diff --git a/WHO.xml b/WHO.xml
index 920f2837..c951a9cd 100644
--- a/WHO.xml
+++ b/WHO.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-10-06 16:12:19 (UTC)
+ 2023-10-07 00:41:11 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/WHO.xml
@@ -20,6 +20,21 @@
+
+ Ace's Baseball Bat
+ Equipped creature gets +3/+0.
+As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
+Equip legendary creature {1}
+Equip {3}
+
+ Legendary Artifact — Equipment
+ Artifact
+ 2
+ 2
+
+ WHO
+ 1
+
Ace, Fearless Rebel
Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.
@@ -140,6 +155,37 @@ When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature
WHO
2
+
+ Adric, Mathematical Genius
+ {2}{U},{T} : Copy target activated or triggered ability you control. You may choose new targets for the copy.
+Ultimate Sacrifice — {1}{U}, Sacrifice Adric: Counter target activated or triggered ability.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ U
+ Legendary Creature — Human Artificer
+ Creature
+ 2
+ 1U
+ 1/1
+
+ WHO
+ 2
+
+
+ Alistair, the Brigadier
+ Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.)
+Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
+
+ GUW
+ Legendary Creature — Human Soldier
+ Creature
+ 4
+ 1GWU
+ 3/3
+
+ WHO
+ 2
+
All of History, All at Once
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
@@ -268,7 +314,7 @@ Whenever chaos ensues, time travel. (For each suspended card you own and each pe
Plane — Earth
0
- WHO
+ WHO
1
@@ -299,6 +345,17 @@ I, II, III — Reveal cards from the top of your library until you reveal a Doct
WHO
1
+
+ Antarctic Research Base
+ When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate.
+Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types.
+
+ Plane — Earth
+ 0
+
+ WHO
+ 1
+
Aplan Mortarium
Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it.
@@ -307,7 +364,7 @@ Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens
Plane — Alfava Metraxis
0
- WHO
+ WHO
1
@@ -390,6 +447,18 @@ Once each turn, you may pay {0} rather than pay the mana cost for a spell you ca
WHO
1
+
+ Ash Barrens
+ {T}: Add {C}.
+Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
Ashad, the Lone Cyberman
The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.)
@@ -609,6 +678,35 @@ When chaos ensues, cards can't enter the battlefield from exile this turn. Then
WHO
1
+
+ Banish to Another Universe
+ Affinity for historic permanents (This spell costs {1} less to cast for each artifact, legendary, and/or Saga permanent you control.)
+When Banish to Another Universe enters the battlefield, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield.
+
+ W
+ Enchantment
+ Enchantment
+ 5
+ 4W
+
+ WHO
+ 1
+
+
+ Barbara Wright
+ History Teacher — Sagas you control have read ahead. (As a Saga enters the battlefield, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.)
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human Advisor
+ Creature
+ 2
+ 1W
+ 1/3
+
+ WHO
+ 2
+
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
@@ -703,7 +801,22 @@ Whenever chaos ensues, put an indestructible counter on target creature you cont
Plane — Earth
0
- WHO
+ WHO
+ 1
+
+
+ Bessie, the Doctor's Roadster
+ Haste
+Whenever Bessie attacks, another target legendary creature can't be blocked this turn.
+Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
+
+ Legendary Artifact — Vehicle
+ Artifact
+ 2
+ 2
+ 3/4
+
+ WHO
1
@@ -737,7 +850,7 @@ Enchanted permanent has "{T}: Target player adds two mana of any one color. The
Bill Potts
Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn.
-Doctor's companion
+Doctor's companion (You can have two commanders if the other is the Doctor.)
R
Legendary Creature — Human
@@ -752,7 +865,7 @@ Doctor's companion
Bill Potts
Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn.
-Doctor's companion
+Doctor's companion (You can have two commanders if the other is the Doctor.)
R
Legendary Creature — Human
@@ -767,7 +880,7 @@ Doctor's companion
Bill Potts
Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn.
-Doctor's companion
+Doctor's companion (You can have two commanders if the other is the Doctor.)
R
Legendary Creature — Human
@@ -776,13 +889,13 @@ Doctor's companion
3R
2/4
- WHO
+ WHO
2
Bill Potts
Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn.
-Doctor's companion
+Doctor's companion (You can have two commanders if the other is the Doctor.)
R
Legendary Creature — Human
@@ -838,6 +951,86 @@ II, IV — Create a 2/2 black Alien Angel artifact creature token with first str
WHO
1
+
+ Bowie Base One
+ At the beginning of your end step, goad target creature controlled by the player to your left. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
+Whenever chaos ensues, target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
+
+ Plane — Mars
+ 0
+
+ WHO
+ 1
+
+
+ Canopy Vista
+ ({T}: Add {G} or {W}.)
+Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Forest Plains
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Canyon Slough
+ ({T}: Add {B} or {R}.)
+Canyon Slough enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Canyon Slough
+ ({T}: Add {B} or {R}.)
+Canyon Slough enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Canyon Slough
+ ({T}: Add {B} or {R}.)
+Canyon Slough enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Canyon Slough
+ ({T}: Add {B} or {R}.)
+Canyon Slough enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
@@ -890,6 +1083,30 @@ II, IV — Create a 2/2 black Alien Angel artifact creature token with first str
WHO
1
+
+ Caught in a Parallel Universe
+ When you encounter Caught in a Parallel Universe, each player chooses a creature controlled by the player to their left. Each player creates a token that's a copy of the creature they chose, except it has menace. (Then planeswalk away from this phenomenon.)
+
+ Phenomenon
+ 0
+
+ WHO
+ 1
+
+
+ Celestial Colonnade
+ Celestial Colonnade enters the battlefield tapped.
+{T}: Add {W} or {U}.
+{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
@@ -942,6 +1159,58 @@ II, IV — Create a 2/2 black Alien Angel artifact creature token with first str
WHO
3
+
+ Choked Estuary
+ As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Choked Estuary
+ As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Choked Estuary
+ As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Choked Estuary
+ As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
Cinder Glade
({T}: Add {R} or {G}.)
@@ -1032,7 +1301,7 @@ Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact
Plane — Skaro
0
- WHO
+ WHO
1
@@ -1136,6 +1405,30 @@ Choose a counter on target permanent or suspended card. Remove that counter from
WHO
2
+
+ Clockwork Droid
+ You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.)
+
+ Artifact Creature — Robot
+ Creature
+ 2
+ 2
+ 3/1
+
+ WHO
+ 2
+
+
+ Coal Hill School
+ Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.)
+Whenever chaos ensues, return target historic card from your graveyard to your hand.
+
+ Plane — Earth
+ 0
+
+ WHO
+ 1
+
Command Tower
{T}: Add one mana of any color in your commander's color identity.
@@ -1224,6 +1517,32 @@ Choose a counter on target permanent or suspended card. Remove that counter from
WHO
0
+
+ Commander's Sphere
+ {T}: Add one mana of any color in your commander's color identity.
+Sacrifice Commander's Sphere: Draw a card.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO
+ 1
+
+
+ Commander's Sphere
+ {T}: Add one mana of any color in your commander's color identity.
+Sacrifice Commander's Sphere: Draw a card.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO
+ 1
+
Confession Dial
When Confession Dial enters the battlefield, surveil 3.
@@ -1386,6 +1705,62 @@ When Crack in Time enters the battlefield and at the beginning of your precombat
WHO
1
+
+ Creeping Tar Pit
+ Creeping Tar Pit enters the battlefield tapped.
+{T}: Add {U} or {B}.
+{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Creeping Tar Pit
+ Creeping Tar Pit enters the battlefield tapped.
+{T}: Add {U} or {B}.
+{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Creeping Tar Pit
+ Creeping Tar Pit enters the battlefield tapped.
+{T}: Add {U} or {B}.
+{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Creeping Tar Pit
+ Creeping Tar Pit enters the battlefield tapped.
+{T}: Add {U} or {B}.
+{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
Crisis of Conscience
Choose one —
@@ -1446,6 +1821,104 @@ When Crack in Time enters the battlefield and at the beginning of your precombat
WHO
3
+
+ Crumbling Necropolis
+ Crumbling Necropolis enters the battlefield tapped.
+{T}: Add {U}, {B}, or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Crumbling Necropolis
+ Crumbling Necropolis enters the battlefield tapped.
+{T}: Add {U}, {B}, or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Cult of Skaro
+ Whenever Cult of Skaro attacks, choose one at random —
+• Thay — Put a +1/+1 counter on each artifact creature you control.
+• Caan — Draw two cards.
+• Sec — Create a 3/3 black Dalek artifact creature token with menace.
+• Jast — Each opponent loses 4 life.
+
+ BRU
+ Legendary Artifact Creature — Dalek
+ Creature
+ 4
+ 1UBR
+ 4/4
+
+ WHO
+ 2
+
+
+ Cult of Skaro
+ Whenever Cult of Skaro attacks, choose one at random —
+• Thay — Put a +1/+1 counter on each artifact creature you control.
+• Caan — Draw two cards.
+• Sec — Create a 3/3 black Dalek artifact creature token with menace.
+• Jast — Each opponent loses 4 life.
+
+ BRU
+ Legendary Artifact Creature — Dalek
+ Creature
+ 4
+ 1UBR
+ 4/4
+
+ WHO
+ 2
+
+
+ Cult of Skaro
+ Whenever Cult of Skaro attacks, choose one at random —
+• Thay — Put a +1/+1 counter on each artifact creature you control.
+• Caan — Draw two cards.
+• Sec — Create a 3/3 black Dalek artifact creature token with menace.
+• Jast — Each opponent loses 4 life.
+
+ BRU
+ Legendary Artifact Creature — Dalek
+ Creature
+ 4
+ 1UBR
+ 4/4
+
+ WHO
+ 2
+
+
+ Cult of Skaro
+ Whenever Cult of Skaro attacks, choose one at random —
+• Thay — Put a +1/+1 counter on each artifact creature you control.
+• Caan — Draw two cards.
+• Sec — Create a 3/3 black Dalek artifact creature token with menace.
+• Jast — Each opponent loses 4 life.
+
+ BRU
+ Legendary Artifact Creature — Dalek
+ Creature
+ 4
+ 1UBR
+ 4/4
+
+ WHO
+ 2
+
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
@@ -1528,6 +2001,71 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr
WHO
1
+
+ Cyber Conversion
+ Turn target creature face down. It's a 2/2 Cyberman artifact creature.
+
+ U
+ Instant
+ Instant
+ 2
+ UU
+
+ WHO
+ 3
+
+
+ Cyber Conversion
+ Turn target creature face down. It's a 2/2 Cyberman artifact creature.
+
+ U
+ Instant
+ Instant
+ 2
+ UU
+
+ WHO
+ 3
+
+
+ Cyber Conversion
+ Turn target creature face down. It's a 2/2 Cyberman artifact creature.
+
+ U
+ Instant
+ Instant
+ 2
+ UU
+
+ WHO
+ 3
+
+
+ Cyber Conversion
+ Turn target creature face down. It's a 2/2 Cyberman artifact creature.
+
+ U
+ Instant
+ Instant
+ 2
+ UU
+
+ WHO
+ 3
+
+
+ Cyberman Patrol
+ Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
+
+ Artifact Creature — Cyberman
+ Creature
+ 2
+ 2
+ 2/2
+
+ WHO
+ 2
+
Cyberman Patrol
Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
@@ -1554,6 +2092,19 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr
WHO
2
+
+ Cyberman Patrol
+ Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
+
+ Artifact Creature — Cyberman
+ Creature
+ 2
+ 2
+ 2/2
+
+ WHO
+ 2
+
Cybermat
Skulk (This creature can't be blocked by creatures with greater power.)
