From 1bdc6c96f5d38fb834bb2fe378be8bbf2f32bad5 Mon Sep 17 00:00:00 2001 From: github-actions Date: Sat, 7 Oct 2023 08:11:06 +0000 Subject: [PATCH] Deploy: 2f5bcd39c5869b1e1118155943cfa951b4b605bb --- PW24.xml | 6 +- WHO.xml | 3586 ++++++++++++++++++++++++++++++++++--------------- spoiler.xml | 3718 +++++++++++++++++++++++++++++++++++---------------- 3 files changed, 5057 insertions(+), 2253 deletions(-) diff --git a/PW24.xml b/PW24.xml index 333ab0c8..b5dd13c5 100644 --- a/PW24.xml +++ b/PW24.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-10-03 08:12:35 (UTC) + 2023-10-07 08:11:01 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/PW24.xml @@ -32,7 +32,7 @@ 3GGG */* - PW24 + PW24 2 diff --git a/WHO.xml b/WHO.xml index c951a9cd..b3fa2120 100644 --- a/WHO.xml +++ b/WHO.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-10-07 00:41:11 (UTC) + 2023-10-07 08:11:05 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/WHO.xml @@ -32,7 +32,52 @@ Equip {3} 2 2 - WHO + WHO + 1 + + + Ace's Baseball Bat + Equipped creature gets +3/+0. +As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. +Equip legendary creature {1} +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + WHO + 1 + + + Ace's Baseball Bat + Equipped creature gets +3/+0. +As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. +Equip legendary creature {1} +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + WHO + 1 + + + Ace's Baseball Bat + Equipped creature gets +3/+0. +As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. +Equip legendary creature {1} +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + WHO 1 @@ -47,7 +92,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3G 2/2 - WHO + WHO 2 @@ -62,7 +107,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3G 2/2 - WHO + WHO 2 @@ -77,7 +122,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3G 2/2 - WHO + WHO 2 @@ -92,7 +137,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3G 2/2 - WHO + WHO 2 @@ -107,7 +152,7 @@ When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature 3W 2/2 - WHO + WHO 2 @@ -122,7 +167,7 @@ When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature 3W 2/2 - WHO + WHO 2 @@ -137,7 +182,7 @@ When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature 3W 2/2 - WHO + WHO 2 @@ -152,12 +197,12 @@ When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature 3W 2/2 - WHO + WHO 2 Adric, Mathematical Genius - {2}{U},{T} : Copy target activated or triggered ability you control. You may choose new targets for the copy. + {2}{U},{T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. Ultimate Sacrifice — {1}{U}, Sacrifice Adric: Counter target activated or triggered ability. Doctor's companion (You can have two commanders if the other is the Doctor.) @@ -168,7 +213,55 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1U 1/1 - WHO + WHO + 2 + + + Adric, Mathematical Genius + {2}{U},{T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. +Ultimate Sacrifice — {1}{U}, Sacrifice Adric: Counter target activated or triggered ability. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + U + Legendary Creature — Human Artificer + Creature + 2 + 1U + 1/1 + + WHO + 2 + + + Adric, Mathematical Genius + {2}{U},{T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. +Ultimate Sacrifice — {1}{U}, Sacrifice Adric: Counter target activated or triggered ability. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + U + Legendary Creature — Human Artificer + Creature + 2 + 1U + 1/1 + + WHO + 2 + + + Adric, Mathematical Genius + {2}{U},{T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. +Ultimate Sacrifice — {1}{U}, Sacrifice Adric: Counter target activated or triggered ability. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + U + Legendary Creature — Human Artificer + Creature + 2 + 1U + 1/1 + + WHO 2 @@ -183,7 +276,52 @@ Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get 1GWU 3/3 - WHO + WHO + 2 + + + Alistair, the Brigadier + Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) +Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control. + + GUW + Legendary Creature — Human Soldier + Creature + 4 + 1GWU + 3/3 + + WHO + 2 + + + Alistair, the Brigadier + Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) +Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control. + + GUW + Legendary Creature — Human Soldier + Creature + 4 + 1GWU + 3/3 + + WHO + 2 + + + Alistair, the Brigadier + Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) +Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control. + + GUW + Legendary Creature — Human Soldier + Creature + 4 + 1GWU + 3/3 + + WHO 2 @@ -197,7 +335,7 @@ Storm (When you cast this spell, copy it for each spell cast before it this turn 4 2UU - WHO + WHO 3 @@ -211,7 +349,7 @@ Storm (When you cast this spell, copy it for each spell cast before it this turn 4 2UU - WHO + WHO 3 @@ -225,7 +363,7 @@ Storm (When you cast this spell, copy it for each spell cast before it this turn 4 2UU - WHO + WHO 3 @@ -239,7 +377,7 @@ Storm (When you cast this spell, copy it for each spell cast before it this turn 4 2UU - WHO + WHO 3 @@ -255,7 +393,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2R 2/2 - WHO + WHO 2 @@ -271,7 +409,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2R 2/2 - WHO + WHO 2 @@ -287,7 +425,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2R 2/2 - WHO + WHO 2 @@ -303,7 +441,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2R 2/2 - WHO + WHO 2 @@ -314,7 +452,7 @@ Whenever chaos ensues, time travel. (For each suspended card you own and each pe Plane — Earth 0 - WHO + WHO 1 @@ -328,7 +466,7 @@ I, II, III — Reveal cards from the top of your library until you reveal a Doct 3 1UU - WHO + WHO 1 @@ -342,7 +480,7 @@ I, II, III — Reveal cards from the top of your library until you reveal a Doct 3 1UU - WHO + WHO 1 @@ -353,7 +491,7 @@ Whenever chaos ensues, put X +1/+1 counters on target creature you control, wher Plane — Earth 0 - WHO + WHO 1 @@ -364,7 +502,7 @@ Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens Plane — Alfava Metraxis 0 - WHO + WHO 1 @@ -376,7 +514,7 @@ Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens 2 2 - WHO + WHO 1 @@ -388,7 +526,7 @@ Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens 2 2 - WHO + WHO 1 @@ -402,7 +540,7 @@ Once each turn, you may pay {0} rather than pay the mana cost for a spell you ca 3 2U - WHO + WHO 1 @@ -416,7 +554,7 @@ Once each turn, you may pay {0} rather than pay the mana cost for a spell you ca 3 2U - WHO + WHO 1 @@ -430,7 +568,7 @@ Once each turn, you may pay {0} rather than pay the mana cost for a spell you ca 3 2U - WHO + WHO 1 @@ -444,7 +582,7 @@ Once each turn, you may pay {0} rather than pay the mana cost for a spell you ca 3 2U - WHO + WHO 1 @@ -456,7 +594,19 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l Land 0 - WHO + WHO + 0 + + + Ash Barrens + {T}: Add {C}. +Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + Land + Land + 0 + + WHO 0 @@ -471,7 +621,7 @@ Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone 1UBR 3/3 - WHO + WHO 2 @@ -486,7 +636,7 @@ Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone 1UBR 3/3 - WHO + WHO 2 @@ -501,7 +651,7 @@ Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone 1UBR 3/3 - WHO + WHO 2 @@ -516,7 +666,7 @@ Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone 1UBR 3/3 - WHO + WHO 2 @@ -531,7 +681,7 @@ Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. ( 1W 2/2 - WHO + WHO 2 @@ -546,7 +696,7 @@ Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. ( 1W 2/2 - WHO + WHO 2 @@ -561,7 +711,7 @@ Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. ( 1W 2/2 - WHO + WHO 2 @@ -576,7 +726,7 @@ Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. ( 1W 2/2 - WHO + WHO 2 @@ -592,7 +742,7 @@ Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W 4WW 6/6 - WHO + WHO 2 @@ -608,7 +758,7 @@ Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W 4WW 6/6 - WHO + WHO 2 @@ -622,7 +772,7 @@ Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W 4UU 0/0 - WHO + WHO 2 @@ -636,7 +786,7 @@ Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W 4UU 0/0 - WHO + WHO 2 @@ -650,7 +800,7 @@ Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W 4UU 0/0 - WHO + WHO 2 @@ -664,7 +814,7 @@ Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W 4UU 0/0 - WHO + WHO 2 @@ -675,7 +825,7 @@ When chaos ensues, cards can't enter the battlefield from exile this turn. Then Plane — Earth 0 - WHO + WHO 1 @@ -689,7 +839,21 @@ When Banish to Another Universe enters the battlefield, exile target nonland per 5 4W - WHO + WHO + 1 + + + Banish to Another Universe + Affinity for historic permanents (This spell costs {1} less to cast for each artifact, legendary, and/or Saga permanent you control.) +When Banish to Another Universe enters the battlefield, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield. + + W + Enchantment + Enchantment + 5 + 4W + + WHO 1 @@ -704,7 +868,52 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 1/3 - WHO + WHO + 2 + + + Barbara Wright + History Teacher — Sagas you control have read ahead. (As a Saga enters the battlefield, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.) +Doctor's companion (You can have two commanders if the other is the Doctor.) + + W + Legendary Creature — Human Advisor + Creature + 2 + 1W + 1/3 + + WHO + 2 + + + Barbara Wright + History Teacher — Sagas you control have read ahead. (As a Saga enters the battlefield, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.) +Doctor's companion (You can have two commanders if the other is the Doctor.) + + W + Legendary Creature — Human Advisor + Creature + 2 + 1W + 1/3 + + WHO + 2 + + + Barbara Wright + History Teacher — Sagas you control have read ahead. (As a Saga enters the battlefield, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.) +Doctor's companion (You can have two commanders if the other is the Doctor.) + + W + Legendary Creature — Human Advisor + Creature + 2 + 1W + 1/3 + + WHO 2 @@ -717,7 +926,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3 2G - WHO + WHO 3 @@ -730,7 +939,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3 2G - WHO + WHO 3 @@ -745,7 +954,7 @@ You control enchanted creature. 5 3UU - WHO + WHO 1 @@ -760,7 +969,7 @@ You control enchanted creature. 5 3UU - WHO + WHO 1 @@ -775,7 +984,7 @@ You control enchanted creature. 5 3UU - WHO + WHO 1 @@ -790,7 +999,7 @@ You control enchanted creature. 5 3UU - WHO + WHO 1 @@ -801,7 +1010,7 @@ Whenever chaos ensues, put an indestructible counter on target creature you cont Plane — Earth 0 - WHO + WHO 1 @@ -816,7 +1025,52 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This 2 3/4 - WHO + WHO + 1 + + + Bessie, the Doctor's Roadster + Haste +Whenever Bessie attacks, another target legendary creature can't be blocked this turn. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + Legendary Artifact — Vehicle + Artifact + 2 + 2 + 3/4 + + WHO + 1 + + + Bessie, the Doctor's Roadster + Haste +Whenever Bessie attacks, another target legendary creature can't be blocked this turn. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + Legendary Artifact — Vehicle + Artifact + 2 + 2 + 3/4 + + WHO + 1 + + + Bessie, the Doctor's Roadster + Haste +Whenever Bessie attacks, another target legendary creature can't be blocked this turn. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + Legendary Artifact — Vehicle + Artifact + 2 + 2 + 3/4 + + WHO 1 @@ -830,7 +1084,7 @@ Enchanted permanent has "{T}: Target player adds two mana of any one color. The 5 3RG - WHO + WHO 1 @@ -844,7 +1098,7 @@ Enchanted permanent has "{T}: Target player adds two mana of any one color. The 5 3RG - WHO + WHO 1 @@ -859,7 +1113,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 2/4 - WHO + WHO 2 @@ -874,7 +1128,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 2/4 - WHO + WHO 2 @@ -889,7 +1143,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 2/4 - WHO + WHO 2 @@ -904,7 +1158,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 2/4 - WHO + WHO 2 @@ -918,7 +1172,49 @@ Blasphemous Act deals 13 damage to each creature. 9 8R - WHO + WHO + 3 + + + Blasphemous Act + This spell costs {1} less to cast for each creature on the battlefield. +Blasphemous Act deals 13 damage to each creature. + + R + Sorcery + Sorcery + 9 + 8R + + WHO + 3 + + + Blasphemous Act + This spell costs {1} less to cast for each creature on the battlefield. +Blasphemous Act deals 13 damage to each creature. + + R + Sorcery + Sorcery + 9 + 8R + + WHO + 3 + + + Blasphemous Act + This spell costs {1} less to cast for each creature on the battlefield. +Blasphemous Act deals 13 damage to each creature. + + R + Sorcery + Sorcery + 9 + 8R + + WHO 3 @@ -933,7 +1229,7 @@ II, IV — Create a 2/2 black Alien Angel artifact creature token with first str 4 2UB - WHO + WHO 1 @@ -948,7 +1244,7 @@ II, IV — Create a 2/2 black Alien Angel artifact creature token with first str 4 2UB - WHO + WHO 1 @@ -959,7 +1255,7 @@ Whenever chaos ensues, target creature gains islandwalk until end of turn. (It c Plane — Mars 0 - WHO + WHO 1 @@ -971,7 +1267,46 @@ Canopy Vista enters the battlefield tapped unless you control two or more basic Land 0 - WHO + WHO + 1 + 0 + + + Canopy Vista + ({T}: Add {G} or {W}.) +Canopy Vista enters the battlefield tapped unless you control two or more basic lands. + + Land — Forest Plains + Land + 0 + + WHO + 1 + 0 + + + Canopy Vista + ({T}: Add {G} or {W}.) +Canopy Vista enters the battlefield tapped unless you control two or more basic lands. + + Land — Forest Plains + Land + 0 + + WHO + 1 + 0 + + + Canopy Vista + ({T}: Add {G} or {W}.) +Canopy Vista enters the battlefield tapped unless you control two or more basic lands. + + Land — Forest Plains + Land + 0 + + WHO 1 0 @@ -985,7 +1320,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 1 0 @@ -999,7 +1334,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 1 0 @@ -1013,7 +1348,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 1 0 @@ -1027,7 +1362,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 1 0 @@ -1041,7 +1376,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 1 G - WHO + WHO 1 @@ -1054,7 +1389,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 1 G - WHO + WHO 1 @@ -1067,7 +1402,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 1 G - WHO + WHO 1 @@ -1080,7 +1415,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 1 G - WHO + WHO 1 @@ -1090,7 +1425,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Phenomenon 0 - WHO + WHO 1 @@ -1103,7 +1438,49 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO + 1 + 0 + + + Celestial Colonnade + Celestial Colonnade enters the battlefield tapped. +{T}: Add {W} or {U}. +{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. + + Land + Land + 0 + + WHO + 1 + 0 + + + Celestial Colonnade + Celestial Colonnade enters the battlefield tapped. +{T}: Add {W} or {U}. +{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. + + Land + Land + 0 + + WHO + 1 + 0 + + + Celestial Colonnade + Celestial Colonnade enters the battlefield tapped. +{T}: Add {W} or {U}. +{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. + + Land + Land + 0 + + WHO 1 0 @@ -1117,7 +1494,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 3 2R - WHO + WHO 3 @@ -1130,7 +1507,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 3 2R - WHO + WHO 3 @@ -1143,7 +1520,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 3 2R - WHO + WHO 3 @@ -1156,7 +1533,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 3 2R - WHO + WHO 3 @@ -1168,7 +1545,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 1 0 @@ -1181,7 +1558,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 1 0 @@ -1194,7 +1571,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 1 0 @@ -1207,7 +1584,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 1 0 @@ -1220,7 +1597,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - WHO + WHO 1 0 @@ -1233,7 +1610,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - WHO + WHO 1 0 @@ -1246,7 +1623,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - WHO + WHO 1 0 @@ -1259,7 +1636,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - WHO + WHO 1 0 @@ -1275,7 +1652,7 @@ II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you 3 2G - WHO + WHO 1 @@ -1290,7 +1667,7 @@ II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you 3 2G - WHO + WHO 1 @@ -1301,7 +1678,7 @@ Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact Plane — Skaro 0 - WHO + WHO 1 @@ -1316,7 +1693,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)6 2/6 - WHO + WHO 2 @@ -1331,7 +1708,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)6 2/6 - WHO + WHO 2 @@ -1346,7 +1723,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)6 2/6 - WHO + WHO 2 @@ -1361,7 +1738,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)6 2/6 - WHO + WHO 2 @@ -1375,7 +1752,7 @@ Choose a counter on target permanent or suspended card. Remove that counter from 1 U - WHO + WHO 3 @@ -1389,7 +1766,7 @@ Choose a counter on target permanent or suspended card. Remove that counter from 1 U - WHO + WHO 3 @@ -1402,7 +1779,7 @@ Choose a counter on target permanent or suspended card. Remove that counter from 2 3/1 - WHO + WHO 2 @@ -1415,7 +1792,7 @@ Choose a counter on target permanent or suspended card. Remove that counter from 2 3/1 - WHO + WHO 2 @@ -1426,7 +1803,7 @@ Whenever chaos ensues, return target historic card from your graveyard to your h Plane — Earth 0 - WHO + WHO 1 @@ -1437,7 +1814,7 @@ Whenever chaos ensues, return target historic card from your graveyard to your h Land 0 - WHO + WHO 0 @@ -1448,7 +1825,7 @@ Whenever chaos ensues, return target historic card from your graveyard to your h Land 0 - WHO + WHO 0 @@ -1459,7 +1836,7 @@ Whenever chaos ensues, return target historic card from your graveyard to your h Land 0 - WHO + WHO 0 @@ -1470,7 +1847,7 @@ Whenever chaos ensues, return target historic card from your graveyard to your h Land 0 - WHO + WHO 0 @@ -1481,7 +1858,7 @@ Whenever chaos ensues, return target historic card from your graveyard to your h Land 0 - WHO + WHO 0 @@ -1492,7 +1869,7 @@ Whenever chaos ensues, return target historic card from your graveyard to your h Land 0 - WHO + WHO 0 @@ -1503,7 +1880,7 @@ Whenever chaos ensues, return target historic card from your graveyard to your h Land 0 - WHO + WHO 0 @@ -1514,7 +1891,7 @@ Whenever chaos ensues, return target historic card from your graveyard to your h Land 0 - WHO + WHO 0 @@ -1527,7 +1904,7 @@ Sacrifice Commander's Sphere: Draw a card. 3 3 - WHO + WHO 1 @@ -1540,7 +1917,7 @@ Sacrifice Commander's Sphere: Draw a card. 3 3 - WHO + WHO 1 @@ -1553,7 +1930,7 @@ Sacrifice Commander's Sphere: Draw a card. 3 3 - WHO + WHO 1 @@ -1566,7 +1943,7 @@ Sacrifice Commander's Sphere: Draw a card. 3 3 - WHO + WHO 1 @@ -1579,7 +1956,7 @@ Sacrifice Commander's Sphere: Draw a card. 3 3 - WHO + WHO 1 @@ -1592,7 +1969,7 @@ Sacrifice Commander's Sphere: Draw a card. 3 3 - WHO + WHO 1 @@ -1606,7 +1983,7 @@ Time travel. 2 1R - WHO + WHO 3 @@ -1619,7 +1996,7 @@ Time travel. 2 2RR - WHO + WHO 3 @@ -1633,7 +2010,7 @@ Time travel. 2 1R - WHO + WHO 3 @@ -1646,7 +2023,7 @@ Time travel. 2 2RR - WHO + WHO 3 @@ -1660,7 +2037,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 4 3W - WHO + WHO 1 @@ -1674,7 +2051,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 4 3W - WHO + WHO 1 @@ -1688,7 +2065,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 4 3W - WHO + WHO 1 @@ -1702,7 +2079,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 4 3W - WHO + WHO 1 @@ -1715,7 +2092,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat Land 0 - WHO + WHO 1 0 @@ -1729,7 +2106,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat Land 0 - WHO + WHO 1 0 @@ -1743,7 +2120,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat Land 0 - WHO + WHO 1 0 @@ -1757,7 +2134,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat Land 0 - WHO + WHO 1 0 @@ -1773,7 +2150,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 6 4WW - WHO + WHO 3 @@ -1788,7 +2165,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 6 4WW - WHO + WHO 3 @@ -1803,7 +2180,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 6 4WW - WHO + WHO 3 @@ -1818,7 +2195,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 6 4WW - WHO + WHO 3 @@ -1830,7 +2207,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat Land 0 - WHO + WHO 1 0 @@ -1843,7 +2220,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat Land 0 - WHO + WHO 1 0 @@ -1862,7 +2239,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 1UBR 4/4 - WHO + WHO 2 @@ -1880,7 +2257,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 1UBR 4/4 - WHO + WHO 2 @@ -1898,7 +2275,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 1UBR 4/4 - WHO + WHO 2 @@ -1916,7 +2293,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 1UBR 4/4 - WHO + WHO 2 @@ -1929,7 +2306,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 3 2G - WHO + WHO 3 @@ -1942,7 +2319,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 3 2G - WHO + WHO 3 @@ -1956,7 +2333,7 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr 3 2R - WHO + WHO 1 @@ -1970,7 +2347,7 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr 3 2R - WHO + WHO 1 @@ -1984,7 +2361,7 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr 3 2R - WHO + WHO 1 @@ -1998,7 +2375,7 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr 3 2R - WHO + WHO 1 @@ -2011,7 +2388,7 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr 2 UU - WHO + WHO 3 @@ -2024,7 +2401,7 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr 2 UU - WHO + WHO 3 @@ -2037,7 +2414,7 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr 2 UU - WHO + WHO 3 @@ -2050,7 +2427,7 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr 2 UU - WHO + WHO 3 @@ -2063,7 +2440,7 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr 2 2/2 - WHO + WHO 2 @@ -2076,7 +2453,7 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr 2 2/2 - WHO + WHO 2 @@ -2089,7 +2466,7 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr 2 2/2 - WHO + WHO 2 @@ -2102,7 +2479,7 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr 2 2/2 - WHO + WHO 2 @@ -2116,7 +2493,7 @@ Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, wh 2 2/1 - WHO + WHO 2 @@ -2130,7 +2507,7 @@ Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, wh 2 2/1 - WHO + WHO 2 @@ -2143,7 +2520,7 @@ Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, wh 7 5/5 - WHO + WHO 2 @@ -2156,7 +2533,7 @@ Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, wh 7 5/5 - WHO + WHO 2 @@ -2169,7 +2546,7 @@ Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, wh 7 5/5 - WHO + WHO 2 @@ -2182,7 +2559,7 @@ Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, wh 7 5/5 - WHO + WHO 2 @@ -2197,7 +2574,7 @@ Crew 4 6 8/8 - WHO + WHO 1 @@ -2212,7 +2589,7 @@ Crew 4 6 8/8 - WHO + WHO 1 @@ -2227,7 +2604,7 @@ Crew 4 6 8/8 - WHO + WHO 1 @@ -2242,7 +2619,7 @@ Crew 4 6 8/8 - WHO + WHO 1 @@ -2257,7 +2634,7 @@ Exterminate! — When Dalek Drone enters the battlefield, destroy target creatur 3BB 3/3 - WHO + WHO 2 @@ -2272,7 +2649,7 @@ Exterminate! — When Dalek Drone enters the battlefield, destroy target creatur 3BB 3/3 - WHO + WHO 2 @@ -2287,7 +2664,7 @@ Exterminate! — When Dalek Drone enters the battlefield, destroy target creatur 3BB 3/3 - WHO + WHO 2 @@ -2302,7 +2679,7 @@ Exterminate! — When Dalek Drone enters the battlefield, destroy target creatur 3BB 3/3 - WHO + WHO 2 @@ -2313,7 +2690,7 @@ Whenever chaos ensues, target Dalek you control deals damage equal to its power Plane — The Dalek Asylum 0 - WHO + WHO 1 @@ -2328,7 +2705,7 @@ Myriad (Whenever this creature attacks, for each opponent other than defending p 2B 3/3 - WHO + WHO 2 @@ -2343,7 +2720,7 @@ Myriad (Whenever this creature attacks, for each opponent other than defending p 2B 3/3 - WHO + WHO 2 @@ -2358,7 +2735,7 @@ Myriad (Whenever this creature attacks, for each opponent other than defending p 2B 3/3 - WHO + WHO 2 @@ -2373,7 +2750,7 @@ Myriad (Whenever this creature attacks, for each opponent other than defending p 2B 3/3 - WHO + WHO 2 @@ -2388,7 +2765,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1R 2/2 - WHO + WHO 2 @@ -2403,7 +2780,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1R 2/2 - WHO + WHO 2 @@ -2418,7 +2795,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1R 2/2 - WHO + WHO 2 @@ -2433,7 +2810,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1R 2/2 - WHO + WHO 2 @@ -2448,7 +2825,7 @@ Creatures you control have "Whenever one or more counters are put on this creatu 3U 4/3 - WHO + WHO 2 @@ -2463,7 +2840,7 @@ Creatures you control have "Whenever one or more counters are put on this creatu 3U 4/3 - WHO + WHO 2 @@ -2478,7 +2855,7 @@ Creatures you control have "Whenever one or more counters are put on this creatu 3U 4/3 - WHO + WHO 2 @@ -2493,7 +2870,7 @@ Creatures you control have "Whenever one or more counters are put on this creatu 3U 4/3 - WHO + WHO 2 @@ -2504,7 +2881,7 @@ Creatures you control have "Whenever one or more counters are put on this creatu Land 0 - WHO + WHO 0 @@ -2515,7 +2892,7 @@ Creatures you control have "Whenever one or more counters are put on this creatu Land 0 - WHO + WHO 0 @@ -2526,7 +2903,7 @@ Creatures you control have "Whenever one or more counters are put on this creatu Land 0 - WHO + WHO 0 @@ -2537,7 +2914,7 @@ Creatures you control have "Whenever one or more counters are put on this creatu Land 0 - WHO + WHO 0 @@ -2552,7 +2929,7 @@ At the beginning of your end step, create a 3/3 black Dalek artifact creature to 1UBR 3/4 - WHO + WHO 2 @@ -2567,7 +2944,7 @@ At the beginning of your end step, create a 3/3 black Dalek artifact creature to 1UBR 3/4 - WHO + WHO 2 @@ -2582,7 +2959,7 @@ At the beginning of your end step, create a 3/3 black Dalek artifact creature to 1UBR 3/4 - WHO + WHO 2 @@ -2597,7 +2974,7 @@ At the beginning of your end step, create a 3/3 black Dalek artifact creature to 1UBR 3/4 - WHO + WHO 2 @@ -2612,7 +2989,7 @@ At the beginning of your end step, create a 3/3 black Dalek artifact creature to 1UBR 3/4 - WHO + WHO 2 @@ -2627,7 +3004,7 @@ At the beginning of your end step, create a 3/3 black Dalek artifact creature to 1UBR 3/4 - WHO + WHO 2 @@ -2642,7 +3019,7 @@ At the beginning of your end step, create a 3/3 black Dalek artifact creature to 1UBR 3/4 - WHO + WHO 2 @@ -2655,7 +3032,46 @@ At the beginning of your end step, create a 3/3 black Dalek artifact creature to 4 3W - WHO + WHO + 1 + + + Day of Destiny + Legendary creatures you control get +2/+2. + + W + Legendary Enchantment + Enchantment + 4 + 3W + + WHO + 1 + + + Day of Destiny + Legendary creatures you control get +2/+2. + + W + Legendary Enchantment + Enchantment + 4 + 3W + + WHO + 1 + + + Day of Destiny + Legendary creatures you control get +2/+2. + + W + Legendary Enchantment + Enchantment + 4 + 3W + + WHO 1 @@ -2669,7 +3085,7 @@ I, II, III — Choose a creature card name, then goad all creatures with a name 3 2R - WHO + WHO 1 @@ -2683,14 +3099,14 @@ I, II, III — Choose a creature card name, then goad all creatures with a name 3 2R - WHO + WHO 1 Death in Heaven (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I, II - Target player mills two cards, then exiles their graveyard. -III - Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. +I, II — Target player mills two cards, then exiles their graveyard. +III — Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. B Enchantment — Saga @@ -2698,14 +3114,14 @@ III - Put all creature cards exiled with Death in Heaven onto the battlefield fa 4 3B - WHO + WHO 1 Death in Heaven (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I, II - Target player mills two cards, then exiles their graveyard. -III - Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. +I, II — Target player mills two cards, then exiles their graveyard. +III — Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. B Enchantment — Saga @@ -2713,7 +3129,7 @@ III - Put all creature cards exiled with Death in Heaven onto the battlefield fa 4 3B - WHO + WHO 1 @@ -2727,7 +3143,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in 4 3R - WHO + WHO 3 @@ -2741,7 +3157,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in 4 3R - WHO + WHO 3 @@ -2754,7 +3170,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in 2 XRR - WHO + WHO 3 @@ -2767,7 +3183,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in 2 XRR - WHO + WHO 3 @@ -2780,7 +3196,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in 2 XRR - WHO + WHO 3 @@ -2793,7 +3209,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in 2 XRR - WHO + WHO 3 @@ -2805,7 +3221,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in Land 0 - WHO + WHO 1 0 @@ -2818,7 +3234,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in Land 0 - WHO + WHO 1 0 @@ -2831,7 +3247,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in Land 0 - WHO + WHO 1 0 @@ -2844,7 +3260,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in Land 0 - WHO + WHO 1 0 @@ -2857,7 +3273,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in Land 0 - WHO + WHO 0 @@ -2869,7 +3285,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in Land 0 - WHO + WHO 0 @@ -2881,7 +3297,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in Land 0 - WHO + WHO 0 @@ -2893,7 +3309,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in Land 0 - WHO + WHO 0 @@ -2910,7 +3326,7 @@ Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exil 4RW 7/7 - WHO + WHO 2 @@ -2927,7 +3343,7 @@ Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exil 4RW 7/7 - WHO + WHO 2 @@ -2944,7 +3360,7 @@ Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exil 4RW 7/7 - WHO + WHO 2 @@ -2961,7 +3377,7 @@ Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exil 4RW 7/7 - WHO + WHO 2 @@ -2975,7 +3391,21 @@ Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exil 5GG 7/7 - WHO + WHO + 2 + + + Displaced Dinosaurs + As a historic permanent enters the battlefield under your control, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.) + + G + Creature — Dinosaur + Creature + 7 + 5GG + 7/7 + + WHO 2 @@ -2989,7 +3419,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 2 1U - WHO + WHO 3 @@ -3003,7 +3433,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 2 1U - WHO + WHO 3 @@ -3019,7 +3449,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 2/4 - WHO + WHO 2 @@ -3035,7 +3465,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 2/4 - WHO + WHO 2 @@ -3051,7 +3481,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 2/4 - WHO + WHO 2 @@ -3067,7 +3497,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 2/4 - WHO + WHO 2 @@ -3083,7 +3513,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1 XXB - WHO + WHO 3 @@ -3099,7 +3529,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1 XXB - WHO + WHO 3 @@ -3115,7 +3545,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1 XXB - WHO + WHO 3 @@ -3131,7 +3561,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1 XXB - WHO + WHO 3 @@ -3143,7 +3573,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 1 0 @@ -3156,7 +3586,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 1 0 @@ -3169,7 +3599,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 1 0 @@ -3182,7 +3612,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 1 0 @@ -3195,7 +3625,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 1 0 @@ -3208,7 +3638,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 1 0 @@ -3221,7 +3651,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 1 0 @@ -3234,7 +3664,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 1 0 @@ -3247,7 +3677,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 1 0 @@ -3260,7 +3690,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 1 0 @@ -3273,7 +3703,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 1 0 @@ -3286,7 +3716,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 1 0 @@ -3303,7 +3733,55 @@ The Most Important Punch in History — {1}{G}, {T}: Duggan deals damage equal t 2GU */* - WHO + WHO + 2 + + + Duggan, Private Detective + Duggan's power and toughness are each equal to the number of cards in your hand. +Whenever Duggan enters the battlefield or attacks, investigate. +The Most Important Punch in History — {1}{G}, {T}: Duggan deals damage equal to twice its power to another target creature. Activate only once. + + GU + Legendary Creature — Human Detective + Creature + 4 + 2GU + */* + + WHO + 2 + + + Duggan, Private Detective + Duggan's power and toughness are each equal to the number of cards in your hand. +Whenever Duggan enters the battlefield or attacks, investigate. +The Most Important Punch in History — {1}{G}, {T}: Duggan deals damage equal to twice its power to another target creature. Activate only once. + + GU + Legendary Creature — Human Detective + Creature + 4 + 2GU + */* + + WHO + 2 + + + Duggan, Private Detective + Duggan's power and toughness are each equal to the number of cards in your hand. +Whenever Duggan enters the battlefield or attacks, investigate. +The Most Important Punch in History — {1}{G}, {T}: Duggan deals damage equal to twice its power to another target creature. Activate only once. + + GU + Legendary Creature — Human Detective + Creature + 4 + 2GU + */* + + WHO 2 @@ -3317,7 +3795,7 @@ Suspend 4—{R} 3 2R - WHO + WHO 3 @@ -3331,7 +3809,7 @@ Suspend 4—{R} 3 2R - WHO + WHO 3 @@ -3345,7 +3823,7 @@ Suspend 4—{R} 3 2R - WHO + WHO 3 @@ -3359,7 +3837,7 @@ Suspend 4—{R} 3 2R - WHO + WHO 3 @@ -3372,7 +3850,7 @@ Suspend 4—{R} 4 2RR - WHO + WHO 3 @@ -3385,7 +3863,7 @@ Suspend 4—{R} 4 2RR - WHO + WHO 3 @@ -3398,7 +3876,7 @@ Suspend 4—{R} 4 2RR - WHO + WHO 3 @@ -3411,7 +3889,7 @@ Suspend 4—{R} 4 2RR - WHO + WHO 3 @@ -3424,7 +3902,7 @@ Suspend 4—{R} 2 1W - WHO + WHO 3 @@ -3437,7 +3915,7 @@ Suspend 4—{R} 2 1W - WHO + WHO 3 @@ -3450,7 +3928,7 @@ Suspend 4—{R} 2 1W - WHO + WHO 3 @@ -3463,7 +3941,7 @@ Suspend 4—{R} 2 1W - WHO + WHO 3 @@ -3477,7 +3955,7 @@ Exile all creatures except those that share a creature type with a creature that 10 7WWW - WHO + WHO 3 @@ -3491,7 +3969,7 @@ Exile all creatures except those that share a creature type with a creature that 10 7WWW - WHO + WHO 3 @@ -3505,7 +3983,7 @@ Exile all creatures except those that share a creature type with a creature that 10 7WWW - WHO + WHO 3 @@ -3519,7 +3997,7 @@ Exile all creatures except those that share a creature type with a creature that 10 7WWW - WHO + WHO 3 @@ -3530,7 +4008,7 @@ Exile all creatures except those that share a creature type with a creature that Land 0 - WHO + WHO 0 @@ -3541,7 +4019,7 @@ Exile all creatures except those that share a creature type with a creature that Land 0 - WHO + WHO 0 @@ -3552,7 +4030,7 @@ Exile all creatures except those that share a creature type with a creature that Land 0 - WHO + WHO 0 @@ -3563,7 +4041,7 @@ Exile all creatures except those that share a creature type with a creature that Land 0 - WHO + WHO 0 @@ -3574,7 +4052,7 @@ Exile all creatures except those that share a creature type with a creature that Land 0 - WHO + WHO 0 @@ -3585,7 +4063,7 @@ Exile all creatures except those that share a creature type with a creature that Land 0 - WHO + WHO 0 @@ -3599,7 +4077,21 @@ Draw a card. 2 1G - WHO + WHO + 3 + + + Explore + You may play an additional land this turn. +Draw a card. + + G + Sorcery + Sorcery + 2 + 1G + + WHO 3 @@ -3613,7 +4105,7 @@ Destroy target creature. Its controller loses 3 life. 3 2B - WHO + WHO 3 @@ -3627,7 +4119,7 @@ Destroy target creature. Its controller loses 3 life. 3 2B - WHO + WHO 3 @@ -3644,7 +4136,7 @@ Destroy target creature. Its controller loses 3 life. 6 4WW - WHO + WHO 3 @@ -3661,7 +4153,7 @@ Destroy target creature. Its controller loses 3 life. 6 4WW - WHO + WHO 3 @@ -3678,7 +4170,7 @@ Destroy target creature. Its controller loses 3 life. 6 4WW - WHO + WHO 3 @@ -3695,7 +4187,7 @@ Destroy target creature. Its controller loses 3 life. 6 4WW - WHO + WHO 3 @@ -3708,7 +4200,7 @@ Destroy target creature. Its controller loses 3 life. 2 1G - WHO + WHO 3 @@ -3721,7 +4213,7 @@ Destroy target creature. Its controller loses 3 life. 2 1G - WHO + WHO 3 @@ -3734,7 +4226,7 @@ Destroy target creature. Its controller loses 3 life. 2 1B - WHO + WHO 3 @@ -3747,7 +4239,7 @@ Destroy target creature. Its controller loses 3 life. 2 1B - WHO + WHO 3 @@ -3760,7 +4252,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 1 0 @@ -3774,7 +4266,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 1 0 @@ -3788,7 +4280,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 1 0 @@ -3802,7 +4294,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 1 0 @@ -3815,7 +4307,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 0 @@ -3827,7 +4319,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 0 @@ -3839,7 +4331,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 0 @@ -3851,7 +4343,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 0 @@ -3866,7 +4358,55 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 4 3U - WHO + WHO + 1 + 1 + + + Five Hundred Year Diary + Five Hundred Year Diary enters the battlefield tapped. +{T}: Add {U} for each Clue you control. +{2}, Sacrifice Five Hundred Year Diary: Draw a card. + + U + Legendary Artifact — Clue + Artifact + 4 + 3U + + WHO + 1 + 1 + + + Five Hundred Year Diary + Five Hundred Year Diary enters the battlefield tapped. +{T}: Add {U} for each Clue you control. +{2}, Sacrifice Five Hundred Year Diary: Draw a card. + + U + Legendary Artifact — Clue + Artifact + 4 + 3U + + WHO + 1 + 1 + + + Five Hundred Year Diary + Five Hundred Year Diary enters the battlefield tapped. +{T}: Add {U} for each Clue you control. +{2}, Sacrifice Five Hundred Year Diary: Draw a card. + + U + Legendary Artifact — Clue + Artifact + 4 + 3U + + WHO 1 1 @@ -3877,7 +4417,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Phenomenon 0 - WHO + WHO 1 @@ -3893,7 +4433,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo 5RR 5/5 - WHO + WHO 2 @@ -3909,7 +4449,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo 5RR 5/5 - WHO + WHO 2 @@ -3925,7 +4465,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo 5RR 5/5 - WHO + WHO 2 @@ -3941,7 +4481,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo 5RR 5/5 - WHO + WHO 2 @@ -3954,7 +4494,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo 3 2U - WHO + WHO 3 @@ -3967,7 +4507,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo 3 2U - WHO + WHO 3 @@ -3980,7 +4520,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo 3 2U - WHO + WHO 3 @@ -3993,7 +4533,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo 3 2U - WHO + WHO 3 @@ -4007,7 +4547,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo UU 0/0 - WHO + WHO 2 @@ -4021,7 +4561,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo UU 0/0 - WHO + WHO 2 @@ -4035,7 +4575,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo UU 0/0 - WHO + WHO 2 @@ -4049,7 +4589,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo UU 0/0 - WHO + WHO 2 @@ -4061,7 +4601,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo Land 0 - WHO + WHO 1 0 @@ -4074,7 +4614,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo Land 0 - WHO + WHO 1 0 @@ -4087,7 +4627,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo Land 0 - WHO + WHO 1 0 @@ -4100,7 +4640,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo Land 0 - WHO + WHO 1 0 @@ -4112,7 +4652,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo Land 0 - WHO + WHO 0 @@ -4123,7 +4663,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo Land 0 - WHO + WHO 0 @@ -4134,7 +4674,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo Land 0 - WHO + WHO 0 @@ -4145,7 +4685,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo Land 0 - WHO + WHO 0 @@ -4157,7 +4697,46 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo Land 0 - WHO + WHO + 1 + 0 + + + Fortified Village + As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. +{T}: Add {G} or {W}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Fortified Village + As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. +{T}: Add {G} or {W}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Fortified Village + As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. +{T}: Add {G} or {W}. + + Land + Land + 0 + + WHO 1 0 @@ -4172,7 +4751,7 @@ At the beginning of your precombat main phase, draw a card. 3 2W - WHO + WHO 1 @@ -4186,7 +4765,7 @@ At the beginning of your precombat main phase, draw a card. 3 2W - WHO + WHO 1 @@ -4200,7 +4779,7 @@ At the beginning of your precombat main phase, draw a card. 3 2W - WHO + WHO 1 @@ -4214,7 +4793,7 @@ At the beginning of your precombat main phase, draw a card. 3 2W - WHO + WHO 1 @@ -4227,7 +4806,7 @@ At the beginning of your precombat main phase, draw a card. 5 3WU - WHO + WHO 3 @@ -4240,7 +4819,7 @@ At the beginning of your precombat main phase, draw a card. 5 3WU - WHO + WHO 3 @@ -4253,7 +4832,7 @@ At the beginning of your precombat main phase, draw a card. 5 3WU - WHO + WHO 3 @@ -4266,7 +4845,7 @@ At the beginning of your precombat main phase, draw a card. 5 3WU - WHO + WHO 3 @@ -4278,7 +4857,7 @@ At the beginning of your precombat main phase, draw a card. Land 0 - WHO + WHO 1 0 @@ -4291,7 +4870,7 @@ At the beginning of your precombat main phase, draw a card. Land 0 - WHO + WHO 1 0 @@ -4308,7 +4887,7 @@ Foretell {3}{U}{R} 5UR 7/7 - WHO + WHO 2 @@ -4324,7 +4903,7 @@ Foretell {3}{U}{R} 5UR 7/7 - WHO + WHO 2 @@ -4340,7 +4919,7 @@ Foretell {3}{U}{R} 5UR 7/7 - WHO + WHO 2 @@ -4356,7 +4935,7 @@ Foretell {3}{U}{R} 5UR 7/7 - WHO + WHO 2 @@ -4368,7 +4947,7 @@ Foretell {3}{U}{R} Land 0 - WHO + WHO 1 0 @@ -4381,7 +4960,7 @@ Foretell {3}{U}{R} Land 0 - WHO + WHO 1 0 @@ -4394,7 +4973,7 @@ Foretell {3}{U}{R} Land 0 - WHO + WHO 1 0 @@ -4407,7 +4986,7 @@ Foretell {3}{U}{R} Land 0 - WHO + WHO 1 0 @@ -4424,7 +5003,7 @@ III — You may exile a Human you control and an artifact you control. If you do 5 4G - WHO + WHO 1 @@ -4440,7 +5019,7 @@ III — You may exile a Human you control and an artifact you control. If you do 5 4G - WHO + WHO 1 @@ -4452,7 +5031,7 @@ III — You may exile a Human you control and an artifact you control. If you do Land 0 - WHO + WHO 1 0 @@ -4465,7 +5044,7 @@ III — You may exile a Human you control and an artifact you control. If you do Land 0 - WHO + WHO 1 0 @@ -4478,7 +5057,7 @@ III — You may exile a Human you control and an artifact you control. If you do Land 0 - WHO + WHO 1 0 @@ -4491,7 +5070,7 @@ III — You may exile a Human you control and an artifact you control. If you do Land 0 - WHO + WHO 1 0 @@ -4505,7 +5084,7 @@ III — You may exile a Human you control and an artifact you control. If you do Land 0 - WHO + WHO 0 @@ -4518,7 +5097,7 @@ III — You may exile a Human you control and an artifact you control. If you do Land 0 - WHO + WHO 0 @@ -4531,7 +5110,7 @@ III — You may exile a Human you control and an artifact you control. If you do Land 0 - WHO + WHO 0 @@ -4544,7 +5123,7 @@ III — You may exile a Human you control and an artifact you control. If you do Land 0 - WHO + WHO 0 @@ -4558,7 +5137,7 @@ Fuse (You may cast one or both halves of this card from your hand.) 9 4RR - WHO + WHO 3 @@ -4572,7 +5151,7 @@ Fuse (You may cast one or both halves of this card from your hand.) 9 2W - WHO + WHO 3 @@ -4586,7 +5165,7 @@ Fuse (You may cast one or both halves of this card from your hand.) 9 4RR - WHO + WHO 3 @@ -4600,7 +5179,7 @@ Fuse (You may cast one or both halves of this card from your hand.) 9 2W - WHO + WHO 3 @@ -4614,7 +5193,7 @@ At the beginning of your upkeep, you may put a Doctor creature card from your ha 6 4WU - WHO + WHO 1 @@ -4628,7 +5207,7 @@ At the beginning of your upkeep, you may put a Doctor creature card from your ha 6 4WU - WHO + WHO 1 @@ -4642,7 +5221,7 @@ At the beginning of your upkeep, you may put a Doctor creature card from your ha 6 4WU - WHO + WHO 1 @@ -4656,7 +5235,7 @@ At the beginning of your upkeep, you may put a Doctor creature card from your ha 6 4WU - WHO + WHO 1 @@ -4668,7 +5247,7 @@ At the beginning of your upkeep, you may put a Doctor creature card from your ha Land 0 - WHO + WHO 1 0 @@ -4681,7 +5260,7 @@ At the beginning of your upkeep, you may put a Doctor creature card from your ha Land 0 - WHO + WHO 1 0 @@ -4694,7 +5273,7 @@ At the beginning of your upkeep, you may put a Doctor creature card from your ha Land 0 - WHO + WHO 1 0 @@ -4707,7 +5286,7 @@ At the beginning of your upkeep, you may put a Doctor creature card from your ha Land 0 - WHO + WHO 1 0 @@ -4719,7 +5298,7 @@ Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with me Plane — Necros 0 - WHO + WHO 1 @@ -4734,7 +5313,7 @@ IV — Target opponent faces a villainous choice — Destroy all Dalek creatures 6 4BB - WHO + WHO 1 @@ -4749,7 +5328,7 @@ IV — Target opponent faces a villainous choice — Destroy all Dalek creatures 6 4BB - WHO + WHO 1 @@ -4761,7 +5340,7 @@ IV — Target opponent faces a villainous choice — Destroy all Dalek creatures Land 0 - WHO + WHO 1 0 @@ -4774,7 +5353,7 @@ IV — Target opponent faces a villainous choice — Destroy all Dalek creatures Land 0 - WHO + WHO 1 0 @@ -4787,7 +5366,7 @@ IV — Target opponent faces a villainous choice — Destroy all Dalek creatures Land 0 - WHO + WHO 1 0 @@ -4800,7 +5379,7 @@ IV — Target opponent faces a villainous choice — Destroy all Dalek creatures Land 0 - WHO + WHO 1 0 @@ -4816,7 +5395,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1G 2/2 - WHO + WHO 2 @@ -4831,7 +5410,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1G 2/2 - WHO + WHO 2 @@ -4846,7 +5425,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1G 2/2 - WHO + WHO 2 @@ -4861,7 +5440,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1G 2/2 - WHO + WHO 2 @@ -4874,7 +5453,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3 1WW - WHO + WHO 1 @@ -4887,7 +5466,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3 1WW - WHO + WHO 1 @@ -4900,7 +5479,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3 1WW - WHO + WHO 1 @@ -4913,7 +5492,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3 1WW - WHO + WHO 1 @@ -4926,7 +5505,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)6 4UB - WHO + WHO 3 @@ -4939,7 +5518,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)6 4UB - WHO + WHO 3 @@ -4952,7 +5531,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2 GU - WHO + WHO 3 @@ -4965,7 +5544,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2 GU - WHO + WHO 3 @@ -4977,7 +5556,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 1 0 @@ -4990,7 +5569,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 1 0 @@ -5003,7 +5582,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 1 0 @@ -5016,7 +5595,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 1 0 @@ -5032,7 +5611,7 @@ III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 o 2 UR - WHO + WHO 1 @@ -5047,7 +5626,7 @@ III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 o 2 UR - WHO + WHO 1 @@ -5061,7 +5640,21 @@ Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) 2 2 - WHO + WHO + 1 + + + Hero's Blade + Equipped creature gets +3/+2. +Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. +Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + WHO 1 @@ -5074,7 +5667,46 @@ Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) 5 5 - WHO + WHO + 1 + + + Heroes' Podium + Each legendary creature you control gets +1/+1 for each other legendary creature you control. +{X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + Legendary Artifact + Artifact + 5 + 5 + + WHO + 1 + + + Heroes' Podium + Each legendary creature you control gets +1/+1 for each other legendary creature you control. +{X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + Legendary Artifact + Artifact + 5 + 5 + + WHO + 1 + + + Heroes' Podium + Each legendary creature you control gets +1/+1 for each other legendary creature you control. +{X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + Legendary Artifact + Artifact + 5 + 5 + + WHO 1 @@ -5087,7 +5719,46 @@ Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) 2 1G - WHO + WHO + 3 + + + Heroic Intervention + Permanents you control gain hexproof and indestructible until end of turn. + + G + Instant + Instant + 2 + 1G + + WHO + 3 + + + Heroic Intervention + Permanents you control gain hexproof and indestructible until end of turn. + + G + Instant + Instant + 2 + 1G + + WHO + 3 + + + Heroic Intervention + Permanents you control gain hexproof and indestructible until end of turn. + + G + Instant + Instant + 2 + 1G + + WHO 3 @@ -5099,7 +5770,43 @@ Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) Land 0 - WHO + WHO + 0 + + + Horizon Canopy + {T}, Pay 1 life: Add {G} or {W}. +{1}, {T}, Sacrifice Horizon Canopy: Draw a card. + + Land + Land + 0 + + WHO + 0 + + + Horizon Canopy + {T}, Pay 1 life: Add {G} or {W}. +{1}, {T}, Sacrifice Horizon Canopy: Draw a card. + + Land + Land + 0 + + WHO + 0 + + + Horizon Canopy + {T}, Pay 1 life: Add {G} or {W}. +{1}, {T}, Sacrifice Horizon Canopy: Draw a card. + + Land + Land + 0 + + WHO 0 @@ -5110,7 +5817,7 @@ Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on ta Plane — Spacecraft 0 - WHO + WHO 1 @@ -5120,12 +5827,12 @@ Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on ta Phenomenon 0 - WHO + WHO 1 Hunted by The Family - Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice - That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it. + Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it. U Sorcery @@ -5133,12 +5840,12 @@ Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on ta 7 5UU - WHO + WHO 3 Hunted by The Family - Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice - That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it. + Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it. U Sorcery @@ -5146,12 +5853,12 @@ Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on ta 7 5UU - WHO + WHO 3 Hunted by The Family - Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice - That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it. + Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it. U Sorcery @@ -5159,12 +5866,12 @@ Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on ta 7 5UU - WHO + WHO 3 Hunted by The Family - Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice - That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it. + Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it. U Sorcery @@ -5172,7 +5879,7 @@ Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on ta 7 5UU - WHO + WHO 3 @@ -5187,7 +5894,52 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2W 2/3 - WHO + WHO + 2 + + + Ian Chesterton + Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of permanents enter the battlefield as tokens.) +Doctor's companion (You can have two commanders if the other is the Doctor.) + + W + Legendary Creature — Human Scientist + Creature + 3 + 2W + 2/3 + + WHO + 2 + + + Ian Chesterton + Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of permanents enter the battlefield as tokens.) +Doctor's companion (You can have two commanders if the other is the Doctor.) + + W + Legendary Creature — Human Scientist + Creature + 3 + 2W + 2/3 + + WHO + 2 + + + Ian Chesterton + Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of permanents enter the battlefield as tokens.) +Doctor's companion (You can have two commanders if the other is the Doctor.) + + W + Legendary Creature — Human Scientist + Creature + 3 + 2W + 2/3 + + WHO 2 @@ -5203,7 +5955,7 @@ Idris has all activated and triggered abilities of the exiled card and gets +X/+ 1UR 3/3 - WHO + WHO 2 @@ -5219,7 +5971,7 @@ Idris has all activated and triggered abilities of the exiled card and gets +X/+ 1UR 3/3 - WHO + WHO 2 @@ -5235,7 +5987,7 @@ Idris has all activated and triggered abilities of the exiled card and gets +X/+ 1UR 3/3 - WHO + WHO 2 @@ -5251,7 +6003,7 @@ Idris has all activated and triggered abilities of the exiled card and gets +X/+ 1UR 3/3 - WHO + WHO 2 @@ -5265,7 +6017,7 @@ Foretell {1}{R}{R} (During your turn, you may pay {2} and exile this card from y 3 2R - WHO + WHO 3 @@ -5279,7 +6031,7 @@ Foretell {1}{R}{R} (During your turn, you may pay {2} and exile this card from y 3 2R - WHO + WHO 3 @@ -5293,7 +6045,7 @@ Foretell {1}{R}{R} (During your turn, you may pay {2} and exile this card from y 3 2R - WHO + WHO 3 @@ -5307,7 +6059,7 @@ Foretell {1}{R}{R} (During your turn, you may pay {2} and exile this card from y 3 2R - WHO + WHO 3 @@ -5321,7 +6073,7 @@ Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U 6 4UU - WHO + WHO 3 @@ -5335,7 +6087,7 @@ Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U 6 4UU - WHO + WHO 3 @@ -5349,7 +6101,7 @@ Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U 6 4UU - WHO + WHO 3 @@ -5363,7 +6115,7 @@ Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U 6 4UU - WHO + WHO 3 @@ -5377,7 +6129,7 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the 5 4R - WHO + WHO 3 @@ -5391,7 +6143,7 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the 5 4R - WHO + WHO 3 @@ -5405,7 +6157,7 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the 5 4R - WHO + WHO 3 @@ -5419,7 +6171,7 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the 5 4R - WHO + WHO 3 @@ -5435,7 +6187,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, create 2RR 5/4 - WHO + WHO 2 @@ -5451,7 +6203,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, create 2RR 5/4 - WHO + WHO 2 @@ -5464,7 +6216,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 1 0 @@ -5478,7 +6230,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 1 0 @@ -5492,7 +6244,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 1 0 @@ -5506,7 +6258,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 1 0 @@ -5518,7 +6270,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 0 @@ -5529,7 +6281,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 0 @@ -5540,7 +6292,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 0 @@ -5551,7 +6303,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 0 @@ -5567,7 +6319,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2G 2/2 - WHO + WHO 2 @@ -5583,7 +6335,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2G 2/2 - WHO + WHO 2 @@ -5599,7 +6351,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2G 2/2 - WHO + WHO 2 @@ -5615,7 +6367,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2G 2/2 - WHO + WHO 2 @@ -5632,7 +6384,7 @@ Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target cre 1UR 2/2 - WHO + WHO 2 @@ -5649,7 +6401,7 @@ Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target cre 1UR 2/2 - WHO + WHO 2 @@ -5666,7 +6418,7 @@ Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target cre 1UR 2/2 - WHO + WHO 2 @@ -5683,7 +6435,7 @@ Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target cre 1UR 2/2 - WHO + WHO 2 @@ -5698,7 +6450,7 @@ Whenever Jenny deals combat damage to a player, it explores. (Reveal the top car 2RW 2/3 - WHO + WHO 2 @@ -5713,7 +6465,7 @@ Whenever Jenny deals combat damage to a player, it explores. (Reveal the top car 2RW 2/3 - WHO + WHO 2 @@ -5728,7 +6480,7 @@ Whenever Jenny deals combat damage to a player, it explores. (Reveal the top car 2RW 2/3 - WHO + WHO 2 @@ -5743,7 +6495,7 @@ Whenever Jenny deals combat damage to a player, it explores. (Reveal the top car 2RW 2/3 - WHO + WHO 2 @@ -5759,7 +6511,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2W 3/2 - WHO + WHO 2 @@ -5775,7 +6527,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2W 3/2 - WHO + WHO 2 @@ -5791,7 +6543,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2W 3/2 - WHO + WHO 2 @@ -5807,7 +6559,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2W 3/2 - WHO + WHO 2 @@ -5823,7 +6575,7 @@ Suspend 6—{1}{R}{W} (Rather than cast this card from your hand, you may pay {1 5RW 8/8 - WHO + WHO 2 @@ -5839,7 +6591,7 @@ Suspend 6—{1}{R}{W} (Rather than cast this card from your hand, you may pay {1 5RW 8/8 - WHO + WHO 2 @@ -5855,7 +6607,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)U 1/1 - WHO + WHO 2 @@ -5871,7 +6623,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)U 1/1 - WHO + WHO 2 @@ -5887,7 +6639,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)U 1/1 - WHO + WHO 2 @@ -5903,7 +6655,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)U 1/1 - WHO + WHO 2 @@ -5919,7 +6671,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)U 1/1 - WHO + WHO 2 @@ -5935,7 +6687,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)U 1/1 - WHO + WHO 2 @@ -5969,7 +6721,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.) Kate Stewart Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token. -Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control. +Whenever Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control. RUW Legendary Creature — Human Scientist @@ -5978,13 +6730,13 @@ Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X 1URW 3/3 - WHO + WHO 2 Kate Stewart Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token. -Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control. +Whenever Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control. RUW Legendary Creature — Human Scientist @@ -5993,13 +6745,13 @@ Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X 1URW 3/3 - WHO + WHO 2 Kate Stewart Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token. -Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control. +Whenever Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control. RUW Legendary Creature — Human Scientist @@ -6008,13 +6760,13 @@ Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X 1URW 3/3 - WHO + WHO 2 Kate Stewart Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token. -Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control. +Whenever Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control. RUW Legendary Creature — Human Scientist @@ -6023,7 +6775,7 @@ Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X 1URW 3/3 - WHO + WHO 2 @@ -6034,7 +6786,7 @@ Whenever chaos ensues, until your next turn, noncreature artifacts you control g Plane — Kandoka 0 - WHO + WHO 1 @@ -6045,7 +6797,7 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone Plane — Earth 0 - WHO + WHO 1 @@ -6060,7 +6812,7 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone 3 3 - WHO + WHO 1 @@ -6075,7 +6827,7 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone 3 3 - WHO + WHO 1 @@ -6088,7 +6840,7 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone 5 3RG - WHO + WHO 3 @@ -6101,7 +6853,7 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone 5 3RG - WHO + WHO 3 @@ -6114,7 +6866,7 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone 5 3RG - WHO + WHO 3 @@ -6127,7 +6879,7 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone 5 3RG - WHO + WHO 3 @@ -6140,7 +6892,7 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone Land 0 - WHO + WHO 1 0 @@ -6154,7 +6906,7 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone Land 0 - WHO + WHO 1 0 @@ -6168,7 +6920,7 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone Land 0 - WHO + WHO 1 0 @@ -6182,7 +6934,7 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone Land 0 - WHO + WHO 1 0 @@ -6198,7 +6950,52 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3G 3/3 - WHO + WHO + 2 + + + Leela, Sevateem Warrior + Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela, Sevateem Warrior. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + G + Legendary Creature — Human Warrior + Creature + 4 + 3G + 3/3 + + WHO + 2 + + + Leela, Sevateem Warrior + Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela, Sevateem Warrior. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + G + Legendary Creature — Human Warrior + Creature + 4 + 3G + 3/3 + + WHO + 2 + + + Leela, Sevateem Warrior + Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela, Sevateem Warrior. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + G + Legendary Creature — Human Warrior + Creature + 4 + 3G + 3/3 + + WHO 2 @@ -6211,7 +7008,7 @@ Equip {0} 2 2 - WHO + WHO 1 @@ -6224,7 +7021,7 @@ Equip {0} 2 2 - WHO + WHO 1 @@ -6240,7 +7037,7 @@ Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your g 4GU 6/6 - WHO + WHO 2 @@ -6256,7 +7053,7 @@ Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your g 4GU 6/6 - WHO + WHO 2 @@ -6272,7 +7069,7 @@ Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your g 4GU 6/6 - WHO + WHO 2 @@ -6288,7 +7085,7 @@ Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your g 4GU 6/6 - WHO + WHO 2 @@ -6304,7 +7101,7 @@ Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue 2GU 3/3 - WHO + WHO 2 @@ -6320,7 +7117,7 @@ Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue 2GU 3/3 - WHO + WHO 2 @@ -6336,7 +7133,7 @@ Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue 2GU 3/3 - WHO + WHO 2 @@ -6352,7 +7149,7 @@ Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue 2GU 3/3 - WHO + WHO 2 @@ -6368,7 +7165,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2U 3/2 - WHO + WHO 2 @@ -6384,7 +7181,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2U 3/2 - WHO + WHO 2 @@ -6400,7 +7197,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2U 3/2 - WHO + WHO 2 @@ -6416,7 +7213,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2U 3/2 - WHO + WHO 2 @@ -6432,7 +7229,7 @@ You may cast Me from your graveyard by discarding two cards in addition to payin 2GUR 3/3 - WHO + WHO 2 @@ -6448,7 +7245,7 @@ You may cast Me from your graveyard by discarding two cards in addition to payin 2GUR 3/3 - WHO + WHO 2 @@ -6464,7 +7261,7 @@ You may cast Me from your graveyard by discarding two cards in addition to payin 2GUR 3/3 - WHO + WHO 2 @@ -6480,7 +7277,7 @@ You may cast Me from your graveyard by discarding two cards in addition to payin 2GUR 3/3 - WHO + WHO 2 @@ -6494,7 +7291,7 @@ You may cast Me from your graveyard by discarding two cards in addition to payin 1R 1/1 - WHO + WHO 2 @@ -6508,12 +7305,12 @@ You may cast Me from your graveyard by discarding two cards in addition to payin 1R 1/1 - WHO + WHO 2 Midnight Crusader Shuttle - Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice - That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. + Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. Crew 2 Artifact — Vehicle @@ -6522,12 +7319,12 @@ Crew 2 4 3/4 - WHO + WHO 1 Midnight Crusader Shuttle - Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice - That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. + Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. Crew 2 Artifact — Vehicle @@ -6536,7 +7333,7 @@ Crew 2 4 3/4 - WHO + WHO 1 @@ -6549,7 +7346,7 @@ Crew 2 2 2 - WHO + WHO 1 @@ -6562,7 +7359,7 @@ Crew 2 2 2 - WHO + WHO 1 @@ -6577,7 +7374,7 @@ At the beginning of your end step, each opponent faces a villainous choice — E 3UBR 4/5 - WHO + WHO 2 @@ -6592,7 +7389,7 @@ At the beginning of your end step, each opponent faces a villainous choice — E 3UBR 4/5 - WHO + WHO 2 @@ -6607,7 +7404,7 @@ At the beginning of your end step, each opponent faces a villainous choice — E 3UBR 4/5 - WHO + WHO 2 @@ -6622,7 +7419,7 @@ At the beginning of your end step, each opponent faces a villainous choice — E 3UBR 4/5 - WHO + WHO 2 @@ -6637,7 +7434,7 @@ At the beginning of your end step, each opponent faces a villainous choice — E 3UBR 4/5 - WHO + WHO 2 @@ -6652,7 +7449,7 @@ At the beginning of your end step, each opponent faces a villainous choice — E 3UBR 4/5 - WHO + WHO 2 @@ -6663,7 +7460,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman Plane — Spacecraft 0 - WHO + WHO 1 @@ -6674,7 +7471,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman Land 0 - WHO + WHO 0 @@ -6685,7 +7482,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman Land 0 - WHO + WHO 0 @@ -6696,7 +7493,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman Land 0 - WHO + WHO 0 @@ -6707,7 +7504,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman Land 0 - WHO + WHO 0 @@ -6720,7 +7517,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman Land 0 - WHO + WHO 1 0 @@ -6734,7 +7531,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman Land 0 - WHO + WHO 1 0 @@ -6747,7 +7544,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman Land 0 - WHO + WHO 1 0 @@ -6760,7 +7557,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman Land 0 - WHO + WHO 1 0 @@ -6774,7 +7571,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman 4 3U - WHO + WHO 3 @@ -6787,7 +7584,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman 4 3U - WHO + WHO 3 @@ -6800,7 +7597,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman 4 3U - WHO + WHO 3 @@ -6813,7 +7610,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman 4 3U - WHO + WHO 3 @@ -6829,7 +7626,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1U 1/2 - WHO + WHO 2 @@ -6845,7 +7642,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1U 1/2 - WHO + WHO 2 @@ -6861,7 +7658,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1U 1/2 - WHO + WHO 2 @@ -6877,7 +7674,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1U 1/2 - WHO + WHO 2 @@ -6888,7 +7685,7 @@ Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature to Plane — New Earth 0 - WHO + WHO 1 @@ -6899,7 +7696,7 @@ Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap Plane — Earth 0 - WHO + WHO 1 @@ -6915,7 +7712,55 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3U 3/4 - WHO + WHO + 2 + + + Nyssa of Traken + You have no maximum hand size. +Sonic Booster — Whenever Nyssa of Traken attacks, sacrifice X artifacts. When you sacrifice one or more artifacts this way, tap up to X target creatures and you draw X cards. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + U + Legendary Creature — Human Scientist + Creature + 4 + 3U + 3/4 + + WHO + 2 + + + Nyssa of Traken + You have no maximum hand size. +Sonic Booster — Whenever Nyssa of Traken attacks, sacrifice X artifacts. When you sacrifice one or more artifacts this way, tap up to X target creatures and you draw X cards. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + U + Legendary Creature — Human Scientist + Creature + 4 + 3U + 3/4 + + WHO + 2 + + + Nyssa of Traken + You have no maximum hand size. +Sonic Booster — Whenever Nyssa of Traken attacks, sacrifice X artifacts. When you sacrifice one or more artifacts this way, tap up to X target creatures and you draw X cards. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + U + Legendary Creature — Human Scientist + Creature + 4 + 3U + 3/4 + + WHO 2 @@ -6927,7 +7772,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 0 @@ -6939,18 +7784,18 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 0 Ood Sphere - Song of the Ood - Noncreature spells have convoke. (A player's creatures can help cast those spells. Each creature they tap while casting a noncreature spell pays for 1 or one mana of that creature's color.) -Red-Eye - Whenever chaos ensues, for each opponent, goad up to one target creature that opponent controls. Until end of turn, those creatures can't become tapped unless they're being declared as attackers. + Song of the Ood — Noncreature spells have convoke. (A player's creatures can help cast those spells. Each creature they tap while casting a noncreature spell pays for 1 or one mana of that creature's color.) +Red-Eye — Whenever chaos ensues, for each opponent, goad up to one target creature that opponent controls. Until end of turn, those creatures can't become tapped unless they're being declared as attackers. Plane — Horsehead Nebula 0 - WHO + WHO 1 @@ -6966,7 +7811,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, invest 2UU 2/2 - WHO + WHO 2 @@ -6982,7 +7827,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, invest 2UU 2/2 - WHO + WHO 2 @@ -6998,7 +7843,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, invest 2UU 2/2 - WHO + WHO 2 @@ -7014,7 +7859,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, invest 2UU 2/2 - WHO + WHO 2 @@ -7028,7 +7873,7 @@ Vanishing (At the beginning of your upkeep, remove a time counter from this ench 3 1WW - WHO + WHO 1 @@ -7042,7 +7887,7 @@ Vanishing (At the beginning of your upkeep, remove a time counter from this ench 3 1WW - WHO + WHO 1 @@ -7056,7 +7901,7 @@ Vanishing (At the beginning of your upkeep, remove a time counter from this ench 3 1WW - WHO + WHO 1 @@ -7070,7 +7915,7 @@ Vanishing (At the beginning of your upkeep, remove a time counter from this ench 3 1WW - WHO + WHO 1 @@ -7082,7 +7927,46 @@ Vanishing (At the beginning of your upkeep, remove a time counter from this ench Land 0 - WHO + WHO + 1 + 0 + + + Overgrown Farmland + Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. +{T}: Add {G} or {W}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Overgrown Farmland + Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. +{T}: Add {G} or {W}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Overgrown Farmland + Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. +{T}: Add {G} or {W}. + + Land + Land + 0 + + WHO 1 0 @@ -7097,7 +7981,7 @@ Flashback {4}{R} (You may cast this card from your graveyard for its flashback c 4 3R - WHO + WHO 3 @@ -7109,7 +7993,7 @@ Flashback {4}{R} (You may cast this card from your graveyard for its flashback c Land 0 - WHO + WHO 1 0 @@ -7122,7 +8006,7 @@ Flashback {4}{R} (You may cast this card from your graveyard for its flashback c Land 0 - WHO + WHO 1 0 @@ -7136,7 +8020,20 @@ Flashback {4}{R} (You may cast this card from your graveyard for its flashback c 1 W - WHO + WHO + 3 + + + Path to Exile + Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + W + Instant + Instant + 1 + W + + WHO 3 @@ -7151,7 +8048,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3W 2/3 - WHO + WHO 2 @@ -7166,7 +8063,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3W 2/3 - WHO + WHO 2 @@ -7181,7 +8078,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3W 2/3 - WHO + WHO 2 @@ -7196,7 +8093,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3W 2/3 - WHO + WHO 2 @@ -7207,7 +8104,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 0 @@ -7218,7 +8115,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 0 @@ -7229,7 +8126,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 0 @@ -7240,7 +8137,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 0 @@ -7252,7 +8149,7 @@ When chaos ensues, Pompeii deals damage to each creature and each player equal t Plane — Earth 0 - WHO + WHO 1 @@ -7266,7 +8163,7 @@ Draw a card. 1 U - WHO + WHO 3 @@ -7280,7 +8177,7 @@ Draw a card. 1 U - WHO + WHO 3 @@ -7292,7 +8189,7 @@ Draw a card. Land 0 - WHO + WHO 1 0 @@ -7305,7 +8202,7 @@ Draw a card. Land 0 - WHO + WHO 1 0 @@ -7318,7 +8215,7 @@ Draw a card. Land 0 - WHO + WHO 1 0 @@ -7331,7 +8228,7 @@ Draw a card. Land 0 - WHO + WHO 1 0 @@ -7344,7 +8241,7 @@ Prairie Stream enters the battlefield tapped unless you control two or more basi Land 0 - WHO + WHO 1 0 @@ -7357,7 +8254,7 @@ Prairie Stream enters the battlefield tapped unless you control two or more basi Land 0 - WHO + WHO 1 0 @@ -7370,7 +8267,7 @@ Prairie Stream enters the battlefield tapped unless you control two or more basi Land 0 - WHO + WHO 1 0 @@ -7383,7 +8280,7 @@ Prairie Stream enters the battlefield tapped unless you control two or more basi Land 0 - WHO + WHO 1 0 @@ -7397,7 +8294,7 @@ Prairie Stream enters the battlefield tapped unless you control two or more basi 1 U - WHO + WHO 3 @@ -7410,7 +8307,7 @@ Prairie Stream enters the battlefield tapped unless you control two or more basi 1 U - WHO + WHO 3 @@ -7421,7 +8318,7 @@ Will of the council — Whenever chaos ensues, starting with you, each player vo Plane — Earth 0 - WHO + WHO 1 @@ -7434,7 +8331,7 @@ Will of the council — Whenever chaos ensues, starting with you, each player vo 3 2U - WHO + WHO 1 @@ -7447,7 +8344,7 @@ Will of the council — Whenever chaos ensues, starting with you, each player vo 3 2U - WHO + WHO 1 @@ -7461,7 +8358,7 @@ Equip {2} 2 2 - WHO + WHO 1 @@ -7475,7 +8372,7 @@ Equip {2} 2 2 - WHO + WHO 1 @@ -7489,7 +8386,7 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the 5 4U - WHO + WHO 3 @@ -7503,7 +8400,7 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the 5 4U - WHO + WHO 3 @@ -7517,7 +8414,7 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the 5 4U - WHO + WHO 3 @@ -7531,7 +8428,7 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the 5 4U - WHO + WHO 3 @@ -7547,7 +8444,7 @@ Crew 3 (Tap any number of creatures you control with total power 3 or more: This 3R 7/1 - WHO + WHO 1 @@ -7563,7 +8460,7 @@ Crew 3 (Tap any number of creatures you control with total power 3 or more: This 3R 7/1 - WHO + WHO 1 @@ -7579,7 +8476,7 @@ Crew 3 (Tap any number of creatures you control with total power 3 or more: This 3R 7/1 - WHO + WHO 1 @@ -7595,7 +8492,7 @@ Crew 3 (Tap any number of creatures you control with total power 3 or more: This 3R 7/1 - WHO + WHO 1 @@ -7610,7 +8507,7 @@ Each noncreature spell you cast from exile has conspire. (As you cast that spell 3UB 3/4 - WHO + WHO 2 @@ -7625,7 +8522,7 @@ Each noncreature spell you cast from exile has conspire. (As you cast that spell 3UB 3/4 - WHO + WHO 2 @@ -7640,7 +8537,7 @@ Each noncreature spell you cast from exile has conspire. (As you cast that spell 3UB 3/4 - WHO + WHO 2 @@ -7655,7 +8552,7 @@ Each noncreature spell you cast from exile has conspire. (As you cast that spell 3UB 3/4 - WHO + WHO 2 @@ -7669,7 +8566,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 2 WU - WHO + WHO 1 @@ -7683,7 +8580,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 2 WU - WHO + WHO 1 @@ -7697,7 +8594,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 2 WU - WHO + WHO 1 @@ -7711,7 +8608,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 2 WU - WHO + WHO 1 @@ -7723,7 +8620,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry Land 0 - WHO + WHO 0 @@ -7735,7 +8632,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry Land 0 - WHO + WHO 0 @@ -7749,7 +8646,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 3U 3/3 - WHO + WHO 2 @@ -7763,7 +8660,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 3U 3/3 - WHO + WHO 2 @@ -7776,7 +8673,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 6 4RR - WHO + WHO 1 @@ -7789,7 +8686,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 6 4RR - WHO + WHO 1 @@ -7802,7 +8699,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 6 4RR - WHO + WHO 1 @@ -7815,7 +8712,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 6 4RR - WHO + WHO 1 @@ -7828,7 +8725,20 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 4 2WW - WHO + WHO + 3 + + + Return to Dust + Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. + + W + Instant + Instant + 4 + 2WW + + WHO 3 @@ -7844,7 +8754,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 3 1UU - WHO + WHO 3 @@ -7860,7 +8770,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 3 1UU - WHO + WHO 3 @@ -7876,7 +8786,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 3 1UU - WHO + WHO 3 @@ -7892,7 +8802,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 3 1UU - WHO + WHO 3 @@ -7907,7 +8817,7 @@ Spoilers — Whenever an opponent scries, surveils, or searches their library, p 1UR 2/2 - WHO + WHO 2 @@ -7922,7 +8832,7 @@ Spoilers — Whenever an opponent scries, surveils, or searches their library, p 1UR 2/2 - WHO + WHO 2 @@ -7937,7 +8847,7 @@ Spoilers — Whenever an opponent scries, surveils, or searches their library, p 1UR 2/2 - WHO + WHO 2 @@ -7952,7 +8862,7 @@ Spoilers — Whenever an opponent scries, surveils, or searches their library, p 1UR 2/2 - WHO + WHO 2 @@ -7967,7 +8877,7 @@ Spoilers — Whenever an opponent scries, surveils, or searches their library, p 1UR 2/2 - WHO + WHO 2 @@ -7982,7 +8892,7 @@ Spoilers — Whenever an opponent scries, surveils, or searches their library, p 1UR 2/2 - WHO + WHO 2 @@ -7995,7 +8905,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv 3 3 - WHO + WHO 1 @@ -8008,7 +8918,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv 3 3 - WHO + WHO 1 @@ -8021,7 +8931,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv 3 3 - WHO + WHO 1 @@ -8034,7 +8944,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv 3 3 - WHO + WHO 1 @@ -8045,7 +8955,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv Land 0 - WHO + WHO 0 @@ -8056,7 +8966,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv Land 0 - WHO + WHO 0 @@ -8067,7 +8977,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv Land 0 - WHO + WHO 0 @@ -8078,7 +8988,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv Land 0 - WHO + WHO 0 @@ -8090,7 +9000,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv Land 0 - WHO + WHO 1 0 @@ -8103,7 +9013,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv Land 0 - WHO + WHO 1 0 @@ -8116,7 +9026,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv Land 0 - WHO + WHO 1 0 @@ -8129,7 +9039,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv Land 0 - WHO + WHO 1 0 @@ -8142,7 +9052,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv Land 0 - WHO + WHO 0 @@ -8154,7 +9064,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv Land 0 - WHO + WHO 0 @@ -8170,7 +9080,55 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3W 3/3 - WHO + WHO + 2 + + + Romana II + Vigilance +{1}, {T}: Create a tapped token that's a copy of target token that entered the battlefield this turn. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + W + Legendary Creature — Time Lord Scientist + Creature + 4 + 3W + 3/3 + + WHO + 2 + + + Romana II + Vigilance +{1}, {T}: Create a tapped token that's a copy of target token that entered the battlefield this turn. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + W + Legendary Creature — Time Lord Scientist + Creature + 4 + 3W + 3/3 + + WHO + 2 + + + Romana II + Vigilance +{1}, {T}: Create a tapped token that's a copy of target token that entered the battlefield this turn. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + W + Legendary Creature — Time Lord Scientist + Creature + 4 + 3W + 3/3 + + WHO 2 @@ -8182,7 +9140,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 1 0 @@ -8195,7 +9153,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 1 0 @@ -8208,7 +9166,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 1 0 @@ -8221,7 +9179,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 1 0 @@ -8238,7 +9196,7 @@ The Last Centurion — When you cast this spell from anywhere other than exile, WU 3/3 - WHO + WHO 2 @@ -8254,7 +9212,7 @@ The Last Centurion — When you cast this spell from anywhere other than exile, WU 3/3 - WHO + WHO 2 @@ -8270,7 +9228,7 @@ The Last Centurion — When you cast this spell from anywhere other than exile, WU 3/3 - WHO + WHO 2 @@ -8286,7 +9244,7 @@ The Last Centurion — When you cast this spell from anywhere other than exile, WU 3/3 - WHO + WHO 2 @@ -8302,7 +9260,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 2/2 - WHO + WHO 2 @@ -8318,7 +9276,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 2/2 - WHO + WHO 2 @@ -8334,7 +9292,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 2/2 - WHO + WHO 2 @@ -8350,7 +9308,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 2/2 - WHO + WHO 2 @@ -8366,7 +9324,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 2/2 - WHO + WHO 2 @@ -8382,7 +9340,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 2/2 - WHO + WHO 2 @@ -8396,7 +9354,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3 3 - WHO + WHO 1 1 @@ -8411,7 +9369,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3 3 - WHO + WHO 1 1 @@ -8426,7 +9384,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3 3 - WHO + WHO 1 1 @@ -8441,7 +9399,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3 3 - WHO + WHO 1 1 @@ -8456,7 +9414,7 @@ Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast th 2 UR - WHO + WHO 3 @@ -8470,7 +9428,7 @@ Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast th 2 UR - WHO + WHO 3 @@ -8484,7 +9442,7 @@ Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast th 2 UR - WHO + WHO 3 @@ -8498,7 +9456,7 @@ Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast th 2 UR - WHO + WHO 3 @@ -8513,7 +9471,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2R 2/2 - WHO + WHO 2 @@ -8528,7 +9486,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2R 2/2 - WHO + WHO 2 @@ -8543,7 +9501,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2R 2/2 - WHO + WHO 2 @@ -8558,7 +9516,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2R 2/2 - WHO + WHO 2 @@ -8573,7 +9531,7 @@ Whenever one or more other creatures you control leave the battlefield, investig 2WU 2/3 - WHO + WHO 2 @@ -8588,7 +9546,7 @@ Whenever one or more other creatures you control leave the battlefield, investig 2WU 2/3 - WHO + WHO 2 @@ -8603,7 +9561,7 @@ Whenever one or more other creatures you control leave the battlefield, investig 2WU 2/3 - WHO + WHO 2 @@ -8618,7 +9576,7 @@ Whenever one or more other creatures you control leave the battlefield, investig 2WU 2/3 - WHO + WHO 2 @@ -8633,7 +9591,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 2/1 - WHO + WHO 2 @@ -8648,7 +9606,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 2/1 - WHO + WHO 2 @@ -8663,7 +9621,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 2/1 - WHO + WHO 2 @@ -8678,7 +9636,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 2/1 - WHO + WHO 2 @@ -8693,7 +9651,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 2/1 - WHO + WHO 2 @@ -8708,7 +9666,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 2/1 - WHO + WHO 2 @@ -8721,7 +9679,49 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO + 1 + 0 + + + Scattered Groves + ({T}: Add {G} or {W}.) +Scattered Groves enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Forest Plains + Land + 0 + + WHO + 1 + 0 + + + Scattered Groves + ({T}: Add {G} or {W}.) +Scattered Groves enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Forest Plains + Land + 0 + + WHO + 1 + 0 + + + Scattered Groves + ({T}: Add {G} or {W}.) +Scattered Groves enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Forest Plains + Land + 0 + + WHO 1 0 @@ -8736,7 +9736,7 @@ Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and 3 2G - WHO + WHO 3 @@ -8750,7 +9750,7 @@ Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and 3 2G - WHO + WHO 3 @@ -8762,7 +9762,20 @@ Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and Land 0 - WHO + WHO + 1 + 0 + + + Seaside Citadel + Seaside Citadel enters the battlefield tapped. +{T}: Add {G}, {W}, or {U}. + + Land + Land + 0 + + WHO 1 0 @@ -8778,7 +9791,52 @@ Share Intelligence — Whenever Sergeant John Benton deals combat damage to a pl 1GW 2/4 - WHO + WHO + 2 + + + Sergeant John Benton + Trample, haste +Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards. + + GW + Legendary Creature — Human Soldier + Creature + 3 + 1GW + 2/4 + + WHO + 2 + + + Sergeant John Benton + Trample, haste +Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards. + + GW + Legendary Creature — Human Soldier + Creature + 3 + 1GW + 2/4 + + WHO + 2 + + + Sergeant John Benton + Trample, haste +Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards. + + GW + Legendary Creature — Human Soldier + Creature + 3 + 1GW + 2/4 + + WHO 2 @@ -8789,7 +9847,7 @@ Share Intelligence — Whenever Sergeant John Benton deals combat damage to a pl Land 0 - WHO + WHO 0 @@ -8800,7 +9858,7 @@ Share Intelligence — Whenever Sergeant John Benton deals combat damage to a pl Land 0 - WHO + WHO 0 @@ -8811,7 +9869,7 @@ Share Intelligence — Whenever Sergeant John Benton deals combat damage to a pl Land 0 - WHO + WHO 0 @@ -8822,7 +9880,7 @@ Share Intelligence — Whenever Sergeant John Benton deals combat damage to a pl Land 0 - WHO + WHO 0 @@ -8835,7 +9893,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 1 0 @@ -8849,7 +9907,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 1 0 @@ -8863,7 +9921,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 1 0 @@ -8877,7 +9935,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 1 0 @@ -8890,7 +9948,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 1 0 @@ -8903,7 +9961,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 1 0 @@ -8916,7 +9974,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 1 0 @@ -8929,7 +9987,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO + WHO 1 0 @@ -8944,7 +10002,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 2R 3/2 - WHO + WHO 2 @@ -8958,7 +10016,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 2R 3/2 - WHO + WHO 2 @@ -8969,7 +10027,7 @@ Whenever chaos ensues, you may cast a foretold card you own from exile without p Plane — Darillium 0 - WHO + WHO 1 @@ -8984,7 +10042,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, double 1G 0/0 - WHO + WHO 2 @@ -8999,7 +10057,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, double 1G 0/0 - WHO + WHO 2 @@ -9014,7 +10072,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, double 1G 0/0 - WHO + WHO 2 @@ -9029,7 +10087,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, double 1G 0/0 - WHO + WHO 2 @@ -9040,7 +10098,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, double Land 0 - WHO + WHO 0 @@ -9051,7 +10109,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, double Land 0 - WHO + WHO 0 @@ -9062,7 +10120,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, double Land 0 - WHO + WHO 0 @@ -9073,7 +10131,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, double Land 0 - WHO + WHO 0 @@ -9085,7 +10143,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba Land 0 - WHO + WHO 1 0 @@ -9098,7 +10156,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba Land 0 - WHO + WHO 1 0 @@ -9111,7 +10169,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba Land 0 - WHO + WHO 1 0 @@ -9124,7 +10182,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba Land 0 - WHO + WHO 1 0 @@ -9139,7 +10197,7 @@ Destroy target nonblack creature. It can't be regenerated. 4 3B - WHO + WHO 3 @@ -9153,7 +10211,7 @@ Destroy target nonblack creature. It can't be regenerated. 4 3B - WHO + WHO 3 @@ -9165,7 +10223,7 @@ Destroy target nonblack creature. It can't be regenerated. 1 1 - WHO + WHO 1 @@ -9177,7 +10235,7 @@ Destroy target nonblack creature. It can't be regenerated. 1 1 - WHO + WHO 1 @@ -9191,7 +10249,7 @@ When Solemn Simulacrum dies, you may draw a card. 4 2/2 - WHO + WHO 2 @@ -9205,7 +10263,7 @@ When Solemn Simulacrum dies, you may draw a card. 4 2/2 - WHO + WHO 2 @@ -9219,7 +10277,7 @@ When Solemn Simulacrum dies, you may draw a card. 4 2/2 - WHO + WHO 2 @@ -9233,7 +10291,7 @@ When Solemn Simulacrum dies, you may draw a card. 4 2/2 - WHO + WHO 2 @@ -9248,7 +10306,7 @@ When Solemn Simulacrum dies, you may draw a card. 3 3 - WHO + WHO 1 @@ -9263,7 +10321,7 @@ When Solemn Simulacrum dies, you may draw a card. 3 3 - WHO + WHO 1 @@ -9278,7 +10336,7 @@ When Solemn Simulacrum dies, you may draw a card. 3 3 - WHO + WHO 1 @@ -9293,7 +10351,7 @@ When Solemn Simulacrum dies, you may draw a card. 3 3 - WHO + WHO 1 @@ -9308,7 +10366,7 @@ When Solemn Simulacrum dies, you may draw a card. 3 3 - WHO + WHO 1 @@ -9323,7 +10381,7 @@ When Solemn Simulacrum dies, you may draw a card. 3 3 - WHO + WHO 1 @@ -9338,7 +10396,22 @@ Battalion — Whenever Sontaran General and at least two other creatures attack, 4R 5/5 - WHO + WHO + 2 + + + Sontaran General + Trample, haste +Battalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.) + + R + Creature — Alien Soldier + Creature + 5 + 4R + 5/5 + + WHO 2 @@ -9349,7 +10422,7 @@ Whenever chaos ensues, create a Food token and a 2/2 black Human Rogue creature Plane — Androzani Minor 0 - WHO + WHO 1 @@ -9365,7 +10438,7 @@ Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U 6UU 8/8 - WHO + WHO 2 @@ -9381,7 +10454,7 @@ Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U 6UU 8/8 - WHO + WHO 2 @@ -9395,7 +10468,7 @@ Jump-start (You may cast this card from your graveyard by discarding a card in a 2 1U - WHO + WHO 3 @@ -9409,7 +10482,7 @@ Jump-start (You may cast this card from your graveyard by discarding a card in a 2 1U - WHO + WHO 3 @@ -9420,7 +10493,7 @@ Whenever chaos ensues, detain target creature an opponent controls. (Until your Plane — Unknown Planet 0 - WHO + WHO 1 @@ -9432,7 +10505,7 @@ Whenever chaos ensues, detain target creature an opponent controls. (Until your Land 0 - WHO + WHO 1 0 @@ -9445,7 +10518,7 @@ Whenever chaos ensues, detain target creature an opponent controls. (Until your Land 0 - WHO + WHO 1 0 @@ -9458,7 +10531,7 @@ Whenever chaos ensues, detain target creature an opponent controls. (Until your Land 0 - WHO + WHO 1 0 @@ -9471,7 +10544,7 @@ Whenever chaos ensues, detain target creature an opponent controls. (Until your Land 0 - WHO + WHO 1 0 @@ -9488,7 +10561,7 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count 3RG 5/5 - WHO + WHO 2 @@ -9504,7 +10577,7 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count 3RG 5/5 - WHO + WHO 2 @@ -9520,7 +10593,7 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count 3RG 5/5 - WHO + WHO 2 @@ -9536,7 +10609,7 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count 3RG 5/5 - WHO + WHO 2 @@ -9548,7 +10621,7 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count Land 0 - WHO + WHO 0 @@ -9560,7 +10633,7 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count Land 0 - WHO + WHO 0 @@ -9572,7 +10645,7 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count Land 0 - WHO + WHO 0 @@ -9584,7 +10657,7 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count Land 0 - WHO + WHO 0 @@ -9596,7 +10669,7 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count Land 0 - WHO + WHO 1 0 @@ -9609,7 +10682,7 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count Land 0 - WHO + WHO 1 0 @@ -9622,7 +10695,7 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count Land 0 - WHO + WHO 1 0 @@ -9635,7 +10708,7 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count Land 0 - WHO + WHO 1 0 @@ -9647,7 +10720,40 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count Land 0 - WHO + WHO + 0 + + + Sungrass Prairie + {1}, {T}: Add {G}{W}. + + Land + Land + 0 + + WHO + 0 + + + Sungrass Prairie + {1}, {T}: Add {G}{W}. + + Land + Land + 0 + + WHO + 0 + + + Sungrass Prairie + {1}, {T}: Add {G}{W}. + + Land + Land + 0 + + WHO 0 @@ -9659,7 +10765,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - WHO + WHO 1 0 @@ -9672,7 +10778,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - WHO + WHO 1 0 @@ -9685,7 +10791,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - WHO + WHO 1 0 @@ -9698,7 +10804,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - WHO + WHO 1 0 @@ -9713,7 +10819,7 @@ Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your 2 1U - WHO + WHO 3 @@ -9727,7 +10833,7 @@ Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your 2 1U - WHO + WHO 3 @@ -9743,7 +10849,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1G 1/1 - WHO + WHO 2 @@ -9759,7 +10865,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1G 1/1 - WHO + WHO 2 @@ -9775,7 +10881,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1G 1/1 - WHO + WHO 2 @@ -9791,7 +10897,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1G 1/1 - WHO + WHO 2 @@ -9802,7 +10908,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 0 @@ -9813,7 +10919,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 0 @@ -9824,7 +10930,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 0 @@ -9835,7 +10941,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO + WHO 0 @@ -9848,7 +10954,20 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1 W - WHO + WHO + 3 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + Instant + 1 + W + + WHO 3 @@ -9863,7 +10982,7 @@ Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, ea 2BR 4/2 - WHO + WHO 2 @@ -9878,7 +10997,7 @@ Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, ea 2BR 4/2 - WHO + WHO 2 @@ -9893,7 +11012,7 @@ Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, ea 2BR 4/2 - WHO + WHO 2 @@ -9908,7 +11027,7 @@ Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, ea 2BR 4/2 - WHO + WHO 2 @@ -9923,7 +11042,7 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This 2 2/4 - WHO + WHO 1 @@ -9938,7 +11057,7 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This 2 2/4 - WHO + WHO 1 @@ -9953,7 +11072,7 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This 2 2/4 - WHO + WHO 1 @@ -9968,7 +11087,7 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This 2 2/4 - WHO + WHO 1 @@ -9979,7 +11098,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. Plane — Gallifrey 0 - WHO + WHO 1 @@ -9992,7 +11111,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO + WHO 1 @@ -10005,7 +11124,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO + WHO 1 @@ -10018,7 +11137,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO + WHO 1 @@ -10031,7 +11150,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO + WHO 1 @@ -10044,7 +11163,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO + WHO 1 @@ -10057,7 +11176,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO + WHO 1 @@ -10070,7 +11189,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO + WHO 1 @@ -10083,7 +11202,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO + WHO 1 @@ -10096,7 +11215,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO + WHO 1 @@ -10109,7 +11228,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO + WHO 1 @@ -10122,7 +11241,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO + WHO 1 @@ -10135,7 +11254,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO + WHO 1 @@ -10148,7 +11267,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO + WHO 1 @@ -10161,7 +11280,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO + WHO 1 @@ -10174,7 +11293,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO + WHO 1 @@ -10187,7 +11306,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO + WHO 1 @@ -10202,7 +11321,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2W 2/2 - WHO + WHO 2 @@ -10217,7 +11336,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2W 2/2 - WHO + WHO 2 @@ -10232,7 +11351,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2W 2/2 - WHO + WHO 2 @@ -10247,7 +11366,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2W 2/2 - WHO + WHO 2 @@ -10260,7 +11379,7 @@ When Temple of Abandon enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10274,7 +11393,7 @@ When Temple of Abandon enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10288,7 +11407,7 @@ When Temple of Abandon enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10302,7 +11421,7 @@ When Temple of Abandon enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10314,7 +11433,7 @@ When chaos ensues, reverse the game's turn order. Then planeswalk. (For example, Plane — Time 0 - WHO + WHO 1 @@ -10327,7 +11446,7 @@ When Temple of Deceit enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10341,7 +11460,7 @@ When Temple of Deceit enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10355,7 +11474,7 @@ When Temple of Deceit enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10369,7 +11488,7 @@ When Temple of Deceit enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10383,7 +11502,7 @@ When Temple of Enlightenment enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10397,7 +11516,7 @@ When Temple of Enlightenment enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10411,7 +11530,7 @@ When Temple of Enlightenment enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10425,7 +11544,7 @@ When Temple of Enlightenment enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10439,7 +11558,7 @@ When Temple of Epiphany enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10453,7 +11572,7 @@ When Temple of Epiphany enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10467,7 +11586,7 @@ When Temple of Epiphany enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10481,7 +11600,7 @@ When Temple of Epiphany enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10495,7 +11614,7 @@ When Temple of Malice enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10509,7 +11628,7 @@ When Temple of Malice enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10523,7 +11642,7 @@ When Temple of Malice enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10537,7 +11656,7 @@ When Temple of Malice enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10551,7 +11670,7 @@ When Temple of Mystery enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10565,7 +11684,7 @@ When Temple of Mystery enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10579,7 +11698,7 @@ When Temple of Mystery enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10593,7 +11712,7 @@ When Temple of Mystery enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10607,7 +11726,49 @@ When Temple of Plenty enters the battlefield, scry 1. Land 0 - WHO + WHO + 1 + 0 + + + Temple of Plenty + Temple of Plenty enters the battlefield tapped. +When Temple of Plenty enters the battlefield, scry 1. +{T}: Add {G} or {W}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Temple of Plenty + Temple of Plenty enters the battlefield tapped. +When Temple of Plenty enters the battlefield, scry 1. +{T}: Add {G} or {W}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Temple of Plenty + Temple of Plenty enters the battlefield tapped. +When Temple of Plenty enters the battlefield, scry 1. +{T}: Add {G} or {W}. + + Land + Land + 0 + + WHO 1 0 @@ -10621,7 +11782,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10635,7 +11796,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10649,7 +11810,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10663,7 +11824,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - WHO + WHO 1 0 @@ -10675,7 +11836,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - WHO + WHO 0 @@ -10686,7 +11847,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - WHO + WHO 0 @@ -10697,7 +11858,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - WHO + WHO 0 @@ -10708,7 +11869,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - WHO + WHO 0 @@ -10724,7 +11885,7 @@ Whenever a creature deals combat damage to its owner, untap The Beast and draw a 2BR 6/6 - WHO + WHO 2 @@ -10740,7 +11901,7 @@ Whenever a creature deals combat damage to its owner, untap The Beast and draw a 2BR 6/6 - WHO + WHO 2 @@ -10756,7 +11917,7 @@ Whenever a creature deals combat damage to its owner, untap The Beast and draw a 2BR 6/6 - WHO + WHO 2 @@ -10772,7 +11933,7 @@ Whenever a creature deals combat damage to its owner, untap The Beast and draw a 2BR 6/6 - WHO + WHO 2 @@ -10783,7 +11944,7 @@ Whenever chaos ensues, create two 1/1 white Warrior creature tokens. Plane — Earth 0 - WHO + WHO 1 @@ -10799,7 +11960,7 @@ IV — Search your library for a Doctor card, reveal it, put it into your hand, 4 3W - WHO + WHO 1 @@ -10815,7 +11976,7 @@ IV — Search your library for a Doctor card, reveal it, put it into your hand, 4 3W - WHO + WHO 1 @@ -10826,7 +11987,7 @@ Whenever chaos ensues, all Cats gain provoke until end of turn. (Whenever a Cat Plane — Outside Mutter's Spiral 0 - WHO + WHO 1 @@ -10842,7 +12003,7 @@ III — Target Mutant fights another target creature named Fenric. 4 2GW - WHO + WHO 1 @@ -10858,7 +12019,7 @@ III — Target Mutant fights another target creature named Fenric. 4 2GW - WHO + WHO 1 @@ -10873,7 +12034,7 @@ Other artifact creatures you control get +1/+1. XUUB 3/3 - WHO + WHO 2 @@ -10888,7 +12049,7 @@ Other artifact creatures you control get +1/+1. XUUB 3/3 - WHO + WHO 2 @@ -10903,7 +12064,7 @@ Other artifact creatures you control get +1/+1. XUUB 3/3 - WHO + WHO 2 @@ -10918,7 +12079,7 @@ Other artifact creatures you control get +1/+1. XUUB 3/3 - WHO + WHO 2 @@ -10934,7 +12095,7 @@ At the beginning of combat on your turn, each opponent faces a villainous choice 5BR 6/6 - WHO + WHO 2 @@ -10950,7 +12111,7 @@ At the beginning of combat on your turn, each opponent faces a villainous choice 5BR 6/6 - WHO + WHO 2 @@ -10966,7 +12127,7 @@ At the beginning of combat on your turn, each opponent faces a villainous choice 5BR 6/6 - WHO + WHO 2 @@ -10982,7 +12143,7 @@ At the beginning of combat on your turn, each opponent faces a villainous choice 5BR 6/6 - WHO + WHO 2 @@ -10997,7 +12158,7 @@ IV — Choose up to three Doctors. You may exile all other creatures. If you do, 5 3RW - WHO + WHO 1 @@ -11012,19 +12173,19 @@ IV — Choose up to three Doctors. You may exile all other creatures. If you do, 5 3RW - WHO + WHO 1 The Dining Car When you planeswalk to The Dining Car, each player creates a Food token. Sixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate. -Whenever chaos ensues, activated abilities of artifact tokens you control cost 2 less to activate this turn. +Whenever chaos ensues, activated abilities of artifact tokens you control cost {2} less to activate this turn. Plane — Spacecraft 0 - WHO + WHO 1 @@ -11035,7 +12196,7 @@ Whenever chaos ensues, for each opponent, choose up to one target nonland perman Plane — Gallifrey 0 - WHO + WHO 1 @@ -11046,7 +12207,7 @@ Whenever chaos ensues, redistribute any number of players' life totals. (Each of Plane — Trenzalore 0 - WHO + WHO 1 @@ -11057,7 +12218,7 @@ Whenever chaos ensues, end the turn. (Exile all spells and abilities from the st Plane — Earth 0 - WHO + WHO 1 @@ -11072,7 +12233,7 @@ Once during each of your turns, you may play a historic land or cast a historic 4WU 4/4 - WHO + WHO 2 @@ -11087,7 +12248,7 @@ Once during each of your turns, you may play a historic land or cast a historic 4WU 4/4 - WHO + WHO 2 @@ -11102,7 +12263,7 @@ Once during each of your turns, you may play a historic land or cast a historic 4WU 4/4 - WHO + WHO 2 @@ -11117,7 +12278,7 @@ Once during each of your turns, you may play a historic land or cast a historic 4WU 4/4 - WHO + WHO 2 @@ -11132,7 +12293,7 @@ Once during each of your turns, you may play a historic land or cast a historic 4WU 4/4 - WHO + WHO 2 @@ -11147,7 +12308,7 @@ Once during each of your turns, you may play a historic land or cast a historic 4WU 4/4 - WHO + WHO 2 @@ -11162,7 +12323,7 @@ Once during each of your turns, you may play a historic land or cast a historic 1WU 3/2 - WHO + WHO 2 @@ -11177,7 +12338,7 @@ Once during each of your turns, you may play a historic land or cast a historic 1WU 3/2 - WHO + WHO 2 @@ -11192,7 +12353,7 @@ Once during each of your turns, you may play a historic land or cast a historic 1WU 3/2 - WHO + WHO 2 @@ -11207,7 +12368,7 @@ Once during each of your turns, you may play a historic land or cast a historic 1WU 3/2 - WHO + WHO 2 @@ -11222,7 +12383,7 @@ Once during each of your turns, you may play a historic land or cast a historic 1WU 3/2 - WHO + WHO 2 @@ -11237,7 +12398,7 @@ Once during each of your turns, you may play a historic land or cast a historic 1WU 3/2 - WHO + WHO 2 @@ -11253,7 +12414,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 4 3U - WHO + WHO 1 @@ -11269,7 +12430,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 4 3U - WHO + WHO 1 @@ -11283,7 +12444,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 1URW 0/4 - WHO + WHO 2 @@ -11297,7 +12458,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 1URW 0/4 - WHO + WHO 2 @@ -11311,7 +12472,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 1URW 0/4 - WHO + WHO 2 @@ -11325,7 +12486,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 1URW 0/4 - WHO + WHO 2 @@ -11339,7 +12500,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 2WU 2/2 - WHO + WHO 2 @@ -11353,7 +12514,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 2WU 2/2 - WHO + WHO 2 @@ -11367,7 +12528,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 2WU 2/2 - WHO + WHO 2 @@ -11381,7 +12542,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 2WU 2/2 - WHO + WHO 2 @@ -11395,7 +12556,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 2WU 2/2 - WHO + WHO 2 @@ -11409,7 +12570,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 2WU 2/2 - WHO + WHO 2 @@ -11424,7 +12585,7 @@ Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact o 1WU 2/2 - WHO + WHO 2 @@ -11439,7 +12600,7 @@ Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact o 1WU 2/2 - WHO + WHO 2 @@ -11454,7 +12615,7 @@ Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact o 1WU 2/2 - WHO + WHO 2 @@ -11469,7 +12630,7 @@ Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact o 1WU 2/2 - WHO + WHO 2 @@ -11484,7 +12645,7 @@ Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact o 1WU 2/2 - WHO + WHO 2 @@ -11499,7 +12660,7 @@ Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact o 1WU 2/2 - WHO + WHO 2 @@ -11513,7 +12674,49 @@ Search your library and/or graveyard for up to five Doctor cards, reveal them, a 6 5G - WHO + WHO + 3 + + + The Five Doctors + Kicker {5} (You may pay an additional {5} as you cast this spell.) +Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand. + + G + Sorcery + Sorcery + 6 + 5G + + WHO + 3 + + + The Five Doctors + Kicker {5} (You may pay an additional {5} as you cast this spell.) +Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand. + + G + Sorcery + Sorcery + 6 + 5G + + WHO + 3 + + + The Five Doctors + Kicker {5} (You may pay an additional {5} as you cast this spell.) +Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand. + + G + Sorcery + Sorcery + 6 + 5G + + WHO 3 @@ -11528,7 +12731,7 @@ Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on 2UU 3/3 - WHO + WHO 2 @@ -11543,7 +12746,7 @@ Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on 2UU 3/3 - WHO + WHO 2 @@ -11558,7 +12761,7 @@ Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on 2UU 3/3 - WHO + WHO 2 @@ -11573,7 +12776,7 @@ Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on 2UU 3/3 - WHO + WHO 2 @@ -11589,7 +12792,7 @@ VI — Add six {R}. 