diff --git a/CLU.xml b/CLU.xml index a173d666..0cbed371 100644 --- a/CLU.xml +++ b/CLU.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-01-26 08:11:51 (UTC) + 2024-01-26 16:11:35 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/CLU.xml @@ -32,7 +32,7 @@ Equip {3} 2 RW - CLU + CLU 1 @@ -46,7 +46,7 @@ Equip {3} 5G 4/4 - CLU + CLU 2 @@ -59,7 +59,7 @@ Equip {3} 2 1W/B - CLU + CLU 3 @@ -73,7 +73,7 @@ Equip {3} 1W 2/2 - CLU + CLU 2 @@ -89,7 +89,7 @@ Whenever one or more cards leave your graveyard, you may create a 1/1 black and 3BG 3/3 - CLU + CLU 2 @@ -105,7 +105,7 @@ Angel of Vitality gets +2/+2 as long as you have 25 or more life. 2W 2/2 - CLU + CLU 2 @@ -121,7 +121,7 @@ Whenever you attack, you create a Food token for each player being attacked. (It 3W 3/4 - CLU + CLU 2 @@ -135,7 +135,7 @@ Whenever you attack, you create a Food token for each player being attacked. (It 1W 2/1 - CLU + CLU 2 @@ -148,7 +148,7 @@ When Azorius Chancery enters the battlefield, return a land you control to its o Land 0 - CLU + CLU 1 0 @@ -161,7 +161,7 @@ When Azorius Chancery enters the battlefield, return a land you control to its o Land 0 - CLU + CLU 1 0 @@ -176,7 +176,7 @@ When Azorius Chancery enters the battlefield, return a land you control to its o 2WW 2/2 - CLU + CLU 2 @@ -188,7 +188,7 @@ When Azorius Chancery enters the battlefield, return a land you control to its o 2 2 - CLU + CLU 1 @@ -201,7 +201,7 @@ When Azorius Chancery enters the battlefield, return a land you control to its o Land 0 - CLU + CLU 1 0 @@ -215,7 +215,7 @@ When Azorius Chancery enters the battlefield, return a land you control to its o 3 2G - CLU + CLU 3 @@ -230,7 +230,7 @@ Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent l 1B 1/2 - CLU + CLU 2 @@ -245,7 +245,7 @@ Each creature you control with a +1/+1 counter on it can't be blocked by more th 4G 3/4 - CLU + CLU 2 @@ -259,7 +259,7 @@ Each creature you control with a +1/+1 counter on it can't be blocked by more th 2GG 2/3 - CLU + CLU 2 @@ -272,7 +272,7 @@ Each creature you control with a +1/+1 counter on it can't be blocked by more th Land 0 - CLU + CLU 1 0 @@ -288,7 +288,7 @@ When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw 4B 3/2 - CLU + CLU 2 @@ -300,7 +300,7 @@ As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it ente Land 0 - CLU + CLU 0 @@ -313,7 +313,7 @@ When Boros Garrison enters the battlefield, return a land you control to its own Land 0 - CLU + CLU 1 0 @@ -326,7 +326,7 @@ When Boros Garrison enters the battlefield, return a land you control to its own Land 0 - CLU + CLU 1 0 @@ -339,7 +339,7 @@ When Boros Garrison enters the battlefield, return a land you control to its own 2 2 - CLU + CLU 1 @@ -353,7 +353,7 @@ When Boros Garrison enters the battlefield, return a land you control to its own 1R/WR/W 3/3 - CLU + CLU 2 @@ -365,7 +365,7 @@ As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it en Land 0 - CLU + CLU 0 @@ -380,7 +380,7 @@ Equip {2} 1 U - CLU + CLU 1 @@ -395,7 +395,7 @@ As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 a 1B/RB/R 3/3 - CLU + CLU 2 @@ -409,7 +409,7 @@ As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 a 4R 4/4 - CLU + CLU 2 @@ -423,7 +423,7 @@ As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 a 4G 6/5 - CLU + CLU 2 @@ -437,7 +437,7 @@ Jump-start (You may cast this card from your graveyard by discarding a card in a 4 3U - CLU + CLU 3 @@ -453,7 +453,7 @@ Jump-start (You may cast this card from your graveyard by discarding a card in a 2 XRG - CLU + CLU 3 @@ -468,7 +468,7 @@ When Cloudkin Seer enters the battlefield, draw a card. 2U 2/1 - CLU + CLU 2 @@ -483,7 +483,7 @@ Addendum — If you cast this spell during your main phase, tap that creature an 3 2U - CLU + CLU 3 @@ -496,7 +496,7 @@ Addendum — If you cast this spell during your main phase, tap that creature an 3 2G - CLU + CLU 1 @@ -512,7 +512,7 @@ Other Soldiers you control have vigilance, trample, and haste. 3RW 5/5 - CLU + CLU 2 @@ -527,7 +527,7 @@ Whenever Conclave Evangelist deals combat damage to a player, create a token tha 3G/WG/W 4/4 - CLU + CLU 2 @@ -541,7 +541,7 @@ When Conclave Tribunal enters the battlefield, exile target nonland permanent an 4 3W - CLU + CLU 1 @@ -554,7 +554,7 @@ When Conclave Tribunal enters the battlefield, exile target nonland permanent an Land 0 - CLU + CLU 1 0 @@ -569,7 +569,7 @@ Draw a card. 1 U - CLU + CLU 3 @@ -582,7 +582,7 @@ Draw a card. 1 R - CLU + CLU 3 @@ -596,7 +596,7 @@ Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you 2 UR - CLU + CLU 3 @@ -609,7 +609,7 @@ Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you 2 1B - CLU + CLU 3 @@ -622,7 +622,7 @@ Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you 4 3R - CLU + CLU 3 @@ -635,7 +635,7 @@ Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you 3 1WW - CLU + CLU 3 @@ -648,7 +648,7 @@ Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you 6 4WB - CLU + CLU 3 @@ -662,7 +662,7 @@ At the beginning of each upkeep, tap enchanted creature. 2 1W/U - CLU + CLU 1 @@ -676,7 +676,7 @@ At the beginning of each upkeep, tap enchanted creature. 3R 2/3 - CLU + CLU 2 @@ -691,7 +691,7 @@ Daggerclaw Imp can't block. 2B 3/1 - CLU + CLU 2 @@ -705,7 +705,7 @@ At the beginning of your upkeep, choose a card at random in your graveyard. If i 6 4BG - CLU + CLU 1 @@ -719,7 +719,7 @@ Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifi 2 1B - CLU + CLU 3 @@ -732,7 +732,7 @@ Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifi 2 1W - CLU + CLU 3 @@ -745,7 +745,7 @@ Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifi 4 3B - CLU + CLU 3 @@ -759,7 +759,7 @@ Draw a card. 6 1W/U - CLU + CLU 3 @@ -772,7 +772,7 @@ Draw a card. 6 2WU - CLU + CLU 3 @@ -787,7 +787,7 @@ Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each 2R 2/1 - CLU + CLU 2 @@ -800,7 +800,7 @@ When Dimir Aqueduct enters the battlefield, return a land you control to its own Land 0 - CLU + CLU 1 0 @@ -813,7 +813,7 @@ When Dimir Aqueduct enters the battlefield, return a land you control to its own Land 0 - CLU + CLU 1 0 @@ -830,7 +830,7 @@ When Dimir Aqueduct enters the battlefield, return a land you control to its own U/BU/B 2/2 - CLU + CLU 2 @@ -842,7 +842,7 @@ When Dimir Aqueduct enters the battlefield, return a land you control to its own 2 2 - CLU + CLU 1 @@ -858,7 +858,7 @@ At the beginning of each end step, if three or more cards were put into your gra 2U/BU/B 3/3 - CLU + CLU 2 @@ -871,7 +871,7 @@ At the beginning of each end step, if three or more cards were put into your gra Land 0 - CLU + CLU 1 0 @@ -886,7 +886,7 @@ Jump-start (You may cast this card from your graveyard by discarding a card in a 3 1RR - CLU + CLU 3 @@ -899,7 +899,7 @@ Jump-start (You may cast this card from your graveyard by discarding a card in a 7 1U/B - CLU + CLU 3 @@ -912,7 +912,7 @@ Jump-start (You may cast this card from your graveyard by discarding a card in a 7 3UB - CLU + CLU 3 @@ -926,7 +926,7 @@ Jump-start (You may cast this card from your graveyard by discarding a card in a W 1/1 - CLU + CLU 2 @@ -941,7 +941,7 @@ At the beginning of your upkeep, each player reveals the top card of their libra 2UB 4/4 - CLU + CLU 2 @@ -956,7 +956,7 @@ Each creature you control with a +1/+1 counter on it has trample. 1G 0/3 - CLU + CLU 2 @@ -971,7 +971,7 @@ Whenever Ecstatic Electromancer enters the battlefield or attacks, you may disca 1U/RU/R 2/3 - CLU + CLU 2 @@ -985,7 +985,7 @@ Whenever Ecstatic Electromancer enters the battlefield or attacks, you may disca 4G 3/3 - CLU + CLU 2 @@ -999,7 +999,7 @@ Whenever Ecstatic Electromancer enters the battlefield or attacks, you may disca 4W 3/4 - CLU + CLU 2 @@ -1013,7 +1013,7 @@ Whenever Ecstatic Electromancer enters the battlefield or attacks, you may disca 2GG 4/4 - CLU + CLU 2 @@ -1027,7 +1027,7 @@ Whenever Ecstatic Electromancer enters the battlefield or attacks, you may disca 1U 1/3 - CLU + CLU 2 @@ -1040,7 +1040,7 @@ Whenever Ecstatic Electromancer enters the battlefield or attacks, you may disca 2 XWW - CLU + CLU 3 @@ -1055,7 +1055,7 @@ Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end 1R 1/3 - CLU + CLU 2 @@ -1069,7 +1069,7 @@ Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end 1R 2/1 - CLU + CLU 2 @@ -1084,7 +1084,7 @@ Battalion — Whenever Firemane Avenger and at least two other creatures attack, 2RW 3/3 - CLU + CLU 2 @@ -1097,7 +1097,7 @@ Battalion — Whenever Firemane Avenger and at least two other creatures attack, 3 2R/G - CLU + CLU 3 @@ -1111,7 +1111,7 @@ Battalion — Whenever Firemane Avenger and at least two other creatures attack, 2B 3/1 - CLU + CLU 2 @@ -1125,7 +1125,7 @@ Battalion — Whenever Firemane Avenger and at least two other creatures attack, B/R 1/1 - CLU + CLU 2 @@ -1139,7 +1139,7 @@ Flashback {6}{B} (You may cast this card from your graveyard for its flashback c 3 2U - CLU + CLU 3 @@ -1150,7 +1150,7 @@ Flashback {6}{B} (You may cast this card from your graveyard for its flashback c Land 0 - CLU + CLU 0 @@ -1161,7 +1161,7 @@ Flashback {6}{B} (You may cast this card from your graveyard for its flashback c Land 0 - CLU + CLU 0 @@ -1172,7 +1172,7 @@ Flashback {6}{B} (You may cast this card from your graveyard for its flashback c Land 0 - CLU + CLU 0 @@ -1183,7 +1183,7 @@ Flashback {6}{B} (You may cast this card from your graveyard for its flashback c Land 0 - CLU + CLU 0 @@ -1197,7 +1197,7 @@ Flashback {6}{B} (You may cast this card from your graveyard for its flashback c R 1/1 - CLU + CLU 2 @@ -1212,7 +1212,7 @@ Whenever one or more creatures attack one of your opponents, those creatures gai 3BR 4/4 - CLU + CLU 2 @@ -1226,7 +1226,7 @@ Whenever one or more creatures attack one of your opponents, those creatures gai 1R/W 2/1 - CLU + CLU 2 @@ -1240,7 +1240,7 @@ Whenever one or more creatures attack one of your opponents, those creatures gai U/RU/R 1/4 - CLU + CLU 2 @@ -1253,7 +1253,7 @@ Whenever one or more creatures attack one of your opponents, those creatures gai 3 2G - CLU + CLU 3 @@ -1268,7 +1268,7 @@ At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter 2R/GR/G 3/3 - CLU + CLU 2 @@ -1283,7 +1283,7 @@ Whenever Giant Adephage deals combat damage to a player, create a token that's a 5GG 7/7 - CLU + CLU 2 @@ -1296,7 +1296,7 @@ Whenever Giant Adephage deals combat damage to a player, create a token that's a 2 1G - CLU + CLU 3 @@ -1311,7 +1311,7 @@ Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. 3WW 4/4 - CLU + CLU 2 @@ -1324,7 +1324,7 @@ Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. 4 3R - CLU + CLU 3 @@ -1336,7 +1336,7 @@ As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it e Land 0 - CLU + CLU 0 @@ -1350,7 +1350,7 @@ Scry 1. 1 W - CLU + CLU 3 @@ -1362,7 +1362,7 @@ Scry 1. Land 0 - CLU + CLU 1 0 @@ -1378,7 +1378,7 @@ Scry 1. B/GB/G 2/2 - CLU + CLU 2 @@ -1391,7 +1391,7 @@ When Golgari Rot Farm enters the battlefield, return a land you control to its o Land 0 - CLU + CLU 1 0 @@ -1404,7 +1404,7 @@ When Golgari Rot Farm enters the battlefield, return a land you control to its o 2 2 - CLU + CLU 1 @@ -1419,7 +1419,7 @@ When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life fo 2B 2/2 - CLU + CLU 2 @@ -1433,7 +1433,7 @@ When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life fo 1R 2/1 - CLU + CLU 2 @@ -1445,7 +1445,7 @@ When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life fo Land 0 - CLU + CLU 1 0 @@ -1458,7 +1458,7 @@ When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life fo 2 2 - CLU + CLU 1 @@ -1471,7 +1471,7 @@ When Gruul Turf enters the battlefield, return a land you control to its owner's Land 0 - CLU + CLU 1 0 @@ -1486,7 +1486,7 @@ When Gruul Turf enters the battlefield, return a land you control to its owner's 1B 1/2 - CLU + CLU 2 @@ -1499,7 +1499,7 @@ When Gruul Turf enters the battlefield, return a land you control to its owner's Land 0 - CLU + CLU 1 0 @@ -1512,7 +1512,7 @@ As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, i Land 0 - CLU + CLU 0 @@ -1526,7 +1526,7 @@ As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, i 4R 5/5 - CLU + CLU 2 @@ -1542,7 +1542,7 @@ At the beginning of your upkeep, exile the top card of your library face down. Y 3R 3/3 - CLU + CLU 2 @@ -1557,7 +1557,7 @@ At the beginning of your upkeep, exile the top card of your library face down. Y 4U 0/0 - CLU + CLU 2 @@ -1572,7 +1572,7 @@ Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. 2RG 3/3 - CLU + CLU 2 @@ -1588,7 +1588,7 @@ Hydroid Krasis enters the battlefield with X +1/+1 counters on it. XGU 0/0 - CLU + CLU 2 @@ -1603,7 +1603,7 @@ You may cast sorcery spells as though they had flash. (You may cast them any tim 3UR 4/4 - CLU + CLU 2 @@ -1618,7 +1618,7 @@ Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and 3 2B/R - CLU + CLU 1 @@ -1631,7 +1631,7 @@ Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and 4 G/U - CLU + CLU 3 @@ -1644,7 +1644,7 @@ Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and 4 1GU - CLU + CLU 3 @@ -1657,7 +1657,7 @@ Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and 3 1BB - CLU + CLU 3 @@ -1670,7 +1670,7 @@ Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and 5 R/W - CLU + CLU 3 @@ -1683,7 +1683,7 @@ Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and 5 2RW - CLU + CLU 3 @@ -1694,7 +1694,7 @@ Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and Land 0 - CLU + CLU 0 @@ -1705,7 +1705,7 @@ Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and Land 0 - CLU + CLU 0 @@ -1716,7 +1716,7 @@ Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and Land 0 - CLU + CLU 0 @@ -1727,7 +1727,7 @@ Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and Land 0 - CLU + CLU 0 @@ -1741,7 +1741,7 @@ Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and 3G 2/3 - CLU + CLU 2 @@ -1754,7 +1754,7 @@ When Izzet Boilerworks enters the battlefield, return a land you control to its Land 0 - CLU + CLU 1 0 @@ -1767,7 +1767,7 @@ When Izzet Boilerworks enters the battlefield, return a land you control to its Land 0 - CLU + CLU 1 0 @@ -1780,7 +1780,7 @@ When Izzet Boilerworks enters the battlefield, return a land you control to its 2 2 - CLU + CLU 1 @@ -1794,7 +1794,7 @@ When Izzet Boilerworks enters the battlefield, return a land you control to its 1U 0/4 - CLU + CLU 2 @@ -1807,7 +1807,7 @@ When Izzet Boilerworks enters the battlefield, return a land you control to its Land 0 - CLU + CLU 1 0 @@ -1823,7 +1823,7 @@ Equip {2} 1 R - CLU + CLU 1 @@ -1838,7 +1838,7 @@ Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one ta 1G 3/2 - CLU + CLU 2 @@ -1852,7 +1852,7 @@ Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one ta 1G 2/2 - CLU + CLU 2 @@ -1865,7 +1865,7 @@ Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one ta 2 1R - CLU + CLU 3 @@ -1880,7 +1880,7 @@ Whenever a creature with power 4 or greater enters the battlefield under your co 1G 2/1 - CLU + CLU 2 @@ -1895,7 +1895,7 @@ When Lavinia of the Tenth enters the battlefield, detain each nonland permanent 3WU 4/4 - CLU + CLU 2 @@ -1911,7 +1911,7 @@ Whenever you cast your second spell each turn, investigate. (Create a Clue token 1W/UW/U 2/3 - CLU + CLU 2 @@ -1925,7 +1925,7 @@ Whenever you cast your second spell each turn, investigate. (Create a Clue token W 1/2 - CLU + CLU 2 @@ -1941,7 +1941,7 @@ Equip {2} 1 B - CLU + CLU 1 @@ -1955,7 +1955,7 @@ Equip {2} 2U 3/1 - CLU + CLU 2 @@ -1968,7 +1968,7 @@ Equip {2} Land 0 - CLU + CLU 1 0 @@ -1983,7 +1983,7 @@ Exile the top two cards of your library. Until the end of your next turn, you ma 3 2R - CLU + CLU 3 @@ -1996,7 +1996,7 @@ Exile the top two cards of your library. Until the end of your next turn, you ma 1 R - CLU + CLU 3 @@ -2010,7 +2010,7 @@ Exile the top two cards of your library. Until the end of your next turn, you ma 3R 3/2 - CLU + CLU 2 @@ -2026,7 +2026,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature yo 1G/UG/U 1/2 - CLU + CLU 2 @@ -2039,7 +2039,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature yo Land 0 - CLU + CLU 1 0 @@ -2055,7 +2055,7 @@ Whenever enchanted creature attacks, each other creature that's attacking one of 3 2W - CLU + CLU 1 @@ -2070,7 +2070,7 @@ Whenever enchanted creature attacks, each other creature that's attacking one of 1B 2/1 - CLU + CLU 2 @@ -2084,7 +2084,7 @@ Whenever enchanted creature attacks, each other creature that's attacking one of 2GU 2/4 - CLU + CLU 2 @@ -2099,7 +2099,7 @@ Whenever you cast a spell, if mana from a Treasure was spent to cast it, you dra 2B 2/2 - CLU + CLU 2 @@ -2113,7 +2113,7 @@ Whenever you cast a spell, if mana from a Treasure was spent to cast it, you dra 3B 3/2 - CLU + CLU 2 @@ -2128,7 +2128,7 @@ Whenever Memory Vampire deals combat damage to a player, any number of target pl 4UB 4/4 - CLU + CLU 2 @@ -2141,7 +2141,7 @@ Whenever Memory Vampire deals combat damage to a player, any number of target pl 2 1W - CLU + CLU 3 @@ -2152,7 +2152,7 @@ Whenever Memory Vampire deals combat damage to a player, any number of target pl Land 0 - CLU + CLU 0 @@ -2163,7 +2163,7 @@ Whenever Memory Vampire deals combat damage to a player, any number of target pl Land 0 - CLU + CLU 0 @@ -2174,7 +2174,7 @@ Whenever Memory Vampire deals combat damage to a player, any number of target pl Land 0 - CLU + CLU 0 @@ -2185,7 +2185,7 @@ Whenever Memory Vampire deals combat damage to a player, any number of target pl Land 0 - CLU + CLU 0 @@ -2199,7 +2199,7 @@ Choose up to one target creature an opponent controls. Each creature you control 5 4G - CLU + CLU 3 @@ -2214,7 +2214,7 @@ Whenever you attack a player, target creature that's attacking that player gains 2R/W 3/2 - CLU + CLU 2 @@ -2228,7 +2228,7 @@ Whenever you attack a player, target creature that's attacking that player gains 1R 2/1 - CLU + CLU 2 @@ -2241,7 +2241,7 @@ When Orzhov Basilica enters the battlefield, return a land you control to its ow Land 0 - CLU + CLU 1 0 @@ -2254,7 +2254,7 @@ When Orzhov Basilica enters the battlefield, return a land you control to its ow Land 0 - CLU + CLU 1 0 @@ -2270,7 +2270,7 @@ When Orzhov Basilica enters the battlefield, return a land you control to its ow W/BW/B 2/2 - CLU + CLU 2 @@ -2285,7 +2285,7 @@ Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit crea 4B 3/2 - CLU + CLU 2 @@ -2297,7 +2297,7 @@ Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit crea 2 2 - CLU + CLU 1 @@ -2310,7 +2310,7 @@ Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit crea 1 W - CLU + CLU 3 @@ -2323,7 +2323,7 @@ Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit crea 5 3GG - CLU + CLU 3 @@ -2335,7 +2335,7 @@ As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it e Land 0 - CLU + CLU 0 @@ -2350,7 +2350,7 @@ When Owl Familiar enters the battlefield, draw a card, then discard a card.1U 1/1 - CLU + CLU 2 @@ -2365,7 +2365,7 @@ Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 3 2B - CLU + CLU 1 @@ -2380,7 +2380,7 @@ Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking 3W 2/3 - CLU + CLU 2 @@ -2394,7 +2394,7 @@ Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking 1U 1/3 - CLU + CLU 2 @@ -2407,7 +2407,7 @@ Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking 2 1R/G - CLU + CLU 3 @@ -2421,7 +2421,7 @@ Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking 1B/GB/G 2/2 - CLU + CLU 2 @@ -2432,7 +2432,7 @@ Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking Land 0 - CLU + CLU 0 @@ -2443,7 +2443,7 @@ Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking Land 0 - CLU + CLU 0 @@ -2454,7 +2454,7 @@ Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking Land 0 - CLU + CLU 0 @@ -2465,7 +2465,7 @@ Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking Land 0 - CLU + CLU 0 @@ -2480,7 +2480,7 @@ When Portal Manipulator enters the battlefield during the declare attackers step 2W/UW/U 3/2 - CLU + CLU 2 @@ -2494,7 +2494,7 @@ Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attac 5 4G - CLU + CLU 1 @@ -2509,7 +2509,7 @@ Whenever enchanted creature attacks, you scry 2. 3 2U - CLU + CLU 1 @@ -2524,7 +2524,7 @@ Whenever one or more creatures you control deal combat damage to a player, if Py 2R 3/1 - CLU + CLU 2 @@ -2537,7 +2537,7 @@ When Rakdos Carnarium enters the battlefield, return a land you control to its o Land 0 - CLU + CLU 1 0 @@ -2550,7 +2550,7 @@ When Rakdos Carnarium enters the battlefield, return a land you control to its o Land 0 - CLU + CLU 1 0 @@ -2565,7 +2565,7 @@ When Rakdos Carnarium enters the battlefield, return a land you control to its o B/RB/R 2/1 - CLU + CLU 2 @@ -2577,7 +2577,7 @@ When Rakdos Carnarium enters the battlefield, return a land you control to its o 2 2 - CLU + CLU 1 @@ -2592,7 +2592,7 @@ When Rakdos Carnarium enters the battlefield, return a land you control to its o 1B 1/3 - CLU + CLU 2 @@ -2607,7 +2607,7 @@ When Rakdos, the Showstopper enters the battlefield, flip a coin for each creatu 4BR 6/6 - CLU + CLU 2 @@ -2620,7 +2620,7 @@ When Rakdos, the Showstopper enters the battlefield, flip a coin for each creatu 4 3W - CLU + CLU 3 @@ -2633,7 +2633,7 @@ When Rakdos, the Showstopper enters the battlefield, flip a coin for each creatu 1 U - CLU + CLU 3 @@ -2646,7 +2646,7 @@ When Rakdos, the Showstopper enters the battlefield, flip a coin for each creatu 5 4R - CLU + CLU 3 @@ -2660,7 +2660,7 @@ Draw a card. 1 XU - CLU + CLU 3 @@ -2675,7 +2675,7 @@ As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you 2UU 3/2 - CLU + CLU 2 @@ -2691,7 +2691,7 @@ When Resonance Technician enters the battlefield, you may discard a card. If you 3U/RU/R 4/4 - CLU + CLU 2 @@ -2704,7 +2704,7 @@ When Resonance Technician enters the battlefield, you may discard a card. If you 5 4B - CLU + CLU 3 @@ -2718,7 +2718,7 @@ When Resonance Technician enters the battlefield, you may discard a card. If you 4RR 6/5 - CLU + CLU 2 @@ -2733,7 +2733,7 @@ When Roaming Ghostlight enters the battlefield, return up to one target non-Spir 3UU 3/2 - CLU + CLU 2 @@ -2748,7 +2748,7 @@ Whenever Roc Charger attacks, target attacking creature without flying gains fly 2W 1/3 - CLU + CLU 2 @@ -2762,7 +2762,7 @@ Whenever Roc Charger attacks, target attacking creature without flying gains fly 1B 2/1 - CLU + CLU 2 @@ -2775,7 +2775,7 @@ Whenever Roc Charger attacks, target attacking creature without flying gains fly 3 2W - CLU + CLU 3 @@ -2790,7 +2790,7 @@ Equip {3} 1 G - CLU + CLU 1 @@ -2802,7 +2802,7 @@ As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it e Land 0 - CLU + CLU 0 @@ -2816,7 +2816,7 @@ As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it e 1U 2/1 - CLU + CLU 2 @@ -2830,7 +2830,7 @@ As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it e 1G 2/2 - CLU + CLU 2 @@ -2846,7 +2846,7 @@ As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it di 4G/UG/U 6/6 - CLU + CLU 2 @@ -2862,7 +2862,7 @@ When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another t 1G/UG/U 3/2 - CLU + CLU 2 @@ -2875,7 +2875,7 @@ When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another t Land 0 - CLU + CLU 1 0 @@ -2888,7 +2888,7 @@ When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another t Land 0 - CLU + CLU 1 0 @@ -2904,7 +2904,7 @@ When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another t G/WG/W 2/2 - CLU + CLU 2 @@ -2917,7 +2917,7 @@ When Selesnya Sanctuary enters the battlefield, return a land you control to its Land 0 - CLU + CLU 1 0 @@ -2930,7 +2930,7 @@ When Selesnya Sanctuary enters the battlefield, return a land you control to its 2 2 - CLU + CLU 1 @@ -2944,7 +2944,7 @@ When Selesnya Sanctuary enters the battlefield, return a land you control to its 2W 1/2 - CLU + CLU 2 @@ -2959,7 +2959,7 @@ Whenever you sacrifice a Clue, target creature can't be blocked this turn.3UU 3/4 - CLU + CLU 2 @@ -2976,7 +2976,7 @@ Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit crea 2WB 4/3 - CLU + CLU 2 @@ -2991,7 +2991,7 @@ Whenever enchanted creature attacks, you create a Treasure token. (It's an artif 3 2R - CLU + CLU 1 @@ -3004,7 +3004,7 @@ When Simic Growth Chamber enters the battlefield, return a land you control to i Land 0 - CLU + CLU 1 0 @@ -3017,7 +3017,7 @@ When Simic Growth Chamber enters the battlefield, return a land you control to i Land 0 - CLU + CLU 1 0 @@ -3030,7 +3030,7 @@ When Simic Growth Chamber enters the battlefield, return a land you control to i 2 2 - CLU + CLU 1 @@ -3044,7 +3044,7 @@ When Simic Growth Chamber enters the battlefield, return a land you control to i 3U 3/3 - CLU + CLU 2 @@ -3057,7 +3057,7 @@ When Simic Growth Chamber enters the battlefield, return a land you control to i 1 U - CLU + CLU 3 @@ -3072,7 +3072,7 @@ Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You ma 4B/GB/G 6/6 - CLU + CLU 2 @@ -3086,7 +3086,7 @@ Draw a card. 3 2G/U - CLU + CLU 3 @@ -3100,7 +3100,7 @@ Draw two cards, then discard a card. 6 4UU - CLU + CLU 3 @@ -3116,7 +3116,7 @@ At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. 2BB 4/4 - CLU + CLU 2 @@ -3130,7 +3130,7 @@ At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. 2R 2/2 - CLU + CLU 2 @@ -3145,7 +3145,7 @@ Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar 3R/GR/G 4/4 - CLU + CLU 2 @@ -3158,7 +3158,7 @@ Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar 5 B/G - CLU + CLU 3 @@ -3171,7 +3171,7 @@ Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar 5 2BG - CLU + CLU 3 @@ -3183,7 +3183,7 @@ As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it ente Land 0 - CLU + CLU 0 @@ -3197,7 +3197,7 @@ As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it ente 2G 4/2 - CLU + CLU 2 @@ -3209,7 +3209,7 @@ As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it Land 0 - CLU + CLU 0 @@ -3224,7 +3224,7 @@ Menace (This creature can't be blocked except by two or more creatures.) 1R 1/1 - CLU + CLU 2 @@ -3238,7 +3238,7 @@ Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, 1 XR - CLU + CLU 3 @@ -3251,7 +3251,7 @@ Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, Land 0 - CLU + CLU 1 0 @@ -3267,7 +3267,7 @@ You may have Stunt Double enter the battlefield as a copy of any creature on the 3U 0/0 - CLU + CLU 2 @@ -3282,7 +3282,7 @@ Myriad (Whenever this creature attacks, for each opponent other than defending p 2G/WG/W */4 - CLU + CLU 2 @@ -3297,7 +3297,7 @@ Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking 1W 2/2 - CLU + CLU 2 @@ -3312,7 +3312,7 @@ Whenever a player attacks you, if that player has another opponent who isn't bei 2WU 2/4 - CLU + CLU 2 @@ -3326,7 +3326,7 @@ Destroy all creatures. 4 1WWU - CLU + CLU 3 @@ -3337,7 +3337,7 @@ Destroy all creatures. Land 0 - CLU + CLU 0 @@ -3348,7 +3348,7 @@ Destroy all creatures. Land 0 - CLU + CLU 0 @@ -3359,7 +3359,7 @@ Destroy all creatures. Land 0 - CLU + CLU 0 @@ -3370,7 +3370,7 @@ Destroy all creatures. Land 0 - CLU + CLU 0 @@ -3384,7 +3384,7 @@ Destroy all creatures. 1W 2/2 - CLU + CLU 2 @@ -3398,7 +3398,7 @@ Destroy all creatures. 3B 3/2 - CLU + CLU 2 @@ -3413,7 +3413,7 @@ At the beginning of each end step, if you gained 4 or more life this turn, inves 2W/BW/B 4/4 - CLU + CLU 2 @@ -3428,7 +3428,7 @@ Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creatu 3W 2/3 - CLU + CLU 2 @@ -3441,7 +3441,7 @@ Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creatu 2 1W - CLU + CLU 3 @@ -3453,7 +3453,7 @@ As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it en Land 0 - CLU + CLU 0 @@ -3467,7 +3467,7 @@ As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it en 1G 2/2 - CLU + CLU 2 @@ -3482,7 +3482,7 @@ Whenever Thief of Sanity deals combat damage to a player, look at the top three 1UB 2/2 - CLU + CLU 2 @@ -3497,7 +3497,7 @@ Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number 3G 3/3 - CLU + CLU 2 @@ -3510,7 +3510,7 @@ As Thriving Bluff enters the battlefield, choose a color other than red. Land 0 - CLU + CLU 1 0 @@ -3524,7 +3524,7 @@ As Thriving Grove enters the battlefield, choose a color other than green. Land 0 - CLU + CLU 1 0 @@ -3538,7 +3538,7 @@ As Thriving Heath enters the battlefield, choose a color other than white. Land 0 - CLU + CLU 1 0 @@ -3552,7 +3552,7 @@ As Thriving Isle enters the battlefield, choose a color other than blue. Land 0 - CLU + CLU 1 0 @@ -3566,7 +3566,7 @@ As Thriving Moor enters the battlefield, choose a color other than black. Land 0 - CLU + CLU 1 0 @@ -3582,7 +3582,7 @@ Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Dr 3U 2/3 - CLU + CLU 2 @@ -3596,7 +3596,7 @@ Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Dr 5B 4/5 - CLU + CLU 2 @@ -3610,7 +3610,7 @@ Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Dr 4R 4/4 - CLU + CLU 2 @@ -3624,7 +3624,7 @@ Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Dr 1G 2/2 - CLU + CLU 2 @@ -3638,7 +3638,7 @@ Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Dr 1B/GB/G 3/3 - CLU + CLU 2 @@ -3654,7 +3654,7 @@ At the beginning of your end step, each player gains control of all creatures th 3GW 1/4 - CLU + CLU 2 @@ -3669,7 +3669,7 @@ Whenever Trusted Pegasus attacks, target attacking creature without flying gains 2W 2/2 - CLU + CLU 2 @@ -3682,7 +3682,7 @@ Whenever Trusted Pegasus attacks, target attacking creature without flying gains 2 1U - CLU + CLU 3 @@ -3695,7 +3695,7 @@ Whenever Trusted Pegasus attacks, target attacking creature without flying gains 2 1W/U - CLU + CLU 3 @@ -3710,7 +3710,7 @@ When Turret Ogre enters the battlefield, if you control another creature with po 3R 4/3 - CLU + CLU 2 @@ -3724,7 +3724,7 @@ When Turret Ogre enters the battlefield, if you control another creature with po W 1/2 - CLU + CLU 2 @@ -3738,7 +3738,7 @@ When Turret Ogre enters the battlefield, if you control another creature with po 2U/B 2/3 - CLU + CLU 2 @@ -3753,7 +3753,7 @@ Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.3BG 4/3 - CLU + CLU 2 @@ -3769,7 +3769,7 @@ Whenever Unruly Krasis attacks, you may have the base power and toughness of ano 1GU 4/4 - CLU + CLU 2 @@ -3783,7 +3783,7 @@ Whenever Unruly Krasis attacks, you may have the base power and toughness of ano 4WW 1/1 - CLU + CLU 2 @@ -3798,7 +3798,7 @@ Utvara Scalper attacks each combat if able. 1R 1/2 - CLU + CLU 2 @@ -3813,7 +3813,7 @@ When Venomous Hierophant enters the battlefield, mill three cards. 3B 3/3 - CLU + CLU 2 @@ -3827,7 +3827,7 @@ When Venomous Hierophant enters the battlefield, mill three cards. 1G/W 2/2 - CLU + CLU 2 @@ -3841,7 +3841,7 @@ When Venomous Hierophant enters the battlefield, mill three cards. 4GW 4/4 - CLU + CLU 2 @@ -3855,7 +3855,7 @@ When Venomous Hierophant enters the battlefield, mill three cards. 3B 2/3 - CLU + CLU 2 @@ -3868,7 +3868,7 @@ When Venomous Hierophant enters the battlefield, mill three cards. 1 G - CLU + CLU 3 @@ -3882,7 +3882,7 @@ When Venomous Hierophant enters the battlefield, mill three cards. 2W/B 3/1 - CLU + CLU 2 @@ -3897,7 +3897,7 @@ When Venomous Hierophant enters the battlefield, mill three cards. 1W 1/3 - CLU + CLU 2 @@ -3912,7 +3912,7 @@ When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two 3UU 3/4 - CLU + CLU 2 @@ -3924,7 +3924,7 @@ As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it ent Land 0 - CLU + CLU 0 @@ -3939,7 +3939,7 @@ When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of y 1U/BU/B 3/2 - CLU + CLU 2 @@ -3953,7 +3953,7 @@ Draw a card. 3 2G - CLU + CLU 3 @@ -3967,7 +3967,7 @@ Draw a card. 2G 4/2 - CLU + CLU 2 @@ -3982,7 +3982,7 @@ Wojek Bodyguard can't attack or block alone. 2R 3/3 - CLU + CLU 2 @@ -3997,7 +3997,7 @@ Equip {2} 1 W - CLU + CLU 1 @@ -4011,7 +4011,7 @@ Equip {2} 2G 2/2 - CLU + CLU 2 diff --git a/MKC.xml b/MKC.xml index 2484dd70..401a7bb7 100644 --- a/MKC.xml +++ b/MKC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-01-26 08:11:51 (UTC) + 2024-01-26 16:11:34 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MKC.xml @@ -30,7 +30,7 @@ 3 1/3 - MKC + MKC 2 @@ -42,7 +42,7 @@ Land 0 - MKC + MKC 0 @@ -57,7 +57,7 @@ If one or more tokens would be created under your control, twice that many of th 2GU 2/2 - MKC + MKC 2 @@ -73,7 +73,7 @@ Whenever another player casts a spell from anywhere other than their hand, draw 3WW 4/3 - MKC + MKC 2 @@ -87,7 +87,7 @@ Whenever another player casts a spell from anywhere other than their hand, draw 2R 2/2 - MKC + MKC 2 @@ -102,7 +102,7 @@ When Ainok Survivalist is turned face up, destroy target artifact or enchantment 1G 2/1 - MKC + MKC 2 @@ -119,7 +119,7 @@ Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. 5RRR 6/6 - MKC + MKC 2 @@ -134,7 +134,7 @@ Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you 2UU 2/4 - MKC + MKC 2 @@ -149,7 +149,7 @@ Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each oppon 3U 3/3 - MKC + MKC 2 @@ -165,7 +165,7 @@ When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creatur 10 12/12 - MKC + MKC 2 @@ -181,7 +181,7 @@ Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card 5WW 5/7 - MKC + MKC 2 @@ -196,7 +196,7 @@ Enchanted creature gets -1/-0. 2 1B - MKC + MKC 1 @@ -212,7 +212,7 @@ As long as an opponent's life total is less than half their starting life total, 3RW 4/4 - MKC + MKC 2 @@ -224,7 +224,7 @@ As long as an opponent's life total is less than half their starting life total, 2 2 - MKC + MKC 1 @@ -238,7 +238,7 @@ Clues you control are Equipment in addition to their other types and have "Equip 3 2W - MKC + MKC 1 @@ -252,7 +252,7 @@ Clues you control are Equipment in addition to their other types and have "Equip 3 2W - MKC + MKC 1 @@ -264,7 +264,7 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l Land 0 - MKC + MKC 0 @@ -281,7 +281,7 @@ When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.2RR 4/1 - MKC + MKC 2 @@ -298,7 +298,7 @@ When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.6 4WW - MKC + MKC 3 @@ -311,7 +311,7 @@ When Azorius Chancery enters the battlefield, return a land you control to its o Land 0 - MKC + MKC 1 0 @@ -324,7 +324,7 @@ When Azorius Chancery enters the battlefield, return a land you control to its o 2 2 - MKC + MKC 1 @@ -339,7 +339,7 @@ When Baleful Strix enters the battlefield, draw a card. UB 1/1 - MKC + MKC 2 @@ -353,7 +353,7 @@ When Baleful Strix enters the battlefield, draw a card. 2GG 2/3 - MKC + MKC 2 @@ -368,7 +368,7 @@ At the beginning of each end step, if you created a token this turn, draw a card 3W 3/2 - MKC + MKC 2 @@ -381,7 +381,7 @@ At the beginning of each end step, if you created a token this turn, draw a card 2 XBB - MKC + MKC 3 @@ -394,7 +394,7 @@ At the beginning of each end step, if you created a token this turn, draw a card 2 2 - MKC + MKC 1 @@ -407,7 +407,7 @@ When Bojuka Bog enters the battlefield, exile target player's graveyard. Land 0 - MKC + MKC 1 0 @@ -423,7 +423,7 @@ When Boltbender is turned face up, you may choose new targets for any number of 3R 4/2 - MKC + MKC 2 @@ -438,7 +438,7 @@ When Boltbender is turned face up, you may choose new targets for any number of 3R 4/2 - MKC + MKC 2 @@ -451,7 +451,7 @@ When Boros Garrison enters the battlefield, return a land you control to its own Land 0 - MKC + MKC 1 0 @@ -467,7 +467,7 @@ When Boros Garrison enters the battlefield, return a land you control to its own R/WR/WR/W 3/3 - MKC + MKC 2 @@ -480,7 +480,7 @@ When Boros Garrison enters the battlefield, return a land you control to its own 1 U - MKC + MKC 3 @@ -496,7 +496,7 @@ Whenever Brash Taunter is dealt damage, it deals that much damage to target oppo 4R 1/1 - MKC + MKC 2 @@ -511,7 +511,7 @@ Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn i 1G 1/1 - MKC + MKC 2 @@ -523,7 +523,7 @@ Canopy Vista enters the battlefield tapped unless you control two or more basic Land 0 - MKC + MKC 1 0 @@ -539,7 +539,7 @@ Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (Th 3 1UU - MKC + MKC 1 @@ -552,7 +552,7 @@ Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (Th Land 0 - MKC + MKC 1 0 @@ -566,7 +566,7 @@ Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (Th 3 2R - MKC + MKC 3 @@ -580,7 +580,7 @@ Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B 6 4BB - MKC + MKC 3 @@ -594,7 +594,7 @@ Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B 6 4BB - MKC + MKC 3 @@ -606,7 +606,7 @@ Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B Land 0 - MKC + MKC 1 0 @@ -623,7 +623,7 @@ Whenever you cast a creature spell, draw a card, then you may put a land card fr 2GWU 2/4 - MKC + MKC 2 @@ -635,7 +635,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - MKC + MKC 1 0 @@ -649,7 +649,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic 4 3W - MKC + MKC 3 @@ -660,7 +660,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - MKC + MKC 0 @@ -674,7 +674,7 @@ Investigate three times. (To investigate, create a Clue token. It's an artifact 5 3UU - MKC + MKC 3 @@ -687,7 +687,7 @@ Investigate three times. (To investigate, create a Clue token. It's an artifact 9 2U/BU/B - MKC + MKC 3 @@ -700,7 +700,7 @@ Investigate three times. (To investigate, create a Clue token. It's an artifact 9 3UB - MKC + MKC 3 @@ -714,7 +714,7 @@ Draw a card. 1 U - MKC + MKC 3 @@ -729,7 +729,7 @@ Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a cop 1U 2/1 - MKC + MKC 2 @@ -744,7 +744,7 @@ Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a cop 1U 2/1 - MKC + MKC 2 @@ -757,7 +757,7 @@ Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a cop 5 3UB - MKC + MKC 3 @@ -770,7 +770,7 @@ Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a cop 5 3UB - MKC + MKC 3 @@ -784,7 +784,7 @@ Draw a card. 2 1U - MKC + MKC 3 @@ -798,7 +798,7 @@ Whenever enchanted player is attacked, create a Gold token. Each opponent attack 1 R - MKC + MKC 1 @@ -812,7 +812,7 @@ Whenever enchanted player is attacked, create a Gold token. Each opponent attack 4WW 3/3 - MKC + MKC 2 @@ -823,7 +823,7 @@ Whenever enchanted player is attacked, create a Gold token. Each opponent attack Land 0 - MKC + MKC 0 @@ -839,7 +839,7 @@ Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Tu 1GG 3/3 - MKC + MKC 2 @@ -852,7 +852,7 @@ Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Tu 4 2RG - MKC + MKC 3 @@ -866,7 +866,7 @@ Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for 4 3U - MKC + MKC 3 @@ -879,7 +879,7 @@ Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for 2 RW - MKC + MKC 3 @@ -895,7 +895,7 @@ When Den Protector is turned face up, return target card from your graveyard to 1G 2/1 - MKC + MKC 2 @@ -911,7 +911,7 @@ Whenever you draw your second card each turn, create a 2/2 white and blue Detect 2U 2/3 - MKC + MKC 2 @@ -927,7 +927,7 @@ Whenever you draw your second card each turn, create a 2/2 white and blue Detect 2U 2/3 - MKC + MKC 2 @@ -940,7 +940,7 @@ When Dimir Aqueduct enters the battlefield, return a land you control to its own Land 0 - MKC + MKC 1 0 @@ -953,7 +953,7 @@ When Dimir Aqueduct enters the battlefield, return a land you control to its own 2 2 - MKC + MKC 1 @@ -969,7 +969,7 @@ Whenever you surveil, put a +1/+1 counter on Dimir Spybug. UB 1/1 - MKC + MKC 2 @@ -982,7 +982,7 @@ Whenever you surveil, put a +1/+1 counter on Dimir Spybug. 