From 19edf01a8a3e2383ac214e458ee292d75cd62f00 Mon Sep 17 00:00:00 2001 From: github-actions Date: Thu, 4 Jun 2026 10:56:29 +0000 Subject: [PATCH] Deploy: 4392c34919680593ac0540a6eb6e9d198c0400bf --- spoiler.xml | 1178 +++++++++++++++++++++++++-------------------------- 1 file changed, 589 insertions(+), 589 deletions(-) diff --git a/spoiler.xml b/spoiler.xml index 776fbed2..3fcd4d3e 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-06-04 02:58:20 (UTC) + 2026-06-04 10:56:29 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -26,13 +26,6 @@ 2026-10-02 10 - - HOC~ - The Hobbit Commander (Spoiler) - Commander - 2026-08-14 - 20 - HOB~ The Hobbit (Spoiler) @@ -41,11 +34,11 @@ 10 - MSH~ - Marvel Super Heroes (Spoiler) - Expansion - 2026-06-26 - 10 + HOC~ + The Hobbit Commander (Spoiler) + Commander + 2026-08-14 + 20 MSC~ @@ -54,6 +47,13 @@ 2026-06-26 20 + + MSH~ + Marvel Super Heroes (Spoiler) + Expansion + 2026-06-26 + 10 + @@ -178,112 +178,6 @@ When this creature enters, target instant or sorcery card in your graveyard gain FRA~ 2 - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - HOC~ - 1 - - - Sauron, the Dark Lord - Ward—Sacrifice a legendary artifact or legendary creature. -Whenever an opponent casts a spell, amass Orcs 1. -Whenever an Army you control deals combat damage to a player, the Ring tempts you. -Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. - - BRU - Legendary Creature — Avatar Horror - Creature - 6 - 3UBR - 7/6 - - HOC~ - 2 - - - Sauron, the Dark Lord - Ward—Sacrifice a legendary artifact or legendary creature. -Whenever an opponent casts a spell, amass Orcs 1. -Whenever an Army you control deals combat damage to a player, the Ring tempts you. -Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. - - BRU - Legendary Creature — Avatar Horror - Creature - 6 - 3UBR - 7/6 - - HOC~ - 2 - - - The One Ring - Indestructible -When The One Ring enters, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. - - Legendary Artifact - Artifact - 4 - 4 - - HOC~ - 1 - - - The One Ring - Indestructible -When The One Ring enters, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. - - Legendary Artifact - Artifact - 4 - 4 - - HOC~ - 1 - - - Tom Bombadil - As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. -Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. - - BGRUW - Legendary Creature — God Bard - Creature - 5 - WUBRG - 4/4 - - HOC~ - 2 - - - Tom Bombadil - As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. -Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. - - BGRUW - Legendary Creature — God Bard - Creature - 5 - WUBRG - 4/4 - - HOC~ - 2 - An Unexpected Party // At the Door @@ -787,6 +681,581 @@ When Tom, Bert, and William die, if they were a creature, return them to the bat HOB~ 2 + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + HOC~ + 1 + + + Sauron, the Dark Lord + Ward—Sacrifice a legendary artifact or legendary creature. +Whenever an opponent casts a spell, amass Orcs 1. +Whenever an Army you control deals combat damage to a player, the Ring tempts you. +Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. + + BRU + Legendary Creature — Avatar Horror + Creature + 6 + 3UBR + 7/6 + + HOC~ + 2 + + + Sauron, the Dark Lord + Ward—Sacrifice a legendary artifact or legendary creature. +Whenever an opponent casts a spell, amass Orcs 1. +Whenever an Army you control deals combat damage to a player, the Ring tempts you. +Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. + + BRU + Legendary Creature — Avatar Horror + Creature + 6 + 3UBR + 7/6 + + HOC~ + 2 + + + The One Ring + Indestructible +When The One Ring enters, if you cast it, you gain protection from everything until your next turn. +At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. +{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. + + Legendary Artifact + Artifact + 4 + 4 + + HOC~ + 1 + + + The One Ring + Indestructible +When The One Ring enters, if you cast it, you gain protection from everything until your next turn. +At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. +{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. + + Legendary Artifact + Artifact + 4 + 4 + + HOC~ + 1 + + + Tom Bombadil + As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. +Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + BGRUW + Legendary Creature — God Bard + Creature + 5 + WUBRG + 4/4 + + HOC~ + 2 + + + Tom Bombadil + As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. +Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + BGRUW + Legendary Creature — God Bard + Creature + 5 + WUBRG + 4/4 + + HOC~ + 2 + + + Captain America, Team Leader + Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America. + + RUW + Legendary Creature — Human Soldier Hero + Creature + 3 + URW + 3/3 + + MSC~ + 2 + + + Captain America, Team Leader + Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America. + + RUW + Legendary Creature — Human Soldier Hero + Creature + 3 + URW + 3/3 + + MSC~ + 2 + + + Captain Marvel, Apex Avenger + Flying, double strike, indestructible +Whenever you put one or more counters on another creature, if it's not a Kree, you may put the same number and kind of counters on Captain Marvel. + + RW + Legendary Creature — Human Kree Hero + Creature + 7 + 5RW + 4/4 + + MSC~ + 2 + + + Dark Ritual + Add {B}{B}{B}. + + B + Instant + Instant + 1 + B + + MSC~ + 3 + + + Director Nick Fury + Hero spells you cast cost {1} less to cast. +Whenever you attack, look at the top four cards of your library. You may reveal a Hero card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. + + RUW + Legendary Creature — Human Spy Hero + Creature + 3 + URW + 2/4 + + MSC~ + 2 + + + Doctor Doom, King of Latveria + Whenever you discard one or more land cards, each opponent loses 2 life. +At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + BRU + Legendary Creature — Human Noble Villain + Creature + 4 + 1UBR + 3/3 + + MSC~ + 2 + + + Doctor Doom, King of Latveria + Whenever you discard one or more land cards, each opponent loses 2 life. +At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + BRU + Legendary Creature — Human Noble Villain + Creature + 4 + 1UBR + 3/3 + + MSC~ + 2 + + + Heart-Shaped Herb + If a source an opponent controls would deal damage to you, prevent 1 of that damage. +{2}, {T}, Sacrifice this artifact: You may sacrifice a creature. If you do, return that card to the battlefield under its owner's control with three +1/+1 counters on it and you become the monarch. + + Artifact + Artifact + 4 + 4 + + MSC~ + 1 + + + Hit-Monkey + This spell can't be countered. +Reach, vigilance, deathtouch, hexproof, haste + + G + Legendary Creature — Monkey Assassin + Creature + 4 + 3G + 3/3 + + MSC~ + 2 + + + Human Torch + At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. +Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. + + R + Legendary Creature — Human Hero + Creature + 4 + 3R + 3/2 + + MSC~ + 2 + + + Human Torch + At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. +Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. + + R + Legendary Creature — Human Hero + Creature + 4 + 3R + 3/2 + + MSC~ + 2 + + + Invisible Woman + At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. +Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. + + W + Legendary Creature — Human Hero + Creature + 3 + 2W + 3/3 + + MSC~ + 2 + + + Invisible Woman + At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. +Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. + + W + Legendary Creature — Human Hero + Creature + 3 + 2W + 3/3 + + MSC~ + 2 + + + Iron Man, Armored Avenger + Flying +Whenever you draw a card, put a +1/+1 counter on target creature. +Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.) + + U + Legendary Artifact Creature — Human Hero + Creature + 4 + 3U + 2/2 + + MSC~ + 2 + + + Iron Man, Bleeding Edge + Flying +Whenever you cast an artifact spell, you may copy it, except the copy isn't legendary. Do this only once each turn. (The copy becomes a token.) + + U + Legendary Artifact Creature — Human Hero + Creature + 5 + 3UU + 3/5 + + MSC~ + 2 + + + Kang Prime + Flying +Whenever Kang Prime enters or attacks, exile cards from the top of your library until you exile a nonland card. Put two time counters on that card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.) + + BU + Legendary Creature — Human Villain + Creature + 5 + 3UB + 3/5 + + MSC~ + 2 + + + Lady Loki, Agent of Chaos + Whenever you cast your first instant, sorcery, or Villain spell each turn, exile it, then exile cards from the top of your library until you exile a nonland card. Lady Loki deals damage to each opponent equal to the difference between that spell's mana value and that nonland card's mana value. You may cast that card without paying its mana cost. + + R + Legendary Creature — God Sorcerer Villain + Creature + 6 + 5R + 5/5 + + MSC~ + 2 + + + Loki, the Deceiver + Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step. +Whenever one or more Villains you control deal combat damage to a player, draw a card. + + BRU + Legendary Creature — God Sorcerer Villain + Creature + 4 + 1UBR + 4/4 + + MSC~ + 2 + + + Lucky the Pizza Dog + Whenever you cast a Cat, Dog, or Hero spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") +At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on Lucky. + + G + Legendary Creature — Dog + Creature + 2 + 1G + 2/2 + + MSC~ + 2 + + + Mister Fantastic + Vigilance, reach +At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. +{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. + + U + Legendary Creature — Human Scientist Hero + Creature + 3 + 2U + 2/4 + + MSC~ + 2 + + + Mister Fantastic + Vigilance, reach +At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. +{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. + + U + Legendary Creature — Human Scientist Hero + Creature + 3 + 2U + 2/4 + + MSC~ + 2 + + + Okoye, Mighty and Adored + When Okoye enters, you become the monarch. +At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever that creature attacks the monarch this turn, it gains double strike and trample until end of turn. + + GW + Legendary Creature — Human Warrior Hero + Creature + 4 + 2GW + 3/3 + + MSC~ + 2 + + + Shuri, the Black Panther + Lifelink +Whenever Shuri attacks, draw a card if you control three or more artifacts. Then if you control six or more artifacts, creatures you control get +2/+2 until end of turn. + + GW + Legendary Creature — Human Noble Hero + Creature + 2 + GW + 2/3 + + MSC~ + 2 + + + Storm, Queen of Wakanda + Flying +Whenever Storm attacks, until end of turn, another target attacking creature gains flying and gets +X/+0, where X is Storm's power. +Whenever a creature with flying attacks you, Storm deals damage equal to her power to that creature. + + GW + Legendary Creature — Mutant Noble Hero + Creature + 5 + 3GW + 4/5 + + MSC~ + 2 + + + T'Challa, the Black Panther + Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") +Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa. + + GW + Legendary Creature — Human Noble Hero + Creature + 3 + 1GW + 2/2 + + MSC~ + 2 + + + T'Challa, the Black Panther + Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") +Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa. + + GW + Legendary Creature — Human Noble Hero + Creature + 3 + 1GW + 2/2 + + MSC~ + 2 + + + The Fantastic Four + When The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn. +• Create a 0/4 colorless Wall creature token with defender. +• The Fantastic Four deal 3 damage to each opponent. +• Put two +1/+1 counters on target creature. +• Draw a card. + + GRUW + Legendary Creature — Human Hero + Creature + 4 + RGWU + 4/4 + + MSC~ + 2 + + + The Thing + Trample +At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. +Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. + + G + Legendary Creature — Human Hero + Creature + 6 + 5G + 5/5 + + MSC~ + 2 + + + The Thing + Trample +At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. +Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. + + G + Legendary Creature — Human Hero + Creature + 6 + 5G + 5/5 + + MSC~ + 2 + + + Vision, Synthezoid Avenger + Flying +Whenever a player casts a spell, if it isn't that player's turn, choose one — +• Put a +1/+1 counter on Vision. +• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.) + + Legendary Artifact Creature — Robot Hero + Creature + 4 + 4 + 3/3 + + MSC~ + 2 + + + Vision, Synthezoid Avenger + Flying +Whenever a player casts a spell, if it isn't that player's turn, choose one — +• Put a +1/+1 counter on