From 2d59160d07528385fc92c63c52869d0b4402e65c Mon Sep 17 00:00:00 2001 From: github-actions Date: Mon, 1 Apr 2024 00:48:01 +0000 Subject: [PATCH] Deploy: 7678fadecac124ecf09db5dc0129e29ad4736775 --- OTJ.xml | 20 +- spoiler.xml | 710 ++++++++++++++++++++++++++-------------------------- 2 files changed, 365 insertions(+), 365 deletions(-) diff --git a/OTJ.xml b/OTJ.xml index 7c3e2fab..82312cfb 100644 --- a/OTJ.xml +++ b/OTJ.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-03-31 16:10:36 (UTC) + 2024-04-01 00:48:00 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/OTJ.xml @@ -113,7 +113,7 @@ If a triggered ability of a legendary creature you control triggers, that abilit Another Round - Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X times. + Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times. W Sorcery @@ -121,12 +121,12 @@ If a triggered ability of a legendary creature you control triggers, that abilit 3 XX2W - OTJ + OTJ 3 Another Round - Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X times. + Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times. W Sorcery @@ -2109,7 +2109,7 @@ At the beginning of your end step, if you haven't cast a spell from your hand th Kambal, Profiteering Mayor Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn. -Whenever one or more tokens enter the battlefield under your control each opponent loses 1 life and you gain 1 life. +Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life. BW Legendary Creature — Human Advisor @@ -2118,13 +2118,13 @@ Whenever one or more tokens enter the battlefield under your control each oppone 1WB 2/4 - OTJ + OTJ 2 Kambal, Profiteering Mayor Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn. -Whenever one or more tokens enter the battlefield under your control each opponent loses 1 life and you gain 1 life. +Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life. BW Legendary Creature — Human Advisor @@ -3164,7 +3164,7 @@ Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 l Rambling Possum - Whenever Rambling Possum attacks while saddled, it gains +1/+2 until end of turn. Then you may return any number of creatures that saddled it to their owner's hand. + Whenever Rambling Possum attacks while saddled, it gains +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) G @@ -3174,7 +3174,7 @@ Saddle 1 (Tap any number of other creatures you control with total power 1 or mo 2G 3/3 - OTJ + OTJ 2 diff --git a/spoiler.xml b/spoiler.xml index 50f21fa6..575b31c0 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-03-31 16:10:36 (UTC) + 2024-04-01 00:48:01 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -19,8 +19,8 @@ 2024-08-02 - BIG~ - The Big Score (Spoiler) + OTJ~ + Outlaws of Thunder Junction (Spoiler) Expansion 2024-04-19 @@ -31,8 +31,8 @@ 2024-04-19 - OTJ~ - Outlaws of Thunder Junction (Spoiler) + BIG~ + The Big Score (Spoiler) Expansion 2024-04-19 @@ -207,347 +207,6 @@ When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Eq BLB~ 0 - - Nexus of Becoming - At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - - Artifact - Artifact - 6 - 6 - - BIG~ - 1 - - - Nexus of Becoming - At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - - Artifact - Artifact - 6 - 6 - - BIG~ - 1 - - - Nexus of Becoming - At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - - Artifact - Artifact - 6 - 6 - - BIG~ - 1 - - - Oltec Matterweaver - Whenever you cast a creature spell, choose one — -• Create a 1/1 colorless Gnome artifact creature token. -• Create a token that's a copy of target artifact token you control. - - W - Creature — Human Artificer - Creature - 3 - 2W - 2/4 - - BIG~ - 2 - - - Oltec Matterweaver - Whenever you cast a creature spell, choose one — -• Create a 1/1 colorless Gnome artifact creature token. -• Create a token that's a copy of target artifact token you control. - - W - Creature — Human Artificer - Creature - 3 - 2W - 2/4 - - BIG~ - 2 - - - Oltec Matterweaver - Whenever you cast a creature spell, choose one — -• Create a 1/1 colorless Gnome artifact creature token. -• Create a token that's a copy of target artifact token you control. - - W - Creature — Human Artificer - Creature - 3 - 2W - 2/4 - - BIG~ - 2 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Torpor Orb - Creatures entering the battlefield don't cause abilities to trigger. - - Artifact - Artifact - 2 - 2 - - BIG~ - 1 - - - Torpor Orb - Creatures entering the battlefield don't cause abilities to trigger. - - Artifact - Artifact - 2 - 2 - - BIG~ - 1 - - - Torpor Orb - Creatures entering the battlefield don't cause abilities to trigger. - - Artifact - Artifact - 2 - 2 - - BIG~ - 1 - - - Transmutation Font - {T}: Create your choice of a Blood token, a Clue token, or a Food token. -{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. - - Artifact - Artifact - 5 - 5 - - BIG~ - 1 - - - Transmutation Font - {T}: Create your choice of a Blood token, a Clue token, or a Food token. -{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. - - Artifact - Artifact - 5 - 5 - - BIG~ - 1 - - - Transmutation Font - {T}: Create your choice of a Blood token, a Clue token, or a Food token. -{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. - - Artifact - Artifact - 5 - 5 - - BIG~ - 1 - - - Vaultborn Tyrant - Trample -Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. -When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. - - G - Creature — Dinosaur - Creature - 7 - 5GG - 6/6 - - BIG~ - 2 - - - Vaultborn Tyrant - Trample -Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. -When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. - - G - Creature — Dinosaur - Creature - 7 - 5GG - 6/6 - - BIG~ - 2 - - - Vaultborn Tyrant - Trample -Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. -When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. - - G - Creature — Dinosaur - Creature - 7 - 5GG - 6/6 - - BIG~ - 2 - - - Vaultborn Tyrant - Trample -Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. -When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. - - G - Creature — Dinosaur - Creature - 7 - 5GG - 6/6 - - BIG~ - 2 - - - Gonti, Canny Acquisitor - Spells you cast but don't own cost {1} less to cast. -Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. - - BGU - Legendary Creature — Aetherborn Rogue - Creature - 5 - 2BGU - 5/5 - - OTC~ - 2 - - - Olivia, Opulent Outlaw - Flying, lifelink -Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) -{3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery. - - BRW - Legendary Creature — Vampire Assassin - Creature - 4 - 1RWB - 3/3 - - OTC~ - 2 - - - Stella Lee, Wild Card - Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. -{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn. - - RU - Legendary Creature — Human Rogue - Creature - 3 - 1UR - 2/4 - - OTC~ - 2 - - - Yuma, Proud Protector - This spell costs {1} less to cast for each land card in your graveyard. -Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card. -Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach. - - GRW - Legendary Creature — Human Ranger - Creature - 8 - 5RGW - 6/6 - - OTC~ - 2 - "Crispy Crab Akul" Flying, trample @@ -641,7 +300,7 @@ If a triggered ability of a legendary creature you control triggers, that abilit Another Round - Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X times. + Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times. W Sorcery @@ -649,12 +308,12 @@ If a triggered ability of a legendary creature you control triggers, that abilit 3 XX2W - OTJ~ + OTJ~ 3 Another Round - Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X times. + Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times. W Sorcery @@ -2637,7 +2296,7 @@ At the beginning of your end step, if you haven't cast a spell from your hand th Kambal, Profiteering Mayor Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn. -Whenever one or more tokens enter the battlefield under your control each opponent loses 1 life and you gain 1 life. +Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life. BW Legendary Creature — Human Advisor @@ -2646,13 +2305,13 @@ Whenever one or more tokens enter the battlefield under your control each oppone 1WB 2/4 - OTJ~ + OTJ~ 2 Kambal, Profiteering Mayor Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn. -Whenever one or more tokens enter the battlefield under your control each opponent loses 1 life and you gain 1 life. +Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life. BW Legendary Creature — Human Advisor @@ -3692,7 +3351,7 @@ Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 l Rambling Possum - Whenever Rambling Possum attacks while saddled, it gains +1/+2 until end of turn. Then you may