diff --git a/SDS.xml b/SDS.xml
new file mode 100644
index 00000000..7e79ea21
--- /dev/null
+++ b/SDS.xml
@@ -0,0 +1,41 @@
+
+
+
+
+ Cockatrice/Magic-Spoiler
+ 2026-07-15 01:48:49 (UTC)
+ https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/SDS.xml
+
+
+
+
+ SDS
+ Stardates (Spoiler)
+ Expansion
+ 2026-11-20
+ 10
+
+
+
+
+ Sheoldred, the Apocalypse
+ Deathtouch
+Whenever you draw a card, you gain 2 life.
+Whenever an opponent draws a card, they lose 2 life.
+
+ B
+ Legendary Creature — Phyrexian Praetor
+ Creature
+ 4
+ 2BB
+ 4/5
+
+ SDS
+ 2
+
+
+
diff --git a/TRC.xml b/TRC.xml
index 058608a5..f9cb3ce8 100644
--- a/TRC.xml
+++ b/TRC.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2026-07-13 10:52:46 (UTC)
+ 2026-07-15 01:48:49 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TRC.xml
@@ -21,6 +21,50 @@
+
+ Benjamin Sisko, Besieged
+ Play with the top card of your library revealed.
+You may play lands and cast creature spells from the top of your library.
+
+ G
+ Legendary Creature — Human Officer
+ Creature
+ 6
+ 4GG
+ 5/5
+
+ TRC
+ 2
+
+
+ Bio-Asset Allocator
+ Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life."
+
+ B
+ Artifact Creature — Borg
+ Creature
+ 5
+ 3BB
+ 3/4
+
+ TRC
+ 2
+
+
+ Borg Queen, Perfection Manifest
+ Artifact creatures you control get +2/+0.
+When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)
+
+ B
+ Legendary Artifact Creature — Borg Noble
+ Creature
+ 6
+ 4BB
+ 1/4
+
+ TRC
+ 2
+
Captain Kirk, Boldly Going
Vigilance
@@ -37,5 +81,112 @@ Whenever Captain Kirk enters or attacks, search your library and/or graveyard fo
TRC
2
+
+ Kirk, Enterprising Captain
+ Menace (This creature can't be blocked except by two or more creatures.)
+Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn.
+
+ R
+ Legendary Creature — Human Officer
+ Creature
+ 4
+ 3R
+ 4/3
+
+ TRC
+ 2
+
+
+ Klingon Strike Force
+ Trample (This creature can deal excess combat damage to the player it's attacking.)
+Haste (This creature can attack and {T} as soon as it comes under your control.)
+When this creature dies, it deals 2 damage to each opponent.
+
+ R
+ Creature — Klingon Warrior
+ Creature
+ 5
+ 3RR
+ 5/5
+
+ TRC
+ 2
+
+
+ Operations Officer
+ Lifelink (Damage dealt by this creature also causes you to gain that much life.)
+When this creature enters, draw a card.
+Whenever this creature attacks, put a +1/+1 counter on it.
+
+ W
+ Creature — Human Officer
+ Creature
+ 4
+ 3W
+ 2/2
+
+ TRC
+ 2
+
+
+ Picard, Steadfast Captain
+ Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control.
+
+ W
+ Legendary Creature — Human Officer
+ Creature
+ 6
+ 4WW
+ 4/4
+
+ TRC
+ 2
+
+
+ Spock, Logical Choice
+ Vigilance (Attacking doesn't cause this creature to tap.)
+{T}: Draw a card.
+
+ U
+ Legendary Creature — Vulcan Human Scientist
+ Creature
+ 5
+ 3UU
+ 3/5
+
+ TRC
+ 2
+
+
+ Tenacious Tosk
+ This creature can't be blocked by more than one creature.
+Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
+
+ G
+ Creature — Tosk Rogue
+ Creature
+ 4
+ 3G
+ 4/4
+
+ TRC
+ 2
+
+
+ Trelane, Squire of Gothos
+ Vigilance (Attacking doesn't cause this creature to tap.)
+Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
+Trelane can't be blocked.
+
+ U
+ Legendary Creature — Q
+ Creature
+ 6
+ 5U
+ 4/5
+
+ TRC
+ 2
+
diff --git a/TRK.xml b/TRK.xml
new file mode 100644
index 00000000..0faddab5
--- /dev/null
+++ b/TRK.xml
@@ -0,0 +1,855 @@
+
+
+
+
+ Cockatrice/Magic-Spoiler
+ 2026-07-15 01:48:49 (UTC)
+ https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TRK.xml
+
+
+
+
+ TRK
+ Star Trek (Spoiler)
+ Expansion
+ 2026-11-20
+ 10
+
+
+
+
+ Amok Time
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Target creature you control fights up to one target creature an opponent controls.
