From 23b57fa5b96ae7afe77c380b629fd17c3c097677 Mon Sep 17 00:00:00 2001 From: github-actions Date: Thu, 10 Sep 2026 12:35:25 +0000 Subject: [PATCH] Deploy: 61355b943573422446c09c645d4253eda5411dac --- FRA.xml | 144 +++++- spoiler.xml | 1366 +++++++++++++++++++++++++++------------------------ 2 files changed, 859 insertions(+), 651 deletions(-) diff --git a/FRA.xml b/FRA.xml index abe85f05..52c5f11d 100644 --- a/FRA.xml +++ b/FRA.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-09-10 02:33:13 (UTC) + 2026-09-10 12:35:25 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FRA.xml @@ -21,19 +21,6 @@ - - "Tethermage's Advantage" - Target creature gets +2/+2 and gains reach until end of turn. Untap it. - - G - Instant - Instant - 1 - G - - FRA - 3 - Academic Ascent Target creature gets +2/+2 and gains flying until end of turn. @@ -494,6 +481,36 @@ When this creature enters, creatures you control gain trample and get +X/+0 unti FRA 2 + + Danitha, Spear of Agony + First strike +Whenever you cast a spell that targets an opponent or a creature an opponent controls, put a +1/+1 counter on Danitha. + + B + Legendary Creature — Human Knight + Creature + 3 + 2B + 2/2 + + FRA + 2 + + + Danitha, Sword of Hope + First strike +Whenever you cast an Equipment spell or a spell that targets a creature you control, draw a card. This ability triggers only once each turn. + + W + Legendary Creature — Human Knight + Creature + 3 + 2W + 2/2 + + FRA + 2 + Denzilore Fatehold Flash @@ -610,6 +627,20 @@ Whenever you scry or surveil, put a +1/+1 counter on each creature you control.< FRA 3 + + Eardrum Rattler + {1}, {T}: Another target creature you control with power 2 or less can't be blocked this turn. + + R + Creature — Human Bard + Creature + 2 + 1R + 2/2 + + FRA + 2 + Enlightened Confidant Lifelink @@ -798,7 +829,7 @@ Each creature you control with toughness greater than its power assigns combat d 8W 0/7 - FRA + FRA 2 @@ -817,6 +848,21 @@ Other creatures you control have trample. FRA 2 + + Greenhouse Propagator + Whenever another creature you control enters, you gain 1 life. +{T}: Add {G}. + + G + Creature — Cat Druid + Creature + 3 + 2G + 2/3 + + FRA + 2 + Haunted Ridge This land enters tapped unless you control two or more other lands. @@ -1053,7 +1099,7 @@ Whenever a creature you control attacks a player alone, discard a card, then dra 4R 4/4 - FRA + FRA 2 @@ -1068,7 +1114,7 @@ At the beginning of your end step, untap all tokens you control. 3G 2/2 - FRA + FRA 2 @@ -1109,7 +1155,7 @@ When Karn enters, draw a card for each color among other artifacts you control.< 2/W2/U2/B2/R2/G 5/5 - FRA + FRA 2 @@ -1525,6 +1571,36 @@ Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't FRA 3 + + Proft, Consulting Detective + Whenever you scry or surveil, you may pay {2}. If you do, put a +1/+1 counter on Proft and draw a card. (Draw after you scry or surveil.) + + U + Legendary Creature — Human Detective + Creature + 2 + 1U + 2/2 + + FRA + 2 + + + Proft, Sinister Mastermind + Threshold — You can't cast this spell unless there are seven or more cards in your graveyard. +Menace +{B}, Discard this card: Target creature gets -3/-1 until end of turn. + + B + Legendary Creature — Human Rogue + Creature + 3 + 2B + 5/5 + + FRA + 2 + Prophesied End Destroy target creature. If it wasn't attacking, its controller draws a card. @@ -1897,6 +1973,19 @@ Empower Jace 4. (Put four loyalty counters on a Jace token you control. If you d FRA 3 + + Tethermage's Advantage + Target creature gets +2/+2 and gains reach until end of turn. Untap it. + + G + Instant + Instant + 1 + G + + FRA + 3 + The Theorist, Jace Beleren At the beginning of each opponent's draw step, you draw a card. @@ -2145,6 +2234,21 @@ When Uldaros Theorix enters, if you cast him, exile up to one target nonland car FRA 3 + + Warrior's Blades + When this Equipment enters, it deals 3 damage to any target and you gain 3 life. +Equipped creature gets +2/+1. +Equip {3}. This ability costs {1} less to activate for each +1/+1 counter on the creature it targets. + + RW + Artifact — Equipment + Artifact + 4 + 2RW + + FRA + 1 + Way of the Cryomancer When Way of the Cryomancer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") @@ -2156,7 +2260,7 @@ Planeswalkers you control have "[−3]: When you next cast an instant or sorcery 3 2U - FRA + FRA 1 diff --git a/spoiler.xml b/spoiler.xml index 3ad28ddb..77462fb1 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,24 +1,17 @@ Cockatrice/Magic-Spoiler - 2026-09-10 02:33:13 (UTC) + 2026-09-10 12:35:25 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - TRK~ - Star Trek (Spoiler) - Expansion - 2026-11-13 - 10 - TRC~ Star Trek Commander (Spoiler) @@ -27,10 +20,10 @@ 20 - FRA~ - Reality Fracture (Spoiler) + TRK~ + Star Trek (Spoiler) Expansion - 2026-10-02 + 2026-11-13 10 @@ -40,8 +33,600 @@ 2026-10-02 20 + + FRA~ + Reality Fracture (Spoiler) + Expansion + 2026-10-02 + 10 + + + Badgey, Malicious Glitch + Whenever Badgey becomes tapped, each opponent loses 1 life and you gain 1 life. + + B + Legendary Artifact Creature — Illusion Horror + Creature + 4 + 3B + 4/3 + + TRC~ + 2 + + + Benjamin Sisko, Besieged + Play with the top card of your library revealed. +You may play lands and cast creature spells from the top of your library. + + G + Legendary Creature — Human Officer + Creature + 6 + 4GG + 5/5 + + TRC~ + 2 + + + Bio-Asset Allocator + Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." + + B + Artifact Creature — Borg + Creature + 5 + 3BB + 3/4 + + TRC~ + 2 + + + Borg Queen, Perfection Manifest + Artifact creatures you control get +2/+0. +When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) + + B + Legendary Artifact Creature — Borg Noble + Creature + 6 + 4BB + 1/4 + + TRC~ + 2 + + + Captain Kirk, Boldly Going + Vigilance +Spacecraft creatures you control get +3/+3. +Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle. + + GUW + Legendary Creature — Human Officer + Creature + 4 + 1GWU + 3/4 + + TRC~ + 2 + + + Ceti Eel + When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.) + + B + Creature — Worm + Creature + 4 + 3B + 2/2 + + TRC~ + 2 + + + Christine Chapel, Combat Medic + Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control. +Whenever you gain life, put two +1/+1 counters on Christine Chapel. + + G + Legendary Creature — Human Doctor + Creature + 4 + 3G + 2/2 + + TRC~ + 2 + + + Christine Chapel, Combat Medic + Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control. +Whenever you gain life, put two +1/+1 counters on Christine Chapel. + + G + Legendary Creature — Human Doctor + Creature + 4 + 3G + 2/2 + + TRC~ + 2 + + + Cryogenic Stasis + Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +Draw a card. + + U + Instant + Instant + 2 + 1U + + TRC~ + 3 + + + Defense Force Aggressor + + + R + Creature — Klingon Warrior + Creature + 1 + R + 2/1 + + TRC~ + 2 + + + Direct Hit + Direct Hit deals 5 damage to target creature. + + R + Sorcery + Sorcery + 3 + 2R + + TRC~ + 3 + + + Disruptor Pistol + {4}, {T}, Sacrifice this artifact: It deals 5 damage to target creature. + + Artifact + Artifact + 2 + 2 + + TRC~ + 1 + + + Evasive Maneuvers + Target blocking