@@ -1568,6 +2119,33 @@ Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, wh
WHO
2
+
+ Cybermat
+ Skulk (This creature can't be blocked by creatures with greater power.)
+Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
+
+ Artifact Creature — Robot
+ Creature
+ 2
+ 2
+ 2/1
+
+ WHO
+ 2
+
+
+ Cybermen Squadron
+ Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
+
+ Artifact Creature — Cyberman
+ Creature
+ 7
+ 7
+ 5/5
+
+ WHO
+ 2
+
Cybermen Squadron
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
@@ -1594,6 +2172,34 @@ Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, wh
WHO
2
+
+ Cybermen Squadron
+ Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
+
+ Artifact Creature — Cyberman
+ Creature
+ 7
+ 7
+ 5/5
+
+ WHO
+ 2
+
+
+ Cybership
+ Flying
+Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
+Crew 4
+
+ Artifact — Vehicle
+ Artifact
+ 6
+ 6
+ 8/8
+
+ WHO
+ 1
+
Cybership
Flying
@@ -1624,6 +2230,21 @@ Crew 4
WHO
1
+
+ Cybership
+ Flying
+Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
+Crew 4
+
+ Artifact — Vehicle
+ Artifact
+ 6
+ 6
+ 8/8
+
+ WHO
+ 1
+
Dalek Drone
Flying, menace
@@ -1654,6 +2275,36 @@ Exterminate! — When Dalek Drone enters the battlefield, destroy target creatur
WHO
2
+
+ Dalek Drone
+ Flying, menace
+Exterminate! — When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life.
+
+ B
+ Artifact Creature — Dalek
+ Creature
+ 5
+ 3BB
+ 3/3
+
+ WHO
+ 2
+
+
+ Dalek Drone
+ Flying, menace
+Exterminate! — When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life.
+
+ B
+ Artifact Creature — Dalek
+ Creature
+ 5
+ 3BB
+ 3/3
+
+ WHO
+ 2
+
Dalek Intensive Care
When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.
@@ -1662,12 +2313,27 @@ Whenever chaos ensues, target Dalek you control deals damage equal to its power
Plane — The Dalek Asylum
0
- WHO
+ WHO
1
Dalek Squadron
Menace
+Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
+
+ B
+ Artifact Creature — Dalek
+ Creature
+ 3
+ 2B
+ 3/3
+
+ WHO
+ 2
+
+
+ Dalek Squadron
+ Menace
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
B
@@ -1695,9 +2361,24 @@ Myriad (Whenever this creature attacks, for each opponent other than defending p
WHO
2
+
+ Dalek Squadron
+ Menace
+Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
+
+ B
+ Artifact Creature — Dalek
+ Creature
+ 3
+ 2B
+ 3/3
+
+ WHO
+ 2
+
Dan Lewis
- Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip 1.
+ Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip {1}.
Doctor's companion (You can have two commanders if the other is the Doctor.)
R
@@ -1712,7 +2393,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)
Dan Lewis
- Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip 1.
+ Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip {1}.
Doctor's companion (You can have two commanders if the other is the Doctor.)
R
@@ -1727,7 +2408,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)
Dan Lewis
- Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip 1.
+ Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip {1}.
Doctor's companion (You can have two commanders if the other is the Doctor.)
R
@@ -1737,12 +2418,12 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1R
2/2
- WHO
+ WHO
2
Dan Lewis
- Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip 1.
+ Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip {1}.
Doctor's companion (You can have two commanders if the other is the Doctor.)
R
@@ -1815,6 +2496,50 @@ Creatures you control have "Whenever one or more counters are put on this creatu
WHO
2
+
+ Darkwater Catacombs
+ {1}, {T}: Add {U}{B}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Darkwater Catacombs
+ {1}, {T}: Add {U}{B}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Darkwater Catacombs
+ {1}, {T}: Add {U}{B}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Darkwater Catacombs
+ {1}, {T}: Add {U}{B}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
Davros, Dalek Creator
Menace
@@ -1920,6 +2645,19 @@ At the beginning of your end step, create a 3/3 black Dalek artifact creature to
WHO
2
+
+ Day of Destiny
+ Legendary creatures you control get +2/+2.
+
+ W
+ Legendary Enchantment
+ Enchantment
+ 4
+ 3W
+
+ WHO
+ 1
+
Day of the Moon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
@@ -2006,6 +2744,32 @@ Retrace (You may cast this card from your graveyard by discarding a land card in
WHO
3
+
+ Delete
+ Delete deals X damage to each nonartifact creature and each player.
+
+ R
+ Sorcery
+ Sorcery
+ 2
+ XRR
+
+ WHO
+ 3
+
+
+ Delete
+ Delete deals X damage to each nonartifact creature and each player.
+
+ R
+ Sorcery
+ Sorcery
+ 2
+ XRR
+
+ WHO
+ 3
+
Delete
Delete deals X damage to each nonartifact creature and each player.
@@ -2019,6 +2783,19 @@ Retrace (You may cast this card from your graveyard by discarding a land card in
WHO
3
+
+ Delete
+ Delete deals X damage to each nonartifact creature and each player.
+
+ R
+ Sorcery
+ Sorcery
+ 2
+ XRR
+
+ WHO
+ 3
+
Deserted Beach
Deserted Beach enters the battlefield tapped unless you control two or more other lands.
@@ -2187,6 +2964,20 @@ Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exil
WHO
2
+
+ Displaced Dinosaurs
+ As a historic permanent enters the battlefield under your control, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.)
+
+ G
+ Creature — Dinosaur
+ Creature
+ 7
+ 5GG
+ 7/7
+
+ WHO
+ 2
+
Don't Blink
Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead.
@@ -2284,6 +3075,22 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Choose X. You may choose the same mode more than once.
• Each player sacrifices a nonartifact creature.
• Create a 3/3 black Dalek artifact creature token with menace.
+• Each opponent discards a card.
+
+ B
+ Sorcery
+ Sorcery
+ 1
+ XXB
+
+ WHO
+ 3
+
+
+ Doomsday Confluence
+ Choose X. You may choose the same mode more than once.
+• Each player sacrifices a nonartifact creature.
+• Create a 3/3 black Dalek artifact creature token with menace.
• Each opponent discards a card.
B
@@ -2295,6 +3102,90 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
3
+
+ Doomsday Confluence
+ Choose X. You may choose the same mode more than once.
+• Each player sacrifices a nonartifact creature.
+• Create a 3/3 black Dalek artifact creature token with menace.
+• Each opponent discards a card.
+
+ B
+ Sorcery
+ Sorcery
+ 1
+ XXB
+
+ WHO
+ 3
+
+
+ Doomsday Confluence
+ Choose X. You may choose the same mode more than once.
+• Each player sacrifices a nonartifact creature.
+• Create a 3/3 black Dalek artifact creature token with menace.
+• Each opponent discards a card.
+
+ B
+ Sorcery
+ Sorcery
+ 1
+ XXB
+
+ WHO
+ 3
+
+
+ Dragonskull Summit
+ Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Dragonskull Summit
+ Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Dragonskull Summit
+ Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Dragonskull Summit
+ Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
Dreamroot Cascade
Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.
@@ -2347,6 +3238,74 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1
0
+
+ Drowned Catacomb
+ Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Drowned Catacomb
+ Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Drowned Catacomb
+ Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Drowned Catacomb
+ Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Duggan, Private Detective
+ Duggan's power and toughness are each equal to the number of cards in your hand.
+Whenever Duggan enters the battlefield or attacks, investigate.
+The Most Important Punch in History — {1}{G}, {T}: Duggan deals damage equal to twice its power to another target creature. Activate only once.
+
+ GU
+ Legendary Creature — Human Detective
+ Creature
+ 4
+ 2GU
+ */*
+
+ WHO
+ 2
+
Ecstatic Beauty
Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.
@@ -2405,7 +3364,7 @@ Suspend 4—{R}
Ensnared by the Mara
- Each opponent faces a villainous choice - They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
+ Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
R
Sorcery
@@ -2418,7 +3377,7 @@ Suspend 4—{R}
Ensnared by the Mara
- Each opponent faces a villainous choice - They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
+ Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
R
Sorcery
@@ -2426,7 +3385,33 @@ Suspend 4—{R}
4
2RR
- WHO
+ WHO
+ 3
+
+
+ Ensnared by the Mara
+ Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
+
+ R
+ Sorcery
+ Sorcery
+ 4
+ 2RR
+
+ WHO
+ 3
+
+
+ Ensnared by the Mara
+ Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
+
+ R
+ Sorcery
+ Sorcery
+ 4
+ 2RR
+
+ WHO
3
@@ -2603,6 +3588,20 @@ Exile all creatures except those that share a creature type with a creature that
WHO
0
+
+ Explore
+ You may play an additional land this turn.
+Draw a card.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ 1G
+
+ WHO
+ 3
+
Exterminate!
Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
@@ -2725,6 +3724,88 @@ Destroy target creature. Its controller loses 3 life.
WHO
3
+
+ Feed the Swarm
+ Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
+
+ B
+ Sorcery
+ Sorcery
+ 2
+ 1B
+
+ WHO
+ 3
+
+
+ Feed the Swarm
+ Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
+
+ B
+ Sorcery
+ Sorcery
+ 2
+ 1B
+
+ WHO
+ 3
+
+
+ Fetid Pools
+ ({T}: Add {U} or {B}.)
+Fetid Pools enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Island Swamp
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Fetid Pools
+ ({T}: Add {U} or {B}.)
+Fetid Pools enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Island Swamp
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Fetid Pools
+ ({T}: Add {U} or {B}.)
+Fetid Pools enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Island Swamp
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Fetid Pools
+ ({T}: Add {U} or {B}.)
+Fetid Pools enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Island Swamp
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
Fiery Islet
{T}, Pay 1 life: Add {U} or {R}.
@@ -2773,6 +3854,22 @@ Destroy target creature. Its controller loses 3 life.
WHO
0
+
+ Five Hundred Year Diary
+ Five Hundred Year Diary enters the battlefield tapped.
+{T}: Add {U} for each Clue you control.
+{2}, Sacrifice Five Hundred Year Diary: Draw a card.
+
+ U
+ Legendary Artifact — Clue
+ Artifact
+ 4
+ 3U
+
+ WHO
+ 1
+ 1
+
Fixed Point in Time
When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)
@@ -2780,17 +3877,17 @@ Destroy target creature. Its controller loses 3 life.
Phenomenon
0
- WHO
+ WHO
1
Flaming Tyrannosaurus
Menace
-Paradox - Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.
+Paradox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.
When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.
R
- Creature Dinosaur
+ Creature — Dinosaur
Creature
7
5RR
@@ -2802,11 +3899,11 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo
Flaming Tyrannosaurus
Menace
-Paradox - Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.
+Paradox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.
When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.
R
- Creature Dinosaur
+ Creature — Dinosaur
Creature
7
5RR
@@ -2818,27 +3915,27 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo
Flaming Tyrannosaurus
Menace
-Paradox - Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.
+Paradox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.
When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.
R
- Creature Dinosaur
+ Creature — Dinosaur
Creature
7
5RR
5/5
- WHO
+ WHO
2
Flaming Tyrannosaurus
Menace
-Paradox - Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.
+Paradox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.
When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.
R
- Creature Dinosaur
+ Creature — Dinosaur
Creature
7
5RR
@@ -2870,7 +3967,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo
3
2U
- WHO
+ WHO
3
@@ -2955,6 +4052,58 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo
WHO
2
+
+ Foreboding Ruins
+ As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Foreboding Ruins
+ As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Foreboding Ruins
+ As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Foreboding Ruins
+ As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
Forest
({T}: Add {G}.)