7 1U/B - MKC + MKC 3 @@ -995,7 +995,7 @@ Whenever you surveil, put a +1/+1 counter on Dimir Spybug. 7 3UB - MKC + MKC 3 @@ -1009,7 +1009,7 @@ Whenever you surveil, return Disinformation Campaign to its owner's hand. 3 1UB - MKC + MKC 1 @@ -1022,7 +1022,7 @@ Whenever you surveil, return Disinformation Campaign to its owner's hand. 2 XWU - MKC + MKC 3 @@ -1035,7 +1035,7 @@ Whenever you surveil, return Disinformation Campaign to its owner's hand. 4 2RR - MKC + MKC 3 @@ -1050,7 +1050,7 @@ Whenever an opponent draws their second card each turn, you may return Dogged De 1B 2/1 - MKC + MKC 2 @@ -1065,7 +1065,7 @@ Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any 3BB 6/6 - MKC + MKC 2 @@ -1081,7 +1081,7 @@ When Dream Eater enters the battlefield, surveil 4. When you do, you may return 4UU 4/3 - MKC + MKC 2 @@ -1093,7 +1093,7 @@ When Dream Eater enters the battlefield, surveil 4. When you do, you may return Land 0 - MKC + MKC 0 @@ -1106,7 +1106,7 @@ When Dream Eater enters the battlefield, surveil 4. When you do, you may return 3 2W - MKC + MKC 1 @@ -1119,7 +1119,7 @@ When Dream Eater enters the battlefield, surveil 4. When you do, you may return 9 2WW - MKC + MKC 3 @@ -1133,7 +1133,7 @@ Return all creature cards with power 2 or less from your graveyard to your hand. 9 3WW - MKC + MKC 3 @@ -1148,7 +1148,7 @@ Whenever a creature you control with base power and toughness 2/2 attacks, it ge 2RGW 5/5 - MKC + MKC 2 @@ -1163,7 +1163,7 @@ Whenever a creature you control with base power and toughness 2/2 attacks, it ge 2RGW 5/5 - MKC + MKC 2 @@ -1179,7 +1179,7 @@ Whenever a creature you control with base power and toughness 2/2 attacks, it ge 4WW 4 - MKC + MKC 1 @@ -1193,7 +1193,7 @@ Exile Enhanced Surveillance: Shuffle your graveyard into your library. 2 1U - MKC + MKC 1 @@ -1207,7 +1207,7 @@ Return target creature to its owner's hand. Surveil 2. (Look at the top two card 3 2U - MKC + MKC 3 @@ -1222,7 +1222,7 @@ Whenever you investigate for the first time each turn, investigate an additional 1U 1/3 - MKC + MKC 2 @@ -1237,7 +1237,7 @@ The first time you would create one or more tokens during each of your turns, yo 4GU 4/4 - MKC + MKC 2 @@ -1251,7 +1251,7 @@ The first time you would create one or more tokens during each of your turns, yo 4RR 6/6 - MKC + MKC 2 @@ -1267,7 +1267,7 @@ Whenever you draw your second card each turn, create a 1/1 white Spirit creature 3U 2/3 - MKC + MKC 2 @@ -1281,7 +1281,7 @@ Everflowing Chalice enters the battlefield with a charge counter on it for each 0 0 - MKC + MKC 1 @@ -1297,7 +1297,7 @@ Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Tur 4WW 4/5 - MKC + MKC 2 @@ -1308,7 +1308,7 @@ Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Tur Land 0 - MKC + MKC 0 @@ -1324,7 +1324,7 @@ Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with 3G 4/4 - MKC + MKC 2 @@ -1340,7 +1340,7 @@ Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with 3G 4/4 - MKC + MKC 2 @@ -1355,7 +1355,7 @@ You may play lands and cast spells from among cards in your graveyard you've sur 5BB 3/8 - MKC + MKC 2 @@ -1370,7 +1370,7 @@ You may play lands and cast spells from among cards in your graveyard you've sur 5BB 3/8 - MKC + MKC 2 @@ -1387,7 +1387,7 @@ You may play lands and cast spells from among cards in your graveyard you've sur 6 4WW - MKC + MKC 3 @@ -1402,7 +1402,7 @@ Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter RWW 4/3 - MKC + MKC 2 @@ -1417,7 +1417,7 @@ Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter RWW 4/3 - MKC + MKC 2 @@ -1430,7 +1430,7 @@ Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter 5 4W - MKC + MKC 3 @@ -1442,7 +1442,7 @@ Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter 2 2 - MKC + MKC 1 @@ -1455,7 +1455,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - MKC + MKC 1 0 @@ -1471,7 +1471,7 @@ If a source would deal damage to an opponent, it deals double that damage to tha 4RR 5/5 - MKC + MKC 2 @@ -1487,7 +1487,7 @@ During each opponent's end step, you may cast spells as though they had flash.2U 1/4 - MKC + MKC 2 @@ -1503,7 +1503,7 @@ During each opponent's end step, you may cast spells as though they had flash.2U 1/4 - MKC + MKC 2 @@ -1517,7 +1517,7 @@ Exile Finale of Revelation. 2 XUU - MKC + MKC 3 @@ -1531,7 +1531,7 @@ Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this ar 3 2U - MKC + MKC 3 @@ -1545,7 +1545,7 @@ Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this ar 3 2U - MKC + MKC 3 @@ -1561,7 +1561,7 @@ Crew 2 3BB 5/7 - MKC + MKC 1 @@ -1577,7 +1577,7 @@ Crew 2 3BB 5/7 - MKC + MKC 1 @@ -1589,7 +1589,7 @@ Crew 2 Land 0 - MKC + MKC 1 0 @@ -1604,7 +1604,7 @@ Crew 2 3R 4/4 - MKC + MKC 2 @@ -1617,7 +1617,7 @@ Crew 2 5 3WW - MKC + MKC 3 @@ -1629,7 +1629,7 @@ Crew 2 Land 0 - MKC + MKC 1 0 @@ -1642,7 +1642,7 @@ Crew 2 Land 0 - MKC + MKC 1 0 @@ -1656,7 +1656,7 @@ Crew 2 3 2W - MKC + MKC 1 @@ -1669,7 +1669,7 @@ Crew 2 1 W - MKC + MKC 3 @@ -1685,7 +1685,7 @@ If a source would deal damage to you or a permanent you control, prevent half th 4RWW 5/5 - MKC + MKC 2 @@ -1699,7 +1699,7 @@ If a source would deal damage to you or a permanent you control, prevent half th 2G 2/4 - MKC + MKC 2 @@ -1714,7 +1714,7 @@ Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zom 4BB 6/6 - MKC + MKC 2 @@ -1727,7 +1727,7 @@ When Gruul Turf enters the battlefield, return a land you control to its owner's Land 0 - MKC + MKC 1 0 @@ -1743,7 +1743,7 @@ When Havoc Eater enters the battlefield, for each opponent, goad up to one targe 5RR 3/3 - MKC + MKC 2 @@ -1758,7 +1758,7 @@ When Havoc Eater enters the battlefield, for each opponent, goad up to one targe 5RR 3/3 - MKC + MKC 2 @@ -1774,7 +1774,7 @@ When Hidden Dragonslayer is turned face up, destroy target creature with power 4 1W 2/1 - MKC + MKC 2 @@ -1791,7 +1791,7 @@ As Hooded Hydra is turned face up, put five +1/+1 counters on it. XGG 0/0 - MKC + MKC 2 @@ -1807,7 +1807,7 @@ When Hornet Queen enters the battlefield, create four 1/1 green Insect creature 4GGG 2/2 - MKC + MKC 2 @@ -1819,7 +1819,7 @@ When Hornet Queen enters the battlefield, create four 1/1 green Insect creature Land 0 - MKC + MKC 0 @@ -1833,7 +1833,7 @@ At the beginning of combat on your turn, if two or more players have lost the ga 2 1R - MKC + MKC 1 @@ -1847,7 +1847,7 @@ At the beginning of combat on your turn, if two or more players have lost the ga 2 1R - MKC + MKC 1 @@ -1863,7 +1863,7 @@ Hydroid Krasis enters the battlefield with X +1/+1 counters on it. XGU 0/0 - MKC + MKC 2 @@ -1876,7 +1876,7 @@ Hydroid Krasis enters the battlefield with X +1/+1 counters on it. 2 2 - MKC + MKC 1 @@ -1889,7 +1889,7 @@ Hydroid Krasis enters the battlefield with X +1/+1 counters on it. 2 1W - MKC + MKC 3 @@ -1902,7 +1902,7 @@ Hydroid Krasis enters the battlefield with X +1/+1 counters on it. 2 1W - MKC + MKC 3 @@ -1918,7 +1918,7 @@ When Imperial Hellkite is turned face up, you may search your library for a Drag 5RR 6/6 - MKC + MKC 2 @@ -1933,7 +1933,7 @@ At the beginning of your end step, you may untap all lands you control. If you d 3G 3/4 - MKC + MKC 2 @@ -1948,7 +1948,7 @@ At the beginning of your end step, you may untap all lands you control. If you d 3G 3/4 - MKC + MKC 2 @@ -1960,7 +1960,7 @@ At the beginning of your end step, you may untap all lands you control. If you d 3 3 - MKC + MKC 1 @@ -1973,7 +1973,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - MKC + MKC 1 0 @@ -1989,7 +1989,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 3 2R - MKC + MKC 3 @@ -2004,7 +2004,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 1G 1/2 - MKC + MKC 2 @@ -2016,7 +2016,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - MKC + MKC 1 0 @@ -2032,7 +2032,7 @@ Whenever a token enters the battlefield under your control, tap target nonland p 5UU 5/6 - MKC + MKC 2 @@ -2048,7 +2048,7 @@ Whenever an artifact enters the battlefield under your control, put a +1/+1 coun 5U 4/4 - MKC + MKC 2 @@ -2063,7 +2063,7 @@ Whenever an artifact enters the battlefield under your control, put a +1/+1 coun R/WG 2/2 - MKC + MKC 2 @@ -2078,7 +2078,7 @@ Whenever an artifact enters the battlefield under your control, put a +1/+1 coun R/WG 2/2 - MKC + MKC 2 @@ -2093,7 +2093,7 @@ Whenever an artifact enters the battlefield under your control, put a +1/+1 coun R/WG 2/2 - MKC + MKC 2 @@ -2107,7 +2107,7 @@ Whenever an artifact enters the battlefield under your control, put a +1/+1 coun 3RR 5/4 - MKC + MKC 2 @@ -2122,7 +2122,7 @@ At the beginning of each opponent's end step, if that player controls more lands 3W 3/4 - MKC + MKC 2 @@ -2134,7 +2134,7 @@ At the beginning of each opponent's end step, if that player controls more lands Land 0 - MKC + MKC 0 @@ -2146,7 +2146,7 @@ At the beginning of each opponent's end step, if that player controls more lands Land 0 - MKC + MKC 0 @@ -2160,7 +2160,7 @@ At the beginning of your end step, you may pay {2} and sacrifice a token. If you 3 2G - MKC + MKC 1 @@ -2173,7 +2173,7 @@ At the beginning of your end step, you may pay {2} and sacrifice a token. If you 5 3WU - MKC + MKC 1 @@ -2186,7 +2186,7 @@ At the beginning of your end step, you may pay {2} and sacrifice a token. If you 5 3WU - MKC + MKC 1 @@ -2204,7 +2204,7 @@ Sacrifice another Serpent: Choose one — 3GGUU 6/6 - MKC + MKC 2 @@ -2219,7 +2219,7 @@ Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Tur 7GGG 13/13 - MKC + MKC 2 @@ -2233,7 +2233,7 @@ Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Tur 6GGG 9/9 - MKC + MKC 2 @@ -2246,7 +2246,7 @@ Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Tur Land 0 - MKC + MKC 1 0 @@ -2259,7 +2259,7 @@ Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Tur Land 0 - MKC + MKC 0 @@ -2274,7 +2274,7 @@ Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Tur UB 1/3 - MKC + MKC 2 @@ -2287,7 +2287,7 @@ Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.3 3 - MKC + MKC 1 @@ -2300,7 +2300,7 @@ Cycling {U} ({U}, Discard this card: Draw a card.) Land 0 - MKC + MKC 1 0 @@ -2316,7 +2316,7 @@ Cycling {U} ({U}, Discard this card: Draw a card.) GU 1/2 - MKC + MKC 2 @@ -2332,7 +2332,7 @@ When Loran of the Third Path enters the battlefield, destroy up to one target ar 2W 2/1 - MKC + MKC 2 @@ -2347,7 +2347,7 @@ Whenever enchanted creature attacks, each other creature that's attacking one of 3 2W - MKC + MKC 1 @@ -2362,7 +2362,7 @@ Whenever you win a clash, draw a card. Then you may cast a spell from your hand 3UB 1/8 - MKC + MKC 2 @@ -2377,7 +2377,7 @@ Whenever you win a clash, draw a card. Then you may cast a spell from your hand 3UB 1/8 - MKC + MKC 2 @@ -2392,7 +2392,7 @@ Whenever a creature an opponent controls dies, that player loses 2 life. 3BBB 6/5 - MKC + MKC 2 @@ -2407,7 +2407,7 @@ At the beginning of your upkeep, if Master of Death is in your graveyard, you ma 1UB 3/1 - MKC + MKC 2 @@ -2422,7 +2422,7 @@ When Master of Pearls is turned face up, creatures you control get +2/+2 until e 1W 2/2 - MKC + MKC 2 @@ -2436,7 +2436,7 @@ When Master of Pearls is turned face up, creatures you control get +2/+2 until e 2 1W - MKC + MKC 1 @@ -2450,7 +2450,7 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif 4 2UU - MKC + MKC 1 @@ -2466,7 +2466,7 @@ Clues you control have exalted. (Whenever a creature you control attacks alone, 2WW 2/5 - MKC + MKC 2 @@ -2482,7 +2482,7 @@ Clues you control have exalted. (Whenever a creature you control attacks alone, 2WW 2/5 - MKC + MKC 2 @@ -2495,7 +2495,7 @@ Clues you control have exalted. (Whenever a creature you control attacks alone, 2 2 - MKC + MKC 1 @@ -2511,7 +2511,7 @@ At the beginning of your end step, you may return target creature card with powe 1UB 1/3 - MKC + MKC 2 @@ -2527,7 +2527,7 @@ At the beginning of your end step, you may return target creature card with powe 1UB 1/3 - MKC + MKC 2 @@ -2543,7 +2543,7 @@ At the beginning of your end step, you may return target creature card with powe 1UB 1/3 - MKC + MKC 2 @@ -2558,7 +2558,7 @@ At the beginning of your end step, you may return target creature card with powe 2W 1/1 - MKC + MKC 2 @@ -2571,7 +2571,7 @@ At the beginning of your end step, you may return target creature card with powe 2 UU - MKC + MKC 3 @@ -2584,7 +2584,7 @@ At the beginning of your end step, you may return target creature card with powe 4 2RR - MKC + MKC 3 @@ -2597,7 +2597,7 @@ At the beginning of your end step, you may return target creature card with powe 4 2RR - MKC + MKC 3 @@ -2613,7 +2613,7 @@ Whenever you draw your second card each turn, put two +1/+1 counters on Morska, GWU 2/3 - MKC + MKC 2 @@ -2629,7 +2629,7 @@ Whenever you draw your second card each turn, put two +1/+1 counters on Morska, GWU 2/3 - MKC + MKC 2 @@ -2645,7 +2645,7 @@ Whenever you draw your second card each turn, put two +1/+1 counters on Morska, GWU 2/3 - MKC + MKC 2 @@ -2656,7 +2656,7 @@ Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Land 0 - MKC + MKC 0 @@ -2670,7 +2670,7 @@ Mosswort Bridge enters the battlefield tapped. Land 0 - MKC + MKC 1 0 @@ -2687,7 +2687,7 @@ Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrif 4U 2/2 - MKC + MKC 2 @@ -2700,7 +2700,7 @@ Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrif Land 0 - MKC + MKC 1 0 @@ -2714,7 +2714,7 @@ When Mystic Sanctuary enters the battlefield untapped, you may put target instan Land 0 - MKC + MKC 1 0 @@ -2729,7 +2729,7 @@ When Mystic Sanctuary enters the battlefield untapped, you may put target instan 1UU 2/3 - MKC + MKC 2 @@ -2744,7 +2744,7 @@ When Nantuko Vigilante is turned face up, destroy target artifact or enchantment 3G 3/2 - MKC + MKC 2 @@ -2757,7 +2757,7 @@ When Nantuko Vigilante is turned face up, destroy target artifact or enchantment 2 1G - MKC + MKC 3 @@ -2771,7 +2771,7 @@ When Necromancy enters the battlefield, if it's on the battlefield, it becomes a 3 2B - MKC + MKC 1 @@ -2784,7 +2784,7 @@ When Necromancy enters the battlefield, if it's on the battlefield, it becomes a Land 0 - MKC + MKC 1 0 @@ -2800,7 +2800,7 @@ At the beginning of your postcombat main phase, add {R} for each 1 life your opp 3RR 4/6 - MKC + MKC 2 @@ -2816,7 +2816,7 @@ Whenever one or more creatures an opponent controls deal combat damage to one or 2RW 2/4 - MKC + MKC 2 @@ -2832,7 +2832,7 @@ Whenever one or more creatures an opponent controls deal combat damage to one or 2RW 2/4 - MKC + MKC 2 @@ -2848,7 +2848,7 @@ Whenever one or more creatures an opponent controls deal combat damage to one or 2RW 2/4 - MKC + MKC 2 @@ -2862,7 +2862,7 @@ Equip {2} 3 3 - MKC + MKC 1 @@ -2877,7 +2877,7 @@ Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your libr 1U 1/2 - MKC + MKC 2 @@ -2890,7 +2890,7 @@ Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your libr 3 1UB - MKC + MKC 3 @@ -2904,7 +2904,7 @@ Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your libr 1 G - MKC + MKC 1 @@ -2919,7 +2919,7 @@ Whenever a creature you control deals combat damage to a player, draw a card.3GG 2/6 - MKC + MKC 2 @@ -2932,7 +2932,7 @@ Whenever a creature you control deals combat damage to a player, draw a card.2 1G - MKC + MKC 1 @@ -2945,7 +2945,7 @@ Whenever a creature you control deals combat damage to a player, draw a card.2 1G - MKC + MKC 1 @@ -2959,7 +2959,7 @@ Whenever a creature you control deals combat damage to a player, draw a card.2 1U - MKC + MKC 1 @@ -2973,7 +2973,7 @@ Destroy all nonartifact creatures. 10 8WW - MKC + MKC 3 @@ -2987,7 +2987,7 @@ Destroy all nonartifact creatures. 2W 1/4 - MKC + MKC 2 @@ -3003,7 +3003,7 @@ When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefiel 3W 4/3 - MKC + MKC 2 @@ -3019,7 +3019,7 @@ When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefiel 3W 4/3 - MKC + MKC 2 @@ -3033,7 +3033,7 @@ Flashback {1}{U} (You may cast this card from your graveyard for its flashback c 1 U - MKC + MKC 3 @@ -3049,7 +3049,7 @@ Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 blac 5BB 5/5 - MKC + MKC 2 @@ -3062,7 +3062,7 @@ If turning a face-down permanent face up causes a triggered ability of a permane 4 4 - MKC + MKC 1 @@ -3075,7 +3075,7 @@ If turning a face-down permanent face up causes a triggered ability of a permane 4 4 - MKC + MKC 1 @@ -3087,7 +3087,7 @@ If turning a face-down permanent face up causes a triggered ability of a permane Land 0 - MKC + MKC 1 0 @@ -3101,7 +3101,7 @@ If turning a face-down permanent face up causes a triggered ability of a permane 1 W - MKC + MKC 3 @@ -3114,7 +3114,7 @@ If turning a face-down permanent face up causes a triggered ability of a permane 3 1BB - MKC + MKC 1 @@ -3129,7 +3129,7 @@ You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact 3U/P 0/0 - MKC + MKC 2 @@ -3143,7 +3143,7 @@ Destroy target creature or planeswalker. Surveil 2. (Look at the top two cards o 4 3B - MKC + MKC 3 @@ -3156,7 +3156,7 @@ Destroy target creature or planeswalker. Surveil 2. (Look at the top two cards o Land 0 - MKC + MKC 1 0 @@ -3169,7 +3169,7 @@ Prairie Stream enters the battlefield tapped unless you control two or more basi Land 0 - MKC + MKC 1 0 @@ -3185,7 +3185,7 @@ Surveil 2. (Look at the top two cards of your library, then put any number of th 4 3B - MKC + MKC 3 @@ -3201,7 +3201,7 @@ Disguise {3}{G} 1G 2/2 - MKC + MKC 2 @@ -3217,7 +3217,7 @@ Disguise {3}{G} 1G 2/2 - MKC + MKC 2 @@ -3231,7 +3231,7 @@ Flashback {5}{R}{R} 5 3RR - MKC + MKC 3 @@ -3245,7 +3245,7 @@ Flashback {5}{R}{R} 5 3RR - MKC + MKC 3 @@ -3258,7 +3258,7 @@ Flashback {5}{R}{R} 5 4W - MKC + MKC 3 @@ -3272,7 +3272,7 @@ Whenever you draw a card, each opponent loses 1 life. 5 */* - MKC + MKC 2 @@ -3288,7 +3288,7 @@ Whenever you draw a card, each opponent loses 1 life. 1 1 - MKC + MKC 1 @@ -3304,7 +3304,7 @@ Whenever you draw a card, each opponent loses 1 life. 1 1 - MKC + MKC 1 @@ -3320,7 +3320,7 @@ Whenever you draw a card, each opponent loses 1 life. 1 1 - MKC + MKC 1 @@ -3336,7 +3336,7 @@ Whenever you draw a card, each opponent loses 1 life. 1 1 - MKC + MKC 1 @@ -3352,7 +3352,7 @@ Whenever you draw a card, each opponent loses 1 life. 1 1 - MKC + MKC 1 @@ -3368,7 +3368,7 @@ Whenever you draw a card, each opponent loses 1 life. 1 1 - MKC + MKC 1 @@ -3384,7 +3384,7 @@ Whenever you draw a card, each opponent loses 1 life. 1 1 - MKC + MKC 1 @@ -3400,7 +3400,7 @@ Whenever you draw a card, each opponent loses 1 life. 1 1 - MKC + MKC 1 @@ -3414,7 +3414,7 @@ Whenever you draw a card, each opponent loses 1 life. 2BB 2/2 - MKC + MKC 2 @@ -3427,7 +3427,7 @@ Whenever you draw a card, each opponent loses 1 life. 1 B - MKC + MKC 3 @@ -3442,7 +3442,7 @@ Enchanted creature has indestructible and is goaded. (It attacks each combat if 3 2W - MKC + MKC 1 @@ -3457,7 +3457,7 @@ Enchanted creature has indestructible and is goaded. (It attacks each combat if 3 2W - MKC + MKC 1 @@ -3469,7 +3469,7 @@ Enchanted creature has indestructible and is goaded. (It attacks each combat if Land 0 - MKC + MKC 0 @@ -3484,7 +3484,7 @@ Enchanted creature has indestructible and is goaded. (It attacks each combat if 5 4G - MKC + MKC 3 @@ -3497,7 +3497,7 @@ Enchanted creature has indestructible and is goaded. (It attacks each combat if 9 7BB - MKC + MKC 3 @@ -3511,7 +3511,7 @@ At the beginning of each player's upkeep, that player creates a 5/1 red Elementa 5 3RR - MKC + MKC 1 @@ -3522,7 +3522,7 @@ At the beginning of each player's upkeep, that player creates a 5/1 red Elementa Land 0 - MKC + MKC 0 @@ -3534,7 +3534,7 @@ At the beginning of each player's upkeep, that player creates a 5/1 red Elementa Land 0 - MKC + MKC 0 @@ -3549,7 +3549,7 @@ When Root Elemental is turned face up, you may put a creature card from your han 4GG 6/5 - MKC + MKC 2 @@ -3561,7 +3561,7 @@ Sacred Peaks enters the battlefield tapped. Land 0 - MKC + MKC 1 0 @@ -3576,7 +3576,7 @@ Sacred Peaks enters the battlefield tapped. 1G 1/1 - MKC + MKC 2 @@ -3591,7 +3591,7 @@ Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. 3G 3/3 - MKC + MKC 2 @@ -3607,7 +3607,7 @@ Other untapped creatures you control have hexproof. 2GG 3/4 - MKC + MKC 2 @@ -3620,7 +3620,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - MKC + MKC 1 0 @@ -3633,7 +3633,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - MKC + MKC 0 @@ -3649,7 +3649,7 @@ Whenever Scourge of the Throne attacks for the first time each turn, if it's att 4RR 5/5 - MKC + MKC 2 @@ -3661,7 +3661,7 @@ Whenever Scourge of the Throne attacks for the first time each turn, if it's att 3 3 - MKC + MKC 1 @@ -3674,7 +3674,7 @@ Whenever Scourge of the Throne attacks for the first time each turn, if it's att 2 1W - MKC + MKC 1 @@ -3687,7 +3687,7 @@ Whenever Scourge of the Throne attacks for the first time each turn, if it's att 4 3W - MKC + MKC 1 @@ -3699,7 +3699,7 @@ Whenever Scourge of the Throne attacks for the first time each turn, if it's att Land 0 - MKC + MKC 1 0 @@ -3713,7 +3713,7 @@ Cycling {W} ({W}, Discard this card: Draw a card.) Land 0 - MKC + MKC 1 0 @@ -3728,7 +3728,7 @@ Cycling {W} ({W}, Discard this card: Draw a card.) 3GG 2/4 - MKC + MKC 2 @@ -3741,7 +3741,7 @@ When Selesnya Sanctuary enters the battlefield, return a land you control to its Land 0 - MKC + MKC 1 0 @@ -3758,7 +3758,7 @@ Whenever damage that would be dealt to you is prevented, put that many +1/+1 cou 3W 1/1 - MKC + MKC 2 @@ -3772,7 +3772,7 @@ Whenever damage that would be dealt to you is prevented, put that many +1/+1 cou 1GW 2/4 - MKC + MKC 2 @@ -3787,7 +3787,7 @@ At the beginning of combat on your turn, investigate for each goaded creature yo 1W 2/2 - MKC + MKC 2 @@ -3802,7 +3802,7 @@ At the beginning of combat on your turn, investigate for each goaded creature yo 1W 2/2 - MKC + MKC 2 @@ -3816,7 +3816,7 @@ Flashback {4}{W} (You may cast this card from your graveyard for its flashback c 3 2W - MKC + MKC 3 @@ -3829,7 +3829,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - MKC + MKC 1 0 @@ -3846,7 +3846,7 @@ Tap two untapped artifacts you control: Draw a card. 4UU 5/6 - MKC + MKC 2 @@ -3861,7 +3861,7 @@ Whenever enchanted creature attacks, you create a Treasure token. (It's an artif 3 2R - MKC + MKC 1 @@ -3874,7 +3874,7 @@ Whenever enchanted creature attacks, you create a Treasure token. (It's an artif 5 3RR - MKC + MKC 3 @@ -3887,7 +3887,7 @@ Whenever enchanted creature attacks, you create a Treasure token. (It's an artif 5 3RR - MKC + MKC 3 @@ -3903,7 +3903,7 @@ Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrif 4B 3/2 - MKC + MKC 2 @@ -3915,7 +3915,7 @@ Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrif Land 0 - MKC + MKC 0 @@ -3931,7 +3931,7 @@ Partner (You can have two commanders if both have partner.) 2GW 2/5 - MKC + MKC 2 @@ -3944,7 +3944,7 @@ When Simic Growth Chamber enters the battlefield, return a land you control to i Land 0 - MKC + MKC 1 0 @@ -3957,7 +3957,7 @@ When Simic Growth Chamber enters the battlefield, return a land you control to i 2 2 - MKC + MKC 1 @@ -3971,7 +3971,7 @@ When Simic Growth Chamber enters the battlefield, return a land you control to i 1B 0/3 - MKC + MKC 2 @@ -3982,7 +3982,7 @@ When Simic Growth Chamber enters the battlefield, return a land you control to i Land 0 - MKC + MKC 0 @@ -3994,7 +3994,7 @@ When Simic Growth Chamber enters the battlefield, return a land you control to i Land 0 - MKC + MKC 0 @@ -4007,7 +4007,7 @@ When Simic Growth Chamber enters the battlefield, return a land you control to i 3 2W - MKC + MKC 1 @@ -4019,7 +4019,7 @@ When Simic Growth Chamber enters the battlefield, return a land you control to i 1 1 - MKC + MKC 1 @@ -4033,7 +4033,7 @@ When Solemn Simulacrum dies, you may draw a card. 4 2/2 - MKC + MKC 2 @@ -4049,7 +4049,7 @@ Whenever a Dog you control deals combat damage to a player, create a Food token, 1GWU 3/4 - MKC + MKC 2 @@ -4065,7 +4065,7 @@ Whenever a Dog you control deals combat damage to a player, create a Food token, 1GWU 3/4 - MKC + MKC 2 @@ -4078,7 +4078,7 @@ Whenever a Dog you control deals combat damage to a player, create a Food token, 1 W - MKC + MKC 1 @@ -4092,7 +4092,7 @@ Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, 2 1R - MKC + MKC 3 @@ -4107,7 +4107,7 @@ At the beginning of your postcombat main phase, there is an additional beginning 6UU 6/6 - MKC + MKC 2 @@ -4119,7 +4119,7 @@ At the beginning of your postcombat main phase, there is an additional beginning Land 0 - MKC + MKC 0 @@ -4134,7 +4134,7 @@ Reveal the player you chose: Exile target creature that's attacking you if it's 2W 3/3 - MKC + MKC 2 @@ -4149,7 +4149,7 @@ Reveal the player you chose: Exile target creature that's attacking you if it's 6 5/5 - MKC + MKC 2 @@ -4164,7 +4164,7 @@ Whenever Sun Titan enters the battlefield or attacks, you may return target perm 4WW 6/6 - MKC + MKC 2 @@ -4175,7 +4175,7 @@ Whenever Sun Titan enters the battlefield or attacks, you may return target perm Land 0 - MKC + MKC 0 @@ -4187,7 +4187,7 @@ Whenever Sun Titan enters the battlefield or attacks, you may return target perm Land 0 - MKC + MKC 0 @@ -4199,7 +4199,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - MKC + MKC 1 0 @@ -4213,7 +4213,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic 1 W - MKC + MKC 3 @@ -4228,7 +4228,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic 3BB 5/4 - MKC + MKC 2 @@ -4240,7 +4240,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - MKC + MKC 0 @@ -4254,7 +4254,7 @@ Prevent all combat damage that would be dealt to you and planeswalkers you contr 4 2RW - MKC + MKC 3 @@ -4268,7 +4268,7 @@ Prevent all combat damage that would be dealt to you and planeswalkers you contr 4 2RW - MKC + MKC 3 @@ -4281,7 +4281,7 @@ Prevent all combat damage that would be dealt to you and planeswalkers you contr 2 2 - MKC + MKC 1 @@ -4294,7 +4294,7 @@ Prevent all combat damage that would be dealt to you and planeswalkers you contr 2 2 - MKC + MKC 1 @@ -4307,7 +4307,7 @@ Prevent all combat damage that would be dealt to you and planeswalkers you contr 2 2 - MKC + MKC 1 @@ -4320,7 +4320,7 @@ Prevent all combat damage that would be dealt to you and planeswalkers you contr 2 2 - MKC + MKC 1 @@ -4333,7 +4333,7 @@ Prevent all combat damage that would be dealt to you and planeswalkers you contr 2 2 - MKC + MKC 1 @@ -4349,7 +4349,7 @@ At the beginning of each combat, other Clues you control become 6/6 Plant creatu 5UU 6/6 - MKC + MKC 2 @@ -4365,7 +4365,7 @@ At the beginning of each combat, other Clues you control become 6/6 Plant creatu 5UU 6/6 - MKC + MKC 2 @@ -4378,7 +4378,7 @@ At the beginning of each combat, other Clues you control become 6/6 Plant creatu 4 2UU - MKC + MKC 1 @@ -4391,7 +4391,7 @@ When Temple of Abandon enters the battlefield, scry 1. Land 0 - MKC + MKC 1 0 @@ -4405,7 +4405,7 @@ When Temple of Enlightenment enters the battlefield, scry 1. Land 0 - MKC + MKC 1 0 @@ -4419,7 +4419,7 @@ When Temple of Mystery enters the battlefield, scry 1. Land 0 - MKC + MKC 1 0 @@ -4433,7 +4433,7 @@ When Temple of Plenty enters the battlefield, scry 1. Land 0 - MKC + MKC 1 0 @@ -4447,7 +4447,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - MKC + MKC 1 0 @@ -4459,7 +4459,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - MKC + MKC 0 @@ -4474,7 +4474,7 @@ Whenever a permanent you control is turned face up, if it's a creature, you may 4GG 4/5 - MKC + MKC 2 @@ -4491,7 +4491,7 @@ Whenever Tesak, Judith's Hellhound attacks, add {R} for each attacking creature. 3R 3/3 - MKC + MKC 2 @@ -4508,7 +4508,7 @@ Whenever Tesak, Judith's Hellhound attacks, add {R} for each attacking creature. 3R 3/3 - MKC + MKC 2 @@ -4525,7 +4525,7 @@ Whenever Tesak, Judith's Hellhound attacks, add {R} for each attacking creature. 2UU 4 - MKC + MKC 1 @@ -4541,7 +4541,7 @@ When Thelonite Hermit is turned face up, create four 1/1 green Saproling creatur 3G 1/1 - MKC + MKC 2 @@ -4557,7 +4557,7 @@ When Thought Monitor enters the battlefield, draw two cards. 6U 2/2 - MKC + MKC 2 @@ -4570,7 +4570,7 @@ When Thought Monitor enters the battlefield, draw two cards. 2 2 - MKC + MKC 1 @@ -4586,7 +4586,7 @@ As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can U 2/2 - MKC + MKC 2 @@ -4599,7 +4599,7 @@ As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can 2 1G - MKC + MKC 3 @@ -4611,7 +4611,7 @@ As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can Land 0 - MKC + MKC 0 @@ -4626,7 +4626,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. 2G 3/2 - MKC + MKC 2 @@ -4638,7 +4638,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. Land 0 - MKC + MKC 0 @@ -4652,7 +4652,7 @@ Whenever your commander enters the battlefield or attacks, put a page counter on 2 2 - MKC + MKC 1 @@ -4669,7 +4669,7 @@ Whenever a creature you control deals combat damage to a player, draw a card.3G 1/1 - MKC + MKC 2 @@ -4683,7 +4683,7 @@ All creatures get -X/-X until end of turn. 3 2B - MKC + MKC 3 @@ -4697,7 +4697,7 @@ Whenever a permanent you control is turned face up, if it's a creature, it gets 2 1G - MKC + MKC 1 @@ -4710,7 +4710,7 @@ Cycling {G} ({G}, Discard this card: Draw a card.) Land 0 - MKC + MKC 1 0 @@ -4725,7 +4725,7 @@ Whenever an opponent attacks you with two or more creatures, draws their second 4 2WW - MKC + MKC 1 @@ -4739,7 +4739,7 @@ Whenever an opponent attacks you with two or more creatures, draws their second 4 2WW - MKC + MKC 1 @@ -4753,7 +4753,7 @@ Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with wa 2 1W - MKC + MKC 1 @@ -4767,7 +4767,7 @@ Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with wa 2 1W - MKC + MKC 1 @@ -4783,7 +4783,7 @@ At the beginning of your upkeep, if you have the city's blessing, reveal the top 2BB 2/4 - MKC + MKC 2 @@ -4796,7 +4796,7 @@ Whenever you attack with creatures with total power 6 or greater, you may turn a 4 4 - MKC + MKC 1 @@ -4810,7 +4810,7 @@ Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.< 3 2G - MKC + MKC 1 @@ -4823,7 +4823,7 @@ Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.< 4 3W - MKC + MKC 3 @@ -4836,7 +4836,7 @@ Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.< 4 3W - MKC + MKC 3 @@ -4852,7 +4852,7 @@ Whenever one or more creature cards are put into your graveyard from your librar 2B 3/2 - MKC + MKC 2 @@ -4868,7 +4868,7 @@ Whenever one or more creature cards are put into your graveyard from your librar 2B 3/2 - MKC + MKC 2 @@ -4883,7 +4883,7 @@ At the beginning of your upkeep, you may cloak the top card of your library.4 3W - MKC + MKC 1 @@ -4898,7 +4898,7 @@ At the beginning of your upkeep, you may cloak the top card of your library.4 3W - MKC + MKC 1 @@ -4914,7 +4914,7 @@ Whenever a goaded creature attacks, it deals 1 damage to its controller. 2RR 3/4 - MKC + MKC 2 @@ -4929,7 +4929,7 @@ Embalm {3}{U}{U} 2UU 0/0 - MKC + MKC 2 @@ -4943,7 +4943,7 @@ Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalk 3 2W - MKC + MKC 1 @@ -4957,7 +4957,7 @@ Enchanted creature gets +2/+2, has first strike, and can't attack you or planesw 3 2R - MKC + MKC 1 @@ -4972,7 +4972,7 @@ When Wall of Omens enters the battlefield, draw a card. 1W 0/4 - MKC + MKC 2 @@ -4984,7 +4984,7 @@ When Wall of Omens enters the battlefield, draw a card. Land 0 - MKC + MKC 0 @@ -5000,7 +5000,7 @@ Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U 5U 6/6 - MKC + MKC 2 @@ -5016,7 +5016,7 @@ Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U 5U 6/6 - MKC + MKC 2 @@ -5032,7 +5032,7 @@ Evoke {G}{U} (You may cast this spell for its evoke cost. If you do, it's sacrif 3GU 3/2 - MKC + MKC 2 @@ -5047,7 +5047,7 @@ Whenever one or more other creatures with power 2 or less enter the battlefield 2W 2/3 - MKC + MKC 2 @@ -5062,7 +5062,7 @@ Tap two untapped artifacts you control: Target creature can't be blocked this tu 2UU 2/2 - MKC + MKC 2 @@ -5076,7 +5076,7 @@ Tap two untapped artifacts you control: Target creature can't be blocked this tu 1B 1/3 - MKC + MKC 2 @@ -5091,7 +5091,7 @@ Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures y 3GG 4/4 - MKC + MKC 2 @@ -5105,7 +5105,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional {G 1 G - MKC + MKC 1 @@ -5118,7 +5118,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional {G 4 3G - MKC + MKC 1 @@ -5133,7 +5133,7 @@ Creatures can't attack you unless their controller pays {2} for each creature th 3W 2/3 - MKC + MKC 2 @@ -5146,7 +5146,7 @@ Creatures can't attack you unless their controller pays {2} for each creature th 5 3WW - MKC + MKC 3 @@ -5160,7 +5160,7 @@ Creatures can't attack you unless their controller pays {2} for each creature th 4G 5/5 - MKC + MKC 2 @@ -5172,7 +5172,7 @@ Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it f Land 0 - MKC + MKC 0 diff --git a/MKM.xml b/MKM.xml index 904d1266..8df6117a 100644 --- a/MKM.xml +++ b/MKM.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-01-26 08:11:51 (UTC) + 2024-01-26 16:11:36 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MKM.xml @@ -20,21 +20,6 @@ - - "Rune-Brand Juggler" - When "Rune-Brand Juggler" enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.) -{3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn. - - BR - Creature — Human Shaman - Creature - 2 - BR - 2/2 - - MKM - 2 - A Killer Among Us When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. @@ -46,7 +31,7 @@ Sacrifice A Killer Among Us, Reveal the chosen creature type: If target attackin 5 4G - MKM + MKM 1 @@ -62,7 +47,7 @@ When Absolving Lammasu dies, you gain 3 life and suspect up to one target creatu 4W 4/3 - MKM + MKM 2 @@ -77,7 +62,7 @@ When Absolving Lammasu dies, you gain 3 life and suspect up to one target creatu 1G 1/3 - MKM + MKM 2 @@ -91,7 +76,7 @@ When Absolving Lammasu dies, you gain 3 life and suspect up to one target creatu 4B 3/6 - MKM + MKM 2 @@ -106,7 +91,7 @@ When Agency Outfitter enters the battlefield, you may search your graveyard, han 4UU 4/3 - MKM + MKM 2 @@ -121,7 +106,7 @@ Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose 2RW 2/4 - MKM + MKM 2 @@ -136,7 +121,7 @@ Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose 2RW 2/4 - MKM + MKM 2 @@ -151,7 +136,7 @@ Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose 2RW 2/4 - MKM + MKM 2 @@ -167,7 +152,7 @@ Enchanted creature gets +2/+2 and can't become suspected. 3 2G - MKM + MKM 1 @@ -183,7 +168,7 @@ When Alley Assailant is turned face up, target opponent loses 3 life and you gai 2B 3/3 - MKM + MKM 1 2 @@ -200,7 +185,7 @@ When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a 1WU 3/3 - MKM + MKM 2 @@ -216,7 +201,7 @@ When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a 1WU 3/3 - MKM + MKM 2 @@ -232,7 +217,7 @@ When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a 1WU 3/3 - MKM + MKM 2 @@ -246,7 +231,7 @@ Search your library for a basic land card. If evidence was collected, instead se 1 G - MKM + MKM 3 @@ -260,7 +245,7 @@ Search your library for a basic land card. If evidence was collected, instead se 1 G - MKM + MKM 3 @@ -273,7 +258,7 @@ Search your library for a basic land card. If evidence was collected, instead se 5 3RR - MKM + MKM 3 @@ -286,7 +271,7 @@ Search your library for a basic land card. If evidence was collected, instead se 5 3RR - MKM + MKM 3 @@ -301,7 +286,7 @@ Search your library for a basic land card. If evidence was collected, instead se 2RG 8/4 - MKM + MKM 2 @@ -316,7 +301,7 @@ Search your library for a basic land card. If evidence was collected, instead se 2RG 8/4 - MKM + MKM 2 @@ -331,7 +316,7 @@ Search your library for a basic land card. If evidence was collected, instead se 2RG 8/4 - MKM + MKM 2 @@ -347,7 +332,7 @@ Search your library for a basic land card. If evidence was collected, instead se 3 GGG - MKM + MKM 3 @@ -363,7 +348,7 @@ Search your library for a basic land card. If evidence was collected, instead se 3 GGG - MKM + MKM 3 @@ -376,7 +361,7 @@ Search your library for a basic land card. If evidence was collected, instead se 2 BG - MKM + MKM 3 @@ -389,7 +374,7 @@ Search your library for a basic land card. If evidence was collected, instead se 2 BG - MKM + MKM 3 @@ -403,7 +388,7 @@ Once each turn, you may cast a creature spell with power 2 or less from the top 2 1W - MKM + MKM 1 @@ -417,7 +402,7 @@ Once each turn, you may cast a creature spell with power 2 or less from the top 2 1W - MKM + MKM 1 @@ -430,7 +415,7 @@ Once each turn, you may cast a creature spell with power 2 or less from the top 3 2G - MKM + MKM 3 @@ -443,7 +428,7 @@ Once each turn, you may cast a creature spell with power 2 or less from the top 3 2G - MKM + MKM 3 @@ -460,7 +445,7 @@ When Aurelia's Vindicator leaves the battlefield, return the exiled cards to the 2WW 4/2 - MKM + MKM 2 @@ -477,7 +462,7 @@ When Aurelia's Vindicator leaves the battlefield, return the exiled cards to the 2WW 4/2 - MKM + MKM 2 @@ -494,7 +479,7 @@ When Aurelia's Vindicator leaves the battlefield, return the exiled cards to the 2WW 4/2 - MKM + MKM 2 @@ -510,7 +495,7 @@ Whenever a player attacks with five or more creatures, Aurelia, the Law Above de 3RW 4/4 - MKM + MKM 2 @@ -526,7 +511,7 @@ Whenever a player attacks with five or more creatures, Aurelia, the Law Above de 3RW 4/4 - MKM + MKM 2 @@ -558,7 +543,7 @@ Whenever a player attacks with five or more creatures, Aurelia, the Law Above de 3RW 4/4 - MKM + MKM 2 @@ -571,7 +556,7 @@ Whenever a player attacks with five or more creatures, Aurelia, the Law Above de 2 1W - MKM + MKM 3 @@ -584,7 +569,7 @@ Whenever a player attacks with five or more creatures, Aurelia, the Law Above de 2 1W - MKM + MKM 3 @@ -599,7 +584,7 @@ Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell 2GG 4/4 - MKM + MKM 2 @@ -614,7 +599,7 @@ Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell 2GG 4/4 - MKM + MKM 2 @@ -629,7 +614,7 @@ Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell 2GG 4/4 - MKM + MKM 2 @@ -646,7 +631,7 @@ Whenever Barbed Servitor is dealt damage, target opponent loses that much life.