return any number of creatures that saddled it to their owner's hand. + Whenever Rambling Possum attacks while saddled, it gains +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) G @@ -3702,7 +3361,7 @@ Saddle 1 (Tap any number of other creatures you control with total power 1 or mo 2G 3/3 - OTJ~ + OTJ~ 2 @@ -5155,5 +4814,346 @@ Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card. OTJ~ 2 + + Gonti, Canny Acquisitor + Spells you cast but don't own cost {1} less to cast. +Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. + + BGU + Legendary Creature — Aetherborn Rogue + Creature + 5 + 2BGU + 5/5 + + OTC~ + 2 + + + Olivia, Opulent Outlaw + Flying, lifelink +Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) +{3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery. + + BRW + Legendary Creature — Vampire Assassin + Creature + 4 + 1RWB + 3/3 + + OTC~ + 2 + + + Stella Lee, Wild Card + Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. +{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn. + + RU + Legendary Creature — Human Rogue + Creature + 3 + 1UR + 2/4 + + OTC~ + 2 + + + Yuma, Proud Protector + This spell costs {1} less to cast for each land card in your graveyard. +Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card. +Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach. + + GRW + Legendary Creature — Human Ranger + Creature + 8 + 5RGW + 6/6 + + OTC~ + 2 + + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG~ + 1 + + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG~ + 1 + + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG~ + 1 + + + Oltec Matterweaver + Whenever you cast a creature spell, choose one — +• Create a 1/1 colorless Gnome artifact creature token. +• Create a token that's a copy of target artifact token you control. + + W + Creature — Human Artificer + Creature + 3 + 2W + 2/4 + + BIG~ + 2 + + + Oltec Matterweaver + Whenever you cast a creature spell, choose one — +• Create a 1/1 colorless Gnome artifact creature token. +• Create a token that's a copy of target artifact token you control. + + W + Creature — Human Artificer + Creature + 3 + 2W + 2/4 + + BIG~ + 2 + + + Oltec Matterweaver + Whenever you cast a creature spell, choose one — +• Create a 1/1 colorless Gnome artifact creature token. +• Create a token that's a copy of target artifact token you control. + + W + Creature — Human Artificer + Creature + 3 + 2W + 2/4 + + BIG~ + 2 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Torpor Orb + Creatures entering the battlefield don't cause abilities to trigger. + + Artifact + Artifact + 2 + 2 + + BIG~ + 1 + + + Torpor Orb + Creatures entering the battlefield don't cause abilities to trigger. + + Artifact + Artifact + 2 + 2 + + BIG~ + 1 + + + Torpor Orb + Creatures entering the battlefield don't cause abilities to trigger. + + Artifact + Artifact + 2 + 2 + + BIG~ + 1 + + + Transmutation Font + {T}: Create your choice of a Blood token, a Clue token, or a Food token. +{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. + + Artifact + Artifact + 5 + 5 + + BIG~ + 1 + + + Transmutation Font + {T}: Create your choice of a Blood token, a Clue token, or a Food token. +{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. + + Artifact + Artifact + 5 + 5 + + BIG~ + 1 + + + Transmutation Font + {T}: Create your choice of a Blood token, a Clue token, or a Food token. +{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. + + Artifact + Artifact + 5 + 5 + + BIG~ + 1 + + + Vaultborn Tyrant + Trample +Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. +When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. + + G + Creature — Dinosaur + Creature + 7 + 5GG + 6/6 + + BIG~ + 2 + + + Vaultborn Tyrant + Trample +Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. +When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. + + G + Creature — Dinosaur + Creature + 7 + 5GG + 6/6 + + BIG~ + 2 + + + Vaultborn Tyrant + Trample +Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. +When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. + + G + Creature — Dinosaur + Creature + 7 + 5GG + 6/6 + + BIG~ + 2 + + + Vaultborn Tyrant + Trample +Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. +When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. + + G + Creature — Dinosaur + Creature + 7 + 5GG + 6/6 + + BIG~ + 2 +