From 100bb01d2d51de49f8b8b48ac5e096794e3e2e6e Mon Sep 17 00:00:00 2001 From: github-actions Date: Tue, 9 Jun 2026 10:54:14 +0000 Subject: [PATCH] Deploy: 87225e405a5eaf18435d51d6740b03aa6e63516b --- MSH.xml | 2074 ++++++++++++++++++++++++---------------------- spoiler.xml | 2294 ++++++++++++++++++++++++++------------------------- 2 files changed, 2264 insertions(+), 2104 deletions(-) diff --git a/MSH.xml b/MSH.xml index e5bd8b3f..8184b3ed 100644 --- a/MSH.xml +++ b/MSH.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-06-09 02:33:20 (UTC) + 2026-06-09 10:54:14 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MSH.xml @@ -80,21 +80,6 @@ Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to Abomination, Terrifying Titan Trample -Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) - - GR - Legendary Creature — Gamma Villain - Creature - 4 - 3R/G - 4/4 - - MSH - 2 - - - Abomination, Terrifying Titan - Trample Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) GR @@ -134,22 +119,22 @@ At the beginning of your first main phase, until your next turn, Absorbing Man b 1GU 4/4 - MSH + MSH 2 - Absorbing Man - Vigilance -At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance. + Aerial Doombot + Flying +Power-up — {5}{U}: Put three +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) - GU - Legendary Creature — Human Villain + U + Artifact Creature — Robot Villain Creature - 3 - 1GU - 4/4 + 1 + U + 1/1 - MSH + MSH 2 @@ -211,17 +196,46 @@ At the beginning of your first main phase, until your next turn, Absorbing Man b 2 - Alien Invasion - At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment. + Agent of Atlas + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) - GR - Enchantment - Enchantment - 4 - 1RRG + W + Creature — Human Spy Hero + Creature + 2 + 1W + 2/2 - MSH - 1 + MSH + 2 + + + Agents of HYDRA + When this creature dies, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) + + B + Creature — Human Spy Villain + Creature + 2 + 1B + 1/1 + + MSH + 2 + + + Agents of S.H.I.E.L.D. + Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn. + + W + Creature — Human Spy Hero + Creature + 3 + 2W + 2/4 + + MSH + 2 Alien Invasion @@ -250,18 +264,17 @@ At the beginning of your first main phase, until your next turn, Absorbing Man b 1 - Ant-Man, Colony Commander - Whenever Ant-Man attacks, you may pay {1}. When you do, put a +1/+1 counter on target creature. -Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn. + Ant-Man's Army + When this creature enters, create a Food token or a Treasure token. (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - GU - Legendary Creature — Human Rogue Hero + G + Creature — Insect Creature 3 - 1GU - 2/2 + 2G + 3/2 - MSH + MSH 2 @@ -297,20 +310,6 @@ This artifact enters tapped. Arc Reactor Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) This artifact enters tapped. -{T}: Add {C}{C}{C}. - - Artifact - Artifact - 5 - 5 - - MSH - 1 - - - Arc Reactor - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -This artifact enters tapped. {T}: Add {C}{C}{C}. Artifact @@ -339,21 +338,6 @@ Whenever an attacking creature you control dies, return that card to its owner's Ares, God of War Ares attacks each combat if able. -Whenever an attacking creature you control dies, return that card to its owner's hand. - - BR - Legendary Creature — God Warrior Villain - Creature - 3 - 1BR - 4/3 - - MSH - 2 - - - Ares, God of War - Ares attacks each combat if able. Whenever an attacking creature you control dies, return that card to its owner's hand. BR @@ -387,22 +371,6 @@ III — This Saga deals X damage to target opponent, where X is the greatest man (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may draw a card for each artifact you control. If you do, each opponent draws a card. II — Artifact spells you cast this turn cost {1} less to cast. -III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control. - - RU - Enchantment — Saga - Enchantment - 4 - 2UR - - MSH - 1 - - - Armor Wars - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — You may draw a card for each artifact you control. If you do, each opponent draws a card. -II — Artifact spells you cast this turn cost {1} less to cast. III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control. RU @@ -428,6 +396,20 @@ III — This Saga deals X damage to target opponent, where X is the greatest man MSH 2 + + Arnim Zola, Bio-Fanatic + {3}, {T}: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.) + + B + Legendary Artifact Creature — Scientist Villain + Creature + 3 + 2B + 2/3 + + MSH + 2 + Asgardian Citadel This land enters tapped. @@ -438,9 +420,40 @@ When this land enters, you gain 1 life. Land 0 - MSH + MSH 0 + + Atlantean Cavalry + Vigilance +Whenever you draw your second card each turn, put a +1/+1 counter on this creature. + + U + Creature — Merfolk Soldier + Creature + 3 + 2U + 3/2 + + MSH + 2 + + + Atlantis Attacks + Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) +Choose one. If this spell was cast using teamwork, choose both instead. +• Target player creates a 6/5 blue Leviathan creature token with hexproof. +• Return one or two target nonland permanents to their owners' hands. + + U + Sorcery + Sorcery + 7 + 5UU + + MSH + 3 + Attuma, Atlantean Warlord Other Merfolk you control get +1/+1. @@ -475,21 +488,6 @@ At the beginning of each end step, if you attacked with a Hero this turn or a He Avengers Assemble! Flash Heroes you control get +2/+2. -At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card. - - W - Enchantment - Enchantment - 5 - 4W - - MSH - 1 - - - Avengers Assemble! - Flash -Heroes you control get +2/+2. At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card. W @@ -576,19 +574,6 @@ When this land enters, you gain 1 life. Avengers Tower {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. -{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order. - - Land - Land - 0 - - MSH - 0 - - - Avengers Tower - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. {4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Land @@ -632,22 +617,6 @@ III — Create a Treasure token for each Villain you control. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 2/1 black Villain creature tokens with menace. II — This Saga deals 2 damage to each non-Villain creature and each opponent. -III — Create a Treasure token for each Villain you control. - - BR - Enchantment — Saga - Enchantment - 4 - 2BR - - MSH - 1 - - - Avengers: Under Siege - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Create two 2/1 black Villain creature tokens with menace. -II — This Saga deals 2 damage to each non-Villain creature and each opponent. III — Create a Treasure token for each Villain you control. BR @@ -751,19 +720,6 @@ Whenever another Villain you control enters, you may have it connive. Do this on Baxter Building {T}: Add {C}. {4}, {T}: Add four mana in any combination of colors. -{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater. - - Land - Land - 0 - - MSH - 0 - - - Baxter Building - {T}: Add {C}. -{4}, {T}: Add four mana in any combination of colors. {4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater. Land @@ -776,21 +732,6 @@ Whenever another Villain you control enters, you may have it connive. Do this on Beast, Erudite Aerialist As long as you've put one or more +1/+1 counters on Beast this turn, he has flying. -Whenever Beast deals combat damage to a player, draw a card. - - GU - Legendary Creature — Mutant Scientist Hero - Creature - 4 - 3G/U - 3/3 - - MSH - 2 - - - Beast, Erudite Aerialist - As long as you've put one or more +1/+1 counters on Beast this turn, he has flying. Whenever Beast deals combat damage to a player, draw a card. GU @@ -832,37 +773,6 @@ When this land enters, you gain 1 life. MSH 2 - - Black Panther, Vanguard - Whenever another nontoken Hero you control enters, choose one — -• Create a 1/1 white Soldier creature token. -• Creatures you control get +1/+1 until end of turn. - - GW - Legendary Creature — Human Warrior Hero - Creature - 4 - 2GW - 4/4 - - MSH - 2 - - - Black Widow, Double Agent - Deathtouch -Whenever a creature you control attacks alone, it gains first strike and menace until end of turn. (It can't be blocked except by two or more creatures.) - - BW - Legendary Creature — Human Hero Villain - Creature - 3 - 1WB - 3/2 - - MSH - 2 - Black Widow, Double Agent Deathtouch @@ -920,9 +830,38 @@ Whenever Black Widow deals combat damage to a player, that player exiles cards f 1B 2/1 - MSH + MSH 2 + + Black Widow, Super Spy + Menace +Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell. + + B + Legendary Creature — Human Spy Hero + Creature + 2 + 1B + 2/1 + + MSH + 2 + + + Blazing Crescendo + Target creature gets +3/+1 until end of turn. +Exile the top card of your library. Until the end of your next turn, you may play that card. + + R + Instant + Instant + 2 + 1R + + MSH + 3 + Blazing Crescendo Target creature gets +3/+1 until end of turn. @@ -937,6 +876,49 @@ Exile the top card of your library. Until the end of your next turn, you may pla MSH 3 + + Bold Biochemist + Power-up — {5}{U}: Put a +1/+1 counter on this creature and draw two cards. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) + + U + Creature — Human Scientist + Creature + 2 + 1U + 1/3 + + MSH + 2 + + + Borough Backup + Create two 3/2 white Hero creature tokens with vigilance. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + W + Sorcery + Sorcery + 5 + 4W + + MSH + 3 + + + Brave Brawler + Lifelink +Power-up — {4}{W}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) + + W + Creature — Human Warrior Hero + Creature + 2 + 1W + 2/1 + + MSH + 2 + Bruce Banner // The Incredible Hulk @@ -1012,19 +994,21 @@ Exile the top card of your library. Until the end of your next turn, you may pla 2 - Captain America's Shield - Indestructible -Equipped creature gets +0/+8 and has vigilance. -Whenever equipped creature attacks, tap target creature defending player controls. -Equip {2} + Call Damage Control + Choose up to two. Return those cards from your graveyard to your hand. +• Target artifact card. +• Target creature card. +• Target enchantment card. +• Target land card. - Legendary Artifact — Equipment - Artifact + G + Sorcery + Sorcery 2 - 2 + 1G - MSH - 1 + MSH + 3 Captain America's Shield @@ -1089,21 +1073,6 @@ Whenever a creature you control becomes tapped during your turn, if it's the fir Captain America, Living Legend Vigilance -Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it. - - UW - Legendary Creature — Human Soldier Hero - Creature - 3 - 1WU - 3/4 - - MSH - 2 - - - Captain America, Living Legend - Vigilance Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it. UW @@ -1305,19 +1274,6 @@ Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Cap Castle Doom {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an artifact spell. -{3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery. - - Land - Land - 0 - - MSH - 0 - - - Castle Doom - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast an artifact spell. {3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery. Land @@ -1429,19 +1385,6 @@ Whenever you attack, look at the top six cards of your library. You may cast a s Cosmic Cube Ward {2} -Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order. - - Artifact - Artifact - 5 - 5 - - MSH - 1 - - - Cosmic Cube - Ward {2} Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order. Artifact @@ -1465,6 +1408,21 @@ Whenever you attack, look at the top six cards of your library. You may cast a s MSH 1 + + Crimson Operative + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. + + R + Artifact Creature — Human Villain + Creature + 4 + 3R + 3/2 + + MSH + 2 + Crossbones, Malicious Mercenary Deathtouch @@ -1481,21 +1439,33 @@ Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. 