+II — You gain 3 life.
+III — Return target creature card from your graveyard to your hand.
+
+ G
+ Enchantment — Saga
+ Enchantment
+ 3
+ 2G
+
+ TRK
+ 1
+
+
+ Beckett Mariner, Impetuous Ensign
+ First strike
+Reckless Behavior — Whenever Beckett Mariner becomes tapped, put a promotion counter on her. Then if there are three or more promotion counters on her, remove those counters and she deals 2 damage to each opponent.
+
+ R
+ Legendary Creature — Human Officer
+ Creature
+ 2
+ 1R
+ 2/1
+
+ TRK
+ 2
+
+
+ Blood Crypt
+ ({T}: Add {B} or {R}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Blood Crypt
+ ({T}: Add {B} or {R}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Blood Crypt
+ ({T}: Add {B} or {R}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Brad Boimler, Eager Ensign
+ Lifelink
+Whenever Brad Boimler becomes tapped, until end of turn, if one or more counters would be put on a permanent you control, that many plus one of each of those kinds of counters are put on that permanent instead.
+
+ W
+ Legendary Creature — Human Officer
+ Creature
+ 2
+ 1W
+ 2/2
+
+ TRK
+ 2
+
+
+ Breeding Pool
+ ({T}: Add {G} or {U}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Forest Island
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Breeding Pool
+ ({T}: Add {G} or {U}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Forest Island
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Breeding Pool
+ ({T}: Add {G} or {U}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Forest Island
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Captain James T. Kirk
+ Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
+• Discard a card, then draw a card.
+• Create a 1/1 red Officer creature token.
+• Creatures you control get +1/+0 until end of turn.
+
+ R
+ Legendary Creature — Human Officer
+ Creature
+ 3
+ 2R
+ 2/2
+
+ TRK
+ 2
+
+
+ Captain James T. Kirk
+ Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
+• Discard a card, then draw a card.
+• Create a 1/1 red Officer creature token.
+• Creatures you control get +1/+0 until end of turn.
+
+ R
+ Legendary Creature — Human Officer
+ Creature
+ 3
+ 2R
+ 2/2
+
+ TRK
+ 2
+
+
+ Captain James T. Kirk
+ Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
+• Discard a card, then draw a card.
+• Create a 1/1 red Officer creature token.
+• Creatures you control get +1/+0 until end of turn.
+
+ R
+ Legendary Creature — Human Officer
+ Creature
+ 3
+ 2R
+ 2/2
+
+ TRK
+ 2
+
+
+ Captain James T. Kirk
+ Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
+• Discard a card, then draw a card.
+• Create a 1/1 red Officer creature token.
+• Creatures you control get +1/+0 until end of turn.
+
+ R
+ Legendary Creature — Human Officer
+ Creature
+ 3
+ 2R
+ 2/2
+
+ TRK
+ 2
+
+
+ Captain Kathryn Janeway
+ You may play an additional land on each of your turns.
+Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
+
+ G
+ Legendary Creature — Human Officer
+ Creature
+ 4
+ 3G
+ 2/3
+
+ TRK
+ 2
+
+
+ Captain Kathryn Janeway
+ You may play an additional land on each of your turns.
+Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
+
+ G
+ Legendary Creature — Human Officer
+ Creature
+ 4
+ 3G
+ 2/3
+
+ TRK
+ 2
+
+
+ Captain Kathryn Janeway
+ You may play an additional land on each of your turns.
+Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
+
+ G
+ Legendary Creature — Human Officer
+ Creature
+ 4
+ 3G
+ 2/3
+
+ TRK
+ 2
+
+
+ Captain Kathryn Janeway
+ You may play an additional land on each of your turns.
+Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
+
+ G
+ Legendary Creature — Human Officer
+ Creature
+ 4
+ 3G
+ 2/3
+
+ TRK
+ 2
+
+
+ Captain Kathryn Janeway
+ You may play an additional land on each of your turns.
+Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
+
+ G
+ Legendary Creature — Human Officer
+ Creature
+ 4
+ 3G
+ 2/3
+
+ TRK
+ 2
+
+
+ Consider the Prime Directive
+ Choose one —
+• Interfere — Counter target spell unless its controller pays {3}.
+• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)
+
+ U
+ Instant
+ Instant
+ 3
+ 2U
+
+ TRK
+ 3
+
+
+ Crystalline Entity
+ Flying
+When this creature enters, if you cast it, destroy all nonartifact creatures.
+
+ Artifact Creature — Elemental
+ Creature
+ 8
+ 8
+ 7/7
+
+ TRK
+ 2
+
+
+ Crystalline Entity
+ Flying
+When this creature enters, if you cast it, destroy all nonartifact creatures.
+
+ Artifact Creature — Elemental
+ Creature
+ 8
+ 8
+ 7/7
+
+ TRK
+ 2
+
+
+ Dr. Beverly Crusher
+ If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
+Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
+
+ W
+ Legendary Creature — Human Doctor
+ Creature
+ 3
+ 2W
+ 2/2
+
+ TRK
+ 2
+
+
+ Dr. Beverly Crusher
+ If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
+Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
+
+ W
+ Legendary Creature — Human Doctor
+ Creature
+ 3
+ 2W
+ 2/2
+
+ TRK
+ 2
+
+
+ Dr. Beverly Crusher
+ If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
+Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
+
+ W
+ Legendary Creature — Human Doctor
+ Creature
+ 3
+ 2W
+ 2/2
+
+ TRK
+ 2
+
+
+ Godless Shrine
+ ({T}: Add {W} or {B}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Plains Swamp
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Godless Shrine
+ ({T}: Add {W} or {B}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Plains Swamp
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Godless Shrine
+ ({T}: Add {W} or {B}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Plains Swamp
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Hallowed Fountain
+ ({T}: Add {W} or {U}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Plains Island
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Hallowed Fountain
+ ({T}: Add {W} or {U}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Plains Island
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Hallowed Fountain
+ ({T}: Add {W} or {U}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Plains Island
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Highly Illogical
+ Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
+Counter target spell with mana value 2 or less. If this spell was kicked, instead counter target spell.
+
+ U
+ Instant
+ Instant
+ 2
+ 1U
+
+ TRK
+ 3
+
+
+ Hoshi Sato, Exolinguist
+ Federation — When Hoshi Sato enters, look at the top X cards of your library, where X is the number of creature types among non-Borg creatures you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
+
+ U
+ Legendary Creature — Human Scientist
+ Creature
+ 5
+ 4U
+ 3/3
+
+ TRK
+ 2
+
+
+ In the Pale Moonlight
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Each opponent sacrifices a nontoken creature of their choice.
+II — Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
+III — You may sacrifice an artifact or creature. If you do, create two 2/2 black Romulan creature tokens.
+
+ B
+ Enchantment — Saga
+ Enchantment
+ 5
+ 3BB
+
+ TRK
+ 1
+
+
+ Overgrown Tomb
+ ({T}: Add {B} or {G}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Swamp Forest
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Overgrown Tomb
+ ({T}: Add {B} or {G}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Swamp Forest
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Overgrown Tomb
+ ({T}: Add {B} or {G}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Swamp Forest
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Sacred Foundry
+ ({T}: Add {R} or {W}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Mountain Plains
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Sacred Foundry
+ ({T}: Add {R} or {W}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Mountain Plains
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Sacred Foundry
+ ({T}: Add {R} or {W}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Mountain Plains
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Salt Vampire
+ Lifelink
+When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
+
+ B
+ Creature — Vampire Shapeshifter
+ Creature
+ 2
+ 1B
+ 2/2
+
+ TRK
+ 2
+
+
+ Salt Vampire
+ Lifelink
+When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
+
+ B
+ Creature — Vampire Shapeshifter
+ Creature
+ 2
+ 1B
+ 2/2
+
+ TRK
+ 2
+
+
+ Salt Vampire
+ Lifelink
+When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
+
+ B
+ Creature — Vampire Shapeshifter
+ Creature
+ 2
+ 1B
+ 2/2
+
+ TRK
+ 2
+
+
+ Set Phasers to . . .
