From 246946605faf5d4c1c6624e71efbd3567235d74f Mon Sep 17 00:00:00 2001 From: github-actions Date: Wed, 30 Oct 2024 08:17:08 +0000 Subject: [PATCH] Deploy: 7678fadecac124ecf09db5dc0129e29ad4736775 --- FDC.xml | 59 ++ FDN.xml | 2579 ++++++++++++++++++++++++++++++++++++++++++++++++-- spoiler.xml | 2614 +++++++++++++++++++++++++++++++++++++++++++++++++-- 3 files changed, 5048 insertions(+), 204 deletions(-) create mode 100644 FDC.xml diff --git a/FDC.xml b/FDC.xml new file mode 100644 index 00000000..c31d3518 --- /dev/null +++ b/FDC.xml @@ -0,0 +1,59 @@ + + + + + Cockatrice/Magic-Spoiler + 2024-10-30 08:17:08 (UTC) + https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FDC.xml + + + + + FDC + Foundations Commander (Spoiler) + Commander + 2024-11-15 + + + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + FDC + 1 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + FDC + 0 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + FDC + 1 + + + diff --git a/FDN.xml b/FDN.xml index b69d121c..6c33fb96 100644 --- a/FDN.xml +++ b/FDN.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-10-29 16:15:25 (UTC) + 2024-10-30 08:17:08 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FDN.xml @@ -49,23 +49,9 @@ Target creature you control gains indestructible until end of turn. If this spel FDN 3 - - "Eats me Spinach" - Double target creature's power until end of turn. -Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - R - Instant - Instant - 2 - 1R - - FDN - 3 - "Fishing Rod" - Equipped creature has "{1}, {T}, Tap Fishing Rod: Put a bait counter on "Fishing Rod"." + Equipped creature has "{1}, {T}, Tap Fishing Pole: Put a bait counter on "Fishing Rod"." Whenever equipped creature becomes untapped, remove a bait counter from this equipment. If you do, create a 1/1 blue Fish creature token. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) @@ -74,41 +60,22 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 1 1 - FDN + FDN 1 - "Kykar, Birdherder" + "Mischievous Mystic" Flying -Whenever you cast a noncreature spell, choose one — -• Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the end step. -• Create a 1/1 white Spirit creature token with flying. +Whenever you draw your second card each turn, create a 1/1 blue Faerie token with flying. - UW - Legendary Creature — Bird Wizard + U + Creature — Human Wizard Creature - 4 - 2WU - 3/4 + 2 + 1U + 2/1 - FDN - 2 - - - "Kykar, Birdherder" - Flying -Whenever you cast a noncreature spell, choose one — -• Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the end step. -• Create a 1/1 white Spirit creature token with flying. - - UW - Legendary Creature — Bird Wizard - Creature - 4 - 2WU - 3/4 - - FDN + FDN 2 @@ -143,6 +110,21 @@ When this creature enters, look at the top five cards of your library and separa FDN 2 + + Adaptive Automaton + As Adaptive Automaton enters, choose a creature type. +Adaptive Automaton is the chosen type in addition to its other types. +Other creatures you control of the chosen type get +1/+1. + + Artifact Creature — Construct + Creature + 3 + 3 + 2/2 + + FDN + 2 + Adventuring Gear Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. @@ -153,9 +135,22 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 1 1 - FDN + FDN 1 + + Aetherize + Return all attacking creatures to their owner's hand. + + U + Instant + Instant + 4 + 3U + + FDN + 3 + Ajani's Pridemate Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. @@ -232,6 +227,96 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) FDN 1 + + Alesha, Who Laughs at Fate + First strike +Whenever Alesha attacks, put a +1/+1 counter on it. +Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield. + + BR + Legendary Creature — Human Warrior + Creature + 3 + 1BR + 2/2 + + FDN + 2 + + + Alesha, Who Laughs at Fate + First strike +Whenever Alesha attacks, put a +1/+1 counter on it. +Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield. + + BR + Legendary Creature — Human Warrior + Creature + 3 + 1BR + 2/2 + + FDN + 2 + + + Alesha, Who Laughs at Fate + First strike +Whenever Alesha attacks, put a +1/+1 counter on it. +Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield. + + BR + Legendary Creature — Human Warrior + Creature + 3 + 1BR + 2/2 + + FDN + 2 + + + Alesha, Who Laughs at Fate + First strike +Whenever Alesha attacks, put a +1/+1 counter on it. +Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield. + + BR + Legendary Creature — Human Warrior + Creature + 3 + 1BR + 2/2 + + FDN + 2 + + + An Offer You Can't Refuse + Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") + + U + Instant + Instant + 1 + U + + FDN + 3 + + + An Offer You Can't Refuse + Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") + + U + Instant + Instant + 1 + U + + FDN + 3 + Angel of Finality Flying @@ -247,6 +332,37 @@ When Angel of Finality enters, exile target player's graveyard. FDN 2 + + Angel of Vitality + Flying +If you would gain life, you gain that much life plus 1 instead. +Angel of Vitality gets +2/+2 as long as you have 25 or more life. + + W + Creature — Angel + Creature + 3 + 2W + 2/2 + + FDN + 2 + + + Angelic Destiny + Enchant creature +Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. +When enchanted creature dies, return Angelic Destiny to its owner's hand. + + W + Enchantment — Aura + Enchantment + 4 + 2WW + + FDN + 1 + Angelic Edict Exile target creature or enchantment. @@ -372,6 +488,22 @@ Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white C FDN 2 + + Arbiter of Woe + As an additional cost to cast this spell, sacrifice a creature. +Flying +When this creature enters, each opponent discards a card and loses 2 life. You draw a card and gain 2 life. + + B + Creature — Demon + Creature + 6 + 4BB + 5/4 + + FDN + 2 + Arcane Epiphany This spell costs {1} less to cast if you control a Wizard. @@ -386,6 +518,21 @@ Draw three cards. FDN 3 + + Arcanis the Omnipotent + {T}: Draw three cards. +{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. + + U + Legendary Creature — Wizard + Creature + 6 + 3UUU + 3/4 + + FDN + 2 + Archmage of Runes Instant and sorcery spells you cast cost {1} less to cast. @@ -447,18 +594,18 @@ Whenever you cast an instant or sorcery spell, draw a card. 2 - Ashroot Animist - Trample -When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power. + Archway Angel + Flying +When Archway Angel enters, you gain 2 life for each Gate you control. - GR - Creature — Lizard Druid + W + Creature — Angel Creature - 4 - 2RG - 4/4 + 6 + 5W + 3/4 - FDN + FDN 2 @@ -473,7 +620,7 @@ When this creature attacks, another target creature you control gains trample an 2RG 4/4 - FDN + FDN 2 @@ -488,7 +635,7 @@ When this creature attacks, another target creature you control gains trample an 2RG 4/4 - FDN + FDN 2 @@ -503,9 +650,67 @@ When this creature attacks, another target creature you control gains trample an 2RG 4/4 - FDN + FDN 2 + + Ashroot Animist + Trample +When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power. + + GR + Creature — Lizard Druid + Creature + 4 + 2RG + 4/4 + + FDN + 2 + + + Aurelia, the Warleader + Flying, vigilance, haste +Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. + + RW + Legendary Creature — Angel + Creature + 6 + 2RRWW + 3/4 + + FDN + 2 + + + Ayli, Eternal Pilgrim + Deathtouch +{1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. +{1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total. + + BW + Legendary Creature — Kor Cleric + Creature + 2 + WB + 2/3 + + FDN + 2 + + + Azorius Guildgate + Azorius Guildgate enters tapped. +{T}: Add {W} or {U}. + + Land — Gate + Land + 0 + + FDN + 0 + Ball Lightning Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) @@ -522,6 +727,20 @@ At the beginning of the end step, sacrifice Ball Lightning. FDN 2 + + Ballyrush Banneret + Kithkin spells and Soldier spells you cast cost {1} less to cast. + + W + Creature — Kithkin Soldier + Creature + 2 + 1W + 2/1 + + FDN + 2 + Balmor, Battlemage Captain Flying @@ -537,6 +756,45 @@ Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 a FDN 2 + + Banner of Kinship + As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. +Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact. + + Artifact + Artifact + 5 + 5 + + FDN + 1 + + + Banner of Kinship + As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. +Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact. + + Artifact + Artifact + 5 + 5 + + FDN + 1 + + + Basilisk Collar + Equipped creature has deathtouch and lifelink. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + FDN + 1 + Battlesong Berserker Whenever you attack, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) @@ -548,7 +806,7 @@ Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 a 3R 3/4 - FDN + FDN 2 @@ -564,7 +822,7 @@ Threshold — This creature gets +2/+1 as long as there are seven or more cards 3B 2/3 - FDN + FDN 2 @@ -671,6 +929,62 @@ When Bloodtithe Collector enters, if an opponent lost life this turn, each oppon FDN 2 + + Bolt Bend + This spell costs {3} less to cast if you control a creature with power 4 or greater. +Change the target of target spell or ability with a single target. + + R + Instant + Instant + 4 + 3R + + FDN + 3 + + + Boros Charm + Choose one — +• Boros Charm deals 4 damage to target player or planeswalker. +• Permanents you control gain indestructible until end of turn. +• Target creature gains double strike until end of turn. + + RW + Instant + Instant + 2 + RW + + FDN + 3 + + + Boros Guildgate + Boros Guildgate enters tapped. +{T}: Add {R} or {W}. + + Land — Gate + Land + 0 + + FDN + 0 + + + Bulk Up + Double target creature's power until end of turn. +Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + R + Instant + Instant + 2 + 1R + + FDN + 3 + Burst Lightning Kicker {4} (You may pay an additional {4} as you cast this spell.) @@ -682,7 +996,7 @@ Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 1 R - FDN + FDN 3 @@ -748,6 +1062,49 @@ Whenever you gain life for the first time during each of your turns, create a 1/ FDN 1 + + Charming Prince + When Charming Prince enters, choose one — +• Scry 2. +• You gain 3 life. +• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step. + + W + Creature — Human Noble + Creature + 2 + 1W + 2/2 + + FDN + 2 + + + Chart a Course + Draw two cards. Then discard a card unless you attacked this turn. + + U + Sorcery + Sorcery + 2 + 1U + + FDN + 3 + + + Circuitous Route + Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 4 + 3G + + FDN + 3 + Claws Out This spell costs {1} less to cast for each Cat you control. @@ -774,7 +1131,7 @@ Whenever you draw a card, put a +1/+1 counter on this creature. 