creature you control gets +2/+2 until end of turn. +Draw a card. + + W + Instant + Instant + 1 + W + + TRC~ + 3 + + + Exocomp + Flying (This creature can't be blocked except by creatures with flying or reach.) + + U + Artifact Creature — Construct + Creature + 3 + 2U + 3/1 + + TRC~ + 2 + + + Gin'tak Charge + Gin'tak Charge deals 2 damage to any target. + + R + Sorcery + Sorcery + 1 + R + + TRC~ + 3 + + + Gorn Captain + Trample (This creature can deal excess combat damage to the player it's attacking.) + + G + Creature — Gorn Soldier + Creature + 4 + 3G + 4/3 + + TRC~ + 2 + + + Gumato + Vigilance (Attacking doesn't cause this creature to tap.) +{T}: Add {G}{G}{G}. + + G + Creature — Ape Beast + Creature + 5 + 4G + 4/5 + + TRC~ + 2 + + + Head of Security + First strike (This creature deals combat damage before creatures without first strike.) + + W + Creature — Andorian Soldier + Creature + 2 + 1W + 2/2 + + TRC~ + 2 + + + Kirk, Enterprising Captain + Menace (This creature can't be blocked except by two or more creatures.) +Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. + + R + Legendary Creature — Human Officer + Creature + 4 + 3R + 4/3 + + TRC~ + 2 + + + Klingon Strike Force + Trample (This creature can deal excess combat damage to the player it's attacking.) +Haste (This creature can attack and {T} as soon as it comes under your control.) +When this creature dies, it deals 2 damage to each opponent. + + R + Creature — Klingon Warrior + Creature + 5 + 3RR + 5/5 + + TRC~ + 2 + + + Kolinahr Priest + Flash (You may cast this spell any time you could cast an instant.) + + U + Creature — Vulcan Monk + Creature + 3 + 2U + 3/2 + + TRC~ + 2 + + + Kruge, Genesis Seeker + Whenever Kruge attacks, attacking Klingons you control get +1/+1 until end of turn. + + R + Legendary Creature — Klingon Officer + Creature + 3 + 2R + 2/2 + + TRC~ + 2 + + + La Forge, Perceptive Engineer + Vigilance (Attacking doesn't cause this creature to tap.) +{T}: Add {U}. Spend this mana only to cast an artifact spell. + + U + Legendary Creature — Human Artificer + Creature + 2 + 1U + 1/4 + + TRC~ + 2 + + + Last Gasp + Target creature gets -3/-3 until end of turn. + + B + Instant + Instant + 2 + 1B + + TRC~ + 3 + + + Mek'leth Berserker + Menace (This creature can't be blocked except by two or more creatures.) + + R + Creature — Klingon Berserker + Creature + 4 + 3R + 4/3 + + TRC~ + 2 + + + Operations Officer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When this creature enters, draw a card. +Whenever this creature attacks, put a +1/+1 counter on it. + + W + Creature — Human Officer + Creature + 4 + 3W + 2/2 + + TRC~ + 2 + + + Pelia, Immortal Innovator + When Pelia enters, return target creature an opponent controls to its owner's hand. + + U + Legendary Creature — Lanthanite Artificer + Creature + 4 + 3U + 3/3 + + TRC~ + 2 + + + Picard, Steadfast Captain + Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. + + W + Legendary Creature — Human Officer + Creature + 6 + 4WW + 4/4 + + TRC~ + 2 + + + Refute + Counter target spell. Draw a card, then discard a card. + + U + Instant + Instant + 3 + 1UU + + TRC~ + 3 + + + Run Amok + Target attacking creature gets +3/+3 and gains trample until end of turn. + + R + Instant + Instant + 2 + 1R + + TRC~ + 3 + + + Shuttle Crew + Flying (This creature can't be blocked except by creatures with flying or reach.) +When this creature enters, it deals 4 damage to target tapped creature an opponent controls. + + W + Creature — Human Officer + Creature + 3 + 2W + 1/1 + + TRC~ + 2 + + + Sickbay Orderly + Lifelink (Damage dealt by this creature also causes you to gain that much life.) + + W + Creature — Caitian Doctor + Creature + 3 + 2W + 3/2 + + TRC~ + 2 + + + Spock, Logical Choice + Vigilance (Attacking doesn't cause this creature to tap.) +{T}: Draw a card. + + U + Legendary Creature — Vulcan Human Scientist + Creature + 5 + 3UU + 3/5 + + TRC~ + 2 + + + Starfleet Crew + + + W + Creature — Officer + Creature + 2 + 1W + 2/3 + + TRC~ + 2 + + + T'Pol, Vulcan Representative + When T'Pol enters, tap target creature an opponent controls and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Legendary Creature — Vulcan Scientist + Creature + 5 + 4U + 4/3 + + TRC~ + 2 + + + Talarian Hook Spider + Reach (This creature can block creatures with flying.) + + G + Creature — Spider + Creature + 2 + 1G + 2/2 + + TRC~ + 2 + + + Tenacious Tosk + This creature can't be blocked by more than one creature. +Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. + + G + Creature — Tosk Rogue + Creature + 4 + 3G + 4/4 + + TRC~ + 2 + + + Trelane, Squire of Gothos + Vigilance (Attacking doesn't cause this creature to tap.) +Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +Trelane can't be blocked. + + U + Legendary Creature — Q + Creature + 6 + 5U + 4/5 + + TRC~ + 2 + + + Warship Flight Crew + + + R + Creature — Klingon Pilot + Creature + 2 + 1R + 2/2 + + TRC~ + 2 + + + Will Riker, Assuming Command + When Will Riker enters, put a +1/+1 counter on another target creature you control. + + W + Legendary Creature — Human Officer + Creature + 5 + 4W + 4/5 + + TRC~ + 2 + + + Worf, Chief Tactical Officer + Vigilance (Attacking doesn't cause this creature to tap.) + + W + Legendary Creature — Klingon Warrior Officer + Creature + 3 + 2W + 2/3 + + TRC~ + 2 + 70,000 Light-Years from Home Exile target creature or Spacecraft. Its controller may search their library for a basic land card, reveal it, put it into their hand, then shuffle. @@ -1906,603 +2491,35 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped. 2 - Badgey, Malicious Glitch - Whenever Badgey becomes tapped, each opponent loses 1 life and you gain 1 life. + Darksteel Angel + Flying, indestructible +You can't lose the game and your opponents can't win the game. +Creatures you control can't have -1/-1 counters put on them. - B - Legendary Artifact Creature — Illusion Horror + Artifact Creature — Angel Creature - 4 - 3B - 4/3 - - TRC~ - 2 - - - Benjamin Sisko, Besieged - Play with the top card of your library revealed. -You may play lands and cast creature spells from the top of your library. - - G - Legendary Creature — Human Officer - Creature - 6 - 4GG - 5/5 - - TRC~ - 2 - - - Bio-Asset Allocator - Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." - - B - Artifact Creature — Borg - Creature - 5 - 3BB - 3/4 - - TRC~ - 2 - - - Borg Queen, Perfection Manifest - Artifact creatures you control get +2/+0. -When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) - - B - Legendary Artifact Creature — Borg Noble - Creature - 6 - 4BB - 1/4 - - TRC~ - 2 - - - Captain Kirk, Boldly Going - Vigilance -Spacecraft creatures you control get +3/+3. -Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle. - - GUW - Legendary Creature — Human Officer - Creature - 4 - 1GWU - 3/4 - - TRC~ - 2 - - - Ceti Eel - When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.) - - B - Creature — Worm - Creature - 4 - 3B - 2/2 - - TRC~ - 2 - - - Christine Chapel, Combat Medic - Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control. -Whenever you gain life, put two +1/+1 counters on Christine Chapel. - - G - Legendary Creature — Human Doctor - Creature - 4 - 3G - 2/2 - - TRC~ - 2 - - - Christine Chapel, Combat Medic - Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control. -Whenever you gain life, put two +1/+1 counters on Christine Chapel. - - G - Legendary Creature — Human Doctor - Creature - 4 - 3G - 2/2 - - TRC~ - 2 - - - Cryogenic Stasis - Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Draw a card. - - U - Instant - Instant - 2 - 1U - - TRC~ - 3 - - - Defense Force Aggressor - - - R - Creature — Klingon Warrior - Creature - 1 - R - 2/1 - - TRC~ - 2 - - - Direct Hit - Direct Hit deals 5 damage to target creature. - - R - Sorcery - Sorcery - 3 - 2R - - TRC~ - 3 - - - Disruptor Pistol - {4}, {T}, Sacrifice this artifact: It deals 5 damage to target creature. - - Artifact - Artifact - 2 - 2 - - TRC~ - 1 - - - Evasive Maneuvers - Target blocking creature you control gets +2/+2 until end of turn. -Draw a card. - - W - Instant - Instant - 1 - W - - TRC~ - 3 - - - Exocomp - Flying (This creature can't be blocked except by creatures with flying or reach.) - - U - Artifact Creature — Construct - Creature - 3 - 2U - 3/1 - - TRC~ - 2 - - - Gin'tak Charge - Gin'tak Charge deals 2 damage to any target. - - R - Sorcery - Sorcery - 1 - R - - TRC~ - 3 - - - Gorn Captain - Trample (This creature can deal excess combat damage to the player it's attacking.) - - G - Creature — Gorn Soldier - Creature - 4 - 3G - 4/3 - - TRC~ - 2 - - - Gumato - Vigilance (Attacking doesn't cause this creature to tap.) -{T}: Add {G}{G}{G}. - - G - Creature — Ape Beast - Creature - 5 - 4G - 4/5 - - TRC~ - 2 - - - Head of Security - First strike (This creature deals combat damage before creatures without first strike.) - - W - Creature — Andorian Soldier - Creature - 2 - 1W - 2/2 - - TRC~ - 2 - - - Kirk, Enterprising Captain - Menace (This creature can't be blocked except by two or more creatures.) -Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. - - R - Legendary Creature — Human Officer - Creature - 4 - 3R - 4/3 - - TRC~ - 2 - - - Klingon Strike Force - Trample (This creature can deal excess combat damage to the player it's attacking.) -Haste (This creature can attack and {T} as soon as it comes under your control.) -When this creature dies, it deals 2 damage to each opponent. - - R - Creature — Klingon Warrior - Creature - 5 - 3RR - 5/5 - - TRC~ - 2 - - - Kolinahr Priest - Flash (You may cast this spell any time you could cast an instant.) - - U - Creature — Vulcan Monk - Creature - 3 - 2U - 3/2 - - TRC~ - 2 - - - Kruge, Genesis Seeker - Whenever Kruge attacks, attacking Klingons you control get +1/+1 until end of turn. - - R - Legendary Creature — Klingon Officer - Creature - 3 - 2R - 2/2 - - TRC~ - 2 - - - La Forge, Perceptive Engineer - Vigilance (Attacking doesn't cause this creature to tap.) -{T}: Add {U}. Spend this mana only to cast an artifact spell. - - U - Legendary Creature — Human Artificer - Creature - 2 - 1U - 1/4 - - TRC~ - 2 - - - Last Gasp - Target creature gets -3/-3 until end of turn. - - B - Instant - Instant - 2 - 1B - - TRC~ - 3 - - - Mek'leth Berserker - Menace (This creature can't be blocked except by two or more creatures.) - - R - Creature — Klingon Berserker - Creature - 4 - 3R - 4/3 - - TRC~ - 2 - - - Operations Officer - Lifelink (Damage dealt by this creature also causes you to gain that much life.) -When this creature enters, draw a card. -Whenever this creature attacks, put a +1/+1 counter on it. - - W - Creature — Human Officer - Creature - 4 - 3W - 2/2 - - TRC~ - 2 - - - Pelia, Immortal Innovator - When Pelia