From 26968f6daec2468e7e35e1b7b8ac4589e19e2a7a Mon Sep 17 00:00:00 2001 From: github-actions Date: Sat, 27 Sep 2025 08:14:56 +0000 Subject: [PATCH] Deploy: daa0f09a5ee54fc49f0dece46ff7401ba6b88b7a --- ECL.xml | 528 +++++++++++++++++++++++++++++++++++++++++++++++++++- spoiler.xml | 528 +++++++++++++++++++++++++++++++++++++++++++++++++++- 2 files changed, 1050 insertions(+), 6 deletions(-) diff --git a/ECL.xml b/ECL.xml index 0389eeda..bfd858cc 100644 --- a/ECL.xml +++ b/ECL.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-09-26 16:16:07 (UTC) + 2025-09-27 08:14:55 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/ECL.xml @@ -21,6 +21,98 @@ + + Ashling's Command + Choose two — +• Create a token that's a copy of target Elemental you control. +• Target player draws two cards. +• Ashling's Command deals 2 damage to each creature target player controls. +• Target player creates two Treasure tokens. + + RU + Kindred Instant — Elemental + Instant + 5 + 3UR + + ECL + 3 + + + Ashling's Command + Choose two — +• Create a token that's a copy of target Elemental you control. +• Target player draws two cards. +• Ashling's Command deals 2 damage to each creature target player controls. +• Target player creates two Treasure tokens. + + RU + Kindred Instant — Elemental + Instant + 5 + 3UR + + ECL + 3 + + + Ashling, Rekindled + Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card. +At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling. + + R + Legendary Creature — Elemental Sorcerer + Creature + 2 + 1R + 1/3 + + ECL + 2 + + + Ashling, Rimebound + Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater. +At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling. + + U + Legendary Creature — Elemental Wizard + Creature + 2 + 1/3 + + ECL + 2 + + + Ashling, Rekindled + Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card. +At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling. + + R + Legendary Creature — Elemental Sorcerer + Creature + 2 + 1R + 1/3 + + ECL + 2 + + + Ashling, Rimebound + Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater. +At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling. + + U + Legendary Creature — Elemental Wizard + Creature + 2 + 1/3 + + ECL + 2 + Bitterbloom Bearer Flash @@ -34,8 +126,438 @@ At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black BB 1/1 - ECL + ECL 2 + + Bitterbloom Bearer + Flash +Flying +At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. + + B + Creature — Faerie Rogue + Creature + 2 + BB + 1/1 + + ECL + 2 + + + Bitterbloom Bearer + Flash +Flying +At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. + + B + Creature — Faerie Rogue + Creature + 2 + BB + 1/1 + + ECL + 2 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Swamp Mountain + Land + 0 + + ECL + 0 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Swamp Mountain + Land + 0 + + ECL + 0 + + + Deceit + When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. +When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. +Evoke {U/B}{U/B} + + BU + Creature — Elemental Incarnation + Creature + 6 + 4U/BU/B + 5/5 + + ECL + 2 + + + Deceit + When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. +When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. +Evoke {U/B}{U/B} + + BU + Creature — Elemental Incarnation + Creature + 6 + 4U/BU/B + 5/5 + + ECL + 2 + + + Eirdu, Carrier of Dawn + Flying, lifelink +Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for 1 or one mana of that creature's color.) +At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. + + W + Legendary Creature — Elemental God + Creature + 5 + 3WW + 5/5 + + ECL + 2 + + + Isilu, Carrier of Twilight + Flying, lifelink +Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu. + + B + Legendary Creature — Elemental God + Creature + 5 + 5/5 + + ECL + 2 + + + Eirdu, Carrier of Dawn + Flying, lifelink +Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for 1 or one mana of that creature's color.) +At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. + + W + Legendary Creature — Elemental God + Creature + 5 + 3WW + 5/5 + + ECL + 2 + + + Isilu, Carrier of Twilight + Flying, lifelink +Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu. + + B + Legendary Creature — Elemental God + Creature + 5 + 5/5 + + ECL + 2 + + + Emptiness + When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. +When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. +Evoke {W/B}{W/B} + + BW + Creature — Elemental Incarnation + Creature + 6 + 4W/BW/B + 3/5 + + ECL + 2 + + + Emptiness + When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. +When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. +Evoke {W/B}{W/B} + + BW + Creature — Elemental Incarnation + Creature + 6 + 4W/BW/B + 3/5 + + ECL + 2 + + + Figure of Fable + {G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. +{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. +{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents. + + GW + Creature — Kithkin + Creature + 1 + G/W + 1/1 + + ECL + 2 + + + Figure of Fable + {G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. +{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. +{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents. + + GW + Creature — Kithkin + Creature + 1 + G/W + 1/1 + + ECL + 2 + + + Hallowed Fountain + ({T}: Add {W} or {U}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Plains Island + Land + 0 + + ECL + 0 + + + Hallowed Fountain + ({T}: Add {W} or {U}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Plains Island + Land + 0 + + ECL + 0 + + + Morningtide's Light + Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. +Until your next turn, prevent all damage that would be dealt to you. +Exile Morningtide's Light. + + W + Sorcery + Sorcery + 4 + 3W + + ECL + 3 + + + Morningtide's Light + Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. +Until your next turn, prevent all damage that would be dealt to you. +Exile Morningtide's Light. + + W + Sorcery + Sorcery + 4 + 3W + + ECL + 3 + + + Mutable Explorer + Changeling (This card is every creature type.) +When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") + + G + Creature — Shapeshifter + Creature + 3 + 2G + 1/1 + + ECL + 2 + + + Mutable Explorer + Changeling (This card is every creature type.) +When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") + + G + Creature — Shapeshifter + Creature + 3 + 2G + 1/1 + + ECL + 2 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Swamp Forest + Land + 0 + + ECL + 0 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Swamp Forest + Land + 0 + + ECL + 0 + + + Steam Vents + ({T}: Add {U} or {R}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Island Mountain + Land + 0 + + ECL + 0 + + + Steam Vents + ({T}: Add {U} or {R}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Island Mountain + Land + 0 + + ECL + 0 + + + Sygg, Wanderwine Wisdom + Sygg can't be blocked. +Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn. +At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg. + + U + Legendary Creature — Merfolk Wizard + Creature + 2 + 1U + 2/2 + + ECL + 2 + + + Sygg, Wanderbrine Shield + Sygg can't be blocked. +Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn. +At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg. + + W + Legendary Creature — Merfolk Rogue + Creature + 2 + 2/2 + + ECL + 2 + + + Sygg, Wanderwine Wisdom + Sygg can't be blocked. +Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn. +At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg. + + U + Legendary Creature — Merfolk Wizard + Creature + 2 + 1U + 2/2 + + ECL + 2 + + + Sygg, Wanderbrine Shield + Sygg can't be blocked. +Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn. +At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg. + + W + Legendary Creature — Merfolk Rogue + Creature + 2 + 2/2 + + ECL + 2 + + + Temple Garden + ({T}: Add {G} or {W}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Forest Plains + Land + 0 + + ECL + 0 + + + Temple Garden + ({T}: Add {G} or {W}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Forest Plains + Land + 0 + + ECL + 0 + diff --git a/spoiler.xml b/spoiler.xml index 4dc188ae..f9a63c60 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-09-26 16:16:07 (UTC) + 2025-09-27 08:14:56 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -35,6 +35,98 @@ + + Ashling's Command + Choose two — +• Create a token that's a copy of target Elemental you control. +• Target player draws two cards. +• Ashling's Command deals 2 damage to each creature target player controls. +• Target player creates two Treasure tokens. + + RU + Kindred Instant — Elemental + Instant + 5 + 3UR + + ECL~ + 3 + + + Ashling's Command + Choose two — +• Create a token that's a copy of target Elemental you control. +• Target player draws two cards. +• Ashling's Command deals 2 damage to each creature target player controls. +• Target player creates two Treasure tokens. + + RU + Kindred Instant — Elemental + Instant + 5 + 3UR + + ECL~ + 3 + + + Ashling, Rekindled + Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card. +At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling. + + R + Legendary Creature — Elemental Sorcerer + Creature + 2 + 1R + 1/3 + + ECL~ + 2 + + + Ashling, Rimebound + Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater. +At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling. + + U + Legendary Creature — Elemental Wizard + Creature + 2 + 1/3 + + ECL~ + 2 + + + Ashling, Rekindled + Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card. +At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling. + + R + Legendary Creature — Elemental Sorcerer + Creature + 2 + 1R + 1/3 + + ECL~ + 2 + + + Ashling, Rimebound + Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater. +At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling. + + U + Legendary Creature — Elemental Wizard + Creature + 2 + 1/3 + + ECL~ + 2 + Bitterbloom Bearer Flash @@ -48,9 +140,439 @@ At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black BB 1/1 - ECL~ + ECL~ 2 + + Bitterbloom Bearer + Flash +Flying +At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. + + B + Creature — Faerie Rogue + Creature + 2 + BB + 1/1 + + ECL~ + 2 + + + Bitterbloom Bearer + Flash +Flying +At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. + + B + Creature — Faerie Rogue + Creature + 2 + BB + 1/1 + + ECL~ + 2 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Swamp Mountain + Land + 0 + + ECL~ + 0 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Swamp Mountain + Land + 0 + + ECL~ + 0 + + + Deceit + When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. +When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. +Evoke {U/B}{U/B} + + BU + Creature — Elemental Incarnation + Creature + 6 + 4U/BU/B + 5/5 + + ECL~ + 2 + + + Deceit + When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. +When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. +Evoke {U/B}{U/B} + + BU + Creature — Elemental Incarnation + Creature + 6 + 4U/BU/B + 5/5 + + ECL~ + 2 + + + Eirdu, Carrier of Dawn + Flying, lifelink +Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for 1 or one mana of that creature's color.) +At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. + + W + Legendary Creature — Elemental God + Creature + 5 + 3WW + 5/5 + + ECL~ + 2 + + + Isilu, Carrier of Twilight + Flying, lifelink +Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu. + + B + Legendary Creature — Elemental God + Creature + 5 + 5/5 + + ECL~ + 2 + + + Eirdu, Carrier of Dawn + Flying, lifelink +Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for 1 or one mana of that creature's color.) +At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. + + W + Legendary Creature — Elemental God + Creature + 5 + 3WW + 5/5 + + ECL~ + 2 + + + Isilu, Carrier of Twilight + Flying, lifelink +Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu. + + B + Legendary Creature — Elemental God + Creature + 5 + 5/5 + + ECL~ + 2 + + + Emptiness + When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. +When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. +Evoke {W/B}{W/B} + + BW + Creature — Elemental Incarnation + Creature + 6 + 4W/BW/B + 3/5 + + ECL~ + 2 + + + Emptiness + When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. +When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. +Evoke {W/B}{W/B} + + BW + Creature — Elemental Incarnation + Creature + 6 + 4W/BW/B + 3/5 + + ECL~ + 2 + + + Figure of Fable + {G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. +{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. +{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents. + + GW + Creature — Kithkin + Creature + 1 + G/W + 1/1 + + ECL~ + 2 + + + Figure of Fable + {G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. +{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. +{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents. + + GW + Creature — Kithkin + Creature + 1 + G/W + 1/1 + + ECL~ + 2 + + + Hallowed Fountain + ({T}: Add {W} or {U}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Plains Island + Land + 0 + + ECL~ + 0 + + + Hallowed Fountain + ({T}: Add {W} or {U}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Plains Island + Land + 0 + + ECL~ + 0 + + + Morningtide's Light + Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. +Until your next turn, prevent all damage that would be dealt to you. +Exile Morningtide's Light. + + W + Sorcery + Sorcery + 4 + 3W + + ECL~ + 3 + + + Morningtide's Light + Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. +Until your next turn, prevent all damage that would be dealt to you. +Exile Morningtide's Light. + + W + Sorcery + Sorcery + 4 + 3W + + ECL~ + 3 + + + Mutable Explorer + Changeling (This card is every creature type.) +When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") + + G + Creature — Shapeshifter + Creature + 3 + 2G + 1/1 + + ECL~ + 2 + + + Mutable Explorer + Changeling (This card is every creature type.) +When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") + + G + Creature — Shapeshifter + Creature + 3 + 2G + 1/1 + + ECL~ + 2 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Swamp Forest + Land + 0 + + ECL~ + 0 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Swamp Forest + Land + 0 + + ECL~ + 0 + + + Steam Vents + ({T}: Add {U} or {R}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Island Mountain + Land + 0 + + ECL~ + 0 + + + Steam Vents + ({T}: Add {U} or {R}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Island Mountain + Land + 0 + + ECL~ + 0 + + + Sygg, Wanderwine Wisdom + Sygg can't be blocked. +Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn. +At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg. + + U + Legendary Creature — Merfolk Wizard + Creature + 2 + 1U + 2/2 + + ECL~ + 2 + + + Sygg, Wanderbrine Shield + Sygg can't be blocked. +Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn. +At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg. + + W + Legendary Creature — Merfolk Rogue + Creature + 2 + 2/2 + + ECL~ + 2 + + + Sygg, Wanderwine Wisdom + Sygg can't be blocked. +Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn. +At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg. + + U + Legendary Creature — Merfolk Wizard + Creature + 2 + 1U + 2/2 + + ECL~ + 2 + + + Sygg, Wanderbrine Shield + Sygg can't be blocked. +Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn. +At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg. + + W + Legendary Creature — Merfolk Rogue + Creature + 2 + 2/2 + + ECL~ + 2 + + + Temple Garden + ({T}: Add {G} or {W}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Forest Plains + Land + 0 + + ECL~ + 0 + + + Temple Garden + ({T}: Add {G} or {W}.) +As this land enters, you may pay 2 life. If you don't, it enters tapped. + + Land — Forest Plains + Land + 0 + + ECL~ + 0 + Aang's Defense Target blocking creature you control gets +2/+2 until end of turn.