From 2ebcf585479aec2238281c81da44b4d4e87298ee Mon Sep 17 00:00:00 2001 From: github-actions Date: Sat, 17 May 2025 01:05:40 +0000 Subject: [PATCH] Deploy: cae671b37f4b40a4d6d008f99298e0e45ba49bc5 --- FIN.xml | 200 ++++++++++++++++++++++++++++++++++++++++++++++++++-- spoiler.xml | 200 ++++++++++++++++++++++++++++++++++++++++++++++++++-- 2 files changed, 388 insertions(+), 12 deletions(-) diff --git a/FIN.xml b/FIN.xml index 25f00dd2..19e2095a 100644 --- a/FIN.xml +++ b/FIN.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-16 16:16:27 (UTC) + 2025-05-17 01:05:40 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FIN.xml @@ -3010,7 +3010,7 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It Quistis Trepe - Blue Magic — When Quistis enters, you may cast target instant or sorcery card in a graveyard, and mana of any type can be spent to cast it. If that spell would be put into your graveyard, exile it instead. + Blue Magic — When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. U Legendary Creature — Human Wizard @@ -3019,12 +3019,12 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It 2U 2/2 - FIN + FIN 2 Quistis Trepe - Blue Magic — When Quistis enters, you may cast target instant or sorcery card in a graveyard, and mana of any type can be spent to cast it. If that spell would be put into your graveyard, exile it instead. + Blue Magic — When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. U Legendary Creature — Human Wizard @@ -3033,7 +3033,7 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It 2U 2/2 - FIN + FIN 2 @@ -3250,6 +3250,36 @@ Murasame — Equip {5} FIN 1 + + Sazh Katzroy + When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle. +Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature. + + G + Legendary Creature — Human Pilot + Creature + 3 + 2G + 3/3 + + FIN + 2 + + + Sazh Katzroy + When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle. +Whenever Sazh Katzroy attacks, put counter on target creature, then double the number of +1/+1 counters on that creature. + + G + Legendary Creature — Human Pilot + Creature + 3 + 2G + 3/3 + + FIN + 2 + Sazh's Chocobo Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. @@ -3472,6 +3502,62 @@ Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth. FIN 2 + + Serah Farron + The first legendary creature spell you cast each turn costs {2} less to cast. +At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron. + + GW + Legendary Creature — Human Citizen + Creature + 3 + 1GW + 2/2 + + FIN + 2 + + + Crystallized Serah + The first legendary creature spell you cast each turn costs {2} less to cast. +Legendary creatures you control get +2/+2. + + GW + Legendary Artifact + Artifact + 3 + + FIN + 1 + + + Serah Farron + The first legendary creature spell you cast each turn costs {2} less to cast. +At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron. + + GW + Legendary Creature — Human Citizen + Creature + 3 + 1GW + 2/2 + + FIN + 2 + + + Crystallized Serah + The first legendary creature spell you cast each turn costs {2} less to cast. +Legendary creatures you control get +2/+2. + + GW + Legendary Artifact + Artifact + 3 + + FIN + 1 + Seymour Flux At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux. @@ -3745,6 +3831,40 @@ Whenever Squall deals combat damage to a player, return target permanent card wi FIN 2 + + Summon: Anima + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, II, III — Pain — You draw a card and you lose 1 life. +IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life. +Menace + + B + Enchantment Creature — Saga Horror + Creature + 6 + 4BB + 4/4 + + FIN + 2 + + + Summon: Anima + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, II, III — Pain — You draw a card and you lose 1 life. +IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life. +Menace + + B + Enchantment Creature — Saga Horror + Creature + 6 + 4BB + 4/4 + + FIN + 2 + Summon: Bahamut (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) @@ -3845,6 +3965,40 @@ III — Ecliptic Growl — Draw a card if you control the creature with the grea FIN 2 + + Summon: Knights of Round + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) +I, II, III, IV — Create three 2/2 white Knight creature tokens. +V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them. +Indestructible + + W + Enchantment Creature — Saga Knight + Creature + 8 + 6WW + 3/3 + + FIN + 2 + + + Summon: Knights of Round + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) +I, II, III, IV — Create three 2/2 white Knight creature tokens. +V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them. +Indestructible + + W + Enchantment Creature — Saga Knight + Creature + 8 + 6WW + 3/3 + + FIN + 2 + Summon: Leviathan I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. @@ -3877,6 +4031,40 @@ Ward {2} FIN 2 + + Summon: Primal Garuda + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls. +II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn. +Flying + + W + Enchantment Creature — Saga Harpy + Creature + 4 + 3W + 3/3 + + FIN + 2 + + + Summon: Primal Garuda + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls. +II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn. +Flying + + W + Enchantment Creature — Saga Harpy + Creature + 4 + 3W + 3/3 + + FIN + 2 + Summon: Primal Odin (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) diff --git a/spoiler.xml b/spoiler.xml index 9de1ed4d..3561366e 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-16 16:16:27 (UTC) + 2025-05-17 01:05:40 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -9412,7 +9412,7 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It Quistis Trepe - Blue Magic — When Quistis enters, you may cast target instant or sorcery card in a graveyard, and mana of any type can be spent to cast it. If that spell would be put into your graveyard, exile it instead. + Blue Magic — When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. U Legendary Creature — Human Wizard @@ -9421,12 +9421,12 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It 2U 2/2 - FIN~ + FIN~ 2 Quistis Trepe - Blue Magic — When Quistis enters, you may cast target instant or sorcery card in a graveyard, and mana of any type can be spent to cast it. If that spell would be put into your graveyard, exile it instead. + Blue Magic — When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. U Legendary Creature — Human Wizard @@ -9435,7 +9435,7 @@ Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It 2U 2/2 - FIN~ + FIN~ 2 @@ -9652,6 +9652,36 @@ Murasame — Equip {5} FIN~ 1 + + Sazh Katzroy + When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle. +Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature. + + G + Legendary Creature — Human Pilot + Creature + 3 + 2G + 3/3 + + FIN~ + 2 + + + Sazh Katzroy + When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle. +Whenever Sazh Katzroy attacks, put counter on target creature, then double the number of +1/+1 counters on that creature. + + G + Legendary Creature — Human Pilot + Creature + 3 + 2G + 3/3 + + FIN~ + 2 + Sazh's Chocobo Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. @@ -9874,6 +9904,62 @@ Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth. FIN~ 2 + + Serah Farron + The first legendary creature spell you cast each turn costs {2} less to cast. +At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron. + + GW + Legendary Creature — Human Citizen + Creature + 3 + 1GW + 2/2 + + FIN~ + 2 + + + Crystallized Serah + The first legendary creature spell you cast each turn costs {2} less to cast. +Legendary creatures you control get +2/+2. + + GW + Legendary Artifact + Artifact + 3 + + FIN~ + 1 + + + Serah Farron + The first legendary creature spell you cast each turn costs {2} less to cast. +At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron. + + GW + Legendary Creature — Human Citizen + Creature + 3 + 1GW + 2/2 + + FIN~ + 2 + + + Crystallized Serah + The first legendary creature spell you cast each turn costs {2} less to cast. +Legendary creatures you control get +2/+2. + + GW + Legendary Artifact + Artifact + 3 + + FIN~ + 1 + Seymour Flux At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux. @@ -10147,6 +10233,40 @@ Whenever Squall deals combat damage to a player, return target permanent card wi FIN~ 2 + + Summon: Anima + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, II, III — Pain — You draw a card and you lose 1 life. +IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life. +Menace + + B + Enchantment Creature — Saga Horror + Creature + 6 + 4BB + 4/4 + + FIN~ + 2 + + + Summon: Anima + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, II, III — Pain — You draw a card and you lose 1 life. +IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life. +Menace + + B + Enchantment Creature — Saga Horror + Creature + 6 + 4BB + 4/4 + + FIN~ + 2 + Summon: Bahamut (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) @@ -10247,6 +10367,40 @@ III — Ecliptic Growl — Draw a card if you control the creature with the grea FIN~ 2 + + Summon: Knights of Round + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) +I, II, III, IV — Create three 2/2 white Knight creature tokens. +V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them. +Indestructible + + W + Enchantment Creature — Saga Knight + Creature + 8 + 6WW + 3/3 + + FIN~ + 2 + + + Summon: Knights of Round + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) +I, II, III, IV — Create three 2/2 white Knight creature tokens. +V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them. +Indestructible + + W + Enchantment Creature — Saga Knight + Creature + 8 + 6WW + 3/3 + + FIN~ + 2 + Summon: Leviathan I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. @@ -10279,6 +10433,40 @@ Ward {2} FIN~ 2 + + Summon: Primal Garuda + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls. +II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn. +Flying + + W + Enchantment Creature — Saga Harpy + Creature + 4 + 3W + 3/3 + + FIN~ + 2 + + + Summon: Primal Garuda + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls. +II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn. +Flying + + W + Enchantment Creature — Saga Harpy + Creature + 4 + 3W + 3/3 + + FIN~ + 2 + Summon: Primal Odin (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)