diff --git a/LCC.xml b/LCC.xml
index 74846756..f6fed957 100644
--- a/LCC.xml
+++ b/LCC.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-11-02 08:11:58 (UTC)
+ 2023-11-03 08:11:56 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LCC.xml
@@ -20,6 +20,21 @@
+
+ Admiral Beckett Brass
+ Other Pirates you control get +1/+1.
+At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
+
+ BRU
+ Legendary Creature — Human Pirate
+ Creature
+ 4
+ 1UBR
+ 3/3
+
+ LCC
+ 2
+
Admiral Brass, Unsinkable
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
@@ -80,6 +95,46 @@ At the beginning of combat on your turn, you may return target Pirate creature c
LCC
2
+
+ Aetherize
+ Return all attacking creatures to their owner's hand.
+
+ U
+ Instant
+ Instant
+ 4
+ 3U
+
+ LCC
+ 3
+
+
+ Akroma's Will
+ Choose one. If you control a commander as you cast this spell, you may choose both.
+• Creatures you control gain flying, vigilance, and double strike until end of turn.
+• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
+
+ W
+ Instant
+ Instant
+ 4
+ 3W
+
+ LCC
+ 3
+
+
+ Alchemist's Refuge
+ {T}: Add {C}.
+{G}{U}, {T}: You may cast spells this turn as though they had flash.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 0
+
Altar of the Wretched
When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.
@@ -109,6 +164,50 @@ Wretched Bonemass has flying as long as an exiled card used to craft it has flyi
LCC
2
+
+ Altar of the Wretched
+ When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.
+Craft with one or more creatures {2}{B}{B}
+{2}{B}: Return Altar of the Wretched from your graveyard to your hand.
+
+ B
+ Artifact
+ Artifact
+ 3
+ 2B
+
+ LCC
+ 1
+
+
+ Wretched Bonemass
+ Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.
+Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
+
+ B
+ Creature — Skeleton Horror
+ Creature
+ 3
+ */*
+
+ LCC
+ 2
+
+
+ Amphin Mutineer
+ When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
+Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
+
+ U
+ Creature — Salamander Pirate
+ Creature
+ 4
+ 3U
+ 3/3
+
+ LCC
+ 2
+
Amulet of Vigor
Whenever a permanent enters the battlefield tapped and under your control, untap it.
@@ -121,6 +220,35 @@ Wretched Bonemass has flying as long as an exiled card used to craft it has flyi
LCC
1
+
+ Angrath's Marauders
+ If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
+
+ R
+ Creature — Human Pirate
+ Creature
+ 7
+ 5RR
+ 4/4
+
+ LCC
+ 2
+
+
+ Apex Altisaur
+ When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control.
+Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 9
+ 7GG
+ 10/10
+
+ LCC
+ 2
+
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
@@ -145,6 +273,33 @@ Wretched Bonemass has flying as long as an exiled card used to craft it has flyi
LCC
1
+
+ Arch of Orazca
+ Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
+{T}: Add {C}.
+{5}, {T}: Draw a card. Activate only if you have the city's blessing.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 0
+
+
+ Archaeomancer's Map
+ When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
+Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
+
+ W
+ Artifact
+ Artifact
+ 3
+ 2W
+
+ LCC
+ 1
+
Arm-Mounted Anchor
Equipped creature gets +2/+2 and has menace.
@@ -159,6 +314,283 @@ Equip {2}. This ability costs {2} less to activate if you have one or fewer card
LCC
1
+
+ Arm-Mounted Anchor
+ Equipped creature gets +2/+2 and has menace.
+Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
+Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
+
+ Artifact — Equipment
+ Artifact
+ 3
+ 3
+
+ LCC
+ 1
+
+
+ Atzocan Seer
+ {T}: Add one mana of any color.
+Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
+
+ GW
+ Creature — Human Druid
+ Creature
+ 3
+ 1GW
+ 2/3
+
+ LCC
+ 2
+
+
+ Austere Command
+ Choose two —
+• Destroy all artifacts.
+• Destroy all enchantments.
+• Destroy all creatures with mana value 3 or less.
+• Destroy all creatures with mana value 4 or greater.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ LCC
+ 3
+
+
+ Azure Fleet Admiral
+ When Azure Fleet Admiral enters the battlefield, you become the monarch.
+Azure Fleet Admiral can't be blocked by creatures the monarch controls.
+
+ U
+ Creature — Human Pirate
+ Creature
+ 4
+ 3U
+ 3/3
+
+ LCC
+ 2
+
+
+ Beast Within
+ Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
+
+ G
+ Instant
+ Instant
+ 3
+ 2G
+
+ LCC
+ 3
+
+
+ Bellowing Aegisaur
+ Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
+
+ W
+ Creature — Dinosaur
+ Creature
+ 6
+ 5W
+ 3/5
+
+ LCC
+ 2
+
+
+ Benthic Biomancer
+ {1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
+Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
+
+ U
+ Creature — Merfolk Wizard Mutant
+ Creature
+ 1
+ U
+ 1/1
+
+ LCC
+ 2
+
+
+ Bident of Thassa
+ Whenever a creature you control deals combat damage to a player, you may draw a card.
+{1}{U}, {T}: Creatures your opponents control attack this turn if able.
+
+ U
+ Legendary Enchantment Artifact
+ Artifact
+ 4
+ 2UU
+
+ LCC
+ 1
+
+
+ Black Market Connections
+ At the beginning of your precombat main phase, choose one or more —
+• Sell Contraband — Create a Treasure token. You lose 1 life.
+• Buy Information — Draw a card. You lose 2 life.
+• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
+
+ B
+ Enchantment
+ Enchantment
+ 3
+ 2B
+
+ LCC
+ 1
+
+
+ Blade of the Bloodchief
+ Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
+Equip {1}
+
+ Artifact — Equipment
+ Artifact
+ 1
+ 1
+
+ LCC
+ 1
+
+
+ Blasphemous Act
+ This spell costs {1} less to cast for each creature on the battlefield.
+Blasphemous Act deals 13 damage to each creature.
+
+ R
+ Sorcery
+ Sorcery
+ 9
+ 8R
+
+ LCC
+ 3
+
+
+ Blood Artist
+ Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
+
+ B
+ Creature — Vampire
+ Creature
+ 2
+ 1B
+ 0/1
+
+ LCC
+ 2
+
+
+ Blood Money
+ Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
+
+ B
+ Sorcery
+ Sorcery
+ 7
+ 5BB
+
+ LCC
+ 3
+
+
+ Bloodghast
+ Bloodghast can't block.
+Bloodghast has haste as long as an opponent has 10 or less life.
+Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
+
+ B
+ Creature — Vampire Spirit
+ Creature
+ 2
+ BB
+ 2/1
+
+ LCC
+ 2
+
+
+ Bloodline Necromancer
+ Lifelink
+When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
+
+ B
+ Creature — Vampire Wizard
+ Creature
+ 5
+ 4B
+ 3/2
+
+ LCC
+ 2
+
+
+ Bloodtracker
+ Flying
+{B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker.
+When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
+
+ B
+ Creature — Vampire Wizard
+ Creature
+ 4
+ 3B
+ 2/2
+
+ LCC
+ 2
+
+
+ Bojuka Bog
+ Bojuka Bog enters the battlefield tapped.
+When Bojuka Bog enters the battlefield, exile target player's graveyard.
+{T}: Add {B}.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Branching Evolution
+ If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
+
+ G
+ Enchantment
+ Enchantment
+ 3
+ 2G
+
+ LCC
+ 1
+
+
+ Breeches, Brazen Plunderer
+ Menace
+Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
+Partner (You can have two commanders if both have partner.)
+
+ R
+ Legendary Creature — Goblin Pirate
+ Creature
+ 4
+ 3R
+ 3/3
+
+ LCC
+ 2
+
Broadside Bombardiers
Menace, haste
@@ -174,6 +606,36 @@ Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals da
LCC
2
+
+ Broadside Bombardiers
+ Menace, haste
+Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. When they ran short on cannonballs, they went for the pots and pans.
+
+ R
+ Creature — Goblin Pirate
+ Creature
+ 3
+ 2R
+ 2/2
+
+ LCC
+ 2
+
+
+ Bronzebeak Foragers
+ When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.
+{X}{W}: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life.
+
+ W
+ Creature — Dinosaur
+ Creature
+ 4
+ 3W
+ 3/4
+
+ LCC
+ 2
+
Bronzebeak Foragers
When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.
@@ -189,6 +651,35 @@ Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals da
LCC
2
+
+ Butcher of Malakir
+ Flying
+Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
+
+ B
+ Creature — Vampire Warrior
+ Creature
+ 7
+ 5BB
+ 5/4
+
+ LCC
+ 2
+
+
+ Bygone Marvels
+ Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.
+Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ GG
+
+ LCC
+ 3
+
Bygone Marvels
Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.
@@ -203,6 +694,65 @@ Return target permanent card from your graveyard to your hand. Exile Bygone Marv
LCC
3
+
+ Canopy Vista
+ ({T}: Add {G} or {W}.)
+Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Forest Plains
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Captain Lannery Storm
+ Haste
+Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
+Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
+
+ R
+ Legendary Creature — Human Pirate
+ Creature
+ 3
+ 2R
+ 2/2
+
+ LCC
+ 2
+
+
+ Captivating Crew
+ {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
+
+ R
+ Creature — Human Pirate
+ Creature
+ 4
+ 3R
+ 4/3
+
+ LCC
+ 2
+
+
+ Carmen, Cruel Skymarcher
+ Flying
+Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life.
+Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
+
+ BW
+ Legendary Creature — Vampire Soldier
+ Creature
+ 5
+ 3WB
+ 2/2
+
+ LCC
+ 2
+
Carmen, Cruel Skymarcher
Flying
@@ -232,6 +782,61 @@ Whenever a player casts a spell with mana value equal to the number of charge co
LCC
1
+
+ Champion of Dusk
+ When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
+
+ B
+ Creature — Vampire Knight
+ Creature
+ 5
+ 3BB
+ 4/4
+
+ LCC
+ 2
+
+
+ Chandra's Ignition
+ Target creature you control deals damage equal to its power to each other creature and each opponent.
+
+ R
+ Sorcery
+ Sorcery
+ 5
+ 3RR
+
+ LCC
+ 3
+
+
+ Chaos Warp
+ The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
+
+ R
+ Instant
+ Instant
+ 3
+ 2R
+
+ LCC
+ 3
+
+
+ Charismatic Conqueror
+ Vigilance
+Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
+
+ W
+ Creature — Vampire Soldier
+ Creature
+ 2
+ 1W
+ 2/2
+
+ LCC
+ 2
+
Charismatic Conqueror
Vigilance
@@ -260,6 +865,19 @@ At the beginning of your end step, discover 5. (Exile cards from the top of your
LCC
1
+
+ Choked Estuary
+ As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
Chromatic Orrery
You may spend mana as though it were mana of any color.
@@ -274,6 +892,19 @@ At the beginning of your end step, discover 5. (Exile cards from the top of your
LCC
1
+
+ Cinder Glade
+ ({T}: Add {R} or {G}.)
+Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Mountain Forest
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
Clavileño, First of the Blessed
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
@@ -330,6 +961,19 @@ At the beginning of your end step, discover 5. (Exile cards from the top of your
LCC
2
+
+ Clifftop Retreat
+ Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
@@ -354,6 +998,35 @@ At the beginning of your end step, discover 5. (Exile cards from the top of your
LCC
1
+
+ Coercive Recruiter
+ Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
+
+ R
+ Creature — Orc Pirate
+ Creature
+ 5
+ 4R
+ 4/3
+
+ LCC
+ 2
+
+
+ Cold-Eyed Selkie
+ Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
+Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
+
+ GU
+ Creature — Merfolk Rogue
+ Creature
+ 3
+ 1G/UG/U
+ 1/1
+
+ LCC
+ 2
+
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
@@ -367,6 +1040,57 @@ Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
LCC
1
+
+ Command Tower
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 0
+
+
+ Commander's Sphere
+ {T}: Add one mana of any color in your commander's color identity.
+Sacrifice Commander's Sphere: Draw a card.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ LCC
+ 1
+
+
+ Commit
+ Put target spell or nonland permanent into its owner's library second from the top.
+
+ U
+ Instant
+ Instant
+ 10
+ 3U
+
+ LCC
+ 3
+
+
+ Memory
+ Aftermath (Cast this spell only from your graveyard. Then exile it.)
+Each player shuffles their hand and graveyard into their library, then draws seven cards.
+
+ U
+ Sorcery
+ Sorcery
+ 10
+ 4UU
+
+ LCC
+ 3
+
Contest of Claws
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
@@ -393,6 +1117,126 @@ Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
LCC
3
+
+ Coralhelm Commander
+ Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
+LEVEL 2-3
+3/3
+Flying
+LEVEL 4+
+4/4
+Flying
+Other Merfolk creatures you control get +1/+1.
+
+ U
+ Creature — Merfolk Soldier
+ Creature
+ 2
+ UU
+ 2/2
+
+ LCC
+ 2
+
+
+ Cordial Vampire
+ Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
+
+ B
+ Creature — Vampire
+ Creature
+ 2
+ BB
+ 1/1
+
+ LCC
+ 2
+
+
+ Corsair Captain
+ When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
+Other Pirates you control get +1/+1.
+
+ U
+ Creature — Human Pirate
+ Creature
+ 3
+ 2U
+ 2/2
+
+ LCC
+ 2
+
+
+ Crossway Troublemakers
+ Attacking Vampires you control have deathtouch and lifelink.
+Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
+
+ B
+ Creature — Vampire
+ Creature
+ 6
+ 5B
+ 5/5
+
+ LCC
+ 2
+
+
+ Cruel Celebrant
+ Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
+
+ BW
+ Creature — Vampire
+ Creature
+ 2
+ WB
+ 1/2
+
+ LCC
+ 2
+
+
+ Crumbling Necropolis
+ Crumbling Necropolis enters the battlefield tapped.
+{T}: Add {U}, {B}, or {R}.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Cultivate
+ Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
+
+ G
+ Sorcery
+ Sorcery
+ 3
+ 2G
+
+ LCC
+ 3
+
+
+ Curious Altisaur
+ Vigilance, reach
+Whenever a Dinosaur you control deals combat damage to a player, draw a card.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 4
+ 3G
+ 2/5
+
+ LCC
+ 2
+
Curious Altisaur
Vigilance, reach
@@ -408,6 +1252,90 @@ Whenever a Dinosaur you control deals combat damage to a player, draw a card.LCC
2
+
+ Curse of the Swine
+ Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
+
+ U
+ Sorcery
+ Sorcery
+ 2
+ XUU
+
+ LCC
+ 3
+
+
+ Damn
+ Destroy target creature. A creature destroyed this way can't be regenerated.
+Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
+
+ B
+ Sorcery
+ Sorcery
+ 2
+ BB
+
+ LCC
+ 3
+
+
+ Daring Saboteur
+ {2}{U}: Daring Saboteur can't be blocked this turn.
+Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.
+
+ U
+ Creature — Human Pirate
+ Creature
+ 2
+ 1U
+ 2/1
+
+ LCC
+ 2
+
+
+ Deathgorge Scavenger
+ Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 3
+ 2G
+ 3/2
+
+ LCC
+ 2
+
+
+ Deeproot Elite
+ Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
+
+ G
+ Creature — Merfolk Warrior
+ Creature
+ 2
+ 1G
+ 1/1
+
+ LCC
+ 2
+
+
+ Deeproot Historian
+ Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)
+
+ G
+ Creature — Merfolk Druid
+ Creature
+ 4
+ 3G
+ 3/3
+
+ LCC
+ 2
+
Deeproot Historian
Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)
@@ -422,6 +1350,87 @@ Whenever a Dinosaur you control deals combat damage to a player, draw a card.LCC
2
+
+ Deeproot Waters
+ Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
+
+ U
+ Enchantment
+ Enchantment
+ 3
+ 2U
+
+ LCC
+ 1
+
+
+ Departed Deckhand
+ When Departed Deckhand becomes the target of a spell, sacrifice it.
+Departed Deckhand can't be blocked except by Spirits.
+{3}{U}: Another target creature you control can't be blocked this turn except by Spirits.
+
+ U
+ Creature — Spirit Pirate
+ Creature
+ 2
+ 1U
+ 2/2
+
+ LCC
+ 2
+
+
+ Descendants' Path
+ At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
+
+ G
+ Enchantment
+ Enchantment
+ 3
+ 2G
+
+ LCC
+ 1
+
+
+ Desolate Lighthouse
+ {T}: Add {C}.
+{1}{U}{R}, {T}: Draw a card, then discard a card.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 0
+
+
+ Dimir Signet
+ {1}, {T}: Add {U}{B}.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ LCC
+ 1
+
+
+ Dinosaur Egg
+ Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
+When Dinosaur Egg dies, you may discover X, where X is its toughness.
+
+ G
+ Creature — Dinosaur Egg
+ Creature
+ 2
+ 1G
+ 0/3
+
+ LCC
+ 2
+
Dinosaur Egg
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
@@ -437,6 +1446,64 @@ When Dinosaur Egg dies, you may discover X, where X is its toughness.
LCC
2
+
+ Dire Fleet Daredevil
+ First strike
+When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
+
+ R
+ Creature — Human Pirate
+ Creature
+ 2
+ 1R
+ 2/1
+
+ LCC
+ 2
+
+
+ Dire Fleet Ravager
+ Menace, deathtouch
+When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.
+
+ B
+ Creature — Orc Pirate Wizard
+ Creature
+ 5
+ 3BB
+ 4/4
+
+ LCC
+ 2
+
+
+ Distant Melody
+ Choose a creature type. Draw a card for each permanent you control of that type.
+
+ U
+ Sorcery
+ Sorcery
+ 4
+ 3U
+
+ LCC
+ 3
+
+
+ Don Andres, the Renegade
+ Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.
+Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.
+
+ BRU
+ Legendary Creature — Vampire Pirate
+ Creature
+ 4
+ 1UBR
+ 4/3
+
+ LCC
+ 2
+
Don Andres, the Renegade
Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.
@@ -452,6 +1519,51 @@ Whenever you cast a noncreature spell you don't own, create two tapped Treasure
LCC
2
+
+ Drana, Liberator of Malakir
+ Flying, first strike
+Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
+
+ B
+ Legendary Creature — Vampire Ally
+ Creature
+ 3
+ 1BB
+ 2/3
+
+ LCC
+ 2
+
+
+ Drover of the Mighty
+ Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
+{T}: Add one mana of any color.
+
+ G
+ Creature — Human Druid
+ Creature
+ 2
+ 1G
+ 1/1
+
+ LCC
+ 2
+
+
+ Dusk Legion Sergeant
+ Menace
+{1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
+
+ B
+ Creature — Vampire Soldier
+ Creature
+ 2
+ 1B
+ 2/2
+
+ LCC
+ 2
+
Dusk Legion Sergeant
Menace
@@ -467,6 +1579,20 @@ Whenever you cast a noncreature spell you don't own, create two tapped Treasure
LCC
2
+
+ Dusk Legion Zealot
+ When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
+
+ B
+ Creature — Vampire Soldier
+ Creature
+ 2
+ 1B
+ 1/1
+
+ LCC
+ 2
+
Elenda's Hierophant
Flying
@@ -474,15 +1600,105 @@ Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant.
When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
W
- Creature Vampire Cleric
+ Creature — Vampire Cleric
Creature
3
2W
1/1
- LCC
+ LCC
2
+
+ Elenda's Hierophant
+ Flying
+Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant.
+When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
+
+ W
+ Creature — Vampire Cleric
+ Creature
+ 3
+ 2W
+ 1/1
+
+ LCC
+ 2
+
+
+ Elenda, the Dusk Rose
+ Lifelink
+Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
+When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
+
+ BW
+ Legendary Creature — Vampire Knight
+ Creature
+ 4
+ 2WB
+ 1/1
+
+ LCC
+ 2
+
+
+ Emperor Mihail II
+ You may look at the top card of your library any time.
+You may cast Merfolk spells from the top of your library.
+Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token.