Vision. +• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.) + + Legendary Artifact Creature — Robot Hero + Creature + 4 + 4 + 3/3 + + MSC~ + 2 + Agent Phil Coulson Vigilance @@ -3727,474 +4196,5 @@ III — Choose target creature you control. Until end of turn, double its power MSH~ 3 - - Captain America, Team Leader - Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America. - - RUW - Legendary Creature — Human Soldier Hero - Creature - 3 - URW - 3/3 - - MSC~ - 2 - - - Captain America, Team Leader - Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America. - - RUW - Legendary Creature — Human Soldier Hero - Creature - 3 - URW - 3/3 - - MSC~ - 2 - - - Captain Marvel, Apex Avenger - Flying, double strike, indestructible -Whenever you put one or more counters on another creature, if it's not a Kree, you may put the same number and kind of counters on Captain Marvel. - - RW - Legendary Creature — Human Kree Hero - Creature - 7 - 5RW - 4/4 - - MSC~ - 2 - - - Dark Ritual - Add {B}{B}{B}. - - B - Instant - Instant - 1 - B - - MSC~ - 3 - - - Director Nick Fury - Hero spells you cast cost {1} less to cast. -Whenever you attack, look at the top four cards of your library. You may reveal a Hero card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. - - RUW - Legendary Creature — Human Spy Hero - Creature - 3 - URW - 2/4 - - MSC~ - 2 - - - Doctor Doom, King of Latveria - Whenever you discard one or more land cards, each opponent loses 2 life. -At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - BRU - Legendary Creature — Human Noble Villain - Creature - 4 - 1UBR - 3/3 - - MSC~ - 2 - - - Doctor Doom, King of Latveria - Whenever you discard one or more land cards, each opponent loses 2 life. -At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - BRU - Legendary Creature — Human Noble Villain - Creature - 4 - 1UBR - 3/3 - - MSC~ - 2 - - - Heart-Shaped Herb - If a source an opponent controls would deal damage to you, prevent 1 of that damage. -{2}, {T}, Sacrifice this artifact: You may sacrifice a creature. If you do, return that card to the battlefield under its owner's control with three +1/+1 counters on it and you become the monarch. - - Artifact - Artifact - 4 - 4 - - MSC~ - 1 - - - Hit-Monkey - This spell can't be countered. -Reach, vigilance, deathtouch, hexproof, haste - - G - Legendary Creature — Monkey Assassin - Creature - 4 - 3G - 3/3 - - MSC~ - 2 - - - Human Torch - At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. -Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. - - R - Legendary Creature — Human Hero - Creature - 4 - 3R - 3/2 - - MSC~ - 2 - - - Human Torch - At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. -Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. - - R - Legendary Creature — Human Hero - Creature - 4 - 3R - 3/2 - - MSC~ - 2 - - - Invisible Woman - At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. -Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. - - W - Legendary Creature — Human Hero - Creature - 3 - 2W - 3/3 - - MSC~ - 2 - - - Invisible Woman - At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. -Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. - - W - Legendary Creature — Human Hero - Creature - 3 - 2W - 3/3 - - MSC~ - 2 - - - Iron Man, Armored Avenger - Flying -Whenever you draw a card, put a +1/+1 counter on target creature. -Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.) - - U - Legendary Artifact Creature — Human Hero - Creature - 4 - 3U - 2/2 - - MSC~ - 2 - - - Iron Man, Bleeding Edge - Flying -Whenever you cast an artifact spell, you may copy it, except the copy isn't legendary. Do this only once each turn. (The copy becomes a token.) - - U - Legendary Artifact Creature — Human Hero - Creature - 5 - 3UU - 3/5 - - MSC~ - 2 - - - Kang Prime - Flying -Whenever Kang Prime enters or attacks, exile cards from the top of your library until you exile a nonland card. Put two time counters on that card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.) - - BU - Legendary Creature — Human Villain - Creature - 5 - 3UB - 3/5 - - MSC~ - 2 - - - Lady Loki, Agent of Chaos - Whenever you cast your first instant, sorcery, or Villain spell each turn, exile it, then