From 22486fa243085e5b0d01495684bc9d1834bf8891 Mon Sep 17 00:00:00 2001 From: github-actions Date: Sun, 8 Sep 2024 08:13:26 +0000 Subject: [PATCH] Deploy: 7678fadecac124ecf09db5dc0129e29ad4736775 --- DSC.xml | 336 ++++++++++++++++++- DSK.xml | 190 ++++++++++- spoiler.xml | 918 ++++++++++++++++++++++++++++++++++++++++------------ 3 files changed, 1240 insertions(+), 204 deletions(-) diff --git a/DSC.xml b/DSC.xml index 6e86e48e..6ad0cc06 100644 --- a/DSC.xml +++ b/DSC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-09-02 00:55:24 (UTC) + 2024-09-08 08:13:26 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/DSC.xml @@ -35,6 +35,18 @@ Each enchantment card in your hand has miracle. Its miracle cost is equal to its DSC 2 + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + DSC + 1 + Archon of Cruelty Flying @@ -50,6 +62,70 @@ Whenever Archon of Cruelty enters or attacks, target opponent sacrifices a creat DSC 2 + + Ash Barrens + {T}: Add {C}. +Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + Land + Land + 0 + + DSC + 0 + + + Beast Within + Destroy target permanent. Its controller creates a 3/3 green Beast creature token. + + G + Instant + Instant + 3 + 2G + + DSC + 3 + + + Cackling Counterpart + Create a token that's a copy of target creature you control. +Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Instant + Instant + 3 + 1UU + + DSC + 3 + + + Citanul Hierophants + Creatures you control have "{T}: Add {G}." + + G + Creature — Human Druid + Creature + 4 + 3G + 3/2 + + DSC + 2 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + DSC + 0 + Crypt Ghast Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) @@ -65,6 +141,22 @@ Whenever you tap a Swamp for mana, add an additional {B}. DSC 2 + + Curator Beastie + Reach +Colorless creatures you control enter with two additional +1/+1 counters on them. +Whenever Curator Beastie enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + G + Creature — Beast + Creature + 6 + 4GG + 6/6 + + DSC + 2 + Damn Destroy target creature. A creature destroyed this way can't be regenerated. @@ -79,6 +171,19 @@ Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, ch DSC 3 + + Disorienting Choice + For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 4 + 3G + + DSC + 3 + Exhume Each player puts a creature card from their graveyard onto the battlefield. @@ -92,6 +197,64 @@ Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, ch DSC 3 + + Experimental Lab + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature. + + G + Enchantment — Room + Enchantment + 7 + 3G + + DSC + 1 + + + Safe Room + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it. + + G + Enchantment — Room + Enchantment + 7 + 2G + + DSC + 1 + + + Giggling Skitterspike + Indestructible +Whenever Giggling Skitterspike attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent. +{5}: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.) + + Artifact Creature — Toy + Creature + 4 + 4 + 1/1 + + DSC + 2 + + + Glitch Interpreter + When Glitch Interpreter enters, if you control no face-down permanents, return Glitch Interpreter to its owner's hand and manifest dread. +Whenever one or more colorless creatures you control deal combat damage to a player, draw a card. + + U + Creature — Human Wizard + Creature + 3 + 2U + 2/3 + + DSC + 2 + Goryo's Vengeance Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. @@ -106,6 +269,19 @@ Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card DSC 3 + + Growth Spiral + Draw a card. You may put a land card from your hand onto the battlefield. + + GU + Instant + Instant + 2 + GU + + DSC + 3 + I Am Duskmourn (An ongoing scheme remains face up until it's abandoned.) @@ -117,6 +293,18 @@ At the beginning of your end step, you may cast a spell from your hand without p DSC 1 + + I Am Untouchable + (An ongoing scheme remains face up until it's abandoned.) +You and permanents you control have hexproof. +When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact creature token with vigilance, then abandon this scheme. + + Ongoing Scheme + 0 + + DSC + 1 + I Will Savor Your Agony When you set this scheme in motion, choose three. You may choose the same mode more than once. @@ -130,6 +318,34 @@ At the beginning of your end step, you may cast a spell from your hand without p DSC 1 + + Kianne, Corrupted Memory + As long as Kianne's power is even, you may cast noncreature spells as though they had flash. +As long as Kianne's power is odd, you may cast creature spells as though they