From 288224bd54337787c83e904370d23e7f451898df Mon Sep 17 00:00:00 2001 From: github-actions Date: Wed, 15 Jul 2026 01:48:50 +0000 Subject: [PATCH] Deploy: 87225e405a5eaf18435d51d6740b03aa6e63516b --- SDS.xml | 41 ++ TRC.xml | 155 ++++++- TRK.xml | 855 +++++++++++++++++++++++++++++++++++ spoiler.xml | 1241 ++++++++++++++++++++++++++++++++++++++++++++++----- 4 files changed, 2175 insertions(+), 117 deletions(-) create mode 100644 SDS.xml create mode 100644 TRK.xml diff --git a/SDS.xml b/SDS.xml new file mode 100644 index 00000000..7e79ea21 --- /dev/null +++ b/SDS.xml @@ -0,0 +1,41 @@ + + + + + Cockatrice/Magic-Spoiler + 2026-07-15 01:48:49 (UTC) + https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/SDS.xml + + + + + SDS + Stardates (Spoiler) + Expansion + 2026-11-20 + 10 + + + + + Sheoldred, the Apocalypse + Deathtouch +Whenever you draw a card, you gain 2 life. +Whenever an opponent draws a card, they lose 2 life. + + B + Legendary Creature — Phyrexian Praetor + Creature + 4 + 2BB + 4/5 + + SDS + 2 + + + diff --git a/TRC.xml b/TRC.xml index 058608a5..f9cb3ce8 100644 --- a/TRC.xml +++ b/TRC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-07-13 10:52:46 (UTC) + 2026-07-15 01:48:49 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TRC.xml @@ -21,6 +21,50 @@ + + Benjamin Sisko, Besieged + Play with the top card of your library revealed. +You may play lands and cast creature spells from the top of your library. + + G + Legendary Creature — Human Officer + Creature + 6 + 4GG + 5/5 + + TRC + 2 + + + Bio-Asset Allocator + Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." + + B + Artifact Creature — Borg + Creature + 5 + 3BB + 3/4 + + TRC + 2 + + + Borg Queen, Perfection Manifest + Artifact creatures you control get +2/+0. +When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) + + B + Legendary Artifact Creature — Borg Noble + Creature + 6 + 4BB + 1/4 + + TRC + 2 + Captain Kirk, Boldly Going Vigilance @@ -37,5 +81,112 @@ Whenever Captain Kirk enters or attacks, search your library and/or graveyard fo TRC 2 + + Kirk, Enterprising Captain + Menace (This creature can't be blocked except by two or more creatures.) +Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. + + R + Legendary Creature — Human Officer + Creature + 4 + 3R + 4/3 + + TRC + 2 + + + Klingon Strike Force + Trample (This creature can deal excess combat damage to the player it's attacking.) +Haste (This creature can attack and {T} as soon as it comes under your control.) +When this creature dies, it deals 2 damage to each opponent. + + R + Creature — Klingon Warrior + Creature + 5 + 3RR + 5/5 + + TRC + 2 + + + Operations Officer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When this creature enters, draw a card. +Whenever this creature attacks, put a +1/+1 counter on it. + + W + Creature — Human Officer + Creature + 4 + 3W + 2/2 + + TRC + 2 + + + Picard, Steadfast Captain + Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. + + W + Legendary Creature — Human Officer + Creature + 6 + 4WW + 4/4 + + TRC + 2 + + + Spock, Logical Choice + Vigilance (Attacking doesn't cause this creature to tap.) +{T}: Draw a card. + + U + Legendary Creature — Vulcan Human Scientist + Creature + 5 + 3UU + 3/5 + + TRC + 2 + + + Tenacious Tosk + This creature can't be blocked by more than one creature. +Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. + + G + Creature — Tosk Rogue + Creature + 4 + 3G + 4/4 + + TRC + 2 + + + Trelane, Squire of Gothos + Vigilance (Attacking doesn't cause this creature to tap.) +Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +Trelane can't be blocked. + + U + Legendary Creature — Q + Creature + 6 + 5U + 4/5 + + TRC + 2 + diff --git a/TRK.xml b/TRK.xml new file mode 100644 index 00000000..0faddab5 --- /dev/null +++ b/TRK.xml @@ -0,0 +1,855 @@ + + + + + Cockatrice/Magic-Spoiler + 2026-07-15 01:48:49 (UTC) + https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TRK.xml + + + + + TRK + Star Trek (Spoiler) + Expansion + 2026-11-20 + 10 + + + + + Amok Time + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Target creature you control fights up to one target creature an opponent controls. +II — You gain 3 life. +III — Return target creature card from your graveyard to your hand. + + G + Enchantment — Saga + Enchantment + 3 + 2G + + TRK + 1 + + + Beckett Mariner, Impetuous Ensign + First strike +Reckless Behavior — Whenever Beckett Mariner becomes tapped, put a promotion counter on her. Then if there are three or more promotion counters on her, remove those counters and she deals 2 damage to each opponent. + + R + Legendary Creature — Human Officer + Creature + 2 + 1R + 2/1 + + TRK + 2 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Swamp Mountain + Land + 0 + + TRK + 0 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Swamp Mountain + Land + 0 + + TRK + 0 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Swamp Mountain + Land + 0 + + TRK + 0 + + + Brad Boimler, Eager Ensign + Lifelink +Whenever Brad Boimler becomes tapped, until end of turn, if one or more counters would be put on a permanent you control, that many plus one of each of those kinds of counters are put on that permanent instead. + + W + Legendary Creature — Human Officer + Creature + 2 + 1W + 2/2 + + TRK + 2 + + + Breeding Pool + ({T}: Add {G} or {U}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Forest Island + Land + 0 + + TRK + 0 + + + Breeding Pool + ({T}: Add {G} or {U}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Forest Island + Land + 0 + + TRK + 0 + + + Breeding Pool + ({T}: Add {G} or {U}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Forest Island + Land + 0 + + TRK + 0 + + + Captain James T. Kirk + Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. +• Discard a card, then draw a card. +• Create a 1/1 red Officer creature token. +• Creatures you control get +1/+0 until end of turn. + + R + Legendary Creature — Human Officer + Creature + 3 + 2R + 2/2 + + TRK + 2 + + + Captain James T. Kirk + Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. +• Discard a card, then draw a card. +• Create a 1/1 red Officer creature token. +• Creatures you control get +1/+0 until end of turn. + + R + Legendary Creature — Human Officer + Creature + 3 + 2R + 2/2 + + TRK + 2 + + + Captain James T. Kirk + Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. +• Discard a card, then draw a card. +• Create a 1/1 red Officer creature token. +• Creatures you control get +1/+0 until end of turn. + + R + Legendary Creature — Human Officer + Creature + 3 + 2R + 2/2 + + TRK + 2 + + + Captain James T. Kirk + Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. +• Discard a card, then draw a card. +• Create a 1/1 red Officer creature token. +• Creatures you control get +1/+0 until end of turn. + + R + Legendary Creature — Human Officer + Creature + 3 + 2R + 2/2 + + TRK + 2 + + + Captain Kathryn Janeway + You may play an additional land on each of your turns. +Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) + + G + Legendary Creature — Human Officer + Creature + 4 + 3G + 2/3 + + TRK + 2 + + + Captain Kathryn Janeway + You may play an additional land on each of your turns. +Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) + + G + Legendary Creature — Human Officer + Creature + 4 + 3G + 2/3 + + TRK + 2 + + + Captain Kathryn Janeway + You may play an additional land on each of your turns. +Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) + + G + Legendary Creature — Human Officer + Creature + 4 + 3G + 2/3 + + TRK + 2 + + + Captain Kathryn Janeway + You may play an additional land on each of your turns. +Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) + + G + Legendary Creature — Human Officer + Creature + 4 + 3G + 2/3 + + TRK + 2 + + + Captain Kathryn Janeway + You may play an additional land on each of your turns. +Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) + + G + Legendary Creature — Human Officer + Creature + 4 + 3G + 2/3 + + TRK + 2 + + + Consider the Prime Directive + Choose one — +• Interfere — Counter target spell unless its controller pays {3}. +• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Instant + Instant + 3 + 2U + + TRK + 3 + + + Crystalline Entity + Flying +When this creature enters, if you cast it, destroy all nonartifact creatures. + + Artifact Creature — Elemental + Creature + 8 + 8 + 7/7 + + TRK + 2 + + + Crystalline Entity + Flying +When this creature enters, if you cast it, destroy all nonartifact creatures. + + Artifact Creature — Elemental + Creature + 8 + 8 + 7/7 + + TRK + 2 + + + Dr. Beverly Crusher + If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +Whenever you gain life, put a +1/+1 counter on Dr. Crusher. + + W + Legendary Creature — Human Doctor + Creature + 3 + 2W + 2/2 + + TRK + 2 + + + Dr. Beverly Crusher + If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +Whenever you gain life, put a +1/+1 counter on Dr. Crusher. + + W + Legendary Creature — Human Doctor + Creature + 3 + 2W + 2/2 + + TRK + 2 + + + Dr. Beverly Crusher + If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +Whenever you gain life, put a +1/+1 counter on Dr. Crusher. + + W + Legendary Creature — Human Doctor + Creature + 3 + 2W + 2/2 + + TRK + 2 + + + Godless Shrine + ({T}: Add {W} or {B}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Plains Swamp + Land + 0 + + TRK + 0 + + + Godless Shrine + ({T}: Add {W} or {B}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Plains Swamp + Land + 0 + + TRK + 0 + + + Godless Shrine + ({T}: Add {W} or {B}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Plains Swamp + Land + 0 + + TRK + 0 + + + Hallowed Fountain + ({T}: Add {W} or {U}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Plains Island + Land + 0 + + TRK + 0 + + + Hallowed Fountain + ({T}: Add {W} or {U}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Plains Island + Land + 0 + + TRK + 0 + + + Hallowed Fountain + ({T}: Add {W} or {U}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Plains Island + Land + 0 + + TRK + 0 + + + Highly Illogical + Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) +Counter target spell with mana value 2 or less. If this spell was kicked, instead counter target spell. + + U + Instant + Instant + 2 + 1U + + TRK + 3 + + + Hoshi Sato, Exolinguist + Federation — When Hoshi Sato enters, look at the top X cards of your library, where X is the number of creature types among non-Borg creatures you control. Put one of them into your hand and the rest on the bottom of your library in a random order. + + U + Legendary Creature — Human Scientist + Creature + 5 + 4U + 3/3 + + TRK + 2 + + + In the Pale Moonlight + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Each opponent sacrifices a nontoken creature of their choice. +II — Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") +III — You may sacrifice an artifact or creature. If you do, create two 2/2 black Romulan creature tokens. + + B + Enchantment — Saga + Enchantment + 5 + 3BB + + TRK + 1 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Swamp Forest + Land + 0 + + TRK + 0 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Swamp Forest + Land + 0 + + TRK + 0 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Swamp Forest + Land + 0 + + TRK + 0 + + + Sacred Foundry + ({T}: Add {R} or {W}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Mountain Plains + Land + 0 + + TRK + 0 + + + Sacred Foundry + ({T}: Add {R} or {W}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Mountain Plains + Land + 0 + + TRK + 0 + + + Sacred Foundry + ({T}: Add {R} or {W}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Mountain Plains + Land + 0 + + TRK + 0 + + + Salt Vampire + Lifelink +When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card. + + B + Creature — Vampire Shapeshifter + Creature + 2 + 1B + 2/2 + + TRK + 2 + + + Salt Vampire + Lifelink +When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card. + + B + Creature — Vampire Shapeshifter + Creature + 2 + 1B + 2/2 + + TRK + 2 + + + Salt Vampire + Lifelink +When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card. + + B + Creature — Vampire Shapeshifter + Creature + 2 + 1B + 2/2 + + TRK + 2 + + + Set Phasers to . . . + Choose one — +• Stun — Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +• Kill — This spell deals 3 damage to target attacking creature. + + W + Instant + Instant + 1 + W + + TRK + 3 + + + Seven of Nine + Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.) + + BU + Legendary Artifact Creature — Human Scientist + Creature + 4 + 2UB + 2/4 + + TRK + 2 + + + Seven of Nine + Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.) + + BU + Legendary Artifact Creature — Human Scientist + Creature + 4 + 2UB + 2/4 + + TRK + 2 + + + Steam Vents + ({T}: Add {U} or {R}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Island