exile cards from the top of your library until you exile a nonland card. Lady Loki deals damage to each opponent equal to the difference between that spell's mana value and that nonland card's mana value. You may cast that card without paying its mana cost. - - R - Legendary Creature — God Sorcerer Villain - Creature - 6 - 5R - 5/5 - - MSC~ - 2 - - - Loki, the Deceiver - Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step. -Whenever one or more Villains you control deal combat damage to a player, draw a card. - - BRU - Legendary Creature — God Sorcerer Villain - Creature - 4 - 1UBR - 4/4 - - MSC~ - 2 - - - Lucky the Pizza Dog - Whenever you cast a Cat, Dog, or Hero spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") -At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on Lucky. - - G - Legendary Creature — Dog - Creature - 2 - 1G - 2/2 - - MSC~ - 2 - - - Mister Fantastic - Vigilance, reach -At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. -{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. - - U - Legendary Creature — Human Scientist Hero - Creature - 3 - 2U - 2/4 - - MSC~ - 2 - - - Mister Fantastic - Vigilance, reach -At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. -{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. - - U - Legendary Creature — Human Scientist Hero - Creature - 3 - 2U - 2/4 - - MSC~ - 2 - - - Okoye, Mighty and Adored - When Okoye enters, you become the monarch. -At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever that creature attacks the monarch this turn, it gains double strike and trample until end of turn. - - GW - Legendary Creature — Human Warrior Hero - Creature - 4 - 2GW - 3/3 - - MSC~ - 2 - - - Shuri, the Black Panther - Lifelink -Whenever Shuri attacks, draw a card if you control three or more artifacts. Then if you control six or more artifacts, creatures you control get +2/+2 until end of turn. - - GW - Legendary Creature — Human Noble Hero - Creature - 2 - GW - 2/3 - - MSC~ - 2 - - - Storm, Queen of Wakanda - Flying -Whenever Storm attacks, until end of turn, another target attacking creature gains flying and gets +X/+0, where X is Storm's power. -Whenever a creature with flying attacks you, Storm deals damage equal to her power to that creature. - - GW - Legendary Creature — Mutant Noble Hero - Creature - 5 - 3GW - 4/5 - - MSC~ - 2 - - - T'Challa, the Black Panther - Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") -Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa. - - GW - Legendary Creature — Human Noble Hero - Creature - 3 - 1GW - 2/2 - - MSC~ - 2 - - - T'Challa, the Black Panther - Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") -Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa. - - GW - Legendary Creature — Human Noble Hero - Creature - 3 - 1GW - 2/2 - - MSC~ - 2 - - - The Fantastic Four - When The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn. -• Create a 0/4 colorless Wall creature token with defender. -• The Fantastic Four deal 3 damage to each opponent. -• Put two +1/+1 counters on target creature. -• Draw a card. - - GRUW - Legendary Creature — Human Hero - Creature - 4 - RGWU - 4/4 - - MSC~ - 2 - - - The Thing - Trample -At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. -Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. - - G - Legendary Creature — Human Hero - Creature - 6 - 5G - 5/5 - - MSC~ - 2 - - - The Thing - Trample -At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. -Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. - - G - Legendary Creature — Human Hero - Creature - 6 - 5G - 5/5 - - MSC~ - 2 - - - Vision, Synthezoid Avenger - Flying -Whenever a player casts a spell, if it isn't that player's turn, choose one — -• Put a +1/+1 counter on Vision. -• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.) - - Legendary Artifact Creature — Robot Hero - Creature - 4 - 4 - 3/3 - - MSC~ - 2 - - - Vision, Synthezoid Avenger - Flying -Whenever a player casts a spell, if it isn't that player's turn, choose one — -• Put a +1/+1 counter on Vision. -• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.) - - Legendary Artifact Creature — Robot Hero - Creature - 4 - 4 - 3/3 - - MSC~ - 2 -