< 3B 1/1 - MKM + MKM 2 @@ -663,7 +648,7 @@ Whenever Barbed Servitor is dealt damage, target opponent loses that much life.< 3B 1/1 - MKM + MKM 2 @@ -679,7 +664,7 @@ Disguise {4}{B} (You may cast this card face down for {3} as a 2/2 creature with 5B 3/4 - MKM + MKM 2 @@ -693,7 +678,7 @@ Until end of turn, target artifact or creature becomes an artifact creature with 1 U - MKM + MKM 3 @@ -707,7 +692,7 @@ Until end of turn, target artifact or creature becomes an artifact creature with 4U 4/5 - MKM + MKM 2 @@ -721,7 +706,7 @@ Target creature you control gets +2/+0 until end of turn. It deals damage equal 4 3G - MKM + MKM 3 @@ -735,7 +720,7 @@ Whenever one or more creatures die, mill a card and put a bloodstain counter on 2 BR - MKM + MKM 1 @@ -749,7 +734,7 @@ Whenever one or more creatures die, mill a card and put a bloodstain counter on 2 BR - MKM + MKM 1 @@ -764,7 +749,7 @@ Disguise {3}{R}{R} (You may cast this card face down for {3} as a 2/2 creature w 4RR 3/2 - MKM + MKM 2 @@ -777,7 +762,7 @@ When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Unti Land 0 - MKM + MKM 0 @@ -790,7 +775,7 @@ When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Unti 2 RG - MKM + MKM 3 @@ -805,7 +790,7 @@ As Bubble Smuggler is turned face up, put four +1/+1 counters on it. 1U 2/1 - MKM + MKM 2 @@ -820,7 +805,7 @@ Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise 2 1U - MKM + MKM 1 @@ -835,7 +820,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on 4 2GW - MKM + MKM 1 @@ -848,7 +833,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on 2 1W - MKM + MKM 3 @@ -861,7 +846,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on 2 1W - MKM + MKM 3 @@ -876,7 +861,7 @@ Equip {2} 1 U - MKM + MKM 1 @@ -891,7 +876,7 @@ You may spend mana as though it were mana of any color to cast Case spells.2W 1/4 - MKM + MKM 2 @@ -906,7 +891,7 @@ Solved — Sacrifice this Case: Exile the top three cards of your library. Choos 3 1RR - MKM + MKM 1 @@ -921,7 +906,7 @@ Solved — At the beginning of your upkeep, discard your hand, then draw two car 3 2R - MKM + MKM 1 @@ -936,7 +921,7 @@ Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncre 1 U - MKM + MKM 1 @@ -951,7 +936,7 @@ Solved — Creatures you control get +1/+0. 2 1W - MKM + MKM 1 @@ -966,7 +951,7 @@ Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in ad 1 B - MKM + MKM 1 @@ -981,7 +966,7 @@ Solved — You may look at the top card of your library any time, and you may pl 4 3G - MKM + MKM 1 @@ -996,7 +981,7 @@ Solved — If one or more tokens would be created under your control, those toke 2 1W - MKM + MKM 1 @@ -1011,7 +996,7 @@ Solved — Whenever you cast an instant or sorcery spell, draw a card. 3 2U - MKM + MKM 1 @@ -1025,7 +1010,7 @@ Solved — At the beginning of combat on your turn, target creature you control 2 2 - MKM + MKM 1 @@ -1040,7 +1025,7 @@ Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it i 2 1B - MKM + MKM 1 @@ -1055,7 +1040,7 @@ Solved — Whenever you attack, put a +1/+1 counter on target attacking creature 3 2G - MKM + MKM 1 @@ -1070,7 +1055,7 @@ Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may c 1 W - MKM + MKM 1 @@ -1084,7 +1069,7 @@ Gain control of target creature until end of turn. Untap that creature. It gains 5 4R - MKM + MKM 3 @@ -1097,7 +1082,7 @@ Gain control of target creature until end of turn. Untap that creature. It gains 8 1B/G - MKM + MKM 3 @@ -1110,7 +1095,7 @@ Gain control of target creature until end of turn. Untap that creature. It gains 8 4G/WG/W - MKM + MKM 3 @@ -1125,7 +1110,7 @@ Gain control of target creature until end of turn. Untap that creature. It gains 3 2B - MKM + MKM 3 @@ -1138,7 +1123,7 @@ Gain control of target creature until end of turn. Untap that creature. It gains 4 3G - MKM + MKM 1 @@ -1153,7 +1138,7 @@ Whenever one or more suspected creatures you control attack, surveil 1. (Look at 2B 3/2 - MKM + MKM 2 @@ -1168,7 +1153,7 @@ Enchanted creature has base power and toughness 1/1, has deathtouch, and is an A 5 3UB - MKM + MKM 1 @@ -1183,7 +1168,7 @@ Enchanted creature has base power and toughness 1/1, has deathtouch, and is an A 5 3UB - MKM + MKM 1 @@ -1198,7 +1183,7 @@ When Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact 3U 3/3 - MKM + MKM 2 @@ -1211,7 +1196,7 @@ When Commercial District enters the battlefield, surveil 1. (Look at the top car Land 0 - MKM + MKM 1 0 @@ -1225,7 +1210,7 @@ When Commercial District enters the battlefield, surveil 1. (Look at the top car Land 0 - MKM + MKM 1 0 @@ -1242,7 +1227,7 @@ Equip {1}{R} 2 1R - MKM + MKM 1 @@ -1256,7 +1241,7 @@ Equip {1}{R} 2 1R - MKM + MKM 1 @@ -1270,7 +1255,7 @@ Equip {1}{R} 2 1R - MKM + MKM 1 @@ -1285,7 +1270,7 @@ You may collect evidence 10 rather than pay the mana cost for spells that you ca 5UU 6/6 - MKM + MKM 2 @@ -1300,7 +1285,7 @@ You may collect evidence 10 rather than pay the mana cost for spells that you ca 5UU 6/6 - MKM + MKM 2 @@ -1315,7 +1300,7 @@ You may collect evidence 10 rather than pay the mana cost for spells that you ca 5UU 6/6 - MKM + MKM 2 @@ -1331,7 +1316,7 @@ Enchanted creature gets +1/+1. 1 R - MKM + MKM 1 @@ -1347,7 +1332,7 @@ Enchanted creature gets +1/+1. 1 R - MKM + MKM 1 @@ -1361,7 +1346,7 @@ Enchanted creature gets +1/+1. 4R 5/4 - MKM + MKM 2 @@ -1378,7 +1363,7 @@ When Coveted Falcon is turned face up, target opponent gains control of any numb 1UU 1/4 - MKM + MKM 2 @@ -1395,7 +1380,7 @@ When Coveted Falcon is turned face up, target opponent gains control of any numb 1UU 1/4 - MKM + MKM 2 @@ -1409,7 +1394,7 @@ When Coveted Falcon is turned face up, target opponent gains control of any numb 2R 1/3 - MKM + MKM 2 @@ -1425,7 +1410,7 @@ When Crimestopper Sprite enters the battlefield, tap target creature. If evidenc 2U 2/2 - MKM + MKM 2 @@ -1440,7 +1425,7 @@ Disguise {3}{G/W}{G/W} (You may cast this card face down for {3} as a 2/2 creatu 3GW 4/4 - MKM + MKM 2 @@ -1453,7 +1438,7 @@ Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex ha 2 2 - MKM + MKM 1 @@ -1466,7 +1451,7 @@ Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex ha 2 2 - MKM + MKM 1 @@ -1481,7 +1466,7 @@ Equipped creature gets +1/+0 and can't be blocked. 3 2U - MKM + MKM 1 @@ -1496,7 +1481,7 @@ Equipped creature gets +1/+0 and can't be blocked. 3 2U - MKM + MKM 1 @@ -1511,7 +1496,7 @@ Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with 3GG 4/5 - MKM + MKM 2 @@ -1526,7 +1511,7 @@ Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with 3GG 4/5 - MKM + MKM 2 @@ -1541,7 +1526,7 @@ When you sacrifice a Clue, return Curious Cadaver from your graveyard to your ha 2UB 3/1 - MKM + MKM 2 @@ -1556,7 +1541,7 @@ When you sacrifice a Clue, return Curious Cadaver from your graveyard to your ha 2UB 3/1 - MKM + MKM 2 @@ -1570,7 +1555,7 @@ Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damag 1 U - MKM + MKM 1 @@ -1585,7 +1570,7 @@ Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damag 3 1BR - MKM + MKM 3 @@ -1600,7 +1585,7 @@ Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damag 3 1BR - MKM + MKM 3 @@ -1614,7 +1599,7 @@ Destroy all creatures. If evidence was collected, exile a card from an opponent' 5 3BB - MKM + MKM 3 @@ -1628,7 +1613,7 @@ Destroy all creatures. If evidence was collected, exile a card from an opponent' 5 3BB - MKM + MKM 3 @@ -1641,7 +1626,7 @@ Destroy all creatures. If evidence was collected, exile a card from an opponent' 2 1U - MKM + MKM 3 @@ -1654,7 +1639,7 @@ Destroy all creatures. If evidence was collected, exile a card from an opponent' 2 1U - MKM + MKM 3 @@ -1669,7 +1654,7 @@ Disguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with 4WW 4/3 - MKM + MKM 2 @@ -1684,7 +1669,7 @@ If an ability of a creature you control with power 2 or less triggers, that abil 2W 2/2 - MKM + MKM 2 @@ -1699,7 +1684,7 @@ If an ability of a creature you control with power 2 or less triggers, that abil 2W 2/2 - MKM + MKM 2 @@ -1714,7 +1699,7 @@ If an ability of a creature you control with power 2 or less triggers, that abil 2W 2/2 - MKM + MKM 2 @@ -1728,7 +1713,7 @@ Draw two cards. 2 1R - MKM + MKM 3 @@ -1742,7 +1727,7 @@ Draw two cards. 2 1R - MKM + MKM 3 @@ -1756,7 +1741,7 @@ Draw two cards. 4 2UR - MKM + MKM 1 @@ -1772,7 +1757,7 @@ When Dog Walker is turned face up, create two tapped 1/1 white Dog creature toke RW 3/1 - MKM + MKM 2 @@ -1788,7 +1773,7 @@ Artifacts and creatures entering the battlefield don't cause abilities to trigge 1W 1/2 - MKM + MKM 2 @@ -1804,7 +1789,7 @@ Artifacts and creatures entering the battlefield don't cause abilities to trigge 1W 1/2 - MKM + MKM 2 @@ -1817,7 +1802,7 @@ Artifacts and creatures entering the battlefield don't cause abilities to trigge 2 XXXGU - MKM + MKM 3 @@ -1830,7 +1815,7 @@ Artifacts and creatures entering the battlefield don't cause abilities to trigge 2 XXXGU - MKM + MKM 3 @@ -1843,7 +1828,7 @@ Artifacts and creatures entering the battlefield don't cause abilities to trigge 2 UB - MKM + MKM 3 @@ -1856,7 +1841,7 @@ Artifacts and creatures entering the battlefield don't cause abilities to trigge 2 UB - MKM + MKM 3 @@ -1872,7 +1857,7 @@ Enchanted creature doesn't untap during its controller's untap step. 3 2U - MKM + MKM 1 @@ -1888,7 +1873,7 @@ Enchanted creature doesn't untap during its controller's untap step. 3 2U - MKM + MKM 1 @@ -1903,7 +1888,7 @@ When Due Diligence enters the battlefield, target creature you control other tha 3 2W - MKM + MKM 1 @@ -1916,7 +1901,7 @@ When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of Land 0 - MKM + MKM 1 0 @@ -1930,7 +1915,7 @@ When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of Land 0 - MKM + MKM 1 0 @@ -1944,7 +1929,7 @@ When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of 2 1U - MKM + MKM 3 @@ -1956,7 +1941,7 @@ When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of Land 0 - MKM + MKM 0 @@ -1971,7 +1956,7 @@ When Essence of Antiquity is turned face up, creatures you control gain hexproof 3WW 1/10 - MKM + MKM 2 @@ -1987,7 +1972,7 @@ Whenever an Assassin you control deals combat damage to an opponent, cloak the t 1UB 1/4 - MKM + MKM 2 @@ -2003,7 +1988,7 @@ Whenever an Assassin you control deals combat damage to an opponent, cloak the t 1UB 1/4 - MKM + MKM 2 @@ -2019,7 +2004,7 @@ Whenever an Assassin you control deals combat damage to an opponent, cloak the t 1UB 1/4 - MKM + MKM 2 @@ -2034,7 +2019,7 @@ Whenever you collect evidence, investigate. (Create a Clue token. It's an artifa GU 2/2 - MKM + MKM 2 @@ -2050,7 +2035,7 @@ When Exit Specialist is turned face up, return another target creature to its ow 1U 2/1 - MKM + MKM 2 @@ -2063,7 +2048,7 @@ When Exit Specialist is turned face up, return another target creature to its ow 2 RR - MKM + MKM 1 @@ -2076,7 +2061,7 @@ When Exit Specialist is turned face up, return another target creature to its ow 2 RR - MKM + MKM 1 @@ -2091,7 +2076,7 @@ When Exit Specialist is turned face up, return another target creature to its ow 2 1R - MKM + MKM 3 @@ -2106,7 +2091,7 @@ When Exit Specialist is turned face up, return another target creature to its ow 2 1R - MKM + MKM 3 @@ -2120,7 +2105,7 @@ Each opponent sacrifices a creature. If evidence was collected, instead each opp 2 1B - MKM + MKM 3 @@ -2136,7 +2121,7 @@ When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investig 1WWUU 5/5 - MKM + MKM 2 @@ -2152,7 +2137,7 @@ When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investig 1WWUU 5/5 - MKM + MKM 2 @@ -2168,7 +2153,7 @@ Enchanted creature gets +1/+0 and has flying. 2 1U - MKM + MKM 1 @@ -2184,7 +2169,7 @@ Enchanted creature gets +1/+0 and has flying. 2 1U - MKM + MKM 1 @@ -2200,7 +2185,7 @@ When Faerie Snoop is turned face up, look at the top two cards of your library. 1UB 1/4 - MKM + MKM 2 @@ -2213,7 +2198,7 @@ When Faerie Snoop is turned face up, look at the top two cards of your library. 2 1G - MKM + MKM 3 @@ -2226,7 +2211,7 @@ When Faerie Snoop is turned face up, look at the top two cards of your library. 2 1G - MKM + MKM 3 @@ -2239,7 +2224,7 @@ When Faerie Snoop is turned face up, look at the top two cards of your library. 1 R - MKM + MKM 3 @@ -2254,7 +2239,7 @@ When Faerie Snoop is turned face up, look at the top two cards of your library. B 1/1 - MKM + MKM 2 @@ -2267,7 +2252,7 @@ When Faerie Snoop is turned face up, look at the top two cards of your library. 2 1G/U - MKM + MKM 3 @@ -2280,7 +2265,7 @@ When Faerie Snoop is turned face up, look at the top two cards of your library. 2 4U/BU/B - MKM + MKM 3 @@ -2296,7 +2281,7 @@ When Flourishing Bloom-Kin is turned face up, search your library for up to two 1G 0/0 - MKM + MKM 2 @@ -2311,7 +2296,7 @@ Activated abilities of artifacts you control cost {1} less to activate. This eff 2U 2/3 - MKM + MKM 2 @@ -2326,7 +2311,7 @@ Activated abilities of artifacts you control cost {1} less to activate. This eff 2U 2/3 - MKM + MKM 2 @@ -2341,7 +2326,7 @@ Activated abilities of artifacts you control cost {1} less to activate. This eff 2U 1/3 - MKM + MKM 2 @@ -2352,7 +2337,7 @@ Activated abilities of artifacts you control cost {1} less to activate. This eff Land 0 - MKM + MKM 0 @@ -2363,7 +2348,7 @@ Activated abilities of artifacts you control cost {1} less to activate. This eff Land 0 - MKM + MKM 0 @@ -2374,7 +2359,7 @@ Activated abilities of artifacts you control cost {1} less to activate. This eff Land 0 - MKM + MKM 0 @@ -2389,7 +2374,7 @@ When Forum Familiar is turned face up, return another target permanent you contr W 1/1 - MKM + MKM 2 @@ -2405,7 +2390,7 @@ Whenever one or more other creatures enter the battlefield under your control, i R 1/1 - MKM + MKM 2 @@ -2421,7 +2406,7 @@ Whenever one or more other creatures enter the battlefield under your control, i R 1/1 - MKM + MKM 2 @@ -2437,7 +2422,7 @@ When Fugitive Codebreaker is turned face up, discard your hand, then draw three 1R 2/1 - MKM + MKM 2 @@ -2453,7 +2438,7 @@ When Fugitive Codebreaker is turned face up, discard your hand, then draw three 1R 2/1 - MKM + MKM 2 @@ -2468,7 +2453,7 @@ Whenever Furtive Courier attacks, draw a card, then discard a card. 2U 3/2 - MKM + MKM 2 @@ -2481,7 +2466,7 @@ Whenever Furtive Courier attacks, draw a card, then discard a card. 9 2R/W - MKM + MKM 3 @@ -2494,7 +2479,7 @@ Whenever Furtive Courier attacks, draw a card, then discard a card. 9 4W/UW/U - MKM + MKM 3 @@ -2509,7 +2494,7 @@ Disguise {U/R}{U/R} (You may cast this card face down for {3} as a 2/2 creature 2UR 3/2 - MKM + MKM 2 @@ -2522,7 +2507,7 @@ Disguise {U/R}{U/R} (You may cast this card face down for {3} as a 2/2 creature 2 1R - MKM + MKM 3 @@ -2539,7 +2524,7 @@ When Gearbane Orangutan enters the battlefield, choose one — 2R 2/2 - MKM + MKM 2 @@ -2552,7 +2537,7 @@ When Gearbane Orangutan enters the battlefield, choose one — 1 G - MKM + MKM 3 @@ -2568,7 +2553,7 @@ Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake.UR 1/1 - MKM + MKM 2 @@ -2584,7 +2569,7 @@ Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake.UR 1/1 - MKM + MKM 2 @@ -2600,7 +2585,7 @@ Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake.UR 1/1 - MKM + MKM 2 @@ -2615,7 +2600,7 @@ When Glint Weaver enters the battlefield, distribute three +1/+1 counters among 5GG 3/3 - MKM + MKM 2 @@ -2629,7 +2614,7 @@ When Glint Weaver enters the battlefield, distribute three +1/+1 counters among R 1/2 - MKM + MKM 2 @@ -2645,7 +2630,7 @@ When Granite Witness is turned face up, you may tap or untap target creature.2WU 3/2 - MKM + MKM 2 @@ -2659,7 +2644,7 @@ When Granite Witness is turned face up, you may tap or untap target creature.2 1/3 - MKM + MKM 2 @@ -2674,7 +2659,7 @@ When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature y 3G 4/4 - MKM + MKM 2 @@ -2689,7 +2674,7 @@ When Griffnaut Tracker enters the battlefield, exile up to two target cards from 3W 3/2 - MKM + MKM 2 @@ -2703,7 +2688,7 @@ When Griffnaut Tracker enters the battlefield, exile up to two target cards from 4W 4/4 - MKM + MKM 2 @@ -2716,7 +2701,7 @@ When Griffnaut Tracker enters the battlefield, exile up to two target cards from 1 G - MKM + MKM 3 @@ -2730,7 +2715,7 @@ When Griffnaut Tracker enters the battlefield, exile up to two target cards from 3R 2/3 - MKM + MKM 2 @@ -2743,7 +2728,7 @@ When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your Land 0 - MKM + MKM 1 0 @@ -2757,7 +2742,7 @@ When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your Land 0 - MKM + MKM 1 0 @@ -2773,7 +2758,7 @@ When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your G 0/3 - MKM + MKM 2 @@ -2786,7 +2771,7 @@ When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your 4 3G - MKM + MKM 3 @@ -2799,7 +2784,7 @@ When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your 4 3G - MKM + MKM 3 @@ -2813,7 +2798,7 @@ When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your 1B 2/2 - MKM + MKM 2 @@ -2827,7 +2812,7 @@ When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your 1B 2/2 - MKM + MKM 2 @@ -2841,7 +2826,7 @@ When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your 5U 4/4 - MKM + MKM 2 @@ -2858,7 +2843,7 @@ Disguise {1}{B} 2B 6/2 - MKM + MKM 2 @@ -2875,7 +2860,7 @@ Disguise {1}{B} 2B 6/2 - MKM + MKM 2 @@ -2888,7 +2873,7 @@ Disguise {1}{B} 7 U/R - MKM + MKM 3 @@ -2901,7 +2886,7 @@ Disguise {1}{B} 7 4R/GR/G - MKM + MKM 3 @@ -2914,7 +2899,7 @@ Disguise {1}{B} 4 2UR - MKM + MKM 3 @@ -2927,7 +2912,7 @@ Disguise {1}{B} 4 2UR - MKM + MKM 3 @@ -2942,7 +2927,7 @@ Whenever a creature you control with an impostor counter on it dies, exile it. R 4 3B - MKM + MKM 1 @@ -2957,7 +2942,7 @@ Whenever a creature you control with an impostor counter on it dies, exile it. R 4 3B - MKM + MKM 1 @@ -2972,7 +2957,7 @@ Whenever Incinerator of the Guilty deals combat damage to a player, you may coll 4RR 6/6 - MKM + MKM 2 @@ -2987,7 +2972,7 @@ Whenever Incinerator of the Guilty deals combat damage to a player, you may coll 4RR 6/6 - MKM + MKM 2 @@ -3002,7 +2987,7 @@ Whenever Incinerator of the Guilty deals combat damage to a player, you may coll 4RR 6/6 - MKM + MKM 2 @@ -3016,7 +3001,7 @@ Whenever Incinerator of the Guilty deals combat damage to a player, you may coll 1R 2/1 - MKM + MKM 2 @@ -3031,7 +3016,7 @@ Whenever Incinerator of the Guilty deals combat damage to a player, you may coll 2W 1/1 - MKM + MKM 2 @@ -3045,7 +3030,7 @@ Whenever one or more creature cards leave your graveyard, create a 0/1 green Pla 2 BG - MKM + MKM 1 @@ -3059,7 +3044,7 @@ Whenever one or more creature cards leave your graveyard, create a 0/1 green Pla 2 BG - MKM + MKM 1 @@ -3072,7 +3057,7 @@ Whenever one or more creature cards leave your graveyard, create a 0/1 green Pla 5 3UU - MKM + MKM 3 @@ -3085,7 +3070,7 @@ Whenever one or more creature cards leave your graveyard, create a 0/1 green Pla 5 3UU - MKM + MKM 3 @@ -3096,7 +3081,7 @@ Whenever one or more creature cards leave your graveyard, create a 0/1 green Pla Land 0 - MKM + MKM 0 @@ -3107,7 +3092,7 @@ Whenever one or more creature cards leave your graveyard, create a 0/1 green Pla Land 0 - MKM + MKM 0 @@ -3118,7 +3103,7 @@ Whenever one or more creature cards leave your graveyard, create a 0/1 green Pla Land 0 - MKM + MKM 0 @@ -3131,7 +3116,7 @@ Whenever one or more creature cards leave your graveyard, create a 0/1 green Pla 5 3BB - MKM + MKM 3 @@ -3144,7 +3129,7 @@ Whenever one or more creature cards leave your graveyard, create a 0/1 green Pla 5 3BB - MKM + MKM 3 @@ -3160,7 +3145,7 @@ Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life. 4BG 5/4 - MKM + MKM 2 @@ -3176,7 +3161,7 @@ Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life. 4BG 5/4 - MKM + MKM 2 @@ -3191,7 +3176,7 @@ Whenever you draw your second card each turn, Jaded Analyst loses defender and g 1U 3/2 - MKM + MKM 2 @@ -3207,7 +3192,7 @@ Whenever you draw your second card each turn, Jaded Analyst loses defender and g 3BR 3/4 - MKM + MKM 2 @@ -3223,7 +3208,7 @@ Whenever you draw your second card each turn, Jaded Analyst loses defender and g 3BR 3/4 - MKM + MKM 2 @@ -3239,7 +3224,7 @@ Whenever you attack with three or more creatures, creatures you control get +1/+ 3W 3/2 - MKM + MKM 2 @@ -3256,7 +3241,7 @@ Whenever you attack with three or more creatures, creatures you control get +1/+ 2WB 3 - MKM + MKM 1 @@ -3273,7 +3258,7 @@ Whenever you attack with three or more creatures, creatures you control get +1/+ 2WB 3 - MKM + MKM 1 @@ -3316,7 +3301,7 @@ Equip {2} 1 R - MKM + MKM 1 @@ -3331,7 +3316,7 @@ When Kraul Whipcracker enters the battlefield, destroy target token an opponent BG 3/2 - MKM + MKM 2 @@ -3346,7 +3331,7 @@ When Kraul Whipcracker enters the battlefield, destroy target token an opponent BG 3/2 - MKM + MKM 2 @@ -3361,7 +3346,7 @@ When Kraul Whipcracker enters the battlefield, destroy target token an opponent BG 3/2 - MKM + MKM 2 @@ -3376,7 +3361,7 @@ When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to 2RR 4/4 - MKM + MKM 2 @@ -3391,7 +3376,7 @@ When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to 2RR 4/4 - MKM + MKM 2 @@ -3407,7 +3392,7 @@ Whenever an artifact is put into a graveyard from the battlefield, you may pay { 2R 3/3 - MKM + MKM 2 @@ -3423,7 +3408,7 @@ Whenever an artifact is put into a graveyard from the battlefield, you may pay { 2R 3/3 - MKM + MKM 2 @@ -3439,7 +3424,7 @@ Equip {2} 1 W - MKM + MKM 1 @@ -3455,7 +3440,7 @@ Crew 2 1UR 4/4 - MKM + MKM 1 @@ -3471,7 +3456,7 @@ Crew 2 1UR 4/4 - MKM + MKM 1 @@ -3486,7 +3471,7 @@ Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatu 5UR 4/4 - MKM + MKM 2 @@ -3501,7 +3486,7 @@ Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatu 5UR 4/4 - MKM + MKM 2 @@ -3516,7 +3501,7 @@ When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, 1RR 3/3 - MKM + MKM 2 @@ -3531,7 +3516,7 @@ When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, 1RR 3/3 - MKM + MKM 2 @@ -3546,7 +3531,7 @@ Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature ca UB 2/3 - MKM + MKM 2 @@ -3561,7 +3546,7 @@ Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature ca UB 2/3 - MKM + MKM 2 @@ -3576,7 +3561,7 @@ Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature ca UB 2/3 - MKM + MKM 2 @@ -3592,7 +3577,7 @@ Equip {2} 1 B - MKM + MKM 1 @@ -3607,7 +3592,7 @@ Equip {2} 1B 1/3 - MKM + MKM 2 @@ -3622,7 +3607,7 @@ Lands you control are every basic land type in addition to their other types.4 G/WG/UB/GR/G - MKM + MKM 1 @@ -3637,7 +3622,7 @@ Lands you control are every basic land type in addition to their other types.4 G/WG/UB/GR/G - MKM + MKM 1 @@ -3650,7 +3635,7 @@ Lands you control are every basic land type in addition to their other types.2 RW - MKM + MKM 3 @@ -3663,7 +3648,7 @@ Lands you control are every basic land type in addition to their other types.2 RW - MKM + MKM 3 @@ -3679,7 +3664,7 @@ As long as there are no cards in your library, Living Conundrum has base power a 4U 2/5 - MKM + MKM 2 @@ -3693,7 +3678,7 @@ Destroy target creature or planeswalker with mana value 3 or less. 2 1B - MKM + MKM 3 @@ -3707,7 +3692,7 @@ Destroy target creature or planeswalker with mana value 3 or less. 2 1B - MKM + MKM 3 @@ -3722,7 +3707,7 @@ Tapped creatures you control have hexproof. 2 XUU - MKM + MKM 1 @@ -3737,7 +3722,7 @@ Tapped creatures you control have hexproof. 2 XUU - MKM + MKM 1 @@ -3752,7 +3737,7 @@ Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 an 3G 3/3 - MKM + MKM 2 @@ -3766,7 +3751,7 @@ Disguise {5} (You may cast this card face down for {3} as a 2/2 creature with wa 5 4/5 - MKM + MKM 2 @@ -3779,7 +3764,7 @@ When Lush Portico enters the battlefield, surveil 1. (Look at the top card of yo Land 0 - MKM + MKM 1 0 @@ -3793,7 +3778,7 @@ When Lush Portico enters the battlefield, surveil 1. (Look at the top card of yo Land 0 - MKM + MKM 1 0 @@ -3808,7 +3793,7 @@ Return up to two target creature cards from your graveyard to your hand. 4 3B - MKM + MKM 3 @@ -3822,7 +3807,7 @@ Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.5 4/4 - MKM + MKM 2 @@ -3836,7 +3821,7 @@ Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.5 4/4 - MKM + MKM 2 @@ -3849,7 +3834,7 @@ Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.3 3 - MKM + MKM 1 @@ -3862,7 +3847,7 @@ Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.3 2W - MKM + MKM 3 @@ -3875,7 +3860,7 @@ Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.3 2W - MKM + MKM 1 @@ -3888,7 +3873,7 @@ Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.3 2W - MKM + MKM 1 @@ -3902,7 +3887,7 @@ Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.1W 2/2 - MKM + MKM 2 @@ -3918,7 +3903,7 @@ Whenever a creature an opponent controls dies, if its toughness was less than 1, 2BB 4/4 - MKM + MKM 2 @@ -3934,7 +3919,7 @@ Whenever a creature an opponent controls dies, if its toughness was less than 1, 2BB 4/4 - MKM + MKM 2 @@ -3950,7 +3935,7 @@ Whenever a creature an opponent controls dies, if its toughness was less than 1, 2BB 4/4 - MKM + MKM 2 @@ -3965,7 +3950,7 @@ Whenever you attack with three or more creatures, investigate. (Create a Clue to 3RW 4/5 - MKM + MKM 2 @@ -3980,7 +3965,7 @@ Whenever you attack with three or more creatures, investigate. (Create a Clue to 3RW 4/5 - MKM + MKM 2 @@ -3995,7 +3980,7 @@ The first instant or sorcery spell you cast each turn costs {3} less to cast.3UR */* - MKM + MKM 2 @@ -4008,7 +3993,7 @@ When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card Land 0 - MKM + MKM 1 0 @@ -4022,7 +4007,7 @@ When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card Land 0 - MKM + MKM 1 0 @@ -4039,7 +4024,7 @@ When Mistway Spy is turned face up, until end of turn, whenever a creature you c U 1/1 - MKM + MKM 2 @@ -4050,7 +4035,7 @@ When Mistway Spy is turned face up, until end of turn, whenever a creature you c Land 0 - MKM + MKM 0 @@ -4061,7 +4046,7 @@ When Mistway Spy is turned face up, until end of turn, whenever a creature you c Land 0 - MKM + MKM 0 @@ -4072,7 +4057,7 @@ When Mistway Spy is turned face up, until end of turn, whenever a creature you c Land 0 - MKM + MKM 0 @@ -4085,7 +4070,7 @@ When Mistway Spy is turned face up, until end of turn, whenever a creature you c 3 1BB - MKM + MKM 3 @@ -4098,7 +4083,7 @@ When Mistway Spy is turned face up, until end of turn, whenever a creature you c 3 1BB - MKM + MKM 3 @@ -4113,7 +4098,7 @@ Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with 3W 3/2 - MKM + MKM 2 @@ -4127,7 +4112,7 @@ Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with 1W 2/2 - MKM + MKM 2 @@ -4141,7 +4126,7 @@ Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with 1W 2/2 - MKM + MKM 2 @@ -4156,7 +4141,7 @@ When Nervous Gardener is turned face up, search your library for a land card wit 1G 2/2 - MKM + MKM 2 @@ -4172,7 +4157,7 @@ Disguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with 3B 4/2 - MKM + MKM 2 @@ -4187,7 +4172,7 @@ Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damag WUBRG 6/6 - MKM + MKM 2 @@ -4202,7 +4187,7 @@ Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damag WUBRG 6/6 - MKM + MKM 2 @@ -4217,7 +4202,7 @@ Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damag WUBRG 6/6 - MKM + MKM 2 @@ -4230,7 +4215,7 @@ Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damag 2 WU - MKM + MKM 3 @@ -4243,7 +4228,7 @@ Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damag 2 WU - MKM + MKM 3 @@ -4256,7 +4241,7 @@ Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damag 4 2WW - MKM + MKM 3 @@ -4269,7 +4254,7 @@ Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damag 4 2WW - MKM + MKM 3 @@ -4282,7 +4267,7 @@ Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damag 2 1W - MKM + MKM 3 @@ -4295,7 +4280,7 @@ Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damag 2 1W - MKM + MKM 3 @@ -4309,7 +4294,7 @@ Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damag W 1/2 - MKM + MKM 2 @@ -4324,7 +4309,7 @@ When Offender at Large enters the battlefield or is turned face up, up to one ta 4R 5/4 - MKM + MKM 2 @@ -4338,7 +4323,7 @@ Choose any number of target players. Investigate X times, where X is the total n 2 WU - MKM + MKM 3 @@ -4352,7 +4337,7 @@ Choose any number of target players. Investigate X times, where X is the total n 2 WU - MKM + MKM 3 @@ -4365,7 +4350,7 @@ Choose any number of target players. Investigate X times, where X is the total n 4 2WW - MKM + MKM 3 @@ -4378,7 +4363,7 @@ Choose any number of target players. Investigate X times, where X is the total n 4 2WW - MKM + MKM 3 @@ -4392,7 +4377,7 @@ Tap up to two target creatures and put a stun counter on each of them. Investiga 4 3U - MKM + MKM 3 @@ -4405,7 +4390,7 @@ Tap up to two target creatures and put a stun counter on each of them. Investiga 2 XBB - MKM + MKM 3 @@ -4418,7 +4403,7 @@ Tap up to two target creatures and put a stun counter on each of them. Investiga 2 XBB - MKM + MKM 3 @@ -4433,7 +4418,7 @@ Whenever another Detective enters the battlefield under your control and wheneve 1W 1/1 - MKM + MKM 2 @@ -4447,7 +4432,7 @@ Whenever another Detective enters the battlefield under your control and wheneve 3R 2/2 - MKM + MKM 2 @@ -4462,7 +4447,7 @@ Whenever you sacrifice a Clue, target opponent gets two poison counters. (A play 4BB 5/6 - MKM + MKM 2 @@ -4477,7 +4462,7 @@ Whenever you sacrifice a Clue, target opponent gets two poison counters. (A play 4BB 5/6 - MKM + MKM 2 @@ -4493,7 +4478,7 @@ Whenever you sacrifice a Clue, target opponent gets two poison counters. (A play 1 G - MKM + MKM 3 @@ -4504,7 +4489,7 @@ Whenever you sacrifice a Clue, target opponent gets two poison counters. (A play Land 0 - MKM + MKM 0 @@ -4515,7 +4500,7 @@ Whenever you sacrifice a Clue, target opponent gets two poison counters. (A play Land 0 - MKM + MKM 0 @@ -4526,7 +4511,7 @@ Whenever you sacrifice a Clue, target opponent gets two poison counters. (A play Land 0 - MKM + MKM 0 @@ -4540,7 +4525,7 @@ Whenever you sacrifice a Clue, target opponent gets two poison counters. (A play 5 4B - MKM + MKM 1 @@ -4555,7 +4540,7 @@ Pompous Gadabout can't be blocked by creatures that don't have a name. 2G 4/2 - MKM + MKM 2 @@ -4568,7 +4553,7 @@ Pompous Gadabout can't be blocked by creatures that don't have a name. 2 1B - MKM + MKM 3 @@ -4583,7 +4568,7 @@ Whenever you draw your second card each turn, target Detective can't be blocked 1WU 3/3 - MKM + MKM 2 @@ -4598,7 +4583,7 @@ At the beginning of combat on your turn, if you've drawn more than one card this 2 1U - MKM + MKM 1 @@ -4613,7 +4598,7 @@ At the beginning of combat on your turn, if you've drawn more than one card this 2 1U - MKM + MKM 1 @@ -4627,7 +4612,7 @@ At the beginning of combat on your turn, if you've drawn more than one card this 2U 3/2 - MKM + MKM 2 @@ -4640,7 +4625,7 @@ When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an Land 0 - MKM + MKM 1 0 @@ -4654,7 +4639,7 @@ When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an 2 1W/B - MKM + MKM 3 @@ -4667,7 +4652,7 @@ When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an 2 4B/RB/R - MKM + MKM 3 @@ -4682,7 +4667,7 @@ Whenever Pyrotechnic Performer or another creature you control is turned face up 1R 3/2 - MKM + MKM 2 @@ -4697,7 +4682,7 @@ Whenever Pyrotechnic Performer or another creature you control is turned face up 1R 3/2 - MKM + MKM 2 @@ -4712,7 +4697,7 @@ At the beginning of your end step, target opponent may sacrifice two nonland, no 4BR 6/6 - MKM + MKM 2 @@ -4727,7 +4712,7 @@ At the beginning of your end step, target opponent may sacrifice two nonland, no 4BR 6/6 - MKM + MKM 2 @@ -4742,7 +4727,7 @@ At the beginning of your end step, target opponent may sacrifice two nonland, no 4BR 6/6 - MKM + MKM 2 @@ -4757,7 +4742,7 @@ At the beginning of your end step, target opponent may sacrifice two nonland, no 4BR 6/6 - MKM + MKM 2 @@ -4773,7 +4758,7 @@ Disguise {4}{B/G}{B/G} (You may cast this card face down for {3} as a 2/2 creatu 2BG 3/3 - MKM + MKM 2 @@ -4786,7 +4771,7 @@ When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of Land 0 - MKM + MKM 1 0 @@ -4800,7 +4785,7 @@ When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of Land 0 - MKM + MKM 1 0 @@ -4815,7 +4800,7 @@ Suspect up to one target creature. (A suspected creature has menace and can't bl 2 1U - MKM + MKM 3 @@ -4829,7 +4814,7 @@ Suspect up to one target creature. (A suspected creature has menace and can't bl 1R 0/3 - MKM + MKM 2 @@ -4845,7 +4830,7 @@ Red Herring attacks each combat if able. 1R 2/2 - MKM + MKM 2 @@ -4858,7 +4843,7 @@ Red Herring attacks each combat if able. 4 1UUU - MKM + MKM 3 @@ -4871,7 +4856,7 @@ Red Herring attacks each combat if able. 4 1UUU - MKM + MKM 3 @@ -4884,7 +4869,7 @@ Red Herring attacks each combat if able. 7 5GW - MKM + MKM 3 @@ -4897,7 +4882,7 @@ Red Herring attacks each combat if able. 7 5GW - MKM + MKM 3 @@ -4911,7 +4896,7 @@ Red Herring attacks each combat if able. 1B 2/1 - MKM + MKM 2 @@ -4924,7 +4909,7 @@ Red Herring attacks each combat if able. 2 XGU - MKM + MKM 3 @@ -4939,7 +4924,7 @@ Disguise {4}{R/G}{R/G} (You may cast this card face down for {3} as a 2/2 creatu 5RG 6/7 - MKM + MKM 2 @@ -4954,7 +4939,7 @@ Equip {3} 1 G - MKM + MKM 1 @@ -4968,7 +4953,7 @@ Equip {3} 3B 3/4 - MKM + MKM 2 @@ -4982,7 +4967,7 @@ Equip {3} 4R 5/5 - MKM + MKM 2 @@ -4997,7 +4982,22 @@ Equip {3} G 1/1 - MKM + MKM + 2 + + + Rune-Brand Juggler + When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.) +{3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn. + + BR + Creature — Human Shaman + Creature + 2 + BR + 2/2 + + MKM 2 @@ -5011,7 +5011,7 @@ Equip {3} 2G 2/3 - MKM + MKM 2 @@ -5026,7 +5026,7 @@ Equip {3} 1W 0/4 - MKM + MKM 2 @@ -5042,7 +5042,7 @@ When Sanguine Savior is turned face up, another target creature you control gain 1WB 2/1 - MKM + MKM 2 @@ -5054,7 +5054,7 @@ When Sanguine Savior is turned face up, another target creature you control gain 2 2/1 - MKM + MKM 2 @@ -5068,7 +5068,7 @@ When Sanguine Savior is turned face up, another target creature you control gain Land 0 - MKM + MKM 1 0 @@ -5083,7 +5083,7 @@ When Sanguine Savior is turned face up, another target creature you control gain 1W 1/3 - MKM + MKM 2 @@ -5096,7 +5096,7 @@ When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card Land 0 - MKM + MKM 1 0 @@ -5110,7 +5110,7 @@ When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card Land 0 - MKM + MKM 1 0 @@ -5126,7 +5126,7 @@ Disguise {2}{B/R}{B/R} (You may cast this card face down for {3} as a 2/2 creatu 3BR 4/2 - MKM + MKM 2 @@ -5141,7 +5141,7 @@ Whenever a creature enters the battlefield under your control, if its power is g 1G 2/2 - MKM + MKM 2 @@ -5156,7 +5156,7 @@ Whenever a creature enters the battlefield under your control, if its power is g 1G 2/2 - MKM + MKM 2 @@ -5169,7 +5169,7 @@ Whenever a creature enters the battlefield under your control, if its power is g 1 R - MKM + MKM 3 @@ -5183,7 +5183,7 @@ Target creature gets -X/-X until end of turn. 1 XB - MKM + MKM 3 @@ -5197,7 +5197,7 @@ Target creature gets -X/-X until end of turn. 1 XB - MKM + MKM 3 @@ -5211,7 +5211,7 @@ A deck can have any number of cards named Slime Against Humanity. 3 2G - MKM + MKM 3 @@ -5225,7 +5225,7 @@ A deck can have any number of cards named Slime Against Humanity. 3B 2/4 - MKM + MKM 2 @@ -5240,7 +5240,7 @@ Whenever another creature with power 2 or less enters the battlefield under your B 1/1 - MKM + MKM 2 @@ -5255,7 +5255,7 @@ Whenever one or more creature cards leave your graveyard, each opponent loses 1 4 3B - MKM + MKM 1 @@ -5270,7 +5270,7 @@ Whenever one or more creature cards leave your graveyard, each opponent loses 1 4 3B - MKM + MKM 1 @@ -5283,7 +5283,7 @@ Whenever one or more creature cards leave your graveyard, each opponent loses 1 2 WB - MKM + MKM 3 @@ -5298,7 +5298,7 @@ When Steamcore Scholar enters the battlefield, draw two cards. Then discard two 2U 2/2 - MKM + MKM 2 @@ -5313,7 +5313,7 @@ When Steamcore Scholar enters the battlefield, draw two cards. Then discard two 2U 2/2 - MKM + MKM 2 @@ -5326,7 +5326,7 @@ When Steamcore Scholar enters the battlefield, draw two cards. Then discard two 4 2UU - MKM + MKM 3 @@ -5341,7 +5341,7 @@ Whenever a face-down permanent you control is turned face up, put a +1/+1 counte GW 1/3 - MKM + MKM 2 @@ -5356,7 +5356,7 @@ Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature 3U 3/3 - MKM + MKM 2 @@ -5371,7 +5371,7 @@ Suspicious Detonation deals 4 damage to target creature. 5 4R - MKM + MKM 3 @@ -5382,7 +5382,7 @@ Suspicious Detonation deals 4 damage to target creature. Land 0 - MKM + MKM 0 @@ -5393,7 +5393,7 @@ Suspicious Detonation deals 4 damage to target creature. Land 0 - MKM + MKM 0 @@ -5404,7 +5404,7 @@ Suspicious Detonation deals 4 damage to target creature. Land 0 - MKM + MKM 0 @@ -5419,7 +5419,7 @@ Suspicious Detonation deals 4 damage to target creature. 1W 2/3 - MKM + MKM 2 @@ -5434,7 +5434,7 @@ Suspicious Detonation deals 4 damage to target creature. 