From 1fa91a581deaa17b072f054cf0707928a9971e62 Mon Sep 17 00:00:00 2001 From: github-actions Date: Fri, 12 Jun 2026 18:00:21 +0000 Subject: [PATCH] Deploy: 87225e405a5eaf18435d51d6740b03aa6e63516b --- MSC.xml | 3214 ++++++++++++++++++++++++++++++++++++++++++++++++++- spoiler.xml | 3214 ++++++++++++++++++++++++++++++++++++++++++++++++++- 2 files changed, 6424 insertions(+), 4 deletions(-) diff --git a/MSC.xml b/MSC.xml index 06c516a0..e458d92a 100644 --- a/MSC.xml +++ b/MSC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-06-12 11:38:28 (UTC) + 2026-06-12 18:00:21 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MSC.xml @@ -66,6 +66,36 @@ Enchanted creature gets +2/+2. MSC 1 + + Accelerated Evolution + Flash +Enchant creature you control +When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +Enchanted creature gets +2/+2. + + G + Enchantment — Aura + Enchantment + 3 + 2G + + MSC + 1 + + + Advancing the Spirit + When this enchantment enters, draw a card. +You may pay {0} rather than pay the power-up cost of the first power-up ability you activate during each of your turns. + + G + Enchantment + Enchantment + 3 + 2G + + MSC + 1 + Advancing the Spirit When this enchantment enters, draw a card. @@ -99,6 +129,21 @@ III — Artifact creatures you control gain deathtouch until end of turn. Put a Alex Wilder, Runaway Whenever Alex Wilder or another creature you control enters, if you cast it from anywhere other than your hand, it gets +2/+0 and gains haste until end of turn. +Escape—{2}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) + + R + Legendary Creature — Human Hero Villain + Creature + 2 + 1R + 1/3 + + MSC + 2 + + + Alex Wilder, Runaway + Whenever Alex Wilder or another creature you control enters, if you cast it from anywhere other than your hand, it gets +2/+0 and gains haste until end of turn. Escape—{2}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) R @@ -144,6 +189,21 @@ You may cast this card from your graveyard by discarding a card in addition to p Amazing Spider-Girl Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.) +Flying, vigilance + + W + Legendary Creature — Spider Human Hero + Creature + 5 + 3WW + 5/4 + + MSC + 2 + + + Amazing Spider-Girl + Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.) Flying, vigilance W @@ -187,6 +247,21 @@ If a triggered ability of a legendary creature you control triggers, that abilit Ant-Man's Air Force Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever this creature attacks, up to one target creature gets -1/-0 until end of turn. + + U + Creature — Insect + Creature + 2 + 1U + 2/1 + + MSC + 2 + + + Ant-Man's Air Force + Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature attacks, up to one target creature gets -1/-0 until end of turn. U @@ -218,6 +293,22 @@ Whenever Ant-Man deals combat damage to a player, create that many Treasure toke Ant-Man, Reformed Rogue Whenever you cast a green spell, Ant-Man gets +1/+0 and gains trample until end of turn. Whenever you cast a blue spell, Ant-Man gets -1/-0 until end of turn and can't be blocked this turn. +Whenever Ant-Man deals combat damage to a player, draw a card. + + GU + Legendary Creature — Human Rogue Hero + Creature + 3 + 2G/U + 2/3 + + MSC + 2 + + + Ant-Man, Reformed Rogue + Whenever you cast a green spell, Ant-Man gets +1/+0 and gains trample until end of turn. +Whenever you cast a blue spell, Ant-Man gets -1/-0 until end of turn and can't be blocked this turn. Whenever Ant-Man deals combat damage to a player, draw a card. GU @@ -336,6 +427,35 @@ As long as this creature is equipped, it gets +2/+0 and has menace. (It can't be MSC 2 + + Armed Assailant + Deathtouch +As long as this creature is equipped, it gets +2/+0 and has menace. (It can't be blocked except by two or more creatures.) + + B + Creature — Human Villain + Creature + 3 + 2B + 1/3 + + MSC + 2 + + + Asgardian Inspiration + Exile the top card of your library. You may play it this turn. +Whenever a source you control deals noncombat damage to an opponent, you may pay {2}. If you do, return this card from your graveyard to your hand. + + R + Sorcery + Sorcery + 1 + R + + MSC + 3 + Asgardian Inspiration Exile the top card of your library. You may play it this turn. @@ -353,6 +473,21 @@ Whenever a source you control deals noncombat damage to an opponent, you may pay Astonishing Spider-Man Reach +Whenever Astonishing Spider-Man attacks, you may discard your hand. If you do, draw a card for each card you've discarded this turn. + + RU + Legendary Creature — Spider Human Hero + Creature + 4 + 2U/RU/R + 4/4 + + MSC + 2 + + + Astonishing Spider-Man + Reach Whenever Astonishing Spider-Man attacks, you may discard your hand. If you do, draw a card for each card you've discarded this turn. RU @@ -379,6 +514,35 @@ Whenever Astonishing Spider-Man attacks, you may discard your hand. If you do, d MSC 2 + + Atlantean Skirmisher + Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) + + U + Creature — Merfolk Rogue + Creature + 2 + 1U + 1/2 + + MSC + 2 + + + Atlas, Sizable Stooge + Reach (This creature can block creatures with flying.) +Whenever Atlas attacks or blocks, you gain 1 life for each creature you control with power 4 or greater. + + BG + Legendary Creature — Human Villain + Creature + 4 + 2B/GB/G + 5/4 + + MSC + 2 + Atlas, Sizable Stooge Reach (This creature can block creatures with flying.) @@ -505,6 +669,20 @@ When Batroc enters, he deals damage equal to his power to each of up to X target Beast Mode Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.) +Target creature gets +2/+2 and gains trample until end of turn. Also put a +1/+1 counter on that creature if this spell was cast using teamwork. + + G + Instant + Instant + 2 + 1G + + MSC + 3 + + + Beast Mode + Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.) Target creature gets +2/+2 and gains trample until end of turn. Also put a +1/+1 counter on that creature if this spell was cast using teamwork. G @@ -546,6 +724,22 @@ Target creature gets +2/+2 and gains trample until end of turn. Also put a +1/+1 Big Bertha Vigilance Big Bertha enters with X +1/+1 counters on her. +{1}{G}, {T}: Put a +1/+1 counter on Big Bertha. + + G + Legendary Creature — Mutant Hero + Creature + 1 + XG + 1/1 + + MSC + 2 + + + Big Bertha + Vigilance +Big Bertha enters with X +1/+1 counters on her. {1}{G}, {T}: Put a +1/+1 counter on Big Bertha. G @@ -588,6 +782,35 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This MSC 1 + + Big Wheel + Trample +When this Vehicle enters, you may discard a card. If you do, draw a card. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + R + Artifact — Vehicle + Artifact + 3 + 2R + 4/4 + + MSC + 1 + + + Bionic Blow + Target creature you control gets +X/+0 until end of turn. Then it deals damage equal to its power to up to one other target creature. + + R + Sorcery + Sorcery + 2 + XRR + + MSC + 3 + Bionic Blow Target creature you control gets +X/+0 until end of turn. Then it deals damage equal to its power to up to one other target creature. @@ -678,6 +901,35 @@ Power-up — {5}{W}{W}: Put two +1/+1 counters on Black Panther. Other creatures MSC 2 + + Black Panther, Most Dangerous + Whenever Black Panther is dealt damage, he deals that much damage to any other target. +Power-up — {5}{W}{W}: Put two +1/+1 counters on Black Panther. Other creatures you control get +2/+2 until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + W + Legendary Creature — Human Warrior Hero + Creature + 3 + 2W + 3/3 + + MSC + 2 + + + Black Tom Cassidy + {T}: Add {G}. If you control another Mutant, you gain 1 life. + + G + Legendary Creature — Mutant Villain + Creature + 2 + 1G + 1/3 + + MSC + 2 + Black Tom Cassidy {T}: Add {G}. If you control another Mutant, you gain 1 life. @@ -726,6 +978,21 @@ Whenever Black Widow deals combat damage to a player, each opponent loses life e Black Widow, Deadly Hunter Deathtouch +Whenever a creature you control with deathtouch deals combat damage to a player, you draw a card and lose 1 life. + + B + Legendary Creature — Human Assassin Hero + Creature + 3 + 2B + 3/3 + + MSC + 2 + + + Black Widow, Deadly Hunter + Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, you draw a card and lose 1 life. B @@ -796,6 +1063,34 @@ You may cast Hero spells as though they had flash. MSC 1 + + Blur of Heroism + When this enchantment enters, draw a card. +You may cast Hero spells as though they had flash. + + W + Enchantment + Enchantment + 3 + 2W + + MSC + 1 + + + Bob, Reluctant HYDRA Agent + Whenever Bob attacks alone, return him to his owner's hand. If you do, each opponent loses 2 life and you gain 2 life. + + B + Legendary Creature — Human Coward Villain + Creature + 2 + 1B + 2/2 + + MSC + 2 + Bob, Reluctant HYDRA Agent Whenever Bob attacks alone, return him to his owner's hand. If you do, each opponent loses 2 life and you gain 2 life. @@ -852,6 +1147,21 @@ You may cast Hero spells as though they had flash. Brawn, Amadeus Cho When Brawn enters, draw a card. +Power-up — {4}{G/U}: Put a +1/+1 counter on Brawn for each card in your hand. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + GU + Legendary Creature — Gamma Scientist Hero + Creature + 2 + 1G/U + 1/1 + + MSC + 2 + + + Brawn, Amadeus Cho + When Brawn enters, draw a card. Power-up — {4}{G/U}: Put a +1/+1 counter on Brawn for each card in your hand. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) GU @@ -879,6 +1189,36 @@ When Bucky Barnes dies, look at the top four cards of your library. You may reve MSC 2 + + Bucky Barnes, Eager Ally + Vigilance +When Bucky Barnes dies, look at the top four cards of your library. You may reveal an Equipment, Hero, or Soldier card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + W + Legendary Creature — Human Soldier Hero + Creature + 2 + 1W + 2/2 + + MSC + 2 + + + Bushmaster, Coiled Henchman + Deathtouch +Each other creature you control with a +1/+1 counter on it has deathtouch. + + G + Legendary Creature — Snake Human Villain + Creature + 2 + 1G + 2/1 + + MSC + 2 + Bushmaster, Coiled Henchman Deathtouch @@ -923,6 +1263,22 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Captain America's Motorcycle Flash When this Vehicle enters, target creature or Vehicle gets +2/+0 until end of turn. +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + R + Artifact — Vehicle + Artifact + 2 + 1R + 3/1 + + MSC + 1 + + + Captain America's Motorcycle + Flash +When this Vehicle enters, target creature or Vehicle gets +2/+0 until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) R @@ -950,6 +1306,36 @@ Whenever Captain America attacks, for each Equipment attached to him, create a 1 MSC 2 + + Captain America, Liberator + When Captain America enters, you may search your library for an Equipment card with mana value 3 or less, put it onto the battlefield, then shuffle. +Whenever Captain America attacks, for each Equipment attached to him, create a 1/1 white Soldier creature token. + + W + Legendary Creature — Human Soldier Hero + Creature + 5 + 3WW + 5/5 + + MSC + 2 + + + Captain America, Skybound + Flying, vigilance +Battalion — Whenever Captain America and at least two other creatures attack, put a +1/+1 counter on each attacking creature. They gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) + + W + Legendary Creature — Human Soldier Hero + Creature + 5 + 3WW + 3/5 + + MSC + 2 + Captain America, Skybound Flying, vigilance @@ -1027,6 +1413,22 @@ Whenever you put one or more counters on another creature, if it's not a Kree, y Captain Marvel, Shooting Star Flying Whenever Captain Marvel enters or attacks, exile up to one target creature. That creature's controller gains life equal to its power. +Whenever a creature other than Captain Marvel is exiled from the battlefield, you gain life equal to its power. + + W + Legendary Creature — Human Kree Hero + Creature + 7 + 5WW + 6/6 + + MSC + 2 + + + Captain Marvel, Shooting Star + Flying +Whenever Captain Marvel enters or attacks, exile up to one target creature. That creature's controller gains life equal to its power. Whenever a creature other than Captain Marvel is exiled from the battlefield, you gain life equal to its power. W @@ -1095,6 +1497,20 @@ Mayhem {2}{U} (You may cast this card from your graveyard for {2}{U} if you disc MSC 2 + + Chase Stein, Runaway + {T}, Discard a card: Exile the top card of your library. Until the end of your next turn, you may play that card. + + R + Legendary Creature — Human Hero + Creature + 2 + 1R + 2/2 + + MSC + 2 + Choked Estuary As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. @@ -1135,6 +1551,21 @@ This land enters tapped unless you control two or more basic lands. Citizen V, Helmut Zemo Lifelink +Whenever you gain life, put a +1/+1 counter on each Villain you control. + + B + Legendary Creature — Human Noble Villain + Creature + 3 + 2B + 2/2 + + MSC + 2 + + + Citizen V, Helmut Zemo + Lifelink Whenever you gain life, put a +1/+1 counter on each Villain you control. B @@ -1236,6 +1667,20 @@ Choose one or more — Collector's Case When this artifact enters, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +{3}{U}, {T}: Tap target creature. + + U + Artifact + Artifact + 2 + 1U + + MSC + 1 + + + Collector's Case + When this artifact enters, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) {3}{U}, {T}: Tap target creature. U @@ -1261,6 +1706,35 @@ Basic landcycling {2} ({2}, Discard this card: Search your library for a basic l MSC 3 + + Colossal Collision + Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + G + Sorcery + Sorcery + 4 + 3G + + MSC + 3 + + + Colossus, Steel Stalwart + During your turn, Colossus has indestructible. (Damage and effects that say "destroy" don't destroy him.) +Other Mutants you control get +1/+1. + + G + Legendary Creature — Mutant Hero + Creature + 5 + 4G + 4/5 + + MSC + 2 + Colossus, Steel Stalwart During your turn, Colossus has indestructible. (Damage and effects that say "destroy" don't destroy him.) @@ -1390,6 +1864,21 @@ Other Mutants you control get +1/+1. Contract Hero When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") +Whenever this creature attacks, you may sacrifice an artifact or discard a card. If you do, this creature gets +2/+0 until end of turn. + + R + Creature — Human Mercenary Hero + Creature + 3 + 2R + 2/3 + + MSC + 2 + + + Contract Hero + When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever this creature attacks, you may sacrifice an artifact or discard a card. If you do, this creature gets +2/+0 until end of turn. R @@ -1449,6 +1938,21 @@ At the beginning of combat on your turn, if you've cast a noncreature spell this Count Nefaria This spell costs {3} less to cast if you've sacrificed a permanent this turn. +Flying + + B + Legendary Creature — Human Villain + Creature + 7 + 6B + 6/6 + + MSC + 2 + + + Count Nefaria + This spell costs {3} less to cast if you've sacrificed a permanent this turn. Flying B @@ -1478,6 +1982,20 @@ Whenever one or more creatures an opponent controls attack you and aren't blocke Criminal Enterprise When this enchantment enters, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) +Whenever a Villain you control dies, this enchantment deals 1 damage to each opponent and you gain 1 life. + + B + Enchantment + Enchantment + 3 + 2B + + MSC + 1 + + + Criminal Enterprise + When this enchantment enters, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) Whenever a Villain you control dies, this enchantment deals 1 damage to each opponent and you gain 1 life. B @@ -1503,6 +2021,20 @@ Whenever a Villain you control dies, this enchantment deals 1 damage to each opp MSC 2 + + Crimson Cowl, Master of Evil + Whenever one or more nontoken Villains you control attack a player, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) + + B + Legendary Creature — Human Villain + Creature + 3 + 2B + 1/3 + + MSC + 2 + Crimson Operative Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) @@ -1521,6 +2053,20 @@ When this creature enters, exile the top card of your library. Until the end of Crossover Collaboration Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) +Exile the top two cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast using teamwork, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Instant + Instant + 3 + 2R + + MSC + 3 + + + Crossover Collaboration + Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast using teamwork, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") R @@ -1612,6 +2158,18 @@ Whenever you cast a noncreature spell, Crystal deals X damage to each opponent, MSC 1 + + Daily Bugle Newspaper + {2}, {T}: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + Artifact + Artifact + 2 + 2 + + MSC + 1 + Daily Bugle Reporters When this creature enters, choose one — @@ -1659,6 +2217,36 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) MSC 1 + + Daredevil's Billy Club + When this Equipment enters, it deals 2 damage to any target and 1 damage to you. +Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + R + Artifact — Equipment + Artifact + 2 + 1R + + MSC + 1 + + + Daredevil, Fearless Fighter + Whenever a source you control deals damage to you, Daredevil deals that much damage to target opponent. +Whenever Daredevil attacks, exile the top card of your library. Daredevil deals damage to you equal to that card's mana value. You may play it this turn. + + R + Legendary Creature — Human Hero + Creature + 3 + 2R + 3/3 + + MSC + 2 + Daredevil, Fearless Fighter Whenever a source you control deals damage to you, Daredevil deals that much damage to target opponent. @@ -1702,6 +2290,36 @@ Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn MSC 2 + + Darwin, Adaptive Mutant + Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.) + + G + Legendary Creature — Mutant Hero + Creature + 2 + 1G + 2/1 + + MSC + 2 + + + Daughter of the Deep + Whenever you draw your second card each turn, create a 1/1 blue Merfolk creature token. +{U}, {T}: Target Merfolk can't be blocked this turn. + + U + Creature — Merfolk Noble + Creature + 2 + 1U + 2/1 + + MSC + 2 + Daughter of the Deep Whenever you draw your second card each turn, create a 1/1 blue Merfolk creature token. @@ -1763,6 +2381,21 @@ Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for Devil Dinosaur Trample +Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) + + G + Legendary Creature — Dinosaur + Creature + 4 + 2GG + 5/5 + + MSC + 2 + + + Devil Dinosaur + Trample Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) G @@ -1808,6 +2441,20 @@ When you cycle this card, destroy all artifacts and enchantments. Dismissive Denial Counter target spell. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + U + Instant + Instant + 4 + 2UU + + MSC + 3 + + + Dismissive Denial + Counter target spell. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) U @@ -1909,6 +2556,21 @@ At the beginning of combat on your turn, target Villain you control gains menace Doctor Doom, Unrivaled Lifelink +{T}: You draw a card and lose 1 life. Then if your library has no cards in it, you win the game. (You win even if you have 0 life or didn't draw a card.) + + B + Legendary Creature — Human Sorcerer Villain + Creature + 4 + 2BB + 4/4 + + MSC + 2 + + + Doctor Doom, Unrivaled + Lifelink {T}: You draw a card and lose 1 life. Then if your library has no cards in it, you win the game. (You win even if you have 0 life or didn't draw a card.) B @@ -1936,6 +2598,39 @@ When Doctor Jane Foster enters, return target creature card with mana value 3 or MSC 2 + + Doctor Jane Foster + Vigilance (Attacking doesn't cause this creature to tap.) +When Doctor Jane Foster enters, return target creature card with mana value 3 or less from your graveyard to your hand. If you gained life this turn, return that card to the battlefield instead. + + W + Legendary Creature — Human Doctor + Creature + 4 + 3W + 2/3 + + MSC + 2 + + + Doctor Spectrum + Flying +When Doctor Spectrum enters, choose one — +• Create a 0/4 colorless Wall creature token with defender. +• Put a +1/+1 counter on each other Hero you control. +• Destroy target enchantment. + + W + Legendary Creature — Human Hero + Creature + 5 + 3WW + 3/3 + + MSC + 2 + Doctor Spectrum Flying @@ -1958,6 +2653,22 @@ When Doctor Spectrum enters, choose one — Doctor Strange, Surgeon Lifelink If you would gain life, you gain twice that much life instead. +At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn. + + W + Legendary Creature — Human Doctor Hero + Creature + 5 + 4W + 2/5 + + MSC + 2 + + + Doctor Strange, Surgeon + Lifelink +If you would gain life, you gain twice that much life instead. At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn. W @@ -1985,6 +2696,34 @@ Power-up — {4}{W}{W}: Put two +1/+1 counters and a flying counter on Donald Bl MSC 2 + + Donald Blake, Guise of Thor + Lifelink +Power-up — {4}{W}{W}: Put two +1/+1 counters and a flying counter on Donald Blake. He becomes a God Warrior Hero. (He loses all other creature types. Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + W + Legendary Creature — Human Doctor + Creature + 2 + 1W + 1/3 + + MSC + 2 + + + Doom Blade + Destroy target nonblack creature. + + B + Instant + Instant + 2 + 1B + + MSC + 3 + Doom Blade Destroy target nonblack creature. @@ -2028,6 +2767,22 @@ Power-up — {4}{W}{W}: Put two +1/+1 counters and a flying counter on Donald Bl Doombot Harbinger Flying When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) +When this creature dies, you may exile this card. When you do, return target creature card from your graveyard to your hand. + + B + Artifact Creature — Robot Villain + Creature + 3 + 2B + 2/1 + + MSC + 2 + + + Doombot Harbinger + Flying +When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) When this creature dies, you may exile this card. When you do, return target creature card from your graveyard to your hand. B @@ -2096,6 +2851,20 @@ Creatures you control of the chosen type get +1/+1 for each charge counter on th MSC 2 + + Doorman + {T}: Until end of turn, target creature can't be blocked by creatures with power 2 or less and/or Walls. + + G + Legendary Creature — Mutant Hero + Creature + 2 + 1G + 2/3 + + MSC + 2 + Dora Milaje Elite First strike @@ -2179,6 +2948,20 @@ You may cast this card from your graveyard by discarding a card in addition to p MSC 2 + + Elektra, Femme Fatale + When Elektra enters, you may have her deal 2 damage to you. When you do, she deals 4 damage to target creature. + + R + Legendary Creature — Human Assassin Hero + Creature + 4 + 3R + 3/2 + + MSC + 2 + Endless Ranks of HYDRA For each opponent, you create a 2/1 black Villain creature token with menace. @@ -2233,6 +3016,20 @@ Whenever an opponent attacks you with two or more creatures, draw a card. Experimental Armor Equipped creature gets +1/+1 and has flying and haste. (It can't be blocked except by creatures with flying or reach. It can attack and {T} as soon as it comes under your control.) +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + R + Artifact — Equipment + Artifact + 3 + 2R + + MSC + 1 + + + Experimental Armor + Equipped creature gets +1/+1 and has flying and haste. (It can't be blocked except by creatures with flying or reach. It can attack and {T} as soon as it comes under your control.