+
+ U
+ Legendary Creature — Merfolk Noble
+ Creature
+ 3
+ 1UU
+ 3/3
+
+ LCC
+ 2
+
+
+ Etali, Primal Storm
+ Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
+
+ R
+ Legendary Creature — Elder Dinosaur
+ Creature
+ 6
+ 4RR
+ 6/6
+
+ LCC
+ 2
+
+
+ Etchings of the Chosen
+ As Etchings of the Chosen enters the battlefield, choose a creature type.
+Creatures you control of the chosen type get +1/+1.
+{1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.
+
+ BW
+ Enchantment
+ Enchantment
+ 3
+ 1WB
+
+ LCC
+ 1
+
+
+ Evacuation
+ Return all creatures to their owners' hands.
+
+ U
+ Instant
+ Instant
+ 5
+ 3UU
+
+ LCC
+ 3
+
Everflowing Chalice
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
@@ -497,6 +1713,42 @@ Everflowing Chalice enters the battlefield with a charge counter on it for each
LCC
1
+
+ Evolution Sage
+ Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
+
+ G
+ Creature — Elf Druid
+ Creature
+ 3
+ 2G
+ 3/2
+
+ LCC
+ 2
+
+
+ Evolving Wilds
+ {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 0
+
+
+ Exotic Orchard
+ {T}: Add one mana of any color that a land an opponent controls could produce.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 0
+
Expedition Map
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
@@ -509,6 +1761,33 @@ Everflowing Chalice enters the battlefield with a charge counter on it for each
LCC
1
+
+ Explore
+ You may play an additional land this turn.
+Draw a card.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ 1G
+
+ LCC
+ 3
+
+
+ Exquisite Blood
+ Whenever an opponent loses life, you gain that much life.
+
+ B
+ Enchantment
+ Enchantment
+ 5
+ 4B
+
+ LCC
+ 1
+
Eye of Ojer Taq
{T}: Add one mana of any color.
@@ -561,6 +1840,92 @@ Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the t
1
1
+
+ Faithless Looting
+ Draw two cards, then discard two cards.
+Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
+
+ R
+ Sorcery
+ Sorcery
+ 1
+ R
+
+ LCC
+ 3
+
+
+ Falkenrath Noble
+ Flying
+Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
+
+ B
+ Creature — Vampire Noble
+ Creature
+ 4
+ 3B
+ 2/2
+
+ LCC
+ 2
+
+
+ Farseek
+ Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ 1G
+
+ LCC
+ 3
+
+
+ Fathom Fleet Captain
+ Menace
+Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.
+
+ B
+ Creature — Human Pirate
+ Creature
+ 2
+ 1B
+ 2/1
+
+ LCC
+ 2
+
+
+ Feed the Swarm
+ Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
+
+ B
+ Sorcery
+ Sorcery
+ 2
+ 1B
+
+ LCC
+ 3
+
+
+ Fiery Confluence
+ Choose three. You may choose the same mode more than once.
+• Fiery Confluence deals 1 damage to each creature.
+• Fiery Confluence deals 2 damage to each opponent.
+• Destroy target artifact.
+
+ R
+ Sorcery
+ Sorcery
+ 4
+ 2RR
+
+ LCC
+ 3
+
Fist of Suns
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
@@ -573,6 +1938,32 @@ Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the t
LCC
1
+
+ Foreboding Ruins
+ As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Fortified Village
+ As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
+{T}: Add {G} or {W}.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
Francisco, Fowl Marauder
Flying
@@ -590,6 +1981,37 @@ Partner
LCC
2
+
+ Francisco, Fowl Marauder
+ Flying
+Francisco, Fowl Marauder can't block.
+Whenever one or more Pirates you control deal damage to a player, Francisco explores.
+Partner
+
+ B
+ Legendary Creature — Bird Pirate
+ Creature
+ 2
+ 1B
+ 0/1
+
+ LCC
+ 2
+
+
+ From the Rubble
+ As From the Rubble enters the battlefield, choose a creature type.
+At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
+
+ W
+ Enchantment
+ Enchantment
+ 6
+ 4WW
+
+ LCC
+ 1
+
From the Rubble
As From the Rubble enters the battlefield, choose a creature type.
@@ -604,6 +2026,57 @@ At the beginning of your end step, return target creature card of the chosen typ
LCC
1
+
+ Frostboil Snarl
+ As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Furycalm Snarl
+ As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Game Trail
+ As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
+{T}: Add {R} or {G}.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Geier Reach Sanitarium
+ {T}: Add {C}.
+{2}, {T}: Each player draws a card, then discards a card.
+
+ Legendary Land
+ Land
+ 0
+
+ LCC
+ 0
+
Gemcutter Buccaneer
Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token.
@@ -619,6 +2092,78 @@ Treasures you control are Equipment in addition to their other types and have "E
LCC
2
+
+ Gemcutter Buccaneer
+ Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token.
+Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}.
+
+ R
+ Creature — Orc Pirate Artificer
+ Creature
+ 4
+ 3R
+ 1/3
+
+ LCC
+ 2
+
+
+ Generous Gift
+ Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
+
+ W
+ Instant
+ Instant
+ 3
+ 2W
+
+ LCC
+ 3
+
+
+ Ghost of Ramirez DePietro
+ Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater.
+Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand.
+Partner (You can have two commanders if both have partner.)
+
+ U
+ Legendary Creature — Spirit Pirate
+ Creature
+ 3
+ 2U
+ 2/3
+
+ LCC
+ 2
+
+
+ Glass-Cast Heart
+ Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
+{B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
+{B}{B}, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
+
+ B
+ Artifact
+ Artifact
+ 3
+ 2B
+
+ LCC
+ 1
+
+
+ Growth Spiral
+ Draw a card. You may put a land card from your hand onto the battlefield.
+
+ GU
+ Instant
+ Instant
+ 2
+ GU
+
+ LCC
+ 3
+
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
@@ -679,6 +2224,102 @@ Whenever Hakbal of the Surging Soul attacks, you may put a land card from your h
LCC
2
+
+ Hardened Scales
+ If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
+
+ G
+ Enchantment
+ Enchantment
+ 1
+ G
+
+ LCC
+ 1
+
+
+ Heirloom Blade
+ Equipped creature gets +3/+1.
+Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
+Equip {1}
+
+ Artifact — Equipment
+ Artifact
+ 3
+ 3
+
+ LCC
+ 1
+
+
+ Herald of Secret Streams
+ Creatures you control with +1/+1 counters on them can't be blocked.
+
+ U
+ Creature — Merfolk Warrior
+ Creature
+ 4
+ 3U
+ 2/3
+
+ LCC
+ 2
+
+
+ Herald's Horn
+ As Herald's Horn enters the battlefield, choose a creature type.
+Creature spells you cast of the chosen type cost {1} less to cast.
+At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ LCC
+ 1
+
+
+ Hinterland Harbor
+ Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
+{T}: Add {G} or {U}.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Hostage Taker
+ When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
+
+ BU
+ Creature — Human Pirate
+ Creature
+ 4
+ 2UB
+ 2/3
+
+ LCC
+ 2
+
+
+ Icon of Ancestry
+ As Icon of Ancestry enters the battlefield, choose a creature type.
+Creatures you control of the chosen type get +1/+1.
+{3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ LCC
+ 1
+
Illustrious Wanderglyph
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
@@ -711,6 +2352,269 @@ At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature
LCC
2
+
+ Indulgent Aristocrat
+ Lifelink
+{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
+
+ B
+ Creature — Vampire Noble
+ Creature
+ 1
+ B
+ 1/1
+
+ LCC
+ 2
+
+
+ Inspiring Call
+ Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
+
+ G
+ Instant
+ Instant
+ 3
+ 2G
+
+ LCC
+ 3
+
+
+ Isolated Chapel
+ Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
+{T}: Add {W} or {B}.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Izzet Signet
+ {1}, {T}: Add {U}{R}.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ LCC
+ 1
+
+
+ Jungle Shrine
+ Jungle Shrine enters the battlefield tapped.
+{T}: Add {R}, {G}, or {W}.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Kari Zev, Skyship Raider
+ First strike, menace
+Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.
+
+ R
+ Legendary Creature — Human Pirate
+ Creature
+ 2
+ 1R
+ 1/3
+
+ LCC
+ 2
+
+
+ Karn's Bastion
+ {T}: Add {C}.
+{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
+
+ Land
+ Land
+ 0
+
+ LCC
+ 0
+
+
+ Kessig Wolf Run
+ {T}: Add {C}.
+{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 0
+
+
+ Kindred Boon
+ As Kindred Boon enters the battlefield, choose a creature type.
+{1}{W}: Put a divinity counter on target creature you control of the chosen type.
+Each creature you control with a divinity counter on it has indestructible.
+
+ W
+ Enchantment
+ Enchantment
+ 4
+ 2WW
+
+ LCC
+ 1
+
+
+ Kindred Discovery
+ As Kindred Discovery enters the battlefield, choose a creature type.
+Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
+
+ U
+ Enchantment
+ Enchantment
+ 5
+ 3UU
+
+ LCC
+ 1
+
+
+ King Narfi's Betrayal
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard.
+II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells.
+
+ BU
+ Enchantment — Saga
+ Enchantment
+ 3
+ 1UB
+
+ LCC
+ 1
+
+
+ Kinjalli's Sunwing
+ Flying
+Creatures your opponents control enter the battlefield tapped.
+
+ W
+ Creature — Dinosaur
+ Creature
+ 3
+ 2W
+ 2/3
+
+ LCC
+ 2
+
+
+ Kiora's Follower
+ {T}: Untap another target permanent.
+
+ GU
+ Creature — Merfolk
+ Creature
+ 2
+ GU
+ 2/2
+
+ LCC
+ 2
+
+
+ Kodama's Reach
+ Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
+
+ G
+ Sorcery — Arcane
+ Sorcery
+ 3
+ 2G
+
+ LCC
+ 3
+
+
+ Kopala, Warden of Waves
+ Spells your opponents cast that target a Merfolk you control cost {2} more to cast.
+Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.
+
+ U
+ Legendary Creature — Merfolk Wizard
+ Creature
+ 3
+ 1UU
+ 2/2
+
+ LCC
+ 2
+
+
+ Kumena, Tyrant of Orazca
+ Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.
+Tap three untapped Merfolk you control: Draw a card.
+Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
+
+ GU
+ Legendary Creature — Merfolk Shaman
+ Creature
+ 3
+ 1GU
+ 2/4
+
+ LCC
+ 2
+
+
+ Legion Lieutenant
+ Other Vampires you control get +1/+1.
+
+ BW
+ Creature — Vampire Knight
+ Creature
+ 2
+ WB
+ 2/2
+
+ LCC
+ 2
+
+
+ Lethal Scheme
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ B
+ Instant
+ Instant
+ 4
+ 2BB
+
+ LCC
+ 3
+
+
+ Lifecrafter's Bestiary
+ At the beginning of your upkeep, scry 1.
+Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ LCC
+ 1
+
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
@@ -724,6 +2628,80 @@ Equip {0}
LCC
1
+
+ Llanowar Reborn
+ Llanowar Reborn enters the battlefield tapped.
+{T}: Add {G}.
+Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Majestic Heliopterus
+ Flying
+Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
+
+ W
+ Creature — Dinosaur
+ Creature
+ 4
+ 3W
+ 2/2
+
+ LCC
+ 2
+
+
+ Malcolm, Keen-Eyed Navigator
+ Flying
+Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
+Partner (You can have two commanders if both have partner.)
+
+ U
+ Legendary Creature — Siren Pirate
+ Creature
+ 3
+ 2U
+ 2/2
+
+ LCC
+ 2
+
+
+ Marauding Raptor
+ Creature spells you cast cost {1} less to cast.
+Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
+
+ R
+ Creature — Dinosaur
+ Creature
+ 2
+ 1R
+ 2/3
+
+ LCC
+ 2
+
+
+ March of the Canonized
+ When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink.
+At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.
+
+ W
+ Enchantment
+ Enchantment
+ 2
+ XWW
+
+ LCC
+ 1
+
March of the Canonized
When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink.
@@ -738,6 +2716,34 @@ At the beginning of your upkeep, if your devotion to white and black is seven or
LCC
1
+
+ Martyr of Dusk
+ When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
+
+ W
+ Creature — Vampire Soldier
+ Creature
+ 2
+ 1W
+ 2/1
+
+ LCC
+ 2
+
+
+ Master of Dark Rites
+ {T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
+
+ B
+ Creature — Vampire Cleric
+ Creature
+ 1
+ B
+ 1/1
+
+ LCC
+ 2
+
Master of Dark Rites
{T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
@@ -752,6 +2758,137 @@ At the beginning of your upkeep, if your devotion to white and black is seven or
LCC
2
+
+ Master of the Pearl Trident
+ Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
+
+ U
+ Creature — Merfolk
+ Creature
+ 2
+ UU
+ 2/2
+
+ LCC
+ 2
+
+
+ Mavren Fein, Dusk Apostle
+ Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
+
+ W
+ Legendary Creature — Vampire Cleric
+ Creature
+ 3
+ 2W
+ 2/2
+
+ LCC
+ 2
+
+
+ Merchant Raiders
+ Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.
+
+ U
+ Creature — Human Pirate
+ Creature
+ 4
+ 3U
+ 2/4
+
+ LCC
+ 2
+
+
+ Merfolk Mistbinder
+ Other Merfolk you control get +1/+1.
+
+ GU
+ Creature — Merfolk Shaman
+ Creature
+ 2
+ GU
+ 2/2
+
+ LCC
+ 2
+
+
+ Merfolk Skydiver
+ Flying
+When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
+{3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
+
+ GU
+ Creature — Merfolk Mutant
+ Creature
+ 2
+ GU
+ 1/1
+
+ LCC
+ 2
+
+
+ Merfolk Sovereign
+ Other Merfolk creatures you control get +1/+1.
+{T}: Target Merfolk creature can't be blocked this turn.
+
+ U
+ Creature — Merfolk Noble
+ Creature
+ 3
+ 1UU
+ 2/2
+
+ LCC
+ 2
+
+
+ Merrow Reejerey
+ Other Merfolk creatures you control get +1/+1.
+Whenever you cast a Merfolk spell, you may tap or untap target permanent.
+
+ U
+ Creature — Merfolk Soldier
+ Creature
+ 3
+ 2U
+ 2/2
+
+ LCC
+ 2
+
+
+ Metallic Mimic
+ As Metallic Mimic enters the battlefield, choose a creature type.
+Metallic Mimic is the chosen type in addition to its other types.
+Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
+
+ Artifact Creature — Shapeshifter
+ Creature
+ 2
+ 2
+ 2/1
+
+ LCC
+ 2
+
+
+ Migration Path
+ Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ G
+ Sorcery
+ Sorcery
+ 4
+ 3G
+
+ LCC
+ 3
+
Mimic Vat
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.
@@ -765,6 +2902,35 @@ At the beginning of your upkeep, if your devotion to white and black is seven or
LCC
1
+
+ Mind Stone
+ {T}: Add {C}.
+{1}, {T}, Sacrifice Mind Stone: Draw a card.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ LCC
+ 1
+
+
+ Mist Dancer
+ Flying
+Other Merfolk you control get +1/+0 and have flying.
+Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
+
+ U
+ Creature — Merfolk Wizard
+ Creature
+ 5
+ 4U
+ 3/3
+
+ LCC
+ 2
+
Mist Dancer
Flying
@@ -781,6 +2947,122 @@ Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each oppon
LCC
2
+
+ Mosswort Bridge
+ Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
+Mosswort Bridge enters the battlefield tapped.
+{T}: Add {G}.
+{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Myriad Landscape
+ Myriad Landscape enters the battlefield tapped.
+{T}: Add {C}.
+{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Nephalia Drownyard
+ {T}: Add {C}.
+{1}{U}{B}, {T}: Target player mills three cards.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 0
+
+
+ New Blood
+ As an additional cost to cast this spell, tap an untapped Vampire you control.
+Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
+
+ B
+ Sorcery
+ Sorcery
+ 4
+ 2BB
+
+ LCC
+ 3
+
+
+ Nighthawk Scavenger
+ Flying, deathtouch, lifelink
+Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. (Cards in graveyards have only the characteristics of their front face.)
+
+ B
+ Creature — Vampire Rogue
+ Creature
+ 3
+ 1BB
+ 1+*/3
+
+ LCC
+ 2
+
+
+ Oathsworn Vampire
+ Oathsworn Vampire enters the battlefield tapped.
+You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
+
+ B
+ Creature — Vampire Knight
+ Creature
+ 2
+ 1B
+ 2/2
+
+ LCC
+ 1
+ 2
+
+
+ Olivia's Wrath
+ Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
+
+ B
+ Sorcery
+ Sorcery
+ 5
+ 4B
+
+ LCC
+ 3
+
+
+ Order of Sacred Dusk
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Flying, lifelink, haste
+Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+Other Vampires you control have exalted.
+
+ BW
+ Creature — Vampire Knight
+ Creature
+ 8
+ 6WB
+ 5/5
+
+ LCC
+ 2
+
Order of Sacred Dusk
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
@@ -850,6 +3132,60 @@ Craft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, E
LCC
1
+
+ Orzhov Basilica
+ Orzhov Basilica enters the battlefield tapped.
+When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
+{T}: Add {W}{B}.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Orzhov Signet
+ {1}, {T}: Add {W}{B}.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ LCC
+ 1
+
+
+ Otepec Huntmaster
+ Dinosaur spells you cast cost {1} less to cast.
+{T}: Target Dinosaur gains haste until end of turn.
+
+ R
+ Creature — Human Shaman
+ Creature
+ 2
+ 1R
+ 1/2
+
+ LCC
+ 2
+
+
+ Pact of the Serpent
+ Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
+
+ B
+ Sorcery
+ Sorcery
+ 3
+ 1BB
+
+ LCC
+ 3
+
Paleontologist's Pick-Axe
Whenever equipped creature attacks, draw a card, then discard a card.
@@ -975,6 +3311,110 @@ Equip {2}
1
0
+
+ Path to Exile
+ Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ LCC
+ 3
+
+
+ Patron of the Vein
+ Flying
+When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.
+Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
+
+ B
+ Creature — Vampire Shaman
+ Creature
+ 6
+ 4BB
+ 4/4
+
+ LCC
+ 2
+
+
+ Pitiless Plunderer
+ Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
+
+ B
+ Creature — Human Pirate
+ Creature
+ 4
+ 3B
+ 1/4
+
+ LCC
+ 2
+
+
+ Port Razer
+ Whenever Port Razer deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase.
+Port Razer can't attack a player it has already attacked this turn.
+
+ R
+ Creature — Orc Pirate
+ Creature
+ 5
+ 3RR
+ 4/4
+
+ LCC
+ 2
+
+
+ Port of Karfell
+ Port of Karfell enters the battlefield tapped.
+{T}: Add {U}.
+{3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Prime Speaker Zegana
+ Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
+When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
+
+ GU
+ Legendary Creature — Merfolk Wizard
+ Creature
+ 6
+ 2GGUU
+ 1/1
+
+ LCC
+ 2
+
+
+ Prismari Command
+ Choose two —
+• Prismari Command deals 2 damage to any target.
+• Target player draws two cards, then discards two cards.
+• Target player creates a Treasure token.
+• Destroy target artifact.
+
+ RU
+ Instant
+ Instant
+ 3
+ 1UR
+
+ LCC
+ 3
+
Progenitor's Icon
As Progenitor's Icon enters the battlefield, choose a creature type.
@@ -986,7 +3426,21 @@ Equip {2}
3
3
- LCC
+ LCC
+ 1
+
+
+ Progenitor's Icon
+ As Progenitor's Icon enters the battlefield, choose a creature type.
+{T}: Add one mana of any color.
+{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ LCC
1
@@ -1002,6 +3456,239 @@ Equip {2}
LCC
3
+
+ Promise of Aclazotz // Foul Rebirth
+
+
+ B
+ Enchantment // Sorcery — Adventure
+ Sorcery
+ 2
+ 1B // 2B
+
+ LCC
+ 3
+
+
+ Quandrix Command
+ Choose two —
+• Return target creature or planeswalker to its owner's hand.
+• Counter target artifact or enchantment spell.
+• Put two +1/+1 counters on target creature.
+• Target player shuffles up to three target cards from their graveyard into their library.