Mountain + Land + 0 + + TRK + 0 + + + Steam Vents + ({T}: Add {U} or {R}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Island Mountain + Land + 0 + + TRK + 0 + + + Steam Vents + ({T}: Add {U} or {R}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Island Mountain + Land + 0 + + TRK + 0 + + + Stomping Ground + ({T}: Add {R} or {G}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Mountain Forest + Land + 0 + + TRK + 0 + + + Stomping Ground + ({T}: Add {R} or {G}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Mountain Forest + Land + 0 + + TRK + 0 + + + Stomping Ground + ({T}: Add {R} or {G}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Mountain Forest + Land + 0 + + TRK + 0 + + + Temple Garden + ({T}: Add {G} or {W}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Forest Plains + Land + 0 + + TRK + 0 + + + Temple Garden + ({T}: Add {G} or {W}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Forest Plains + Land + 0 + + TRK + 0 + + + Temple Garden + ({T}: Add {G} or {W}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Forest Plains + Land + 0 + + TRK + 0 + + + The City on the Edge of Forever + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — All artifacts and creatures phase out. Create a 0/1 white Human creature token with "Permanents can't phase in." (Treat phased-out permanents and anything attached to them as though they don't exist.) +II — You draw two cards and each player loses 2 life. +III — Sacrifice a creature token. If you do, you gain 5 life. + + BW + Enchantment — Saga + Enchantment + 5 + 3WB + + TRK + 1 + + + U.S.S. Enterprise-D, Galaxy-Class + Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn. +Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) +7+ | Flying, vigilance + + Legendary Artifact — Spacecraft + Artifact + 3 + 3 + 4/5 + + TRK + 1 + + + U.S.S. Enterprise-D, Galaxy-Class + Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn. +Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) +7+ | Flying, vigilance + + Legendary Artifact — Spacecraft + Artifact + 3 + 3 + 4/5 + + TRK + 1 + + + U.S.S. Enterprise-D, Galaxy-Class + Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn. +Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) +7+ | Flying, vigilance + + Legendary Artifact — Spacecraft + Artifact + 3 + 3 + 4/5 + + TRK + 1 + + + Watery Grave + ({T}: Add {U} or {B}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Island Swamp + Land + 0 + + TRK + 0 + + + Watery Grave + ({T}: Add {U} or {B}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Island Swamp + Land + 0 + + TRK + 0 + + + Watery Grave + ({T}: Add {U} or {B}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Island Swamp + Land + 0 + + TRK + 0 + + + diff --git a/spoiler.xml b/spoiler.xml index 19a1fdfe..fbfaef65 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,17 +1,24 @@ Cockatrice/Magic-Spoiler - 2026-07-14 17:06:05 (UTC) + 2026-07-15 01:48:50 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml + + TRK~ + Star Trek (Spoiler) + Expansion + 2026-11-20 + 10 + TRC~ Star Trek Commander (Spoiler) @@ -19,6 +26,13 @@ 2026-11-20 20 + + SDS~ + Stardates (Spoiler) + Expansion + 2026-11-20 + 10 + FRA~ Reality Fracture (Spoiler) @@ -26,13 +40,6 @@ 2026-10-02 10 - - HOB~ - The Hobbit (Spoiler) - Expansion - 2026-08-14 - 10 - HOC~ The Hobbit Commander (Spoiler) @@ -40,8 +47,889 @@ 2026-08-14 20 + + HOB~ + The Hobbit (Spoiler) + Expansion + 2026-08-14 + 10 + + + Amok Time + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Target creature you control fights up to one target creature an opponent controls. +II — You gain 3 life. +III — Return target creature card from your graveyard to your hand. + + G + Enchantment — Saga + Enchantment + 3 + 2G + + TRK~ + 1 + + + Beckett Mariner, Impetuous Ensign + First strike +Reckless Behavior — Whenever Beckett Mariner becomes tapped, put a promotion counter on her. Then if there are three or more promotion counters on her, remove those counters and she deals 2 damage to each opponent. + + R + Legendary Creature — Human Officer + Creature + 2 + 1R + 2/1 + + TRK~ + 2 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Swamp Mountain + Land + 0 + + TRK~ + 0 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Swamp Mountain + Land + 0 + + TRK~ + 0 