@@ -2999,6 +4148,19 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo
WHO
0
+
+ Fortified Village
+ As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
+{T}: Add {G} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
Four Knocks
Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
@@ -3140,7 +4302,7 @@ Fish you control have haste and can't be blocked by Humans.
Foretell {3}{U}{R}
RU
- Creature Fish
+ Creature — Fish
Creature
7
5UR
@@ -3156,13 +4318,13 @@ Fish you control have haste and can't be blocked by Humans.
Foretell {3}{U}{R}
RU
- Creature Fish
+ Creature — Fish
Creature
7
5UR
7/7
- WHO
+ WHO
2
@@ -3172,7 +4334,7 @@ Fish you control have haste and can't be blocked by Humans.
Foretell {3}{U}{R}
RU
- Creature Fish
+ Creature — Fish
Creature
7
5UR
@@ -3188,7 +4350,7 @@ Fish you control have haste and can't be blocked by Humans.
Foretell {3}{U}{R}
RU
- Creature Fish
+ Creature — Fish
Creature
7
5UR
@@ -3290,7 +4452,7 @@ III — You may exile a Human you control and an artifact you control. If you do
Land
0
- WHO
+ WHO
1
0
@@ -3316,7 +4478,7 @@ III — You may exile a Human you control and an artifact you control. If you do
Land
0
- WHO
+ WHO
1
0
@@ -3329,7 +4491,7 @@ III — You may exile a Human you control and an artifact you control. If you do
Land
0
- WHO
+ WHO
1
0
@@ -3549,6 +4711,17 @@ At the beginning of your upkeep, you may put a Doctor creature card from your ha
1
0
+
+ Gardens of Tranquil Repose
+ Suspended Animation — Whenever a creature dies, exile it. Its controller scries 1.
+Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose.
+
+ Plane — Necros
+ 0
+
+ WHO
+ 1
+
Genesis of the Daleks
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
@@ -3633,7 +4806,7 @@ IV — Target opponent faces a villainous choice — Destroy all Dalek creatures
Graham O'Brien
- Paradox - Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "2, e, Sacrifice this artifact: You gain 3 life.")
+ Paradox — Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Doctor's companion (You can have two commanders if the other is the Doctor.)
G
@@ -3643,12 +4816,12 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1G
2/2
- WHO
+ WHO
2
Graham O'Brien
- Paradox - Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "2, e, Sacrifice this artifact: You gain 3 life.")
+ Paradox — Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Doctor's companion (You can have two commanders if the other is the Doctor.)
G
@@ -3663,7 +4836,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)
Graham O'Brien
- Paradox - Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "2, e, Sacrifice this artifact: You gain 3 life.")
+ Paradox — Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Doctor's companion (You can have two commanders if the other is the Doctor.)
G
@@ -3678,7 +4851,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)
Graham O'Brien
- Paradox - Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "2, e, Sacrifice this artifact: You gain 3 life.")
+ Paradox — Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Doctor's companion (You can have two commanders if the other is the Doctor.)
G
@@ -3753,7 +4926,20 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)6
4UB
- WHO
+ WHO
+ 3
+
+
+ Great Intelligence's Plan
+ Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.
+
+ BU
+ Sorcery
+ Sorcery
+ 6
+ 4UB
+
+ WHO
3
@@ -3782,6 +4968,58 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
3
+
+ Haunted Ridge
+ Haunted Ridge enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Haunted Ridge
+ Haunted Ridge enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Haunted Ridge
+ Haunted Ridge enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Haunted Ridge
+ Haunted Ridge enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
Heaven Sent
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
@@ -3812,6 +5050,69 @@ III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 o
WHO
1
+
+ Hero's Blade
+ Equipped creature gets +3/+2.
+Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
+Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
+
+ Artifact — Equipment
+ Artifact
+ 2
+ 2
+
+ WHO
+ 1
+
+
+ Heroes' Podium
+ Each legendary creature you control gets +1/+1 for each other legendary creature you control.
+{X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
+
+ Legendary Artifact
+ Artifact
+ 5
+ 5
+
+ WHO
+ 1
+
+
+ Heroic Intervention
+ Permanents you control gain hexproof and indestructible until end of turn.
+
+ G
+ Instant
+ Instant
+ 2
+ 1G
+
+ WHO
+ 3
+
+
+ Horizon Canopy
+ {T}, Pay 1 life: Add {G} or {W}.
+{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Hotel of Fears
+ At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You may play that card this turn.
+Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color. Then sacrifice another creature. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
+
+ Plane — Spacecraft
+ 0
+
+ WHO
+ 1
+
Human-Time Lord Meta-Crisis
When you encounter Human-Time Lord Meta-Crisis, each player chooses one or two creatures they control. Each player creates a token that's a copy of the first creature they chose, except it isn't legendary. Then each player who chose a second creature puts a number of +1/+1 counters on the token they created equal to the power of the second creature they chose. (Then planeswalk away from this phenomenon.)
@@ -3819,9 +5120,22 @@ III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 o
Phenomenon
0
- WHO
+ WHO
1
+
+ Hunted by The Family
+ Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice - That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
+
+ U
+ Sorcery
+ Sorcery
+ 7
+ 5UU
+
+ WHO
+ 3
+
Hunted by The Family
Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice - That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
@@ -3835,6 +5149,47 @@ III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 o
WHO
3
+
+ Hunted by The Family
+ Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice - That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
+
+ U
+ Sorcery
+ Sorcery
+ 7
+ 5UU
+
+ WHO
+ 3
+
+
+ Hunted by The Family
+ Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice - That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
+
+ U
+ Sorcery
+ Sorcery
+ 7
+ 5UU
+
+ WHO
+ 3
+
+
+ Ian Chesterton
+ Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of permanents enter the battlefield as tokens.)
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human Scientist
+ Creature
+ 3
+ 2W
+ 2/3
+
+ WHO
+ 2
+
Idris, Soul of the TARDIS
Vanishing 3
@@ -3902,7 +5257,7 @@ Idris has all activated and triggered abilities of the exiled card and gets +X/+
Impending Flux
Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.
-Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+Foretell {1}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
R
Sorcery
@@ -3916,7 +5271,7 @@ Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from you
Impending Flux
Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.
-Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+Foretell {1}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
R
Sorcery
@@ -3930,7 +5285,7 @@ Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from you
Impending Flux
Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.
-Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+Foretell {1}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
R
Sorcery
@@ -3938,13 +5293,13 @@ Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from you
3
2R
- WHO
+ WHO
3
Impending Flux
Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.
-Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+Foretell {1}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
R
Sorcery
@@ -4679,7 +6034,7 @@ Whenever chaos ensues, until your next turn, noncreature artifacts you control g
Plane — Kandoka
0
- WHO
+ WHO
1
@@ -4690,7 +6045,7 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone
Plane — Earth
0
- WHO
+ WHO
1
@@ -4775,6 +6130,77 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone
WHO
3
+
+ Lavaclaw Reaches
+ Lavaclaw Reaches enters the battlefield tapped.
+{T}: Add {B} or {R}.
+{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Lavaclaw Reaches
+ Lavaclaw Reaches enters the battlefield tapped.
+{T}: Add {B} or {R}.
+{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Lavaclaw Reaches
+ Lavaclaw Reaches enters the battlefield tapped.
+{T}: Add {B} or {R}.
+{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Lavaclaw Reaches
+ Lavaclaw Reaches enters the battlefield tapped.
+{T}: Add {B} or {R}.
+{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Leela, Sevateem Warrior
+ Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela, Sevateem Warrior.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ G
+ Legendary Creature — Human Warrior
+ Creature
+ 4
+ 3G
+ 3/3
+
+ WHO
+ 2
+
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
@@ -4805,7 +6231,7 @@ Equip {0}
Lunar Hatchling
Flying, trample
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
+Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
GU
Creature — Alien Beast
@@ -4821,7 +6247,7 @@ Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your gra
Lunar Hatchling
Flying, trample
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
+Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
GU
Creature — Alien Beast
@@ -4830,14 +6256,14 @@ Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your gra
4GU
6/6
- WHO
+ WHO
2
Lunar Hatchling
Flying, trample
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
+Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
GU
Creature — Alien Beast
@@ -4853,7 +6279,7 @@ Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your gra
Lunar Hatchling
Flying, trample
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
+Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
GU
Creature — Alien Beast
@@ -5099,6 +6525,20 @@ Crew 2
WHO
1
+
+ Midnight Crusader Shuttle
+ Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice - That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player.
+Crew 2
+
+ Artifact — Vehicle
+ Artifact
+ 4
+ 4
+ 3/4
+
+ WHO
+ 1
+
Mind Stone
{T}: Add {C}.
@@ -5223,7 +6663,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman
Plane — Spacecraft
0
- WHO
+ WHO
1
@@ -5448,7 +6888,7 @@ Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature to
Plane — New Earth
0
- WHO
+ WHO
1
@@ -5459,9 +6899,25 @@ Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap
Plane — Earth
0
- WHO
+ WHO
1
+
+ Nyssa of Traken
+ You have no maximum hand size.
+Sonic Booster — Whenever Nyssa of Traken attacks, sacrifice X artifacts. When you sacrifice one or more artifacts this way, tap up to X target creatures and you draw X cards.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ U
+ Legendary Creature — Human Scientist
+ Creature
+ 4
+ 3U
+ 3/4
+
+ WHO
+ 2
+
Ominous Cemetery
{T}: Add {C}.
@@ -5494,7 +6950,7 @@ Red-Eye - Whenever chaos ensues, for each opponent, goad up to one target creatu
Plane — Horsehead Nebula
0
- WHO
+ WHO
1
@@ -5617,6 +7073,19 @@ Vanishing (At the beginning of your upkeep, remove a time counter from this ench
WHO
1
+
+ Overgrown Farmland
+ Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {G} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
@@ -5657,6 +7126,19 @@ Flashback {4}{R} (You may cast this card from your graveyard for its flashback c
1
0
+
+ Path to Exile
+ Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ WHO
+ 3
+
Peri Brown
The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for {1} or one mana of that creature's color.)
@@ -5770,7 +7252,7 @@ When chaos ensues, Pompeii deals damage to each creature and each player equal t
Plane — Earth
0
- WHO
+ WHO
1
@@ -5939,7 +7421,7 @@ Will of the council — Whenever chaos ensues, starting with you, each player vo
Plane — Earth
0
- WHO
+ WHO
1
@@ -5955,6 +7437,19 @@ Will of the council — Whenever chaos ensues, starting with you, each player vo
WHO
1
+
+ Propaganda
+ Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
+
+ U
+ Enchantment
+ Enchantment
+ 3
+ 2U
+
+ WHO
+ 1
+
Psychic Paper
As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type.
@@ -6105,7 +7600,8 @@ Crew 3 (Tap any number of creatures you control with total power 3 or more: This
Rassilon, the War President
- At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled. Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
+ At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled.
+Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
BU
Legendary Creature — Time Lord Noble
@@ -6114,12 +7610,28 @@ Crew 3 (Tap any number of creatures you control with total power 3 or more: This
3UB
3/4
- WHO
+ WHO
2
Rassilon, the War President
- At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled. Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
+ At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled.
+Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
+
+ BU
+ Legendary Creature — Time Lord Noble
+ Creature
+ 5
+ 3UB
+ 3/4
+
+ WHO
+ 2
+
+
+ Rassilon, the War President
+ At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled.
+Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
BU
Legendary Creature — Time Lord Noble
@@ -6131,6 +7643,21 @@ Crew 3 (Tap any number of creatures you control with total power 3 or more: This
WHO
2
+
+ Rassilon, the War President
+ At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled.
+Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
+
+ BU
+ Legendary Creature — Time Lord Noble
+ Creature
+ 5
+ 3UB
+ 3/4
+
+ WHO
+ 2
+
Regenerations Restored
Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
@@ -6196,7 +7723,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry
Land
0
- WHO
+ WHO
0
@@ -6208,9 +7735,23 @@ Whenever one or more time counters are removed from Regenerations Restored, scry
Land
0
- WHO
+ WHO
0
+
+ Renegade Silent
+ At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on Renegade Silent. Renegade Silent phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
+
+ U
+ Creature — Alien Horror
+ Creature
+ 4
+ 3U
+ 3/3
+
+ WHO
+ 2
+
Renegade Silent
At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on Renegade Silent. Renegade Silent phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
@@ -6277,6 +7818,19 @@ Whenever one or more time counters are removed from Regenerations Restored, scry
WHO
1
+
+ Return to Dust
+ Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
+
+ W
+ Instant
+ Instant
+ 4
+ 2WW
+
+ WHO
+ 3
+
Reverse the Polarity
Choose one —
@@ -6483,6 +8037,50 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv
WHO
1
+
+ River of Tears
+ {T}: Add {U}. If you played a land this turn, add {B} instead.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ River of Tears
+ {T}: Add {U}. If you played a land this turn, add {B} instead.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ River of Tears
+ {T}: Add {U}. If you played a land this turn, add {B} instead.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ River of Tears
+ {T}: Add {U}. If you played a land this turn, add {B} instead.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
Rockfall Vale
Rockfall Vale enters the battlefield tapped unless you control two or more other lands.
@@ -6559,6 +8157,22 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv
WHO
0
+
+ Romana II
+ Vigilance
+{1}, {T}: Create a tapped token that's a copy of target token that entered the battlefield this turn.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Time Lord Scientist
+ Creature
+ 4
+ 3W
+ 3/3
+
+ WHO
+ 2
+
Rootbound Crag
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
@@ -7097,6 +8711,20 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
2
+
+ Scattered Groves
+ ({T}: Add {G} or {W}.)
+Scattered Groves enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Forest Plains
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
@@ -7125,6 +8753,78 @@ Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and
WHO
3
+
+ Seaside Citadel
+ Seaside Citadel enters the battlefield tapped.
+{T}: Add {G}, {W}, or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Sergeant John Benton
+ Trample, haste
+Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.
+
+ GW
+ Legendary Creature — Human Soldier
+ Creature
+ 3
+ 1GW
+ 2/4
+
+ WHO
+ 2
+
+
+ Shadowblood Ridge
+ {1}, {T}: Add {B}{R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Shadowblood Ridge
+ {1}, {T}: Add {B}{R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Shadowblood Ridge
+ {1}, {T}: Add {B}{R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Shadowblood Ridge
+ {1}, {T}: Add {B}{R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
Sheltered Thicket
({T}: Add {R} or {G}.)
@@ -7181,6 +8881,58 @@ Cycling {2} ({2}, Discard this card: Draw a card.)
1
0
+
+ Shipwreck Marsh
+ Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Shipwreck Marsh
+ Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Shipwreck Marsh
+ Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Shipwreck Marsh
+ Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
Sibylline Soothsayer
Temporal Foresight — When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.
@@ -7211,13 +8963,13 @@ Cycling {2} ({2}, Discard this card: Draw a card.)
Singing Towers of Darillium
- Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by 2. (During your turn, you may pay 2 and exile it from your hand face down. Cast it on a later turn for its foretell cost.)
+ Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn.
Plane — Darillium
0
- WHO
+ WHO
1
@@ -7324,6 +9076,72 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, double
WHO
0
+
+ Smoldering Marsh
+ ({T}: Add {B} or {R}.)
+Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Smoldering Marsh
+ ({T}: Add {B} or {R}.)
+Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Smoldering Marsh
+ ({T}: Add {B} or {R}.)
+Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Smoldering Marsh
+ ({T}: Add {B} or {R}.)
+Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Snuff Out
+ If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
+Destroy target nonblack creature. It can't be regenerated.
+
+ B
+ Instant
+ Instant
+ 4
+ 3B
+
+ WHO
+ 3
+
Snuff Out
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
@@ -7362,6 +9180,62 @@ Destroy target nonblack creature. It can't be regenerated.
WHO
1
+
+ Solemn Simulacrum
+ When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+When Solemn Simulacrum dies, you may draw a card.
+
+ Artifact Creature — Golem
+ Creature
+ 4
+ 4
+ 2/2
+
+ WHO
+ 2
+
+
+ Solemn Simulacrum
+ When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+When Solemn Simulacrum dies, you may draw a card.
+
+ Artifact Creature — Golem
+ Creature
+ 4
+ 4
+ 2/2
+
+ WHO
+ 2
+
+
+ Solemn Simulacrum
+ When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+When Solemn Simulacrum dies, you may draw a card.
+
+ Artifact Creature — Golem
+ Creature
+ 4
+ 4
+ 2/2
+
+ WHO
+ 2
+
+
+ Solemn Simulacrum
+ When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+When Solemn Simulacrum dies, you may draw a card.
+
+ Artifact Creature — Golem
+ Creature
+ 4
+ 4
+ 2/2
+
+ WHO
+ 2
+
Sonic Screwdriver
{T}: Add one mana of any color.
@@ -7467,6 +9341,17 @@ Battalion — Whenever Sontaran General and at least two other creatures attack,
WHO
2
+
+ Spectrox Mines
+ When you planeswalk to Spectrox Mines and at the beginning of your upkeep, you lose 3 life and create a Treasure token.
+Whenever chaos ensues, create a Food token and a 2/2 black Human Rogue creature token.
+
+ Plane — Androzani Minor
+ 0
+
+ WHO
+ 1
+
Star Whale
Flying, vigilance
@@ -7535,7 +9420,7 @@ Whenever chaos ensues, detain target creature an opponent controls. (Until your
Plane — Unknown Planet
0
- WHO
+ WHO
1
@@ -7754,10 +9639,73 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count
1
0
+
+ Sungrass Prairie
+ {1}, {T}: Add {G}{W}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Sunken Hollow
+ ({T}: Add {U} or {B}.)
+Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Island Swamp
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Sunken Hollow
+ ({T}: Add {U} or {B}.)
+Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Island Swamp
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Sunken Hollow
+ ({T}: Add {U} or {B}.)
+Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Island Swamp
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Sunken Hollow
+ ({T}: Add {U} or {B}.)
+Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Island Swamp
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
Surge of Brilliance
Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand.
-Foretell {1}{U} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
U
Instant
@@ -7765,13 +9713,13 @@ Foretell {1}{U} (During your turn, you may pay 2 and exile this card from your h
2
1U
- WHO
+ WHO
3
Surge of Brilliance
Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand.
-Foretell {1}{U} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
U
Instant
@@ -7890,10 +9838,23 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
0
+
+ Swords to Plowshares
+ Exile target creature. Its controller gains life equal to its power.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ WHO
+ 3
+
Sycorax Commander
First strike, haste
-Sanctified Rules of Combat - When Sycorax Commander enters the battlefield, each opponent faces a villainous choice opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.
+Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.
BR
Creature — Alien Soldier
@@ -7902,7 +9863,52 @@ Sanctified Rules of Combat - When Sycorax Commander enters the battlefield, each
2BR
4/2
- WHO
+ WHO
+ 2
+
+
+ Sycorax Commander
+ First strike, haste
+Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.
+
+ BR
+ Creature — Alien Soldier
+ Creature
+ 4
+ 2BR
+ 4/2
+
+ WHO
+ 2
+
+
+ Sycorax Commander
+ First strike, haste
+Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.
+
+ BR
+ Creature — Alien Soldier
+ Creature
+ 4
+ 2BR
+ 4/2
+
+ WHO
+ 2
+
+
+ Sycorax Commander
+ First strike, haste
+Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.
+
+ BR
+ Creature — Alien Soldier
+ Creature
+ 4
+ 2BR
+ 4/2
+
+ WHO
2
@@ -8308,9 +10314,65 @@ When chaos ensues, reverse the game's turn order. Then planeswalk. (For example,
Plane — Time
0
- WHO
+ WHO
1
+
+ Temple of Deceit
+ Temple of Deceit enters the battlefield tapped.
+When Temple of Deceit enters the battlefield, scry 1.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Temple of Deceit
+ Temple of Deceit enters the battlefield tapped.
+When Temple of Deceit enters the battlefield, scry 1.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Temple of Deceit
+ Temple of Deceit enters the battlefield tapped.
+When Temple of Deceit enters the battlefield, scry 1.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Temple of Deceit
+ Temple of Deceit enters the battlefield tapped.
+When Temple of Deceit enters the battlefield, scry 1.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
Temple of Enlightenment
Temple of Enlightenment enters the battlefield tapped.
@@ -8423,6 +10485,62 @@ When Temple of Epiphany enters the battlefield, scry 1.
1
0
+
+ Temple of Malice
+ Temple of Malice enters the battlefield tapped.
+When Temple of Malice enters the battlefield, scry 1.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Temple of Malice
+ Temple of Malice enters the battlefield tapped.
+When Temple of Malice enters the battlefield, scry 1.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Temple of Malice
+ Temple of Malice enters the battlefield tapped.
+When Temple of Malice enters the battlefield, scry 1.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Temple of Malice
+ Temple of Malice enters the battlefield tapped.
+When Temple of Malice enters the battlefield, scry 1.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
Temple of Mystery
Temple of Mystery enters the battlefield tapped.
@@ -8479,6 +10597,20 @@ When Temple of Mystery enters the battlefield, scry 1.
1
0
+
+ Temple of Plenty
+ Temple of Plenty enters the battlefield tapped.
+When Temple of Plenty enters the battlefield, scry 1.
+{T}: Add {G} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
Temple of Triumph
Temple of Triumph enters the battlefield tapped.
@@ -8557,6 +10689,103 @@ When Temple of Triumph enters the battlefield, scry 1.
WHO
0
+
+ Terramorphic Expanse
+ {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Terramorphic Expanse
+ {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ The Beast, Deathless Prince
+ When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.
+The Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
+Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.
+
+ BR
+ Legendary Creature — Demon
+ Creature
+ 4
+ 2BR
+ 6/6
+
+ WHO
+ 2
+
+
+ The Beast, Deathless Prince
+ When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.
+The Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
+Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.
+
+ BR
+ Legendary Creature — Demon
+ Creature
+ 4
+ 2BR
+ 6/6
+
+ WHO
+ 2
+
+
+ The Beast, Deathless Prince
+ When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.
+The Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
+Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.
+
+ BR
+ Legendary Creature — Demon
+ Creature
+ 4
+ 2BR
+ 6/6
+
+ WHO
+ 2
+
+
+ The Beast, Deathless Prince
+ When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.
+The Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
+Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.
+
+ BR
+ Legendary Creature — Demon
+ Creature
+ 4
+ 2BR
+ 6/6
+
+ WHO
+ 2
+
+
+ The Cave of Skulls
+ Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
+Whenever chaos ensues, create two 1/1 white Warrior creature tokens.
+
+ Plane — Earth
+ 0
+
+ WHO
+ 1
+
The Caves of Androzani
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
@@ -8589,6 +10818,17 @@ IV — Search your library for a Doctor card, reveal it, put it into your hand,
WHO
1
+
+ The Cheetah Planet
+ When you planeswalk to The Cheetah Planet and at the beginning of your upkeep, put two +1/+1 counters on target non-Cat creature you control. It becomes a Cat in addition to its other types.
+Whenever chaos ensues, all Cats gain provoke until end of turn. (Whenever a Cat attacks, its controller may have target creature defending player controls untap and block it if able.)
+
+ Plane — Outside Mutter's Spiral
+ 0
+
+ WHO
+ 1
+
The Curse of Fenric
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
@@ -8621,6 +10861,66 @@ III — Target Mutant fights another target creature named Fenric.
WHO
1
+
+ The Cyber-Controller
+ When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
+Other artifact creatures you control get +1/+1.
