diff --git a/OTJ.xml b/OTJ.xml index 5df00243..3701499e 100644 --- a/OTJ.xml +++ b/OTJ.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-03-30 00:41:04 (UTC) + 2024-03-30 08:12:43 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/OTJ.xml @@ -376,6 +376,21 @@ Plot {1}{B} (You may pay {1}{B} and exile this card from your hand. Cast it as a OTJ 2 + + Blood Hustler + Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) +{3}{B}: Target opponent loses 1 life and you gain 1 life. + + B + Creature — Vampire Rogue + Creature + 2 + 1B + 1/1 + + OTJ + 2 + Blooming Marsh Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. @@ -487,6 +502,21 @@ Whenever you attack, draw a card, then you may put a land card from your hand or 1 0 + + Bounding Felidar + Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. +Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + W + Creature — Cat Beast Mount + Creature + 6 + 5W + 4/7 + + OTJ + 2 + Bovine Intervention Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token. @@ -500,6 +530,36 @@ Whenever you attack, draw a card, then you may put a land card from your hand or OTJ 3 + + Breeches, the Blastmaker + Menace +Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target. + + RU + Legendary Creature — Goblin Pirate + Creature + 3 + 1UR + 3/3 + + OTJ + 2 + + + Breeches, the Blastmaker + Menace +Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target. + + RU + Legendary Creature — Goblin Pirate + Creature + 3 + 1UR + 3/3 + + OTJ + 2 + Bridled Bighorn Vigilance @@ -664,6 +724,22 @@ At the beginning of combat on your turn, other creatures you control with power OTJ 2 + + Calamity, Galloping Inferno + Haste +Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. +Saddle 1 + + R + Legendary Creature — Horse Mount + Creature + 6 + 4RR + 4/6 + + OTJ + 2 + Canyon Crab {1}{U}: Canyon Crab gets +2/-2 until end of turn. @@ -694,6 +770,21 @@ At the beginning of your end step, if you haven't cast a spell from your hand th OTJ 3 + + Caustic Bronco + Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life. +Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + B + Creature — Snake Horse Mount + Creature + 2 + 1B + 2/2 + + OTJ + 2 + Claim Jumper Vigilance @@ -917,6 +1008,21 @@ Plot {3}{U} (You may pay 3 and exile this card from your hand. Cast it as a sorc OTJ 2 + + Doc Aurlock, Grizzled Genius + Spells you cast from your graveyard or from exile cost {2} less to cast. +Plotting cards from your hand costs {2} less. + + GU + Legendary Creature — Bear Druid + Creature + 2 + GU + 2/3 + + OTJ + 2 + Double Down Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.) @@ -2042,6 +2148,36 @@ When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creat OTJ 1 + + Laughing Jasper Flint + Creatures you control but don't own are Mercenaries in addition to their other types. +At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. + + BR + Legendary Creature — Lizard Rogue + Creature + 3 + 1BR + 4/3 + + OTJ + 2 + + + Laughing Jasper Flint + Creatures you control but don't own are Mercenaries in addition to their other types. +At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. + + BR + Legendary Creature — Lizard Rogue + Creature + 3 + 1BR + 4/3 + + OTJ + 2 + Lavaspur Boots Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) @@ -2759,6 +2895,20 @@ Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast i OTJ 3 + + Pitiless Carnage + Sacrifice any number of permanents you control. Draw that many cards. +Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + B + Sorcery + Sorcery + 4 + 3B + + OTJ + 3 + Plains ({T}: Add {W}.) @@ -2784,6 +2934,22 @@ Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a OTJ 3 + + Prairie Dog + Lifelink +At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog. +{4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead. + + W + Creature — Squirrel + Creature + 2 + 1W + 2/2 + + OTJ + 2 + Prosperity Tycoon When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." @@ -2846,6 +3012,20 @@ Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a OTJ 2 + + Rakdos Joins Up + When Rakdos Joins Up enters the battlefield, return target creature from your graveyard to the battlefield with two additional +1/+1 counters on it. +Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent. + + BR + Legendary Enchantment + Enchantment + 5 + 3BR + + OTJ + 1 + Rakdos, the Muscle Flying, trample @@ -3177,7 +3357,23 @@ Whenever you tap an artifact token for mana, add one mana of any type that artif 3 1BB - OTJ + OTJ + 3 + + + Rush of Dread + Spree (Choose one or more