4 2RR - WHO + WHO 1 @@ -11605,7 +12808,7 @@ VI — Add six {R}. 4 2RR - WHO + WHO 1 @@ -11622,7 +12825,7 @@ Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your 2GG 6/6 - WHO + WHO 2 @@ -11639,7 +12842,7 @@ Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your 2GG 6/6 - WHO + WHO 2 @@ -11656,7 +12859,7 @@ Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your 2GG 6/6 - WHO + WHO 2 @@ -11673,7 +12876,7 @@ Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your 2GG 6/6 - WHO + WHO 2 @@ -11688,7 +12891,7 @@ Would You Like A...? — Once each turn, you may play a historic land or cast a 2GU 4/4 - WHO + WHO 2 @@ -11703,7 +12906,7 @@ Would You Like A...? — Once each turn, you may play a historic land or cast a 2GU 4/4 - WHO + WHO 2 @@ -11718,7 +12921,7 @@ Would You Like A...? — Once each turn, you may play a historic land or cast a 2GU 4/4 - WHO + WHO 2 @@ -11733,7 +12936,7 @@ Would You Like A...? — Once each turn, you may play a historic land or cast a 2GU 4/4 - WHO + WHO 2 @@ -11748,7 +12951,7 @@ Would You Like A...? — Once each turn, you may play a historic land or cast a 2GU 4/4 - WHO + WHO 2 @@ -11763,7 +12966,7 @@ Would You Like A...? — Once each turn, you may play a historic land or cast a 2GU 4/4 - WHO + WHO 2 @@ -11793,7 +12996,7 @@ Would You Like A...? — Once each turn, you may play a historic land or cast a 2GU 4/4 - WHO + WHO 2 @@ -11808,7 +13011,7 @@ Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, tar 3RG 4/4 - WHO + WHO 2 @@ -11823,7 +13026,7 @@ Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, tar 3RG 4/4 - WHO + WHO 2 @@ -11838,7 +13041,7 @@ Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, tar 3RG 4/4 - WHO + WHO 2 @@ -11853,7 +13056,7 @@ Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, tar 3RG 4/4 - WHO + WHO 2 @@ -11868,7 +13071,7 @@ Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, tar 3RG 4/4 - WHO + WHO 2 @@ -11883,7 +13086,7 @@ Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, tar 3RG 4/4 - WHO + WHO 2 @@ -11899,7 +13102,7 @@ III — Whenever a creature you control deals combat damage to a player this tur 3 2W - WHO + WHO 1 @@ -11915,7 +13118,7 @@ III — Whenever a creature you control deals combat damage to a player this tur 3 2W - WHO + WHO 1 @@ -11927,7 +13130,7 @@ Whenever chaos ensues, put a shadow counter on target creature. (A creature with Plane — The Library 0 - WHO + WHO 1 @@ -11942,7 +13145,7 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu UB 0/1 - WHO + WHO 2 @@ -11957,7 +13160,7 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu UB 0/1 - WHO + WHO 2 @@ -11972,7 +13175,7 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu UB 0/1 - WHO + WHO 2 @@ -11987,7 +13190,7 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu UB 0/1 - WHO + WHO 2 @@ -12002,7 +13205,7 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu UB 0/1 - WHO + WHO 2 @@ -12017,7 +13220,7 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu UB 0/1 - WHO + WHO 2 @@ -12031,7 +13234,7 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu 2BR 4/2 - WHO + WHO 2 @@ -12045,7 +13248,7 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu 2BR 4/2 - WHO + WHO 2 @@ -12059,7 +13262,7 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu 2BR 4/2 - WHO + WHO 2 @@ -12073,7 +13276,7 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu 2BR 4/2 - WHO + WHO 2 @@ -12087,7 +13290,7 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu 2BR 4/2 - WHO + WHO 2 @@ -12101,7 +13304,7 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu 2BR 4/2 - WHO + WHO 2 @@ -12116,7 +13319,7 @@ Whenever a creature with skulk deals combat damage to one of your opponents, put 2UB 3/3 - WHO + WHO 2 @@ -12131,7 +13334,7 @@ Whenever a creature with skulk deals combat damage to one of your opponents, put 2UB 3/3 - WHO + WHO 2 @@ -12146,7 +13349,7 @@ Whenever a creature with skulk deals combat damage to one of your opponents, put 2UB 3/3 - WHO + WHO 2 @@ -12161,7 +13364,7 @@ Whenever a creature with skulk deals combat damage to one of your opponents, put 2UB 3/3 - WHO + WHO 2 @@ -12176,7 +13379,7 @@ Whenever a creature with skulk deals combat damage to one of your opponents, put 2UB 3/3 - WHO + WHO 2 @@ -12191,7 +13394,7 @@ Whenever a creature with skulk deals combat damage to one of your opponents, put 2UB 3/3 - WHO + WHO 2 @@ -12207,7 +13410,7 @@ Triggered abilities you control can't cause you to sacrifice or exile creature t 4BR 4/3 - WHO + WHO 2 @@ -12223,7 +13426,7 @@ Triggered abilities you control can't cause you to sacrifice or exile creature t 4BR 4/3 - WHO + WHO 2 @@ -12239,7 +13442,7 @@ Triggered abilities you control can't cause you to sacrifice or exile creature t 4BR 4/3 - WHO + WHO 2 @@ -12255,7 +13458,7 @@ Triggered abilities you control can't cause you to sacrifice or exile creature t 4BR 4/3 - WHO + WHO 2 @@ -12271,7 +13474,7 @@ Triggered abilities you control can't cause you to sacrifice or exile creature t 4BR 4/3 - WHO + WHO 2 @@ -12287,7 +13490,7 @@ Triggered abilities you control can't cause you to sacrifice or exile creature t 4BR 4/3 - WHO + WHO 2 @@ -12300,7 +13503,7 @@ Whenever chaos ensues, create two Treasure tokens. Plane — Gallifrey 0 - WHO + WHO 1 @@ -12314,7 +13517,7 @@ Whenever chaos ensues, create two Treasure tokens. 2 2 - WHO + WHO 1 @@ -12328,7 +13531,7 @@ Whenever chaos ensues, create two Treasure tokens. 2 2 - WHO + WHO 1 @@ -12342,7 +13545,7 @@ Whenever chaos ensues, create two Treasure tokens. 2 2 - WHO + WHO 1 @@ -12356,7 +13559,7 @@ Whenever chaos ensues, create two Treasure tokens. 2 2 - WHO + WHO 1 @@ -12367,7 +13570,7 @@ Whenever chaos ensues, for each opponent, choose up to one target creature card Plane — Moon 0 - WHO + WHO 1 @@ -12382,7 +13585,7 @@ II — Return target legendary creature card from your graveyard to the battlefi 6 4WW - WHO + WHO 1 @@ -12397,7 +13600,7 @@ II — Return target legendary creature card from your graveyard to the battlefi 6 4WW - WHO + WHO 1 @@ -12412,7 +13615,7 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap 1UR 2/4 - WHO + WHO 2 @@ -12427,7 +13630,7 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap 1UR 2/4 - WHO + WHO 2 @@ -12442,7 +13645,7 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap 1UR 2/4 - WHO + WHO 2 @@ -12457,7 +13660,7 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap 1UR 2/4 - WHO + WHO 2 @@ -12472,7 +13675,7 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap 1UR 2/4 - WHO + WHO 2 @@ -12487,7 +13690,7 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap 1UR 2/4 - WHO + WHO 2 @@ -12501,7 +13704,7 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap 3 2W - WHO + WHO 1 @@ -12515,7 +13718,7 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap 3 2W - WHO + WHO 1 @@ -12529,7 +13732,7 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap 3 2W - WHO + WHO 1 @@ -12543,7 +13746,7 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap 3 2W - WHO + WHO 1 @@ -12559,7 +13762,7 @@ III — For each opponent, destroy up to one target artifact that player control 6 4RR - WHO + WHO 1 @@ -12575,7 +13778,7 @@ III — For each opponent, destroy up to one target artifact that player control 6 4RR - WHO + WHO 1 @@ -12586,7 +13789,7 @@ Whenever chaos ensues, return target creature card from your graveyard to the ba Plane — Mars 0 - WHO + WHO 1 @@ -12601,7 +13804,7 @@ Whenever a goaded creature deals combat damage to one of your opponents, investi 1UBR 3/4 - WHO + WHO 2 @@ -12616,7 +13819,7 @@ Whenever a goaded creature deals combat damage to one of your opponents, investi 1UBR 3/4 - WHO + WHO 2 @@ -12631,7 +13834,7 @@ Whenever a goaded creature deals combat damage to one of your opponents, investi 1UBR 3/4 - WHO + WHO 2 @@ -12646,7 +13849,7 @@ Whenever a goaded creature deals combat damage to one of your opponents, investi 1UBR 3/4 - WHO + WHO 2 @@ -12661,7 +13864,22 @@ III — Until end of turn, whenever a Salamander deals combat damage to a player 3 2G - WHO + WHO + 1 + + + The Sea Devils + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.) +III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls. + + G + Enchantment — Saga + Enchantment + 3 + 2G + + WHO 1 @@ -12676,7 +13894,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 2WU 2/4 - WHO + WHO 2 @@ -12691,7 +13909,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 2WU 2/4 - WHO + WHO 2 @@ -12706,7 +13924,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 2WU 2/4 - WHO + WHO 2 @@ -12721,7 +13939,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 2WU 2/4 - WHO + WHO 2 @@ -12736,7 +13954,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 2WU 2/4 - WHO + WHO 2 @@ -12751,7 +13969,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 2WU 2/4 - WHO + WHO 2 @@ -12765,7 +13983,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 3WU 3/6 - WHO + WHO 2 @@ -12779,7 +13997,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 3WU 3/6 - WHO + WHO 2 @@ -12793,7 +14011,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 3WU 3/6 - WHO + WHO 2 @@ -12807,7 +14025,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 3WU 3/6 - WHO + WHO 2 @@ -12821,7 +14039,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 3WU 3/6 - WHO + WHO 2 @@ -12835,7 +14053,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 3WU 3/6 - WHO + WHO 2 @@ -12849,7 +14067,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 4GU 3/3 - WHO + WHO 2 @@ -12863,7 +14081,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 4GU 3/3 - WHO + WHO 2 @@ -12877,7 +14095,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 4GU 3/3 - WHO + WHO 2 @@ -12891,7 +14109,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 4GU 3/3 - WHO + WHO 2 @@ -12905,7 +14123,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 4GU 3/3 - WHO + WHO 2 @@ -12919,7 +14137,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 4GU 3/3 - WHO + WHO 2 @@ -12935,7 +14153,7 @@ If enchanted creature would deal combat damage to a permanent or player, it deal 3 2R - WHO + WHO 1 @@ -12951,7 +14169,7 @@ If enchanted creature would deal combat damage to a permanent or player, it deal 3 2R - WHO + WHO 1 @@ -12967,7 +14185,7 @@ If enchanted creature would deal combat damage to a permanent or player, it deal 3 2R - WHO + WHO 1 @@ -12983,7 +14201,7 @@ If enchanted creature would deal combat damage to a permanent or player, it deal 3 2R - WHO + WHO 1 @@ -12998,7 +14216,7 @@ Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For e 3UR 3/5 - WHO + WHO 2 @@ -13013,7 +14231,7 @@ Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For e 3UR 3/5 - WHO + WHO 2 @@ -13028,7 +14246,7 @@ Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For e 3UR 3/5 - WHO + WHO 2 @@ -13043,7 +14261,7 @@ Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For e 3UR 3/5 - WHO + WHO 2 @@ -13058,7 +14276,7 @@ Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For e 3UR 3/5 - WHO + WHO 2 @@ -13073,7 +14291,7 @@ Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For e 3UR 3/5 - WHO + WHO 2 @@ -13103,7 +14321,7 @@ Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For e 3UR 3/5 - WHO + WHO 2 @@ -13119,7 +14337,7 @@ When The Third Doctor enters the battlefield, create your choice of a Clue token 2GU 2/2 - WHO + WHO 2 @@ -13135,7 +14353,7 @@ When The Third Doctor enters the battlefield, create your choice of a Clue token 2GU 2/2 - WHO + WHO 2 @@ -13151,7 +14369,7 @@ When The Third Doctor enters the battlefield, create your choice of a Clue token 2GU 2/2 - WHO + WHO 2 @@ -13167,7 +14385,7 @@ When The Third Doctor enters the battlefield, create your choice of a Clue token 2GU 2/2 - WHO + WHO 2 @@ -13183,7 +14401,7 @@ When The Third Doctor enters the battlefield, create your choice of a Clue token 2GU 2/2 - WHO + WHO 2 @@ -13199,7 +14417,7 @@ When The Third Doctor enters the battlefield, create your choice of a Clue token 2GU 2/2 - WHO + WHO 2 @@ -13214,7 +14432,7 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr 1GU 2/2 - WHO + WHO 2 @@ -13229,7 +14447,7 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr 1GU 2/2 - WHO + WHO 2 @@ -13244,7 +14462,7 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr 1GU 2/2 - WHO + WHO 2 @@ -13259,7 +14477,7 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr 1GU 2/2 - WHO + WHO 2 @@ -13274,7 +14492,7 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr 1GU 2/2 - WHO + WHO 2 @@ -13289,7 +14507,7 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr 1GU 2/2 - WHO + WHO 2 @@ -13319,7 +14537,7 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr 1GU 2/2 - WHO + WHO 2 @@ -13332,7 +14550,7 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr 3 2B - WHO + WHO 1 @@ -13345,7 +14563,7 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr 3 2B - WHO + WHO 1 @@ -13358,7 +14576,7 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr 3 2B - WHO + WHO 1 @@ -13371,7 +14589,7 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr 3 2B - WHO + WHO 1 @@ -13386,7 +14604,7 @@ Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor. 3UR 4/4 - WHO + WHO 2 @@ -13401,7 +14619,7 @@ Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor. 3UR 4/4 - WHO + WHO 2 @@ -13416,7 +14634,7 @@ Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor. 3UR 4/4 - WHO + WHO 2 @@ -13431,7 +14649,7 @@ Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor. 3UR 4/4 - WHO + WHO 2 @@ -13446,7 +14664,7 @@ Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor. 3UR 4/4 - WHO + WHO 2 @@ -13461,7 +14679,7 @@ Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor. 3UR 4/4 - WHO + WHO 2 @@ -13476,7 +14694,7 @@ While voting, you may vote an additional time. 2UBR 4/5 - WHO + WHO 2 @@ -13491,7 +14709,7 @@ While voting, you may vote an additional time. 2UBR 4/5 - WHO + WHO 2 @@ -13506,7 +14724,7 @@ While voting, you may vote an additional time. 2UBR 4/5 - WHO + WHO 2 @@ -13521,7 +14739,7 @@ While voting, you may vote an additional time. 2UBR 4/5 - WHO + WHO 2 @@ -13536,7 +14754,7 @@ Whenever The War Doctor attacks, it deals damage equal to the number of time cou 2RW 3/5 - WHO + WHO 2 @@ -13551,7 +14769,7 @@ Whenever The War Doctor attacks, it deals damage equal to the number of time cou 2RW 3/5 - WHO + WHO 2 @@ -13566,7 +14784,7 @@ Whenever The War Doctor attacks, it deals damage equal to the number of time cou 2RW 3/5 - WHO + WHO 2 @@ -13581,7 +14799,7 @@ Whenever The War Doctor attacks, it deals damage equal to the number of time cou 2RW 3/5 - WHO + WHO 2 @@ -13596,7 +14814,7 @@ Whenever The War Doctor attacks, it deals damage equal to the number of time cou 2RW 3/5 - WHO + WHO 2 @@ -13611,7 +14829,7 @@ Whenever The War Doctor attacks, it deals damage equal to the number of time cou 2RW 3/5 - WHO + WHO 2 @@ -13627,7 +14845,7 @@ IV — You may exile a nontoken creature you control. When you do, exile all War 4 2WW - WHO + WHO 1 @@ -13643,7 +14861,7 @@ IV — You may exile a nontoken creature you control. When you do, exile all War 4 2WW - WHO + WHO 1 @@ -13657,7 +14875,7 @@ Time travel. (For each suspended card you own and each permanent you control wit 3 2W - WHO + WHO 3 @@ -13671,7 +14889,7 @@ Time travel. (For each suspended card you own and each permanent you control wit 3 2W - WHO + WHO 3 @@ -13685,7 +14903,7 @@ Time travel. (For each suspended card you own and each permanent you control wit 3 2W - WHO + WHO 3 @@ -13699,7 +14917,7 @@ Time travel. (For each suspended card you own and each permanent you control wit 3 2W - WHO + WHO 3 @@ -13711,7 +14929,7 @@ Time travel. (For each suspended card you own and each permanent you control wit Land 0 - WHO + WHO 0 @@ -13723,7 +14941,7 @@ Time travel. (For each suspended card you own and each permanent you control wit Land 0 - WHO + WHO 0 @@ -13735,7 +14953,7 @@ Time travel. (For each suspended card you own and each permanent you control wit Land 0 - WHO + WHO 0 @@ -13747,13 +14965,13 @@ Time travel. (For each suspended card you own and each permanent you control wit Land 0 - WHO + WHO 0 Thijarian Witness Flash -Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.") +Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") G Creature — Alien Cleric @@ -13762,13 +14980,13 @@ Bear Witness — Whenever another creature dies, if it was attacking or blocking 1G 0/4 - WHO + WHO 2 Thijarian Witness Flash -Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.") +Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") G Creature — Alien Cleric @@ -13777,7 +14995,7 @@ Bear Witness — Whenever another creature dies, if it was attacking or blocking 1G 0/4 - WHO + WHO 2 @@ -13791,7 +15009,7 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c 2 1U - WHO + WHO 3 @@ -13805,7 +15023,7 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c 2 1U - WHO + WHO 3 @@ -13818,7 +15036,7 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c 4 3B - WHO + WHO 3 @@ -13831,7 +15049,7 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c 4 3B - WHO + WHO 3 @@ -13844,7 +15062,7 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c 4 3B - WHO + WHO 3 @@ -13857,7 +15075,7 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c 4 3B - WHO + WHO 3 @@ -13870,7 +15088,7 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c 2 2 - WHO + WHO 1 @@ -13883,7 +15101,7 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c 2 2 - WHO + WHO 1 @@ -13896,7 +15114,20 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c 2 1G - WHO + WHO + 3 + + + Three Visits + Search your library for a Forest card, put it onto the battlefield, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + WHO 3 @@ -13909,7 +15140,7 @@ As Thriving Bluff enters the battlefield, choose a color other than red. Land 0 - WHO + WHO 1 0 @@ -13923,7 +15154,7 @@ As Thriving Bluff enters the battlefield, choose a color other than red. Land 0 - WHO + WHO 1 0 @@ -13937,7 +15168,21 @@ As Thriving Grove enters the battlefield, choose a color other than green. Land 0 - WHO + WHO + 1 + 0 + + + Thriving Grove + Thriving Grove enters the battlefield tapped. +As Thriving Grove enters the battlefield, choose a color other than green. +{T}: Add {G} or one mana of the chosen color. + + Land + Land + 0 + + WHO 1 0 @@ -13951,7 +15196,21 @@ As Thriving Heath enters the battlefield, choose a color other than white. Land 0 - WHO + WHO + 1 + 0 + + + Thriving Heath + Thriving Heath enters the battlefield tapped. +As Thriving Heath enters the battlefield, choose a color other than white. +{T}: Add {W} or one mana of the chosen color. + + Land + Land + 0 + + WHO 1 0 @@ -13965,7 +15224,21 @@ As Thriving Isle enters the battlefield, choose a color other than blue. Land 0 - WHO + WHO + 1 + 0 + + + Thriving Isle + Thriving Isle enters the battlefield tapped. +As Thriving Isle enters the battlefield, choose a color other than blue. +{T}: Add {U} or one mana of the chosen color. + + Land + Land + 0 + + WHO 1 0 @@ -13979,7 +15252,7 @@ As Thriving Moor enters the battlefield, choose a color other than black. Land 0 - WHO + WHO 1 0 @@ -13993,7 +15266,7 @@ As Thriving Moor enters the battlefield, choose a color other than black. Land 0 - WHO + WHO 1 0 @@ -14008,7 +15281,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in 4 3R - WHO + WHO 3 @@ -14022,7 +15295,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in 4 3R - WHO + WHO 3 @@ -14037,7 +15310,7 @@ Parallel Universe — Whenever Time Beetle deals combat damage to a player, time 1U 1/1 - WHO + WHO 2 @@ -14052,7 +15325,7 @@ Parallel Universe — Whenever Time Beetle deals combat damage to a player, time 1U 1/1 - WHO + WHO 2 @@ -14065,7 +15338,7 @@ Parallel Universe — Whenever Time Beetle deals combat damage to a player, time 1 U - WHO + WHO 3 @@ -14078,7 +15351,7 @@ Parallel Universe — Whenever Time Beetle deals combat damage to a player, time 1 U - WHO + WHO 3 @@ -14093,7 +15366,7 @@ Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put ta 3BB 4/4 - WHO + WHO 2 @@ -14108,7 +15381,7 @@ Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put ta 3BB 4/4 - WHO + WHO 2 @@ -14123,7 +15396,7 @@ Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put ta 3BB 4/4 - WHO + WHO 2 @@ -14138,7 +15411,7 @@ Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put ta 3BB 4/4 - WHO + WHO 2 @@ -14151,7 +15424,46 @@ Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put ta 5 2WWU - WHO + WHO + 3 + + + Time Wipe + Return a creature you control to its owner's hand, then destroy all creatures. + + UW + Sorcery + Sorcery + 5 + 2WWU + + WHO + 3 + + + Time Wipe + Return a creature you control to its owner's hand, then destroy all creatures. + + UW + Sorcery + Sorcery + 5 + 2WWU + + WHO + 3 + + + Time Wipe + Return a creature you control to its owner's hand, then destroy all creatures. + + UW + Sorcery + Sorcery + 5 + 2WWU + + WHO 3 @@ -14164,7 +15476,46 @@ Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put ta 4 2UU - WHO + WHO + 3 + + + Traverse Eternity + Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) + + U + Sorcery + Sorcery + 4 + 2UU + + WHO + 3 + + + Traverse Eternity + Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) + + U + Sorcery + Sorcery + 4 + 2UU + + WHO + 3 + + + Traverse Eternity + Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) + + U + Sorcery + Sorcery + 4 + 2UU + + WHO 3 @@ -14176,7 +15527,7 @@ Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put ta Land 0 - WHO + WHO 0 @@ -14188,7 +15539,7 @@ Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put ta Land 0 - WHO + WHO 0 @@ -14200,7 +15551,7 @@ Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put ta Land 0 - WHO + WHO 0 @@ -14212,7 +15563,7 @@ Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put ta Land 0 - WHO + WHO 0 @@ -14227,7 +15578,7 @@ IV — Starting with you, each player votes for innocent or guilty. If guilty ge 3 1WW - WHO + WHO 1 @@ -14242,7 +15593,7 @@ IV — Starting with you, each player votes for innocent or guilty. If guilty ge 3 1WW - WHO + WHO 1 @@ -14255,7 +15606,7 @@ IV — Starting with you, each player votes for innocent or guilty. If guilty ge 4 2UR - WHO + WHO 3 @@ -14268,7 +15619,7 @@ IV — Starting with you, each player votes for innocent or guilty. If guilty ge 4 2UR - WHO + WHO 3 @@ -14305,7 +15656,7 @@ Whenever chaos ensues, each player who last chose green anchor chooses red water Plane — Apalapucia 0 - WHO + WHO 1 @@ -14316,7 +15667,7 @@ Whenever chaos ensues, put a +1/+1 counter on each creature you control. Plane — Earth 0 - WHO + WHO 1 @@ -14326,14 +15677,14 @@ Whenever chaos ensues, put a +1/+1 counter on each creature you control. Phenomenon 0 - WHO + WHO 1 Vashta Nerada Indestructible Shadow (This creature can block or be blocked by only creatures with shadow.) -Morbid At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. +Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. B Creature — Alien Horror @@ -14342,14 +15693,14 @@ Morbid At the beginning of each end step, if a creature died this turn, put a +1 2B 1/1 - WHO + WHO 2 Vashta Nerada Indestructible Shadow (This creature can block or be blocked by only creatures with shadow.) -Morbid At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. +Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. B Creature — Alien Horror @@ -14358,14 +15709,14 @@ Morbid At the beginning of each end step, if a creature died this turn, put a +1 2B 1/1 - WHO + WHO 2 Vashta Nerada Indestructible Shadow (This creature can block or be blocked by only creatures with shadow.) -Morbid At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. +Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. B Creature — Alien Horror @@ -14374,14 +15725,14 @@ Morbid At the beginning of each end step, if a creature died this turn, put a +1 2B 1/1 - WHO + WHO 2 Vashta Nerada Indestructible Shadow (This creature can block or be blocked by only creatures with shadow.) -Morbid At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. +Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. B Creature — Alien Horror @@ -14390,7 +15741,7 @@ Morbid At the beginning of each end step, if a creature died this turn, put a +1 2B 1/1 - WHO + WHO 2 @@ -14402,7 +15753,7 @@ Morbid At the beginning of each end step, if a creature died this turn, put a +1 Land 0 - WHO + WHO 1 0 @@ -14415,7 +15766,7 @@ Morbid At the beginning of each end step, if a creature died this turn, put a +1 Land 0 - WHO + WHO 1 0 @@ -14428,7 +15779,7 @@ Morbid At the beginning of each end step, if a creature died this turn, put a +1 Land 0 - WHO + WHO 1 0 @@ -14441,7 +15792,7 @@ Morbid At the beginning of each end step, if a creature died this turn, put a +1 Land 0 - WHO + WHO 1 0 @@ -14458,7 +15809,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3B 2/5 - WHO + WHO 2 @@ -14474,7 +15825,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3B 2/5 - WHO + WHO 2 @@ -14490,7 +15841,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3B 2/5 - WHO + WHO 2 @@ -14506,7 +15857,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3B 2/5 - WHO + WHO 2 @@ -14523,7 +15874,58 @@ Whenever you attack with one or more Insects, put a +1/+1 counter on each of the XGGW 0/0 - WHO + WHO + 2 + + + Vrestin, Menoptra Leader + Flying +Vrestin enters the battlefield with X +1/+1 counters on it. +When Vrestin enters the battlefield, create X 1/1 green and white Alien Insect creature tokens with flying. +Whenever you attack with one or more Insects, put a +1/+1 counter on each of them. + + GW + Legendary Creature — Alien Insect Scout + Creature + 3 + XGGW + 0/0 + + WHO + 2 + + + Vrestin, Menoptra Leader + Flying +Vrestin enters the battlefield with X +1/+1 counters on it. +When Vrestin enters the battlefield, create X 1/1 green and white Alien Insect creature tokens with flying. +Whenever you attack with one or more Insects, put a +1/+1 counter on each of them. + + GW + Legendary Creature — Alien Insect Scout + Creature + 3 + XGGW + 0/0 + + WHO + 2 + + + Vrestin, Menoptra Leader + Flying +Vrestin enters the battlefield with X +1/+1 counters on it. +When Vrestin enters the battlefield, create X 1/1 green and white Alien Insect creature tokens with flying. +Whenever you attack with one or more Insects, put a +1/+1 counter on each of them. + + GW + Legendary Creature — Alien Insect Scout + Creature + 3 + XGGW + 0/0 + + WHO 2 @@ -14535,7 +15937,7 @@ Whenever you attack with one or more Insects, put a +1/+1 counter on each of the Land 0 - WHO + WHO 0 @@ -14547,7 +15949,7 @@ Whenever you attack with one or more Insects, put a +1/+1 counter on each of the Land 0 - WHO + WHO 0 @@ -14559,7 +15961,7 @@ Whenever you attack with one or more Insects, put a +1/+1 counter on each of the Land 0 - WHO + WHO 0 @@ -14571,7 +15973,7 @@ Whenever you attack with one or more Insects, put a +1/+1 counter on each of the Land 0 - WHO + WHO 0 @@ -14583,7 +15985,7 @@ Whenever you attack with one or more Insects, put a +1/+1 counter on each of the Land 0 - WHO + WHO 0 @@ -14595,7 +15997,7 @@ Whenever you attack with one or more Insects, put a +1/+1 counter on each of the Land 0 - WHO + WHO 0 @@ -14607,7 +16009,7 @@ Whenever you attack with one or more Insects, put a +1/+1 counter on each of the Land 0 - WHO + WHO 0 @@ -14619,7 +16021,7 @@ Whenever you attack with one or more Insects, put a +1/+1 counter on each of the Land 0 - WHO + WHO 0 @@ -14631,7 +16033,7 @@ Whenever you attack with one or more Insects, put a +1/+1 counter on each of the 1 1 - WHO + WHO 1 @@ -14643,7 +16045,7 @@ Whenever you attack with one or more Insects, put a +1/+1 counter on each of the 1 1 - WHO + WHO 1 @@ -14658,7 +16060,7 @@ Whenever an opponent who controls an artifact named Wedding Ring gains life duri 4 2WW - WHO + WHO 1 @@ -14673,7 +16075,7 @@ Whenever an opponent who controls an artifact named Wedding Ring gains life duri 4 2WW - WHO + WHO 1 @@ -14688,7 +16090,7 @@ Whenever an opponent who controls an artifact named Wedding Ring gains life duri 4 2WW - WHO + WHO 1 @@ -14703,7 +16105,7 @@ Whenever an opponent who controls an artifact named Wedding Ring gains life duri 4 2WW - WHO + WHO 1 @@ -14720,7 +16122,7 @@ If Weeping Angel would deal combat damage to a creature, prevent that damage and 1UB 2/2 - WHO + WHO 2 @@ -14737,7 +16139,7 @@ If Weeping Angel would deal combat damage to a creature, prevent that damage and 1UB 2/2 - WHO + WHO 2 @@ -14754,7 +16156,7 @@ If Weeping Angel would deal combat damage to a creature, prevent that damage and 1UB 2/2 - WHO + WHO 2 @@ -14771,7 +16173,7 @@ If Weeping Angel would deal combat damage to a creature, prevent that damage and 1UB 2/2 - WHO + WHO 2 @@ -14788,7 +16190,7 @@ If Weeping Angel would deal combat damage to a creature, prevent that damage and 1UB 2/2 - WHO + WHO 2 @@ -14805,7 +16207,7 @@ If Weeping Angel would deal combat damage to a creature, prevent that damage and 1UB 2/2 - WHO + WHO 2 @@ -14819,7 +16221,7 @@ Draw a card. 2 1U - WHO + WHO 3 @@ -14833,7 +16235,7 @@ Draw a card. 2 1U - WHO + WHO 3 @@ -14847,7 +16249,7 @@ Draw a card. 3W 2/4 - WHO + WHO 2 @@ -14861,7 +16263,7 @@ Draw a card. 3W 2/4 - WHO + WHO 2 @@ -14875,7 +16277,7 @@ Draw a card. 3W 2/4 - WHO + WHO 2 @@ -14889,7 +16291,7 @@ Draw a card. 3W 2/4 - WHO + WHO 2 @@ -14902,7 +16304,7 @@ Draw a card. 6 5B - WHO + WHO 1 @@ -14915,7 +16317,7 @@ Draw a card. 6 5B - WHO + WHO 1 @@ -14928,7 +16330,7 @@ Draw a card. 6 5B - WHO + WHO 1 @@ -14941,7 +16343,7 @@ Draw a card. 6 5B - WHO + WHO 1 @@ -14957,7 +16359,7 @@ Flashback {3}{R}{G} 3 1RG - WHO + WHO 3 @@ -14973,7 +16375,7 @@ Flashback {3}{R}{G} 3 1RG - WHO + WHO 3 @@ -14988,7 +16390,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 3/3 - WHO + WHO 2 @@ -15003,7 +16405,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 3/3 - WHO + WHO 2 @@ -15018,7 +16420,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 3/3 - WHO + WHO 2 @@ -15033,7 +16435,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 3/3 - WHO + WHO 2 @@ -15048,7 +16450,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 3/3 - WHO + WHO 2 @@ -15063,7 +16465,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 3/3 - WHO + WHO 2 @@ -15077,7 +16479,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2U 3/2 - WHO + WHO 2 @@ -15091,7 +16493,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2U 3/2 - WHO + WHO 2 diff --git a/spoiler.xml b/spoiler.xml index f272e4ce..1292e6d9 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-10-07 00:41:11 (UTC) + 2023-10-07 08:11:06 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -30,12 +30,6 @@ Masterpiece 2023-11-17 - - REX~ - Jurassic World Collection (Spoiler) - Masterpiece - 2023-11-17 - LCI~ The Lost Caverns of Ixalan (Spoiler) @@ -48,6 +42,12 @@ Commander 2023-11-17 + + REX~ + Jurassic World Collection (Spoiler) + Masterpiece + 2023-11-17 + WHO~ Doctor Who (Spoiler) @@ -719,7 +719,7 @@ As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it ent 3GGG */* - PW24~ + PW24~ 2 @@ -884,65 +884,6 @@ Other Zombies have "{B}: Regenerate this permanent." SPG~ 1 - - Ian Malcolm, Chaotician - Whenever a player draws their second card each turn, that player exiles the top card of their library. -During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. - - RU - Legendary Creature — Human Scientist - Creature - 3 - 1UR - 2/2 - - REX~ - 2 - - - Indominus Rex, Alpha - As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. -When Indominus Rex enters the battlefield, draw a card for each counter on it. - - BGU - Legendary Creature — Dinosaur Mutant - Creature - 5 - 1U/BU/BGG - 6/6 - - REX~ - 2 - - - Welcome to... - (As this Saga enters and after your draw step, add a lore counter.) -I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. -II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. -III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment — Saga - Enchantment - 3 - 1GG - - REX~ - 1 - - - Jurassic Park - (Transforms from Welcome to ....) -Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) -{T}: Add {G} for each Dinosaur you control. - - Legendary Land - Land - 3 - - REX~ - 0 - Breeches, Eager Pillager First strike @@ -1313,6 +1254,65 @@ Whenever one or more nontoken creatures you control die, create a green Fungus D LCC~ 1 + + Ian Malcolm, Chaotician + Whenever a player draws their second card each turn, that player exiles the top card of their library. +During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. + + RU + Legendary Creature — Human Scientist + Creature + 3 + 1UR + 2/2 + + REX~ + 2 + + + Indominus Rex, Alpha + As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. +When Indominus Rex enters the battlefield, draw a card for each counter on it. + + BGU + Legendary Creature — Dinosaur Mutant + Creature + 5 + 1U/BU/BGG + 6/6 + + REX~ + 2 + + + Welcome to... + (As this Saga enters and after your draw step, add a lore counter.) +I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. +II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. +III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. + + G + Enchantment — Saga + Enchantment + 3 + 1GG + + REX~ + 1 + + + Jurassic Park + (Transforms from Welcome to ....) +Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) +{T}: Add {G} for each Dinosaur you control. + + Legendary Land + Land + 3 + + REX~ + 0 + Ace's Baseball Bat Equipped creature gets +3/+0. @@ -1325,7 +1325,52 @@ Equip {3} 2 2 - WHO~ + WHO~ + 1 + + + Ace's Baseball Bat + Equipped creature gets +3/+0. +As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. +Equip legendary creature {1} +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + WHO~ + 1 + + + Ace's Baseball Bat + Equipped creature gets +3/+0. +As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. +Equip legendary creature {1} +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + WHO~ + 1 + + + Ace's Baseball Bat + Equipped creature gets +3/+0. +As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. +Equip legendary creature {1} +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + WHO~ 1 @@ -1340,7 +1385,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3G 2/2 - WHO~ + WHO~ 2 @@ -1355,7 +1400,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3G 2/2 - WHO~ + WHO~ 2 @@ -1370,7 +1415,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3G 2/2 - WHO~ + WHO~ 2 @@ -1385,7 +1430,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3G 2/2 - WHO~ + WHO~ 2 @@ -1400,7 +1445,7 @@ When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature 3W 2/2 - WHO~ + WHO~ 2 @@ -1415,7 +1460,7 @@ When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature 3W 2/2 - WHO~ + WHO~ 2 @@ -1430,7 +1475,7 @@ When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature 3W 2/2 - WHO~ + WHO~ 2 @@ -1445,12 +1490,12 @@ When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature 3W 2/2 - WHO~ + WHO~ 2 Adric, Mathematical Genius - {2}{U},{T} : Copy target activated or triggered ability you control. You may choose new targets for the copy. + {2}{U},{T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. Ultimate Sacrifice — {1}{U}, Sacrifice Adric: Counter target activated or triggered ability. Doctor's companion (You can have two commanders if the other is the Doctor.) @@ -1461,7 +1506,55 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1U 1/1 - WHO~ + WHO~ + 2 + + + Adric, Mathematical Genius + {2}{U},{T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. +Ultimate Sacrifice — {1}{U}, Sacrifice Adric: Counter target activated or triggered ability. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + U + Legendary Creature — Human Artificer + Creature + 2 + 1U + 1/1 + + WHO~ + 2 + + + Adric, Mathematical Genius + {2}{U},{T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. +Ultimate Sacrifice — {1}{U}, Sacrifice Adric: Counter target activated or triggered ability. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + U + Legendary Creature — Human Artificer + Creature + 2 + 1U + 1/1 + + WHO~ + 2 + + + Adric, Mathematical Genius + {2}{U},{T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. +Ultimate Sacrifice — {1}{U}, Sacrifice Adric: Counter target activated or triggered ability. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + U + Legendary Creature — Human Artificer + Creature + 2 + 1U + 1/1 + + WHO~ 2 @@ -1476,7 +1569,52 @@ Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get 1GWU 3/3 - WHO~ + WHO~ + 2 + + + Alistair, the Brigadier + Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) +Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control. + + GUW + Legendary Creature — Human Soldier + Creature + 4 + 1GWU + 3/3 + + WHO~ + 2 + + + Alistair, the Brigadier + Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) +Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control. + + GUW + Legendary Creature — Human Soldier + Creature + 4 + 1GWU + 3/3 + + WHO~ + 2 + + + Alistair, the Brigadier + Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) +Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control. + + GUW + Legendary Creature — Human Soldier + Creature + 4 + 1GWU + 3/3 + + WHO~ 2 @@ -1490,7 +1628,7 @@ Storm (When you cast this spell, copy it for each spell cast before it this turn 4 2UU - WHO~ + WHO~ 3 @@ -1504,7 +1642,7 @@ Storm (When you cast this spell, copy it for each spell cast before it this turn 4 2UU - WHO~ + WHO~ 3 @@ -1518,7 +1656,7 @@ Storm (When you cast this spell, copy it for each spell cast before it this turn 4 2UU - WHO~ + WHO~ 3 @@ -1532,7 +1670,7 @@ Storm (When you cast this spell, copy it for each spell cast before it this turn 4 2UU - WHO~ + WHO~ 3 @@ -1548,7 +1686,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2R 2/2 - WHO~ + WHO~ 2 @@ -1564,7 +1702,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2R 2/2 - WHO~ + WHO~ 2 @@ -1580,7 +1718,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2R 2/2 - WHO~ + WHO~ 2 @@ -1596,7 +1734,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2R 2/2 - WHO~ + WHO~ 2 @@ -1607,7 +1745,7 @@ Whenever chaos ensues, time travel. (For each suspended card you own and each pe Plane — Earth 0 - WHO~ + WHO~ 1 @@ -1621,7 +1759,7 @@ I, II, III — Reveal cards from the top of your library until you reveal a Doct 3 1UU - WHO~ + WHO~ 1 @@ -1635,7 +1773,7 @@ I, II, III — Reveal cards from the top of your library until you reveal a Doct 3 1UU - WHO~ + WHO~ 1 @@ -1646,7 +1784,7 @@ Whenever chaos ensues, put X +1/+1 counters on target creature you control, wher Plane — Earth 0 - WHO~ + WHO~ 1 @@ -1657,7 +1795,7 @@ Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens Plane — Alfava Metraxis 0 - WHO~ + WHO~ 1 @@ -1669,7 +1807,7 @@ Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens 2 2 - WHO~ + WHO~ 1 @@ -1681,7 +1819,7 @@ Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens 2 2 - WHO~ + WHO~ 1 @@ -1695,7 +1833,7 @@ Once each turn, you may pay {0} rather than pay the mana cost for a spell you ca 3 2U - WHO~ + WHO~ 1 @@ -1709,7 +1847,7 @@ Once each turn, you may pay {0} rather than pay the mana cost for a spell you ca 3 2U - WHO~ + WHO~ 1 @@ -1723,7 +1861,7 @@ Once each turn, you may pay {0} rather than pay the mana cost for a spell you ca 3 2U - WHO~ + WHO~ 1 @@ -1737,7 +1875,7 @@ Once each turn, you may pay {0} rather than pay the mana cost for a spell you ca 3 2U - WHO~ + WHO~ 1 @@ -1749,7 +1887,19 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l Land 0 - WHO~ + WHO~ + 0 + + + Ash Barrens + {T}: Add {C}. +Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + Land + Land + 0 + + WHO~ 0 @@ -1764,7 +1914,7 @@ Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone 1UBR 3/3 - WHO~ + WHO~ 2 @@ -1779,7 +1929,7 @@ Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone 1UBR 3/3 - WHO~ + WHO~ 2 @@ -1794,7 +1944,7 @@ Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone 1UBR 3/3 - WHO~ + WHO~ 2 @@ -1809,7 +1959,7 @@ Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone 1UBR 3/3 - WHO~ + WHO~ 2 @@ -1824,7 +1974,7 @@ Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. ( 1W 2/2 - WHO~ + WHO~ 2 @@ -1839,7 +1989,7 @@ Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. ( 1W 2/2 - WHO~ + WHO~ 2 @@ -1854,7 +2004,7 @@ Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. ( 1W 2/2 - WHO~ + WHO~ 2 @@ -1869,7 +2019,7 @@ Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. ( 1W 2/2 - WHO~ + WHO~ 2 @@ -1885,7 +2035,7 @@ Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W 4WW 6/6 - WHO~ + WHO~ 2 @@ -1901,7 +2051,7 @@ Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W 4WW 6/6 - WHO~ + WHO~ 2 @@ -1915,7 +2065,7 @@ Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W 4UU 0/0 - WHO~ + WHO~ 2 @@ -1929,7 +2079,7 @@ Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W 4UU 0/0 - WHO~ + WHO~ 2 @@ -1943,7 +2093,7 @@ Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W 4UU 0/0 - WHO~ + WHO~ 2 @@ -1957,7 +2107,7 @@ Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W 4UU 0/0 - WHO~ + WHO~ 2 @@ -1968,7 +2118,7 @@ When chaos ensues, cards can't enter the battlefield from exile this turn. Then Plane — Earth 0 - WHO~ + WHO~ 1 @@ -1982,7 +2132,21 @@ When Banish to Another Universe enters the battlefield, exile target nonland per 5 4W - WHO~ + WHO~ + 1 + + + Banish to Another Universe + Affinity for historic permanents (This spell costs {1} less to cast for each artifact, legendary, and/or Saga permanent you control.) +When Banish to Another Universe enters the battlefield, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield. + + W + Enchantment + Enchantment + 5 + 4W + + WHO~ 1 @@ -1997,7 +2161,52 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 1/3 - WHO~ + WHO~ + 2 + + + Barbara Wright + History Teacher — Sagas you control have read ahead. (As a Saga enters the battlefield, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.) +Doctor's companion (You can have two commanders if the other is the Doctor.) + + W + Legendary Creature — Human Advisor + Creature + 2 + 1W + 1/3 + + WHO~ + 2 + + + Barbara Wright + History Teacher — Sagas you control have read ahead. (As a Saga enters the battlefield, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.) +Doctor's companion (You can have two commanders if the other is the Doctor.) + + W + Legendary Creature — Human Advisor + Creature + 2 + 1W + 1/3 + + WHO~ + 2 + + + Barbara Wright + History Teacher — Sagas you control have read ahead. (As a Saga enters the battlefield, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.) +Doctor's companion (You can have two commanders if the other is the Doctor.) + + W + Legendary Creature — Human Advisor + Creature + 2 + 1W + 1/3 + + WHO~ 2 @@ -2010,7 +2219,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3 2G - WHO~ + WHO~ 3 @@ -2023,7 +2232,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3 2G - WHO~ + WHO~ 3 @@ -2038,7 +2247,7 @@ You control enchanted creature. 5 3UU - WHO~ + WHO~ 1 @@ -2053,7 +2262,7 @@ You control enchanted creature. 5 3UU - WHO~ + WHO~ 1 @@ -2068,7 +2277,7 @@ You control enchanted creature. 5 3UU - WHO~ + WHO~ 1 @@ -2083,7 +2292,7 @@ You control enchanted creature. 5 3UU - WHO~ + WHO~ 1 @@ -2094,7 +2303,7 @@ Whenever chaos ensues, put an indestructible counter on target creature you cont Plane — Earth 0 - WHO~ + WHO~ 1 @@ -2109,7 +2318,52 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This 2 3/4 - WHO~ + WHO~ + 1 + + + Bessie, the Doctor's Roadster + Haste +Whenever Bessie attacks, another target legendary creature can't be blocked this turn. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + Legendary Artifact — Vehicle + Artifact + 2 + 2 + 3/4 + + WHO~ + 1 + + + Bessie, the Doctor's Roadster + Haste +Whenever Bessie attacks, another target legendary creature can't be blocked this turn. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + Legendary Artifact — Vehicle + Artifact + 2 + 2 + 3/4 + + WHO~ + 1 + + + Bessie, the Doctor's Roadster + Haste +Whenever Bessie attacks, another target legendary creature can't be blocked this turn. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + Legendary Artifact — Vehicle + Artifact + 2 + 2 + 3/4 + + WHO~ 1 @@ -2123,7 +2377,7 @@ Enchanted permanent has "{T}: Target player adds two mana of any one color. The 5 3RG - WHO~ + WHO~ 1 @@ -2137,7 +2391,7 @@ Enchanted permanent has "{T}: Target player adds two mana of any one color. The 5 3RG - WHO~ + WHO~ 1 @@ -2152,7 +2406,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 2/4 - WHO~ + WHO~ 2 @@ -2167,7 +2421,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 2/4 - WHO~ + WHO~ 2 @@ -2182,7 +2436,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 2/4 - WHO~ + WHO~ 2 @@ -2197,7 +2451,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 2/4 - WHO~ + WHO~ 2 @@ -2211,7 +2465,49 @@ Blasphemous Act deals 13 damage to each creature. 9 8R - WHO~ + WHO~ + 3 + + + Blasphemous Act + This spell costs {1} less to cast for each creature on the battlefield. +Blasphemous Act deals 13 damage to each creature. + + R + Sorcery + Sorcery + 9 + 8R + + WHO~ + 3 + + + Blasphemous Act + This spell costs {1} less to cast for each creature on the battlefield. +Blasphemous Act deals 13 damage to each creature. + + R + Sorcery + Sorcery + 9 + 8R + + WHO~ + 3 + + + Blasphemous Act + This spell costs {1} less to cast for each creature on the battlefield. +Blasphemous Act deals 13 damage to each creature. + + R + Sorcery + Sorcery + 9 + 8R + + WHO~ 3 @@ -2226,7 +2522,7 @@ II, IV — Create a 2/2 black Alien Angel artifact creature token with first str 4 2UB - WHO~ + WHO~ 1 @@ -2241,7 +2537,7 @@ II, IV — Create a 2/2 black Alien Angel artifact creature token with first str 4 2UB - WHO~ + WHO~ 1 @@ -2252,7 +2548,7 @@ Whenever chaos ensues, target creature gains islandwalk until end of turn. (It c Plane — Mars 0 - WHO~ + WHO~ 1 @@ -2264,7 +2560,46 @@ Canopy Vista enters the battlefield tapped unless you control two or more basic Land 0 - WHO~ + WHO~ + 1 + 0 + + + Canopy Vista + ({T}: Add {G} or {W}.) +Canopy Vista enters the battlefield tapped unless you control two or more basic lands. + + Land — Forest Plains + Land + 0 + + WHO~ + 1 + 0 + + + Canopy Vista + ({T}: Add {G} or {W}.) +Canopy Vista enters the battlefield tapped unless you control two or more basic lands. + + Land — Forest Plains + Land + 0 + + WHO~ + 1 + 0 + + + Canopy Vista + ({T}: Add {G} or {W}.) +Canopy Vista enters the battlefield tapped unless you control two or more basic lands. + + Land — Forest Plains + Land + 0 + + WHO~ 1 0 @@ -2278,7 +2613,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 1 0 @@ -2292,7 +2627,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 1 0 @@ -2306,7 +2641,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 1 0 @@ -2320,7 +2655,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 1 0 @@ -2334,7 +2669,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 1 G - WHO~ + WHO~ 1 @@ -2347,7 +2682,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 1 G - WHO~ + WHO~ 1 @@ -2360,7 +2695,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 1 G - WHO~ + WHO~ 1 @@ -2373,7 +2708,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 1 G - WHO~ + WHO~ 1 @@ -2383,7 +2718,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Phenomenon 0 - WHO~ + WHO~ 1 @@ -2396,7 +2731,49 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ + 1 + 0 + + + Celestial Colonnade + Celestial Colonnade enters the battlefield tapped. +{T}: Add {W} or {U}. +{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Celestial Colonnade + Celestial Colonnade enters the battlefield tapped. +{T}: Add {W} or {U}. +{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Celestial Colonnade + Celestial Colonnade enters the battlefield tapped. +{T}: Add {W} or {U}. +{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. + + Land + Land + 0 + + WHO~ 1 0 @@ -2410,7 +2787,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 3 2R - WHO~ + WHO~ 3 @@ -2423,7 +2800,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 3 2R - WHO~ + WHO~ 3 @@ -2436,7 +2813,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 3 2R - WHO~ + WHO~ 3 @@ -2449,7 +2826,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 3 2R - WHO~ + WHO~ 3 @@ -2461,7 +2838,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 1 0 @@ -2474,7 +2851,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 1 0 @@ -2487,7 +2864,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 1 0 @@ -2500,7 +2877,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 1 0 @@ -2513,7 +2890,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - WHO~ + WHO~ 1 0 @@ -2526,7 +2903,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - WHO~ + WHO~ 1 0 @@ -2539,7 +2916,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - WHO~ + WHO~ 1 0 @@ -2552,7 +2929,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - WHO~ + WHO~ 1 0 @@ -2568,7 +2945,7 @@ II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you 3 2G - WHO~ + WHO~ 1 @@ -2583,7 +2960,7 @@ II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you 3 2G - WHO~ + WHO~ 1 @@ -2594,7 +2971,7 @@ Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact Plane — Skaro 0 - WHO~ + WHO~ 1 @@ -2609,7 +2986,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)6 2/6 - WHO~ + WHO~ 2 @@ -2624,7 +3001,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)6 2/6 - WHO~ + WHO~ 2 @@ -2639,7 +3016,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)6 2/6 - WHO~ + WHO~ 2 @@ -2654,7 +3031,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)6 2/6 - WHO~ + WHO~ 2 @@ -2668,7 +3045,7 @@ Choose a counter on target permanent or suspended card. Remove that counter from 1 U - WHO~ + WHO~ 3 @@ -2682,7 +3059,7 @@ Choose a counter on target permanent or suspended card. Remove that counter from 1 U - WHO~ + WHO~ 3 @@ -2695,7 +3072,7 @@ Choose a counter on target permanent or suspended card. Remove that counter from 2 3/1 - WHO~ + WHO~ 2 @@ -2708,7 +3085,7 @@ Choose a counter on target permanent or suspended card. Remove that counter from 2 3/1 - WHO~ + WHO~ 2 @@ -2719,7 +3096,7 @@ Whenever chaos ensues, return target historic card from your graveyard to your h Plane — Earth 0 - WHO~ + WHO~ 1 @@ -2730,7 +3107,7 @@ Whenever chaos ensues, return target historic card from your graveyard to your h Land 0 - WHO~ + WHO~ 0 @@ -2741,7 +3118,7 @@ Whenever chaos ensues, return target historic card from your graveyard to your h Land 0 - WHO~ + WHO~ 0 @@ -2752,7 +3129,7 @@ Whenever chaos ensues, return target historic card from your graveyard to your h Land 0 - WHO~ + WHO~ 0 @@ -2763,7 +3140,7 @@ Whenever chaos ensues, return target historic card from your graveyard to your h Land 0 - WHO~ + WHO~ 0 @@ -2774,7 +3151,7 @@ Whenever chaos ensues, return target historic card from your graveyard to your h Land 0 - WHO~ + WHO~ 0 @@ -2785,7 +3162,7 @@ Whenever chaos ensues, return target historic card from your graveyard to your h Land 0 - WHO~ + WHO~ 0 @@ -2796,7 +3173,7 @@ Whenever chaos ensues, return target historic card from your graveyard to your h Land 0 - WHO~ + WHO~ 0 @@ -2807,7 +3184,7 @@ Whenever chaos ensues, return target historic card from your graveyard to your h Land 0 - WHO~ + WHO~ 0 @@ -2820,7 +3197,7 @@ Sacrifice Commander's Sphere: Draw a card. 3 3 - WHO~ + WHO~ 1 @@ -2833,7 +3210,7 @@ Sacrifice Commander's Sphere: Draw a card. 3 3 - WHO~ + WHO~ 1 @@ -2846,7 +3223,7 @@ Sacrifice Commander's Sphere: Draw a card. 3 3 - WHO~ + WHO~ 1 @@ -2859,7 +3236,7 @@ Sacrifice Commander's Sphere: Draw a card. 3 3 - WHO~ + WHO~ 1 @@ -2872,7 +3249,7 @@ Sacrifice Commander's Sphere: Draw a card. 3 3 - WHO~ + WHO~ 1 @@ -2885,7 +3262,7 @@ Sacrifice Commander's Sphere: Draw a card. 3 3 - WHO~ + WHO~ 1 @@ -2899,7 +3276,7 @@ Time travel. 2 1R - WHO~ + WHO~ 3 @@ -2912,7 +3289,7 @@ Time travel. 2 2RR - WHO~ + WHO~ 3 @@ -2926,7 +3303,7 @@ Time travel. 2 1R - WHO~ + WHO~ 3 @@ -2939,7 +3316,7 @@ Time travel. 2 2RR - WHO~ + WHO~ 3 @@ -2953,7 +3330,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 4 3W - WHO~ + WHO~ 1 @@ -2967,7 +3344,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 4 3W - WHO~ + WHO~ 1 @@ -2981,7 +3358,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 4 3W - WHO~ + WHO~ 1 @@ -2995,7 +3372,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 4 3W - WHO~ + WHO~ 1 @@ -3008,7 +3385,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat Land 0 - WHO~ + WHO~ 1 0 @@ -3022,7 +3399,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat Land 0 - WHO~ + WHO~ 1 0 @@ -3036,7 +3413,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat Land 0 - WHO~ + WHO~ 1 0 @@ -3050,7 +3427,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat Land 0 - WHO~ + WHO~ 1 0 @@ -3066,7 +3443,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 6 4WW - WHO~ + WHO~ 3 @@ -3081,7 +3458,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 6 4WW - WHO~ + WHO~ 3 @@ -3096,7 +3473,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 6 4WW - WHO~ + WHO~ 3 @@ -3111,7 +3488,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 6 4WW - WHO~ + WHO~ 3 @@ -3123,7 +3500,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat Land 0 - WHO~ + WHO~ 1 0 @@ -3136,7 +3513,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat Land 0 - WHO~ + WHO~ 1 0 @@ -3155,7 +3532,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 1UBR 4/4 - WHO~ + WHO~ 2 @@ -3173,7 +3550,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 1UBR 4/4 - WHO~ + WHO~ 2 @@ -3191,7 +3568,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 1UBR 4/4 - WHO~ + WHO~ 2 @@ -3209,7 +3586,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 1UBR 4/4 - WHO~ + WHO~ 2 @@ -3222,7 +3599,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 3 2G - WHO~ + WHO~ 3 @@ -3235,7 +3612,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 3 2G - WHO~ + WHO~ 3 @@ -3249,7 +3626,7 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr 3 2R - WHO~ + WHO~ 1 @@ -3263,7 +3640,7 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr 3 2R - WHO~ + WHO~ 1 @@ -3277,7 +3654,7 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr 3 2R - WHO~ + WHO~ 1 @@ -3291,7 +3668,7 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr 3 2R - WHO~ + WHO~ 1 @@ -3304,7 +3681,7 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr 2 UU - WHO~ + WHO~ 3 @@ -3317,7 +3694,7 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr 2 UU - WHO~ + WHO~ 3 @@ -3330,7 +3707,7 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr 2 UU - WHO~ + WHO~ 3 @@ -3343,7 +3720,7 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr 2 UU - WHO~ + WHO~ 3 @@ -3356,7 +3733,7 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr 2 2/2 - WHO~ + WHO~ 2 @@ -3369,7 +3746,7 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr 2 2/2 - WHO~ + WHO~ 2 @@ -3382,7 +3759,7 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr 2 2/2 - WHO~ + WHO~ 2 @@ -3395,7 +3772,7 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr 2 2/2 - WHO~ + WHO~ 2 @@ -3409,7 +3786,7 @@ Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, wh 2 2/1 - WHO~ + WHO~ 2 @@ -3423,7 +3800,7 @@ Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, wh 2 2/1 - WHO~ + WHO~ 2 @@ -3436,7 +3813,7 @@ Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, wh 7 5/5 - WHO~ + WHO~ 2 @@ -3449,7 +3826,7 @@ Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, wh 7 5/5 - WHO~ + WHO~ 2 @@ -3462,7 +3839,7 @@ Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, wh 7 5/5 - WHO~ + WHO~ 2 @@ -3475,7 +3852,7 @@ Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, wh 7 5/5 - WHO~ + WHO~ 2 @@ -3490,7 +3867,7 @@ Crew 4 6 8/8 - WHO~ + WHO~ 1 @@ -3505,7 +3882,7 @@ Crew 4 6 8/8 - WHO~ + WHO~ 1 @@ -3520,7 +3897,7 @@ Crew 4 6 8/8 - WHO~ + WHO~ 1 @@ -3535,7 +3912,7 @@ Crew 4 6 8/8 - WHO~ + WHO~ 1 @@ -3550,7 +3927,7 @@ Exterminate! — When Dalek Drone enters the battlefield, destroy target creatur 3BB 3/3 - WHO~ + WHO~ 2 @@ -3565,7 +3942,7 @@ Exterminate! — When Dalek Drone enters the battlefield, destroy target creatur 3BB 3/3 - WHO~ + WHO~ 2 @@ -3580,7 +3957,7 @@ Exterminate! — When Dalek Drone enters the battlefield, destroy target creatur 3BB 3/3 - WHO~ + WHO~ 2 @@ -3595,7 +3972,7 @@ Exterminate! — When Dalek Drone enters the battlefield, destroy target creatur 3BB 3/3 - WHO~ + WHO~ 2 @@ -3606,7 +3983,7 @@ Whenever chaos ensues, target Dalek you control deals damage equal to its power Plane — The Dalek Asylum 0 - WHO~ + WHO~ 1 @@ -3621,7 +3998,7 @@ Myriad (Whenever this creature attacks, for each opponent other than defending p 2B 3/3 - WHO~ + WHO~ 2 @@ -3636,7 +4013,7 @@ Myriad (Whenever this creature attacks, for each opponent other than defending p 2B 3/3 - WHO~ + WHO~ 2 @@ -3651,7 +4028,7 @@ Myriad (Whenever this creature attacks, for each opponent other than defending p 2B 3/3 - WHO~ + WHO~ 2 @@ -3666,7 +4043,7 @@ Myriad (Whenever this creature attacks, for each opponent other than defending p 2B 3/3 - WHO~ + WHO~ 2 @@ -3681,7 +4058,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1R 2/2 - WHO~ + WHO~ 2 @@ -3696,7 +4073,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1R 2/2 - WHO~ + WHO~ 2 @@ -3711,7 +4088,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1R 2/2 - WHO~ + WHO~ 2 @@ -3726,7 +4103,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1R 2/2 - WHO~ + WHO~ 2 @@ -3741,7 +4118,7 @@ Creatures you control have "Whenever one or more counters are put on this creatu 3U 4/3 - WHO~ + WHO~ 2 @@ -3756,7 +4133,7 @@ Creatures you control have "Whenever one or more counters are put on this creatu 3U 4/3 - WHO~ + WHO~ 2 @@ -3771,7 +4148,7 @@ Creatures you control have "Whenever one or more counters are put on this creatu 3U 4/3 - WHO~ + WHO~ 2 @@ -3786,7 +4163,7 @@ Creatures you control have "Whenever one or more counters are put on this creatu 3U 4/3 - WHO~ + WHO~ 2 @@ -3797,7 +4174,7 @@ Creatures you control have "Whenever one or more counters are put on this creatu Land 0 - WHO~ + WHO~ 0 @@ -3808,7 +4185,7 @@ Creatures you control have "Whenever one or more counters are put on this creatu Land 0 - WHO~ + WHO~ 0 @@ -3819,7 +4196,7 @@ Creatures you control have "Whenever one or more counters are put on this creatu Land 0 - WHO~ + WHO~ 0 @@ -3830,7 +4207,7 @@ Creatures you control have "Whenever one or more counters are put on this creatu Land 0 - WHO~ + WHO~ 0 @@ -3845,7 +4222,7 @@ At the beginning of your end step, create a 3/3 black Dalek artifact creature to 1UBR 3/4 - WHO~ + WHO~ 2 @@ -3860,7 +4237,7 @@ At the beginning of your end step, create a 3/3 black Dalek artifact creature to 1UBR 3/4 - WHO~ + WHO~ 2 @@ -3875,7 +4252,7 @@ At the beginning of your end step, create a 3/3 black Dalek artifact creature to 1UBR 3/4 - WHO~ + WHO~ 2 @@ -3890,7 +4267,7 @@ At the beginning of your end step, create a 3/3 black Dalek artifact creature to 1UBR 3/4 - WHO~ + WHO~ 2 @@ -3905,7 +4282,7 @@ At the beginning of your end step, create a 3/3 black Dalek artifact creature to 1UBR 3/4 - WHO~ + WHO~ 2 @@ -3920,7 +4297,7 @@ At the beginning of your end step, create a 3/3 black Dalek artifact creature to 1UBR 3/4 - WHO~ + WHO~ 2 @@ -3935,7 +4312,7 @@ At the beginning of your end step, create a 3/3 black Dalek artifact creature to 1UBR 3/4 - WHO~ + WHO~ 2 @@ -3948,7 +4325,46 @@ At the beginning of your end step, create a 3/3 black Dalek artifact creature to 4 3W - WHO~ + WHO~ + 1 + + + Day of Destiny + Legendary creatures you control get +2/+2. + + W + Legendary Enchantment + Enchantment + 4 + 3W + + WHO~ + 1 + + + Day of Destiny + Legendary creatures you control get +2/+2. + + W + Legendary Enchantment + Enchantment + 4 + 3W + + WHO~ + 1 + + + Day of Destiny + Legendary creatures you control get +2/+2. + + W + Legendary Enchantment + Enchantment + 4 + 3W + + WHO~ 1 @@ -3962,7 +4378,7 @@ I, II, III — Choose a creature card name, then goad all creatures with a name 3 2R - WHO~ + WHO~ 1 @@ -3976,14 +4392,14 @@ I, II, III — Choose a creature card name, then goad all creatures with a name 3 2R - WHO~ + WHO~ 1 Death in Heaven (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I, II - Target player mills two cards, then exiles their graveyard. -III - Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. +I, II — Target player mills two cards, then exiles their graveyard. +III — Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. B Enchantment — Saga @@ -3991,14 +4407,14 @@ III - Put all creature cards exiled with Death in Heaven onto the battlefield fa 4 3B - WHO~ + WHO~ 1 Death in Heaven (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I, II - Target player mills two cards, then exiles their graveyard. -III - Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. +I, II — Target player mills two cards, then exiles their graveyard. +III — Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. B Enchantment — Saga @@ -4006,7 +4422,7 @@ III - Put all creature cards exiled with Death in Heaven onto the battlefield fa 4 3B - WHO~ + WHO~ 1 @@ -4020,7 +4436,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in 4 3R - WHO~ + WHO~ 3 @@ -4034,7 +4450,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in 4 3R - WHO~ + WHO~ 3 @@ -4047,7 +4463,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in 2 XRR - WHO~ + WHO~ 3 @@ -4060,7 +4476,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in 2 XRR - WHO~ + WHO~ 3 @@ -4073,7 +4489,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in 2 XRR - WHO~ + WHO~ 3 @@ -4086,7 +4502,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in 2 XRR - WHO~ + WHO~ 3 @@ -4098,7 +4514,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in Land 0 - WHO~ + WHO~ 1 0 @@ -4111,7 +4527,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in Land 0 - WHO~ + WHO~ 1 0 @@ -4124,7 +4540,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in Land 0 - WHO~ + WHO~ 1 0 @@ -4137,7 +4553,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in Land 0 - WHO~ + WHO~ 1 0 @@ -4150,7 +4566,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in Land 0 - WHO~ + WHO~ 0 @@ -4162,7 +4578,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in Land 0 - WHO~ + WHO~ 0 @@ -4174,7 +4590,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in Land 0 - WHO~ + WHO~ 0 @@ -4186,7 +4602,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in Land 0 - WHO~ + WHO~ 0 @@ -4203,7 +4619,7 @@ Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exil 4RW 7/7 - WHO~ + WHO~ 2 @@ -4220,7 +4636,7 @@ Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exil 4RW 7/7 - WHO~ + WHO~ 2 @@ -4237,7 +4653,7 @@ Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exil 4RW 7/7 - WHO~ + WHO~ 2 @@ -4254,7 +4670,7 @@ Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exil 4RW 7/7 - WHO~ + WHO~ 2 @@ -4268,7 +4684,21 @@ Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exil 5GG 7/7 - WHO~ + WHO~ + 2 + + + Displaced Dinosaurs + As a historic permanent enters the battlefield under your control, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.) + + G + Creature — Dinosaur + Creature + 7 + 5GG + 7/7 + + WHO~ 2 @@ -4282,7 +4712,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 2 1U - WHO~ + WHO~ 3 @@ -4296,7 +4726,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 2 1U - WHO~ + WHO~ 3 @@ -4312,7 +4742,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 2/4 - WHO~ + WHO~ 2 @@ -4328,7 +4758,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 2/4 - WHO~ + WHO~ 2 @@ -4344,7 +4774,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 2/4 - WHO~ + WHO~ 2 @@ -4360,7 +4790,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 2/4 - WHO~ + WHO~ 2 @@ -4376,7 +4806,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1 XXB - WHO~ + WHO~ 3 @@ -4392,7 +4822,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1 XXB - WHO~ + WHO~ 3 @@ -4408,7 +4838,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1 XXB - WHO~ + WHO~ 3 @@ -4424,7 +4854,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1 XXB - WHO~ + WHO~ 3 @@ -4436,7 +4866,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 1 0 @@ -4449,7 +4879,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 1 0 @@ -4462,7 +4892,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 1 0 @@ -4475,7 +4905,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 1 0 @@ -4488,7 +4918,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 1 0 @@ -4501,7 +4931,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 1 0 @@ -4514,7 +4944,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 1 0 @@ -4527,7 +4957,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 1 0 @@ -4540,7 +4970,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 1 0 @@ -4553,7 +4983,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 1 0 @@ -4566,7 +4996,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 1 0 @@ -4579,7 +5009,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 1 0 @@ -4596,7 +5026,55 @@ The Most Important Punch in History — {1}{G}, {T}: Duggan deals damage equal t 2GU */* - WHO~ + WHO~ + 2 + + + Duggan, Private Detective + Duggan's power and toughness are each equal to the number of cards in your hand. +Whenever Duggan enters the battlefield or attacks, investigate. +The Most Important Punch in History — {1}{G}, {T}: Duggan deals damage equal to twice its power to another target creature. Activate only once. + + GU + Legendary Creature — Human Detective + Creature + 4 + 2GU + */* + + WHO~ + 2 + + + Duggan, Private Detective + Duggan's power and toughness are each equal to the number of cards in your hand. +Whenever Duggan enters the battlefield or attacks, investigate. +The Most Important Punch in History — {1}{G}, {T}: Duggan deals damage equal to twice its power to another target creature. Activate only once. + + GU + Legendary Creature — Human Detective + Creature + 4 + 2GU + */* + + WHO~ + 2 + + + Duggan, Private Detective + Duggan's power and toughness are each equal to the number of cards in your hand. +Whenever Duggan enters the battlefield or attacks, investigate. +The Most Important Punch in History — {1}{G}, {T}: Duggan deals damage equal to twice its power to another target creature. Activate only once. + + GU + Legendary Creature — Human Detective + Creature + 4 + 2GU + */* + + WHO~ 2 @@ -4610,7 +5088,7 @@ Suspend 4—{R} 3 2R - WHO~ + WHO~ 3 @@ -4624,7 +5102,7 @@ Suspend 4—{R} 3 2R - WHO~ + WHO~ 3 @@ -4638,7 +5116,7 @@ Suspend 4—{R} 3 2R - WHO~ + WHO~ 3 @@ -4652,7 +5130,7 @@ Suspend 4—{R} 3 2R - WHO~ + WHO~ 3 @@ -4665,7 +5143,7 @@ Suspend 4—{R} 4 2RR - WHO~ + WHO~ 3 @@ -4678,7 +5156,7 @@ Suspend 4—{R} 4 2RR - WHO~ + WHO~ 3 @@ -4691,7 +5169,7 @@ Suspend 4—{R} 4 2RR - WHO~ + WHO~ 3 @@ -4704,7 +5182,7 @@ Suspend 4—{R} 4 2RR - WHO~ + WHO~ 3 @@ -4717,7 +5195,7 @@ Suspend 4—{R} 2 1W - WHO~ + WHO~ 3 @@ -4730,7 +5208,7 @@ Suspend 4—{R} 2 1W - WHO~ + WHO~ 3 @@ -4743,7 +5221,7 @@ Suspend 4—{R} 2 1W - WHO~ + WHO~ 3 @@ -4756,7 +5234,7 @@ Suspend 4—{R} 2 1W - WHO~ + WHO~ 3 @@ -4770,7 +5248,7 @@ Exile all creatures except those that share a creature type with a creature that 