3U 1/1 - FDN + FDN 2 @@ -792,6 +1149,20 @@ When Cloudblazer enters, you gain 2 life and draw two cards. FDN 2 + + Confiscate + Enchant permanent +You control enchanted permanent. + + U + Enchantment — Aura + Enchantment + 6 + 4UU + + FDN + 1 + Consuming Aberration Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. @@ -804,9 +1175,35 @@ Whenever you cast a spell, each opponent reveals cards from the top of their lib 3UB */* - FDN + FDN 2 + + Crash Through + Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) +Draw a card. + + R + Sorcery + Sorcery + 1 + R + + FDN + 3 + + + Crawling Barrens + {T}: Add {C}. +{4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land. + + Land + Land + 0 + + FDN + 0 + Crossway Troublemakers Attacking Vampires you control have deathtouch and lifelink. @@ -822,6 +1219,20 @@ Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. FDN 2 + + Crusader of Odric + Crusader of Odric's power and toughness are each equal to the number of creatures you control. + + W + Creature — Human Soldier + Creature + 3 + 2W + */* + + FDN + 2 + Crypt Feaster Menace (This creature can't be blocked except by two or more creatures.) @@ -837,6 +1248,18 @@ Threshold — Whenever this creature attacks, if there are seven or more cards i FDN 2 + + Cryptic Caves + {T}: Add {C}. +{1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands. + + Land + Land + 0 + + FDN + 0 + Crystal Barricade Defender (This creature can't attack.) @@ -901,6 +1324,20 @@ Prevent all noncombat damage that would be dealt to other creatures you control. FDN 2 + + Cultivator's Caravan + {T}: Add one mana of any color. +Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 3 + 3 + 5/5 + + FDN + 1 + Darksteel Colossus Trample, indestructible @@ -915,6 +1352,21 @@ If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darkst FDN 2 + + Dawnwing Marshal + Flying +{4}{W}: Creatures you control get +1/+1 until end of turn. + + W + Creature — Cat Soldier + Creature + 2 + 1W + 2/2 + + FDN + 2 + Day of Judgment Destroy all creatures. @@ -941,6 +1393,19 @@ If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darkst FDN 3 + + Deadly Brew + Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand. + + BG + Sorcery + Sorcery + 2 + BG + + FDN + 3 + Deathmark Destroy target green or white creature. @@ -954,6 +1419,18 @@ If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darkst FDN 3 + + Demolition Field + {T}: Add {C}. +{2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle. + + Land + Land + 0 + + FDN + 0 + Demonic Pact At the beginning of your upkeep, choose one that hasn't been chosen — @@ -971,6 +1448,21 @@ If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darkst FDN 1 + + Desecration Demon + Flying +At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it. + + B + Creature — Demon + Creature + 4 + 2BB + 6/6 + + FDN + 2 + Devout Decree Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) @@ -984,6 +1476,46 @@ If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darkst FDN 3 + + Diamond Mare + As Diamond Mare enters, choose a color. +Whenever you cast a spell of the chosen color, you gain 1 life. + + Artifact Creature — Horse + Creature + 2 + 2 + 1/3 + + FDN + 2 + + + Dictate of Kruphix + Flash +At the beginning of each player's draw step, that player draws an additional card. + + U + Enchantment + Enchantment + 3 + 1UU + + FDN + 1 + + + Dimir Guildgate + Dimir Guildgate enters tapped. +{T}: Add {U} or {B}. + + Land — Gate + Land + 0 + + FDN + 0 + Disenchant Destroy target artifact or enchantment. @@ -997,6 +1529,19 @@ If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darkst FDN 3 + + Dive Down + Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) + + U + Instant + Instant + 1 + U + + FDN + 3 + Doubling Season If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. @@ -1039,6 +1584,91 @@ If an effect would put one or more counters on a permanent you control, it puts FDN 1 + + Dragon Mage + Flying +Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards. + + R + Creature — Dragon Wizard + Creature + 7 + 5RR + 5/5 + + FDN + 2 + + + Dragonmaster Outcast + At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying. + + R + Creature — Human Shaman + Creature + 1 + R + 1/1 + + FDN + 2 + + + Dread Summons + Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. + + B + Sorcery + Sorcery + 2 + XBB + + FDN + 3 + + + Driver of the Dead + When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield. + + B + Creature — Vampire + Creature + 4 + 3B + 3/2 + + FDN + 2 + + + Drogskol Reaver + Flying, double strike, lifelink +Whenever you gain life, draw a card. + + UW + Creature — Spirit + Creature + 7 + 5WU + 3/5 + + FDN + 2 + + + Dryad Militant + If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. + + GW + Creature — Dryad Soldier + Creature + 1 + G/W + 2/1 + + FDN + 2 + Duress Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. @@ -1147,7 +1777,7 @@ Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashbac 2GG 4/3 - FDN + FDN 2 @@ -1162,7 +1792,22 @@ Other creatures you control with flying get +1/+1. 1WU 2/3 - FDN + FDN + 2 + + + Enigma Drake + Flying +Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. + + RU + Creature — Drake + Creature + 3 + 1UR + */4 + + FDN 2 @@ -1176,7 +1821,7 @@ Other creatures you control with flying get +1/+1. 2U 2/3 - FDN + FDN 2 @@ -1257,6 +1902,31 @@ Whenever you put one or more +1/+1 counters on this creature, draw a card. This FDN 2 + + Expedition Map + {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle. + + Artifact + Artifact + 1 + 1 + + FDN + 1 + + + Extravagant Replication + At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control. + + U + Enchantment + Enchantment + 6 + 4UU + + FDN + 1 + Faebloom Trick Create two 1/1 blue Faerie creature tokens with flying. When you do, tap target creature an opponent controls. @@ -1270,6 +1940,60 @@ Whenever you put one or more +1/+1 counters on this creature, draw a card. This FDN 3 + + Feed the Swarm + Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. + + B + Sorcery + Sorcery + 2 + 1B + + FDN + 3 + + + Feldon's Cane + {T}, Exile Feldon's Cane: Shuffle your graveyard into your library. + + Artifact + Artifact + 1 + 1 + + FDN + 1 + + + Felidar Cub + Sacrifice Felidar Cub: Destroy target enchantment. + + W + Creature — Cat Beast + Creature + 2 + 1W + 2/2 + + FDN + 2 + + + Felidar Retreat + Landfall — Whenever a land you control enters, choose one — +• Create a 2/2 white Cat Beast creature token. +• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. + + W + Enchantment + Enchantment + 4 + 3W + + FDN + 1 + Felidar Savior Lifelink (Damage dealt by this creature also causes you to gain that much life.) @@ -1285,6 +2009,20 @@ When this creature enters, put a +1/+1 counter on each of up to two other target FDN 2 + + Fierce Empath + When Fierce Empath enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle. + + G + Creature — Elf + Creature + 3 + 2G + 1/1 + + FDN + 2 + Fiery Annihilation Fiery Annihilation deals 5 damage to target creature. Exile up to one target Equipment attached to that creature. If that creature would die this turn, exile it instead. @@ -1295,9 +2033,36 @@ When this creature enters, put a +1/+1 counter on each of up to two other target 3 2R - FDN + FDN 3 + + Finale of Revelation + Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. +Exile Finale of Revelation. + + U + Sorcery + Sorcery + 2 + XUU + + FDN + 3 + + + Fireshrieker + Equipped creature has double strike. (It deals both first-strike and regular combat damage.) +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 3 + 3 + + FDN + 1 + Firespitter Whelp Flying @@ -1326,6 +2091,21 @@ Whenever you cast a noncreature or Dragon spell, Firespitter Whelp deals 1 damag FDN 3 + + Fog Bank + Defender, flying +Prevent all combat damage that would be dealt to and dealt by Fog Bank. + + U + Creature — Wall + Creature + 2 + 1U + 0/2 + + FDN + 2 + Forest ({T}: Add {G}.) @@ -1370,6 +2150,107 @@ Whenever you cast a noncreature or Dragon spell, Firespitter Whelp deals 1 damag FDN 0 + + Fumigate + Destroy all creatures. You gain 1 life for each creature destroyed this way. + + W + Sorcery + Sorcery + 5 + 3WW + + FDN + 3 + + + Fynn, the Fangbearer + Deathtouch +Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) + + G + Legendary Creature — Human Warrior + Creature + 2 + 1G + 1/3 + + FDN + 2 + + + Garna, Bloodfist of Keld + Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent. + + BR + Legendary Creature — Human Berserker + Creature + 4 + 1BRR + 4/3 + + FDN + 2 + + + Gate Colossus + This spell costs {1} less to cast for each Gate you control. +Gate Colossus can't be blocked by creatures with power 2 or less. +Whenever a Gate you control enters, you may put Gate Colossus from your graveyard on top of your library. + + Artifact Creature — Construct + Creature + 8 + 8 + 8/8 + + FDN + 2 + + + Gatekeeper of Malakir + Kicker {B} (You may pay an additional {B} as you cast this spell.) +When Gatekeeper of Malakir enters, if it was kicked, target player sacrifices a creature. + + B + Creature — Vampire Warrior + Creature + 2 + BB + 2/2 + + FDN + 2 + + + Gateway Sneak + Whenever a Gate you control enters, Gateway Sneak can't be blocked this turn. +Whenever Gateway Sneak deals combat damage to a player, draw a card. + + U + Creature — Vedalken Rogue + Creature + 3 + 2U + 1/3 + + FDN + 2 + + + Ghitu Lavarunner + As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste. + + R + Creature — Human Wizard + Creature + 1 + R + 1/2 + + FDN + 2 + Giada, Font of Hope Flying, vigilance @@ -1383,7 +2264,54 @@ Each other Angel you control enters with an additional +1/+1 counter on it for e 1W 2/2 - FDN + FDN + 2 + + + Giada, Font of Hope + Flying, vigilance +Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. +{T}: Add {W}. Spend this mana only to cast an Angel spell. + + W + Legendary Creature — Angel + Creature + 2 + 1W + 2/2 + + FDN + 2 + + + Giada, Font of Hope + Flying, vigilance +Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. +{T}: Add {W}. Spend this mana only to cast an Angel spell. + + W + Legendary Creature — Angel + Creature + 2 + 1W + 2/2 + + FDN + 2 + + + Giant Cindermaw + Trample +Players can't gain life. + + R + Creature — Dinosaur Beast + Creature + 3 + 2R + 4/3 + + FDN 2 @@ -1425,6 +2353,33 @@ Each other Angel you control enters with an additional +1/+1 counter on it for e FDN 1 + + Gnarlback Rhino + Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) +Whenever you cast a spell that targets Gnarlback Rhino, draw a card. + + G + Creature — Rhino + Creature + 4 + 2GG + 4/4 + + FDN + 2 + + + Golgari Guildgate + Golgari Guildgate enters tapped. +{T}: Add {B} or {G}. + + Land — Gate + Land + 0 + + FDN + 0 + Grappling Kraken Landfall — Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) @@ -1436,9 +2391,34 @@ Each other Angel you control enters with an additional +1/+1 counter on it for e 4UU 5/6 - FDN + FDN 2 + + Gratuitous Violence + If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. + + R + Enchantment + Enchantment + 5 + 2RRR + + FDN + 1 + + + Gruul Guildgate + Gruul Guildgate enters tapped. +{T}: Add {R} or {G}. + + Land — Gate + Land + 0 + + FDN + 0 + Guarded Heir Lifelink (Damage dealt by this creature also causes you to gain that much life.) @@ -1454,6 +2434,20 @@ When this creature enters, create two 3/3 white Knight creature tokens. FDN 2 + + Guttersnipe + Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. + + R + Creature — Goblin Shaman + Creature + 3 + 2R + 2/2 + + FDN + 2 + Halana and Alena, Partners First strike, reach @@ -1469,6 +2463,21 @@ At the beginning of combat on your turn, put X +1/+1 counters on another target FDN 2 + + Harbinger of the Tides + You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) +When Harbinger of the Tides enters, you may return target tapped creature an opponent controls to its owner's hand. + + U + Creature — Merfolk Wizard + Creature + 2 + UU + 2/2 + + FDN + 2 + Harmless Offering Target opponent gains control of target permanent you control. @@ -1494,9 +2503,22 @@ At the beginning of combat on your turn, put X +1/+1 counters on another target 1R 2/2 - FDN + FDN 2 + + Hedron Archive + {T}: Add {C}{C}. +{2}, {T}, Sacrifice Hedron Archive: Draw two cards. + + Artifact + Artifact + 4 + 4 + + FDN + 1 + Helpful Hunter When this creature enters, draw a card. @@ -1604,6 +2626,21 @@ You can't lose the game and your opponents can't win the game. FDN 3 + + Heroes' Bane + Heroes' Bane enters with four +1/+1 counters on it. +{2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power. + + G + Creature — Hydra + Creature + 5 + 3GG + 0/0 + + FDN + 2 + Hidetsugu's Second Rite If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. @@ -1630,7 +2667,71 @@ You may cast spells as though they had flash. 