1W 2/3 - MKM + MKM 2 @@ -5450,7 +5450,7 @@ Whenever a Clue you control is put into a graveyard from the battlefield, create 1WB 2/3 - MKM + MKM 2 @@ -5466,7 +5466,7 @@ Whenever a Clue you control is put into a graveyard from the battlefield, create 1WB 2/3 - MKM + MKM 2 @@ -5482,7 +5482,7 @@ Whenever a Clue you control is put into a graveyard from the battlefield, create 1WB 2/3 - MKM + MKM 2 @@ -5495,7 +5495,7 @@ Whenever a Clue you control is put into a graveyard from the battlefield, create 3 2R - MKM + MKM 3 @@ -5508,7 +5508,7 @@ Whenever a Clue you control is put into a graveyard from the battlefield, create 3 2R - MKM + MKM 3 @@ -5524,7 +5524,7 @@ Defender 10G 2/15 - MKM + MKM 2 @@ -5540,7 +5540,7 @@ Defender 10G 2/15 - MKM + MKM 2 @@ -5556,7 +5556,7 @@ Defender 10G 2/15 - MKM + MKM 2 @@ -5569,7 +5569,7 @@ Defender 3 2G - MKM + MKM 3 @@ -5583,7 +5583,7 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) 1 1 - MKM + MKM 1 @@ -5596,7 +5596,7 @@ When Thundering Falls enters the battlefield, surveil 1. (Look at the top card o Land 0 - MKM + MKM 1 0 @@ -5610,7 +5610,7 @@ When Thundering Falls enters the battlefield, surveil 1. (Look at the top card o Land 0 - MKM + MKM 1 0 @@ -5626,7 +5626,7 @@ When Thundering Falls enters the battlefield, surveil 1. (Look at the top card o 2RG 4/4 - MKM + MKM 2 @@ -5642,7 +5642,7 @@ Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target cr 2GWW 3/2 - MKM + MKM 2 @@ -5658,7 +5658,7 @@ Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target cr 2GWW 3/2 - MKM + MKM 2 @@ -5674,7 +5674,7 @@ Whenever an opponent attacks with creatures, if two or more of those creatures a 1WB 2/4 - MKM + MKM 2 @@ -5689,7 +5689,7 @@ Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a b 4GG 6/5 - MKM + MKM 2 @@ -5702,7 +5702,7 @@ Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a b 1 XR - MKM + MKM 3 @@ -5715,7 +5715,7 @@ Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a b 1 B - MKM + MKM 3 @@ -5729,7 +5729,7 @@ Draw three cards. Each opponent loses 3 life and you gain 3 life. 3 1WB - MKM + MKM 3 @@ -5743,7 +5743,7 @@ Draw three cards. Each opponent loses 3 life and you gain 3 life. 3 1WB - MKM + MKM 3 @@ -5759,7 +5759,7 @@ Draw three cards. Each opponent loses 3 life and you gain 3 life. GG/WW 4/4 - MKM + MKM 2 @@ -5775,7 +5775,7 @@ Draw three cards. Each opponent loses 3 life and you gain 3 life. GG/WW 4/4 - MKM + MKM 2 @@ -5791,7 +5791,7 @@ Draw three cards. Each opponent loses 3 life and you gain 3 life. GG/WW 4/4 - MKM + MKM 2 @@ -5807,7 +5807,7 @@ Draw three cards. Each opponent loses 3 life and you gain 3 life. GG/WW 4/4 - MKM + MKM 2 @@ -5822,7 +5822,7 @@ Draw three cards. Each opponent loses 3 life and you gain 3 life. 1G 1/1 - MKM + MKM 2 @@ -5835,7 +5835,7 @@ Draw three cards. Each opponent loses 3 life and you gain 3 life. 2 1U - MKM + MKM 3 @@ -5848,7 +5848,7 @@ Draw three cards. Each opponent loses 3 life and you gain 3 life. 2 1U - MKM + MKM 3 @@ -5862,7 +5862,7 @@ Draw three cards. Each opponent loses 3 life and you gain 3 life. 3BB 3/3 - MKM + MKM 2 @@ -5875,7 +5875,7 @@ When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card o Land 0 - MKM + MKM 1 0 @@ -5889,7 +5889,7 @@ When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card o Land 0 - MKM + MKM 1 0 @@ -5905,7 +5905,7 @@ Disguise {3}{G/U}{G/U} (You may cast this card face down for {3} as a 2/2 creatu 4GU 5/5 - MKM + MKM 2 @@ -5918,7 +5918,7 @@ When Underground Mortuary enters the battlefield, surveil 1. (Look at the top ca Land 0 - MKM + MKM 1 0 @@ -5932,7 +5932,7 @@ When Underground Mortuary enters the battlefield, surveil 1. (Look at the top ca Land 0 - MKM + MKM 1 0 @@ -5946,7 +5946,7 @@ When Underground Mortuary enters the battlefield, surveil 1. (Look at the top ca 3 1GG - MKM + MKM 1 @@ -5959,7 +5959,7 @@ When Underground Mortuary enters the battlefield, surveil 1. (Look at the top ca 3 1GG - MKM + MKM 1 @@ -5973,7 +5973,7 @@ When Underground Mortuary enters the battlefield, surveil 1. (Look at the top ca 1B 1/1 - MKM + MKM 2 @@ -5988,7 +5988,7 @@ When Unyielding Gatekeeper is turned face up, exile another target nonland perma 1W 3/2 - MKM + MKM 2 @@ -6003,7 +6003,7 @@ When Unyielding Gatekeeper is turned face up, exile another target nonland perma 1W 3/2 - MKM + MKM 2 @@ -6017,7 +6017,7 @@ Destroy up to one target artifact, up to one target creature, up to one target e 4 2BG - MKM + MKM 3 @@ -6031,7 +6031,7 @@ Destroy up to one target artifact, up to one target creature, up to one target e 4 2BG - MKM + MKM 3 @@ -6047,7 +6047,7 @@ Destroy up to one target artifact, up to one target creature, up to one target e 2GU 3/4 - MKM + MKM 2 @@ -6063,7 +6063,7 @@ Destroy up to one target artifact, up to one target creature, up to one target e 2GU 3/4 - MKM + MKM 2 @@ -6079,7 +6079,7 @@ Destroy up to one target artifact, up to one target creature, up to one target e 2GU 3/4 - MKM + MKM 2 @@ -6095,7 +6095,7 @@ Destroy up to one target artifact, up to one target creature, up to one target e 2GU 3/4 - MKM + MKM 2 @@ -6111,7 +6111,7 @@ Whenever a creature dies, target opponent loses 2 life and you gain 2 life.3BBB 6/5 - MKM + MKM 2 @@ -6127,7 +6127,7 @@ Whenever a creature dies, target opponent loses 2 life and you gain 2 life.3BBB 6/5 - MKM + MKM 2 @@ -6143,7 +6143,7 @@ Whenever a creature dies, target opponent loses 2 life and you gain 2 life.3BBB 6/5 - MKM + MKM 2 @@ -6158,7 +6158,7 @@ When Vengeful Creeper is turned face up, destroy target artifact or enchantment 4G 5/5 - MKM + MKM 2 @@ -6172,7 +6172,7 @@ When Vengeful Creeper is turned face up, destroy target artifact or enchantment 1R 2/2 - MKM + MKM 2 @@ -6188,7 +6188,7 @@ When Vitu-Ghazi Inspector enters the battlefield, if evidence was collected, put 1G 1/3 - MKM + MKM 2 @@ -6203,7 +6203,7 @@ Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creatu 2RGW 5/5 - MKM + MKM 2 @@ -6217,7 +6217,7 @@ Whenever a creature enters the battlefield under your control, Warleader's Call 3 1RW - MKM + MKM 1 @@ -6231,7 +6231,7 @@ Whenever a creature enters the battlefield under your control, Warleader's Call 3 1RW - MKM + MKM 1 @@ -6247,7 +6247,7 @@ Whenever another creature with power 2 or less enters the battlefield under your 2WB 2/4 - MKM + MKM 2 @@ -6263,7 +6263,7 @@ Whenever another creature with power 2 or less enters the battlefield under your 2WB 2/4 - MKM + MKM 2 @@ -6278,7 +6278,7 @@ At the beginning of your upkeep, investigate once for each opponent who has more 2W 2/4 - MKM + MKM 2 @@ -6293,7 +6293,7 @@ At the beginning of your upkeep, investigate once for each opponent who has more 2W 2/4 - MKM + MKM 2 @@ -6308,7 +6308,7 @@ At the beginning of your upkeep, investigate once for each opponent who has more 2W 2/4 - MKM + MKM 2 @@ -6321,7 +6321,7 @@ At the beginning of your upkeep, investigate once for each opponent who has more 2 XRG - MKM + MKM 3 @@ -6334,7 +6334,7 @@ At the beginning of your upkeep, investigate once for each opponent who has more 2 XRG - MKM + MKM 3 @@ -6349,7 +6349,7 @@ Equip {2} 1 W - MKM + MKM 1 @@ -6365,7 +6365,7 @@ Whenever a face-down creature you control dies, return it to the battlefield fac 2RG 4/4 - MKM + MKM 2 @@ -6381,7 +6381,7 @@ Whenever a face-down creature you control dies, return it to the battlefield fac 2RG 4/4 - MKM + MKM 2 diff --git a/spoiler.xml b/spoiler.xml index 61d49d0d..f9947167 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-01-26 08:11:51 (UTC) + 2024-01-26 16:11:36 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -30,18 +30,18 @@ Promo 2024-02-10 - - MKM~ - Murders at Karlov Manor (Spoiler) - Expansion - 2024-02-09 - CLU~ Ravnica: Clue Edition (Spoiler) Draft Innovation 2024-02-09 + + MKM~ + Murders at Karlov Manor (Spoiler) + Expansion + 2024-02-09 + PL24~ Year of the Dragon 2024 (Spoiler) @@ -757,7 +757,7 @@ II, III — You may put an Aura or Equipment card from your hand or graveyard on 3 1/3 - MKC~ + MKC~ 2 @@ -769,7 +769,7 @@ II, III — You may put an Aura or Equipment card from your hand or graveyard on Land 0 - MKC~ + MKC~ 0 @@ -784,7 +784,7 @@ If one or more tokens would be created under your control, twice that many of th 2GU 2/2 - MKC~ + MKC~ 2 @@ -800,7 +800,7 @@ Whenever another player casts a spell from anywhere other than their hand, draw 3WW 4/3 - MKC~ + MKC~ 2 @@ -814,7 +814,7 @@ Whenever another player casts a spell from anywhere other than their hand, draw 2R 2/2 - MKC~ + MKC~ 2 @@ -829,7 +829,7 @@ When Ainok Survivalist is turned face up, destroy target artifact or enchantment 1G 2/1 - MKC~ + MKC~ 2 @@ -846,7 +846,7 @@ Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. 5RRR 6/6 - MKC~ + MKC~ 2 @@ -861,7 +861,7 @@ Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you 2UU 2/4 - MKC~ + MKC~ 2 @@ -876,7 +876,7 @@ Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each oppon 3U 3/3 - MKC~ + MKC~ 2 @@ -892,7 +892,7 @@ When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creatur 10 12/12 - MKC~ + MKC~ 2 @@ -908,7 +908,7 @@ Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card 5WW 5/7 - MKC~ + MKC~ 2 @@ -923,7 +923,7 @@ Enchanted creature gets -1/-0. 2 1B - MKC~ + MKC~ 1 @@ -939,7 +939,7 @@ As long as an opponent's life total is less than half their starting life total, 3RW 4/4 - MKC~ + MKC~ 2 @@ -951,7 +951,7 @@ As long as an opponent's life total is less than half their starting life total, 2 2 - MKC~ + MKC~ 1 @@ -965,7 +965,7 @@ Clues you control are Equipment in addition to their other types and have "Equip 3 2W - MKC~ + MKC~ 1 @@ -979,7 +979,7 @@ Clues you control are Equipment in addition to their other types and have "Equip 3 2W - MKC~ + MKC~ 1 @@ -991,7 +991,7 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l Land 0 - MKC~ + MKC~ 0 @@ -1008,7 +1008,7 @@ When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.2RR 4/1 - MKC~ + MKC~ 2 @@ -1025,7 +1025,7 @@ When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.6 4WW - MKC~ + MKC~ 3 @@ -1038,7 +1038,7 @@ When Azorius Chancery enters the battlefield, return a land you control to its o Land 0 - MKC~ + MKC~ 1 0 @@ -1051,7 +1051,7 @@ When Azorius Chancery enters the battlefield, return a land you control to its o 2 2 - MKC~ + MKC~ 1 @@ -1066,7 +1066,7 @@ When Baleful Strix enters the battlefield, draw a card. UB 1/1 - MKC~ + MKC~ 2 @@ -1080,7 +1080,7 @@ When Baleful Strix enters the battlefield, draw a card. 2GG 2/3 - MKC~ + MKC~ 2 @@ -1095,7 +1095,7 @@ At the beginning of each end step, if you created a token this turn, draw a card 3W 3/2 - MKC~ + MKC~ 2 @@ -1108,7 +1108,7 @@ At the beginning of each end step, if you created a token this turn, draw a card 2 XBB - MKC~ + MKC~ 3 @@ -1121,7 +1121,7 @@ At the beginning of each end step, if you created a token this turn, draw a card 2 2 - MKC~ + MKC~ 1 @@ -1134,7 +1134,7 @@ When Bojuka Bog enters the battlefield, exile target player's graveyard. Land 0 - MKC~ + MKC~ 1 0 @@ -1150,7 +1150,7 @@ When Boltbender is turned face up, you may choose new targets for any number of 3R 4/2 - MKC~ + MKC~ 2 @@ -1165,7 +1165,7 @@ When Boltbender is turned face up, you may choose new targets for any number of 3R 4/2 - MKC~ + MKC~ 2 @@ -1178,7 +1178,7 @@ When Boros Garrison enters the battlefield, return a land you control to its own Land 0 - MKC~ + MKC~ 1 0 @@ -1194,7 +1194,7 @@ When Boros Garrison enters the battlefield, return a land you control to its own R/WR/WR/W 3/3 - MKC~ + MKC~ 2 @@ -1207,7 +1207,7 @@ When Boros Garrison enters the battlefield, return a land you control to its own 1 U - MKC~ + MKC~ 3 @@ -1223,7 +1223,7 @@ Whenever Brash Taunter is dealt damage, it deals that much damage to target oppo 4R 1/1 - MKC~ + MKC~ 2 @@ -1238,7 +1238,7 @@ Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn i 1G 1/1 - MKC~ + MKC~ 2 @@ -1250,7 +1250,7 @@ Canopy Vista enters the battlefield tapped unless you control two or more basic Land 0 - MKC~ + MKC~ 1 0 @@ -1266,7 +1266,7 @@ Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (Th 3 1UU - MKC~ + MKC~ 1 @@ -1279,7 +1279,7 @@ Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (Th Land 0 - MKC~ + MKC~ 1 0 @@ -1293,7 +1293,7 @@ Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (Th 3 2R - MKC~ + MKC~ 3 @@ -1307,7 +1307,7 @@ Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B 6 4BB - MKC~ + MKC~ 3 @@ -1321,7 +1321,7 @@ Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B 6 4BB - MKC~ + MKC~ 3 @@ -1333,7 +1333,7 @@ Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B Land 0 - MKC~ + MKC~ 1 0 @@ -1350,7 +1350,7 @@ Whenever you cast a creature spell, draw a card, then you may put a land card fr 2GWU 2/4 - MKC~ + MKC~ 2 @@ -1362,7 +1362,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - MKC~ + MKC~ 1 0 @@ -1376,7 +1376,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic 4 3W - MKC~ + MKC~ 3 @@ -1387,7 +1387,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - MKC~ + MKC~ 0 @@ -1401,7 +1401,7 @@ Investigate three times. (To investigate, create a Clue token. It's an artifact 5 3UU - MKC~ + MKC~ 3 @@ -1414,7 +1414,7 @@ Investigate three times. (To investigate, create a Clue token. It's an artifact 9 2U/BU/B - MKC~ + MKC~ 3 @@ -1427,7 +1427,7 @@ Investigate three times. (To investigate, create a Clue token. It's an artifact 9 3UB - MKC~ + MKC~ 3 @@ -1441,7 +1441,7 @@ Draw a card. 1 U - MKC~ + MKC~ 3 @@ -1456,7 +1456,7 @@ Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a cop 1U 2/1 - MKC~ + MKC~ 2 @@ -1471,7 +1471,7 @@ Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a cop 1U 2/1 - MKC~ + MKC~ 2 @@ -1484,7 +1484,7 @@ Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a cop 5 3UB - MKC~ + MKC~ 3 @@ -1497,7 +1497,7 @@ Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a cop 5 3UB - MKC~ + MKC~ 3 @@ -1511,7 +1511,7 @@ Draw a card. 2 1U - MKC~ + MKC~ 3 @@ -1525,7 +1525,7 @@ Whenever enchanted player is attacked, create a Gold token. Each opponent attack 1 R - MKC~ + MKC~ 1 @@ -1539,7 +1539,7 @@ Whenever enchanted player is attacked, create a Gold token. Each opponent attack 4WW 3/3 - MKC~ + MKC~ 2 @@ -1550,7 +1550,7 @@ Whenever enchanted player is attacked, create a Gold token. Each opponent attack Land 0 - MKC~ + MKC~ 0 @@ -1566,7 +1566,7 @@ Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Tu 1GG 3/3 - MKC~ + MKC~ 2 @@ -1579,7 +1579,7 @@ Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Tu 4 2RG - MKC~ + MKC~ 3 @@ -1593,7 +1593,7 @@ Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for 4 3U - MKC~ + MKC~ 3 @@ -1606,7 +1606,7 @@ Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for 2 RW - MKC~ + MKC~ 3 @@ -1622,7 +1622,7 @@ When Den Protector is turned face up, return target card from your graveyard to 1G 2/1 - MKC~ + MKC~ 2 @@ -1638,7 +1638,7 @@ Whenever you draw your second card each turn, create a 2/2 white and blue Detect 2U 2/3 - MKC~ + MKC~ 2 @@ -1654,7 +1654,7 @@ Whenever you draw your second card each turn, create a 2/2 white and blue Detect 2U 2/3 - MKC~ + MKC~ 2 @@ -1667,7 +1667,7 @@ When Dimir Aqueduct enters the battlefield, return a land you control to its own Land 0 - MKC~ + MKC~ 1 0 @@ -1680,7 +1680,7 @@ When Dimir Aqueduct enters the battlefield, return a land you control to its own 2 2 - MKC~ + MKC~ 1 @@ -1696,7 +1696,7 @@ Whenever you surveil, put a +1/+1 counter on Dimir Spybug. UB 1/1 - MKC~ + MKC~ 2 @@ -1709,7 +1709,7 @@ Whenever you surveil, put a +1/+1 counter on Dimir Spybug. 7 1U/B - MKC~ + MKC~ 3 @@ -1722,7 +1722,7 @@ Whenever you surveil, put a +1/+1 counter on Dimir Spybug. 7 3UB - MKC~ + MKC~ 3 @@ -1736,7 +1736,7 @@ Whenever you surveil, return Disinformation Campaign to its owner's hand. 3 1UB - MKC~ + MKC~ 1 @@ -1749,7 +1749,7 @@ Whenever you surveil, return Disinformation Campaign to its owner's hand. 2 XWU - MKC~ + MKC~ 3 @@ -1762,7 +1762,7 @@ Whenever you surveil, return Disinformation Campaign to its owner's hand. 4 2RR - MKC~ + MKC~ 3 @@ -1777,7 +1777,7 @@ Whenever an opponent draws their second card each turn, you may return Dogged De 1B 2/1 - MKC~ + MKC~ 2 @@ -1792,7 +1792,7 @@ Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any 3BB 6/6 - MKC~ + MKC~ 2 @@ -1808,7 +1808,7 @@ When Dream Eater enters the battlefield, surveil 4. When you do, you may return 4UU 4/3 - MKC~ + MKC~ 2 @@ -1820,7 +1820,7 @@ When Dream Eater enters the battlefield, surveil 4. When you do, you may return Land 0 - MKC~ + MKC~ 0 @@ -1833,7 +1833,7 @@ When Dream Eater enters the battlefield, surveil 4. When you do, you may return 3 2W - MKC~ + MKC~ 1 @@ -1846,7 +1846,7 @@ When Dream Eater enters the battlefield, surveil 4. When you do, you may return 9 2WW - MKC~ + MKC~ 3 @@ -1860,7 +1860,7 @@ Return all creature cards with power 2 or less from your graveyard to your hand. 9 3WW - MKC~ + MKC~ 3 @@ -1875,7 +1875,7 @@ Whenever a creature you control with base power and toughness 2/2 attacks, it ge 2RGW 5/5 - MKC~ + MKC~ 2 @@ -1890,7 +1890,7 @@ Whenever a creature you control with base power and toughness 2/2 attacks, it ge 2RGW 5/5 - MKC~ + MKC~ 2 @@ -1906,7 +1906,7 @@ Whenever a creature you control with base power and toughness 2/2 attacks, it ge 4WW 4 - MKC~ + MKC~ 1 @@ -1920,7 +1920,7 @@ Exile Enhanced Surveillance: Shuffle your graveyard into your library. 2 1U - MKC~ + MKC~ 1 @@ -1934,7 +1934,7 @@ Return target creature to its owner's hand. Surveil 2. (Look at the top two card 3 2U - MKC~ + MKC~ 3 @@ -1949,7 +1949,7 @@ Whenever you investigate for the first time each turn, investigate an additional 1U 1/3 - MKC~ + MKC~ 2 @@ -1964,7 +1964,7 @@ The first time you would create one or more tokens during each of your turns, yo 4GU 4/4 - MKC~ + MKC~ 2 @@ -1978,7 +1978,7 @@ The first time you would create one or more tokens during each of your turns, yo 4RR 6/6 - MKC~ + MKC~ 2 @@ -1994,7 +1994,7 @@ Whenever you draw your second card each turn, create a 1/1 white Spirit creature 3U 2/3 - MKC~ + MKC~ 2 @@ -2008,7 +2008,7 @@ Everflowing Chalice enters the battlefield with a charge counter on it for each 0 0 - MKC~ + MKC~ 1 @@ -2024,7 +2024,7 @@ Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Tur 4WW 4/5 - MKC~ + MKC~ 2 @@ -2035,7 +2035,7 @@ Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Tur Land 0 - MKC~ + MKC~ 0 @@ -2051,7 +2051,7 @@ Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with 3G 4/4 - MKC~ + MKC~ 2 @@ -2067,7 +2067,7 @@ Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with 3G 4/4 - MKC~ + MKC~ 2 @@ -2082,7 +2082,7 @@ You may play lands and cast spells from among cards in your graveyard you've sur 5BB 3/8 - MKC~ + MKC~ 2 @@ -2097,7 +2097,7 @@ You may play lands and cast spells from among cards in your graveyard you've sur 5BB 3/8 - MKC~ + MKC~ 2 @@ -2114,7 +2114,7 @@ You may play lands and cast spells from among cards in your graveyard you've sur 6 4WW - MKC~ + MKC~ 3 @@ -2129,7 +2129,7 @@ Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter RWW 4/3 - MKC~ + MKC~ 2 @@ -2144,7 +2144,7 @@ Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter RWW 4/3 - MKC~ + MKC~ 2 @@ -2157,7 +2157,7 @@ Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter 5 4W - MKC~ + MKC~ 3 @@ -2169,7 +2169,7 @@ Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter 2 2 - MKC~ + MKC~ 1 @@ -2182,7 +2182,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - MKC~ + MKC~ 1 0 @@ -2198,7 +2198,7 @@ If a source would deal damage to an opponent, it deals double that damage to tha 4RR 5/5 - MKC~ + MKC~ 2 @@ -2214,7 +2214,7 @@ During each opponent's end step, you may cast spells as though they had flash.2U 1/4 - MKC~ + MKC~ 2 @@ -2230,7 +2230,7 @@ During each opponent's end step, you may cast spells as though they had flash.2U 1/4 - MKC~ + MKC~ 2 @@ -2244,7 +2244,7 @@ Exile Finale of Revelation. 2 XUU - MKC~ + MKC~ 3 @@ -2258,7 +2258,7 @@ Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this ar 3 2U - MKC~ + MKC~ 3 @@ -2272,7 +2272,7 @@ Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this ar 3 2U - MKC~ + MKC~ 3 @@ -2288,7 +2288,7 @@ Crew 2 3BB 5/7 - MKC~ + MKC~ 1 @@ -2304,7 +2304,7 @@ Crew 2 3BB 5/7 - MKC~ + MKC~ 1 @@ -2316,7 +2316,7 @@ Crew 2 Land 0 - MKC~ + MKC~ 1 0 @@ -2331,7 +2331,7 @@ Crew 2 3R 4/4 - MKC~ + MKC~ 2 @@ -2344,7 +2344,7 @@ Crew 2 5 3WW - MKC~ + MKC~ 3 @@ -2356,7 +2356,7 @@ Crew 2 Land 0 - MKC~ + MKC~ 1 0 @@ -2369,7 +2369,7 @@ Crew 2 Land 0 - MKC~ + MKC~ 1 0 @@ -2383,7 +2383,7 @@ Crew 2 3 2W - MKC~ + MKC~ 1 @@ -2396,7 +2396,7 @@ Crew 2 1 W - MKC~ + MKC~ 3 @@ -2412,7 +2412,7 @@ If a source would deal damage to you or a permanent you control, prevent half th 4RWW 5/5 - MKC~ + MKC~ 2 @@ -2426,7 +2426,7 @@ If a source would deal damage to you or a permanent you control, prevent half th 2G 2/4 - MKC~ + MKC~ 2 @@ -2441,7 +2441,7 @@ Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zom 4BB 6/6 - MKC~ + MKC~ 2 @@ -2454,7 +2454,7 @@ When Gruul Turf enters the battlefield, return a land you control to its owner's Land 0 - MKC~ + MKC~ 1 0 @@ -2470,7 +2470,7 @@ When Havoc Eater enters the battlefield, for each opponent, goad up to one targe 5RR 3/3 - MKC~ + MKC~ 2 @@ -2485,7 +2485,7 @@ When Havoc Eater enters the battlefield, for each opponent, goad up to one targe 5RR 3/3 - MKC~ + MKC~ 2 @@ -2501,7 +2501,7 @@ When Hidden Dragonslayer is turned face up, destroy target creature with power 4 1W 2/1 - MKC~ + MKC~ 2 @@ -2518,7 +2518,7 @@ As Hooded Hydra is turned face up, put five +1/+1 counters on it. XGG 0/0 - MKC~ + MKC~ 2 @@ -2534,7 +2534,7 @@ When Hornet Queen enters the battlefield, create four 1/1 green Insect creature 4GGG 2/2 - MKC~ + MKC~ 2 @@ -2546,7 +2546,7 @@ When Hornet Queen enters the battlefield, create four 1/1 green Insect creature Land 0 - MKC~ + MKC~ 0 @@ -2560,7 +2560,7 @@ At the beginning of combat on your turn, if two or more players have lost the ga 2 1R - MKC~ + MKC~ 1 @@ -2574,7 +2574,7 @@ At the beginning of combat on your turn, if two or more players have lost the ga 2 1R - MKC~ + MKC~ 1 @@ -2590,7 +2590,7 @@ Hydroid Krasis enters the battlefield with X +1/+1 counters on it. XGU 0/0 - MKC~ + MKC~ 2 @@ -2603,7 +2603,7 @@ Hydroid Krasis enters the battlefield with X +1/+1 counters on it. 2 2 - MKC~ + MKC~ 1 @@ -2616,7 +2616,7 @@ Hydroid Krasis enters the battlefield with X +1/+1 counters on it. 2 1W - MKC~ + MKC~ 3 @@ -2629,7 +2629,7 @@ Hydroid Krasis enters the battlefield with X +1/+1 counters on it. 2 1W - MKC~ + MKC~ 3 @@ -2645,7 +2645,7 @@ When Imperial Hellkite is turned face up, you may search your library for a Drag 5RR 6/6 - MKC~ + MKC~ 2 @@ -2660,7 +2660,7 @@ At the beginning of your end step, you may untap all lands you control. If you d 3G 3/4 - MKC~ + MKC~ 2 @@ -2675,7 +2675,7 @@ At the beginning of your end step, you may untap all lands you control. If you d 3G 3/4 - MKC~ + MKC~ 2 @@ -2687,7 +2687,7 @@ At the beginning of your end step, you may untap all lands you control. If you d 3 3 - MKC~ + MKC~ 1 @@ -2700,7 +2700,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - MKC~ + MKC~ 1 0 @@ -2716,7 +2716,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 3 2R - MKC~ + MKC~ 3 @@ -2731,7 +2731,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 1G 1/2 - MKC~ + MKC~ 2 @@ -2743,7 +2743,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - MKC~ + MKC~ 1 0 @@ -2759,7 +2759,7 @@ Whenever a token enters the battlefield under your control, tap target nonland p 5UU 5/6 - MKC~ + MKC~ 2 @@ -2775,7 +2775,7 @@ Whenever an artifact enters the battlefield under your control, put a +1/+1 coun 5U 4/4 - MKC~ + MKC~ 2 @@ -2790,7 +2790,7 @@ Whenever an artifact enters the battlefield under your control, put a +1/+1 coun R/WG 2/2 - MKC~ + MKC~ 2 @@ -2805,7 +2805,7 @@ Whenever an artifact enters the battlefield under your control, put a +1/+1 coun R/WG 2/2 - MKC~ + MKC~ 2 @@ -2820,7 +2820,7 @@ Whenever an artifact enters the battlefield under your control, put a +1/+1 coun R/WG 2/2 - MKC~ + MKC~ 2 @@ -2834,7 +2834,7 @@ Whenever an artifact enters the battlefield under your control, put a +1/+1 coun 3RR 5/4 - MKC~ + MKC~ 2 @@ -2849,7 +2849,7 @@ At the beginning of each opponent's end step, if that player controls more lands 3W 3/4 - MKC~ + MKC~ 2 @@ -2861,7 +2861,7 @@ At the beginning of each opponent's end step, if that player controls more lands Land 0 - MKC~ + MKC~ 0 @@ -2873,7 +2873,7 @@ At the beginning of each opponent's end step, if that player controls more lands Land 0 - MKC~ + MKC~ 0 @@ -2887,7 +2887,7 @@ At the beginning of your end step, you may pay {2} and sacrifice a token. If you 3 2G - MKC~ + MKC~ 1 @@ -2900,7 +2900,7 @@ At the beginning of your end step, you may pay {2} and sacrifice a token. If you 5 3WU - MKC~ + MKC~ 1 @@ -2913,7 +2913,7 @@ At the beginning of your end step, you may pay {2} and sacrifice a token. If you 5 3WU - MKC~ + MKC~ 1 @@ -2931,7 +2931,7 @@ Sacrifice another Serpent: Choose one — 3GGUU 6/6 - MKC~ + MKC~ 2 @@ -2946,7 +2946,7 @@ Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Tur 7GGG 13/13 - MKC~ + MKC~ 2 @@ -2960,7 +2960,7 @@ Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Tur 6GGG 9/9 - MKC~ + MKC~ 2 @@ -2973,7 +2973,7 @@ Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Tur Land 0 - MKC~ + MKC~ 1 0 @@ -2986,7 +2986,7 @@ Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Tur Land 0 - MKC~ + MKC~ 0 @@ -3001,7 +3001,7 @@ Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Tur UB 1/3 - MKC~ + MKC~ 2 @@ -3014,7 +3014,7 @@ Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.3 3 - MKC~ + MKC~ 1 @@ -3027,7 +3027,7 @@ Cycling {U} ({U}, Discard this card: Draw a card.) Land 0 - MKC~ + MKC~ 1 0 @@ -3043,7 +3043,7 @@ Cycling {U} ({U}, Discard this card: Draw a card.) GU 1/2 - MKC~ + MKC~ 2 @@ -3059,7 +3059,7 @@ When Loran of the Third Path enters the battlefield, destroy up to one target ar 2W 2/1 - MKC~ + MKC~ 2 @@ -3074,7 +3074,7 @@ Whenever enchanted creature attacks, each other creature that's attacking one of 3 2W - MKC~ + MKC~ 1 @@ -3089,7 +3089,7 @@ Whenever you win a clash, draw a card. Then you may cast a spell from your hand 3UB 1/8 - MKC~ + MKC~ 2 @@ -3104,7 +3104,7 @@ Whenever you win a clash, draw a card. Then you may cast a spell from your hand 3UB 1/8 - MKC~ + MKC~ 2 @@ -3119,7 +3119,7 @@ Whenever a creature an opponent controls dies, that player loses 2 life. 3BBB 6/5 - MKC~ + MKC~ 2 @@ -3134,7 +3134,7 @@ At the beginning of your upkeep, if Master of Death is in your graveyard, you ma 1UB 3/1 - MKC~ + MKC~ 2 @@ -3149,7 +3149,7 @@ When Master of Pearls is turned face up, creatures you control get +2/+2 until e 1W 2/2 - MKC~ + MKC~ 2 @@ -3163,7 +3163,7 @@ When Master of Pearls is turned face up, creatures you control get +2/+2 until e 2 1W - MKC~ + MKC~ 1 @@ -3177,7 +3177,7 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif 4 2UU - MKC~ + MKC~ 1 @@ -3193,7 +3193,7 @@ Clues you control have exalted. (Whenever a creature you control attacks alone, 2WW 2/5 - MKC~ + MKC~ 2 @@ -3209,7 +3209,7 @@ Clues you control have exalted. (Whenever a creature you control attacks alone, 2WW 2/5 - MKC~ + MKC~ 2 @@ -3222,7 +3222,7 @@ Clues you control have exalted. (Whenever a creature you control attacks alone, 2 2 - MKC~ + MKC~ 1 @@ -3238,7 +3238,7 @@ At the beginning of your end step, you may return target creature card with powe 1UB 1/3 - MKC~ + MKC~ 2 @@ -3254,7 +3254,7 @@ At the beginning of your end step, you may return target creature card with powe 1UB 1/3 - MKC~ + MKC~ 2 @@ -3270,7 +3270,7 @@ At the beginning of your end step, you may return target creature card with powe 1UB 1/3 - MKC~ + MKC~ 2 @@ -3285,7 +3285,7 @@ At the beginning of your end step, you may return target creature card with powe 2W 1/1 - MKC~ + MKC~ 2 @@ -3298,7 +3298,7 @@ At the beginning of your end step, you may return target creature card with powe 2 UU - MKC~ + MKC~ 3 @@ -3311,7 +3311,7 @@ At the beginning of your end step, you may return target creature card with powe 4 2RR - MKC~ + MKC~ 3 @@ -3324,7 +3324,7 @@ At the beginning of your end step, you may return target creature card with powe 4 2RR - MKC~ + MKC~ 3 @@ -3340,7 +3340,7 @@ Whenever you draw your second card each turn, put two +1/+1 counters on Morska, GWU 2/3 - MKC~ + MKC~ 2 @@ -3356,7 +3356,7 @@ Whenever you draw your second card each turn, put two +1/+1 counters on Morska, GWU 2/3 - MKC~ + MKC~ 2 @@ -3372,7 +3372,7 @@ Whenever you draw your second card each turn, put two +1/+1 counters on Morska, GWU 2/3 - MKC~ + MKC~ 2 @@ -3383,7 +3383,7 @@ Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Land 0 - MKC~ + MKC~ 0 @@ -3397,7 +3397,7 @@ Mosswort Bridge enters the battlefield tapped. Land 0 - MKC~ + MKC~ 1 0 @@ -3414,7 +3414,7 @@ Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrif 4U 2/2 - MKC~ + MKC~ 2 @@ -3427,7 +3427,7 @@ Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrif Land 0 - MKC~ + MKC~ 1 0 @@ -3441,7 +3441,7 @@ When Mystic Sanctuary enters the battlefield untapped, you may put target instan Land 0 - MKC~ + MKC~ 1 0 @@ -3456,7 +3456,7 @@ When Mystic Sanctuary enters the battlefield untapped, you may put target instan 1UU 2/3 - MKC~ + MKC~ 2 @@ -3471,7 +3471,7 @@ When Nantuko Vigilante is turned face up, destroy target artifact or enchantment 3G 3/2 - MKC~ + MKC~ 2 @@ -3484,7 +3484,7 @@ When Nantuko Vigilante is turned face up, destroy target artifact or enchantment 2 1G - MKC~ + MKC~ 3 @@ -3498,7 +3498,7 @@ When Necromancy enters the battlefield, if it's on the battlefield, it becomes a 3 2B - MKC~ + MKC~ 1 @@ -3511,7 +3511,7 @@ When Necromancy enters the battlefield, if it's on the battlefield, it becomes a Land 0 - MKC~ + MKC~ 1 0 @@ -3527,7 +3527,7 @@ At the beginning of your postcombat main phase, add {R} for each 1 life your opp 3RR 4/6 - MKC~ + MKC~ 2 @@ -3543,7 +3543,7 @@ Whenever one or more creatures an opponent controls deal combat damage to one or 2RW 2/4 - MKC~ + MKC~ 2 @@ -3559,7 +3559,7 @@ Whenever one or more creatures an opponent controls deal combat damage to one or 2RW 2/4 - MKC~ + MKC~ 2 @@ -3575,7 +3575,7 @@ Whenever one or more creatures an opponent controls deal combat damage to one or 2RW 2/4 - MKC~ + MKC~ 2 @@ -3589,7 +3589,7 @@ Equip {2} 3 3 - MKC~ + MKC~ 1 @@ -3604,7 +3604,7 @@ Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your libr 1U 1/2 - MKC~ + MKC~ 2 @@ -3617,7 +3617,7 @@ Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your libr 3 1UB - MKC~ + MKC~ 3 @@ -3631,7 +3631,7 @@ Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your libr 1 G - MKC~ + MKC~ 1 @@ -3646,7 +3646,7 @@ Whenever a creature you control deals combat damage to a player, draw a card.3GG 2/6 - MKC~ + MKC~ 2 @@ -3659,7 +3659,7 @@ Whenever a creature you control deals combat damage to a player, draw a card.2 1G - MKC~ + MKC~ 1 @@ -3672,7 +3672,7 @@ Whenever a creature you control deals combat damage to a player, draw a card.2 1G - MKC~ + MKC~ 1 @@ -3686,7 +3686,7 @@ Whenever a creature you control deals combat damage to a player, draw a card.2 1U - MKC~ + MKC~ 1 @@ -3700,7 +3700,7 @@ Destroy all nonartifact creatures. 10 8WW - MKC~ + MKC~ 3 @@ -3714,7 +3714,7 @@ Destroy all nonartifact creatures. 2W 1/4 - MKC~ + MKC~ 2 @@ -3730,7 +3730,7 @@ When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefiel 3W 4/3 - MKC~ + MKC~ 2 @@ -3746,7 +3746,7 @@ When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefiel 3W 4/3 - MKC~ + MKC~ 2 @@ -3760,7 +3760,7 @@ Flashback {1}{U} (You may cast this card from your graveyard for its flashback c 1 U - MKC~ + MKC~ 3 @@ -3776,7 +3776,7 @@ Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 blac 5BB 5/5 - MKC~ + MKC~ 2 @@ -3789,7 +3789,7 @@ If turning a face-down permanent face up causes a triggered ability of a permane 4 4 - MKC~ + MKC~ 1 @@ -3802,7 +3802,7 @@ If turning a face-down permanent face up causes a triggered ability of a permane 4 4 - MKC~ + MKC~ 1 @@ -3814,7 +3814,7 @@ If turning a face-down permanent face up causes a triggered ability of a permane Land 0 - MKC~ + MKC~ 1 0 @@ -3828,7 +3828,7 @@ If turning a face-down permanent face up causes a triggered ability of a permane 1 W - MKC~ + MKC~ 3 @@ -3841,7 +3841,7 @@ If turning a face-down permanent face up causes a triggered ability of a permane 3 1BB - MKC~ + MKC~ 1 @@ -3856,7 +3856,7 @@ You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact 3U/P 0/0 - MKC~ + MKC~ 2 @@ -3870,7 +3870,7 @@ Destroy target creature or planeswalker. Surveil 2. (Look at the top two cards o 4 3B - MKC~ + MKC~ 3 @@ -3883,7 +3883,7 @@ Destroy target creature or planeswalker. Surveil 2. (Look at the top two cards o Land 0 - MKC~ + MKC~ 1 0 @@ -3896,7 +3896,7 @@ Prairie Stream enters the battlefield tapped unless you control two or more basi Land 0 - MKC~ + MKC~ 1 0 @@ -3912,7 +3912,7 @@ Surveil 2. (Look at the top two cards of your library, then put any number of th 4 3B - MKC~ + MKC~ 3 @@ -3928,7 +3928,7 @@ Disguise {3}{G} 1G 2/2 - MKC~ + MKC~ 2 @@ -3944,7 +3944,7 @@ Disguise {3}{G} 1G 2/2 - MKC~ + MKC~ 2 @@ -3958,7 +3958,7 @@ Flashback {5}{R}{R} 5 3RR - MKC~ + MKC~ 3 @@ -3972,7 +3972,7 @@ Flashback {5}{R}{R} 5 3RR - MKC~ + MKC~ 3 @@ -3985,7 +3985,7 @@ Flashback {5}{R}{R} 5 4W - MKC~ + MKC~ 3 @@ -3999,7 +3999,7 @@ Whenever you draw a card, each opponent loses 1 life. 5 */* - MKC~ + MKC~ 2 @@ -4015,7 +4015,7 @@ Whenever you draw a card, each opponent loses 1 life. 1 1 - MKC~ + MKC~ 1 @@ -4031,7 +4031,7 @@ Whenever you draw a card, each opponent loses 1 life. 1 1 - MKC~ + MKC~ 1 @@ -4047,7 +4047,7 @@ Whenever you draw a card, each opponent loses 1 life. 1 1 - MKC~ + MKC~ 1 @@ -4063,7 +4063,7 @@ Whenever you draw a card, each opponent loses 1 life. 1 1 - MKC~ + MKC~ 1 @@ -4079,7 +4079,7 @@ Whenever you draw a card, each opponent loses 1 life. 1 1 - MKC~ + MKC~ 1 @@ -4095,7 +4095,7 @@ Whenever you draw a card, each opponent loses 1 life. 1 1 - MKC~ + MKC~ 1 @@ -4111,7 +4111,7 @@ Whenever you draw a card, each opponent loses 1 life. 1 1 - MKC~ + MKC~ 1 @@ -4127,7 +4127,7 @@ Whenever you draw a card, each opponent loses 1 life. 1 1 - MKC~ + MKC~ 1 @@ -4141,7 +4141,7 @@ Whenever you draw a card, each opponent loses 1 life. 2BB 2/2 - MKC~ + MKC~ 2 @@ -4154,7 +4154,7 @@ Whenever you draw a card, each opponent loses 1 life. 1 B - MKC~ + MKC~ 3 @@ -4169,7 +4169,7 @@ Enchanted creature has indestructible and is goaded. (It attacks each combat if 3 2W - MKC~ + MKC~ 1 @@ -4184,7 +4184,7 @@ Enchanted creature has indestructible and is goaded. (It attacks each combat if 3 2W - MKC~ + MKC~ 1 @@ -4196,7 +4196,7 @@ Enchanted creature has indestructible and is goaded. (It attacks each combat if Land 0 - MKC~ + MKC~ 0 @@ -4211,7 +4211,7 @@ Enchanted creature has indestructible and is goaded. (It attacks each combat if 5 4G - MKC~ + MKC~ 3 @@ -4224,7 +4224,7 @@ Enchanted creature has indestructible and is goaded. (It attacks each combat if 9 7BB - MKC~ + MKC~ 3 @@ -4238,7 +4238,7 @@ At the beginning of each player's upkeep, that player creates a 5/1 red Elementa 5 3RR - MKC~ + MKC~ 1 @@ -4249,7 +4249,7 @@ At the beginning of each player's upkeep, that player creates a 5/1 red Elementa Land 0 - MKC~ + MKC~ 0 @@ -4261,7 +4261,7 @@ At the beginning of each player's upkeep, that player creates a 5/1 red Elementa Land 0 - MKC~ + MKC~ 0 @@ -4276,7 +4276,7 @@ When Root Elemental is turned face up, you may put a creature card from your han 4GG 6/5 - MKC~ + MKC~ 2 @@ -4288,7 +4288,7 @@ Sacred Peaks enters the battlefield tapped. Land 0 - MKC~ + MKC~ 1 0 @@ -4303,7 +4303,7 @@ Sacred Peaks enters the battlefield tapped. 1G 1/1 - MKC~ + MKC~ 2 @@ -4318,7 +4318,7 @@ Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. 3G 3/3 - MKC~ + MKC~ 2 @@ -4334,7 +4334,7 @@ Other untapped creatures you control have hexproof. 2GG 3/4 - MKC~ + MKC~ 2 @@ -4347,7 +4347,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - MKC~ + MKC~ 1 0 @@ -4360,7 +4360,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - MKC~ + MKC~ 0 @@ -4376,7 +4376,7 @@ Whenever Scourge of the Throne attacks for the first time each turn, if it's att 4RR 5/5 - MKC~ + MKC~ 2 @@ -4388,7 +4388,7 @@ Whenever Scourge of the Throne attacks for the first time each turn, if it's att 3 3 - MKC~ + MKC~ 1 @@ -4401,7 +4401,7 @@ Whenever Scourge of the Throne attacks for the first time each turn, if it's att 2 1W - MKC~ + MKC~ 1 @@ -4414,7 +4414,7 @@ Whenever Scourge of the Throne attacks for the first time each turn, if it's att 4 3W - MKC~ + MKC~ 1 @@ -4426,7 +4426,7 @@ Whenever Scourge of the Throne attacks for the first time each turn, if it's att Land 0 - MKC~ + MKC~ 1 0 @@ -4440,7 +4440,7 @@ Cycling {W} ({W}, Discard this card: Draw a card.) Land 0 - MKC~ + MKC~ 1 0 @@ -4455,7 +4455,7 @@ Cycling {W} ({W}, Discard this card: Draw a card.) 3GG 2/4 - MKC~ + MKC~ 2 @@ -4468,7 +4468,7 @@ When Selesnya Sanctuary enters the battlefield, return a land you control to its Land 0 - MKC~ + MKC~ 1 0 @@ -4485,7 +4485,7 @@ Whenever damage that would be dealt to you is prevented, put that many +1/+1 cou 3W 1/1 - MKC~ + MKC~ 2 @@ -4499,7 +4499,7 @@ Whenever damage that would be dealt to you is prevented, put that many +1/+1 cou 1GW 2/4 - MKC~ + MKC~ 2 @@ -4514,7 +4514,7 @@ At the beginning of combat on your turn, investigate for each goaded creature yo 1W 2/2 - MKC~ + MKC~ 2 @@ -4529,7 +4529,7 @@ At the beginning of combat on your turn, investigate for each goaded creature yo 1W 2/2 - MKC~ + MKC~ 2 @@ -4543,7 +4543,7 @@ Flashback {4}{W} (You may cast this card from your graveyard for its flashback c 3 2W - MKC~ + MKC~ 3 @@ -4556,7 +4556,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - MKC~ + MKC~ 1 0 @@ -4573,7 +4573,7 @@ Tap two untapped artifacts you control: Draw a card. 4UU 5/6 - MKC~ + MKC~ 2 @@ -4588,7 +4588,7 @@ Whenever enchanted creature attacks, you create a Treasure token. (It's an artif 3 2R - MKC~ + MKC~ 1 @@ -4601,7 +4601,7 @@ Whenever enchanted creature attacks, you create a Treasure token. (It's an artif 5 3RR - MKC~ + MKC~ 3 @@ -4614,7 +4614,7 @@ Whenever enchanted creature attacks, you create a Treasure token. (It's an artif 5 3RR - MKC~ + MKC~ 3 @@ -4630,7 +4630,7 @@ Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrif 4B 3/2 - MKC~ + MKC~ 2 @@ -4642,7 +4642,7 @@ Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrif Land 0 - MKC~ + MKC~ 0 @@ -4658,7 +4658,7 @@ Partner (You can have two commanders if both have partner.) 