From 2af659d8cddea65a9706d1a774474ca5ac05fe96 Mon Sep 17 00:00:00 2001 From: github-actions Date: Tue, 13 May 2025 01:07:16 +0000 Subject: [PATCH] Deploy: cae671b37f4b40a4d6d008f99298e0e45ba49bc5 --- FIC.xml | 2778 ++++++++++++++++++++++++++++++++++++++++++++- FIN.xml | 370 +++++- spoiler.xml | 3144 ++++++++++++++++++++++++++++++++++++++++++++++++++- 3 files changed, 6286 insertions(+), 6 deletions(-) diff --git a/FIC.xml b/FIC.xml index aea1bca9..3b21739e 100644 --- a/FIC.xml +++ b/FIC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-11 08:16:06 (UTC) + 2025-05-13 01:07:16 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FIC.xml @@ -21,6 +21,458 @@ + + Aerith, Last Ancient + Lifelink +Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead. + + GW + Legendary Creature — Human Cleric Druid + Creature + 4 + 2GW + 3/5 + + FIC + 2 + + + Alisaie Leveilleur + Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.) +First strike +Dualcast — The second spell you cast each turn costs {2} less to cast. + + W + Legendary Creature — Elf Wizard + Creature + 3 + 2W + 3/2 + + FIC + 2 + + + Alphinaud Leveilleur + Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.) +Vigilance +Eukrasia — Whenever you cast your second spell each turn, draw a card. + + U + Legendary Creature — Elf Wizard + Creature + 4 + 3U + 2/4 + + FIC + 2 + + + Altered Ego + This spell can't be countered. +You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. + + GU + Creature — Shapeshifter + Creature + 4 + X2GU + 0/0 + + FIC + 2 + + + An Offer You Can't Refuse + Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") + + U + Instant + Instant + 1 + U + + FIC + 3 + + + Angel of the Ruins + Flying +When this creature enters, exile up to two target artifacts and/or enchantments. +Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) + + W + Artifact Creature — Angel + Creature + 7 + 5WW + 5/7 + + FIC + 2 + + + Anger + Haste +As long as this card is in your graveyard and you control a Mountain, creatures you control have haste. + + R + Creature — Incarnation + Creature + 4 + 3R + 2/2 + + FIC + 2 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + FIC + 1 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + FIC + 1 + + + Archaeomancer's Map + When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. +Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. + + W + Artifact + Artifact + 3 + 2W + + FIC + 1 + + + Archfiend of Depravity + Flying +At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest. + + B + Creature — Demon + Creature + 5 + 3BB + 5/4 + + FIC + 2 + + + Archmage Emeritus + Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. + + U + Creature — Human Wizard + Creature + 4 + 2UU + 2/2 + + FIC + 2 + + + Ardbert, Warrior of Darkness + Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn. +Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn. + + BW + Legendary Creature — Spirit Warrior + Creature + 3 + 1WB + 2/2 + + FIC + 2 + + + Auron, Venerated Guardian + Vigilance +Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield. + + W + Legendary Creature — Human Spirit Samurai + Creature + 4 + 3W + 2/5 + + FIC + 2 + + + Austere Command + Choose two — +• Destroy all artifacts. +• Destroy all enchantments. +• Destroy all creatures with mana value 3 or less. +• Destroy all creatures with mana value 4 or greater. + + W + Sorcery + Sorcery + 6 + 4WW + + FIC + 3 + + + Authority of the Consuls + Creatures your opponents control enter tapped. +Whenever a creature an opponent controls enters, you gain 1 life. + + W + Enchantment + Enchantment + 1 + W + + FIC + 1 + + + Avalanche of Sector 7 + Menace +Avalanche of Sector 7's power is equal to the number of artifacts your opponents control. +Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player. + + R + Legendary Creature — Human Rebel + Creature + 3 + 2R + */3 + + FIC + 2 + + + Baleful Strix + Flying, deathtouch +When this creature enters, draw a card. + + BU + Artifact Creature — Bird + Creature + 2 + UB + 1/1 + + FIC + 2 + + + Bane of Progress + When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way. + + G + Creature — Elemental + Creature + 6 + 4GG + 2/2 + + FIC + 2 + + + Banon, the Returners' Leader + Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn. +Whenever you attack, you may pay {1} and discard a card. If you do, draw a card. + + RW + Legendary Creature Human Cleric Rebel + Creature + 2 + rw + 1/3 + + FIC + 2 + + + Bastion Protector + Commander creatures you control get +2/+2 and have indestructible. + + W + Creature — Human Soldier + Creature + 3 + 2W + 3/3 + + FIC + 2 + + + Bastion of Remembrance + When this enchantment enters, create a 1/1 white Human Soldier creature token. +Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. + + B + Enchantment + Enchantment + 3 + 2B + + FIC + 1 + + + Bedevil + Destroy target artifact, creature, or planeswalker. + + BR + Instant + Instant + 3 + BBR + + FIC + 3 + + + Behemoth Sledge + Equipped creature gets +2/+2 and has trample and lifelink. +Equip {3} + + GW + Artifact — Equipment + Artifact + 3 + 1GW + + FIC + 1 + + + Big Score + As an additional cost to cast this spell, discard a card. +Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Instant + Instant + 4 + 3R + + FIC + 3 + + + Blitzball Stadium + When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.) +Go for the Goal! — {3},{T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn. + + U + Artifact + Artifact + 1 + XU + + FIC + 1 + + + Blue Mage's Cane + Job select +Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying {3} rather than paying its mana cost." +Spirit of the Whalaqee — Equip {2} + + U + Artifact — Equipment + Artifact + 3 + 2U + + FIC + 1 + + + Bred for the Hunt + Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. + + GU + Enchantment + Enchantment + 3 + 1GU + + FIC + 1 + + + Bronze Guardian + Double strike +Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +Other artifacts you control have ward {2}. +Bronze Guardian's power is equal to the number of artifacts you control. + + W + Artifact Creature — Golem + Creature + 5 + 4W + */5 + + FIC + 2 + + + Bugenhagen, Wise Elder + Reach +At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card. +{T}: Add one mana of any color. + + G + Legendary Creature — Human Shaman + Creature + 2 + 1G + 1/3 + + FIC + 2 + + + Cait Sith, Fortune Teller + Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value. + + R + Legendary Artifact Creature — Cat Moogle + Creature + 4 + 3R + 3/3 + + FIC + 2 + Celes, Rune Knight When Celes enters, discard any number of cards, then draw that many cards plus one. @@ -96,6 +548,124 @@ Whenever one or more other creatures you control enter, if one or more of them e FIC 2 + + Champions from Beyond + When this enchantment enters, create X 1/1 colorless Hero creature tokens. +Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card. +Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn. + + W + Enchantment + Enchantment + 2 + XWW + + FIC + 1 + + + Chaos Warp + The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. + + R + Instant + Instant + 3 + 2R + + FIC + 3 + + + Chasm Skulker + Whenever you draw a card, put a +1/+1 counter on this creature. +When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.) + + U + Creature — Squid Horror + Creature + 3 + 2U + 1/1 + + FIC + 2 + + + Chocobo Knights + Whenever you attack, creatures you control with counters on them gain double strike until end of turn. + + W + Creature — Human Knight + Creature + 4 + 3W + 3/3 + + FIC + 2 + + + Cid, Freeflier Pilot + Equipment and Vehicle spells you cast cost {1} less to cast. +Jump — During your turn, Cid has flying. +{2},{T}: Return target Equipment or Vehicle card from your graveyard to your hand. + + W + Legendary Creature — Human Warrior Pilot + Creature + 2 + 1W + 2/2 + + FIC + 2 + + + Cleansing Nova + Choose one — +• Destroy all creatures. +• Destroy all artifacts and enchantments. + + W + Sorcery + Sorcery + 5 + 3WW + + FIC + 3 + + + Clever Concealment + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.) + + W + Instant + Instant + 4 + 2WW + + FIC + 3 + + + Cloud's Limit Break + Tiered (Choose one additional cost.) +• Cross-Slash — {0} — Destroy target tapped creature. +• Blade Beam — {1} — Destroy any number of target tapped creatures with different controllers. +• Omnislash — {3} — Destroy all tapped creatures. + + W + Instant + Instant + 2 + 1W + + FIC + 3 + Cloud, Ex-SOLDIER Haste @@ -176,6 +746,264 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con FIC 2 + + Coin of Fate + When this artifact enters, surveil 1. +3{W},{T}, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch. + + W + Artifact + Artifact + 2 + 1W + + FIC + 1 + + + Collective Effort + Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) +Choose one or more — +• Destroy target creature with power 4 or greater. +• Destroy target enchantment. +• Put a +1/+1 counter on each creature target player controls. + + W + Sorcery + Sorcery + 3 + 1WW + + FIC + 3 + + + Combustible Gearhulk + First strike +When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards. + + R + Artifact Creature — Construct + Creature + 6 + 4RR + 6/6 + + FIC + 2 + + + Conformer Shuriken + Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference." +Equip {2} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + FIC + 1 + + + Crackling Doom + Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls. + + BRW + Instant + Instant + 3 + RWB + + FIC + 3 + + + Crux of Fate + Choose one — +• Destroy all Dragon creatures. +• Destroy all non-Dragon creatures. + + B + Sorcery + Sorcery + 5 + 3BB + + FIC + 3 + + + Cultivate + Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. + + G + Sorcery + Sorcery + 3 + 2G + + FIC + 3 + + + Cut a Deal + Each opponent draws a card, then you draw a card for each opponent who drew a card this way. + + W + Sorcery + Sorcery + 3 + 2W + + FIC + 3 + + + Cyan, Vengeful Samurai + This spell costs {1} less to cast for each creature card in your graveyard. +Double strike +Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan. + + W + Legendary Creature — Human Samurai + Creature + 7 + 6W + 3/3 + + FIC + 2 + + + Damning Verdict + Destroy all creatures with no counters on them. + + W + Sorcery + Sorcery + 5 + 3WW + + FIC + 3 + + + Dancer's Chakrams + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types. +Krishna — Equip {3} + + W + Artifact — Equipment + Artifact + 4 + 3W + + FIC + 1 + + + Decimate + Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.) + + GR + Sorcery + Sorcery + 4 + 2RG + + FIC + 3 + + + Destroy Evil + Choose one — +• Destroy target creature with toughness 4 or greater. +• Destroy target enchantment. + + W + Instant + Instant + 2 + 1W + + FIC + 3 + + + Dig Through Time + Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. + + U + Instant + Instant + 8 + 6UU + + FIC + 3 + + + Dispatch + Tap target creature. +Metalcraft — If you control three or more artifacts, exile that creature. + + W + Instant + Instant + 1 + W + + FIC + 3 + + + Duskshell Crawler + When this creature enters, put a +1/+1 counter on target creature. +Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) + + G + Creature — Insect + Creature + 2 + 1G + 0/3 + + FIC + 2 + + + Edgar, Master Machinist + Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped. +Tools — Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control. + + RW + Legendary Creature — Human Artificer Noble + Creature + 4 + 2RW + 2/4 + + FIC + 2 + + + Elena, Turk Recruit + When Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) +Whenever you cast a historic spell, put a +1/+1 counter on Elena. + + W + Legendary Creature — Human Assassin + Creature + 3 + 2W + 1/4 + + FIC + 2 + Emet-Selch of the Third Seat Spells you cast from your graveyard cost {2} less to cast. @@ -206,6 +1034,205 @@ Whenever one or more opponents lose life, you may cast target instant or sorcery FIC 2 + + Endless Detour + The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library. + + GUW + Instant + Instant + 3 + GWU + + FIC + 3 + + + Espers to Magicite + Exile each opponent's graveyard. When you do, choose up to one target creature card exiled this way. Create a token that's a copy of that card, except it's an artifact and it loses all other card types. + + B + Instant + Instant + 4 + 3B + + FIC + 3 + + + Estinien Varlineau + Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn. +At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn. + + BW + Legendary Creature — Elf Warrior + Creature + 4 + 2WB + 3/3 + + FIC + 2 + + + Exsanguinate + Each opponent loses X life. You gain life equal to the life lost this way. + + B + Sorcery + Sorcery + 2 + XBB + + FIC + 3 + + + Eye of Nidhogg + Enchant creature +Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand. + + B + Legendary Enchantment — Aura + Enchantment + 3 + 2B + + FIC + 1 + + + Fandaniel, Telophoroi Ascian + Whenever you cast an instant or sorcery spell, surveil 1. +At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard. + + B + Legendary Creature — Elder Wizard + Creature + 5 + 4B + 4/5 + + FIC + 2 + + + Farewell + Choose one or more — +• Exile all artifacts. +• Exile all creatures. +• Exile all enchantments. +• Exile all graveyards. + + W + Sorcery + Sorcery + 6 + 4WW + + FIC + 3 + + + Farseek + Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + FIC + 3 + + + Fathom Mage + Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +Whenever a +1/+1 counter is put on this creature, you may draw a card. + + GU + Creature — Human Wizard + Creature + 4 + 2GU + 1/1 + + FIC + 2 + + + Fight Rigging + Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) +At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost. + + G + Enchantment + Enchantment + 3 + 2G + + FIC + 1 + + + Final Judgment + Exile all creatures. + + W + Sorcery + Sorcery + 6 + 4WW + + FIC + 3 + + + Flayer of the Hatebound + Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target. + + R + Creature — Devil + Creature + 6 + 5R + 4/2 + + FIC + 2 + + + Forgotten Ancient + Whenever a player casts a spell, you may put a +1/+1 counter on this creature. +At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures. + + G + Creature — Elemental + Creature + 4 + 3G + 0/3 + + FIC + 2 + + + Furious Rise + At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment. + + R + Enchantment + Enchantment + 3 + 2R + + FIC + 1 + G'raha Tia, Scion Reborn Lifelink @@ -281,6 +1308,182 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li FIC 2 + + Gatta and Luzzu + Flash +When Gatta and Luzzu enters, choose target creature you control. If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it. + + W + Legendary Creature — Human Soldier + Creature + 3 + 2W + 1/1 + + FIC + 2 + + + Gau, Feral Youth + Rage — Whenever Gau attacks, put a +1/+1 counter on it. +At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent. + + R + Legendary Creature — Human Berserker + Creature + 2 + 1R + 2/2 + + FIC + 2 + + + General Leo Cristophe + When General Leo Cristophe enters, return up to one target creature card with mana value 3 or less from your graveyard to the battlefield. Then put a +1/+1 counter on General Leo Cristophe for each creature you control. + + W + Legendary Creature — Human Soldier + Creature + 5 + 4W + 2/2 + + FIC + 2 + + + Generous Patron + When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) +Whenever you put one or more counters on a creature you don't control, draw a card. + + G + Creature — Elf Advisor + Creature + 3 + 2G + 1/4 + + FIC + 2 + + + Gogo, Mysterious Mime + At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able. + + R + Legendary Creature — Wizard + Creature + 4 + 3R + 2/2 + + FIC + 2 + + + Grateful Apparition + Flying +Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + W + Creature — Spirit + Creature + 2 + 1W + 1/1 + + FIC + 2 + + + Gyre Sage + Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +{T}: Add {G} for each +1/+1 counter on this creature. + + G + Creature — Elf Druid + Creature + 2 + 1G + 1/2 + + FIC + 2 + + + Hardened Scales + If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. + + G + Enchantment + Enchantment + 1 + G + + FIC + 1 + + + Harmonize + Draw three cards. + + G + Sorcery + Sorcery + 4 + 2GG + + FIC + 3 + + + Heidegger, Shinra Executive + At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of Soldiers you control. +At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you. + + W + Legendary Creature — Human Soldier + Creature + 4 + 3W + 3/3 + + FIC + 2 + + + Helitrooper + Flying +Whenever this creature attacks, another target attacking creature gains flying until end of turn. +Equip abilities you activate that target this creature cost {2} less to activate. + + W + Creature — Human Soldier + Creature + 2 + 1W + 1/2 + + FIC + 2 + + + Hellkite Tyrant + Flying, trample +Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. +At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. + + R + Creature — Dragon + Creature + 6 + 4RR + 6/5 + + FIC + 2 + Herald's Horn As this artifact enters, choose a creature type. @@ -295,6 +1498,21 @@ At the beginning of your upkeep, look at the top card of your library. If it's a FIC 1 + + Hermes, Overseer of Elpis + Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance. +Whenever you attack with one or more Birds, scry 2. + + U + Legendary Creature — Elder Wizard + Creature + 4 + 3U + 2/4 + + FIC + 2 + Hildibrand Manderville // Gentleman's Rise @@ -323,6 +1541,809 @@ At the beginning of your upkeep, look at the top card of your library. If it's a FIC 3 + + Hraesvelgr of the First Brood + Flying, vigilance, ward {2} +Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn. + + U + Legendary Creature — Elder Dragon + Creature + 5 + 4U + 5/5 + + FIC + 2 + + + Hypnotic Sprite // Mesmeric Glare + + + U + Creature — Faerie // Instant — Adventure + Creature + 2 + UU // 2U + 2/1 + + FIC + 3 + + + Incubation Druid + {T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. +{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) + + G + Creature — Elf Druid + Creature + 2 + 1G + 0/2 + + FIC + 2 + + + Inexorable Tide + Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + U + Enchantment + Enchantment + 5 + 3UU + + FIC + 1 + + + Inspiring Call + Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) + + G + Instant + Instant + 3 + 2G + + FIC + 3 + + + Interceptor, Shadow's Hound + Menace +Assassins you control have menace. +Whenever you attack with one or more legendary creatures, you may pay {2}{B}. If you do, return this card from your graveyard to the battlefield tapped and attacking. + + B + Legendary Creature Dog + Creature + 4 + 2BB + 4/3 + + FIC + 2 + + + Into the Story + This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard. +Draw four cards. + + U + Instant + Instant + 7 + 5UU + + FIC + 3 + + + Kefka, Dancing Mad + During your turn, Kefka has indestructible. +At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value. + + BR + Legendary Creature — Human Wizard + Creature + 7 + 5BR + 6/6 + + FIC + 2 + + + Kimahri, Valiant Guardian + Vigilance +Ronso Rage — At the beginning of combat on your turn, put a +1/+1 counter on Kimahri and tap target creature an opponent controls. Then you may have Kimahri become a copy of that creature, except its name is Kimahri, Valiant Guardian and it has vigilance and this ability. + + GU + Legendary Creature — Cat Warrior + Creature + 4 + 2GU + 3/3 + + FIC + 2 + + + Krile Baldesion + Lifelink +Trace Aether — Whenever you cast a noncreature spell, you may return target creature card with mana value equal to that spell's mana value from your graveyard to your hand. Do this only once each turn. + + UW + Legendary Creature — Dwarf Wizard + Creature + 2 + WU + 2/1 + + FIC + 2 + + + Legions to Ashes + Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent. + + BW + Sorcery + Sorcery + 3 + 1WB + + FIC + 3 + + + Lethal Scheme + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + B + Instant + Instant + 4 + 2BB + + FIC + 3 + + + Lifestream's Blessing + Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life. +Foretell {4}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) + + G + Instant + Instant + 6 + 4GG + + FIC + 3 + + + Lingering Souls + Create two 1/1 white Spirit creature tokens with flying. +Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + W + Sorcery + Sorcery + 3 + 2W + + FIC + 3 + + + Locke, Treasure Hunter + Locke can't be blocked by creatures with greater power. +Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards. + + BR + Legendary Creature — Human Rogue + Creature + 3 + 1BR + 2/3 + + FIC + 2 + + + Lord Jyscal Guado + Flying +At the beginning of each end step, if you put a counter on a creature this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") + + W + Legendary Creature — Spirit Cleric + Creature + 2 + 1W + 2/1 + + FIC + 2 + + + Lulu, Stern Guardian + Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature. +{3}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + U + Legendary Creature — Human Wizard + Creature + 3 + 2U + 2/3 + + FIC + 2 + + + Luminous Broodmoth + Flying +Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. + + W + Creature — Insect + Creature + 4 + 2WW + 3/4 + + FIC + 2 + + + Lyse Hext + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Noncreature spells you cast cost {1} less to cast +As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike. + + UW + Legendary Creature — Human Rebel Monk + Creature + 3 + 1WU + 2/2 + + FIC + 2 + + + Maester Seymour + At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. +{3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X+1/+1 counters on it and it becomes monstrous.) + + G + Legendary Creature — Human Elf Cleric + Creature + 3 + 2G + 1/3 + + FIC + 2 + + + Mog, Moogle Warrior + Lifelink +Dance — At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control. + + RW + Legendary Creature Moogle Warrior + Creature + 3 + 1RW + 1/2 + + FIC + 2 + + + Morbid Opportunist + Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. + + B + Creature — Human Rogue + Creature + 3 + 2B + 1/3 + + FIC + 2 + + + Mortify + Destroy target creature or enchantment. + + BW + Instant + Instant + 3 + 1WB + + FIC + 3 + + + Murderous Rider // Swift End + + + B + Creature — Zombie Knight // Instant — Adventure + Creature + 3 + 1BB // 1BB + 2/3 + + FIC + 3 + + + Nature's Lore + Search your library for a Forest card, put that card onto the battlefield, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + FIC + 3 + + + Night's Whisper + You draw two cards and you lose 2 life. + + B + Sorcery + Sorcery + 2 + 1B + + FIC + 3 + + + O'aka, Traveling Merchant + {T}, Remove a counter from a nonland permanent you control: Draw a card. + + U + Legendary Creature — Human Citizen + Creature + 2 + 1U + 1/2 + + FIC + 2 + + + Observed Stasis + Flash +Enchant creature an opponent controls +When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls. +Enchanted creature loses all abilities and can't attack or block. + + U + Enchantment — Aura + Enchantment + 4 + 3U + + FIC + 1 + + + Palace Jailer + When this creature enters, you become the monarch. +When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch. + + W + Creature — Human Soldier + Creature + 4 + 2WW + 2/2 + + FIC + 2 + + + Papalymo Totolymo + Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life. +{4},{T}, Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control. + + BW + Legendary Creature — Dwarf Wizard + Creature + 2 + WB + 1/2 + + FIC + 2 + + + Path of Discovery + Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) + + G + Enchantment + Enchantment + 4 + 3G + + FIC + 1 + + + Path to Exile + Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + W + Instant + Instant + 1 + W + + FIC + 3 + + + Pitiless Plunderer + Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + B + Creature — Human Pirate + Creature + 4 + 3B + 1/4 + + FIC + 2 + + + Priest of Fell Rites + {T}, Pay 3 life, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. +Unearth {3}{W}{B} ({3}{W}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) + + BW + Creature — Human Warlock + Creature + 2 + WB + 2/2 + + FIC + 2 + + + Professional Face-Breaker + Menace +Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. +Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn. + + R + Creature — Human Warrior + Creature + 3 + 2R + 2/3 + + FIC + 2 + + + Professor Hojo + The first activated ability you activate during your turn that targets a creature you control costs {2} less to activate. +Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn. + + G + Legendary Creature — Human Scientist + Creature + 2 + 1G + 2/2 + + FIC + 2 + + + Promise of Loyalty + Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. + + W + Sorcery + Sorcery + 5 + 4W + + FIC + 3 + + + Propaganda + Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. + + U + Enchantment + Enchantment + 3 + 2U + + FIC + 1 + + + Protection Magic + Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.) + + W + Instant + Instant + 2 + 1W + + FIC + 3 + + + Pull from Tomorrow + Draw X cards, then discard a card. + + U + Instant + Instant + 2 + XUU + + FIC + 3 + + + Puresteel Paladin + Whenever an Equipment you control enters, you may draw a card. +Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts. + + W + Creature — Human Knight + Creature + 2 + WW + 2/2 + + FIC + 2 + + + Rampant Growth + Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + FIC + 3 + + + Rampant Rejuvenator + This creature enters with two +1/+1 counters on it. +When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle. + + G + Creature — Plant Hydra + Creature + 4 + 3G + 0/0 + + FIC + 2 + + + Reanimate + Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. + + B + Sorcery + Sorcery + 1 + B + + FIC + 3 + + + Reaper's Scythe + Job select +At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn. +Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types. +Death Sickle — Equip {2} + + B + Artifact — Equipment + Artifact + 3 + 2B + + FIC + 1 + + + Red XIII, Proud Warrior + Vigilance, trample +Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.) +Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand. + + GR + Legendary Creature — Beast Warrior + Creature + 3 + 1RG + 3/3 + + FIC + 2 + + + Rejoin the Fight + Mill three cards. Then starting with the next opponent in turn order, each opponent chooses a creature card in your graveyard that hasn't been chosen. Return each card chosen this way to the battlefield under your control. + + B + Sorcery + Sorcery + 6 + 5B + + FIC + 3 + + + Resourceful Defense + Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. +{4}{W}: Move any number of counters from target permanent you control to another target permanent you control. + + W + Enchantment + Enchantment + 3 + 2W + + FIC + 1 + + + Rikku, Resourceful Guardian + Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control. +Steal — {1},{T}: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery. + + U + Legendary Creature — Human Artificer + Creature + 3 + 2U + 2/3 + + FIC + 2 + + + Rise of the Dark Realms + Put all creature cards from all graveyards onto the battlefield under your control. + + B + Sorcery + Sorcery + 9 + 7BB + + FIC + 3 + + + Rite of Replication + Kicker {5} (You may pay an additional {5} as you cast this spell.) +Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead. + + U + Sorcery + Sorcery + 4 + 2UU + + FIC + 3 + + + Ruin Grinder + Menace +When this creature dies, each player may discard their hand and draw seven cards. +Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) + + R + Artifact Creature — Construct + Creature + 6 + 5R + 7/4 + + FIC + 2 + + + Ruinous Ultimatum + Destroy all nonland permanents your opponents control. + + BRW + Sorcery + Sorcery + 7 + RRWWWBB + + FIC + 3 + + + SOLDIER Military Program + At the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead. +• Create a 1/1 white Soldier creature token. +• Put a +1/+1 counter on each of up to two Soldiers you control. + + W + Enchantment + Enchantment + 3 + 2W + + FIC + 1 + + + Sabin, Master Monk + Double strike +Blitz—{2}{R}{R}, Discard a card. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) +You may cast this card from your graveyard using its blitz ability. + + R + Legendary Creature Human Noble Monk + Creature + 5 + 4R + 4/3 + + FIC + 2 + + + Scholar of New Horizons + This creature enters with a +1/+1 counter on it. +{T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle. + + W + Creature — Human Scout + Creature + 2 + 1W + 1/1 + + FIC + 2 + Secret Rendezvous You and target opponent each draw three cards. @@ -405,6 +2426,200 @@ The Reunion — {3}, Sacrifice a modified creature: Return this card from your g FIC 2 + + Sepulchral Primordial + Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control. + + B + Creature — Avatar + Creature + 7 + 5BB + 5/4 + + FIC + 2 + + + Setzer, Wandering Gambler + When Setzer enters, create The Blackjack, a legendary 3/3 colorless Vehicle artifact token with flying and crew 2. +Whenever a Vehicle you control deals combat damage to a player, flip a coin. +Whenever you win a coin flip, create two tapped Treasure tokens. + + BR + Legendary Creature Human Rogue Pilot + Creature + 3 + 1BR + 2/2 + + FIC + 2 + + + Shadow, Mysterious Assassin + Deathtouch +Throw — Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent. + + B + Legendary Creature — Human Assassin + Creature + 3 + 2B + 3/3 + + FIC + 2 + + + Shelinda, Yevon Acolyte + Lifelink +Whenever another creature you control enters, put a +1/+1 counter on that creature if its power is less than Shelinda's power. Otherwise, put a +1/+1 counter on Shelinda. + + GW + Legendary Creature — Human Cleric + Creature + 2 + GW + 2/2 + + FIC + 2 + + + Siegfried, Famed Swordsman + Menace +When Siegfried enters, mill three cards. Then put X +1/+1 counters on Siegfried, where X is twice the number of creature cards in your graveyard. + + B + Legendary Creature — Human Warrior Rogue + Creature + 4 + 3B + 2/2 + + FIC + 2 + + + Sin, Unending Cataclysm + Flying, trample +As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X+1/+1 counters on it, where X is twice the number of counters removed this way. +When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library. + + GU + Legendary Creature — Leviathan Avatar + Creature + 7 + 5GU + 5/5 + + FIC + 2 + + + Snort + Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way. +Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + R + Sorcery + Sorcery + 4 + 3R + + FIC + 3 + + + Snuff Out + If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. +Destroy target nonblack creature. It can't be regenerated. + + B + Instant + Instant + 4 + 3B + + FIC + 3 + + + Sphere Grid + Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. +Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample. + + G + Enchantment + Enchantment + 2 + 1G + + FIC + 1 + + + Stitch Together + Return target creature card from your graveyard to your hand. +Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. + + B + Sorcery + Sorcery + 2 + BB + + FIC + 3 + + + Stitcher's Supplier + When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.) + + B + Creature — Zombie + Creature + 1 + B + 1/1 + + FIC + 2 + + + Strago and Relm + Sketch and Lore—{2}{R},{T}: Target opponent exiles cards from the top of their library until they exile an instant, sorcery, or creature card. You may cast that card without paying its mana cost. If you cast a creature spell this way, it gains haste and "At the beginning of the end step, sacrifice this creature." Activate only as a sorcery. + + R + Legendary Creature — Human Wizard + Creature + 3 + 2R + 1/3 + + FIC + 2 + + + Sublime Epiphany + Choose one or more — +• Counter target spell. +• Counter target activated or triggered ability. +• Return target nonland permanent to its owner's hand. +• Create a token that's a copy of target creature you control. +• Target player draws a card. + + U + Instant + Instant + 6 + 4UU + + FIC + 3 + Summon: Esper Valigarmanda (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) @@ -439,6 +2654,213 @@ Flying, haste FIC 2 + + Summon: Good King Mog XII + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I - Create two 1/2 white Moogle creature tokens with lifelink. +II, III - Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control. +IV - Put two +1/+1 counters on each other Moogle you control. +Flying, lifelink + + W + Enchantment Creature — Saga Moogle + Creature + 5 + 4w + 4/4 + + FIC + 2 + + + Summon: Ixion + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I - Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield. +II, III - Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life. +First strike + + W + Enchantment Creature — Saga Unicorn + Creature + 3 + 2W + 3/3 + + FIC + 2 + + + Summon: Kujata + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I - Lightning — This creature deals 3 damage to each of up to two target creatures. +II - Ice — Up to three target creatures can't block this turn. +III - Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent. +Trample, haste + + R + Enchantment Creature — Saga Ox + Creature + 6 + 5R + 7/5 + + FIC + 2 + + + Summon: Magus Sisters + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I,II,III - Choose one at random — +• Combine Powers! — Put three +1/+1 counters on target creature. +• Defense! — Put a shield counter on target creature. You gain 3 life. +• Fight! — This creature fights up to one target creature an opponent controls. +Haste + + G + Enchantment Creature — Saga Faerie + Creature + 5 + 4G + 5/5 + + FIC + 2 + + + Summon: Valefor + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +Sonic Wings — I - Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands. +II, III, IV - Tap up to one target creature and put a stun counter on it. +Flying + + U + Enchantment Creature — Saga Drake + Creature + 5 + 4U + 5/4 + + FIC + 2 + + + Summon: Yojimbo + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I - Exile target artifact, enchantment, or tapped creature an opponent controls. +II, III - Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. +IV - Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. +Vigilance + + W + Enchantment Creature — Saga Samurai + Creature + 4 + 3W + 5/5 + + FIC + 2 + + + Summoner's Sending + At the beginning of your end step, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Put a +1/+1 counter on it if the exiled card's mana value is 4 or greater. + + W + Enchantment + Enchantment + 2 + 1W + + FIC + 1 + + + Summoning Materia + You may look at the top card of your library any time. +As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library. +Equipped creature gets +2/+2 and has vigilance and "{T}: Add {G}." +Equip {2} + + G + Artifact — Equipment + Artifact + 3 + 2G + + FIC + 1 + + + Sun Titan + Vigilance +Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. + + W + Creature — Giant + Creature + 6 + 4WW + 6/6 + + FIC + 2 + + + Sunscorch Regent + Flying +Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life. + + W + Creature — Dragon + Creature + 5 + 3WW + 4/3 + + FIC + 2 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + Instant + 1 + W + + FIC + 3 + + + Syphon Mind + Each other player discards a card. You draw a card for each card discarded this way. + + B + Sorcery + Sorcery + 4 + 3B + + FIC + 3 + + + Tataru Taru + When Tataru Taru enters, you draw a card and target opponent may draw a card. +Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn. + + W + Legendary Creature — Dwarf Advisor + Creature + 2 + 1W + 0/3 + + FIC + 2 + Terra, Herald of Hope Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. @@ -514,6 +2936,67 @@ Whenever Terra deals combat damage to a player, you may pay {2}. When you do, re FIC 2 + + Thancred Waters + Flash +Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters. +Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn. + + W + Legendary Creature — Human Warrior + Creature + 5 + 4W + 3/5 + + FIC + 2 + + + The Falcon, Airship