+
+ GU
+ Instant
+ Instant
+ 3
+ 1GU
+
+ LCC
+ 3
+
+
+ Quartzwood Crasher
+ Trample
+Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
+
+ GR
+ Creature — Dinosaur Beast
+ Creature
+ 5
+ 2RRG
+ 6/6
+
+ LCC
+ 2
+
+
+ Radiant Destiny
+ Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
+As Radiant Destiny enters the battlefield, choose a creature type.
+Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 2W
+
+ LCC
+ 1
+
+
+ Raging Regisaur
+ Whenever Raging Regisaur attacks, it deals 1 damage to any target.
+
+ GR
+ Creature — Dinosaur
+ Creature
+ 4
+ 2RG
+ 4/4
+
+ LCC
+ 2
+
+
+ Raging Swordtooth
+ Trample
+When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.
+
+ GR
+ Creature — Dinosaur
+ Creature
+ 5
+ 3RG
+ 5/5
+
+ LCC
+ 2
+
+
+ Rakdos Charm
+ Choose one —
+• Exile target player's graveyard.
+• Destroy target artifact.
+• Each creature deals 1 damage to its controller.
+
+ BR
+ Instant
+ Instant
+ 2
+ BR
+
+ LCC
+ 3
+
+
+ Rakdos Signet
+ {1}, {T}: Add {B}{R}.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ LCC
+ 1
+
+
+ Ramirez DePietro, Pillager
+ When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens.
+Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
+
+ BU
+ Legendary Creature — Human Pirate
+ Creature
+ 4
+ 2UB
+ 4/3
+
+ LCC
+ 2
+
+
+ Rampaging Brontodon
+ Trample
+Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 7
+ 5GG
+ 7/7
+
+ LCC
+ 2
+
+
+ Rampant Growth
+ Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ 1G
+
+ LCC
+ 3
+
+
+ Ranging Raptors
+ Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 3
+ 2G
+ 2/3
+
+ LCC
+ 2
+
+
+ Rapid Hybridization
+ Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
+
+ U
+ Instant
+ Instant
+ 1
+ U
+
+ LCC
+ 3
+
+
+ Ravenform
+ Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
+Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+
+ U
+ Sorcery
+ Sorcery
+ 3
+ 2U
+
+ LCC
+ 3
+
+
+ Realmwalker
+ Changeling (This card is every creature type.)
+As Realmwalker enters the battlefield, choose a creature type.
+You may look at the top card of your library any time.
+You may cast creature spells of the chosen type from the top of your library.
+
+ G
+ Creature — Shapeshifter
+ Creature
+ 3
+ 2G
+ 2/3
+
+ LCC
+ 2
+
+
+ Redemption Choir
+ Lifelink
+Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
+
+ W
+ Creature — Vampire Cleric
+ Creature
+ 4
+ 2WW
+ 3/3
+
+ LCC
+ 2
+
Redemption Choir
Lifelink
@@ -1017,6 +3704,132 @@ Coven — Whenever Redemption Choir enters the battlefield or attacks, if you co
LCC
2
+
+ Reflections of Littjara
+ As Reflections of Littjara enters the battlefield, choose a creature type.
+Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
+
+ U
+ Enchantment
+ Enchantment
+ 5
+ 4U
+
+ LCC
+ 1
+
+
+ Regal Behemoth
+ Trample
+When Regal Behemoth enters the battlefield, you become the monarch.
+Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 6
+ 4GG
+ 5/5
+
+ LCC
+ 2
+
+
+ Regisaur Alpha
+ Other Dinosaurs you control have haste.
+When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
+
+ GR
+ Creature — Dinosaur
+ Creature
+ 5
+ 3RG
+ 4/4
+
+ LCC
+ 2
+
+
+ Reliquary Tower
+ You have no maximum hand size.
+{T}: Add {C}.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 0
+
+
+ Return of the Wildspeaker
+ Choose one —
+• Draw cards equal to the greatest power among non-Human creatures you control.
+• Non-Human creatures you control get +3/+3 until end of turn.
+
+ G
+ Instant
+ Instant
+ 5
+ 4G
+
+ LCC
+ 3
+
+
+ Return to Dust
+ Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
+
+ W
+ Instant
+ Instant
+ 4
+ 2WW
+
+ LCC
+ 3
+
+
+ Rhythm of the Wild
+ Creature spells you control can't be countered.
+Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
+
+ GR
+ Enchantment
+ Enchantment
+ 3
+ 1RG
+
+ LCC
+ 1
+
+
+ Ripjaw Raptor
+ Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 4
+ 2GG
+ 4/5
+
+ LCC
+ 2
+
+
+ Ripples of Potential
+ Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
+
+ U
+ Instant
+ Instant
+ 2
+ 1U
+
+ LCC
+ 3
+
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
@@ -1030,6 +3843,117 @@ Coven — Whenever Redemption Choir enters the battlefield or attacks, if you co
LCC
3
+
+ Rishkar's Expertise
+ Draw cards equal to the greatest power among creatures you control.
+You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
+
+ G
+ Sorcery
+ Sorcery
+ 6
+ 4GG
+
+ LCC
+ 3
+
+
+ Rogue's Passage
+ {T}: Add {C}.
+{4}, {T}: Target creature can't be blocked this turn.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 0
+
+
+ Ruinous Intrusion
+ Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
+
+ G
+ Instant
+ Instant
+ 4
+ 3G
+
+ LCC
+ 3
+
+
+ Runic Armasaur
+ Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 3
+ 1GG
+ 2/5
+
+ LCC
+ 2
+
+
+ Sage of Fables
+ Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.
+{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
+
+ U
+ Creature — Merfolk Wizard
+ Creature
+ 3
+ 2U
+ 2/2
+
+ LCC
+ 2
+
+
+ Sanctum Seeker
+ Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
+
+ B
+ Creature — Vampire Knight
+ Creature
+ 4
+ 2BB
+ 3/4
+
+ LCC
+ 2
+
+
+ Savage Stomp
+ This spell costs {2} less to cast if it targets a Dinosaur you control.
+Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
+
+ G
+ Sorcery
+ Sorcery
+ 3
+ 2G
+
+ LCC
+ 3
+
+
+ Scion of Calamity
+ Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
+Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 5
+ 3GG
+ 5/5
+
+ LCC
+ 2
+
Scion of Calamity
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
@@ -1045,6 +3969,132 @@ Whenever Scion of Calamity deals combat damage to a player, destroy target artif
LCC
2
+
+ Seafloor Oracle
+ Whenever a Merfolk you control deals combat damage to a player, draw a card.
+
+ U
+ Creature — Merfolk Wizard
+ Creature
+ 4
+ 2UU
+ 2/3
+
+ LCC
+ 2
+
+
+ Secluded Courtyard
+ As Secluded Courtyard enters the battlefield, choose a creature type.
+{T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 0
+
+
+ Shared Animosity
+ Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
+
+ R
+ Enchantment
+ Enchantment
+ 3
+ 2R
+
+ LCC
+ 1
+
+
+ Shifting Ceratops
+ This spell can't be countered.
+Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
+{G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 4
+ 2GG
+ 5/4
+
+ LCC
+ 2
+
+
+ Shineshadow Snarl
+ As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
+{T}: Add {W} or {B}.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Simic Ascendancy
+ {1}{G}{U}: Put a +1/+1 counter on target creature you control.
+Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
+At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
+
+ GU
+ Enchantment
+ Enchantment
+ 2
+ GU
+
+ LCC
+ 1
+
+
+ Simic Growth Chamber
+ Simic Growth Chamber enters the battlefield tapped.
+When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
+{T}: Add {G}{U}.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Simic Signet
+ {1}, {T}: Add {G}{U}.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ LCC
+ 1
+
+
+ Singer of Swift Rivers
+ Flash
+When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
+You may cast Merfolk spells as though they had flash.
+
+ GU
+ Creature — Merfolk Shaman
+ Creature
+ 3
+ 1GU
+ 3/2
+
+ LCC
+ 2
+
Singer of Swift Rivers
Flash
@@ -1061,6 +4111,21 @@ You may cast Merfolk spells as though they had flash.
LCC
2
+
+ Siren Stormtamer
+ Flying
+{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
+
+ U
+ Creature — Siren Pirate Wizard
+ Creature
+ 1
+ U
+ 1/1
+
+ LCC
+ 2
+
Skeleton Crew
Each other creature you control that's a Skeleton or Pirate gets +1/+1.
@@ -1077,6 +4142,94 @@ Whenever one or more creature cards leave your graveyard, create a 2/2 black Ske
LCC
2
+
+ Skeleton Crew
+ Each other creature you control that's a Skeleton or Pirate gets +1/+1.
+Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
+{5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped.
+
+ B
+ Creature — Skeleton Pirate
+ Creature
+ 4
+ 3B
+ 3/3
+
+ LCC
+ 2
+
+
+ Smoldering Marsh
+ ({T}: Add {B} or {R}.)
+Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Sol Ring
+ {T}: Add {C}{C}.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ LCC
+ 1
+
+
+ Sorin, Lord of Innistrad
+ +1: Create a 1/1 black Vampire creature token with lifelink.
+−2: You get an emblem with "Creatures you control get +1/+0."
+−6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
+
+ BW
+ Legendary Planeswalker — Sorin
+ Planeswalker
+ 4
+ 2WB
+ 3
+
+ LCC
+ 1
+
+
+ Spectral Sailor
+ Flash (You may cast this spell any time you could cast an instant.)
+Flying
+{3}{U}: Draw a card.
+
+ U
+ Creature — Spirit Pirate
+ Creature
+ 1
+ U
+ 1/1
+
+ LCC
+ 2
+
+
+ Stonybrook Banneret
+ Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
+Merfolk spells and Wizard spells you cast cost {1} less to cast.
+
+ U
+ Creature — Merfolk Wizard
+ Creature
+ 2
+ 1U
+ 1/1
+
+ LCC
+ 2
+
Storm Fleet Negotiator
Flying
@@ -1092,6 +4245,21 @@ Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top
LCC
2
+
+ Storm Fleet Negotiator
+ Flying
+Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card.
+
+ U
+ Creature — Siren Pirate
+ Creature
+ 3
+ 2U
+ 2/2
+
+ LCC
+ 2
+
Strionic Resonator
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
@@ -1104,18 +4272,167 @@ Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top
LCC
1
+
+ Sulfur Falls
+ Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
Sunfrill Imitator
Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
G
- Creature Dinosaur
+ Creature — Dinosaur
Creature
3
2G
3/3
- LCC
+ LCC
+ 2
+
+
+ Sunfrill Imitator
+ Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 3
+ 2G
+ 3/3
+
+ LCC
+ 2
+
+
+ Sunken Hollow
+ ({T}: Add {U} or {B}.)
+Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Island Swamp
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Surgespanner
+ Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.
+
+ U
+ Creature — Merfolk Wizard
+ Creature
+ 4
+ 2UU
+ 2/2
+
+ LCC
+ 2
+
+
+ Svyelun of Sea and Sky
+ Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.
+Whenever Svyelun attacks, draw a card.
+Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
+
+ U
+ Legendary Creature — Merfolk God
+ Creature
+ 3
+ 1UU
+ 3/4
+
+ LCC
+ 2
+
+
+ Swiftfoot Boots
+ Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
+Equip {1}
+
+ Artifact — Equipment
+ Artifact
+ 2
+ 2
+
+ LCC
+ 1
+
+
+ Swords to Plowshares
+ Exile target creature. Its controller gains life equal to its power.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ LCC
+ 3
+
+
+ Tainted Field
+ {T}: Add {C}.
+{T}: Add {W} or {B}. Activate only if you control a Swamp.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 0
+
+
+ Talisman of Hierarchy
+ {T}: Add {C}.
+{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ LCC
+ 1
+
+
+ Tatyova, Benthic Druid
+ Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
+
+ GU
+ Legendary Creature — Merfolk Druid
+ Creature
+ 5
+ 3GU
+ 3/3
+
+ LCC
+ 2
+
+
+ Temple Altisaur
+ If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
+
+ W
+ Creature — Dinosaur
+ Creature
+ 5
+ 4W
+ 3/4
+
+ LCC
2
@@ -1130,6 +4447,56 @@ Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top
LCC
1
+
+ Temple of Mystery
+ Temple of Mystery enters the battlefield tapped.
+When Temple of Mystery enters the battlefield, scry 1.
+{T}: Add {G} or {U}.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Temple of Silence
+ Temple of Silence enters the battlefield tapped.
+When Temple of Silence enters the battlefield, scry 1.
+{T}: Add {W} or {B}.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Temple of the False God
+ {T}: Add {C}{C}. Activate only if you control five or more lands.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 0
+
+
+ Terramorphic Expanse
+ {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 0
+
Tetzin, Gnome Champion
Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand.
@@ -1188,6 +4555,23 @@ Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform u
LCC
2
+
+ Thassa, God of the Sea
+ Indestructible
+As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
+At the beginning of your upkeep, scry 1.
+{1}{U}: Target creature you control can't be blocked this turn.
+
+ U
+ Legendary Enchantment Creature — God
+ Creature
+ 3
+ 2U
+ 5/5
+
+ LCC
+ 2
+
The Grim Captain's Locker
{T}: Surveil 1.
@@ -1202,6 +4586,20 @@ Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform u
LCC
1
+
+ The Grim Captain's Locker
+ {T}: Surveil 1.
+{T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard."
+
+ B
+ Legendary Artifact
+ Artifact
+ 4
+ 3B
+
+ LCC
+ 1
+
The Indomitable
Trample
@@ -1219,6 +4617,39 @@ You may cast The Indomitable from your graveyard as long as you control three or
LCC
1
+
+ The Indomitable
+ Trample
+Whenever a creature you control deals combat damage to a player, draw a card.
+Crew 3
+You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
+
+ U
+ Legendary Artifact — Vehicle
+ Artifact
+ 4
+ 2UU
+ 6/6
+
+ LCC
+ 1
+
+
+ Thieving Skydiver
+ Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)
+Flying
+When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
+
+ U
+ Creature — Merfolk Rogue
+ Creature
+ 2
+ 1U
+ 2/1
+
+ LCC
+ 2
+
Thought Vessel
You have no maximum hand size.
@@ -1232,6 +4663,182 @@ You may cast The Indomitable from your graveyard as long as you control three or
LCC
1
+
+ Thriving Bluff
+ Thriving Bluff enters the battlefield tapped.
+As Thriving Bluff enters the battlefield, choose a color other than red.
+{T}: Add {R} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Thriving Grove
+ Thriving Grove enters the battlefield tapped.
+As Thriving Grove enters the battlefield, choose a color other than green.
+{T}: Add {G} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Thriving Heath
+ Thriving Heath enters the battlefield tapped.
+As Thriving Heath enters the battlefield, choose a color other than white.
+{T}: Add {W} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Thriving Isle
+ Thriving Isle enters the battlefield tapped.
+As Thriving Isle enters the battlefield, choose a color other than blue.
+{T}: Add {U} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Thriving Moor
+ Thriving Moor enters the battlefield tapped.
+As Thriving Moor enters the battlefield, choose a color other than black.
+{T}: Add {B} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Thunderherd Migration
+ As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}.
+Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ 1G
+
+ LCC
+ 3
+
+
+ Thundering Spineback
+ Other Dinosaurs you control get +1/+1.
+{5}{G}: Create a 3/3 green Dinosaur creature token with trample.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 7
+ 5GG
+ 5/5
+
+ LCC
+ 2
+
+
+ Timestream Navigator
+ Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
+{2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
+
+ U
+ Creature — Human Pirate Wizard
+ Creature
+ 2
+ 1U
+ 1/1
+
+ LCC
+ 2
+
+
+ Timothar, Baron of Bats
+ Ward—Discard a card.
+Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
+
+ B
+ Legendary Creature — Vampire Noble
+ Creature
+ 6
+ 4BB
+ 4/4
+
+ LCC
+ 2
+
+
+ Tishana, Voice of Thunder
+ Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.
+You have no maximum hand size.
+When Tishana enters the battlefield, draw a card for each creature you control.
+
+ GU
+ Legendary Creature — Merfolk Shaman
+ Creature
+ 7
+ 5GU
+ */*
+
+ LCC
+ 2
+
+
+ Topiary Stomper
+ Vigilance
+When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+Topiary Stomper can't attack or block unless you control seven or more lands.
+
+ G
+ Creature — Plant Dinosaur
+ Creature
+ 3
+ 1GG
+ 4/4
+
+ LCC
+ 2
+
+
+ Topography Tracker
+ When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "1, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
+If a creature you control would explore, instead it explores, then it explores again.
+
+ G
+ Creature — Merfolk Scout
+ Creature
+ 3
+ 2G
+ 2/2
+
+ LCC
+ 2
+
Topography Tracker
When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "1, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
@@ -1250,6 +4857,21 @@ If a creature you control would explore, instead it explores, then it explores a
Tributary Instructor
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
+Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
+
+ G
+ Creature — Merfolk Shaman
+ Creature
+ 4
+ 3G
+ 4/4
+
+ LCC
+ 2
+
+
+ Tributary Instructor
+ Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
G
@@ -1262,6 +4884,213 @@ Whenever a creature you control with a +1/+1 counter on it dies, draw a card.LCC
2
+
+ Twilight Prophet
+ Flying
+Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
+At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
+
+ B
+ Creature — Vampire Cleric
+ Creature
+ 4
+ 2BB
+ 2/4
+
+ LCC
+ 2
+
+
+ Unclaimed Territory
+ As Unclaimed Territory enters the battlefield, choose a creature type.
+{T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 0
+
+
+ Utter End
+ Exile target nonland permanent.
+
+ BW
+ Instant
+ Instant
+ 4
+ 2WB
+
+ LCC
+ 3
+
+
+ Vanquisher's Banner
+ As Vanquisher's Banner enters the battlefield, choose a creature type.
+Creatures you control of the chosen type get +1/+1.
+Whenever you cast a creature spell of the chosen type, draw a card.
+
+ Artifact
+ Artifact
+ 5
+ 5
+
+ LCC
+ 1
+
+
+ Vault of the Archangel
+ {T}: Add {C}.
+{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 0
+
+
+ Verdant Sun's Avatar
+ Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
+
+ G
+ Creature — Dinosaur Avatar
+ Creature
+ 7
+ 5GG
+ 5/5
+
+ LCC
+ 2
+
+
+ Village Rites
+ As an additional cost to cast this spell, sacrifice a creature.
+Draw two cards.
+
+ B
+ Instant
+ Instant
+ 1
+ B
+
+ LCC
+ 3
+
+
+ Vineglimmer Snarl
+ As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.
+{T}: Add {G} or {U}.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Viscera Seer
+ Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
+
+ B
+ Creature — Vampire Wizard
+ Creature
+ 1
+ B
+ 1/1
+
+ LCC
+ 2
+
+
+ Voldaren Estate
+ {T}: Add {C}.
+{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
+{5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
+
+ Land
+ Land
+ 0
+
+ LCC
+ 0
+
+
+ Vona, Butcher of Magan
+ Vigilance, lifelink
+{T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
+
+ BW
+ Legendary Creature — Vampire Knight
+ Creature
+ 5
+ 3WB
+ 4/4
+
+ LCC
+ 2
+
+
+ Vorel of the Hull Clade
+ {G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
+
+ GU
+ Legendary Creature — Human Merfolk
+ Creature
+ 3
+ 1GU
+ 1/4
+
+ LCC
+ 2
+
+
+ Wakening Sun's Avatar
+ When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
+
+ W
+ Creature — Dinosaur Avatar
+ Creature
+ 8
+ 5WWW
+ 7/7
+
+ LCC
+ 2
+
+
+ Warkite Marauder
+ Flying
+Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
+
+ U
+ Creature — Human Pirate
+ Creature
+ 2
+ 1U
+ 2/1
+
+ LCC
+ 2
+
+
+ Wave Goodbye
+ Return each creature without a +1/+1 counter on it to its owner's hand.
+
+ U
+ Sorcery
+ Sorcery
+ 4
+ 2UU
+
+ LCC
+ 3
+
Wave Goodbye
Return each creature without a +1/+1 counter on it to its owner's hand.