enters, return target creature an opponent controls to its owner's hand. - - U - Legendary Creature — Lanthanite Artificer - Creature - 4 - 3U - 3/3 - - TRC~ - 2 - - - Picard, Steadfast Captain - Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. - - W - Legendary Creature — Human Officer - Creature - 6 - 4WW + 9 + 9 4/4 - TRC~ + FRC~ 2 - Refute - Counter target spell. Draw a card, then discard a card. + Darksteel Angel + Flying, indestructible +You can't lose the game and your opponents can't win the game. +Creatures you control can't have -1/-1 counters put on them. - U - Instant - Instant - 3 - 1UU - - TRC~ - 3 - - - Run Amok - Target attacking creature gets +3/+3 and gains trample until end of turn. - - R - Instant - Instant - 2 - 1R - - TRC~ - 3 - - - Shuttle Crew - Flying (This creature can't be blocked except by creatures with flying or reach.) -When this creature enters, it deals 4 damage to target tapped creature an opponent controls. - - W - Creature — Human Officer + Artifact Creature — Angel Creature - 3 - 2W - 1/1 - - TRC~ - 2 - - - Sickbay Orderly - Lifelink (Damage dealt by this creature also causes you to gain that much life.) - - W - Creature — Caitian Doctor - Creature - 3 - 2W - 3/2 - - TRC~ - 2 - - - Spock, Logical Choice - Vigilance (Attacking doesn't cause this creature to tap.) -{T}: Draw a card. - - U - Legendary Creature — Vulcan Human Scientist - Creature - 5 - 3UU - 3/5 - - TRC~ - 2 - - - Starfleet Crew - - - W - Creature — Officer - Creature - 2 - 1W - 2/3 - - TRC~ - 2 - - - T'Pol, Vulcan Representative - When T'Pol enters, tap target creature an opponent controls and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Legendary Creature — Vulcan Scientist - Creature - 5 - 4U - 4/3 - - TRC~ - 2 - - - Talarian Hook Spider - Reach (This creature can block creatures with flying.) - - G - Creature — Spider - Creature - 2 - 1G - 2/2 - - TRC~ - 2 - - - Tenacious Tosk - This creature can't be blocked by more than one creature. -Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. - - G - Creature — Tosk Rogue - Creature - 4 - 3G + 9 + 9 4/4 - TRC~ + FRC~ 2 - - Trelane, Squire of Gothos - Vigilance (Attacking doesn't cause this creature to tap.) -Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -Trelane can't be blocked. - - U - Legendary Creature — Q - Creature - 6 - 5U - 4/5 - - TRC~ - 2 - - - Warship Flight Crew - - - R - Creature — Klingon Pilot - Creature - 2 - 1R - 2/2 - - TRC~ - 2 - - - Will Riker, Assuming Command - When Will Riker enters, put a +1/+1 counter on another target creature you control. - - W - Legendary Creature — Human Officer - Creature - 5 - 4W - 4/5 - - TRC~ - 2 - - - Worf, Chief Tactical Officer - Vigilance (Attacking doesn't cause this creature to tap.) - - W - Legendary Creature — Klingon Warrior Officer - Creature - 3 - 2W - 2/3 - - TRC~ - 2 - - - "Tethermage's Advantage" - Target creature gets +2/+2 and gains reach until end of turn. Untap it. - - G - Instant - Instant - 1 - G - - FRA~ - 3 - Academic Ascent Target creature gets +2/+2 and gains flying until end of turn. @@ -2963,6 +2980,36 @@ When this creature enters, creatures you control gain trample and get +X/+0 unti FRA~ 2 + + Danitha, Spear of Agony + First strike +Whenever you cast a spell that targets an opponent or a creature an opponent controls, put a +1/+1 counter on Danitha. + + B + Legendary Creature — Human Knight + Creature + 3 + 2B + 2/2 + + FRA~ + 2 + + + Danitha, Sword of Hope + First strike +Whenever you cast an Equipment spell or a spell that targets a creature you control, draw a card. This ability triggers only once each turn. + + W + Legendary Creature — Human Knight + Creature + 3 + 2W + 2/2 + + FRA~ + 2 + Denzilore Fatehold Flash @@ -3079,6 +3126,20 @@ Whenever you scry or surveil, put a +1/+1 counter on each creature you control.