10 7WWW - WHO~ + WHO~ 3 @@ -4784,7 +5262,7 @@ Exile all creatures except those that share a creature type with a creature that 10 7WWW - WHO~ + WHO~ 3 @@ -4798,7 +5276,7 @@ Exile all creatures except those that share a creature type with a creature that 10 7WWW - WHO~ + WHO~ 3 @@ -4812,7 +5290,7 @@ Exile all creatures except those that share a creature type with a creature that 10 7WWW - WHO~ + WHO~ 3 @@ -4823,7 +5301,7 @@ Exile all creatures except those that share a creature type with a creature that Land 0 - WHO~ + WHO~ 0 @@ -4834,7 +5312,7 @@ Exile all creatures except those that share a creature type with a creature that Land 0 - WHO~ + WHO~ 0 @@ -4845,7 +5323,7 @@ Exile all creatures except those that share a creature type with a creature that Land 0 - WHO~ + WHO~ 0 @@ -4856,7 +5334,7 @@ Exile all creatures except those that share a creature type with a creature that Land 0 - WHO~ + WHO~ 0 @@ -4867,7 +5345,7 @@ Exile all creatures except those that share a creature type with a creature that Land 0 - WHO~ + WHO~ 0 @@ -4878,7 +5356,7 @@ Exile all creatures except those that share a creature type with a creature that Land 0 - WHO~ + WHO~ 0 @@ -4892,7 +5370,21 @@ Draw a card. 2 1G - WHO~ + WHO~ + 3 + + + Explore + You may play an additional land this turn. +Draw a card. + + G + Sorcery + Sorcery + 2 + 1G + + WHO~ 3 @@ -4906,7 +5398,7 @@ Destroy target creature. Its controller loses 3 life. 3 2B - WHO~ + WHO~ 3 @@ -4920,7 +5412,7 @@ Destroy target creature. Its controller loses 3 life. 3 2B - WHO~ + WHO~ 3 @@ -4937,7 +5429,7 @@ Destroy target creature. Its controller loses 3 life. 6 4WW - WHO~ + WHO~ 3 @@ -4954,7 +5446,7 @@ Destroy target creature. Its controller loses 3 life. 6 4WW - WHO~ + WHO~ 3 @@ -4971,7 +5463,7 @@ Destroy target creature. Its controller loses 3 life. 6 4WW - WHO~ + WHO~ 3 @@ -4988,7 +5480,7 @@ Destroy target creature. Its controller loses 3 life. 6 4WW - WHO~ + WHO~ 3 @@ -5001,7 +5493,7 @@ Destroy target creature. Its controller loses 3 life. 2 1G - WHO~ + WHO~ 3 @@ -5014,7 +5506,7 @@ Destroy target creature. Its controller loses 3 life. 2 1G - WHO~ + WHO~ 3 @@ -5027,7 +5519,7 @@ Destroy target creature. Its controller loses 3 life. 2 1B - WHO~ + WHO~ 3 @@ -5040,7 +5532,7 @@ Destroy target creature. Its controller loses 3 life. 2 1B - WHO~ + WHO~ 3 @@ -5053,7 +5545,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 1 0 @@ -5067,7 +5559,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 1 0 @@ -5081,7 +5573,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 1 0 @@ -5095,7 +5587,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 1 0 @@ -5108,7 +5600,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 0 @@ -5120,7 +5612,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 0 @@ -5132,7 +5624,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 0 @@ -5144,7 +5636,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 0 @@ -5159,7 +5651,55 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 4 3U - WHO~ + WHO~ + 1 + 1 + + + Five Hundred Year Diary + Five Hundred Year Diary enters the battlefield tapped. +{T}: Add {U} for each Clue you control. +{2}, Sacrifice Five Hundred Year Diary: Draw a card. + + U + Legendary Artifact — Clue + Artifact + 4 + 3U + + WHO~ + 1 + 1 + + + Five Hundred Year Diary + Five Hundred Year Diary enters the battlefield tapped. +{T}: Add {U} for each Clue you control. +{2}, Sacrifice Five Hundred Year Diary: Draw a card. + + U + Legendary Artifact — Clue + Artifact + 4 + 3U + + WHO~ + 1 + 1 + + + Five Hundred Year Diary + Five Hundred Year Diary enters the battlefield tapped. +{T}: Add {U} for each Clue you control. +{2}, Sacrifice Five Hundred Year Diary: Draw a card. + + U + Legendary Artifact — Clue + Artifact + 4 + 3U + + WHO~ 1 1 @@ -5170,7 +5710,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Phenomenon 0 - WHO~ + WHO~ 1 @@ -5186,7 +5726,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo 5RR 5/5 - WHO~ + WHO~ 2 @@ -5202,7 +5742,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo 5RR 5/5 - WHO~ + WHO~ 2 @@ -5218,7 +5758,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo 5RR 5/5 - WHO~ + WHO~ 2 @@ -5234,7 +5774,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo 5RR 5/5 - WHO~ + WHO~ 2 @@ -5247,7 +5787,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo 3 2U - WHO~ + WHO~ 3 @@ -5260,7 +5800,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo 3 2U - WHO~ + WHO~ 3 @@ -5273,7 +5813,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo 3 2U - WHO~ + WHO~ 3 @@ -5286,7 +5826,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo 3 2U - WHO~ + WHO~ 3 @@ -5300,7 +5840,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo UU 0/0 - WHO~ + WHO~ 2 @@ -5314,7 +5854,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo UU 0/0 - WHO~ + WHO~ 2 @@ -5328,7 +5868,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo UU 0/0 - WHO~ + WHO~ 2 @@ -5342,7 +5882,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo UU 0/0 - WHO~ + WHO~ 2 @@ -5354,7 +5894,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo Land 0 - WHO~ + WHO~ 1 0 @@ -5367,7 +5907,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo Land 0 - WHO~ + WHO~ 1 0 @@ -5380,7 +5920,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo Land 0 - WHO~ + WHO~ 1 0 @@ -5393,7 +5933,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo Land 0 - WHO~ + WHO~ 1 0 @@ -5405,7 +5945,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo Land 0 - WHO~ + WHO~ 0 @@ -5416,7 +5956,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo Land 0 - WHO~ + WHO~ 0 @@ -5427,7 +5967,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo Land 0 - WHO~ + WHO~ 0 @@ -5438,7 +5978,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo Land 0 - WHO~ + WHO~ 0 @@ -5450,7 +5990,46 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo Land 0 - WHO~ + WHO~ + 1 + 0 + + + Fortified Village + As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. +{T}: Add {G} or {W}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Fortified Village + As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. +{T}: Add {G} or {W}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Fortified Village + As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. +{T}: Add {G} or {W}. + + Land + Land + 0 + + WHO~ 1 0 @@ -5465,7 +6044,7 @@ At the beginning of your precombat main phase, draw a card. 3 2W - WHO~ + WHO~ 1 @@ -5479,7 +6058,7 @@ At the beginning of your precombat main phase, draw a card. 3 2W - WHO~ + WHO~ 1 @@ -5493,7 +6072,7 @@ At the beginning of your precombat main phase, draw a card. 3 2W - WHO~ + WHO~ 1 @@ -5507,7 +6086,7 @@ At the beginning of your precombat main phase, draw a card. 3 2W - WHO~ + WHO~ 1 @@ -5520,7 +6099,7 @@ At the beginning of your precombat main phase, draw a card. 5 3WU - WHO~ + WHO~ 3 @@ -5533,7 +6112,7 @@ At the beginning of your precombat main phase, draw a card. 5 3WU - WHO~ + WHO~ 3 @@ -5546,7 +6125,7 @@ At the beginning of your precombat main phase, draw a card. 5 3WU - WHO~ + WHO~ 3 @@ -5559,7 +6138,7 @@ At the beginning of your precombat main phase, draw a card. 5 3WU - WHO~ + WHO~ 3 @@ -5571,7 +6150,7 @@ At the beginning of your precombat main phase, draw a card. Land 0 - WHO~ + WHO~ 1 0 @@ -5584,7 +6163,7 @@ At the beginning of your precombat main phase, draw a card. Land 0 - WHO~ + WHO~ 1 0 @@ -5601,7 +6180,7 @@ Foretell {3}{U}{R} 5UR 7/7 - WHO~ + WHO~ 2 @@ -5617,7 +6196,7 @@ Foretell {3}{U}{R} 5UR 7/7 - WHO~ + WHO~ 2 @@ -5633,7 +6212,7 @@ Foretell {3}{U}{R} 5UR 7/7 - WHO~ + WHO~ 2 @@ -5649,7 +6228,7 @@ Foretell {3}{U}{R} 5UR 7/7 - WHO~ + WHO~ 2 @@ -5661,7 +6240,7 @@ Foretell {3}{U}{R} Land 0 - WHO~ + WHO~ 1 0 @@ -5674,7 +6253,7 @@ Foretell {3}{U}{R} Land 0 - WHO~ + WHO~ 1 0 @@ -5687,7 +6266,7 @@ Foretell {3}{U}{R} Land 0 - WHO~ + WHO~ 1 0 @@ -5700,7 +6279,7 @@ Foretell {3}{U}{R} Land 0 - WHO~ + WHO~ 1 0 @@ -5717,7 +6296,7 @@ III — You may exile a Human you control and an artifact you control. If you do 5 4G - WHO~ + WHO~ 1 @@ -5733,7 +6312,7 @@ III — You may exile a Human you control and an artifact you control. If you do 5 4G - WHO~ + WHO~ 1 @@ -5745,7 +6324,7 @@ III — You may exile a Human you control and an artifact you control. If you do Land 0 - WHO~ + WHO~ 1 0 @@ -5758,7 +6337,7 @@ III — You may exile a Human you control and an artifact you control. If you do Land 0 - WHO~ + WHO~ 1 0 @@ -5771,7 +6350,7 @@ III — You may exile a Human you control and an artifact you control. If you do Land 0 - WHO~ + WHO~ 1 0 @@ -5784,7 +6363,7 @@ III — You may exile a Human you control and an artifact you control. If you do Land 0 - WHO~ + WHO~ 1 0 @@ -5798,7 +6377,7 @@ III — You may exile a Human you control and an artifact you control. If you do Land 0 - WHO~ + WHO~ 0 @@ -5811,7 +6390,7 @@ III — You may exile a Human you control and an artifact you control. If you do Land 0 - WHO~ + WHO~ 0 @@ -5824,7 +6403,7 @@ III — You may exile a Human you control and an artifact you control. If you do Land 0 - WHO~ + WHO~ 0 @@ -5837,7 +6416,7 @@ III — You may exile a Human you control and an artifact you control. If you do Land 0 - WHO~ + WHO~ 0 @@ -5851,7 +6430,7 @@ Fuse (You may cast one or both halves of this card from your hand.) 9 4RR - WHO~ + WHO~ 3 @@ -5865,7 +6444,7 @@ Fuse (You may cast one or both halves of this card from your hand.) 9 2W - WHO~ + WHO~ 3 @@ -5879,7 +6458,7 @@ Fuse (You may cast one or both halves of this card from your hand.) 9 4RR - WHO~ + WHO~ 3 @@ -5893,7 +6472,7 @@ Fuse (You may cast one or both halves of this card from your hand.) 9 2W - WHO~ + WHO~ 3 @@ -5907,7 +6486,7 @@ At the beginning of your upkeep, you may put a Doctor creature card from your ha 6 4WU - WHO~ + WHO~ 1 @@ -5921,7 +6500,7 @@ At the beginning of your upkeep, you may put a Doctor creature card from your ha 6 4WU - WHO~ + WHO~ 1 @@ -5935,7 +6514,7 @@ At the beginning of your upkeep, you may put a Doctor creature card from your ha 6 4WU - WHO~ + WHO~ 1 @@ -5949,7 +6528,7 @@ At the beginning of your upkeep, you may put a Doctor creature card from your ha 6 4WU - WHO~ + WHO~ 1 @@ -5961,7 +6540,7 @@ At the beginning of your upkeep, you may put a Doctor creature card from your ha Land 0 - WHO~ + WHO~ 1 0 @@ -5974,7 +6553,7 @@ At the beginning of your upkeep, you may put a Doctor creature card from your ha Land 0 - WHO~ + WHO~ 1 0 @@ -5987,7 +6566,7 @@ At the beginning of your upkeep, you may put a Doctor creature card from your ha Land 0 - WHO~ + WHO~ 1 0 @@ -6000,7 +6579,7 @@ At the beginning of your upkeep, you may put a Doctor creature card from your ha Land 0 - WHO~ + WHO~ 1 0 @@ -6012,7 +6591,7 @@ Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with me Plane — Necros 0 - WHO~ + WHO~ 1 @@ -6027,7 +6606,7 @@ IV — Target opponent faces a villainous choice — Destroy all Dalek creatures 6 4BB - WHO~ + WHO~ 1 @@ -6042,7 +6621,7 @@ IV — Target opponent faces a villainous choice — Destroy all Dalek creatures 6 4BB - WHO~ + WHO~ 1 @@ -6054,7 +6633,7 @@ IV — Target opponent faces a villainous choice — Destroy all Dalek creatures Land 0 - WHO~ + WHO~ 1 0 @@ -6067,7 +6646,7 @@ IV — Target opponent faces a villainous choice — Destroy all Dalek creatures Land 0 - WHO~ + WHO~ 1 0 @@ -6080,7 +6659,7 @@ IV — Target opponent faces a villainous choice — Destroy all Dalek creatures Land 0 - WHO~ + WHO~ 1 0 @@ -6093,7 +6672,7 @@ IV — Target opponent faces a villainous choice — Destroy all Dalek creatures Land 0 - WHO~ + WHO~ 1 0 @@ -6109,7 +6688,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1G 2/2 - WHO~ + WHO~ 2 @@ -6124,7 +6703,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1G 2/2 - WHO~ + WHO~ 2 @@ -6139,7 +6718,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1G 2/2 - WHO~ + WHO~ 2 @@ -6154,7 +6733,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1G 2/2 - WHO~ + WHO~ 2 @@ -6167,7 +6746,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3 1WW - WHO~ + WHO~ 1 @@ -6180,7 +6759,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3 1WW - WHO~ + WHO~ 1 @@ -6193,7 +6772,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3 1WW - WHO~ + WHO~ 1 @@ -6206,7 +6785,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3 1WW - WHO~ + WHO~ 1 @@ -6219,7 +6798,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)6 4UB - WHO~ + WHO~ 3 @@ -6232,7 +6811,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)6 4UB - WHO~ + WHO~ 3 @@ -6245,7 +6824,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2 GU - WHO~ + WHO~ 3 @@ -6258,7 +6837,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2 GU - WHO~ + WHO~ 3 @@ -6270,7 +6849,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 1 0 @@ -6283,7 +6862,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 1 0 @@ -6296,7 +6875,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 1 0 @@ -6309,7 +6888,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 1 0 @@ -6325,7 +6904,7 @@ III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 o 2 UR - WHO~ + WHO~ 1 @@ -6340,7 +6919,7 @@ III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 o 2 UR - WHO~ + WHO~ 1 @@ -6354,7 +6933,21 @@ Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) 2 2 - WHO~ + WHO~ + 1 + + + Hero's Blade + Equipped creature gets +3/+2. +Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. +Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + WHO~ 1 @@ -6367,7 +6960,46 @@ Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) 5 5 - WHO~ + WHO~ + 1 + + + Heroes' Podium + Each legendary creature you control gets +1/+1 for each other legendary creature you control. +{X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + Legendary Artifact + Artifact + 5 + 5 + + WHO~ + 1 + + + Heroes' Podium + Each legendary creature you control gets +1/+1 for each other legendary creature you control. +{X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + Legendary Artifact + Artifact + 5 + 5 + + WHO~ + 1 + + + Heroes' Podium + Each legendary creature you control gets +1/+1 for each other legendary creature you control. +{X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + Legendary Artifact + Artifact + 5 + 5 + + WHO~ 1 @@ -6380,7 +7012,46 @@ Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) 2 1G - WHO~ + WHO~ + 3 + + + Heroic Intervention + Permanents you control gain hexproof and indestructible until end of turn. + + G + Instant + Instant + 2 + 1G + + WHO~ + 3 + + + Heroic Intervention + Permanents you control gain hexproof and indestructible until end of turn. + + G + Instant + Instant + 2 + 1G + + WHO~ + 3 + + + Heroic Intervention + Permanents you control gain hexproof and indestructible until end of turn. + + G + Instant + Instant + 2 + 1G + + WHO~ 3 @@ -6392,7 +7063,43 @@ Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) Land 0 - WHO~ + WHO~ + 0 + + + Horizon Canopy + {T}, Pay 1 life: Add {G} or {W}. +{1}, {T}, Sacrifice Horizon Canopy: Draw a card. + + Land + Land + 0 + + WHO~ + 0 + + + Horizon Canopy + {T}, Pay 1 life: Add {G} or {W}. +{1}, {T}, Sacrifice Horizon Canopy: Draw a card. + + Land + Land + 0 + + WHO~ + 0 + + + Horizon Canopy + {T}, Pay 1 life: Add {G} or {W}. +{1}, {T}, Sacrifice Horizon Canopy: Draw a card. + + Land + Land + 0 + + WHO~ 0 @@ -6403,7 +7110,7 @@ Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on ta Plane — Spacecraft 0 - WHO~ + WHO~ 1 @@ -6413,12 +7120,12 @@ Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on ta Phenomenon 0 - WHO~ + WHO~ 1 Hunted by The Family - Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice - That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it. + Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it. U Sorcery @@ -6426,12 +7133,12 @@ Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on ta 7 5UU - WHO~ + WHO~ 3 Hunted by The Family - Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice - That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it. + Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it. U Sorcery @@ -6439,12 +7146,12 @@ Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on ta 7 5UU - WHO~ + WHO~ 3 Hunted by The Family - Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice - That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it. + Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it. U Sorcery @@ -6452,12 +7159,12 @@ Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on ta 7 5UU - WHO~ + WHO~ 3 Hunted by The Family - Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice - That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it. + Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it. U Sorcery @@ -6465,7 +7172,7 @@ Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on ta 7 5UU - WHO~ + WHO~ 3 @@ -6480,7 +7187,52 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2W 2/3 - WHO~ + WHO~ + 2 + + + Ian Chesterton + Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of permanents enter the battlefield as tokens.) +Doctor's companion (You can have two commanders if the other is the Doctor.) + + W + Legendary Creature — Human Scientist + Creature + 3 + 2W + 2/3 + + WHO~ + 2 + + + Ian Chesterton + Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of permanents enter the battlefield as tokens.) +Doctor's companion (You can have two commanders if the other is the Doctor.) + + W + Legendary Creature — Human Scientist + Creature + 3 + 2W + 2/3 + + WHO~ + 2 + + + Ian Chesterton + Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of permanents enter the battlefield as tokens.) +Doctor's companion (You can have two commanders if the other is the Doctor.) + + W + Legendary Creature — Human Scientist + Creature + 3 + 2W + 2/3 + + WHO~ 2 @@ -6496,7 +7248,7 @@ Idris has all activated and triggered abilities of the exiled card and gets +X/+ 1UR 3/3 - WHO~ + WHO~ 2 @@ -6512,7 +7264,7 @@ Idris has all activated and triggered abilities of the exiled card and gets +X/+ 1UR 3/3 - WHO~ + WHO~ 2 @@ -6528,7 +7280,7 @@ Idris has all activated and triggered abilities of the exiled card and gets +X/+ 1UR 3/3 - WHO~ + WHO~ 2 @@ -6544,7 +7296,7 @@ Idris has all activated and triggered abilities of the exiled card and gets +X/+ 1UR 3/3 - WHO~ + WHO~ 2 @@ -6558,7 +7310,7 @@ Foretell {1}{R}{R} (During your turn, you may pay {2} and exile this card from y 3 2R - WHO~ + WHO~ 3 @@ -6572,7 +7324,7 @@ Foretell {1}{R}{R} (During your turn, you may pay {2} and exile this card from y 3 2R - WHO~ + WHO~ 3 @@ -6586,7 +7338,7 @@ Foretell {1}{R}{R} (During your turn, you may pay {2} and exile this card from y 3 2R - WHO~ + WHO~ 3 @@ -6600,7 +7352,7 @@ Foretell {1}{R}{R} (During your turn, you may pay {2} and exile this card from y 3 2R - WHO~ + WHO~ 3 @@ -6614,7 +7366,7 @@ Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U 6 4UU - WHO~ + WHO~ 3 @@ -6628,7 +7380,7 @@ Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U 6 4UU - WHO~ + WHO~ 3 @@ -6642,7 +7394,7 @@ Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U 6 4UU - WHO~ + WHO~ 3 @@ -6656,7 +7408,7 @@ Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U 6 4UU - WHO~ + WHO~ 3 @@ -6670,7 +7422,7 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the 5 4R - WHO~ + WHO~ 3 @@ -6684,7 +7436,7 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the 5 4R - WHO~ + WHO~ 3 @@ -6698,7 +7450,7 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the 5 4R - WHO~ + WHO~ 3 @@ -6712,7 +7464,7 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the 5 4R - WHO~ + WHO~ 3 @@ -6728,7 +7480,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, create 2RR 5/4 - WHO~ + WHO~ 2 @@ -6744,7 +7496,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, create 2RR 5/4 - WHO~ + WHO~ 2 @@ -6757,7 +7509,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 1 0 @@ -6771,7 +7523,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 1 0 @@ -6785,7 +7537,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 1 0 @@ -6799,7 +7551,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 1 0 @@ -6811,7 +7563,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 0 @@ -6822,7 +7574,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 0 @@ -6833,7 +7585,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 0 @@ -6844,7 +7596,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 0 @@ -6860,7 +7612,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2G 2/2 - WHO~ + WHO~ 2 @@ -6876,7 +7628,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2G 2/2 - WHO~ + WHO~ 2 @@ -6892,7 +7644,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2G 2/2 - WHO~ + WHO~ 2 @@ -6908,7 +7660,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2G 2/2 - WHO~ + WHO~ 2 @@ -6925,7 +7677,7 @@ Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target cre 1UR 2/2 - WHO~ + WHO~ 2 @@ -6942,7 +7694,7 @@ Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target cre 1UR 2/2 - WHO~ + WHO~ 2 @@ -6959,7 +7711,7 @@ Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target cre 1UR 2/2 - WHO~ + WHO~ 2 @@ -6976,7 +7728,7 @@ Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target cre 1UR 2/2 - WHO~ + WHO~ 2 @@ -6991,7 +7743,7 @@ Whenever Jenny deals combat damage to a player, it explores. (Reveal the top car 2RW 2/3 - WHO~ + WHO~ 2 @@ -7006,7 +7758,7 @@ Whenever Jenny deals combat damage to a player, it explores. (Reveal the top car 2RW 2/3 - WHO~ + WHO~ 2 @@ -7021,7 +7773,7 @@ Whenever Jenny deals combat damage to a player, it explores. (Reveal the top car 2RW 2/3 - WHO~ + WHO~ 2 @@ -7036,7 +7788,7 @@ Whenever Jenny deals combat damage to a player, it explores. (Reveal the top car 2RW 2/3 - WHO~ + WHO~ 2 @@ -7052,7 +7804,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2W 3/2 - WHO~ + WHO~ 2 @@ -7068,7 +7820,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2W 3/2 - WHO~ + WHO~ 2 @@ -7084,7 +7836,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2W 3/2 - WHO~ + WHO~ 2 @@ -7100,7 +7852,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2W 3/2 - WHO~ + WHO~ 2 @@ -7116,7 +7868,7 @@ Suspend 6—{1}{R}{W} (Rather than cast this card from your hand, you may pay {1 5RW 8/8 - WHO~ + WHO~ 2 @@ -7132,7 +7884,7 @@ Suspend 6—{1}{R}{W} (Rather than cast this card from your hand, you may pay {1 5RW 8/8 - WHO~ + WHO~ 2 @@ -7148,7 +7900,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)U 1/1 - WHO~ + WHO~ 2 @@ -7164,7 +7916,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)U 1/1 - WHO~ + WHO~ 2 @@ -7180,7 +7932,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)U 1/1 - WHO~ + WHO~ 2 @@ -7196,7 +7948,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)U 1/1 - WHO~ + WHO~ 2 @@ -7212,7 +7964,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)U 1/1 - WHO~ + WHO~ 2 @@ -7228,7 +7980,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)U 1/1 - WHO~ + WHO~ 2 @@ -7262,7 +8014,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.) Kate Stewart Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token. -Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control. +Whenever Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control. RUW Legendary Creature — Human Scientist @@ -7271,13 +8023,13 @@ Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X 1URW 3/3 - WHO~ + WHO~ 2 Kate Stewart Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token. -Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control. +Whenever Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control. RUW Legendary Creature — Human Scientist @@ -7286,13 +8038,13 @@ Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X 1URW 3/3 - WHO~ + WHO~ 2 Kate Stewart Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token. -Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control. +Whenever Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control. RUW Legendary Creature — Human Scientist @@ -7301,13 +8053,13 @@ Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X 1URW 3/3 - WHO~ + WHO~ 2 Kate Stewart Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token. -Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control. +Whenever Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control. RUW Legendary Creature — Human Scientist @@ -7316,7 +8068,7 @@ Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X 1URW 3/3 - WHO~ + WHO~ 2 @@ -7327,7 +8079,7 @@ Whenever chaos ensues, until your next turn, noncreature artifacts you control g Plane — Kandoka 0 - WHO~ + WHO~ 1 @@ -7338,7 +8090,7 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone Plane — Earth 0 - WHO~ + WHO~ 1 @@ -7353,7 +8105,7 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone 3 3 - WHO~ + WHO~ 1 @@ -7368,7 +8120,7 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone 3 3 - WHO~ + WHO~ 1 @@ -7381,7 +8133,7 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone 5 3RG - WHO~ + WHO~ 3 @@ -7394,7 +8146,7 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone 5 3RG - WHO~ + WHO~ 3 @@ -7407,7 +8159,7 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone 5 3RG - WHO~ + WHO~ 3 @@ -7420,7 +8172,7 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone 5 3RG - WHO~ + WHO~ 3 @@ -7433,7 +8185,7 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone Land 0 - WHO~ + WHO~ 1 0 @@ -7447,7 +8199,7 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone Land 0 - WHO~ + WHO~ 1 0 @@ -7461,7 +8213,7 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone Land 0 - WHO~ + WHO~ 1 0 @@ -7475,7 +8227,7 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone Land 0 - WHO~ + WHO~ 1 0 @@ -7491,7 +8243,52 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3G 3/3 - WHO~ + WHO~ + 2 + + + Leela, Sevateem Warrior + Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela, Sevateem Warrior. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + G + Legendary Creature — Human Warrior + Creature + 4 + 3G + 3/3 + + WHO~ + 2 + + + Leela, Sevateem Warrior + Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela, Sevateem Warrior. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + G + Legendary Creature — Human Warrior + Creature + 4 + 3G + 3/3 + + WHO~ + 2 + + + Leela, Sevateem Warrior + Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela, Sevateem Warrior. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + G + Legendary Creature — Human Warrior + Creature + 4 + 3G + 3/3 + + WHO~ 2 @@ -7504,7 +8301,7 @@ Equip {0} 2 2 - WHO~ + WHO~ 1 @@ -7517,7 +8314,7 @@ Equip {0} 2 2 - WHO~ + WHO~ 1 @@ -7533,7 +8330,7 @@ Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your g 4GU 6/6 - WHO~ + WHO~ 2 @@ -7549,7 +8346,7 @@ Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your g 4GU 6/6 - WHO~ + WHO~ 2 @@ -7565,7 +8362,7 @@ Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your g 4GU 6/6 - WHO~ + WHO~ 2 @@ -7581,7 +8378,7 @@ Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your g 4GU 6/6 - WHO~ + WHO~ 2 @@ -7597,7 +8394,7 @@ Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue 2GU 3/3 - WHO~ + WHO~ 2 @@ -7613,7 +8410,7 @@ Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue 2GU 3/3 - WHO~ + WHO~ 2 @@ -7629,7 +8426,7 @@ Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue 2GU 3/3 - WHO~ + WHO~ 2 @@ -7645,7 +8442,7 @@ Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue 2GU 3/3 - WHO~ + WHO~ 2 @@ -7661,7 +8458,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2U 3/2 - WHO~ + WHO~ 2 @@ -7677,7 +8474,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2U 3/2 - WHO~ + WHO~ 2 @@ -7693,7 +8490,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2U 3/2 - WHO~ + WHO~ 2 @@ -7709,7 +8506,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2U 3/2 - WHO~ + WHO~ 2 @@ -7725,7 +8522,7 @@ You may cast Me from your graveyard by discarding two cards in addition to payin 2GUR 3/3 - WHO~ + WHO~ 2 @@ -7741,7 +8538,7 @@ You may cast Me from your graveyard by discarding two cards in addition to payin 2GUR 3/3 - WHO~ + WHO~ 2 @@ -7757,7 +8554,7 @@ You may cast Me from your graveyard by discarding two cards in addition to payin 2GUR 3/3 - WHO~ + WHO~ 2 @@ -7773,7 +8570,7 @@ You may cast Me from your graveyard by discarding two cards in addition to payin 2GUR 3/3 - WHO~ + WHO~ 2 @@ -7787,7 +8584,7 @@ You may cast Me from your graveyard by discarding two cards in addition to payin 1R 1/1 - WHO~ + WHO~ 2 @@ -7801,12 +8598,12 @@ You may cast Me from your graveyard by discarding two cards in addition to payin 1R 1/1 - WHO~ + WHO~ 2 Midnight Crusader Shuttle - Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice - That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. + Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. Crew 2 Artifact — Vehicle @@ -7815,12 +8612,12 @@ Crew 2 4 3/4 - WHO~ + WHO~ 1 Midnight Crusader Shuttle - Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice - That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. + Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. Crew 2 Artifact — Vehicle @@ -7829,7 +8626,7 @@ Crew 2 4 3/4 - WHO~ + WHO~ 1 @@ -7842,7 +8639,7 @@ Crew 2 2 2 - WHO~ + WHO~ 1 @@ -7855,7 +8652,7 @@ Crew 2 2 2 - WHO~ + WHO~ 1 @@ -7870,7 +8667,7 @@ At the beginning of your end step, each opponent faces a villainous choice — E 3UBR 4/5 - WHO~ + WHO~ 2 @@ -7885,7 +8682,7 @@ At the beginning of your end step, each opponent faces a villainous choice — E 3UBR 4/5 - WHO~ + WHO~ 2 @@ -7900,7 +8697,7 @@ At the beginning of your end step, each opponent faces a villainous choice — E 3UBR 4/5 - WHO~ + WHO~ 2 @@ -7915,7 +8712,7 @@ At the beginning of your end step, each opponent faces a villainous choice — E 3UBR 4/5 - WHO~ + WHO~ 2 @@ -7930,7 +8727,7 @@ At the beginning of your end step, each opponent faces a villainous choice — E 3UBR 4/5 - WHO~ + WHO~ 2 @@ -7945,7 +8742,7 @@ At the beginning of your end step, each opponent faces a villainous choice — E 3UBR 4/5 - WHO~ + WHO~ 2 @@ -7956,7 +8753,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman Plane — Spacecraft 0 - WHO~ + WHO~ 1 @@ -7967,7 +8764,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman Land 0 - WHO~ + WHO~ 0 @@ -7978,7 +8775,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman Land 0 - WHO~ + WHO~ 0 @@ -7989,7 +8786,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman Land 0 - WHO~ + WHO~ 0 @@ -8000,7 +8797,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman Land 0 - WHO~ + WHO~ 0 @@ -8013,7 +8810,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman Land 0 - WHO~ + WHO~ 1 0 @@ -8027,7 +8824,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman Land 0 - WHO~ + WHO~ 1 0 @@ -8040,7 +8837,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman Land 0 - WHO~ + WHO~ 1 0 @@ -8053,7 +8850,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman Land 0 - WHO~ + WHO~ 1 0 @@ -8067,7 +8864,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman 4 3U - WHO~ + WHO~ 3 @@ -8080,7 +8877,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman 4 3U - WHO~ + WHO~ 3 @@ -8093,7 +8890,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman 4 3U - WHO~ + WHO~ 3 @@ -8106,7 +8903,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman 4 3U - WHO~ + WHO~ 3 @@ -8122,7 +8919,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1U 1/2 - WHO~ + WHO~ 2 @@ -8138,7 +8935,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1U 1/2 - WHO~ + WHO~ 2 @@ -8154,7 +8951,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1U 1/2 - WHO~ + WHO~ 2 @@ -8170,7 +8967,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1U 1/2 - WHO~ + WHO~ 2 @@ -8181,7 +8978,7 @@ Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature to Plane — New Earth 0 - WHO~ + WHO~ 1 @@ -8192,7 +8989,7 @@ Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap Plane — Earth 0 - WHO~ + WHO~ 1 @@ -8208,7 +9005,55 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3U 3/4 - WHO~ + WHO~ + 2 + + + Nyssa of Traken + You have no maximum hand size. +Sonic Booster — Whenever Nyssa of Traken attacks, sacrifice X artifacts. When you sacrifice one or more artifacts this way, tap up to X target creatures and you draw X cards. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + U + Legendary Creature — Human Scientist + Creature + 4 + 3U + 3/4 + + WHO~ + 2 + + + Nyssa of Traken + You have no maximum hand size. +Sonic Booster — Whenever Nyssa of Traken attacks, sacrifice X artifacts. When you sacrifice one or more artifacts this way, tap up to X target creatures and you draw X cards. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + U + Legendary Creature — Human Scientist + Creature + 4 + 3U + 3/4 + + WHO~ + 2 + + + Nyssa of Traken + You have no maximum hand size. +Sonic Booster — Whenever Nyssa of Traken attacks, sacrifice X artifacts. When you sacrifice one or more artifacts this way, tap up to X target creatures and you draw X cards. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + U + Legendary Creature — Human Scientist + Creature + 4 + 3U + 3/4 + + WHO~ 2 @@ -8220,7 +9065,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 0 @@ -8232,18 +9077,18 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 0 Ood Sphere - Song of the Ood - Noncreature spells have convoke. (A player's creatures can help cast those spells. Each creature they tap while casting a noncreature spell pays for 1 or one mana of that creature's color.) -Red-Eye - Whenever chaos ensues, for each opponent, goad up to one target creature that opponent controls. Until end of turn, those creatures can't become tapped unless they're being declared as attackers. + Song of the Ood — Noncreature spells have convoke. (A player's creatures can help cast those spells. Each creature they tap while casting a noncreature spell pays for 1 or one mana of that creature's color.) +Red-Eye — Whenever chaos ensues, for each opponent, goad up to one target creature that opponent controls. Until end of turn, those creatures can't become tapped unless they're being declared as attackers. Plane — Horsehead Nebula 0 - WHO~ + WHO~ 1 @@ -8259,7 +9104,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, invest 2UU 2/2 - WHO~ + WHO~ 2 @@ -8275,7 +9120,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, invest 2UU 2/2 - WHO~ + WHO~ 2 @@ -8291,7 +9136,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, invest 2UU 2/2 - WHO~ + WHO~ 2 @@ -8307,7 +9152,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, invest 2UU 2/2 - WHO~ + WHO~ 2 @@ -8321,7 +9166,7 @@ Vanishing (At the beginning of your upkeep, remove a time counter from this ench 3 1WW - WHO~ + WHO~ 1 @@ -8335,7 +9180,7 @@ Vanishing (At the beginning of your upkeep, remove a time counter from this ench 3 1WW - WHO~ + WHO~ 1 @@ -8349,7 +9194,7 @@ Vanishing (At the beginning of your upkeep, remove a time counter from this ench 3 1WW - WHO~ + WHO~ 1 @@ -8363,7 +9208,7 @@ Vanishing (At the beginning of your upkeep, remove a time counter from this ench 3 1WW - WHO~ + WHO~ 1 @@ -8375,7 +9220,46 @@ Vanishing (At the beginning of your upkeep, remove a time counter from this ench Land 0 - WHO~ + WHO~ + 1 + 0 + + + Overgrown Farmland + Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. +{T}: Add {G} or {W}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Overgrown Farmland + Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. +{T}: Add {G} or {W}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Overgrown Farmland + Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. +{T}: Add {G} or {W}. + + Land + Land + 0 + + WHO~ 1 0 @@ -8390,7 +9274,7 @@ Flashback {4}{R} (You may cast this card from your graveyard for its flashback c 4 3R - WHO~ + WHO~ 3 @@ -8402,7 +9286,7 @@ Flashback {4}{R} (You may cast this card from your graveyard for its flashback c Land 0 - WHO~ + WHO~ 1 0 @@ -8415,7 +9299,7 @@ Flashback {4}{R} (You may cast this card from your graveyard for its flashback c Land 0 - WHO~ + WHO~ 1 0 @@ -8429,7 +9313,20 @@ Flashback {4}{R} (You may cast this card from your graveyard for its flashback c 1 W - WHO~ + WHO~ + 3 + + + Path to Exile + Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + W + Instant + Instant + 1 + W + + WHO~ 3 @@ -8444,7 +9341,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3W 2/3 - WHO~ + WHO~ 2 @@ -8459,7 +9356,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3W 2/3 - WHO~ + WHO~ 2 @@ -8474,7 +9371,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3W 2/3 - WHO~ + WHO~ 2 @@ -8489,7 +9386,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3W 2/3 - WHO~ + WHO~ 2 @@ -8500,7 +9397,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 0 @@ -8511,7 +9408,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 0 @@ -8522,7 +9419,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 0 @@ -8533,7 +9430,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 0 @@ -8545,7 +9442,7 @@ When chaos ensues, Pompeii deals damage to each creature and each player equal t Plane — Earth 0 - WHO~ + WHO~ 1 @@ -8559,7 +9456,7 @@ Draw a card. 1 U - WHO~ + WHO~ 3 @@ -8573,7 +9470,7 @@ Draw a card. 1 U - WHO~ + WHO~ 3 @@ -8585,7 +9482,7 @@ Draw a card. Land 0 - WHO~ + WHO~ 1 0 @@ -8598,7 +9495,7 @@ Draw a card. Land 0 - WHO~ + WHO~ 1 0 @@ -8611,7 +9508,7 @@ Draw a card. Land 0 - WHO~ + WHO~ 1 0 @@ -8624,7 +9521,7 @@ Draw a card. Land 0 - WHO~ + WHO~ 1 0 @@ -8637,7 +9534,7 @@ Prairie Stream enters the battlefield tapped unless you control two or more basi Land 0 - WHO~ + WHO~ 1 0 @@ -8650,7 +9547,7 @@ Prairie Stream enters the battlefield tapped unless you control two or more basi Land 0 - WHO~ + WHO~ 1 0 @@ -8663,7 +9560,7 @@ Prairie Stream enters the battlefield tapped unless you control two or more basi Land 0 - WHO~ + WHO~ 1 0 @@ -8676,7 +9573,7 @@ Prairie Stream enters the battlefield tapped unless you control two or more basi Land 0 - WHO~ + WHO~ 1 0 @@ -8690,7 +9587,7 @@ Prairie Stream enters the battlefield tapped unless you control two or more basi 1 U - WHO~ + WHO~ 3 @@ -8703,7 +9600,7 @@ Prairie Stream enters the battlefield tapped unless you control two or more basi 1 U - WHO~ + WHO~ 3 @@ -8714,7 +9611,7 @@ Will of the council — Whenever chaos ensues, starting with you, each player vo Plane — Earth 0 - WHO~ + WHO~ 1 @@ -8727,7 +9624,7 @@ Will of the council — Whenever chaos ensues, starting with you, each player vo 3 2U - WHO~ + WHO~ 1 @@ -8740,7 +9637,7 @@ Will of the council — Whenever chaos ensues, starting with you, each player vo 3 2U - WHO~ + WHO~ 1 @@ -8754,7 +9651,7 @@ Equip {2} 2 2 - WHO~ + WHO~ 1 @@ -8768,7 +9665,7 @@ Equip {2} 2 2 - WHO~ + WHO~ 1 @@ -8782,7 +9679,7 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the 5 4U - WHO~ + WHO~ 3 @@ -8796,7 +9693,7 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the 5 4U - WHO~ + WHO~ 3 @@ -8810,7 +9707,7 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the 5 4U - WHO~ + WHO~ 3 @@ -8824,7 +9721,7 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the 5 4U - WHO~ + WHO~ 3 @@ -8840,7 +9737,7 @@ Crew 3 (Tap any number of creatures you control with total power 3 or more: This 3R 7/1 - WHO~ + WHO~ 1 @@ -8856,7 +9753,7 @@ Crew 3 (Tap any number of creatures you control with total power 3 or more: This 3R 7/1 - WHO~ + WHO~ 1 @@ -8872,7 +9769,7 @@ Crew 3 (Tap any number of creatures you control with total power 3 or more: This 3R 7/1 - WHO~ + WHO~ 1 @@ -8888,7 +9785,7 @@ Crew 3 (Tap any number of creatures you control with total power 3 or more: This 3R 7/1 - WHO~ + WHO~ 1 @@ -8903,7 +9800,7 @@ Each noncreature spell you cast from exile has conspire. (As you cast that spell 3UB 3/4 - WHO~ + WHO~ 2 @@ -8918,7 +9815,7 @@ Each noncreature spell you cast from exile has conspire. (As you cast that spell 3UB 3/4 - WHO~ + WHO~ 2 @@ -8933,7 +9830,7 @@ Each noncreature spell you cast from exile has conspire. (As you cast that spell 3UB 3/4 - WHO~ + WHO~ 2 @@ -8948,7 +9845,7 @@ Each noncreature spell you cast from exile has conspire. (As you cast that spell 3UB 3/4 - WHO~ + WHO~ 2 @@ -8962,7 +9859,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 2 WU - WHO~ + WHO~ 1 @@ -8976,7 +9873,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 2 WU - WHO~ + WHO~ 1 @@ -8990,7 +9887,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 2 WU - WHO~ + WHO~ 1 @@ -9004,7 +9901,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 2 WU - WHO~ + WHO~ 1 @@ -9016,7 +9913,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry Land 0 - WHO~ + WHO~ 0 @@ -9028,7 +9925,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry Land 0 - WHO~ + WHO~ 0 @@ -9042,7 +9939,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 3U 3/3 - WHO~ + WHO~ 2 @@ -9056,7 +9953,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 3U 3/3 - WHO~ + WHO~ 2 @@ -9069,7 +9966,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 6 4RR - WHO~ + WHO~ 1 @@ -9082,7 +9979,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 6 4RR - WHO~ + WHO~ 1 @@ -9095,7 +9992,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 6 4RR - WHO~ + WHO~ 1 @@ -9108,7 +10005,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 6 4RR - WHO~ + WHO~ 1 @@ -9121,7 +10018,20 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 4 2WW - WHO~ + WHO~ + 3 + + + Return to Dust + Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. + + W + Instant + Instant + 4 + 2WW + + WHO~ 3 @@ -9137,7 +10047,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 3 1UU - WHO~ + WHO~ 3 @@ -9153,7 +10063,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 3 1UU - WHO~ + WHO~ 3 @@ -9169,7 +10079,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 3 1UU - WHO~ + WHO~ 3 @@ -9185,7 +10095,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 3 1UU - WHO~ + WHO~ 3 @@ -9200,7 +10110,7 @@ Spoilers — Whenever an opponent scries, surveils, or searches their library, p 1UR 2/2 - WHO~ + WHO~ 2 @@ -9215,7 +10125,7 @@ Spoilers — Whenever an opponent scries, surveils, or searches their library, p 1UR 2/2 - WHO~ + WHO~ 2 @@ -9230,7 +10140,7 @@ Spoilers — Whenever an opponent scries, surveils, or searches their library, p 1UR 2/2 - WHO~ + WHO~ 2 @@ -9245,7 +10155,7 @@ Spoilers — Whenever an opponent scries, surveils, or searches their library, p 1UR 2/2 - WHO~ + WHO~ 2 @@ -9260,7 +10170,7 @@ Spoilers — Whenever an opponent scries, surveils, or searches their library, p 1UR 2/2 - WHO~ + WHO~ 2 @@ -9275,7 +10185,7 @@ Spoilers — Whenever an opponent scries, surveils, or searches their library, p 1UR 2/2 - WHO~ + WHO~ 2 @@ -9288,7 +10198,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv 3 3 - WHO~ + WHO~ 1 @@ -9301,7 +10211,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv 3 3 - WHO~ + WHO~ 1 @@ -9314,7 +10224,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv 3 3 - WHO~ + WHO~ 1 @@ -9327,7 +10237,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv 3 3 - WHO~ + WHO~ 1 @@ -9338,7 +10248,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv Land 0 - WHO~ + WHO~ 0 @@ -9349,7 +10259,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv Land 0 - WHO~ + WHO~ 0 @@ -9360,7 +10270,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv Land 0 - WHO~ + WHO~ 0 @@ -9371,7 +10281,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv Land 0 - WHO~ + WHO~ 0 @@ -9383,7 +10293,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv Land 0 - WHO~ + WHO~ 1 0 @@ -9396,7 +10306,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv Land 0 - WHO~ + WHO~ 1 0 @@ -9409,7 +10319,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv Land 0 - WHO~ + WHO~ 1 0 @@ -9422,7 +10332,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv Land 0 - WHO~ + WHO~ 1 0 @@ -9435,7 +10345,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv Land 0 - WHO~ + WHO~ 0 @@ -9447,7 +10357,7 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv Land 0 - WHO~ + WHO~ 0 @@ -9463,7 +10373,55 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3W 3/3 - WHO~ + WHO~ + 2 + + + Romana II + Vigilance +{1}, {T}: Create a tapped token that's a copy of target token that entered the battlefield this turn. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + W + Legendary Creature — Time Lord Scientist + Creature + 4 + 3W + 3/3 + + WHO~ + 2 + + + Romana II + Vigilance +{1}, {T}: Create a tapped token that's a copy of target token that entered the battlefield this turn. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + W + Legendary Creature — Time Lord Scientist + Creature + 4 + 3W + 3/3 + + WHO~ + 2 + + + Romana II + Vigilance +{1}, {T}: Create a tapped token that's a copy of target token that entered the battlefield this turn. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + W + Legendary Creature — Time Lord Scientist + Creature + 4 + 3W + 3/3 + + WHO~ 2 @@ -9475,7 +10433,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 1 0 @@ -9488,7 +10446,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 1 0 @@ -9501,7 +10459,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 1 0 @@ -9514,7 +10472,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 1 0 @@ -9531,7 +10489,7 @@ The Last Centurion — When you cast this spell from anywhere other than exile, WU 3/3 - WHO~ + WHO~ 2 @@ -9547,7 +10505,7 @@ The Last Centurion — When you cast this spell from anywhere other than exile, WU 3/3 - WHO~ + WHO~ 2 @@ -9563,7 +10521,7 @@ The Last Centurion — When you cast this spell from anywhere other than exile, WU 3/3 - WHO~ + WHO~ 2 @@ -9579,7 +10537,7 @@ The Last Centurion — When you cast this spell from anywhere other than exile, WU 3/3 - WHO~ + WHO~ 2 @@ -9595,7 +10553,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 2/2 - WHO~ + WHO~ 2 @@ -9611,7 +10569,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 2/2 - WHO~ + WHO~ 2 @@ -9627,7 +10585,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 2/2 - WHO~ + WHO~ 2 @@ -9643,7 +10601,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 2/2 - WHO~ + WHO~ 2 @@ -9659,7 +10617,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 2/2 - WHO~ + WHO~ 2 @@ -9675,7 +10633,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 2/2 - WHO~ + WHO~ 2 @@ -9689,7 +10647,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3 3 - WHO~ + WHO~ 1 1 @@ -9704,7 +10662,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3 3 - WHO~ + WHO~ 1 1 @@ -9719,7 +10677,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3 3 - WHO~ + WHO~ 1 1 @@ -9734,7 +10692,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3 3 - WHO~ + WHO~ 1 1 @@ -9749,7 +10707,7 @@ Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast th 2 UR - WHO~ + WHO~ 3 @@ -9763,7 +10721,7 @@ Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast th 2 UR - WHO~ + WHO~ 3 @@ -9777,7 +10735,7 @@ Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast th 2 UR - WHO~ + WHO~ 3 @@ -9791,7 +10749,7 @@ Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast th 2 UR - WHO~ + WHO~ 3 @@ -9806,7 +10764,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2R 2/2 - WHO~ + WHO~ 2 @@ -9821,7 +10779,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2R 2/2 - WHO~ + WHO~ 2 @@ -9836,7 +10794,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2R 2/2 - WHO~ + WHO~ 2 @@ -9851,7 +10809,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2R 2/2 - WHO~ + WHO~ 2 @@ -9866,7 +10824,7 @@ Whenever one or more other creatures you control leave the battlefield, investig 2WU 2/3 - WHO~ + WHO~ 2 @@ -9881,7 +10839,7 @@ Whenever one or more other creatures you control leave the battlefield, investig 2WU 2/3 - WHO~ + WHO~ 2 @@ -9896,7 +10854,7 @@ Whenever one or more other creatures you control leave the battlefield, investig 2WU 2/3 - WHO~ + WHO~ 2 @@ -9911,7 +10869,7 @@ Whenever one or more other creatures you control leave the battlefield, investig 2WU 2/3 - WHO~ + WHO~ 2 @@ -9926,7 +10884,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 2/1 - WHO~ + WHO~ 2 @@ -9941,7 +10899,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 2/1 - WHO~ + WHO~ 2 @@ -9956,7 +10914,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 2/1 - WHO~ + WHO~ 2 @@ -9971,7 +10929,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 2/1 - WHO~ + WHO~ 2 @@ -9986,7 +10944,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 2/1 - WHO~ + WHO~ 2 @@ -10001,7 +10959,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1W 2/1 - WHO~ + WHO~ 2 @@ -10014,7 +10972,49 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ + 1 + 0 + + + Scattered Groves + ({T}: Add {G} or {W}.) +Scattered Groves enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Forest Plains + Land + 0 + + WHO~ + 1 + 0 + + + Scattered Groves + ({T}: Add {G} or {W}.) +Scattered Groves enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Forest Plains + Land + 0 + + WHO~ + 1 + 0 + + + Scattered Groves + ({T}: Add {G} or {W}.) +Scattered Groves enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Forest Plains + Land + 0 + + WHO~ 1 0 @@ -10029,7 +11029,7 @@ Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and 3 2G - WHO~ + WHO~ 3 @@ -10043,7 +11043,7 @@ Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and 3 2G - WHO~ + WHO~ 3 @@ -10055,7 +11055,20 @@ Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and Land 0 - WHO~ + WHO~ + 1 + 0 + + + Seaside Citadel + Seaside Citadel enters the battlefield tapped. +{T}: Add {G}, {W}, or {U}. + + Land + Land + 0 + + WHO~ 1 0 @@ -10071,7 +11084,52 @@ Share Intelligence — Whenever Sergeant John Benton deals combat damage to a pl 1GW 2/4 - WHO~ + WHO~ + 2 + + + Sergeant John Benton + Trample, haste +Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards. + + GW + Legendary Creature — Human Soldier + Creature + 3 + 1GW + 2/4 + + WHO~ + 2 + + + Sergeant John Benton + Trample, haste +Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards. + + GW + Legendary Creature — Human Soldier + Creature + 3 + 1GW + 2/4 + + WHO~ + 2 + + + Sergeant John Benton + Trample, haste +Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards. + + GW + Legendary Creature — Human Soldier + Creature + 3 + 1GW + 2/4 + + WHO~ 2 @@ -10082,7 +11140,7 @@ Share Intelligence — Whenever Sergeant John Benton deals combat damage to a pl Land 0 - WHO~ + WHO~ 0 @@ -10093,7 +11151,7 @@ Share Intelligence — Whenever Sergeant John Benton deals combat damage to a pl Land 0 - WHO~ + WHO~ 0 @@ -10104,7 +11162,7 @@ Share Intelligence — Whenever Sergeant John Benton deals combat damage to a pl Land 0 - WHO~ + WHO~ 0 @@ -10115,7 +11173,7 @@ Share Intelligence — Whenever Sergeant John Benton deals combat damage to a pl Land 0 - WHO~ + WHO~ 0 @@ -10128,7 +11186,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 1 0 @@ -10142,7 +11200,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 1 0 @@ -10156,7 +11214,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 1 0 @@ -10170,7 +11228,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 1 0 @@ -10183,7 +11241,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 1 0 @@ -10196,7 +11254,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 1 0 @@ -10209,7 +11267,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 1 0 @@ -10222,7 +11280,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - WHO~ + WHO~ 1 0 @@ -10237,7 +11295,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 2R 3/2 - WHO~ + WHO~ 2 @@ -10251,7 +11309,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 2R 3/2 - WHO~ + WHO~ 2 @@ -10262,7 +11320,7 @@ Whenever chaos ensues, you may cast a foretold card you own from exile without p Plane — Darillium 0 - WHO~ + WHO~ 1 @@ -10277,7 +11335,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, double 1G 0/0 - WHO~ + WHO~ 2 @@ -10292,7 +11350,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, double 1G 0/0 - WHO~ + WHO~ 2 @@ -10307,7 +11365,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, double 1G 0/0 - WHO~ + WHO~ 2 @@ -10322,7 +11380,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, double 1G 0/0 - WHO~ + WHO~ 2 @@ -10333,7 +11391,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, double Land 0 - WHO~ + WHO~ 0 @@ -10344,7 +11402,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, double Land 0 - WHO~ + WHO~ 0 @@ -10355,7 +11413,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, double Land 0 - WHO~ + WHO~ 0 @@ -10366,7 +11424,7 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, double Land 0 - WHO~ + WHO~ 0 @@ -10378,7 +11436,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba Land 0 - WHO~ + WHO~ 1 0 @@ -10391,7 +11449,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba Land 0 - WHO~ + WHO~ 1 0 @@ -10404,7 +11462,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba Land 0 - WHO~ + WHO~ 1 0 @@ -10417,7 +11475,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba Land 0 - WHO~ + WHO~ 1 0 @@ -10432,7 +11490,7 @@ Destroy target nonblack creature. It can't be regenerated. 4 3B - WHO~ + WHO~ 3 @@ -10446,7 +11504,7 @@ Destroy target nonblack creature. It can't be regenerated. 4 3B - WHO~ + WHO~ 3 @@ -10458,7 +11516,7 @@ Destroy target nonblack creature. It can't be regenerated. 1 1 - WHO~ + WHO~ 1 @@ -10470,7 +11528,7 @@ Destroy target nonblack creature. It can't be regenerated. 1 1 - WHO~ + WHO~ 1 @@ -10484,7 +11542,7 @@ When Solemn Simulacrum dies, you may draw a card. 4 2/2 - WHO~ + WHO~ 2 @@ -10498,7 +11556,7 @@ When Solemn Simulacrum dies, you may draw a card. 4 2/2 - WHO~ + WHO~ 2 @@ -10512,7 +11570,7 @@ When Solemn Simulacrum dies, you may draw a card. 4 2/2 - WHO~ + WHO~ 2 @@ -10526,7 +11584,7 @@ When Solemn Simulacrum dies, you may draw a card. 4 2/2 - WHO~ + WHO~ 2 @@ -10541,7 +11599,7 @@ When Solemn Simulacrum dies, you may draw a card. 3 3 - WHO~ + WHO~ 1 @@ -10556,7 +11614,7 @@ When Solemn Simulacrum dies, you may draw a card. 3 3 - WHO~ + WHO~ 1 @@ -10571,7 +11629,7 @@ When Solemn Simulacrum dies, you may draw a card. 3 3 - WHO~ + WHO~ 1 @@ -10586,7 +11644,7 @@ When Solemn Simulacrum dies, you may draw a card. 3 3 - WHO~ + WHO~ 1 @@ -10601,7 +11659,7 @@ When Solemn Simulacrum dies, you may draw a card. 3 3 - WHO~ + WHO~ 1 @@ -10616,7 +11674,7 @@ When Solemn Simulacrum dies, you may draw a card. 3 3 - WHO~ + WHO~ 1 @@ -10631,7 +11689,22 @@ Battalion — Whenever Sontaran General and at least two other creatures attack, 4R 5/5 - WHO~ + WHO~ + 2 + + + Sontaran General + Trample, haste +Battalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.) + + R + Creature — Alien Soldier + Creature + 5 + 4R + 5/5 + + WHO~ 2 @@ -10642,7 +11715,7 @@ Whenever chaos ensues, create a Food token and a 2/2 black Human Rogue creature Plane — Androzani Minor 0 - WHO~ + WHO~ 1 @@ -10658,7 +11731,7 @@ Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U 6UU 8/8 - WHO~ + WHO~ 2 @@ -10674,7 +11747,7 @@ Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U 6UU 8/8 - WHO~ + WHO~ 2 @@ -10688,7 +11761,7 @@ Jump-start (You may cast this card from your graveyard by discarding a card in a 2 1U - WHO~ + WHO~ 3 @@ -10702,7 +11775,7 @@ Jump-start (You may cast this card from your graveyard by discarding a card in a 2 1U - WHO~ + WHO~ 3 @@ -10713,7 +11786,7 @@ Whenever chaos ensues, detain target creature an opponent controls. (Until your Plane — Unknown Planet 0 - WHO~ + WHO~ 1 @@ -10725,7 +11798,7 @@ Whenever chaos ensues, detain target creature an opponent controls. (Until your Land 0 - WHO~ + WHO~ 1 0 @@ -10738,7 +11811,7 @@ Whenever chaos ensues, detain target creature an opponent controls. (Until your Land 0 - WHO~ + WHO~ 1 0 @@ -10751,7 +11824,7 @@ Whenever chaos ensues, detain target creature an opponent controls. (Until your Land 0 - WHO~ + WHO~ 1 0 @@ -10764,7 +11837,7 @@ Whenever chaos ensues, detain target creature an opponent controls. (Until your Land 0 - WHO~ + WHO~ 1 0 @@ -10781,7 +11854,7 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count 3RG 5/5 - WHO~ + WHO~ 2 @@ -10797,7 +11870,7 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count 3RG 5/5 - WHO~ + WHO~ 2 @@ -10813,7 +11886,7 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count 3RG 5/5 - WHO~ + WHO~ 2 @@ -10829,7 +11902,7 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count 3RG 5/5 - WHO~ + WHO~ 2 @@ -10841,7 +11914,7 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count Land 0 - WHO~ + WHO~ 0 @@ -10853,7 +11926,7 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count Land 0 - WHO~ + WHO~ 0 @@ -10865,7 +11938,7 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count Land 0 - WHO~ + WHO~ 0 @@ -10877,7 +11950,7 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count Land 0 - WHO~ + WHO~ 0 @@ -10889,7 +11962,7 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count Land 0 - WHO~ + WHO~ 1 0 @@ -10902,7 +11975,7 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count Land 0 - WHO~ + WHO~ 1 0 @@ -10915,7 +11988,7 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count Land 0 - WHO~ + WHO~ 1 0 @@ -10928,7 +12001,7 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count Land 0 - WHO~ + WHO~ 1 0 @@ -10940,7 +12013,40 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count Land 0 - WHO~ + WHO~ + 0 + + + Sungrass Prairie + {1}, {T}: Add {G}{W}. + + Land + Land + 0 + + WHO~ + 0 + + + Sungrass Prairie + {1}, {T}: Add {G}{W}. + + Land + Land + 0 + + WHO~ + 0 + + + Sungrass Prairie + {1}, {T}: Add {G}{W}. + + Land + Land + 0 + + WHO~ 0 @@ -10952,7 +12058,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - WHO~ + WHO~ 1 0 @@ -10965,7 +12071,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - WHO~ + WHO~ 1 0 @@ -10978,7 +12084,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - WHO~ + WHO~ 1 0 @@ -10991,7 +12097,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - WHO~ + WHO~ 1 0 @@ -11006,7 +12112,7 @@ Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your 2 1U - WHO~ + WHO~ 3 @@ -11020,7 +12126,7 @@ Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your 2 1U - WHO~ + WHO~ 3 @@ -11036,7 +12142,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1G 1/1 - WHO~ + WHO~ 2 @@ -11052,7 +12158,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1G 1/1 - WHO~ + WHO~ 2 @@ -11068,7 +12174,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1G 1/1 - WHO~ + WHO~ 2 @@ -11084,7 +12190,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1G 1/1 - WHO~ + WHO~ 2 @@ -11095,7 +12201,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 0 @@ -11106,7 +12212,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 0 @@ -11117,7 +12223,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 0 @@ -11128,7 +12234,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Land 0 - WHO~ + WHO~ 0 @@ -11141,7 +12247,20 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1 W - WHO~ + WHO~ + 3 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + Instant + 1 + W + + WHO~ 3 @@ -11156,7 +12275,7 @@ Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, ea 2BR 4/2 - WHO~ + WHO~ 2 @@ -11171,7 +12290,7 @@ Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, ea 2BR 4/2 - WHO~ + WHO~ 2 @@ -11186,7 +12305,7 @@ Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, ea 2BR 4/2 - WHO~ + WHO~ 2 @@ -11201,7 +12320,7 @@ Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, ea 2BR 4/2 - WHO~ + WHO~ 2 @@ -11216,7 +12335,7 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This 2 2/4 - WHO~ + WHO~ 1 @@ -11231,7 +12350,7 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This 2 2/4 - WHO~ + WHO~ 1 @@ -11246,7 +12365,7 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This 2 2/4 - WHO~ + WHO~ 1 @@ -11261,7 +12380,7 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This 2 2/4 - WHO~ + WHO~ 1 @@ -11272,7 +12391,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. Plane — Gallifrey 0 - WHO~ + WHO~ 1 @@ -11285,7 +12404,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO~ + WHO~ 1 @@ -11298,7 +12417,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO~ + WHO~ 1 @@ -11311,7 +12430,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO~ + WHO~ 1 @@ -11324,7 +12443,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO~ + WHO~ 1 @@ -11337,7 +12456,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO~ + WHO~ 1 @@ -11350,7 +12469,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO~ + WHO~ 1 @@ -11363,7 +12482,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO~ + WHO~ 1 @@ -11376,7 +12495,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO~ + WHO~ 1 @@ -11389,7 +12508,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO~ + WHO~ 1 @@ -11402,7 +12521,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO~ + WHO~ 1 @@ -11415,7 +12534,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO~ + WHO~ 1 @@ -11428,7 +12547,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO~ + WHO~ 1 @@ -11441,7 +12560,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO~ + WHO~ 1 @@ -11454,7 +12573,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO~ + WHO~ 1 @@ -11467,7 +12586,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO~ + WHO~ 1 @@ -11480,7 +12599,7 @@ When chaos ensues, gain control of target artifact. Then planeswalk. 2 2 - WHO~ + WHO~ 1 @@ -11495,7 +12614,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2W 2/2 - WHO~ + WHO~ 2 @@ -11510,7 +12629,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2W 2/2 - WHO~ + WHO~ 2 @@ -11525,7 +12644,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2W 2/2 - WHO~ + WHO~ 2 @@ -11540,7 +12659,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2W 2/2 - WHO~ + WHO~ 2 @@ -11553,7 +12672,7 @@ When Temple of Abandon enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11567,7 +12686,7 @@ When Temple of Abandon enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11581,7 +12700,7 @@ When Temple of Abandon enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11595,7 +12714,7 @@ When Temple of Abandon enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11607,7 +12726,7 @@ When chaos ensues, reverse the game's turn order. Then planeswalk. (For example, Plane — Time 0 - WHO~ + WHO~ 1 @@ -11620,7 +12739,7 @@ When Temple of Deceit enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11634,7 +12753,7 @@ When Temple of Deceit enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11648,7 +12767,7 @@ When Temple of Deceit enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11662,7 +12781,7 @@ When Temple of Deceit enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11676,7 +12795,7 @@ When Temple of Enlightenment enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11690,7 +12809,7 @@ When Temple of Enlightenment enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11704,7 +12823,7 @@ When Temple of Enlightenment enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11718,7 +12837,7 @@ When Temple of Enlightenment enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11732,7 +12851,7 @@ When Temple of Epiphany enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11746,7 +12865,7 @@ When Temple of Epiphany enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11760,7 +12879,7 @@ When Temple of Epiphany enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11774,7 +12893,7 @@ When Temple of Epiphany enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11788,7 +12907,7 @@ When Temple of Malice enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11802,7 +12921,7 @@ When Temple of Malice enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11816,7 +12935,7 @@ When Temple of Malice enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11830,7 +12949,7 @@ When Temple of Malice enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11844,7 +12963,7 @@ When Temple of Mystery enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11858,7 +12977,7 @@ When Temple of Mystery enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11872,7 +12991,7 @@ When Temple of Mystery enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11886,7 +13005,7 @@ When Temple of Mystery enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11900,7 +13019,49 @@ When Temple of Plenty enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ + 1 + 0 + + + Temple of Plenty + Temple of Plenty enters the battlefield tapped. +When Temple of Plenty enters the battlefield, scry 1. +{T}: Add {G} or {W}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Temple of Plenty + Temple of Plenty enters the battlefield tapped. +When Temple of Plenty enters the battlefield, scry 1. +{T}: Add {G} or {W}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Temple of Plenty + Temple of Plenty enters the battlefield tapped. +When Temple of Plenty enters the battlefield, scry 1. +{T}: Add {G} or {W}. + + Land + Land + 0 + + WHO~ 1 0 @@ -11914,7 +13075,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11928,7 +13089,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11942,7 +13103,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11956,7 +13117,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 1 0 @@ -11968,7 +13129,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 0 @@ -11979,7 +13140,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 0 @@ -11990,7 +13151,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 0 @@ -12001,7 +13162,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - WHO~ + WHO~ 0 @@ -12017,7 +13178,7 @@ Whenever a creature deals combat damage to its owner, untap The Beast and draw a 2BR 6/6 - WHO~ + WHO~ 2 @@ -12033,7 +13194,7 @@ Whenever a creature deals combat damage to its owner, untap The Beast and draw a 2BR 6/6 - WHO~ + WHO~ 2 @@ -12049,7 +13210,7 @@ Whenever a creature deals combat damage to its owner, untap The Beast and draw a 2BR 6/6 - WHO~ + WHO~ 2 @@ -12065,7 +13226,7 @@ Whenever a creature deals combat damage to its owner, untap The Beast and draw a 2BR 6/6 - WHO~ + WHO~ 2 @@ -12076,7 +13237,7 @@ Whenever chaos ensues, create two 1/1 white Warrior creature tokens. Plane — Earth 0 - WHO~ + WHO~ 1 @@ -12092,7 +13253,7 @@ IV — Search your library for a Doctor card, reveal it, put it into your hand, 4 3W - WHO~ + WHO~ 1 @@ -12108,7 +13269,7 @@ IV — Search your library for a Doctor card, reveal it, put it into your hand, 4 3W - WHO~ + WHO~ 1 @@ -12119,7 +13280,7 @@ Whenever chaos ensues, all Cats gain provoke until end of turn. (Whenever a Cat Plane — Outside Mutter's Spiral 0 - WHO~ + WHO~ 1 @@ -12135,7 +13296,7 @@ III — Target Mutant fights another target creature named Fenric. 4 2GW - WHO~ + WHO~ 1 @@ -12151,7 +13312,7 @@ III — Target Mutant fights another target creature named Fenric. 