2 - Daredevil, Man Without Fear - Vigilance, haste -Radar Sense — You may look at the top card of your library any time. -Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. + Crowd of True Believers + {T}: Target creature you control that's attacking alone gets +1/+0 until end of turn. You gain 1 life. - RW - Legendary Creature — Human Hero + W + Creature — Human Citizen Creature - 4 - 2RW - 3/4 + 1 + W + 1/2 - MSH + MSH 2 + + Cruel Alliance + Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) +Exile target creature with mana value 3 or less. If this spell was cast using teamwork, instead exile target creature and you gain 3 life. + + B + Sorcery + Sorcery + 3 + 2B + + MSH + 3 + Daredevil, Man Without Fear Vigilance, haste @@ -1604,18 +1574,6 @@ Whenever you attack, you may exile the top card of your library. If that card is Dark Fortress {T}: Add {C}. -{T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land. - - Land - Land - 0 - - MSH - 0 - - - Dark Fortress - {T}: Add {C}. {T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land. Land @@ -1639,6 +1597,21 @@ When the fourth plan counter is put on this enchantment, sacrifice it. When you MSH 1 + + Decoy Ploy + Choose one or both — +• Return target Villain card from your graveyard to your hand. +• Return target Hero card from your graveyard to your hand. + + B + Instant + Instant + 2 + 1B + + MSH + 3 + Dependable Quinjet Flying @@ -1654,6 +1627,21 @@ Crew 4 (Tap any number of creatures you control with total power 4 or more: This MSH 1 + + Depower + This spell costs {2} less to cast if it targets an attacking creature. +Target creature gets -4/-0 until end of turn. +Draw a card. + + U + Instant + Instant + 3 + 2U + + MSH + 3 + Doc Samson, Super Psychiatrist If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead. @@ -2005,28 +1993,6 @@ When this land enters, you gain 1 life. MSH 0 - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - MSH - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - MSH - 0 - Forest ({T}: Add {G}.) @@ -2049,28 +2015,6 @@ When this land enters, you gain 1 life. MSH 0 - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - MSH - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - MSH - 0 - Forest ({T}: Add {G}.) @@ -2105,16 +2049,33 @@ When this land enters, you gain 1 life. 0 - Gathering Place - {T}: Add {C}. -{T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land. + Frozen in Ice + Enchant creature +When this Aura enters, tap enchanted creature. +Enchanted creature loses all abilities and can't become untapped. - Land - Land - 0 + U + Enchantment — Aura + Enchantment + 3 + 2U - MSH - 0 + MSH + 1 + + + Futurist Forge + When this artifact enters, draw a card. +{3}{U}, Sacrifice this artifact: Draw two cards. + + U + Artifact + Artifact + 2 + 1U + + MSH + 1 Gathering Place @@ -2156,16 +2117,35 @@ Intangibility — Ghost can't be blocked. 2 - Gleaming Bastion - {T}: Add {C}. -{T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land. + Giant Growth + Target creature gets +3/+3 until end of turn. - Land - Land - 0 + G + Instant + Instant + 1 + G - MSH - 0 + MSH + 3 + + + Giant-Sized Flying Ant + Flash +Flying +When this creature enters, choose one — +• Tap target nonland permanent. +• Untap target nonland permanent. + + U + Creature — Insect + Creature + 4 + 3U + 3/2 + + MSH + 2 Gleaming Bastion @@ -2221,6 +2201,21 @@ Choose one. If this spell was cast using teamwork, choose both instead. MSH 2 + + Guerrilla Gorilla + Reach +Sacrifice this creature: Destroy target noncreature artifact or noncreature enchantment. Activate only as a sorcery. + + G + Creature — Ape Soldier Hero + Creature + 2 + 1G + 2/2 + + MSH + 2 + H.E.R.B.I.E. Scout Unit Flying @@ -2267,6 +2262,34 @@ Choose one. If this spell was cast using teamwork, choose both instead. MSH 3 + + HYDRA Assault Robot + Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to target opponent. + + R + Artifact Creature — Robot Villain + Creature + 2 + 1R + 1/3 + + MSH + 2 + + + HYDRA Infiltration + When this enchantment enters, target opponent discards two cards. +Whenever a creature you control attacks alone, target opponent loses 1 life and you gain 1 life. + + B + Enchantment + Enchantment + 4 + 3B + + MSH + 1 + HYDRA Troopers When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.) @@ -2281,6 +2304,21 @@ Choose one. If this spell was cast using teamwork, choose both instead. MSH 2 + + Hawkeye's Bow + Equipped creature gets +1/+0 and has reach. +Whenever equipped creature becomes tapped, it deals 1 damage to each opponent. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + R + Artifact — Equipment + Artifact + 1 + R + + MSH + 1 + Hawkeye, Master Marksman First strike, reach @@ -2317,6 +2355,35 @@ Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three ti MSH 2 + + Hawkeye, Young Avenger + Reach +If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power. + + R + Legendary Creature — Human Archer Hero + Creature + 4 + 3R + 2/4 + + MSH + 2 + + + Helicarrier Strike + Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) +Helicarrier Strike deals 2 damage to target attacking or blocking creature. If this spell was cast using teamwork, it deals 4 damage to that creature instead. + + W + Instant + Instant + 1 + W + + MSH + 3 + Hell's Kitchen This land enters tapped. @@ -2342,7 +2409,7 @@ When Hellcat dies, return her to the battlefield under her owner's control with GG 2/2 - MSH + MSH 2 @@ -2359,6 +2426,34 @@ When Hellcat dies, return her to the battlefield under her owner's control with MSH 2 + + Hero in Training + When this creature enters, draw a card. If you control another Hero, you gain 2 life. + + W + Creature — Human Hero + Creature + 3 + 2W + 2/2 + + MSH + 2 + + + Heroic Feast + When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") +Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them. + + G + Enchantment + Enchantment + 3 + 2G + + MSH + 1 + Heroic Feast When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") @@ -2374,16 +2469,17 @@ Whenever you gain life, choose up to that many target creatures you control. Put 1 - Hidden Lair - {T}: Add {C}. -{T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land. + Hex Magic + Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way. - Land - Land - 0 + R + Sorcery — Arcane + Sorcery + 3 + 2R - MSH - 0 + MSH + 3 Hidden Lair @@ -2409,6 +2505,32 @@ Whenever you gain life, choose up to that many target creatures you control. Put MSH 0 + + Hire a Crew + Create a 2/1 black Villain creature token with menace, then creatures you control get +1/+0 until end of turn. (A creature with menace can't be blocked except by two or more creatures.) + + R + Instant + Instant + 3 + 2R + + MSH + 3 + + + Hour of Defeat + Destroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + B + Instant + Instant + 4 + 3B + + MSH + 3 + Hulk, Gamma Goliath Reach, trample @@ -2426,19 +2548,18 @@ Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up 2 - Hulk, Gamma Goliath - Reach, trample -Power-up abilities of other creatures you control cost {3} less to activate. -Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + Hulkling, Burgeoning Bruiser + Vigilance +Whenever another creature you control enters, if it has greater power or toughness than Hulkling, put a +1/+1 counter on Hulkling. - GR - Legendary Creature — Gamma Berserker Hero + G + Legendary Creature — Kree Skrull Hero Creature - 5 - 3RG - 6/5 + 3 + 2G + 2/3 - MSH + MSH 2 @@ -2473,6 +2594,35 @@ Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each pow MSH 2 + + Hydraulic Helper + Defender +{T}: Add {U}. This mana can't be spent to cast a nonartifact spell. + + U + Artifact Creature — Robot + Creature + 2 + 1U + 2/3 + + MSH + 2 + + + I Am Iron Man + Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/4 and gains flying. +Draw a card. + + U + Instant + Instant + 3 + 2U + + MSH + 3 + Invisible Woman, Sue Storm Lifelink @@ -2567,22 +2717,6 @@ Equip {2} Iron Man, Master of Machines Flying, vigilance Iron Man gets +1/+0 for each other artifact you control. -Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card. - - RU - Legendary Artifact Creature — Human Hero - Creature - 4 - 2UR - 1/4 - - MSH - 2 - - - Iron Man, Master of Machines - Flying, vigilance -Iron Man gets +1/+0 for each other artifact you control. Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card. RU @@ -2638,28 +2772,6 @@ Noncreature spells you cast have improvise. MSH 0 - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - MSH - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - MSH - 0 - Island ({T}: Add {U}.) @@ -2682,28 +2794,6 @@ Noncreature spells you cast have improvise. MSH 0 - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - MSH - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - MSH - 0 - Island ({T}: Add {U}.) @@ -2795,6 +2885,36 @@ Noncreature spells you cast have improvise. MSH 2 + + Justice, Vance Astrovik + Flying +When Justice enters, return up to one target nonland, nontoken permanent to its owner's hand. +Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice. + + U + Legendary Creature — Mutant Hero + Creature + 3 + 2U + 2/2 + + MSH + 2 + + + K'un-Lun Warrior + When this creature enters, you may sacrifice an artifact or discard a card. If you do, draw a card. + + R + Creature — Human Warrior Hero + Creature + 2 + 1R + 2/2 + + MSH + 2 + Ka-Zar of the Savage Land You may look at the top card of your library any time. @@ -2859,21 +2979,6 @@ Whenever you draw your second card each turn, each opponent loses 1 life and you Kang, Temporal Tyrant Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) -Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. - - BU - Legendary Creature — Human Villain - Creature - 4 - 2UB - 3/4 - - MSH - 2 - - - Kang, Temporal Tyrant - Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. BU @@ -2887,18 +2992,18 @@ Whenever you draw your second card each turn, each opponent loses 1 life and you 2 - Killmonger, Scourge of Wakanda - When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls. -As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1. + Kid Loki + Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof. +Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki. - BG - Legendary Creature — Human Mercenary Villain + U + Legendary Creature — God Hero Villain Creature - 4 - 2BG - 3/3 + 1 + U + 1/1 - MSH + MSH 2 @@ -2927,17 +3032,6 @@ As long as there are two or more creature cards in your graveyard, Killmonger ge MSH 2 - - King T'Challa // Black Panther, Hope Enduring - - - Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero - Creature - 3 - - MSH - 2 - King T'Challa // Black Panther, Hope Enduring @@ -2971,6 +3065,80 @@ As long as there are two or more creature cards in your graveyard, Killmonger ge MSH 2 + + Kingpin's Enforcers + Lifelink +{2}{B}, Sacrifice an artifact or creature: Draw a card. + + B + Creature — Human Villain + Creature + 3 + 2B + 2/3 + + MSH + 2 + + + Klaw, Sonic Subjugator + Sonic Attack — When Klaw enters, target player reveals a number of cards from their hand equal to one plus the number of creature cards in your graveyard. You choose one of them. That player discards that card. + + B + Legendary Creature — Human Rogue Villain + Creature + 3 + 2B + 2/2 + + MSH + 2 + + + Knight of Wundagore + Trample +Whenever you put a +1/+1 counter on another creature, put a +1/+1 counter on this creature. This ability triggers only once each turn. + + G + Creature — Cat Knight Villain + Creature + 2 + 1G + 2/1 + + MSH + 2 + + + Kree Commandos + Flying, vigilance +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) + + W + Creature — Kree Soldier Villain + Creature + 3 + 2W + 2/1 + + MSH + 2 + + + Kree Sentinel + Reach +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + R + Artifact Creature — Kree Robot Villain + Creature + 5 + 4R + 5/5 + + MSH + 2 + Leader, Super-Genius If a creature you control would connive, instead you draw a card, then that creature connives. @@ -3001,6 +3169,34 @@ At the beginning of combat on your turn, target creature you control connives. ( MSH 2 + + Lightning Strike + Lightning Strike deals 3 damage to any target. + + R + Instant + Instant + 2 + 1R + + MSH + 3 + + + Loki Laufeyson + {1}, {T}: When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy. +Power-up — {4}{R}: Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + R + Legendary Creature — God Sorcerer Villain + Creature + 2 + 1R + 2/1 + + MSH + 2 + Loki, God of Mischief Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn. @@ -3089,17 +3285,18 @@ Designed Only for Killing — Creatures your opponents control get -1/-1. 2 - Madame Hydra - Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) + Machinesmith Automaton + Trample +Whenever another artifact you control enters, put a +1/+1 counter on this creature. - BR - Legendary Creature — Human Villain + R + Artifact Creature — Robot Villain Creature - 4 - 2BR - 2/3 + 3 + 2R + 2/2 - MSH + MSH 2 @@ -3144,6 +3341,21 @@ Designed Only for Killing — Creatures your opponents control get -1/-1. MSH 2 + + Madame Masque + When Madame Masque enters, she connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) +Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) + + B + Legendary Creature — Human Villain + Creature + 5 + 4B + 3/2 + + MSH + 2 + Mister Fantastic, Reed Richards Reach @@ -3300,21 +3512,6 @@ Landfall — Whenever a land you control enters, create a 1/1 green Minion creat Mole Man, Moloid Master You may play lands from your graveyard. -Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card." - - G - Legendary Creature — Human Villain - Creature - 3 - 2G - 1/1 - - MSH - 2 - - - Mole Man, Moloid Master - You may play lands from your graveyard. Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card." G @@ -3378,21 +3575,6 @@ Whenever an artifact you control enters, draw a card. This ability triggers only Moon Girl and Devil Dinosaur Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. -Whenever an artifact you control enters, draw a card. This ability triggers only once each turn. - - GU - Legendary Creature — Human Dinosaur Hero - Creature - 3 - 1GU - 2/2 - - MSH - 2 - - - Moon Girl and Devil Dinosaur - Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. Whenever an artifact you control enters, draw a card. This ability triggers only once each turn. GU @@ -3431,28 +3613,6 @@ Whenever you discard a card, you may exile that card from your graveyard. If you MSH 0 - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - MSH - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - MSH - 0 - Mountain ({T}: Add {R}.) @@ -3475,28 +3635,6 @@ Whenever you discard a card, you may exile that card from your graveyard. If you MSH 0 - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - MSH - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - MSH - 0 - Mountain ({T}: Add {R}.) @@ -3724,6 +3862,21 @@ When Night Nurse enters, choose target permanent card in your graveyard that was MSH 2 + + Ninja of the Hand + Deathtouch +Power-up — {4}{B}: Each opponent discards a card. Put a +1/+1 counter on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) + + B + Creature — Human Ninja Villain + Creature + 3 + 2B + 2/2 + + MSH + 2 + Okoye, Dora Milaje Leader When Okoye enters, create two 1/1 white Soldier creature tokens. @@ -3771,6 +3924,19 @@ III — Put a +1/+1 counter on each creature you control. MSH 1 + + Panther Pounce + Target player investigates. Target creature gets +1/+0 and gains flying until end of turn. Untap it. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") + + W + Instant + Instant + 1 + W + + MSH + 3 + Patriot, Shield Wielder {2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) @@ -3805,13 +3971,13 @@ III — Put a +1/+1 counter on each creature you control. Power-up — {6}{G}: Put a +1/+1 counter on this creature and create a 3/2 white Hero creature token with vigilance. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) G - Creature — Dragon Cat Dog Bird + Creature — Dragon Cat Dog Bird Frog Hero Creature 4 3G 4/4 - MSH + MSH 2 @@ -3839,28 +4005,6 @@ Photon Blast Barrage deals 1 damage to target creature. MSH 0 - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - MSH - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - MSH - 0 - Plains ({T}: Add {W}.) @@ -3883,28 +4027,6 @@ Photon Blast Barrage deals 1 damage to target creature. MSH 0 - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - MSH - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - MSH - 0 - Plains ({T}: Add {W}.) @@ -3967,18 +4089,18 @@ When the fourth plan counter is put on this enchantment, sacrifice it, draw a ca 2 - Punishing Punch - This spell costs {2} less to cast if there are two or more creature cards in your graveyard. -Target creature you control deals damage equal to twice its power to target creature an opponent controls. + Project Deathlok Soldier + {2}{B}: Return this card from your graveyard to your hand. - G - Instant - Instant - 3 - 2G + B + Artifact Creature — Zombie Soldier + Creature + 1 + B + 1/2 - MSH - 3 + MSH + 2 Punishing Punch @@ -4067,6 +4189,20 @@ Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksil MSH 2 + + Raft Security Officer + {2}, {T}: Tap target creature. This ability costs {1} less to activate if it targets a creature with power 3 or less. + + W + Creature — Human Soldier + Creature + 2 + 1W + 1/3 + + MSH + 2 + Rapid Rescue Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.) @@ -4080,6 +4216,21 @@ Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksil MSH 3 + + Red Guardian, Super-Soldier + Flash +When Red Guardian enters, destroy target creature an opponent controls that dealt damage this turn. + + W + Legendary Creature — Human Soldier Villain + Creature + 3 + 2W + 2/2 + + MSH + 2 + Red Hulk Reach, trample @@ -4111,18 +4262,17 @@ Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When y 2 - Reptil, Dinomorpher - Brontosaurus — {3}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 3/5 and gains vigilance and reach. -Tyrannosaurus Rex — {6}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 6/6 and gains trample. + Red Room Recruit + When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) - G - Legendary Creature — Human Hero + B + Creature — Human Spy Villain Creature - 1 - G + 2 + 1B 1/2 - MSH + MSH 2 @@ -4140,6 +4290,20 @@ Tyrannosaurus Rex — {6}: Until end of turn, Reptil becomes a Dinosaur Hero wit MSH 2 + + Repulsor Blast + Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) +Repulsor Blast deals 5 damage to target creature. If this spell was cast using teamwork, it also deals 2 damage to that creature's controller. + + R + Sorcery + Sorcery + 4 + 3R + + MSH + 3 + Restorative Technique Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature. @@ -4226,6 +4390,21 @@ Basic landcycling {2} ({2}, Discard this card: Search your library for a basic l MSH 2 + + S.H.I.E.L.D. Deployment Drone + Flying +When this creature enters, create a 1/1 white Soldier creature token. + + U + Artifact Creature — Robot + Creature + 3 + 2U + 2/2 + + MSH + 2 + S.H.I.E.L.D. Flying Car Flash @@ -4275,6 +4454,21 @@ Crew 6 (Tap any number of creatures you control with total power 6 or more: This MSH 1 + + S.H.I.E.L.D. Spy Kit + Equipped creature gets +1/+1. +Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.) +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + W + Artifact — Equipment + Artifact + 1 + W + + MSH + 1 + Savage Land Dinosaur Trample @@ -4304,20 +4498,6 @@ Basic landcycling {2} ({2}, Discard this card: Search your library for a basic l MSH 2 - - Scientist Supreme of A.I.M. - Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.) - - BU - Legendary Creature — Human Scientist Villain - Creature - 2 - UB - 2/2 - - MSH - 2 - Scientist Supreme of A.I.M. Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.) @@ -4452,6 +4632,36 @@ Power-up — {4}{G}{G}: Destroy up to one target artifact or enchantment. Put a MSH 2 + + Speed, Young Avenger + Haste +Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste. + + R + Legendary Creature — Mutant Hero + Creature + 2 + 1R + 2/2 + + MSH + 2 + + + Speed, Young Avenger + Haste +Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste. + + R + Legendary Creature — Mutant Hero + Creature + 2 + 1R + 2/2 + + MSH + 2 + Speedball, New Warrior Whenever a player casts a spell that targets Speedball, he gets +2/+2 until end of turn. You may choose new targets for that spell. @@ -4501,21 +4711,6 @@ No One Dies! — When Spider-Man enters, you may tap him. When you do, another t Spider-Woman, Secret Agent Flash -When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman. - - UW - Legendary Creature — Spider Human Spy Hero - Creature - 4 - 3W/U - 1/4 - - MSH - 2 - - - Spider-Woman, Secret Agent - Flash When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman. UW @@ -4541,6 +4736,20 @@ When this land enters, you gain 1 life. MSH 0 + + Stark Industries Executive + {2}, {T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Creature — Human Advisor + Creature + 1 + R + 1/2 + + MSH + 2 + Stature, Size Shifter Stature can't be blocked if her power is 1 or less. @@ -4557,20 +4766,20 @@ Power-up — {X}{U}{U}: Put X +1/+1 counters on Stature. (Activate each power-up 2 - Storm, Windrider - Flying -Creatures with flying can't attack you or block creatures you control. -Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn. + Stolen Stark Tech + Flash +When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +Equipped creature gets +1/+0. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - GW - Legendary Creature — Mutant Hero - Creature - 4 - 1GWW - 4/4 + B + Artifact — Equipment + Artifact + 2 + 1B - MSH - 2 + MSH + 1 Storm, Windrider @@ -4631,6 +4840,22 @@ At the beginning of the upkeep of enchanted creature's controller, that player d MSH 1 + + Super Speed + Flash +Enchant creature +When this Aura enters, enchanted creature gains first strike until end of turn. +Enchanted creature gets +1/+0 and has haste. + + R + Enchantment — Aura + Enchantment + 1 + R + + MSH + 1 + Super Strength Enchant creature @@ -4645,6 +4870,22 @@ Enchanted creature gets +4/+4 and has trample and ward {1}. (Whenever enchanted MSH 1 + + Super Suit + Flash +When this Equipment enters, attach it to target creature you control. Untap that creature. +Equipped creature gets +1/+2. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + U + Artifact — Equipment + Artifact + 2 + 1U + + MSH + 1 + Super Villain Lockup Flash @@ -4777,28 +5018,6 @@ Whenever enchanted creature attacks or blocks, attach any number of target Equip MSH 0 - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - MSH - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - MSH - 0 - Swamp ({T}: Add {B}.) @@ -4821,28 +5040,6 @@ Whenever enchanted creature attacks or blocks, attach any number of target Equip MSH 0 - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - MSH - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - MSH - 0 - Swamp ({T}: Add {B}.) @@ -4876,6 +5073,21 @@ Whenever enchanted creature attacks or blocks, attach any number of target Equip MSH 0 + + Swordsman, Sharp Scoundrel + Whenever another Villain you control enters, attach up to one target Equipment you control to target creature you control. +Whenever an equipped creature you control attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + B + Legendary Creature — Human Hero Villain + Creature + 2 + 1B + 2/2 + + MSH + 2 + Take Up the Shield Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) @@ -4889,6 +5101,19 @@ Whenever enchanted creature attacks or blocks, attach any number of target Equip MSH 3 + + Take Up the Shield + Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) + + W + Instant + Instant + 2 + 1W + + MSH + 3 + Taskmaster, Mercenary Mimic Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature. @@ -4900,7 +5125,7 @@ Whenever enchanted creature attacks or blocks, attach any number of target Equip 2UB 3/5 - MSH + MSH 2 @@ -4914,23 +5139,22 @@ Whenever enchanted creature attacks or blocks, attach any number of target Equip 2UB 3/5 - MSH + MSH 2 - Thanos, the Mad Titan - Deathtouch, lifelink -Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.) + Team Tactics + Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.) +Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn. - BRW - Legendary Creature — Eternal Villain - Creature - 3 - RWB - 4/4 + R + Instant + Instant + 2 + 1R - MSH - 2 + MSH + 3 Thanos, the Mad Titan @@ -4995,21 +5219,6 @@ Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or The Astonishing Ant-Man Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man. -{2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens. - - GU - Legendary Creature — Human Scientist Hero - Creature - 2 - GU - 1/1 - - MSH - 2 - - - The Astonishing Ant-Man - Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man. {2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens. GU @@ -5043,22 +5252,6 @@ IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Destroy up to one target nonland permanent. II, III — Each opponent loses 2 life. -IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." - - BG - Enchantment — Saga - Enchantment - 5 - 2BBG - - MSH - 1 - - - The Coming of Galactus - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -I — Destroy up to one target nonland permanent. -II, III — Each opponent loses 2 life. IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." BG @@ -5088,21 +5281,6 @@ Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures The Kingpin of Crime Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) -Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power. - - BW - Legendary Creature — Human Villain - Creature - 3 - 1WB - 1/5 - - MSH - 2 - - - The Kingpin of Crime - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power. BW @@ -5165,22 +5343,6 @@ Whenever an Equipment you control enters, draw a card. The Mighty Thor, Jane Foster Flying Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control. -Whenever an Equipment you control enters, draw a card. - - UW - Legendary Creature — Human God Hero - Creature - 3 - 1WU - 3/3 - - MSH - 2 - - - The Mighty Thor, Jane Foster - Flying -Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control. Whenever an Equipment you control enters, draw a card. UW @@ -5267,25 +5429,6 @@ When The Ruinous Wrecking Crew enters, choose up to X — • Discard a card, then draw a card. • Target opponent loses 2 life. • Destroy target token. -• Each player sacrifices a creature of their choice. - - BR - Legendary Creature — Human Villain - Creature - 2 - XBR - 2/2 - - MSH - 2 - - - The Ruinous Wrecking Crew - The Ruinous Wrecking Crew enters with X +1/+1 counters on it. -When The Ruinous Wrecking Crew enters, choose up to X — -• Discard a card, then draw a card. -• Target opponent loses 2 life. -• Destroy target token. • Each player sacrifices a creature of their choice. BR @@ -5390,22 +5533,6 @@ Whenever another creature you control with deathtouch dies, each opponent sacrif The Serpent Society Deathtouch Ward—Get five poison counters. (A player with ten or more poison counters loses the game.) -Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice. - - BG - Legendary Creature — Human Snake Villain - Creature - 3 - 1BG - 3/4 - - MSH - 2 - - - The Serpent Society - Deathtouch -Ward—Get five poison counters. (A player with ten or more poison counters loses the game.) Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice. BG @@ -5439,22 +5566,6 @@ III — Target creature you control fights up to one other target creature.(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield. II — Creatures you control get +1/+1 and gain vigilance until end of turn. -III — Target creature you control fights up to one other target creature. - - RW - Enchantment — Saga - Enchantment - 5 - 3RW - - MSH - 1 - - - The Super Hero Civil War - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield. -II — Creatures you control get +1/+1 and gain vigilance until end of turn. III — Target creature you control fights up to one other target creature. RW @@ -5482,19 +5593,6 @@ At the beginning of your end step, if you have fewer than ten cards in hand, dra The Ten Rings Your maximum hand size is ten. -At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference. - - Legendary Artifact - Artifact - 8 - 8 - - MSH - 1 - - - The Ten Rings - Your maximum hand size is ten. At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference. Legendary Artifact @@ -5523,21 +5621,6 @@ Whenever one or more Heroes you control deal damage to a player, put two +1/+1 c The Thing, Ben Grimm Trample -Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing. - - G - Legendary Creature — Human Hero - Creature - 6 - 5G - 7/7 - - MSH - 2 - - - The Thing, Ben Grimm - Trample Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing. G @@ -5568,21 +5651,6 @@ I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, The Unbeatable Squirrel Girl Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token. -I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control. - - G - Legendary Creature — Squirrel Human Hero - Creature - 4 - 1GGG - 4/4 - - MSH - 2 - - - The Unbeatable Squirrel Girl - Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token. I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control. G @@ -5618,23 +5686,6 @@ Whenever you cast a noncreature spell, choose one that hasn't been chosen this t Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn — • Solar Beam — The Vision gains double strike until end of turn. • Density Control — The Vision gains indestructible until end of turn. -• Technopathy — Draw a card. - - Legendary Artifact Creature — Robot Hero - Creature - 4 - 4 - 2/5 - - MSH - 2 - - - The Vision - Flying, vigilance -Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn — -• Solar Beam — The Vision gains double strike until end of turn. -• Density Control — The Vision gains indestructible until end of turn. • Technopathy — Draw a card. Legendary Artifact Creature — Robot Hero @@ -5689,20 +5740,6 @@ Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. I MSH 2 - - Thor Odinson - Flying, vigilance, prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) - - RW - Legendary Creature — God Warrior Hero - Creature - 5 - 3RW - 4/4 - - MSH - 2 - Thor, God of Thunder Flying @@ -5795,37 +5832,6 @@ Whenever you gain life, put a +1/+1 counter on Tigra. MSH 2 - - Tigra, Feline Fury - Flash -Trample -Whenever you gain life, put a +1/+1 counter on Tigra. - - G - Legendary Creature — Cat Human Hero - Creature - 2 - 1G - 2/1 - - MSH - 2 - - - Titania, Rugged Rumbler - As an additional cost to cast this spell, discard a card or pay {2}. -Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays {2}.) - - BG - Legendary Creature — Human Villain - Creature - 3 - 2B/G - 5/5 - - MSH - 2 - Titania, Rugged Rumbler As an additional cost to cast this spell, discard a card or pay {2}. @@ -5886,16 +5892,18 @@ Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of 2 - Training Compound - {T}: Add {C}. -{T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land. + Too Evil to Stay Dead + Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) +Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield. - Land - Land - 0 + B + Sorcery + Sorcery + 3 + 2B - MSH - 0 + MSH + 3 Training Compound @@ -5935,6 +5943,19 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature MSH 1 + + Trickster's Stratagem + The owner of target creature an opponent controls puts it into their library second from the top or on the bottom. Then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + U + Sorcery + Sorcery + 4 + 3U + + MSH + 3 + Truck Toss This spell costs {2} less to cast if you control a Vehicle. @@ -5963,20 +5984,6 @@ Truck Toss deals 4 damage to any target. MSH 2 - - U.S.Agent, John Walker - When U.S.Agent enters, create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}. Attach it to U.S.Agent. - - BW - Legendary Creature — Human Soldier Hero - Creature - 4 - 3W/B - 3/2 - - MSH - 2 - Ultron Drone Power-up — {6}: Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) @@ -6003,19 +6010,6 @@ Truck Toss deals 4 damage to any target. MSH 2 - - Ultron, Artificial Malevolence - Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types. - - Legendary Artifact Creature — Robot Villain - Creature - 3 - 3 - 2/4 - - MSH - 2 - Ultron, Artificial Malevolence Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types. @@ -6057,6 +6051,21 @@ Truck Toss deals 4 damage to any target. MSH 2 + + Unliving Legionnaire + Flying +Power-up — {5}{B}{B}: Return up to one target creature card from your graveyard to your hand. Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) + + B + Creature — Vampire Villain + Creature + 4 + 3B + 3/2 + + MSH + 2 + Vibranium Energy Daggers Indestructible (Effects that say "destroy" don't destroy this Equipment.) @@ -6081,7 +6090,7 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Land 0 - MSH + MSH 0 @@ -6110,6 +6119,33 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) MSH 3 + + Vision of Love + You may sacrifice an artifact or discard a card. If you do, draw two cards. + + R + Instant + Instant + 2 + 1R + + MSH + 3 + + + Visions of Villainy + This spell costs {1} less to cast if you control a Villain. +You draw two cards and lose 2 life. + + B + Instant + Instant + 3 + 2B + + MSH + 3 + Viv Vision, Teen Synthezoid Flying @@ -6125,6 +6161,36 @@ Power-up — {7}: Put two +1/+1 counters on Viv Vision. (Activate each power-up MSH 2 + + Volcanic Villain + Haste +Power-up — {5}{R}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) + + R + Creature — Elemental Villain + Creature + 3 + 2R + 3/2 + + MSH + 2 + + + Wakandan Drone Flock + Flying +When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) + + W + Artifact Creature — Robot + Creature + 4 + 3W + 3/3 + + MSH + 2 + Wakandan Royal Guard Vigilance @@ -6156,17 +6222,45 @@ At the beginning of combat on your turn, another target creature you control get 2 - White Tiger, Ava Ayala - Power-up — {5}{G}: Put a +1/+1 counter on White Tiger and create The Tiger God, a legendary 4/4 green Cat God creature token with "The Tiger God can't be blocked by more than one creature." (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + We Say Thee Nay! + Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) +Counter target spell unless its controller pays {2}. Counter that spell unless its controller pays {4} instead if this spell was cast using teamwork. - G - Legendary Creature — Human Hero - Creature + U + Instant — Arcane + Instant 2 - 1G + 1U + + MSH + 3 + + + Web Up + When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. + + W + Enchantment + Enchantment + 3 + 2W + + MSH + 1 + + + Whiplash, Vengeful Engineer + Whiplash enters tapped. +Whenever Whiplash attacks, if he's equipped, each opponent loses X life and you gain X life, where X is the number of Equipment attached to him. + + B + Legendary Creature — Human Artificer Villain + Creature + 1 + B 2/2 - MSH + MSH 2 @@ -6215,20 +6309,20 @@ Whenever you cast a noncreature spell, exile another target nonland, nontoken pe 2 - Winter Soldier, Icy Assassin - Vigilance, menace -Winter Soldier gets +2/+0 for each Equipment attached to him. -{3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.) + Widow's Bite + Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) +Choose one. If this spell was cast using teamwork, choose both instead. +• Target creature gains deathtouch until end of turn. +• Target creature gets -2/-2 until end of turn. - BW - Legendary Creature — Human Assassin Villain - Creature + B + Instant + Instant 2 - WB - 2/2 + 1B - MSH - 2 + MSH + 3 Winter Soldier, Icy Assassin @@ -6282,22 +6376,6 @@ If damage would be dealt to Wolverine, instead that damage is dealt, but all oth Wolverine, Fierce Fighter Haste When Wolverine enters, he fights up to one other target creature. -If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed. - - GR - Legendary Creature — Mutant Berserker Hero - Creature - 4 - 2RG - 3/5 - - MSH - 2 - - - Wolverine, Fierce Fighter - Haste -When Wolverine enters, he fights up to one other target creature. If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed. GR @@ -6311,20 +6389,20 @@ If damage would be dealt to Wolverine, instead that damage is dealt, but all oth 2 - World War Hulk - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. -II — Put three +1/+1 counters on target creature you control. -III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample. + Wonder Man, Hollywood Hero + Flying +Each power-up ability of permanents you control can be activated an additional time. +Power-up — {5}{R}{R}: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.) - G - Enchantment — Saga - Enchantment + R + Legendary Creature — Human Performer Hero + Creature 5 - 3GG + 3RR + 4/4 - MSH - 1 + MSH + 2 World War Hulk @@ -6371,19 +6449,6 @@ III — Choose target creature you control. Until end of turn, double its power MSH 3 - - Worlds Within Worlds - Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds. - - GU - Sorcery - Sorcery - 7 - 5GU - - MSH - 3 - Worlds Within Worlds Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds. @@ -6397,5 +6462,20 @@ III — Choose target creature you control. Until end of turn, double its power MSH 3 + + Yellowjacket, Heartless Marauder + Flying +Whenever another Villain you control enters, Yellowjacket gets +1/+0 and gains lifelink until end of turn. + + B + Legendary Creature — Human Rogue Villain + Creature + 2 + 1B + 1/2 + + MSH + 2 + diff --git a/spoiler.xml b/spoiler.xml index e16239e3..facfbf59 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-06-09 02:33:24 (UTC) + 2026-06-09 10:54:14 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -26,13 +26,6 @@ 2026-10-02 10 - - HOC~ - The Hobbit Commander (Spoiler) - Commander - 2026-08-14 - 20 - HOB~ The Hobbit (Spoiler) @@ -40,6 +33,13 @@ 2026-08-14 10 + + HOC~ + The Hobbit Commander (Spoiler) + Commander + 2026-08-14 + 20 + MSH~ Marvel Super Heroes (Spoiler) @@ -178,112 +178,6 @@ When this creature enters, target instant or sorcery card in your graveyard gain FRA~ 2 - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - HOC~ - 1 - - - Sauron, the Dark Lord - Ward—Sacrifice a legendary artifact or legendary creature. -Whenever an opponent casts a spell, amass Orcs 1. -Whenever an Army you control deals combat damage to a player, the Ring tempts you. -Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. - - BRU - Legendary Creature — Avatar Horror - Creature - 6 - 3UBR - 7/6 - - HOC~ - 2 - - - Sauron, the Dark Lord - Ward—Sacrifice a legendary artifact or legendary creature. -Whenever an opponent casts a spell, amass Orcs 1. -Whenever an Army you control deals combat damage to a player, the Ring tempts you. -Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. - - BRU - Legendary Creature — Avatar Horror - Creature - 6 - 3UBR - 7/6 - - HOC~ - 2 - - - The One Ring - Indestructible -When The One Ring enters, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. - - Legendary Artifact - Artifact - 4 - 4 - - HOC~ - 1 - - - The One Ring - Indestructible -When The One Ring enters, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. - - Legendary Artifact - Artifact - 4 - 4 - - HOC~ - 1 - - - Tom Bombadil - As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. -Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. - - BGRUW - Legendary Creature — God Bard - Creature - 5 - WUBRG - 4/4 - - HOC~ - 2 - - - Tom Bombadil - As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. -Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. - - BGRUW - Legendary Creature — God Bard - Creature - 5 - WUBRG - 4/4 - - HOC~ - 2 - An Unexpected Party // At the Door @@ -787,6 +681,112 @@ When Tom, Bert, and William die, if they were a creature, return them to the bat HOB~ 2 + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + HOC~ + 1 + + + Sauron, the Dark Lord + Ward—Sacrifice a legendary artifact or legendary creature. +Whenever an opponent casts a spell, amass Orcs 1. +Whenever an Army you control deals combat damage to a player, the Ring tempts you. +Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. + + BRU + Legendary Creature — Avatar Horror + Creature + 6 + 3UBR + 7/6 + + HOC~ + 2 + + + Sauron, the Dark Lord + Ward—Sacrifice a legendary artifact or legendary creature. +Whenever an opponent casts a spell, amass Orcs 1. +Whenever an Army you control deals combat damage to a player, the Ring tempts you. +Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. + + BRU + Legendary Creature — Avatar Horror + Creature + 6 + 3UBR + 7/6 + + HOC~ + 2 + + + The One Ring + Indestructible +When The One Ring enters, if you cast it, you gain protection from everything until your next turn. +At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. +{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. + + Legendary Artifact + Artifact + 4 + 4 + + HOC~ + 1 + + + The One Ring + Indestructible +When The One Ring enters, if you cast it, you gain protection from everything until your next turn. +At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. +{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. + + Legendary Artifact + Artifact + 4 + 4 + + HOC~ + 1 + + + Tom Bombadil + As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. +Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + BGRUW + Legendary Creature — God Bard + Creature + 5 + WUBRG + 4/4 + + HOC~ + 2 + + + Tom Bombadil + As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. +Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + BGRUW + Legendary Creature — God Bard + Creature + 5 + WUBRG + 4/4 + + HOC~ + 2 + A.I.M. Labs This land enters tapped. @@ -846,21 +846,6 @@ Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to Abomination, Terrifying Titan Trample -Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) - - GR - Legendary Creature — Gamma Villain - Creature - 4 - 3R/G - 4/4 - - MSH~ - 2 - - - Abomination, Terrifying Titan - Trample Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) GR @@ -900,22 +885,22 @@ At the beginning of your first main phase, until your next turn, Absorbing Man b 1GU 4/4 - MSH~ + MSH~ 2 - Absorbing Man - Vigilance -At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance. + Aerial Doombot + Flying +Power-up — {5}{U}: Put three +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) - GU - Legendary Creature — Human Villain + U + Artifact Creature — Robot Villain Creature - 3 - 1GU - 4/4 + 1 + U + 1/1 - MSH~ + MSH~ 2 @@ -977,17 +962,46 @@ At the beginning of your first main phase, until your next turn, Absorbing Man b 2 - Alien Invasion - At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment. + Agent of Atlas + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) - GR - Enchantment - Enchantment - 4 - 1RRG + W + Creature — Human Spy Hero + Creature + 2 + 1W + 2/2 - MSH~ - 1 + MSH~ + 2 + + + Agents of HYDRA + When this creature dies, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) + + B + Creature — Human Spy Villain + Creature + 2 + 1B + 1/1 + + MSH~ + 2 + + + Agents of S.H.I.E.L.D. + Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn. + + W + Creature — Human Spy Hero + Creature + 3 + 2W + 2/4 + + MSH~ + 2 Alien Invasion @@ -1016,18 +1030,17 @@ At the beginning of your first main phase, until your next turn, Absorbing Man b 1 - Ant-Man, Colony Commander - Whenever Ant-Man attacks, you may pay {1}. When you do, put a +1/+1 counter on target creature. -Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn. + Ant-Man's Army + When this creature enters, create a Food token or a Treasure token. (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - GU - Legendary Creature — Human Rogue Hero + G + Creature — Insect Creature 3 - 1GU - 2/2 + 2G + 3/2 - MSH~ + MSH~ 2 @@ -1063,20 +1076,6 @@ This artifact enters tapped. Arc Reactor Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) This artifact enters tapped. -{T}: Add {C}{C}{C}. - - Artifact - Artifact - 5 - 5 - - MSH~ - 1 - - - Arc Reactor - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -This artifact enters tapped. {T}: Add {C}{C}{C}. Artifact @@ -1105,21 +1104,6 @@ Whenever an attacking creature you control dies, return that card to its owner's Ares, God of War Ares attacks each combat if able. -Whenever an attacking creature you control dies, return that card to its owner's hand. - - BR - Legendary Creature — God Warrior Villain - Creature - 3 - 1BR - 4/3 - - MSH~ - 2 - - - Ares, God of War - Ares attacks each combat if able. Whenever an attacking creature you control dies, return that card to its owner's hand. BR @@ -1153,22 +1137,6 @@ III — This Saga deals X damage to target opponent, where X is the greatest man (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may draw a card for each artifact you control. If you do, each opponent draws a card. II — Artifact spells you cast this turn cost {1} less to cast. -III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control. - - RU - Enchantment — Saga - Enchantment - 4 - 2UR - - MSH~ - 1 - - - Armor Wars - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — You may draw a card for each artifact you control. If you do, each opponent draws a card. -II — Artifact spells you cast this turn cost {1} less to cast. III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control. RU @@ -1194,6 +1162,20 @@ III — This Saga deals X damage to target opponent, where X is the greatest man MSH~ 2 + + Arnim Zola, Bio-Fanatic + {3}, {T}: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.) + + B + Legendary Artifact Creature — Scientist Villain + Creature + 3 + 2B + 2/3 + + MSH~ + 2 + Asgardian Citadel This land enters tapped. @@ -1204,9 +1186,40 @@ When this land enters, you gain 1 life. Land 0 - MSH~ + MSH~ 0 + + Atlantean Cavalry + Vigilance +Whenever you draw your second card each turn, put a +1/+1 counter on this creature. + + U + Creature — Merfolk Soldier + Creature + 3 + 2U + 3/2 + + MSH~ + 2 + + + Atlantis Attacks + Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) +Choose one. If this spell was cast using teamwork, choose both instead. +• Target player creates a 6/5 blue Leviathan creature token with hexproof. +• Return one or two target nonland permanents to their owners' hands. + + U + Sorcery + Sorcery + 7 + 5UU + + MSH~ + 3 + Attuma, Atlantean Warlord Other Merfolk you control get +1/+1. @@ -1241,21 +1254,6 @@ At the beginning of each end step, if you attacked with a Hero this turn or a He Avengers Assemble! Flash Heroes you control get +2/+2. -At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card. - - W - Enchantment - Enchantment - 5 - 4W - - MSH~ - 1 - - - Avengers Assemble! - Flash -Heroes you control get +2/+2. At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card. W @@ -1342,19 +1340,6 @@ When this land enters, you gain 1 life. Avengers Tower {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. -{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order. - - Land - Land - 0 - - MSH~ - 0 - - - Avengers Tower - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. {4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Land @@ -1398,22 +1383,6 @@ III — Create a Treasure token for each Villain you control. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 2/1 black Villain creature tokens with menace. II — This Saga deals 2 damage to each non-Villain creature and each opponent. -III — Create a Treasure token for each Villain you control. - - BR - Enchantment — Saga - Enchantment - 4 - 2BR - - MSH~ - 1 - - - Avengers: Under Siege - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Create two 2/1 black Villain creature tokens with menace. -II — This Saga deals 2 damage to each non-Villain creature and each opponent. III — Create a Treasure token for each Villain you control. BR @@ -1517,19 +1486,6 @@ Whenever another Villain you control enters, you may have it connive. Do this on Baxter Building {T}: Add {C}. {4}, {T}: Add four mana in any combination of colors. -{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater. - - Land - Land - 0 - - MSH~ - 0 - - - Baxter Building - {T}: Add {C}. -{4}, {T}: Add four mana in any combination of colors. {4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater. Land @@ -1542,21 +1498,6 @@ Whenever another Villain you control enters, you may have it connive. Do this on Beast, Erudite Aerialist As long as you've put one or more +1/+1 counters on Beast this turn, he has flying. -Whenever Beast deals combat damage to a player, draw a card. - - GU - Legendary Creature — Mutant Scientist Hero - Creature - 4 - 3G/U - 3/3 - - MSH~ - 2 - - - Beast, Erudite Aerialist - As long as you've put one or more +1/+1 counters on Beast this turn, he has flying. Whenever Beast deals combat damage to a player, draw a card. GU @@ -1598,37 +1539,6 @@ When this land enters, you gain 1 life. MSH~ 2 - - Black Panther, Vanguard - Whenever another nontoken Hero you control enters, choose one — -• Create a 1/1 white Soldier creature token. -• Creatures you control get +1/+1 until end of turn. - - GW - Legendary Creature — Human Warrior Hero - Creature - 4 - 2GW - 4/4 - - MSH~ - 2 - - - Black Widow, Double Agent - Deathtouch -Whenever a creature you control attacks alone, it gains first strike and menace until end of turn. (It can't be blocked except by two or more creatures.) - - BW - Legendary Creature — Human Hero Villain - Creature - 3 - 1WB - 3/2 - - MSH~ - 2 - Black Widow, Double Agent Deathtouch @@ -1686,9 +1596,38 @@ Whenever Black Widow deals combat damage to a player, that player exiles cards f 1B 2/1 - MSH~ + MSH~ 2 + + Black Widow, Super Spy + Menace +Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell. + + B + Legendary Creature — Human Spy Hero + Creature + 2 + 1B + 2/1 + + MSH~ + 2 + + + Blazing Crescendo + Target creature gets +3/+1 until end of turn. +Exile the top card of your library. Until the end of your next turn, you may play that card. + + R + Instant + Instant + 2 + 1R + + MSH~ + 3 + Blazing Crescendo Target creature gets +3/+1 until end of turn. @@ -1703,6 +1642,49 @@ Exile the top card of your library. Until the end of your next turn, you may pla MSH~ 3 + + Bold Biochemist + Power-up — {5}{U}: Put a +1/+1 counter on this creature and draw two cards. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) + + U + Creature — Human Scientist + Creature + 2 + 1U + 1/3 + + MSH~ + 2 + + + Borough Backup + Create two 3/2 white Hero creature tokens with vigilance. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + W + Sorcery + Sorcery + 5 + 4W + + MSH~ + 3 + + + Brave Brawler + Lifelink +Power-up — {4}{W}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) + + W + Creature — Human Warrior Hero + Creature + 2 + 1W + 2/1 + + MSH~ + 2 + Bruce Banner // The Incredible Hulk @@ -1778,19 +1760,21 @@ Exile the top card of your library. Until the end of your next turn, you may pla 2 - Captain America's Shield - Indestructible -Equipped creature gets +0/+8 and has vigilance. -Whenever equipped creature attacks, tap target creature defending player controls. -Equip {2} + Call Damage Control + Choose up to two. Return those cards from your graveyard to your hand. +• Target artifact card. +• Target creature card. +• Target enchantment card. +• Target land card. - Legendary Artifact — Equipment - Artifact + G + Sorcery + Sorcery 2 - 2 + 1G - MSH~ - 1 + MSH~ + 3 Captain America's Shield @@ -1855,21 +1839,6 @@ Whenever a creature you control becomes tapped during your turn, if it's the fir Captain America, Living Legend Vigilance -Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it. - - UW - Legendary Creature — Human Soldier Hero - Creature - 3 - 1WU - 3/4 - - MSH~ - 2 - - - Captain America, Living Legend - Vigilance Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it. UW @@ -2071,19 +2040,6 @@ Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Cap Castle Doom {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an artifact spell. -{3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery. - - Land - Land - 0 - - MSH~ - 0 - - - Castle Doom - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast an artifact spell. {3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery. Land @@ -2195,19 +2151,6 @@ Whenever you attack, look at the top six cards of your library. You may cast a s Cosmic Cube Ward {2} -Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order. - - Artifact - Artifact - 5 - 5 - - MSH~ - 1 - - - Cosmic Cube - Ward {2} Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order. Artifact @@ -2231,6 +2174,21 @@ Whenever you attack, look at the top six cards of your library. You may cast a s MSH~ 1 + + Crimson Operative + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. + + R + Artifact Creature — Human Villain + Creature + 4 + 3R + 3/2 + + MSH~ + 2 + Crossbones, Malicious Mercenary Deathtouch @@ -2247,21 +2205,33 @@ Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. 