+
+ BU
+ Legendary Artifact Creature — Cyberman
+ Creature
+ 3
+ XUUB
+ 3/3
+
+ WHO
+ 2
+
+
+ The Cyber-Controller
+ When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
+Other artifact creatures you control get +1/+1.
+
+ BU
+ Legendary Artifact Creature — Cyberman
+ Creature
+ 3
+ XUUB
+ 3/3
+
+ WHO
+ 2
+
+
+ The Cyber-Controller
+ When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
+Other artifact creatures you control get +1/+1.
+
+ BU
+ Legendary Artifact Creature — Cyberman
+ Creature
+ 3
+ XUUB
+ 3/3
+
+ WHO
+ 2
+
+
+ The Cyber-Controller
+ When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
+Other artifact creatures you control get +1/+1.
+
+ BU
+ Legendary Artifact Creature — Cyberman
+ Creature
+ 3
+ XUUB
+ 3/3
+
+ WHO
+ 2
+
The Dalek Emperor
Affinity for Daleks (This spell costs {1} less to cast for each Dalek you control.)
@@ -8717,13 +11017,14 @@ IV — Choose up to three Doctors. You may exile all other creatures. If you do,
The Dining Car
- When you planeswalk to The Dining Car, each player creates a Food token. Sixty-Six Seconds - At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate.
+ When you planeswalk to The Dining Car, each player creates a Food token.
+Sixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate.
Whenever chaos ensues, activated abilities of artifact tokens you control cost 2 less to activate this turn.
Plane — Spacecraft
0
- WHO
+ WHO
1
@@ -8734,7 +11035,7 @@ Whenever chaos ensues, for each opponent, choose up to one target nonland perman
Plane — Gallifrey
0
- WHO
+ WHO
1
@@ -8756,7 +11057,7 @@ Whenever chaos ensues, end the turn. (Exile all spells and abilities from the st
Plane — Earth
0
- WHO
+ WHO
1
@@ -9201,19 +11502,78 @@ Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact o
WHO
2
+
+ The Five Doctors
+ Kicker {5} (You may pay an additional {5} as you cast this spell.)
+Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.
+
+ G
+ Sorcery
+ Sorcery
+ 6
+ 5G
+
+ WHO
+ 3
+
The Flood of Mars
- Islandwalk
+ Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.
U
- Creature -Alien Zombie Horror
+ Creature — Alien Zombie Horror
Creature
4
2UU
3/3
- WHO
+ WHO
+ 2
+
+
+ The Flood of Mars
+ Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
+Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.
+
+ U
+ Creature — Alien Zombie Horror
+ Creature
+ 4
+ 2UU
+ 3/3
+
+ WHO
+ 2
+
+
+ The Flood of Mars
+ Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
+Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.
+
+ U
+ Creature — Alien Zombie Horror
+ Creature
+ 4
+ 2UU
+ 3/3
+
+ WHO
+ 2
+
+
+ The Flood of Mars
+ Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
+Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.
+
+ U
+ Creature — Alien Zombie Horror
+ Creature
+ 4
+ 2UU
+ 3/3
+
+ WHO
2
@@ -9588,6 +11948,51 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu
The Master, Formed Anew
Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.
+You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it.
+
+ BU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 2
+ UB
+ 0/1
+
+ WHO
+ 2
+
+
+ The Master, Formed Anew
+ Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.
+You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it.
+
+ BU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 2
+ UB
+ 0/1
+
+ WHO
+ 2
+
+
+ The Master, Formed Anew
+ Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.
+You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it.
+
+ BU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 2
+ UB
+ 0/1
+
+ WHO
+ 2
+
+
+ The Master, Formed Anew
+ Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.
You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it.
BU
@@ -9600,6 +12005,91 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu
WHO
2
+
+ The Master, Formed Anew
+ Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.
+You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it.
+
+ BU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 2
+ UB
+ 0/1
+
+ WHO
+ 2
+
+
+ The Master, Gallifrey's End
+ Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.
+
+ BR
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 4
+ 2BR
+ 4/2
+
+ WHO
+ 2
+
+
+ The Master, Gallifrey's End
+ Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.
+
+ BR
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 4
+ 2BR
+ 4/2
+
+ WHO
+ 2
+
+
+ The Master, Gallifrey's End
+ Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.
+
+ BR
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 4
+ 2BR
+ 4/2
+
+ WHO
+ 2
+
+
+ The Master, Gallifrey's End
+ Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.
+
+ BR
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 4
+ 2BR
+ 4/2
+
+ WHO
+ 2
+
+
+ The Master, Gallifrey's End
+ Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.
+
+ BR
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 4
+ 2BR
+ 4/2
+
+ WHO
+ 2
+
The Master, Gallifrey's End
Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.
@@ -9617,6 +12107,81 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu
The Master, Mesmerist
{T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
+Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
+
+ BU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 4
+ 2UB
+ 3/3
+
+ WHO
+ 2
+
+
+ The Master, Mesmerist
+ {T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
+Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
+
+ BU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 4
+ 2UB
+ 3/3
+
+ WHO
+ 2
+
+
+ The Master, Mesmerist
+ {T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
+Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
+
+ BU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 4
+ 2UB
+ 3/3
+
+ WHO
+ 2
+
+
+ The Master, Mesmerist
+ {T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
+Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
+
+ BU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 4
+ 2UB
+ 3/3
+
+ WHO
+ 2
+
+
+ The Master, Mesmerist
+ {T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
+Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
+
+ BU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 4
+ 2UB
+ 3/3
+
+ WHO
+ 2
+
+
+ The Master, Mesmerist
+ {T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
BU
@@ -9633,7 +12198,7 @@ Whenever a creature with skulk deals combat damage to one of your opponents, put
The Master, Multiplied
Myriad
The "legend rule" doesn't apply to creature tokens you control.
-Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control. "Breaking news! I'm everyone. And everyone in the world is me!"
+Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
BR
Legendary Creature — Time Lord Rogue
@@ -9642,9 +12207,102 @@ Triggered abilities you control can't cause you to sacrifice or exile creature t
4BR
4/3
- WHO
+ WHO
2
+
+ The Master, Multiplied
+ Myriad
+The "legend rule" doesn't apply to creature tokens you control.
+Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
+
+ BR
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 6
+ 4BR
+ 4/3
+
+ WHO
+ 2
+
+
+ The Master, Multiplied
+ Myriad
+The "legend rule" doesn't apply to creature tokens you control.
+Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
+
+ BR
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 6
+ 4BR
+ 4/3
+
+ WHO
+ 2
+
+
+ The Master, Multiplied
+ Myriad
+The "legend rule" doesn't apply to creature tokens you control.
+Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
+
+ BR
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 6
+ 4BR
+ 4/3
+
+ WHO
+ 2
+
+
+ The Master, Multiplied
+ Myriad
+The "legend rule" doesn't apply to creature tokens you control.
+Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
+
+ BR
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 6
+ 4BR
+ 4/3
+
+ WHO
+ 2
+
+
+ The Master, Multiplied
+ Myriad
+The "legend rule" doesn't apply to creature tokens you control.
+Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
+
+ BR
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 6
+ 4BR
+ 4/3
+
+ WHO
+ 2
+
+
+ The Matrix of Time
+ When you planeswalk to The Matrix of Time, each player exiles the top card of their library.
+During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time.
+Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library.
+Whenever chaos ensues, create two Treasure tokens.
+
+ Plane — Gallifrey
+ 0
+
+ WHO
+ 1
+
The Moment
At the beginning of your upkeep, put a time counter on The Moment.
@@ -9709,7 +12367,7 @@ Whenever chaos ensues, for each opponent, choose up to one target creature card
Plane — Moon
0
- WHO
+ WHO
1
@@ -9920,6 +12578,32 @@ III — For each opponent, destroy up to one target artifact that player control
WHO
1
+
+ The Pyramid of Mars
+ When you planeswalk to The Pyramid of Mars and at beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
+Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
+
+ Plane — Mars
+ 0
+
+ WHO
+ 1
+
+
+ The Rani
+ Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."
+Whenever a goaded creature deals combat damage to one of your opponents, investigate.
+
+ BRU
+ Legendary Creature — Time Lord Scientist
+ Creature
+ 4
+ 1UBR
+ 3/4
+
+ WHO
+ 2
+
The Rani
Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."
@@ -9935,6 +12619,51 @@ Whenever a goaded creature deals combat damage to one of your opponents, investi
WHO
2
+
+ The Rani
+ Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."
+Whenever a goaded creature deals combat damage to one of your opponents, investigate.
+
+ BRU
+ Legendary Creature — Time Lord Scientist
+ Creature
+ 4
+ 1UBR
+ 3/4
+
+ WHO
+ 2
+
+
+ The Rani
+ Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."
+Whenever a goaded creature deals combat damage to one of your opponents, investigate.
+
+ BRU
+ Legendary Creature — Time Lord Scientist
+ Creature
+ 4
+ 1UBR
+ 3/4
+
+ WHO
+ 2
+
+
+ The Sea Devils
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
+III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.
+
+ G
+ Enchantment — Saga
+ Enchantment
+ 3
+ 2G
+
+ WHO
+ 1
+
The Second Doctor
Players have no maximum hand size.
@@ -10198,6 +12927,22 @@ How Civil of You — At the beginning of your end step, each player may draw a c
Enchant creature
Enchanted creature is goaded.
If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
+{2}{R}: Return The Sound of Drums from your graveyard to your hand.
+
+ R
+ Enchantment — Aura
+ Enchantment
+ 3
+ 2R
+
+ WHO
+ 1
+
+
+ The Sound of Drums
+ Enchant creature
+Enchanted creature is goaded.
+If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
{2}{R}: Return The Sound of Drums from your graveyard to your hand.
R
@@ -10209,6 +12954,38 @@ If enchanted creature would deal combat damage to a permanent or player, it deal
WHO
1
+
+ The Sound of Drums
+ Enchant creature
+Enchanted creature is goaded.
+If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
+{2}{R}: Return The Sound of Drums from your graveyard to your hand.
+
+ R
+ Enchantment — Aura
+ Enchantment
+ 3
+ 2R
+
+ WHO
+ 1
+
+
+ The Sound of Drums
+ Enchant creature
+Enchanted creature is goaded.
+If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
+{2}{R}: Return The Sound of Drums from your graveyard to your hand.
+
+ R
+ Enchantment — Aura
+ Enchantment
+ 3
+ 2R
+
+ WHO
+ 1
+
The Tenth Doctor
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
@@ -10545,6 +13322,58 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr
WHO
2
+
+ The Toymaker's Trap
+ At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.
+
+ B
+ Enchantment
+ Enchantment
+ 3
+ 2B
+
+ WHO
+ 1
+
+
+ The Toymaker's Trap
+ At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.
+
+ B
+ Enchantment
+ Enchantment
+ 3
+ 2B
+
+ WHO
+ 1
+
+
+ The Toymaker's Trap
+ At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.
+
+ B
+ Enchantment
+ Enchantment
+ 3
+ 2B
+
+ WHO
+ 1
+
+
+ The Toymaker's Trap
+ At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.
+
+ B
+ Enchantment
+ Enchantment
+ 3
+ 2B
+
+ WHO
+ 1
+
The Twelfth Doctor
The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)
@@ -10979,6 +13808,58 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c
WHO
3
+
+ This Is How It Ends
+ Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
+
+ B
+ Instant
+ Instant
+ 4
+ 3B
+
+ WHO
+ 3
+
+
+ This Is How It Ends
+ Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
+
+ B
+ Instant
+ Instant
+ 4
+ 3B
+
+ WHO
+ 3
+
+
+ This Is How It Ends
+ Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
+
+ B
+ Instant
+ Instant
+ 4
+ 3B
+
+ WHO
+ 3
+
+
+ This Is How It Ends
+ Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
+
+ B
+ Instant
+ Instant
+ 4
+ 3B
+
+ WHO
+ 3
+
Thought Vessel
You have no maximum hand size.