3U 4/2 - FDN + FDN + 2 + + + High Fae Trickster + Flash (You may cast this spell any time you could cast an instant.) +Flying +You may cast spells as though they had flash. + + U + Creature — Faerie Wizard + Creature + 4 + 3U + 4/2 + + FDN + 2 + + + High Fae Trickster + Flash (You may cast this spell any time you could cast an instant.) +Flying +You may cast spells as though they had flash. + + U + Creature — Faerie Wizard + Creature + 4 + 3U + 4/2 + + FDN + 2 + + + High Fae Trickster + Flash (You may cast this spell any time you could cast an instant.) +Flying +You may cast spells as though they had flash. + + U + Creature — Faerie Wizard + Creature + 4 + 3U + 4/2 + + FDN + 2 + + + High-Society Hunter + Flying +Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. +Whenever another nontoken creature dies, draw a card. + + B + Creature — Vampire Noble + Creature + 5 + 3BB + 5/3 + + FDN 2 @@ -1647,6 +2748,22 @@ You may cast spells as though they had flash. FDN 2 + + Hoarding Dragon + Flying +When Hoarding Dragon enters, you may search your library for an artifact card, exile it, then shuffle. +When Hoarding Dragon dies, you may put the exiled card into its owner's hand. + + R + Creature — Dragon + Creature + 5 + 3RR + 4/4 + + FDN + 2 + Homunculus Horde Whenever you draw your second card each turn, create a token that's a copy of this creature. @@ -1703,6 +2820,50 @@ You may cast spells as though they had flash. FDN 2 + + Immersturm Predator + Flying +Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator. +Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it. + + BR + Creature — Vampire Dragon + Creature + 4 + 2BR + 3/3 + + FDN + 2 + + + Impact Tremors + Whenever a creature you control enters, Impact Tremors deals 1 damage to each opponent. + + R + Enchantment + Enchantment + 2 + 1R + + FDN + 1 + + + Imperious Perfect + Other Elves you control get +1/+1. +{G}, {T}: Create a 1/1 green Elf Warrior creature token. + + G + Creature — Elf Warrior + Creature + 3 + 2G + 2/2 + + FDN + 2 + Imprisoned in the Moon Enchant creature, land, or planeswalker @@ -1714,7 +2875,7 @@ Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other 3 2U - FDN + FDN 1 @@ -1742,7 +2903,7 @@ Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashbac 3 2U - FDN + FDN 3 @@ -1789,6 +2950,18 @@ Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashbac FDN 0 + + Izzet Guildgate + Izzet Guildgate enters tapped. +{T}: Add {U} or {R}. + + Land — Gate + Land + 0 + + FDN + 0 + Jazal Goldmane First strike @@ -1886,6 +3059,112 @@ Juggernaut can't be blocked by Walls. FDN 1 + + Kalastria Highborn + Whenever Kalastria Highborn or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life. + + B + Creature — Vampire Shaman + Creature + 2 + BB + 2/2 + + FDN + 2 + + + Kellan, Planar Trailblazer + {1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn." +{2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike. + + R + Legendary Creature — Human Faerie Scout + Creature + 1 + R + 2/1 + + FDN + 2 + + + Kellan, Planar Trailblazer + {1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn." +{2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike. + + R + Legendary Creature — Human Faerie Scout + Creature + 1 + R + 2/1 + + FDN + 2 + + + Kellan, Planar Trailblazer + {1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn." +{2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike. + + R + Legendary Creature — Human Faerie Scout + Creature + 1 + R + 2/1 + + FDN + 2 + + + Kellan, Planar Trailblazer + {1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn." +{2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike. + + R + Legendary Creature — Human Faerie Scout + Creature + 1 + R + 2/1 + + FDN + 2 + + + Knight of Grace + First strike +Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) +Knight of Grace gets +1/+0 as long as any player controls a black permanent. + + W + Creature — Human Knight + Creature + 2 + 1W + 2/2 + + FDN + 2 + + + Knight of Malice + First strike +Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) +Knight of Malice gets +1/+0 as long as any player controls a white permanent. + + B + Creature — Human Knight + Creature + 2 + 1B + 2/2 + + FDN + 2 + Koma, World-Eater This spell can't be countered. @@ -1918,6 +3197,90 @@ Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent crea FDN 2 + + Kykar, Zephyr Awakener + Flying +Whenever you cast a noncreature spell, choose one — +• Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the end step. +• Create a 1/1 white Spirit creature token with flying. + + UW + Legendary Creature — Bird Wizard + Creature + 4 + 2WU + 3/4 + + FDN + 2 + + + Kykar, Zephyr Awakener + Flying +Whenever you cast a noncreature spell, choose one — +• Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the end step. +• Create a 1/1 white Spirit creature token with flying. + + UW + Legendary Creature — Bird Wizard + Creature + 4 + 2WU + 3/4 + + FDN + 2 + + + Kykar, Zephyr Awakener + Flying +Whenever you cast a noncreature spell, choose one — +• Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the end step. +• Create a 1/1 white Spirit creature token with flying. + + UW + Legendary Creature — Bird Wizard + Creature + 4 + 2WU + 3/4 + + FDN + 2 + + + Kykar, Zephyr Awakener + Flying +Whenever you cast a noncreature spell, choose one — +• Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the end step. +• Create a 1/1 white Spirit creature token with flying. + + UW + Legendary Creature — Bird Wizard + Creature + 4 + 2WU + 3/4 + + FDN + 2 + + + Lathliss, Dragon Queen + Flying +Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying. +{1}{R}: Dragons you control get +1/+0 until end of turn. + + R + Legendary Creature — Dragon + Creature + 6 + 4RR + 6/6 + + FDN + 2 + Leonin Skyhunter Flying @@ -2068,6 +3431,21 @@ When Lightshell Duo enters, surveil 2. (Look at the top two cards of your librar FDN 1 + + Linden, the Steadfast Queen + Vigilance +Whenever a white creature you control attacks, you gain 1 life. + + W + Legendary Creature — Human Noble + Creature + 3 + WWW + 3/3 + + FDN + 2 + Llanowar Elves {T}: Add {G}. @@ -2106,7 +3484,7 @@ When Lightshell Duo enters, surveil 2. (Look at the top two cards of your librar 3 2U - FDN + FDN 3 @@ -2119,7 +3497,7 @@ When Lightshell Duo enters, surveil 2. (Look at the top two cards of your librar 3 2U - FDN + FDN 3 @@ -2132,7 +3510,20 @@ When Lightshell Duo enters, surveil 2. (Look at the top two cards of your librar 3 2U - FDN + FDN + 3 + + + Lunar Insight + Draw a card for each different mana value among nonland permanents you control. + + U + Sorcery + Sorcery + 3 + 2U + + FDN 3 @@ -2163,6 +3554,103 @@ Other Angels you control get +1/+1 and have lifelink. FDN 3 + + Make a Stand + Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) + + W + Instant + Instant + 3 + 2W + + FDN + 3 + + + Massacre Wurm + When Massacre Wurm enters, creatures your opponents control get -2/-2 until end of turn. +Whenever a creature an opponent controls dies, that player loses 2 life. + + B + Creature — Phyrexian Wurm + Creature + 6 + 3BBB + 6/5 + + FDN + 2 + + + Maze's End + Maze's End enters tapped. +{T}: Add {C}. +{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game. + + Land + Land + 0 + + FDN + 0 + + + Mazemind Tome + {T}, Put a page counter on Mazemind Tome: Scry 1. +{2}, {T}, Put a page counter on Mazemind Tome: Draw a card. +When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life. + + Artifact + Artifact + 2 + 2 + + FDN + 1 + + + Mentor of the Meek + Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card. + + W + Creature — Human Soldier + Creature + 3 + 2W + 2/2 + + FDN + 2 + + + Micromancer + When Micromancer enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle. + + U + Creature — Human Wizard + Creature + 4 + 3U + 3/3 + + FDN + 2 + + + Midnight Reaper + Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. + + B + Creature — Zombie Knight + Creature + 3 + 2B + 3/2 + + FDN + 2 + Midnight Snack Raid — At the beginning of your end step, if you attacked this turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") @@ -2192,21 +3680,6 @@ Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker FDN 2 - - Mischievous Mystic - Flying -Whenever you draw your second card each turn, create a 1/1 blue Faerie token with flying. - - U - Creature — Human Wizard - Creature - 2 - 1U - 2/1 - - FDN - 2 - Mold Adder Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. @@ -2247,6 +3720,19 @@ Whenever you draw your second card each turn, create a 1/1 blue Faerie token wit FDN 3 + + Mortify + Destroy target creature or enchantment. + + BW + Instant + Instant + 3 + 1WB + + FDN + 3 + Mossborn Hydra Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) @@ -2383,6 +3869,22 @@ Landfall — Whenever a land you control enters, double the number of +1/+1 coun FDN 2 + + Myojin of Night's Reach + Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand. +Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. +Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand. + + B + Legendary Creature — Spirit + Creature + 8 + 5BBB + 5/2 + + FDN + 2 + Mystical Teachings Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. @@ -2397,6 +3899,20 @@ Flashback {5}{B} (You may cast this card from your graveyard for its flashback c FDN 3 + + Needletooth Pack + Morbid — At the beginning of your end step, if a creature died this turn, put two +1/+1 counters on target creature you control. + + G + Creature — Dinosaur + Creature + 5 + 3GG + 4/5 + + FDN + 2 + Negate Counter target noncreature spell. @@ -2548,6 +4064,35 @@ Whenever a source you control deals noncombat damage to an opponent, you draw th FDN 2 + + Nullpriest of Oblivion + Kicker {3}{B} +Menace, lifelink +When Nullpriest of Oblivion enters, if it was kicked, return target creature card from your graveyard to the battlefield. + + B + Creature — Vampire Cleric + Creature + 2 + 1B + 2/1 + + FDN + 2 + + + Obliterating Bolt + Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. + + R + Sorcery + Sorcery + 2 + 1R + + FDN + 3 + Offer Immortality Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) @@ -2600,6 +4145,62 @@ Whenever a source you control deals noncombat damage to an opponent, you draw th FDN 1 + + Ordeal of Nylea + Enchant creature +Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. +When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. + + G + Enchantment — Aura + Enchantment + 2 + 1G + + FDN + 1 + + + Orzhov Guildgate + Orzhov Guildgate enters tapped. +{T}: Add {W} or {B}. + + Land — Gate + Land + 0 + + FDN + 0 + + + Overrun + Creatures you control get +3/+3 and gain trample until end of turn. + + G + Sorcery + Sorcery + 5 + 2GGG + + FDN + 3 + + + Ovika, Enigma Goliath + Flying +Ward—{3}, Pay 3 life. +Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn. + + RU + Legendary Creature — Phyrexian Nightmare + Creature + 7 + 5UR + 6/6 + + FDN + 2 + Pacifism Enchant creature @@ -2624,9 +4225,25 @@ Enchanted creature can't attack or block. 