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) R @@ -2284,6 +3081,20 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) MSC 2 + + Extremis Elite + Power-up — {4}{R}: Put two +1/+1 counters on this creature. It deals 1 damage to any target. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) + + R + Creature — Human Mercenary Villain + Creature + 2 + 1R + 2/2 + + MSC + 2 + Fabled Passage {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. @@ -2313,6 +3124,21 @@ Whenever Falcon and Redwing deal combat damage to a player, create that many 1/1 Falcon, Joaquin Torres Flying, lifelink +Battalion — Whenever Falcon and at least two other creatures attack, put a +1/+1 counter on him and scry 1. (Look at the top card of your library. You may put that card on the bottom.) + + W + Legendary Creature — Bird Human Hero + Creature + 3 + 2W + 2/2 + + MSC + 2 + + + Falcon, Joaquin Torres + Flying, lifelink Battalion — Whenever Falcon and at least two other creatures attack, put a +1/+1 counter on him and scry 1. (Look at the top card of your library. You may put that card on the bottom.) W @@ -2343,6 +3169,21 @@ Basic landcycling {2} ({2}, Discard this card: Search your library for a basic l Fantastic Bounce This spell costs {2} less to cast if it targets a tapped creature. Return target nonland permanent to its owner's hand. +Draw a card. + + U + Sorcery + Sorcery + 4 + 3U + + MSC + 3 + + + Fantastic Bounce + This spell costs {2} less to cast if it targets a tapped creature. +Return target nonland permanent to its owner's hand. Draw a card. U @@ -2421,6 +3262,19 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the MSC 3 + + Feral Ferocity + Target creature gets +4/+4 until end of turn. + + G + Instant + Instant + 2 + 1G + + MSC + 3 + Fetid Pools ({T}: Add {U} or {B}.) @@ -2489,6 +3343,20 @@ Whenever Firebird attacks, other attacking creatures get +X/+0 until end of turn MSC 2 + + Fixer, Techno Terror + {T}, Pay 2 life: Draw a card. Activate only if an artifact entered under your control this turn. + + B + Legendary Creature — Human Artificer Villain + Creature + 2 + 1B + 2/1 + + MSC + 2 + Flame On! Put X +1/+1 counters on target creature, where X is the number of noncreature, nonland cards in your graveyard. It gains flying until end of turn. @@ -2534,6 +3402,20 @@ When Flash Thompson enters, choose one or both — MSC 2 + + Flatman + Origami-Fu — {2}{G}: Switch Flatman's power and toughness until end of turn. + + G + Legendary Creature — Mutant Hero + Creature + 4 + 3G + 1/10 + + MSC + 2 + Fleecemane Lion {3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) @@ -2564,6 +3446,36 @@ Flora Colossus's power and toughness are each equal to the number of lands you c MSC 2 + + Flora Colossus + Hexproof (This creature can't be the target of spells or abilities your opponents control.) +Flora Colossus's power and toughness are each equal to the number of lands you control. + + G + Creature — Treefolk + Creature + 7 + 5GG + */* + + MSC + 2 + + + Flying Drone + Flying, vigilance +{1}{U}, {T}: Draw a card, then discard a card. This ability costs {1}{U} less to activate if another creature with flying entered under your control this turn. + + U + Artifact Creature — Robot Scout + Creature + 2 + 1U + 1/2 + + MSC + 2 + Flying Drone Flying, vigilance @@ -2609,6 +3521,33 @@ When Foggy Nelson enters, put a +1/+1 counter on another target creature you con MSC 2 + + Foggy Nelson, On Retainer + Flash +When Foggy Nelson enters, put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) + + W + Legendary Creature — Human Advisor + Creature + 3 + 2W + 1/3 + + MSC + 2 + + + Fogwell's Gym + {T}: Add {R}. This land deals 1 damage to you. +{2}{R}, {T}, Discard a card: Draw a card. + + Land + Land + 0 + + MSC + 0 + Fogwell's Gym {T}: Add {R}. This land deals 1 damage to you. @@ -2687,6 +3626,20 @@ When Foggy Nelson enters, put a +1/+1 counter on another target creature you con Furious Strength Enchant creature +Enchanted creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) + + R + Enchantment — Aura + Enchantment + 3 + 2R + + MSC + 1 + + + Furious Strength + Enchant creature Enchanted creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) R @@ -2768,6 +3721,36 @@ Power-up — {4}{G}{G}: Put three +1/+1 counters on this creature. Then draw a c MSC 2 + + Gamma Grotesque + Vigilance (Attacking doesn't cause this creature to tap.) +Power-up — {4}{G}{G}: Put three +1/+1 counters on this creature. Then draw a card for each creature you control with a counter on it. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) + + G + Creature — Gamma Horror Villain + Creature + 3 + 2G + 3/3 + + MSC + 2 + + + General Thunderbolt Ross + First strike +Battalion — Whenever General Thunderbolt Ross and at least two other creatures attack, attacking creatures get +1/+0 until end of turn. + + W + Legendary Creature — Human Soldier + Creature + 1 + W + 1/1 + + MSC + 2 + General Thunderbolt Ross First strike @@ -2824,6 +3807,36 @@ When Gert and Old Lace enter, you may discard a card. If you do, search your lib MSC 2 + + Gert and Old Lace, Runaways + Trample (This creature can deal excess combat damage to the player they're attacking.) +When Gert and Old Lace enter, you may discard a card. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle. + + GR + Legendary Creature — Human Dinosaur Hero + Creature + 3 + 2R/G + 4/3 + + MSC + 2 + + + Giant-Man, Gargantuan Genius + Reach +At the beginning of your first main phase, add {G} for each creature you control with power 4 or greater. + + G + Legendary Creature — Human Scientist Hero + Creature + 5 + 3GG + 6/6 + + MSC + 2 + Giant-Man, Gargantuan Genius Reach @@ -2992,6 +4005,36 @@ Mayhem {3}{B}{B} (You may cast this card from your graveyard for {3}{B}{B} if yo MSC 2 + + Green Goblin, Back for More + Flying, menace +At the beginning of combat on your turn, you may discard a card. If you do, each opponent discards a card. +Mayhem {3}{B}{B} (You may cast this card from your graveyard for {3}{B}{B} if you discarded it this turn. Timing rules still apply.) + + B + Legendary Creature — Goblin Human Villain + Creature + 5 + 3BB + 4/4 + + MSC + 2 + + + Grim Reaper's Scythe + Whenever one or more creature cards leave your graveyard, create a 2/2 black Zombie creature token. +{3}{B}, {T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) + + B + Legendary Artifact + Artifact + 3 + 2B + + MSC + 1 + Grim Reaper's Scythe Whenever one or more creature cards leave your graveyard, create a 2/2 black Zombie creature token. @@ -3026,6 +4069,21 @@ At the beginning of combat on your turn, if you've cast a noncreature spell this HYDRA Disintegrator When this Equipment enters, create a 2/1 black Villain creature token with menace, then attach this Equipment to it. (A creature with menace can't be blocked except by two or more creatures.) Equipped creature gets +3/+3. +Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) + + B + Artifact — Equipment + Artifact + 5 + 4B + + MSC + 1 + + + HYDRA Disintegrator + When this Equipment enters, create a 2/1 black Villain creature token with menace, then attach this Equipment to it. (A creature with menace can't be blocked except by two or more creatures.) +Equipped creature gets +3/+3. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) B @@ -3065,6 +4123,20 @@ Equip {4} MSC 2 + + Hammerhead, Maggia Boss + Sacrifice another creature or artifact: Put a +1/+1 counter on Hammerhead. + + B + Legendary Creature — Human Rogue Villain + Creature + 2 + 1B + 2/1 + + MSC + 2 + Happy Hogan, Bodyguard Vigilance @@ -3080,6 +4152,35 @@ When Happy Hogan enters, the owner of target creature an opponent controls puts MSC 2 + + Happy Hogan, Bodyguard + Vigilance +When Happy Hogan enters, the owner of target creature an opponent controls puts it into their library second from the top or on the bottom. + + U + Legendary Creature — Human Advisor + Creature + 6 + 5U + 3/3 + + MSC + 2 + + + Happy Hogan, Dauntless Driver + + + R + Legendary Creature — Human Pilot + Creature + 1 + R + 2/1 + + MSC + 2 + Happy Hogan, Dauntless Driver @@ -3169,6 +4270,21 @@ Whenever a creature an opponent controls dies, if Hawkeye dealt damage to it thi Hawkeye, Bowslinger Reach, vigilance +Whenever you cast a spell that targets a creature, put a +1/+1 counter on Hawkeye. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) + + W + Legendary Creature — Human Archer Hero + Creature + 3 + 2W + 3/3 + + MSC + 2 + + + Hawkeye, Bowslinger + Reach, vigilance Whenever you cast a spell that targets a creature, put a +1/+1 counter on Hawkeye. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) W @@ -3309,6 +4425,20 @@ Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) Heroes for Hire When this enchantment enters, create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") +Sacrifice a Treasure: Exile the top card of your library. You may play it this turn. + + R + Enchantment + Enchantment + 5 + 3RR + + MSC + 1 + + + Heroes for Hire + When this enchantment enters, create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Sacrifice a Treasure: Exile the top card of your library. You may play it this turn. R @@ -3365,6 +4495,20 @@ Return target creature card from your graveyard to the battlefield. If a Hero en Heroic Teamwork Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) +One or two target creatures each get +2/+1 until end of turn. If this spell was cast using teamwork, draw a card. + + W + Instant + Instant + 3 + 2W + + MSC + 3 + + + Heroic Teamwork + Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) One or two target creatures each get +2/+1 until end of turn. If this spell was cast using teamwork, draw a card. W @@ -3391,6 +4535,21 @@ One or two target creatures each get +2/+1 until end of turn. If this spell was Hit-Monkey This spell can't be countered. +Reach, vigilance, deathtouch, hexproof, haste + + G + Legendary Creature — Monkey Assassin + Creature + 4 + 3G + 3/3 + + MSC + 2 + + + Hit-Monkey + This spell can't be countered. Reach, vigilance, deathtouch, hexproof, haste G @@ -3421,6 +4580,20 @@ Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn. Hulk's Thunderclap As an additional cost to cast this spell, you may behold a Gamma creature. (You may choose a Gamma creature you control or reveal a Gamma creature card from your hand.) +Target creature you control deals damage equal to its power to another target creature. If this spell's additional cost was paid, destroy target noncreature artifact or enchantment. + + G + Sorcery + Sorcery + 2 + 1G + + MSC + 3 + + + Hulk's Thunderclap + As an additional cost to cast this spell, you may behold a Gamma creature. (You may choose a Gamma creature you control or reveal a Gamma creature card from your hand.) Target creature you control deals damage equal to its power to another target creature. If this spell's additional cost was paid, destroy target noncreature artifact or enchantment. G @@ -3465,6 +4638,22 @@ Whenever Hulk attacks, put a +1/+1 counter on each other creature you control.Hulk, Strongest There Is Trample Hulk enters with a +1/+1 counter on him. +At the beginning of your upkeep, double the number of +1/+1 counters on each Gamma creature you control. + + G + Legendary Creature — Gamma Berserker Hero + Creature + 4 + 2GG + 3/3 + + MSC + 2 + + + Hulk, Strongest There Is + Trample +Hulk enters with a +1/+1 counter on him. At the beginning of your upkeep, double the number of +1/+1 counters on each Gamma creature you control. G @@ -3494,6 +4683,21 @@ Equip {6} Hulkling, Young Avenger Flying +Whenever you cast a noncreature spell, Hulkling becomes a copy of up to one other target creature until end of turn, except his name is Hulkling, Young Avenger, he's 4/4, and he has flying and this ability. + + R + Legendary Creature — Kree Skrull Hero + Creature + 4 + 2RR + 4/4 + + MSC + 2 + + + Hulkling, Young Avenger + Flying Whenever you cast a noncreature spell, Hulkling becomes a copy of up to one other target creature until end of turn, except his name is Hulkling, Young Avenger, he's 4/4, and he has flying and this ability. R @@ -3555,6 +4759,20 @@ Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of Hyperion's Atomic Vision As an additional cost to cast this spell, you may behold a Hero. (You may choose a Hero you control or reveal a Hero card from your hand.) +Destroy target tapped creature. If a Hero was beheld, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) + + W + Instant + Instant + 2 + 1W + + MSC + 3 + + + Hyperion's Atomic Vision + As an additional cost to cast this spell, you may behold a Hero. (You may choose a Hero you control or reveal a Hero card from your hand.) Destroy target tapped creature. If a Hero was beheld, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) W @@ -3582,6 +4800,38 @@ If a source would deal damage to you or a Hero you control, prevent all but 1 of MSC 2 + + Hyperion, Supreme Hero + Flash +Flying +If a source would deal damage to you or a Hero you control, prevent all but 1 of that damage. + + W + Legendary Creature — Eternal Hero + Creature + 7 + 4WWW + 7/7 + + MSC + 2 + + + Iceman and Firestar + Flying +Whenever you cast a blue spell, tap up to one target creature. +Whenever you cast a red spell, you may discard a card. If you do, draw a card. + + RU + Legendary Creature — Mutant Hero + Creature + 4 + 2U/RU/R + 3/3 + + MSC + 2 + Iceman and Firestar Flying @@ -3627,6 +4877,36 @@ Power-up — {5}{U}{U}: Each player shuffles their hand and graveyard into their MSC 2 + + Immortus, Master of Eternity + {T}: Add {U} for each card you've drawn this turn. Spend this mana only to cast noncreature spells. +Power-up — {5}{U}{U}: Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + U + Legendary Creature — Human Hero Villain + Creature + 4 + 2UU + 2/2 + + MSC + 2 + + + Imperial Cosmographer + Vigilance +Whenever another creature you control leaves the battlefield without dying, put two +1/+1 counters on this creature. + + U + Creature — Kree Scientist + Creature + 3 + 2U + 2/3 + + MSC + 2 + Imperial Cosmographer Vigilance @@ -3645,6 +4925,21 @@ Whenever another creature you control leaves the battlefield without dying, put Impossible Man Flying +{2}{U}: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man. + + U + Legendary Creature — Alien Shapeshifter + Creature + 3 + 2U + 1/4 + + MSC + 2 + + + Impossible Man + Flying {2}{U}: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man. U @@ -3671,6 +4966,35 @@ Basic landcycling {2} ({2}, Discard this card: Search your library for a basic l MSC 3 + + Infernal Rebirth + Return one or two target creature cards from your graveyard to your hand. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + B + Instant + Instant + 4 + 3B + + MSC + 3 + + + Infinity Formula + When this Equipment enters, attach it to target creature you control. +Equipped creature gets +1/+2 and has "Whenever this creature attacks, you gain 2 life." +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + W + Artifact — Equipment + Artifact + 3 + 2W + + MSC + 1 + Infinity Formula When this Equipment enters, attach it to target creature you control. @@ -3718,6 +5042,20 @@ Whenever one or more artifacts you control enter, put a +1/+1 counter on this cr Inspired Fire This spell costs {1} less to cast for each card you've drawn this turn. +Inspired Fire deals 4 damage to target creature. + + R + Instant + Instant + 4 + 3R + + MSC + 3 + + + Inspired Fire + This spell costs {1} less to cast for each card you've drawn this turn. Inspired Fire deals 4 damage to target creature. R @@ -3757,6 +5095,20 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the MSC 2 + + Intrepid Ace + This creature gets +2/+0 as long as it isn't attacking or blocking. + + R + Creature — Human Pilot + Creature + 1 + R + 2/1 + + MSC + 2 + Invisible Force Field Up to four target permanents you control gain indestructible until end of turn. @@ -3817,6 +5169,37 @@ Power-up — {7}{R}: Iron Fist deals 5 damage divided as you choose among up to MSC 2 + + Iron Fist, Hero for Hire + Trample +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Power-up — {7}{R}: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + R + Legendary Creature — Human Mercenary Hero + Creature + 2 + 1R + 2/2 + + MSC + 2 + + + Iron Lad, Young Avenger + Flying (This creature can't be blocked except by creatures with flying or reach.) +Noncreature spells you cast cost {1} less to cast. + + RU + Legendary Artifact Creature — Human Hero + Creature + 3 + 2U/R + 2/2 + + MSC + 2 + Iron Lad, Young Avenger Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -3851,6 +5234,21 @@ Whenever Iron Man attacks, other attacking modified creatures gain flying until Iron Man, Bleeding Edge Flying +Whenever you cast an artifact spell, you may copy it, except the copy isn't legendary. Do this only once each turn. (The copy becomes a token.) + + U + Legendary Artifact Creature — Human Hero + Creature + 5 + 3UU + 3/5 + + MSC + 2 + + + Iron Man, Bleeding Edge + Flying Whenever you cast an artifact spell, you may copy it, except the copy isn't legendary. Do this only once each turn. (The copy becomes a token.) U @@ -3913,6 +5311,19 @@ Whenever a creature you control connives, put a +1/+1 counter on each Villain yo Iron Suitcase When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) +{3}: This artifact becomes a 3/3 Construct artifact creature with flying until end of turn. + + Artifact + Artifact + 1 + 1 + + MSC + 1 + + + Iron Suitcase + When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}: This artifact becomes a 3/3 Construct artifact creature with flying until end of turn. Artifact @@ -3956,6 +5367,22 @@ Rebound Jack of Hearts, Volatile Hero Flying, haste When Jack of Hearts dies, he deals damage equal to his power to each creature. +Power-up — {4}{R}{R}: Discard your hand, then draw three cards. Put two +1/+1 counters on Jack of Hearts. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + R + Legendary Creature — Alien Human Hero + Creature + 3 + 1RR + 2/2 + + MSC + 2 + + + Jack of Hearts, Volatile Hero + Flying, haste +When Jack of Hearts dies, he deals damage equal to his power to each creature. Power-up — {4}{R}{R}: Discard your hand, then draw three cards. Put two +1/+1 counters on Jack of Hearts. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) R @@ -4030,6 +5457,21 @@ Whenever Kang Prime enters or attacks, exile cards from the top of your library Karolina Dean, Runaway Flying +At the beginning of your first main phase, add {W}{U}{B}{R}{G}. You can't spend this mana to cast spells from your hand. + + R + Legendary Creature — Alien Hero + Creature + 4 + 3R + 3/3 + + MSC + 2 + + + Karolina Dean, Runaway + Flying At the beginning of your first main phase, add {W}{U}{B}{R}{G}. You can't spend this mana to cast spells from your hand. R @@ -4118,6 +5560,21 @@ When King Solomon's Frogs enters, if you cast it, for each opponent, exile up to Kingpin, Wilson Fisk Menace +Whenever you sacrifice Kingpin or another creature, create two Treasure tokens. This ability triggers only once each turn. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") + + B + Legendary Creature — Human Villain + Creature + 4 + 3B + 3/6 + + MSC + 2 + + + Kingpin, Wilson Fisk + Menace Whenever you sacrifice Kingpin or another creature, create two Treasure tokens. This ability triggers only once each turn. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") B @@ -4163,6 +5620,21 @@ Whenever Klaw deals combat damage to a player, look at the top card of that play Lady Spider, Maybelle Reilly Reach +Whenever you discard a card, put a +1/+1 counter on target Spider you control. + + R + Legendary Creature — Spider Human Hero + Creature + 2 + 1R + 1/3 + + MSC + 2 + + + Lady Spider, Maybelle Reilly + Reach Whenever you discard a card, put a +1/+1 counter on target Spider you control. R @@ -4233,6 +5705,21 @@ Whenever Living Laser attacks, for each card you've discarded this turn, create Living Lies of Loki This creature gets +1/+0 for each other Illusion you control. +When this creature dies, draw a card. + + U + Creature — Illusion Villain + Creature + 2 + 1U + 1/3 + + MSC + 2 + + + Living Lies of Loki + This creature gets +1/+0 for each other Illusion you control. When this creature dies, draw a card. U @@ -4304,6 +5791,20 @@ At the beginning of combat on your turn, if you've cast a noncreature spell this MSC 2 + + Loki, Lord of Misrule + {U}, {T}: Choose target creature you control. Each creature you control other than the chosen creature becomes a copy of that creature until end of turn, except it isn't legendary. Activate only as a sorcery. + + U + Legendary Creature — God Sorcerer Villain + Creature + 4 + 3U + 3/4 + + MSC + 2 + Loki, the Deceiver Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step. @@ -4376,6 +5877,36 @@ At the beginning of each end step, if you gained life this turn, put a +1/+1 cou MSC 2 + + Lucky the Pizza Dog + Whenever you cast a Cat, Dog, or Hero spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") +At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on Lucky. + + G + Legendary Creature — Dog + Creature + 2 + 1G + 2/2 + + MSC + 2 + + + Luke Cage, Hero for Hire + Trample +At the beginning of combat on your turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Legendary Creature — Human Mercenary Hero + Creature + 4 + 2RR + 4/4 + + MSC + 2 + Luke Cage, Hero for Hire Trample @@ -4436,6 +5967,21 @@ Whenever a creature attacks one of your opponents, if that player is the monarch MACH-1, Swooping Scoundrel Flying +When MACH-1 enters and whenever you gain life, surveil 1. This ability triggers only once each turn. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) + + B + Legendary Artifact Creature — Human Villain + Creature + 2 + 1B + 1/3 + + MSC + 2 + + + MACH-1, Swooping Scoundrel + Flying When MACH-1 enters and whenever you gain life, surveil 1. This ability triggers only once each turn. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) B @@ -4476,6 +6022,35 @@ Whenever you gain life, put a +1/+1 counter on MJ. MSC 2 + + Machine Man, Model X-51 + Whenever you cast a noncreature spell, put a +1/+1 counter on Machine Man and he gains flying until end of turn. + + Legendary Artifact Creature — Robot Hero + Creature + 4 + 4 + 2/3 + + MSC + 2 + + + Madame Hydra, Reanimated + Menace (This creature can't be blocked except by two or more creatures.) +Madame Hydra gets +1/+1 for each creature card in your graveyard. +Whenever Madame Hydra enters or attacks, mill two cards. (Put the top two cards of your library into your graveyard.) + + B + Legendary Creature — Human Horror Villain + Creature + 4 + 3B + 2/2 + + MSC + 2 + Madame Hydra, Reanimated Menace (This creature can't be blocked except by two or more creatures.) @@ -4546,6 +6121,34 @@ Whenever Madame Hydra enters or attacks, mill two cards. (Put the top two cards MSC 2 + + Marvel Boy, Noh-Varr + Whenever another creature you control enters and whenever you activate a power-up ability, put a +1/+1 counter on Marvel Boy. + + RW + Legendary Creature — Kree Soldier Hero + Creature + 2 + 1R/W + 1/1 + + MSC + 2 + + + Marvelous Melee + Marvelous Melee deals 6 damage to target creature. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + R + Instant + Instant + 5 + 4R + + MSC + 3 + Marvelous Melee Marvelous Melee deals 6 damage to target creature. @@ -4578,6 +6181,21 @@ Discard a card, Sacrifice this creature: Draw a card. Matt Murdock, Justice Seeker At the beginning of combat on your turn, you may pay {1}. When you do, put a +1/+1 counter on target creature you control. +Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) + + W + Legendary Creature — Human Advisor Hero + Creature + 2 + 1W + 2/2 + + MSC + 2 + + + Matt Murdock, Justice Seeker + At the beginning of combat on your turn, you may pay {1}. When you do, put a +1/+1 counter on target creature you control. Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) W @@ -4717,6 +6335,34 @@ Destroy target creature. Minion Missile deals 2 damage to that creature's contro MSC 3 + + Minion Missile + As an additional cost to cast this spell, sacrifice a creature or discard a card. +Destroy target creature. Minion Missile deals 2 damage to that creature's controller. + + B + Sorcery + Sorcery + 2 + 1B + + MSC + 3 + + + Minotaur, Roxxon CEO + Whenever Minotaur, Roxxon CEO or another nontoken creature dies, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) + + B + Legendary Creature — Minotaur Villain + Creature + 6 + 4BB + 4/4 + + MSC + 2 + Minotaur, Roxxon CEO Whenever Minotaur, Roxxon CEO or another nontoken creature dies, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) @@ -4757,6 +6403,20 @@ Destroy target creature. Minion Missile deals 2 damage to that creature's contro MSC 2 + + Mist-Cloaked Herald + This creature can't be blocked. + + U + Creature — Merfolk Warrior + Creature + 1 + U + 1/1 + + MSC + 2 + Mister Fantastic Vigilance, reach @@ -4803,6 +6463,34 @@ At the beginning of combat on your turn, if you've cast a noncreature spell this MSC 2 + + Mister Immortal + {2}{G}: Return this card from your graveyard or from exile to the battlefield tapped. + + G + Legendary Creature — Mutant Hero + Creature + 2 + 1G + 2/1 + + MSC + 2 + + + Mjölnir's Might + Mjölnir's Might deals 4 damage to target player. +Exile the top card of your library. Until the end of your next turn, you may play that card. + + R + Sorcery + Sorcery + 4 + 3R + + MSC + 3 + Mjölnir's Might Mjölnir's Might deals 4 damage to target player. @@ -4886,6 +6574,35 @@ Exile the top card of your library. Until the end of your next turn, you may pla MSC 2 + + Molly Hayes, Runaway + Power-up — {5}{R}: Put two +1/+1 counters on Molly Hayes. Exile the top card of your library. Until the end of your next turn, you may play that card. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + + R + Legendary Creature — Mutant Hero + Creature + 3 + 2R + 3/3 + + MSC + 2 + + + Molten Lavamancer + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Whenever a source you control deals noncombat damage to one or more of your opponents during your turn, you create a 1/1 red Elemental creature token. This ability triggers only once each turn. + + R + Creature — Elemental Warlock Villain + Creature + 3 + 2R + 2/3 + + MSC + 2 + Molten Lavamancer Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) @@ -4917,6 +6634,21 @@ Whenever a source you control deals noncombat damage to one or more of your oppo Moon-Boy, Dino Rider Dinosaur spells you cast cost {1} less to cast. +Whenever Moon-Boy attacks while you control a Dinosaur, Moon-Boy gets +1/+1 until end of turn. + + G + Legendary Creature — Ape Human + Creature + 2 + 1G + 2/2 + + MSC + 2 + + + Moon-Boy, Dino Rider + Dinosaur spells you cast cost {1} less to cast. Whenever Moon-Boy attacks while you control a Dinosaur, Moon-Boy gets +1/+1 until end of turn. G @@ -5021,6 +6753,22 @@ Whenever Moon-Boy attacks while you control a Dinosaur, Moon-Boy gets +1/+1 unti Ms. Marvel, Elastic Ally Reach When Ms. Marvel enters, target creature gets +2/+0 until end of turn. +Whenever a creature you control with power greater than its base power deals combat damage to a player, draw a card. This ability triggers only once each turn. + + GW + Legendary Creature — Mutant Inhuman Hero + Creature + 3 + 2G/W + 2/2 + + MSC + 2 + + + Ms. Marvel, Elastic Ally + Reach +When Ms. Marvel enters, target creature gets +2/+0 until end of turn. Whenever a creature you control with power greater than its base power deals combat damage to a player, draw a card. This ability triggers only once each turn. GW @@ -5047,6 +6795,33 @@ Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashbac MSC 3 + + Multiversal Recruitment + Create a token that's a copy of target creature you control, except it isn't legendary. +Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Sorcery + Sorcery + 4 + 3U + + MSC + 3 + + + Mysterio's Mirage + At the beginning of your end step, if you discarded a card this turn, create a 3/3 blue Illusion Villain creature token. + + U + Enchantment + Enchantment + 3 + 2U + + MSC + 1 + Mysterio's Mirage At the beginning of your end step, if you discarded a card this turn, create a 3/3 blue Illusion Villain creature token. @@ -5135,6 +6910,37 @@ At the beginning of combat on your turn, target creature you control connives. ( MSC 2 + + Namor, Scourge of the Seas + Flying +Each other Merfolk you control with a +1/+1 counter on it has flying. +At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + U + Legendary Creature — Mutant Merfolk Villain + Creature + 5 + 3UU + 4/4 + + MSC + 2 + + + Namora, the Sea Queen + Flying +Power-up — {5}{U}: Put a +1/+1 counter on Namora. Create two 1/1 blue Merfolk creature tokens. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + + U + Legendary Creature — Mutant Merfolk Hero + Creature + 3 + 2U + 2/3 + + MSC + 2 + Namora, the Sea Queen Flying @@ -5191,6 +6997,36 @@ Whenever a creature you control attacks alone, draw a card. Then you may put a c MSC 2 + + Nick Fury, Spymaster + First strike +Whenever a creature you control attacks alone, draw a card. Then you may put a creature card with mana value 3 or less from your hand onto the battlefield. It enters tapped and attacking and gains indestructible until end of turn. + + W + Legendary Creature — Human Spy Hero + Creature + 5 + 4W + 4/4 + + MSC + 2 + + + Nico Minoru, Runaway + Whenever you cast a spell from anywhere other than your hand, Nico Minoru deals 2 damage to each opponent. +{2}{R}, {T}, Discard a card: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. + + R + Legendary Creature — Human Warlock Hero + Creature + 4 + 3R + 2/4 + + MSC + 2 + Nico Minoru, Runaway Whenever you cast a spell from anywhere other than your hand, Nico Minoru deals 2 damage to each opponent. @@ -5222,6 +7058,21 @@ Whenever a creature you control attacks alone, draw a card. Then you may put a c Nighthawk, Dark Defender Flying +Whenever Nighthawk or another Hero you control enters, target creature gets +1/+1 until end of turn. + + W + Legendary Creature — Human Hero + Creature + 2 + 1W + 2/1 + + MSC + 2 + + + Nighthawk, Dark Defender + Flying Whenever Nighthawk or another Hero you control enters, target creature gets +1/+1 until end of turn. W @@ -5267,6 +7118,22 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a creature of their choice. II — Creatures you control gain deathtouch until end of turn. +III — Each opponent loses 1 life for each creature card in their graveyard. + + B + Enchantment — Saga + Enchantment + 3 + 2B + + MSC + 1 + + + Origin of Black Widow + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Each opponent sacrifices a creature of their choice. +II — Creatures you control gain deathtouch until end of turn. III — Each opponent loses 1 life for each creature card in their graveyard. B @@ -5294,6 +7161,38 @@ III — Tap up to one target creature and put a stun counter on it. MSC 1 + + Origin of Captain America + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Put a +1/+1 counter on target creature you control. It gains first strike and vigilance until end of turn. +II — Create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}. +III — Tap up to one target creature and put a stun counter on it. + + W + Enchantment — Saga + Enchantment + 3 + 2W + + MSC + 1 + + + Origin of Iron Man + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Tap up to one target creature. It doesn't untap during its controller's untap step for as long as this Saga remains on the battlefield. +II — Draw two cards. +III — You may put an artifact card with mana value 5 or less from your hand onto the battlefield. + + U + Enchantment — Saga + Enchantment + 5 + 4U + + MSC + 1 + Origin of Iron Man (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -5326,6 +7225,38 @@ III — Target creature you control deals damage equal to its power to each oppo MSC 1 + + Origin of Thor + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — You may discard a card. If you do, draw two cards. +II — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control. +III — Target creature you control deals damage equal to its power to each opponent. + + R + Enchantment — Saga + Enchantment + 3 + 2R + + MSC + 1 + + + Origin of the Hulk + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Create a 1/1 green and white Citizen creature token. +II — Put two +1/+1 counters on target creature you control. +III — Target creature you control gets +3/+3 and gains trample until end of turn. + + G + Enchantment — Saga + Enchantment + 3 + 2G + + MSC + 1 + Origin of the Hulk (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -5358,6 +7289,20 @@ III — Target creature you control gets +3/+3 and gains trample until end of tu Pacifism Enchant creature +Enchanted creature can't attack or block. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + MSC + 1 + + + Pacifism + Enchant creature Enchanted creature can't attack or block. W @@ -5466,6 +7411,21 @@ Creatures you control of the chosen type get +1/+1. Patriot, Young Avenger Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +As long as Patriot is equipped, other creatures you control get +1/+0. + + RW + Legendary Creature — Human Hero + Creature + 3 + 2R/W + 3/2 + + MSC + 2 + + + Patriot, Young Avenger + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) As long as Patriot is equipped, other creatures you control get +1/+0. RW @@ -5495,6 +7455,21 @@ As long as Patriot is equipped, other creatures you control get +1/+0. Pharaoh Rama-Tut Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +Whenever you cast a noncreature spell, Pharaoh Rama-Tut connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) + + U + Legendary Creature — Human Noble Villain + Creature + 5 + 4U + 4/4 + + MSC + 2 + + + Pharaoh Rama-Tut + Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you cast a noncreature spell, Pharaoh Rama-Tut connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) U @@ -5510,6 +7485,21 @@ Whenever you cast a noncreature spell, Pharaoh Rama-Tut connives. (Draw a card, Photon, Lady of Light Flying +Whenever Photon attacks, exile up to one other target creature you control, then return that card to the battlefield under its owner's control. + + W + Legendary Creature — Human Hero + Creature + 4 + 3W + 3/3 + + MSC + 2 + + + Photon, Lady of Light + Flying Whenever Photon attacks, exile up to one other target creature you control, then return that card to the battlefield under its owner's control. W @@ -5540,6 +7530,20 @@ Whenever Photon deals combat damage to a player, add that much mana of any one c Pick Up the Pace Whenever a creature you control that entered this turn attacks, exile the top card of your library. +You may play cards exiled with this enchantment as long as you attacked this turn. + + R + Enchantment + Enchantment + 2 + 1R + + MSC + 1 + + + Pick Up the Pace + Whenever a creature you control that entered this turn attacks, exile the top card of your library. You may play cards exiled with this enchantment as long as you attacked this turn. R @@ -5807,6 +7811,20 @@ Whenever one or more goaded creatures deal combat damage to one of your opponent Quantum Entanglement Flash +When this enchantment enters and at the beginning of your end step, you may pay {1}{W}. When you do, exile target creature you control, then return that card to the battlefield under its owner's control. + + W + Enchantment + Enchantment + 2 + 1W + + MSC + 1 + + + Quantum Entanglement + Flash When this enchantment enters and at the beginning of your end step, you may pay {1}{W}. When you do, exile target creature you control, then return that card to the battlefield under its owner's control. W @@ -5837,6 +7855,22 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) You may cast this spell as though it had flash if it's cast using teamwork. Enchant creature +Enchanted creature gets -5/-0 and loses all abilities. + + U + Enchantment — Aura + Enchantment + 2 + 1U + + MSC + 1 + + + Quantum Reduction + Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) +You may cast this spell as though it had flash if it's cast using teamwork. +Enchant creature Enchanted creature gets -5/-0 and loses all abilities. U @@ -5877,6 +7911,20 @@ As long as you're the monarch, creatures with power 2 or less can't attack you.< MSC 2 + + Quicksilver, Pietro Maximoff + Haste (This creature can attack and {T} as soon as he comes under your control.) + + R + Legendary Creature — Mutant Hero + Creature + 3 + 2R + 3/2 + + MSC + 2 + Quicksilver, Pietro Maximoff Haste (This creature can attack and {T} as soon as he comes under your control.) @@ -5910,6 +7958,21 @@ As long as Quicksilver is tapped, you may cast spells as though they had flash.< Quinjet Technician {T}: Add {R}. +{T}: Add {R}{R}. Spend this mana only to activate power-up abilities. + + R + Creature — Human Artificer + Creature + 2 + 1R + 2/1 + + MSC + 2 + + + Quinjet Technician + {T}: Add {R}. {T}: Add {R}{R}. Spend this mana only to activate power-up abilities. R @@ -5937,6 +8000,21 @@ This land enters tapped unless you control two or more basic lands. Radioactive Man Deathtouch +Whenever Radioactive Man deals combat damage to a player, that player loses half their life, rounded up. + + B + Legendary Creature — Human Scientist Villain + Creature + 5 + 4B + 3/5 + + MSC + 2 + + + Radioactive Man + Deathtouch Whenever Radioactive Man deals combat damage to a player, that player loses half their life, rounded up. B @@ -6022,6 +8100,22 @@ Whenever you draw your second card each turn, create a 3/3 red Ape Villain creat Reed Richards, Smartest Man Reach You have no maximum hand size. +The first time you would draw a card each turn except the first card you draw during each of your draw steps, you draw four cards instead. + + U + Legendary Creature — Human Scientist Hero + Creature + 6 + 5U + 2/4 + + MSC + 2 + + + Reed Richards, Smartest Man + Reach +You have no maximum hand size. The first time you would draw a card each turn except the first card you draw during each of your draw steps, you draw four cards instead. U @@ -6107,6 +8201,22 @@ When Rescue enters, return up to one other target artifact or creature you contr Rescue, Pepper Potts Flash Flying +When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue. + + U + Legendary Artifact Creature — Human Hero + Creature + 2 + 1U + 2/1 + + MSC + 2 + + + Rescue, Pepper Potts + Flash +Flying When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue. U @@ -6122,6 +8232,20 @@ When Rescue enters, return up to one other target artifact or creature you contr Return of the Mole Man Landfall — Whenever a land you control enters, you may mill two cards. +{5}{G}, Sacrifice this enchantment: Create X 1/1 green Minion creature tokens named Moloid, where X is the number of permanent cards in your graveyard. The tokens have "Whenever this token attacks, you may mill a card." Activate only as a sorcery. + + G + Enchantment + Enchantment + 2 + 1G + + MSC + 1 + + + Return of the Mole Man + Landfall — Whenever a land you control enters, you may mill two cards. {5}{G}, Sacrifice this enchantment: Create X 1/1 green Minion creature tokens named Moloid, where X is the number of permanent cards in your graveyard. The tokens have "Whenever this token attacks, you may mill a card." Activate only as a sorcery. G @@ -6149,6 +8273,21 @@ When Rescue enters, return up to one other target artifact or creature you contr Rhino, Terrible Trampler Trample +When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn. + + G + Legendary Creature — Human Villain + Creature + 6 + 4GG + 7/6 + + MSC + 2 + + + Rhino, Terrible Trampler + Trample When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn. G @@ -6263,6 +8402,37 @@ Mayhem {1}{B} (You may cast this card from your graveyard for {1}{B} if you disc MSC 3 + + Sadistic Slash + Target creature gets -5/-5 until end of turn. +Mayhem {1}{B} (You may cast this card from your graveyard for {1}{B} if you discarded it this turn.) + + B + Instant + Instant + 4 + 3B + + MSC + 3 + + + Sauron, Dino Devotee + Flying +Whenever Sauron enters or attacks, choose one — +• Cure Cancer — You gain 3 life. +• Turn People into Dinosaurs — Put a saurian counter on another target creature. It's a green Dinosaur with base power and toughness 5/5 for as long as it has a saurian counter on it. + + G + Legendary Creature — Dinosaur Vampire Villain + Creature + 5 + 3GG + 4/4 + + MSC + 2 + Sauron, Dino Devotee Flying @@ -6403,6 +8573,21 @@ This land enters tapped unless you control two or more basic lands. Secure Detention Enchant artifact or creature When this Aura enters, create a 1/1 white Soldier creature token. +Enchanted permanent can't attack or block, and its activated abilities can't be activated. + + W + Enchantment — Aura + Enchantment + 4 + 3W + + MSC + 1 + + + Secure Detention + Enchant artifact or creature +When this Aura enters, create a 1/1 white Soldier creature token. Enchanted permanent can't attack or block, and its activated abilities can't be activated. W @@ -6462,6 +8647,21 @@ When the tenth +1/+1 counter is put on Shang-Chi, you draw five cards and gain 5 Shang-Chi, Martial Mentor If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. +Power-up — {5}{G}{G}: Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + G + Legendary Creature — Human Warrior Hero + Creature + 5 + 3GG + 4/4 + + MSC + 2 + + + Shang-Chi, Martial Mentor + If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. Power-up — {5}{G}{G}: Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) G @@ -6489,6 +8689,36 @@ Power-up — {6}{G/W}: Put a +1/+1 counter on She-Hulk. Then double the number o MSC 2 + + She-Hulk, Attorney-at-Law + Vigilance +Power-up — {6}{G/W}: Put a +1/+1 counter on She-Hulk. Then double the number of +1/+1 counters on each creature you control. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + + GW + Legendary Creature — Gamma Advisor Hero + Creature + 3 + 2G/W + 3/3 + + MSC + 2 + + + She-Hulk, Jennifer Walters + Trample (This creature can deal excess combat damage to the player she's attacking.) +{2}{R}, Sacrifice a land: Draw a card and put a +1/+1 counter on She-Hulk. + + R + Legendary Creature — Gamma Berserker Hero + Creature + 4 + 3R + 4/4 + + MSC + 2 + She-Hulk, Jennifer Walters Trample (This creature can deal excess combat damage to the player she's attacking.) @@ -6535,6 +8765,35 @@ Whenever a Hero you control becomes blocked, put a +1/+1 counter on that Hero fo MSC 2 + + Shi'ar Soldier + Flying +{U}, {T}: Return another target permanent you control to its owner's hand. Activate only during your turn. + + U + Creature — Shi-Ar Soldier + Creature + 2 + 1U + 1/3 + + MSC + 2 + + + Shipwreck Patrol + When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Creature — Merfolk Warrior + Creature + 4 + 3U + 3/3 + + MSC + 2 + Shipwreck Patrol When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) @@ -6580,6 +8839,23 @@ Whenever a Hero you control becomes blocked, put a +1/+1 counter on that Hero fo Vigilance When Shuri enters, choose one — • Create a 1/1 colorless Robot Hero artifact creature token with flying. +• Draw a card. + + UW + Legendary Creature — Human Artificer Hero + Creature + 3 + 2W/U + 2/2 + + MSC + 2 + + + Shuri, Vibranium Technologist + Vigilance +When Shuri enters, choose one — +• Create a 1/1 colorless Robot Hero artifact creature token with flying. • Draw a card. UW @@ -6625,6 +8901,22 @@ Whenever Shuri attacks, draw a card if you control three or more artifacts. Then Silver Surfer, Cosmic Voyager Flash Flying +When Silver Surfer enters, exile any number of other target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. If a land enters this way, it enters tapped. + + U + Legendary Creature — Alien Hero + Creature + 6 + 4UU + 5/5 + + MSC + 2 + + + Silver Surfer, Cosmic Voyager + Flash +Flying When Silver Surfer enters, exile any number of other target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. If a land enters this way, it enters tapped. U @@ -6682,6 +8974,35 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This MSC 1 + + Sky Cycle + Flying +When this Vehicle enters, it deals X damage to up to one target creature, where X is twice the number of Vehicles you control. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + R + Artifact — Vehicle + Artifact + 5 + 4R + 4/3 + + MSC + 1 + + + Smashing Spree + Target attacking creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player it's attacking.) + + R + Instant + Instant + 2 + 1R + + MSC + 3 + Smashing Spree Target attacking creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player it's attacking.) @@ -6822,6 +9143,34 @@ Discard a card: Songbird gains flying until end of turn. (She can't be blocked e MSC 2 + + Songbird, Sonic Screamer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +Discard a card: Songbird gains flying until end of turn. (She can't be blocked except by creatures with flying or reach.) + + B + Legendary Creature — Human Villain + Creature + 2 + 1B + 2/1 + + MSC + 2 + + + Spaceshift + Exile target artifact or creature, then return that card to the battlefield under its owner's control with a +1/+1 counter on it. + + U + Instant + Instant + 2 + 1U + + MSC + 3 + Spaceshift Exile target artifact or creature, then return that card to the battlefield under its owner's control with a +1/+1 counter on it. @@ -6909,6 +9258,21 @@ When Spider-Man enters, target creature with power 2 or less can't be blocked th Spider-Man, New Champion Reach +Whenever you discard one or more cards, Spider-Man deals that much damage to any target. + + R + Legendary Creature — Spider Human Hero + Creature + 3 + 2R + 3/3 + + MSC + 2 + + + Spider-Man, New Champion + Reach Whenever you discard one or more cards, Spider-Man deals that much damage to any target. R @@ -7029,6 +9393,21 @@ When Starling enters, another target creature you control gains flying until end Stature, Young Avenger Reach (This creature can block creatures with flying.) +Whenever you cast a noncreature spell, Stature has base power and toughness 4/4 until end of turn. + + GR + Legendary Creature — Human Hero + Creature + 2 + 1R/G + 2/2 + + MSC + 2 + + + Stature, Young Avenger + Reach (This creature can block creatures with flying.) Whenever you cast a noncreature spell, Stature has base power and toughness 4/4 until end of turn. GR @@ -7059,6 +9438,21 @@ Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creatu Stick, Fearless Mentor First strike +Whenever a source you control deals damage to you, exile the top card of your library. You may play it until the end of your next turn. This ability triggers only once each turn. + + R + Legendary Creature — Human Monk Hero + Creature + 2 + 1R + 2/1 + + MSC + 2 + + + Stick, Fearless Mentor + First strike Whenever a source you control deals damage to you, exile the top card of your library. You may play it until the end of your next turn. This ability triggers only once each turn. R @@ -7105,6 +9499,21 @@ Whenever a creature with flying attacks you, Storm deals damage equal to her pow Storm, Shaker of Skies Flying +When Storm enters, destroy up to one target artifact, enchantment, or creature with flying. + + G + Legendary Creature — Mutant Hero + Creature + 6 + 4GG + 4/3 + + MSC + 2 + + + Storm, Shaker of Skies + Flying When Storm enters, destroy up to one target artifact, enchantment, or creature with flying. G @@ -7130,6 +9539,32 @@ When Storm enters, destroy up to one target artifact, enchantment, or creature w MSC 1 + + Strategic Intervention + Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Tap up to one target creature defending player controls. + + W + Enchantment + Enchantment + 2 + 1W + + MSC + 1 + + + Stunning Shot + Put two +1/+1 counters on up to one target creature you control. Tap up to one target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + W + Sorcery + Sorcery + 2 + 1W + + MSC + 3 + Stunning Shot Put two +1/+1 counters on up to one target creature you control. Tap up to one target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) @@ -7278,6 +9713,20 @@ Equip {2} Swordsman's Steel When this Equipment enters, draw a card for each Equipment you control. Equipped creature gets +2/+2 for each Equipment you control. +Equip {3} + + Artifact — Equipment + Artifact + 4 + 4 + + MSC + 1 + + + Swordsman's Steel + When this Equipment enters, draw a card for each Equipment you control. +Equipped creature gets +2/+2 for each Equipment you control. Equip {3} Artifact — Equipment @@ -7360,6 +9809,20 @@ Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 MSC 2 + + TVA Bureaucrat + Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn. + + U + Creature — Human Advisor + Creature + 2 + 1U + 1/3 + + MSC + 2 + Talisman of Conviction {T}: Add {C}. @@ -7455,6 +9918,19 @@ Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 Team Transmitter Whenever a Hero you control enters, you gain 1 life. +{T}: Add one mana of any color. + + Artifact + Artifact + 3 + 3 + + MSC + 1 + + + Team Transmitter + Whenever a Hero you control enters, you gain 1 life. {T}: Add one mana of any color. Artifact @@ -7558,6 +10034,20 @@ III — Choose a card name. Whenever a creature with the chosen name deals comba MSC 2 + + The Fabulous Frog-Man + Reach (This creature can block creatures with flying.) + + G + Legendary Creature — Human Hero + Creature + 3 + 2G + 3/3 + + MSC + 2 + The Falcon, Sam Wilson Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -7579,6 +10069,24 @@ When The Falcon enters, put a +1/+1 counter on each other creature you control.< • Create a 0/4 colorless Wall creature token with defender. • The Fantastic Four deal 3 damage to each opponent. • Put two +1/+1 counters on target creature. +• Draw a card. + + GRUW + Legendary Creature — Human Hero + Creature + 4 + RGWU + 4/4 + + MSC + 2 + + + The Fantastic Four + When The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn. +• Create a 0/4 colorless Wall creature token with defender. +• The Fantastic Four deal 3 damage to each opponent. +• Put two +1/+1 counters on target creature. • Draw a card. GRUW @@ -7648,6 +10156,35 @@ Whenever an opponent casts their first noncreature spell each turn, that player MSC 2 + + The Howling Commandos + {5}: Creatures you control get +1/+1 until end of turn. Soldiers you control gain vigilance until end of turn. + + W + Legendary Creature — Human Soldier Hero + Creature + 2 + 1W + 3/1 + + MSC + 2 + + + The Immortal Weapons + When The Immortal Weapons enter, return target instant or sorcery card from your graveyard to your hand. +Whenever you cast a noncreature spell, target creature gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) + + R + Legendary Creature — Human Warrior Hero + Creature + 5 + 4R + 4/4 + + MSC + 2 + The Immortal Weapons When The Immortal Weapons enter, return target instant or sorcery card from your graveyard to your hand. @@ -7713,6 +10250,22 @@ Mayhem {3}{U}{R} (You may cast this card from your graveyard for {3}{U}{R} if yo Flying, haste When The Thanos-Copter enters, Vehicles you control become artifact creatures until end of turn. Whenever a Vehicle you control deals combat damage to a player, draw a card. +Crew 2 + + Legendary Artifact — Vehicle + Artifact + 6 + 6 + 5/5 + + MSC + 1 + + + The Thanos-Copter + Flying, haste +When The Thanos-Copter enters, Vehicles you control become artifact creatures until end of turn. +Whenever a Vehicle you control deals combat damage to a player, draw a card. Crew 2 Legendary Artifact — Vehicle @@ -7759,6 +10312,21 @@ Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the nu The Vision and Scarlet Witch Flying +Whenever you cast a spell, add {R} and put a +1/+1 counter on The Vision and Scarlet Witch. + + R + Legendary Artifact Creature — Mutant Hero + Creature + 4 + 2RR + 3/3 + + MSC + 2 + + + The Vision and Scarlet Witch + Flying Whenever you cast a spell, add {R} and put a +1/+1 counter on The Vision and Scarlet Witch. R @@ -7817,6 +10385,34 @@ Whenever The Wasp attacks, tap target creature defending player controls. MSC 2 + + The Whizzer, Classic Speedster + First strike, haste + + R + Legendary Creature — Human Hero + Creature + 4 + 3R + 3/3 + + MSC + 2 + + + Thing Swing + This spell costs {2} less to cast if it targets a Hero you control. +Target creature you control deals damage equal to twice its power to target creature an opponent controls. + + G + Instant + Instant + 4 + 3G + + MSC + 3 + Thing Swing This spell costs {2} less to cast if it targets a Hero you control. @@ -7863,6 +10459,21 @@ If another source you control would deal damage to an opponent or a permanent an Thor, Asgard's Avenger Flying +If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. + + R + Legendary Creature — God Warrior Hero + Creature + 4 + 2RR + 4/4 + + MSC + 2 + + + Thor, Asgard's Avenger + Flying If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. R @@ -7925,6 +10536,30 @@ If another source you control would deal damage to an opponent or a permanent an MSC 0 + + Thriving Bluff + This land enters tapped. As it enters, choose a color other than red. +{T}: Add {R} or one mana of the chosen color. + + Land + Land + 0 + + MSC + 0 + + + Thriving Grove + This land enters tapped. As it enters, choose a color other than green. +{T}: Add {G} or one mana of the chosen color. + + Land + Land + 0 + + MSC + 0 + Thriving Grove This land enters tapped. As it enters, choose a color other than green. @@ -7940,6 +10575,18 @@ If another source you control would deal damage to an opponent or a permanent an Thriving Heath This land enters tapped. As it enters, choose a color other than white. +{T}: Add {W} or one mana of the chosen color. + + Land + Land + 0 + + MSC + 0 + + + Thriving Heath + This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color. Land @@ -7961,6 +10608,30 @@ If another source you control would deal damage to an opponent or a permanent an MSC 0 + + Thriving Isle + This land enters tapped. As it enters, choose a color other than blue. +{T}: Add {U} or one mana of the chosen color. + + Land + Land + 0 + + MSC + 0 + + + Thriving Moor + This land enters tapped. As it enters, choose a color other than black. +{T}: Add {B} or one mana of the chosen color. + + Land + Land + 0 + + MSC + 0 + Thriving Moor This land enters tapped. As it enters, choose a color other than black. @@ -8001,6 +10672,21 @@ If another source you control would deal damage to an opponent or a permanent an Tiger Shark, Abyssal Hunter Whenever Tiger Shark enters or attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) +{4}{U/B}: Tiger Shark can't be blocked this turn. + + BU + Legendary Creature — Shark Human Villain + Creature + 4 + 2U/BU/B + 2/3 + + MSC + 2 + + + Tiger Shark, Abyssal Hunter + Whenever Tiger Shark enters or attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) {4}{U/B}: Tiger Shark can't be blocked this turn. BU @@ -8040,6 +10726,35 @@ Draw three cards. Then discard a card unless this spell was cast using teamwork. MSC 3 + + Timeline Inquiry + Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) +Draw three cards. Then discard a card unless this spell was cast using teamwork. + + U + Instant + Instant + 4 + 3U + + MSC + 3 + + + Tippy-Toe, Terrific Partner + If you would create one or more tokens, instead create those tokens plus an additional Food token. +At the beginning of your end step, if you gained life this turn, draw a card. + + G + Legendary Creature — Squirrel Hero + Creature + 4 + 3G + 2/4 + + MSC + 2 + Tippy-Toe, Terrific Partner If you would create one or more tokens, instead create those tokens plus an additional Food token. @@ -8091,6 +10806,22 @@ Other creatures you control have melee. Titanium Man Whenever Titanium Man attacks, choose one — • Titanium Man gains flying until end of turn. +• Titanium Man deals 1 damage to any target. + + B + Legendary Artifact Creature — Human Villain + Creature + 4 + 2BB + 3/4 + + MSC + 2 + + + Titanium Man + Whenever Titanium Man attacks, choose one — +• Titanium Man gains flying until end of turn. • Titanium Man deals 1 damage to any target. B @@ -8121,6 +10852,21 @@ Villain spells you cast cost {1} less to cast. Tombstone, Career Criminal When Tombstone enters, return target Villain card from your graveyard to your hand. +Villain spells you cast cost {1} less to cast. + + B + Legendary Creature — Human Villain + Creature + 3 + 2B + 2/2 + + MSC + 2 + + + Tombstone, Career Criminal + When Tombstone enters, return target Villain card from your graveyard to your hand. Villain spells you cast cost {1} less to cast. B @@ -8234,6 +10980,19 @@ Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It ga MSC 3 + + Ultimate Alliance + Ultimate Alliance deals damage equal to the number of creatures you control to target creature. + + W + Instant + Instant + 1 + W + + MSC + 3 + Ultimate Nullification As an additional cost to cast this spell, sacrifice a legendary creature. @@ -8252,6 +11011,22 @@ Exile all creatures and graveyards. Put Ultimate Nullification on the bottom of Ultimo, Civilization's End Menace (This creature can't be blocked except by two or more creatures.) When Ultimo enters, each opponent sacrifices a creature of their choice. +{2}{B}, Discard this card: Each opponent sacrifices a creature of their choice. + + B + Legendary Artifact Creature — Robot Villain + Creature + 6 + 4BB + 6/5 + + MSC + 2 + + + Ultimo, Civilization's End + Menace (This creature can't be blocked except by two or more creatures.) +When Ultimo enters, each opponent sacrifices a creature of their choice. {2}{B}, Discard this card: Each opponent sacrifices a creature of their choice. B @@ -8280,6 +11055,37 @@ Whenever another artifact is put into your graveyard from the battlefield or an MSC 2 + + Ultron the Annihilator + Flying +Whenever Ultron enters or attacks, create a 2/2 colorless Robot Villain artifact creature token. +Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, each opponent loses 1 life. + + B + Legendary Artifact Creature — Robot Villain + Creature + 5 + 3BB + 3/4 + + MSC + 2 + + + Ultron's Auxiliary + Menace +Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, put a +1/+1 counter on this creature. + + B + Artifact Creature — Robot Villain + Creature + 2 + 1B + 1/1 + + MSC + 2 + Ultron's Auxiliary Menace @@ -8327,6 +11133,21 @@ Whenever a creature you control connives, you may pay {1}. If you do, create a 2 Undead Hand Ninja Deathtouch +Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. + + B + Creature — Zombie Ninja Villain + Creature + 2 + 1B + 2/1 + + MSC + 2 + + + Undead Hand Ninja + Deathtouch Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. B @@ -8383,6 +11204,21 @@ Equip {4} Valentina Allegra de Fontaine Other Villains you control are Heroes in addition to their other types. +{T}: Target Hero you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + B + Legendary Creature — Human Spy Villain + Creature + 3 + 2B + 2/3 + + MSC + 2 + + + Valentina Allegra de Fontaine + Other Villains you control are Heroes in addition to their other types. {T}: Target Hero you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) B @@ -8471,6 +11307,21 @@ Destroy all creatures. Vault Guardsman Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When this creature enters, exile target artifact or creature an opponent controls until this creature leaves the battlefield. + + W + Artifact Creature — Human Advisor + Creature + 6 + 5W + 3/4 + + MSC + 2 + + + Vault Guardsman + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, exile target artifact or creature an opponent controls until this creature leaves the battlefield. W @@ -8557,6 +11408,33 @@ Equip {3} MSC 2 + + Victor Mancha, Runaway + When Victor Mancha enters, exile target card from your graveyard. You may play it for as long as you control Victor Mancha. + + Legendary Artifact Creature — Human Hero + Creature + 5 + 5 + 4/4 + + MSC + 2 + + + Victor Timely, Wily Tycoon + When Victor Timely enters, you may cast target artifact, instant, or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. + + U + Legendary Creature — Human Artificer Villain + Creature + 5 + 4U + 3/4 + + MSC + 2 + Victor Timely, Wily Tycoon When Victor Timely enters, you may cast target artifact, instant, or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. @@ -8585,6 +11463,35 @@ When the fourth plan counter is put on this enchantment, sacrifice it. When you MSC 1 + + Villainous Syndication + Tap an untapped Villain you control: Mill a card. Put a plan counter on this enchantment. Activate only as a sorcery. (To mill a card, put the top card of your library into your graveyard.) +When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return target creature card from your graveyard to the battlefield. + + B + Enchantment — Plan + Enchantment + 2 + 1B + + MSC + 1 + + + Viper, Cruel Conspirator + {B}: Target creature that's attacking alone gets +1/+1 until end of turn. +{B}: Target creature that's attacking alone gains your choice of deathtouch or lifelink until end of turn. + + B + Legendary Creature — Human Assassin Villain + Creature + 2 + 1B + 2/2 + + MSC + 2 + Viper, Cruel Conspirator {B}: Target creature that's attacking alone gets +1/+1 until end of turn. @@ -8603,6 +11510,21 @@ When the fourth plan counter is put on this enchantment, sacrifice it. When you Virtual Assistant Defender +Whenever you cast a spell using teamwork, create a 1/1 colorless Robot Hero artifact creature token with flying. + + U + Artifact Creature — Illusion Advisor + Creature + 2 + 1U + 3/3 + + MSC + 2 + + + Virtual Assistant + Defender Whenever you cast a spell using teamwork, create a 1/1 colorless Robot Hero artifact creature token with flying. U @@ -8630,6 +11552,36 @@ When this creature enters, put a +1/+1 counter on target creature you control.MSC 2 + + Virtuous Variant + Flying (This creature can't be blocked except by creatures with flying or reach.) +When this creature enters, put a +1/+1 counter on target creature you control. + + W + Creature — Spider Human Hero + Creature + 3 + 2W + 1/2 + + MSC + 2 + + + Vision, Spectral Synthezoid + Flying +Once during each of your turns, you may cast a noncreature or Robot spell from your hand without paying its mana cost. + + U + Legendary Artifact Creature — Robot Hero + Creature + 8 + 6UU + 2/5 + + MSC + 2 + Vision, Spectral Synthezoid Flying @@ -8690,6 +11642,33 @@ Whenever a player casts a spell, if it isn't that player's turn, choose one — MSC 3 + + Void Helix + Void Helix deals 5 damage to any target and you gain 5 life. + + B + Instant + Instant + 6 + 4BB + + MSC + 3 + + + Voltaic Whip + Equipped creature gets +2/+0 and has "Whenever this creature attacks alone, you draw a card and lose 1 life." +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + B + Artifact — Equipment + Artifact + 3 + 2B + + MSC + 1 + Voltaic Whip Equipped creature gets +2/+0 and has "Whenever this creature attacks alone, you draw a card and lose 1 life." @@ -8719,6 +11698,36 @@ Whenever one or more creature cards are put into your graveyard from anywhere, p MSC 2 + + Voracious Brood + This creature enters with a +1/+1 counter on it for each creature card in your graveyard. +Whenever one or more creature cards are put into your graveyard from anywhere, put that many +1/+1 counters on this creature. + + G + Creature — Alien Insect + Creature + 3 + 2G + 1/1 + + MSC + 2 + + + Vulture, Feathered Fiend + Flying +Whenever one or more creatures you control with flying deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. + + U + Legendary Creature — Human Artificer Villain + Creature + 4 + 2UU + 2/4 + + MSC + 2 + Vulture, Feathered Fiend Flying @@ -8776,6 +11785,34 @@ Whenever you attack with your commander, if you control an artifact with mana va MSC 2 + + Wakandan Shield Guard + When this creature enters, create a 1/1 white Soldier creature token. + + W + Creature — Human Soldier + Creature + 2 + 1W + 1/1 + + MSC + 2 + + + Wakandan Tusker + Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) + + GW + Creature — Elephant + Creature + 2 + 1G/W + 2/3 + + MSC + 2 + Wakandan Tusker Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) @@ -8804,6 +11841,33 @@ Create a 0/4 colorless Wall creature token with defender. You gain 4 life.MSC 3 + + Wall Off + This spell costs {1} less to cast for each creature your opponents control. +Create a 0/4 colorless Wall creature token with defender. You gain 4 life. + + W + Instant + Instant + 4 + 3W + + MSC + 3 + + + Wanda's Vision + Whenever you cast your second spell each turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. + + R + Enchantment + Enchantment + 5 + 3RR + + MSC + 1 + Wanda's Vision Whenever you cast your second spell each turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. @@ -8835,6 +11899,21 @@ Whenever War Machine attacks, attacking modified creatures you control gain doub War Machine, James Rhodes Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever War Machine attacks, tap up to one target creature. + + UW + Legendary Artifact Creature — Human Hero + Creature + 4 + 3W/U + 3/2 + + MSC + 2 + + + War Machine, James Rhodes + Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever War Machine attacks, tap up to one target creature. UW @@ -8861,6 +11940,35 @@ Whenever War Machine attacks, tap up to one target creature. MSC 2 + + Warriors of Wakanda + Trample (This creature can deal excess combat damage to the player it's attacking.) + + G + Creature — Human Warrior + Creature + 4 + 3G + 4/4 + + MSC + 2 + + + Wasp, Shrinking Savior + Flying +Whenever Wasp attacks, up to one other target creature gets -3/-0 until your next turn. Then draw a card for each creature with power less than 0 on the battlefield. + + U + Legendary Creature — Human Hero + Creature + 3 + 2U + 1/3 + + MSC + 2 + Wasp, Shrinking Savior Flying @@ -8905,6 +12013,21 @@ Whenever Wasp attacks, up to one other target creature gets -3/-0 until your nex Whirlwind, Killer Cyclone Haste +Whenever one or more creatures you control that entered this turn attack a player, target creature that player controls can't block this turn. + + R + Legendary Creature — Mutant Villain + Creature + 3 + 2R + 2/3 + + MSC + 2 + + + Whirlwind, Killer Cyclone + Haste Whenever one or more creatures you control that entered this turn attack a player, target creature that player controls can't block this turn. R @@ -8944,6 +12067,35 @@ Equip {2} MSC 2 + + White Tiger, Amulet Keeper + {3}{G}, Exile this card from your graveyard: Draw a card. You may put a land card from your hand onto the battlefield. + + G + Legendary Creature — Human Hero + Creature + 2 + 1G + 3/1 + + MSC + 2 + + + White Widow, Yelena Belova + Deathtouch +Whenever a creature you control with deathtouch deals combat damage to a player, put a +1/+1 counter on it. + + B + Legendary Creature — Human Assassin Villain + Creature + 2 + 1B + 1/2 + + MSC + 2 + White Widow, Yelena Belova Deathtouch @@ -8987,6 +12139,20 @@ Return target nonland permanent to its owner's hand. If this spell was kicked, d MSC 2 + + Wiccan, Young Avenger + Whenever you cast a noncreature spell, exile the top card of your library. Until your next end step, you may play that card. + + R + Legendary Creature — Mutant Warlock Hero + Creature + 4 + 3R + 3/3 + + MSC + 2 + Wild Pack Squad At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn. @@ -9088,6 +12254,21 @@ Whenever Willie Lumpkin deals combat damage to an opponent, you draw a card and Wolverine, Claws Out You may have Wolverine assign his combat damage as though he weren't blocked. +Whenever a Mutant you control attacks, double its power until end of turn. + + G + Legendary Creature — Mutant Berserker Hero + Creature + 4 + 3G + 2/5 + + MSC + 2 + + + Wolverine, Claws Out + You may have Wolverine assign his combat damage as though he weren't blocked. Whenever a Mutant you control attacks, double its power until end of turn. G @@ -9127,6 +12308,35 @@ Whenever a Mutant you control attacks, double its power until end of turn.MSC 2 + + X-23, Deadly Weapon + Whenever another Mutant you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on X-23. + + G + Legendary Creature — Mutant Berserker Hero + Creature + 3 + 2G + 3/3 + + MSC + 2 + + + Zarda, the Power Princess + Flying +Other Heroes you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) + + W + Legendary Creature — Human Warrior Hero + Creature + 4 + 3W + 2/4 + + MSC + 2 + Zarda, the Power Princess Flying diff --git a/spoiler.xml b/spoiler.xml index