@@ -1275,6 +5104,33 @@ Whenever a creature you control with a +1/+1 counter on it dies, draw a card.LCC
3
+
+ Wayfarer's Bauble
+ {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ LCC
+ 1
+
+
+ Wayta, Trainer Prodigy
+ Haste
+{2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
+
+ GRW
+ Legendary Creature — Human Warrior
+ Creature
+ 3
+ RGW
+ 1/5
+
+ LCC
+ 2
+
Wayta, Trainer Prodigy
Haste
@@ -1290,6 +5146,22 @@ Whenever a creature you control with a +1/+1 counter on it dies, draw a card.LCC
2
+
+ Wayward Swordtooth
+ Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
+You may play an additional land on each of your turns.
+Wayward Swordtooth can't attack or block unless you have the city's blessing.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 3
+ 2G
+ 5/5
+
+ LCC
+ 2
+
Wedding Ring
When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
@@ -1305,6 +5177,21 @@ Whenever an opponent who controls an artifact named Wedding Ring gains life duri
LCC
1
+
+ Welcoming Vampire
+ Flying
+Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
+
+ W
+ Creature — Vampire
+ Creature
+ 3
+ 2W
+ 2/3
+
+ LCC
+ 2
+
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
@@ -1318,6 +5205,34 @@ Equip {2}
LCC
1
+
+ Windbrisk Heights
+ Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
+Windbrisk Heights enters the battlefield tapped.
+{T}: Add {W}.
+{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
+
+ Land
+ Land
+ 0
+
+ LCC
+ 1
+ 0
+
+
+ Windfall
+ Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
+
+ U
+ Sorcery
+ Sorcery
+ 3
+ 2U
+
+ LCC
+ 3
+
Worn Powerstone
Worn Powerstone enters the battlefield tapped.
@@ -1335,6 +5250,21 @@ Equip {2}
Wrathful Raptors
Trample
+Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
+
+ R
+ Creature Dinosaur
+ Creature
+ 5
+ 4R
+ 5/5
+
+ LCC
+ 2
+
+
+ Wrathful Raptors
+ Trample
Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
R
@@ -1377,6 +5307,37 @@ Whenever a Dinosaur you control is dealt damage, it deals that much damage to an
LCC
2
+
+ Xenagos, God of Revels
+ Indestructible
+As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
+At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
+
+ GR
+ Legendary Enchantment Creature — God
+ Creature
+ 5
+ 3RG
+ 6/5
+
+ LCC
+ 2
+
+
+ Xolatoyac, the Smiling Flood
+ Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
+At the beginning of your end step, untap each permanent you control with a counter on it.
+
+ GU
+ Legendary Creature — Salamander Serpent
+ Creature
+ 6
+ 4GU
+ 6/6
+
+ LCC
+ 2
+
Xolatoyac, the Smiling Flood
Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
@@ -1392,5 +5353,84 @@ At the beginning of your end step, untap each permanent you control with a count
LCC
2
+
+ Yahenni, Undying Partisan
+ Haste
+Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
+Sacrifice another creature: Yahenni gains indestructible until end of turn.
+
+ B
+ Legendary Creature — Aetherborn Vampire
+ Creature
+ 3
+ 2B
+ 2/2
+
+ LCC
+ 2
+
+
+ Zacama, Primal Calamity
+ Vigilance, reach, trample
+When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
+{2}{R}: Zacama deals 3 damage to target creature.
+{2}{G}: Destroy target artifact or enchantment.
+{2}{W}: You gain 3 life.
+
+ GRW
+ Legendary Creature — Elder Dinosaur
+ Creature
+ 9
+ 6RGW
+ 9/9
+
+ LCC
+ 2
+
+
+ Zara, Renegade Recruiter
+ Flying
+Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
+
+ RU
+ Legendary Creature — Human Pirate
+ Creature
+ 5
+ 3UR
+ 4/3
+
+ LCC
+ 2
+
+
+ Zegana, Utopian Speaker
+ When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.
+{4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
+Each creature you control with a +1/+1 counter on it has trample.
+
+ GU
+ Legendary Creature — Merfolk Wizard
+ Creature
+ 4
+ 2GU
+ 4/4
+
+ LCC
+ 2
+
+
+ Zetalpa, Primal Dawn
+ Flying, double strike, vigilance, trample, indestructible
+
+ W
+ Legendary Creature — Elder Dinosaur
+ Creature
+ 8
+ 6WW
+ 4/8
+
+ LCC
+ 2
+
diff --git a/LCI.xml b/LCI.xml
index 326fe11c..2533419e 100644
--- a/LCI.xml
+++ b/LCI.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-11-03 00:42:30 (UTC)
+ 2023-11-03 08:11:55 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LCI.xml
@@ -20,21 +20,6 @@
-
- "Dragon Runway Controller"
- As long as there are three or more counters on "Dragon Runway Controller", it has flying and vigilance.
-Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on "Dragon Runway Controller". Scry 1. Activate only as a sorcery.
-
- W
- Creature Human Soldier
- Creature
- 1
- W
- 1/2
-
- LCI
- 2
-
"Inverted Iceberg"
When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)
@@ -102,21 +87,6 @@ Whenever "Oteclan Levitator" attacks, target attacking creature without flying g
LCI
2
-
- "Placeholderosaurus"
- Ward {2}
-At the beginning of your precombat main phase, add {G}{G}.
-
- G
- Creature — Dinosaur
- Creature
- 4
- 2GG
- 5/3
-
- LCI
- 2
-
"Solemn Gnomelacrum"
When "Solemn Gnomelacrum" enters the battlefield, search your library for a basic land card or a Cave card, put it onto the battlefield tapped, then shuffle
@@ -172,6 +142,19 @@ Craft with creature {5}{G}{G}
LCI
3
+
+ Abuelo's Awakening
+ Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
+
+ W
+ Sorcery
+ Sorcery
+ 4
+ X3W
+
+ LCI
+ 3
+
Abuelo, Ancestral Echo
Flying, ward {2}
@@ -522,6 +505,20 @@ Whenever another Dinosaur enters the battlefield under your control, you may hav
LCI
2
+
+ Bitter Triumph
+ As an additional cost to cast this spell, discard a card or pay 3 life.
+Destroy target creature or planeswalker.
+
+ B
+ Instant
+ Instant
+ 2
+ 1B
+
+ LCI
+ 3
+
Bloodletter of Aclazotz
Flying
@@ -795,6 +792,20 @@ When Bringer of the Last Gift enters the battlefield, if you cast it, each playe
LCI
3
+
+ Canonized in Blood
+ At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)
+{5}{B}{B}, Sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying.
+
+ B
+ Enchantment
+ Enchantment
+ 2
+ 1B
+
+ LCI
+ 1
+
Caparocti Sunborn
Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
@@ -1642,6 +1653,20 @@ Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 cou
LCI
1
+
+ Fanatical Offering
+ As an additional cost to cast this spell, sacrifice an artifact or creature.
+Draw two cards and create a Map token. (It's an artifact with "{1}, {R}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
+
+ B
+ Instant
+ Instant
+ 2
+ 1B
+
+ LCI
+ 3
+
Forest
({T}: Add {G}.)
@@ -2095,6 +2120,19 @@ Ward {2} (Whenever this creature becomes the target of a spell or ability an opp
LCI
2
+
+ Huatli's Final Strike
+ Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
+
+ G
+ Instant
+ Instant
+ 3
+ 2G
+
+ LCI
+ 3
+
Huatli, Poet of Unity
When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
@@ -2188,6 +2226,36 @@ IV — Dinosaurs you control gain double strike and trample until end of turn.
LCI
1
+
+ Hulking Raptor
+ Ward {2}
+At the beginning of your precombat main phase, add {G}{G}.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 4
+ 2GG
+ 5/3
+
+ LCI
+ 2
+
+
+ Hulking Raptor
+ Ward {2}
+At the beginning of your precombat main phase, add {G}{G}.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 4
+ 2GG
+ 5/3
+
+ LCI
+ 2
+
Hurl into History
Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
@@ -2337,7 +2405,22 @@ When Itzquinth enters the battlefield, you may pay {2}. When you do, target Dino
RG
2/3
- LCI
+ LCI
+ 2
+
+
+ Itzquinth, Firstborn of Gishath
+ Haste
+When Itzquinth enters the battlefield, you may pay {2}. When you do, target Dinosaur you control deals damage to another target creature equal to its power.
+
+ GR
+ Legendary Creature — Dinosaur
+ Creature
+ 2
+ RG
+ 2/3
+
+ LCI
2
@@ -2407,7 +2490,7 @@ Craft with Cave {5}{G}
3
2G
- LCI
+ LCI
1
@@ -2420,7 +2503,7 @@ Craft with Cave {5}{G}
3
5/5
- LCI
+ LCI
2
@@ -2667,6 +2750,19 @@ Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chor
LCI
2
+
+ Malicious Eclipse
+ All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.
+
+ B
+ Sorcery
+ Sorcery
+ 3
+ 1BB
+
+ LCI
+ 3
+
Market Gnome
When Market Gnome dies, you gain 1 life and draw a card.
@@ -3171,6 +3267,19 @@ When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome arti
LCI
2
+
+ Orazca Puzzle-Door
+ {1}, {T}, Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
+
+ U
+ Artifact
+ Artifact
+ 1
+ U
+
+ LCI
+ 1
+
Palani's Hatcher
Other Dinosaurs you control have haste.
@@ -5004,6 +5113,22 @@ When Tishana's Tidebinder enters the battlefield, counter up to one target activ
Trumpeting Carnosaur
Trample
When Trumpeting Carnosaur enters the battlefield, discover 5.
+{2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker.
+
+ R
+ Creature — Dinosaur
+ Creature
+ 6
+ 4RR
+ 7/6
+
+ LCI
+ 2
+
+
+ Trumpeting Carnosaur
+ Trample
+When Trumpeting Carnosaur enters the battlefield, discover 5.
{2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker.
R
@@ -5236,6 +5361,36 @@ Whenever you sacrifice another permanent, you gain 2 life if this is the first t
LCI
3
+
+ Warden of the Inner Sky
+ As long as there are three or more counters on Warden of the Inner Sky, it has flying and vigilance.
+Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
+
+ W
+ Creature Human Soldier
+ Creature
+ 1
+ W
+ 1/2
+
+ LCI
+ 2
+
+
+ Warden of the Inner Sky
+ As long as there are three or more counters on Warden of the Inner Sky, it has flying and vigilance.
+Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
+
+ W
+ Creature Human Soldier
+ Creature
+ 1
+ W
+ 1/2
+
+ LCI
+ 2
+
Waterlogged Hulk
{T}: Mill a card. (Put the top card of your library into your graveyard.)
diff --git a/REX.xml b/REX.xml
index 1f3370a6..880dbef6 100644
--- a/REX.xml
+++ b/REX.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-11-02 08:11:59 (UTC)
+ 2023-11-03 08:11:56 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/REX.xml
@@ -104,6 +104,21 @@ When Cresting Mosasaurus enters the battlefield, if you cast it, return each non
REX
2
+
+ Cresting Mosasaurus
+ Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
+When Cresting Mosasaurus enters the battlefield, if you cast it, return each non-Dinosaur creature to its owner's hand.
+
+ U
+ Creature — Dinosaur
+ Creature
+ 8
+ 6UU
+ 4/8
+
+ REX
+ 2
+
Dino DNA
Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
@@ -199,6 +214,21 @@ When Grim Giganotosaurus becomes monstrous, destroy all artifacts and creatures
REX
2
+
+ Grim Giganotosaurus
+ {10}{B}{G}: Monstrosity 10. This ability costs {1} less to activate for each creature with power 4 or greater your opponents control. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
+When Grim Giganotosaurus becomes monstrous, destroy all artifacts and creatures other than Grim Giganotosaurus.
+
+ BG
+ Creature — Dinosaur
+ Creature
+ 7
+ 5BG
+ 10/10
+
+ REX
+ 2
+
Henry Wu, InGen Geneticist
Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.)
@@ -214,6 +244,21 @@ Whenever a creature you control exploits a non-Human creature, draw a card. If t
REX
2
+
+ Henry Wu, InGen Geneticist
+ Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.)
+Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.
+
+ BGU
+ Legendary Creature — Human Scientist
+ Creature
+ 3
+ BGU
+ 1/4
+
+ REX
+ 2
+
Hunting Velociraptor
First strike
@@ -405,6 +450,19 @@ Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an op
REX
3
+
+ Permission Denied
+ Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.
+
+ UW
+ Instant
+ Instant
+ 2
+ WU
+
+ REX
+ 3
+
Ravenous Tyrannosaurus
Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
@@ -438,6 +496,20 @@ Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to u
Savage Order
As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.
+Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
+
+ G
+ Sorcery
+ Sorcery
+ 4
+ 2GG
+
+ REX
+ 3
+
+
+ Savage Order
+ As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.
Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
G
@@ -479,6 +551,21 @@ Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefi
REX
2
+
+ Swooping Pteranodon
+ Flying, haste
+Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
+
+ RW
+ Creature — Dinosaur
+ Creature
+ 5
+ 3RW
+ 3/3
+
+ REX
+ 2
+
Welcome to . . .
(As this Saga enters and after your draw step, add a lore counter.)
diff --git a/spoiler.xml b/spoiler.xml
index 810d129e..69877a89 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-11-03 00:42:30 (UTC)
+ 2023-11-03 08:11:56 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
@@ -36,12 +36,6 @@
Masterpiece
2023-11-17
-
- REX~
- Jurassic World Collection (Spoiler)
- Masterpiece
- 2023-11-17
-
LCI~
The Lost Caverns of Ixalan (Spoiler)
@@ -54,6 +48,12 @@
Commander
2023-11-17
+
+ REX~
+ Jurassic World Collection (Spoiler)
+ Masterpiece
+ 2023-11-17
+
@@ -1839,509 +1839,6 @@ At the beginning of the end step, sacrifice Underworld Breach.
SPG~
1
-
- Blue, Loyal Raptor
- Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.)
-For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it.
-
- GU
- Legendary Creature — Dinosaur
- Creature
- 4
- 2GU
- 5/4
-
- REX~
- 2
-
-
- Blue, Loyal Raptor
- Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.)
-For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it.
-
- GU
- Legendary Creature — Dinosaur
- Creature
- 4
- 2GU
- 5/4
-
- REX~
- 2
-
-
- Command Tower
- {T}: Add one mana of any color in your commander's color identity.
-
- Land
- Land
- 0
-
- REX~
- 0
-
-
- Compy Swarm
- At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.
-
- BG
- Creature — Dinosaur
- Creature
- 3
- 1BG
- 2/2
-
- REX~
- 2
-
-
- Compy Swarm
- At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.
-
- BG
- Creature — Dinosaur
- Creature
- 3
- 1BG
- 2/2
-
- REX~
- 2
-
-
- Cresting Mosasaurus
- Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
-When Cresting Mosasaurus enters the battlefield, if you cast it, return each non-Dinosaur creature to its owner's hand.
-
- U
- Creature — Dinosaur
- Creature
- 8
- 6UU
- 4/8
-
- REX~
- 2
-
-
- Dino DNA
- Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
-{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
-
- Artifact
- Artifact
- 1
- 1
-
- REX~
- 1
-
-
- Dino DNA
- Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
-{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
-
- Artifact
- Artifact
- 1
- 1
-
- REX~
- 1
-
-
- Don't Move
- Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- REX~
- 3
-
-
- Don't Move
- Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- REX~
- 3
-
-
- Ellie and Alan, Paleontologists
- {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- GUW
- Legendary Creature — Human Scientist
- Creature
- 5
- 2GWU
- 2/5
-
- REX~
- 2
-
-
- Ellie and Alan, Paleontologists
- {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- GUW
- Legendary Creature — Human Scientist
- Creature
- 5
- 2GWU
- 2/5
-
- REX~
- 2
-
-
- Grim Giganotosaurus
- {10}{B}{G}: Monstrosity 10. This ability costs {1} less to activate for each creature with power 4 or greater your opponents control. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
-When Grim Giganotosaurus becomes monstrous, destroy all artifacts and creatures other than Grim Giganotosaurus.
-
- BG
- Creature — Dinosaur
- Creature
- 7
- 5BG
- 10/10
-
- REX~
- 2
-
-
- Henry Wu, InGen Geneticist
- Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.)
-Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.
-
- BGU
- Legendary Creature — Human Scientist
- Creature
- 3
- BGU
- 1/4
-
- REX~
- 2
-
-
- Hunting Velociraptor
- First strike
-Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.)
-
- R
- Creature — Dinosaur
- Creature
- 3
- 2R
- 3/2
-
- REX~
- 2
-
-
- Hunting Velociraptor
- First strike
-Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.)
-
- R
- Creature — Dinosaur
- Creature
- 3
- 2R
- 3/2
-
- REX~
- 2
-
-
- Ian Malcolm, Chaotician
- Whenever a player draws their second card each turn, that player exiles the top card of their library.
-During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
-
- RU
- Legendary Creature — Human Scientist
- Creature
- 3
- 1UR
- 2/2
-
- REX~
- 2
-
-
- Ian Malcolm, Chaotician
- Whenever a player draws their second card each turn, that player exiles the top card of their library.
-During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
-
- RU
- Legendary Creature — Human Scientist
- Creature
- 3
- 1UR
- 2/2
-
- REX~
- 2
-
-
- Indominus Rex, Alpha
- As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
-When Indominus Rex enters the battlefield, draw a card for each counter on it.
-
- BGU
- Legendary Creature — Dinosaur Mutant
- Creature
- 5
- 1U/BU/BGG
- 6/6
-
- REX~
- 2
-
-
- Indominus Rex, Alpha
- As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
-When Indominus Rex enters the battlefield, draw a card for each counter on it.
-
- BGU
- Legendary Creature — Dinosaur Mutant
- Creature
- 5
- 1U/BU/BGG
- 6/6
-
- REX~
- 2
-
-
- Indoraptor, the Perfect Hybrid
- Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
-Menace
-Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
-
- BGR
- Legendary Creature — Dinosaur Mutant
- Creature
- 3
- 1B/GR
- 3/1
-
- REX~
- 2
-
-
- Indoraptor, the Perfect Hybrid
- Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
-Menace
-Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
-
- BGR
- Legendary Creature — Dinosaur Mutant
- Creature
- 3
- 1B/GR
- 3/1
-
- REX~
- 2
-
-
- Life Finds a Way
- Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- REX~
- 1
-
-
- Life Finds a Way
- Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- REX~
- 1
-
-
- Owen Grady, Raptor Trainer
- Partner with Blue, Loyal Raptor
-{T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery.
-
- GR
- Legendary Creature — Human Soldier Scientist
- Creature
- 3
- 1RG
- 3/2
-
- REX~
- 2
-
-
- Owen Grady, Raptor Trainer
- Partner with Blue, Loyal Raptor
-{T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery.
-
- GR
- Legendary Creature — Human Soldier Scientist
- Creature
- 3
- 1RG
- 3/2
-
- REX~
- 2
-
-
- Permission Denied
- Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.
-
- UW
- Instant
- Instant
- 2
- WU
-
- REX~
- 3
-
-
- Ravenous Tyrannosaurus
- Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
-Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
-
- GR
- Creature — Dinosaur
- Creature
- 6
- 4RG
- 6/6
-
- REX~
- 2
-
-
- Ravenous Tyrannosaurus
- Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
-Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
-
- GR
- Creature — Dinosaur
- Creature
- 6
- 4RG
- 6/6
-
- REX~
- 2
-
-
- Savage Order
- As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.
-Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
-
- G
- Sorcery
- Sorcery
- 4
- 2GG
-
- REX~
- 3
-
-
- Spitting Dilophosaurus
- Whenever Spitting Dilophosaurus enters the battlefield or attacks, put a -1/-1 counter on up to one target creature.
-Creatures your opponents control with -1/-1 counters on them can't block.
-
- B
- Creature — Dinosaur
- Creature
- 3
- 2B
- 3/2
-
- REX~
- 2
-
-
- Swooping Pteranodon
- Flying, haste
-Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
-
- RW
- Creature — Dinosaur
- Creature
- 5
- 3RW
- 3/3
-
- REX~
- 2
-
-
- Welcome to . . .
- (As this Saga enters and after your draw step, add a lore counter.)