+ Choose one —
+• Stun — Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
+• Kill — This spell deals 3 damage to target attacking creature.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ TRK
+ 3
+
+
+ Seven of Nine
+ Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)
+
+ BU
+ Legendary Artifact Creature — Human Scientist
+ Creature
+ 4
+ 2UB
+ 2/4
+
+ TRK
+ 2
+
+
+ Seven of Nine
+ Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)
+
+ BU
+ Legendary Artifact Creature — Human Scientist
+ Creature
+ 4
+ 2UB
+ 2/4
+
+ TRK
+ 2
+
+
+ Steam Vents
+ ({T}: Add {U} or {R}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Island Mountain
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Steam Vents
+ ({T}: Add {U} or {R}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Island Mountain
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Steam Vents
+ ({T}: Add {U} or {R}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Island Mountain
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Stomping Ground
+ ({T}: Add {R} or {G}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Mountain Forest
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Stomping Ground
+ ({T}: Add {R} or {G}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Mountain Forest
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Stomping Ground
+ ({T}: Add {R} or {G}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Mountain Forest
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Temple Garden
+ ({T}: Add {G} or {W}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Forest Plains
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Temple Garden
+ ({T}: Add {G} or {W}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Forest Plains
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Temple Garden
+ ({T}: Add {G} or {W}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Forest Plains
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ The City on the Edge of Forever
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — All artifacts and creatures phase out. Create a 0/1 white Human creature token with "Permanents can't phase in." (Treat phased-out permanents and anything attached to them as though they don't exist.)
+II — You draw two cards and each player loses 2 life.
+III — Sacrifice a creature token. If you do, you gain 5 life.
+
+ BW
+ Enchantment — Saga
+ Enchantment
+ 5
+ 3WB
+
+ TRK
+ 1
+
+
+ U.S.S. Enterprise-D, Galaxy-Class
+ Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
+Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
+7+ | Flying, vigilance
+
+ Legendary Artifact — Spacecraft
+ Artifact
+ 3
+ 3
+ 4/5
+
+ TRK
+ 1
+
+
+ U.S.S. Enterprise-D, Galaxy-Class
+ Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
+Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
+7+ | Flying, vigilance
+
+ Legendary Artifact — Spacecraft
+ Artifact
+ 3
+ 3
+ 4/5
+
+ TRK
+ 1
+
+
+ U.S.S. Enterprise-D, Galaxy-Class
+ Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
+Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
+7+ | Flying, vigilance
+
+ Legendary Artifact — Spacecraft
+ Artifact
+ 3
+ 3
+ 4/5
+
+ TRK
+ 1
+
+
+ Watery Grave
+ ({T}: Add {U} or {B}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Island Swamp
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Watery Grave
+ ({T}: Add {U} or {B}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Island Swamp
+ Land
+ 0
+
+ TRK
+ 0
+
+
+ Watery Grave
+ ({T}: Add {U} or {B}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Island Swamp
+ Land
+ 0
+
+ TRK
+ 0
+
+
+
diff --git a/spoiler.xml b/spoiler.xml
index 19a1fdfe..fbfaef65 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -1,17 +1,24 @@
Cockatrice/Magic-Spoiler
- 2026-07-14 17:06:05 (UTC)
+ 2026-07-15 01:48:50 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
+
+ TRK~
+ Star Trek (Spoiler)
+ Expansion
+ 2026-11-20
+ 10
+
TRC~
Star Trek Commander (Spoiler)
@@ -19,6 +26,13 @@
2026-11-20
20
+
+ SDS~
+ Stardates (Spoiler)
+ Expansion
+ 2026-11-20
+ 10
+
FRA~
Reality Fracture (Spoiler)
@@ -26,13 +40,6 @@
2026-10-02
10
-
- HOB~
- The Hobbit (Spoiler)
- Expansion
- 2026-08-14
- 10
-
HOC~
The Hobbit Commander (Spoiler)
@@ -40,8 +47,889 @@
2026-08-14
20
+
+ HOB~
+ The Hobbit (Spoiler)
+ Expansion
+ 2026-08-14
+ 10
+
+
+ Amok Time
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Target creature you control fights up to one target creature an opponent controls.
+II — You gain 3 life.
+III — Return target creature card from your graveyard to your hand.
+
+ G
+ Enchantment — Saga
+ Enchantment
+ 3
+ 2G
+
+ TRK~
+ 1
+
+
+ Beckett Mariner, Impetuous Ensign
+ First strike
+Reckless Behavior — Whenever Beckett Mariner becomes tapped, put a promotion counter on her. Then if there are three or more promotion counters on her, remove those counters and she deals 2 damage to each opponent.