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Swamp Mountain + Land + 0 + + TRK~ + 0 + + + Brad Boimler, Eager Ensign + Lifelink +Whenever Brad Boimler becomes tapped, until end of turn, if one or more counters would be put on a permanent you control, that many plus one of each of those kinds of counters are put on that permanent instead. + + W + Legendary Creature — Human Officer + Creature + 2 + 1W + 2/2 + + TRK~ + 2 + + + Breeding Pool + ({T}: Add {G} or {U}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Forest Island + Land + 0 + + TRK~ + 0 + + + Breeding Pool + ({T}: Add {G} or {U}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Forest Island + Land + 0 + + TRK~ + 0 + + + Breeding Pool + ({T}: Add {G} or {U}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Forest Island + Land + 0 + + TRK~ + 0 + + + Captain James T. Kirk + Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. +• Discard a card, then draw a card. +• Create a 1/1 red Officer creature token. +• Creatures you control get +1/+0 until end of turn. + + R + Legendary Creature — Human Officer + Creature + 3 + 2R + 2/2 + + TRK~ + 2 + + + Captain James T. Kirk + Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. +• Discard a card, then draw a card. +• Create a 1/1 red Officer creature token. +• Creatures you control get +1/+0 until end of turn. + + R + Legendary Creature — Human Officer + Creature + 3 + 2R + 2/2 + + TRK~ + 2 + + + Captain James T. Kirk + Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. +• Discard a card, then draw a card. +• Create a 1/1 red Officer creature token. +• Creatures you control get +1/+0 until end of turn. + + R + Legendary Creature — Human Officer + Creature + 3 + 2R + 2/2 + + TRK~ + 2 + + + Captain James T. Kirk + Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. +• Discard a card, then draw a card. +• Create a 1/1 red Officer creature token. +• Creatures you control get +1/+0 until end of turn. + + R + Legendary Creature — Human Officer + Creature + 3 + 2R + 2/2 + + TRK~ + 2 + + + Captain Kathryn Janeway + You may play an additional land on each of your turns. +Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) + + G + Legendary Creature — Human Officer + Creature + 4 + 3G + 2/3 + + TRK~ + 2 + + + Captain Kathryn Janeway + You may play an additional land on each of your turns. +Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) + + G + Legendary Creature — Human Officer + Creature + 4 + 3G + 2/3 + + TRK~ + 2 + + + Captain Kathryn Janeway + You may play an additional land on each of your turns. +Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) + + G + Legendary Creature — Human Officer + Creature + 4 + 3G + 2/3 + + TRK~ + 2 + + + Captain Kathryn Janeway + You may play an additional land on each of your turns. +Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) + + G + Legendary Creature — Human Officer + Creature + 4 + 3G + 2/3 + + TRK~ + 2 + + + Captain Kathryn Janeway + You may play an additional land on each of your turns. +Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) + + G + Legendary Creature — Human Officer + Creature + 4 + 3G + 2/3 + + TRK~ + 2 + + + Consider the Prime Directive + Choose one — +• Interfere — Counter target spell unless its controller pays {3}. +• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Instant + Instant + 3 + 2U + + TRK~ + 3 + + + Crystalline Entity + Flying +When this creature enters, if you cast it, destroy all nonartifact creatures. + + Artifact Creature — Elemental + Creature + 8 + 8 + 7/7 + + TRK~ + 2 + + + Crystalline Entity + Flying +When this creature enters, if you cast it, destroy all nonartifact creatures. + + Artifact Creature — Elemental + Creature + 8 + 8 + 7/7 + + TRK~ + 2 + + + Dr. Beverly Crusher + If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +Whenever you gain life, put a +1/+1 counter on Dr. Crusher. + + W + Legendary Creature — Human Doctor + Creature + 3 + 2W + 2/2 + + TRK~ + 2 + + + Dr. Beverly Crusher + If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +Whenever you gain life, put a +1/+1 counter on Dr. Crusher. + + W + Legendary Creature — Human Doctor + Creature + 3 + 2W + 2/2 + + TRK~ + 2 + + + Dr. Beverly Crusher + If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +Whenever you