5 3BB - FDN + FDN 1 + + Pelakka Wurm + Trample +When Pelakka Wurm enters, you gain 7 life. +When Pelakka Wurm dies, draw a card. + + G + Creature — Wurm + Creature + 7 + 4GGG + 7/7 + + FDN + 2 + Phyrexian Arena At the beginning of your upkeep, you draw a card and you lose 1 life. @@ -2723,6 +4340,22 @@ Enchanted creature can't attack or block. FDN 0 + + Predator Ooze + Indestructible +Whenever Predator Ooze attacks, put a +1/+1 counter on it. +Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze. + + G + Creature — Ooze + Creature + 3 + GGG + 1/1 + + FDN + 2 + Prideful Parent Vigilance (Attacking doesn't cause this creature to tap.) @@ -2738,6 +4371,49 @@ When this creature enters, create a 1/1 white Cat creature token. FDN 2 + + Primal Might + Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. + + G + Sorcery + Sorcery + 1 + XG + + FDN + 3 + + + Prime Speaker Zegana + Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control. +When Prime Speaker Zegana enters, draw cards equal to its power. + + GU + Legendary Creature — Merfolk Wizard + Creature + 6 + 2GGUU + 1/1 + + FDN + 2 + + + Primeval Bounty + Whenever you cast a creature spell, create a 3/3 green Beast creature token. +Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. +Landfall — Whenever a land you control enters, you gain 3 life. + + G + Enchantment + Enchantment + 6 + 5G + + FDN + 1 + Progenitus Protection from everything @@ -2768,6 +4444,20 @@ If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and FDN 2 + + Pulse Tracker + Whenever Pulse Tracker attacks, each opponent loses 1 life. + + B + Creature — Vampire Rogue + Creature + 1 + B + 1/1 + + FDN + 2 + Pyromancer's Goggles {T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy. @@ -2780,6 +4470,92 @@ If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and FDN 1 + + Rakdos Guildgate + Rakdos Guildgate enters tapped. +{T}: Add {B} or {R}. + + Land — Gate + Land + 0 + + FDN + 0 + + + Ramos, Dragon Engine + Flying +Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. +Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn. + + Legendary Artifact Creature — Dragon + Creature + 6 + 6 + 4/4 + + FDN + 2 + + + Rampaging Baloths + Trample +Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token. + + G + Creature — Beast + Creature + 6 + 4GG + 6/6 + + FDN + 2 + + + Ravenous Giant + At the beginning of your upkeep, Ravenous Giant deals 1 damage to you. + + R + Creature — Giant + Creature + 4 + 2RR + 5/5 + + FDN + 2 + + + Reassembling Skeleton + {1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. + + B + Creature — Skeleton Warrior + Creature + 2 + 1B + 1/1 + + FDN + 2 + + + Redcap Gutter-Dweller + Menace +When Redcap Gutter-Dweller enters, create two 1/1 black Rat creature tokens with "This creature can't block." +At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn. + + R + Creature — Goblin Warrior + Creature + 4 + 2RR + 3/3 + + FDN + 2 + Refute Counter target spell. Draw a card, then discard a card. @@ -2806,6 +4582,61 @@ If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and FDN 3 + + Regal Caracal + Other Cats you control get +1/+1 and have lifelink. +When Regal Caracal enters, create two 1/1 white Cat creature tokens with lifelink. + + W + Creature — Cat + Creature + 5 + 3WW + 3/3 + + FDN + 2 + + + Release the Dogs + Create four 1/1 white Dog creature tokens. + + W + Sorcery + Sorcery + 4 + 3W + + FDN + 3 + + + Rite of Replication + Kicker {5} (You may pay an additional {5} as you cast this spell.) +Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead. + + U + Sorcery + Sorcery + 4 + 2UU + + FDN + 3 + + + River's Rebuke + Return all nonland permanents target player controls to their owner's hand. + + U + Sorcery + Sorcery + 6 + 4UU + + FDN + 3 + Rogue's Passage {T}: Add {C}. @@ -2815,9 +4646,38 @@ If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and Land 0 - FDN + FDN 0 + + Sanguine Indulgence + This spell costs {3} less to cast if you've gained 3 or more life this turn. +Return up to two target creature cards from your graveyard to your hand. + + B + Sorcery + Sorcery + 4 + 3B + + FDN + 3 + + + Savage Ventmaw + Flying +Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end. + + GR + Creature — Dragon + Creature + 6 + 4RG + 4/4 + + FDN + 2 + Savannah Lions @@ -2857,7 +4717,7 @@ Whenever an opponent draws a card, that player loses 1 life. 3 3/2 - FDN + FDN 2 @@ -2871,7 +4731,7 @@ Whenever an opponent draws a card, that player loses 1 life. 3 3/2 - FDN + FDN 2 @@ -2885,7 +4745,21 @@ Whenever an opponent draws a card, that player loses 1 life. 3 3/2 - FDN + FDN + 2 + + + Scrawling Crawler + At the beginning of your upkeep, each player draws a card. +Whenever an opponent draws a card, that player loses 1 life. + + Artifact Creature — Phyrexian Construct + Creature + 3 + 3 + 3/2 + + FDN 2 @@ -2956,7 +4830,7 @@ Whenever an opponent draws a card, that player loses 1 life. 3 2B - FDN + FDN 3 @@ -2969,7 +4843,33 @@ Whenever an opponent draws a card, that player loses 1 life. 3 2R - FDN + FDN + 3 + + + Selesnya Guildgate + Selesnya Guildgate enters tapped. +{T}: Add {G} or {W}. + + Land — Gate + Land + 0 + + FDN + 0 + + + Self-Reflection + Create a token that's a copy of target creature you control. +Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Sorcery + Sorcery + 6 + 4UU + + FDN 3 @@ -2986,6 +4886,21 @@ Whenever an opponent draws a card, that player loses 1 life. FDN 2 + + Shipwreck Dowser + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +When Shipwreck Dowser enters, return target instant or sorcery card from your graveyard to your hand. + + U + Creature — Merfolk Wizard + Creature + 5 + 3UU + 3/3 + + FDN + 2 + Shivan Dragon Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -3001,6 +4916,34 @@ Whenever an opponent draws a card, that player loses 1 life. FDN 2 + + Simic Guildgate + Simic Guildgate enters tapped. +{T}: Add {G} or {U}. + + Land — Gate + Land + 0 + + FDN + 0 + + + Sire of Seven Deaths + First strike, vigilance +Menace, trample +Reach, lifelink +Ward—Pay 7 life. + + Creature — Eldrazi + Creature + 7 + 7 + 7/7 + + FDN + 2 + Skyship Buccaneer Flying @@ -3031,6 +4974,21 @@ Raid — When this creature enters, if you attacked this turn, draw a card.FDN 3 + + Slumbering Cerberus + This creature doesn't untap during your untap step. +Morbid — At the beginning of each end step, if a creature died this turn, untap this creature. + + R + Creature — Dog + Creature + 2 + 1R + 4/2 + + FDN + 2 + Solemn Simulacrum When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. @@ -3099,7 +5057,7 @@ Whenever this creature attacks, target instant or sorcery card in your graveyard 2UU 3/3 - FDN + FDN 2 @@ -3115,7 +5073,7 @@ Whenever this creature attacks, target instant or sorcery card in your graveyard 2UU 3/3 - FDN + FDN 2 @@ -3131,7 +5089,7 @@ Whenever this creature attacks, target instant or sorcery card in your graveyard 2UU 3/3 - FDN + FDN 2 @@ -3147,7 +5105,66 @@ Whenever this creature attacks, target instant or sorcery card in your graveyard 2UU 3/3 - FDN + FDN + 2 + + + Sphinx of the Final Word + This spell can't be countered. +Flying, hexproof +Instant and sorcery spells you control can't be countered. + + U + Creature — Sphinx + Creature + 7 + 5UU + 5/5 + + FDN + 2 + + + Springbloom Druid + When Springbloom Druid enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. + + G + Creature — Elf Druid + Creature + 3 + 2G + 1/1 + + FDN + 2 + + + Stasis Snare + Flash (You may cast this spell any time you could cast an instant.) +When Stasis Snare enters, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.) + + W + Enchantment + Enchantment + 3 + 1WW + + FDN + 1 + + + Steel Hellkite + Flying +{2}: Steel Hellkite gets +1/+0 until end of turn. +{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. + + Artifact Creature — Dragon + Creature + 6 + 6 + 5/5 + + FDN 2 @@ -3177,6 +5194,21 @@ Whenever this creature attacks, target instant or sorcery card in your graveyard FDN 2 + + Stromkirk Noble + Stromkirk Noble can't be blocked by Humans. +Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it. + + R + Creature — Vampire Noble + Creature + 1 + R + 1/1 + + FDN + 2 + Sun-Blessed Healer Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) @@ -3193,6 +5225,20 @@ When this creature enters, if it was kicked, return target nonland permanent car FDN 2 + + Surrak, the Hunt Caller + Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. + + G + Legendary Creature — Human Warrior + Creature + 4 + 2GG + 5/4 + + FDN + 2 + Swamp ({T}: Add {B}.) @@ -3237,6 +5283,104 @@ When this creature enters, if it was kicked, return target nonland permanent car FDN 0 + + Swiftfoot Boots + Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) +Equip {1} + + Artifact — Equipment + Artifact + 2 + 2 + + FDN + 1 + + + Swiftfoot Boots + Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) +Equip {1} + + Artifact — Equipment + Artifact + 2 + 2 + + FDN + 1 + + + Syr Alin, the Lion's Claw + First strike +Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn. + + W + Legendary Creature — Human Knight + Creature + 5 + 3WW + 4/4 + + FDN + 2 + + + Tatyova, Benthic Druid + Landfall — Whenever a land you control enters, you gain 1 life and draw a card. + + GU + Legendary Creature — Merfolk Druid + Creature + 5 + 3GU + 3/3 + + FDN + 2 + + + Taurean Mauler + Changeling (This card is every creature type.) +Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. + + R + Creature — Shapeshifter + Creature + 3 + 2R + 2/2 + + FDN + 2 + + + Teach by Example + When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. + + RU + Instant + Instant + 2 + U/RU/R + + FDN + 3 + + + Tempest Djinn + Flying +Tempest Djinn gets +1/+0 for each basic Island you control. + + U + Creature — Djinn + Creature + 3 + UUU + 0/4 + + FDN + 2 + Temple of Abandon Temple of Abandon enters tapped. @@ -3409,6 +5553,20 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c FDN 3 + + Three Tree Mascot + Changeling (This card is every creature type.) +{1}: Add one mana of any color. Activate only once each turn. + + Artifact Creature — Shapeshifter + Creature + 2 + 2 + 2/1 + + FDN + 2 + Time Stop End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) @@ -3500,6 +5658,34 @@ During your turn, you may play cards you don't own with stash counters on them f FDN 2 + + Tribute to Hunger + Target opponent sacrifices a creature. You gain life equal to that creature's toughness. + + B + Instant + Instant + 3 + 2B + + FDN + 3 + + + Trygon Predator + Flying +Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. + + GU + Creature — Beast + Creature + 3 + 1GU + 2/3 + + FDN + 2 + Twinflame Tyrant Flying @@ -3587,6 +5773,20 @@ If a source you control would deal damage to an opponent or a permanent an oppon FDN 0 + + Unflinching Courage + Enchant creature +Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) + + GW + Enchantment — Aura + Enchantment + 3 + 1GW + + FDN + 1 + Unsummon Return target creature to its owner's hand. @@ -3666,6 +5866,21 @@ Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two FDN 1 + + Valorous Stance + Choose one — +• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +• Destroy target creature with toughness 4 or greater. + + W + Instant + Instant + 2 + 1W + + FDN + 3 + Vampire Gourmand Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card and this creature can't be blocked this turn. @@ -3723,6 +5938,19 @@ Vampire Interloper can't block. FDN 2 + + Vampiric Rites + {1}{B}, Sacrifice a creature: You gain 1 life and draw a card. + + B + Enchantment + Enchantment + 1 + B + + FDN + 1 + Vengeful Bloodwitch Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life. @@ -3737,6 +5965,49 @@ Vampire Interloper can't block. FDN 2 + + Venom Connoisseur + Alliance — Whenever another creature you control enters, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn. + + G + Creature — Human Druid + Creature + 2 + 1G + 2/2 + + FDN + 2 + + + Viashino Pyromancer + When Viashino Pyromancer enters, it deals 2 damage to target player or planeswalker. + + R + Creature — Lizard Wizard + Creature + 2 + 1R + 2/1 + + FDN + 2 + + + Vile Entomber + Deathtouch +When Vile Entomber enters, search your library for a card, put that card into your graveyard, then shuffle. + + B + Creature — Zombie Warlock + Creature + 4 + 2BB + 2/2 + + FDN + 2 + Vivien Reid +1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. @@ -3785,6 +6056,110 @@ Vampire Interloper can't block. FDN 1 + + Vizier of the Menagerie + You may look at the top card of your library any time. +You may cast creature spells from the top of your library. +You can spend mana of any type to cast creature spells. + + G + Creature — Snake Cleric + Creature + 4 + 3G + 3/4 + + FDN + 2 + + + Voracious Greatshark + Flash +When Voracious Greatshark enters, counter target artifact or creature spell. + + U + Creature — Shark + Creature + 5 + 3UU + 5/4 + + FDN + 2 + + + Wildborn Preserver + Flash +Reach +Whenever another non-Human creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver. + + G + Creature — Elf Archer + Creature + 2 + 1G + 2/2 + + FDN + 2 + + + Wilt-Leaf Liege + Other green creatures you control get +1/+1. +Other white creatures you control get +1/+1. +If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. + + GW + Creature — Elf Knight + Creature + 4 + 1G/WG/WG/W + 4/4 + + FDN + 2 + + + Wishclaw Talisman + Wishclaw Talisman enters with three wish counters on it. +{1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn. + + B + Artifact + Artifact + 2 + 1B + + FDN + 1 + + + Zetalpa, Primal Dawn + Flying, double strike, vigilance, trample, indestructible + + W + Legendary Creature — Elder Dinosaur + Creature + 8 + 6WW + 4/8 + + FDN + 2 + + + Zombify + Return target creature card from your graveyard to the battlefield. + + B + Sorcery + Sorcery + 4 + 3B + + FDN + 3 + Zul Ashur, Lich Lord Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) diff --git a/spoiler.xml b/spoiler.xml index 1619d47a..138cdd91 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-10-30 00:58:22 (UTC) + 2024-10-30 08:17:08 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -207,23 +207,9 @@ Target creature you control gains indestructible until end of turn. If this spel FDN~ 3 - - "Eats me Spinach" - Double target creature's power until end of turn. -Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - R - Instant - Instant - 2 - 1R - - FDN~ - 3 - "Fishing Rod" - Equipped creature has "{1}, {T}, Tap Fishing Rod: Put a bait counter on "Fishing Rod"." + Equipped creature has "{1}, {T}, Tap Fishing Pole: Put a bait counter on "Fishing Rod"." Whenever equipped creature becomes untapped, remove a bait counter from this equipment. If you do, create a 1/1 blue Fish creature token. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) @@ -232,41 +218,22 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 1 1 - FDN~ + FDN~ 1 - "Kykar, Birdherder" + "Mischievous Mystic" Flying -Whenever you cast a noncreature spell, choose one — -• Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the end step. -• Create a 1/1 white Spirit creature token with flying. +Whenever you draw your second card each turn, create a 1/1 blue Faerie token with flying. - UW - Legendary Creature — Bird Wizard + U + Creature — Human Wizard Creature - 4 - 2WU - 3/4 + 2 + 1U + 2/1 - FDN~ - 2 - - - "Kykar, Birdherder" - Flying -Whenever you cast a noncreature spell, choose one — -• Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the end step. -• Create a 1/1 white Spirit creature token with flying. - - UW - Legendary Creature — Bird Wizard - Creature - 4 - 2WU - 3/4 - - FDN~ + FDN~ 2 @@ -301,6 +268,21 @@ When this creature enters, look at the top five cards of your library and separa FDN~ 2 + + Adaptive Automaton + As Adaptive Automaton enters, choose a creature type. +Adaptive Automaton is the chosen type in addition to its other types. +Other creatures you control of the chosen type get +1/+1. + + Artifact Creature — Construct + Creature + 3 + 3 + 2/2 + + FDN~ + 2 + Adventuring Gear Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. @@ -311,9 +293,22 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 1 1 - FDN~ + FDN~ 1 + + Aetherize + Return all attacking creatures to their owner's hand. + + U + Instant + Instant + 4 + 3U + + FDN~ + 3 + Ajani's Pridemate Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. @@ -390,6 +385,96 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) FDN~ 1 + + Alesha, Who Laughs at Fate + First strike +Whenever Alesha attacks, put a +1/+1 counter on it. +Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield. + + BR + Legendary Creature — Human Warrior + Creature + 3 + 1BR + 2/2 + + FDN~ + 2 + + + Alesha, Who Laughs at Fate + First strike +Whenever Alesha attacks, put a +1/+1 counter on it. +Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield. + + BR + Legendary Creature — Human Warrior + Creature + 3 + 1BR + 2/2 + + FDN~ + 2 + + + Alesha, Who Laughs at Fate + First strike +Whenever Alesha attacks, put a +1/+1 counter on it. +Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield. + + BR + Legendary Creature — Human Warrior + Creature + 3 + 1BR + 2/2 + + FDN~ + 2 + + + Alesha, Who Laughs at Fate + First strike +Whenever Alesha attacks, put a +1/+1 counter on it. +Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield. + + BR + Legendary Creature — Human Warrior + Creature + 3 + 1BR + 2/2 + + FDN~ + 2 + + + An Offer You Can't Refuse + Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") + + U + Instant + Instant + 1 + U + + FDN~ + 3 + + + An Offer You Can't Refuse + Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") + + U + Instant + Instant + 1 + U + + FDN~ + 3 + Angel of Finality Flying @@ -405,6 +490,37 @@ When Angel of Finality enters, exile target player's graveyard. FDN~ 2 + + Angel of Vitality + Flying +If you would gain life, you gain that much life plus 1 instead. +Angel of Vitality gets +2/+2 as long as you have 25 or more life. + + W + Creature — Angel + Creature + 3 + 2W + 2/2 + + FDN~ + 2 + + + Angelic Destiny + Enchant creature +Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. +When enchanted creature dies, return Angelic Destiny to its owner's hand. + + W + Enchantment — Aura + Enchantment + 4 + 2WW + + FDN~ + 1 + Angelic Edict Exile target creature or enchantment. @@ -530,6 +646,22 @@ Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white C FDN~ 2 + + Arbiter of Woe + As an additional cost to cast this spell, sacrifice a creature. +Flying +When this creature enters, each opponent discards a card and loses 2 life. You draw a card and gain 2 life. + + B + Creature — Demon + Creature + 6 + 4BB + 5/4 + + FDN~ + 2 + Arcane Epiphany This spell costs {1} less to cast if you control a Wizard. @@ -544,6 +676,21 @@ Draw three cards. FDN~ 3 + + Arcanis the Omnipotent + {T}: Draw three cards. +{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. + + U + Legendary Creature — Wizard + Creature + 6 + 3UUU + 3/4 + + FDN~ + 2 + Archmage of Runes Instant and sorcery spells you cast cost {1} less to cast. @@ -605,18 +752,18 @@ Whenever you cast an instant or sorcery spell, draw a card. 2 - Ashroot Animist - Trample -When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power. + Archway Angel + Flying +When Archway Angel enters, you gain 2 life for each Gate you control. - GR - Creature — Lizard Druid + W + Creature — Angel Creature - 4 - 2RG - 4/4 + 6 + 5W + 3/4 - FDN~ + FDN~ 2 @@ -631,7 +778,7 @@ When this creature attacks, another target creature you control gains trample an 2RG 4/4 - FDN~ + FDN~ 2 @@ -646,7 +793,7 @@ When this creature attacks, another target creature you control gains trample an 2RG 4/4 - FDN~ + FDN~ 2 @@ -661,9 +808,67 @@ When this creature attacks, another target creature you control gains trample an 2RG 4/4 - FDN~ + FDN~ 2 + + Ashroot Animist + Trample +When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power. + + GR + Creature — Lizard Druid + Creature + 4 + 2RG + 4/4 + + FDN~ + 2 + + + Aurelia, the Warleader + Flying, vigilance, haste +Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. + + RW + Legendary Creature — Angel + Creature + 6 + 2RRWW + 3/4 + + FDN~ + 2 + + + Ayli, Eternal Pilgrim + Deathtouch +{1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. +{1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total. + + BW + Legendary Creature — Kor Cleric + Creature + 2 + WB + 2/3 + + FDN~ + 2 + + + Azorius Guildgate + Azorius Guildgate enters tapped. +{T}: Add {W} or {U}. + + Land — Gate + Land + 0 + + FDN~ + 0 + Ball Lightning Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) @@ -680,6 +885,20 @@ At the beginning of the end step, sacrifice Ball Lightning. FDN~ 2 + + Ballyrush Banneret + Kithkin spells and Soldier spells you cast cost {1} less to cast. + + W + Creature — Kithkin Soldier + Creature + 2 + 1W + 2/1 + + FDN~ + 2 + Balmor, Battlemage Captain Flying @@ -695,6 +914,45 @@ Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 a FDN~ 2 + + Banner of Kinship + As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. +Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact. + + Artifact + Artifact + 5 + 5 + + FDN~ + 1 + + + Banner of Kinship + As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. +Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact. + + Artifact + Artifact + 5 + 5 + + FDN~ + 1 + + + Basilisk Collar + Equipped creature has deathtouch and lifelink. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + FDN~ + 1 + Battlesong Berserker Whenever you attack, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) @@ -706,7 +964,7 @@ Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 a 3R 3/4 - FDN~ + FDN~ 2 @@ -722,7 +980,7 @@ Threshold — This creature gets +2/+1 as long as there are seven or more cards 3B 2/3 - FDN~ + FDN~ 2 @@ -829,6 +1087,62 @@ When Bloodtithe Collector enters, if an opponent lost life this turn, each oppon FDN~ 2 + + Bolt Bend + This spell costs {3} less to cast if you control a creature with power 4 or greater. +Change the target of target spell or ability with a single target. + + R + Instant + Instant + 4 + 3R + + FDN~ + 3 + + + Boros Charm + Choose one — +• Boros Charm deals 4 damage to target player or planeswalker. +• Permanents you control gain indestructible until end of turn. +• Target creature gains double strike until end of turn. + + RW + Instant + Instant + 2 + RW + + FDN~ + 3 + + + Boros Guildgate + Boros Guildgate enters tapped. +{T}: Add {R} or {W}. + + Land — Gate + Land + 0 + + FDN~ + 0 + + + Bulk Up + Double target creature's power until end of turn. +Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + R + Instant + Instant + 2 + 1R + + FDN~ + 3 + Burst Lightning Kicker {4} (You may pay an additional {4} as you cast this spell.) @@ -840,7 +1154,7 @@ Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 1 R - FDN~ + FDN~ 3 @@ -906,6 +1220,49 @@ Whenever you gain life for the first time during each of your turns, create a 1/ FDN~ 1 + + Charming Prince + When Charming Prince enters, choose one — +• Scry 2. +• You gain 3 life. +• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step. + + W + Creature — Human Noble + Creature + 2 + 1W + 2/2 + + FDN~ + 2 + + + Chart a Course + Draw two cards. Then discard a card unless you attacked this turn. + + U + Sorcery + Sorcery + 2 + 1U + + FDN~ + 3 + + + Circuitous Route + Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 4 + 3G + + FDN~ + 3 + Claws Out This spell costs {1} less to cast for each Cat you control. @@ -932,7 +1289,7 @@ Whenever you draw a card, put a +1/+1 counter on this creature. 3U 1/1 - FDN~ + FDN~ 2 @@ -950,6 +1307,20 @@ When Cloudblazer enters, you gain 2 life and draw two cards. FDN~ 2 + + Confiscate + Enchant permanent +You control enchanted permanent. + + U + Enchantment — Aura + Enchantment + 6 + 4UU + + FDN~ + 1 + Consuming Aberration Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. @@ -962,9 +1333,35 @@ Whenever you cast a spell, each opponent reveals cards from the top of their lib 3UB */* - FDN~ + FDN~ 2 + + Crash Through + Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) +Draw a card. + + R + Sorcery + Sorcery + 1 + R + + FDN~ + 3 + + + Crawling Barrens + {T}: Add {C}. +{4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land. + + Land + Land + 0 + + FDN~ + 0 + Crossway Troublemakers Attacking Vampires you control have deathtouch and lifelink. @@ -980,6 +1377,20 @@ Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. FDN~ 2 + + Crusader of Odric + Crusader of Odric's power and toughness are each equal to the number of creatures you control. + + W + Creature — Human Soldier + Creature + 3 + 2W + */* + + FDN~ + 2 + Crypt Feaster Menace (This creature can't be blocked except by two or more creatures.) @@ -995,6 +1406,18 @@ Threshold — Whenever this creature attacks, if there are seven or more cards i FDN~ 2 + + Cryptic Caves + {T}: Add {C}. +{1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands. + + Land + Land + 0 + + FDN~ + 0 + Crystal Barricade Defender (This creature can't attack.) @@ -1059,6 +1482,20 @@ Prevent all noncombat damage that would be dealt to other creatures you control. FDN~ 2 + + Cultivator's Caravan + {T}: Add one mana of any color. +Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 3 + 3 + 5/5 + + FDN~ + 1 + Darksteel Colossus Trample, indestructible @@ -1073,6 +1510,21 @@ If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darkst FDN~ 2 + + Dawnwing Marshal + Flying +{4}{W}: Creatures you control get +1/+1 until end of turn. + + W + Creature — Cat Soldier + Creature + 2 + 1W + 2/2 + + FDN~ + 2 + Day of Judgment Destroy all creatures. @@ -1099,6 +1551,19 @@ If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darkst