had flash. +Whenever you draw a card, put a +1/+1 counter on Kianne. + + GU + Legendary Creature — Illusion + Creature + 4 + 2GU + 2/2 + + DSC + 2 + + + Kneel Before My Legions + When you set this scheme in motion, choose one — +• Create a 4/4 colorless Scarecrow artifact creature token with vigilance. +• Creatures you control get +3/+3 and gain vigilance and trample until end of turn. + + Scheme + 0 + + DSC + 1 + Living Death Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. @@ -143,6 +359,18 @@ At the beginning of your end step, you may cast a spell from your hand without p DSC 3 + + Mine Is the Only Truth + (An ongoing scheme remains face up until it's abandoned.) +Whenever a player casts a spell, you draw a card. +At the beginning of your upkeep, if you drew a card last turn, abandon this scheme. + + Ongoing Scheme + 0 + + DSC + 1 + My Champion Stands Supreme (An ongoing scheme remains face up until it's abandoned.) @@ -156,6 +384,67 @@ When your commander leaves the battlefield, abandon this scheme. DSC 1 + + My Laughter Echoes + (An ongoing scheme remains face up until it's abandoned.) +Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again. + + Ongoing Scheme + 0 + + DSC + 1 + + + Power Without Equal + When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs. + + Scheme + 0 + + DSC + 1 + + + Shriekwood Devourer + + + G + Creature — Treefolk + Creature + 7 + 5GG + 7/5 + + DSC + 2 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + DSC + 1 + + + They Came from the Pipes + When They Came from the Pipes enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) +Whenever a face-down creature you control enters, draw a card. + + U + Enchantment + Enchantment + 5 + 4U + + DSC + 1 + Time Bends to My Will When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn. @@ -198,6 +487,49 @@ Delirium — At the beginning of your end step, you may exile any number of card DSC 2 + + You Will Know True Suffering + When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control. + + Scheme + 0 + + DSC + 1 + + + Your Own Face Mocks You + When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference. + + Scheme + 0 + + DSC + 1 + + + Your Plans Mean Nothing + When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards. + + Scheme + 0 + + DSC + 1 + + + Zimone's Hypothesis + You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.) + + U + Instant + Instant + 5 + 3UU + + DSC + 3 + Zimone, Mystery Unraveler Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) diff --git a/DSK.xml b/DSK.xml index 0c4ef68b..7f002fbb 100644 --- a/DSK.xml +++ b/DSK.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-09-07 16:12:27 (UTC) + 2024-09-08 08:13:26 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/DSK.xml @@ -66,6 +66,21 @@ If a source you control would deal damage to an opponent, prevent that damage an DSK 3 + + "Nashi, Searcher in the Dark" + Menace +Whenever "Nashi, Searcher in the Dark" deals combat damage to a player, mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you didn't put any cards in your hand this way, put a +1/+1 counter on Nashi. + + BU + Legendary Creature — Rat Ninja Wizard + Creature + 2 + UB + 2/2 + + DSK + 2 + "Razorkin Hordemaster" Haste @@ -196,6 +211,22 @@ Delirium — {2}{G}{G}: Return Balustrade Wurm from your graveyard to the battle DSK 2 + + Baseball Bat + When Baseball Bat enters, attach it to target creature you control. +Equipped creature gets +1/+1. +Whenever equipped creature attacks, tap up to one target creature. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) + + GW + Artifact — Equipment + Artifact + 2 + GW + + DSK + 1 + Bashful Beastie When Bashful Beastie dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) @@ -999,6 +1030,21 @@ Enchanted creature gets +1/+1 for each enchantment you control and has first str DSK 2 + + Fear of Being Hunted + Haste +Fear of Being Hunted must be blocked if able. + + R + Enchantment Creature — Nightmare + Creature + 3 + 1RR + 4/2 + + DSK + 2 + Fear of Burning Alive When Fear of Burning Alive enters, it deals 4 damage to each opponent. @@ -1028,6 +1074,21 @@ Delirium — Whenever a source you control deals noncombat damage to an opponent DSK 2 + + Fear of Falling + Flying +Whenever Fear of Falling attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn. + + U + Enchantment Creature — Nightmare + Creature + 5 + 3UU + 4/4 + + DSK + 2 + Fear of Immobility When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) @@ -1616,6 +1677,20 