+
+ R
+ Legendary Creature — Human Officer
+ Creature
+ 2
+ 1R
+ 2/1
+
+ TRK~
+ 2
+
+
+ Blood Crypt
+ ({T}: Add {B} or {R}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Blood Crypt
+ ({T}: Add {B} or {R}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Blood Crypt
+ ({T}: Add {B} or {R}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Brad Boimler, Eager Ensign
+ Lifelink
+Whenever Brad Boimler becomes tapped, until end of turn, if one or more counters would be put on a permanent you control, that many plus one of each of those kinds of counters are put on that permanent instead.
+
+ W
+ Legendary Creature — Human Officer
+ Creature
+ 2
+ 1W
+ 2/2
+
+ TRK~
+ 2
+
+
+ Breeding Pool
+ ({T}: Add {G} or {U}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Forest Island
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Breeding Pool
+ ({T}: Add {G} or {U}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Forest Island
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Breeding Pool
+ ({T}: Add {G} or {U}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Forest Island
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Captain James T. Kirk
+ Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
+• Discard a card, then draw a card.
+• Create a 1/1 red Officer creature token.
+• Creatures you control get +1/+0 until end of turn.
+
+ R
+ Legendary Creature — Human Officer
+ Creature
+ 3
+ 2R
+ 2/2
+
+ TRK~
+ 2
+
+
+ Captain James T. Kirk
+ Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
+• Discard a card, then draw a card.
+• Create a 1/1 red Officer creature token.
+• Creatures you control get +1/+0 until end of turn.
+
+ R
+ Legendary Creature — Human Officer
+ Creature
+ 3
+ 2R
+ 2/2
+
+ TRK~
+ 2
+
+
+ Captain James T. Kirk
+ Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
+• Discard a card, then draw a card.
+• Create a 1/1 red Officer creature token.
+• Creatures you control get +1/+0 until end of turn.
+
+ R
+ Legendary Creature — Human Officer
+ Creature
+ 3
+ 2R
+ 2/2
+
+ TRK~
+ 2
+
+
+ Captain James T. Kirk
+ Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
+• Discard a card, then draw a card.
+• Create a 1/1 red Officer creature token.
+• Creatures you control get +1/+0 until end of turn.
+
+ R
+ Legendary Creature — Human Officer
+ Creature
+ 3
+ 2R
+ 2/2
+
+ TRK~
+ 2
+
+
+ Captain Kathryn Janeway
+ You may play an additional land on each of your turns.
+Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
+
+ G
+ Legendary Creature — Human Officer
+ Creature
+ 4
+ 3G
+ 2/3
+
+ TRK~
+ 2
+
+
+ Captain Kathryn Janeway
+ You may play an additional land on each of your turns.
+Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
+
+ G
+ Legendary Creature — Human Officer
+ Creature
+ 4
+ 3G
+ 2/3
+
+ TRK~
+ 2
+
+
+ Captain Kathryn Janeway
+ You may play an additional land on each of your turns.
+Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
+
+ G
+ Legendary Creature — Human Officer
+ Creature
+ 4
+ 3G
+ 2/3
+
+ TRK~
+ 2
+
+
+ Captain Kathryn Janeway
+ You may play an additional land on each of your turns.
+Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
+
+ G
+ Legendary Creature — Human Officer
+ Creature
+ 4
+ 3G
+ 2/3
+
+ TRK~
+ 2
+
+
+ Captain Kathryn Janeway
+ You may play an additional land on each of your turns.
+Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
+
+ G
+ Legendary Creature — Human Officer
+ Creature
+ 4
+ 3G
+ 2/3
+
+ TRK~
+ 2
+
+
+ Consider the Prime Directive
+ Choose one —
+• Interfere — Counter target spell unless its controller pays {3}.
+• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)
+
+ U
+ Instant
+ Instant
+ 3
+ 2U
+
+ TRK~
+ 3
+
+
+ Crystalline Entity
+ Flying
+When this creature enters, if you cast it, destroy all nonartifact creatures.
+
+ Artifact Creature — Elemental
+ Creature
+ 8
+ 8
+ 7/7
+
+ TRK~
+ 2
+
+
+ Crystalline Entity
+ Flying
+When this creature enters, if you cast it, destroy all nonartifact creatures.