2 - Daredevil, Man Without Fear - Vigilance, haste -Radar Sense — You may look at the top card of your library any time. -Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. + Crowd of True Believers + {T}: Target creature you control that's attacking alone gets +1/+0 until end of turn. You gain 1 life. - RW - Legendary Creature — Human Hero + W + Creature — Human Citizen Creature - 4 - 2RW - 3/4 + 1 + W + 1/2 - MSH~ + MSH~ 2 + + Cruel Alliance + Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) +Exile target creature with mana value 3 or less. If this spell was cast using teamwork, instead exile target creature and you gain 3 life. + + B + Sorcery + Sorcery + 3 + 2B + + MSH~ + 3 + Daredevil, Man Without Fear Vigilance, haste @@ -2370,18 +2340,6 @@ Whenever you attack, you may exile the top card of your library. If that card is Dark Fortress {T}: Add {C}. -{T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land. - - Land - Land - 0 - - MSH~ - 0 - - - Dark Fortress - {T}: Add {C}. {T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land. Land @@ -2405,6 +2363,21 @@ When the fourth plan counter is put on this enchantment, sacrifice it. When you MSH~ 1 + + Decoy Ploy + Choose one or both — +• Return target Villain card from your graveyard to your hand. +• Return target Hero card from your graveyard to your hand. + + B + Instant + Instant + 2 + 1B + + MSH~ + 3 + Dependable Quinjet Flying @@ -2420,6 +2393,21 @@ Crew 4 (Tap any number of creatures you control with total power 4 or more: This MSH~ 1 + + Depower + This spell costs {2} less to cast if it targets an attacking creature. +Target creature gets -4/-0 until end of turn. +Draw a card. + + U + Instant + Instant + 3 + 2U + + MSH~ + 3 + Doc Samson, Super Psychiatrist If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead. @@ -2771,28 +2759,6 @@ When this land enters, you gain 1 life. MSH~ 0 - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - MSH~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - MSH~ - 0 - Forest ({T}: Add {G}.) @@ -2815,28 +2781,6 @@ When this land enters, you gain 1 life. MSH~ 0 - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - MSH~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - MSH~ - 0 - Forest ({T}: Add {G}.) @@ -2871,16 +2815,33 @@ When this land enters, you gain 1 life. 0 - Gathering Place - {T}: Add {C}. -{T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land. + Frozen in Ice + Enchant creature +When this Aura enters, tap enchanted creature. +Enchanted creature loses all abilities and can't become untapped. - Land - Land - 0 + U + Enchantment — Aura + Enchantment + 3 + 2U - MSH~ - 0 + MSH~ + 1 + + + Futurist Forge + When this artifact enters, draw a card. +{3}{U}, Sacrifice this artifact: Draw two cards. + + U + Artifact + Artifact + 2 + 1U + + MSH~ + 1 Gathering Place @@ -2922,16 +2883,35 @@ Intangibility — Ghost can't be blocked. 2 - Gleaming Bastion - {T}: Add {C}. -{T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land. + Giant Growth + Target creature gets +3/+3 until end of turn. - Land - Land - 0 + G + Instant + Instant + 1 + G - MSH~ - 0 + MSH~ + 3 + + + Giant-Sized Flying Ant + Flash +Flying +When this creature enters, choose one — +• Tap target nonland permanent. +• Untap target nonland permanent. + + U + Creature — Insect + Creature + 4 + 3U + 3/2 + + MSH~ + 2 Gleaming Bastion @@ -2987,6 +2967,21 @@ Choose one. If this spell was cast using teamwork, choose both instead. MSH~ 2 + + Guerrilla Gorilla + Reach +Sacrifice this creature: Destroy target noncreature artifact or noncreature enchantment. Activate only as a sorcery. + + G + Creature — Ape Soldier Hero + Creature + 2 + 1G + 2/2 + + MSH~ + 2 + H.E.R.B.I.E. Scout Unit Flying @@ -3033,6 +3028,34 @@ Choose one. If this spell was cast using teamwork, choose both instead. MSH~ 3 + + HYDRA Assault Robot + Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to target opponent. + + R + Artifact Creature — Robot Villain + Creature + 2 + 1R + 1/3 + + MSH~ + 2 + + + HYDRA Infiltration + When this enchantment enters, target opponent discards two cards. +Whenever a creature you control attacks alone, target opponent loses 1 life and you gain 1 life. + + B + Enchantment + Enchantment + 4 + 3B + + MSH~ + 1 + HYDRA Troopers When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.) @@ -3047,6 +3070,21 @@ Choose one. If this spell was cast using teamwork, choose both instead. MSH~ 2 + + Hawkeye's Bow + Equipped creature gets +1/+0 and has reach. +Whenever equipped creature becomes tapped, it deals 1 damage to each opponent. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + R + Artifact — Equipment + Artifact + 1 + R + + MSH~ + 1 + Hawkeye, Master Marksman First strike, reach @@ -3083,6 +3121,35 @@ Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three ti MSH~ 2 + + Hawkeye, Young Avenger + Reach +If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power. + + R + Legendary Creature — Human Archer Hero + Creature + 4 + 3R + 2/4 + + MSH~ + 2 + + + Helicarrier Strike + Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) +Helicarrier Strike deals 2 damage to target attacking or blocking creature. If this spell was cast using teamwork, it deals 4 damage to that creature instead. + + W + Instant + Instant + 1 + W + + MSH~ + 3 + Hell's Kitchen This land enters tapped. @@ -3108,7 +3175,7 @@ When Hellcat dies, return her to the battlefield under her owner's control with GG 2/2 - MSH~ + MSH~ 2 @@ -3125,6 +3192,34 @@ When Hellcat dies, return her to the battlefield under her owner's control with MSH~ 2 + + Hero in Training + When this creature enters, draw a card. If you control another Hero, you gain 2 life. + + W + Creature — Human Hero + Creature + 3 + 2W + 2/2 + + MSH~ + 2 + + + Heroic Feast + When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") +Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them. + + G + Enchantment + Enchantment + 3 + 2G + + MSH~ + 1 + Heroic Feast When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") @@ -3140,16 +3235,17 @@ Whenever you gain life, choose up to that many target creatures you control. Put 1 - Hidden Lair - {T}: Add {C}. -{T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land. + Hex Magic + Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way. - Land - Land - 0 + R + Sorcery — Arcane + Sorcery + 3 + 2R - MSH~ - 0 + MSH~ + 3 Hidden Lair @@ -3175,6 +3271,32 @@ Whenever you gain life, choose up to that many target creatures you control. Put MSH~ 0 + + Hire a Crew + Create a 2/1 black Villain creature token with menace, then creatures you control get +1/+0 until end of turn. (A creature with menace can't be blocked except by two or more creatures.) + + R + Instant + Instant + 3 + 2R + + MSH~ + 3 + + + Hour of Defeat + Destroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + B + Instant + Instant + 4 + 3B + + MSH~ + 3 + Hulk, Gamma Goliath Reach, trample @@ -3192,19 +3314,18 @@ Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up 2 - Hulk, Gamma Goliath - Reach, trample -Power-up abilities of other creatures you control cost {3} less to activate. -Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + Hulkling, Burgeoning Bruiser + Vigilance +Whenever another creature you control enters, if it has greater power or toughness than Hulkling, put a +1/+1 counter on Hulkling. - GR - Legendary Creature — Gamma Berserker Hero + G + Legendary Creature — Kree Skrull Hero Creature - 5 - 3RG - 6/5 + 3 + 2G + 2/3 - MSH~ + MSH~ 2 @@ -3239,6 +3360,35 @@ Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each pow MSH~ 2 + + Hydraulic Helper + Defender +{T}: Add {U}. This mana can't be spent to cast a nonartifact spell. + + U + Artifact Creature — Robot + Creature + 2 + 1U + 2/3 + + MSH~ + 2 + + + I Am Iron Man + Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/4 and gains flying. +Draw a card. + + U + Instant + Instant + 3 + 2U + + MSH~ + 3 + Invisible Woman, Sue Storm Lifelink @@ -3333,22 +3483,6 @@ Equip {2} Iron Man, Master of Machines Flying, vigilance Iron Man gets +1/+0 for each other artifact you control. -Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card. - - RU - Legendary Artifact Creature — Human Hero - Creature - 4 - 2UR - 1/4 - - MSH~ - 2 - - - Iron Man, Master of Machines - Flying, vigilance -Iron Man gets +1/+0 for each other artifact you control. Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card. RU @@ -3404,28 +3538,6 @@ Noncreature spells you cast have improvise. MSH~ 0 - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - MSH~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - MSH~ - 0 - Island ({T}: Add {U}.) @@ -3448,28 +3560,6 @@ Noncreature spells you cast have improvise. MSH~ 0 - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - MSH~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - MSH~ - 0 - Island ({T}: Add {U}.) @@ -3561,6 +3651,36 @@ Noncreature spells you cast have improvise. MSH~ 2 + + Justice, Vance Astrovik + Flying +When Justice enters, return up to one target nonland, nontoken permanent to its owner's hand. +Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice. + + U + Legendary Creature — Mutant Hero + Creature + 3 + 2U + 2/2 + + MSH~ + 2 + + + K'un-Lun Warrior + When this creature enters, you may sacrifice an artifact or discard a card. If you do, draw a card. + + R + Creature — Human Warrior Hero + Creature + 2 + 1R + 2/2 + + MSH~ + 2 + Ka-Zar of the Savage Land You may look at the top card of your library any time. @@ -3625,21 +3745,6 @@ Whenever you draw your second card each turn, each opponent loses 1 life and you Kang, Temporal Tyrant Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) -Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. - - BU - Legendary Creature — Human Villain - Creature - 4 - 2UB - 3/4 - - MSH~ - 2 - - - Kang, Temporal Tyrant - Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. BU @@ -3653,18 +3758,18 @@ Whenever you draw your second card each turn, each opponent loses 1 life and you 2 - Killmonger, Scourge of Wakanda - When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls. -As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1. + Kid Loki + Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof. +Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki. - BG - Legendary Creature — Human Mercenary Villain + U + Legendary Creature — God Hero Villain Creature - 4 - 2BG - 3/3 + 1 + U + 1/1 - MSH~ + MSH~ 2 @@ -3693,17 +3798,6 @@ As long as there are two or more creature cards in your graveyard, Killmonger ge MSH~ 2 - - King T'Challa // Black Panther, Hope Enduring - - - Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero - Creature - 3 - - MSH~ - 2 - King T'Challa // Black Panther, Hope Enduring @@ -3737,6 +3831,80 @@ As long as there are two or more creature cards in your graveyard, Killmonger ge MSH~ 2 + + Kingpin's Enforcers + Lifelink +{2}{B}, Sacrifice an artifact or creature: Draw a card. + + B + Creature — Human Villain + Creature + 3 + 2B + 2/3 + + MSH~ + 2 + + + Klaw, Sonic Subjugator + Sonic Attack — When Klaw enters, target player reveals a number of cards from their hand equal to one plus the number of creature cards in your graveyard. You choose one of them. That player discards that card. + + B + Legendary Creature — Human Rogue Villain + Creature + 3 + 2B + 2/2 + + MSH~ + 2 + + + Knight of Wundagore + Trample +Whenever you put a +1/+1 counter on another creature, put a +1/+1 counter on this creature. This ability triggers only once each turn. + + G + Creature — Cat Knight Villain + Creature + 2 + 1G + 2/1 + + MSH~ + 2 + + + Kree Commandos + Flying, vigilance +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) + + W + Creature — Kree Soldier Villain + Creature + 3 + 2W + 2/1 + + MSH~ + 2 + + + Kree Sentinel + Reach +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + R + Artifact Creature — Kree Robot Villain + Creature + 5 + 4R + 5/5 + + MSH~ + 2 + Leader, Super-Genius If a creature you control would connive, instead you draw a card, then that creature connives. @@ -3767,6 +3935,34 @@ At the beginning of combat on your turn, target creature you control connives. ( MSH~ 2 + + Lightning Strike + Lightning Strike deals 3 damage to any target. + + R + Instant + Instant + 2 + 1R + + MSH~ + 3 + + + Loki Laufeyson + {1}, {T}: When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy. +Power-up — {4}{R}: Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + R + Legendary Creature — God Sorcerer Villain + Creature + 2 + 1R + 2/1 + + MSH~ + 2 + Loki, God of Mischief Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn. @@ -3855,17 +4051,18 @@ Designed Only for Killing — Creatures your opponents control get -1/-1. 