gain life, put a +1/+1 counter on Dr. Crusher. + + W + Legendary Creature — Human Doctor + Creature + 3 + 2W + 2/2 + + TRK~ + 2 + + + Godless Shrine + ({T}: Add {W} or {B}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Plains Swamp + Land + 0 + + TRK~ + 0 + + + Godless Shrine + ({T}: Add {W} or {B}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Plains Swamp + Land + 0 + + TRK~ + 0 + + + Godless Shrine + ({T}: Add {W} or {B}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Plains Swamp + Land + 0 + + TRK~ + 0 + + + Hallowed Fountain + ({T}: Add {W} or {U}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Plains Island + Land + 0 + + TRK~ + 0 + + + Hallowed Fountain + ({T}: Add {W} or {U}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Plains Island + Land + 0 + + TRK~ + 0 + + + Hallowed Fountain + ({T}: Add {W} or {U}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Plains Island + Land + 0 + + TRK~ + 0 + + + Highly Illogical + Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) +Counter target spell with mana value 2 or less. If this spell was kicked, instead counter target spell. + + U + Instant + Instant + 2 + 1U + + TRK~ + 3 + + + Hoshi Sato, Exolinguist + Federation — When Hoshi Sato enters, look at the top X cards of your library, where X is the number of creature types among non-Borg creatures you control. Put one of them into your hand and the rest on the bottom of your library in a random order. + + U + Legendary Creature — Human Scientist + Creature + 5 + 4U + 3/3 + + TRK~ + 2 + + + In the Pale Moonlight + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Each opponent sacrifices a nontoken creature of their choice. +II — Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") +III — You may sacrifice an artifact or creature. If you do, create two 2/2 black Romulan creature tokens. + + B + Enchantment — Saga + Enchantment + 5 + 3BB + + TRK~ + 1 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Swamp Forest + Land + 0 + + TRK~ + 0 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Swamp Forest + Land + 0 + + TRK~ + 0 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Swamp Forest + Land + 0 + + TRK~ + 0 + + + Sacred Foundry + ({T}: Add {R} or {W}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Mountain Plains + Land + 0 + + TRK~ + 0 + + + Sacred Foundry + ({T}: Add {R} or {W}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Mountain Plains + Land + 0 + + TRK~ + 0 + + + Sacred Foundry + ({T}: Add {R} or {W}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Mountain Plains + Land + 0 + + TRK~ + 0 + + + Salt Vampire + Lifelink +When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card. + + B + Creature — Vampire Shapeshifter + Creature + 2 + 1B + 2/2 + + TRK~ + 2 + + + Salt Vampire + Lifelink +When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card. + + B + Creature — Vampire Shapeshifter + Creature + 2 + 1B + 2/2 + + TRK~ + 2 + + + Salt Vampire + Lifelink +When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card. + + B + Creature — Vampire Shapeshifter + Creature + 2 + 1B + 2/2 + + TRK~ + 2 + + + Set Phasers to . . . + Choose one — +• Stun — Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +• Kill — This spell deals 3 damage to target attacking creature. + + W + Instant + Instant + 1 + W + + TRK~ + 3 + + + Seven of Nine + Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.) + + BU + Legendary Artifact Creature — Human Scientist + Creature + 4 + 2UB + 2/4 + + TRK~ + 2 + + + Seven of Nine + Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.) + + BU + Legendary Artifact Creature — Human Scientist + Creature + 4 + 2UB + 2/4 + + TRK~ + 2 + + + Steam Vents + ({T}: Add {U} or {R}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Island Mountain + Land + 0 + + TRK~ + 0 + + + Steam Vents + ({T}: Add {U} or {R}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Island Mountain + Land + 0 + + TRK~ + 0 + + + Steam Vents + ({T}: Add {U} or {R}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Island Mountain + Land + 0 + + TRK~ + 0 + + + Stomping Ground + ({T}: Add {R} or {G}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Mountain Forest + Land + 0 + + TRK~ + 0 + + + Stomping Ground + ({T}: Add {R} or {G}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Mountain