f6c00016..023b0bbb 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-06-12 11:38:28 (UTC) + 2026-06-12 18:00:21 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -7316,6 +7316,36 @@ Enchanted creature gets +2/+2. MSC~ 1 + + Accelerated Evolution + Flash +Enchant creature you control +When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +Enchanted creature gets +2/+2. + + G + Enchantment — Aura + Enchantment + 3 + 2G + + MSC~ + 1 + + + Advancing the Spirit + When this enchantment enters, draw a card. +You may pay {0} rather than pay the power-up cost of the first power-up ability you activate during each of your turns. + + G + Enchantment + Enchantment + 3 + 2G + + MSC~ + 1 + Advancing the Spirit When this enchantment enters, draw a card. @@ -7349,6 +7379,21 @@ III — Artifact creatures you control gain deathtouch until end of turn. Put a Alex Wilder, Runaway Whenever Alex Wilder or another creature you control enters, if you cast it from anywhere other than your hand, it gets +2/+0 and gains haste until end of turn. +Escape—{2}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) + + R + Legendary Creature — Human Hero Villain + Creature + 2 + 1R + 1/3 + + MSC~ + 2 + + + Alex Wilder, Runaway + Whenever Alex Wilder or another creature you control enters, if you cast it from anywhere other than your hand, it gets +2/+0 and gains haste until end of turn. Escape—{2}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) R @@ -7394,6 +7439,21 @@ You may cast this card from your graveyard by discarding a card in addition to p Amazing Spider-Girl Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.) +Flying, vigilance + + W + Legendary Creature — Spider Human Hero + Creature + 5 + 3WW + 5/4 + + MSC~ + 2 + + + Amazing Spider-Girl + Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.) Flying, vigilance W @@ -7437,6 +7497,21 @@ If a triggered ability of a legendary creature you control triggers, that abilit Ant-Man's Air Force Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever this creature attacks, up to one target creature gets -1/-0 until end of turn. + + U + Creature — Insect + Creature + 2 + 1U + 2/1 + + MSC~ + 2 + + + Ant-Man's Air Force + Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature attacks, up to one target creature gets -1/-0 until end of turn. U @@ -7468,6 +7543,22 @@ Whenever Ant-Man deals combat damage to a player, create that many Treasure toke Ant-Man, Reformed Rogue Whenever you cast a green spell, Ant-Man gets +1/+0 and gains trample until end of turn. Whenever you cast a blue spell, Ant-Man gets -1/-0 until end of turn and can't be blocked this turn. +Whenever Ant-Man deals combat damage to a player, draw a card. + + GU + Legendary Creature — Human Rogue Hero + Creature + 3 + 2G/U + 2/3 + + MSC~ + 2 + + + Ant-Man, Reformed Rogue + Whenever you cast a green spell, Ant-Man gets +1/+0 and gains trample until end of turn. +Whenever you cast a blue spell, Ant-Man gets -1/-0 until end of turn and can't be blocked this turn. Whenever Ant-Man deals combat damage to a player, draw a card. GU @@ -7586,6 +7677,35 @@ As long as this creature is equipped, it gets +2/+0 and has menace. (It can't be MSC~ 2 + + Armed Assailant + Deathtouch +As long as this creature is equipped, it gets +2/+0 and has menace. (It can't be blocked except by two or more creatures.) + + B + Creature — Human Villain + Creature + 3 + 2B + 1/3 + + MSC~ + 2 + + + Asgardian Inspiration + Exile the top card of your library. You may play it this turn. +Whenever a source you control deals noncombat damage to an opponent, you may pay {2}. If you do, return this card from your graveyard to your hand. + + R + Sorcery + Sorcery + 1 + R + + MSC~ + 3 + Asgardian Inspiration Exile the top card of your library. You may play it this turn. @@ -7603,6 +7723,21 @@ Whenever a source you control deals noncombat damage to an opponent, you may pay Astonishing Spider-Man Reach +Whenever Astonishing Spider-Man attacks, you may discard your hand. If you do, draw a card for each card you've discarded this turn. + + RU + Legendary Creature — Spider Human Hero + Creature + 4 + 2U/RU/R + 4/4 + + MSC~ + 2 + + + Astonishing Spider-Man + Reach Whenever Astonishing Spider-Man attacks, you may discard your hand. If you do, draw a card for each card you've discarded this turn. RU @@ -7629,6 +7764,35 @@ Whenever Astonishing Spider-Man attacks, you may discard your hand. If you do, d MSC~ 2 + + Atlantean Skirmisher + Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) + + U + Creature — Merfolk Rogue + Creature + 2 + 1U + 1/2 + + MSC~ + 2 + + + Atlas, Sizable Stooge + Reach (This creature can block creatures with flying.) +Whenever Atlas attacks or blocks, you gain 1 life for each creature you control with power 4 or greater. + + BG + Legendary Creature — Human Villain + Creature + 4 + 2B/GB/G + 5/4 + + MSC~ + 2 + Atlas, Sizable Stooge Reach (This creature can block creatures with flying.) @@ -7755,6 +7919,20 @@ When Batroc enters, he deals damage equal to his power to each of up to X target Beast Mode Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.) +Target creature gets +2/+2 and gains trample until end of turn. Also put a +1/+1 counter on that creature if this spell was cast using teamwork. + + G + Instant + Instant + 2 + 1G + + MSC~ + 3 + + + Beast Mode + Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.) Target creature gets +2/+2 and gains trample until end of turn. Also put a +1/+1 counter on that creature if this spell was cast using teamwork. G @@ -7796,6 +7974,22 @@ Target creature gets +2/+2 and gains trample until end of turn. Also put a +1/+1 Big Bertha Vigilance Big Bertha enters with X +1/+1 counters on her. +{1}{G}, {T}: Put a +1/+1 counter on Big Bertha. + + G + Legendary Creature — Mutant Hero + Creature + 1 + XG + 1/1 + + MSC~ + 2 + + + Big Bertha + Vigilance +Big Bertha enters with X +1/+1 counters on her. {1}{G}, {T}: Put a +1/+1 counter on Big Bertha. G @@ -7838,6 +8032,35 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This MSC~ 1 + + Big Wheel + Trample +When this Vehicle enters, you may discard a card. If you do, draw a card. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + R + Artifact — Vehicle + Artifact + 3 + 2R + 4/4 + + MSC~ + 1 + + + Bionic Blow + Target creature you control gets +X/+0 until end of turn. Then it deals damage equal to its power to up to one other target creature. + + R + Sorcery + Sorcery + 2 + XRR + + MSC~ + 3 + Bionic Blow Target creature you control gets +X/+0 until end of turn. Then it deals damage equal to its power to up to one other target creature. @@ -7928,6 +8151,35 @@ Power-up — {5}{W}{W}: Put two +1/+1 counters on Black Panther. Other creatures MSC~ 2 + + Black Panther, Most Dangerous + Whenever Black Panther is dealt damage, he deals that much damage to any other target. +Power-up — {5}{W}{W}: Put two +1/+1 counters on Black Panther. Other creatures you control get +2/+2 until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + W + Legendary Creature — Human Warrior Hero + Creature + 3 + 2W + 3/3 + + MSC~ + 2 + + + Black Tom Cassidy + {T}: Add {G}. If you control another Mutant, you gain 1 life. + + G + Legendary Creature — Mutant Villain + Creature + 2 + 1G + 1/3 + + MSC~ + 2 + Black Tom Cassidy {T}: Add {G}. If you control another Mutant, you gain 1 life. @@ -7976,6 +8228,21 @@ Whenever Black Widow deals combat damage to a player, each opponent loses life e Black Widow, Deadly Hunter Deathtouch +Whenever a creature you control with deathtouch deals combat damage to a player, you draw a card and lose 1 life. + + B + Legendary Creature — Human Assassin Hero + Creature + 3 + 2B + 3/3 + + MSC~ + 2 + + + Black Widow, Deadly Hunter + Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, you draw a card and lose 1 life. B @@ -8046,6 +8313,34 @@ You may cast Hero spells as though they had flash. MSC~ 1 + + Blur of Heroism + When this enchantment enters, draw a card. +You may cast Hero spells as though they had flash. + + W + Enchantment + Enchantment + 3 + 2W + + MSC~ + 1 + + + Bob, Reluctant HYDRA Agent + Whenever Bob attacks alone, return him to his owner's hand. If you do, each opponent loses 2 life and you gain 2 life. + + B + Legendary Creature — Human Coward Villain + Creature + 2 + 1B + 2/2 + + MSC~ + 2 + Bob, Reluctant HYDRA Agent Whenever Bob attacks alone, return him to his owner's hand. If you do, each opponent loses 2 life and you gain 2 life. @@ -8102,6 +8397,21 @@ You may cast Hero spells as though they had flash. Brawn, Amadeus Cho When Brawn enters, draw a card. +Power-up — {4}{G/U}: Put a +1/+1 counter on Brawn for each card in your hand. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + GU + Legendary Creature — Gamma Scientist Hero + Creature + 2 + 1G/U + 1/1 + + MSC~ + 2 + + + Brawn, Amadeus Cho + When Brawn enters, draw a card. Power-up — {4}{G/U}: Put a +1/+1 counter on Brawn for each card in your hand. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) GU @@ -8129,6 +8439,36 @@ When Bucky Barnes dies, look at the top four cards of your library. You may reve MSC~ 2 + + Bucky Barnes, Eager Ally + Vigilance +When Bucky Barnes dies, look at the top four cards of your library. You may reveal an Equipment, Hero, or Soldier card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + W + Legendary Creature — Human Soldier Hero + Creature + 2 + 1W + 2/2 + + MSC~ + 2 + + + Bushmaster, Coiled Henchman + Deathtouch +Each other creature you control with a +1/+1 counter on it has deathtouch. + + G + Legendary Creature — Snake Human Villain + Creature + 2 + 1G + 2/1 + + MSC~ + 2 + Bushmaster, Coiled Henchman Deathtouch @@ -8173,6 +8513,22 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Captain America's Motorcycle Flash When this Vehicle enters, target creature or Vehicle gets +2/+0 until end of turn. +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + R + Artifact — Vehicle + Artifact + 2 + 1R + 3/1 + + MSC~ + 1 + + + Captain America's Motorcycle + Flash +When this Vehicle enters, target creature or Vehicle gets +2/+0 until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) R @@ -8200,6 +8556,36 @@ Whenever Captain America attacks, for each Equipment attached to him, create a 1 MSC~ 2 + + Captain America, Liberator + When Captain America enters, you may search your library for an Equipment card with mana value 3 or less, put it onto the battlefield, then shuffle. +Whenever Captain America attacks, for each Equipment attached to him, create a 1/1 white Soldier creature token. + + W + Legendary Creature — Human Soldier Hero + Creature + 5 + 3WW + 5/5 + + MSC~ + 2 + + + Captain America, Skybound + Flying, vigilance +Battalion — Whenever Captain America and at least two other creatures attack, put a +1/+1 counter on each attacking creature. They gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) + + W + Legendary Creature — Human Soldier Hero + Creature + 5 + 3WW + 3/5 + + MSC~ + 2 + Captain America, Skybound Flying, vigilance @@ -8277,6 +8663,22 @@ Whenever you put one or more counters on another creature, if it's not a Kree, y Captain Marvel, Shooting Star Flying Whenever Captain Marvel enters or attacks, exile up to one target creature. That creature's controller gains life equal to its power. +Whenever a creature other than Captain Marvel is exiled from the battlefield, you gain life equal to its power. + + W + Legendary Creature — Human Kree Hero + Creature + 7 + 5WW + 6/6 + + MSC~ + 2 + + + Captain Marvel, Shooting Star + Flying +Whenever Captain Marvel enters or attacks, exile up to one target creature. That creature's controller gains life equal to its power. Whenever a creature other than Captain Marvel is exiled from the battlefield, you gain life equal to its power. W @@ -8345,6 +8747,20 @@ Mayhem {2}{U} (You may cast this card from your graveyard for {2}{U} if you disc MSC~ 2 + + Chase Stein, Runaway + {T}, Discard a card: Exile the top card of your library. Until the end of your next turn, you may play that card. + + R + Legendary Creature — Human Hero + Creature + 2 + 1R + 2/2 + + MSC~ + 2 + Choked Estuary As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. @@ -8385,6 +8801,21 @@ This land enters tapped unless you control two or more basic lands. Citizen V, Helmut Zemo Lifelink +Whenever you gain life, put a +1/+1 counter on each Villain you control. + + B + Legendary Creature — Human Noble Villain + Creature + 3 + 2B + 2/2 + + MSC~ + 2 + + + Citizen V, Helmut Zemo + Lifelink Whenever you gain life, put a +1/+1 counter on each Villain you control. B @@ -8486,6 +8917,20 @@ Choose one or more — Collector's Case When this artifact enters, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +{3}{U}, {T}: Tap target creature. + + U + Artifact + Artifact + 2 + 1U + + MSC~ + 1 + + + Collector's Case + When this artifact enters, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) {3}{U}, {T}: Tap target creature. U @@ -8511,6 +8956,35 @@ Basic landcycling {2} ({2}, Discard this card: Search your library for a basic l MSC~ 3 + + Colossal Collision + Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + G + Sorcery + Sorcery + 4 + 3G + + MSC~ + 3 + + + Colossus, Steel Stalwart + During your turn, Colossus has indestructible. (Damage and effects that say "destroy" don't destroy him.) +Other Mutants you control get +1/+1. + + G + Legendary Creature — Mutant Hero + Creature + 5 + 4G + 4/5 + + MSC~ + 2 + Colossus, Steel Stalwart During your turn, Colossus has indestructible. (Damage and effects that say "destroy" don't destroy him.) @@ -8640,6 +9114,21 @@ Other Mutants you control get +1/+1. Contract Hero When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") +Whenever this creature attacks, you may sacrifice an artifact or discard a card. If you do, this creature gets +2/+0 until end of turn. + + R + Creature — Human Mercenary Hero + Creature + 3 + 2R + 2/3 + + MSC~ + 2 + + + Contract Hero + When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever this creature attacks, you may sacrifice an artifact or discard a card. If you do, this creature gets +2/+0 until end of turn. R @@ -8699,6 +9188,21 @@ At the beginning of combat on your turn, if you've cast a noncreature spell this Count Nefaria This spell costs {3} less to cast if you've sacrificed a permanent this turn. +Flying + + B + Legendary Creature — Human Villain + Creature + 7 + 6B + 6/6 + + MSC~ + 2 + + + Count Nefaria + This spell costs {3} less to cast if you've sacrificed a permanent this turn. Flying B @@ -8728,6 +9232,20 @@ Whenever one or more creatures an opponent controls attack you and aren't blocke Criminal Enterprise When this enchantment enters, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) +Whenever a Villain you control dies, this enchantment deals 1 damage to each opponent and you gain 1 life. + + B + Enchantment + Enchantment + 3 + 2B + + MSC~ + 1 + + + Criminal Enterprise + When this enchantment enters, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) Whenever a Villain you control dies, this enchantment deals 1 damage to each opponent and you gain 1 life. B @@ -8753,6 +9271,20 @@ Whenever a Villain you control dies, this enchantment deals 1 damage to each opp MSC~ 2 + + Crimson Cowl, Master of Evil + Whenever one or more nontoken Villains you control attack a player, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) + + B + Legendary Creature — Human Villain + Creature + 3 + 2B + 1/3 + + MSC~ + 2 + Crimson Operative Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) @@ -8771,6 +9303,20 @@ When this creature enters, exile the top card of your library. Until the end of Crossover Collaboration Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) +Exile the top two cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast using teamwork, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Instant + Instant + 3 + 2R + + MSC~ + 3 + + + Crossover Collaboration + Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast using teamwork, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") R @@ -8862,6 +9408,18 @@ Whenever you cast a noncreature spell, Crystal deals X damage to each opponent, MSC~ 1 + + Daily Bugle Newspaper + {2}, {T}: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + Artifact + Artifact + 2 + 2 + + MSC~ + 1 + Daily Bugle Reporters When this creature enters, choose one — @@ -8909,6 +9467,36 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) MSC~ 1 + + Daredevil's Billy Club + When this Equipment enters, it deals 2 damage to any target and 1 damage to you. +Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + R + Artifact — Equipment + Artifact + 2 + 1R + + MSC~ + 1 + + + Daredevil, Fearless Fighter + Whenever a source you control deals damage to you, Daredevil deals that much damage to target opponent. +Whenever Daredevil attacks, exile the top card of your library. Daredevil deals damage to you equal to that card's mana value. You may play it this turn. + + R + Legendary Creature — Human Hero + Creature + 3 + 2R + 3/3 + + MSC~ + 2 + Daredevil, Fearless Fighter Whenever a source you control deals damage to you, Daredevil deals that much damage to target opponent. @@ -8952,6 +9540,36 @@ Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn MSC~ 2 + + Darwin, Adaptive Mutant + Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.) + + G + Legendary Creature — Mutant Hero + Creature + 2 + 1G + 2/1 + + MSC~ + 2 + + + Daughter of the Deep + Whenever you draw your second card each turn, create a 1/1 blue Merfolk creature token. +{U}, {T}: Target Merfolk can't be blocked this turn. + + U + Creature — Merfolk Noble + Creature + 2 + 1U + 2/1 + + MSC~ + 2 + Daughter of the Deep Whenever you draw your second card each turn, create a 1/1 blue Merfolk creature token. @@ -9013,6 +9631,21 @@ Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for Devil Dinosaur Trample +Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) + + G + Legendary Creature — Dinosaur + Creature + 4 + 2GG + 5/5 + + MSC~ + 2 + + + Devil Dinosaur + Trample Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) G @@ -9058,6 +9691,20 @@ When you cycle this card, destroy all artifacts and enchantments. Dismissive Denial Counter target spell. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + U + Instant + Instant + 4 + 2UU + + MSC~ + 3 + + + Dismissive Denial + Counter target spell. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) U @@ -9159,6 +9806,21 @@ At the beginning of combat on your turn, target Villain you control gains menace Doctor Doom, Unrivaled Lifelink +{T}: You draw a card and lose 1 life. Then if your library has no cards in it, you win the game. (You win even if you have 0 life or didn't draw a card.) + + B + Legendary Creature — Human Sorcerer Villain + Creature + 4 + 2BB + 4/4 + + MSC~ + 2 + + + Doctor Doom, Unrivaled + Lifelink {T}: You draw a card and lose 1 life. Then if your library has no cards in it, you win the game. (You win even if you have 0 life or didn't draw a card.) B @@ -9186,6 +9848,39 @@ When Doctor Jane Foster enters, return target creature card with mana value 3 or MSC~ 2 + + Doctor Jane Foster + Vigilance (Attacking doesn't cause this creature to tap.) +When Doctor Jane Foster enters, return target creature card with mana value 3 or less from your graveyard to your hand. If you gained life this turn, return that card to the battlefield instead. + + W + Legendary Creature — Human Doctor + Creature + 4 + 3W + 2/3 + + MSC~ + 2 + + + Doctor Spectrum + Flying +When Doctor Spectrum enters, choose one — +• Create a 0/4 colorless Wall creature token with defender. +• Put a +1/+1 counter on each other Hero you control. +• Destroy target enchantment. + + W + Legendary Creature — Human Hero + Creature + 5 + 3WW + 3/3 + + MSC~ + 2 + Doctor Spectrum Flying @@ -9208,6 +9903,22 @@ When Doctor Spectrum enters, choose one — Doctor Strange, Surgeon Lifelink If you would gain life, you gain twice that much life instead. +At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn. + + W + Legendary Creature — Human Doctor Hero + Creature + 5 + 4W + 2/5 + + MSC~ + 2 + + + Doctor Strange, Surgeon + Lifelink +If you would gain life, you gain twice that much life instead. At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn. W @@ -9235,6 +9946,34 @@ Power-up — {4}{W}{W}: Put two +1/+1 counters and a flying counter on Donald Bl MSC~ 2 + + Donald Blake, Guise of Thor + Lifelink +Power-up — {4}{W}{W}: Put two +1/+1 counters and a flying counter on Donald Blake. He becomes a God Warrior Hero. (He loses all other creature types. Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + W + Legendary Creature — Human Doctor + Creature + 2 + 1W + 1/3 + + MSC~ + 2 + + + Doom Blade + Destroy target nonblack creature. + + B + Instant + Instant + 2 + 1B + + MSC~ + 3 + Doom Blade Destroy target nonblack creature. @@ -9278,6 +10017,22 @@ Power-up — {4}{W}{W}: Put two +1/+1 counters and a flying counter on Donald Bl Doombot Harbinger Flying When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) +When this creature dies, you may exile this card. When you do, return target creature card from your graveyard to your hand. + + B + Artifact Creature — Robot Villain + Creature + 3 + 2B + 2/1 + + MSC~ + 2 + + + Doombot Harbinger + Flying +When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) When this creature dies, you may exile this card. When you do, return target creature card from your graveyard to your hand. B @@ -9346,6 +10101,20 @@ Creatures you control of the chosen type get +1/+1 for each charge counter on th MSC~ 2 + + Doorman + {T}: Until end of turn, target creature can't be blocked by creatures with power 2 or less and/or Walls. + + G + Legendary Creature — Mutant Hero + Creature + 2 + 1G + 2/3 + + MSC~ + 2 + Dora Milaje Elite First strike @@ -9429,6 +10198,20 @@ You may cast this card from your graveyard by discarding a card in addition to p MSC~ 2 + + Elektra, Femme Fatale + When Elektra enters, you may have her deal 2 damage to you. When you do, she deals 4 damage to target creature. + + R + Legendary Creature — Human Assassin Hero + Creature + 4 + 3R + 3/2 + + MSC~ + 2 + Endless Ranks of HYDRA For each opponent, you create a 2/1 black Villain creature token with menace. @@ -9483,6 +10266,20 @@ Whenever an opponent attacks you with two or more creatures, draw a card. Experimental Armor Equipped creature gets +1/+1 and has flying and haste. (It can't be blocked except by creatures with flying or reach. It can attack and {T} as soon as it comes under your control.) +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + R + Artifact — Equipment + Artifact + 3 + 2R + + MSC~ + 1 + + + Experimental Armor + Equipped creature gets +1/+1 and has flying and haste. (It can't be blocked except by creatures with flying or reach. It can attack and {T} as soon as it comes under your control.