Restored + Flying +Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield. +{4}{B}: Return this card from your graveyard to the battlefield tapped. +Crew {2} + + B + Legendary Artifact — Vehicle + Artifact + 3 + 2B + 4/3 + + FIC + 1 + + + The Warring Triad + Flying, trample, haste +As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature. +{T}, Mill a card: Target player adds one mana of any color. + + Legendary Artifact Creature — God + Creature + 3 + 3 + 5/5 + + FIC + 2 + + + Three Visits + Search your library for a Forest card, put it onto the battlefield, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + FIC + 3 + Tidus, Yuna's Guardian At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control. @@ -664,6 +3147,254 @@ Whenever one or more creatures you control with power 7 or greater deal combat d FIC 2 + + Tireless Tracker + Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") +Whenever you sacrifice a Clue, put a +1/+1 counter on this creature. + + G + Creature — Human Scout + Creature + 3 + 2G + 3/2 + + FIC + 2 + + + Together Forever + When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.) +{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. + + W + Enchantment + Enchantment + 2 + WW + + FIC + 1 + + + Torrential Gearhulk + Flash +When this creature enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. + + U + Artifact Creature — Construct + Creature + 6 + 4UU + 5/6 + + FIC + 2 + + + Tragic Arrogance + For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. + + W + Sorcery + Sorcery + 5 + 3WW + + FIC + 3 + + + Transpose + Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) + + B + Instant + Instant + 3 + 2B + + FIC + 3 + + + Tromell, Seymour's Butler + Each other nontoken creature you control enters with an additional +1/+1 counter on it. +{1},{T}: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) + + G + Legendary Creature — Elf Advisor + Creature + 3 + 2G + 2/3 + + FIC + 2 + + + Ultimate Magic: Holy + Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn. +Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) + + W + Instant + Instant + 3 + 2W + + FIC + 3 + + + Ultimate Magic: Meteor + Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents. +Foretell {5}{R} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) + + R + Sorcery + Sorcery + 6 + 5R + + FIC + 3 + + + Umaro, Raging Yeti + Trample +At the beginning of combat on your turn, choose one at random — +• Other creatures you control get +3/+0 and gain trample until end of turn. +• Discard your hand, then draw four cards. +• Umaro deals 5 damage to any target. + + R + Legendary Creature — Yeti Berserker + Creature + 6 + 5R + 6/6 + + FIC + 2 + + + Unfinished Business + Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.) + + W + Sorcery + Sorcery + 5 + 3WW + + FIC + 3 + + + Urianger Augurelt + Whenever you play a land from exile or cast a spell from exile, you gain 2 life. +Draw Arcanum — {T}: Look at the top card of your library. You may exile it face down. +Play Arcanum — {T}: Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost {2} less to cast. + + UW + Legendary Creature — Elf Advisor + Creature + 2 + WU + 1/3 + + FIC + 2 + + + Vandalblast + Destroy target artifact you don't control. +Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") + + R + Sorcery + Sorcery + 1 + R + + FIC + 3 + + + Vanquish the Horde + This spell costs {1} less to cast for each creature on the battlefield. +Destroy all creatures. + + W + Sorcery + Sorcery + 8 + 6WW + + FIC + 3 + + + Vincent, Vengeful Atoner + Menace +Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent. +Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater. + + R + Legendary Creature — Assassin + Creature + 3 + 2R + 3/3 + + FIC + 2 + + + Vindicate + Destroy target permanent. + + BW + Sorcery + Sorcery + 3 + 1WB + + FIC + 3 + + + Wakka, Devoted Guardian + Reach, trample +Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka. +Blitzball Captain — At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control. + + GW + Legendary Creature — Human Warrior + Creature + 4 + 2GW + 4/4 + + FIC + 2 + + + Wrecking Ball Arm + Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less. +Equip legendary creature {3} +Equip {7} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + FIC + 1 + Y'shtola, Night's Blessed Vigilance @@ -744,6 +3475,49 @@ Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola dea FIC 2 + + Yuffie, Materia Hunter + Ninjutsu {1}{R} ({1}{R}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie. + + R + Legendary Creature — Human Ninja + Creature + 3 + 2R + 3/3 + + FIC + 2 + + + Yuna's Decision + Choose one — +• Continue the Pilgrimage — Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield. +• Find Another Way — Return one or two target permanent cards from your graveyard to your hand. + + G + Sorcery + Sorcery + 4 + 3G + + FIC + 3 + + + Yuna's Whistle + Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. When you reveal a creature card this way, put X+1/+1 counters on target creature you control, where X is the mana value of that card. + + G + Instant + Instant + 3 + 1GG + + FIC + 3 + Yuna, Grand Summoner Grand Summon — {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it. diff --git a/FIN.xml b/FIN.xml index 3abfcd5d..76da5ebc 100644 --- a/FIN.xml +++ b/FIN.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-12 08:19:17 (UTC) + 2025-05-13 01:07:16 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FIN.xml @@ -230,6 +230,36 @@ Starscourge — At the beginning of combat on your turn, exile up to one target FIN 2 + + Astrologian's Planisphere + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature." +Diana — Equip {2} + + U + Artifact — Equipment + Artifact + 2 + 1U + + FIN + 1 + + + Astrologian's Planisphere + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature." +Diana — Equip {2} + + U + Artifact — Equipment + Artifact + 2 + 1U + + FIN + 1 + Balthier and Fran Reach @@ -310,6 +340,36 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi FIN 2 + + Barret Wallace + Reach +Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player. + + R + Legendary Creature — Human Rebel F + Creature + 4 + 3R + 4/4 + + FIN + 2 + + + Barret Wallace + Reach +Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player. + + R + Legendary Creature — Human Rebel F + Creature + 4 + 3R + 4/4 + + FIN + 2 + Bartz and Boko Affinity for Birds (This spell costs {1} less to cast for each Bird you control.) @@ -727,6 +787,36 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) FIN 2 + + Circle of Power + You draw two cards and you lose 2 life. +Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." +Wizards you control get +1/+0 and gain lifelink until end of turn. + + B + Sorcery + Sorcery + 4 + 3B + + FIN + 3 + + + Circle of Power + You draw two cards and you lose 2 life. +Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." +Wizards you control get +1/+0 and gain lifelink until end of turn. + + B + Sorcery + Sorcery + 4 + 3B + + FIN + 3 + Clive, Ifrit's Dominant When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) @@ -1163,6 +1253,66 @@ If a card or token would be put into your graveyard from anywhere, exile it inst FIN 2 + + Esper Origins + Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) +Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + G + Sorcery + Sorcery + 2 + 1G + + FIN + 3 + + + Summon: Esper Maduin + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Reveal the top card of your library. If it's a permanent card, put it into your hand. +II — Add {G}{G}. +III — Other creatures you control get +2/+2 and gain trample until end of turn. + + G + Enchantment Creature — Saga Elemental + Creature + 2 + 4/4 + + FIN + 2 + + + Esper Origins + Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) +Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + G + Sorcery + Sorcery + 2 + 1G + + FIN + 3 + + + Summon: Esper Maduin + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Reveal the top card of your library. If it's a permanent card, put it into your hand. +II — Add {G}{G}. +III — Other creatures you control get +2/+2 and gain trample until end of turn. + + G + Enchantment Creature — Saga Elemental + Creature + 2 + 4/4 + + FIN + 2 + Fang, Fearless l'Cie Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. @@ -1489,6 +1639,30 @@ Landfall — Whenever a land you control enters, another target creature you con FIN 3 + + Ishgard, the Holy See // Faith & Grief + + + Land — Town // Sorcery — Adventure + Land + 0 + 3WW + + FIN + 0 + + + Ishgard, the Holy See // Faith & Grief + + + Land — Town // Sorcery — Adventure + Land + 0 + 3WW + + FIN + 0 + Island ({T}: Add {U}.) @@ -1988,6 +2162,36 @@ Whenever an opponent loses life during your turn, you draw that many cards.FIN 2 + + Laughing Mad + As an additional cost to cast this spell, discard a card. +Draw two cards. +Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) + + R + Instant + Instant + 3 + 2R + + FIN + 3 + + + Laughing Mad + As an additional cost to cast this spell, discard a card. +Draw two cards. +Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) + + R + Instant + Instant + 3 + 2R + + FIN + 3 + Lightning, Army of One First strike, trample, lifelink @@ -2078,6 +2282,34 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, FIN 2 + + Matoya, Archon Elder + Whenever you scry or surveil, draw a card. (Draw after you scry or surveil.) + + U + Legendary Creature — Human Warlock + Creature + 3 + 2U + 1/4 + + FIN + 2 + + + Matoya, Archon Elder + Whenever you scry or surveil, draw a card. (Draw after you scry or surveil.) + + U + Legendary Creature — Human Warlock + Creature + 3 + 2U + 1/4 + + FIN + 2 + Mountain ({T}: Add {R}.) @@ -2182,6 +2414,36 @@ You may cast artifact spells from your graveyard by paying 3 life in addition to FIN 2 + + Phoenix Down + {1}{W},{T}, Exile this artifact: Choose one— +• Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped. +• Exile target Skeleton, Spirit, or Zombie. + + W + Artifact + Artifact + 1 + W + + FIN + 1 + + + Phoenix Down + {1}{W},{T}, Exile this artifact: Choose one— +• Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped. +• Exile target Skeleton, Spirit, or Zombie. + + W + Artifact + Artifact + 1 + W + + FIN + 1 + Plains ({T}: Add {W}.) @@ -2312,6 +2574,36 @@ Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you FIN 2 + + Sage's Nouliths + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types. +Hagneia — Equip {3} + + U + Artifact — Equipment + Artifact + 2 + 1U + + FIN + 1 + + + Sage's Nouliths + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types. +Hagneia — Equip {3} + + U + Artifact — Equipment + Artifact + 2 + 1U + + FIN + 1 + Sazh's Chocobo Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. @@ -3400,6 +3692,22 @@ Time Compression — When this creature transforms into Ultimecia, Omnipotent, t FIN 2 + + Valkyrie Aerial Unit + Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +Flying +When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + U + Artifact Creature — Construct + Creature + 7 + 5UU + 5/4 + + FIN + 2 + Vanille, Cheerful l'Cie When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand. @@ -3501,6 +3809,34 @@ Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and FIN 0 + + White Auracite + When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. +{T}: Add {W}. + + W + Artifact + Artifact + 4 + 2WW + + FIN + 1 + + + White Auracite + When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. +{T}: Add {W}. + + W + Artifact + Artifact + 4 + 2WW + + FIN + 1 + White Mage's Staff Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) @@ -3618,6 +3954,36 @@ At the beginning of your end step, return up to one target enchantment card from FIN 2 + + Zack Fair + Zack Fair enters with a +1/+1 counter on it. +{1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature. + + W + Legendary Creature — Human Soldier + Creature + 1 + W + 0/1 + + FIN + 2 + + + Zack Fair + Zack Fair enters with a +1/+1 counter on