2GW 2/5 - MKC~ + MKC~ 2 @@ -4671,7 +4671,7 @@ When Simic Growth Chamber enters the battlefield, return a land you control to i Land 0 - MKC~ + MKC~ 1 0 @@ -4684,7 +4684,7 @@ When Simic Growth Chamber enters the battlefield, return a land you control to i 2 2 - MKC~ + MKC~ 1 @@ -4698,7 +4698,7 @@ When Simic Growth Chamber enters the battlefield, return a land you control to i 1B 0/3 - MKC~ + MKC~ 2 @@ -4709,7 +4709,7 @@ When Simic Growth Chamber enters the battlefield, return a land you control to i Land 0 - MKC~ + MKC~ 0 @@ -4721,7 +4721,7 @@ When Simic Growth Chamber enters the battlefield, return a land you control to i Land 0 - MKC~ + MKC~ 0 @@ -4734,7 +4734,7 @@ When Simic Growth Chamber enters the battlefield, return a land you control to i 3 2W - MKC~ + MKC~ 1 @@ -4746,7 +4746,7 @@ When Simic Growth Chamber enters the battlefield, return a land you control to i 1 1 - MKC~ + MKC~ 1 @@ -4760,7 +4760,7 @@ When Solemn Simulacrum dies, you may draw a card. 4 2/2 - MKC~ + MKC~ 2 @@ -4776,7 +4776,7 @@ Whenever a Dog you control deals combat damage to a player, create a Food token, 1GWU 3/4 - MKC~ + MKC~ 2 @@ -4792,7 +4792,7 @@ Whenever a Dog you control deals combat damage to a player, create a Food token, 1GWU 3/4 - MKC~ + MKC~ 2 @@ -4805,7 +4805,7 @@ Whenever a Dog you control deals combat damage to a player, create a Food token, 1 W - MKC~ + MKC~ 1 @@ -4819,7 +4819,7 @@ Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, 2 1R - MKC~ + MKC~ 3 @@ -4834,7 +4834,7 @@ At the beginning of your postcombat main phase, there is an additional beginning 6UU 6/6 - MKC~ + MKC~ 2 @@ -4846,7 +4846,7 @@ At the beginning of your postcombat main phase, there is an additional beginning Land 0 - MKC~ + MKC~ 0 @@ -4861,7 +4861,7 @@ Reveal the player you chose: Exile target creature that's attacking you if it's 2W 3/3 - MKC~ + MKC~ 2 @@ -4876,7 +4876,7 @@ Reveal the player you chose: Exile target creature that's attacking you if it's 6 5/5 - MKC~ + MKC~ 2 @@ -4891,7 +4891,7 @@ Whenever Sun Titan enters the battlefield or attacks, you may return target perm 4WW 6/6 - MKC~ + MKC~ 2 @@ -4902,7 +4902,7 @@ Whenever Sun Titan enters the battlefield or attacks, you may return target perm Land 0 - MKC~ + MKC~ 0 @@ -4914,7 +4914,7 @@ Whenever Sun Titan enters the battlefield or attacks, you may return target perm Land 0 - MKC~ + MKC~ 0 @@ -4926,7 +4926,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - MKC~ + MKC~ 1 0 @@ -4940,7 +4940,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic 1 W - MKC~ + MKC~ 3 @@ -4955,7 +4955,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic 3BB 5/4 - MKC~ + MKC~ 2 @@ -4967,7 +4967,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - MKC~ + MKC~ 0 @@ -4981,7 +4981,7 @@ Prevent all combat damage that would be dealt to you and planeswalkers you contr 4 2RW - MKC~ + MKC~ 3 @@ -4995,7 +4995,7 @@ Prevent all combat damage that would be dealt to you and planeswalkers you contr 4 2RW - MKC~ + MKC~ 3 @@ -5008,7 +5008,7 @@ Prevent all combat damage that would be dealt to you and planeswalkers you contr 2 2 - MKC~ + MKC~ 1 @@ -5021,7 +5021,7 @@ Prevent all combat damage that would be dealt to you and planeswalkers you contr 2 2 - MKC~ + MKC~ 1 @@ -5034,7 +5034,7 @@ Prevent all combat damage that would be dealt to you and planeswalkers you contr 2 2 - MKC~ + MKC~ 1 @@ -5047,7 +5047,7 @@ Prevent all combat damage that would be dealt to you and planeswalkers you contr 2 2 - MKC~ + MKC~ 1 @@ -5060,7 +5060,7 @@ Prevent all combat damage that would be dealt to you and planeswalkers you contr 2 2 - MKC~ + MKC~ 1 @@ -5076,7 +5076,7 @@ At the beginning of each combat, other Clues you control become 6/6 Plant creatu 5UU 6/6 - MKC~ + MKC~ 2 @@ -5092,7 +5092,7 @@ At the beginning of each combat, other Clues you control become 6/6 Plant creatu 5UU 6/6 - MKC~ + MKC~ 2 @@ -5105,7 +5105,7 @@ At the beginning of each combat, other Clues you control become 6/6 Plant creatu 4 2UU - MKC~ + MKC~ 1 @@ -5118,7 +5118,7 @@ When Temple of Abandon enters the battlefield, scry 1. Land 0 - MKC~ + MKC~ 1 0 @@ -5132,7 +5132,7 @@ When Temple of Enlightenment enters the battlefield, scry 1. Land 0 - MKC~ + MKC~ 1 0 @@ -5146,7 +5146,7 @@ When Temple of Mystery enters the battlefield, scry 1. Land 0 - MKC~ + MKC~ 1 0 @@ -5160,7 +5160,7 @@ When Temple of Plenty enters the battlefield, scry 1. Land 0 - MKC~ + MKC~ 1 0 @@ -5174,7 +5174,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - MKC~ + MKC~ 1 0 @@ -5186,7 +5186,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - MKC~ + MKC~ 0 @@ -5201,7 +5201,7 @@ Whenever a permanent you control is turned face up, if it's a creature, you may 4GG 4/5 - MKC~ + MKC~ 2 @@ -5218,7 +5218,7 @@ Whenever Tesak, Judith's Hellhound attacks, add {R} for each attacking creature. 3R 3/3 - MKC~ + MKC~ 2 @@ -5235,7 +5235,7 @@ Whenever Tesak, Judith's Hellhound attacks, add {R} for each attacking creature. 3R 3/3 - MKC~ + MKC~ 2 @@ -5252,7 +5252,7 @@ Whenever Tesak, Judith's Hellhound attacks, add {R} for each attacking creature. 2UU 4 - MKC~ + MKC~ 1 @@ -5268,7 +5268,7 @@ When Thelonite Hermit is turned face up, create four 1/1 green Saproling creatur 3G 1/1 - MKC~ + MKC~ 2 @@ -5284,7 +5284,7 @@ When Thought Monitor enters the battlefield, draw two cards. 6U 2/2 - MKC~ + MKC~ 2 @@ -5297,7 +5297,7 @@ When Thought Monitor enters the battlefield, draw two cards. 2 2 - MKC~ + MKC~ 1 @@ -5313,7 +5313,7 @@ As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can U 2/2 - MKC~ + MKC~ 2 @@ -5326,7 +5326,7 @@ As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can 2 1G - MKC~ + MKC~ 3 @@ -5338,7 +5338,7 @@ As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can Land 0 - MKC~ + MKC~ 0 @@ -5353,7 +5353,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. 2G 3/2 - MKC~ + MKC~ 2 @@ -5365,7 +5365,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. Land 0 - MKC~ + MKC~ 0 @@ -5379,7 +5379,7 @@ Whenever your commander enters the battlefield or attacks, put a page counter on 2 2 - MKC~ + MKC~ 1 @@ -5396,7 +5396,7 @@ Whenever a creature you control deals combat damage to a player, draw a card.3G 1/1 - MKC~ + MKC~ 2 @@ -5410,7 +5410,7 @@ All creatures get -X/-X until end of turn. 3 2B - MKC~ + MKC~ 3 @@ -5424,7 +5424,7 @@ Whenever a permanent you control is turned face up, if it's a creature, it gets 2 1G - MKC~ + MKC~ 1 @@ -5437,7 +5437,7 @@ Cycling {G} ({G}, Discard this card: Draw a card.) Land 0 - MKC~ + MKC~ 1 0 @@ -5452,7 +5452,7 @@ Whenever an opponent attacks you with two or more creatures, draws their second 4 2WW - MKC~ + MKC~ 1 @@ -5466,7 +5466,7 @@ Whenever an opponent attacks you with two or more creatures, draws their second 4 2WW - MKC~ + MKC~ 1 @@ -5480,7 +5480,7 @@ Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with wa 2 1W - MKC~ + MKC~ 1 @@ -5494,7 +5494,7 @@ Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with wa 2 1W - MKC~ + MKC~ 1 @@ -5510,7 +5510,7 @@ At the beginning of your upkeep, if you have the city's blessing, reveal the top 2BB 2/4 - MKC~ + MKC~ 2 @@ -5523,7 +5523,7 @@ Whenever you attack with creatures with total power 6 or greater, you may turn a 4 4 - MKC~ + MKC~ 1 @@ -5537,7 +5537,7 @@ Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.< 3 2G - MKC~ + MKC~ 1 @@ -5550,7 +5550,7 @@ Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.< 4 3W - MKC~ + MKC~ 3 @@ -5563,7 +5563,7 @@ Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.< 4 3W - MKC~ + MKC~ 3 @@ -5579,7 +5579,7 @@ Whenever one or more creature cards are put into your graveyard from your librar 2B 3/2 - MKC~ + MKC~ 2 @@ -5595,7 +5595,7 @@ Whenever one or more creature cards are put into your graveyard from your librar 2B 3/2 - MKC~ + MKC~ 2 @@ -5610,7 +5610,7 @@ At the beginning of your upkeep, you may cloak the top card of your library.4 3W - MKC~ + MKC~ 1 @@ -5625,7 +5625,7 @@ At the beginning of your upkeep, you may cloak the top card of your library.4 3W - MKC~ + MKC~ 1 @@ -5641,7 +5641,7 @@ Whenever a goaded creature attacks, it deals 1 damage to its controller. 2RR 3/4 - MKC~ + MKC~ 2 @@ -5656,7 +5656,7 @@ Embalm {3}{U}{U} 2UU 0/0 - MKC~ + MKC~ 2 @@ -5670,7 +5670,7 @@ Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalk 3 2W - MKC~ + MKC~ 1 @@ -5684,7 +5684,7 @@ Enchanted creature gets +2/+2, has first strike, and can't attack you or planesw 3 2R - MKC~ + MKC~ 1 @@ -5699,7 +5699,7 @@ When Wall of Omens enters the battlefield, draw a card. 1W 0/4 - MKC~ + MKC~ 2 @@ -5711,7 +5711,7 @@ When Wall of Omens enters the battlefield, draw a card. Land 0 - MKC~ + MKC~ 0 @@ -5727,7 +5727,7 @@ Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U 5U 6/6 - MKC~ + MKC~ 2 @@ -5743,7 +5743,7 @@ Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U 5U 6/6 - MKC~ + MKC~ 2 @@ -5759,7 +5759,7 @@ Evoke {G}{U} (You may cast this spell for its evoke cost. If you do, it's sacrif 3GU 3/2 - MKC~ + MKC~ 2 @@ -5774,7 +5774,7 @@ Whenever one or more other creatures with power 2 or less enter the battlefield 2W 2/3 - MKC~ + MKC~ 2 @@ -5789,7 +5789,7 @@ Tap two untapped artifacts you control: Target creature can't be blocked this tu 2UU 2/2 - MKC~ + MKC~ 2 @@ -5803,7 +5803,7 @@ Tap two untapped artifacts you control: Target creature can't be blocked this tu 1B 1/3 - MKC~ + MKC~ 2 @@ -5818,7 +5818,7 @@ Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures y 3GG 4/4 - MKC~ + MKC~ 2 @@ -5832,7 +5832,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional {G 1 G - MKC~ + MKC~ 1 @@ -5845,7 +5845,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional {G 4 3G - MKC~ + MKC~ 1 @@ -5860,7 +5860,7 @@ Creatures can't attack you unless their controller pays {2} for each creature th 3W 2/3 - MKC~ + MKC~ 2 @@ -5873,7 +5873,7 @@ Creatures can't attack you unless their controller pays {2} for each creature th 5 3WW - MKC~ + MKC~ 3 @@ -5887,7 +5887,7 @@ Creatures can't attack you unless their controller pays {2} for each creature th 4G 5/5 - MKC~ + MKC~ 2 @@ -5899,7 +5899,7 @@ Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it f Land 0 - MKC~ + MKC~ 0 @@ -5958,18 +5958,3997 @@ Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it f 0 - "Rune-Brand Juggler" - When "Rune-Brand Juggler" enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.) -{3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn. + Aegis of the Legion + Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) +Equip {3} + + RW + Artifact — Equipment + Artifact + 2 + RW + + CLU~ + 1 + + + Affectionate Indrik + When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) + + G + Creature — Beast + Creature + 6 + 5G + 4/4 + + CLU~ + 2 + + + Afterlife Insurance + Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) + + BW + Instant + Instant + 2 + 1W/B + + CLU~ + 3 + + + Ajani's Pridemate + Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. + + W + Creature — Cat Soldier + Creature + 2 + 1W + 2/2 + + CLU~ + 2 + + + Amzu, Swarm's Hunger + Flying, menace +Other Insects you control have menace. +Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn. + + BG + Legendary Creature — Insect Shaman + Creature + 5 + 3BG + 3/3 + + CLU~ + 2 + + + Angel of Vitality + Flying +If you would gain life, you gain that much life plus 1 instead. +Angel of Vitality gets +2/+2 as long as you have 25 or more life. + + W + Creature — Angel + Creature + 3 + 2W + 2/2 + + CLU~ + 2 + + + Apothecary White + Vigilance +Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +{W}, {T}, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens. + + W + Legendary Creature — Human Cleric + Creature + 4 + 3W + 3/4 + + CLU~ + 2 + + + Azorius Arrester + When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) + + W + Creature — Human Soldier + Creature + 2 + 1W + 2/1 + + CLU~ + 2 + + + Azorius Chancery + Azorius Chancery enters the battlefield tapped. +When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. +{T}: Add {W}{U}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Azorius Guildgate + Azorius Guildgate enters the battlefield tapped. +{T}: Add {W} or {U}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Azorius Justiciar + When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) + + W + Creature — Human Wizard + Creature + 4 + 2WW + 2/2 + + CLU~ + 2 + + + Azorius Signet + {1}, {T}: Add {W}{U}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Ballroom + Ballroom enters the battlefield tapped. +{T}: Add {W} or {B}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Band Together + Up to two target creatures you control each deal damage equal to their power to another target creature. + + G + Instant + Instant + 3 + 2G + + CLU~ + 3 + + + Basilica Screecher + Flying +Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) + + B + Creature — Bat + Creature + 2 + 1B + 1/2 + + CLU~ + 2 + + + Battlefront Krushok + Battlefront Krushok can't be blocked by more than one creature. +Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature. + + G + Creature — Beast + Creature + 5 + 4G + 3/4 + + CLU~ + 2 + + + Beast Whisperer + Whenever you cast a creature spell, draw a card. + + G + Creature — Elf Druid + Creature + 4 + 2GG + 2/3 + + CLU~ + 2 + + + Billiard Room + Billiard Room enters the battlefield tapped. +{T}: Add {B} or {R}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Blade Juggler + Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) +When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card. + + B + Creature — Human Rogue + Creature + 5 + 4B + 3/2 + + CLU~ + 2 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Mountain + Land + 0 + + CLU~ + 0 + + + Boros Garrison + Boros Garrison enters the battlefield tapped. +When Boros Garrison enters the battlefield, return a land you control to its owner's hand. +{T}: Add {R}{W}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Boros Guildgate + Boros Guildgate enters the battlefield tapped. +{T}: Add {R} or {W}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Boros Signet + {1}, {T}: Add {R}{W}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Boros Strike-Captain + Battalion — Whenever Boros Strike-Captain and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card. + + RW + Creature — Minotaur Soldier + Creature + 3 + 1R/WR/W + 3/3 + + CLU~ + 2 + + + Breeding Pool + ({T}: Add {G} or {U}.) +As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Island + Land + 0 + + CLU~ + 0 + + + Candlestick + Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +{2}, Sacrifice Candlestick: Draw a card. +Equip {2} + + U + Artifact — Clue Equipment + Artifact + 1 + U + + CLU~ + 1 + + + Carnage Interpreter + When Carnage Interpreter enters the battlefield, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace. BR + Creature — Devil Detective + Creature + 3 + 1B/RB/R + 3/3 + + CLU~ + 2 + + + Chainwhip Cyclops + {3}{R}: Target creature can't block this turn. + + R + Creature — Cyclops Warrior + Creature + 5 + 4R + 4/4 + + CLU~ + 2 + + + Challenger Troll + Each creature you control with power 4 or greater can't be blocked by more than one creature. + + G + Creature — Troll + Creature + 5 + 4G + 6/5 + + CLU~ + 2 + + + Chemister's Insight + Draw two cards. +Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) + + U + Instant + Instant + 4 + 3U + + CLU~ + 3 + + + Clan Defiance + Choose one or more — +• Clan Defiance deals X damage to target creature with flying. +• Clan Defiance deals X damage to target creature without flying. +• Clan Defiance deals X damage to target player or planeswalker. + + GR + Sorcery + Sorcery + 2 + XRG + + CLU~ + 3 + + + Cloudkin Seer + Flying +When Cloudkin Seer enters the battlefield, draw a card. + + U + Creature — Elemental Wizard + Creature + 3 + 2U + 2/1 + + CLU~ + 2 + + + Code of Constraint + Target creature gets -4/-0 until end of turn. +Draw a card. +Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step. + + U + Instant + Instant + 3 + 2U + + CLU~ + 3 + + + Colossal Majesty + At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. + + G + Enchantment + Enchantment + 3 + 2G + + CLU~ + 1 + + + Commander Mustard + Vigilance +Other Soldiers you control have vigilance, trample, and haste. +{2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." + + RW + Legendary Creature — Human Soldier + Creature + 5 + 3RW + 5/5 + + CLU~ + 2 + + + Conclave Evangelist + Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) +Whenever Conclave Evangelist deals combat damage to a player, create a token that's a copy of Conclave Evangelist. + + GW + Creature — Elephant Cleric + Creature + 5 + 3G/WG/W + 4/4 + + CLU~ + 2 + + + Conclave Tribunal + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield. + + W + Enchantment + Enchantment + 4 + 3W + + CLU~ + 1 + + + Conservatory + Conservatory enters the battlefield tapped. +{T}: Add {G} or {W}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Consider + Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) +Draw a card. + + U + Instant + Instant + 1 + U + + CLU~ + 3 + + + Coordinated Assault + Up to two target creatures each get +1/+0 and gain first strike until end of turn. + + R + Instant + Instant + 1 + R + + CLU~ + 3 + + + Corporeal Projection + Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) +Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") + + RU + Sorcery + Sorcery + 2 + UR + + CLU~ + 3 + + + Corpse Churn + Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) + + B + Instant + Instant + 2 + 1B + + CLU~ + 3 + + + Cosmotronic Wave + Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. + + R + Sorcery + Sorcery + 4 + 3R + + CLU~ + 3 + + + Council's Judgment + Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. + + W + Sorcery + Sorcery + 3 + 1WW + + CLU~ + 3 + + + Covetous Elegy + Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control. + + BW + Sorcery + Sorcery + 6 + 4WB + + CLU~ + 3 + + + Curse of Chains + Enchant creature +At the beginning of each upkeep, tap enchanted creature. + + UW + Enchantment — Aura + Enchantment + 2 + 1W/U + + CLU~ + 1 + + + Dagger Caster + When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control. + + R + Creature — Viashino Rogue + Creature + 4 + 3R + 2/3 + + CLU~ + 2 + + + Daggerclaw Imp + Flying +Daggerclaw Imp can't block. + + B + Creature — Imp + Creature + 3 + 2B + 3/1 + + CLU~ + 2 + + + Deadbridge Chant + When Deadbridge Chant enters the battlefield, mill ten cards. +At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand. + + BG + Enchantment + Enchantment + 6 + 4BG + + CLU~ + 1 + + + Deadly Dispute + As an additional cost to cast this spell, sacrifice an artifact or creature. +Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + B + Instant + Instant + 2 + 1B + + CLU~ + 3 + + + Deadly Riposte + Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life. + + W + Instant + Instant + 2 + 1W + + CLU~ + 3 + + + Deal Gone Bad + Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.) + + B + Instant + Instant + 4 + 3B + + CLU~ + 3 + + + Depose + Tap target creature. +Draw a card. + + UW + Instant + Instant + 6 + 1W/U + + CLU~ + 3 + + + Deploy + Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control. + + UW + Instant + Instant + 6 + 2WU + + CLU~ + 3 + + + Deputized Protester + Menace (This creature can't be blocked except by two or more creatures.) +Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) + + R + Creature — Human Warrior + Creature + 3 + 2R + 2/1 + + CLU~ + 2 + + + Dimir Aqueduct + Dimir Aqueduct enters the battlefield tapped. +When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. +{T}: Add {U}{B}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Dimir Guildgate + Dimir Guildgate enters the battlefield tapped. +{T}: Add {U} or {B}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Dimir Guildmage + ({U/B} can be paid with either {U} or {B}.) +{3}{U}: Target player draws a card. Activate only as a sorcery. +{3}{B}: Target player discards a card. Activate only as a sorcery. + + BU + Creature — Human Wizard + Creature + 2 + U/BU/B + 2/2 + + CLU~ + 2 + + + Dimir Signet + {1}, {T}: Add {U}{B}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Dimir Strandcatcher + Flying +Whenever you attack, surveil X, where X is the number of opponents being attacked. +At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card. + + BU + Creature — Faerie Rogue + Creature + 4 + 2U/BU/B + 3/3 + + CLU~ + 2 + + + Dining Room + Dining Room enters the battlefield tapped. +{T}: Add {R} or {G}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Direct Current + Direct Current deals 2 damage to any target. +Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) + + R + Sorcery + Sorcery + 3 + 1RR + + CLU~ + 3 + + + Discovery + Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + BU + Sorcery + Sorcery + 7 + 1U/B + + CLU~ + 3 + + + Dispersal + Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card. + + BU + Instant + Instant + 7 + 3UB + + CLU~ + 3 + + + Doomed Traveler + When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. + + W + Creature — Human Soldier + Creature + 1 + W + 1/1 + + CLU~ + 2 + + + Duskmantle Seer + Flying +At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand. + + BU + Creature — Vampire Wizard + Creature + 4 + 2UB + 4/4 + + CLU~ + 2 + + + Duskshell Crawler + When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature. +Each creature you control with a +1/+1 counter on it has trample. + + G + Creature — Insect + Creature + 2 + 1G + 0/3 + + CLU~ + 2 + + + Ecstatic Electromancer + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card. + + RU + Creature — Goblin Wizard + Creature + 3 + 1U/RU/R + 2/3 + + CLU~ + 2 + + + Emissary Green + Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes. + + G + Legendary Creature — Human Advisor + Creature + 5 + 4G + 3/3 + + CLU~ + 2 + + + Enforcer Griffin + Flying + + W + Creature — Griffin + Creature + 5 + 4W + 3/4 + + CLU~ + 2 + + + Enraged Ceratok + Enraged Ceratok can't be blocked by creatures with power 2 or less. + + G + Creature — Rhino + Creature + 4 + 2GG + 4/4 + + CLU~ + 2 + + + Erratic Visionary + {1}{U}, {T}: Draw a card, then discard a card. + + U + Creature — Human Wizard + Creature + 2 + 1U + 1/3 + + CLU~ + 2 + + + Finale of Glory + Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance. + + W + Sorcery + Sorcery + 2 + XWW + + CLU~ + 3 + + + Fire Urchin + Trample +Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn. + + R + Creature — Elemental + Creature + 2 + 1R + 1/3 + + CLU~ + 2 + + + Firefist Striker + Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. + + R + Creature — Human Soldier + Creature + 2 + 1R + 2/1 + + CLU~ + 2 + + + Firemane Avenger + Flying +Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life. + + RW + Creature — Angel + Creature + 4 + 2RW + 3/3 + + CLU~ + 2 + + + Firespout + Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.) + + GR + Sorcery + Sorcery + 3 + 2R/G + + CLU~ + 3 + + + Fleshbag Marauder + When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. + + B + Creature — Zombie Warrior + Creature + 3 + 2B + 3/1 + + CLU~ + 2 + + + Footlight Fiend + When Footlight Fiend dies, it deals 1 damage to any target. + + BR + Creature — Devil + Creature + 1 + B/R + 1/1 + + CLU~ + 2 + + + Forbidden Alchemy + Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. +Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Instant + Instant + 3 + 2U + + CLU~ + 3 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + CLU~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + CLU~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + CLU~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + CLU~ + 0 + + + Frenzied Goblin + Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. + + R + Creature — Goblin Berserker + Creature + 1 + R + 1/1 + + CLU~ + 2 + + + Frenzied Gorespawn + When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) +Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn. + + BR + Creature — Horror + Creature + 5 + 3BR + 4/4 + + CLU~ + 2 + + + Fresh-Faced Recruit + As long as it's your turn, Fresh-Faced Recruit has first strike. + + RW + Creature — Human Soldier + Creature + 2 + 1R/W + 2/1 + + CLU~ + 2 + + + Frostburn Weird + {U/R}: Frostburn Weird gets +1/-1 until end of turn. + + RU + Creature — Weird + Creature + 2 + U/RU/R + 1/4 + + CLU~ + 2 + + + Fungal Rebirth + Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens. + + G + Instant + Instant + 3 + 2G + + CLU~ + 3 + + + Furious Spinesplitter + Trample +At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent that was dealt damage this turn. + + GR + Creature — Ogre Warrior + Creature + 4 + 2R/GR/G + 3/3 + + CLU~ + 2 + + + Giant Adephage + Trample +Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage. + + G + Creature — Insect + Creature + 7 + 5GG + 7/7 + + CLU~ + 2 + + + Gift of Strength + Target creature gets +3/+3 and gains reach until end of turn. + + G + Instant + Instant + 2 + 1G + + CLU~ + 3 + + + Glorifier of Dusk + Pay 2 life: Glorifier of Dusk gains flying until end of turn. +Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. + + W + Creature — Vampire Soldier + Creature + 5 + 3WW + 4/4 + + CLU~ + 2 + + + Goblin Wizardry + Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.) + + R + Instant + Instant + 4 + 3R + + CLU~ + 3 + + + Godless Shrine + ({T}: Add {W} or {B}.) +As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Plains Swamp + Land + 0 + + CLU~ + 0 + + + Gods Willing + Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) +Scry 1. + + W + Instant + Instant + 1 + W + + CLU~ + 3 + + + Golgari Guildgate + Golgari Guildgate enters the battlefield tapped. +{T}: Add {B} or {G}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Golgari Guildmage + {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. +{4}{G}: Put a +1/+1 counter on target creature. + + BG + Creature — Elf Shaman + Creature + 2 + B/GB/G + 2/2 + + CLU~ + 2 + + + Golgari Rot Farm + Golgari Rot Farm enters the battlefield tapped. +When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. +{T}: Add {B}{G}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Golgari Signet + {1}, {T}: Add {B}{G}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Gorging Vulture + Flying +When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill a card, put the top card of your library into your graveyard.) + + B + Creature — Bird + Creature + 3 + 2B + 2/2 + + CLU~ + 2 + + + Gravel-Hide Goblin + {3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn. + + R + Creature — Goblin Shaman + Creature + 2 + 1R + 2/1 + + CLU~ + 2 + + + Gruul Guildgate + Gruul Guildgate enters the battlefield tapped. +{T}: Add {R} or {G}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Gruul Signet + {1}, {T}: Add {R}{G}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Gruul Turf + Gruul Turf enters the battlefield tapped. +When Gruul Turf enters the battlefield, return a land you control to its owner's hand. +{T}: Add {R}{G}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Gurmag Swiftwing + Flying, first strike, haste + + B + Creature — Bat + Creature + 2 + 1B + 1/2 + + CLU~ + 2 + + + Hall + Hall enters the battlefield tapped. +{T}: Add {R} or {W}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Hallowed Fountain + ({T}: Add {W} or {U}.) +As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Plains Island + Land + 0 + + CLU~ + 0 + + + Havoc Jester + Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target. + + R + Creature — Devil + Creature + 5 + 4R + 5/5 + + CLU~ + 2 + + + Headliner Scarlett + Haste +When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn. +At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn. + + R + Legendary Creature — Human Warlock + Creature + 4 + 3R + 3/3 + + CLU~ + 2 + + + Helium Squirter + Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) +{1}: Target creature with a +1/+1 counter on it gains flying until end of turn. + + U + Creature — Beast Mutant + Creature + 5 + 4U + 0/0 + + CLU~ + 2 + + + Herald of Ilharg + Trample +Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. If that spell has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent. + + GR + Creature — Boar Beast + Creature + 4 + 2RG + 3/3 + + CLU~ + 2 + + + Hydroid Krasis + When you cast this spell, you gain half X life and draw half X cards. Round down each time. +Flying, trample +Hydroid Krasis enters the battlefield with X +1/+1 counters on it. + + GU + Creature — Jellyfish Hydra Beast + Creature + 2 + XGU + 0/0 + + CLU~ + 2 + + + Hypersonic Dragon + Flying, haste +You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) + + RU + Creature — Dragon + Creature + 5 + 3UR + 4/4 + + CLU~ + 2 + + + Incriminating Impetus + Enchant creature +When Incriminating Impetus enters the battlefield, suspect enchanted creature. (It has menace and can't block.) +Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) + + BR + Enchantment — Aura + Enchantment + 3 + 2B/R + + CLU~ + 1 + + + Incubation + Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + GU + Sorcery + Sorcery + 4 + G/U + + CLU~ + 3 + + + Incongruity + Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token. + + GU + Instant + Instant + 4 + 1GU + + CLU~ + 3 + + + Infest + All creatures get -2/-2 until end of turn. + + B + Sorcery + Sorcery + 3 + 1BB + + CLU~ + 3 + + + Integrity + Target creature gets +2/+2 until end of turn. + + RW + Instant + Instant + 5 + R/W + + CLU~ + 3 + + + Intervention + Intervention deals 3 damage to any target and you gain 3 life. + + RW + Instant + Instant + 5 + 2RW + + CLU~ + 3 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + CLU~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + CLU~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + CLU~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + CLU~ + 0 + + + Ivy Lane Denizen + Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. + + G + Creature — Elf Warrior + Creature + 4 + 3G + 2/3 + + CLU~ + 2 + + + Izzet Boilerworks + Izzet Boilerworks enters the battlefield tapped. +When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. +{T}: Add {U}{R}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Izzet Guildgate + Izzet Guildgate enters the battlefield tapped. +{T}: Add {U} or {R}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Izzet Signet + {1}, {T}: Add {U}{R}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Jeering Homunculus + When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) + + U + Creature — Homunculus + Creature + 2 + 1U + 0/4 + + CLU~ + 2 + + + Kitchen + Kitchen enters the battlefield tapped. +{T}: Add {G} or {U}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Knife + As long as it's your turn, equipped creature gets +1/+0 and has first strike. +{2}, Sacrifice Knife: Draw a card. +Equip {2} + + R + Artifact — Clue Equipment + Artifact + 1 + R + + CLU~ + 1 + + + Kraul Harpooner + Reach +Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. + + G + Creature — Insect Warrior + Creature + 2 + 1G + 3/2 + + CLU~ + 2 + + + Kraul Warrior + {5}{G}: Kraul Warrior gets +3/+3 until end of turn. + + G + Creature — Insect Warrior + Creature + 2 + 1G + 2/2 + + CLU~ + 2 + + + Krenko's Command + Create two 1/1 red Goblin creature tokens. + + R + Sorcery + Sorcery + 2 + 1R + + CLU~ + 3 + + + Kronch Wrangler + Trample +Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler. + + G + Creature — Human Warrior + Creature + 2 + 1G + 2/1 + + CLU~ + 2 + + + Lavinia of the Tenth + Protection from red +When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) + + UW + Legendary Creature — Human Soldier + Creature + 5 + 3WU + 4/4 + + CLU~ + 2 + + + Lavinia, Foil to Conspiracy + Vigilance +Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +{T}: Add {C}{C}. Activate only during an opponent's turn. + + UW + Legendary Creature — Human Detective + Creature + 3 + 1W/UW/U + 2/3 + + CLU~ + 2 + + + Law-Rune Enforcer + {1}, {T}: Tap target creature with mana value 2 or greater. + + W + Creature — Human Soldier + Creature + 1 + W + 1/2 + + CLU~ + 2 + + + Lead Pipe + Equipped creature gets +2/+0. +Whenever equipped creature dies, each opponent loses 1 life. +{2}, Sacrifice Lead Pipe: Draw a card. +Equip {2} + + B + Artifact — Clue Equipment + Artifact + 1 + B + + CLU~ + 1 + + + Leapfrog + Leapfrog has flying as long as you've cast an instant or sorcery spell this turn. + + U + Creature — Frog + Creature + 3 + 2U + 3/1 + + CLU~ + 2 + + + Library + Library enters the battlefield tapped. +{T}: Add {U} or {R}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Light Up the Stage + Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) +Exile the top two cards of your library. Until the end of your next turn, you may play those cards. + + R + Sorcery + Sorcery + 3 + 2R + + CLU~ + 3 + + + Lightning Bolt + Lightning Bolt deals 3 damage to any target. + + R + Instant + Instant + 1 + R + + CLU~ + 3 + + + Living Lightning + When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. + + R + Creature — Elemental Shaman + Creature + 4 + 3R + 3/2 + + CLU~ + 2 + + + Lonis, Genetics Expert + Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +Whenever one or more +1/+1 counters are put on Lonis, investigate that many times. +Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control. + + GU + Legendary Creature — Snake Elf Detective + Creature + 3 + 1G/UG/U + 1/2 + + CLU~ + 2 + + + Lounge + Lounge enters the battlefield tapped. +{T}: Add {B} or {G}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Martial Impetus + Enchant creature +Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. + + W + Enchantment — Aura + Enchantment + 3 + 2W + + CLU~ + 1 + + + Masked Blackguard + Flash (You may cast this spell any time you could cast an instant.) +{2}{B}: Masked Blackguard gets +1/+1 until end of turn. + + B + Creature — Human Rogue + Creature + 2 + 1B + 2/1 + + CLU~ + 2 + + + Master Biomancer + Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. + + GU + Creature — Elf Wizard + Creature + 4 + 2GU + 2/4 + + CLU~ + 2 + + + Mastermind Plum + Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life. + + B + Legendary Creature — Human Wizard + Creature + 3 + 2B + 2/2 + + CLU~ + 2 + + + Mausoleum Turnkey + When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. + + B + Creature — Ogre Rogue + Creature + 4 + 3B + 3/2 + + CLU~ + 2 + + + Memory Vampire + Flying +Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost. + + BU + Creature — Vampire Detective + Creature + 6 + 4UB + 4/4 + + CLU~ + 2 + + + Mighty Leap + Target creature gets +2/+2 and gains flying until end of turn. + + W + Instant + Instant + 2 + 1W + + CLU~ + 3 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + CLU~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + CLU~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + CLU~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + CLU~ + 0 + + + Nissa's Judgment + Support 2. (Put a +1/+1 counter on each of up to two target creatures.) +Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. + + G + Sorcery + Sorcery + 5 + 4G + + CLU~ + 3 + + + Ordruun Mentor + Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn. + + RW + Creature — Minotaur Soldier + Creature + 3 + 2R/W + 3/2 + + CLU~ + 2 + + + Ornery Goblin + Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature. + + R + Creature — Goblin Warrior + Creature + 2 + 1R + 2/1 + + CLU~ + 2 + + + Orzhov Basilica + Orzhov Basilica enters the battlefield tapped. +When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. +{T}: Add {W}{B}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Orzhov Guildgate + Orzhov Guildgate enters the battlefield tapped. +{T}: Add {W} or {B}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Orzhov Guildmage + {2}{W}: Target player gains 1 life. +{2}{B}: Each player loses 1 life. + + BW + Creature — Human Wizard + Creature + 2 + W/BW/B + 2/2 + + CLU~ + 2 + + + Orzhov Racketeers + Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. +Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) + + B + Creature — Human Rogue + Creature + 5 + 4B + 3/2 + + CLU~ + 2 + + + Orzhov Signet + {1}, {T}: Add {W}{B}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Oust + Put target creature into its owner's library second from the top. Its controller gains 3 life. + + W + Sorcery + Sorcery + 1 + W + + CLU~ + 3 + + + Overcome + Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.) + + G + Sorcery + Sorcery + 5 + 3GG + + CLU~ + 3 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Forest + Land + 0 + + CLU~ + 0 + + + Owl Familiar + Flying +When Owl Familiar enters the battlefield, draw a card, then discard a card. + + U + Creature — Bird + Creature + 2 + 1U + 1/1 + + CLU~ + 2 + + + Parasitic Impetus + Enchant creature +Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. + + B + Enchantment — Aura + Enchantment + 3 + 2B + + CLU~ + 1 + + + Parhelion Patrol + Flying, vigilance +Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) + + W + Creature — Human Knight + Creature + 4 + 3W + 2/3 + + CLU~ + 2 + + + Passwall Adept + {2}{U}: Target creature can't be blocked this turn. + + U + Creature — Human Wizard + Creature + 2 + 1U + 1/3 + + CLU~ + 2 + + + Pit Fight + Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) + + GR + Instant + Instant + 2 + 1R/G + + CLU~ + 3 + + + Pitiless Gorgon + Deathtouch + + BG + Creature — Gorgon + Creature + 3 + 1B/GB/G + 2/2 + + CLU~ + 2 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + CLU~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + CLU~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + CLU~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + CLU~ + 0 + + + Portal Manipulator + Flash +When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player. + + UW + Creature — Human Wizard + Creature + 4 + 