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This DSK 1 + + House Cartographer + Survival — At the beginning of your second main phase, if House Cartographer is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order. + + G + Creature — Human Scout Survivor + Creature + 2 + 1G + 2/2 + + DSK + 2 + Hushwood Verge {T}: Add {G}. @@ -2290,6 +2365,34 @@ Creatures your opponents control can be the targets of spells and abilities as t DSK 1 + + Oblivious Bookworm + At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn. + + GU + Creature — Human Wizard + Creature + 2 + GU + 2/3 + + DSK + 2 + + + Oblivious Bookworm + At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn. + + GU + Creature — Human Wizard + Creature + 2 + GU + 2/3 + + DSK + 2 + Omnivorous Flytrap Delirium — Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures. @@ -2861,6 +2964,20 @@ Whenever Reluctant Role Model or another creature you control dies, if it had co DSK 2 + + Rite of the Moth + Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) +Flashback {3}{W}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + BW + Sorcery + Sorcery + 4 + 1WBB + + DSK + 3 + Savior of the Small Survival — At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand. @@ -3379,6 +3496,21 @@ Delirium — As long as there are four or more card types among cards in your gr DSK 2 + + The Tale of Tamiyo + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process. +IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies. + + U + Legendary Enchantment — Saga + Enchantment + 3 + 2U + + DSK + 1 + The Wandering Rescuer Flash @@ -3674,6 +3806,32 @@ You may cast Undead Sprinter from your graveyard if a non-Zombie creature died t DSK 2 + + Under the Skin + Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard to your hand. + + G + Sorcery + Sorcery + 3 + 2G + + DSK + 3 + + + Under the Skin + Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard to your hand. + + G + Sorcery + Sorcery + 3 + 2G + + DSK + 3 + Unholy Lobby (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) @@ -3955,6 +4113,19 @@ During your turn, you may play cards exiled with Valgavoth. If you cast a spell DSK 2 + + Vengeful Possession + Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card. + + R + Sorcery + Sorcery + 3 + 2R + + DSK + 3 + Veteran Survivor Survival — At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard. @@ -4042,6 +4213,21 @@ When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, the DSK 2 + + Wildfire Wickerfolk + Haste +Delirium — Wildfire Wickerfolk gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. + + GR + Artifact Creature — Scarecrow + Creature + 2 + RG + 3/2 + + DSK + 2 + Winter, Misanthropic Guide Ward {2} diff --git a/spoiler.xml b/spoiler.xml index 6e53424c..23ab2157 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-09-08 00:58:55 (UTC) + 2024-09-08 08:13:26 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -18,18 +18,18 @@ Core 2024-11-15 - - DSK~ - Duskmourn: House of Horror (Spoiler) - Expansion - 2024-09-27 - DSC~ Duskmourn: House of Horror Commander (Spoiler) Commander 2024-09-27 + + DSK~ + Duskmourn: House of Horror (Spoiler) + Expansion + 2024-09-27 + @@ -539,6 +539,530 @@ Vampire Interloper can't block. FDN~ 2 + + Aminatou, Veil Piercer + At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by {4}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) + + BUW + Legendary Creature — Human Wizard + Creature + 4 + 1WUB + 2/4 + + DSC~ + 2 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + DSC~ + 1 + + + Archon of Cruelty + Flying +Whenever Archon of Cruelty enters or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life. + + B + Creature — Archon + Creature + 8 + 6BB + 6/6 + + DSC~ + 2 + + + Ash Barrens + {T}: Add {C}. +Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + Land + Land + 0 + + DSC~ + 0 + + + Beast Within + Destroy target permanent. Its controller creates a 3/3 green Beast creature token. + + G + Instant + Instant + 3 + 2G + + DSC~ + 3 + + + Cackling Counterpart + Create a token that's a copy of target creature you control. +Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Instant + Instant + 3 + 1UU + + DSC~ + 3 + + + Citanul Hierophants + Creatures you control have "{T}: Add {G}." + + G + Creature — Human Druid + Creature + 4 + 3G + 3/2 + + DSC~ + 2 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + DSC~ + 0 + + + Crypt Ghast + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) +Whenever you tap a Swamp for mana, add an