-I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
-II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
-III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
-
- G
- Enchantment — Saga
- Enchantment
- 3
- 1GG
-
- REX~
- 1
-
-
- Jurassic Park
- (Transforms from Welcome to ....)
-Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
-{T}: Add {G} for each Dinosaur you control.
-
- Legendary Land
- Land
- 3
-
- REX~
- 0
-
-
- "Dragon Runway Controller"
- As long as there are three or more counters on "Dragon Runway Controller", it has flying and vigilance.
-Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on "Dragon Runway Controller". Scry 1. Activate only as a sorcery.
-
- W
- Creature Human Soldier
- Creature
- 1
- W
- 1/2
-
- LCI~
- 2
-
"Inverted Iceberg"
When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)
@@ -2409,21 +1906,6 @@ Whenever "Oteclan Levitator" attacks, target attacking creature without flying g
LCI~
2
-
- "Placeholderosaurus"
- Ward {2}
-At the beginning of your precombat main phase, add {G}{G}.
-
- G
- Creature — Dinosaur
- Creature
- 4
- 2GG
- 5/3
-
- LCI~
- 2
-
"Solemn Gnomelacrum"
When "Solemn Gnomelacrum" enters the battlefield, search your library for a basic land card or a Cave card, put it onto the battlefield tapped, then shuffle
@@ -2479,6 +1961,19 @@ Craft with creature {5}{G}{G}
LCI~
3
+
+ Abuelo's Awakening
+ Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
+
+ W
+ Sorcery
+ Sorcery
+ 4
+ X3W
+
+ LCI~
+ 3
+
Abuelo, Ancestral Echo
Flying, ward {2}
@@ -2829,6 +2324,20 @@ Whenever another Dinosaur enters the battlefield under your control, you may hav
LCI~
2
+
+ Bitter Triumph
+ As an additional cost to cast this spell, discard a card or pay 3 life.
+Destroy target creature or planeswalker.
+
+ B
+ Instant
+ Instant
+ 2
+ 1B
+
+ LCI~
+ 3
+
Bloodletter of Aclazotz
Flying
@@ -3102,6 +2611,20 @@ When Bringer of the Last Gift enters the battlefield, if you cast it, each playe
LCI~
3
+
+ Canonized in Blood
+ At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)
+{5}{B}{B}, Sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying.
+
+ B
+ Enchantment
+ Enchantment
+ 2
+ 1B
+
+ LCI~
+ 1
+
Caparocti Sunborn
Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
@@ -3949,6 +3472,20 @@ Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 cou
LCI~
1
+
+ Fanatical Offering
+ As an additional cost to cast this spell, sacrifice an artifact or creature.
+Draw two cards and create a Map token. (It's an artifact with "{1}, {R}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
+
+ B
+ Instant
+ Instant
+ 2
+ 1B
+
+ LCI~
+ 3
+
Forest
({T}: Add {G}.)
@@ -4402,6 +3939,19 @@ Ward {2} (Whenever this creature becomes the target of a spell or ability an opp
LCI~
2
+
+ Huatli's Final Strike
+ Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
+
+ G
+ Instant
+ Instant
+ 3
+ 2G
+
+ LCI~
+ 3
+
Huatli, Poet of Unity
When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
@@ -4495,6 +4045,36 @@ IV — Dinosaurs you control gain double strike and trample until end of turn.
LCI~
1
+
+ Hulking Raptor
+ Ward {2}
+At the beginning of your precombat main phase, add {G}{G}.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 4
+ 2GG
+ 5/3
+
+ LCI~
+ 2
+
+
+ Hulking Raptor
+ Ward {2}
+At the beginning of your precombat main phase, add {G}{G}.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 4
+ 2GG
+ 5/3
+
+ LCI~
+ 2
+
Hurl into History
Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
@@ -4644,7 +4224,22 @@ When Itzquinth enters the battlefield, you may pay {2}. When you do, target Dino
RG
2/3
- LCI~
+ LCI~
+ 2
+
+
+ Itzquinth, Firstborn of Gishath
+ Haste
+When Itzquinth enters the battlefield, you may pay {2}. When you do, target Dinosaur you control deals damage to another target creature equal to its power.
+
+ GR
+ Legendary Creature — Dinosaur
+ Creature
+ 2
+ RG
+ 2/3
+
+ LCI~
2
@@ -4714,7 +4309,7 @@ Craft with Cave {5}{G}
3
2G
- LCI~
+ LCI~
1
@@ -4727,7 +4322,7 @@ Craft with Cave {5}{G}
3
5/5
- LCI~
+ LCI~
2
@@ -4974,6 +4569,19 @@ Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chor
LCI~
2
+
+ Malicious Eclipse
+ All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.
+
+ B
+ Sorcery
+ Sorcery
+ 3
+ 1BB
+
+ LCI~
+ 3
+
Market Gnome
When Market Gnome dies, you gain 1 life and draw a card.
@@ -5478,6 +5086,19 @@ When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome arti
LCI~
2
+
+ Orazca Puzzle-Door
+ {1}, {T}, Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
+
+ U
+ Artifact
+ Artifact
+ 1
+ U
+
+ LCI~
+ 1
+
Palani's Hatcher
Other Dinosaurs you control have haste.
@@ -7311,6 +6932,22 @@ When Tishana's Tidebinder enters the battlefield, counter up to one target activ
Trumpeting Carnosaur
Trample
When Trumpeting Carnosaur enters the battlefield, discover 5.
+{2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker.
+
+ R
+ Creature — Dinosaur
+ Creature
+ 6
+ 4RR
+ 7/6
+
+ LCI~
+ 2
+
+
+ Trumpeting Carnosaur
+ Trample
+When Trumpeting Carnosaur enters the battlefield, discover 5.
{2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker.
R
@@ -7543,6 +7180,36 @@ Whenever you sacrifice another permanent, you gain 2 life if this is the first t
LCI~
3
+
+ Warden of the Inner Sky
+ As long as there are three or more counters on Warden of the Inner Sky, it has flying and vigilance.
+Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
+
+ W
+ Creature Human Soldier
+ Creature
+ 1
+ W
+ 1/2
+
+ LCI~
+ 2
+
+
+ Warden of the Inner Sky
+ As long as there are three or more counters on Warden of the Inner Sky, it has flying and vigilance.
+Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
+
+ W
+ Creature Human Soldier
+ Creature
+ 1
+ W
+ 1/2
+
+ LCI~
+ 2
+
Waterlogged Hulk
{T}: Mill a card. (Put the top card of your library into your graveyard.)
@@ -7645,6 +7312,21 @@ At the beginning of your end step, if you descended this turn, each opponent may
LCI~
3
+
+ Admiral Beckett Brass
+ Other Pirates you control get +1/+1.
+At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
+
+ BRU
+ Legendary Creature — Human Pirate
+ Creature
+ 4
+ 1UBR
+ 3/3
+
+ LCC~
+ 2
+
Admiral Brass, Unsinkable
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
@@ -7705,6 +7387,46 @@ At the beginning of combat on your turn, you may return target Pirate creature c
LCC~
2
+
+ Aetherize
+ Return all attacking creatures to their owner's hand.
+
+ U
+ Instant
+ Instant
+ 4
+ 3U
+
+ LCC~
+ 3
+
+
+ Akroma's Will
+ Choose one. If you control a commander as you cast this spell, you may choose both.
+• Creatures you control gain flying, vigilance, and double strike until end of turn.
+• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
+
+ W
+ Instant
+ Instant
+ 4
+ 3W
+
+ LCC~
+ 3
+
+
+ Alchemist's Refuge
+ {T}: Add {C}.
+{G}{U}, {T}: You may cast spells this turn as though they had flash.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 0
+
Altar of the Wretched
When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.
@@ -7734,6 +7456,50 @@ Wretched Bonemass has flying as long as an exiled card used to craft it has flyi
LCC~
2
+
+ Altar of the Wretched
+ When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.
+Craft with one or more creatures {2}{B}{B}
+{2}{B}: Return Altar of the Wretched from your graveyard to your hand.
+
+ B
+ Artifact
+ Artifact
+ 3
+ 2B
+
+ LCC~
+ 1
+
+
+ Wretched Bonemass
+ Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.
+Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
+
+ B
+ Creature — Skeleton Horror
+ Creature
+ 3
+ */*
+
+ LCC~
+ 2
+
+
+ Amphin Mutineer
+ When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
+Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
+
+ U
+ Creature — Salamander Pirate
+ Creature
+ 4
+ 3U
+ 3/3
+
+ LCC~
+ 2
+
Amulet of Vigor
Whenever a permanent enters the battlefield tapped and under your control, untap it.
@@ -7746,6 +7512,35 @@ Wretched Bonemass has flying as long as an exiled card used to craft it has flyi
LCC~
1
+
+ Angrath's Marauders
+ If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
+
+ R
+ Creature — Human Pirate
+ Creature
+ 7
+ 5RR
+ 4/4
+
+ LCC~
+ 2
+
+
+ Apex Altisaur
+ When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control.
+Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 9
+ 7GG
+ 10/10
+
+ LCC~
+ 2
+
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
@@ -7770,6 +7565,33 @@ Wretched Bonemass has flying as long as an exiled card used to craft it has flyi
LCC~
1
+
+ Arch of Orazca
+ Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
+{T}: Add {C}.
+{5}, {T}: Draw a card. Activate only if you have the city's blessing.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 0
+
+
+ Archaeomancer's Map
+ When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
+Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
+
+ W
+ Artifact
+ Artifact
+ 3
+ 2W
+
+ LCC~
+ 1
+
Arm-Mounted Anchor
Equipped creature gets +2/+2 and has menace.
@@ -7784,6 +7606,283 @@ Equip {2}. This ability costs {2} less to activate if you have one or fewer card
LCC~
1
+
+ Arm-Mounted Anchor
+ Equipped creature gets +2/+2 and has menace.
+Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
+Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
+
+ Artifact — Equipment
+ Artifact
+ 3
+ 3
+
+ LCC~
+ 1
+
+
+ Atzocan Seer
+ {T}: Add one mana of any color.
+Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
+
+ GW
+ Creature — Human Druid
+ Creature
+ 3
+ 1GW
+ 2/3
+
+ LCC~
+ 2
+
+
+ Austere Command
+ Choose two —
+• Destroy all artifacts.
+• Destroy all enchantments.
+• Destroy all creatures with mana value 3 or less.
+• Destroy all creatures with mana value 4 or greater.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ LCC~
+ 3
+
+
+ Azure Fleet Admiral
+ When Azure Fleet Admiral enters the battlefield, you become the monarch.
+Azure Fleet Admiral can't be blocked by creatures the monarch controls.
+
+ U
+ Creature — Human Pirate
+ Creature
+ 4
+ 3U
+ 3/3
+
+ LCC~
+ 2
+
+
+ Beast Within
+ Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
+
+ G
+ Instant
+ Instant
+ 3
+ 2G
+
+ LCC~
+ 3
+
+
+ Bellowing Aegisaur
+ Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
+
+ W
+ Creature — Dinosaur
+ Creature
+ 6
+ 5W
+ 3/5
+
+ LCC~
+ 2
+
+
+ Benthic Biomancer
+ {1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
+Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
+
+ U
+ Creature — Merfolk Wizard Mutant
+ Creature
+ 1
+ U
+ 1/1
+
+ LCC~
+ 2
+
+
+ Bident of Thassa
+ Whenever a creature you control deals combat damage to a player, you may draw a card.
+{1}{U}, {T}: Creatures your opponents control attack this turn if able.
+
+ U
+ Legendary Enchantment Artifact
+ Artifact
+ 4
+ 2UU
+
+ LCC~
+ 1
+
+
+ Black Market Connections
+ At the beginning of your precombat main phase, choose one or more —
+• Sell Contraband — Create a Treasure token. You lose 1 life.
+• Buy Information — Draw a card. You lose 2 life.
+• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
+
+ B
+ Enchantment
+ Enchantment
+ 3
+ 2B
+
+ LCC~
+ 1
+
+
+ Blade of the Bloodchief
+ Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
+Equip {1}
+
+ Artifact — Equipment
+ Artifact
+ 1
+ 1
+
+ LCC~
+ 1
+
+
+ Blasphemous Act
+ This spell costs {1} less to cast for each creature on the battlefield.
+Blasphemous Act deals 13 damage to each creature.
+
+ R
+ Sorcery
+ Sorcery
+ 9
+ 8R
+
+ LCC~
+ 3
+
+
+ Blood Artist
+ Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
+
+ B
+ Creature — Vampire
+ Creature
+ 2
+ 1B
+ 0/1
+
+ LCC~
+ 2
+
+
+ Blood Money
+ Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
+
+ B
+ Sorcery
+ Sorcery
+ 7
+ 5BB
+
+ LCC~
+ 3
+
+
+ Bloodghast
+ Bloodghast can't block.
+Bloodghast has haste as long as an opponent has 10 or less life.
+Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
+
+ B
+ Creature — Vampire Spirit
+ Creature
+ 2
+ BB
+ 2/1
+
+ LCC~
+ 2
+
+
+ Bloodline Necromancer
+ Lifelink
+When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
+
+ B
+ Creature — Vampire Wizard
+ Creature
+ 5
+ 4B
+ 3/2
+
+ LCC~
+ 2
+
+
+ Bloodtracker
+ Flying
+{B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker.
+When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
+
+ B
+ Creature — Vampire Wizard
+ Creature
+ 4
+ 3B
+ 2/2
+
+ LCC~
+ 2
+
+
+ Bojuka Bog
+ Bojuka Bog enters the battlefield tapped.
+When Bojuka Bog enters the battlefield, exile target player's graveyard.
+{T}: Add {B}.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Branching Evolution
+ If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
+
+ G
+ Enchantment
+ Enchantment
+ 3
+ 2G
+
+ LCC~
+ 1
+
+
+ Breeches, Brazen Plunderer
+ Menace
+Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
+Partner (You can have two commanders if both have partner.)
+
+ R
+ Legendary Creature — Goblin Pirate
+ Creature
+ 4
+ 3R
+ 3/3
+
+ LCC~
+ 2
+
Broadside Bombardiers
Menace, haste
@@ -7799,6 +7898,36 @@ Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals da
LCC~
2
+
+ Broadside Bombardiers
+ Menace, haste
+Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. When they ran short on cannonballs, they went for the pots and pans.
+
+ R
+ Creature — Goblin Pirate
+ Creature
+ 3
+ 2R
+ 2/2
+
+ LCC~
+ 2
+
+
+ Bronzebeak Foragers
+ When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.
+{X}{W}: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life.
+
+ W
+ Creature — Dinosaur
+ Creature
+ 4
+ 3W
+ 3/4
+
+ LCC~
+ 2
+
Bronzebeak Foragers
When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.
@@ -7814,6 +7943,35 @@ Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals da
LCC~
2
+
+ Butcher of Malakir
+ Flying
+Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
+
+ B
+ Creature — Vampire Warrior
+ Creature
+ 7
+ 5BB
+ 5/4
+
+ LCC~
+ 2
+
+
+ Bygone Marvels
+ Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.
+Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ GG
+
+ LCC~
+ 3
+
Bygone Marvels
Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.
@@ -7828,6 +7986,65 @@ Return target permanent card from your graveyard to your hand. Exile Bygone Marv
LCC~
3
+
+ Canopy Vista
+ ({T}: Add {G} or {W}.)
+Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Forest Plains
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Captain Lannery Storm
+ Haste
+Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
+Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
+
+ R
+ Legendary Creature — Human Pirate
+ Creature
+ 3
+ 2R
+ 2/2
+
+ LCC~
+ 2
+
+
+ Captivating Crew
+ {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
+
+ R
+ Creature — Human Pirate
+ Creature
+ 4
+ 3R
+ 4/3
+
+ LCC~
+ 2
+
+
+ Carmen, Cruel Skymarcher
+ Flying
+Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life.
+Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
+
+ BW
+ Legendary Creature — Vampire Soldier
+ Creature
+ 5
+ 3WB
+ 2/2
+
+ LCC~
+ 2
+
Carmen, Cruel Skymarcher
Flying
@@ -7857,6 +8074,61 @@ Whenever a player casts a spell with mana value equal to the number of charge co
LCC~
1
+
+ Champion of Dusk
+ When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
+
+ B
+ Creature — Vampire Knight
+ Creature
+ 5
+ 3BB
+ 4/4
+
+ LCC~
+ 2
+
+
+ Chandra's Ignition
+ Target creature you control deals damage equal to its power to each other creature and each opponent.
+
+ R
+ Sorcery
+ Sorcery
+ 5
+ 3RR
+
+ LCC~
+ 3
+
+
+ Chaos Warp
+ The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
+
+ R
+ Instant
+ Instant
+ 3
+ 2R
+
+ LCC~
+ 3
+
+
+ Charismatic Conqueror
+ Vigilance
+Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
+
+ W
+ Creature — Vampire Soldier
+ Creature
+ 2
+ 1W
+ 2/2
+
+ LCC~
+ 2
+
Charismatic Conqueror
Vigilance
@@ -7885,6 +8157,19 @@ At the beginning of your end step, discover 5. (Exile cards from the top of your
LCC~
1
+
+ Choked Estuary
+ As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
Chromatic Orrery
You may spend mana as though it were mana of any color.
@@ -7899,6 +8184,19 @@ At the beginning of your end step, discover 5. (Exile cards from the top of your
LCC~
1
+
+ Cinder Glade
+ ({T}: Add {R} or {G}.)
+Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Mountain Forest
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
Clavileño, First of the Blessed
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
@@ -7955,6 +8253,19 @@ At the beginning of your end step, discover 5. (Exile cards from the top of your
LCC~
2
+
+ Clifftop Retreat
+ Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
@@ -7979,6 +8290,35 @@ At the beginning of your end step, discover 5. (Exile cards from the top of your
LCC~
1
+
+ Coercive Recruiter
+ Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
+
+ R
+ Creature — Orc Pirate
+ Creature
+ 5
+ 4R
+ 4/3
+
+ LCC~
+ 2
+
+
+ Cold-Eyed Selkie
+ Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
+Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
+
+ GU
+ Creature — Merfolk Rogue
+ Creature
+ 3
+ 1G/UG/U
+ 1/1
+
+ LCC~
+ 2
+
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
@@ -7992,6 +8332,57 @@ Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
LCC~
1
+
+ Command Tower
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 0
+
+
+ Commander's Sphere
+ {T}: Add one mana of any color in your commander's color identity.
+Sacrifice Commander's Sphere: Draw a card.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ LCC~
+ 1
+
+
+ Commit
+ Put target spell or nonland permanent into its owner's library second from the top.
+
+ U
+ Instant
+ Instant
+ 10
+ 3U
+
+ LCC~
+ 3
+
+
+ Memory
+ Aftermath (Cast this spell only from your graveyard. Then exile it.)
+Each player shuffles their hand and graveyard into their library, then draws seven cards.
+
+ U
+ Sorcery
+ Sorcery
+ 10
+ 4UU
+
+ LCC~
+ 3
+
Contest of Claws
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
@@ -8018,6 +8409,126 @@ Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
LCC~
3
+
+ Coralhelm Commander
+ Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
+LEVEL 2-3
+3/3
+Flying
+LEVEL 4+
+4/4
+Flying
+Other Merfolk creatures you control get +1/+1.
+
+ U
+ Creature — Merfolk Soldier
+ Creature
+ 2
+ UU
+ 2/2
+
+ LCC~
+ 2
+
+
+ Cordial Vampire
+ Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
+
+ B
+ Creature — Vampire
+ Creature
+ 2
+ BB
+ 1/1
+
+ LCC~
+ 2
+
+
+ Corsair Captain
+ When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
+Other Pirates you control get +1/+1.
+
+ U
+ Creature — Human Pirate
+ Creature
+ 3
+ 2U
+ 2/2
+
+ LCC~
+ 2
+
+
+ Crossway Troublemakers
+ Attacking Vampires you control have deathtouch and lifelink.
+Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
+
+ B
+ Creature — Vampire
+ Creature
+ 6
+ 5B
+ 5/5
+
+ LCC~
+ 2
+
+
+ Cruel Celebrant
+ Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
+
+ BW
+ Creature — Vampire
+ Creature
+ 2
+ WB
+ 1/2
+
+ LCC~
+ 2
+
+
+ Crumbling Necropolis
+ Crumbling Necropolis enters the battlefield tapped.