Forest + Land + 0 + + TRK~ + 0 + + + Stomping Ground + ({T}: Add {R} or {G}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Mountain Forest + Land + 0 + + TRK~ + 0 + + + Temple Garden + ({T}: Add {G} or {W}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Forest Plains + Land + 0 + + TRK~ + 0 + + + Temple Garden + ({T}: Add {G} or {W}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Forest Plains + Land + 0 + + TRK~ + 0 + + + Temple Garden + ({T}: Add {G} or {W}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Forest Plains + Land + 0 + + TRK~ + 0 + + + The City on the Edge of Forever + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — All artifacts and creatures phase out. Create a 0/1 white Human creature token with "Permanents can't phase in." (Treat phased-out permanents and anything attached to them as though they don't exist.) +II — You draw two cards and each player loses 2 life. +III — Sacrifice a creature token. If you do, you gain 5 life. + + BW + Enchantment — Saga + Enchantment + 5 + 3WB + + TRK~ + 1 + + + U.S.S. Enterprise-D, Galaxy-Class + Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn. +Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) +7+ | Flying, vigilance + + Legendary Artifact — Spacecraft + Artifact + 3 + 3 + 4/5 + + TRK~ + 1 + + + U.S.S. Enterprise-D, Galaxy-Class + Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn. +Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) +7+ | Flying, vigilance + + Legendary Artifact — Spacecraft + Artifact + 3 + 3 + 4/5 + + TRK~ + 1 + + + U.S.S. Enterprise-D, Galaxy-Class + Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn. +Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) +7+ | Flying, vigilance + + Legendary Artifact — Spacecraft + Artifact + 3 + 3 + 4/5 + + TRK~ + 1 + + + Watery Grave + ({T}: Add {U} or {B}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Island Swamp + Land + 0 + + TRK~ + 0 + + + Watery Grave + ({T}: Add {U} or {B}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Island Swamp + Land + 0 + + TRK~ + 0 + + + Watery Grave + ({T}: Add {U} or {B}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Island Swamp + Land + 0 + + TRK~ + 0 + + + Benjamin Sisko, Besieged + Play with the top card of your library revealed. +You may play lands and cast creature spells from the top of your library. + + G + Legendary Creature — Human Officer + Creature + 6 + 4GG + 5/5 + + TRC~ + 2 + + + Bio-Asset Allocator + Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." + + B + Artifact Creature — Borg + Creature + 5 + 3BB + 3/4 + + TRC~ + 2 + + + Borg Queen, Perfection Manifest + Artifact creatures you control get +2/+0. +When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) + + B + Legendary Artifact Creature — Borg Noble + Creature + 6 + 4BB + 1/4 + + TRC~ + 2 + Captain Kirk, Boldly Going Vigilance @@ -58,6 +946,129 @@ Whenever Captain Kirk enters or attacks, search your library and/or graveyard fo TRC~ 2 + + Kirk, Enterprising Captain + Menace (This creature can't be blocked except by two or more creatures.) +Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. + + R + Legendary Creature — Human Officer + Creature + 4 + 3R + 4/3 + + TRC~ + 2 + + + Klingon Strike Force + Trample (This creature can deal excess combat damage to the player it's attacking.) +Haste (This creature can attack and {T} as soon as it comes under your control.) +When this creature dies, it deals 2 damage to each opponent. + + R + Creature — Klingon Warrior + Creature + 5 + 3RR + 5/5 + + TRC~ + 2 + + + Operations Officer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When this creature enters, draw a card. +Whenever this creature attacks, put a +1/+1 counter on it. + + W + Creature — Human Officer + Creature + 4 + 3W + 2/2 + + TRC~ + 2 + + + Picard, Steadfast Captain + Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. + + W + Legendary Creature — Human Officer + Creature + 6 + 4WW + 4/4 + + TRC~ + 2 + + + Spock, Logical Choice + Vigilance (Attacking doesn't cause this creature to tap.) +{T}: Draw a card. + + U + Legendary Creature — Vulcan Human Scientist + Creature + 5 + 3UU + 3/5 + + TRC~ + 2 + + + Tenacious Tosk + This creature can't be blocked by more than one creature. +Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. + + G + Creature — Tosk Rogue + Creature + 4 + 3G + 4/4 + + TRC~ + 2 + + + Trelane, Squire of Gothos + Vigilance (Attacking doesn't cause this creature to tap.) +Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +Trelane can't be blocked. + + U + Legendary Creature — Q + Creature + 6 + 5U + 4/5 + + TRC~ + 2 + + + Sheoldred, the Apocalypse + Deathtouch +Whenever you draw a card, you gain 2 life. +Whenever an opponent draws a card, they lose 2 life. + + B + Legendary Creature — Phyrexian Praetor + Creature + 4 + 2BB + 4/5 + + SDS~ + 2 + Bloodline Recollector // Ancestral Craving @@ -164,6 +1175,112 @@ When this creature enters, target instant or sorcery card in your graveyard gain FRA~ 2 + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + HOC~ + 1 + + + Sauron, the Dark Lord + Ward—Sacrifice a legendary artifact or legendary creature. +Whenever an opponent casts a spell, amass Orcs 1. +Whenever an Army you control deals combat damage to a player, the Ring tempts you. +Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. + + BRU + Legendary Creature — Avatar Horror + Creature + 6 + 3UBR + 7/6 + + HOC~ + 2 + + + Sauron, the Dark Lord + Ward—Sacrifice a legendary artifact or legendary creature. +Whenever an opponent casts a spell, amass Orcs 1. +Whenever an Army you control deals combat damage to a player, the Ring tempts you. +Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. + + BRU + Legendary Creature — Avatar Horror + Creature + 6 + 3UBR + 7/6 + + HOC~ + 2 + + + The One Ring + Indestructible +When The One Ring enters, if you cast it, you gain protection from everything until your next turn. +At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. +{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. + + Legendary Artifact + Artifact + 4 + 4 + + HOC~ + 1 + + + The One Ring + Indestructible +When The One Ring enters, if you cast it, you gain protection from everything until your next turn. +At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. +{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. + + Legendary Artifact + Artifact + 4 + 4 + + HOC~ + 1 + + + Tom Bombadil + As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. +Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + BGRUW + Legendary Creature — God Bard + Creature + 5 + WUBRG + 4/4 + + HOC~ + 2 + + + Tom Bombadil + As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. +Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + BGRUW + Legendary Creature — God Bard + Creature + 5 + WUBRG + 4/4 + + HOC~ + 2 + An Unexpected Party // At the Door @@ -667,111 +1784,5 @@ When Tom, Bert, and William die, if they were a creature, return them to the bat HOB~ 2 - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - HOC~ - 1 - - - Sauron, the Dark Lord - Ward—Sacrifice a legendary artifact or legendary creature. -Whenever an opponent casts a spell, amass Orcs 1. -Whenever an Army you control deals combat damage to a player, the Ring tempts you. -Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. - - BRU - Legendary Creature — Avatar Horror - Creature - 6 - 3UBR - 7/6 - - HOC~ - 2 - - - Sauron, the Dark Lord - Ward—Sacrifice a legendary artifact or legendary creature. -Whenever an opponent casts a spell, amass Orcs 1. -Whenever an Army you control deals combat damage to a player, the Ring tempts you. -Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. - - BRU - Legendary Creature — Avatar Horror - Creature - 6 - 3UBR - 7/6 - - HOC~ - 2 - - - The One Ring - Indestructible -When The One Ring enters, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. - - Legendary Artifact - Artifact - 4 - 4 - - HOC~ - 1 - - - The One Ring - Indestructible -When The One Ring enters, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. - - Legendary Artifact - Artifact - 4 - 4 - - HOC~ - 1 - - - Tom Bombadil - As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. -Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. - - BGRUW - Legendary Creature — God Bard - Creature - 5 - WUBRG - 4/4 - - HOC~ - 2 - - - Tom Bombadil - As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. -Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. - - BGRUW - Legendary Creature — God Bard - Creature - 5 - WUBRG - 4/4 - - HOC~ - 2 -