@@ -11005,6 +13886,19 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c
WHO
1
+
+ Three Visits
+ Search your library for a Forest card, put it onto the battlefield, then shuffle.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ 1G
+
+ WHO
+ 3
+
Thriving Bluff
Thriving Bluff enters the battlefield tapped.
@@ -11033,6 +13927,76 @@ As Thriving Bluff enters the battlefield, choose a color other than red.
1
0
+
+ Thriving Grove
+ Thriving Grove enters the battlefield tapped.
+As Thriving Grove enters the battlefield, choose a color other than green.
+{T}: Add {G} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Thriving Heath
+ Thriving Heath enters the battlefield tapped.
+As Thriving Heath enters the battlefield, choose a color other than white.
+{T}: Add {W} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Thriving Isle
+ Thriving Isle enters the battlefield tapped.
+As Thriving Isle enters the battlefield, choose a color other than blue.
+{T}: Add {U} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Thriving Moor
+ Thriving Moor enters the battlefield tapped.
+As Thriving Moor enters the battlefield, choose a color other than black.
+{T}: Add {B} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Thriving Moor
+ Thriving Moor enters the battlefield tapped.
+As Thriving Moor enters the battlefield, choose a color other than black.
+{T}: Add {B} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
Throes of Chaos
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
@@ -11135,6 +14099,21 @@ Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put ta
Time Reaper
Flying, haste
+Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.
+
+ B
+ Creature — Alien Horror
+ Creature
+ 5
+ 3BB
+ 4/4
+
+ WHO
+ 2
+
+
+ Time Reaper
+ Flying, haste
Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.
B
@@ -11147,6 +14126,47 @@ Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put ta
WHO
2
+
+ Time Reaper
+ Flying, haste
+Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.
+
+ B
+ Creature — Alien Horror
+ Creature
+ 5
+ 3BB
+ 4/4
+
+ WHO
+ 2
+
+
+ Time Wipe
+ Return a creature you control to its owner's hand, then destroy all creatures.
+
+ UW
+ Sorcery
+ Sorcery
+ 5
+ 2WWU
+
+ WHO
+ 3
+
+
+ Traverse Eternity
+ Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
+
+ U
+ Sorcery
+ Sorcery
+ 4
+ 2UU
+
+ WHO
+ 3
+
Trenzalore Clocktower
{T}: Add {U}. Put a time counter on Trenzalore Clocktower.
@@ -11285,7 +14305,7 @@ Whenever chaos ensues, each player who last chose green anchor chooses red water
Plane — Apalapucia
0
- WHO
+ WHO
1
@@ -11296,7 +14316,7 @@ Whenever chaos ensues, put a +1/+1 counter on each creature you control.
Plane — Earth
0
- WHO
+ WHO
1
@@ -11306,7 +14326,7 @@ Whenever chaos ensues, put a +1/+1 counter on each creature you control.
Phenomenon
0
- WHO
+ WHO
1
@@ -11329,6 +14349,22 @@ Morbid At the beginning of each end step, if a creature died this turn, put a +1
Vashta Nerada
Indestructible
Shadow (This creature can block or be blocked by only creatures with shadow.)
+Morbid At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada.
+
+ B
+ Creature — Alien Horror
+ Creature
+ 3
+ 2B
+ 1/1
+
+ WHO
+ 2
+
+
+ Vashta Nerada
+ Indestructible
+Shadow (This creature can block or be blocked by only creatures with shadow.)
Morbid At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada.
B
@@ -11341,6 +14377,22 @@ Morbid At the beginning of each end step, if a creature died this turn, put a +1
WHO
2
+
+ Vashta Nerada
+ Indestructible
+Shadow (This creature can block or be blocked by only creatures with shadow.)
+Morbid At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada.
+
+ B
+ Creature — Alien Horror
+ Creature
+ 3
+ 2B
+ 1/1
+
+ WHO
+ 2
+
Vineglimmer Snarl
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.
@@ -11413,6 +14465,22 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Vislor Turlough
Deal with the Black Guardian — When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it.
At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ B
+ Legendary Creature — Rogue
+ Creature
+ 4
+ 3B
+ 2/5
+
+ WHO
+ 2
+
+
+ Vislor Turlough
+ Deal with the Black Guardian — When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it.
+At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand.
Doctor's companion (You can have two commanders if the other is the Doctor.)
B
@@ -11425,6 +14493,39 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
2
+
+ Vislor Turlough
+ Deal with the Black Guardian — When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it.
+At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ B
+ Legendary Creature — Rogue
+ Creature
+ 4
+ 3B
+ 2/5
+
+ WHO
+ 2
+
+
+ Vrestin, Menoptra Leader
+ Flying
+Vrestin enters the battlefield with X +1/+1 counters on it.
+When Vrestin enters the battlefield, create X 1/1 green and white Alien Insect creature tokens with flying.
+Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.
+
+ GW
+ Legendary Creature — Alien Insect Scout
+ Creature
+ 3
+ XGGW
+ 0/0
+
+ WHO
+ 2
+
War Room
{T}: Add {C}.
@@ -11521,6 +14622,30 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
0
+
+ Wayfarer's Bauble
+ {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ WHO
+ 1
+
+
+ Wayfarer's Bauble
+ {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ WHO
+ 1
+
Wedding Ring
When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
@@ -11767,6 +14892,19 @@ Draw a card.
WHO
2
+
+ Wound Reflection
+ At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
+
+ B
+ Enchantment
+ Enchantment
+ 6
+ 5B
+
+ WHO
+ 1
+
Wound Reflection
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
@@ -11780,6 +14918,32 @@ Draw a card.
WHO
1
+
+ Wound Reflection
+ At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
+
+ B
+ Enchantment
+ Enchantment
+ 6
+ 5B
+
+ WHO
+ 1
+
+
+ Wound Reflection
+ At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
+
+ B
+ Enchantment
+ Enchantment
+ 6
+ 5B
+
+ WHO
+ 1
+
Wreck and Rebuild
Choose one —
@@ -11916,5 +15080,19 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
2
+
+ Zygon Infiltrator
+ Body-print — {2}{U}: Tap another target creature and put a stun counter on it. Zygon Infiltrator becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)
+
+ U
+ Creature — Alien Shapeshifter Soldier
+ Creature
+ 3
+ 2U
+ 3/2
+
+ WHO
+ 2
+
diff --git a/spoiler.xml b/spoiler.xml
index 3464e858..f272e4ce 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-10-06 16:12:19 (UTC)
+ 2023-10-07 00:41:11 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
@@ -30,12 +30,6 @@
Masterpiece
2023-11-17
-
- LCC~
- Lost Caverns of Ixalan Commander (Spoiler)
- Commander
- 2023-11-17
-
REX~
Jurassic World Collection (Spoiler)
@@ -48,6 +42,12 @@
Expansion
2023-11-17
+
+ LCC~
+ Lost Caverns of Ixalan Commander (Spoiler)
+ Commander
+ 2023-11-17
+
WHO~
Doctor Who (Spoiler)
@@ -884,18 +884,6 @@ Other Zombies have "{B}: Regenerate this permanent."
SPG~
1
-
- Coercive Portal
- Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
-
- Artifact
- Artifact
- 4
- 4
-
- LCC~
- 1
-
Ian Malcolm, Chaotician
Whenever a player draws their second card each turn, that player exiles the top card of their library.
@@ -1313,6 +1301,33 @@ Whenever one or more nontoken creatures you control die, create a green Fungus D
LCI~
1
+
+ Coercive Portal
+ Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
+
+ Artifact
+ Artifact
+ 4
+ 4
+
+ LCC~
+ 1
+
+
+ Ace's Baseball Bat
+ Equipped creature gets +3/+0.
+As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
+Equip legendary creature {1}
+Equip {3}
+
+ Legendary Artifact — Equipment
+ Artifact
+ 2
+ 2
+
+ WHO~
+ 1
+
Ace, Fearless Rebel
Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.
@@ -1433,6 +1448,37 @@ When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature
WHO~
2
+
+ Adric, Mathematical Genius
+ {2}{U},{T} : Copy target activated or triggered ability you control. You may choose new targets for the copy.
+Ultimate Sacrifice — {1}{U}, Sacrifice Adric: Counter target activated or triggered ability.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ U
+ Legendary Creature — Human Artificer
+ Creature
+ 2
+ 1U
+ 1/1
+
+ WHO~
+ 2
+
+
+ Alistair, the Brigadier
+ Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.)
+Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
+
+ GUW
+ Legendary Creature — Human Soldier
+ Creature
+ 4
+ 1GWU
+ 3/3
+
+ WHO~
+ 2
+
All of History, All at Once
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
@@ -1561,7 +1607,7 @@ Whenever chaos ensues, time travel. (For each suspended card you own and each pe
Plane — Earth
0
- WHO~
+ WHO~
1
@@ -1592,6 +1638,17 @@ I, II, III — Reveal cards from the top of your library until you reveal a Doct
WHO~
1
+
+ Antarctic Research Base
+ When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate.
+Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types.
+
+ Plane — Earth
+ 0
+
+ WHO~
+ 1
+
Aplan Mortarium
Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it.
@@ -1600,7 +1657,7 @@ Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens
Plane — Alfava Metraxis
0
- WHO~
+ WHO~
1
@@ -1683,6 +1740,18 @@ Once each turn, you may pay {0} rather than pay the mana cost for a spell you ca
WHO~
1
+
+ Ash Barrens
+ {T}: Add {C}.
+Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
Ashad, the Lone Cyberman
The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.)
@@ -1902,6 +1971,35 @@ When chaos ensues, cards can't enter the battlefield from exile this turn. Then
WHO~
1
+
+ Banish to Another Universe
+ Affinity for historic permanents (This spell costs {1} less to cast for each artifact, legendary, and/or Saga permanent you control.)
+When Banish to Another Universe enters the battlefield, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield.
+
+ W
+ Enchantment
+ Enchantment
+ 5
+ 4W
+
+ WHO~
+ 1
+
+
+ Barbara Wright
+ History Teacher — Sagas you control have read ahead. (As a Saga enters the battlefield, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.)
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human Advisor
+ Creature
+ 2
+ 1W
+ 1/3
+
+ WHO~
+ 2
+
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
@@ -1996,7 +2094,22 @@ Whenever chaos ensues, put an indestructible counter on target creature you cont
Plane — Earth
0
- WHO~
+ WHO~
+ 1
+
+
+ Bessie, the Doctor's Roadster
+ Haste
+Whenever Bessie attacks, another target legendary creature can't be blocked this turn.
+Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
+
+ Legendary Artifact — Vehicle
+ Artifact
+ 2
+ 2
+ 3/4
+
+ WHO~
1
@@ -2030,7 +2143,7 @@ Enchanted permanent has "{T}: Target player adds two mana of any one color. The
Bill Potts
Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn.
-Doctor's companion
+Doctor's companion (You can have two commanders if the other is the Doctor.)
R
Legendary Creature — Human
@@ -2045,7 +2158,7 @@ Doctor's companion
Bill Potts
Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn.
-Doctor's companion
+Doctor's companion (You can have two commanders if the other is the Doctor.)
R
Legendary Creature — Human
@@ -2060,7 +2173,7 @@ Doctor's companion
Bill Potts
Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn.
-Doctor's companion
+Doctor's companion (You can have two commanders if the other is the Doctor.)
R
Legendary Creature — Human
@@ -2069,13 +2182,13 @@ Doctor's companion
3R
2/4
- WHO~
+ WHO~
2
Bill Potts
Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn.