+{T}: Add {U}, {B}, or {R}.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Cultivate
+ Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
+
+ G
+ Sorcery
+ Sorcery
+ 3
+ 2G
+
+ LCC~
+ 3
+
+
+ Curious Altisaur
+ Vigilance, reach
+Whenever a Dinosaur you control deals combat damage to a player, draw a card.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 4
+ 3G
+ 2/5
+
+ LCC~
+ 2
+
Curious Altisaur
Vigilance, reach
@@ -8033,6 +8544,90 @@ Whenever a Dinosaur you control deals combat damage to a player, draw a card.LCC~
2
+
+ Curse of the Swine
+ Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
+
+ U
+ Sorcery
+ Sorcery
+ 2
+ XUU
+
+ LCC~
+ 3
+
+
+ Damn
+ Destroy target creature. A creature destroyed this way can't be regenerated.
+Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
+
+ B
+ Sorcery
+ Sorcery
+ 2
+ BB
+
+ LCC~
+ 3
+
+
+ Daring Saboteur
+ {2}{U}: Daring Saboteur can't be blocked this turn.
+Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.
+
+ U
+ Creature — Human Pirate
+ Creature
+ 2
+ 1U
+ 2/1
+
+ LCC~
+ 2
+
+
+ Deathgorge Scavenger
+ Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 3
+ 2G
+ 3/2
+
+ LCC~
+ 2
+
+
+ Deeproot Elite
+ Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
+
+ G
+ Creature — Merfolk Warrior
+ Creature
+ 2
+ 1G
+ 1/1
+
+ LCC~
+ 2
+
+
+ Deeproot Historian
+ Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)
+
+ G
+ Creature — Merfolk Druid
+ Creature
+ 4
+ 3G
+ 3/3
+
+ LCC~
+ 2
+
Deeproot Historian
Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)
@@ -8047,6 +8642,87 @@ Whenever a Dinosaur you control deals combat damage to a player, draw a card.LCC~
2
+
+ Deeproot Waters
+ Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
+
+ U
+ Enchantment
+ Enchantment
+ 3
+ 2U
+
+ LCC~
+ 1
+
+
+ Departed Deckhand
+ When Departed Deckhand becomes the target of a spell, sacrifice it.
+Departed Deckhand can't be blocked except by Spirits.
+{3}{U}: Another target creature you control can't be blocked this turn except by Spirits.
+
+ U
+ Creature — Spirit Pirate
+ Creature
+ 2
+ 1U
+ 2/2
+
+ LCC~
+ 2
+
+
+ Descendants' Path
+ At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
+
+ G
+ Enchantment
+ Enchantment
+ 3
+ 2G
+
+ LCC~
+ 1
+
+
+ Desolate Lighthouse
+ {T}: Add {C}.
+{1}{U}{R}, {T}: Draw a card, then discard a card.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 0
+
+
+ Dimir Signet
+ {1}, {T}: Add {U}{B}.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ LCC~
+ 1
+
+
+ Dinosaur Egg
+ Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
+When Dinosaur Egg dies, you may discover X, where X is its toughness.
+
+ G
+ Creature — Dinosaur Egg
+ Creature
+ 2
+ 1G
+ 0/3
+
+ LCC~
+ 2
+
Dinosaur Egg
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
@@ -8062,6 +8738,64 @@ When Dinosaur Egg dies, you may discover X, where X is its toughness.
LCC~
2
+
+ Dire Fleet Daredevil
+ First strike
+When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
+
+ R
+ Creature — Human Pirate
+ Creature
+ 2
+ 1R
+ 2/1
+
+ LCC~
+ 2
+
+
+ Dire Fleet Ravager
+ Menace, deathtouch
+When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.
+
+ B
+ Creature — Orc Pirate Wizard
+ Creature
+ 5
+ 3BB
+ 4/4
+
+ LCC~
+ 2
+
+
+ Distant Melody
+ Choose a creature type. Draw a card for each permanent you control of that type.
+
+ U
+ Sorcery
+ Sorcery
+ 4
+ 3U
+
+ LCC~
+ 3
+
+
+ Don Andres, the Renegade
+ Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.
+Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.
+
+ BRU
+ Legendary Creature — Vampire Pirate
+ Creature
+ 4
+ 1UBR
+ 4/3
+
+ LCC~
+ 2
+
Don Andres, the Renegade
Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.
@@ -8077,6 +8811,51 @@ Whenever you cast a noncreature spell you don't own, create two tapped Treasure
LCC~
2
+
+ Drana, Liberator of Malakir
+ Flying, first strike
+Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
+
+ B
+ Legendary Creature — Vampire Ally
+ Creature
+ 3
+ 1BB
+ 2/3
+
+ LCC~
+ 2
+
+
+ Drover of the Mighty
+ Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
+{T}: Add one mana of any color.
+
+ G
+ Creature — Human Druid
+ Creature
+ 2
+ 1G
+ 1/1
+
+ LCC~
+ 2
+
+
+ Dusk Legion Sergeant
+ Menace
+{1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
+
+ B
+ Creature — Vampire Soldier
+ Creature
+ 2
+ 1B
+ 2/2
+
+ LCC~
+ 2
+
Dusk Legion Sergeant
Menace
@@ -8092,6 +8871,20 @@ Whenever you cast a noncreature spell you don't own, create two tapped Treasure
LCC~
2
+
+ Dusk Legion Zealot
+ When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
+
+ B
+ Creature — Vampire Soldier
+ Creature
+ 2
+ 1B
+ 1/1
+
+ LCC~
+ 2
+
Elenda's Hierophant
Flying
@@ -8099,15 +8892,105 @@ Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant.
When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
W
- Creature Vampire Cleric
+ Creature — Vampire Cleric
Creature
3
2W
1/1
- LCC~
+ LCC~
2
+
+ Elenda's Hierophant
+ Flying
+Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant.
+When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
+
+ W
+ Creature — Vampire Cleric
+ Creature
+ 3
+ 2W
+ 1/1
+
+ LCC~
+ 2
+
+
+ Elenda, the Dusk Rose
+ Lifelink
+Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
+When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
+
+ BW
+ Legendary Creature — Vampire Knight
+ Creature
+ 4
+ 2WB
+ 1/1
+
+ LCC~
+ 2
+
+
+ Emperor Mihail II
+ You may look at the top card of your library any time.
+You may cast Merfolk spells from the top of your library.
+Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token.
+
+ U
+ Legendary Creature — Merfolk Noble
+ Creature
+ 3
+ 1UU
+ 3/3
+
+ LCC~
+ 2
+
+
+ Etali, Primal Storm
+ Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
+
+ R
+ Legendary Creature — Elder Dinosaur
+ Creature
+ 6
+ 4RR
+ 6/6
+
+ LCC~
+ 2
+
+
+ Etchings of the Chosen
+ As Etchings of the Chosen enters the battlefield, choose a creature type.
+Creatures you control of the chosen type get +1/+1.
+{1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.
+
+ BW
+ Enchantment
+ Enchantment
+ 3
+ 1WB
+
+ LCC~
+ 1
+
+
+ Evacuation
+ Return all creatures to their owners' hands.
+
+ U
+ Instant
+ Instant
+ 5
+ 3UU
+
+ LCC~
+ 3
+
Everflowing Chalice
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
@@ -8122,6 +9005,42 @@ Everflowing Chalice enters the battlefield with a charge counter on it for each
LCC~
1
+
+ Evolution Sage
+ Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
+
+ G
+ Creature — Elf Druid
+ Creature
+ 3
+ 2G
+ 3/2
+
+ LCC~
+ 2
+
+
+ Evolving Wilds
+ {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 0
+
+
+ Exotic Orchard
+ {T}: Add one mana of any color that a land an opponent controls could produce.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 0
+
Expedition Map
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
@@ -8134,6 +9053,33 @@ Everflowing Chalice enters the battlefield with a charge counter on it for each
LCC~
1
+
+ Explore
+ You may play an additional land this turn.
+Draw a card.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ 1G
+
+ LCC~
+ 3
+
+
+ Exquisite Blood
+ Whenever an opponent loses life, you gain that much life.
+
+ B
+ Enchantment
+ Enchantment
+ 5
+ 4B
+
+ LCC~
+ 1
+
Eye of Ojer Taq
{T}: Add one mana of any color.
@@ -8186,6 +9132,92 @@ Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the t
1
1
+
+ Faithless Looting
+ Draw two cards, then discard two cards.
+Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
+
+ R
+ Sorcery
+ Sorcery
+ 1
+ R
+
+ LCC~
+ 3
+
+
+ Falkenrath Noble
+ Flying
+Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
+
+ B
+ Creature — Vampire Noble
+ Creature
+ 4
+ 3B
+ 2/2
+
+ LCC~
+ 2
+
+
+ Farseek
+ Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ 1G
+
+ LCC~
+ 3
+
+
+ Fathom Fleet Captain
+ Menace
+Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.
+
+ B
+ Creature — Human Pirate
+ Creature
+ 2
+ 1B
+ 2/1
+
+ LCC~
+ 2
+
+
+ Feed the Swarm
+ Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
+
+ B
+ Sorcery
+ Sorcery
+ 2
+ 1B
+
+ LCC~
+ 3
+
+
+ Fiery Confluence
+ Choose three. You may choose the same mode more than once.
+• Fiery Confluence deals 1 damage to each creature.
+• Fiery Confluence deals 2 damage to each opponent.
+• Destroy target artifact.
+
+ R
+ Sorcery
+ Sorcery
+ 4
+ 2RR
+
+ LCC~
+ 3
+
Fist of Suns
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
@@ -8198,6 +9230,32 @@ Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the t
LCC~
1
+
+ Foreboding Ruins
+ As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Fortified Village
+ As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
+{T}: Add {G} or {W}.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
Francisco, Fowl Marauder
Flying
@@ -8215,6 +9273,37 @@ Partner
LCC~
2
+
+ Francisco, Fowl Marauder
+ Flying
+Francisco, Fowl Marauder can't block.
+Whenever one or more Pirates you control deal damage to a player, Francisco explores.
+Partner
+
+ B
+ Legendary Creature — Bird Pirate
+ Creature
+ 2
+ 1B
+ 0/1
+
+ LCC~
+ 2
+
+
+ From the Rubble
+ As From the Rubble enters the battlefield, choose a creature type.
+At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
+
+ W
+ Enchantment
+ Enchantment
+ 6
+ 4WW
+
+ LCC~
+ 1
+
From the Rubble
As From the Rubble enters the battlefield, choose a creature type.
@@ -8229,6 +9318,57 @@ At the beginning of your end step, return target creature card of the chosen typ
LCC~
1
+
+ Frostboil Snarl
+ As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Furycalm Snarl
+ As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Game Trail
+ As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
+{T}: Add {R} or {G}.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Geier Reach Sanitarium
+ {T}: Add {C}.
+{2}, {T}: Each player draws a card, then discards a card.
+
+ Legendary Land
+ Land
+ 0
+
+ LCC~
+ 0
+
Gemcutter Buccaneer
Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token.
@@ -8244,6 +9384,78 @@ Treasures you control are Equipment in addition to their other types and have "E
LCC~
2
+
+ Gemcutter Buccaneer
+ Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token.
+Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}.
+
+ R
+ Creature — Orc Pirate Artificer
+ Creature
+ 4
+ 3R
+ 1/3
+
+ LCC~
+ 2
+
+
+ Generous Gift
+ Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
+
+ W
+ Instant
+ Instant
+ 3
+ 2W
+
+ LCC~
+ 3
+
+
+ Ghost of Ramirez DePietro
+ Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater.
+Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand.
+Partner (You can have two commanders if both have partner.)
+
+ U
+ Legendary Creature — Spirit Pirate
+ Creature
+ 3
+ 2U
+ 2/3
+
+ LCC~
+ 2
+
+
+ Glass-Cast Heart
+ Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
+{B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
+{B}{B}, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
+
+ B
+ Artifact
+ Artifact
+ 3
+ 2B
+
+ LCC~
+ 1
+
+
+ Growth Spiral
+ Draw a card. You may put a land card from your hand onto the battlefield.
+
+ GU
+ Instant
+ Instant
+ 2
+ GU
+
+ LCC~
+ 3
+
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
@@ -8304,6 +9516,102 @@ Whenever Hakbal of the Surging Soul attacks, you may put a land card from your h
LCC~
2
+
+ Hardened Scales
+ If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
+
+ G
+ Enchantment
+ Enchantment
+ 1
+ G
+
+ LCC~
+ 1
+
+
+ Heirloom Blade
+ Equipped creature gets +3/+1.
+Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
+Equip {1}
+
+ Artifact — Equipment
+ Artifact
+ 3
+ 3
+
+ LCC~
+ 1
+
+
+ Herald of Secret Streams
+ Creatures you control with +1/+1 counters on them can't be blocked.
+
+ U
+ Creature — Merfolk Warrior
+ Creature
+ 4
+ 3U
+ 2/3
+
+ LCC~
+ 2
+
+
+ Herald's Horn
+ As Herald's Horn enters the battlefield, choose a creature type.
+Creature spells you cast of the chosen type cost {1} less to cast.
+At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ LCC~
+ 1
+
+
+ Hinterland Harbor
+ Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
+{T}: Add {G} or {U}.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Hostage Taker
+ When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
+
+ BU
+ Creature — Human Pirate
+ Creature
+ 4
+ 2UB
+ 2/3
+
+ LCC~
+ 2
+
+
+ Icon of Ancestry
+ As Icon of Ancestry enters the battlefield, choose a creature type.
+Creatures you control of the chosen type get +1/+1.
+{3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ LCC~
+ 1
+
Illustrious Wanderglyph
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
@@ -8336,6 +9644,269 @@ At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature
LCC~
2
+
+ Indulgent Aristocrat
+ Lifelink
+{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
+
+ B
+ Creature — Vampire Noble
+ Creature
+ 1
+ B
+ 1/1
+
+ LCC~
+ 2
+
+
+ Inspiring Call
+ Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
+
+ G
+ Instant
+ Instant
+ 3
+ 2G
+
+ LCC~
+ 3
+
+
+ Isolated Chapel
+ Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
+{T}: Add {W} or {B}.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Izzet Signet
+ {1}, {T}: Add {U}{R}.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ LCC~
+ 1
+
+
+ Jungle Shrine
+ Jungle Shrine enters the battlefield tapped.
+{T}: Add {R}, {G}, or {W}.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Kari Zev, Skyship Raider
+ First strike, menace
+Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.
+
+ R
+ Legendary Creature — Human Pirate
+ Creature
+ 2
+ 1R
+ 1/3
+
+ LCC~
+ 2
+
+
+ Karn's Bastion
+ {T}: Add {C}.
+{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 0
+
+
+ Kessig Wolf Run
+ {T}: Add {C}.
+{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 0
+
+
+ Kindred Boon
+ As Kindred Boon enters the battlefield, choose a creature type.
+{1}{W}: Put a divinity counter on target creature you control of the chosen type.
+Each creature you control with a divinity counter on it has indestructible.
+
+ W
+ Enchantment
+ Enchantment
+ 4
+ 2WW
+
+ LCC~
+ 1
+
+
+ Kindred Discovery
+ As Kindred Discovery enters the battlefield, choose a creature type.
+Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
+
+ U
+ Enchantment
+ Enchantment
+ 5
+ 3UU
+
+ LCC~
+ 1
+
+
+ King Narfi's Betrayal
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard.
+II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells.
+
+ BU
+ Enchantment — Saga
+ Enchantment
+ 3
+ 1UB
+
+ LCC~
+ 1
+
+
+ Kinjalli's Sunwing
+ Flying
+Creatures your opponents control enter the battlefield tapped.
+
+ W
+ Creature — Dinosaur
+ Creature
+ 3
+ 2W
+ 2/3
+
+ LCC~
+ 2
+
+
+ Kiora's Follower
+ {T}: Untap another target permanent.
+
+ GU
+ Creature — Merfolk
+ Creature
+ 2
+ GU
+ 2/2
+
+ LCC~
+ 2
+
+
+ Kodama's Reach
+ Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
+
+ G
+ Sorcery — Arcane
+ Sorcery
+ 3
+ 2G
+
+ LCC~
+ 3
+
+
+ Kopala, Warden of Waves
+ Spells your opponents cast that target a Merfolk you control cost {2} more to cast.
+Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.
+
+ U
+ Legendary Creature — Merfolk Wizard
+ Creature
+ 3
+ 1UU
+ 2/2
+
+ LCC~
+ 2
+
+
+ Kumena, Tyrant of Orazca
+ Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.
+Tap three untapped Merfolk you control: Draw a card.
+Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
+
+ GU
+ Legendary Creature — Merfolk Shaman
+ Creature
+ 3
+ 1GU
+ 2/4
+
+ LCC~
+ 2
+
+
+ Legion Lieutenant
+ Other Vampires you control get +1/+1.
+
+ BW
+ Creature — Vampire Knight
+ Creature
+ 2
+ WB
+ 2/2
+
+ LCC~
+ 2
+
+
+ Lethal Scheme
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ B
+ Instant
+ Instant
+ 4
+ 2BB
+
+ LCC~
+ 3
+
+
+ Lifecrafter's Bestiary
+ At the beginning of your upkeep, scry 1.
+Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ LCC~
+ 1
+
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
@@ -8349,6 +9920,80 @@ Equip {0}
LCC~
1
+
+ Llanowar Reborn
+ Llanowar Reborn enters the battlefield tapped.
+{T}: Add {G}.
+Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Majestic Heliopterus
+ Flying
+Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
+
+ W
+ Creature — Dinosaur
+ Creature
+ 4
+ 3W
+ 2/2
+
+ LCC~
+ 2
+
+
+ Malcolm, Keen-Eyed Navigator
+ Flying
+Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
+Partner (You can have two commanders if both have partner.)
+
+ U
+ Legendary Creature — Siren Pirate
+ Creature
+ 3
+ 2U
+ 2/2
+
+ LCC~
+ 2
+
+
+ Marauding Raptor
+ Creature spells you cast cost {1} less to cast.
+Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
+
+ R
+ Creature — Dinosaur
+ Creature
+ 2
+ 1R
+ 2/3
+
+ LCC~
+ 2
+
+
+ March of the Canonized
+ When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink.
+At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.
+
+ W
+ Enchantment
+ Enchantment
+ 2
+ XWW
+
+ LCC~
+ 1
+
March of the Canonized
When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink.
@@ -8363,6 +10008,34 @@ At the beginning of your upkeep, if your devotion to white and black is seven or
LCC~
1
+
+ Martyr of Dusk
+ When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
+
+ W
+ Creature — Vampire Soldier
+ Creature
+ 2
+ 1W
+ 2/1
+
+ LCC~
+ 2
+
+
+ Master of Dark Rites
+ {T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
+
+ B
+ Creature — Vampire Cleric
+ Creature
+ 1
+ B
+ 1/1
+
+ LCC~
+ 2
+
Master of Dark Rites
{T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
@@ -8377,6 +10050,137 @@ At the beginning of your upkeep, if your devotion to white and black is seven or
LCC~
2
+
+ Master of the Pearl Trident
+ Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
+
+ U
+ Creature — Merfolk
+ Creature
+ 2
+ UU
+ 2/2
+
+ LCC~
+ 2
+
+
+ Mavren Fein, Dusk Apostle
+ Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
+
+ W
+ Legendary Creature — Vampire Cleric
+ Creature
+ 3
+ 2W
+ 2/2
+
+ LCC~
+ 2
+
+
+ Merchant Raiders
+ Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.
+
+ U
+ Creature — Human Pirate
+ Creature
+ 4
+ 3U
+ 2/4
+
+ LCC~
+ 2
+
+
+ Merfolk Mistbinder
+ Other Merfolk you control get +1/+1.
+
+ GU
+ Creature — Merfolk Shaman
+ Creature
+ 2
+ GU
+ 2/2
+
+ LCC~
+ 2
+
+
+ Merfolk Skydiver
+ Flying
+When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
+{3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
+
+ GU
+ Creature — Merfolk Mutant
+ Creature
+ 2
+ GU
+ 1/1
+
+ LCC~
+ 2
+
+
+ Merfolk Sovereign
+ Other Merfolk creatures you control get +1/+1.