additional {B}. + + B + Creature — Spirit + Creature + 4 + 3B + 2/2 + + DSC~ + 2 + + + Curator Beastie + Reach +Colorless creatures you control enter with two additional +1/+1 counters on them. +Whenever Curator Beastie enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + G + Creature — Beast + Creature + 6 + 4GG + 6/6 + + DSC~ + 2 + + + Damn + Destroy target creature. A creature destroyed this way can't be regenerated. +Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") + + B + Sorcery + Sorcery + 2 + BB + + DSC~ + 3 + + + Disorienting Choice + For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 4 + 3G + + DSC~ + 3 + + + Exhume + Each player puts a creature card from their graveyard onto the battlefield. + + B + Sorcery + Sorcery + 2 + 1B + + DSC~ + 3 + + + Experimental Lab + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature. + + G + Enchantment — Room + Enchantment + 7 + 3G + + DSC~ + 1 + + + Safe Room + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it. + + G + Enchantment — Room + Enchantment + 7 + 2G + + DSC~ + 1 + + + Giggling Skitterspike + Indestructible +Whenever Giggling Skitterspike attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent. +{5}: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.) + + Artifact Creature — Toy + Creature + 4 + 4 + 1/1 + + DSC~ + 2 + + + Glitch Interpreter + When Glitch Interpreter enters, if you control no face-down permanents, return Glitch Interpreter to its owner's hand and manifest dread. +Whenever one or more colorless creatures you control deal combat damage to a player, draw a card. + + U + Creature — Human Wizard + Creature + 3 + 2U + 2/3 + + DSC~ + 2 + + + Goryo's Vengeance + Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. +Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) + + B + Instant — Arcane + Instant + 2 + 1B + + DSC~ + 3 + + + Growth Spiral + Draw a card. You may put a land card from your hand onto the battlefield. + + GU + Instant + Instant + 2 + GU + + DSC~ + 3 + + + I Am Duskmourn + (An ongoing scheme remains face up until it's abandoned.) +At the beginning of your end step, you may cast a spell from your hand without paying its mana cost. If you do, abandon this scheme. + + Ongoing Scheme + 0 + + DSC~ + 1 + + + I Am Untouchable + (An ongoing scheme remains face up until it's abandoned.) +You and permanents you control have hexproof. +When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact creature token with vigilance, then abandon this scheme. + + Ongoing Scheme + 0 + + DSC~ + 1 + + + I Will Savor Your Agony + When you set this scheme in motion, choose three. You may choose the same mode more than once. +• Destroy target creature. +• Target player draws a card. +• Target player gains 5 life. + + Scheme + 0 + + DSC~ + 1 + + + Kianne, Corrupted Memory + As long as Kianne's power is even, you may cast noncreature spells as though they had flash. +As long as Kianne's power is odd, you may cast creature spells as though they had flash. +Whenever you draw a card, put a +1/+1 counter on Kianne. + + GU + Legendary Creature — Illusion + Creature + 4 + 2GU + 2/2 + + DSC~ + 2 + + + Kneel Before My Legions + When you set this scheme in motion, choose one — +• Create a 4/4 colorless Scarecrow artifact creature token with vigilance. +• Creatures you control get +3/+3 and gain vigilance and trample until end of turn. + + Scheme + 0 + + DSC~ + 1 + + + Living Death + Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. + + B + Sorcery + Sorcery + 5 + 3BB + + DSC~ + 3 + + + Mine Is the Only Truth + (An ongoing scheme remains face up until it's abandoned.) +Whenever a player casts a spell, you draw a card. +At the beginning of your upkeep, if you drew a card last turn, abandon this scheme. + + Ongoing Scheme + 0 + + DSC~ + 1 + + + My Champion Stands Supreme + (An ongoing scheme remains face up until it's abandoned.) +Your commander has ward {2}. +Whenever your commander attacks, put two +1/+1 counters on it. +When your commander leaves the battlefield, abandon this scheme. + + Ongoing Scheme + 0 + + DSC~ + 1 + + + My Laughter Echoes + (An ongoing scheme remains face up until it's abandoned.) +Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again. + + Ongoing Scheme + 0 + + DSC~ + 1 + + + Power Without Equal + When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs. + + Scheme + 0 + + DSC~ + 1 + + + Shriekwood Devourer + + + G + Creature — Treefolk + Creature + 7 + 5GG + 7/5 + + DSC~ + 2 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + DSC~ + 1 + + + They Came from the Pipes + When They Came from the Pipes enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) +Whenever a face-down creature you control enters, draw a card. + + U + Enchantment + Enchantment + 5 + 4U + + DSC~ + 1 + + + Time Bends to My Will + When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn. + + Scheme + 0 + + DSC~ + 1 + + + Valgavoth, Harrower of Souls + Flying +Ward—Pay 2 life. +Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth, Harrower of Souls and draw a card. + + BR + Legendary Creature — Elder Demon + Creature + 4 + 2BR + 4/4 + + DSC~ + 2 + + + Winter, Cynical Opportunist + Deathtouch +Whenever Winter attacks, mill three cards. +Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it. + + BG + Legendary Creature — Human Warlock + Creature + 4 + 2BG + 2/5 + + DSC~ + 2 + + + You Will Know True Suffering + When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control. + + Scheme + 0 + + DSC~ + 1 + + + Your Own Face Mocks You + When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference. + + Scheme + 0 + + DSC~ + 1 + + + Your Plans Mean Nothing + When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards. + + Scheme + 0 + + DSC~ + 1 + + + Zimone's Hypothesis + You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.) + + U + Instant + Instant + 5 + 3UU + + DSC~ + 3 + + + Zimone, Mystery Unraveler + Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + GU + Legendary Creature — Human Wizard + Creature + 4 + 2GU + 3/3 + + DSC~ + 2 + "Breaker of Spirits" The Mind Render can't be blocked. @@ -585,6 +1109,21 @@ If a source you control would deal damage to an opponent, prevent that damage an DSK~ 3 + + "Nashi, Searcher in the Dark" + Menace +Whenever "Nashi, Searcher in the Dark" deals combat damage to a player, mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you didn't put any cards in your hand this way, put a +1/+1 counter on Nashi. + + BU + Legendary Creature — Rat Ninja Wizard + Creature + 2 + UB + 2/2 + + DSK~ + 2 + "Razorkin Hordemaster" Haste @@ -715,6 +1254,22 @@ Delirium — {2}{G}{G}: Return Balustrade Wurm from your graveyard to the battle DSK~ 2 + + Baseball Bat + When Baseball Bat enters, attach it to target creature you control. +Equipped creature gets +1/+1. +Whenever equipped creature attacks, tap up to one target creature. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) + + GW + Artifact — Equipment + Artifact + 2 + GW + + DSK~ + 1 + Bashful Beastie When Bashful Beastie dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) @@ -1518,6 +2073,21 @@ Enchanted creature gets +1/+1 for each enchantment you control and has first str DSK~ 2 + + Fear of Being Hunted + Haste +Fear of Being Hunted must be blocked if able. + + R + Enchantment Creature — Nightmare + Creature + 3 + 1RR + 4/2 + + DSK~ + 2 + Fear of Burning Alive When Fear of Burning Alive enters, it deals 4 damage to each opponent. @@ -1547,6 +2117,21 @@ Delirium — Whenever a source you control deals noncombat damage to an opponent DSK~ 2 + + Fear of Falling + Flying +Whenever Fear of Falling attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn. + + U + Enchantment Creature — Nightmare + Creature + 5 + 3UU + 4/4 + + DSK~ + 2 + Fear of Immobility When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) @@ -2135,6 +2720,20 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This DSK~ 1 + + House Cartographer + Survival — At the beginning of your second main phase, if House Cartographer is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order. + + G + Creature — Human Scout Survivor + Creature + 2 + 1G + 2/2 + + DSK~ + 2 + Hushwood Verge {T}: Add {G}. @@ -2809,6 +3408,34 @@ Creatures your opponents control can be the targets of spells and abilities as t DSK~ 1 + + Oblivious Bookworm + At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn. + + GU + Creature — Human Wizard + Creature + 2 + GU + 2/3 + + DSK~ + 2 + + + Oblivious Bookworm + At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn. + + GU + Creature — Human Wizard + Creature + 2 + GU + 2/3 + + DSK~ + 2 + Omnivorous Flytrap Delirium — Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures. @@ -3380,6 +4007,20 @@ Whenever Reluctant Role Model or another creature you control dies, if it had co DSK~ 2 + + Rite of the Moth + Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) +Flashback {3}{W}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + BW + Sorcery + Sorcery + 4 + 1WBB + + DSK~ + 