-Doctor's companion
+Doctor's companion (You can have two commanders if the other is the Doctor.)
R
Legendary Creature — Human
@@ -2131,6 +2244,86 @@ II, IV — Create a 2/2 black Alien Angel artifact creature token with first str
WHO~
1
+
+ Bowie Base One
+ At the beginning of your end step, goad target creature controlled by the player to your left. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
+Whenever chaos ensues, target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
+
+ Plane — Mars
+ 0
+
+ WHO~
+ 1
+
+
+ Canopy Vista
+ ({T}: Add {G} or {W}.)
+Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Forest Plains
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Canyon Slough
+ ({T}: Add {B} or {R}.)
+Canyon Slough enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Canyon Slough
+ ({T}: Add {B} or {R}.)
+Canyon Slough enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Canyon Slough
+ ({T}: Add {B} or {R}.)
+Canyon Slough enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Canyon Slough
+ ({T}: Add {B} or {R}.)
+Canyon Slough enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
@@ -2183,6 +2376,30 @@ II, IV — Create a 2/2 black Alien Angel artifact creature token with first str
WHO~
1
+
+ Caught in a Parallel Universe
+ When you encounter Caught in a Parallel Universe, each player chooses a creature controlled by the player to their left. Each player creates a token that's a copy of the creature they chose, except it has menace. (Then planeswalk away from this phenomenon.)
+
+ Phenomenon
+ 0
+
+ WHO~
+ 1
+
+
+ Celestial Colonnade
+ Celestial Colonnade enters the battlefield tapped.
+{T}: Add {W} or {U}.
+{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
@@ -2235,6 +2452,58 @@ II, IV — Create a 2/2 black Alien Angel artifact creature token with first str
WHO~
3
+
+ Choked Estuary
+ As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Choked Estuary
+ As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Choked Estuary
+ As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Choked Estuary
+ As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
Cinder Glade
({T}: Add {R} or {G}.)
@@ -2325,7 +2594,7 @@ Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact
Plane — Skaro
0
- WHO~
+ WHO~
1
@@ -2429,6 +2698,30 @@ Choose a counter on target permanent or suspended card. Remove that counter from
WHO~
2
+
+ Clockwork Droid
+ You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.)
+
+ Artifact Creature — Robot
+ Creature
+ 2
+ 2
+ 3/1
+
+ WHO~
+ 2
+
+
+ Coal Hill School
+ Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.)
+Whenever chaos ensues, return target historic card from your graveyard to your hand.
+
+ Plane — Earth
+ 0
+
+ WHO~
+ 1
+
Command Tower
{T}: Add one mana of any color in your commander's color identity.
@@ -2517,6 +2810,32 @@ Choose a counter on target permanent or suspended card. Remove that counter from
WHO~
0
+
+ Commander's Sphere
+ {T}: Add one mana of any color in your commander's color identity.
+Sacrifice Commander's Sphere: Draw a card.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO~
+ 1
+
+
+ Commander's Sphere
+ {T}: Add one mana of any color in your commander's color identity.
+Sacrifice Commander's Sphere: Draw a card.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO~
+ 1
+
Confession Dial
When Confession Dial enters the battlefield, surveil 3.
@@ -2679,6 +2998,62 @@ When Crack in Time enters the battlefield and at the beginning of your precombat
WHO~
1
+
+ Creeping Tar Pit
+ Creeping Tar Pit enters the battlefield tapped.
+{T}: Add {U} or {B}.
+{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Creeping Tar Pit
+ Creeping Tar Pit enters the battlefield tapped.
+{T}: Add {U} or {B}.
+{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Creeping Tar Pit
+ Creeping Tar Pit enters the battlefield tapped.
+{T}: Add {U} or {B}.
+{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Creeping Tar Pit
+ Creeping Tar Pit enters the battlefield tapped.
+{T}: Add {U} or {B}.
+{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
Crisis of Conscience
Choose one —
@@ -2739,6 +3114,104 @@ When Crack in Time enters the battlefield and at the beginning of your precombat
WHO~
3
+
+ Crumbling Necropolis
+ Crumbling Necropolis enters the battlefield tapped.
+{T}: Add {U}, {B}, or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Crumbling Necropolis
+ Crumbling Necropolis enters the battlefield tapped.
+{T}: Add {U}, {B}, or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Cult of Skaro
+ Whenever Cult of Skaro attacks, choose one at random —
+• Thay — Put a +1/+1 counter on each artifact creature you control.
+• Caan — Draw two cards.
+• Sec — Create a 3/3 black Dalek artifact creature token with menace.
+• Jast — Each opponent loses 4 life.
+
+ BRU
+ Legendary Artifact Creature — Dalek
+ Creature
+ 4
+ 1UBR
+ 4/4
+
+ WHO~
+ 2
+
+
+ Cult of Skaro
+ Whenever Cult of Skaro attacks, choose one at random —
+• Thay — Put a +1/+1 counter on each artifact creature you control.
+• Caan — Draw two cards.
+• Sec — Create a 3/3 black Dalek artifact creature token with menace.
+• Jast — Each opponent loses 4 life.
+
+ BRU
+ Legendary Artifact Creature — Dalek
+ Creature
+ 4
+ 1UBR
+ 4/4
+
+ WHO~
+ 2
+
+
+ Cult of Skaro
+ Whenever Cult of Skaro attacks, choose one at random —
+• Thay — Put a +1/+1 counter on each artifact creature you control.
+• Caan — Draw two cards.
+• Sec — Create a 3/3 black Dalek artifact creature token with menace.
+• Jast — Each opponent loses 4 life.
+
+ BRU
+ Legendary Artifact Creature — Dalek
+ Creature
+ 4
+ 1UBR
+ 4/4
+
+ WHO~
+ 2
+
+
+ Cult of Skaro
+ Whenever Cult of Skaro attacks, choose one at random —
+• Thay — Put a +1/+1 counter on each artifact creature you control.
+• Caan — Draw two cards.
+• Sec — Create a 3/3 black Dalek artifact creature token with menace.
+• Jast — Each opponent loses 4 life.
+
+ BRU
+ Legendary Artifact Creature — Dalek
+ Creature
+ 4
+ 1UBR
+ 4/4
+
+ WHO~
+ 2
+
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
@@ -2821,6 +3294,71 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr
WHO~
1
+
+ Cyber Conversion
+ Turn target creature face down. It's a 2/2 Cyberman artifact creature.
+
+ U
+ Instant
+ Instant
+ 2
+ UU
+
+ WHO~
+ 3
+
+
+ Cyber Conversion
+ Turn target creature face down. It's a 2/2 Cyberman artifact creature.
+
+ U
+ Instant
+ Instant
+ 2
+ UU
+
+ WHO~
+ 3
+
+
+ Cyber Conversion
+ Turn target creature face down. It's a 2/2 Cyberman artifact creature.
+
+ U
+ Instant
+ Instant
+ 2
+ UU
+
+ WHO~
+ 3
+
+
+ Cyber Conversion
+ Turn target creature face down. It's a 2/2 Cyberman artifact creature.
+
+ U
+ Instant
+ Instant
+ 2
+ UU
+
+ WHO~
+ 3
+
+
+ Cyberman Patrol
+ Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
+
+ Artifact Creature — Cyberman
+ Creature
+ 2
+ 2
+ 2/2
+
+ WHO~
+ 2
+
Cyberman Patrol
Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
@@ -2847,6 +3385,19 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr
WHO~
2
+
+ Cyberman Patrol
+ Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
+
+ Artifact Creature — Cyberman
+ Creature
+ 2
+ 2
+ 2/2
+
+ WHO~
+ 2
+
Cybermat
Skulk (This creature can't be blocked by creatures with greater power.)
@@ -2861,6 +3412,33 @@ Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, wh
WHO~
2
+
+ Cybermat
+ Skulk (This creature can't be blocked by creatures with greater power.)
+Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
+
+ Artifact Creature — Robot
+ Creature
+ 2
+ 2
+ 2/1
+
+ WHO~
+ 2
+
+
+ Cybermen Squadron
+ Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
+
+ Artifact Creature — Cyberman
+ Creature
+ 7
+ 7
+ 5/5
+
+ WHO~
+ 2
+
Cybermen Squadron
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
@@ -2887,6 +3465,34 @@ Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, wh
WHO~
2
+
+ Cybermen Squadron
+ Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
+
+ Artifact Creature — Cyberman
+ Creature
+ 7
+ 7
+ 5/5
+
+ WHO~
+ 2
+
+
+ Cybership
+ Flying
+Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
+Crew 4
+
+ Artifact — Vehicle
+ Artifact
+ 6
+ 6
+ 8/8
+
+ WHO~
+ 1
+
Cybership
Flying
@@ -2917,6 +3523,21 @@ Crew 4
WHO~
1
+
+ Cybership
+ Flying
+Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
+Crew 4
+
+ Artifact — Vehicle
+ Artifact
+ 6
+ 6
+ 8/8
+
+ WHO~
+ 1
+
Dalek Drone
Flying, menace
@@ -2947,6 +3568,36 @@ Exterminate! — When Dalek Drone enters the battlefield, destroy target creatur
WHO~
2
+
+ Dalek Drone
+ Flying, menace
+Exterminate! — When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life.
+
+ B
+ Artifact Creature — Dalek
+ Creature
+ 5
+ 3BB
+ 3/3
+
+ WHO~
+ 2
+
+
+ Dalek Drone
+ Flying, menace
+Exterminate! — When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life.
+
+ B
+ Artifact Creature — Dalek
+ Creature
+ 5
+ 3BB
+ 3/3
+
+ WHO~
+ 2
+
Dalek Intensive Care
When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.
@@ -2955,12 +3606,27 @@ Whenever chaos ensues, target Dalek you control deals damage equal to its power
Plane — The Dalek Asylum
0
- WHO~
+ WHO~
1
Dalek Squadron
Menace
+Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
+
+ B
+ Artifact Creature — Dalek
+ Creature
+ 3
+ 2B
+ 3/3
+
+ WHO~
+ 2
+
+
+ Dalek Squadron
+ Menace
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
B
@@ -2988,9 +3654,24 @@ Myriad (Whenever this creature attacks, for each opponent other than defending p
WHO~
2
+
+ Dalek Squadron
+ Menace
+Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
+
+ B
+ Artifact Creature — Dalek
+ Creature
+ 3
+ 2B
+ 3/3
+
+ WHO~
+ 2
+
Dan Lewis
- Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip 1.
+ Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip {1}.
Doctor's companion (You can have two commanders if the other is the Doctor.)
R
@@ -3005,7 +3686,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)
Dan Lewis
- Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip 1.
+ Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip {1}.
Doctor's companion (You can have two commanders if the other is the Doctor.)
R
@@ -3020,7 +3701,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)
Dan Lewis
- Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip 1.
+ Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip {1}.
Doctor's companion (You can have two commanders if the other is the Doctor.)
R
@@ -3030,12 +3711,12 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1R
2/2
- WHO~
+ WHO~
2
Dan Lewis
- Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip 1.
+ Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip {1}.
Doctor's companion (You can have two commanders if the other is the Doctor.)
R
@@ -3108,6 +3789,50 @@ Creatures you control have "Whenever one or more counters are put on this creatu
WHO~
2
+
+ Darkwater Catacombs
+ {1}, {T}: Add {U}{B}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Darkwater Catacombs
+ {1}, {T}: Add {U}{B}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Darkwater Catacombs
+ {1}, {T}: Add {U}{B}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Darkwater Catacombs
+ {1}, {T}: Add {U}{B}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
Davros, Dalek Creator
Menace
@@ -3213,6 +3938,19 @@ At the beginning of your end step, create a 3/3 black Dalek artifact creature to
WHO~
2
+
+ Day of Destiny
+ Legendary creatures you control get +2/+2.
