CLU~ - 2 - - - Wrench - Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." -{2}, Sacrifice Wrench: Draw a card. -Equip {2} - - W - Artifact — Clue Equipment - Artifact - 1 - W - - CLU~ - 1 - - - Yeva's Forcemage - When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. - - G - Creature — Elf Shaman - Creature - 3 - 2G - 2/2 - - CLU~ - 2 - A Killer Among Us When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. @@ -5724,7 +1714,7 @@ Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncre Case of the Gateway Express - When this case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. + When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0. @@ -5734,7 +1724,7 @@ Solved — Creatures you control get +1/+0. 2 1W - MKM~ + MKM~ 1 @@ -11183,6 +7173,106 @@ Whenever a face-down creature you control dies, return it to the battlefield fac MKM~ 2 + + Azorius Senate + (Theme colors: {W}{U}) + + Card + 0 + + FCLU~ + 1 + + + Boros Legion + (Theme colors: {R}{W}) + + Card + 0 + + FCLU~ + 1 + + + Cult of Rakdos + (Theme colors: {B}{R}) + + Card + 0 + + FCLU~ + 1 + + + Golgari Swarm + (Theme colors: {B}{G}) + + Card + 0 + + FCLU~ + 1 + + + Gruul Clans + (Theme colors: {R}{G}) + + Card + 0 + + FCLU~ + 1 + + + House Dimir + (Theme colors: {U}{B}) + + Card + 0 + + FCLU~ + 1 + + + Izzet League + (Theme colors: {U}{R}) + + Card + 0 + + FCLU~ + 1 + + + Orzhov Syndicate + (Theme colors: {W}{B}) + + Card + 0 + + FCLU~ + 1 + + + Selesnya Conclave + (Theme colors: {G}{W}) + + Card + 0 + + FCLU~ + 1 + + + Simic Combine + (Theme colors: {G}{U}) + + Card + 0 + + FCLU~ + 1 + Academy Manufactor If you would create a Clue, Food, or Treasure token, instead create one of each. @@ -12767,7 +8857,7 @@ Crew 2 3R 4/4 - MKC~ + MKC~ 2 @@ -13270,7 +9360,7 @@ Whenever an artifact enters the battlefield under your control, put a +1/+1 coun 3RR 5/4 - MKC~ + MKC~ 2 @@ -13396,7 +9486,7 @@ Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Tur 6GGG 9/9 - MKC~ + MKC~ 2 @@ -16323,7 +12413,7 @@ Creatures can't attack you unless their controller pays {2} for each creature th 4G 5/5 - MKC~ + MKC~ 2 @@ -16339,105 +12429,4015 @@ Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it f 0 - Azorius Senate - (Theme colors: {W}{U}) + Aegis of the Legion + Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) +Equip {3} - Card - 0 + RW + Artifact — Equipment + Artifact + 2 + RW - FCLU~ + CLU~ 1 - Boros Legion - (Theme colors: {R}{W}) + Affectionate Indrik + When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) - Card + G + Creature — Beast + Creature + 6 + 5G + 4/4 + + CLU~ + 2 + + + Afterlife Insurance + Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) + + BW + Instant + Instant + 2 + 1W/B + + CLU~ + 3 + + + Ajani's Pridemate + Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. + + W + Creature — Cat Soldier + Creature + 2 + 1W + 2/2 + + CLU~ + 2 + + + Amzu, Swarm's Hunger + Flying, menace +Other Insects you control have menace. +Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn. + + BG + Legendary Creature — Insect Shaman + Creature + 5 + 3BG + 3/3 + + CLU~ + 2 + + + Angel of Vitality + Flying +If you would gain life, you gain that much life plus 1 instead. +Angel of Vitality gets +2/+2 as long as you have 25 or more life. + + W + Creature — Angel + Creature + 3 + 2W + 2/2 + + CLU~ + 2 + + + Apothecary White + Vigilance +Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +{W}, {T}, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens. + + W + Legendary Creature — Human Cleric + Creature + 4 + 3W + 3/4 + + CLU~ + 2 + + + Azorius Arrester + When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) + + W + Creature — Human Soldier + Creature + 2 + 1W + 2/1 + + CLU~ + 2 + + + Azorius Chancery + Azorius Chancery enters the battlefield tapped. +When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. +{T}: Add {W}{U}. + + Land + Land 0 - FCLU~ + CLU~ + 1 + 0 + + + Azorius Guildgate + Azorius Guildgate enters the battlefield tapped. +{T}: Add {W} or {U}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Azorius Justiciar + When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) + + W + Creature — Human Wizard + Creature + 4 + 2WW + 2/2 + + CLU~ + 2 + + + Azorius Signet + {1}, {T}: Add {W}{U}. + + Artifact + Artifact + 2 + 2 + + CLU~ 1 - Cult of Rakdos - (Theme colors: {B}{R}) + Ballroom + Ballroom enters the battlefield tapped. +{T}: Add {W} or {B}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - Card + Land + Land 0 - FCLU~ + CLU~ + 1 + 0 + + + Band Together + Up to two target creatures you control each deal damage equal to their power to another target creature. + + G + Instant + Instant + 3 + 2G + + CLU~ + 3 + + + Basilica Screecher + Flying +Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) + + B + Creature — Bat + Creature + 2 + 1B + 1/2 + + CLU~ + 2 + + + Battlefront Krushok + Battlefront Krushok can't be blocked by more than one creature. +Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature. + + G + Creature — Beast + Creature + 5 + 4G + 3/4 + + CLU~ + 2 + + + Beast Whisperer + Whenever you cast a creature spell, draw a card. + + G + Creature — Elf Druid + Creature + 4 + 2GG + 2/3 + + CLU~ + 2 + + + Billiard Room + Billiard Room enters the battlefield tapped. +{T}: Add {B} or {R}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Blade Juggler + Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) +When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card. + + B + Creature — Human Rogue + Creature + 5 + 4B + 3/2 + + CLU~ + 2 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Mountain + Land + 0 + + CLU~ + 0 + + + Boros Garrison + Boros Garrison enters the battlefield tapped. +When Boros Garrison enters the battlefield, return a land you control to its owner's hand. +{T}: Add {R}{W}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Boros Guildgate + Boros Guildgate enters the battlefield tapped. +{T}: Add {R} or {W}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Boros Signet + {1}, {T}: Add {R}{W}. + + Artifact + Artifact + 2 + 2 + + CLU~ 1 - Golgari Swarm - (Theme colors: {B}{G}) + Boros Strike-Captain + Battalion — Whenever Boros Strike-Captain and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card. - Card + RW + Creature — Minotaur Soldier + Creature + 3 + 1R/WR/W + 3/3 + + CLU~ + 2 + + + Breeding Pool + ({T}: Add {G} or {U}.) +As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Island + Land 0 - FCLU~ + CLU~ + 0 + + + Candlestick + Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +{2}, Sacrifice Candlestick: Draw a card. +Equip {2} + + U + Artifact — Clue Equipment + Artifact + 1 + U + + CLU~ 1 - Gruul Clans - (Theme colors: {R}{G}) + Carnage Interpreter + When Carnage Interpreter enters the battlefield, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace. - Card - 0 + BR + Creature — Devil Detective + Creature + 3 + 1B/RB/R + 3/3 - FCLU~ + CLU~ + 2 + + + Chainwhip Cyclops + {3}{R}: Target creature can't block this turn. + + R + Creature — Cyclops Warrior + Creature + 5 + 4R + 4/4 + + CLU~ + 2 + + + Challenger Troll + Each creature you control with power 4 or greater can't be blocked by more than one creature. + + G + Creature — Troll + Creature + 5 + 4G + 6/5 + + CLU~ + 2 + + + Chemister's Insight + Draw two cards. +Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) + + U + Instant + Instant + 4 + 3U + + CLU~ + 3 + + + Clan Defiance + Choose one or more — +• Clan Defiance deals X damage to target creature with flying. +• Clan Defiance deals X damage to target creature without flying. +• Clan Defiance deals X damage to target player or planeswalker. + + GR + Sorcery + Sorcery + 2 + XRG + + CLU~ + 3 + + + Cloudkin Seer + Flying +When Cloudkin Seer enters the battlefield, draw a card. + + U + Creature — Elemental Wizard + Creature + 3 + 2U + 2/1 + + CLU~ + 2 + + + Code of Constraint + Target creature gets -4/-0 until end of turn. +Draw a card. +Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step. + + U + Instant + Instant + 3 + 2U + + CLU~ + 3 + + + Colossal Majesty + At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. + + G + Enchantment + Enchantment + 3 + 2G + + CLU~ 1 - House Dimir - (Theme colors: {U}{B}) + Commander Mustard + Vigilance +Other Soldiers you control have vigilance, trample, and haste. +{2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." - Card - 0 + RW + Legendary Creature — Human Soldier + Creature + 5 + 3RW + 5/5 - FCLU~ + CLU~ + 2 + + + Conclave Evangelist + Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) +Whenever Conclave Evangelist deals combat damage to a player, create a token that's a copy of Conclave Evangelist. + + GW + Creature — Elephant Cleric + Creature + 5 + 3G/WG/W + 4/4 + + CLU~ + 2 + + + Conclave Tribunal + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield. + + W + Enchantment + Enchantment + 4 + 3W + + CLU~ 1 - Izzet League - (Theme colors: {U}{R}) + Conservatory + Conservatory enters the battlefield tapped. +{T}: Add {G} or {W}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - Card + Land + Land 0 - FCLU~ + CLU~ + 1 + 0 + + + Consider + Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) +Draw a card. + + U + Instant + Instant + 1 + U + + CLU~ + 3 + + + Coordinated Assault + Up to two target creatures each get +1/+0 and gain first strike until end of turn. + + R + Instant + Instant + 1 + R + + CLU~ + 3 + + + Corporeal Projection + Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) +Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") + + RU + Sorcery + Sorcery + 2 + UR + + CLU~ + 3 + + + Corpse Churn + Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) + + B + Instant + Instant + 2 + 1B + + CLU~ + 3 + + + Cosmotronic Wave + Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. + + R + Sorcery + Sorcery + 4 + 3R + + CLU~ + 3 + + + Council's Judgment + Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. + + W + Sorcery + Sorcery + 3 + 1WW + + CLU~ + 3 + + + Covetous Elegy + Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control. + + BW + Sorcery + Sorcery + 6 + 4WB + + CLU~ + 3 + + + Curse of Chains + Enchant creature +At the beginning of each upkeep, tap enchanted creature. + + UW + Enchantment — Aura + Enchantment + 2 + 1W/U + + CLU~ 1 - Orzhov Syndicate - (Theme colors: {W}{B}) + Dagger Caster + When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control. - Card - 0 + R + Creature — Viashino Rogue + Creature + 4 + 3R + 2/3 - FCLU~ + CLU~ + 2 + + + Daggerclaw Imp + Flying +Daggerclaw Imp can't block. + + B + Creature — Imp + Creature + 3 + 2B + 3/1 + + CLU~ + 2 + + + Deadbridge Chant + When Deadbridge Chant enters the battlefield, mill ten cards. +At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand. + + BG + Enchantment + Enchantment + 6 + 4BG + + CLU~ 1 - Selesnya Conclave - (Theme colors: {G}{W}) + Deadly Dispute + As an additional cost to cast this spell, sacrifice an artifact or creature. +Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - Card + B + Instant + Instant + 2 + 1B + + CLU~ + 3 + + + Deadly Riposte + Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life. + + W + Instant + Instant + 2 + 1W + + CLU~ + 3 + + + Deal Gone Bad + Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.) + + B + Instant + Instant + 4 + 3B + + CLU~ + 3 + + + Depose + Tap target creature. +Draw a card. + + UW + Instant + Instant + 6 + 1W/U + + CLU~ + 3 + + + Deploy + Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control. + + UW + Instant + Instant + 6 + 2WU + + CLU~ + 3 + + + Deputized Protester + Menace (This creature can't be blocked except by two or more creatures.) +Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) + + R + Creature — Human Warrior + Creature + 3 + 2R + 2/1 + + CLU~ + 2 + + + Dimir Aqueduct + Dimir Aqueduct enters the battlefield tapped. +When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. +{T}: Add {U}{B}. + + Land + Land 0 - FCLU~ + CLU~ + 1 + 0 + + + Dimir Guildgate + Dimir Guildgate enters the battlefield tapped. +{T}: Add {U} or {B}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Dimir Guildmage + ({U/B} can be paid with either {U} or {B}.) +{3}{U}: Target player draws a card. Activate only as a sorcery. +{3}{B}: Target player discards a card. Activate only as a sorcery. + + BU + Creature — Human Wizard + Creature + 2 + U/BU/B + 2/2 + + CLU~ + 2 + + + Dimir Signet + {1}, {T}: Add {U}{B}. + + Artifact + Artifact + 2 + 2 + + CLU~ 1 - Simic Combine - (Theme colors: {G}{U}) + Dimir Strandcatcher + Flying +Whenever you attack, surveil X, where X is the number of opponents being attacked. +At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card. - Card + BU + Creature — Faerie Rogue + Creature + 4 + 2U/BU/B + 3/3 + + CLU~ + 2 + + + Dining Room + Dining Room enters the battlefield tapped. +{T}: Add {R} or {G}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land 0 - FCLU~ + CLU~ + 1 + 0 + + + Direct Current + Direct Current deals 2 damage to any target. +Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) + + R + Sorcery + Sorcery + 3 + 1RR + + CLU~ + 3 + + + Discovery + Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + BU + Sorcery + Sorcery + 7 + 1U/B + + CLU~ + 3 + + + Dispersal + Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card. + + BU + Instant + Instant + 7 + 3UB + + CLU~ + 3 + + + Doomed Traveler + When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. + + W + Creature — Human Soldier + Creature + 1 + W + 1/1 + + CLU~ + 2 + + + Duskmantle Seer + Flying +At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand. + + BU + Creature — Vampire Wizard + Creature + 4 + 2UB + 4/4 + + CLU~ + 2 + + + Duskshell Crawler + When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature. +Each creature you control with a +1/+1 counter on it has trample. + + G + Creature — Insect + Creature + 2 + 1G + 0/3 + + CLU~ + 2 + + + Ecstatic Electromancer + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card. + + RU + Creature — Goblin Wizard + Creature + 3 + 1U/RU/R + 2/3 + + CLU~ + 2 + + + Emissary Green + Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes. + + G + Legendary Creature — Human Advisor + Creature + 5 + 4G + 3/3 + + CLU~ + 2 + + + Enforcer Griffin + Flying + + W + Creature — Griffin + Creature + 5 + 4W + 3/4 + + CLU~ + 2 + + + Enraged Ceratok + Enraged Ceratok can't be blocked by creatures with power 2 or less. + + G + Creature — Rhino + Creature + 4 + 2GG + 4/4 + + CLU~ + 2 + + + Erratic Visionary + {1}{U}, {T}: Draw a card, then discard a card. + + U + Creature — Human Wizard + Creature + 2 + 1U + 1/3 + + CLU~ + 2 + + + Finale of Glory + Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance. + + W + Sorcery + Sorcery + 2 + XWW + + CLU~ + 3 + + + Fire Urchin + Trample +Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn. + + R + Creature — Elemental + Creature + 2 + 1R + 1/3 + + CLU~ + 2 + + + Firefist Striker + Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. + + R + Creature — Human Soldier + Creature + 2 + 1R + 2/1 + + CLU~ + 2 + + + Firemane Avenger + Flying +Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life. + + RW + Creature — Angel + Creature + 4 + 2RW + 3/3 + + CLU~ + 2 + + + Firespout + Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.) + + GR + Sorcery + Sorcery + 3 + 2R/G + + CLU~ + 3 + + + Fleshbag Marauder + When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. + + B + Creature — Zombie Warrior + Creature + 3 + 2B + 3/1 + + CLU~ + 2 + + + Footlight Fiend + When Footlight Fiend dies, it deals 1 damage to any target. + + BR + Creature — Devil + Creature + 1 + B/R + 1/1 + + CLU~ + 2 + + + Forbidden Alchemy + Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. +Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Instant + Instant + 3 + 2U + + CLU~ + 3 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + CLU~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + CLU~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + CLU~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + CLU~ + 0 + + + Frenzied Goblin + Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. + + R + Creature — Goblin Berserker + Creature + 1 + R + 1/1 + + CLU~ + 2 + + + Frenzied Gorespawn + When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) +Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn. + + BR + Creature — Horror + Creature + 5 + 3BR + 4/4 + + CLU~ + 2 + + + Fresh-Faced Recruit + As long as it's your turn, Fresh-Faced Recruit has first strike. + + RW + Creature — Human Soldier + Creature + 2 + 1R/W + 2/1 + + CLU~ + 2 + + + Frostburn Weird + {U/R}: Frostburn Weird gets +1/-1 until end of turn. + + RU + Creature — Weird + Creature + 2 + U/RU/R + 1/4 + + CLU~ + 2 + + + Fungal Rebirth + Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens. + + G + Instant + Instant + 3 + 2G + + CLU~ + 3 + + + Furious Spinesplitter + Trample +At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent that was dealt damage this turn. + + GR + Creature — Ogre Warrior + Creature + 4 + 2R/GR/G + 3/3 + + CLU~ + 2 + + + Giant Adephage + Trample +Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage. + + G + Creature — Insect + Creature + 7 + 5GG + 7/7 + + CLU~ + 2 + + + Gift of Strength + Target creature gets +3/+3 and gains reach until end of turn. + + G + Instant + Instant + 2 + 1G + + CLU~ + 3 + + + Glorifier of Dusk + Pay 2 life: Glorifier of Dusk gains flying until end of turn. +Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. + + W + Creature — Vampire Soldier + Creature + 5 + 3WW + 4/4 + + CLU~ + 2 + + + Goblin Wizardry + Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.) + + R + Instant + Instant + 4 + 3R + + CLU~ + 3 + + + Godless Shrine + ({T}: Add {W} or {B}.) +As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Plains Swamp + Land + 0 + + CLU~ + 0 + + + Gods Willing + Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) +Scry 1. + + W + Instant + Instant + 1 + W + + CLU~ + 3 + + + Golgari Guildgate + Golgari Guildgate enters the battlefield tapped. +{T}: Add {B} or {G}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Golgari Guildmage + {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. +{4}{G}: Put a +1/+1 counter on target creature. + + BG + Creature — Elf Shaman + Creature + 2 + B/GB/G + 2/2 + + CLU~ + 2 + + + Golgari Rot Farm + Golgari Rot Farm enters the battlefield tapped. +When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. +{T}: Add {B}{G}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Golgari Signet + {1}, {T}: Add {B}{G}. + + Artifact + Artifact + 2 + 2 + + CLU~ 1 + + Gorging Vulture + Flying +When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill a card, put the top card of your library into your graveyard.) + + B + Creature — Bird + Creature + 3 + 2B + 2/2 + + CLU~ + 2 + + + Gravel-Hide Goblin + {3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn. + + R + Creature — Goblin Shaman + Creature + 2 + 1R + 2/1 + + CLU~ + 2 + + + Gruul Guildgate + Gruul Guildgate enters the battlefield tapped. +{T}: Add {R} or {G}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Gruul Signet + {1}, {T}: Add {R}{G}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Gruul Turf + Gruul Turf enters the battlefield tapped. +When Gruul Turf enters the battlefield, return a land you control to its owner's hand. +{T}: Add {R}{G}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Gurmag Swiftwing + Flying, first strike, haste + + B + Creature — Bat + Creature + 2 + 1B + 1/2 + + CLU~ + 2 + + + Hall + Hall enters the battlefield tapped. +{T}: Add {R} or {W}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Hallowed Fountain + ({T}: Add {W} or {U}.) +As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Plains Island + Land + 0 + + CLU~ + 0 + + + Havoc Jester + Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target. + + R + Creature — Devil + Creature + 5 + 4R + 5/5 + + CLU~ + 2 + + + Headliner Scarlett + Haste +When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn. +At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn. + + R + Legendary Creature — Human Warlock + Creature + 4 + 3R + 3/3 + + CLU~ + 2 + + + Helium Squirter + Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) +{1}: Target creature with a +1/+1 counter on it gains flying until end of turn. + + U + Creature — Beast Mutant + Creature + 5 + 4U + 0/0 + + CLU~ + 2 + + + Herald of Ilharg + Trample +Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. If that spell has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent. + + GR + Creature — Boar Beast + Creature + 4 + 2RG + 3/3 + + CLU~ + 2 + + + Hydroid Krasis + When you cast this spell, you gain half X life and draw half X cards. Round down each time. +Flying, trample +Hydroid Krasis enters the battlefield with X +1/+1 counters on it. + + GU + Creature — Jellyfish Hydra Beast + Creature + 2 + XGU + 0/0 + + CLU~ + 2 + + + Hypersonic Dragon + Flying, haste +You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) + + RU + Creature — Dragon + Creature + 5 + 3UR + 4/4 + + CLU~ + 2 + + + Incriminating Impetus + Enchant creature +When Incriminating Impetus enters the battlefield, suspect enchanted creature. (It has menace and can't block.) +Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) + + BR + Enchantment — Aura + Enchantment + 3 + 2B/R + + CLU~ + 1 + + + Incubation + Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + GU + Sorcery + Sorcery + 4 + G/U + + CLU~ + 3 + + + Incongruity + Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token. + + GU + Instant + Instant + 4 + 1GU + + CLU~ + 3 + + + Infest + All creatures get -2/-2 until end of turn. + + B + Sorcery + Sorcery + 3 + 1BB + + CLU~ + 3 + + + Integrity + Target creature gets +2/+2 until end of turn. + + RW + Instant + Instant + 5 + R/W + + CLU~ + 3 + + + Intervention + Intervention deals 3 damage to any target and you gain 3 life. + + RW + Instant + Instant + 5 + 2RW + + CLU~ + 3 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + CLU~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + CLU~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + CLU~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + CLU~ + 0 + + + Ivy Lane Denizen + Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. + + G + Creature — Elf Warrior + Creature + 4 + 3G + 2/3 + + CLU~ + 2 + + + Izzet Boilerworks + Izzet Boilerworks enters the battlefield tapped. +When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. +{T}: Add {U}{R}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Izzet Guildgate + Izzet Guildgate enters the battlefield tapped. +{T}: Add {U} or {R}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Izzet Signet + {1}, {T}: Add {U}{R}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Jeering Homunculus + When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) + + U + Creature — Homunculus + Creature + 2 + 1U + 0/4 + + CLU~ + 2 + + + Kitchen + Kitchen enters the battlefield tapped. +{T}: Add {G} or {U}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Knife + As long as it's your turn, equipped creature gets +1/+0 and has first strike. +{2}, Sacrifice Knife: Draw a card. +Equip {2} + + R + Artifact — Clue Equipment + Artifact + 1 + R + + CLU~ + 1 + + + Kraul Harpooner + Reach +Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. + + G + Creature — Insect Warrior + Creature + 2 + 1G + 3/2 + + CLU~ + 2 + + + Kraul Warrior + {5}{G}: Kraul Warrior gets +3/+3 until end of turn. + + G + Creature — Insect Warrior + Creature + 2 + 1G + 2/2 + + CLU~ + 2 + + + Krenko's Command + Create two 1/1 red Goblin creature tokens. + + R + Sorcery + Sorcery + 2 + 1R + + CLU~ + 3 + + + Kronch Wrangler + Trample +Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler. + + G + Creature — Human Warrior + Creature + 2 + 1G + 2/1 + + CLU~ + 2 + + + Lavinia of the Tenth + Protection from red +When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) + + UW + Legendary Creature — Human Soldier + Creature + 5 + 3WU + 4/4 + + CLU~ + 2 + + + Lavinia, Foil to Conspiracy + Vigilance +Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +{T}: Add {C}{C}. Activate only during an opponent's turn. + + UW + Legendary Creature — Human Detective + Creature + 3 + 1W/UW/U + 2/3 + + CLU~ + 2 + + + Lavinia, Foil to Conspiracy + Vigilance +Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +{T}: Add {C}{C}. Activate only during an opponent's turn. + + UW + Legendary Creature — Human Detective + Creature + 3 + 1W/UW/U + 2/3 + + CLU~ + 2 + + + Law-Rune Enforcer + {1}, {T}: Tap target creature with mana value 2 or greater. + + W + Creature — Human Soldier + Creature + 1 + W + 1/2 + + CLU~ + 2 + + + Lead Pipe + Equipped creature gets +2/+0. +Whenever equipped creature dies, each opponent loses 1 life. +{2}, Sacrifice Lead Pipe: Draw a card. +Equip {2} + + B + Artifact — Clue Equipment + Artifact + 1 + B + + CLU~ + 1 + + + Leapfrog + Leapfrog has flying as long as you've cast an instant or sorcery spell this turn. + + U + Creature — Frog + Creature + 3 + 2U + 3/1 + + CLU~ + 2 + + + Library + Library enters the battlefield tapped. +{T}: Add {U} or {R}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Light Up the Stage + Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) +Exile the top two cards of your library. Until the end of your next turn, you may play those cards. + + R + Sorcery + Sorcery + 3 + 2R + + CLU~ + 3 + + + Lightning Bolt + Lightning Bolt deals 3 damage to any target. + + R + Instant + Instant + 1 + R + + CLU~ + 3 + + + Living Lightning + When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. + + R + Creature — Elemental Shaman + Creature + 4 + 3R + 3/2 + + CLU~ + 2 + + + Lonis, Genetics Expert + Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +Whenever one or more +1/+1 counters are put on Lonis, investigate that many times. +Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control. + + GU + Legendary Creature — Snake Elf Detective + Creature + 3 + 1G/UG/U + 1/2 + + CLU~ + 2 + + + Lounge + Lounge enters the battlefield tapped. +{T}: Add {B} or {G}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Martial Impetus + Enchant creature +Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. + + W + Enchantment — Aura + Enchantment + 3 + 2W + + CLU~ + 1 + + + Masked Blackguard + Flash (You may cast this spell any time you could cast an instant.) +{2}{B}: Masked Blackguard gets +1/+1 until end of turn. + + B + Creature — Human Rogue + Creature + 2 + 1B + 2/1 + + CLU~ + 2 + + + Master Biomancer + Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. + + GU + Creature — Elf Wizard + Creature + 4 + 2GU + 2/4 + + CLU~ + 2 + + + Mastermind Plum + Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life. + + B + Legendary Creature — Human Wizard + Creature + 3 + 2B + 2/2 + + CLU~ + 2 + + + Mausoleum Turnkey + When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. + + B + Creature — Ogre Rogue + Creature + 4 + 3B + 3/2 + + CLU~ + 2 + + + Memory Vampire + Flying +Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost. + + BU + Creature — Vampire Detective + Creature + 6 + 4UB + 4/4 + + CLU~ + 2 + + + Mighty Leap + Target creature gets +2/+2 and gains flying until end of turn. + + W + Instant + Instant + 2 + 1W + + CLU~ + 3 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + CLU~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + CLU~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + CLU~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + CLU~ + 0 + + + Nissa's Judgment + Support 2. (Put a +1/+1 counter on each of up to two target creatures.) +Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. + + G + Sorcery + Sorcery + 5 + 4G + + CLU~ + 3 + + + Ordruun Mentor + Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn. + + RW + Creature — Minotaur Soldier + Creature + 3 + 2R/W + 3/2 + + CLU~ + 2 + + + Ornery Goblin + Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature. + + R + Creature — Goblin Warrior + Creature + 2 + 1R + 2/1 + + CLU~ + 2 + + + Orzhov Basilica + Orzhov Basilica enters the battlefield tapped. +When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. +{T}: Add {W}{B}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Orzhov Guildgate + Orzhov Guildgate enters the battlefield tapped. +{T}: Add {W} or {B}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Orzhov Guildmage + {2}{W}: Target player gains 1 life. +{2}{B}: Each player loses 1 life. + + BW + Creature — Human Wizard + Creature + 2 + W/BW/B + 2/2 + + CLU~ + 2 + + + Orzhov Racketeers + Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. +Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) + + B + Creature — Human Rogue + Creature + 5 + 4B + 3/2 + + CLU~ + 2 + + + Orzhov Signet + {1}, {T}: Add {W}{B}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Oust + Put target creature into its owner's library second from the top. Its controller gains 3 life. + + W + Sorcery + Sorcery + 1 + W + + CLU~ + 3 + + + Overcome + Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.) + + G + Sorcery + Sorcery + 5 + 3GG + + CLU~ + 3 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Forest + Land + 0 + + CLU~ + 0 + + + Owl Familiar + Flying +When Owl Familiar enters the battlefield, draw a card, then discard a card. + + U + Creature — Bird + Creature + 2 + 1U + 1/1 + + CLU~ + 2 + + + Parasitic Impetus + Enchant creature +Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. + + B + Enchantment — Aura + Enchantment + 3 + 2B + + CLU~ + 1 + + + Parhelion Patrol + Flying, vigilance +Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) + + W + Creature — Human Knight + Creature + 4 + 3W + 2/3 + + CLU~ + 2 + + + Passwall Adept + {2}{U}: Target creature can't be blocked this turn. + + U + Creature — Human Wizard + Creature + 2 + 1U + 1/3 + + CLU~ + 2 + + + Pit Fight + Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) + + GR + Instant + Instant + 2 + 1R/G + + CLU~ + 3 + + + Pitiless Gorgon + Deathtouch + + BG + Creature — Gorgon + Creature + 3 + 1B/GB/G + 2/2 + + CLU~ + 2 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + CLU~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + CLU~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + CLU~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + CLU~ + 0 + + + Portal Manipulator + Flash +When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player. + + UW + Creature — Human Wizard + Creature + 4 + 2W/UW/U + 3/2 + + CLU~ + 2 + + + Predatory Impetus + Enchant creature +Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) + + G + Enchantment — Aura + Enchantment + 5 + 4G + + CLU~ + 1 + + + Psychic Impetus + Enchant creature +Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +Whenever enchanted creature attacks, you scry 2. + + U + Enchantment — Aura + Enchantment + 3 + 2U + + CLU~ + 1 + + + Pyrewild Shaman + Bloodrush — {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. +Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand. + + R + Creature — Goblin Shaman + Creature + 3 + 2R + 3/1 + + CLU~ + 2 + + + Rakdos Carnarium + Rakdos Carnarium enters the battlefield tapped. +When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. +{T}: Add {B}{R}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Rakdos Guildgate + Rakdos Guildgate enters the battlefield tapped. +{T}: Add {B} or {R}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Rakdos Shred-Freak + Haste + + BR + Creature — Human Berserker + Creature + 2 + B/RB/R + 2/1 + + CLU~ + 2 + + + Rakdos Signet + {1}, {T}: Add {B}{R}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Rakdos Trumpeter + Menace (This creature can't be blocked except by two or more creatures.) +{3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn. + + B + Creature — Human Shaman + Creature + 2 + 1B + 1/3 + + CLU~ + 2 + + + Rakdos, the Showstopper + Flying, trample +When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails. + + BR + Legendary Creature — Demon + Creature + 6 + 4BR + 6/6 + + CLU~ + 2 + + + Rally to Battle + Creatures you control get +1/+3 until end of turn. Untap them. + + W + Instant + Instant + 4 + 3W + + CLU~ + 3 + + + Rapid Hybridization + Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. + + U + Instant + Instant + 1 + U + + CLU~ + 3 + + + Reduce to Ashes + Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. + + R + Sorcery + Sorcery + 5 + 4R + + CLU~ + 3 + + + Repeal + Return target nonland permanent with mana value X to its owner's hand. +Draw a card. + + U + Instant + Instant + 1 + XU + + CLU~ + 3 + + + Rescuer Sphinx + Flying +As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. + + U + Creature — Sphinx + Creature + 4 + 2UU + 3/2 + + CLU~ + 2 + + + Resonance Technician + Flying +When Resonance Technician enters the battlefield, you may discard a card. If you do, investigate twice. +{T}, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy. + + RU + Creature — Weird Detective + Creature + 5 + 3U/RU/R + 4/4 + + CLU~ + 2 + + + Ribbons of Night + Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card. + + B + Sorcery + Sorcery + 5 + 4B + + CLU~ + 3 + + + Ripscale Predator + Menace (This creature can't be blocked except by two or more creatures.) + + R + Creature — Dinosaur + Creature + 6 + 4RR + 6/5 + + CLU~ + 2 + + + Roaming Ghostlight + Flying +When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. + + U + Creature — Spirit + Creature + 5 + 3UU + 3/2 + + CLU~ + 2 + + + Roc Charger + Flying +Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. + + W + Creature — Bird + Creature + 3 + 2W + 1/3 + + CLU~ + 2 + + + Roofstalker Wight + {1}{U}: Roofstalker Wight gains flying until end of turn. + + B + Creature — Zombie + Creature + 2 + 1B + 2/1 + + CLU~ + 2 + + + Rootborn Defenses + Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.) + + W + Instant + Instant + 3 + 2W + + CLU~ + 3 + + + Rope + Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. +{2}, Sacrifice Rope: Draw a card. +Equip {3} + + G + Artifact — Clue Equipment + Artifact + 1 + G + + CLU~ + 1 + + + Sacred Foundry + ({T}: Add {R} or {W}.) +As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Plains + Land + 0 + + CLU~ + 0 + + + Sage's Row Savant + When Sage's Row Savant enters the battlefield, scry 2. + + U + Creature — Vedalken Wizard + Creature + 2 + 1U + 2/1 + + CLU~ + 2 + + + Sauroform Hybrid + {4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) + + G + Creature — Human Lizard Warrior + Creature + 2 + 1G + 2/2 + + CLU~ + 2 + + + Scuttlegator + Defender +{6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) +As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender. + + GU + Creature — Crab Turtle Crocodile + Creature + 6 + 4G/UG/U + 6/6 + + CLU~ + 2 + + + Scuttling Sentinel + Flash +Vigilance +When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) + + GU + Creature — Crab Elf + Creature + 3 + 1G/UG/U + 3/2 + + CLU~ + 2 + + + Secret Passage + Secret Passage enters the battlefield tapped. +{T}: Add {U} or {B}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Selesnya Guildgate + Selesnya Guildgate enters the battlefield tapped. +{T}: Add {G} or {W}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Selesnya Guildmage + {3}{G}: Create a 1/1 green Saproling creature token. +{3}{W}: Creatures you control get +1/+1 until end of turn. + + GW + Creature — Elf Wizard + Creature + 2 + G/WG/W + 2/2 + + CLU~ + 2 + + + Selesnya Sanctuary + Selesnya Sanctuary enters the battlefield tapped. +When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. +{T}: Add {G}{W}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Selesnya Signet + {1}, {T}: Add {G}{W}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Seller of Songbirds + When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying. + + W + Creature — Human + Creature + 3 + 2W + 1/2 + + CLU~ + 2 + + + Senator Peacock + Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card." +Whenever you sacrifice a Clue, target creature can't be blocked this turn. + + U + Legendary Creature — Human Advisor + Creature + 5 + 3UU + 3/4 + + CLU~ + 2 + + + Seraph of the Scales + Flying +{W}: Seraph of the Scales gains vigilance until end of turn. +{B}: Seraph of the Scales gains deathtouch until end of turn. +Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) + + BW + Creature — Angel + Creature + 4 + 2WB + 4/3 + + CLU~ + 2 + + + Shiny Impetus + Enchant creature +Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + R + Enchantment — Aura + Enchantment + 3 + 2R + + CLU~ + 1 + + + Simic Growth Chamber + Simic Growth Chamber enters the battlefield tapped. +When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. +{T}: Add {G}{U}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Simic Guildgate + Simic Guildgate enters the battlefield tapped. +{T}: Add {G} or {U}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Simic Signet + {1}, {T}: Add {G}{U}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Skitter Eel + {2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) + + U + Creature — Fish Crab + Creature + 4 + 3U + 3/3 + + CLU~ + 2 + + + Slip Out the Back + Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) + + U + Instant + Instant + 1 + U + + CLU~ + 3 + + + Sludge Titan + Trample +Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand. + + BG + Creature — Zombie Giant + Creature + 6 + 4B/GB/G + 6/6 + + CLU~ + 2 + + + Snakeform + Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. +Draw a card. + + GU + Instant + Instant + 3 + 2G/U + + CLU~ + 3 + + + Snow Day + Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. +Draw two cards, then discard a card. + + U + Instant + Instant + 6 + 4UU + + CLU~ + 3 + + + Spawn of Mayhem + Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) +Flying, trample +At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem. + + B + Creature — Demon + Creature + 4 + 2BB + 4/4 + + CLU~ + 2 + + + Spellgorger Weird + Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. + + R + Creature — Weird + Creature + 3 + 2R + 2/2 + + CLU~ + 2 + + + Stampede Surfer + Haste +Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent. + + GR + Creature — Human Warrior + Creature + 5 + 3R/GR/G + 4/4 + + CLU~ + 2 + + + Status + Target creature gets +1/+1 and gains deathtouch until end of turn. + + BG + Instant + Instant + 5 + B/G + + CLU~ + 3 + + + Statue + Destroy target artifact, creature, or enchantment. + + BG + Instant + Instant + 5 + 2BG + + CLU~ + 3 + + + Steam Vents + ({T}: Add {U} or {R}.) +As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Mountain + Land + 0 + + CLU~ + 0 + + + Steeple Creeper + {3}{U}: Steeple Creeper gains flying until end of turn. + + G + Creature — Frog Snake + Creature + 3 + 2G + 4/2 + + CLU~ + 2 + + + Stomping Ground + ({T}: Add {R} or {G}.) +As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Forest + Land + 0 + + CLU~ + 0 + + + Stormblood Berserker + Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) +Menace (This creature can't be blocked except by two or more creatures.) + + R + Creature — Human Berserker + Creature + 2 + 1R + 1/1 + + CLU~ + 2 + + + Street Spasm + Street Spasm deals X damage to target creature without flying you don't control. +Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") + + R + Instant + Instant + 1 + XR + + CLU~ + 3 + + + Study + Study enters the battlefield tapped. +{T}: Add {W} or {U}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Stunt Double + Flash +You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield. + + U + Creature — Shapeshifter + Creature + 4 + 3U + 0/0 + + CLU~ + 2 + + + Sumala Rumblers + Sumala Rumblers's power is equal to the number of creatures you control. +Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) + + GW + Creature — Wurm + Creature + 4 + 2G/WG/W + */4 + + CLU~ + 2 + + + Sunhome Stalwart + First strike +Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) + + W + Creature — Human Soldier + Creature + 2 + 1W + 2/2 + + CLU~ + 2 + + + Suppressor Skyguard + Flying +Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat. + + UW + Creature — Human Knight + Creature + 4 + 2WU + 2/4 + + CLU~ + 2 + + + Supreme Verdict + This spell can't be countered. +Destroy all creatures. + + UW + Sorcery + Sorcery + 4 + 1WWU + + CLU~ + 3 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + CLU~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + CLU~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + CLU~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + CLU~ + 0 + + + Syndic of Tithes + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) + + W + Creature — Human Cleric + Creature + 2 + 1W + 2/2 + + CLU~ + 2 + + + Syndicate Enforcer + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) + + B + Creature — Human Rogue + Creature + 4 + 3B + 3/2 + + CLU~ + 2 + + + Syndicate Heavy + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) +At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + BW + Creature — Giant Rogue + Creature + 4 + 2W/BW/B + 4/4 + + CLU~ + 2 + + + Syndicate Messenger + Flying +Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) + + W + Creature — Bird + Creature + 4 + 3W + 2/3 + + CLU~ + 2 + + + Tandem Tactics + Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. + + W + Instant + Instant + 2 + 1W + + CLU~ + 3 + + + Temple Garden + ({T}: Add {G} or {W}.) +As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Plains + Land + 0 + + CLU~ + 0 + + + Territorial Boar + Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn. + + G + Creature — Boar + Creature + 2 + 1G + 2/2 + + CLU~ + 2 + + + Thief of Sanity + Flying +Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. + + BU + Creature — Specter + Creature + 3 + 1UB + 2/2 + + CLU~ + 2 + + + Thrashing Mossdog + Reach (This creature can block creatures with flying.) +Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) + + G + Creature — Plant Dog + Creature + 4 + 3G + 3/3 + + CLU~ + 2 + + + Thriving Bluff + Thriving Bluff enters the battlefield tapped. +As Thriving Bluff enters the battlefield, choose a color other than red. +{T}: Add {R} or one mana of the chosen color. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Thriving Grove + Thriving Grove enters the battlefield tapped. +As Thriving Grove enters the battlefield, choose a color other than green. +{T}: Add {G} or one mana of the chosen color. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Thriving Heath + Thriving Heath enters the battlefield tapped. +As Thriving Heath enters the battlefield, choose a color other than white. +{T}: Add {W} or one mana of the chosen color. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Thriving Isle + Thriving Isle enters the battlefield tapped. +As Thriving Isle enters the battlefield, choose a color other than blue. +{T}: Add {U} or one mana of the chosen color. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Thriving Moor + Thriving Moor enters the battlefield tapped. +As Thriving Moor enters the battlefield, choose a color other than black. +{T}: Add {B} or one mana of the chosen color. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Thunder Drake + Flying +Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake. + + U + Creature — Elemental Drake + Creature + 4 + 3U + 2/3 + + CLU~ + 2 + + + Tithebearer Giant + When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life. + + B + Creature — Giant Warrior + Creature + 6 + 5B + 4/5 + + CLU~ + 2 + + + Towering Thunderfist + {W}: Towering Thunderfist gains vigilance until end of turn. + + R + Creature — Giant Soldier + Creature + 5 + 4R + 4/4 + + CLU~ + 2 + + + Transluminant + {W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step. + + G + Creature — Dryad Shaman + Creature + 2 + 1G + 2/2 + + CLU~ + 2 + + + Tribune of Rot + Whenever Tribune of Rot attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token. + + BG + Creature — Elf Shaman + Creature + 3 + 1B/GB/G + 3/3 + + CLU~ + 2 + + + Trostani Discordant + Other creatures you control get +1/+1. +When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. +At the beginning of your end step, each player gains control of all creatures they own. + + GW + Legendary Creature — Dryad + Creature + 5 + 3GW + 1/4 + + CLU~ + 2 + + + Trusted Pegasus + Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn. + + W + Creature — Pegasus + Creature + 3 + 2W + 2/2 + + CLU~ + 2 + + + Turn to Frog + Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. + + U + Instant + Instant + 2 + 1U + + CLU~ + 3 + + + Turn to Mist + Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. + + UW + Instant + Instant + 2 + 1W/U + + CLU~ + 3 + + + Turret Ogre + Reach (This creature can block creatures with flying.) +When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent. + + R + Creature — Ogre Warrior + Creature + 4 + 3R + 4/3 + + CLU~ + 2 + + + Twilight Panther + {B}: Twilight Panther gains deathtouch until end of turn. + + W + Creature — Cat Spirit + Creature + 1 + W + 1/2 + + CLU~ + 2 + + + Undercover Butler + Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn. + + BU + Creature — Human Rogue + Creature + 3 + 2U/B + 2/3 + + CLU~ + 2 + + + Underrealm Lich + If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. +Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it. + + BG + Creature — Zombie Elf Shaman + Creature + 5 + 3BG + 4/3 + + CLU~ + 2 + + + Unruly Krasis + Trample +Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power. +{3}{G}{U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) + + GU + Creature — Shark Octopus Lizard + Creature + 3 + 1GU + 4/4 + + CLU~ + 2 + + + Urbis Protector + When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying. + + W + Creature — Human Cleric + Creature + 6 + 4WW + 1/1 + + CLU~ + 2 + + + Utvara Scalper + Flying +Utvara Scalper attacks each combat if able. + + R + Creature — Goblin Scout + Creature + 2 + 1R + 1/2 + + CLU~ + 2 + + + Venomous Hierophant + Deathtouch +When Venomous Hierophant enters the battlefield, mill three cards. + + B + Creature — Gorgon Cleric + Creature + 4 + 3B + 3/3 + + CLU~ + 2 + + + Vernadi Shieldmate + Vigilance + + GW + Creature — Human Soldier + Creature + 2 + 1G/W + 2/2 + + CLU~ + 2 + + + Vernal Sovereign + Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." + + GW + Creature — Elemental Elk + Creature + 6 + 4GW + 4/4 + + CLU~ + 2 + + + Vindictive Vampire + Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life. + + B + Creature — Vampire + Creature + 4 + 3B + 2/3 + + CLU~ + 2 + + + Vines of the Recluse + Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.) + + G + Instant + Instant + 1 + G + + CLU~ + 3 + + + Vizkopa Vampire + Lifelink + + BW + Creature — Vampire + Creature + 3 + 2W/B + 3/1 + + CLU~ + 2 + + + War Screecher + Flying +{5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. + + W + Creature — Bird + Creature + 2 + 1W + 1/3 + + CLU~ + 2 + + + Watcher in the Mist + Flying +When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + U + Creature — Spirit + Creature + 5 + 3UU + 3/4 + + CLU~ + 2 + + + Watery Grave + ({T}: Add {U} or {B}.) +As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Swamp + Land + 0 + + CLU~ + 0 + + + Whisper Agent + Flash +When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + BU + Creature — Human Rogue + Creature + 3 + 1U/BU/B + 3/2 + + CLU~ + 2 + + + Wildsize + Target creature gets +2/+2 and gains trample until end of turn. +Draw a card. + + G + Instant + Instant + 3 + 2G + + CLU~ + 3 + + + Wildwood Patrol + Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) + + G + Creature — Centaur Scout + Creature + 3 + 2G + 4/2 + + CLU~ + 2 + + + Wojek Bodyguard + Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Wojek Bodyguard can't attack or block alone. + + R + Creature — Human Soldier + Creature + 3 + 2R + 3/3 + + CLU~ + 2 + + + Wrench + Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." +{2}, Sacrifice Wrench: Draw a card. +Equip {2} + + W + Artifact — Clue Equipment + Artifact + 1 + W + + CLU~ + 1 + + + Yeva's Forcemage + When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. + + G + Creature — Elf Shaman + Creature + 3 + 2G + 2/2 + + CLU~ + 2 + Dragon Flying