2 - Madame Hydra - Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) + Machinesmith Automaton + Trample +Whenever another artifact you control enters, put a +1/+1 counter on this creature. - BR - Legendary Creature — Human Villain + R + Artifact Creature — Robot Villain Creature - 4 - 2BR - 2/3 + 3 + 2R + 2/2 - MSH~ + MSH~ 2 @@ -3910,6 +4107,21 @@ Designed Only for Killing — Creatures your opponents control get -1/-1. MSH~ 2 + + Madame Masque + When Madame Masque enters, she connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) +Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) + + B + Legendary Creature — Human Villain + Creature + 5 + 4B + 3/2 + + MSH~ + 2 + Mister Fantastic, Reed Richards Reach @@ -4066,21 +4278,6 @@ Landfall — Whenever a land you control enters, create a 1/1 green Minion creat Mole Man, Moloid Master You may play lands from your graveyard. -Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card." - - G - Legendary Creature — Human Villain - Creature - 3 - 2G - 1/1 - - MSH~ - 2 - - - Mole Man, Moloid Master - You may play lands from your graveyard. Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card." G @@ -4144,21 +4341,6 @@ Whenever an artifact you control enters, draw a card. This ability triggers only Moon Girl and Devil Dinosaur Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. -Whenever an artifact you control enters, draw a card. This ability triggers only once each turn. - - GU - Legendary Creature — Human Dinosaur Hero - Creature - 3 - 1GU - 2/2 - - MSH~ - 2 - - - Moon Girl and Devil Dinosaur - Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. Whenever an artifact you control enters, draw a card. This ability triggers only once each turn. GU @@ -4197,28 +4379,6 @@ Whenever you discard a card, you may exile that card from your graveyard. If you MSH~ 0 - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - MSH~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - MSH~ - 0 - Mountain ({T}: Add {R}.) @@ -4241,28 +4401,6 @@ Whenever you discard a card, you may exile that card from your graveyard. If you MSH~ 0 - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - MSH~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - MSH~ - 0 - Mountain ({T}: Add {R}.) @@ -4490,6 +4628,21 @@ When Night Nurse enters, choose target permanent card in your graveyard that was MSH~ 2 + + Ninja of the Hand + Deathtouch +Power-up — {4}{B}: Each opponent discards a card. Put a +1/+1 counter on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) + + B + Creature — Human Ninja Villain + Creature + 3 + 2B + 2/2 + + MSH~ + 2 + Okoye, Dora Milaje Leader When Okoye enters, create two 1/1 white Soldier creature tokens. @@ -4537,6 +4690,19 @@ III — Put a +1/+1 counter on each creature you control. MSH~ 1 + + Panther Pounce + Target player investigates. Target creature gets +1/+0 and gains flying until end of turn. Untap it. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") + + W + Instant + Instant + 1 + W + + MSH~ + 3 + Patriot, Shield Wielder {2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) @@ -4571,13 +4737,13 @@ III — Put a +1/+1 counter on each creature you control. Power-up — {6}{G}: Put a +1/+1 counter on this creature and create a 3/2 white Hero creature token with vigilance. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) G - Creature — Dragon Cat Dog Bird + Creature — Dragon Cat Dog Bird Frog Hero Creature 4 3G 4/4 - MSH~ + MSH~ 2 @@ -4605,28 +4771,6 @@ Photon Blast Barrage deals 1 damage to target creature. MSH~ 0 - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - MSH~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - MSH~ - 0 - Plains ({T}: Add {W}.) @@ -4649,28 +4793,6 @@ Photon Blast Barrage deals 1 damage to target creature. MSH~ 0 - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - MSH~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - MSH~ - 0 - Plains ({T}: Add {W}.) @@ -4733,18 +4855,18 @@ When the fourth plan counter is put on this enchantment, sacrifice it, draw a ca 2 - Punishing Punch - This spell costs {2} less to cast if there are two or more creature cards in your graveyard. -Target creature you control deals damage equal to twice its power to target creature an opponent controls. + Project Deathlok Soldier + {2}{B}: Return this card from your graveyard to your hand. - G - Instant - Instant - 3 - 2G + B + Artifact Creature — Zombie Soldier + Creature + 1 + B + 1/2 - MSH~ - 3 + MSH~ + 2 Punishing Punch @@ -4833,6 +4955,20 @@ Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksil MSH~ 2 + + Raft Security Officer + {2}, {T}: Tap target creature. This ability costs {1} less to activate if it targets a creature with power 3 or less. + + W + Creature — Human Soldier + Creature + 2 + 1W + 1/3 + + MSH~ + 2 + Rapid Rescue Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.) @@ -4846,6 +4982,21 @@ Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksil MSH~ 3 + + Red Guardian, Super-Soldier + Flash +When Red Guardian enters, destroy target creature an opponent controls that dealt damage this turn. + + W + Legendary Creature — Human Soldier Villain + Creature + 3 + 2W + 2/2 + + MSH~ + 2 + Red Hulk Reach, trample @@ -4877,18 +5028,17 @@ Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When y 2 - Reptil, Dinomorpher - Brontosaurus — {3}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 3/5 and gains vigilance and reach. -Tyrannosaurus Rex — {6}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 6/6 and gains trample. + Red Room Recruit + When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) - G - Legendary Creature — Human Hero + B + Creature — Human Spy Villain Creature - 1 - G + 2 + 1B 1/2 - MSH~ + MSH~ 2 @@ -4906,6 +5056,20 @@ Tyrannosaurus Rex — {6}: Until end of turn, Reptil becomes a Dinosaur Hero wit MSH~ 2 + + Repulsor Blast + Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) +Repulsor Blast deals 5 damage to target creature. If this spell was cast using teamwork, it also deals 2 damage to that creature's controller. + + R + Sorcery + Sorcery + 4 + 3R + + MSH~ + 3 + Restorative Technique Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature. @@ -4992,6 +5156,21 @@ Basic landcycling {2} ({2}, Discard this card: Search your library for a basic l MSH~ 2 + + S.H.I.E.L.D. Deployment Drone + Flying +When this creature enters, create a 1/1 white Soldier creature token. + + U + Artifact Creature — Robot + Creature + 3 + 2U + 2/2 + + MSH~ + 2 + S.H.I.E.L.D. Flying Car Flash @@ -5041,6 +5220,21 @@ Crew 6 (Tap any number of creatures you control with total power 6 or more: This MSH~ 1 + + S.H.I.E.L.D. Spy Kit + Equipped creature gets +1/+1. +Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.) +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + W + Artifact — Equipment + Artifact + 1 + W + + MSH~ + 1 + Savage Land Dinosaur Trample @@ -5070,20 +5264,6 @@ Basic landcycling {2} ({2}, Discard this card: Search your library for a basic l MSH~ 2 - - Scientist Supreme of A.I.M. - Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.) - - BU - Legendary Creature — Human Scientist Villain - Creature - 2 - UB - 2/2 - - MSH~ - 2 - Scientist Supreme of A.I.M. Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.) @@ -5218,6 +5398,36 @@ Power-up — {4}{G}{G}: Destroy up to one target artifact or enchantment. Put a MSH~ 2 + + Speed, Young Avenger + Haste +Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste. + + R + Legendary Creature — Mutant Hero + Creature + 2 + 1R + 2/2 + + MSH~ + 2 + + + Speed, Young Avenger + Haste +Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste. + + R + Legendary Creature — Mutant Hero + Creature + 2 + 1R + 2/2 + + MSH~ + 2 + Speedball, New Warrior Whenever a player casts a spell that targets Speedball, he gets +2/+2 until end of turn. You may choose new targets for that spell. @@ -5267,21 +5477,6 @@ No One Dies! — When Spider-Man enters, you may tap him. When you do, another t Spider-Woman, Secret Agent Flash -When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman. - - UW - Legendary Creature — Spider Human Spy Hero - Creature - 4 - 3W/U - 1/4 - - MSH~ - 2 - - - Spider-Woman, Secret Agent - Flash When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman. UW @@ -5307,6 +5502,20 @@ When this land enters, you gain 1 life. MSH~ 0 + + Stark Industries Executive + {2}, {T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Creature — Human Advisor + Creature + 1 + R + 1/2 + + MSH~ + 2 + Stature, Size Shifter Stature can't be blocked if her power is 1 or less. @@ -5323,20 +5532,20 @@ Power-up — {X}{U}{U}: Put X +1/+1 counters on Stature. (Activate each power-up 2 - Storm, Windrider - Flying -Creatures with flying can't attack you or block creatures you control. -Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn. + Stolen Stark Tech + Flash +When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +Equipped creature gets +1/+0. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - GW - Legendary Creature — Mutant Hero - Creature - 4 - 1GWW - 4/4 + B + Artifact — Equipment + Artifact + 2 + 1B - MSH~ - 2 + MSH~ + 1 Storm, Windrider @@ -5397,6 +5606,22 @@ At the beginning of the upkeep of enchanted creature's controller, that player d MSH~ 1 + + Super Speed + Flash +Enchant creature +When this Aura enters, enchanted creature gains first strike until end of turn. +Enchanted creature gets +1/+0 and has haste. + + R + Enchantment — Aura + Enchantment + 1 + R + + MSH~ + 1 + Super Strength Enchant creature @@ -5411,6 +5636,22 @@ Enchanted creature gets +4/+4 and has trample and ward {1}. (Whenever enchanted MSH~ 1 + + Super Suit + Flash +When this Equipment enters, attach it to target creature you control. Untap that creature. +Equipped creature gets +1/+2. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + U + Artifact — Equipment + Artifact + 2 + 1U + + MSH~ + 1 + Super Villain Lockup Flash @@ -5543,28 +5784,6 @@ Whenever enchanted creature attacks or blocks, attach any number of target Equip MSH~ 0 - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - MSH~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - MSH~ - 0 - Swamp ({T}: Add {B}.) @@ -5587,28 +5806,6 @@ Whenever enchanted creature attacks or blocks, attach any number of target Equip MSH~ 0 - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - MSH~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - MSH~ - 0 - Swamp ({T}: Add {B}.) @@ -5642,6 +5839,21 @@ Whenever enchanted creature attacks or blocks, attach any number of target Equip MSH~ 0 + + Swordsman, Sharp Scoundrel + Whenever another Villain you control enters, attach up to one target Equipment you control to target creature you control. +Whenever an equipped creature you control attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + B + Legendary Creature — Human Hero Villain + Creature + 2 + 1B + 2/2 + + MSH~ + 2 + Take Up the Shield Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) @@ -5655,6 +5867,19 @@ Whenever enchanted creature attacks or blocks, attach any number of target Equip MSH~ 3 + + Take Up the Shield + Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) + + W + Instant + Instant + 2 + 1W + + MSH~ + 3 + Taskmaster, Mercenary Mimic Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature. @@ -5666,7 +5891,7 @@ Whenever enchanted creature attacks or blocks, attach any number of target Equip 2UB 3/5 - MSH~ + MSH~ 2 @@ -5680,23 +5905,22 @@ Whenever enchanted creature attacks or blocks, attach any number of target Equip 2UB 3/5 - MSH~ + MSH~ 2 - Thanos, the Mad Titan - Deathtouch, lifelink -Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.) + Team Tactics + Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.) +Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn. - BRW - Legendary Creature — Eternal Villain - Creature - 3 - RWB - 4/4 + R + Instant + Instant + 2 + 1R - MSH~ - 2 + MSH~ + 3 Thanos, the Mad Titan @@ -5761,21 +5985,6 @@ Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or The Astonishing Ant-Man Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man. -{2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens. - - GU - Legendary Creature — Human Scientist Hero - Creature - 2 - GU - 1/1 - - MSH~ - 2 - - - The Astonishing Ant-Man - Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man. {2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens. GU @@ -5809,22 +6018,6 @@ IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Destroy up to one target nonland permanent. II, III — Each opponent loses 2 life. -IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." - - BG - Enchantment — Saga - Enchantment - 5 - 2BBG - - MSH~ - 1 - - - The Coming of Galactus - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -I — Destroy up to one target nonland permanent. -II, III — Each opponent loses 2 life. IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." BG @@ -5854,21 +6047,6 @@ Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures The Kingpin of Crime Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) -Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power. - - BW - Legendary Creature — Human Villain - Creature - 3 - 1WB - 1/5 - - MSH~ - 2 - - - The Kingpin of Crime - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power. BW @@ -5931,22 +6109,6 @@ Whenever an Equipment you control enters, draw a card. The Mighty Thor, Jane Foster Flying Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control. -Whenever an Equipment you control enters, draw a card. - - UW - Legendary Creature — Human God Hero - Creature - 3 - 1WU - 3/3 - - MSH~ - 2 - - - The Mighty Thor, Jane Foster - Flying -Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control. Whenever an Equipment you control enters, draw a card. UW @@ -6033,25 +6195,6 @@ When The Ruinous Wrecking Crew enters, choose up to X — • Discard a card, then draw a card. • Target opponent loses 2 life. • Destroy target token. -• Each player sacrifices a creature of their choice. - - BR - Legendary Creature — Human Villain - Creature - 2 - XBR - 2/2 - - MSH~ - 2 - - - The Ruinous Wrecking Crew - The Ruinous Wrecking Crew enters with X +1/+1 counters on it. -When The Ruinous Wrecking Crew enters, choose up to X — -• Discard a card, then draw a card. -• Target opponent loses 2 life. -• Destroy target token. • Each player sacrifices a creature of their choice. BR @@ -6156,22 +6299,6 @@ Whenever another creature you control with deathtouch dies, each opponent sacrif The Serpent Society Deathtouch Ward—Get five poison counters. (A player with ten or more poison counters loses the game.) -Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice. - - BG - Legendary Creature — Human Snake Villain - Creature - 3 - 1BG - 3/4 - - MSH~ - 2 - - - The Serpent Society - Deathtouch -Ward—Get five poison counters. (A player with ten or more poison counters loses the game.) Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice. BG @@ -6205,22 +6332,6 @@ III — Target creature you control fights up to one other target creature.(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield. II — Creatures you control get +1/+1 and gain vigilance until end of turn. -III — Target creature you control fights up to one other target creature. - - RW - Enchantment — Saga - Enchantment - 5 - 3RW - - MSH~ - 1 - - - The Super Hero Civil War - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield. -II — Creatures you control get +1/+1 and gain vigilance until end of turn. III — Target creature you control fights up to one other target creature. RW @@ -6248,19 +6359,6 @@ At the beginning of your end step, if you have fewer than ten cards in hand, dra The Ten Rings Your maximum hand size is ten. -At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference. - - Legendary Artifact - Artifact - 8 - 8 - - MSH~ - 1 - - - The Ten Rings - Your maximum hand size is ten. At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference. Legendary Artifact @@ -6289,21 +6387,6 @@ Whenever one or more Heroes you control deal damage to a player, put two +1/+1 c The Thing, Ben Grimm Trample -Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing. - - G - Legendary Creature — Human Hero - Creature - 6 - 5G - 7/7 - - MSH~ - 2 - - - The Thing, Ben Grimm - Trample Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing. G @@ -6334,21 +6417,6 @@ I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, The Unbeatable Squirrel Girl Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token. -I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control. - - G - Legendary Creature — Squirrel Human Hero - Creature - 4 - 1GGG - 4/4 - - MSH~ - 2 - - - The Unbeatable Squirrel Girl - Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token. I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control. G @@ -6384,23 +6452,6 @@ Whenever you cast a noncreature spell, choose one that hasn't been chosen this t Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn — • Solar Beam — The Vision gains double strike until end of turn. • Density Control — The Vision gains indestructible until end of turn. -• Technopathy — Draw a card. - - Legendary Artifact Creature — Robot Hero - Creature - 4 - 4 - 2/5 - - MSH~ - 2 - - - The Vision - Flying, vigilance -Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn — -• Solar Beam — The Vision gains double strike until end of turn. -• Density Control — The Vision gains indestructible until end of turn. • Technopathy — Draw a card. Legendary Artifact Creature — Robot Hero @@ -6455,20 +6506,6 @@ Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. I MSH~ 2 - - Thor Odinson - Flying, vigilance, prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) - - RW - Legendary Creature — God Warrior Hero - Creature - 5 - 3RW - 4/4 - - MSH~ - 2 - Thor, God of Thunder Flying @@ -6561,37 +6598,6 @@ Whenever you gain life, put a +1/+1 counter on Tigra. MSH~ 2 - - Tigra, Feline Fury - Flash -Trample -Whenever you gain life, put a +1/+1 counter on Tigra. - - G - Legendary Creature — Cat Human Hero - Creature - 2 - 1G - 2/1 - - MSH~ - 2 - - - Titania, Rugged Rumbler - As an additional cost to cast this spell, discard a card or pay {2}. -Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays {2}.) - - BG - Legendary Creature — Human Villain - Creature - 3 - 2B/G - 5/5 - - MSH~ - 2 - Titania, Rugged Rumbler As an additional cost to cast this spell, discard a card or pay {2}. @@ -6652,16 +6658,18 @@ Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of 2 - Training Compound - {T}: Add {C}. -{T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land. + Too Evil to Stay Dead + Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) +Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield. - Land - Land - 0 + B + Sorcery + Sorcery + 3 + 2B - MSH~ - 0 + MSH~ + 3 Training Compound @@ -6701,6 +6709,19 @@ At the beginning of combat on your turn, put a +1/+1 counter on target creature MSH~ 1 + + Trickster's Stratagem + The owner of target creature an opponent controls puts it into their library second from the top or on the bottom. Then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + U + Sorcery + Sorcery + 4 + 3U + + MSH~ + 3 + Truck Toss This spell costs {2} less to cast if you control a Vehicle. @@ -6729,20 +6750,6 @@ Truck Toss deals 4 damage to any target. MSH~ 2 - - U.S.Agent, John Walker - When U.S.Agent enters, create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}. Attach it to U.S.Agent. - - BW - Legendary Creature — Human Soldier Hero - Creature - 4 - 3W/B - 3/2 - - MSH~ - 2 - Ultron Drone Power-up — {6}: Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) @@ -6769,19 +6776,6 @@ Truck Toss deals 4 damage to any target. MSH~ 2 - - Ultron, Artificial Malevolence - Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types. - - Legendary Artifact Creature — Robot Villain - Creature - 3 - 3 - 2/4 - - MSH~ - 2 - Ultron, Artificial Malevolence Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types. @@ -6823,6 +6817,21 @@ Truck Toss deals 4 damage to any target. MSH~ 2 + + Unliving Legionnaire + Flying +Power-up — {5}{B}{B}: Return up to one target creature card from your graveyard to your hand. Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) + + B + Creature — Vampire Villain + Creature + 4 + 3B + 3/2 + + MSH~ + 2 + Vibranium Energy Daggers Indestructible (Effects that say "destroy" don't destroy this Equipment.) @@ -6847,7 +6856,7 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Land 0 - MSH~ + MSH~ 0 @@ -6876,6 +6885,33 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) MSH~ 3 + + Vision of Love + You may sacrifice an artifact or discard a card. If you do, draw two cards. + + R + Instant + Instant + 2 + 1R + + MSH~ + 3 + + + Visions of Villainy + This spell costs {1} less to cast if you control a Villain. +You draw two cards and lose 2 life. + + B + Instant + Instant + 3 + 2B + + MSH~ + 3 + Viv Vision, Teen Synthezoid Flying @@ -6891,6 +6927,36 @@ Power-up — {7}: Put two +1/+1 counters on Viv Vision. (Activate each power-up MSH~ 2 + + Volcanic Villain + Haste +Power-up — {5}{R}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) + + R + Creature — Elemental Villain + Creature + 3 + 2R + 3/2 + + MSH~ + 2 + + + Wakandan Drone Flock + Flying +When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) + + W + Artifact Creature — Robot + Creature + 4 + 3W + 3/3 + + MSH~ + 2 + Wakandan Royal Guard Vigilance @@ -6922,17 +6988,45 @@ At the beginning of combat on your turn, another target creature you control get 2 - White Tiger, Ava Ayala - Power-up — {5}{G}: Put a +1/+1 counter on White Tiger and create The Tiger God, a legendary 4/4 green Cat God creature token with "The Tiger God can't be blocked by more than one creature." (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + We Say Thee Nay! + Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) +Counter target spell unless its controller pays {2}. Counter that spell unless its controller pays {4} instead if this spell was cast using teamwork. - G - Legendary Creature — Human Hero - Creature + U + Instant — Arcane + Instant 2 - 1G + 1U + + MSH~ + 3 + + + Web Up + When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. + + W + Enchantment + Enchantment + 3 + 2W + + MSH~ + 1 + + + Whiplash, Vengeful Engineer + Whiplash enters tapped. +Whenever Whiplash attacks, if he's equipped, each opponent loses X life and you gain X life, where X is the number of Equipment attached to him. + + B + Legendary Creature — Human Artificer Villain + Creature + 1 + B 2/2 - MSH~ + MSH~ 2 @@ -6981,20 +7075,20 @@ Whenever you cast a noncreature spell, exile another target nonland, nontoken pe 2 - Winter Soldier, Icy Assassin - Vigilance, menace -Winter Soldier gets +2/+0 for each Equipment attached to him. -{3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.) + Widow's Bite + Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) +Choose one. If this spell was cast using teamwork, choose both instead. +• Target creature gains deathtouch until end of turn. +• Target creature gets -2/-2 until end of turn. - BW - Legendary Creature — Human Assassin Villain - Creature + B + Instant + Instant 2 - WB - 2/2 + 1B - MSH~ - 2 + MSH~ + 3 Winter Soldier, Icy Assassin @@ -7048,22 +7142,6 @@ If damage would be dealt to Wolverine, instead that damage is dealt, but all oth Wolverine, Fierce Fighter Haste When Wolverine enters, he fights up to one other target creature. -If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed. - - GR - Legendary Creature — Mutant Berserker Hero - Creature - 4 - 2RG - 3/5 - - MSH~ - 2 - - - Wolverine, Fierce Fighter - Haste -When Wolverine enters, he fights up to one other target creature. If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed. GR @@ -7077,20 +7155,20 @@ If damage would be dealt to Wolverine, instead that damage is dealt, but all oth 2 - World War Hulk - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. -II — Put three +1/+1 counters on target creature you control. -III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample. + Wonder Man, Hollywood Hero + Flying +Each power-up ability of permanents you control can be activated an additional time. +Power-up — {5}{R}{R}: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.) - G - Enchantment — Saga - Enchantment + R + Legendary Creature — Human Performer Hero + Creature 5 - 3GG + 3RR + 4/4 - MSH~ - 1 + MSH~ + 2 World War Hulk @@ -7147,21 +7225,23 @@ III — Choose target creature you control. Until end of turn, double its power 7 5GU - MSH~ + MSH~ 3 - Worlds Within Worlds - Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds. + Yellowjacket, Heartless Marauder + Flying +Whenever another Villain you control enters, Yellowjacket gets +1/+0 and gains lifelink until end of turn. - GU - Sorcery - Sorcery - 7 - 5GU + B + Legendary Creature — Human Rogue Villain + Creature + 2 + 1B + 1/2 - MSH~ - 3 + MSH~ + 2 A.I.M. Bot