it. +{1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature. + + W + Legendary Creature — Human Soldier + Creature + 1 + W + 0/1 + + FIN + 2 + Zanarkand, Ancient Metropolis // Lasting Fayth diff --git a/spoiler.xml b/spoiler.xml index 359f0a7e..80498910 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-12 08:19:17 (UTC) + 2025-05-13 01:07:16 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -120,6 +120,458 @@ Whenever you discard a land card, create a tapped Treasure token. SPE~ 2 + + Aerith, Last Ancient + Lifelink +Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead. + + GW + Legendary Creature — Human Cleric Druid + Creature + 4 + 2GW + 3/5 + + FIC~ + 2 + + + Alisaie Leveilleur + Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.) +First strike +Dualcast — The second spell you cast each turn costs {2} less to cast. + + W + Legendary Creature — Elf Wizard + Creature + 3 + 2W + 3/2 + + FIC~ + 2 + + + Alphinaud Leveilleur + Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.) +Vigilance +Eukrasia — Whenever you cast your second spell each turn, draw a card. + + U + Legendary Creature — Elf Wizard + Creature + 4 + 3U + 2/4 + + FIC~ + 2 + + + Altered Ego + This spell can't be countered. +You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. + + GU + Creature — Shapeshifter + Creature + 4 + X2GU + 0/0 + + FIC~ + 2 + + + An Offer You Can't Refuse + Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") + + U + Instant + Instant + 1 + U + + FIC~ + 3 + + + Angel of the Ruins + Flying +When this creature enters, exile up to two target artifacts and/or enchantments. +Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) + + W + Artifact Creature — Angel + Creature + 7 + 5WW + 5/7 + + FIC~ + 2 + + + Anger + Haste +As long as this card is in your graveyard and you control a Mountain, creatures you control have haste. + + R + Creature — Incarnation + Creature + 4 + 3R + 2/2 + + FIC~ + 2 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + FIC~ + 1 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + FIC~ + 1 + + + Archaeomancer's Map + When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. +Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. + + W + Artifact + Artifact + 3 + 2W + + FIC~ + 1 + + + Archfiend of Depravity + Flying +At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest. + + B + Creature — Demon + Creature + 5 + 3BB + 5/4 + + FIC~ + 2 + + + Archmage Emeritus + Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. + + U + Creature — Human Wizard + Creature + 4 + 2UU + 2/2 + + FIC~ + 2 + + + Ardbert, Warrior of Darkness + Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn. +Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn. + + BW + Legendary Creature — Spirit Warrior + Creature + 3 + 1WB + 2/2 + + FIC~ + 2 + + + Auron, Venerated Guardian + Vigilance +Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield. + + W + Legendary Creature — Human Spirit Samurai + Creature + 4 + 3W + 2/5 + + FIC~ + 2 + + + Austere Command + Choose two — +• Destroy all artifacts. +• Destroy all enchantments. +• Destroy all creatures with mana value 3 or less. +• Destroy all creatures with mana value 4 or greater. + + W + Sorcery + Sorcery + 6 + 4WW + + FIC~ + 3 + + + Authority of the Consuls + Creatures your opponents control enter tapped. +Whenever a creature an opponent controls enters, you gain 1 life. + + W + Enchantment + Enchantment + 1 + W + + FIC~ + 1 + + + Avalanche of Sector 7 + Menace +Avalanche of Sector 7's power is equal to the number of artifacts your opponents control. +Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player. + + R + Legendary Creature — Human Rebel + Creature + 3 + 2R + */3 + + FIC~ + 2 + + + Baleful Strix + Flying, deathtouch +When this creature enters, draw a card. + + BU + Artifact Creature — Bird + Creature + 2 + UB + 1/1 + + FIC~ + 2 + + + Bane of Progress + When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way. + + G + Creature — Elemental + Creature + 6 + 4GG + 2/2 + + FIC~ + 2 + + + Banon, the Returners' Leader + Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn. +Whenever you attack, you may pay {1} and discard a card. If you do, draw a card. + + RW + Legendary Creature Human Cleric Rebel + Creature + 2 + rw + 1/3 + + FIC~ + 2 + + + Bastion Protector + Commander creatures you control get +2/+2 and have indestructible. + + W + Creature — Human Soldier + Creature + 3 + 2W + 3/3 + + FIC~ + 2 + + + Bastion of Remembrance + When this enchantment enters, create a 1/1 white Human Soldier creature token. +Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. + + B + Enchantment + Enchantment + 3 + 2B + + FIC~ + 1 + + + Bedevil + Destroy target artifact, creature, or planeswalker. + + BR + Instant + Instant + 3 + BBR + + FIC~ + 3 + + + Behemoth Sledge + Equipped creature gets +2/+2 and has trample and lifelink. +Equip {3} + + GW + Artifact — Equipment + Artifact + 3 + 1GW + + FIC~ + 1 + + + Big Score + As an additional cost to cast this spell, discard a card. +Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Instant + Instant + 4 + 3R + + FIC~ + 3 + + + Blitzball Stadium + When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.) +Go for the Goal! — {3},{T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn. + + U + Artifact + Artifact + 1 + XU + + FIC~ + 1 + + + Blue Mage's Cane + Job select +Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying {3} rather than paying its mana cost." +Spirit of the Whalaqee — Equip {2} + + U + Artifact — Equipment + Artifact + 3 + 2U + + FIC~ + 1 + + + Bred for the Hunt + Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. + + GU + Enchantment + Enchantment + 3 + 1GU + + FIC~ + 1 + + + Bronze Guardian + Double strike +Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +Other artifacts you control have ward {2}. +Bronze Guardian's power is equal to the number of artifacts you control. + + W + Artifact Creature — Golem + Creature + 5 + 4W + */5 + + FIC~ + 2 + + + Bugenhagen, Wise Elder + Reach +At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card. +{T}: Add one mana of any color. + + G + Legendary Creature — Human Shaman + Creature + 2 + 1G + 1/3 + + FIC~ + 2 + + + Cait Sith, Fortune Teller + Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value. + + R + Legendary Artifact Creature — Cat Moogle + Creature + 4 + 3R + 3/3 + + FIC~ + 2 + Celes, Rune Knight When Celes enters, discard any number of cards, then draw that many cards plus one. @@ -195,6 +647,124 @@ Whenever one or more other creatures you control enter, if one or more of them e FIC~ 2 + + Champions from Beyond + When this enchantment enters, create X 1/1 colorless Hero creature tokens. +Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card. +Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn. + + W + Enchantment + Enchantment + 2 + XWW + + FIC~ + 1 + + + Chaos Warp + The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. + + R + Instant + Instant + 3 + 2R + + FIC~ + 3 + + + Chasm Skulker + Whenever you draw a card, put a +1/+1 counter on this creature. +When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.) + + U + Creature — Squid Horror + Creature + 3 + 2U + 1/1 + + FIC~ + 2 + + + Chocobo Knights + Whenever you attack, creatures you control with counters on them gain double strike until end of turn. + + W + Creature — Human Knight + Creature + 4 + 3W + 3/3 + + FIC~ + 2 + + + Cid, Freeflier Pilot + Equipment and Vehicle spells you cast cost {1} less to cast. +Jump — During your turn, Cid has flying. +{2},{T}: Return target Equipment or Vehicle card from your graveyard to your hand. + + W + Legendary Creature — Human Warrior Pilot + Creature + 2 + 1W + 2/2 + + FIC~ + 2 + + + Cleansing Nova + Choose one — +• Destroy all creatures. +• Destroy all artifacts and enchantments. + + W + Sorcery + Sorcery + 5 + 3WW + + FIC~ + 3 + + + Clever Concealment + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.) + + W + Instant + Instant + 4 + 2WW + + FIC~ + 3 + + + Cloud's Limit Break + Tiered (Choose one additional cost.) +• Cross-Slash — {0} — Destroy target tapped creature. +• Blade Beam — {1} — Destroy any number of target tapped creatures with different controllers. +• Omnislash — {3} — Destroy all tapped creatures. + + W + Instant + Instant + 2 + 1W + + FIC~ + 3 + Cloud, Ex-SOLDIER Haste @@ -275,6 +845,264 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con FIC~ 2 + + Coin of Fate + When this artifact enters, surveil 1. +3{W},{T}, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch. + + W + Artifact + Artifact + 2 + 1W + + FIC~ + 1 + + + Collective Effort + Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) +Choose one or more — +• Destroy target creature with power 4 or greater. +• Destroy target enchantment. +• Put a +1/+1 counter on each creature target player controls. + + W + Sorcery + Sorcery + 3 + 1WW + + FIC~ + 3 + + + Combustible Gearhulk + First strike +When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards. + + R + Artifact Creature — Construct + Creature + 6 + 4RR + 6/6 + + FIC~ + 2 + + + Conformer Shuriken + Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference." +Equip {2} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + FIC~ + 1 + + + Crackling Doom + Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls. + + BRW + Instant + Instant + 3 + RWB + + FIC~ + 3 + + + Crux of Fate + Choose one — +• Destroy all Dragon creatures. +• Destroy all non-Dragon creatures. + + B + Sorcery + Sorcery + 5 + 3BB + + FIC~ + 3 + + + Cultivate + Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. + + G + Sorcery + Sorcery + 3 + 2G + + FIC~ + 3 + + + Cut a Deal + Each opponent draws a card, then you draw a card for each opponent who drew a card this way. + + W + Sorcery + Sorcery + 3 + 2W + + FIC~ + 3 + + + Cyan, Vengeful Samurai + This spell costs {1} less to cast for each creature card in your graveyard. +Double strike +Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan. + + W + Legendary Creature — Human Samurai + Creature + 7 + 6W + 3/3 + + FIC~ + 2 + + + Damning Verdict + Destroy all creatures with no counters on them. + + W + Sorcery + Sorcery + 5 + 3WW + + FIC~ + 3 + + + Dancer's Chakrams + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types. +Krishna — Equip {3} + + W + Artifact — Equipment + Artifact + 4 + 3W + + FIC~ + 1 + + + Decimate + Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.) + + GR + Sorcery + Sorcery + 4 + 2RG + + FIC~ + 3 + + + Destroy Evil + Choose one — +• Destroy target creature with toughness 4 or greater. +• Destroy target enchantment. + + W + Instant + Instant + 2 + 1W + + FIC~ + 3 + + + Dig Through Time + Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. + + U + Instant + Instant + 8 + 6UU + + FIC~ + 3 + + + Dispatch + Tap target creature. +Metalcraft — If you control three or more artifacts, exile that creature. + + W + Instant + Instant + 1 + W + + FIC~ + 3 + + + Duskshell Crawler + When this creature enters, put a +1/+1 counter on target creature. +Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) + + G + Creature — Insect + Creature + 2 + 1G + 0/3 + + FIC~ + 2 + + + Edgar, Master Machinist + Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped. +Tools — Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control. + + RW + Legendary Creature — Human Artificer Noble + Creature + 4 + 2RW + 2/4 + + FIC~ + 2 + + + Elena, Turk Recruit + When Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) +Whenever you cast a historic spell, put a +1/+1 counter on Elena. + + W + Legendary Creature — Human Assassin + Creature + 3 + 2W + 1/4 + + FIC~ + 2 + Emet-Selch of the Third Seat Spells you cast from your graveyard cost {2} less to cast. @@ -305,6 +1133,205 @@ Whenever one or more opponents lose life, you may cast target instant or sorcery FIC~ 2 + + Endless Detour + The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library. + + GUW + Instant + Instant + 3 + GWU + + FIC~ + 3 + + + Espers to Magicite + Exile each opponent's graveyard. When you do, choose up