3 + Savior of the Small Survival — At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand. @@ -3898,6 +4539,21 @@ Delirium — As long as there are four or more card types among cards in your gr DSK~ 2 + + The Tale of Tamiyo + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process. +IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies. + + U + Legendary Enchantment — Saga + Enchantment + 3 + 2U + + DSK~ + 1 + The Wandering Rescuer Flash @@ -4193,6 +4849,32 @@ You may cast Undead Sprinter from your graveyard if a non-Zombie creature died t DSK~ 2 + + Under the Skin + Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard to your hand. + + G + Sorcery + Sorcery + 3 + 2G + + DSK~ + 3 + + + Under the Skin + Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard to your hand. + + G + Sorcery + Sorcery + 3 + 2G + + DSK~ + 3 + Unholy Lobby (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) @@ -4474,6 +5156,19 @@ During your turn, you may play cards exiled with Valgavoth. If you cast a spell DSK~ 2 + + Vengeful Possession + Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card. + + R + Sorcery + Sorcery + 3 + 2R + + DSK~ + 3 + Veteran Survivor Survival — At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard. @@ -4561,6 +5256,21 @@ When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, the DSK~ 2 + + Wildfire Wickerfolk + Haste +Delirium — Wildfire Wickerfolk gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. + + GR + Artifact Creature — Scarecrow + Creature + 2 + RG + 3/2 + + DSK~ + 2 + Winter, Misanthropic Guide Ward {2} @@ -4621,197 +5331,5 @@ Delirium — As long as there are four or more card types among cards in your gr DSK~ 2 - - Aminatou, Veil Piercer - At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by {4}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) - - BUW - Legendary Creature — Human Wizard - Creature - 4 - 1WUB - 2/4 - - DSC~ - 2 - - - Archon of Cruelty - Flying -Whenever Archon of Cruelty enters or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life. - - B - Creature — Archon - Creature - 8 - 6BB - 6/6 - - DSC~ - 2 - - - Crypt Ghast - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) -Whenever you tap a Swamp for mana, add an additional {B}. - - B - Creature — Spirit - Creature - 4 - 3B - 2/2 - - DSC~ - 2 - - - Damn - Destroy target creature. A creature destroyed this way can't be regenerated. -Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") - - B - Sorcery - Sorcery - 2 - BB - - DSC~ - 3 - - - Exhume - Each player puts a creature card from their graveyard onto the battlefield. - - B - Sorcery - Sorcery - 2 - 1B - - DSC~ - 3 - - - Goryo's Vengeance - Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. -Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) - - B - Instant — Arcane - Instant - 2 - 1B - - DSC~ - 3 - - - I Am Duskmourn - (An ongoing scheme remains face up until it's abandoned.) -At the beginning of your end step, you may cast a spell from your hand without paying its mana cost. If you do, abandon this scheme. - - Ongoing Scheme - 0 - - DSC~ - 1 - - - I Will Savor Your Agony - When you set this scheme in motion, choose three. You may choose the same mode more than once. -• Destroy target creature. -• Target player draws a card. -• Target player gains 5 life. - - Scheme - 0 - - DSC~ - 1 - - - Living Death - Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. - - B - Sorcery - Sorcery - 5 - 3BB - - DSC~ - 3 - - - My Champion Stands Supreme - (An ongoing scheme remains face up until it's abandoned.) -Your commander has ward {2}. -Whenever your commander attacks, put two +1/+1 counters on it. -When your commander leaves the battlefield, abandon this scheme. - - Ongoing Scheme - 0 - - DSC~ - 1 - - - Time Bends to My Will - When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn. - - Scheme - 0 - - DSC~ - 1 - - - Valgavoth, Harrower of Souls - Flying -Ward—Pay 2 life. -Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth, Harrower of Souls and draw a card. - - BR - Legendary Creature — Elder Demon - Creature - 4 - 2BR - 4/4 - - DSC~ - 2 - - - Winter, Cynical Opportunist - Deathtouch -Whenever Winter attacks, mill three cards. -Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it. - - BG - Legendary Creature — Human Warlock - Creature - 4 - 2BG - 2/5 - - DSC~ - 2 - - - Zimone, Mystery Unraveler - Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) - - GU - Legendary Creature — Human Wizard - Creature - 4 - 2GU - 3/3 - - DSC~ - 2 -