2W/UW/U + 3/2 + + CLU~ + 2 + + + Predatory Impetus + Enchant creature +Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) + + G + Enchantment — Aura + Enchantment + 5 + 4G + + CLU~ + 1 + + + Psychic Impetus + Enchant creature +Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +Whenever enchanted creature attacks, you scry 2. + + U + Enchantment — Aura + Enchantment + 3 + 2U + + CLU~ + 1 + + + Pyrewild Shaman + Bloodrush — {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. +Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand. + + R + Creature — Goblin Shaman + Creature + 3 + 2R + 3/1 + + CLU~ + 2 + + + Rakdos Carnarium + Rakdos Carnarium enters the battlefield tapped. +When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. +{T}: Add {B}{R}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Rakdos Guildgate + Rakdos Guildgate enters the battlefield tapped. +{T}: Add {B} or {R}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Rakdos Shred-Freak + Haste + + BR + Creature — Human Berserker + Creature + 2 + B/RB/R + 2/1 + + CLU~ + 2 + + + Rakdos Signet + {1}, {T}: Add {B}{R}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Rakdos Trumpeter + Menace (This creature can't be blocked except by two or more creatures.) +{3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn. + + B Creature — Human Shaman Creature 2 - BR + 1B + 1/3 + + CLU~ + 2 + + + Rakdos, the Showstopper + Flying, trample +When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails. + + BR + Legendary Creature — Demon + Creature + 6 + 4BR + 6/6 + + CLU~ + 2 + + + Rally to Battle + Creatures you control get +1/+3 until end of turn. Untap them. + + W + Instant + Instant + 4 + 3W + + CLU~ + 3 + + + Rapid Hybridization + Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. + + U + Instant + Instant + 1 + U + + CLU~ + 3 + + + Reduce to Ashes + Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. + + R + Sorcery + Sorcery + 5 + 4R + + CLU~ + 3 + + + Repeal + Return target nonland permanent with mana value X to its owner's hand. +Draw a card. + + U + Instant + Instant + 1 + XU + + CLU~ + 3 + + + Rescuer Sphinx + Flying +As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. + + U + Creature — Sphinx + Creature + 4 + 2UU + 3/2 + + CLU~ + 2 + + + Resonance Technician + Flying +When Resonance Technician enters the battlefield, you may discard a card. If you do, investigate twice. +{T}, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy. + + RU + Creature — Weird Detective + Creature + 5 + 3U/RU/R + 4/4 + + CLU~ + 2 + + + Ribbons of Night + Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card. + + B + Sorcery + Sorcery + 5 + 4B + + CLU~ + 3 + + + Ripscale Predator + Menace (This creature can't be blocked except by two or more creatures.) + + R + Creature — Dinosaur + Creature + 6 + 4RR + 6/5 + + CLU~ + 2 + + + Roaming Ghostlight + Flying +When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. + + U + Creature — Spirit + Creature + 5 + 3UU + 3/2 + + CLU~ + 2 + + + Roc Charger + Flying +Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. + + W + Creature — Bird + Creature + 3 + 2W + 1/3 + + CLU~ + 2 + + + Roofstalker Wight + {1}{U}: Roofstalker Wight gains flying until end of turn. + + B + Creature — Zombie + Creature + 2 + 1B + 2/1 + + CLU~ + 2 + + + Rootborn Defenses + Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.) + + W + Instant + Instant + 3 + 2W + + CLU~ + 3 + + + Rope + Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. +{2}, Sacrifice Rope: Draw a card. +Equip {3} + + G + Artifact — Clue Equipment + Artifact + 1 + G + + CLU~ + 1 + + + Sacred Foundry + ({T}: Add {R} or {W}.) +As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Plains + Land + 0 + + CLU~ + 0 + + + Sage's Row Savant + When Sage's Row Savant enters the battlefield, scry 2. + + U + Creature — Vedalken Wizard + Creature + 2 + 1U + 2/1 + + CLU~ + 2 + + + Sauroform Hybrid + {4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) + + G + Creature — Human Lizard Warrior + Creature + 2 + 1G 2/2 - MKM~ + CLU~ + 2 + + + Scuttlegator + Defender +{6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) +As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender. + + GU + Creature — Crab Turtle Crocodile + Creature + 6 + 4G/UG/U + 6/6 + + CLU~ + 2 + + + Scuttling Sentinel + Flash +Vigilance +When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) + + GU + Creature — Crab Elf + Creature + 3 + 1G/UG/U + 3/2 + + CLU~ + 2 + + + Secret Passage + Secret Passage enters the battlefield tapped. +{T}: Add {U} or {B}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Selesnya Guildgate + Selesnya Guildgate enters the battlefield tapped. +{T}: Add {G} or {W}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Selesnya Guildmage + {3}{G}: Create a 1/1 green Saproling creature token. +{3}{W}: Creatures you control get +1/+1 until end of turn. + + GW + Creature — Elf Wizard + Creature + 2 + G/WG/W + 2/2 + + CLU~ + 2 + + + Selesnya Sanctuary + Selesnya Sanctuary enters the battlefield tapped. +When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. +{T}: Add {G}{W}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Selesnya Signet + {1}, {T}: Add {G}{W}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Seller of Songbirds + When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying. + + W + Creature — Human + Creature + 3 + 2W + 1/2 + + CLU~ + 2 + + + Senator Peacock + Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card." +Whenever you sacrifice a Clue, target creature can't be blocked this turn. + + U + Legendary Creature — Human Advisor + Creature + 5 + 3UU + 3/4 + + CLU~ + 2 + + + Seraph of the Scales + Flying +{W}: Seraph of the Scales gains vigilance until end of turn. +{B}: Seraph of the Scales gains deathtouch until end of turn. +Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) + + BW + Creature — Angel + Creature + 4 + 2WB + 4/3 + + CLU~ + 2 + + + Shiny Impetus + Enchant creature +Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + R + Enchantment — Aura + Enchantment + 3 + 2R + + CLU~ + 1 + + + Simic Growth Chamber + Simic Growth Chamber enters the battlefield tapped. +When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. +{T}: Add {G}{U}. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Simic Guildgate + Simic Guildgate enters the battlefield tapped. +{T}: Add {G} or {U}. + + Land — Gate + Land + 0 + + CLU~ + 1 + 0 + + + Simic Signet + {1}, {T}: Add {G}{U}. + + Artifact + Artifact + 2 + 2 + + CLU~ + 1 + + + Skitter Eel + {2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) + + U + Creature — Fish Crab + Creature + 4 + 3U + 3/3 + + CLU~ + 2 + + + Slip Out the Back + Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) + + U + Instant + Instant + 1 + U + + CLU~ + 3 + + + Sludge Titan + Trample +Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand. + + BG + Creature — Zombie Giant + Creature + 6 + 4B/GB/G + 6/6 + + CLU~ + 2 + + + Snakeform + Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. +Draw a card. + + GU + Instant + Instant + 3 + 2G/U + + CLU~ + 3 + + + Snow Day + Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. +Draw two cards, then discard a card. + + U + Instant + Instant + 6 + 4UU + + CLU~ + 3 + + + Spawn of Mayhem + Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) +Flying, trample +At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem. + + B + Creature — Demon + Creature + 4 + 2BB + 4/4 + + CLU~ + 2 + + + Spellgorger Weird + Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. + + R + Creature — Weird + Creature + 3 + 2R + 2/2 + + CLU~ + 2 + + + Stampede Surfer + Haste +Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent. + + GR + Creature — Human Warrior + Creature + 5 + 3R/GR/G + 4/4 + + CLU~ + 2 + + + Status + Target creature gets +1/+1 and gains deathtouch until end of turn. + + BG + Instant + Instant + 5 + B/G + + CLU~ + 3 + + + Statue + Destroy target artifact, creature, or enchantment. + + BG + Instant + Instant + 5 + 2BG + + CLU~ + 3 + + + Steam Vents + ({T}: Add {U} or {R}.) +As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Mountain + Land + 0 + + CLU~ + 0 + + + Steeple Creeper + {3}{U}: Steeple Creeper gains flying until end of turn. + + G + Creature — Frog Snake + Creature + 3 + 2G + 4/2 + + CLU~ + 2 + + + Stomping Ground + ({T}: Add {R} or {G}.) +As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Forest + Land + 0 + + CLU~ + 0 + + + Stormblood Berserker + Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) +Menace (This creature can't be blocked except by two or more creatures.) + + R + Creature — Human Berserker + Creature + 2 + 1R + 1/1 + + CLU~ + 2 + + + Street Spasm + Street Spasm deals X damage to target creature without flying you don't control. +Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") + + R + Instant + Instant + 1 + XR + + CLU~ + 3 + + + Study + Study enters the battlefield tapped. +{T}: Add or {W} or {U}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Stunt Double + Flash +You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield. + + U + Creature — Shapeshifter + Creature + 4 + 3U + 0/0 + + CLU~ + 2 + + + Sumala Rumblers + Sumala Rumblers's power is equal to the number of creatures you control. +Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) + + GW + Creature — Wurm + Creature + 4 + 2G/WG/W + */4 + + CLU~ + 2 + + + Sunhome Stalwart + First strike +Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) + + W + Creature — Human Soldier + Creature + 2 + 1W + 2/2 + + CLU~ + 2 + + + Suppressor Skyguard + Flying +Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat. + + UW + Creature — Human Knight + Creature + 4 + 2WU + 2/4 + + CLU~ + 2 + + + Supreme Verdict + This spell can't be countered. +Destroy all creatures. + + UW + Sorcery + Sorcery + 4 + 1WWU + + CLU~ + 3 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + CLU~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + CLU~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + CLU~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + CLU~ + 0 + + + Syndic of Tithes + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) + + W + Creature — Human Cleric + Creature + 2 + 1W + 2/2 + + CLU~ + 2 + + + Syndicate Enforcer + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) + + B + Creature — Human Rogue + Creature + 4 + 3B + 3/2 + + CLU~ + 2 + + + Syndicate Heavy + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) +At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + BW + Creature — Giant Rogue + Creature + 4 + 2W/BW/B + 4/4 + + CLU~ + 2 + + + Syndicate Messenger + Flying +Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) + + W + Creature — Bird + Creature + 4 + 3W + 2/3 + + CLU~ + 2 + + + Tandem Tactics + Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. + + W + Instant + Instant + 2 + 1W + + CLU~ + 3 + + + Temple Garden + ({T}: Add {G} or {W}.) +As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Plains + Land + 0 + + CLU~ + 0 + + + Territorial Boar + Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn. + + G + Creature — Boar + Creature + 2 + 1G + 2/2 + + CLU~ + 2 + + + Thief of Sanity + Flying +Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. + + BU + Creature — Specter + Creature + 3 + 1UB + 2/2 + + CLU~ + 2 + + + Thrashing Mossdog + Reach (This creature can block creatures with flying.) +Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) + + G + Creature — Plant Dog + Creature + 4 + 3G + 3/3 + + CLU~ + 2 + + + Thriving Bluff + Thriving Bluff enters the battlefield tapped. +As Thriving Bluff enters the battlefield, choose a color other than red. +{T}: Add {R} or one mana of the chosen color. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Thriving Grove + Thriving Grove enters the battlefield tapped. +As Thriving Grove enters the battlefield, choose a color other than green. +{T}: Add {G} or one mana of the chosen color. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Thriving Heath + Thriving Heath enters the battlefield tapped. +As Thriving Heath enters the battlefield, choose a color other than white. +{T}: Add {W} or one mana of the chosen color. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Thriving Isle + Thriving Isle enters the battlefield tapped. +As Thriving Isle enters the battlefield, choose a color other than blue. +{T}: Add {U} or one mana of the chosen color. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Thriving Moor + Thriving Moor enters the battlefield tapped. +As Thriving Moor enters the battlefield, choose a color other than black. +{T}: Add {B} or one mana of the chosen color. + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Thunder Drake + Flying +Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake. + + U + Creature — Elemental Drake + Creature + 4 + 3U + 2/3 + + CLU~ + 2 + + + Tithebearer Giant + When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life. + + B + Creature — Giant Warrior + Creature + 6 + 5B + 4/5 + + CLU~ + 2 + + + Towering Thunderfist + {W}: Towering Thunderfist gains vigilance until end of turn. + + R + Creature — Giant Soldier + Creature + 5 + 4R + 4/4 + + CLU~ + 2 + + + Transluminant + {W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step. + + G + Creature — Dryad Shaman + Creature + 2 + 1G + 2/2 + + CLU~ + 2 + + + Tribune of Rot + Whenever Tribune of Rot attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token. + + BG + Creature — Elf Shaman + Creature + 3 + 1B/GB/G + 3/3 + + CLU~ + 2 + + + Trostani Discordant + Other creatures you control get +1/+1. +When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. +At the beginning of your end step, each player gains control of all creatures they own. + + GW + Legendary Creature — Dryad + Creature + 5 + 3GW + 1/4 + + CLU~ + 2 + + + Trusted Pegasus + Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn. + + W + Creature — Pegasus + Creature + 3 + 2W + 2/2 + + CLU~ + 2 + + + Turn to Frog + Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. + + U + Instant + Instant + 2 + 1U + + CLU~ + 3 + + + Turn to Mist + Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. + + UW + Instant + Instant + 2 + 1W/U + + CLU~ + 3 + + + Turret Ogre + Reach (This creature can block creatures with flying.) +When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent. + + R + Creature — Ogre Warrior + Creature + 4 + 3R + 4/3 + + CLU~ + 2 + + + Twilight Panther + {B}: Twilight Panther gains deathtouch until end of turn. + + W + Creature — Cat Spirit + Creature + 1 + W + 1/2 + + CLU~ + 2 + + + Undercover Butler + Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn. + + BU + Creature — Human Rogue + Creature + 3 + 2U/B + 2/3 + + CLU~ + 2 + + + Underrealm Lich + If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. +Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it. + + BG + Creature — Zombie Elf Shaman + Creature + 5 + 3BG + 4/3 + + CLU~ + 2 + + + Unruly Krasis + Trample +Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power. +{3}{G}{U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) + + GU + Creature — Shark Octopus Lizard + Creature + 3 + 1GU + 4/4 + + CLU~ + 2 + + + Urbis Protector + When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying. + + W + Creature — Human Cleric + Creature + 6 + 4WW + 1/1 + + CLU~ + 2 + + + Utvara Scalper + Flying +Utvara Scalper attacks each combat if able. + + R + Creature — Goblin Scout + Creature + 2 + 1R + 1/2 + + CLU~ + 2 + + + Venomous Hierophant + Deathtouch +When Venomous Hierophant enters the battlefield, mill three cards. + + B + Creature — Gorgon Cleric + Creature + 4 + 3B + 3/3 + + CLU~ + 2 + + + Vernadi Shieldmate + Vigilance + + GW + Creature — Human Soldier + Creature + 2 + 1G/W + 2/2 + + CLU~ + 2 + + + Vernal Sovereign + Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." + + GW + Creature — Elemental Elk + Creature + 6 + 4GW + 4/4 + + CLU~ + 2 + + + Vindictive Vampire + Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life. + + B + Creature — Vampire + Creature + 4 + 3B + 2/3 + + CLU~ + 2 + + + Vines of the Recluse + Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.) + + G + Instant + Instant + 1 + G + + CLU~ + 3 + + + Vizkopa Vampire + Lifelink + + BW + Creature — Vampire + Creature + 3 + 2W/B + 3/1 + + CLU~ + 2 + + + War Screecher + Flying +{5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. + + W + Creature — Bird + Creature + 2 + 1W + 1/3 + + CLU~ + 2 + + + Watcher in the Mist + Flying +When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + U + Creature — Spirit + Creature + 5 + 3UU + 3/4 + + CLU~ + 2 + + + Watery Grave + ({T}: Add {U} or {B}.) +As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Swamp + Land + 0 + + CLU~ + 0 + + + Whisper Agent + Flash +When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + BU + Creature — Human Rogue + Creature + 3 + 1U/BU/B + 3/2 + + CLU~ + 2 + + + Wildsize + Target creature gets +2/+2 and gains trample until end of turn. +Draw a card. + + G + Instant + Instant + 3 + 2G + + CLU~ + 3 + + + Wildwood Patrol + Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) + + G + Creature — Centaur Scout + Creature + 3 + 2G + 4/2 + + CLU~ + 2 + + + Wojek Bodyguard + Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Wojek Bodyguard can't attack or block alone. + + R + Creature — Human Soldier + Creature + 3 + 2R + 3/3 + + CLU~ + 2 + + + Wrench + Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." +{2}, Sacrifice Wrench: Draw a card. +Equip {2} + + W + Artifact — Clue Equipment + Artifact + 1 + W + + CLU~ + 1 + + + Yeva's Forcemage + When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. + + G + Creature — Elf Shaman + Creature + 3 + 2G + 2/2 + + CLU~ 2 @@ -5983,7 +9962,7 @@ Sacrifice A Killer Among Us, Reveal the chosen creature type: If target attackin 5 4G - MKM~ + MKM~ 1 @@ -5999,7 +9978,7 @@ When Absolving Lammasu dies, you gain 3 life and suspect up to one target creatu 4W 4/3 - MKM~ + MKM~ 2 @@ -6014,7 +9993,7 @@ When Absolving Lammasu dies, you gain 3 life and suspect up to one target creatu 1G 1/3 - MKM~ + MKM~ 2 @@ -6028,7 +10007,7 @@ When Absolving Lammasu dies, you gain 3 life and suspect up to one target creatu 4B 3/6 - MKM~ + MKM~ 2 @@ -6043,7 +10022,7 @@ When Agency Outfitter enters the battlefield, you may search your graveyard, han 4UU 4/3 - MKM~ + MKM~ 2 @@ -6058,7 +10037,7 @@ Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose 2RW 2/4 - MKM~ + MKM~ 2 @@ -6073,7 +10052,7 @@ Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose 2RW 2/4 - MKM~ + MKM~ 2 @@ -6088,7 +10067,7 @@ Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose 2RW 2/4 - MKM~ + MKM~ 2 @@ -6104,7 +10083,7 @@ Enchanted creature gets +2/+2 and can't become suspected. 3 2G - MKM~ + MKM~ 1 @@ -6120,7 +10099,7 @@ When Alley Assailant is turned face up, target opponent loses 3 life and you gai 2B 3/3 - MKM~ + MKM~ 1 2 @@ -6137,7 +10116,7 @@ When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a 1WU 3/3 - MKM~ + MKM~ 2 @@ -6153,7 +10132,7 @@ When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a 1WU 3/3 - MKM~ + MKM~ 2 @@ -6169,7 +10148,7 @@ When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a 1WU 3/3 - MKM~ + MKM~ 2 @@ -6183,7 +10162,7 @@ Search your library for a basic land card. If evidence was collected, instead se 1 G - MKM~ + MKM~ 3 @@ -6197,7 +10176,7 @@ Search your library for a basic land card. If evidence was collected, instead se 1 G - MKM~ + MKM~ 3 @@ -6210,7 +10189,7 @@ Search your library for a basic land card. If evidence was collected, instead se 5 3RR - MKM~ + MKM~ 3 @@ -6223,7 +10202,7 @@ Search your library for a basic land card. If evidence was collected, instead se 5 3RR - MKM~ + MKM~ 3 @@ -6238,7 +10217,7 @@ Search your library for a basic land card. If evidence was collected, instead se 2RG 8/4 - MKM~ + MKM~ 2 @@ -6253,7 +10232,7 @@ Search your library for a basic land card. If evidence was collected, instead se 2RG 8/4 - MKM~ + MKM~ 2 @@ -6268,7 +10247,7 @@ Search your library for a basic land card. If evidence was collected, instead se 2RG 8/4 - MKM~ + MKM~ 2 @@ -6284,7 +10263,7 @@ Search your library for a basic land card. If evidence was collected, instead se 3 GGG - MKM~ + MKM~ 3 @@ -6300,7 +10279,7 @@ Search your library for a basic land card. If evidence was collected, instead se 3 GGG - MKM~ + MKM~ 3 @@ -6313,7 +10292,7 @@ Search your library for a basic land card. If evidence was collected, instead se 2 BG - MKM~ + MKM~ 3 @@ -6326,7 +10305,7 @@ Search your library for a basic land card. If evidence was collected, instead se 2 BG - MKM~ + MKM~ 3 @@ -6340,7 +10319,7 @@ Once each turn, you may cast a creature spell with power 2 or less from the top 2 1W - MKM~ + MKM~ 1 @@ -6354,7 +10333,7 @@ Once each turn, you may cast a creature spell with power 2 or less from the top 2 1W - MKM~ + MKM~ 1 @@ -6367,7 +10346,7 @@ Once each turn, you may cast a creature spell with power 2 or less from the top 3 2G - MKM~ + MKM~ 3 @@ -6380,7 +10359,7 @@ Once each turn, you may cast a creature spell with power 2 or less from the top 3 2G - MKM~ + MKM~ 3 @@ -6397,7 +10376,7 @@ When Aurelia's Vindicator leaves the battlefield, return the exiled cards to the 2WW 4/2 - MKM~ + MKM~ 2 @@ -6414,7 +10393,7 @@ When Aurelia's Vindicator leaves the battlefield, return the exiled cards to the 2WW 4/2 - MKM~ + MKM~ 2 @@ -6431,7 +10410,7 @@ When Aurelia's Vindicator leaves the battlefield, return the exiled cards to the 2WW 4/2 - MKM~ + MKM~ 2 @@ -6447,7 +10426,7 @@ Whenever a player attacks with five or more creatures, Aurelia, the Law Above de 3RW 4/4 - MKM~ + MKM~ 2 @@ -6463,7 +10442,7 @@ Whenever a player attacks with five or more creatures, Aurelia, the Law Above de 3RW 4/4 - MKM~ + MKM~ 2 @@ -6495,7 +10474,7 @@ Whenever a player attacks with five or more creatures, Aurelia, the Law Above de 3RW 4/4 - MKM~ + MKM~ 2 @@ -6508,7 +10487,7 @@ Whenever a player attacks with five or more creatures, Aurelia, the Law Above de 2 1W - MKM~ + MKM~ 3 @@ -6521,7 +10500,7 @@ Whenever a player attacks with five or more creatures, Aurelia, the Law Above de 2 1W - MKM~ + MKM~ 3 @@ -6536,7 +10515,7 @@ Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell 2GG 4/4 - MKM~ + MKM~ 2 @@ -6551,7 +10530,7 @@ Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell 2GG 4/4 - MKM~ + MKM~ 2 @@ -6566,7 +10545,7 @@ Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell 2GG 4/4 - MKM~ + MKM~ 2 @@ -6583,7 +10562,7 @@ Whenever Barbed Servitor is dealt damage, target opponent loses that much life.< 3B 1/1 - MKM~ + MKM~ 2 @@ -6600,7 +10579,7 @@ Whenever Barbed Servitor is dealt damage, target opponent loses that much life.< 3B 1/1 - MKM~ + MKM~ 2 @@ -6616,7 +10595,7 @@ Disguise {4}{B} (You may cast this card face down for {3} as a 2/2 creature with 5B 3/4 - MKM~ + MKM~ 2 @@ -6630,7 +10609,7 @@ Until end of turn, target artifact or creature becomes an artifact creature with 1 U - MKM~ + MKM~ 3 @@ -6644,7 +10623,7 @@ Until end of turn, target artifact or creature becomes an artifact creature with 4U 4/5 - MKM~ + MKM~ 2 @@ -6658,7 +10637,7 @@ Target creature you control gets +2/+0 until end of turn. It deals damage equal 4 3G - MKM~ + MKM~ 3 @@ -6672,7 +10651,7 @@ Whenever one or more creatures die, mill a card and put a bloodstain counter on 2 BR - MKM~ + MKM~ 1 @@ -6686,7 +10665,7 @@ Whenever one or more creatures die, mill a card and put a bloodstain counter on 2 BR - MKM~ + MKM~ 1 @@ -6701,7 +10680,7 @@ Disguise {3}{R}{R} (You may cast this card face down for {3} as a 2/2 creature w 4RR 3/2 - MKM~ + MKM~ 2 @@ -6714,7 +10693,7 @@ When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Unti Land 0 - MKM~ + MKM~ 0 @@ -6727,7 +10706,7 @@ When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Unti 2 RG - MKM~ + MKM~ 3 @@ -6742,7 +10721,7 @@ As Bubble Smuggler is turned face up, put four +1/+1 counters on it. 1U 2/1 - MKM~ + MKM~ 2 @@ -6757,7 +10736,7 @@ Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise 2 1U - MKM~ + MKM~ 1 @@ -6772,7 +10751,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on 4 2GW - MKM~ + MKM~ 1 @@ -6785,7 +10764,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on 2 1W - MKM~ + MKM~ 3 @@ -6798,7 +10777,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on 2 1W - MKM~ + MKM~ 3 @@ -6813,7 +10792,7 @@ Equip {2} 1 U - MKM~ + MKM~ 1 @@ -6828,7 +10807,7 @@ You may spend mana as though it were mana of any color to cast Case spells.2W 1/4 - MKM~ + MKM~ 2 @@ -6843,7 +10822,7 @@ Solved — Sacrifice this Case: Exile the top three cards of your library. Choos 3 1RR - MKM~ + MKM~ 1 @@ -6858,7 +10837,7 @@ Solved — At the beginning of your upkeep, discard your hand, then draw two car 3 2R - MKM~ + MKM~ 1 @@ -6873,7 +10852,7 @@ Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncre 1 U - MKM~ + MKM~ 1 @@ -6888,7 +10867,7 @@ Solved — Creatures you control get +1/+0. 2 1W - MKM~ + MKM~ 1 @@ -6903,7 +10882,7 @@ Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in ad 1 B - MKM~ + MKM~ 1 @@ -6918,7 +10897,7 @@ Solved — You may look at the top card of your library any time, and you may pl 4 3G - MKM~ + MKM~ 1 @@ -6933,7 +10912,7 @@ Solved — If one or more tokens would be created under your control, those toke 2 1W - MKM~ + MKM~ 1 @@ -6948,7 +10927,7 @@ Solved — Whenever you cast an instant or sorcery spell, draw a card. 3 2U - MKM~ + MKM~ 1 @@ -6962,7 +10941,7 @@ Solved — At the beginning of combat on your turn, target creature you control 2 2 - MKM~ + MKM~ 1 @@ -6977,7 +10956,7 @@ Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it i 2 1B - MKM~ + MKM~ 1 @@ -6992,7 +10971,7 @@ Solved — Whenever you attack, put a +1/+1 counter on target attacking creature 3 2G - MKM~ + MKM~ 1 @@ -7007,7 +10986,7 @@ Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may c 1 W - MKM~ + MKM~ 1 @@ -7021,7 +11000,7 @@ Gain control of target creature until end of turn. Untap that creature. It gains 5 4R - MKM~ + MKM~ 3 @@ -7034,7 +11013,7 @@ Gain control of target creature until end of turn. Untap that creature. It gains 8 1B/G - MKM~ + MKM~ 3 @@ -7047,7 +11026,7 @@ Gain control of target creature until end of turn. Untap that creature. It gains 8 4G/WG/W - MKM~ + MKM~ 3 @@ -7062,7 +11041,7 @@ Gain control of target creature until end of turn. Untap that creature. It gains 3 2B - MKM~ + MKM~ 3 @@ -7075,7 +11054,7 @@ Gain control of target creature until end of turn. Untap that creature. It gains 4 3G - MKM~ + MKM~ 1 @@ -7090,7 +11069,7 @@ Whenever one or more suspected creatures you control attack, surveil 1. (Look at 2B 3/2 - MKM~ + MKM~ 2 @@ -7105,7 +11084,7 @@ Enchanted creature has base power and toughness 1/1, has deathtouch, and is an A 5 3UB - MKM~ + MKM~ 1 @@ -7120,7 +11099,7 @@ Enchanted creature has base power and toughness 1/1, has deathtouch, and is an A 5 3UB - MKM~ + MKM~ 1 @@ -7135,7 +11114,7 @@ When Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact 3U 3/3 - MKM~ + MKM~ 2 @@ -7148,7 +11127,7 @@ When Commercial District enters the battlefield, surveil 1. (Look at the top car Land 0 - MKM~ + MKM~ 1 0 @@ -7162,7 +11141,7 @@ When Commercial District enters the battlefield, surveil 1. (Look at the top car Land 0 - MKM~ + MKM~ 1 0 @@ -7179,7 +11158,7 @@ Equip {1}{R} 2 1R - MKM~ + MKM~ 1 @@ -7193,7 +11172,7 @@ Equip {1}{R} 2 1R - MKM~ + MKM~ 1 @@ -7207,7 +11186,7 @@ Equip {1}{R} 2 1R - MKM~ + MKM~ 1 @@ -7222,7 +11201,7 @@ You may collect evidence 10 rather than pay the mana cost for spells that you ca 5UU 6/6 - MKM~ + MKM~ 2 @@ -7237,7 +11216,7 @@ You may collect evidence 10 rather than pay the mana cost for spells that you ca 5UU 6/6 - MKM~ + MKM~ 2 @@ -7252,7 +11231,7 @@ You may collect evidence 10 rather than pay the mana cost for spells that you ca 5UU 6/6 - MKM~ + MKM~ 2 @@ -7268,7 +11247,7 @@ Enchanted creature gets +1/+1. 1 R - MKM~ + MKM~ 1 @@ -7284,7 +11263,7 @@ Enchanted creature gets +1/+1. 1 R - MKM~ + MKM~ 1 @@ -7298,7 +11277,7 @@ Enchanted creature gets +1/+1. 4R 5/4 - MKM~ + MKM~ 2 @@ -7315,7 +11294,7 @@ When Coveted Falcon is turned face up, target opponent gains control of any numb 1UU 1/4 - MKM~ + MKM~ 2 @@ -7332,7 +11311,7 @@ When Coveted Falcon is turned face up, target opponent gains control of any numb 1UU 1/4 - MKM~ + MKM~ 2 @@ -7346,7 +11325,7 @@ When Coveted Falcon is turned face up, target opponent gains control of any numb 2R 1/3 - MKM~ + MKM~ 2 @@ -7362,7 +11341,7 @@ When Crimestopper Sprite enters the battlefield, tap target creature. If evidenc 2U 2/2 - MKM~ + MKM~ 2 @@ -7377,7 +11356,7 @@ Disguise {3}{G/W}{G/W} (You may cast this card face down for {3} as a 2/2 creatu 3GW 4/4 - MKM~ + MKM~ 2 @@ -7390,7 +11369,7 @@ Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex ha 2 2 - MKM~ + MKM~ 1 @@ -7403,7 +11382,7 @@ Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex ha 2 2 - MKM~ + MKM~ 1 @@ -7418,7 +11397,7 @@ Equipped creature gets +1/+0 and can't be blocked. 3 2U - MKM~ + MKM~ 1 @@ -7433,7 +11412,7 @@ Equipped creature gets +1/+0 and can't be blocked. 3 2U - MKM~ + MKM~ 1 @@ -7448,7 +11427,7 @@ Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with 3GG 4/5 - MKM~ + MKM~ 2 @@ -7463,7 +11442,7 @@ Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with 3GG 4/5 - MKM~ + MKM~ 2 @@ -7478,7 +11457,7 @@ When you sacrifice a Clue, return Curious Cadaver from your graveyard to your ha 2UB 3/1 - MKM~ + MKM~ 2 @@ -7493,7 +11472,7 @@ When you sacrifice a Clue, return Curious Cadaver from your graveyard to your ha 2UB 3/1 - MKM~ + MKM~ 2 @@ -7507,7 +11486,7 @@ Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damag 1 U - MKM~ + MKM~ 1 @@ -7522,7 +11501,7 @@ Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damag 3 1BR - MKM~ + MKM~ 3 @@ -7537,7 +11516,7 @@ Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damag 3 1BR - MKM~ + MKM~ 3 @@ -7551,7 +11530,7 @@ Destroy all creatures. If evidence was collected, exile a card from an opponent' 5 3BB - MKM~ + MKM~ 3 @@ -7565,7 +11544,7 @@ Destroy all creatures. If evidence was collected, exile a card from an opponent' 5 3BB - MKM~ + MKM~ 3 @@ -7578,7 +11557,7 @@ Destroy all creatures. If evidence was collected, exile a card from an opponent' 2 1U - MKM~ + MKM~ 3 @@ -7591,7 +11570,7 @@ Destroy all creatures. If evidence was collected, exile a card from an opponent' 2 1U - MKM~ + MKM~ 3 @@ -7606,7 +11585,7 @@ Disguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with 4WW 4/3 - MKM~ + MKM~ 2 @@ -7621,7 +11600,7 @@ If an ability of a creature you control with power 2 or less triggers, that abil 2W 2/2 - MKM~ + MKM~ 2 @@ -7636,7 +11615,7 @@ If an ability of a creature you control with power 2 or less triggers, that abil 2W 2/2 - MKM~ + MKM~ 2 @@ -7651,7 +11630,7 @@ If an ability of a creature you control with power 2 or less triggers, that abil 2W 2/2 - MKM~ + MKM~ 2 @@ -7665,7 +11644,7 @@ Draw two cards. 2 1R - MKM~ + MKM~ 3 @@ -7679,7 +11658,7 @@ Draw two cards. 2 1R - MKM~ + MKM~ 3 @@ -7693,7 +11672,7 @@ Draw two cards. 4 2UR - MKM~ + MKM~ 1 @@ -7709,7 +11688,7 @@ When Dog Walker is turned face up, create two tapped 1/1 white Dog creature toke RW 3/1 - MKM~ + MKM~ 2 @@ -7725,7 +11704,7 @@ Artifacts and creatures entering the battlefield don't cause abilities to trigge 1W 1/2 - MKM~ + MKM~ 2 @@ -7741,7 +11720,7 @@ Artifacts and creatures entering the battlefield don't cause abilities to trigge 1W 1/2 - MKM~ + MKM~ 2 @@ -7754,7 +11733,7 @@ Artifacts and creatures entering the battlefield don't cause abilities to trigge 2 XXXGU - MKM~ + MKM~ 3 @@ -7767,7 +11746,7 @@ Artifacts and creatures entering the battlefield don't cause abilities to trigge 2 XXXGU - MKM~ + MKM~ 3 @@ -7780,7 +11759,7 @@ Artifacts and creatures entering the battlefield don't cause abilities to trigge 2 UB - MKM~ + MKM~ 3 @@ -7793,7 +11772,7 @@ Artifacts and creatures entering the battlefield don't cause abilities to trigge 2 UB - MKM~ + MKM~ 3 @@ -7809,7 +11788,7 @@ Enchanted creature doesn't untap during its controller's untap step. 3 2U - MKM~ + MKM~ 1 @@ -7825,7 +11804,7 @@ Enchanted creature doesn't untap during its controller's untap step. 3 2U - MKM~ + MKM~ 1 @@ -7840,7 +11819,7 @@ When Due Diligence enters the battlefield, target creature you control other tha 3 2W - MKM~ + MKM~ 1 @@ -7853,7 +11832,7 @@ When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of Land 0 - MKM~ + MKM~ 1 0 @@ -7867,7 +11846,7 @@ When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of Land 0 - MKM~ + MKM~ 1 0 @@ -7881,7 +11860,7 @@ When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of 2 1U - MKM~ + MKM~ 3 @@ -7893,7 +11872,7 @@ When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of Land 0 - MKM~ + MKM~ 0 @@ -7908,7 +11887,7 @@ When Essence of Antiquity is turned face up, creatures you control gain hexproof 3WW 1/10 - MKM~ + MKM~ 2 @@ -7924,7 +11903,7 @@ Whenever an Assassin you control deals combat damage to an opponent, cloak the t 1UB 1/4 - MKM~ + MKM~ 2 @@ -7940,7 +11919,7 @@ Whenever an Assassin you control deals combat damage to an opponent, cloak the t 1UB 1/4 - MKM~ + MKM~ 2 @@ -7956,7 +11935,7 @@ Whenever an Assassin you control deals combat damage to an opponent, cloak the t 1UB 1/4 - MKM~ + MKM~ 2 @@ -7971,7 +11950,7 @@ Whenever you collect evidence, investigate. (Create a Clue token. It's an artifa GU 2/2 - MKM~ + MKM~ 2 @@ -7987,7 +11966,7 @@ When Exit Specialist is turned face up, return another target creature to its ow 1U 2/1 - MKM~ + MKM~ 2 @@ -8000,7 +11979,7 @@ When Exit Specialist is turned face up, return another target creature to its ow 2 RR - MKM~ + MKM~ 1 @@ -8013,7 +11992,7 @@ When Exit Specialist is turned face up, return another target creature to its ow 2 RR - MKM~ + MKM~ 1 @@ -8028,7 +12007,7 @@ When Exit Specialist is turned face up, return another target creature to its ow 2 1R - MKM~ + MKM~ 3 @@ -8043,7 +12022,7 @@ When Exit Specialist is turned face up, return another target creature to its ow 2 1R - MKM~ + MKM~ 3 @@ -8057,7 +12036,7 @@ Each opponent sacrifices a creature. If evidence was collected, instead each opp 2 1B - MKM~ + MKM~ 3 @@ -8073,7 +12052,7 @@ When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investig 1WWUU 5/5 - MKM~ + MKM~ 2 @@ -8089,7 +12068,7 @@ When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investig 1WWUU 5/5 - MKM~ + MKM~ 2 @@ -8105,7 +12084,7 @@ Enchanted creature gets +1/+0 and has flying. 2 1U - MKM~ + MKM~ 1 @@ -8121,7 +12100,7 @@ Enchanted creature gets +1/+0 and has flying. 2 1U - MKM~ + MKM~ 1 @@ -8137,7 +12116,7 @@ When Faerie Snoop is turned face up, look at the top two cards of your library. 1UB 1/4 - MKM~ + MKM~ 2 @@ -8150,7 +12129,7 @@ When Faerie Snoop is turned face up, look at the top two cards of your library. 2 1G - MKM~ + MKM~ 3 @@ -8163,7 +12142,7 @@ When Faerie Snoop is turned face up, look at the top two cards of your library. 2 1G - MKM~ + MKM~ 3 @@ -8176,7 +12155,7 @@ When Faerie Snoop is turned face up, look at the top two cards of your library. 1 R - MKM~ + MKM~ 3 @@ -8191,7 +12170,7 @@ When Faerie Snoop is turned face up, look at the top two cards of your library. B 1/1 - MKM~ + MKM~ 2 @@ -8204,7 +12183,7 @@ When Faerie Snoop is turned face up, look at the top two cards of your library. 2 1G/U - MKM~ + MKM~ 3 @@ -8217,7 +12196,7 @@ When Faerie Snoop is turned face up, look at the top two cards of your library. 