+
+ Artifact Creature — Elemental
+ Creature
+ 8
+ 8
+ 7/7
+
+ TRK~
+ 2
+
+
+ Dr. Beverly Crusher
+ If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
+Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
+
+ W
+ Legendary Creature — Human Doctor
+ Creature
+ 3
+ 2W
+ 2/2
+
+ TRK~
+ 2
+
+
+ Dr. Beverly Crusher
+ If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
+Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
+
+ W
+ Legendary Creature — Human Doctor
+ Creature
+ 3
+ 2W
+ 2/2
+
+ TRK~
+ 2
+
+
+ Dr. Beverly Crusher
+ If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
+Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
+
+ W
+ Legendary Creature — Human Doctor
+ Creature
+ 3
+ 2W
+ 2/2
+
+ TRK~
+ 2
+
+
+ Godless Shrine
+ ({T}: Add {W} or {B}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Plains Swamp
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Godless Shrine
+ ({T}: Add {W} or {B}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Plains Swamp
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Godless Shrine
+ ({T}: Add {W} or {B}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Plains Swamp
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Hallowed Fountain
+ ({T}: Add {W} or {U}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Plains Island
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Hallowed Fountain
+ ({T}: Add {W} or {U}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Plains Island
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Hallowed Fountain
+ ({T}: Add {W} or {U}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Plains Island
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Highly Illogical
+ Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
+Counter target spell with mana value 2 or less. If this spell was kicked, instead counter target spell.
+
+ U
+ Instant
+ Instant
+ 2
+ 1U
+
+ TRK~
+ 3
+
+
+ Hoshi Sato, Exolinguist
+ Federation — When Hoshi Sato enters, look at the top X cards of your library, where X is the number of creature types among non-Borg creatures you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
+
+ U
+ Legendary Creature — Human Scientist
+ Creature
+ 5
+ 4U
+ 3/3
+
+ TRK~
+ 2
+
+
+ In the Pale Moonlight
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Each opponent sacrifices a nontoken creature of their choice.
+II — Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
+III — You may sacrifice an artifact or creature. If you do, create two 2/2 black Romulan creature tokens.
+
+ B
+ Enchantment — Saga
+ Enchantment
+ 5
+ 3BB
+
+ TRK~
+ 1
+
+
+ Overgrown Tomb
+ ({T}: Add {B} or {G}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Swamp Forest
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Overgrown Tomb
+ ({T}: Add {B} or {G}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Swamp Forest
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Overgrown Tomb
+ ({T}: Add {B} or {G}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Swamp Forest
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Sacred Foundry
+ ({T}: Add {R} or {W}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Mountain Plains
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Sacred Foundry
+ ({T}: Add {R} or {W}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Mountain Plains
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Sacred Foundry
+ ({T}: Add {R} or {W}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Mountain Plains
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Salt Vampire
+ Lifelink
+When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
+
+ B
+ Creature — Vampire Shapeshifter
+ Creature
+ 2
+ 1B
+ 2/2
+
+ TRK~
+ 2
+
+
+ Salt Vampire
+ Lifelink
+When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
+
+ B
+ Creature — Vampire Shapeshifter
+ Creature
+ 2
+ 1B
+ 2/2
+
+ TRK~
+ 2
+
+
+ Salt Vampire
+ Lifelink
+When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
+
+ B
+ Creature — Vampire Shapeshifter
+ Creature
+ 2
+ 1B
+ 2/2
+
+ TRK~
+ 2
+
+
+ Set Phasers to . . .
+ Choose one —
+• Stun — Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
+• Kill — This spell deals 3 damage to target attacking creature.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ TRK~
+ 3
+
+
+ Seven of Nine
+ Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)
+
+ BU
+ Legendary Artifact Creature — Human Scientist
+ Creature
+ 4
+ 2UB
+ 2/4
+
+ TRK~
+ 2
+
+
+ Seven of Nine
+ Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)
+
+ BU
+ Legendary Artifact Creature — Human Scientist
+ Creature
+ 4
+ 2UB
+ 2/4
+
+ TRK~
+ 2
+
+
+ Steam Vents
+ ({T}: Add {U} or {R}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Island Mountain
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Steam Vents
+ ({T}: Add {U} or {R}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Island Mountain
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Steam Vents
+ ({T}: Add {U} or {R}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Island Mountain
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Stomping Ground
+ ({T}: Add {R} or {G}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Mountain Forest
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Stomping Ground
+ ({T}: Add {R} or {G}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Mountain Forest
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Stomping Ground
+ ({T}: Add {R} or {G}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Mountain Forest
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Temple Garden
+ ({T}: Add {G} or {W}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Forest Plains
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Temple Garden
+ ({T}: Add {G} or {W}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Forest Plains
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Temple Garden
+ ({T}: Add {G} or {W}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Forest Plains
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ The City on the Edge of Forever
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — All artifacts and creatures phase out. Create a 0/1 white Human creature token with "Permanents can't phase in." (Treat phased-out permanents and anything attached to them as though they don't exist.)