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) R @@ -9534,6 +10331,20 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) MSC~ 2 + + Extremis Elite + Power-up — {4}{R}: Put two +1/+1 counters on this creature. It deals 1 damage to any target. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) + + R + Creature — Human Mercenary Villain + Creature + 2 + 1R + 2/2 + + MSC~ + 2 + Fabled Passage {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. @@ -9563,6 +10374,21 @@ Whenever Falcon and Redwing deal combat damage to a player, create that many 1/1 Falcon, Joaquin Torres Flying, lifelink +Battalion — Whenever Falcon and at least two other creatures attack, put a +1/+1 counter on him and scry 1. (Look at the top card of your library. You may put that card on the bottom.) + + W + Legendary Creature — Bird Human Hero + Creature + 3 + 2W + 2/2 + + MSC~ + 2 + + + Falcon, Joaquin Torres + Flying, lifelink Battalion — Whenever Falcon and at least two other creatures attack, put a +1/+1 counter on him and scry 1. (Look at the top card of your library. You may put that card on the bottom.) W @@ -9593,6 +10419,21 @@ Basic landcycling {2} ({2}, Discard this card: Search your library for a basic l Fantastic Bounce This spell costs {2} less to cast if it targets a tapped creature. Return target nonland permanent to its owner's hand. +Draw a card. + + U + Sorcery + Sorcery + 4 + 3U + + MSC~ + 3 + + + Fantastic Bounce + This spell costs {2} less to cast if it targets a tapped creature. +Return target nonland permanent to its owner's hand. Draw a card. U @@ -9671,6 +10512,19 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the MSC~ 3 + + Feral Ferocity + Target creature gets +4/+4 until end of turn. + + G + Instant + Instant + 2 + 1G + + MSC~ + 3 + Fetid Pools ({T}: Add {U} or {B}.) @@ -9739,6 +10593,20 @@ Whenever Firebird attacks, other attacking creatures get +X/+0 until end of turn MSC~ 2 + + Fixer, Techno Terror + {T}, Pay 2 life: Draw a card. Activate only if an artifact entered under your control this turn. + + B + Legendary Creature — Human Artificer Villain + Creature + 2 + 1B + 2/1 + + MSC~ + 2 + Flame On! Put X +1/+1 counters on target creature, where X is the number of noncreature, nonland cards in your graveyard. It gains flying until end of turn. @@ -9784,6 +10652,20 @@ When Flash Thompson enters, choose one or both — MSC~ 2 + + Flatman + Origami-Fu — {2}{G}: Switch Flatman's power and toughness until end of turn. + + G + Legendary Creature — Mutant Hero + Creature + 4 + 3G + 1/10 + + MSC~ + 2 + Fleecemane Lion {3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) @@ -9814,6 +10696,36 @@ Flora Colossus's power and toughness are each equal to the number of lands you c MSC~ 2 + + Flora Colossus + Hexproof (This creature can't be the target of spells or abilities your opponents control.) +Flora Colossus's power and toughness are each equal to the number of lands you control. + + G + Creature — Treefolk + Creature + 7 + 5GG + */* + + MSC~ + 2 + + + Flying Drone + Flying, vigilance +{1}{U}, {T}: Draw a card, then discard a card. This ability costs {1}{U} less to activate if another creature with flying entered under your control this turn. + + U + Artifact Creature — Robot Scout + Creature + 2 + 1U + 1/2 + + MSC~ + 2 + Flying Drone Flying, vigilance @@ -9859,6 +10771,33 @@ When Foggy Nelson enters, put a +1/+1 counter on another target creature you con MSC~ 2 + + Foggy Nelson, On Retainer + Flash +When Foggy Nelson enters, put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) + + W + Legendary Creature — Human Advisor + Creature + 3 + 2W + 1/3 + + MSC~ + 2 + + + Fogwell's Gym + {T}: Add {R}. This land deals 1 damage to you. +{2}{R}, {T}, Discard a card: Draw a card. + + Land + Land + 0 + + MSC~ + 0 + Fogwell's Gym {T}: Add {R}. This land deals 1 damage to you. @@ -9937,6 +10876,20 @@ When Foggy Nelson enters, put a +1/+1 counter on another target creature you con Furious Strength Enchant creature +Enchanted creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) + + R + Enchantment — Aura + Enchantment + 3 + 2R + + MSC~ + 1 + + + Furious Strength + Enchant creature Enchanted creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) R @@ -10018,6 +10971,36 @@ Power-up — {4}{G}{G}: Put three +1/+1 counters on this creature. Then draw a c MSC~ 2 + + Gamma Grotesque + Vigilance (Attacking doesn't cause this creature to tap.) +Power-up — {4}{G}{G}: Put three +1/+1 counters on this creature. Then draw a card for each creature you control with a counter on it. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) + + G + Creature — Gamma Horror Villain + Creature + 3 + 2G + 3/3 + + MSC~ + 2 + + + General Thunderbolt Ross + First strike +Battalion — Whenever General Thunderbolt Ross and at least two other creatures attack, attacking creatures get +1/+0 until end of turn. + + W + Legendary Creature — Human Soldier + Creature + 1 + W + 1/1 + + MSC~ + 2 + General Thunderbolt Ross First strike @@ -10074,6 +11057,36 @@ When Gert and Old Lace enter, you may discard a card. If you do, search your lib MSC~ 2 + + Gert and Old Lace, Runaways + Trample (This creature can deal excess combat damage to the player they're attacking.) +When Gert and Old Lace enter, you may discard a card. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle. + + GR + Legendary Creature — Human Dinosaur Hero + Creature + 3 + 2R/G + 4/3 + + MSC~ + 2 + + + Giant-Man, Gargantuan Genius + Reach +At the beginning of your first main phase, add {G} for each creature you control with power 4 or greater. + + G + Legendary Creature — Human Scientist Hero + Creature + 5 + 3GG + 6/6 + + MSC~ + 2 + Giant-Man, Gargantuan Genius Reach @@ -10242,6 +11255,36 @@ Mayhem {3}{B}{B} (You may cast this card from your graveyard for {3}{B}{B} if yo MSC~ 2 + + Green Goblin, Back for More + Flying, menace +At the beginning of combat on your turn, you may discard a card. If you do, each opponent discards a card. +Mayhem {3}{B}{B} (You may cast this card from your graveyard for {3}{B}{B} if you discarded it this turn. Timing rules still apply.) + + B + Legendary Creature — Goblin Human Villain + Creature + 5 + 3BB + 4/4 + + MSC~ + 2 + + + Grim Reaper's Scythe + Whenever one or more creature cards leave your graveyard, create a 2/2 black Zombie creature token. +{3}{B}, {T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) + + B + Legendary Artifact + Artifact + 3 + 2B + + MSC~ + 1 + Grim Reaper's Scythe Whenever one or more creature cards leave your graveyard, create a 2/2 black Zombie creature token. @@ -10276,6 +11319,21 @@ At the beginning of combat on your turn, if you've cast a noncreature spell this HYDRA Disintegrator When this Equipment enters, create a 2/1 black Villain creature token with menace, then attach this Equipment to it. (A creature with menace can't be blocked except by two or more creatures.) Equipped creature gets +3/+3. +Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) + + B + Artifact — Equipment + Artifact + 5 + 4B + + MSC~ + 1 + + + HYDRA Disintegrator + When this Equipment enters, create a 2/1 black Villain creature token with menace, then attach this Equipment to it. (A creature with menace can't be blocked except by two or more creatures.) +Equipped creature gets +3/+3. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) B @@ -10315,6 +11373,20 @@ Equip {4} MSC~ 2 + + Hammerhead, Maggia Boss + Sacrifice another creature or artifact: Put a +1/+1 counter on Hammerhead. + + B + Legendary Creature — Human Rogue Villain + Creature + 2 + 1B + 2/1 + + MSC~ + 2 + Happy Hogan, Bodyguard Vigilance @@ -10330,6 +11402,35 @@ When Happy Hogan enters, the owner of target creature an opponent controls puts MSC~ 2 + + Happy Hogan, Bodyguard + Vigilance +When Happy Hogan enters, the owner of target creature an opponent controls puts it into their library second from the top or on the bottom. + + U + Legendary Creature — Human Advisor + Creature + 6 + 5U + 3/3 + + MSC~ + 2 + + + Happy Hogan, Dauntless Driver + + + R + Legendary Creature — Human Pilot + Creature + 1 + R + 2/1 + + MSC~ + 2 + Happy Hogan, Dauntless Driver @@ -10419,6 +11520,21 @@ Whenever a creature an opponent controls dies, if Hawkeye dealt damage to it thi Hawkeye, Bowslinger Reach, vigilance +Whenever you cast a spell that targets a creature, put a +1/+1 counter on Hawkeye. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) + + W + Legendary Creature — Human Archer Hero + Creature + 3 + 2W + 3/3 + + MSC~ + 2 + + + Hawkeye, Bowslinger + Reach, vigilance Whenever you cast a spell that targets a creature, put a +1/+1 counter on Hawkeye. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) W @@ -10559,6 +11675,20 @@ Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) Heroes for Hire When this enchantment enters, create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") +Sacrifice a Treasure: Exile the top card of your library. You may play it this turn. + + R + Enchantment + Enchantment + 5 + 3RR + + MSC~ + 1 + + + Heroes for Hire + When this enchantment enters, create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Sacrifice a Treasure: Exile the top card of your library. You may play it this turn. R @@ -10615,6 +11745,20 @@ Return target creature card from your graveyard to the battlefield. If a Hero en Heroic Teamwork Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) +One or two target creatures each get +2/+1 until end of turn. If this spell was cast using teamwork, draw a card. + + W + Instant + Instant + 3 + 2W + + MSC~ + 3 + + + Heroic Teamwork + Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) One or two target creatures each get +2/+1 until end of turn. If this spell was cast using teamwork, draw a card. W @@ -10641,6 +11785,21 @@ One or two target creatures each get +2/+1 until end of turn. If this spell was Hit-Monkey This spell can't be countered. +Reach, vigilance, deathtouch, hexproof, haste + + G + Legendary Creature — Monkey Assassin + Creature + 4 + 3G + 3/3 + + MSC~ + 2 + + + Hit-Monkey + This spell can't be countered. Reach, vigilance, deathtouch, hexproof, haste G @@ -10671,6 +11830,20 @@ Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn. Hulk's Thunderclap As an additional cost to cast this spell, you may behold a Gamma creature. (You may choose a Gamma creature you control or reveal a Gamma creature card from your hand.) +Target creature you control deals damage equal to its power to another target creature. If this spell's additional cost was paid, destroy target noncreature artifact or enchantment. + + G + Sorcery + Sorcery + 2 + 1G + + MSC~ + 3 + + + Hulk's Thunderclap + As an additional cost to cast this spell, you may behold a Gamma creature. (You may choose a Gamma creature you control or reveal a Gamma creature card from your hand.) Target creature you control deals damage equal to its power to another target creature. If this spell's additional cost was paid, destroy target noncreature artifact or enchantment. G @@ -10715,6 +11888,22 @@ Whenever Hulk attacks, put a +1/+1 counter on each other creature you control.Hulk, Strongest There Is Trample Hulk enters with a +1/+1 counter on him. +At the beginning of your upkeep, double the number of +1/+1 counters on each Gamma creature you control. + + G + Legendary Creature — Gamma Berserker Hero + Creature + 4 + 2GG + 3/3 + + MSC~ + 2 + + + Hulk, Strongest There Is + Trample +Hulk enters with a +1/+1 counter on him. At the beginning of your upkeep, double the number of +1/+1 counters on each Gamma creature you control. G @@ -10744,6 +11933,21 @@ Equip {6} Hulkling, Young Avenger Flying +Whenever you cast a noncreature spell, Hulkling becomes a copy of up to one other target creature until end of turn, except his name is Hulkling, Young Avenger, he's 4/4, and he has flying and this ability. + + R + Legendary Creature — Kree Skrull Hero + Creature + 4 + 2RR + 4/4 + + MSC~ + 2 + + + Hulkling, Young Avenger + Flying Whenever you cast a noncreature spell, Hulkling becomes a copy of up to one other target creature until end of turn, except his name is Hulkling, Young Avenger, he's 4/4, and he has flying and this ability. R @@ -10805,6 +12009,20 @@ Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of Hyperion's Atomic Vision As an additional cost to cast this spell, you may behold a Hero. (You may choose a Hero you control or reveal a Hero card from your hand.) +Destroy target tapped creature. If a Hero was beheld, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) + + W + Instant + Instant + 2 + 1W + + MSC~ + 3 + + + Hyperion's Atomic Vision + As an additional cost to cast this spell, you may behold a Hero. (You may choose a Hero you control or reveal a Hero card from your hand.) Destroy target tapped creature. If a Hero was beheld, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) W @@ -10832,6 +12050,38 @@ If a source would deal damage to you or a Hero you control, prevent all but 1 of MSC~ 2 + + Hyperion, Supreme Hero + Flash +Flying +If a source would deal damage to you or a Hero you control, prevent all but 1 of that damage. + + W + Legendary Creature — Eternal Hero + Creature + 7 + 4WWW + 7/7 + + MSC~ + 2 + + + Iceman and Firestar + Flying +Whenever you cast a blue spell, tap up to one target creature. +Whenever you cast a red spell, you may discard a card. If you do, draw a card. + + RU + Legendary Creature — Mutant Hero + Creature + 4 + 2U/RU/R + 3/3 + + MSC~ + 2 + Iceman and Firestar Flying @@ -10877,6 +12127,36 @@ Power-up — {5}{U}{U}: Each player shuffles their hand and graveyard into their MSC~ 2 + + Immortus, Master of Eternity + {T}: Add {U} for each card you've drawn this turn. Spend this mana only to cast noncreature spells. +Power-up — {5}{U}{U}: Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + U + Legendary Creature — Human Hero Villain + Creature + 4 + 2UU + 2/2 + + MSC~ + 2 + + + Imperial Cosmographer + Vigilance +Whenever another creature you control leaves the battlefield without dying, put two +1/+1 counters on this creature. + + U + Creature — Kree Scientist + Creature + 3 + 2U + 2/3 + + MSC~ + 2 + Imperial Cosmographer Vigilance @@ -10895,6 +12175,21 @@ Whenever another creature you control leaves the battlefield without dying, put Impossible Man Flying +{2}{U}: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man. + + U + Legendary Creature — Alien Shapeshifter + Creature + 3 + 2U + 1/4 + + MSC~ + 2 + + + Impossible Man + Flying {2}{U}: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man. U @@ -10921,6 +12216,35 @@ Basic landcycling {2} ({2}, Discard this card: Search your library for a basic l MSC~ 3 + + Infernal Rebirth + Return one or two target creature cards from your graveyard to your hand. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + B + Instant + Instant + 4 + 3B + + MSC~ + 3 + + + Infinity Formula + When this Equipment enters, attach it to target creature you control. +Equipped creature gets +1/+2 and has "Whenever this creature attacks, you gain 2 life." +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + W + Artifact — Equipment + Artifact + 3 + 2W + + MSC~ + 1 + Infinity Formula When this Equipment enters, attach it to target creature you control. @@ -10968,6 +12292,20 @@ Whenever one or more artifacts you control enter, put a +1/+1 counter on this cr Inspired Fire This spell costs {1} less to cast for each card you've drawn this turn. +Inspired Fire deals 4 damage to target creature. + + R + Instant + Instant + 4 + 3R + + MSC~ + 3 + + + Inspired Fire + This spell costs {1} less to cast for each card you've drawn this turn. Inspired Fire deals 4 damage to target creature. R @@ -11007,6 +12345,20 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the MSC~ 2 + + Intrepid Ace + This creature gets +2/+0 as long as it isn't attacking or blocking. + + R + Creature — Human Pilot + Creature + 1 + R + 2/1 + + MSC~ + 2 + Invisible Force Field Up to four target permanents you control gain indestructible until end of turn. @@ -11067,6 +12419,37 @@ Power-up — {7}{R}: Iron Fist deals 5 damage divided as you choose among up to MSC~ 2 + + Iron Fist, Hero for Hire + Trample +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Power-up — {7}{R}: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + R + Legendary Creature — Human Mercenary Hero + Creature + 2 + 1R + 2/2 + + MSC~ + 2 + + + Iron Lad, Young Avenger + Flying (This creature can't be blocked except by creatures with flying or reach.) +Noncreature spells you cast cost {1} less to cast. + + RU + Legendary Artifact Creature — Human Hero + Creature + 3 + 2U/R + 2/2 + + MSC~ + 2 + Iron Lad, Young Avenger Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -11101,6 +12484,21 @@ Whenever Iron Man attacks, other attacking modified creatures gain flying until Iron Man, Bleeding Edge Flying +Whenever you cast an artifact spell, you may copy it, except the copy isn't legendary. Do this only once each turn. (The copy becomes a token.) + + U + Legendary Artifact Creature — Human Hero + Creature + 5 + 3UU + 3/5 + + MSC~ + 2 + + + Iron Man, Bleeding Edge + Flying Whenever you cast an artifact spell, you may copy it, except the copy isn't legendary. Do this only once each turn. (The copy becomes a token.) U @@ -11163,6 +12561,19 @@ Whenever a creature you control connives, put a +1/+1 counter on each Villain yo Iron Suitcase When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) +{3}: This artifact becomes a 3/3 Construct artifact creature with flying until end of turn. + + Artifact + Artifact + 1 + 1 + + MSC~ + 1 + + + Iron Suitcase + When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}: This artifact becomes a 3/3 Construct artifact creature with flying until end of turn. Artifact @@ -11206,6 +12617,22 @@ Rebound Jack of Hearts, Volatile Hero Flying, haste When Jack of Hearts dies, he deals damage equal to his power to each creature. +Power-up — {4}{R}{R}: Discard your hand, then draw three cards. Put two +1/+1 counters on Jack of Hearts. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + R + Legendary Creature — Alien Human Hero + Creature + 3 + 1RR + 2/2 + + MSC~ + 2 + + + Jack of Hearts, Volatile Hero + Flying, haste +When Jack of Hearts dies, he deals damage equal to his power to each creature. Power-up — {4}{R}{R}: Discard your hand, then draw three cards. Put two +1/+1 counters on Jack of Hearts. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) R @@ -11280,6 +12707,21 @@ Whenever Kang Prime enters or attacks, exile cards from the top of your library Karolina Dean, Runaway Flying +At the beginning of your first main phase, add {W}{U}{B}{R}{G}. You can't spend this mana to cast spells from your hand. + + R + Legendary Creature — Alien Hero + Creature + 4 + 3R + 3/3 + + MSC~ + 2 + + + Karolina Dean, Runaway + Flying At the beginning of your first main phase, add {W}{U}{B}{R}{G}. You can't spend this mana to cast spells from your hand. R @@ -11368,6 +12810,21 @@ When King Solomon's Frogs enters, if you cast it, for each opponent, exile up to Kingpin, Wilson Fisk Menace +Whenever you sacrifice Kingpin or another creature, create two Treasure tokens. This ability triggers only once each turn. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") + + B + Legendary Creature — Human Villain + Creature + 4 + 3B + 3/6 + + MSC~ + 2 + + + Kingpin, Wilson Fisk + Menace Whenever you sacrifice Kingpin or another creature, create two Treasure tokens. This ability triggers only once each turn. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") B @@ -11413,6 +12870,21 @@ Whenever Klaw deals combat damage to a player, look at the top card of that play Lady Spider, Maybelle Reilly Reach +Whenever you discard a card, put a +1/+1 counter on target Spider you control. + + R + Legendary Creature — Spider Human Hero + Creature + 2 + 1R + 1/3 + + MSC~ + 2 + + + Lady Spider, Maybelle Reilly + Reach Whenever you discard a card, put a +1/+1 counter on target Spider you control. R @@ -11483,6 +12955,21 @@ Whenever Living Laser attacks, for each card you've discarded this turn, create Living Lies of Loki This creature gets +1/+0 for each other Illusion you control. +When this creature dies, draw a card. + + U + Creature — Illusion Villain + Creature + 2 + 1U + 1/3 + + MSC~ + 2 + + + Living Lies of Loki + This creature gets +1/+0 for each other Illusion you control. When this creature dies, draw a card. U @@ -11554,6 +13041,20 @@ At the beginning of combat on your turn, if you've cast a noncreature spell this MSC~ 2 + + Loki, Lord of Misrule + {U}, {T}: Choose target creature you control. Each creature you control other than the chosen creature becomes a copy of that creature until end of turn, except it isn't legendary. Activate only as a sorcery. + + U + Legendary Creature — God Sorcerer Villain + Creature + 4 + 3U + 3/4 + + MSC~ + 2 + Loki, the Deceiver Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step. @@ -11626,6 +13127,36 @@ At the beginning of each end step, if you gained life this turn, put a +1/+1 cou MSC~ 2 + + Lucky the Pizza Dog + Whenever you cast a Cat, Dog, or Hero spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") +At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on Lucky. + + G + Legendary Creature — Dog + Creature + 2 + 1G + 2/2 + + MSC~ + 2 + + + Luke Cage, Hero for Hire + Trample +At the beginning of combat on your turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Legendary Creature — Human Mercenary Hero + Creature + 4 + 2RR + 4/4 + + MSC~ + 2 + Luke Cage, Hero for Hire Trample @@ -11686,6 +13217,21 @@ Whenever a creature attacks one of your opponents, if that player is the monarch MACH-1, Swooping Scoundrel Flying +When MACH-1 enters and whenever you gain life, surveil 1. This ability triggers only once each turn. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) + + B + Legendary Artifact Creature — Human Villain + Creature + 2 + 1B + 1/3 + + MSC~ + 2 + + + MACH-1, Swooping Scoundrel + Flying When MACH-1 enters and whenever you gain life, surveil 1. This ability triggers only once each turn. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) B @@ -11726,6 +13272,35 @@ Whenever you gain life, put a +1/+1 counter on MJ. MSC~ 2 + + Machine Man, Model X-51 + Whenever you cast a noncreature spell, put a +1/+1 counter on Machine Man and he gains flying until end of turn. + + Legendary Artifact Creature — Robot Hero + Creature + 4 + 4 + 2/3 + + MSC~ + 2 + + + Madame Hydra, Reanimated + Menace (This creature can't be blocked except by two or more creatures.) +Madame Hydra gets +1/+1 for each creature card in your graveyard. +Whenever Madame Hydra enters or attacks, mill two cards. (Put the top two cards of your library into your graveyard.) + + B + Legendary Creature — Human Horror Villain + Creature + 4 + 3B + 2/2 + + MSC~ + 2 + Madame Hydra, Reanimated Menace (This creature can't be blocked except by two or more creatures.) @@ -11796,6 +13371,34 @@ Whenever Madame Hydra enters or attacks, mill two cards. (Put the top two cards MSC~ 2 + + Marvel Boy, Noh-Varr + Whenever another creature you control enters and whenever you activate a power-up ability, put a +1/+1 counter on Marvel Boy. + + RW + Legendary Creature — Kree Soldier Hero + Creature + 2 + 1R/W + 1/1 + + MSC~ + 2 + + + Marvelous Melee + Marvelous Melee deals 6 damage to target creature. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + R + Instant + Instant + 5 + 4R + + MSC~ + 3 + Marvelous Melee Marvelous Melee deals 6 damage to target creature. @@ -11828,6 +13431,21 @@ Discard a card, Sacrifice this creature: Draw a card. Matt Murdock, Justice Seeker At the beginning of combat on your turn, you may pay {1}. When you do, put a +1/+1 counter on target creature you control. +Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) + + W + Legendary Creature — Human Advisor Hero + Creature + 2 + 1W + 2/2 + + MSC~ + 2 + + + Matt Murdock, Justice Seeker + At the beginning of combat on your turn, you may pay {1}. When you do, put a +1/+1 counter on target creature you control. Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) W @@ -11967,6 +13585,34 @@ Destroy target creature. Minion Missile deals 2 damage to that creature's contro MSC~ 3 + + Minion Missile + As an additional cost to cast this spell, sacrifice a creature or discard a card. +Destroy target creature. Minion Missile deals 2 damage to that creature's controller. + + B + Sorcery + Sorcery + 2 + 1B + + MSC~ + 3 + + + Minotaur, Roxxon CEO + Whenever Minotaur, Roxxon CEO or another nontoken creature dies, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) + + B + Legendary Creature — Minotaur Villain + Creature + 6 + 4BB + 4/4 + + MSC~ + 2 + Minotaur, Roxxon CEO Whenever Minotaur, Roxxon CEO or another nontoken creature dies, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) @@ -12007,6 +13653,20 @@ Destroy target creature. Minion Missile deals 2 damage to that creature's contro MSC~ 2 + + Mist-Cloaked Herald + This creature can't be blocked. + + U + Creature — Merfolk Warrior + Creature + 1 + U + 1/1 + + MSC~ + 2 + Mister Fantastic Vigilance, reach @@ -12053,6 +13713,34 @@ At the beginning of combat on your turn, if you've cast a noncreature spell this MSC~ 2 + + Mister Immortal + {2}{G}: Return this card from your graveyard or from exile to the battlefield tapped. + + G + Legendary Creature — Mutant Hero + Creature + 2 + 1G + 2/1 + + MSC~ + 2 + + + Mjölnir's Might + Mjölnir's Might deals 4 damage to target player. +Exile the top card of your library. Until the end of your next turn, you may play that card. + + R + Sorcery + Sorcery + 4 + 3R + + MSC~ + 3 + Mjölnir's Might Mjölnir's Might deals 4 damage to target player. @@ -12136,6 +13824,35 @@ Exile the top card of your library. Until the end of your next turn, you may pla MSC~ 2 + + Molly Hayes, Runaway + Power-up — {5}{R}: Put two +1/+1 counters on Molly Hayes. Exile the top card of your library. Until the end of your next turn, you may play that card. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + + R + Legendary Creature — Mutant Hero + Creature + 3 + 2R + 3/3 + + MSC~ + 2 + + + Molten Lavamancer + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Whenever a source you control deals noncombat damage to one or more of your opponents during your turn, you create a 1/1 red Elemental creature token. This ability triggers only once each turn. + + R + Creature — Elemental Warlock Villain + Creature + 3 + 2R + 2/3 + + MSC~ + 2 + Molten Lavamancer Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) @@ -12167,6 +13884,21 @@ Whenever a source you control deals noncombat damage to one or more of your oppo Moon-Boy, Dino Rider Dinosaur spells you cast cost {1} less to cast. +Whenever Moon-Boy attacks while you control a Dinosaur, Moon-Boy gets +1/+1 until end of turn. + + G + Legendary Creature — Ape Human + Creature + 2 + 1G + 2/2 + + MSC~ + 2 + + + Moon-Boy, Dino Rider + Dinosaur spells you cast cost {1} less to cast. Whenever Moon-Boy attacks while you control a Dinosaur, Moon-Boy gets +1/+1 until end of turn. G @@ -12271,6 +14003,22 @@ Whenever Moon-Boy attacks while you control a Dinosaur, Moon-Boy gets +1/+1 unti Ms. Marvel, Elastic Ally Reach When Ms. Marvel enters, target creature gets +2/+0 until end of turn. +Whenever a creature you control with power greater than its base power deals combat damage to a player, draw a card. This ability triggers only once each turn. + + GW + Legendary Creature — Mutant Inhuman Hero + Creature + 3 + 2G/W + 2/2 + + MSC~ + 2 + + + Ms. Marvel, Elastic Ally + Reach +When Ms. Marvel enters, target creature gets +2/+0 until end of turn. Whenever a creature you control with power greater than its base power deals combat damage to a player, draw a card. This ability triggers only once each turn. GW @@ -12297,6 +14045,33 @@ Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashbac MSC~ 3 + + Multiversal Recruitment + Create a token that's a copy of target creature you control, except it isn't legendary. +Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Sorcery + Sorcery + 4 + 3U + + MSC~ + 3 + + + Mysterio's Mirage + At the beginning of your end step, if you discarded a card this turn, create a 3/3 blue Illusion Villain creature token. + + U + Enchantment + Enchantment + 3 + 2U + + MSC~ + 1 + Mysterio's Mirage At the beginning of your end step, if you discarded a card this turn, create a 3/3 blue Illusion Villain creature token. @@ -12385,6 +14160,37 @@ At the beginning of combat on your turn, target creature you control connives. ( MSC~ 2 + + Namor, Scourge of the Seas + Flying +Each other Merfolk you control with a +1/+1 counter on it has flying. +At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + U + Legendary Creature — Mutant Merfolk Villain + Creature + 5 + 3UU + 4/4 + + MSC~ + 2 + + + Namora, the Sea Queen + Flying +Power-up — {5}{U}: Put a +1/+1 counter on Namora. Create two 1/1 blue Merfolk creature tokens. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + + U + Legendary Creature — Mutant Merfolk Hero + Creature + 3 + 2U + 2/3 + + MSC~ + 2 + Namora, the Sea Queen Flying @@ -12441,6 +14247,36 @@ Whenever a creature you control attacks alone, draw a card. Then you may put a c MSC~ 2 + + Nick Fury, Spymaster + First strike +Whenever a creature you control attacks alone, draw a card. Then you may put a creature card with mana value 3 or less from your hand onto the battlefield. It enters tapped and attacking and gains indestructible until end of turn. + + W + Legendary Creature — Human Spy Hero + Creature + 5 + 4W + 4/4 + + MSC~ + 2 + + + Nico Minoru, Runaway + Whenever you cast a spell from anywhere other than your hand, Nico Minoru deals 2 damage to each opponent. +{2}{R}, {T}, Discard a card: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. + + R + Legendary Creature — Human Warlock Hero + Creature + 4 + 3R + 2/4 + + MSC~ + 2 + Nico Minoru, Runaway Whenever you cast a spell from anywhere other than your hand, Nico Minoru deals 2 damage to each opponent. @@ -12472,6 +14308,21 @@ Whenever a creature you control attacks alone, draw a card. Then you may put a c Nighthawk, Dark Defender Flying +Whenever Nighthawk or another Hero you control enters, target creature gets +1/+1 until end of turn. + + W + Legendary Creature — Human Hero + Creature + 2 + 1W + 2/1 + + MSC~ + 2 + + + Nighthawk, Dark Defender + Flying Whenever Nighthawk or another Hero you control enters, target creature gets +1/+1 until end of turn. W @@ -12517,6 +14368,22 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a creature of their choice. II — Creatures you control gain deathtouch until end of turn. +III — Each opponent loses 1 life for each creature card in their graveyard. + + B + Enchantment — Saga + Enchantment + 3 + 2B + + MSC~ + 1 + + + Origin of Black Widow + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Each opponent sacrifices a creature of their choice. +II — Creatures you control gain deathtouch until end of turn. III — Each opponent loses 1 life for each creature card in their graveyard. B @@ -12544,6 +14411,38 @@ III — Tap up to one target creature and put a stun counter on it. MSC~ 1 + + Origin of Captain America + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Put a +1/+1 counter on target creature you control. It gains first strike and vigilance until end of turn. +II — Create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}. +III — Tap up to one target creature and put a stun counter on it. + + W + Enchantment — Saga + Enchantment + 3 + 2W + + MSC~ + 1 + + + Origin of Iron Man + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Tap up to one target creature. It doesn't untap during its controller's untap step for as long as this Saga remains on the battlefield. +II — Draw two cards. +III — You may put an artifact card with mana value 5 or less from your hand onto the battlefield. + + U + Enchantment — Saga + Enchantment + 5 + 4U + + MSC~ + 1 + Origin of Iron Man (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -12576,6 +14475,38 @@ III — Target creature you control deals damage equal to its power to each oppo MSC~ 1 + + Origin of Thor + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — You may discard a card. If you do, draw two cards. +II — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control. +III — Target creature you control deals damage equal to its power to each opponent. + + R + Enchantment — Saga + Enchantment + 3 + 2R + + MSC~ + 1 + + + Origin of the Hulk + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Create a 1/1 green and white Citizen creature token. +II — Put two +1/+1 counters on target creature you control. +III — Target creature you control gets +3/+3 and gains trample until end of turn. + + G + Enchantment — Saga + Enchantment + 3 + 2G + + MSC~ + 1 + Origin of the Hulk (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -12608,6 +14539,20 @@ III — Target creature you control gets +3/+3 and gains trample until end of tu Pacifism Enchant creature +Enchanted creature can't attack or block. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + MSC~ + 1 + + + Pacifism + Enchant creature Enchanted creature can't attack or block. W @@ -12716,6 +14661,21 @@ Creatures you control of the chosen type get +1/+1. Patriot, Young Avenger Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +As long as Patriot is equipped, other creatures you control get +1/+0. + + RW + Legendary Creature — Human Hero + Creature + 3 + 2R/W + 3/2 + + MSC~ + 2 + + + Patriot, Young Avenger + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) As long as Patriot is equipped, other creatures you control get +1/+0. RW @@ -12745,6 +14705,21 @@ As long as Patriot is equipped, other creatures you control get +1/+0. Pharaoh Rama-Tut Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +Whenever you cast a noncreature spell, Pharaoh Rama-Tut connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) + + U + Legendary Creature — Human Noble Villain + Creature + 5 + 4U + 4/4 + + MSC~ + 2 + + + Pharaoh Rama-Tut + Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you cast a noncreature spell, Pharaoh Rama-Tut connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) U @@ -12760,6 +14735,21 @@ Whenever you cast a noncreature spell, Pharaoh Rama-Tut connives. (Draw a card, Photon, Lady of Light Flying +Whenever Photon attacks, exile up to one other target creature you control, then return that card to the battlefield under its owner's control. + + W + Legendary Creature — Human Hero + Creature + 4 + 3W + 3/3 + + MSC~ + 2 + + + Photon, Lady of Light + Flying Whenever Photon attacks, exile up to one other target creature you control, then return that card to the battlefield under its owner's control. W @@ -12790,6 +14780,20 @@ Whenever Photon deals combat damage to a player, add that much mana of any one c Pick Up the Pace Whenever a creature you control that entered this turn attacks, exile the top card of your library. +You may play cards exiled with this enchantment as long as you attacked this turn. + + R + Enchantment + Enchantment + 2 + 1R + + MSC~ + 1 + + + Pick Up the Pace + Whenever a creature you control that entered this turn attacks, exile the top card of your library. You may play cards exiled with this enchantment as long as you attacked this turn. R @@ -13057,6 +15061,20 @@ Whenever one or more goaded creatures deal combat damage to one of your opponent Quantum Entanglement Flash +When this enchantment enters and at the beginning of your end step, you may pay {1}{W}. When you do, exile target creature you control, then return that card to the battlefield under its owner's control. + + W + Enchantment + Enchantment + 2 + 1W + + MSC~ + 1 + + + Quantum Entanglement + Flash When this enchantment enters and at the beginning of your end step, you may pay {1}{W}. When you do, exile target creature you control, then return that card to the battlefield under its owner's control. W @@ -13087,6 +15105,22 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) You may cast this spell as though it had flash if it's cast using teamwork. Enchant creature +Enchanted creature gets -5/-0 and loses all abilities. + + U + Enchantment — Aura + Enchantment + 2 + 1U + + MSC~ + 1 + + + Quantum Reduction + Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) +You may cast this spell as though it had flash if it's cast using teamwork. +Enchant creature Enchanted creature gets -5/-0 and loses all abilities. U @@ -13127,6 +15161,20 @@ As long as you're the monarch, creatures with power 2 or less can't attack you.< MSC~ 2 + + Quicksilver, Pietro Maximoff + Haste (This creature can attack and {T} as soon as he comes under your control.) + + R + Legendary Creature — Mutant Hero + Creature + 3 + 2R + 3/2 + + MSC~ + 2 + Quicksilver, Pietro Maximoff Haste (This creature can attack and {T} as soon as he comes under your control.) @@ -13160,6 +15208,21 @@ As long as Quicksilver is tapped, you may cast spells as though they had flash.< Quinjet Technician {T}: Add {R}. +{T}: Add {R}{R}. Spend this mana only to activate power-up abilities. + + R + Creature — Human Artificer + Creature + 2 + 1R + 2/1 + + MSC~ + 2 + + + Quinjet Technician + {T}: Add {R}. {T}: Add {R}{R}. Spend this mana only to activate power-up abilities. R @@ -13187,6 +15250,21 @@ This land enters tapped unless you control two or more basic lands. Radioactive Man Deathtouch +Whenever Radioactive Man deals combat damage to a player, that player loses half their life, rounded up. + + B + Legendary Creature — Human Scientist Villain + Creature + 5 + 4B + 3/5 + + MSC~ + 2 + + + Radioactive Man + Deathtouch Whenever Radioactive Man deals combat damage to a player, that player loses half their life, rounded up. B @@ -13272,6 +15350,22 @@ Whenever you draw your second card each turn, create a 3/3 red Ape Villain creat Reed Richards, Smartest Man Reach You have no maximum hand size. +The first time you would draw a card each turn except the first card you draw during each of your draw steps, you draw four cards instead. + + U + Legendary Creature — Human Scientist Hero + Creature + 6 + 5U + 2/4 + + MSC~ + 2 + + + Reed Richards, Smartest Man + Reach +You have no maximum hand size. The first time you would draw a card each turn except the first card you draw during each of your draw steps, you draw four cards instead. U @@ -13357,6 +15451,22 @@ When Rescue enters, return up to one other target artifact or creature you contr Rescue, Pepper Potts Flash Flying +When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue. + + U + Legendary Artifact Creature — Human Hero + Creature + 2 + 1U + 2/1 + + MSC~ + 2 + + + Rescue, Pepper Potts + Flash +Flying When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue. U @@ -13372,6 +15482,20 @@ When Rescue enters, return up to one other target artifact or creature you contr Return of the Mole Man Landfall — Whenever a land you control enters, you may mill two cards. +{5}{G}, Sacrifice this enchantment: Create X 1/1 green Minion creature tokens named Moloid, where X is the number of permanent cards in your graveyard. The tokens have "Whenever this token attacks, you may mill a card." Activate only as a sorcery. + + G + Enchantment + Enchantment + 2 + 1G + + MSC~ + 1 + + + Return of the Mole Man + Landfall — Whenever a land you control enters, you may mill two cards. {5}{G}, Sacrifice this enchantment: Create X 1/1 green Minion creature tokens named Moloid, where X is the number of permanent cards in your graveyard. The tokens have "Whenever this token attacks, you may mill a card." Activate only as a sorcery. G @@ -13399,6 +15523,21 @@ When Rescue enters, return up to one other target artifact or creature you contr Rhino, Terrible Trampler Trample +When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn. + + G + Legendary Creature — Human Villain + Creature + 6 + 4GG + 7/6 + + MSC~ + 2 + + + Rhino, Terrible Trampler + Trample When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn. G @@ -13513,6 +15652,37 @@ Mayhem {1}{B} (You may cast this card from your graveyard for {1}{B} if you disc MSC~ 3 + + Sadistic Slash + Target creature gets -5/-5 until end of turn. +Mayhem {1}{B} (You may cast this card from your graveyard for {1}{B} if you discarded it this turn.) + + B + Instant + Instant + 4 + 3B + + MSC~ + 3 + + + Sauron, Dino Devotee + Flying +Whenever Sauron enters or attacks, choose one — +• Cure Cancer — You gain 3 life. +• Turn People into Dinosaurs — Put a saurian counter on another target creature. It's a green Dinosaur with base power and toughness 5/5 for as long as it has a saurian counter on it. + + G + Legendary Creature — Dinosaur Vampire Villain + Creature + 5 + 3GG + 4/4 + + MSC~ + 2 + Sauron, Dino Devotee Flying @@ -13653,6 +15823,21 @@ This land enters tapped unless you control two or more basic lands. Secure Detention Enchant artifact or creature When this Aura enters, create a 1/1 white Soldier creature token. +Enchanted permanent can't attack or block, and its activated abilities can't be activated. + + W + Enchantment — Aura + Enchantment + 4 + 3W + + MSC~ + 1 + + + Secure Detention + Enchant artifact or creature +When this Aura enters, create a 1/1 white Soldier creature token. Enchanted permanent can't attack or block, and its activated abilities can't be activated. W @@ -13712,6 +15897,21 @@ When the tenth +1/+1 counter is put on Shang-Chi, you draw five cards and gain 5 Shang-Chi, Martial Mentor If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. +Power-up — {5}{G}{G}: Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + G + Legendary Creature — Human Warrior Hero + Creature + 5 + 3GG + 4/4 + + MSC~ + 2 + + + Shang-Chi, Martial Mentor + If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. Power-up — {5}{G}{G}: Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) G @@ -13739,6 +15939,36 @@ Power-up — {6}{G/W}: Put a +1/+1 counter on She-Hulk. Then double the number o MSC~ 2 + + She-Hulk, Attorney-at-Law + Vigilance +Power-up — {6}{G/W}: Put a +1/+1 counter on She-Hulk. Then double the number of +1/+1 counters on each creature you control. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + + GW + Legendary Creature — Gamma Advisor Hero + Creature + 3 + 2G/W + 3/3 + + MSC~ + 2 + + + She-Hulk, Jennifer Walters + Trample (This creature can deal excess combat damage to the player she's attacking.) +{2}{R}, Sacrifice a land: Draw a card and put a +1/+1 counter on She-Hulk. + + R + Legendary Creature — Gamma Berserker Hero + Creature + 4 + 3R + 4/4 + + MSC~ + 2 + She-Hulk, Jennifer Walters Trample (This creature can deal excess combat damage to the player she's attacking.) @@ -13785,6 +16015,35 @@ Whenever a Hero you control becomes blocked, put a +1/+1 counter on that Hero fo MSC~ 2 + + Shi'ar Soldier + Flying +{U}, {T}: Return another target permanent you control to its owner's hand. Activate only during your turn. + + U + Creature — Shi-Ar Soldier + Creature + 2 + 1U + 1/3 + + MSC~ + 2 + + + Shipwreck Patrol + When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Creature — Merfolk Warrior + Creature + 4 + 3U + 3/3 + + MSC~ + 2 + Shipwreck Patrol When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) @@ -13830,6 +16089,23 @@ Whenever a Hero you control becomes blocked, put a +1/+1 counter on that Hero fo Vigilance When Shuri enters, choose one — • Create a 1/1 colorless Robot Hero artifact creature token with flying. +• Draw a card. + + UW + Legendary Creature — Human Artificer Hero + Creature + 3 + 2W/U + 2/2 + + MSC~ + 2 + + + Shuri, Vibranium Technologist + Vigilance +When Shuri enters, choose one — +• Create a 1/1 colorless Robot Hero artifact creature token with flying. • Draw a card. UW @@ -13875,6 +16151,22 @@ Whenever Shuri attacks, draw a card if you control three or more artifacts. Then Silver Surfer, Cosmic Voyager Flash Flying +When Silver Surfer enters, exile any number of other target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. If a land enters this way, it enters tapped. + + U + Legendary Creature — Alien Hero + Creature + 6 + 4UU + 5/5 + + MSC~ + 2 + + + Silver Surfer, Cosmic Voyager + Flash +Flying When Silver Surfer enters, exile any number of other target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. If a land enters this way, it enters tapped. U @@ -13932,6 +16224,35 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This MSC~ 1 + + Sky Cycle + Flying +When this Vehicle enters, it deals X damage to up to one target creature, where X is twice the number of Vehicles you control. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + R + Artifact — Vehicle + Artifact + 5 + 4R + 4/3 + + MSC~ + 1 + + + Smashing Spree + Target attacking creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player it's attacking.) + + R + Instant + Instant + 2 + 1R + + MSC~ + 3 + Smashing Spree Target attacking creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player it's attacking.) @@ -14072,6 +16393,34 @@ Discard a card: Songbird gains flying until end of turn. (She can't be blocked e MSC~ 2 + + Songbird, Sonic Screamer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +Discard a card: Songbird gains flying until end of turn. (She can't be blocked except by creatures with flying or reach.) + + B + Legendary Creature — Human Villain + Creature + 2 + 1B + 2/1 + + MSC~ + 2 + + + Spaceshift + Exile target artifact or creature, then return that card to the battlefield under its owner's control with a +1/+1 counter on it. + + U + Instant + Instant + 2 + 1U + + MSC~ + 3 + Spaceshift Exile target artifact or creature, then return that card to the battlefield under its owner's control with a +1/+1 counter on it. @@ -14159,6 +16508,21 @@ When Spider-Man enters, target creature with power 2 or less can't be blocked th Spider-Man, New Champion Reach +Whenever you discard one or more cards, Spider-Man deals that much damage to any target. + + R + Legendary Creature — Spider Human Hero + Creature + 3 + 2R + 3/3 + + MSC~ + 2 + + + Spider-Man, New Champion + Reach Whenever you discard one or more cards, Spider-Man deals that much damage to any target. R @@ -14279,6 +16643,21 @@ When Starling enters, another target creature you control gains flying until end Stature, Young Avenger Reach (This creature can block creatures with flying.) +Whenever you cast a noncreature spell, Stature has base power and toughness 4/4 until end of turn. + + GR + Legendary Creature — Human Hero + Creature + 2 + 1R/G + 2/2 + + MSC~ + 2 + + + Stature, Young Avenger + Reach (This creature can block creatures with flying.) Whenever you cast a noncreature spell, Stature has base power and toughness 4/4 until end of turn. GR @@ -14309,6 +16688,21 @@ Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creatu Stick, Fearless Mentor First strike +Whenever a source you control deals damage to you, exile the top card of your library. You may play it until the end of your next turn. This ability triggers only once each turn. + + R + Legendary Creature — Human Monk Hero + Creature + 2 + 1R + 2/1 + + MSC~ + 2 + + + Stick, Fearless Mentor + First strike Whenever a source you control deals damage to you, exile the top card of your library. You may play it until the end of your next turn. This ability triggers only once each turn. R @@ -14355,6 +16749,21 @@ Whenever a creature with flying attacks you, Storm deals damage equal to her pow Storm, Shaker of Skies Flying +When Storm enters, destroy up to one target artifact, enchantment, or creature with flying. + + G + Legendary Creature — Mutant Hero + Creature + 6 + 4GG + 4/3 + + MSC~ + 2 + + + Storm, Shaker of Skies + Flying When Storm enters, destroy up to one target artifact, enchantment, or creature with flying. G @@ -14380,6 +16789,32 @@ When Storm enters, destroy up to one target artifact, enchantment, or creature w MSC~ 1 + + Strategic Intervention + Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Tap up to one target creature defending player controls. + + W + Enchantment + Enchantment + 2 + 1W + + MSC~ + 1 + + + Stunning Shot + Put two +1/+1 counters on up to one target creature you control. Tap up to one target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + W + Sorcery + Sorcery + 2 + 1W + + MSC~ + 3 + Stunning Shot Put two +1/+1 counters on up to one target creature you control. Tap up to one target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) @@ -14528,6 +16963,20 @@ Equip {2} Swordsman's Steel When this Equipment enters, draw a card for each Equipment you control. Equipped creature gets +2/+2 for each Equipment you control. +Equip {3} + + Artifact — Equipment + Artifact + 4 + 4 + + MSC~ + 1 + + + Swordsman's Steel + When this Equipment enters, draw a card for each Equipment you control. +Equipped creature gets +2/+2 for each Equipment you control. Equip {3} Artifact — Equipment @@ -14610,6 +17059,20 @@ Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 MSC~ 2 + + TVA Bureaucrat + Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn. + + U + Creature — Human Advisor + Creature + 2 + 1U + 1/3 + + MSC~ + 2 + Talisman of Conviction {T}: Add {C}. @@ -14705,6 +17168,19 @@ Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 Team Transmitter Whenever a Hero you control enters, you gain 1 life. +{T}: Add one mana of any color. + + Artifact + Artifact + 3 + 3 + + MSC~ + 1 + + + Team Transmitter + Whenever a Hero you control enters, you gain 1 life. {T}: Add one mana of any color. Artifact @@ -14808,6 +17284,20 @@ III — Choose a card name. Whenever a creature with the chosen name deals comba MSC~ 2 + + The Fabulous Frog-Man + Reach (This creature can block creatures with flying.) + + G + Legendary Creature — Human Hero + Creature + 3 + 2G + 3/3 + + MSC~ + 2 + The Falcon, Sam Wilson Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -14829,6 +17319,24 @@ When The Falcon enters, put a +1/+1 counter on each other creature you control.< • Create a 0/4 colorless Wall creature token with defender. • The Fantastic Four deal 3 damage to each opponent. • Put two +1/+1 counters on target creature. +• Draw a card. + + GRUW + Legendary Creature — Human Hero + Creature + 4 + RGWU + 4/4 + + MSC~ + 2 + + + The Fantastic Four + When The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn. +• Create a 0/4 colorless Wall creature token with defender. +• The Fantastic Four deal 3 damage to each opponent. +• Put two +1/+1 counters on target creature. • Draw a card. GRUW @@ -14898,6 +17406,35 @@ Whenever an opponent casts their first noncreature spell each turn, that player MSC~ 2 + + The Howling Commandos + {5}: Creatures you control get +1/+1 until end of turn. Soldiers you control gain vigilance until end of turn. + + W + Legendary Creature — Human Soldier Hero + Creature + 2 + 1W + 3/1 + + MSC~ + 2 + + + The Immortal Weapons + When The Immortal Weapons enter, return target instant or sorcery card from your graveyard to your hand. +Whenever you cast a noncreature spell, target creature gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) + + R + Legendary Creature — Human Warrior Hero + Creature + 5 + 4R + 4/4 + + MSC~ + 2 + The Immortal Weapons When The Immortal Weapons enter, return target instant or sorcery card from your graveyard to your hand. @@ -14963,6 +17500,22 @@ Mayhem {3}{U}{R} (You may cast this card from your graveyard for {3}{U}{R} if yo Flying, haste When The Thanos-Copter enters, Vehicles you control become artifact creatures until end of turn. Whenever a Vehicle you control deals combat damage to a player, draw a card. +Crew 2 + + Legendary Artifact — Vehicle + Artifact + 6 + 6 + 5/5 + + MSC~ + 1 + + + The Thanos-Copter + Flying, haste +When The Thanos-Copter enters, Vehicles you control become artifact creatures until end of turn. +Whenever a Vehicle you control deals combat damage to a player, draw a card. Crew 2 Legendary Artifact — Vehicle @@ -15009,6 +17562,21 @@ Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the nu The Vision and Scarlet Witch Flying +Whenever you cast a spell, add {R} and put a +1/+1 counter on The Vision and Scarlet Witch. + + R + Legendary Artifact Creature — Mutant Hero + Creature + 4 + 2RR + 3/3 + + MSC~ + 2 + + + The Vision and Scarlet Witch + Flying Whenever you cast a spell, add {R} and put a +1/+1 counter on The Vision and Scarlet Witch. R @@ -15067,6 +17635,34 @@ Whenever The Wasp attacks, tap target creature defending player controls. MSC~ 2 + + The Whizzer, Classic Speedster + First strike, haste + + R + Legendary Creature — Human Hero + Creature + 4 + 3R + 3/3 + + MSC~ + 2 + + + Thing Swing + This spell costs {2} less to cast if it targets a Hero you control. +Target creature you control deals damage equal to twice its power to target creature an opponent controls. + + G + Instant + Instant + 4 + 3G + + MSC~ + 3 + Thing Swing This spell costs {2} less to cast if it targets a Hero you control. @@ -15113,6 +17709,21 @@ If another source you control would deal damage to an opponent or a permanent an Thor, Asgard's Avenger Flying +If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. + + R + Legendary Creature — God Warrior Hero + Creature + 4 + 2RR + 4/4 + + MSC~ + 2 + + + Thor, Asgard's Avenger + Flying If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. R @@ -15175,6 +17786,30 @@ If another source you control would deal damage to an opponent or a permanent an MSC~ 0 + + Thriving Bluff + This land enters tapped. As it enters, choose a color other than red. +{T}: Add {R} or one mana of the chosen color. + + Land + Land + 0 + + MSC~ + 0 + + + Thriving Grove + This land enters tapped. As it enters, choose a color other than green. +{T}: Add {G} or one mana of the chosen color. + + Land + Land + 0 + + MSC~ + 0 + Thriving Grove This land enters tapped. As it enters, choose a color other than green. @@ -15190,6 +17825,18 @@ If another source you control would deal damage to an opponent or a permanent an Thriving Heath This land enters tapped. As it enters, choose a color other than white. +{T}: Add {W} or one mana of the chosen color. + + Land + Land + 0 + + MSC~ + 0 + + + Thriving Heath + This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color. Land @@ -15211,6 +17858,30 @@ If another source you control would deal damage to an opponent or a permanent an MSC~ 0 + + Thriving Isle + This land enters tapped. As it enters, choose a color other than blue. +{T}: Add {U} or one mana of the chosen color. + + Land + Land + 0 + + MSC~ + 0 + + + Thriving Moor + This land enters tapped. As it enters, choose a color other than black. +{T}: Add {B} or one mana of the chosen color. + + Land + Land + 0 + + MSC~ + 0 + Thriving Moor This land enters tapped. As it enters, choose a color other than black. @@ -15251,6 +17922,21 @@ If another source you control would deal damage to an opponent or a permanent an Tiger Shark, Abyssal Hunter Whenever Tiger Shark enters or attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) +{4}{U/B}: Tiger Shark can't be blocked this turn. + + BU + Legendary Creature — Shark Human Villain + Creature + 4 + 2U/BU/B + 2/3 + + MSC~ + 2 + + + Tiger Shark, Abyssal Hunter + Whenever Tiger Shark enters or attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) {4}{U/B}: Tiger Shark can't be blocked this turn. BU @@ -15290,6 +17976,35 @@ Draw three cards. Then discard a card unless this spell was cast using teamwork. MSC~ 3 + + Timeline Inquiry + Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) +Draw three cards. Then discard a card unless this spell was cast using teamwork. + + U + Instant + Instant + 4 + 3U + + MSC~ + 3 + + + Tippy-Toe, Terrific Partner + If you would create one or more tokens, instead create those tokens plus an additional Food token. +At the beginning of your end step, if you gained life this turn, draw a card. + + G + Legendary Creature — Squirrel Hero + Creature + 4 + 3G + 2/4 + + MSC~ + 2 + Tippy-Toe, Terrific Partner If you would create one or more tokens, instead create those tokens plus an additional Food token. @@ -15341,6 +18056,22 @@ Other creatures you control have melee. Titanium Man Whenever Titanium Man attacks, choose one — • Titanium Man gains flying until end of turn. +• Titanium Man deals 1 damage to any target. + + B + Legendary Artifact Creature — Human Villain + Creature + 4 + 2BB + 3/4 + + MSC~ + 2 + + + Titanium Man + Whenever Titanium Man attacks, choose one — +• Titanium Man gains flying until end of turn. • Titanium Man deals 1 damage to any target. B @@ -15371,6 +18102,21 @@ Villain spells you cast cost {1} less to cast. Tombstone, Career Criminal When Tombstone enters, return target Villain card from your graveyard to your hand. +Villain spells you cast cost {1} less to cast. + + B + Legendary Creature — Human Villain + Creature + 3 + 2B + 2/2 + + MSC~ + 2 + + + Tombstone, Career Criminal + When Tombstone enters, return target Villain card from your graveyard to your hand. Villain spells you cast cost {1} less to cast. B @@ -15484,6 +18230,19 @@ Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It ga MSC~ 3 + + Ultimate Alliance + Ultimate Alliance deals damage equal to the number of creatures you control to target creature. + + W + Instant + Instant + 1 + W + + MSC~ + 3 + Ultimate Nullification As an additional cost to cast this spell, sacrifice a legendary creature. @@ -15502,6 +18261,22 @@ Exile all creatures and graveyards. Put Ultimate Nullification on the bottom of Ultimo, Civilization's End Menace (This creature can't be blocked except by two or more creatures.) When Ultimo enters, each opponent sacrifices a creature of their choice. +{2}{B}, Discard this card: Each opponent sacrifices a creature of their choice. + + B + Legendary Artifact Creature — Robot Villain + Creature + 6 + 4BB + 6/5 + + MSC~ + 2 + + + Ultimo, Civilization's End + Menace (This creature can't be blocked except by two or more creatures.) +When Ultimo enters, each opponent sacrifices a creature of their choice. {2}{B}, Discard this card: Each opponent sacrifices a creature of their choice. B @@ -15530,6 +18305,37 @@ Whenever another artifact is put into your graveyard from the battlefield or an MSC~ 2 + + Ultron the Annihilator + Flying +Whenever Ultron enters or attacks, create a 2/2 colorless Robot Villain artifact creature token. +Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, each opponent loses 1 life. + + B + Legendary Artifact Creature — Robot Villain + Creature + 5 + 3BB + 3/4 + + MSC~ + 2 + + + Ultron's Auxiliary + Menace +Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, put a +1/+1 counter on this creature. + + B + Artifact Creature — Robot Villain + Creature + 2 + 1B + 1/1 + + MSC~ + 2 + Ultron's Auxiliary Menace @@ -15577,6 +18383,21 @@ Whenever a creature you control connives, you may pay {1}. If you do, create a 2 Undead Hand Ninja Deathtouch +Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. + + B + Creature — Zombie Ninja Villain + Creature + 2 + 1B + 2/1 + + MSC~ + 2 + + + Undead Hand Ninja + Deathtouch Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. B @@ -15633,6 +18454,21 @@ Equip {4} Valentina Allegra de Fontaine Other Villains you control are Heroes in addition to their other types. +{T}: Target Hero you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + B + Legendary Creature — Human Spy Villain + Creature + 3 + 2B + 2/3 + + MSC~ + 2 + + + Valentina Allegra de Fontaine + Other Villains you control are Heroes in addition to their other types. {T}: Target Hero you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) B @@ -15721,6 +18557,21 @@ Destroy all creatures. Vault Guardsman Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When this creature enters, exile target artifact or creature an opponent controls until this creature leaves the battlefield. + + W + Artifact Creature — Human Advisor + Creature + 6 + 5W + 3/4 + + MSC~ + 2 + + + Vault Guardsman + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, exile target artifact or creature an opponent controls until this creature leaves the battlefield. W @@ -15807,6 +18658,33 @@ Equip {3} MSC~ 2 + + Victor Mancha, Runaway + When Victor Mancha enters, exile target card from your graveyard. You may play it for as long as you control Victor Mancha. + + Legendary Artifact Creature — Human Hero + Creature + 5 + 5 + 4/4 + + MSC~ + 2 + + + Victor Timely, Wily Tycoon + When Victor Timely enters, you may cast target artifact, instant, or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. + + U + Legendary Creature — Human Artificer Villain + Creature + 5 + 4U + 3/4 + + MSC~ + 2 + Victor Timely, Wily Tycoon When Victor Timely enters, you may cast target artifact, instant, or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. @@ -15835,6 +18713,35 @@ When the fourth plan counter is put on this enchantment, sacrifice it. When you MSC~ 1 + + Villainous Syndication + Tap an untapped Villain you control: Mill a card. Put a plan counter on this enchantment. Activate only as a sorcery. (To mill a card, put the top card of your library into your graveyard.) +When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return target creature card from your graveyard to the battlefield. + + B + Enchantment — Plan + Enchantment + 2 + 1B + + MSC~ + 1 + + + Viper, Cruel Conspirator + {B}: Target creature that's attacking alone gets +1/+1 until end of turn. +{B}: Target creature that's attacking alone gains your choice of deathtouch or lifelink until end of turn. + + B + Legendary Creature — Human Assassin Villain + Creature + 2 + 1B + 2/2 + + MSC~ + 2 + Viper, Cruel Conspirator {B}: Target creature that's attacking alone gets +1/+1 until end of turn. @@ -15853,6 +18760,21 @@ When the fourth plan counter is put on this enchantment, sacrifice it. When you Virtual Assistant Defender +Whenever you cast a spell using teamwork, create a 1/1 colorless Robot Hero artifact creature token with flying. + + U + Artifact Creature — Illusion Advisor + Creature + 2 + 1U + 3/3 + + MSC~ + 2 + + + Virtual Assistant + Defender Whenever you cast a spell using teamwork, create a 1/1 colorless Robot Hero artifact creature token with flying. U @@ -15880,6 +18802,36 @@ When this creature enters, put a +1/+1 counter on target creature you control.MSC~ 2 + + Virtuous Variant + Flying (This creature can't be blocked except by creatures with flying or reach.) +When this creature enters, put a +1/+1 counter on target creature you control. + + W + Creature — Spider Human Hero + Creature + 3 + 2W + 1/2 + + MSC~ + 2 + + + Vision, Spectral Synthezoid + Flying +Once during each of your turns, you may cast a noncreature or Robot spell from your hand without paying its mana cost. + + U + Legendary Artifact Creature — Robot Hero + Creature + 8 + 6UU + 2/5 + + MSC~ + 2 + Vision, Spectral Synthezoid Flying @@ -15940,6 +18892,33 @@ Whenever a player casts a spell, if it isn't that player's turn, choose one — MSC~ 3 + + Void Helix + Void Helix deals 5 damage to any target and you gain 5 life. + + B + Instant + Instant + 6 + 4BB + + MSC~ + 3 + + + Voltaic Whip + Equipped creature gets +2/+0 and has "Whenever this creature attacks alone, you draw a card and lose 1 life." +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + B + Artifact — Equipment + Artifact + 3 + 2B + + MSC~ + 1 + Voltaic Whip Equipped creature gets +2/+0 and has "Whenever this creature attacks alone, you draw a card and lose 1 life." @@ -15969,6 +18948,36 @@ Whenever one or more creature cards are put into your graveyard from anywhere, p MSC~ 2 + + Voracious Brood + This creature enters with a +1/+1 counter on it for each creature card in your graveyard. +Whenever one or more creature cards are put into your graveyard from anywhere, put that many +1/+1 counters on this creature. + + G + Creature — Alien Insect + Creature + 3 + 2G + 1/1 + + MSC~ + 2 + + + Vulture, Feathered Fiend + Flying +Whenever one or more creatures you control with flying deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. + + U + Legendary Creature — Human Artificer Villain + Creature + 4 + 2UU + 2/4 + + MSC~ + 2 + Vulture, Feathered Fiend Flying @@ -16026,6 +19035,34 @@ Whenever you attack with your commander, if you control an artifact with mana va MSC~ 2 + + Wakandan Shield Guard + When this creature enters, create a 1/1 white Soldier creature token. + + W + Creature — Human Soldier + Creature + 2 + 1W + 1/1 + + MSC~ + 2 + + + Wakandan Tusker + Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) + + GW + Creature — Elephant + Creature + 2 + 1G/W + 2/3 + + MSC~ + 2 + Wakandan Tusker Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) @@ -16054,6 +19091,33 @@ Create a 0/4 colorless Wall creature token with defender. You gain 4 life.MSC~ 3 + + Wall Off + This spell costs {1} less to cast for each creature your opponents control. +Create a 0/4 colorless Wall creature token with defender. You gain 4 life. + + W + Instant + Instant + 4 + 3W + + MSC~ + 3 + + + Wanda's Vision + Whenever you cast your second spell each turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. + + R + Enchantment + Enchantment + 5 + 3RR + + MSC~ + 1 + Wanda's Vision Whenever you cast your second spell each turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. @@ -16085,6 +19149,21 @@ Whenever War Machine attacks, attacking modified creatures you control gain doub War Machine, James Rhodes Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever War Machine attacks, tap up to one target creature. + + UW + Legendary Artifact Creature — Human Hero + Creature + 4 + 3W/U + 3/2 + + MSC~ + 2 + + + War Machine, James Rhodes + Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever War Machine attacks, tap up to one target creature. UW @@ -16111,6 +19190,35 @@ Whenever War Machine attacks, tap up to one target creature. MSC~ 2 + + Warriors of Wakanda + Trample (This creature can deal excess combat damage to the player it's attacking.) + + G + Creature — Human Warrior + Creature + 4 + 3G + 4/4 + + MSC~ + 2 + + + Wasp, Shrinking Savior + Flying +Whenever Wasp attacks, up to one other target creature gets -3/-0 until your next turn. Then draw a card for each creature with power less than 0 on the battlefield. + + U + Legendary Creature — Human Hero + Creature + 3 + 2U + 1/3 + + MSC~ + 2 + Wasp, Shrinking Savior Flying @@ -16155,6 +19263,21 @@ Whenever Wasp attacks, up to one other target creature gets -3/-0 until your nex Whirlwind, Killer Cyclone Haste +Whenever one or more creatures you control that entered this turn attack a player, target creature that player controls can't block this turn. + + R + Legendary Creature — Mutant Villain + Creature + 3 + 2R + 2/3 + + MSC~ + 2 + + + Whirlwind, Killer Cyclone + Haste Whenever one or more creatures you control that entered this turn attack a player, target creature that player controls can't block this turn. R @@ -16194,6 +19317,35 @@ Equip {2} MSC~ 2 + + White Tiger, Amulet Keeper + {3}{G}, Exile this card from your graveyard: Draw a card. You may put a land card from your hand onto the battlefield. + + G + Legendary Creature — Human Hero + Creature + 2 + 1G + 3/1 + + MSC~ + 2 + + + White Widow, Yelena Belova + Deathtouch +Whenever a creature you control with deathtouch deals combat damage to a player, put a +1/+1 counter on it. + + B + Legendary Creature — Human Assassin Villain + Creature + 2 + 1B + 1/2 + + MSC~ + 2 + White Widow, Yelena Belova Deathtouch @@ -16237,6 +19389,20 @@ Return target nonland permanent to its owner's hand. If this spell was kicked, d MSC~ 2 + + Wiccan, Young Avenger + Whenever you cast a noncreature spell, exile the top card of your library. Until your next end step, you may play that card. + + R + Legendary Creature — Mutant Warlock Hero + Creature + 4 + 3R + 3/3 + + MSC~ + 2 + Wild Pack Squad At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn. @@ -16338,6 +19504,21 @@ Whenever Willie Lumpkin deals combat damage to an opponent, you draw a card and Wolverine, Claws Out You may have Wolverine assign his combat damage as though he weren't blocked. +Whenever a Mutant you control attacks, double its power until end of turn. + + G + Legendary Creature — Mutant Berserker Hero + Creature + 4 + 3G + 2/5 + + MSC~ + 2 + + + Wolverine, Claws Out + You may have Wolverine assign his combat damage as though he weren't blocked. Whenever a Mutant you control attacks, double its power until end of turn. G @@ -16377,6 +19558,35 @@ Whenever a Mutant you control attacks, double its power until end of turn.MSC~ 2 + + X-23, Deadly Weapon + Whenever another Mutant you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on X-23. + + G + Legendary Creature — Mutant Berserker Hero + Creature + 3 + 2G + 3/3 + + MSC~ + 2 + + + Zarda, the Power Princess + Flying +Other Heroes you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) + + W + Legendary Creature — Human Warrior Hero + Creature + 4 + 3W + 2/4 + + MSC~ + 2 + Zarda, the Power Princess Flying