2 4U/BU/B - MKM~ + MKM~ 3 @@ -8233,7 +12212,7 @@ When Flourishing Bloom-Kin is turned face up, search your library for up to two 1G 0/0 - MKM~ + MKM~ 2 @@ -8248,7 +12227,7 @@ Activated abilities of artifacts you control cost {1} less to activate. This eff 2U 2/3 - MKM~ + MKM~ 2 @@ -8263,7 +12242,7 @@ Activated abilities of artifacts you control cost {1} less to activate. This eff 2U 2/3 - MKM~ + MKM~ 2 @@ -8278,7 +12257,7 @@ Activated abilities of artifacts you control cost {1} less to activate. This eff 2U 1/3 - MKM~ + MKM~ 2 @@ -8289,7 +12268,7 @@ Activated abilities of artifacts you control cost {1} less to activate. This eff Land 0 - MKM~ + MKM~ 0 @@ -8300,7 +12279,7 @@ Activated abilities of artifacts you control cost {1} less to activate. This eff Land 0 - MKM~ + MKM~ 0 @@ -8311,7 +12290,7 @@ Activated abilities of artifacts you control cost {1} less to activate. This eff Land 0 - MKM~ + MKM~ 0 @@ -8326,7 +12305,7 @@ When Forum Familiar is turned face up, return another target permanent you contr W 1/1 - MKM~ + MKM~ 2 @@ -8342,7 +12321,7 @@ Whenever one or more other creatures enter the battlefield under your control, i R 1/1 - MKM~ + MKM~ 2 @@ -8358,7 +12337,7 @@ Whenever one or more other creatures enter the battlefield under your control, i R 1/1 - MKM~ + MKM~ 2 @@ -8374,7 +12353,7 @@ When Fugitive Codebreaker is turned face up, discard your hand, then draw three 1R 2/1 - MKM~ + MKM~ 2 @@ -8390,7 +12369,7 @@ When Fugitive Codebreaker is turned face up, discard your hand, then draw three 1R 2/1 - MKM~ + MKM~ 2 @@ -8405,7 +12384,7 @@ Whenever Furtive Courier attacks, draw a card, then discard a card. 2U 3/2 - MKM~ + MKM~ 2 @@ -8418,7 +12397,7 @@ Whenever Furtive Courier attacks, draw a card, then discard a card. 9 2R/W - MKM~ + MKM~ 3 @@ -8431,7 +12410,7 @@ Whenever Furtive Courier attacks, draw a card, then discard a card. 9 4W/UW/U - MKM~ + MKM~ 3 @@ -8446,7 +12425,7 @@ Disguise {U/R}{U/R} (You may cast this card face down for {3} as a 2/2 creature 2UR 3/2 - MKM~ + MKM~ 2 @@ -8459,7 +12438,7 @@ Disguise {U/R}{U/R} (You may cast this card face down for {3} as a 2/2 creature 2 1R - MKM~ + MKM~ 3 @@ -8476,7 +12455,7 @@ When Gearbane Orangutan enters the battlefield, choose one — 2R 2/2 - MKM~ + MKM~ 2 @@ -8489,7 +12468,7 @@ When Gearbane Orangutan enters the battlefield, choose one — 1 G - MKM~ + MKM~ 3 @@ -8505,7 +12484,7 @@ Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake.UR 1/1 - MKM~ + MKM~ 2 @@ -8521,7 +12500,7 @@ Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake.UR 1/1 - MKM~ + MKM~ 2 @@ -8537,7 +12516,7 @@ Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake.UR 1/1 - MKM~ + MKM~ 2 @@ -8552,7 +12531,7 @@ When Glint Weaver enters the battlefield, distribute three +1/+1 counters among 5GG 3/3 - MKM~ + MKM~ 2 @@ -8566,7 +12545,7 @@ When Glint Weaver enters the battlefield, distribute three +1/+1 counters among R 1/2 - MKM~ + MKM~ 2 @@ -8582,7 +12561,7 @@ When Granite Witness is turned face up, you may tap or untap target creature.2WU 3/2 - MKM~ + MKM~ 2 @@ -8596,7 +12575,7 @@ When Granite Witness is turned face up, you may tap or untap target creature.2 1/3 - MKM~ + MKM~ 2 @@ -8611,7 +12590,7 @@ When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature y 3G 4/4 - MKM~ + MKM~ 2 @@ -8626,7 +12605,7 @@ When Griffnaut Tracker enters the battlefield, exile up to two target cards from 3W 3/2 - MKM~ + MKM~ 2 @@ -8640,7 +12619,7 @@ When Griffnaut Tracker enters the battlefield, exile up to two target cards from 4W 4/4 - MKM~ + MKM~ 2 @@ -8653,7 +12632,7 @@ When Griffnaut Tracker enters the battlefield, exile up to two target cards from 1 G - MKM~ + MKM~ 3 @@ -8667,7 +12646,7 @@ When Griffnaut Tracker enters the battlefield, exile up to two target cards from 3R 2/3 - MKM~ + MKM~ 2 @@ -8680,7 +12659,7 @@ When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your Land 0 - MKM~ + MKM~ 1 0 @@ -8694,7 +12673,7 @@ When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your Land 0 - MKM~ + MKM~ 1 0 @@ -8710,7 +12689,7 @@ When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your G 0/3 - MKM~ + MKM~ 2 @@ -8723,7 +12702,7 @@ When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your 4 3G - MKM~ + MKM~ 3 @@ -8736,7 +12715,7 @@ When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your 4 3G - MKM~ + MKM~ 3 @@ -8750,7 +12729,7 @@ When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your 1B 2/2 - MKM~ + MKM~ 2 @@ -8764,7 +12743,7 @@ When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your 1B 2/2 - MKM~ + MKM~ 2 @@ -8778,7 +12757,7 @@ When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your 5U 4/4 - MKM~ + MKM~ 2 @@ -8795,7 +12774,7 @@ Disguise {1}{B} 2B 6/2 - MKM~ + MKM~ 2 @@ -8812,7 +12791,7 @@ Disguise {1}{B} 2B 6/2 - MKM~ + MKM~ 2 @@ -8825,7 +12804,7 @@ Disguise {1}{B} 7 U/R - MKM~ + MKM~ 3 @@ -8838,7 +12817,7 @@ Disguise {1}{B} 7 4R/GR/G - MKM~ + MKM~ 3 @@ -8851,7 +12830,7 @@ Disguise {1}{B} 4 2UR - MKM~ + MKM~ 3 @@ -8864,7 +12843,7 @@ Disguise {1}{B} 4 2UR - MKM~ + MKM~ 3 @@ -8879,7 +12858,7 @@ Whenever a creature you control with an impostor counter on it dies, exile it. R 4 3B - MKM~ + MKM~ 1 @@ -8894,7 +12873,7 @@ Whenever a creature you control with an impostor counter on it dies, exile it. R 4 3B - MKM~ + MKM~ 1 @@ -8909,7 +12888,7 @@ Whenever Incinerator of the Guilty deals combat damage to a player, you may coll 4RR 6/6 - MKM~ + MKM~ 2 @@ -8924,7 +12903,7 @@ Whenever Incinerator of the Guilty deals combat damage to a player, you may coll 4RR 6/6 - MKM~ + MKM~ 2 @@ -8939,7 +12918,7 @@ Whenever Incinerator of the Guilty deals combat damage to a player, you may coll 4RR 6/6 - MKM~ + MKM~ 2 @@ -8953,7 +12932,7 @@ Whenever Incinerator of the Guilty deals combat damage to a player, you may coll 1R 2/1 - MKM~ + MKM~ 2 @@ -8968,7 +12947,7 @@ Whenever Incinerator of the Guilty deals combat damage to a player, you may coll 2W 1/1 - MKM~ + MKM~ 2 @@ -8982,7 +12961,7 @@ Whenever one or more creature cards leave your graveyard, create a 0/1 green Pla 2 BG - MKM~ + MKM~ 1 @@ -8996,7 +12975,7 @@ Whenever one or more creature cards leave your graveyard, create a 0/1 green Pla 2 BG - MKM~ + MKM~ 1 @@ -9009,7 +12988,7 @@ Whenever one or more creature cards leave your graveyard, create a 0/1 green Pla 5 3UU - MKM~ + MKM~ 3 @@ -9022,7 +13001,7 @@ Whenever one or more creature cards leave your graveyard, create a 0/1 green Pla 5 3UU - MKM~ + MKM~ 3 @@ -9033,7 +13012,7 @@ Whenever one or more creature cards leave your graveyard, create a 0/1 green Pla Land 0 - MKM~ + MKM~ 0 @@ -9044,7 +13023,7 @@ Whenever one or more creature cards leave your graveyard, create a 0/1 green Pla Land 0 - MKM~ + MKM~ 0 @@ -9055,7 +13034,7 @@ Whenever one or more creature cards leave your graveyard, create a 0/1 green Pla Land 0 - MKM~ + MKM~ 0 @@ -9068,7 +13047,7 @@ Whenever one or more creature cards leave your graveyard, create a 0/1 green Pla 5 3BB - MKM~ + MKM~ 3 @@ -9081,7 +13060,7 @@ Whenever one or more creature cards leave your graveyard, create a 0/1 green Pla 5 3BB - MKM~ + MKM~ 3 @@ -9097,7 +13076,7 @@ Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life. 4BG 5/4 - MKM~ + MKM~ 2 @@ -9113,7 +13092,7 @@ Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life. 4BG 5/4 - MKM~ + MKM~ 2 @@ -9128,7 +13107,7 @@ Whenever you draw your second card each turn, Jaded Analyst loses defender and g 1U 3/2 - MKM~ + MKM~ 2 @@ -9144,7 +13123,7 @@ Whenever you draw your second card each turn, Jaded Analyst loses defender and g 3BR 3/4 - MKM~ + MKM~ 2 @@ -9160,7 +13139,7 @@ Whenever you draw your second card each turn, Jaded Analyst loses defender and g 3BR 3/4 - MKM~ + MKM~ 2 @@ -9176,7 +13155,7 @@ Whenever you attack with three or more creatures, creatures you control get +1/+ 3W 3/2 - MKM~ + MKM~ 2 @@ -9193,7 +13172,7 @@ Whenever you attack with three or more creatures, creatures you control get +1/+ 2WB 3 - MKM~ + MKM~ 1 @@ -9210,7 +13189,7 @@ Whenever you attack with three or more creatures, creatures you control get +1/+ 2WB 3 - MKM~ + MKM~ 1 @@ -9253,7 +13232,7 @@ Equip {2} 1 R - MKM~ + MKM~ 1 @@ -9268,7 +13247,7 @@ When Kraul Whipcracker enters the battlefield, destroy target token an opponent BG 3/2 - MKM~ + MKM~ 2 @@ -9283,7 +13262,7 @@ When Kraul Whipcracker enters the battlefield, destroy target token an opponent BG 3/2 - MKM~ + MKM~ 2 @@ -9298,7 +13277,7 @@ When Kraul Whipcracker enters the battlefield, destroy target token an opponent BG 3/2 - MKM~ + MKM~ 2 @@ -9313,7 +13292,7 @@ When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to 2RR 4/4 - MKM~ + MKM~ 2 @@ -9328,7 +13307,7 @@ When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to 2RR 4/4 - MKM~ + MKM~ 2 @@ -9344,7 +13323,7 @@ Whenever an artifact is put into a graveyard from the battlefield, you may pay { 2R 3/3 - MKM~ + MKM~ 2 @@ -9360,7 +13339,7 @@ Whenever an artifact is put into a graveyard from the battlefield, you may pay { 2R 3/3 - MKM~ + MKM~ 2 @@ -9376,7 +13355,7 @@ Equip {2} 1 W - MKM~ + MKM~ 1 @@ -9392,7 +13371,7 @@ Crew 2 1UR 4/4 - MKM~ + MKM~ 1 @@ -9408,7 +13387,7 @@ Crew 2 1UR 4/4 - MKM~ + MKM~ 1 @@ -9423,7 +13402,7 @@ Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatu 5UR 4/4 - MKM~ + MKM~ 2 @@ -9438,7 +13417,7 @@ Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatu 5UR 4/4 - MKM~ + MKM~ 2 @@ -9453,7 +13432,7 @@ When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, 1RR 3/3 - MKM~ + MKM~ 2 @@ -9468,7 +13447,7 @@ When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, 1RR 3/3 - MKM~ + MKM~ 2 @@ -9483,7 +13462,7 @@ Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature ca UB 2/3 - MKM~ + MKM~ 2 @@ -9498,7 +13477,7 @@ Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature ca UB 2/3 - MKM~ + MKM~ 2 @@ -9513,7 +13492,7 @@ Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature ca UB 2/3 - MKM~ + MKM~ 2 @@ -9529,7 +13508,7 @@ Equip {2} 1 B - MKM~ + MKM~ 1 @@ -9544,7 +13523,7 @@ Equip {2} 1B 1/3 - MKM~ + MKM~ 2 @@ -9559,7 +13538,7 @@ Lands you control are every basic land type in addition to their other types.4 G/WG/UB/GR/G - MKM~ + MKM~ 1 @@ -9574,7 +13553,7 @@ Lands you control are every basic land type in addition to their other types.4 G/WG/UB/GR/G - MKM~ + MKM~ 1 @@ -9587,7 +13566,7 @@ Lands you control are every basic land type in addition to their other types.2 RW - MKM~ + MKM~ 3 @@ -9600,7 +13579,7 @@ Lands you control are every basic land type in addition to their other types.2 RW - MKM~ + MKM~ 3 @@ -9616,7 +13595,7 @@ As long as there are no cards in your library, Living Conundrum has base power a 4U 2/5 - MKM~ + MKM~ 2 @@ -9630,7 +13609,7 @@ Destroy target creature or planeswalker with mana value 3 or less. 2 1B - MKM~ + MKM~ 3 @@ -9644,7 +13623,7 @@ Destroy target creature or planeswalker with mana value 3 or less. 2 1B - MKM~ + MKM~ 3 @@ -9659,7 +13638,7 @@ Tapped creatures you control have hexproof. 2 XUU - MKM~ + MKM~ 1 @@ -9674,7 +13653,7 @@ Tapped creatures you control have hexproof. 2 XUU - MKM~ + MKM~ 1 @@ -9689,7 +13668,7 @@ Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 an 3G 3/3 - MKM~ + MKM~ 2 @@ -9703,7 +13682,7 @@ Disguise {5} (You may cast this card face down for {3} as a 2/2 creature with wa 5 4/5 - MKM~ + MKM~ 2 @@ -9716,7 +13695,7 @@ When Lush Portico enters the battlefield, surveil 1. (Look at the top card of yo Land 0 - MKM~ + MKM~ 1 0 @@ -9730,7 +13709,7 @@ When Lush Portico enters the battlefield, surveil 1. (Look at the top card of yo Land 0 - MKM~ + MKM~ 1 0 @@ -9745,7 +13724,7 @@ Return up to two target creature cards from your graveyard to your hand. 4 3B - MKM~ + MKM~ 3 @@ -9759,7 +13738,7 @@ Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.5 4/4 - MKM~ + MKM~ 2 @@ -9773,7 +13752,7 @@ Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.5 4/4 - MKM~ + MKM~ 2 @@ -9786,7 +13765,7 @@ Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.3 3 - MKM~ + MKM~ 1 @@ -9799,7 +13778,7 @@ Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.3 2W - MKM~ + MKM~ 3 @@ -9812,7 +13791,7 @@ Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.3 2W - MKM~ + MKM~ 1 @@ -9825,7 +13804,7 @@ Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.3 2W - MKM~ + MKM~ 1 @@ -9839,7 +13818,7 @@ Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.1W 2/2 - MKM~ + MKM~ 2 @@ -9855,7 +13834,7 @@ Whenever a creature an opponent controls dies, if its toughness was less than 1, 2BB 4/4 - MKM~ + MKM~ 2 @@ -9871,7 +13850,7 @@ Whenever a creature an opponent controls dies, if its toughness was less than 1, 2BB 4/4 - MKM~ + MKM~ 2 @@ -9887,7 +13866,7 @@ Whenever a creature an opponent controls dies, if its toughness was less than 1, 2BB 4/4 - MKM~ + MKM~ 2 @@ -9902,7 +13881,7 @@ Whenever you attack with three or more creatures, investigate. (Create a Clue to 3RW 4/5 - MKM~ + MKM~ 2 @@ -9917,7 +13896,7 @@ Whenever you attack with three or more creatures, investigate. (Create a Clue to 3RW 4/5 - MKM~ + MKM~ 2 @@ -9932,7 +13911,7 @@ The first instant or sorcery spell you cast each turn costs {3} less to cast.3UR */* - MKM~ + MKM~ 2 @@ -9945,7 +13924,7 @@ When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card Land 0 - MKM~ + MKM~ 1 0 @@ -9959,7 +13938,7 @@ When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card Land 0 - MKM~ + MKM~ 1 0 @@ -9976,7 +13955,7 @@ When Mistway Spy is turned face up, until end of turn, whenever a creature you c U 1/1 - MKM~ + MKM~ 2 @@ -9987,7 +13966,7 @@ When Mistway Spy is turned face up, until end of turn, whenever a creature you c Land 0 - MKM~ + MKM~ 0 @@ -9998,7 +13977,7 @@ When Mistway Spy is turned face up, until end of turn, whenever a creature you c Land 0 - MKM~ + MKM~ 0 @@ -10009,7 +13988,7 @@ When Mistway Spy is turned face up, until end of turn, whenever a creature you c Land 0 - MKM~ + MKM~ 0 @@ -10022,7 +14001,7 @@ When Mistway Spy is turned face up, until end of turn, whenever a creature you c 3 1BB - MKM~ + MKM~ 3 @@ -10035,7 +14014,7 @@ When Mistway Spy is turned face up, until end of turn, whenever a creature you c 3 1BB - MKM~ + MKM~ 3 @@ -10050,7 +14029,7 @@ Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with 3W 3/2 - MKM~ + MKM~ 2 @@ -10064,7 +14043,7 @@ Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with 1W 2/2 - MKM~ + MKM~ 2 @@ -10078,7 +14057,7 @@ Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with 1W 2/2 - MKM~ + MKM~ 2 @@ -10093,7 +14072,7 @@ When Nervous Gardener is turned face up, search your library for a land card wit 1G 2/2 - MKM~ + MKM~ 2 @@ -10109,7 +14088,7 @@ Disguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with 3B 4/2 - MKM~ + MKM~ 2 @@ -10124,7 +14103,7 @@ Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damag WUBRG 6/6 - MKM~ + MKM~ 2 @@ -10139,7 +14118,7 @@ Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damag WUBRG 6/6 - MKM~ + MKM~ 2 @@ -10154,7 +14133,7 @@ Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damag WUBRG 6/6 - MKM~ + MKM~ 2 @@ -10167,7 +14146,7 @@ Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damag 2 WU - MKM~ + MKM~ 3 @@ -10180,7 +14159,7 @@ Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damag 2 WU - MKM~ + MKM~ 3 @@ -10193,7 +14172,7 @@ Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damag 4 2WW - MKM~ + MKM~ 3 @@ -10206,7 +14185,7 @@ Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damag 4 2WW - MKM~ + MKM~ 3 @@ -10219,7 +14198,7 @@ Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damag 2 1W - MKM~ + MKM~ 3 @@ -10232,7 +14211,7 @@ Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damag 2 1W - MKM~ + MKM~ 3 @@ -10246,7 +14225,7 @@ Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damag W 1/2 - MKM~ + MKM~ 2 @@ -10261,7 +14240,7 @@ When Offender at Large enters the battlefield or is turned face up, up to one ta 4R 5/4 - MKM~ + MKM~ 2 @@ -10275,7 +14254,7 @@ Choose any number of target players. Investigate X times, where X is the total n 2 WU - MKM~ + MKM~ 3 @@ -10289,7 +14268,7 @@ Choose any number of target players. Investigate X times, where X is the total n 2 WU - MKM~ + MKM~ 3 @@ -10302,7 +14281,7 @@ Choose any number of target players. Investigate X times, where X is the total n 4 2WW - MKM~ + MKM~ 3 @@ -10315,7 +14294,7 @@ Choose any number of target players. Investigate X times, where X is the total n 4 2WW - MKM~ + MKM~ 3 @@ -10329,7 +14308,7 @@ Tap up to two target creatures and put a stun counter on each of them. Investiga 4 3U - MKM~ + MKM~ 3 @@ -10342,7 +14321,7 @@ Tap up to two target creatures and put a stun counter on each of them. Investiga 2 XBB - MKM~ + MKM~ 3 @@ -10355,7 +14334,7 @@ Tap up to two target creatures and put a stun counter on each of them. Investiga 2 XBB - MKM~ + MKM~ 3 @@ -10370,7 +14349,7 @@ Whenever another Detective enters the battlefield under your control and wheneve 1W 1/1 - MKM~ + MKM~ 2 @@ -10384,7 +14363,7 @@ Whenever another Detective enters the battlefield under your control and wheneve 3R 2/2 - MKM~ + MKM~ 2 @@ -10399,7 +14378,7 @@ Whenever you sacrifice a Clue, target opponent gets two poison counters. (A play 4BB 5/6 - MKM~ + MKM~ 2 @@ -10414,7 +14393,7 @@ Whenever you sacrifice a Clue, target opponent gets two poison counters. (A play 4BB 5/6 - MKM~ + MKM~ 2 @@ -10430,7 +14409,7 @@ Whenever you sacrifice a Clue, target opponent gets two poison counters. (A play 1 G - MKM~ + MKM~ 3 @@ -10441,7 +14420,7 @@ Whenever you sacrifice a Clue, target opponent gets two poison counters. (A play Land 0 - MKM~ + MKM~ 0 @@ -10452,7 +14431,7 @@ Whenever you sacrifice a Clue, target opponent gets two poison counters. (A play Land 0 - MKM~ + MKM~ 0 @@ -10463,7 +14442,7 @@ Whenever you sacrifice a Clue, target opponent gets two poison counters. (A play Land 0 - MKM~ + MKM~ 0 @@ -10477,7 +14456,7 @@ Whenever you sacrifice a Clue, target opponent gets two poison counters. (A play 5 4B - MKM~ + MKM~ 1 @@ -10492,7 +14471,7 @@ Pompous Gadabout can't be blocked by creatures that don't have a name. 2G 4/2 - MKM~ + MKM~ 2 @@ -10505,7 +14484,7 @@ Pompous Gadabout can't be blocked by creatures that don't have a name. 2 1B - MKM~ + MKM~ 3 @@ -10520,7 +14499,7 @@ Whenever you draw your second card each turn, target Detective can't be blocked 1WU 3/3 - MKM~ + MKM~ 2 @@ -10535,7 +14514,7 @@ At the beginning of combat on your turn, if you've drawn more than one card this 2 1U - MKM~ + MKM~ 1 @@ -10550,7 +14529,7 @@ At the beginning of combat on your turn, if you've drawn more than one card this 2 1U - MKM~ + MKM~ 1 @@ -10564,7 +14543,7 @@ At the beginning of combat on your turn, if you've drawn more than one card this 2U 3/2 - MKM~ + MKM~ 2 @@ -10577,7 +14556,7 @@ When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an Land 0 - MKM~ + MKM~ 1 0 @@ -10591,7 +14570,7 @@ When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an 2 1W/B - MKM~ + MKM~ 3 @@ -10604,7 +14583,7 @@ When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an 2 4B/RB/R - MKM~ + MKM~ 3 @@ -10619,7 +14598,7 @@ Whenever Pyrotechnic Performer or another creature you control is turned face up 1R 3/2 - MKM~ + MKM~ 2 @@ -10634,7 +14613,7 @@ Whenever Pyrotechnic Performer or another creature you control is turned face up 1R 3/2 - MKM~ + MKM~ 2 @@ -10649,7 +14628,7 @@ At the beginning of your end step, target opponent may sacrifice two nonland, no 4BR 6/6 - MKM~ + MKM~ 2 @@ -10664,7 +14643,7 @@ At the beginning of your end step, target opponent may sacrifice two nonland, no 4BR 6/6 - MKM~ + MKM~ 2 @@ -10679,7 +14658,7 @@ At the beginning of your end step, target opponent may sacrifice two nonland, no 4BR 6/6 - MKM~ + MKM~ 2 @@ -10694,7 +14673,7 @@ At the beginning of your end step, target opponent may sacrifice two nonland, no 4BR 6/6 - MKM~ + MKM~ 2 @@ -10710,7 +14689,7 @@ Disguise {4}{B/G}{B/G} (You may cast this card face down for {3} as a 2/2 creatu 2BG 3/3 - MKM~ + MKM~ 2 @@ -10723,7 +14702,7 @@ When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of Land 0 - MKM~ + MKM~ 1 0 @@ -10737,7 +14716,7 @@ When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of Land 0 - MKM~ + MKM~ 1 0 @@ -10752,7 +14731,7 @@ Suspect up to one target creature. (A suspected creature has menace and can't bl 2 1U - MKM~ + MKM~ 3 @@ -10766,7 +14745,7 @@ Suspect up to one target creature. (A suspected creature has menace and can't bl 1R 0/3 - MKM~ + MKM~ 2 @@ -10782,7 +14761,7 @@ Red Herring attacks each combat if able. 1R 2/2 - MKM~ + MKM~ 2 @@ -10795,7 +14774,7 @@ Red Herring attacks each combat if able. 4 1UUU - MKM~ + MKM~ 3 @@ -10808,7 +14787,7 @@ Red Herring attacks each combat if able. 4 1UUU - MKM~ + MKM~ 3 @@ -10821,7 +14800,7 @@ Red Herring attacks each combat if able. 7 5GW - MKM~ + MKM~ 3 @@ -10834,7 +14813,7 @@ Red Herring attacks each combat if able. 7 5GW - MKM~ + MKM~ 3 @@ -10848,7 +14827,7 @@ Red Herring attacks each combat if able. 1B 2/1 - MKM~ + MKM~ 2 @@ -10861,7 +14840,7 @@ Red Herring attacks each combat if able. 2 XGU - MKM~ + MKM~ 3 @@ -10876,7 +14855,7 @@ Disguise {4}{R/G}{R/G} (You may cast this card face down for {3} as a 2/2 creatu 5RG 6/7 - MKM~ + MKM~ 2 @@ -10891,7 +14870,7 @@ Equip {3} 1 G - MKM~ + MKM~ 1 @@ -10905,7 +14884,7 @@ Equip {3} 3B 3/4 - MKM~ + MKM~ 2 @@ -10919,7 +14898,7 @@ Equip {3} 4R 5/5 - MKM~ + MKM~ 2 @@ -10934,7 +14913,22 @@ Equip {3} G 1/1 - MKM~ + MKM~ + 2 + + + Rune-Brand Juggler + When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.) +{3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn. + + BR + Creature — Human Shaman + Creature + 2 + BR + 2/2 + + MKM~ 2 @@ -10948,7 +14942,7 @@ Equip {3} 2G 2/3 - MKM~ + MKM~ 2 @@ -10963,7 +14957,7 @@ Equip {3} 1W 0/4 - MKM~ + MKM~ 2 @@ -10979,7 +14973,7 @@ When Sanguine Savior is turned face up, another target creature you control gain 1WB 2/1 - MKM~ + MKM~ 2 @@ -10991,7 +14985,7 @@ When Sanguine Savior is turned face up, another target creature you control gain 2 2/1 - MKM~ + MKM~ 2 @@ -11005,7 +14999,7 @@ When Sanguine Savior is turned face up, another target creature you control gain Land 0 - MKM~ + MKM~ 1 0 @@ -11020,7 +15014,7 @@ When Sanguine Savior is turned face up, another target creature you control gain 1W 1/3 - MKM~ + MKM~ 2 @@ -11033,7 +15027,7 @@ When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card Land 0 - MKM~ + MKM~ 1 0 @@ -11047,7 +15041,7 @@ When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card Land 0 - MKM~ + MKM~ 1 0 @@ -11063,7 +15057,7 @@ Disguise {2}{B/R}{B/R} (You may cast this card face down for {3} as a 2/2 creatu 3BR 4/2 - MKM~ + MKM~ 2 @@ -11078,7 +15072,7 @@ Whenever a creature enters the battlefield under your control, if its power is g 1G 2/2 - MKM~ + MKM~ 2 @@ -11093,7 +15087,7 @@ Whenever a creature enters the battlefield under your control, if its power is g 1G 2/2 - MKM~ + MKM~ 2 @@ -11106,7 +15100,7 @@ Whenever a creature enters the battlefield under your control, if its power is g 1 R - MKM~ + MKM~ 3 @@ -11120,7 +15114,7 @@ Target creature gets -X/-X until end of turn. 1 XB - MKM~ + MKM~ 3 @@ -11134,7 +15128,7 @@ Target creature gets -X/-X until end of turn. 1 XB - MKM~ + MKM~ 3 @@ -11148,7 +15142,7 @@ A deck can have any number of cards named Slime Against Humanity. 3 2G - MKM~ + MKM~ 3 @@ -11162,7 +15156,7 @@ A deck can have any number of cards named Slime Against Humanity. 3B 2/4 - MKM~ + MKM~ 2 @@ -11177,7 +15171,7 @@ Whenever another creature with power 2 or less enters the battlefield under your B 1/1 - MKM~ + MKM~ 2 @@ -11192,7 +15186,7 @@ Whenever one or more creature cards leave your graveyard, each opponent loses 1 4 3B - MKM~ + MKM~ 1 @@ -11207,7 +15201,7 @@ Whenever one or more creature cards leave your graveyard, each opponent loses 1 4 3B - MKM~ + MKM~ 1 @@ -11220,7 +15214,7 @@ Whenever one or more creature cards leave your graveyard, each opponent loses 1 2 WB - MKM~ + MKM~ 3 @@ -11235,7 +15229,7 @@ When Steamcore Scholar enters the battlefield, draw two cards. Then discard two 2U 2/2 - MKM~ + MKM~ 2 @@ -11250,7 +15244,7 @@ When Steamcore Scholar enters the battlefield, draw two cards. Then discard two 2U 2/2 - MKM~ + MKM~ 2 @@ -11263,7 +15257,7 @@ When Steamcore Scholar enters the battlefield, draw two cards. Then discard two 4 2UU - MKM~ + MKM~ 3 @@ -11278,7 +15272,7 @@ Whenever a face-down permanent you control is turned face up, put a +1/+1 counte GW 1/3 - MKM~ + MKM~ 2 @@ -11293,7 +15287,7 @@ Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature 3U 3/3 - MKM~ + MKM~ 2 @@ -11308,7 +15302,7 @@ Suspicious Detonation deals 4 damage to target creature. 5 4R - MKM~ + MKM~ 3 @@ -11319,7 +15313,7 @@ Suspicious Detonation deals 4 damage to target creature. Land 0 - MKM~ + MKM~ 0 @@ -11330,7 +15324,7 @@ Suspicious Detonation deals 4 damage to target creature. Land 0 - MKM~ + MKM~ 0 @@ -11341,7 +15335,7 @@ Suspicious Detonation deals 4 damage to target creature. Land 0 - MKM~ + MKM~ 0 @@ -11356,7 +15350,7 @@ Suspicious Detonation deals 4 damage to target creature. 1W 2/3 - MKM~ + MKM~ 2 @@ -11371,7 +15365,7 @@ Suspicious Detonation deals 4 damage to target creature. 1W 2/3 - MKM~ + MKM~ 2 @@ -11387,7 +15381,7 @@ Whenever a Clue you control is put into a graveyard from the battlefield, create 1WB 2/3 - MKM~ + MKM~ 2 @@ -11403,7 +15397,7 @@ Whenever a Clue you control is put into a graveyard from the battlefield, create 1WB 2/3 - MKM~ + MKM~ 2 @@ -11419,7 +15413,7 @@ Whenever a Clue you control is put into a graveyard from the battlefield, create 1WB 2/3 - MKM~ + MKM~ 2 @@ -11432,7 +15426,7 @@ Whenever a Clue you control is put into a graveyard from the battlefield, create 3 2R - MKM~ + MKM~ 3 @@ -11445,7 +15439,7 @@ Whenever a Clue you control is put into a graveyard from the battlefield, create 3 2R - MKM~ + MKM~ 3 @@ -11461,7 +15455,7 @@ Defender 10G 2/15 - MKM~ + MKM~ 2 @@ -11477,7 +15471,7 @@ Defender 10G 2/15 - MKM~ + MKM~ 2 @@ -11493,7 +15487,7 @@ Defender 10G 2/15 - MKM~ + MKM~ 2 @@ -11506,7 +15500,7 @@ Defender 3 2G - MKM~ + MKM~ 3 @@ -11520,7 +15514,7 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) 1 1 - MKM~ + MKM~ 1 @@ -11533,7 +15527,7 @@ When Thundering Falls enters the battlefield, surveil 1. (Look at the top card o Land 0 - MKM~ + MKM~ 1 0 @@ -11547,7 +15541,7 @@ When Thundering Falls enters the battlefield, surveil 1. (Look at the top card o Land 0 - MKM~ + MKM~ 1 0 @@ -11563,7 +15557,7 @@ When Thundering Falls enters the battlefield, surveil 1. (Look at the top card o 2RG 4/4 - MKM~ + MKM~ 2 @@ -11579,7 +15573,7 @@ Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target cr 2GWW 3/2 - MKM~ + MKM~ 2 @@ -11595,7 +15589,7 @@ Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target cr 2GWW 3/2 - MKM~ + MKM~ 2 @@ -11611,7 +15605,7 @@ Whenever an opponent attacks with creatures, if two or more of those creatures a 1WB 2/4 - MKM~ + MKM~ 2 @@ -11626,7 +15620,7 @@ Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a b 4GG 6/5 - MKM~ + MKM~ 2 @@ -11639,7 +15633,7 @@ Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a b 1 XR - MKM~ + MKM~ 3 @@ -11652,7 +15646,7 @@ Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a b 1 B - MKM~ + MKM~ 3 @@ -11666,7 +15660,7 @@ Draw three cards. Each opponent loses 3 life and you gain 3 life. 3 1WB - MKM~ + MKM~ 3 @@ -11680,7 +15674,7 @@ Draw three cards. Each opponent loses 3 life and you gain 3 life. 3 1WB - MKM~ + MKM~ 3 @@ -11696,7 +15690,7 @@ Draw three cards. Each opponent loses 3 life and you gain 3 life. GG/WW 4/4 - MKM~ + MKM~ 2 @@ -11712,7 +15706,7 @@ Draw three cards. Each opponent loses 3 life and you gain 3 life. GG/WW 4/4 - MKM~ + MKM~ 2 @@ -11728,7 +15722,7 @@ Draw three cards. Each opponent loses 3 life and you gain 3 life. GG/WW 4/4 - MKM~ + MKM~ 2 @@ -11744,7 +15738,7 @@ Draw three cards. Each opponent loses 3 life and you gain 3 life. GG/WW 4/4 - MKM~ + MKM~ 2 @@ -11759,7 +15753,7 @@ Draw three cards. Each opponent loses 3 life and you gain 3 life. 1G 1/1 - MKM~ + MKM~ 2 @@ -11772,7 +15766,7 @@ Draw three cards. Each opponent loses 3 life and you gain 3 life. 2 1U - MKM~ + MKM~ 3 @@ -11785,7 +15779,7 @@ Draw three cards. Each opponent loses 3 life and you gain 3 life. 2 1U - MKM~ + MKM~ 3 @@ -11799,7 +15793,7 @@ Draw three cards. Each opponent loses 3 life and you gain 3 life. 3BB 3/3 - MKM~ + MKM~ 2 @@ -11812,7 +15806,7 @@ When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card o Land 0 - MKM~ + MKM~ 1 0 @@ -11826,7 +15820,7 @@ When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card o Land 0 - MKM~ + MKM~ 1 0 @@ -11842,7 +15836,7 @@ Disguise {3}{G/U}{G/U} (You may cast this card face down for {3} as a 2/2 creatu 4GU 5/5 - MKM~ + MKM~ 2 @@ -11855,7 +15849,7 @@ When Underground Mortuary enters the battlefield, surveil 1. (Look at the top ca Land 0 - MKM~ + MKM~ 1 0 @@ -11869,7 +15863,7 @@ When Underground Mortuary enters the battlefield, surveil 1. (Look at the top ca Land 0 - MKM~ + MKM~ 1 0 @@ -11883,7 +15877,7 @@ When Underground Mortuary enters the battlefield, surveil 1. (Look at the top ca 3 1GG - MKM~ + MKM~ 1 @@ -11896,7 +15890,7 @@ When Underground Mortuary enters the battlefield, surveil 1. (Look at the top ca 3 1GG - MKM~ + MKM~ 1 @@ -11910,7 +15904,7 @@ When Underground Mortuary enters the battlefield, surveil 1. (Look at the top ca 1B 1/1 - MKM~ + MKM~ 2 @@ -11925,7 +15919,7 @@ When Unyielding Gatekeeper is turned face up, exile another target nonland perma 1W 3/2 - MKM~ + MKM~ 2 @@ -11940,7 +15934,7 @@ When Unyielding Gatekeeper is turned face up, exile another target nonland perma 1W 3/2 - MKM~ + MKM~ 2 @@ -11954,7 +15948,7 @@ Destroy up to one target artifact, up to one target creature, up to one target e 4 2BG - MKM~ + MKM~ 3 @@ -11968,7 +15962,7 @@ Destroy up to one target artifact, up to one target creature, up to one target e 4 2BG - MKM~ + MKM~ 3 @@ -11984,7 +15978,7 @@ Destroy up to one target artifact, up to one target creature, up to one target e 2GU 3/4 - MKM~ + MKM~ 2 @@ -12000,7 +15994,7 @@ Destroy up to one target artifact, up to one target creature, up to one target e 2GU 3/4 - MKM~ + MKM~ 2 @@ -12016,7 +16010,7 @@ Destroy up to one target artifact, up to one target creature, up to one target e 2GU 3/4 - MKM~ + MKM~ 2 @@ -12032,7 +16026,7 @@ Destroy up to one target artifact, up to one target creature, up to one target e 2GU 3/4 - MKM~ + MKM~ 2 @@ -12048,7 +16042,7 @@ Whenever a creature dies, target opponent loses 2 life and you gain 2 life.3BBB 6/5 - MKM~ + MKM~ 2 @@ -12064,7 +16058,7 @@ Whenever a creature dies, target opponent loses 2 life and you gain 2 life.3BBB 6/5 - MKM~ + MKM~ 2 @@ -12080,7 +16074,7 @@ Whenever a creature dies, target opponent loses 2 life and you gain 2 life.3BBB 6/5 - MKM~ + MKM~ 2 @@ -12095,7 +16089,7 @@ When Vengeful Creeper is turned face up, destroy target artifact or enchantment 4G 5/5 - MKM~ + MKM~ 2 @@ -12109,7 +16103,7 @@ When Vengeful Creeper is turned face up, destroy target artifact or enchantment 1R 2/2 - MKM~ + MKM~ 2 @@ -12125,7 +16119,7 @@ When Vitu-Ghazi Inspector enters the battlefield, if evidence was collected, put 1G 1/3 - MKM~ + MKM~ 2 @@ -12140,7 +16134,7 @@ Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creatu 2RGW 5/5 - MKM~ + MKM~ 2 @@ -12154,7 +16148,7 @@ Whenever a creature enters the battlefield under your control, Warleader's Call 3 1RW - MKM~ + MKM~ 1 @@ -12168,7 +16162,7 @@ Whenever a creature enters the battlefield under your control, Warleader's Call 3 1RW - MKM~ + MKM~ 1 @@ -12184,7 +16178,7 @@ Whenever another creature with power 2 or less enters the battlefield under your 2WB 2/4 - MKM~ + MKM~ 2 @@ -12200,7 +16194,7 @@ Whenever another creature with power 2 or less enters the battlefield under your 2WB 2/4 - MKM~ + MKM~ 2 @@ -12215,7 +16209,7 @@ At the beginning of your upkeep, investigate once for each opponent who has more 2W 2/4 - MKM~ + MKM~ 2 @@ -12230,7 +16224,7 @@ At the beginning of your upkeep, investigate once for each opponent who has more 2W 2/4 - MKM~ + MKM~ 2 @@ -12245,7 +16239,7 @@ At the beginning of your upkeep, investigate once for each opponent who has more 2W 2/4 - MKM~ + MKM~ 2 @@ -12258,7 +16252,7 @@ At the beginning of your upkeep, investigate once for each opponent who has more 2 XRG - MKM~ + MKM~ 3 @@ -12271,7 +16265,7 @@ At the beginning of your upkeep, investigate once for each opponent who has more 2 XRG - MKM~ + MKM~ 3 @@ -12286,7 +16280,7 @@ Equip {2} 1 W - MKM~ + MKM~ 1 @@ -12302,7 +16296,7 @@ Whenever a face-down creature you control dies, return it to the battlefield fac 2RG 4/4 - MKM~ + MKM~ 2 @@ -12318,4001 +16312,7 @@ Whenever a face-down creature you control dies, return it to the battlefield fac 2RG 4/4 - MKM~ - 2 - - - Aegis of the Legion - Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) -Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) -Equip {3} - - RW - Artifact — Equipment - Artifact - 2 - RW - - CLU~ - 1 - - - Affectionate Indrik - When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) - - G - Creature — Beast - Creature - 6 - 5G - 4/4 - - CLU~ - 2 - - - Afterlife Insurance - Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) - - BW - Instant - Instant - 2 - 1W/B - - CLU~ - 3 - - - Ajani's Pridemate - Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. - - W - Creature — Cat Soldier - Creature - 2 - 1W - 2/2 - - CLU~ - 2 - - - Amzu, Swarm's Hunger - Flying, menace -Other Insects you control have menace. -Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn. - - BG - Legendary Creature — Insect Shaman - Creature - 5 - 3BG - 3/3 - - CLU~ - 2 - - - Angel of Vitality - Flying -If you would gain life, you gain that much life plus 1 instead. -Angel of Vitality gets +2/+2 as long as you have 25 or more life. - - W - Creature — Angel - Creature - 3 - 2W - 2/2 - - CLU~ - 2 - - - Apothecary White - Vigilance -Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -{W}, {T}, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens. - - W - Legendary Creature — Human Cleric - Creature - 4 - 3W - 3/4 - - CLU~ - 2 - - - Azorius Arrester - When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) - - W - Creature — Human Soldier - Creature - 2 - 1W - 2/1 - - CLU~ - 2 - - - Azorius Chancery - Azorius Chancery enters the battlefield tapped. -When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. -{T}: Add {W}{U}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Azorius Guildgate - Azorius Guildgate enters the battlefield tapped. -{T}: Add {W} or {U}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Azorius Justiciar - When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) - - W - Creature — Human Wizard - Creature - 4 - 2WW - 2/2 - - CLU~ - 2 - - - Azorius Signet - {1}, {T}: Add {W}{U}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Ballroom - Ballroom enters the battlefield tapped. -{T}: Add {W} or {B}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Band Together - Up to two target creatures you control each deal damage equal to their power to another target creature. - - G - Instant - Instant - 3 - 2G - - CLU~ - 3 - - - Basilica Screecher - Flying -Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) - - B - Creature — Bat - Creature - 2 - 1B - 1/2 - - CLU~ - 2 - - - Battlefront Krushok - Battlefront Krushok can't be blocked by more than one creature. -Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature. - - G - Creature — Beast - Creature - 5 - 4G - 3/4 - - CLU~ - 2 - - - Beast Whisperer - Whenever you cast a creature spell, draw a card. - - G - Creature — Elf Druid - Creature - 4 - 2GG - 2/3 - - CLU~ - 2 - - - Billiard Room - Billiard Room enters the battlefield tapped. -{T}: Add {B} or {R}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Blade Juggler - Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card. - - B - Creature — Human Rogue - Creature - 5 - 4B - 3/2 - - CLU~ - 2 - - - Blood Crypt - ({T}: Add {B} or {R}.) -As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Swamp Mountain - Land - 0 - - CLU~ - 0 - - - Boros Garrison - Boros Garrison enters the battlefield tapped. -When Boros Garrison enters the battlefield, return a land you control to its owner's hand. -{T}: Add {R}{W}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Boros Guildgate - Boros Guildgate enters the battlefield tapped. -{T}: Add {R} or {W}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Boros Signet - {1}, {T}: Add {R}{W}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Boros Strike-Captain - Battalion — Whenever Boros Strike-Captain and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card. - - RW - Creature — Minotaur Soldier - Creature - 3 - 1R/WR/W - 3/3 - - CLU~ - 2 - - - Breeding Pool - ({T}: Add {G} or {U}.) -As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Forest Island - Land - 0 - - CLU~ - 0 - - - Candlestick - Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -{2}, Sacrifice Candlestick: Draw a card. -Equip {2} - - U - Artifact — Clue Equipment - Artifact - 1 - U - - CLU~ - 1 - - - Carnage Interpreter - When Carnage Interpreter enters the battlefield, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace. - - BR - Creature — Devil Detective - Creature - 3 - 1B/RB/R - 3/3 - - CLU~ - 2 - - - Chainwhip Cyclops - {3}{R}: Target creature can't block this turn. - - R - Creature — Cyclops Warrior - Creature - 5 - 4R - 4/4 - - CLU~ - 2 - - - Challenger Troll - Each creature you control with power 4 or greater can't be blocked by more than one creature. - - G - Creature — Troll - Creature - 5 - 4G - 6/5 - - CLU~ - 2 - - - Chemister's Insight - Draw two cards. -Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) - - U - Instant - Instant - 4 - 3U - - CLU~ - 3 - - - Clan Defiance - Choose one or more — -• Clan Defiance deals X damage to target creature with flying. -• Clan Defiance deals X damage to target creature without flying. -• Clan Defiance deals X damage to target player or planeswalker. - - GR - Sorcery - Sorcery - 2 - XRG - - CLU~ - 3 - - - Cloudkin Seer - Flying -When Cloudkin Seer enters the battlefield, draw a card. - - U - Creature — Elemental Wizard - Creature - 3 - 2U - 2/1 - - CLU~ - 2 - - - Code of Constraint - Target creature gets -4/-0 until end of turn. -Draw a card. -Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step. - - U - Instant - Instant - 3 - 2U - - CLU~ - 3 - - - Colossal Majesty - At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. - - G - Enchantment - Enchantment - 3 - 2G - - CLU~ - 1 - - - Commander Mustard - Vigilance -Other Soldiers you control have vigilance, trample, and haste. -{2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." - - RW - Legendary Creature — Human Soldier - Creature - 5 - 3RW - 5/5 - - CLU~ - 2 - - - Conclave Evangelist - Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) -Whenever Conclave Evangelist deals combat damage to a player, create a token that's a copy of Conclave Evangelist. - - GW - Creature — Elephant Cleric - Creature - 5 - 3G/WG/W - 4/4 - - CLU~ - 2 - - - Conclave Tribunal - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield. - - W - Enchantment - Enchantment - 4 - 3W - - CLU~ - 1 - - - Conservatory - Conservatory enters the battlefield tapped. -{T}: Add {G} or {W}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Consider - Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) -Draw a card. - - U - Instant - Instant - 1 - U - - CLU~ - 3 - - - Coordinated Assault - Up to two target creatures each get +1/+0 and gain first strike until end of turn. - - R - Instant - Instant - 1 - R - - CLU~ - 3 - - - Corporeal Projection - Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) -Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") - - RU - Sorcery - Sorcery - 2 - UR - - CLU~ - 3 - - - Corpse Churn - Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) - - B - Instant - Instant - 2 - 1B - - CLU~ - 3 - - - Cosmotronic Wave - Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. - - R - Sorcery - Sorcery - 4 - 3R - - CLU~ - 3 - - - Council's Judgment - Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. - - W - Sorcery - Sorcery - 3 - 1WW - - CLU~ - 3 - - - Covetous Elegy - Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control. - - BW - Sorcery - Sorcery - 6 - 4WB - - CLU~ - 3 - - - Curse of Chains - Enchant creature -At