+{T}: Target Merfolk creature can't be blocked this turn.
+
+ U
+ Creature — Merfolk Noble
+ Creature
+ 3
+ 1UU
+ 2/2
+
+ LCC~
+ 2
+
+
+ Merrow Reejerey
+ Other Merfolk creatures you control get +1/+1.
+Whenever you cast a Merfolk spell, you may tap or untap target permanent.
+
+ U
+ Creature — Merfolk Soldier
+ Creature
+ 3
+ 2U
+ 2/2
+
+ LCC~
+ 2
+
+
+ Metallic Mimic
+ As Metallic Mimic enters the battlefield, choose a creature type.
+Metallic Mimic is the chosen type in addition to its other types.
+Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
+
+ Artifact Creature — Shapeshifter
+ Creature
+ 2
+ 2
+ 2/1
+
+ LCC~
+ 2
+
+
+ Migration Path
+ Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ G
+ Sorcery
+ Sorcery
+ 4
+ 3G
+
+ LCC~
+ 3
+
Mimic Vat
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.
@@ -8390,6 +10194,35 @@ At the beginning of your upkeep, if your devotion to white and black is seven or
LCC~
1
+
+ Mind Stone
+ {T}: Add {C}.
+{1}, {T}, Sacrifice Mind Stone: Draw a card.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ LCC~
+ 1
+
+
+ Mist Dancer
+ Flying
+Other Merfolk you control get +1/+0 and have flying.
+Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
+
+ U
+ Creature — Merfolk Wizard
+ Creature
+ 5
+ 4U
+ 3/3
+
+ LCC~
+ 2
+
Mist Dancer
Flying
@@ -8406,6 +10239,122 @@ Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each oppon
LCC~
2
+
+ Mosswort Bridge
+ Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
+Mosswort Bridge enters the battlefield tapped.
+{T}: Add {G}.
+{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Myriad Landscape
+ Myriad Landscape enters the battlefield tapped.
+{T}: Add {C}.
+{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Nephalia Drownyard
+ {T}: Add {C}.
+{1}{U}{B}, {T}: Target player mills three cards.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 0
+
+
+ New Blood
+ As an additional cost to cast this spell, tap an untapped Vampire you control.
+Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
+
+ B
+ Sorcery
+ Sorcery
+ 4
+ 2BB
+
+ LCC~
+ 3
+
+
+ Nighthawk Scavenger
+ Flying, deathtouch, lifelink
+Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. (Cards in graveyards have only the characteristics of their front face.)
+
+ B
+ Creature — Vampire Rogue
+ Creature
+ 3
+ 1BB
+ 1+*/3
+
+ LCC~
+ 2
+
+
+ Oathsworn Vampire
+ Oathsworn Vampire enters the battlefield tapped.
+You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
+
+ B
+ Creature — Vampire Knight
+ Creature
+ 2
+ 1B
+ 2/2
+
+ LCC~
+ 1
+ 2
+
+
+ Olivia's Wrath
+ Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
+
+ B
+ Sorcery
+ Sorcery
+ 5
+ 4B
+
+ LCC~
+ 3
+
+
+ Order of Sacred Dusk
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Flying, lifelink, haste
+Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+Other Vampires you control have exalted.
+
+ BW
+ Creature — Vampire Knight
+ Creature
+ 8
+ 6WB
+ 5/5
+
+ LCC~
+ 2
+
Order of Sacred Dusk
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
@@ -8475,6 +10424,60 @@ Craft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, E
LCC~
1
+
+ Orzhov Basilica
+ Orzhov Basilica enters the battlefield tapped.
+When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
+{T}: Add {W}{B}.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Orzhov Signet
+ {1}, {T}: Add {W}{B}.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ LCC~
+ 1
+
+
+ Otepec Huntmaster
+ Dinosaur spells you cast cost {1} less to cast.
+{T}: Target Dinosaur gains haste until end of turn.
+
+ R
+ Creature — Human Shaman
+ Creature
+ 2
+ 1R
+ 1/2
+
+ LCC~
+ 2
+
+
+ Pact of the Serpent
+ Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
+
+ B
+ Sorcery
+ Sorcery
+ 3
+ 1BB
+
+ LCC~
+ 3
+
Paleontologist's Pick-Axe
Whenever equipped creature attacks, draw a card, then discard a card.
@@ -8600,6 +10603,110 @@ Equip {2}
1
0
+
+ Path to Exile
+ Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ LCC~
+ 3
+
+
+ Patron of the Vein
+ Flying
+When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.
+Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
+
+ B
+ Creature — Vampire Shaman
+ Creature
+ 6
+ 4BB
+ 4/4
+
+ LCC~
+ 2
+
+
+ Pitiless Plunderer
+ Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
+
+ B
+ Creature — Human Pirate
+ Creature
+ 4
+ 3B
+ 1/4
+
+ LCC~
+ 2
+
+
+ Port Razer
+ Whenever Port Razer deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase.
+Port Razer can't attack a player it has already attacked this turn.
+
+ R
+ Creature — Orc Pirate
+ Creature
+ 5
+ 3RR
+ 4/4
+
+ LCC~
+ 2
+
+
+ Port of Karfell
+ Port of Karfell enters the battlefield tapped.
+{T}: Add {U}.
+{3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Prime Speaker Zegana
+ Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
+When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
+
+ GU
+ Legendary Creature — Merfolk Wizard
+ Creature
+ 6
+ 2GGUU
+ 1/1
+
+ LCC~
+ 2
+
+
+ Prismari Command
+ Choose two —
+• Prismari Command deals 2 damage to any target.
+• Target player draws two cards, then discards two cards.
+• Target player creates a Treasure token.
+• Destroy target artifact.
+
+ RU
+ Instant
+ Instant
+ 3
+ 1UR
+
+ LCC~
+ 3
+
Progenitor's Icon
As Progenitor's Icon enters the battlefield, choose a creature type.
@@ -8611,7 +10718,21 @@ Equip {2}
3
3
- LCC~
+ LCC~
+ 1
+
+
+ Progenitor's Icon
+ As Progenitor's Icon enters the battlefield, choose a creature type.
+{T}: Add one mana of any color.
+{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ LCC~
1
@@ -8627,6 +10748,239 @@ Equip {2}
LCC~
3
+
+ Promise of Aclazotz // Foul Rebirth
+
+
+ B
+ Enchantment // Sorcery — Adventure
+ Sorcery
+ 2
+ 1B // 2B
+
+ LCC~
+ 3
+
+
+ Quandrix Command
+ Choose two —
+• Return target creature or planeswalker to its owner's hand.
+• Counter target artifact or enchantment spell.
+• Put two +1/+1 counters on target creature.
+• Target player shuffles up to three target cards from their graveyard into their library.
+
+ GU
+ Instant
+ Instant
+ 3
+ 1GU
+
+ LCC~
+ 3
+
+
+ Quartzwood Crasher
+ Trample
+Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
+
+ GR
+ Creature — Dinosaur Beast
+ Creature
+ 5
+ 2RRG
+ 6/6
+
+ LCC~
+ 2
+
+
+ Radiant Destiny
+ Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
+As Radiant Destiny enters the battlefield, choose a creature type.
+Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 2W
+
+ LCC~
+ 1
+
+
+ Raging Regisaur
+ Whenever Raging Regisaur attacks, it deals 1 damage to any target.
+
+ GR
+ Creature — Dinosaur
+ Creature
+ 4
+ 2RG
+ 4/4
+
+ LCC~
+ 2
+
+
+ Raging Swordtooth
+ Trample
+When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.
+
+ GR
+ Creature — Dinosaur
+ Creature
+ 5
+ 3RG
+ 5/5
+
+ LCC~
+ 2
+
+
+ Rakdos Charm
+ Choose one —
+• Exile target player's graveyard.
+• Destroy target artifact.
+• Each creature deals 1 damage to its controller.
+
+ BR
+ Instant
+ Instant
+ 2
+ BR
+
+ LCC~
+ 3
+
+
+ Rakdos Signet
+ {1}, {T}: Add {B}{R}.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ LCC~
+ 1
+
+
+ Ramirez DePietro, Pillager
+ When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens.
+Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
+
+ BU
+ Legendary Creature — Human Pirate
+ Creature
+ 4
+ 2UB
+ 4/3
+
+ LCC~
+ 2
+
+
+ Rampaging Brontodon
+ Trample
+Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 7
+ 5GG
+ 7/7
+
+ LCC~
+ 2
+
+
+ Rampant Growth
+ Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ 1G
+
+ LCC~
+ 3
+
+
+ Ranging Raptors
+ Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 3
+ 2G
+ 2/3
+
+ LCC~
+ 2
+
+
+ Rapid Hybridization
+ Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
+
+ U
+ Instant
+ Instant
+ 1
+ U
+
+ LCC~
+ 3
+
+
+ Ravenform
+ Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
+Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+
+ U
+ Sorcery
+ Sorcery
+ 3
+ 2U
+
+ LCC~
+ 3
+
+
+ Realmwalker
+ Changeling (This card is every creature type.)
+As Realmwalker enters the battlefield, choose a creature type.
+You may look at the top card of your library any time.
+You may cast creature spells of the chosen type from the top of your library.
+
+ G
+ Creature — Shapeshifter
+ Creature
+ 3
+ 2G
+ 2/3
+
+ LCC~
+ 2
+
+
+ Redemption Choir
+ Lifelink
+Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
+
+ W
+ Creature — Vampire Cleric
+ Creature
+ 4
+ 2WW
+ 3/3
+
+ LCC~
+ 2
+
Redemption Choir
Lifelink
@@ -8642,6 +10996,132 @@ Coven — Whenever Redemption Choir enters the battlefield or attacks, if you co
LCC~
2
+
+ Reflections of Littjara
+ As Reflections of Littjara enters the battlefield, choose a creature type.
+Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
+
+ U
+ Enchantment
+ Enchantment
+ 5
+ 4U
+
+ LCC~
+ 1
+
+
+ Regal Behemoth
+ Trample
+When Regal Behemoth enters the battlefield, you become the monarch.
+Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 6
+ 4GG
+ 5/5
+
+ LCC~
+ 2
+
+
+ Regisaur Alpha
+ Other Dinosaurs you control have haste.
+When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
+
+ GR
+ Creature — Dinosaur
+ Creature
+ 5
+ 3RG
+ 4/4
+
+ LCC~
+ 2
+
+
+ Reliquary Tower
+ You have no maximum hand size.
+{T}: Add {C}.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 0
+
+
+ Return of the Wildspeaker
+ Choose one —
+• Draw cards equal to the greatest power among non-Human creatures you control.
+• Non-Human creatures you control get +3/+3 until end of turn.
+
+ G
+ Instant
+ Instant
+ 5
+ 4G
+
+ LCC~
+ 3
+
+
+ Return to Dust
+ Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
+
+ W
+ Instant
+ Instant
+ 4
+ 2WW
+
+ LCC~
+ 3
+
+
+ Rhythm of the Wild
+ Creature spells you control can't be countered.
+Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
+
+ GR
+ Enchantment
+ Enchantment
+ 3
+ 1RG
+
+ LCC~
+ 1
+
+
+ Ripjaw Raptor
+ Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 4
+ 2GG
+ 4/5
+
+ LCC~
+ 2
+
+
+ Ripples of Potential
+ Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
+
+ U
+ Instant
+ Instant
+ 2
+ 1U
+
+ LCC~
+ 3
+
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
@@ -8655,6 +11135,117 @@ Coven — Whenever Redemption Choir enters the battlefield or attacks, if you co
LCC~
3
+
+ Rishkar's Expertise
+ Draw cards equal to the greatest power among creatures you control.
+You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
+
+ G
+ Sorcery
+ Sorcery
+ 6
+ 4GG
+
+ LCC~
+ 3
+
+
+ Rogue's Passage
+ {T}: Add {C}.
+{4}, {T}: Target creature can't be blocked this turn.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 0
+
+
+ Ruinous Intrusion
+ Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
+
+ G
+ Instant
+ Instant
+ 4
+ 3G
+
+ LCC~
+ 3
+
+
+ Runic Armasaur
+ Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 3
+ 1GG
+ 2/5
+
+ LCC~
+ 2
+
+
+ Sage of Fables
+ Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.
+{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
+
+ U
+ Creature — Merfolk Wizard
+ Creature
+ 3
+ 2U
+ 2/2
+
+ LCC~
+ 2
+
+
+ Sanctum Seeker
+ Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
+
+ B
+ Creature — Vampire Knight
+ Creature
+ 4
+ 2BB
+ 3/4
+
+ LCC~
+ 2
+
+
+ Savage Stomp
+ This spell costs {2} less to cast if it targets a Dinosaur you control.
+Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
+
+ G
+ Sorcery
+ Sorcery
+ 3
+ 2G
+
+ LCC~
+ 3
+
+
+ Scion of Calamity
+ Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
+Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 5
+ 3GG
+ 5/5
+
+ LCC~
+ 2
+
Scion of Calamity
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
@@ -8670,6 +11261,132 @@ Whenever Scion of Calamity deals combat damage to a player, destroy target artif
LCC~
2
+
+ Seafloor Oracle
+ Whenever a Merfolk you control deals combat damage to a player, draw a card.
+
+ U
+ Creature — Merfolk Wizard
+ Creature
+ 4
+ 2UU
+ 2/3
+
+ LCC~
+ 2
+
+
+ Secluded Courtyard
+ As Secluded Courtyard enters the battlefield, choose a creature type.
+{T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 0
+
+
+ Shared Animosity
+ Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
+
+ R
+ Enchantment
+ Enchantment
+ 3
+ 2R
+
+ LCC~
+ 1
+
+
+ Shifting Ceratops
+ This spell can't be countered.
+Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
+{G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 4
+ 2GG
+ 5/4
+
+ LCC~
+ 2
+
+
+ Shineshadow Snarl
+ As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
+{T}: Add {W} or {B}.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Simic Ascendancy
+ {1}{G}{U}: Put a +1/+1 counter on target creature you control.
+Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
+At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
+
+ GU
+ Enchantment
+ Enchantment
+ 2
+ GU
+
+ LCC~
+ 1
+
+
+ Simic Growth Chamber
+ Simic Growth Chamber enters the battlefield tapped.
+When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
+{T}: Add {G}{U}.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Simic Signet
+ {1}, {T}: Add {G}{U}.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ LCC~
+ 1
+
+
+ Singer of Swift Rivers
+ Flash
+When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
+You may cast Merfolk spells as though they had flash.
+
+ GU
+ Creature — Merfolk Shaman
+ Creature
+ 3
+ 1GU
+ 3/2
+
+ LCC~
+ 2
+
Singer of Swift Rivers
Flash
@@ -8686,6 +11403,21 @@ You may cast Merfolk spells as though they had flash.
LCC~
2
+
+ Siren Stormtamer
+ Flying
+{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
+
+ U
+ Creature — Siren Pirate Wizard
+ Creature
+ 1
+ U
+ 1/1
+
+ LCC~
+ 2
+
Skeleton Crew
Each other creature you control that's a Skeleton or Pirate gets +1/+1.
@@ -8702,6 +11434,94 @@ Whenever one or more creature cards leave your graveyard, create a 2/2 black Ske
LCC~
2
+
+ Skeleton Crew
+ Each other creature you control that's a Skeleton or Pirate gets +1/+1.
+Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
+{5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped.
+
+ B
+ Creature — Skeleton Pirate
+ Creature
+ 4
+ 3B
+ 3/3
+
+ LCC~
+ 2
+
+
+ Smoldering Marsh
+ ({T}: Add {B} or {R}.)
+Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Sol Ring
+ {T}: Add {C}{C}.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ LCC~
+ 1
+
+
+ Sorin, Lord of Innistrad
+ +1: Create a 1/1 black Vampire creature token with lifelink.
+−2: You get an emblem with "Creatures you control get +1/+0."
+−6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
+
+ BW
+ Legendary Planeswalker — Sorin
+ Planeswalker
+ 4
+ 2WB
+ 3
+
+ LCC~
+ 1
+
+
+ Spectral Sailor
+ Flash (You may cast this spell any time you could cast an instant.)
+Flying
+{3}{U}: Draw a card.
+
+ U
+ Creature — Spirit Pirate
+ Creature
+ 1
+ U
+ 1/1
+
+ LCC~
+ 2
+
+
+ Stonybrook Banneret
+ Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
+Merfolk spells and Wizard spells you cast cost {1} less to cast.
+
+ U
+ Creature — Merfolk Wizard
+ Creature
+ 2
+ 1U
+ 1/1
+
+ LCC~
+ 2
+
Storm Fleet Negotiator
Flying
@@ -8717,6 +11537,21 @@ Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top
LCC~
2
+
+ Storm Fleet Negotiator
+ Flying
+Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card.
+
+ U
+ Creature — Siren Pirate
+ Creature
+ 3
+ 2U
+ 2/2
+
+ LCC~
+ 2
+
Strionic Resonator
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
@@ -8729,18 +11564,167 @@ Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top
LCC~
1
+
+ Sulfur Falls
+ Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
Sunfrill Imitator
Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
G
- Creature Dinosaur
+ Creature — Dinosaur
Creature
3
2G
3/3
- LCC~
+ LCC~
+ 2
+
+
+ Sunfrill Imitator
+ Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 3
+ 2G
+ 3/3
+
+ LCC~
+ 2
+
+
+ Sunken Hollow
+ ({T}: Add {U} or {B}.)
+Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Island Swamp
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Surgespanner
+ Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.
+
+ U
+ Creature — Merfolk Wizard
+ Creature
+ 4
+ 2UU
+ 2/2
+
+ LCC~
+ 2
+
+
+ Svyelun of Sea and Sky
+ Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.
+Whenever Svyelun attacks, draw a card.
+Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
+
+ U
+ Legendary Creature — Merfolk God
+ Creature
+ 3
+ 1UU
+ 3/4
+
+ LCC~
+ 2
+
+
+ Swiftfoot Boots
+ Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
+Equip {1}
+
+ Artifact — Equipment
+ Artifact
+ 2
+ 2
+
+ LCC~
+ 1
+
+
+ Swords to Plowshares
+ Exile target creature. Its controller gains life equal to its power.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ LCC~
+ 3
+
+
+ Tainted Field
+ {T}: Add {C}.
+{T}: Add {W} or {B}. Activate only if you control a Swamp.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 0
+
+
+ Talisman of Hierarchy
+ {T}: Add {C}.
+{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ LCC~
+ 1
+
+
+ Tatyova, Benthic Druid
+ Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
+
+ GU
+ Legendary Creature — Merfolk Druid
+ Creature
+ 5
+ 3GU
+ 3/3
+
+ LCC~
+ 2
+
+
+ Temple Altisaur
+ If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
+
+ W
+ Creature — Dinosaur
+ Creature
+ 5
+ 4W
+ 3/4
+
+ LCC~
2
@@ -8755,6 +11739,56 @@ Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top
LCC~
1
+
+ Temple of Mystery
+ Temple of Mystery enters the battlefield tapped.
+When Temple of Mystery enters the battlefield, scry 1.
+{T}: Add {G} or {U}.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Temple of Silence
+ Temple of Silence enters the battlefield tapped.
+When Temple of Silence enters the battlefield, scry 1.
+{T}: Add {W} or {B}.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Temple of the False God
+ {T}: Add {C}{C}. Activate only if you control five or more lands.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 0
+
+
+ Terramorphic Expanse
+ {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 0
+
Tetzin, Gnome Champion
Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand.
@@ -8813,6 +11847,23 @@ Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform u
LCC~
2
+
+ Thassa, God of the Sea
+ Indestructible
+As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
+At the beginning of your upkeep, scry 1.
+{1}{U}: Target creature you control can't be blocked this turn.
+
+ U
+ Legendary Enchantment Creature — God
+ Creature
+ 3
+ 2U
+ 5/5
+
+ LCC~
+ 2
+
The Grim Captain's Locker
{T}: Surveil 1.
@@ -8827,6 +11878,20 @@ Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform u
LCC~
1
+
+ The Grim Captain's Locker
+ {T}: Surveil 1.
+{T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard."