< FRA~ 3 + + Eardrum Rattler + {1}, {T}: Another target creature you control with power 2 or less can't be blocked this turn. + + R + Creature — Human Bard + Creature + 2 + 1R + 2/2 + + FRA~ + 2 + Enlightened Confidant Lifelink @@ -3267,7 +3328,7 @@ Each creature you control with toughness greater than its power assigns combat d 8W 0/7 - FRA~ + FRA~ 2 @@ -3286,6 +3347,21 @@ Other creatures you control have trample. FRA~ 2 + + Greenhouse Propagator + Whenever another creature you control enters, you gain 1 life. +{T}: Add {G}. + + G + Creature — Cat Druid + Creature + 3 + 2G + 2/3 + + FRA~ + 2 + Haunted Ridge This land enters tapped unless you control two or more other lands. @@ -3522,7 +3598,7 @@ Whenever a creature you control attacks a player alone, discard a card, then dra 4R 4/4 - FRA~ + FRA~ 2 @@ -3537,7 +3613,7 @@ At the beginning of your end step, untap all tokens you control. 3G 2/2 - FRA~ + FRA~ 2 @@ -3578,7 +3654,7 @@ When Karn enters, draw a card for each color among other artifacts you control.< 2/W2/U2/B2/R2/G 5/5 - FRA~ + FRA~ 2 @@ -3994,6 +4070,36 @@ Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't FRA~ 3 + + Proft, Consulting Detective + Whenever you scry or surveil, you may pay {2}. If you do, put a +1/+1 counter on Proft and draw a card. (Draw after you scry or surveil.) + + U + Legendary Creature — Human Detective + Creature + 2 + 1U + 2/2 + + FRA~ + 2 + + + Proft, Sinister Mastermind + Threshold — You can't cast this spell unless there are seven or more cards in your graveyard. +Menace +{B}, Discard this card: Target creature gets -3/-1 until end of turn. + + B + Legendary Creature — Human Rogue + Creature + 3 + 2B + 5/5 + + FRA~ + 2 + Prophesied End Destroy target creature. If it wasn't attacking, its controller draws a card. @@ -4366,6 +4472,19 @@ Empower Jace 4. (Put four loyalty counters on a Jace token you control. If you d FRA~ 3 + + Tethermage's Advantage + Target creature gets +2/+2 and gains reach until end of turn. Untap it. + + G + Instant + Instant + 1 + G + + FRA~ + 3 + The Theorist, Jace Beleren At the beginning of each opponent's draw step, you draw a card. @@ -4614,6 +4733,21 @@ When Uldaros Theorix enters, if you cast him, exile up to one target nonland car FRA~ 3 + + Warrior's Blades + When this Equipment enters, it deals 3 damage to any target and you gain 3 life. +Equipped creature gets +2/+1. +Equip {3}. This ability costs {1} less to activate for each +1/+1 counter on the creature it targets. + + RW + Artifact — Equipment + Artifact + 4 + 2RW + + FRA~ + 1 + Way of the Cryomancer When Way of the Cryomancer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") @@ -4625,7 +4759,7 @@ Planeswalkers you control have "[−3]: When you next cast an instant or sorcery 3 2U - FRA~ + FRA~ 1 @@ -4656,35 +4790,5 @@ Planeswalkers you control have "[+1]: Add {R}." FRA~ 3 - - Darksteel Angel - Flying, indestructible -You can't lose the game and your opponents can't win the game. -Creatures you control can't have -1/-1 counters put on them. - - Artifact Creature — Angel - Creature - 9 - 9 - 4/4 - - FRC~ - 2 - - - Darksteel Angel - Flying, indestructible -You can't lose the game and your opponents can't win the game. -Creatures you control can't have -1/-1 counters put on them. - - Artifact Creature — Angel - Creature - 9 - 9 - 4/4 - - FRC~ - 2 -