the beginning of each upkeep, tap enchanted creature. - - UW - Enchantment — Aura - Enchantment - 2 - 1W/U - - CLU~ - 1 - - - Dagger Caster - When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control. - - R - Creature — Viashino Rogue - Creature - 4 - 3R - 2/3 - - CLU~ - 2 - - - Daggerclaw Imp - Flying -Daggerclaw Imp can't block. - - B - Creature — Imp - Creature - 3 - 2B - 3/1 - - CLU~ - 2 - - - Deadbridge Chant - When Deadbridge Chant enters the battlefield, mill ten cards. -At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand. - - BG - Enchantment - Enchantment - 6 - 4BG - - CLU~ - 1 - - - Deadly Dispute - As an additional cost to cast this spell, sacrifice an artifact or creature. -Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - B - Instant - Instant - 2 - 1B - - CLU~ - 3 - - - Deadly Riposte - Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life. - - W - Instant - Instant - 2 - 1W - - CLU~ - 3 - - - Deal Gone Bad - Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.) - - B - Instant - Instant - 4 - 3B - - CLU~ - 3 - - - Depose - Tap target creature. -Draw a card. - - UW - Instant - Instant - 6 - 1W/U - - CLU~ - 3 - - - Deploy - Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control. - - UW - Instant - Instant - 6 - 2WU - - CLU~ - 3 - - - Deputized Protester - Menace (This creature can't be blocked except by two or more creatures.) -Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) - - R - Creature — Human Warrior - Creature - 3 - 2R - 2/1 - - CLU~ - 2 - - - Dimir Aqueduct - Dimir Aqueduct enters the battlefield tapped. -When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. -{T}: Add {U}{B}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Dimir Guildgate - Dimir Guildgate enters the battlefield tapped. -{T}: Add {U} or {B}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Dimir Guildmage - ({U/B} can be paid with either {U} or {B}.) -{3}{U}: Target player draws a card. Activate only as a sorcery. -{3}{B}: Target player discards a card. Activate only as a sorcery. - - BU - Creature — Human Wizard - Creature - 2 - U/BU/B - 2/2 - - CLU~ - 2 - - - Dimir Signet - {1}, {T}: Add {U}{B}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Dimir Strandcatcher - Flying -Whenever you attack, surveil X, where X is the number of opponents being attacked. -At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card. - - BU - Creature — Faerie Rogue - Creature - 4 - 2U/BU/B - 3/3 - - CLU~ - 2 - - - Dining Room - Dining Room enters the battlefield tapped. -{T}: Add {R} or {G}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Direct Current - Direct Current deals 2 damage to any target. -Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) - - R - Sorcery - Sorcery - 3 - 1RR - - CLU~ - 3 - - - Discovery - Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - BU - Sorcery - Sorcery - 7 - 1U/B - - CLU~ - 3 - - - Dispersal - Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card. - - BU - Instant - Instant - 7 - 3UB - - CLU~ - 3 - - - Doomed Traveler - When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. - - W - Creature — Human Soldier - Creature - 1 - W - 1/1 - - CLU~ - 2 - - - Duskmantle Seer - Flying -At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand. - - BU - Creature — Vampire Wizard - Creature - 4 - 2UB - 4/4 - - CLU~ - 2 - - - Duskshell Crawler - When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature. -Each creature you control with a +1/+1 counter on it has trample. - - G - Creature — Insect - Creature - 2 - 1G - 0/3 - - CLU~ - 2 - - - Ecstatic Electromancer - Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card. - - RU - Creature — Goblin Wizard - Creature - 3 - 1U/RU/R - 2/3 - - CLU~ - 2 - - - Emissary Green - Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes. - - G - Legendary Creature — Human Advisor - Creature - 5 - 4G - 3/3 - - CLU~ - 2 - - - Enforcer Griffin - Flying - - W - Creature — Griffin - Creature - 5 - 4W - 3/4 - - CLU~ - 2 - - - Enraged Ceratok - Enraged Ceratok can't be blocked by creatures with power 2 or less. - - G - Creature — Rhino - Creature - 4 - 2GG - 4/4 - - CLU~ - 2 - - - Erratic Visionary - {1}{U}, {T}: Draw a card, then discard a card. - - U - Creature — Human Wizard - Creature - 2 - 1U - 1/3 - - CLU~ - 2 - - - Finale of Glory - Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance. - - W - Sorcery - Sorcery - 2 - XWW - - CLU~ - 3 - - - Fire Urchin - Trample -Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn. - - R - Creature — Elemental - Creature - 2 - 1R - 1/3 - - CLU~ - 2 - - - Firefist Striker - Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. - - R - Creature — Human Soldier - Creature - 2 - 1R - 2/1 - - CLU~ - 2 - - - Firemane Avenger - Flying -Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life. - - RW - Creature — Angel - Creature - 4 - 2RW - 3/3 - - CLU~ - 2 - - - Firespout - Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.) - - GR - Sorcery - Sorcery - 3 - 2R/G - - CLU~ - 3 - - - Fleshbag Marauder - When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. - - B - Creature — Zombie Warrior - Creature - 3 - 2B - 3/1 - - CLU~ - 2 - - - Footlight Fiend - When Footlight Fiend dies, it deals 1 damage to any target. - - BR - Creature — Devil - Creature - 1 - B/R - 1/1 - - CLU~ - 2 - - - Forbidden Alchemy - Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 3 - 2U - - CLU~ - 3 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - CLU~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - CLU~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - CLU~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - CLU~ - 0 - - - Frenzied Goblin - Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. - - R - Creature — Goblin Berserker - Creature - 1 - R - 1/1 - - CLU~ - 2 - - - Frenzied Gorespawn - When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) -Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn. - - BR - Creature — Horror - Creature - 5 - 3BR - 4/4 - - CLU~ - 2 - - - Fresh-Faced Recruit - As long as it's your turn, Fresh-Faced Recruit has first strike. - - RW - Creature — Human Soldier - Creature - 2 - 1R/W - 2/1 - - CLU~ - 2 - - - Frostburn Weird - {U/R}: Frostburn Weird gets +1/-1 until end of turn. - - RU - Creature — Weird - Creature - 2 - U/RU/R - 1/4 - - CLU~ - 2 - - - Fungal Rebirth - Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens. - - G - Instant - Instant - 3 - 2G - - CLU~ - 3 - - - Furious Spinesplitter - Trample -At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent that was dealt damage this turn. - - GR - Creature — Ogre Warrior - Creature - 4 - 2R/GR/G - 3/3 - - CLU~ - 2 - - - Giant Adephage - Trample -Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage. - - G - Creature — Insect - Creature - 7 - 5GG - 7/7 - - CLU~ - 2 - - - Gift of Strength - Target creature gets +3/+3 and gains reach until end of turn. - - G - Instant - Instant - 2 - 1G - - CLU~ - 3 - - - Glorifier of Dusk - Pay 2 life: Glorifier of Dusk gains flying until end of turn. -Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. - - W - Creature — Vampire Soldier - Creature - 5 - 3WW - 4/4 - - CLU~ - 2 - - - Goblin Wizardry - Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.) - - R - Instant - Instant - 4 - 3R - - CLU~ - 3 - - - Godless Shrine - ({T}: Add {W} or {B}.) -As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Plains Swamp - Land - 0 - - CLU~ - 0 - - - Gods Willing - Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) -Scry 1. - - W - Instant - Instant - 1 - W - - CLU~ - 3 - - - Golgari Guildgate - Golgari Guildgate enters the battlefield tapped. -{T}: Add {B} or {G}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Golgari Guildmage - {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. -{4}{G}: Put a +1/+1 counter on target creature. - - BG - Creature — Elf Shaman - Creature - 2 - B/GB/G - 2/2 - - CLU~ - 2 - - - Golgari Rot Farm - Golgari Rot Farm enters the battlefield tapped. -When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. -{T}: Add {B}{G}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Golgari Signet - {1}, {T}: Add {B}{G}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Gorging Vulture - Flying -When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill a card, put the top card of your library into your graveyard.) - - B - Creature — Bird - Creature - 3 - 2B - 2/2 - - CLU~ - 2 - - - Gravel-Hide Goblin - {3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn. - - R - Creature — Goblin Shaman - Creature - 2 - 1R - 2/1 - - CLU~ - 2 - - - Gruul Guildgate - Gruul Guildgate enters the battlefield tapped. -{T}: Add {R} or {G}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Gruul Signet - {1}, {T}: Add {R}{G}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Gruul Turf - Gruul Turf enters the battlefield tapped. -When Gruul Turf enters the battlefield, return a land you control to its owner's hand. -{T}: Add {R}{G}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Gurmag Swiftwing - Flying, first strike, haste - - B - Creature — Bat - Creature - 2 - 1B - 1/2 - - CLU~ - 2 - - - Hall - Hall enters the battlefield tapped. -{T}: Add {R} or {W}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Hallowed Fountain - ({T}: Add {W} or {U}.) -As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Plains Island - Land - 0 - - CLU~ - 0 - - - Havoc Jester - Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target. - - R - Creature — Devil - Creature - 5 - 4R - 5/5 - - CLU~ - 2 - - - Headliner Scarlett - Haste -When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn. -At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn. - - R - Legendary Creature — Human Warlock - Creature - 4 - 3R - 3/3 - - CLU~ - 2 - - - Helium Squirter - Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -{1}: Target creature with a +1/+1 counter on it gains flying until end of turn. - - U - Creature — Beast Mutant - Creature - 5 - 4U - 0/0 - - CLU~ - 2 - - - Herald of Ilharg - Trample -Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. If that spell has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent. - - GR - Creature — Boar Beast - Creature - 4 - 2RG - 3/3 - - CLU~ - 2 - - - Hydroid Krasis - When you cast this spell, you gain half X life and draw half X cards. Round down each time. -Flying, trample -Hydroid Krasis enters the battlefield with X +1/+1 counters on it. - - GU - Creature — Jellyfish Hydra Beast - Creature - 2 - XGU - 0/0 - - CLU~ - 2 - - - Hypersonic Dragon - Flying, haste -You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) - - RU - Creature — Dragon - Creature - 5 - 3UR - 4/4 - - CLU~ - 2 - - - Incriminating Impetus - Enchant creature -When Incriminating Impetus enters the battlefield, suspect enchanted creature. (It has menace and can't block.) -Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) - - BR - Enchantment — Aura - Enchantment - 3 - 2B/R - - CLU~ - 1 - - - Incubation - Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - GU - Sorcery - Sorcery - 4 - G/U - - CLU~ - 3 - - - Incongruity - Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token. - - GU - Instant - Instant - 4 - 1GU - - CLU~ - 3 - - - Infest - All creatures get -2/-2 until end of turn. - - B - Sorcery - Sorcery - 3 - 1BB - - CLU~ - 3 - - - Integrity - Target creature gets +2/+2 until end of turn. - - RW - Instant - Instant - 5 - R/W - - CLU~ - 3 - - - Intervention - Intervention deals 3 damage to any target and you gain 3 life. - - RW - Instant - Instant - 5 - 2RW - - CLU~ - 3 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - CLU~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - CLU~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - CLU~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - CLU~ - 0 - - - Ivy Lane Denizen - Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. - - G - Creature — Elf Warrior - Creature - 4 - 3G - 2/3 - - CLU~ - 2 - - - Izzet Boilerworks - Izzet Boilerworks enters the battlefield tapped. -When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. -{T}: Add {U}{R}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Izzet Guildgate - Izzet Guildgate enters the battlefield tapped. -{T}: Add {U} or {R}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Izzet Signet - {1}, {T}: Add {U}{R}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Jeering Homunculus - When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) - - U - Creature — Homunculus - Creature - 2 - 1U - 0/4 - - CLU~ - 2 - - - Kitchen - Kitchen enters the battlefield tapped. -{T}: Add {G} or {U}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Knife - As long as it's your turn, equipped creature gets +1/+0 and has first strike. -{2}, Sacrifice Knife: Draw a card. -Equip {2} - - R - Artifact — Clue Equipment - Artifact - 1 - R - - CLU~ - 1 - - - Kraul Harpooner - Reach -Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. - - G - Creature — Insect Warrior - Creature - 2 - 1G - 3/2 - - CLU~ - 2 - - - Kraul Warrior - {5}{G}: Kraul Warrior gets +3/+3 until end of turn. - - G - Creature — Insect Warrior - Creature - 2 - 1G - 2/2 - - CLU~ - 2 - - - Krenko's Command - Create two 1/1 red Goblin creature tokens. - - R - Sorcery - Sorcery - 2 - 1R - - CLU~ - 3 - - - Kronch Wrangler - Trample -Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler. - - G - Creature — Human Warrior - Creature - 2 - 1G - 2/1 - - CLU~ - 2 - - - Lavinia of the Tenth - Protection from red -When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) - - UW - Legendary Creature — Human Soldier - Creature - 5 - 3WU - 4/4 - - CLU~ - 2 - - - Lavinia, Foil to Conspiracy - Vigilance -Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{T}: Add {C}{C}. Activate only during an opponent's turn. - - UW - Legendary Creature — Human Detective - Creature - 3 - 1W/UW/U - 2/3 - - CLU~ - 2 - - - Law-Rune Enforcer - {1}, {T}: Tap target creature with mana value 2 or greater. - - W - Creature — Human Soldier - Creature - 1 - W - 1/2 - - CLU~ - 2 - - - Lead Pipe - Equipped creature gets +2/+0. -Whenever equipped creature dies, each opponent loses 1 life. -{2}, Sacrifice Lead Pipe: Draw a card. -Equip {2} - - B - Artifact — Clue Equipment - Artifact - 1 - B - - CLU~ - 1 - - - Leapfrog - Leapfrog has flying as long as you've cast an instant or sorcery spell this turn. - - U - Creature — Frog - Creature - 3 - 2U - 3/1 - - CLU~ - 2 - - - Library - Library enters the battlefield tapped. -{T}: Add {U} or {R}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Light Up the Stage - Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -Exile the top two cards of your library. Until the end of your next turn, you may play those cards. - - R - Sorcery - Sorcery - 3 - 2R - - CLU~ - 3 - - - Lightning Bolt - Lightning Bolt deals 3 damage to any target. - - R - Instant - Instant - 1 - R - - CLU~ - 3 - - - Living Lightning - When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. - - R - Creature — Elemental Shaman - Creature - 4 - 3R - 3/2 - - CLU~ - 2 - - - Lonis, Genetics Expert - Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -Whenever one or more +1/+1 counters are put on Lonis, investigate that many times. -Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control. - - GU - Legendary Creature — Snake Elf Detective - Creature - 3 - 1G/UG/U - 1/2 - - CLU~ - 2 - - - Lounge - Lounge enters the battlefield tapped. -{T}: Add {B} or {G}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Martial Impetus - Enchant creature -Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - CLU~ - 1 - - - Masked Blackguard - Flash (You may cast this spell any time you could cast an instant.) -{2}{B}: Masked Blackguard gets +1/+1 until end of turn. - - B - Creature — Human Rogue - Creature - 2 - 1B - 2/1 - - CLU~ - 2 - - - Master Biomancer - Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. - - GU - Creature — Elf Wizard - Creature - 4 - 2GU - 2/4 - - CLU~ - 2 - - - Mastermind Plum - Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life. - - B - Legendary Creature — Human Wizard - Creature - 3 - 2B - 2/2 - - CLU~ - 2 - - - Mausoleum Turnkey - When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. - - B - Creature — Ogre Rogue - Creature - 4 - 3B - 3/2 - - CLU~ - 2 - - - Memory Vampire - Flying -Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost. - - BU - Creature — Vampire Detective - Creature - 6 - 4UB - 4/4 - - CLU~ - 2 - - - Mighty Leap - Target creature gets +2/+2 and gains flying until end of turn. - - W - Instant - Instant - 2 - 1W - - CLU~ - 3 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - CLU~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - CLU~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - CLU~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - CLU~ - 0 - - - Nissa's Judgment - Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. - - G - Sorcery - Sorcery - 5 - 4G - - CLU~ - 3 - - - Ordruun Mentor - Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn. - - RW - Creature — Minotaur Soldier - Creature - 3 - 2R/W - 3/2 - - CLU~ - 2 - - - Ornery Goblin - Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature. - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 2/1 - - CLU~ - 2 - - - Orzhov Basilica - Orzhov Basilica enters the battlefield tapped. -When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. -{T}: Add {W}{B}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Orzhov Guildgate - Orzhov Guildgate enters the battlefield tapped. -{T}: Add {W} or {B}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Orzhov Guildmage - {2}{W}: Target player gains 1 life. -{2}{B}: Each player loses 1 life. - - BW - Creature — Human Wizard - Creature - 2 - W/BW/B - 2/2 - - CLU~ - 2 - - - Orzhov Racketeers - Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. -Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) - - B - Creature — Human Rogue - Creature - 5 - 4B - 3/2 - - CLU~ - 2 - - - Orzhov Signet - {1}, {T}: Add {W}{B}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Oust - Put target creature into its owner's library second from the top. Its controller gains 3 life. - - W - Sorcery - Sorcery - 1 - W - - CLU~ - 3 - - - Overcome - Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.) - - G - Sorcery - Sorcery - 5 - 3GG - - CLU~ - 3 - - - Overgrown Tomb - ({T}: Add {B} or {G}.) -As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Swamp Forest - Land - 0 - - CLU~ - 0 - - - Owl Familiar - Flying -When Owl Familiar enters the battlefield, draw a card, then discard a card. - - U - Creature — Bird - Creature - 2 - 1U - 1/1 - - CLU~ - 2 - - - Parasitic Impetus - Enchant creature -Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. - - B - Enchantment — Aura - Enchantment - 3 - 2B - - CLU~ - 1 - - - Parhelion Patrol - Flying, vigilance -Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) - - W - Creature — Human Knight - Creature - 4 - 3W - 2/3 - - CLU~ - 2 - - - Passwall Adept - {2}{U}: Target creature can't be blocked this turn. - - U - Creature — Human Wizard - Creature - 2 - 1U - 1/3 - - CLU~ - 2 - - - Pit Fight - Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) - - GR - Instant - Instant - 2 - 1R/G - - CLU~ - 3 - - - Pitiless Gorgon - Deathtouch - - BG - Creature — Gorgon - Creature - 3 - 1B/GB/G - 2/2 - - CLU~ - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - CLU~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - CLU~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - CLU~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - CLU~ - 0 - - - Portal Manipulator - Flash -When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player. - - UW - Creature — Human Wizard - Creature - 4 - 2W/UW/U - 3/2 - - CLU~ - 2 - - - Predatory Impetus - Enchant creature -Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) - - G - Enchantment — Aura - Enchantment - 5 - 4G - - CLU~ - 1 - - - Psychic Impetus - Enchant creature -Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -Whenever enchanted creature attacks, you scry 2. - - U - Enchantment — Aura - Enchantment - 3 - 2U - - CLU~ - 1 - - - Pyrewild Shaman - Bloodrush — {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. -Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand. - - R - Creature — Goblin Shaman - Creature - 3 - 2R - 3/1 - - CLU~ - 2 - - - Rakdos Carnarium - Rakdos Carnarium enters the battlefield tapped. -When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. -{T}: Add {B}{R}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Rakdos Guildgate - Rakdos Guildgate enters the battlefield tapped. -{T}: Add {B} or {R}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Rakdos Shred-Freak - Haste - - BR - Creature — Human Berserker - Creature - 2 - B/RB/R - 2/1 - - CLU~ - 2 - - - Rakdos Signet - {1}, {T}: Add {B}{R}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Rakdos Trumpeter - Menace (This creature can't be blocked except by two or more creatures.) -{3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn. - - B - Creature — Human Shaman - Creature - 2 - 1B - 1/3 - - CLU~ - 2 - - - Rakdos, the Showstopper - Flying, trample -When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails. - - BR - Legendary Creature — Demon - Creature - 6 - 4BR - 6/6 - - CLU~ - 2 - - - Rally to Battle - Creatures you control get +1/+3 until end of turn. Untap them. - - W - Instant - Instant - 4 - 3W - - CLU~ - 3 - - - Rapid Hybridization - Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. - - U - Instant - Instant - 1 - U - - CLU~ - 3 - - - Reduce to Ashes - Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. - - R - Sorcery - Sorcery - 5 - 4R - - CLU~ - 3 - - - Repeal - Return target nonland permanent with mana value X to its owner's hand. -Draw a card. - - U - Instant - Instant - 1 - XU - - CLU~ - 3 - - - Rescuer Sphinx - Flying -As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. - - U - Creature — Sphinx - Creature - 4 - 2UU - 3/2 - - CLU~ - 2 - - - Resonance Technician - Flying -When Resonance Technician enters the battlefield, you may discard a card. If you do, investigate twice. -{T}, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy. - - RU - Creature — Weird Detective - Creature - 5 - 3U/RU/R - 4/4 - - CLU~ - 2 - - - Ribbons of Night - Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card. - - B - Sorcery - Sorcery - 5 - 4B - - CLU~ - 3 - - - Ripscale Predator - Menace (This creature can't be blocked except by two or more creatures.) - - R - Creature — Dinosaur - Creature - 6 - 4RR - 6/5 - - CLU~ - 2 - - - Roaming Ghostlight - Flying -When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. - - U - Creature — Spirit - Creature - 5 - 3UU - 3/2 - - CLU~ - 2 - - - Roc Charger - Flying -Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. - - W - Creature — Bird - Creature - 3 - 2W - 1/3 - - CLU~ - 2 - - - Roofstalker Wight - {1}{U}: Roofstalker Wight gains flying until end of turn. - - B - Creature — Zombie - Creature - 2 - 1B - 2/1 - - CLU~ - 2 - - - Rootborn Defenses - Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.) - - W - Instant - Instant - 3 - 2W - - CLU~ - 3 - - - Rope - Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. -{2}, Sacrifice Rope: Draw a card. -Equip {3} - - G - Artifact — Clue Equipment - Artifact - 1 - G - - CLU~ - 1 - - - Sacred Foundry - ({T}: Add {R} or {W}.) -As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Mountain Plains - Land - 0 - - CLU~ - 0 - - - Sage's Row Savant - When Sage's Row Savant enters the battlefield, scry 2. - - U - Creature — Vedalken Wizard - Creature - 2 - 1U - 2/1 - - CLU~ - 2 - - - Sauroform Hybrid - {4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) - - G - Creature — Human Lizard Warrior - Creature - 2 - 1G - 2/2 - - CLU~ - 2 - - - Scuttlegator - Defender -{6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) -As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender. - - GU - Creature — Crab Turtle Crocodile - Creature - 6 - 4G/UG/U - 6/6 - - CLU~ - 2 - - - Scuttling Sentinel - Flash -Vigilance -When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) - - GU - Creature — Crab Elf - Creature - 3 - 1G/UG/U - 3/2 - - CLU~ - 2 - - - Secret Passage - Secret Passage enters the battlefield tapped. -{T}: Add {U} or {B}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Selesnya Guildgate - Selesnya Guildgate enters the battlefield tapped. -{T}: Add {G} or {W}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Selesnya Guildmage - {3}{G}: Create a 1/1 green Saproling creature token. -{3}{W}: Creatures you control get +1/+1 until end of turn. - - GW - Creature — Elf Wizard - Creature - 2 - G/WG/W - 2/2 - - CLU~ - 2 - - - Selesnya Sanctuary - Selesnya Sanctuary enters the battlefield tapped. -When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. -{T}: Add {G}{W}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Selesnya Signet - {1}, {T}: Add {G}{W}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Seller of Songbirds - When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying. - - W - Creature — Human - Creature - 3 - 2W - 1/2 - - CLU~ - 2 - - - Senator Peacock - Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card." -Whenever you sacrifice a Clue, target creature can't be blocked this turn. - - U - Legendary Creature — Human Advisor - Creature - 5 - 3UU - 3/4 - - CLU~ - 2 - - - Seraph of the Scales - Flying -{W}: Seraph of the Scales gains vigilance until end of turn. -{B}: Seraph of the Scales gains deathtouch until end of turn. -Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) - - BW - Creature — Angel - Creature - 4 - 2WB - 4/3 - - CLU~ - 2 - - - Shiny Impetus - Enchant creature -Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Enchantment — Aura - Enchantment - 3 - 2R - - CLU~ - 1 - - - Simic Growth Chamber - Simic Growth Chamber enters the battlefield tapped. -When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. -{T}: Add {G}{U}. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Simic Guildgate - Simic Guildgate enters the battlefield tapped. -{T}: Add {G} or {U}. - - Land — Gate - Land - 0 - - CLU~ - 1 - 0 - - - Simic Signet - {1}, {T}: Add {G}{U}. - - Artifact - Artifact - 2 - 2 - - CLU~ - 1 - - - Skitter Eel - {2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) - - U - Creature — Fish Crab - Creature - 4 - 3U - 3/3 - - CLU~ - 2 - - - Slip Out the Back - Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) - - U - Instant - Instant - 1 - U - - CLU~ - 3 - - - Sludge Titan - Trample -Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand. - - BG - Creature — Zombie Giant - Creature - 6 - 4B/GB/G - 6/6 - - CLU~ - 2 - - - Snakeform - Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. -Draw a card. - - GU - Instant - Instant - 3 - 2G/U - - CLU~ - 3 - - - Snow Day - Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -Draw two cards, then discard a card. - - U - Instant - Instant - 6 - 4UU - - CLU~ - 3 - - - Spawn of Mayhem - Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -Flying, trample -At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem. - - B - Creature — Demon - Creature - 4 - 2BB - 4/4 - - CLU~ - 2 - - - Spellgorger Weird - Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. - - R - Creature — Weird - Creature - 3 - 2R - 2/2 - - CLU~ - 2 - - - Stampede Surfer - Haste -Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent. - - GR - Creature — Human Warrior - Creature - 5 - 3R/GR/G - 4/4 - - CLU~ - 2 - - - Status - Target creature gets +1/+1 and gains deathtouch until end of turn. - - BG - Instant - Instant - 5 - B/G - - CLU~ - 3 - - - Statue - Destroy target artifact, creature, or enchantment. - - BG - Instant - Instant - 5 - 2BG - - CLU~ - 3 - - - Steam Vents - ({T}: Add {U} or {R}.) -As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Island Mountain - Land - 0 - - CLU~ - 0 - - - Steeple Creeper - {3}{U}: Steeple Creeper gains flying until end of turn. - - G - Creature — Frog Snake - Creature - 3 - 2G - 4/2 - - CLU~ - 2 - - - Stomping Ground - ({T}: Add {R} or {G}.) -As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Mountain Forest - Land - 0 - - CLU~ - 0 - - - Stormblood Berserker - Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) -Menace (This creature can't be blocked except by two or more creatures.) - - R - Creature — Human Berserker - Creature - 2 - 1R - 1/1 - - CLU~ - 2 - - - Street Spasm - Street Spasm deals X damage to target creature without flying you don't control. -Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") - - R - Instant - Instant - 1 - XR - - CLU~ - 3 - - - Study - Study enters the battlefield tapped. -{T}: Add or {W} or {U}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Stunt Double - Flash -You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield. - - U - Creature — Shapeshifter - Creature - 4 - 3U - 0/0 - - CLU~ - 2 - - - Sumala Rumblers - Sumala Rumblers's power is equal to the number of creatures you control. -Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) - - GW - Creature — Wurm - Creature - 4 - 2G/WG/W - */4 - - CLU~ - 2 - - - Sunhome Stalwart - First strike -Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) - - W - Creature — Human Soldier - Creature - 2 - 1W - 2/2 - - CLU~ - 2 - - - Suppressor Skyguard - Flying -Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat. - - UW - Creature — Human Knight - Creature - 4 - 2WU - 2/4 - - CLU~ - 2 - - - Supreme Verdict - This spell can't be countered. -Destroy all creatures. - - UW - Sorcery - Sorcery - 4 - 1WWU - - CLU~ - 3 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - CLU~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - CLU~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - CLU~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - CLU~ - 0 - - - Syndic of Tithes - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) - - W - Creature — Human Cleric - Creature - 2 - 1W - 2/2 - - CLU~ - 2 - - - Syndicate Enforcer - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) - - B - Creature — Human Rogue - Creature - 4 - 3B - 3/2 - - CLU~ - 2 - - - Syndicate Heavy - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) -At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - BW - Creature — Giant Rogue - Creature - 4 - 2W/BW/B - 4/4 - - CLU~ - 2 - - - Syndicate Messenger - Flying -Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) - - W - Creature — Bird - Creature - 4 - 3W - 2/3 - - CLU~ - 2 - - - Tandem Tactics - Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. - - W - Instant - Instant - 2 - 1W - - CLU~ - 3 - - - Temple Garden - ({T}: Add {G} or {W}.) -As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Forest Plains - Land - 0 - - CLU~ - 0 - - - Territorial Boar - Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn. - - G - Creature — Boar - Creature - 2 - 1G - 2/2 - - CLU~ - 2 - - - Thief of Sanity - Flying -Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. - - BU - Creature — Specter - Creature - 3 - 1UB - 2/2 - - CLU~ - 2 - - - Thrashing Mossdog - Reach (This creature can block creatures with flying.) -Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) - - G - Creature — Plant Dog - Creature - 4 - 3G - 3/3 - - CLU~ - 2 - - - Thriving Bluff - Thriving Bluff enters the battlefield tapped. -As Thriving Bluff enters the battlefield, choose a color other than red. -{T}: Add {R} or one mana of the chosen color. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Thriving Grove - Thriving Grove enters the battlefield tapped. -As Thriving Grove enters the battlefield, choose a color other than green. -{T}: Add {G} or one mana of the chosen color. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Thriving Heath - Thriving Heath enters the battlefield tapped. -As Thriving Heath enters the battlefield, choose a color other than white. -{T}: Add {W} or one mana of the chosen color. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Thriving Isle - Thriving Isle enters the battlefield tapped. -As Thriving Isle enters the battlefield, choose a color other than blue. -{T}: Add {U} or one mana of the chosen color. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Thriving Moor - Thriving Moor enters the battlefield tapped. -As Thriving Moor enters the battlefield, choose a color other than black. -{T}: Add {B} or one mana of the chosen color. - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Thunder Drake - Flying -Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake. - - U - Creature — Elemental Drake - Creature - 4 - 3U - 2/3 - - CLU~ - 2 - - - Tithebearer Giant - When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life. - - B - Creature — Giant Warrior - Creature - 6 - 5B - 4/5 - - CLU~ - 2 - - - Towering Thunderfist - {W}: Towering Thunderfist gains vigilance until end of turn. - - R - Creature — Giant Soldier - Creature - 5 - 4R - 4/4 - - CLU~ - 2 - - - Transluminant - {W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step. - - G - Creature — Dryad Shaman - Creature - 2 - 1G - 2/2 - - CLU~ - 2 - - - Tribune of Rot - Whenever Tribune of Rot attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token. - - BG - Creature — Elf Shaman - Creature - 3 - 1B/GB/G - 3/3 - - CLU~ - 2 - - - Trostani Discordant - Other creatures you control get +1/+1. -When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. -At the beginning of your end step, each player gains control of all creatures they own. - - GW - Legendary Creature — Dryad - Creature - 5 - 3GW - 1/4 - - CLU~ - 2 - - - Trusted Pegasus - Flying (This creature can't be blocked except by creatures with flying or reach.) -Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn. - - W - Creature — Pegasus - Creature - 3 - 2W - 2/2 - - CLU~ - 2 - - - Turn to Frog - Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. - - U - Instant - Instant - 2 - 1U - - CLU~ - 3 - - - Turn to Mist - Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. - - UW - Instant - Instant - 2 - 1W/U - - CLU~ - 3 - - - Turret Ogre - Reach (This creature can block creatures with flying.) -When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent. - - R - Creature — Ogre Warrior - Creature - 4 - 3R - 4/3 - - CLU~ - 2 - - - Twilight Panther - {B}: Twilight Panther gains deathtouch until end of turn. - - W - Creature — Cat Spirit - Creature - 1 - W - 1/2 - - CLU~ - 2 - - - Undercover Butler - Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn. - - BU - Creature — Human Rogue - Creature - 3 - 2U/B - 2/3 - - CLU~ - 2 - - - Underrealm Lich - If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. -Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it. - - BG - Creature — Zombie Elf Shaman - Creature - 5 - 3BG - 4/3 - - CLU~ - 2 - - - Unruly Krasis - Trample -Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power. -{3}{G}{U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) - - GU - Creature — Shark Octopus Lizard - Creature - 3 - 1GU - 4/4 - - CLU~ - 2 - - - Urbis Protector - When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying. - - W - Creature — Human Cleric - Creature - 6 - 4WW - 1/1 - - CLU~ - 2 - - - Utvara Scalper - Flying -Utvara Scalper attacks each combat if able. - - R - Creature — Goblin Scout - Creature - 2 - 1R - 1/2 - - CLU~ - 2 - - - Venomous Hierophant - Deathtouch -When Venomous Hierophant enters the battlefield, mill three cards. - - B - Creature — Gorgon Cleric - Creature - 4 - 3B - 3/3 - - CLU~ - 2 - - - Vernadi Shieldmate - Vigilance - - GW - Creature — Human Soldier - Creature - 2 - 1G/W - 2/2 - - CLU~ - 2 - - - Vernal Sovereign - Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." - - GW - Creature — Elemental Elk - Creature - 6 - 4GW - 4/4 - - CLU~ - 2 - - - Vindictive Vampire - Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life. - - B - Creature — Vampire - Creature - 4 - 3B - 2/3 - - CLU~ - 2 - - - Vines of the Recluse - Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.) - - G - Instant - Instant - 1 - G - - CLU~ - 3 - - - Vizkopa Vampire - Lifelink - - BW - Creature — Vampire - Creature - 3 - 2W/B - 3/1 - - CLU~ - 2 - - - War Screecher - Flying -{5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. - - W - Creature — Bird - Creature - 2 - 1W - 1/3 - - CLU~ - 2 - - - Watcher in the Mist - Flying -When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - U - Creature — Spirit - Creature - 5 - 3UU - 3/4 - - CLU~ - 2 - - - Watery Grave - ({T}: Add {U} or {B}.) -As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Island Swamp - Land - 0 - - CLU~ - 0 - - - Whisper Agent - Flash -When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - BU - Creature — Human Rogue - Creature - 3 - 1U/BU/B - 3/2 - - CLU~ - 2 - - - Wildsize - Target creature gets +2/+2 and gains trample until end of turn. -Draw a card. - - G - Instant - Instant - 3 - 2G - - CLU~ - 3 - - - Wildwood Patrol - Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) - - G - Creature — Centaur Scout - Creature - 3 - 2G - 4/2 - - CLU~ - 2 - - - Wojek Bodyguard - Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -Wojek Bodyguard can't attack or block alone. - - R - Creature — Human Soldier - Creature - 3 - 2R - 3/3 - - CLU~ - 2 - - - Wrench - Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." -{2}, Sacrifice Wrench: Draw a card. -Equip {2} - - W - Artifact — Clue Equipment - Artifact - 1 - W - - CLU~ - 1 - - - Yeva's Forcemage - When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. - - G - Creature — Elf Shaman - Creature - 3 - 2G - 2/2 - - CLU~ + MKM~ 2