to one target creature card exiled this way. Create a token that's a copy of that card, except it's an artifact and it loses all other card types. + + B + Instant + Instant + 4 + 3B + + FIC~ + 3 + + + Estinien Varlineau + Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn. +At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn. + + BW + Legendary Creature — Elf Warrior + Creature + 4 + 2WB + 3/3 + + FIC~ + 2 + + + Exsanguinate + Each opponent loses X life. You gain life equal to the life lost this way. + + B + Sorcery + Sorcery + 2 + XBB + + FIC~ + 3 + + + Eye of Nidhogg + Enchant creature +Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand. + + B + Legendary Enchantment — Aura + Enchantment + 3 + 2B + + FIC~ + 1 + + + Fandaniel, Telophoroi Ascian + Whenever you cast an instant or sorcery spell, surveil 1. +At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard. + + B + Legendary Creature — Elder Wizard + Creature + 5 + 4B + 4/5 + + FIC~ + 2 + + + Farewell + Choose one or more — +• Exile all artifacts. +• Exile all creatures. +• Exile all enchantments. +• Exile all graveyards. + + W + Sorcery + Sorcery + 6 + 4WW + + FIC~ + 3 + + + Farseek + Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + FIC~ + 3 + + + Fathom Mage + Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +Whenever a +1/+1 counter is put on this creature, you may draw a card. + + GU + Creature — Human Wizard + Creature + 4 + 2GU + 1/1 + + FIC~ + 2 + + + Fight Rigging + Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) +At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost. + + G + Enchantment + Enchantment + 3 + 2G + + FIC~ + 1 + + + Final Judgment + Exile all creatures. + + W + Sorcery + Sorcery + 6 + 4WW + + FIC~ + 3 + + + Flayer of the Hatebound + Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target. + + R + Creature — Devil + Creature + 6 + 5R + 4/2 + + FIC~ + 2 + + + Forgotten Ancient + Whenever a player casts a spell, you may put a +1/+1 counter on this creature. +At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures. + + G + Creature — Elemental + Creature + 4 + 3G + 0/3 + + FIC~ + 2 + + + Furious Rise + At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment. + + R + Enchantment + Enchantment + 3 + 2R + + FIC~ + 1 + G'raha Tia, Scion Reborn Lifelink @@ -380,6 +1407,182 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li FIC~ 2 + + Gatta and Luzzu + Flash +When Gatta and Luzzu enters, choose target creature you control. If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it. + + W + Legendary Creature — Human Soldier + Creature + 3 + 2W + 1/1 + + FIC~ + 2 + + + Gau, Feral Youth + Rage — Whenever Gau attacks, put a +1/+1 counter on it. +At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent. + + R + Legendary Creature — Human Berserker + Creature + 2 + 1R + 2/2 + + FIC~ + 2 + + + General Leo Cristophe + When General Leo Cristophe enters, return up to one target creature card with mana value 3 or less from your graveyard to the battlefield. Then put a +1/+1 counter on General Leo Cristophe for each creature you control. + + W + Legendary Creature — Human Soldier + Creature + 5 + 4W + 2/2 + + FIC~ + 2 + + + Generous Patron + When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) +Whenever you put one or more counters on a creature you don't control, draw a card. + + G + Creature — Elf Advisor + Creature + 3 + 2G + 1/4 + + FIC~ + 2 + + + Gogo, Mysterious Mime + At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able. + + R + Legendary Creature — Wizard + Creature + 4 + 3R + 2/2 + + FIC~ + 2 + + + Grateful Apparition + Flying +Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + W + Creature — Spirit + Creature + 2 + 1W + 1/1 + + FIC~ + 2 + + + Gyre Sage + Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +{T}: Add {G} for each +1/+1 counter on this creature. + + G + Creature — Elf Druid + Creature + 2 + 1G + 1/2 + + FIC~ + 2 + + + Hardened Scales + If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. + + G + Enchantment + Enchantment + 1 + G + + FIC~ + 1 + + + Harmonize + Draw three cards. + + G + Sorcery + Sorcery + 4 + 2GG + + FIC~ + 3 + + + Heidegger, Shinra Executive + At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of Soldiers you control. +At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you. + + W + Legendary Creature — Human Soldier + Creature + 4 + 3W + 3/3 + + FIC~ + 2 + + + Helitrooper + Flying +Whenever this creature attacks, another target attacking creature gains flying until end of turn. +Equip abilities you activate that target this creature cost {2} less to activate. + + W + Creature — Human Soldier + Creature + 2 + 1W + 1/2 + + FIC~ + 2 + + + Hellkite Tyrant + Flying, trample +Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. +At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. + + R + Creature — Dragon + Creature + 6 + 4RR + 6/5 + + FIC~ + 2 + Herald's Horn As this artifact enters, choose a creature type. @@ -394,6 +1597,21 @@ At the beginning of your upkeep, look at the top card of your library. If it's a FIC~ 1 + + Hermes, Overseer of Elpis + Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance. +Whenever you attack with one or more Birds, scry 2. + + U + Legendary Creature — Elder Wizard + Creature + 4 + 3U + 2/4 + + FIC~ + 2 + Hildibrand Manderville // Gentleman's Rise @@ -422,6 +1640,809 @@ At the beginning of your upkeep, look at the top card of your library. If it's a FIC~ 3 + + Hraesvelgr of the First Brood + Flying, vigilance, ward {2} +Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn. + + U + Legendary Creature — Elder Dragon + Creature + 5 + 4U + 5/5 + + FIC~ + 2 + + + Hypnotic Sprite // Mesmeric Glare + + + U + Creature — Faerie // Instant — Adventure + Creature + 2 + UU // 2U + 2/1 + + FIC~ + 3 + + + Incubation Druid + {T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. +{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) + + G + Creature — Elf Druid + Creature + 2 + 1G + 0/2 + + FIC~ + 2 + + + Inexorable Tide + Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + U + Enchantment + Enchantment + 5 + 3UU + + FIC~ + 1 + + + Inspiring Call + Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) + + G + Instant + Instant + 3 + 2G + + FIC~ + 3 + + + Interceptor, Shadow's Hound + Menace +Assassins you control have menace. +Whenever you attack with one or more legendary creatures, you may pay {2}{B}. If you do, return this card from your graveyard to the battlefield tapped and attacking. + + B + Legendary Creature Dog + Creature + 4 + 2BB + 4/3 + + FIC~ + 2 + + + Into the Story + This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard. +Draw four cards. + + U + Instant + Instant + 7 + 5UU + + FIC~ + 3 + + + Kefka, Dancing Mad + During your turn, Kefka has indestructible. +At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value. + + BR + Legendary Creature — Human Wizard + Creature + 7 + 5BR + 6/6 + + FIC~ + 2 + + + Kimahri, Valiant Guardian + Vigilance +Ronso Rage — At the beginning of combat on your turn, put a +1/+1 counter on Kimahri and tap target creature an opponent controls. Then you may have Kimahri become a copy of that creature, except its name is Kimahri, Valiant Guardian and it has vigilance and this ability. + + GU + Legendary Creature — Cat Warrior + Creature + 4 + 2GU + 3/3 + + FIC~ + 2 + + + Krile Baldesion + Lifelink +Trace Aether — Whenever you cast a noncreature spell, you may return target creature card with mana value equal to that spell's mana value from your graveyard to your hand. Do this only once each turn. + + UW + Legendary Creature — Dwarf Wizard + Creature + 2 + WU + 2/1 + + FIC~ + 2 + + + Legions to Ashes + Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent. + + BW + Sorcery + Sorcery + 3 + 1WB + + FIC~ + 3 + + + Lethal Scheme + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + B + Instant + Instant + 4 + 2BB + + FIC~ + 3 + + + Lifestream's Blessing + Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life. +Foretell {4}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) + + G + Instant + Instant + 6 + 4GG + + FIC~ + 3 + + + Lingering Souls + Create two 1/1 white Spirit creature tokens with flying. +Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + W + Sorcery + Sorcery + 3 + 2W + + FIC~ + 3 + + + Locke, Treasure Hunter + Locke can't be blocked by creatures with greater power. +Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards. + + BR + Legendary Creature — Human Rogue + Creature + 3 + 1BR + 2/3 + + FIC~ + 2 + + + Lord Jyscal Guado + Flying +At the beginning of each end step, if you put a counter on a creature this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") + + W + Legendary Creature — Spirit Cleric + Creature + 2 + 1W + 2/1 + + FIC~ + 2 + + + Lulu, Stern Guardian + Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature. +{3}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + U + Legendary Creature — Human Wizard + Creature + 3 + 2U + 2/3 + + FIC~ + 2 + + + Luminous Broodmoth + Flying +Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. + + W + Creature — Insect + Creature + 4 + 2WW + 3/4 + + FIC~ + 2 + + + Lyse Hext + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Noncreature spells you cast cost {1} less to cast +As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike. + + UW + Legendary Creature — Human Rebel Monk + Creature + 3 + 1WU + 2/2 + + FIC~ + 2 + + + Maester Seymour + At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. +{3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X+1/+1 counters on it and it becomes monstrous.) + + G + Legendary Creature — Human Elf Cleric + Creature + 3 + 2G + 1/3 + + FIC~ + 2 + + + Mog, Moogle Warrior + Lifelink +Dance — At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control. + + RW + Legendary Creature Moogle Warrior + Creature + 3 + 1RW + 1/2 + + FIC~ + 2 + + + Morbid Opportunist + Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. + + B + Creature — Human Rogue + Creature + 3 + 2B + 1/3 + + FIC~ + 2 + + + Mortify + Destroy target creature or enchantment. + + BW + Instant + Instant + 3 + 1WB + + FIC~ + 3 + + + Murderous Rider // Swift End + + + B + Creature — Zombie Knight // Instant — Adventure + Creature + 3 + 1BB // 1BB + 2/3 + + FIC~ + 3 + + + Nature's Lore + Search your library for a Forest card, put that card onto the battlefield, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + FIC~ + 3 + + + Night's Whisper + You draw two cards and you lose 2 life. + + B + Sorcery + Sorcery + 2 + 1B + + FIC~ + 3 + + + O'aka, Traveling Merchant + {T}, Remove a counter from a nonland permanent you control: Draw a card. + + U + Legendary Creature — Human Citizen + Creature + 2 + 1U + 1/2 + + FIC~ + 2 + + + Observed Stasis + Flash +Enchant creature an opponent controls +When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls. +Enchanted creature loses all abilities and can't attack or block. + + U + Enchantment — Aura + Enchantment + 4 + 3U + + FIC~ + 1 + + + Palace Jailer + When this creature enters, you become the monarch. +When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch. + + W + Creature — Human Soldier + Creature + 4 + 2WW + 2/2 + + FIC~ + 2 + + + Papalymo Totolymo + Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life. +{4},{T}, Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control. + + BW + Legendary Creature — Dwarf Wizard + Creature + 2 + WB + 1/2 + + FIC~ + 2 + + + Path of Discovery + Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) + + G + Enchantment + Enchantment + 4 + 3G + + FIC~ + 1 + + + Path to Exile + Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + W + Instant + Instant + 1 + W + + FIC~ + 3 + + + Pitiless Plunderer + Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + B + Creature — Human Pirate + Creature + 4 + 3B + 1/4 + + FIC~ + 2 + + + Priest of Fell Rites + {T}, Pay 3 life, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. +Unearth {3}{W}{B} ({3}{W}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) + + BW + Creature — Human Warlock + Creature + 2 + WB + 2/2 + + FIC~ + 2 + + + Professional Face-Breaker + Menace +Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. +Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn. + + R + Creature — Human Warrior + Creature + 3 + 2R + 2/3 + + FIC~ + 2 + + + Professor Hojo + The first activated ability you activate during your turn that targets a creature you control costs {2} less to activate. +Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn. + + G + Legendary Creature — Human Scientist + Creature + 2 + 1G + 2/2 + + FIC~ + 2 + + + Promise of Loyalty + Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. + + W + Sorcery + Sorcery + 5 + 4W + + FIC~ + 3 + + + Propaganda + Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. + + U + Enchantment + Enchantment + 3 + 2U + + FIC~ + 1 + + + Protection Magic + Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.) + + W + Instant + Instant + 2 + 1W + + FIC~ + 3 + + + Pull from Tomorrow + Draw X cards, then discard a card. + + U + Instant + Instant + 2 + XUU + + FIC~ + 3 + + + Puresteel Paladin + Whenever an Equipment you control enters, you may draw a card. +Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts. + + W + Creature — Human Knight + Creature + 2 + WW + 2/2 + + FIC~ + 2 + + + Rampant Growth + Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + FIC~ + 3 + + + Rampant Rejuvenator + This creature enters with two +1/+1 counters on it. +When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle. + + G + Creature — Plant Hydra + Creature + 4 + 3G + 0/0 + + FIC~ + 2 + + + Reanimate + Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. + + B + Sorcery + Sorcery + 1 + B + + FIC~ + 3 + + + Reaper's Scythe + Job select +At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn. +Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types. +Death Sickle — Equip {2} + + B + Artifact — Equipment + Artifact + 3 + 2B + + FIC~ + 1 + + + Red XIII, Proud Warrior + Vigilance, trample +Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.) +Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand. + + GR + Legendary Creature — Beast Warrior + Creature + 3 + 1RG + 3/3 + + FIC~ + 2 + + + Rejoin the Fight + Mill three cards. Then starting with the next opponent in turn order, each opponent chooses a creature card in your graveyard that hasn't been chosen. Return each card chosen this way to the battlefield under your control. + + B + Sorcery + Sorcery + 6 + 5B + + FIC~ + 3 + + + Resourceful Defense + Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. +{4}{W}: Move any number of counters from target permanent you control to another target permanent you control. + + W + Enchantment + Enchantment + 3 + 2W + + FIC~ + 1 + + + Rikku, Resourceful Guardian + Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control. +Steal — {1},{T}: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery. + + U + Legendary Creature — Human Artificer + Creature + 3 + 2U + 2/3 + + FIC~ + 2 + + + Rise of the Dark Realms + Put all creature cards from all graveyards onto the battlefield under your control. + + B + Sorcery + Sorcery + 9 + 7BB + + FIC~ + 3 + + + Rite of Replication + Kicker {5} (You may pay an additional {5} as you cast this spell.) +Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead. + + U + Sorcery + Sorcery + 4 + 2UU + + FIC~ + 3 + + + Ruin Grinder + Menace +When this creature dies, each player may discard their hand and draw seven cards. +Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) + + R + Artifact Creature — Construct + Creature + 6 + 5R + 7/4 + + FIC~ + 2 + + + Ruinous Ultimatum + Destroy all nonland permanents your opponents control. + + BRW + Sorcery + Sorcery + 7 + RRWWWBB + + FIC~ + 3 + + + SOLDIER Military Program + At the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead. +• Create a 1/1 white Soldier creature token. +• Put a +1/+1 counter on each of up to two Soldiers you control. + + W + Enchantment + Enchantment + 3 + 2W + + FIC~ + 1 + + + Sabin, Master Monk + Double strike +Blitz—{2}{R}{R}, Discard a card. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) +You may cast this card from your graveyard using its blitz ability. + + R + Legendary Creature Human Noble Monk + Creature + 5 + 4R + 4/3 + + FIC~ + 2 + + + Scholar of New Horizons + This creature enters with a +1/+1 counter on it. +{T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle. + + W + Creature — Human Scout + Creature + 2 + 1W + 1/1 + + FIC~ + 2 + Secret Rendezvous You and target opponent each draw three cards. @@ -504,6 +2525,200 @@ The Reunion — {3}, Sacrifice a modified creature: Return this card from your g FIC~ 2 + + Sepulchral Primordial + Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control. + + B + Creature — Avatar + Creature + 7 + 5BB + 5/4 + + FIC~ + 2 + + + Setzer, Wandering Gambler + When Setzer enters, create The Blackjack, a legendary 3/3 colorless Vehicle artifact token with flying and crew 2. +Whenever a Vehicle you control deals combat damage to a player, flip a coin. +Whenever you win a coin flip, create two tapped Treasure tokens. + + BR + Legendary Creature Human Rogue Pilot + Creature + 3 + 1BR + 2/2 + + FIC~ + 2 + + + Shadow, Mysterious Assassin + Deathtouch +Throw — Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent. + + B + Legendary Creature — Human Assassin + Creature + 3 + 2B + 3/3 + + FIC~ + 2 + + + Shelinda, Yevon Acolyte + Lifelink +Whenever another creature you control enters, put a +1/+1 counter on that creature if its power is less than Shelinda's power. Otherwise, put a +1/+1 counter on Shelinda. + + GW + Legendary Creature — Human Cleric + Creature + 2 + GW + 2/2 + + FIC~ + 2 + + + Siegfried, Famed Swordsman + Menace +When Siegfried enters, mill three cards. Then put X +1/+1 counters on Siegfried, where X is twice the number of creature cards in your graveyard. + + B + Legendary Creature — Human Warrior Rogue + Creature + 4 + 3B + 2/2 + + FIC~ + 2 + + + Sin, Unending Cataclysm + Flying, trample +As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X+1/+1 counters on it, where X is twice the number of counters removed this way. +When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library. + + GU + Legendary Creature — Leviathan Avatar + Creature + 7 + 5GU + 5/5 + + FIC~ + 2 + + + Snort + Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way. +Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + R + Sorcery + Sorcery + 4 + 3R + + FIC~ + 3 + + + Snuff Out + If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. +Destroy target nonblack creature. It can't be regenerated. + + B + Instant + Instant + 4 + 3B + + FIC~ + 3 + + + Sphere Grid + Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. +Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample. + + G + Enchantment + Enchantment + 2 + 1G + + FIC~ + 1 + + + Stitch Together + Return target creature card from your graveyard to your hand. +Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. + + B + Sorcery + Sorcery + 2 + BB + + FIC~ + 3 + + + Stitcher's Supplier + When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.) + + B + Creature — Zombie + Creature + 1 + B + 1/1 + + FIC~ + 2 + + + Strago and Relm + Sketch and Lore—{2}{R},{T}: Target opponent exiles cards from the top of their library until they exile an instant, sorcery, or creature card. You may cast that card without paying its mana cost. If you cast a creature spell this way, it gains haste and "At the beginning of the end step, sacrifice this creature." Activate only as a sorcery. + + R + Legendary Creature — Human Wizard + Creature + 3 + 2R + 1/3 + + FIC~ + 2 + + + Sublime Epiphany + Choose one or more — +• Counter target spell. +• Counter target activated or triggered ability. +• Return target nonland permanent to its owner's hand. +• Create a token that's a copy of target creature you control. +• Target player draws a card. + + U + Instant + Instant + 6 + 4UU + + FIC~ + 3 + Summon: Esper Valigarmanda (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) @@ -538,6 +2753,213 @@ Flying, haste FIC~ 2 + + Summon: Good King Mog XII + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I - Create two 1/2 white Moogle creature tokens with lifelink. +II, III - Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control. +IV - Put two +1/+1 counters on each other Moogle you control. +Flying, lifelink + + W + Enchantment Creature — Saga Moogle + Creature + 5 + 4w + 4/4 + + FIC~ + 2 + + + Summon: Ixion + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I - Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield. +II, III - Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life. +First strike + + W + Enchantment Creature — Saga Unicorn + Creature + 3 + 2W + 3/3 + + FIC~ + 2 + + + Summon: Kujata + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I - Lightning — This creature deals 3 damage to each of up to two target creatures. +II - Ice — Up to three target creatures can't block this turn. +III - Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent. +Trample, haste + + R + Enchantment Creature — Saga Ox + Creature + 6 + 5R + 7/5 + + FIC~ + 2 + + + Summon: Magus Sisters + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I,II,III - Choose one at random — +• Combine Powers! — Put three +1/+1 counters on target creature. +• Defense! — Put a shield counter on target creature. You gain 3 life. +• Fight! — This creature fights up to one target creature an opponent controls. +Haste + + G + Enchantment Creature — Saga Faerie + Creature + 5 + 4G + 5/5 + + FIC~ + 2 + + + Summon: Valefor + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +Sonic Wings — I - Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands. +II, III, IV - Tap up to one target creature and put a stun counter on it. +Flying + + U + Enchantment Creature — Saga Drake + Creature + 5 + 4U + 5/4 + + FIC~ + 2 + + + Summon: Yojimbo + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I - Exile target artifact, enchantment, or tapped creature an opponent controls. +II, III - Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. +IV - Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. +Vigilance + + W + Enchantment Creature — Saga Samurai + Creature + 4 + 3W + 5/5 + + FIC~ + 2 + + + Summoner's Sending + At the beginning of your end step, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Put a +1/+1 counter on it if the exiled card's mana value is 4 or greater. + + W + Enchantment + Enchantment + 2 + 1W + + FIC~ + 1 + + + Summoning Materia + You may look at the top card of your library any time. +As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library. +Equipped creature gets +2/+2 and has vigilance and "{T}: Add {G}." +Equip {2} + + G + Artifact — Equipment + Artifact + 3 + 2G + + FIC~ + 1 + + + Sun Titan + Vigilance +Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. + + W + Creature — Giant + Creature + 6 + 4WW + 6/6 + + FIC~ + 2 + + + Sunscorch Regent + Flying +Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life. + + W + Creature — Dragon + Creature + 5 + 3WW + 4/3 + + FIC~ + 2 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + Instant + 1 + W + + FIC~ + 3 + + + Syphon Mind + Each other player discards a card. You draw a card for each card discarded this way. + + B + Sorcery + Sorcery + 4 + 3B + + FIC~ + 3 + + + Tataru Taru + When Tataru Taru enters, you draw a card and target opponent may draw a card. +Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn. + + W + Legendary Creature — Dwarf Advisor + Creature + 2 + 1W + 0/3 + + FIC~ + 2 + Terra, Herald of Hope Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. @@ -613,6 +3035,67 @@ Whenever Terra deals combat damage to a player, you may pay {2}. When you do, re FIC~ 2 + + Thancred Waters + Flash +Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters. +Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn. + + W + Legendary Creature — Human Warrior + Creature + 5 + 4W + 3/5 + + FIC~ + 2 + + + The Falcon, Airship Restored + Flying +Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield. +{4}{B}: Return this card from your graveyard to the battlefield tapped. +Crew {2} + + B + Legendary Artifact — Vehicle + Artifact + 3 + 2B + 4/3 + + FIC~ + 1 + + + The Warring Triad + Flying, trample, haste +As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature. +{T}, Mill a card: Target player adds one mana of any color. + + Legendary Artifact Creature — God + Creature + 3 + 3 + 5/5 + + FIC~ + 2 + + + Three Visits + Search your library for a Forest card, put it onto the battlefield, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + FIC~ + 3 + Tidus, Yuna's Guardian At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control. @@ -763,6 +3246,254 @@ Whenever one or more creatures you control with power 7 or greater deal combat d FIC~ 2 + + Tireless Tracker + Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") +Whenever you sacrifice a Clue, put a +1/+1 counter on this creature. + + G + Creature — Human Scout + Creature + 3 + 2G + 3/2 + + FIC~ + 2 + + + Together Forever + When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.) +{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. + + W + Enchantment + Enchantment + 2 + WW + + FIC~ + 1 + + + Torrential Gearhulk + Flash +When this creature enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. + + U + Artifact Creature — Construct + Creature + 6 + 4UU + 5/6 + + FIC~ + 2 + + + Tragic Arrogance + For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. + + W + Sorcery + Sorcery + 5 + 3WW + + FIC~ + 3 + + + Transpose + Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) + + B + Instant + Instant + 3 + 2B + + FIC~ + 3 + + + Tromell, Seymour's Butler + Each other nontoken creature you control enters with an additional +1/+1 counter on it. +{1},{T}: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) + + G + Legendary Creature — Elf Advisor + Creature + 3 + 2G + 2/3 + + FIC~ + 2 + + + Ultimate Magic: Holy + Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn. +Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) + + W + Instant + Instant + 3 + 2W + + FIC~ + 3 + + + Ultimate Magic: Meteor + Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents. +Foretell {5}{R} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) + + R + Sorcery + Sorcery + 6 + 5R + + FIC~ + 3 + + + Umaro, Raging Yeti + Trample +At the beginning of combat on your turn, choose one at random — +• Other creatures you control get +3/+0 and gain trample until end of turn. +• Discard your hand, then draw four cards. +• Umaro deals 5 damage to any target. + + R + Legendary Creature — Yeti Berserker + Creature + 6 + 5R + 6/6 + + FIC~ + 2 + + + Unfinished Business + Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.) + + W + Sorcery + Sorcery + 5 + 3WW + + FIC~ + 3 + + + Urianger Augurelt + Whenever you play a land from exile or cast a spell from exile, you gain 2 life. +Draw Arcanum — {T}: Look at the top card of your library. You may exile it face down. +Play Arcanum — {T}: Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost {2} less to cast. + + UW + Legendary Creature — Elf Advisor + Creature + 2 + WU + 1/3 + + FIC~ + 2 + + + Vandalblast + Destroy target artifact you don't control. +Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") + + R + Sorcery + Sorcery + 1 + R + + FIC~ + 3 + + + Vanquish the Horde + This spell costs {1} less to cast for each creature on the battlefield. +Destroy all creatures. + + W + Sorcery + Sorcery + 8 + 6WW + + FIC~ + 3 + + + Vincent, Vengeful Atoner + Menace +Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent. +Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater. + + R + Legendary Creature — Assassin + Creature + 3 + 2R + 3/3 + + FIC~ + 2 + + + Vindicate + Destroy target permanent. + + BW + Sorcery + Sorcery + 3 + 1WB + + FIC~ + 3 + + + Wakka, Devoted Guardian + Reach, trample +Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka. +Blitzball Captain — At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control. + + GW + Legendary Creature — Human Warrior + Creature + 4 + 2GW + 4/4 + + FIC~ + 2 + + + Wrecking Ball Arm + Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less. +Equip legendary creature {3} +Equip {7} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + FIC~ + 1 + Y'shtola, Night's Blessed Vigilance @@ -843,6 +3574,49 @@ Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola dea FIC~ 2 + + Yuffie, Materia Hunter + Ninjutsu {1}{R} ({1}{R}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie. + + R + Legendary Creature — Human Ninja + Creature + 3 + 2R + 3/3 + + FIC~ + 2 + + + Yuna's Decision + Choose one — +• Continue the Pilgrimage — Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield. +• Find Another Way — Return one or two target permanent cards from your graveyard to your hand. + + G + Sorcery + Sorcery + 4 + 3G + + FIC~ + 3 + + + Yuna's Whistle + Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. When you reveal a creature card this way, put X+1/+1 counters on target creature you control, where X is the mana value of that card. + + G + Instant + Instant + 3 + 1GG + + FIC~ + 3 + Yuna, Grand Summoner Grand Summon — {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it. @@ -1127,6 +3901,36 @@ Starscourge — At the beginning of combat on your turn, exile up to one target FIN~ 2 + + Astrologian's Planisphere + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature." +Diana — Equip {2} + + U + Artifact — Equipment + Artifact + 2 + 1U + + FIN~ + 1 + + + Astrologian's Planisphere + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature." +Diana — Equip {2} + + U + Artifact — Equipment + Artifact + 2 + 1U + + FIN~ + 1 + Balthier and Fran Reach @@ -1207,6 +4011,36 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi FIN~ 2 + + Barret Wallace + Reach +Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player. + + R + Legendary Creature — Human Rebel F + Creature + 4 + 3R + 4/4 + + FIN~ + 2 + + + Barret Wallace + Reach +Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player. + + R + Legendary Creature — Human Rebel F + Creature + 4 + 3R + 4/4 + + FIN~ + 2 + Bartz and Boko Affinity for Birds (This spell costs {1} less to cast for each Bird you control.) @@ -1624,6 +4458,36 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) FIN~ 2 + + Circle of Power + You draw two cards and you lose 2 life. +Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." +Wizards you control get +1/+0 and gain lifelink until end of turn. + + B + Sorcery + Sorcery + 4 + 3B + + FIN~ + 3 + + + Circle of Power + You draw two cards and you lose 2 life. +Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." +Wizards you control get +1/+0 and gain lifelink until end of turn. + + B + Sorcery + Sorcery + 4 + 3B + + FIN~ + 3 + Clive, Ifrit's Dominant When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) @@ -2060,6 +4924,66 @@ If a card or token would be put into your graveyard from anywhere, exile it inst FIN~ 2 + + Esper Origins + Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) +Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + G + Sorcery + Sorcery + 2 + 1G + + FIN~ + 3 + + + Summon: Esper Maduin + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Reveal the top card of your library. If it's a permanent card, put it into your hand. +II — Add {G}{G}. +III — Other creatures you control get +2/+2 and gain trample until end of turn. + + G + Enchantment Creature — Saga Elemental + Creature + 2 + 4/4 + + FIN~ + 2 + + + Esper Origins + Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) +Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + G + Sorcery + Sorcery + 2 + 1G + + FIN~ + 3 + + + Summon: Esper Maduin + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Reveal the top card of your library. If it's a permanent card, put it into your hand. +II — Add {G}{G}. +III — Other creatures you control get +2/+2 and gain trample until end of turn. + + G + Enchantment Creature — Saga Elemental + Creature + 2 + 4/4 + + FIN~ + 2 + Fang, Fearless l'Cie Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. @@ -2386,6 +5310,30 @@ Landfall — Whenever a land you control enters, another target creature you con FIN~ 3 + + Ishgard, the Holy See // Faith & Grief + + + Land — Town // Sorcery — Adventure + Land + 0 + 3WW + + FIN~ + 0 + + + Ishgard, the Holy See // Faith & Grief + + + Land — Town // Sorcery — Adventure + Land + 0 + 3WW + + FIN~ + 0 + Island ({T}: Add {U}.) @@ -2885,6 +5833,36 @@ Whenever an opponent loses life during your turn, you draw that many cards.FIN~ 2 + + Laughing Mad + As an additional cost to cast this spell, discard a card. +Draw two cards. +Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) + + R + Instant + Instant + 3 + 2R + + FIN~ + 3 + + + Laughing Mad + As an additional cost to cast this spell, discard a card. +Draw two cards. +Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) + + R + Instant + Instant + 3 + 2R + + FIN~ + 3 + Lightning, Army of One First strike, trample, lifelink @@ -2975,6 +5953,34 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, FIN~ 2 + + Matoya, Archon Elder + Whenever you scry or surveil, draw a card. (Draw after you scry or surveil.) + + U + Legendary Creature — Human Warlock + Creature + 3 + 2U + 1/4 + + FIN~ + 2 + + + Matoya, Archon Elder + Whenever you scry or surveil, draw a card. (Draw after you scry or surveil.) + + U + Legendary Creature — Human Warlock + Creature + 3 + 2U + 1/4 + + FIN~ + 2 + Mountain ({T}: Add {R}.) @@ -3079,6 +6085,36 @@ You may cast artifact spells from your graveyard by paying 3 life in addition to FIN~ 2 + + Phoenix Down + {1}{W},{T}, Exile this artifact: Choose one— +• Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped. +• Exile target Skeleton, Spirit, or Zombie. + + W + Artifact + Artifact + 1 + W + + FIN~ + 1 + + + Phoenix Down + {1}{W},{T}, Exile this artifact: Choose one— +• Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped. +• Exile target Skeleton, Spirit, or Zombie. + + W + Artifact + Artifact + 1 + W + + FIN~ + 1 + Plains ({T}: Add {W}.) @@ -3209,6 +6245,36 @@ Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you FIN~ 2 + + Sage's Nouliths + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types. +Hagneia — Equip {3} + + U + Artifact — Equipment + Artifact + 2 + 1U + + FIN~ + 1 + + + Sage's Nouliths + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types. +Hagneia — Equip {3} + + U + Artifact — Equipment + Artifact + 2 + 1U + + FIN~ + 1 + Sazh's Chocobo Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. @@ -4297,6 +7363,22 @@ Time Compression — When this creature transforms into Ultimecia, Omnipotent, t FIN~ 2 + + Valkyrie Aerial Unit + Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +Flying +When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + U + Artifact Creature — Construct + Creature + 7 + 5UU + 5/4 + + FIN~ + 2 + Vanille, Cheerful l'Cie When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand. @@ -4398,6 +7480,34 @@ Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and FIN~ 0 + + White Auracite + When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. +{T}: Add {W}. + + W + Artifact + Artifact + 4 + 2WW + + FIN~ + 1 + + + White Auracite + When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. +{T}: Add {W}. + + W + Artifact + Artifact + 4 + 2WW + + FIN~ + 1 + White Mage's Staff Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) @@ -4515,6 +7625,36 @@ At the beginning of your end step, return up to one target enchantment card from FIN~ 2 + + Zack Fair + Zack Fair enters with a +1/+1 counter on it. +{1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature. + + W + Legendary Creature — Human Soldier + Creature + 1 + W + 0/1 + + FIN~ + 2 + + + Zack Fair + Zack Fair enters with a +1/+1 counter on it. +{1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature. + + W + Legendary Creature — Human Soldier + Creature + 1 + W + 0/1 + + FIN~ + 2 + Zanarkand, Ancient Metropolis // Lasting Fayth