FDN~ 3 + + Deadly Brew + Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand. + + BG + Sorcery + Sorcery + 2 + BG + + FDN~ + 3 + Deathmark Destroy target green or white creature. @@ -1112,6 +1577,18 @@ If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darkst FDN~ 3 + + Demolition Field + {T}: Add {C}. +{2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle. + + Land + Land + 0 + + FDN~ + 0 + Demonic Pact At the beginning of your upkeep, choose one that hasn't been chosen — @@ -1129,6 +1606,21 @@ If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darkst FDN~ 1 + + Desecration Demon + Flying +At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it. + + B + Creature — Demon + Creature + 4 + 2BB + 6/6 + + FDN~ + 2 + Devout Decree Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) @@ -1142,6 +1634,46 @@ If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darkst FDN~ 3 + + Diamond Mare + As Diamond Mare enters, choose a color. +Whenever you cast a spell of the chosen color, you gain 1 life. + + Artifact Creature — Horse + Creature + 2 + 2 + 1/3 + + FDN~ + 2 + + + Dictate of Kruphix + Flash +At the beginning of each player's draw step, that player draws an additional card. + + U + Enchantment + Enchantment + 3 + 1UU + + FDN~ + 1 + + + Dimir Guildgate + Dimir Guildgate enters tapped. +{T}: Add {U} or {B}. + + Land — Gate + Land + 0 + + FDN~ + 0 + Disenchant Destroy target artifact or enchantment. @@ -1155,6 +1687,19 @@ If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darkst FDN~ 3 + + Dive Down + Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) + + U + Instant + Instant + 1 + U + + FDN~ + 3 + Doubling Season If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. @@ -1197,6 +1742,91 @@ If an effect would put one or more counters on a permanent you control, it puts FDN~ 1 + + Dragon Mage + Flying +Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards. + + R + Creature — Dragon Wizard + Creature + 7 + 5RR + 5/5 + + FDN~ + 2 + + + Dragonmaster Outcast + At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying. + + R + Creature — Human Shaman + Creature + 1 + R + 1/1 + + FDN~ + 2 + + + Dread Summons + Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. + + B + Sorcery + Sorcery + 2 + XBB + + FDN~ + 3 + + + Driver of the Dead + When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield. + + B + Creature — Vampire + Creature + 4 + 3B + 3/2 + + FDN~ + 2 + + + Drogskol Reaver + Flying, double strike, lifelink +Whenever you gain life, draw a card. + + UW + Creature — Spirit + Creature + 7 + 5WU + 3/5 + + FDN~ + 2 + + + Dryad Militant + If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. + + GW + Creature — Dryad Soldier + Creature + 1 + G/W + 2/1 + + FDN~ + 2 + Duress Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. @@ -1305,7 +1935,7 @@ Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashbac 2GG 4/3 - FDN~ + FDN~ 2 @@ -1320,7 +1950,22 @@ Other creatures you control with flying get +1/+1. 1WU 2/3 - FDN~ + FDN~ + 2 + + + Enigma Drake + Flying +Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. + + RU + Creature — Drake + Creature + 3 + 1UR + */4 + + FDN~ 2 @@ -1334,7 +1979,7 @@ Other creatures you control with flying get +1/+1. 2U 2/3 - FDN~ + FDN~ 2 @@ -1415,6 +2060,31 @@ Whenever you put one or more +1/+1 counters on this creature, draw a card. This FDN~ 2 + + Expedition Map + {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle. + + Artifact + Artifact + 1 + 1 + + FDN~ + 1 + + + Extravagant Replication + At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control. + + U + Enchantment + Enchantment + 6 + 4UU + + FDN~ + 1 + Faebloom Trick Create two 1/1 blue Faerie creature tokens with flying. When you do, tap target creature an opponent controls. @@ -1428,6 +2098,60 @@ Whenever you put one or more +1/+1 counters on this creature, draw a card. This FDN~ 3 + + Feed the Swarm + Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. + + B + Sorcery + Sorcery + 2 + 1B + + FDN~ + 3 + + + Feldon's Cane + {T}, Exile Feldon's Cane: Shuffle your graveyard into your library. + + Artifact + Artifact + 1 + 1 + + FDN~ + 1 + + + Felidar Cub + Sacrifice Felidar Cub: Destroy target enchantment. + + W + Creature — Cat Beast + Creature + 2 + 1W + 2/2 + + FDN~ + 2 + + + Felidar Retreat + Landfall — Whenever a land you control enters, choose one — +• Create a 2/2 white Cat Beast creature token. +• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. + + W + Enchantment + Enchantment + 4 + 3W + + FDN~ + 1 + Felidar Savior Lifelink (Damage dealt by this creature also causes you to gain that much life.) @@ -1443,6 +2167,20 @@ When this creature enters, put a +1/+1 counter on each of up to two other target FDN~ 2 + + Fierce Empath + When Fierce Empath enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle. + + G + Creature — Elf + Creature + 3 + 2G + 1/1 + + FDN~ + 2 + Fiery Annihilation Fiery Annihilation deals 5 damage to target creature. Exile up to one target Equipment attached to that creature. If that creature would die this turn, exile it instead. @@ -1453,9 +2191,36 @@ When this creature enters, put a +1/+1 counter on each of up to two other target 3 2R - FDN~ + FDN~ 3 + + Finale of Revelation + Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. +Exile Finale of Revelation. + + U + Sorcery + Sorcery + 2 + XUU + + FDN~ + 3 + + + Fireshrieker + Equipped creature has double strike. (It deals both first-strike and regular combat damage.) +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 3 + 3 + + FDN~ + 1 + Firespitter Whelp Flying @@ -1484,6 +2249,21 @@ Whenever you cast a noncreature or Dragon spell, Firespitter Whelp deals 1 damag FDN~ 3 + + Fog Bank + Defender, flying +Prevent all combat damage that would be dealt to and dealt by Fog Bank. + + U + Creature — Wall + Creature + 2 + 1U + 0/2 + + FDN~ + 2 + Forest ({T}: Add {G}.) @@ -1528,6 +2308,107 @@ Whenever you cast a noncreature or Dragon spell, Firespitter Whelp deals 1 damag FDN~ 0 + + Fumigate + Destroy all creatures. You gain 1 life for each creature destroyed this way. + + W + Sorcery + Sorcery + 5 + 3WW + + FDN~ + 3 + + + Fynn, the Fangbearer + Deathtouch +Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) + + G + Legendary Creature — Human Warrior + Creature + 2 + 1G + 1/3 + + FDN~ + 2 + + + Garna, Bloodfist of Keld + Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent. + + BR + Legendary Creature — Human Berserker + Creature + 4 + 1BRR + 4/3 + + FDN~ + 2 + + + Gate Colossus + This spell costs {1} less to cast for each Gate you control. +Gate Colossus can't be blocked by creatures with power 2 or less. +Whenever a Gate you control enters, you may put Gate Colossus from your graveyard on top of your library. + + Artifact Creature — Construct + Creature + 8 + 8 + 8/8 + + FDN~ + 2 + + + Gatekeeper of Malakir + Kicker {B} (You may pay an additional {B} as you cast this spell.) +When Gatekeeper of Malakir enters, if it was kicked, target player sacrifices a creature. + + B + Creature — Vampire Warrior + Creature + 2 + BB + 2/2 + + FDN~ + 2 + + + Gateway Sneak + Whenever a Gate you control enters, Gateway Sneak can't be blocked this turn. +Whenever Gateway Sneak deals combat damage to a player, draw a card. + + U + Creature — Vedalken Rogue + Creature + 3 + 2U + 1/3 + + FDN~ + 2 + + + Ghitu Lavarunner + As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste. + + R + Creature — Human Wizard + Creature + 1 + R + 1/2 + + FDN~ + 2 + Giada, Font of Hope Flying, vigilance @@ -1541,7 +2422,54 @@ Each other Angel you control enters with an additional +1/+1 counter on it for e 1W 2/2 - FDN~ + FDN~ + 2 + + + Giada, Font of Hope + Flying, vigilance +Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. +{T}: Add {W}. Spend this mana only to cast an Angel spell. + + W + Legendary Creature — Angel + Creature + 2 + 1W + 2/2 + + FDN~ + 2 + + + Giada, Font of Hope + Flying, vigilance +Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. +{T}: Add {W}. Spend this mana only to cast an Angel spell. + + W + Legendary Creature — Angel + Creature + 2 + 1W + 2/2 + + FDN~ + 2 + + + Giant Cindermaw + Trample +Players can't gain life. + + R + Creature — Dinosaur Beast + Creature + 3 + 2R + 4/3 + + FDN~ 2 @@ -1583,6 +2511,33 @@ Each other Angel you control enters with an additional +1/+1 counter on it for e FDN~ 1 + + Gnarlback Rhino + Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) +Whenever you cast a spell that targets Gnarlback Rhino, draw a card. + + G + Creature — Rhino + Creature + 4 + 2GG + 4/4 + + FDN~ + 2 + + + Golgari Guildgate + Golgari Guildgate enters tapped. +{T}: Add {B} or {G}. + + Land — Gate + Land + 0 + + FDN~ + 0 + Grappling Kraken Landfall — Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) @@ -1594,9 +2549,34 @@ Each other Angel you control enters with an additional +1/+1 counter on it for e 4UU 5/6 - FDN~ + FDN~ 2 + + Gratuitous Violence + If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. + + R + Enchantment + Enchantment + 5 + 2RRR + + FDN~ + 1 + + + Gruul Guildgate + Gruul Guildgate enters tapped. +{T}: Add {R} or {G}. + + Land — Gate + Land + 0 + + FDN~ + 0 + Guarded Heir Lifelink (Damage dealt by this creature also causes you to gain that much life.) @@ -1612,6 +2592,20 @@ When this creature enters, create two 3/3 white Knight creature tokens. FDN~ 2 + + Guttersnipe + Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. + + R + Creature — Goblin Shaman + Creature + 3 + 2R + 2/2 + + FDN~ + 2 + Halana and Alena, Partners First strike, reach @@ -1627,6 +2621,21 @@ At the beginning of combat on your turn, put X +1/+1 counters on another target FDN~ 2 + + Harbinger of the Tides + You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) +When Harbinger of the Tides enters, you may return target tapped creature an opponent controls to its owner's hand. + + U + Creature — Merfolk Wizard + Creature + 2 + UU + 2/2 + + FDN~ + 2 + Harmless Offering Target opponent gains control of target permanent you control. @@ -1652,9 +2661,22 @@ At the beginning of combat on your turn, put X +1/+1 counters on another target 1R 2/2 - FDN~ + FDN~ 2 + + Hedron Archive + {T}: Add {C}{C}. +{2}, {T}, Sacrifice Hedron Archive: Draw two cards. + + Artifact + Artifact + 4 + 4 + + FDN~ + 1 + Helpful Hunter When this creature enters, draw a card. @@ -1762,6 +2784,21 @@ You can't lose the game and your opponents can't win the game. FDN~ 3 + + Heroes' Bane + Heroes' Bane enters with four +1/+1 counters on it. +{2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power. + + G + Creature — Hydra + Creature + 5 + 3GG + 0/0 + + FDN~ + 2 + Hidetsugu's Second Rite If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. @@ -1788,7 +2825,71 @@ You may cast spells as though they had flash. 