4 2GW - WHO~ + WHO~ 1 @@ -12166,7 +13327,7 @@ Other artifact creatures you control get +1/+1. XUUB 3/3 - WHO~ + WHO~ 2 @@ -12181,7 +13342,7 @@ Other artifact creatures you control get +1/+1. XUUB 3/3 - WHO~ + WHO~ 2 @@ -12196,7 +13357,7 @@ Other artifact creatures you control get +1/+1. XUUB 3/3 - WHO~ + WHO~ 2 @@ -12211,7 +13372,7 @@ Other artifact creatures you control get +1/+1. XUUB 3/3 - WHO~ + WHO~ 2 @@ -12227,7 +13388,7 @@ At the beginning of combat on your turn, each opponent faces a villainous choice 5BR 6/6 - WHO~ + WHO~ 2 @@ -12243,7 +13404,7 @@ At the beginning of combat on your turn, each opponent faces a villainous choice 5BR 6/6 - WHO~ + WHO~ 2 @@ -12259,7 +13420,7 @@ At the beginning of combat on your turn, each opponent faces a villainous choice 5BR 6/6 - WHO~ + WHO~ 2 @@ -12275,7 +13436,7 @@ At the beginning of combat on your turn, each opponent faces a villainous choice 5BR 6/6 - WHO~ + WHO~ 2 @@ -12290,7 +13451,7 @@ IV — Choose up to three Doctors. You may exile all other creatures. If you do, 5 3RW - WHO~ + WHO~ 1 @@ -12305,19 +13466,19 @@ IV — Choose up to three Doctors. You may exile all other creatures. If you do, 5 3RW - WHO~ + WHO~ 1 The Dining Car When you planeswalk to The Dining Car, each player creates a Food token. Sixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate. -Whenever chaos ensues, activated abilities of artifact tokens you control cost 2 less to activate this turn. +Whenever chaos ensues, activated abilities of artifact tokens you control cost {2} less to activate this turn. Plane — Spacecraft 0 - WHO~ + WHO~ 1 @@ -12328,7 +13489,7 @@ Whenever chaos ensues, for each opponent, choose up to one target nonland perman Plane — Gallifrey 0 - WHO~ + WHO~ 1 @@ -12339,7 +13500,7 @@ Whenever chaos ensues, redistribute any number of players' life totals. (Each of Plane — Trenzalore 0 - WHO~ + WHO~ 1 @@ -12350,7 +13511,7 @@ Whenever chaos ensues, end the turn. (Exile all spells and abilities from the st Plane — Earth 0 - WHO~ + WHO~ 1 @@ -12365,7 +13526,7 @@ Once during each of your turns, you may play a historic land or cast a historic 4WU 4/4 - WHO~ + WHO~ 2 @@ -12380,7 +13541,7 @@ Once during each of your turns, you may play a historic land or cast a historic 4WU 4/4 - WHO~ + WHO~ 2 @@ -12395,7 +13556,7 @@ Once during each of your turns, you may play a historic land or cast a historic 4WU 4/4 - WHO~ + WHO~ 2 @@ -12410,7 +13571,7 @@ Once during each of your turns, you may play a historic land or cast a historic 4WU 4/4 - WHO~ + WHO~ 2 @@ -12425,7 +13586,7 @@ Once during each of your turns, you may play a historic land or cast a historic 4WU 4/4 - WHO~ + WHO~ 2 @@ -12440,7 +13601,7 @@ Once during each of your turns, you may play a historic land or cast a historic 4WU 4/4 - WHO~ + WHO~ 2 @@ -12455,7 +13616,7 @@ Once during each of your turns, you may play a historic land or cast a historic 1WU 3/2 - WHO~ + WHO~ 2 @@ -12470,7 +13631,7 @@ Once during each of your turns, you may play a historic land or cast a historic 1WU 3/2 - WHO~ + WHO~ 2 @@ -12485,7 +13646,7 @@ Once during each of your turns, you may play a historic land or cast a historic 1WU 3/2 - WHO~ + WHO~ 2 @@ -12500,7 +13661,7 @@ Once during each of your turns, you may play a historic land or cast a historic 1WU 3/2 - WHO~ + WHO~ 2 @@ -12515,7 +13676,7 @@ Once during each of your turns, you may play a historic land or cast a historic 1WU 3/2 - WHO~ + WHO~ 2 @@ -12530,7 +13691,7 @@ Once during each of your turns, you may play a historic land or cast a historic 1WU 3/2 - WHO~ + WHO~ 2 @@ -12546,7 +13707,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 4 3U - WHO~ + WHO~ 1 @@ -12562,7 +13723,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 4 3U - WHO~ + WHO~ 1 @@ -12576,7 +13737,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 1URW 0/4 - WHO~ + WHO~ 2 @@ -12590,7 +13751,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 1URW 0/4 - WHO~ + WHO~ 2 @@ -12604,7 +13765,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 1URW 0/4 - WHO~ + WHO~ 2 @@ -12618,7 +13779,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 1URW 0/4 - WHO~ + WHO~ 2 @@ -12632,7 +13793,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 2WU 2/2 - WHO~ + WHO~ 2 @@ -12646,7 +13807,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 2WU 2/2 - WHO~ + WHO~ 2 @@ -12660,7 +13821,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 2WU 2/2 - WHO~ + WHO~ 2 @@ -12674,7 +13835,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 2WU 2/2 - WHO~ + WHO~ 2 @@ -12688,7 +13849,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 2WU 2/2 - WHO~ + WHO~ 2 @@ -12702,7 +13863,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 2WU 2/2 - WHO~ + WHO~ 2 @@ -12717,7 +13878,7 @@ Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact o 1WU 2/2 - WHO~ + WHO~ 2 @@ -12732,7 +13893,7 @@ Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact o 1WU 2/2 - WHO~ + WHO~ 2 @@ -12747,7 +13908,7 @@ Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact o 1WU 2/2 - WHO~ + WHO~ 2 @@ -12762,7 +13923,7 @@ Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact o 1WU 2/2 - WHO~ + WHO~ 2 @@ -12777,7 +13938,7 @@ Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact o 1WU 2/2 - WHO~ + WHO~ 2 @@ -12792,7 +13953,7 @@ Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact o 1WU 2/2 - WHO~ + WHO~ 2 @@ -12806,7 +13967,49 @@ Search your library and/or graveyard for up to five Doctor cards, reveal them, a 6 5G - WHO~ + WHO~ + 3 + + + The Five Doctors + Kicker {5} (You may pay an additional {5} as you cast this spell.) +Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand. + + G + Sorcery + Sorcery + 6 + 5G + + WHO~ + 3 + + + The Five Doctors + Kicker {5} (You may pay an additional {5} as you cast this spell.) +Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand. + + G + Sorcery + Sorcery + 6 + 5G + + WHO~ + 3 + + + The Five Doctors + Kicker {5} (You may pay an additional {5} as you cast this spell.) +Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand. + + G + Sorcery + Sorcery + 6 + 5G + + WHO~ 3 @@ -12821,7 +14024,7 @@ Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on 2UU 3/3 - WHO~ + WHO~ 2 @@ -12836,7 +14039,7 @@ Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on 2UU 3/3 - WHO~ + WHO~ 2 @@ -12851,7 +14054,7 @@ Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on 2UU 3/3 - WHO~ + WHO~ 2 @@ -12866,7 +14069,7 @@ Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on 2UU 3/3 - WHO~ + WHO~ 2 @@ -12882,7 +14085,7 @@ VI — Add six {R}. 4 2RR - WHO~ + WHO~ 1 @@ -12898,7 +14101,7 @@ VI — Add six {R}. 4 2RR - WHO~ + WHO~ 1 @@ -12915,7 +14118,7 @@ Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your 2GG 6/6 - WHO~ + WHO~ 2 @@ -12932,7 +14135,7 @@ Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your 2GG 6/6 - WHO~ + WHO~ 2 @@ -12949,7 +14152,7 @@ Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your 2GG 6/6 - WHO~ + WHO~ 2 @@ -12966,7 +14169,7 @@ Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your 2GG 6/6 - WHO~ + WHO~ 2 @@ -12981,7 +14184,7 @@ Would You Like A...? — Once each turn, you may play a historic land or cast a 2GU 4/4 - WHO~ + WHO~ 2 @@ -12996,7 +14199,7 @@ Would You Like A...? — Once each turn, you may play a historic land or cast a 2GU 4/4 - WHO~ + WHO~ 2 @@ -13011,7 +14214,7 @@ Would You Like A...? — Once each turn, you may play a historic land or cast a 2GU 4/4 - WHO~ + WHO~ 2 @@ -13026,7 +14229,7 @@ Would You Like A...? — Once each turn, you may play a historic land or cast a 2GU 4/4 - WHO~ + WHO~ 2 @@ -13041,7 +14244,7 @@ Would You Like A...? — Once each turn, you may play a historic land or cast a 2GU 4/4 - WHO~ + WHO~ 2 @@ -13056,7 +14259,7 @@ Would You Like A...? — Once each turn, you may play a historic land or cast a 2GU 4/4 - WHO~ + WHO~ 2 @@ -13086,7 +14289,7 @@ Would You Like A...? — Once each turn, you may play a historic land or cast a 2GU 4/4 - WHO~ + WHO~ 2 @@ -13101,7 +14304,7 @@ Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, tar 3RG 4/4 - WHO~ + WHO~ 2 @@ -13116,7 +14319,7 @@ Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, tar 3RG 4/4 - WHO~ + WHO~ 2 @@ -13131,7 +14334,7 @@ Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, tar 3RG 4/4 - WHO~ + WHO~ 2 @@ -13146,7 +14349,7 @@ Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, tar 3RG 4/4 - WHO~ + WHO~ 2 @@ -13161,7 +14364,7 @@ Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, tar 3RG 4/4 - WHO~ + WHO~ 2 @@ -13176,7 +14379,7 @@ Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, tar 3RG 4/4 - WHO~ + WHO~ 2 @@ -13192,7 +14395,7 @@ III — Whenever a creature you control deals combat damage to a player this tur 3 2W - WHO~ + WHO~ 1 @@ -13208,7 +14411,7 @@ III — Whenever a creature you control deals combat damage to a player this tur 3 2W - WHO~ + WHO~ 1 @@ -13220,7 +14423,7 @@ Whenever chaos ensues, put a shadow counter on target creature. (A creature with Plane — The Library 0 - WHO~ + WHO~ 1 @@ -13235,7 +14438,7 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu UB 0/1 - WHO~ + WHO~ 2 @@ -13250,7 +14453,7 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu UB 0/1 - WHO~ + WHO~ 2 @@ -13265,7 +14468,7 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu UB 0/1 - WHO~ + WHO~ 2 @@ -13280,7 +14483,7 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu UB 0/1 - WHO~ + WHO~ 2 @@ -13295,7 +14498,7 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu UB 0/1 - WHO~ + WHO~ 2 @@ -13310,7 +14513,7 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu UB 0/1 - WHO~ + WHO~ 2 @@ -13324,7 +14527,7 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu 2BR 4/2 - WHO~ + WHO~ 2 @@ -13338,7 +14541,7 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu 2BR 4/2 - WHO~ + WHO~ 2 @@ -13352,7 +14555,7 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu 2BR 4/2 - WHO~ + WHO~ 2 @@ -13366,7 +14569,7 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu 2BR 4/2 - WHO~ + WHO~ 2 @@ -13380,7 +14583,7 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu 2BR 4/2 - WHO~ + WHO~ 2 @@ -13394,7 +14597,7 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu 2BR 4/2 - WHO~ + WHO~ 2 @@ -13409,7 +14612,7 @@ Whenever a creature with skulk deals combat damage to one of your opponents, put 2UB 3/3 - WHO~ + WHO~ 2 @@ -13424,7 +14627,7 @@ Whenever a creature with skulk deals combat damage to one of your opponents, put 2UB 3/3 - WHO~ + WHO~ 2 @@ -13439,7 +14642,7 @@ Whenever a creature with skulk deals combat damage to one of your opponents, put 2UB 3/3 - WHO~ + WHO~ 2 @@ -13454,7 +14657,7 @@ Whenever a creature with skulk deals combat damage to one of your opponents, put 2UB 3/3 - WHO~ + WHO~ 2 @@ -13469,7 +14672,7 @@ Whenever a creature with skulk deals combat damage to one of your opponents, put 2UB 3/3 - WHO~ + WHO~ 2 @@ -13484,7 +14687,7 @@ Whenever a creature with skulk deals combat damage to one of your opponents, put 2UB 3/3 - WHO~ + WHO~ 2 @@ -13500,7 +14703,7 @@ Triggered abilities you control can't cause you to sacrifice or exile creature t 4BR 4/3 - WHO~ + WHO~ 2 @@ -13516,7 +14719,7 @@ Triggered abilities you control can't cause you to sacrifice or exile creature t 4BR 4/3 - WHO~ + WHO~ 2 @@ -13532,7 +14735,7 @@ Triggered abilities you control can't cause you to sacrifice or exile creature t 4BR 4/3 - WHO~ + WHO~ 2 @@ -13548,7 +14751,7 @@ Triggered abilities you control can't cause you to sacrifice or exile creature t 4BR 4/3 - WHO~ + WHO~ 2 @@ -13564,7 +14767,7 @@ Triggered abilities you control can't cause you to sacrifice or exile creature t 4BR 4/3 - WHO~ + WHO~ 2 @@ -13580,7 +14783,7 @@ Triggered abilities you control can't cause you to sacrifice or exile creature t 4BR 4/3 - WHO~ + WHO~ 2 @@ -13593,7 +14796,7 @@ Whenever chaos ensues, create two Treasure tokens. Plane — Gallifrey 0 - WHO~ + WHO~ 1 @@ -13607,7 +14810,7 @@ Whenever chaos ensues, create two Treasure tokens. 2 2 - WHO~ + WHO~ 1 @@ -13621,7 +14824,7 @@ Whenever chaos ensues, create two Treasure tokens. 2 2 - WHO~ + WHO~ 1 @@ -13635,7 +14838,7 @@ Whenever chaos ensues, create two Treasure tokens. 2 2 - WHO~ + WHO~ 1 @@ -13649,7 +14852,7 @@ Whenever chaos ensues, create two Treasure tokens. 2 2 - WHO~ + WHO~ 1 @@ -13660,7 +14863,7 @@ Whenever chaos ensues, for each opponent, choose up to one target creature card Plane — Moon 0 - WHO~ + WHO~ 1 @@ -13675,7 +14878,7 @@ II — Return target legendary creature card from your graveyard to the battlefi 6 4WW - WHO~ + WHO~ 1 @@ -13690,7 +14893,7 @@ II — Return target legendary creature card from your graveyard to the battlefi 6 4WW - WHO~ + WHO~ 1 @@ -13705,7 +14908,7 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap 1UR 2/4 - WHO~ + WHO~ 2 @@ -13720,7 +14923,7 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap 1UR 2/4 - WHO~ + WHO~ 2 @@ -13735,7 +14938,7 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap 1UR 2/4 - WHO~ + WHO~ 2 @@ -13750,7 +14953,7 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap 1UR 2/4 - WHO~ + WHO~ 2 @@ -13765,7 +14968,7 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap 1UR 2/4 - WHO~ + WHO~ 2 @@ -13780,7 +14983,7 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap 1UR 2/4 - WHO~ + WHO~ 2 @@ -13794,7 +14997,7 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap 3 2W - WHO~ + WHO~ 1 @@ -13808,7 +15011,7 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap 3 2W - WHO~ + WHO~ 1 @@ -13822,7 +15025,7 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap 3 2W - WHO~ + WHO~ 1 @@ -13836,7 +15039,7 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap 3 2W - WHO~ + WHO~ 1 @@ -13852,7 +15055,7 @@ III — For each opponent, destroy up to one target artifact that player control 6 4RR - WHO~ + WHO~ 1 @@ -13868,7 +15071,7 @@ III — For each opponent, destroy up to one target artifact that player control 6 4RR - WHO~ + WHO~ 1 @@ -13879,7 +15082,7 @@ Whenever chaos ensues, return target creature card from your graveyard to the ba Plane — Mars 0 - WHO~ + WHO~ 1 @@ -13894,7 +15097,7 @@ Whenever a goaded creature deals combat damage to one of your opponents, investi 1UBR 3/4 - WHO~ + WHO~ 2 @@ -13909,7 +15112,7 @@ Whenever a goaded creature deals combat damage to one of your opponents, investi 1UBR 3/4 - WHO~ + WHO~ 2 @@ -13924,7 +15127,7 @@ Whenever a goaded creature deals combat damage to one of your opponents, investi 1UBR 3/4 - WHO~ + WHO~ 2 @@ -13939,7 +15142,7 @@ Whenever a goaded creature deals combat damage to one of your opponents, investi 1UBR 3/4 - WHO~ + WHO~ 2 @@ -13954,7 +15157,22 @@ III — Until end of turn, whenever a Salamander deals combat damage to a player 3 2G - WHO~ + WHO~ + 1 + + + The Sea Devils + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.) +III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls. + + G + Enchantment — Saga + Enchantment + 3 + 2G + + WHO~ 1 @@ -13969,7 +15187,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 2WU 2/4 - WHO~ + WHO~ 2 @@ -13984,7 +15202,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 2WU 2/4 - WHO~ + WHO~ 2 @@ -13999,7 +15217,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 2WU 2/4 - WHO~ + WHO~ 2 @@ -14014,7 +15232,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 2WU 2/4 - WHO~ + WHO~ 2 @@ -14029,7 +15247,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 2WU 2/4 - WHO~ + WHO~ 2 @@ -14044,7 +15262,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 2WU 2/4 - WHO~ + WHO~ 2 @@ -14058,7 +15276,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 3WU 3/6 - WHO~ + WHO~ 2 @@ -14072,7 +15290,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 3WU 3/6 - WHO~ + WHO~ 2 @@ -14086,7 +15304,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 3WU 3/6 - WHO~ + WHO~ 2 @@ -14100,7 +15318,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 3WU 3/6 - WHO~ + WHO~ 2 @@ -14114,7 +15332,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 3WU 3/6 - WHO~ + WHO~ 2 @@ -14128,7 +15346,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 3WU 3/6 - WHO~ + WHO~ 2 @@ -14142,7 +15360,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 4GU 3/3 - WHO~ + WHO~ 2 @@ -14156,7 +15374,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 4GU 3/3 - WHO~ + WHO~ 2 @@ -14170,7 +15388,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 4GU 3/3 - WHO~ + WHO~ 2 @@ -14184,7 +15402,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 4GU 3/3 - WHO~ + WHO~ 2 @@ -14198,7 +15416,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 4GU 3/3 - WHO~ + WHO~ 2 @@ -14212,7 +15430,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c 4GU 3/3 - WHO~ + WHO~ 2 @@ -14228,7 +15446,7 @@ If enchanted creature would deal combat damage to a permanent or player, it deal 3 2R - WHO~ + WHO~ 1 @@ -14244,7 +15462,7 @@ If enchanted creature would deal combat damage to a permanent or player, it deal 3 2R - WHO~ + WHO~ 1 @@ -14260,7 +15478,7 @@ If enchanted creature would deal combat damage to a permanent or player, it deal 3 2R - WHO~ + WHO~ 1 @@ -14276,7 +15494,7 @@ If enchanted creature would deal combat damage to a permanent or player, it deal 3 2R - WHO~ + WHO~ 1 @@ -14291,7 +15509,7 @@ Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For e 3UR 3/5 - WHO~ + WHO~ 2 @@ -14306,7 +15524,7 @@ Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For e 3UR 3/5 - WHO~ + WHO~ 2 @@ -14321,7 +15539,7 @@ Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For e 3UR 3/5 - WHO~ + WHO~ 2 @@ -14336,7 +15554,7 @@ Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For e 3UR 3/5 - WHO~ + WHO~ 2 @@ -14351,7 +15569,7 @@ Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For e 3UR 3/5 - WHO~ + WHO~ 2 @@ -14366,7 +15584,7 @@ Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For e 3UR 3/5 - WHO~ + WHO~ 2 @@ -14396,7 +15614,7 @@ Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For e 3UR 3/5 - WHO~ + WHO~ 2 @@ -14412,7 +15630,7 @@ When The Third Doctor enters the battlefield, create your choice of a Clue token 2GU 2/2 - WHO~ + WHO~ 2 @@ -14428,7 +15646,7 @@ When The Third Doctor enters the battlefield, create your choice of a Clue token 2GU 2/2 - WHO~ + WHO~ 2 @@ -14444,7 +15662,7 @@ When The Third Doctor enters the battlefield, create your choice of a Clue token 2GU 2/2 - WHO~ + WHO~ 2 @@ -14460,7 +15678,7 @@ When The Third Doctor enters the battlefield, create your choice of a Clue token 2GU 2/2 - WHO~ + WHO~ 2 @@ -14476,7 +15694,7 @@ When The Third Doctor enters the battlefield, create your choice of a Clue token 2GU 2/2 - WHO~ + WHO~ 2 @@ -14492,7 +15710,7 @@ When The Third Doctor enters the battlefield, create your choice of a Clue token 2GU 2/2 - WHO~ + WHO~ 2 @@ -14507,7 +15725,7 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr 1GU 2/2 - WHO~ + WHO~ 2 @@ -14522,7 +15740,7 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr 1GU 2/2 - WHO~ + WHO~ 2 @@ -14537,7 +15755,7 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr 1GU 2/2 - WHO~ + WHO~ 2 @@ -14552,7 +15770,7 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr 1GU 2/2 - WHO~ + WHO~ 2 @@ -14567,7 +15785,7 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr 1GU 2/2 - WHO~ + WHO~ 2 @@ -14582,7 +15800,7 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr 1GU 2/2 - WHO~ + WHO~ 2 @@ -14612,7 +15830,7 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr 1GU 2/2 - WHO~ + WHO~ 2 @@ -14625,7 +15843,7 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr 3 2B - WHO~ + WHO~ 1 @@ -14638,7 +15856,7 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr 3 2B - WHO~ + WHO~ 1 @@ -14651,7 +15869,7 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr 3 2B - WHO~ + WHO~ 1 @@ -14664,7 +15882,7 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr 3 2B - WHO~ + WHO~ 1 @@ -14679,7 +15897,7 @@ Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor. 3UR 4/4 - WHO~ + WHO~ 2 @@ -14694,7 +15912,7 @@ Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor. 3UR 4/4 - WHO~ + WHO~ 2 @@ -14709,7 +15927,7 @@ Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor. 3UR 4/4 - WHO~ + WHO~ 2 @@ -14724,7 +15942,7 @@ Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor. 3UR 4/4 - WHO~ + WHO~ 2 @@ -14739,7 +15957,7 @@ Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor. 3UR 4/4 - WHO~ + WHO~ 2 @@ -14754,7 +15972,7 @@ Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor. 3UR 4/4 - WHO~ + WHO~ 2 @@ -14769,7 +15987,7 @@ While voting, you may vote an additional time. 2UBR 4/5 - WHO~ + WHO~ 2 @@ -14784,7 +16002,7 @@ While voting, you may vote an additional time. 2UBR 4/5 - WHO~ + WHO~ 2 @@ -14799,7 +16017,7 @@ While voting, you may vote an additional time. 2UBR 4/5 - WHO~ + WHO~ 2 @@ -14814,7 +16032,7 @@ While voting, you may vote an additional time. 2UBR 4/5 - WHO~ + WHO~ 2 @@ -14829,7 +16047,7 @@ Whenever The War Doctor attacks, it deals damage equal to the number of time cou 2RW 3/5 - WHO~ + WHO~ 2 @@ -14844,7 +16062,7 @@ Whenever The War Doctor attacks, it deals damage equal to the number of time cou 2RW 3/5 - WHO~ + WHO~ 2 @@ -14859,7 +16077,7 @@ Whenever The War Doctor attacks, it deals damage equal to the number of time cou 2RW 3/5 - WHO~ + WHO~ 2 @@ -14874,7 +16092,7 @@ Whenever The War Doctor attacks, it deals damage equal to the number of time cou 2RW 3/5 - WHO~ + WHO~ 2 @@ -14889,7 +16107,7 @@ Whenever The War Doctor attacks, it deals damage equal to the number of time cou 2RW 3/5 - WHO~ + WHO~ 2 @@ -14904,7 +16122,7 @@ Whenever The War Doctor attacks, it deals damage equal to the number of time cou 2RW 3/5 - WHO~ + WHO~ 2 @@ -14920,7 +16138,7 @@ IV — You may exile a nontoken creature you control. When you do, exile all War 4 2WW - WHO~ + WHO~ 1 @@ -14936,7 +16154,7 @@ IV — You may exile a nontoken creature you control. When you do, exile all War 4 2WW - WHO~ + WHO~ 1 @@ -14950,7 +16168,7 @@ Time travel. (For each suspended card you own and each permanent you control wit 3 2W - WHO~ + WHO~ 3 @@ -14964,7 +16182,7 @@ Time travel. (For each suspended card you own and each permanent you control wit 3 2W - WHO~ + WHO~ 3 @@ -14978,7 +16196,7 @@ Time travel. (For each suspended card you own and each permanent you control wit 3 2W - WHO~ + WHO~ 3 @@ -14992,7 +16210,7 @@ Time travel. (For each suspended card you own and each permanent you control wit 3 2W - WHO~ + WHO~ 3 @@ -15004,7 +16222,7 @@ Time travel. (For each suspended card you own and each permanent you control wit Land 0 - WHO~ + WHO~ 0 @@ -15016,7 +16234,7 @@ Time travel. (For each suspended card you own and each permanent you control wit Land 0 - WHO~ + WHO~ 0 @@ -15028,7 +16246,7 @@ Time travel. (For each suspended card you own and each permanent you control wit Land 0 - WHO~ + WHO~ 0 @@ -15040,13 +16258,13 @@ Time travel. (For each suspended card you own and each permanent you control wit Land 0 - WHO~ + WHO~ 0 Thijarian Witness Flash -Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.") +Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") G Creature — Alien Cleric @@ -15055,13 +16273,13 @@ Bear Witness — Whenever another creature dies, if it was attacking or blocking 1G 0/4 - WHO~ + WHO~ 2 Thijarian Witness Flash -Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.") +Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") G Creature — Alien Cleric @@ -15070,7 +16288,7 @@ Bear Witness — Whenever another creature dies, if it was attacking or blocking 1G 0/4 - WHO~ + WHO~ 2 @@ -15084,7 +16302,7 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c 2 1U - WHO~ + WHO~ 3 @@ -15098,7 +16316,7 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c 2 1U - WHO~ + WHO~ 3 @@ -15111,7 +16329,7 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c 4 3B - WHO~ + WHO~ 3 @@ -15124,7 +16342,7 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c 4 3B - WHO~ + WHO~ 3 @@ -15137,7 +16355,7 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c 4 3B - WHO~ + WHO~ 3 @@ -15150,7 +16368,7 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c 4 3B - WHO~ + WHO~ 3 @@ -15163,7 +16381,7 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c 2 2 - WHO~ + WHO~ 1 @@ -15176,7 +16394,7 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c 2 2 - WHO~ + WHO~ 1 @@ -15189,7 +16407,20 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c 2 1G - WHO~ + WHO~ + 3 + + + Three Visits + Search your library for a Forest card, put it onto the battlefield, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + WHO~ 3 @@ -15202,7 +16433,7 @@ As Thriving Bluff enters the battlefield, choose a color other than red. Land 0 - WHO~ + WHO~ 1 0 @@ -15216,7 +16447,7 @@ As Thriving Bluff enters the battlefield, choose a color other than red. Land 0 - WHO~ + WHO~ 1 0 @@ -15230,7 +16461,21 @@ As Thriving Grove enters the battlefield, choose a color other than green. Land 0 - WHO~ + WHO~ + 1 + 0 + + + Thriving Grove + Thriving Grove enters the battlefield tapped. +As Thriving Grove enters the battlefield, choose a color other than green. +{T}: Add {G} or one mana of the chosen color. + + Land + Land + 0 + + WHO~ 1 0 @@ -15244,7 +16489,21 @@ As Thriving Heath enters the battlefield, choose a color other than white. Land 0 - WHO~ + WHO~ + 1 + 0 + + + Thriving Heath + Thriving Heath enters the battlefield tapped. +As Thriving Heath enters the battlefield, choose a color other than white. +{T}: Add {W} or one mana of the chosen color. + + Land + Land + 0 + + WHO~ 1 0 @@ -15258,7 +16517,21 @@ As Thriving Isle enters the battlefield, choose a color other than blue. Land 0 - WHO~ + WHO~ + 1 + 0 + + + Thriving Isle + Thriving Isle enters the battlefield tapped. +As Thriving Isle enters the battlefield, choose a color other than blue. +{T}: Add {U} or one mana of the chosen color. + + Land + Land + 0 + + WHO~ 1 0 @@ -15272,7 +16545,7 @@ As Thriving Moor enters the battlefield, choose a color other than black. Land 0 - WHO~ + WHO~ 1 0 @@ -15286,7 +16559,7 @@ As Thriving Moor enters the battlefield, choose a color other than black. Land 0 - WHO~ + WHO~ 1 0 @@ -15301,7 +16574,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in 4 3R - WHO~ + WHO~ 3 @@ -15315,7 +16588,7 @@ Retrace (You may cast this card from your graveyard by discarding a land card in 4 3R - WHO~ + WHO~ 3 @@ -15330,7 +16603,7 @@ Parallel Universe — Whenever Time Beetle deals combat damage to a player, time 1U 1/1 - WHO~ + WHO~ 2 @@ -15345,7 +16618,7 @@ Parallel Universe — Whenever Time Beetle deals combat damage to a player, time 1U 1/1 - WHO~ + WHO~ 2 @@ -15358,7 +16631,7 @@ Parallel Universe — Whenever Time Beetle deals combat damage to a player, time 1 U - WHO~ + WHO~ 3 @@ -15371,7 +16644,7 @@ Parallel Universe — Whenever Time Beetle deals combat damage to a player, time 1 U - WHO~ + WHO~ 3 @@ -15386,7 +16659,7 @@ Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put ta 3BB 4/4 - WHO~ + WHO~ 2 @@ -15401,7 +16674,7 @@ Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put ta 3BB 4/4 - WHO~ + WHO~ 2 @@ -15416,7 +16689,7 @@ Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put ta 3BB 4/4 - WHO~ + WHO~ 2 @@ -15431,7 +16704,7 @@ Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put ta 3BB 4/4 - WHO~ + WHO~ 2 @@ -15444,7 +16717,46 @@ Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put ta 5 2WWU - WHO~ + WHO~ + 3 + + + Time Wipe + Return a creature you control to its owner's hand, then destroy all creatures. + + UW + Sorcery + Sorcery + 5 + 2WWU + + WHO~ + 3 + + + Time Wipe + Return a creature you control to its owner's hand, then destroy all creatures. + + UW + Sorcery + Sorcery + 5 + 2WWU + + WHO~ + 3 + + + Time Wipe + Return a creature you control to its owner's hand, then destroy all creatures. + + UW + Sorcery + Sorcery + 5 + 2WWU + + WHO~ 3 @@ -15457,7 +16769,46 @@ Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put ta 4 2UU - WHO~ + WHO~ + 3 + + + Traverse Eternity + Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) + + U + Sorcery + Sorcery + 4 + 2UU + + WHO~ + 3 + + + Traverse Eternity + Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) + + U + Sorcery + Sorcery + 4 + 2UU + + WHO~ + 3 + + + Traverse Eternity + Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) + + U + Sorcery + Sorcery + 4 + 2UU + + WHO~ 3 @@ -15469,7 +16820,7 @@ Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put ta Land 0 - WHO~ + WHO~ 0 @@ -15481,7 +16832,7 @@ Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put ta Land 0 - WHO~ + WHO~ 0 @@ -15493,7 +16844,7 @@ Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put ta Land 0 - WHO~ + WHO~ 0 @@ -15505,7 +16856,7 @@ Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put ta Land 0 - WHO~ + WHO~ 0 @@ -15520,7 +16871,7 @@ IV — Starting with you, each player votes for innocent or guilty. If guilty ge 3 1WW - WHO~ + WHO~ 1 @@ -15535,7 +16886,7 @@ IV — Starting with you, each player votes for innocent or guilty. If guilty ge 3 1WW - WHO~ + WHO~ 1 @@ -15548,7 +16899,7 @@ IV — Starting with you, each player votes for innocent or guilty. If guilty ge 4 2UR - WHO~ + WHO~ 3 @@ -15561,7 +16912,7 @@ IV — Starting with you, each player votes for innocent or guilty. If guilty ge 4 2UR - WHO~ + WHO~ 3 @@ -15598,7 +16949,7 @@ Whenever chaos ensues, each player who last chose green anchor chooses red water Plane — Apalapucia 0 - WHO~ + WHO~ 1 @@ -15609,7 +16960,7 @@ Whenever chaos ensues, put a +1/+1 counter on each creature you control. Plane — Earth 0 - WHO~ + WHO~ 1 @@ -15619,14 +16970,14 @@ Whenever chaos ensues, put a +1/+1 counter on each creature you control. Phenomenon 0 - WHO~ + WHO~ 1 Vashta Nerada Indestructible Shadow (This creature can block or be blocked by only creatures with shadow.) -Morbid At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. +Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. B Creature — Alien Horror @@ -15635,14 +16986,14 @@ Morbid At the beginning of each end step, if a creature died this turn, put a +1 2B 1/1 - WHO~ + WHO~ 2 Vashta Nerada Indestructible Shadow (This creature can block or be blocked by only creatures with shadow.) -Morbid At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. +Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. B Creature — Alien Horror @@ -15651,14 +17002,14 @@ Morbid At the beginning of each end step, if a creature died this turn, put a +1 2B 1/1 - WHO~ + WHO~ 2 Vashta Nerada Indestructible Shadow (This creature can block or be blocked by only creatures with shadow.) -Morbid At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. +Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. B Creature — Alien Horror @@ -15667,14 +17018,14 @@ Morbid At the beginning of each end step, if a creature died this turn, put a +1 2B 1/1 - WHO~ + WHO~ 2 Vashta Nerada Indestructible Shadow (This creature can block or be blocked by only creatures with shadow.) -Morbid At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. +Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. B Creature — Alien Horror @@ -15683,7 +17034,7 @@ Morbid At the beginning of each end step, if a creature died this turn, put a +1 2B 1/1 - WHO~ + WHO~ 2 @@ -15695,7 +17046,7 @@ Morbid At the beginning of each end step, if a creature died this turn, put a +1 Land 0 - WHO~ + WHO~ 1 0 @@ -15708,7 +17059,7 @@ Morbid At the beginning of each end step, if a creature died this turn, put a +1 Land 0 - WHO~ + WHO~ 1 0 @@ -15721,7 +17072,7 @@ Morbid At the beginning of each end step, if a creature died this turn, put a +1 Land 0 - WHO~ + WHO~ 1 0 @@ -15734,7 +17085,7 @@ Morbid At the beginning of each end step, if a creature died this turn, put a +1 Land 0 - WHO~ + WHO~ 1 0 @@ -15751,7 +17102,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3B 2/5 - WHO~ + WHO~ 2 @@ -15767,7 +17118,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3B 2/5 - WHO~ + WHO~ 2 @@ -15783,7 +17134,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3B 2/5 - WHO~ + WHO~ 2 @@ -15799,7 +17150,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3B 2/5 - WHO~ + WHO~ 2 @@ -15816,7 +17167,58 @@ Whenever you attack with one or more Insects, put a +1/+1 counter on each of the XGGW 0/0 - WHO~ + WHO~ + 2 + + + Vrestin, Menoptra Leader + Flying +Vrestin enters the battlefield with X +1/+1 counters on it. +When Vrestin enters the battlefield, create X 1/1 green and white Alien Insect creature tokens with flying. +Whenever you attack with one or more Insects, put a +1/+1 counter on each of them. + + GW + Legendary Creature — Alien Insect Scout + Creature + 3 + XGGW + 0/0 + + WHO~ + 2 + + + Vrestin, Menoptra Leader + Flying +Vrestin enters the battlefield with X +1/+1 counters on it. +When Vrestin enters the battlefield, create X 1/1 green and white Alien Insect creature tokens with flying. +Whenever you attack with one or more Insects, put a +1/+1 counter on each of them. + + GW + Legendary Creature — Alien Insect Scout + Creature + 3 + XGGW + 0/0 + + WHO~ + 2 + + + Vrestin, Menoptra Leader + Flying +Vrestin enters the battlefield with X +1/+1 counters on it. +When Vrestin enters the battlefield, create X 1/1 green and white Alien Insect creature tokens with flying. +Whenever you attack with one or more Insects, put a +1/+1 counter on each of them. + + GW + Legendary Creature — Alien Insect Scout + Creature + 3 + XGGW + 0/0 + + WHO~ 2 @@ -15828,7 +17230,7 @@ Whenever you attack with one or more Insects, put a +1/+1 counter on each of the Land 0 - WHO~ + WHO~ 0 @@ -15840,7 +17242,7 @@ Whenever you attack with one or more Insects, put a +1/+1 counter on each of the Land 0 - WHO~ + WHO~ 0 @@ -15852,7 +17254,7 @@ Whenever you attack with one or more Insects, put a +1/+1 counter on each of the Land 0 - WHO~ + WHO~ 0 @@ -15864,7 +17266,7 @@ Whenever you attack with one or more Insects, put a +1/+1 counter on each of the Land 0 - WHO~ + WHO~ 0 @@ -15876,7 +17278,7 @@ Whenever you attack with one or more Insects, put a +1/+1 counter on each of the Land 0 - WHO~ + WHO~ 0 @@ -15888,7 +17290,7 @@ Whenever you attack with one or more Insects, put a +1/+1 counter on each of the Land 0 - WHO~ + WHO~ 0 @@ -15900,7 +17302,7 @@ Whenever you attack with one or more Insects, put a +1/+1 counter on each of the Land 0 - WHO~ + WHO~ 0 @@ -15912,7 +17314,7 @@ Whenever you attack with one or more Insects, put a +1/+1 counter on each of the Land 0 - WHO~ + WHO~ 0 @@ -15924,7 +17326,7 @@ Whenever you attack with one or more Insects, put a +1/+1 counter on each of the 1 1 - WHO~ + WHO~ 1 @@ -15936,7 +17338,7 @@ Whenever you attack with one or more Insects, put a +1/+1 counter on each of the 1 1 - WHO~ + WHO~ 1 @@ -15951,7 +17353,7 @@ Whenever an opponent who controls an artifact named Wedding Ring gains life duri 4 2WW - WHO~ + WHO~ 1 @@ -15966,7 +17368,7 @@ Whenever an opponent who controls an artifact named Wedding Ring gains life duri 4 2WW - WHO~ + WHO~ 1 @@ -15981,7 +17383,7 @@ Whenever an opponent who controls an artifact named Wedding Ring gains life duri 4 2WW - WHO~ + WHO~ 1 @@ -15996,7 +17398,7 @@ Whenever an opponent who controls an artifact named Wedding Ring gains life duri 4 2WW - WHO~ + WHO~ 1 @@ -16013,7 +17415,7 @@ If Weeping Angel would deal combat damage to a creature, prevent that damage and 1UB 2/2 - WHO~ + WHO~ 2 @@ -16030,7 +17432,7 @@ If Weeping Angel would deal combat damage to a creature, prevent that damage and 1UB 2/2 - WHO~ + WHO~ 2 @@ -16047,7 +17449,7 @@ If Weeping Angel would deal combat damage to a creature, prevent that damage and 1UB 2/2 - WHO~ + WHO~ 2 @@ -16064,7 +17466,7 @@ If Weeping Angel would deal combat damage to a creature, prevent that damage and 1UB 2/2 - WHO~ + WHO~ 2 @@ -16081,7 +17483,7 @@ If Weeping Angel would deal combat damage to a creature, prevent that damage and 1UB 2/2 - WHO~ + WHO~ 2 @@ -16098,7 +17500,7 @@ If Weeping Angel would deal combat damage to a creature, prevent that damage and 1UB 2/2 - WHO~ + WHO~ 2 @@ -16112,7 +17514,7 @@ Draw a card. 2 1U - WHO~ + WHO~ 3 @@ -16126,7 +17528,7 @@ Draw a card. 2 1U - WHO~ + WHO~ 3 @@ -16140,7 +17542,7 @@ Draw a card. 3W 2/4 - WHO~ + WHO~ 2 @@ -16154,7 +17556,7 @@ Draw a card. 3W 2/4 - WHO~ + WHO~ 2 @@ -16168,7 +17570,7 @@ Draw a card. 3W 2/4 - WHO~ + WHO~ 2 @@ -16182,7 +17584,7 @@ Draw a card. 3W 2/4 - WHO~ + WHO~ 2 @@ -16195,7 +17597,7 @@ Draw a card. 6 5B - WHO~ + WHO~ 1 @@ -16208,7 +17610,7 @@ Draw a card. 6 5B - WHO~ + WHO~ 1 @@ -16221,7 +17623,7 @@ Draw a card. 6 5B - WHO~ + WHO~ 1 @@ -16234,7 +17636,7 @@ Draw a card. 6 5B - WHO~ + WHO~ 1 @@ -16250,7 +17652,7 @@ Flashback {3}{R}{G} 3 1RG - WHO~ + WHO~ 3 @@ -16266,7 +17668,7 @@ Flashback {3}{R}{G} 3 1RG - WHO~ + WHO~ 3 @@ -16281,7 +17683,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 3/3 - WHO~ + WHO~ 2 @@ -16296,7 +17698,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 3/3 - WHO~ + WHO~ 2 @@ -16311,7 +17713,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 3/3 - WHO~ + WHO~ 2 @@ -16326,7 +17728,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 3/3 - WHO~ + WHO~ 2 @@ -16341,7 +17743,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 3/3 - WHO~ + WHO~ 2 @@ -16356,7 +17758,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3R 3/3 - WHO~ + WHO~ 2 @@ -16370,7 +17772,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2U 3/2 - WHO~ + WHO~ 2 @@ -16384,7 +17786,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2U 3/2 - WHO~ + WHO~ 2