+
+ B
+ Legendary Artifact
+ Artifact
+ 4
+ 3B
+
+ LCC~
+ 1
+
The Indomitable
Trample
@@ -8844,6 +11909,39 @@ You may cast The Indomitable from your graveyard as long as you control three or
LCC~
1
+
+ The Indomitable
+ Trample
+Whenever a creature you control deals combat damage to a player, draw a card.
+Crew 3
+You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
+
+ U
+ Legendary Artifact — Vehicle
+ Artifact
+ 4
+ 2UU
+ 6/6
+
+ LCC~
+ 1
+
+
+ Thieving Skydiver
+ Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)
+Flying
+When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
+
+ U
+ Creature — Merfolk Rogue
+ Creature
+ 2
+ 1U
+ 2/1
+
+ LCC~
+ 2
+
Thought Vessel
You have no maximum hand size.
@@ -8857,6 +11955,182 @@ You may cast The Indomitable from your graveyard as long as you control three or
LCC~
1
+
+ Thriving Bluff
+ Thriving Bluff enters the battlefield tapped.
+As Thriving Bluff enters the battlefield, choose a color other than red.
+{T}: Add {R} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Thriving Grove
+ Thriving Grove enters the battlefield tapped.
+As Thriving Grove enters the battlefield, choose a color other than green.
+{T}: Add {G} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Thriving Heath
+ Thriving Heath enters the battlefield tapped.
+As Thriving Heath enters the battlefield, choose a color other than white.
+{T}: Add {W} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Thriving Isle
+ Thriving Isle enters the battlefield tapped.
+As Thriving Isle enters the battlefield, choose a color other than blue.
+{T}: Add {U} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Thriving Moor
+ Thriving Moor enters the battlefield tapped.
+As Thriving Moor enters the battlefield, choose a color other than black.
+{T}: Add {B} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Thunderherd Migration
+ As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}.
+Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ 1G
+
+ LCC~
+ 3
+
+
+ Thundering Spineback
+ Other Dinosaurs you control get +1/+1.
+{5}{G}: Create a 3/3 green Dinosaur creature token with trample.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 7
+ 5GG
+ 5/5
+
+ LCC~
+ 2
+
+
+ Timestream Navigator
+ Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
+{2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
+
+ U
+ Creature — Human Pirate Wizard
+ Creature
+ 2
+ 1U
+ 1/1
+
+ LCC~
+ 2
+
+
+ Timothar, Baron of Bats
+ Ward—Discard a card.
+Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
+
+ B
+ Legendary Creature — Vampire Noble
+ Creature
+ 6
+ 4BB
+ 4/4
+
+ LCC~
+ 2
+
+
+ Tishana, Voice of Thunder
+ Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.
+You have no maximum hand size.
+When Tishana enters the battlefield, draw a card for each creature you control.
+
+ GU
+ Legendary Creature — Merfolk Shaman
+ Creature
+ 7
+ 5GU
+ */*
+
+ LCC~
+ 2
+
+
+ Topiary Stomper
+ Vigilance
+When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+Topiary Stomper can't attack or block unless you control seven or more lands.
+
+ G
+ Creature — Plant Dinosaur
+ Creature
+ 3
+ 1GG
+ 4/4
+
+ LCC~
+ 2
+
+
+ Topography Tracker
+ When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "1, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
+If a creature you control would explore, instead it explores, then it explores again.
+
+ G
+ Creature — Merfolk Scout
+ Creature
+ 3
+ 2G
+ 2/2
+
+ LCC~
+ 2
+
Topography Tracker
When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "1, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
@@ -8875,6 +12149,21 @@ If a creature you control would explore, instead it explores, then it explores a
Tributary Instructor
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
+Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
+
+ G
+ Creature — Merfolk Shaman
+ Creature
+ 4
+ 3G
+ 4/4
+
+ LCC~
+ 2
+
+
+ Tributary Instructor
+ Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
G
@@ -8887,6 +12176,213 @@ Whenever a creature you control with a +1/+1 counter on it dies, draw a card.LCC~
2
+
+ Twilight Prophet
+ Flying
+Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
+At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
+
+ B
+ Creature — Vampire Cleric
+ Creature
+ 4
+ 2BB
+ 2/4
+
+ LCC~
+ 2
+
+
+ Unclaimed Territory
+ As Unclaimed Territory enters the battlefield, choose a creature type.
+{T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 0
+
+
+ Utter End
+ Exile target nonland permanent.
+
+ BW
+ Instant
+ Instant
+ 4
+ 2WB
+
+ LCC~
+ 3
+
+
+ Vanquisher's Banner
+ As Vanquisher's Banner enters the battlefield, choose a creature type.
+Creatures you control of the chosen type get +1/+1.
+Whenever you cast a creature spell of the chosen type, draw a card.
+
+ Artifact
+ Artifact
+ 5
+ 5
+
+ LCC~
+ 1
+
+
+ Vault of the Archangel
+ {T}: Add {C}.
+{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 0
+
+
+ Verdant Sun's Avatar
+ Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
+
+ G
+ Creature — Dinosaur Avatar
+ Creature
+ 7
+ 5GG
+ 5/5
+
+ LCC~
+ 2
+
+
+ Village Rites
+ As an additional cost to cast this spell, sacrifice a creature.
+Draw two cards.
+
+ B
+ Instant
+ Instant
+ 1
+ B
+
+ LCC~
+ 3
+
+
+ Vineglimmer Snarl
+ As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.
+{T}: Add {G} or {U}.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Viscera Seer
+ Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
+
+ B
+ Creature — Vampire Wizard
+ Creature
+ 1
+ B
+ 1/1
+
+ LCC~
+ 2
+
+
+ Voldaren Estate
+ {T}: Add {C}.
+{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
+{5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 0
+
+
+ Vona, Butcher of Magan
+ Vigilance, lifelink
+{T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
+
+ BW
+ Legendary Creature — Vampire Knight
+ Creature
+ 5
+ 3WB
+ 4/4
+
+ LCC~
+ 2
+
+
+ Vorel of the Hull Clade
+ {G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
+
+ GU
+ Legendary Creature — Human Merfolk
+ Creature
+ 3
+ 1GU
+ 1/4
+
+ LCC~
+ 2
+
+
+ Wakening Sun's Avatar
+ When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
+
+ W
+ Creature — Dinosaur Avatar
+ Creature
+ 8
+ 5WWW
+ 7/7
+
+ LCC~
+ 2
+
+
+ Warkite Marauder
+ Flying
+Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
+
+ U
+ Creature — Human Pirate
+ Creature
+ 2
+ 1U
+ 2/1
+
+ LCC~
+ 2
+
+
+ Wave Goodbye
+ Return each creature without a +1/+1 counter on it to its owner's hand.
+
+ U
+ Sorcery
+ Sorcery
+ 4
+ 2UU
+
+ LCC~
+ 3
+
Wave Goodbye
Return each creature without a +1/+1 counter on it to its owner's hand.
@@ -8900,6 +12396,33 @@ Whenever a creature you control with a +1/+1 counter on it dies, draw a card.LCC~
3
+
+ Wayfarer's Bauble
+ {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ LCC~
+ 1
+
+
+ Wayta, Trainer Prodigy
+ Haste
+{2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
+
+ GRW
+ Legendary Creature — Human Warrior
+ Creature
+ 3
+ RGW
+ 1/5
+
+ LCC~
+ 2
+
Wayta, Trainer Prodigy
Haste
@@ -8915,6 +12438,22 @@ Whenever a creature you control with a +1/+1 counter on it dies, draw a card.LCC~
2
+
+ Wayward Swordtooth
+ Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
+You may play an additional land on each of your turns.
+Wayward Swordtooth can't attack or block unless you have the city's blessing.
+
+ G
+ Creature — Dinosaur
+ Creature
+ 3
+ 2G
+ 5/5
+
+ LCC~
+ 2
+
Wedding Ring
When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
@@ -8930,6 +12469,21 @@ Whenever an opponent who controls an artifact named Wedding Ring gains life duri
LCC~
1
+
+ Welcoming Vampire
+ Flying
+Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
+
+ W
+ Creature — Vampire
+ Creature
+ 3
+ 2W
+ 2/3
+
+ LCC~
+ 2
+
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
@@ -8943,6 +12497,34 @@ Equip {2}
LCC~
1
+
+ Windbrisk Heights
+ Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
+Windbrisk Heights enters the battlefield tapped.
+{T}: Add {W}.
+{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Windfall
+ Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
+
+ U
+ Sorcery
+ Sorcery
+ 3
+ 2U
+
+ LCC~
+ 3
+
Worn Powerstone
Worn Powerstone enters the battlefield tapped.
@@ -8960,6 +12542,21 @@ Equip {2}
Wrathful Raptors
Trample
+Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
+
+ R
+ Creature Dinosaur
+ Creature
+ 5
+ 4R
+ 5/5
+
+ LCC~
+ 2
+
+
+ Wrathful Raptors
+ Trample
Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
R
@@ -9002,6 +12599,37 @@ Whenever a Dinosaur you control is dealt damage, it deals that much damage to an
LCC~
2
+
+ Xenagos, God of Revels
+ Indestructible
+As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
+At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
+
+ GR
+ Legendary Enchantment Creature — God
+ Creature
+ 5
+ 3RG
+ 6/5
+
+ LCC~
+ 2
+
+
+ Xolatoyac, the Smiling Flood
+ Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
+At the beginning of your end step, untap each permanent you control with a counter on it.
+
+ GU
+ Legendary Creature — Salamander Serpent
+ Creature
+ 6
+ 4GU
+ 6/6
+
+ LCC~
+ 2
+
Xolatoyac, the Smiling Flood
Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
@@ -9017,5 +12645,659 @@ At the beginning of your end step, untap each permanent you control with a count
LCC~
2
+
+ Yahenni, Undying Partisan
+ Haste
+Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
+Sacrifice another creature: Yahenni gains indestructible until end of turn.
+
+ B
+ Legendary Creature — Aetherborn Vampire
+ Creature
+ 3
+ 2B
+ 2/2
+
+ LCC~
+ 2
+
+
+ Zacama, Primal Calamity
+ Vigilance, reach, trample
+When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
+{2}{R}: Zacama deals 3 damage to target creature.
+{2}{G}: Destroy target artifact or enchantment.
+{2}{W}: You gain 3 life.
+
+ GRW
+ Legendary Creature — Elder Dinosaur
+ Creature
+ 9
+ 6RGW
+ 9/9
+
+ LCC~
+ 2
+
+
+ Zara, Renegade Recruiter
+ Flying
+Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
+
+ RU
+ Legendary Creature — Human Pirate
+ Creature
+ 5
+ 3UR
+ 4/3
+
+ LCC~
+ 2
+
+
+ Zegana, Utopian Speaker
+ When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.
+{4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
+Each creature you control with a +1/+1 counter on it has trample.
+
+ GU
+ Legendary Creature — Merfolk Wizard
+ Creature
+ 4
+ 2GU
+ 4/4
+
+ LCC~
+ 2
+
+
+ Zetalpa, Primal Dawn
+ Flying, double strike, vigilance, trample, indestructible
+
+ W
+ Legendary Creature — Elder Dinosaur
+ Creature
+ 8
+ 6WW
+ 4/8
+
+ LCC~
+ 2
+
+
+ Blue, Loyal Raptor
+ Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.)
+For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it.
+
+ GU
+ Legendary Creature — Dinosaur
+ Creature
+ 4
+ 2GU
+ 5/4
+
+ REX~
+ 2
+
+
+ Blue, Loyal Raptor
+ Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.)
+For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it.
+
+ GU
+ Legendary Creature — Dinosaur
+ Creature
+ 4
+ 2GU
+ 5/4
+
+ REX~
+ 2
+
+
+ Command Tower
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Land
+ Land
+ 0
+
+ REX~
+ 0
+
+
+ Compy Swarm
+ At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.
+
+ BG
+ Creature — Dinosaur
+ Creature
+ 3
+ 1BG
+ 2/2
+
+ REX~
+ 2
+
+
+ Compy Swarm
+ At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.
+
+ BG
+ Creature — Dinosaur
+ Creature
+ 3
+ 1BG
+ 2/2
+
+ REX~
+ 2
+
+
+ Cresting Mosasaurus
+ Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
+When Cresting Mosasaurus enters the battlefield, if you cast it, return each non-Dinosaur creature to its owner's hand.
+
+ U
+ Creature — Dinosaur
+ Creature
+ 8
+ 6UU
+ 4/8
+
+ REX~
+ 2
+
+
+ Cresting Mosasaurus
+ Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
+When Cresting Mosasaurus enters the battlefield, if you cast it, return each non-Dinosaur creature to its owner's hand.
+
+ U
+ Creature — Dinosaur
+ Creature
+ 8
+ 6UU
+ 4/8
+
+ REX~
+ 2
+
+
+ Dino DNA
+ Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
+{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ REX~
+ 1
+
+
+ Dino DNA
+ Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
+{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ REX~
+ 1
+
+
+ Don't Move
+ Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
+
+ W
+ Sorcery
+ Sorcery
+ 5
+ 3WW
+
+ REX~
+ 3
+
+
+ Don't Move
+ Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
+
+ W
+ Sorcery
+ Sorcery
+ 5
+ 3WW
+
+ REX~
+ 3
+
+
+ Ellie and Alan, Paleontologists
+ {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ GUW
+ Legendary Creature — Human Scientist
+ Creature
+ 5
+ 2GWU
+ 2/5
+
+ REX~
+ 2
+
+
+ Ellie and Alan, Paleontologists
+ {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ GUW
+ Legendary Creature — Human Scientist
+ Creature
+ 5
+ 2GWU
+ 2/5
+
+ REX~
+ 2
+
+
+ Grim Giganotosaurus
+ {10}{B}{G}: Monstrosity 10. This ability costs {1} less to activate for each creature with power 4 or greater your opponents control. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
+When Grim Giganotosaurus becomes monstrous, destroy all artifacts and creatures other than Grim Giganotosaurus.
+
+ BG
+ Creature — Dinosaur
+ Creature
+ 7
+ 5BG
+ 10/10
+
+ REX~
+ 2
+
+
+ Grim Giganotosaurus
+ {10}{B}{G}: Monstrosity 10. This ability costs {1} less to activate for each creature with power 4 or greater your opponents control. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
+When Grim Giganotosaurus becomes monstrous, destroy all artifacts and creatures other than Grim Giganotosaurus.
+
+ BG
+ Creature — Dinosaur
+ Creature
+ 7
+ 5BG
+ 10/10
+
+ REX~
+ 2
+
+
+ Henry Wu, InGen Geneticist
+ Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.)
+Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.
+
+ BGU
+ Legendary Creature — Human Scientist
+ Creature
+ 3
+ BGU
+ 1/4
+
+ REX~
+ 2
+
+
+ Henry Wu, InGen Geneticist
+ Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.)
+Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.
+
+ BGU
+ Legendary Creature — Human Scientist
+ Creature
+ 3
+ BGU
+ 1/4
+
+ REX~
+ 2
+
+
+ Hunting Velociraptor
+ First strike
+Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.)
+
+ R
+ Creature — Dinosaur
+ Creature
+ 3
+ 2R
+ 3/2
+
+ REX~
+ 2
+
+
+ Hunting Velociraptor
+ First strike
+Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.)
+
+ R
+ Creature — Dinosaur
+ Creature
+ 3
+ 2R
+ 3/2
+
+ REX~
+ 2
+
+
+ Ian Malcolm, Chaotician
+ Whenever a player draws their second card each turn, that player exiles the top card of their library.
+During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
+
+ RU
+ Legendary Creature — Human Scientist
+ Creature
+ 3
+ 1UR
+ 2/2
+
+ REX~
+ 2
+
+
+ Ian Malcolm, Chaotician
+ Whenever a player draws their second card each turn, that player exiles the top card of their library.
+During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
+
+ RU
+ Legendary Creature — Human Scientist
+ Creature
+ 3
+ 1UR
+ 2/2
+
+ REX~
+ 2
+
+
+ Indominus Rex, Alpha
+ As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
+When Indominus Rex enters the battlefield, draw a card for each counter on it.
+
+ BGU
+ Legendary Creature — Dinosaur Mutant
+ Creature
+ 5
+ 1U/BU/BGG
+ 6/6
+
+ REX~
+ 2
+
+
+ Indominus Rex, Alpha
+ As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
+When Indominus Rex enters the battlefield, draw a card for each counter on it.
+
+ BGU
+ Legendary Creature — Dinosaur Mutant
+ Creature
+ 5
+ 1U/BU/BGG
+ 6/6
+
+ REX~
+ 2
+
+
+ Indoraptor, the Perfect Hybrid
+ Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
+Menace
+Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
+
+ BGR
+ Legendary Creature — Dinosaur Mutant
+ Creature
+ 3
+ 1B/GR
+ 3/1
+
+ REX~
+ 2
+
+
+ Indoraptor, the Perfect Hybrid
+ Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
+Menace
+Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
+
+ BGR
+ Legendary Creature — Dinosaur Mutant
+ Creature
+ 3
+ 1B/GR
+ 3/1
+
+ REX~
+ 2
+
+
+ Life Finds a Way
+ Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)
+
+ G
+ Enchantment
+ Enchantment
+ 3
+ 2G
+
+ REX~
+ 1
+
+
+ Life Finds a Way
+ Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)
+
+ G
+ Enchantment
+ Enchantment
+ 3
+ 2G
+
+ REX~
+ 1
+
+
+ Owen Grady, Raptor Trainer
+ Partner with Blue, Loyal Raptor
+{T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery.
+
+ GR
+ Legendary Creature — Human Soldier Scientist
+ Creature
+ 3
+ 1RG
+ 3/2
+
+ REX~
+ 2
+
+
+ Owen Grady, Raptor Trainer
+ Partner with Blue, Loyal Raptor
+{T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery.
+
+ GR
+ Legendary Creature — Human Soldier Scientist
+ Creature
+ 3
+ 1RG
+ 3/2
+
+ REX~
+ 2
+
+
+ Permission Denied
+ Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.
+
+ UW
+ Instant
+ Instant
+ 2
+ WU
+
+ REX~
+ 3
+
+
+ Permission Denied
+ Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.
+
+ UW
+ Instant
+ Instant
+ 2
+ WU
+
+ REX~
+ 3
+
+
+ Ravenous Tyrannosaurus
+ Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
+Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
+
+ GR
+ Creature — Dinosaur
+ Creature
+ 6
+ 4RG
+ 6/6
+
+ REX~
+ 2
+
+
+ Ravenous Tyrannosaurus
+ Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
+Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
+
+ GR
+ Creature — Dinosaur
+ Creature
+ 6
+ 4RG
+ 6/6
+
+ REX~
+ 2
+
+
+ Savage Order
+ As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.
+Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
+
+ G
+ Sorcery
+ Sorcery
+ 4
+ 2GG
+
+ REX~
+ 3
+
+
+ Savage Order
+ As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.
+Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
+
+ G
+ Sorcery
+ Sorcery
+ 4
+ 2GG
+
+ REX~
+ 3
+
+
+ Spitting Dilophosaurus
+ Whenever Spitting Dilophosaurus enters the battlefield or attacks, put a -1/-1 counter on up to one target creature.
+Creatures your opponents control with -1/-1 counters on them can't block.
+
+ B
+ Creature — Dinosaur
+ Creature
+ 3
+ 2B
+ 3/2
+
+ REX~
+ 2
+
+
+ Swooping Pteranodon
+ Flying, haste
+Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
+
+ RW
+ Creature — Dinosaur
+ Creature
+ 5
+ 3RW
+ 3/3
+
+ REX~
+ 2
+
+
+ Swooping Pteranodon
+ Flying, haste
+Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
+
+ RW
+ Creature — Dinosaur
+ Creature
+ 5
+ 3RW
+ 3/3
+
+ REX~
+ 2
+
+
+ Welcome to . . .
+ (As this Saga enters and after your draw step, add a lore counter.)
+I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
+II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
+III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
+
+ G
+ Enchantment — Saga
+ Enchantment
+ 3
+ 1GG
+
+ REX~
+ 1
+
+
+ Jurassic Park
+ (Transforms from Welcome to ....)
+Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
+{T}: Add {G} for each Dinosaur you control.
+
+ Legendary Land
+ Land
+ 3
+
+ REX~
+ 0
+