additional costs. ++ {1} — Target opponent sacrifices half the creatures they control, rounded up. ++ {2} — Target opponent discards half the cards in their hand, rounded up. ++ {2} — Target opponent loses half their life, rounded up. + + B + Sorcery + Sorcery + 3 + 1BB + + OTJ 3 diff --git a/spoiler.xml b/spoiler.xml index d967ec96..be8245ec 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-03-30 00:41:04 (UTC) + 2024-03-30 08:12:43 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -18,6 +18,12 @@ Expansion 2024-08-02 + + OTJ~ + Outlaws of Thunder Junction (Spoiler) + Expansion + 2024-04-19 + OTC~ Outlaws of Thunder Junction Commander (Spoiler) @@ -30,12 +36,6 @@ Expansion 2024-04-19 - - OTJ~ - Outlaws of Thunder Junction (Spoiler) - Expansion - 2024-04-19 - @@ -207,347 +207,6 @@ When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Eq BLB~ 0 - - Gonti, Canny Acquisitor - Spells you cast but don't own cost {1} less to cast. -Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. - - BGU - Legendary Creature — Aetherborn Rogue - Creature - 5 - 2BGU - 5/5 - - OTC~ - 2 - - - Olivia, Opulent Outlaw - Flying, lifelink -Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) -{3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery. - - BRW - Legendary Creature — Vampire Assassin - Creature - 4 - 1RWB - 3/3 - - OTC~ - 2 - - - Stella Lee, Wild Card - Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. -{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn. - - RU - Legendary Creature - Creature - 3 - 1UR - 2/4 - - OTC~ - 2 - - - Yuma, Proud Protector - This spell costs {1} less to cast for each land card in your graveyard. -Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card. -Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach. - - GRW - Legendary Creature — Human Ranger - Creature - 8 - 5RGW - 6/6 - - OTC~ - 2 - - - Nexus of Becoming - At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - - Artifact - Artifact - 6 - 6 - - BIG~ - 1 - - - Nexus of Becoming - At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - - Artifact - Artifact - 6 - 6 - - BIG~ - 1 - - - Nexus of Becoming - At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - - Artifact - Artifact - 6 - 6 - - BIG~ - 1 - - - Oltec Matterweaver - Whenever you cast a creature spell, choose one — -• Create a 1/1 colorless Gnome artifact creature token. -• Create a token that's a copy of target artifact token you control. - - W - Creature — Human Artificer - Creature - 3 - 2W - 2/4 - - BIG~ - 2 - - - Oltec Matterweaver - Whenever you cast a creature spell, choose one — -• Create a 1/1 colorless Gnome artifact creature token. -• Create a token that's a copy of target artifact token you control. - - W - Creature — Human Artificer - Creature - 3 - 2W - 2/4 - - BIG~ - 2 - - - Oltec Matterweaver - Whenever you cast a creature spell, choose one — -• Create a 1/1 colorless Gnome artifact creature token. -• Create a token that's a copy of target artifact token you control. - - W - Creature — Human Artificer - Creature - 3 - 2W - 2/4 - - BIG~ - 2 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Torpor Orb - Creatures entering the battlefield don't cause abilities to trigger. - - Artifact - Artifact - 2 - 2 - - BIG~ - 1 - - - Torpor Orb - Creatures entering the battlefield don't cause abilities to trigger. - - Artifact - Artifact - 2 - 2 - - BIG~ - 1 - - - Torpor Orb - Creatures entering the battlefield don't cause abilities to trigger. - - Artifact - Artifact - 2 - 2 - - BIG~ - 1 - - - Transmutation Font - {T}: Create your choice of a Blood token, a Clue token, or a Food token. -{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. - - Artifact - Artifact - 5 - 5 - - BIG~ - 1 - - - Transmutation Font - {T}: Create your choice of a Blood token, a Clue token, or a Food token. -{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. - - Artifact - Artifact - 5 - 5 - - BIG~ - 1 - - - Transmutation Font - {T}: Create your choice of a Blood token, a Clue token, or a Food token. -{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. - - Artifact - Artifact - 5 - 5 - - BIG~ - 1 - - - Vaultborn Tyrant - Trample -Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. -When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. - - G - Creature — Dinosaur - Creature - 7 - 5GG - 6/6 - - BIG~ - 2 - - - Vaultborn Tyrant - Trample -Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. -When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. - - G - Creature — Dinosaur - Creature - 7 - 5GG - 6/6 - - BIG~ - 2 - - - Vaultborn Tyrant - Trample -Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. -When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. - - G - Creature — Dinosaur - Creature - 7 - 5GG - 6/6 - - BIG~ - 2 - - - Vaultborn Tyrant - Trample -Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. -When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. - - G - Creature — Dinosaur - Creature - 7 - 5GG - 6/6 - - BIG~ - 2 - Abraded Bluffs Abraded Bluffs enters the battlefield tapped. @@ -904,6 +563,21 @@ Plot {1}{B} (You may pay {1}{B} and exile this card from your hand. Cast it as a OTJ~ 2 + + Blood Hustler + Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) +{3}{B}: Target opponent loses 1 life and you gain 1 life. + + B + Creature — Vampire Rogue + Creature + 2 + 1B + 1/1 + + OTJ~ + 2 + Blooming Marsh Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. @@ -1015,6 +689,21 @@ Whenever you attack, draw a card, then you may put a land card from your hand or 1 0 + + Bounding Felidar + Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. +Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + W + Creature — Cat Beast Mount + Creature + 6 + 5W + 4/7 + + OTJ~ + 2 + Bovine Intervention Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token. @@ -1028,6 +717,36 @@ Whenever you attack, draw a card, then you may put a land card from your hand or OTJ~ 3 + + Breeches, the Blastmaker + Menace +Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target. + + RU + Legendary Creature — Goblin Pirate + Creature + 3 + 1UR + 3/3 + + OTJ~ + 2 + + + Breeches, the Blastmaker + Menace +Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target. + + RU + Legendary Creature — Goblin Pirate + Creature + 3 + 1UR + 3/3 + + OTJ~ + 2 + Bridled Bighorn Vigilance @@ -1192,6 +911,22 @@ At the beginning of combat on your turn, other creatures you control with power OTJ~ 2 + + Calamity, Galloping Inferno + Haste +Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. +Saddle 1 + + R + Legendary Creature — Horse Mount + Creature + 6 + 4RR + 4/6 + + OTJ~ + 2 + Canyon Crab {1}{U}: Canyon Crab gets +2/-2 until end of turn. @@ -1222,6 +957,21 @@ At the beginning of your end step, if you haven't cast a spell from your hand th OTJ~ 3 + + Caustic Bronco + Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life. +Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + B + Creature — Snake Horse Mount + Creature + 2 + 1B + 2/2 + + OTJ~ + 2 + Claim Jumper Vigilance @@ -1445,6 +1195,21 @@ Plot {3}{U} (You may pay 3 and exile this card from your hand. Cast it as a sorc OTJ~ 2 + + Doc Aurlock, Grizzled Genius + Spells you cast from your graveyard or from exile cost {2} less to cast. +Plotting cards from your hand costs {2} less. + + GU + Legendary Creature — Bear Druid + Creature + 2 + GU + 2/3 + + OTJ~ + 2 + Double Down Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.) @@ -2570,6 +2335,36 @@ When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creat OTJ~ 1 + + Laughing Jasper Flint + Creatures you control but don't own are Mercenaries in addition to their other types. +At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. + + BR + Legendary Creature — Lizard Rogue + Creature + 3 + 1BR + 4/3 + + OTJ~ + 2 + + + Laughing Jasper Flint + Creatures you control but don't own are Mercenaries in addition to their other types. +At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. + + BR + Legendary Creature — Lizard Rogue + Creature + 3 + 1BR + 4/3 + + OTJ~ + 2 + Lavaspur Boots Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) @@ -3287,6 +3082,20 @@ Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast i OTJ~ 3 + + Pitiless Carnage + Sacrifice any number of permanents you control. Draw that many cards. +Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + B + Sorcery + Sorcery + 4 + 3B + + OTJ~ + 3 + Plains ({T}: Add {W}.) @@ -3312,6 +3121,22 @@ Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a OTJ~ 3 + + Prairie Dog + Lifelink +At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog. +{4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead. + + W + Creature — Squirrel + Creature + 2 + 1W + 2/2 + + OTJ~ + 2 + Prosperity Tycoon When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." @@ -3374,6 +3199,20 @@ Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a OTJ~ 2 + + Rakdos Joins Up + When Rakdos Joins Up enters the battlefield, return target creature from your graveyard to the battlefield with two additional +1/+1 counters on it. +Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent. + + BR + Legendary Enchantment + Enchantment + 5 + 3BR + + OTJ~ + 1 + Rakdos, the Muscle Flying, trample @@ -3705,7 +3544,23 @@ Whenever you tap an artifact token for mana, add one mana of any type that artif 3 1BB - OTJ~ + OTJ~ + 3 + + + Rush of Dread + Spree (Choose one or more additional costs. ++ {1} — Target opponent sacrifices half the creatures they control, rounded up. ++ {2} — Target opponent discards half the cards in their hand, rounded up. ++ {2} — Target opponent loses half their life, rounded up. + + B + Sorcery + Sorcery + 3 + 1BB + + OTJ~ 3 @@ -4827,5 +4682,346 @@ At the beginning of your end step, if you haven't cast a spell from your hand th OTJ~ 2 + + Gonti, Canny Acquisitor + Spells you cast but don't own cost {1} less to cast. +Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. + + BGU + Legendary Creature — Aetherborn Rogue + Creature + 5 + 2BGU + 5/5 + + OTC~ + 2 + + + Olivia, Opulent Outlaw + Flying, lifelink +Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) +{3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery. + + BRW + Legendary Creature — Vampire Assassin + Creature + 4 + 1RWB + 3/3 + + OTC~ + 2 + + + Stella Lee, Wild Card + Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. +{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn. + + RU + Legendary Creature + Creature + 3 + 1UR + 2/4 + + OTC~ + 2 + + + Yuma, Proud Protector + This spell costs {1} less to cast for each land card in your graveyard. +Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card. +Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach. + + GRW + Legendary Creature — Human Ranger + Creature + 8 + 5RGW + 6/6 + + OTC~ + 2 + + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG~ + 1 + + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG~ + 1 + + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG~ + 1 + + + Oltec Matterweaver + Whenever you cast a creature spell, choose one — +• Create a 1/1 colorless Gnome artifact creature token. +• Create a token that's a copy of target artifact token you control. + + W + Creature — Human Artificer + Creature + 3 + 2W + 2/4 + + BIG~ + 2 + + + Oltec Matterweaver + Whenever you cast a creature spell, choose one — +• Create a 1/1 colorless Gnome artifact creature token. +• Create a token that's a copy of target artifact token you control. + + W + Creature — Human Artificer + Creature + 3 + 2W + 2/4 + + BIG~ + 2 + + + Oltec Matterweaver + Whenever you cast a creature spell, choose one — +• Create a 1/1 colorless Gnome artifact creature token. +• Create a token that's a copy of target artifact token you control. + + W + Creature — Human Artificer + Creature + 3 + 2W + 2/4 + + BIG~ + 2 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Torpor Orb + Creatures entering the battlefield don't cause abilities to trigger. + + Artifact + Artifact + 2 + 2 + + BIG~ + 1 + + + Torpor Orb + Creatures entering the battlefield don't cause abilities to trigger. + + Artifact + Artifact + 2 + 2 + + BIG~ + 1 + + + Torpor Orb + Creatures entering the battlefield don't cause abilities to trigger. + + Artifact + Artifact + 2 + 2 + + BIG~ + 1 + + + Transmutation Font + {T}: Create your choice of a Blood token, a Clue token, or a Food token. +{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. + + Artifact + Artifact + 5 + 5 + + BIG~ + 1 + + + Transmutation Font + {T}: Create your choice of a Blood token, a Clue token, or a Food token. +{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. + + Artifact + Artifact + 5 + 5 + + BIG~ + 1 + + + Transmutation Font + {T}: Create your choice of a Blood token, a Clue token, or a Food token. +{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. + + Artifact + Artifact + 5 + 5 + + BIG~ + 1 + + + Vaultborn Tyrant + Trample +Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. +When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. + + G + Creature — Dinosaur + Creature + 7 + 5GG + 6/6 + + BIG~ + 2 + + + Vaultborn Tyrant + Trample +Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. +When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. + + G + Creature — Dinosaur + Creature + 7 + 5GG + 6/6 + + BIG~ + 2 + + + Vaultborn Tyrant + Trample +Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. +When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. + + G + Creature — Dinosaur + Creature + 7 + 5GG + 6/6 + + BIG~ + 2 + + + Vaultborn Tyrant + Trample +Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. +When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. + + G + Creature — Dinosaur + Creature + 7 + 5GG + 6/6 + + BIG~ + 2 +