+II — You draw two cards and each player loses 2 life.
+III — Sacrifice a creature token. If you do, you gain 5 life.
+
+ BW
+ Enchantment — Saga
+ Enchantment
+ 5
+ 3WB
+
+ TRK~
+ 1
+
+
+ U.S.S. Enterprise-D, Galaxy-Class
+ Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
+Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
+7+ | Flying, vigilance
+
+ Legendary Artifact — Spacecraft
+ Artifact
+ 3
+ 3
+ 4/5
+
+ TRK~
+ 1
+
+
+ U.S.S. Enterprise-D, Galaxy-Class
+ Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
+Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
+7+ | Flying, vigilance
+
+ Legendary Artifact — Spacecraft
+ Artifact
+ 3
+ 3
+ 4/5
+
+ TRK~
+ 1
+
+
+ U.S.S. Enterprise-D, Galaxy-Class
+ Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
+Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
+7+ | Flying, vigilance
+
+ Legendary Artifact — Spacecraft
+ Artifact
+ 3
+ 3
+ 4/5
+
+ TRK~
+ 1
+
+
+ Watery Grave
+ ({T}: Add {U} or {B}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Island Swamp
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Watery Grave
+ ({T}: Add {U} or {B}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Island Swamp
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Watery Grave
+ ({T}: Add {U} or {B}.)
+As this land enters, you may pay 2 life. If you don't, it enters tapped.
+
+ Land — Island Swamp
+ Land
+ 0
+
+ TRK~
+ 0
+
+
+ Benjamin Sisko, Besieged
+ Play with the top card of your library revealed.
+You may play lands and cast creature spells from the top of your library.
+
+ G
+ Legendary Creature — Human Officer
+ Creature
+ 6
+ 4GG
+ 5/5
+
+ TRC~
+ 2
+
+
+ Bio-Asset Allocator
+ Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life."
+
+ B
+ Artifact Creature — Borg
+ Creature
+ 5
+ 3BB
+ 3/4
+
+ TRC~
+ 2
+
+
+ Borg Queen, Perfection Manifest
+ Artifact creatures you control get +2/+0.
+When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)
+
+ B
+ Legendary Artifact Creature — Borg Noble
+ Creature
+ 6
+ 4BB
+ 1/4
+
+ TRC~
+ 2
+
Captain Kirk, Boldly Going
Vigilance
@@ -58,6 +946,129 @@ Whenever Captain Kirk enters or attacks, search your library and/or graveyard fo
TRC~
2
+
+ Kirk, Enterprising Captain
+ Menace (This creature can't be blocked except by two or more creatures.)
+Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn.
+
+ R
+ Legendary Creature — Human Officer
+ Creature
+ 4
+ 3R
+ 4/3
+
+ TRC~
+ 2
+
+
+ Klingon Strike Force
+ Trample (This creature can deal excess combat damage to the player it's attacking.)
+Haste (This creature can attack and {T} as soon as it comes under your control.)
+When this creature dies, it deals 2 damage to each opponent.
+
+ R
+ Creature — Klingon Warrior
+ Creature
+ 5
+ 3RR
+ 5/5
+
+ TRC~
+ 2
+
+
+ Operations Officer
+ Lifelink (Damage dealt by this creature also causes you to gain that much life.)
+When this creature enters, draw a card.
+Whenever this creature attacks, put a +1/+1 counter on it.
+
+ W
+ Creature — Human Officer
+ Creature
+ 4
+ 3W
+ 2/2
+
+ TRC~
+ 2
+
+
+ Picard, Steadfast Captain
+ Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control.
+
+ W
+ Legendary Creature — Human Officer
+ Creature
+ 6
+ 4WW
+ 4/4
+
+ TRC~
+ 2
+
+
+ Spock, Logical Choice
+ Vigilance (Attacking doesn't cause this creature to tap.)
+{T}: Draw a card.
+
+ U
+ Legendary Creature — Vulcan Human Scientist
+ Creature
+ 5
+ 3UU
+ 3/5
+
+ TRC~
+ 2
+
+
+ Tenacious Tosk
+ This creature can't be blocked by more than one creature.
+Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
+
+ G
+ Creature — Tosk Rogue
+ Creature
+ 4
+ 3G
+ 4/4
+
+ TRC~
+ 2
+
+
+ Trelane, Squire of Gothos
+ Vigilance (Attacking doesn't cause this creature to tap.)
+Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
+Trelane can't be blocked.
+
+ U
+ Legendary Creature — Q
+ Creature
+ 6
+ 5U
+ 4/5
+
+ TRC~
+ 2
+
+
+ Sheoldred, the Apocalypse
+ Deathtouch
+Whenever you draw a card, you gain 2 life.
+Whenever an opponent draws a card, they lose 2 life.
+
+ B
+ Legendary Creature — Phyrexian Praetor
+ Creature
+ 4
+ 2BB
+ 4/5
+
+ SDS~
+ 2
+
Bloodline Recollector // Ancestral Craving
@@ -164,6 +1175,112 @@ When this creature enters, target instant or sorcery card in your graveyard gain
FRA~
2
+
+ Arcane Signet
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ HOC~
+ 1
+
+
+ Sauron, the Dark Lord
+ Ward—Sacrifice a legendary artifact or legendary creature.
+Whenever an opponent casts a spell, amass Orcs 1.
+Whenever an Army you control deals combat damage to a player, the Ring tempts you.
+Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
+
+ BRU
+ Legendary Creature — Avatar Horror
+ Creature
+ 6
+ 3UBR
+ 7/6
+
+ HOC~
+ 2
+
+
+ Sauron, the Dark Lord
+ Ward—Sacrifice a legendary artifact or legendary creature.
+Whenever an opponent casts a spell, amass Orcs 1.
+Whenever an Army you control deals combat damage to a player, the Ring tempts you.
+Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
+
+ BRU
+ Legendary Creature — Avatar Horror
+ Creature
+ 6
+ 3UBR
+ 7/6
+
+ HOC~
+ 2
+
+
+ The One Ring
+ Indestructible
+When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
+At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
+{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
+
+ Legendary Artifact
+ Artifact
+ 4
+ 4
+
+ HOC~
+ 1
+
+
+ The One Ring
+ Indestructible
+When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
+At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
+{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
+
+ Legendary Artifact
+ Artifact
+ 4
+ 4
+
+ HOC~
+ 1
+
+
+ Tom Bombadil
+ As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
+Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
+
+ BGRUW
+ Legendary Creature — God Bard
+ Creature
+ 5
+ WUBRG
+ 4/4
+
+ HOC~
+ 2
+
+
+ Tom Bombadil
+ As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
+Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
+
+ BGRUW
+ Legendary Creature — God Bard
+ Creature
+ 5
+ WUBRG
+ 4/4
+
+ HOC~
+ 2
+
An Unexpected Party // At the Door
@@ -667,111 +1784,5 @@ When Tom, Bert, and William die, if they were a creature, return them to the bat
HOB~
2
-
- Arcane Signet
- {T}: Add one mana of any color in your commander's color identity.
-
- Artifact
- Artifact
- 2
- 2
-
- HOC~
- 1
-
-
- Sauron, the Dark Lord
- Ward—Sacrifice a legendary artifact or legendary creature.
-Whenever an opponent casts a spell, amass Orcs 1.
-Whenever an Army you control deals combat damage to a player, the Ring tempts you.
-Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
-
- BRU
- Legendary Creature — Avatar Horror
- Creature
- 6
- 3UBR
- 7/6
-
- HOC~
- 2
-
-
- Sauron, the Dark Lord
- Ward—Sacrifice a legendary artifact or legendary creature.
-Whenever an opponent casts a spell, amass Orcs 1.
-Whenever an Army you control deals combat damage to a player, the Ring tempts you.
-Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
-
- BRU
- Legendary Creature — Avatar Horror
- Creature
- 6
- 3UBR
- 7/6
-
- HOC~
- 2
-
-
- The One Ring
- Indestructible
-When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
-At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
-{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
-
- Legendary Artifact
- Artifact
- 4
- 4
-
- HOC~
- 1
-
-
- The One Ring
- Indestructible
-When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
-At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
-{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
-
- Legendary Artifact
- Artifact
- 4
- 4
-
- HOC~
- 1
-
-
- Tom Bombadil
- As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
-Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
-
- BGRUW
- Legendary Creature — God Bard
- Creature
- 5
- WUBRG
- 4/4
-
- HOC~
- 2
-
-
- Tom Bombadil
- As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
-Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
-
- BGRUW
- Legendary Creature — God Bard
- Creature
- 5
- WUBRG
- 4/4
-
- HOC~
- 2
-