3U 4/2 - FDN~ + FDN~ + 2 + + + High Fae Trickster + Flash (You may cast this spell any time you could cast an instant.) +Flying +You may cast spells as though they had flash. + + U + Creature — Faerie Wizard + Creature + 4 + 3U + 4/2 + + FDN~ + 2 + + + High Fae Trickster + Flash (You may cast this spell any time you could cast an instant.) +Flying +You may cast spells as though they had flash. + + U + Creature — Faerie Wizard + Creature + 4 + 3U + 4/2 + + FDN~ + 2 + + + High Fae Trickster + Flash (You may cast this spell any time you could cast an instant.) +Flying +You may cast spells as though they had flash. + + U + Creature — Faerie Wizard + Creature + 4 + 3U + 4/2 + + FDN~ + 2 + + + High-Society Hunter + Flying +Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. +Whenever another nontoken creature dies, draw a card. + + B + Creature — Vampire Noble + Creature + 5 + 3BB + 5/3 + + FDN~ 2 @@ -1805,6 +2906,22 @@ You may cast spells as though they had flash. FDN~ 2 + + Hoarding Dragon + Flying +When Hoarding Dragon enters, you may search your library for an artifact card, exile it, then shuffle. +When Hoarding Dragon dies, you may put the exiled card into its owner's hand. + + R + Creature — Dragon + Creature + 5 + 3RR + 4/4 + + FDN~ + 2 + Homunculus Horde Whenever you draw your second card each turn, create a token that's a copy of this creature. @@ -1861,6 +2978,50 @@ You may cast spells as though they had flash. FDN~ 2 + + Immersturm Predator + Flying +Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator. +Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it. + + BR + Creature — Vampire Dragon + Creature + 4 + 2BR + 3/3 + + FDN~ + 2 + + + Impact Tremors + Whenever a creature you control enters, Impact Tremors deals 1 damage to each opponent. + + R + Enchantment + Enchantment + 2 + 1R + + FDN~ + 1 + + + Imperious Perfect + Other Elves you control get +1/+1. +{G}, {T}: Create a 1/1 green Elf Warrior creature token. + + G + Creature — Elf Warrior + Creature + 3 + 2G + 2/2 + + FDN~ + 2 + Imprisoned in the Moon Enchant creature, land, or planeswalker @@ -1872,7 +3033,7 @@ Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other 3 2U - FDN~ + FDN~ 1 @@ -1900,7 +3061,7 @@ Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashbac 3 2U - FDN~ + FDN~ 3 @@ -1947,6 +3108,18 @@ Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashbac FDN~ 0 + + Izzet Guildgate + Izzet Guildgate enters tapped. +{T}: Add {U} or {R}. + + Land — Gate + Land + 0 + + FDN~ + 0 + Jazal Goldmane First strike @@ -2044,6 +3217,112 @@ Juggernaut can't be blocked by Walls. FDN~ 1 + + Kalastria Highborn + Whenever Kalastria Highborn or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life. + + B + Creature — Vampire Shaman + Creature + 2 + BB + 2/2 + + FDN~ + 2 + + + Kellan, Planar Trailblazer + {1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn." +{2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike. + + R + Legendary Creature — Human Faerie Scout + Creature + 1 + R + 2/1 + + FDN~ + 2 + + + Kellan, Planar Trailblazer + {1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn." +{2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike. + + R + Legendary Creature — Human Faerie Scout + Creature + 1 + R + 2/1 + + FDN~ + 2 + + + Kellan, Planar Trailblazer + {1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn." +{2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike. + + R + Legendary Creature — Human Faerie Scout + Creature + 1 + R + 2/1 + + FDN~ + 2 + + + Kellan, Planar Trailblazer + {1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn." +{2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike. + + R + Legendary Creature — Human Faerie Scout + Creature + 1 + R + 2/1 + + FDN~ + 2 + + + Knight of Grace + First strike +Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) +Knight of Grace gets +1/+0 as long as any player controls a black permanent. + + W + Creature — Human Knight + Creature + 2 + 1W + 2/2 + + FDN~ + 2 + + + Knight of Malice + First strike +Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) +Knight of Malice gets +1/+0 as long as any player controls a white permanent. + + B + Creature — Human Knight + Creature + 2 + 1B + 2/2 + + FDN~ + 2 + Koma, World-Eater This spell can't be countered. @@ -2076,6 +3355,90 @@ Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent crea FDN~ 2 + + Kykar, Zephyr Awakener + Flying +Whenever you cast a noncreature spell, choose one — +• Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the end step. +• Create a 1/1 white Spirit creature token with flying. + + UW + Legendary Creature — Bird Wizard + Creature + 4 + 2WU + 3/4 + + FDN~ + 2 + + + Kykar, Zephyr Awakener + Flying +Whenever you cast a noncreature spell, choose one — +• Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the end step. +• Create a 1/1 white Spirit creature token with flying. + + UW + Legendary Creature — Bird Wizard + Creature + 4 + 2WU + 3/4 + + FDN~ + 2 + + + Kykar, Zephyr Awakener + Flying +Whenever you cast a noncreature spell, choose one — +• Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the end step. +• Create a 1/1 white Spirit creature token with flying. + + UW + Legendary Creature — Bird Wizard + Creature + 4 + 2WU + 3/4 + + FDN~ + 2 + + + Kykar, Zephyr Awakener + Flying +Whenever you cast a noncreature spell, choose one — +• Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the end step. +• Create a 1/1 white Spirit creature token with flying. + + UW + Legendary Creature — Bird Wizard + Creature + 4 + 2WU + 3/4 + + FDN~ + 2 + + + Lathliss, Dragon Queen + Flying +Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying. +{1}{R}: Dragons you control get +1/+0 until end of turn. + + R + Legendary Creature — Dragon + Creature + 6 + 4RR + 6/6 + + FDN~ + 2 + Leonin Skyhunter Flying @@ -2226,6 +3589,21 @@ When Lightshell Duo enters, surveil 2. (Look at the top two cards of your librar FDN~ 1 + + Linden, the Steadfast Queen + Vigilance +Whenever a white creature you control attacks, you gain 1 life. + + W + Legendary Creature — Human Noble + Creature + 3 + WWW + 3/3 + + FDN~ + 2 + Llanowar Elves {T}: Add {G}. @@ -2264,7 +3642,7 @@ When Lightshell Duo enters, surveil 2. (Look at the top two cards of your librar 3 2U - FDN~ + FDN~ 3 @@ -2277,7 +3655,7 @@ When Lightshell Duo enters, surveil 2. (Look at the top two cards of your librar 3 2U - FDN~ + FDN~ 3 @@ -2290,7 +3668,20 @@ When Lightshell Duo enters, surveil 2. (Look at the top two cards of your librar 3 2U - FDN~ + FDN~ + 3 + + + Lunar Insight + Draw a card for each different mana value among nonland permanents you control. + + U + Sorcery + Sorcery + 3 + 2U + + FDN~ 3 @@ -2321,6 +3712,103 @@ Other Angels you control get +1/+1 and have lifelink. FDN~ 3 + + Make a Stand + Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) + + W + Instant + Instant + 3 + 2W + + FDN~ + 3 + + + Massacre Wurm + When Massacre Wurm enters, creatures your opponents control get -2/-2 until end of turn. +Whenever a creature an opponent controls dies, that player loses 2 life. + + B + Creature — Phyrexian Wurm + Creature + 6 + 3BBB + 6/5 + + FDN~ + 2 + + + Maze's End + Maze's End enters tapped. +{T}: Add {C}. +{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game. + + Land + Land + 0 + + FDN~ + 0 + + + Mazemind Tome + {T}, Put a page counter on Mazemind Tome: Scry 1. +{2}, {T}, Put a page counter on Mazemind Tome: Draw a card. +When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life. + + Artifact + Artifact + 2 + 2 + + FDN~ + 1 + + + Mentor of the Meek + Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card. + + W + Creature — Human Soldier + Creature + 3 + 2W + 2/2 + + FDN~ + 2 + + + Micromancer + When Micromancer enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle. + + U + Creature — Human Wizard + Creature + 4 + 3U + 3/3 + + FDN~ + 2 + + + Midnight Reaper + Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. + + B + Creature — Zombie Knight + Creature + 3 + 2B + 3/2 + + FDN~ + 2 + Midnight Snack Raid — At the beginning of your end step, if you attacked this turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") @@ -2350,21 +3838,6 @@ Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker FDN~ 2 - - Mischievous Mystic - Flying -Whenever you draw your second card each turn, create a 1/1 blue Faerie token with flying. - - U - Creature — Human Wizard - Creature - 2 - 1U - 2/1 - - FDN~ - 2 - Mold Adder Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. @@ -2405,6 +3878,19 @@ Whenever you draw your second card each turn, create a 1/1 blue Faerie token wit FDN~ 3 + + Mortify + Destroy target creature or enchantment. + + BW + Instant + Instant + 3 + 1WB + + FDN~ + 3 + Mossborn Hydra Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) @@ -2541,6 +4027,22 @@ Landfall — Whenever a land you control enters, double the number of +1/+1 coun FDN~ 2 + + Myojin of Night's Reach + Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand. +Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. +Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand. + + B + Legendary Creature — Spirit + Creature + 8 + 5BBB + 5/2 + + FDN~ + 2 + Mystical Teachings Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. @@ -2555,6 +4057,20 @@ Flashback {5}{B} (You may cast this card from your graveyard for its flashback c FDN~ 3 + + Needletooth Pack + Morbid — At the beginning of your end step, if a creature died this turn, put two +1/+1 counters on target creature you control. + + G + Creature — Dinosaur + Creature + 5 + 3GG + 4/5 + + FDN~ + 2 + Negate Counter target noncreature spell. @@ -2706,6 +4222,35 @@ Whenever a source you control deals noncombat damage to an opponent, you draw th FDN~ 2 + + Nullpriest of Oblivion + Kicker {3}{B} +Menace, lifelink +When Nullpriest of Oblivion enters, if it was kicked, return target creature card from your graveyard to the battlefield. + + B + Creature — Vampire Cleric + Creature + 2 + 1B + 2/1 + + FDN~ + 2 + + + Obliterating Bolt + Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. + + R + Sorcery + Sorcery + 2 + 1R + + FDN~ + 3 + Offer Immortality Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) @@ -2758,6 +4303,62 @@ Whenever a source you control deals noncombat damage to an opponent, you draw th FDN~ 1 + + Ordeal of Nylea + Enchant creature +Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. +When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. + + G + Enchantment — Aura + Enchantment + 2 + 1G + + FDN~ + 1 + + + Orzhov Guildgate + Orzhov Guildgate enters tapped. +{T}: Add {W} or {B}. + + Land — Gate + Land + 0 + + FDN~ + 0 + + + Overrun + Creatures you control get +3/+3 and gain trample until end of turn. + + G + Sorcery + Sorcery + 5 + 2GGG + + FDN~ + 3 + + + Ovika, Enigma Goliath + Flying +Ward—{3}, Pay 3 life. +Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn. + + RU + Legendary Creature — Phyrexian Nightmare + Creature + 7 + 5UR + 6/6 + + FDN~ + 2 + Pacifism Enchant creature @@ -2782,9 +4383,25 @@ Enchanted creature can't attack or block. 5 3BB - FDN~ + FDN~ 1 + + Pelakka Wurm + Trample +When Pelakka Wurm enters, you gain 7 life. +When Pelakka Wurm dies, draw a card. + + G + Creature — Wurm + Creature + 7 + 4GGG + 7/7 + + FDN~ + 2 + Phyrexian Arena At the beginning of your upkeep, you draw a card and you lose 1 life. @@ -2881,6 +4498,22 @@ Enchanted creature can't attack or block. FDN~ 0 + + Predator Ooze + Indestructible +Whenever Predator Ooze attacks, put a +1/+1 counter on it. +Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze. + + G + Creature — Ooze + Creature + 3 + GGG + 1/1 + + FDN~ + 2 + Prideful Parent Vigilance (Attacking doesn't cause this creature to tap.) @@ -2896,6 +4529,49 @@ When this creature enters, create a 1/1 white Cat creature token. FDN~ 2 + + Primal Might + Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. + + G + Sorcery + Sorcery + 1 + XG + + FDN~ + 3 + + + Prime Speaker Zegana + Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control. +When Prime Speaker Zegana enters, draw cards equal to its power. + + GU + Legendary Creature — Merfolk Wizard + Creature + 6 + 2GGUU + 1/1 + + FDN~ + 2 + + + Primeval Bounty + Whenever you cast a creature spell, create a 3/3 green Beast creature token. +Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. +Landfall — Whenever a land you control enters, you gain 3 life. + + G + Enchantment + Enchantment + 6 + 5G + + FDN~ + 1 + Progenitus Protection from everything @@ -2926,6 +4602,20 @@ If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and FDN~ 2 + + Pulse Tracker + Whenever Pulse Tracker attacks, each opponent loses 1 life. + + B + Creature — Vampire Rogue + Creature + 1 + B + 1/1 + + FDN~ + 2 + Pyromancer's Goggles {T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy. @@ -2938,6 +4628,92 @@ If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and FDN~ 1 + + Rakdos Guildgate + Rakdos Guildgate enters tapped. +{T}: Add {B} or {R}. + + Land — Gate + Land + 0 + + FDN~ + 0 + + + Ramos, Dragon Engine + Flying +Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. +Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn. + + Legendary Artifact Creature — Dragon + Creature + 6 + 6 + 4/4 + + FDN~ + 2 + + + Rampaging Baloths + Trample +Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token. + + G + Creature — Beast + Creature + 6 + 4GG + 6/6 + + FDN~ + 2 + + + Ravenous Giant + At the beginning of your upkeep, Ravenous Giant deals 1 damage to you. + + R + Creature — Giant + Creature + 4 + 2RR + 5/5 + + FDN~ + 2 + + + Reassembling Skeleton + {1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. + + B + Creature — Skeleton Warrior + Creature + 2 + 1B + 1/1 + + FDN~ + 2 + + + Redcap Gutter-Dweller + Menace +When Redcap Gutter-Dweller enters, create two 1/1 black Rat creature tokens with "This creature can't block." +At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn. + + R + Creature — Goblin Warrior + Creature + 4 + 2RR + 3/3 + + FDN~ + 2 + Refute Counter target spell. Draw a card, then discard a card. @@ -2964,6 +4740,61 @@ If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and FDN~ 3 + + Regal Caracal + Other Cats you control get +1/+1 and have lifelink. +When Regal Caracal enters, create two 1/1 white Cat creature tokens with lifelink. + + W + Creature — Cat + Creature + 5 + 3WW + 3/3 + + FDN~ + 2 + + + Release the Dogs + Create four 1/1 white Dog creature tokens. + + W + Sorcery + Sorcery + 4 + 3W + + FDN~ + 3 + + + Rite of Replication + Kicker {5} (You may pay an additional {5} as you cast this spell.) +Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead. + + U + Sorcery + Sorcery + 4 + 2UU + + FDN~ + 3 + + + River's Rebuke + Return all nonland permanents target player controls to their owner's hand. + + U + Sorcery + Sorcery + 6 + 4UU + + FDN~ + 3 + Rogue's Passage {T}: Add {C}. @@ -2973,9 +4804,38 @@ If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and Land 0 - FDN~ + FDN~ 0 + + Sanguine Indulgence + This spell costs {3} less to cast if you've gained 3 or more life this turn. +Return up to two target creature cards from your graveyard to your hand. + + B + Sorcery + Sorcery + 4 + 3B + + FDN~ + 3 + + + Savage Ventmaw + Flying +Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end. + + GR + Creature — Dragon + Creature + 6 + 4RG + 4/4 + + FDN~ + 2 + Savannah Lions @@ -3015,7 +4875,7 @@ Whenever an opponent draws a card, that player loses 1 life. 3 3/2 - FDN~ + FDN~ 2 @@ -3029,7 +4889,7 @@ Whenever an opponent draws a card, that player loses 1 life. 3 3/2 - FDN~ + FDN~ 2 @@ -3043,7 +4903,21 @@ Whenever an opponent draws a card, that player loses 1 life. 3 3/2 - FDN~ + FDN~ + 2 + + + Scrawling Crawler + At the beginning of your upkeep, each player draws a card. +Whenever an opponent draws a card, that player loses 1 life. + + Artifact Creature — Phyrexian Construct + Creature + 3 + 3 + 3/2 + + FDN~ 2 @@ -3114,7 +4988,7 @@ Whenever an opponent draws a card, that player loses 1 life. 3 2B - FDN~ + FDN~ 3 @@ -3127,7 +5001,33 @@ Whenever an opponent draws a card, that player loses 1 life. 3 2R - FDN~ + FDN~ + 3 + + + Selesnya Guildgate + Selesnya Guildgate enters tapped. +{T}: Add {G} or {W}. + + Land — Gate + Land + 0 + + FDN~ + 0 + + + Self-Reflection + Create a token that's a copy of target creature you control. +Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Sorcery + Sorcery + 6 + 4UU + + FDN~ 3 @@ -3144,6 +5044,21 @@ Whenever an opponent draws a card, that player loses 1 life. FDN~ 2 + + Shipwreck Dowser + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +When Shipwreck Dowser enters, return target instant or sorcery card from your graveyard to your hand. + + U + Creature — Merfolk Wizard + Creature + 5 + 3UU + 3/3 + + FDN~ + 2 + Shivan Dragon Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -3159,6 +5074,34 @@ Whenever an opponent draws a card, that player loses 1 life. FDN~ 2 + + Simic Guildgate + Simic Guildgate enters tapped. +{T}: Add {G} or {U}. + + Land — Gate + Land + 0 + + FDN~ + 0 + + + Sire of Seven Deaths + First strike, vigilance +Menace, trample +Reach, lifelink +Ward—Pay 7 life. + + Creature — Eldrazi + Creature + 7 + 7 + 7/7 + + FDN~ + 2 + Skyship Buccaneer Flying @@ -3189,6 +5132,21 @@ Raid — When this creature enters, if you attacked this turn, draw a card.FDN~ 3 + + Slumbering Cerberus + This creature doesn't untap during your untap step. +Morbid — At the beginning of each end step, if a creature died this turn, untap this creature. + + R + Creature — Dog + Creature + 2 + 1R + 4/2 + + FDN~ + 2 + Solemn Simulacrum When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. @@ -3257,7 +5215,7 @@ Whenever this creature attacks, target instant or sorcery card in your graveyard 2UU 3/3 - FDN~ + FDN~ 2 @@ -3273,7 +5231,7 @@ Whenever this creature attacks, target instant or sorcery card in your graveyard 2UU 3/3 - FDN~ + FDN~ 2 @@ -3289,7 +5247,7 @@ Whenever this creature attacks, target instant or sorcery card in your graveyard 2UU 3/3 - FDN~ + FDN~ 2 @@ -3305,7 +5263,66 @@ Whenever this creature attacks, target instant or sorcery card in your graveyard 2UU 3/3 - FDN~ + FDN~ + 2 + + + Sphinx of the Final Word + This spell can't be countered. +Flying, hexproof +Instant and sorcery spells you control can't be countered. + + U + Creature — Sphinx + Creature + 7 + 5UU + 5/5 + + FDN~ + 2 + + + Springbloom Druid + When Springbloom Druid enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. + + G + Creature — Elf Druid + Creature + 3 + 2G + 1/1 + + FDN~ + 2 + + + Stasis Snare + Flash (You may cast this spell any time you could cast an instant.) +When Stasis Snare enters, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.) + + W + Enchantment + Enchantment + 3 + 1WW + + FDN~ + 1 + + + Steel Hellkite + Flying +{2}: Steel Hellkite gets +1/+0 until end of turn. +{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. + + Artifact Creature — Dragon + Creature + 6 + 6 + 5/5 + + FDN~ 2 @@ -3335,6 +5352,21 @@ Whenever this creature attacks, target instant or sorcery card in your graveyard FDN~ 2 + + Stromkirk Noble + Stromkirk Noble can't be blocked by Humans. +Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it. + + R + Creature — Vampire Noble + Creature + 1 + R + 1/1 + + FDN~ + 2 + Sun-Blessed Healer Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) @@ -3351,6 +5383,20 @@ When this creature enters, if it was kicked, return target nonland permanent car FDN~ 2 + + Surrak, the Hunt Caller + Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. + + G + Legendary Creature — Human Warrior + Creature + 4 + 2GG + 5/4 + + FDN~ + 2 + Swamp ({T}: Add {B}.) @@ -3395,6 +5441,104 @@ When this creature enters, if it was kicked, return target nonland permanent car FDN~ 0 + + Swiftfoot Boots + Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) +Equip {1} + + Artifact — Equipment + Artifact + 2 + 2 + + FDN~ + 1 + + + Swiftfoot Boots + Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) +Equip {1} + + Artifact — Equipment + Artifact + 2 + 2 + + FDN~ + 1 + + + Syr Alin, the Lion's Claw + First strike +Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn. + + W + Legendary Creature — Human Knight + Creature + 5 + 3WW + 4/4 + + FDN~ + 2 + + + Tatyova, Benthic Druid + Landfall — Whenever a land you control enters, you gain 1 life and draw a card. + + GU + Legendary Creature — Merfolk Druid + Creature + 5 + 3GU + 3/3 + + FDN~ + 2 + + + Taurean Mauler + Changeling (This card is every creature type.) +Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. + + R + Creature — Shapeshifter + Creature + 3 + 2R + 2/2 + + FDN~ + 2 + + + Teach by Example + When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. + + RU + Instant + Instant + 2 + U/RU/R + + FDN~ + 3 + + + Tempest Djinn + Flying +Tempest Djinn gets +1/+0 for each basic Island you control. + + U + Creature — Djinn + Creature + 3 + UUU + 0/4 + + FDN~ + 2 + Temple of Abandon Temple of Abandon enters tapped. @@ -3567,6 +5711,20 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c FDN~ 3 + + Three Tree Mascot + Changeling (This card is every creature type.) +{1}: Add one mana of any color. Activate only once each turn. + + Artifact Creature — Shapeshifter + Creature + 2 + 2 + 2/1 + + FDN~ + 2 + Time Stop End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) @@ -3658,6 +5816,34 @@ During your turn, you may play cards you don't own with stash counters on them f FDN~ 2 + + Tribute to Hunger + Target opponent sacrifices a creature. You gain life equal to that creature's toughness. + + B + Instant + Instant + 3 + 2B + + FDN~ + 3 + + + Trygon Predator + Flying +Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. + + GU + Creature — Beast + Creature + 3 + 1GU + 2/3 + + FDN~ + 2 + Twinflame Tyrant Flying @@ -3745,6 +5931,20 @@ If a source you control would deal damage to an opponent or a permanent an oppon FDN~ 0 + + Unflinching Courage + Enchant creature +Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) + + GW + Enchantment — Aura + Enchantment + 3 + 1GW + + FDN~ + 1 + Unsummon Return target creature to its owner's hand. @@ -3824,6 +6024,21 @@ Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two FDN~ 1 + + Valorous Stance + Choose one — +• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +• Destroy target creature with toughness 4 or greater. + + W + Instant + Instant + 2 + 1W + + FDN~ + 3 + Vampire Gourmand Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card and this creature can't be blocked this turn. @@ -3881,6 +6096,19 @@ Vampire Interloper can't block. FDN~ 2 + + Vampiric Rites + {1}{B}, Sacrifice a creature: You gain 1 life and draw a card. + + B + Enchantment + Enchantment + 1 + B + + FDN~ + 1 + Vengeful Bloodwitch Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life. @@ -3895,6 +6123,49 @@ Vampire Interloper can't block. FDN~ 2 + + Venom Connoisseur + Alliance — Whenever another creature you control enters, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn. + + G + Creature — Human Druid + Creature + 2 + 1G + 2/2 + + FDN~ + 2 + + + Viashino Pyromancer + When Viashino Pyromancer enters, it deals 2 damage to target player or planeswalker. + + R + Creature — Lizard Wizard + Creature + 2 + 1R + 2/1 + + FDN~ + 2 + + + Vile Entomber + Deathtouch +When Vile Entomber enters, search your library for a card, put that card into your graveyard, then shuffle. + + B + Creature — Zombie Warlock + Creature + 4 + 2BB + 2/2 + + FDN~ + 2 + Vivien Reid +1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. @@ -3943,6 +6214,110 @@ Vampire Interloper can't block. FDN~ 1 + + Vizier of the Menagerie + You may look at the top card of your library any time. +You may cast creature spells from the top of your library. +You can spend mana of any type to cast creature spells. + + G + Creature — Snake Cleric + Creature + 4 + 3G + 3/4 + + FDN~ + 2 + + + Voracious Greatshark + Flash +When Voracious Greatshark enters, counter target artifact or creature spell. + + U + Creature — Shark + Creature + 5 + 3UU + 5/4 + + FDN~ + 2 + + + Wildborn Preserver + Flash +Reach +Whenever another non-Human creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver. + + G + Creature — Elf Archer + Creature + 2 + 1G + 2/2 + + FDN~ + 2 + + + Wilt-Leaf Liege + Other green creatures you control get +1/+1. +Other white creatures you control get +1/+1. +If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. + + GW + Creature — Elf Knight + Creature + 4 + 1G/WG/WG/W + 4/4 + + FDN~ + 2 + + + Wishclaw Talisman + Wishclaw Talisman enters with three wish counters on it. +{1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn. + + B + Artifact + Artifact + 2 + 1B + + FDN~ + 1 + + + Zetalpa, Primal Dawn + Flying, double strike, vigilance, trample, indestructible + + W + Legendary Creature — Elder Dinosaur + Creature + 8 + 6WW + 4/8 + + FDN~ + 2 + + + Zombify + Return target creature card from your graveyard to the battlefield. + + B + Sorcery + Sorcery + 4 + 3B + + FDN~ + 3 + Zul Ashur, Lich Lord Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) @@ -4003,5 +6378,40 @@ Vampire Interloper can't block. FDN~ 2 + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + FDC~ + 1 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + FDC~ + 0 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + FDC~ + 1 +