+
+ W
+ Legendary Enchantment
+ Enchantment
+ 4
+ 3W
+
+ WHO~
+ 1
+
Day of the Moon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
@@ -3299,6 +4037,32 @@ Retrace (You may cast this card from your graveyard by discarding a land card in
WHO~
3
+
+ Delete
+ Delete deals X damage to each nonartifact creature and each player.
+
+ R
+ Sorcery
+ Sorcery
+ 2
+ XRR
+
+ WHO~
+ 3
+
+
+ Delete
+ Delete deals X damage to each nonartifact creature and each player.
+
+ R
+ Sorcery
+ Sorcery
+ 2
+ XRR
+
+ WHO~
+ 3
+
Delete
Delete deals X damage to each nonartifact creature and each player.
@@ -3312,6 +4076,19 @@ Retrace (You may cast this card from your graveyard by discarding a land card in
WHO~
3
+
+ Delete
+ Delete deals X damage to each nonartifact creature and each player.
+
+ R
+ Sorcery
+ Sorcery
+ 2
+ XRR
+
+ WHO~
+ 3
+
Deserted Beach
Deserted Beach enters the battlefield tapped unless you control two or more other lands.
@@ -3480,6 +4257,20 @@ Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exil
WHO~
2
+
+ Displaced Dinosaurs
+ As a historic permanent enters the battlefield under your control, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.)
+
+ G
+ Creature — Dinosaur
+ Creature
+ 7
+ 5GG
+ 7/7
+
+ WHO~
+ 2
+
Don't Blink
Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead.
@@ -3577,6 +4368,22 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Choose X. You may choose the same mode more than once.
• Each player sacrifices a nonartifact creature.
• Create a 3/3 black Dalek artifact creature token with menace.
+• Each opponent discards a card.
+
+ B
+ Sorcery
+ Sorcery
+ 1
+ XXB
+
+ WHO~
+ 3
+
+
+ Doomsday Confluence
+ Choose X. You may choose the same mode more than once.
+• Each player sacrifices a nonartifact creature.
+• Create a 3/3 black Dalek artifact creature token with menace.
• Each opponent discards a card.
B
@@ -3588,6 +4395,90 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
3
+
+ Doomsday Confluence
+ Choose X. You may choose the same mode more than once.
+• Each player sacrifices a nonartifact creature.
+• Create a 3/3 black Dalek artifact creature token with menace.
+• Each opponent discards a card.
+
+ B
+ Sorcery
+ Sorcery
+ 1
+ XXB
+
+ WHO~
+ 3
+
+
+ Doomsday Confluence
+ Choose X. You may choose the same mode more than once.
+• Each player sacrifices a nonartifact creature.
+• Create a 3/3 black Dalek artifact creature token with menace.
+• Each opponent discards a card.
+
+ B
+ Sorcery
+ Sorcery
+ 1
+ XXB
+
+ WHO~
+ 3
+
+
+ Dragonskull Summit
+ Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Dragonskull Summit
+ Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Dragonskull Summit
+ Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Dragonskull Summit
+ Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
Dreamroot Cascade
Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.
@@ -3640,6 +4531,74 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1
0
+
+ Drowned Catacomb
+ Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Drowned Catacomb
+ Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Drowned Catacomb
+ Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Drowned Catacomb
+ Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Duggan, Private Detective
+ Duggan's power and toughness are each equal to the number of cards in your hand.
+Whenever Duggan enters the battlefield or attacks, investigate.
+The Most Important Punch in History — {1}{G}, {T}: Duggan deals damage equal to twice its power to another target creature. Activate only once.
+
+ GU
+ Legendary Creature — Human Detective
+ Creature
+ 4
+ 2GU
+ */*
+
+ WHO~
+ 2
+
Ecstatic Beauty
Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.
@@ -3698,7 +4657,7 @@ Suspend 4—{R}
Ensnared by the Mara
- Each opponent faces a villainous choice - They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
+ Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
R
Sorcery
@@ -3711,7 +4670,7 @@ Suspend 4—{R}
Ensnared by the Mara
- Each opponent faces a villainous choice - They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
+ Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
R
Sorcery
@@ -3719,7 +4678,33 @@ Suspend 4—{R}
4
2RR
- WHO~
+ WHO~
+ 3
+
+
+ Ensnared by the Mara
+ Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
+
+ R
+ Sorcery
+ Sorcery
+ 4
+ 2RR
+
+ WHO~
+ 3
+
+
+ Ensnared by the Mara
+ Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
+
+ R
+ Sorcery
+ Sorcery
+ 4
+ 2RR
+
+ WHO~
3
@@ -3896,6 +4881,20 @@ Exile all creatures except those that share a creature type with a creature that
WHO~
0
+
+ Explore
+ You may play an additional land this turn.
+Draw a card.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ 1G
+
+ WHO~
+ 3
+
Exterminate!
Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
@@ -4018,6 +5017,88 @@ Destroy target creature. Its controller loses 3 life.
WHO~
3
+
+ Feed the Swarm
+ Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
+
+ B
+ Sorcery
+ Sorcery
+ 2
+ 1B
+
+ WHO~
+ 3
+
+
+ Feed the Swarm
+ Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
+
+ B
+ Sorcery
+ Sorcery
+ 2
+ 1B
+
+ WHO~
+ 3
+
+
+ Fetid Pools
+ ({T}: Add {U} or {B}.)
+Fetid Pools enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Island Swamp
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Fetid Pools
+ ({T}: Add {U} or {B}.)
+Fetid Pools enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Island Swamp
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Fetid Pools
+ ({T}: Add {U} or {B}.)
+Fetid Pools enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Island Swamp
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Fetid Pools
+ ({T}: Add {U} or {B}.)
+Fetid Pools enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Island Swamp
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
Fiery Islet
{T}, Pay 1 life: Add {U} or {R}.
@@ -4066,6 +5147,22 @@ Destroy target creature. Its controller loses 3 life.
WHO~
0
+
+ Five Hundred Year Diary
+ Five Hundred Year Diary enters the battlefield tapped.
+{T}: Add {U} for each Clue you control.
+{2}, Sacrifice Five Hundred Year Diary: Draw a card.
+
+ U
+ Legendary Artifact — Clue
+ Artifact
+ 4
+ 3U
+
+ WHO~
+ 1
+ 1
+
Fixed Point in Time
When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)
@@ -4073,17 +5170,17 @@ Destroy target creature. Its controller loses 3 life.
Phenomenon
0
- WHO~
+ WHO~
1
Flaming Tyrannosaurus
Menace
-Paradox - Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.
+Paradox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.
When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.
R
- Creature Dinosaur
+ Creature — Dinosaur
Creature
7
5RR
@@ -4095,11 +5192,11 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo
Flaming Tyrannosaurus
Menace
-Paradox - Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.
+Paradox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.
When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.
R
- Creature Dinosaur
+ Creature — Dinosaur
Creature
7
5RR
@@ -4111,27 +5208,27 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo
Flaming Tyrannosaurus
Menace
-Paradox - Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.
+Paradox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.
When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.
R
- Creature Dinosaur
+ Creature — Dinosaur
Creature
7
5RR
5/5
- WHO~
+ WHO~
2
Flaming Tyrannosaurus
Menace
-Paradox - Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.
+Paradox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.
When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.
R
- Creature Dinosaur
+ Creature — Dinosaur
Creature
7
5RR
@@ -4163,7 +5260,7 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo
3
2U
- WHO~
+ WHO~
3
@@ -4248,6 +5345,58 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo
WHO~
2
+
+ Foreboding Ruins
+ As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Foreboding Ruins
+ As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Foreboding Ruins
+ As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Foreboding Ruins
+ As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
Forest
({T}: Add {G}.)
@@ -4292,6 +5441,19 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo
WHO~
0
+
+ Fortified Village
+ As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
+{T}: Add {G} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
Four Knocks
Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
@@ -4433,7 +5595,7 @@ Fish you control have haste and can't be blocked by Humans.
Foretell {3}{U}{R}
RU
- Creature Fish
+ Creature — Fish
Creature
7
5UR
@@ -4449,13 +5611,13 @@ Fish you control have haste and can't be blocked by Humans.
Foretell {3}{U}{R}
RU
- Creature Fish
+ Creature — Fish
Creature
7
5UR
7/7
- WHO~
+ WHO~
2
@@ -4465,7 +5627,7 @@ Fish you control have haste and can't be blocked by Humans.
Foretell {3}{U}{R}
RU
- Creature Fish
+ Creature — Fish
Creature
7
5UR
@@ -4481,7 +5643,7 @@ Fish you control have haste and can't be blocked by Humans.
Foretell {3}{U}{R}
RU
- Creature Fish
+ Creature — Fish
Creature
7
5UR
@@ -4583,7 +5745,7 @@ III — You may exile a Human you control and an artifact you control. If you do
Land
0
- WHO~
+ WHO~
1
0
@@ -4609,7 +5771,7 @@ III — You may exile a Human you control and an artifact you control. If you do
Land
0
- WHO~
+ WHO~
1
0
@@ -4622,7 +5784,7 @@ III — You may exile a Human you control and an artifact you control. If you do
Land
0
- WHO~
+ WHO~
1
0
@@ -4842,6 +6004,17 @@ At the beginning of your upkeep, you may put a Doctor creature card from your ha
1
0
+
+ Gardens of Tranquil Repose
+ Suspended Animation — Whenever a creature dies, exile it. Its controller scries 1.
+Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose.
+
+ Plane — Necros
+ 0
+
+ WHO~
+ 1
+
Genesis of the Daleks
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
@@ -4926,7 +6099,7 @@ IV — Target opponent faces a villainous choice — Destroy all Dalek creatures
Graham O'Brien
- Paradox - Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "2, e, Sacrifice this artifact: You gain 3 life.")
+ Paradox — Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Doctor's companion (You can have two commanders if the other is the Doctor.)
G
@@ -4936,12 +6109,12 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)1G
2/2
- WHO~
+ WHO~
2
Graham O'Brien
- Paradox - Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "2, e, Sacrifice this artifact: You gain 3 life.")
+ Paradox — Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Doctor's companion (You can have two commanders if the other is the Doctor.)
G
@@ -4956,7 +6129,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)
Graham O'Brien
- Paradox - Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "2, e, Sacrifice this artifact: You gain 3 life.")
+ Paradox — Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Doctor's companion (You can have two commanders if the other is the Doctor.)
G
@@ -4971,7 +6144,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)
Graham O'Brien
- Paradox - Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "2, e, Sacrifice this artifact: You gain 3 life.")
+ Paradox — Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Doctor's companion (You can have two commanders if the other is the Doctor.)
G
@@ -5046,7 +6219,20 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)6
4UB
- WHO~
+ WHO~
+ 3
+
+
+ Great Intelligence's Plan
+ Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.
+
+ BU
+ Sorcery
+ Sorcery
+ 6
+ 4UB
+
+ WHO~
3
@@ -5075,6 +6261,58 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
3
+
+ Haunted Ridge
+ Haunted Ridge enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Haunted Ridge
+ Haunted Ridge enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Haunted Ridge
+ Haunted Ridge enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Haunted Ridge
+ Haunted Ridge enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
Heaven Sent
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
@@ -5105,6 +6343,69 @@ III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 o
WHO~
1
+
+ Hero's Blade
+ Equipped creature gets +3/+2.
+Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
+Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
+
+ Artifact — Equipment
+ Artifact
+ 2
+ 2
+
+ WHO~
+ 1
+
+
+ Heroes' Podium
+ Each legendary creature you control gets +1/+1 for each other legendary creature you control.
+{X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
+
+ Legendary Artifact
+ Artifact
+ 5
+ 5
+
+ WHO~
+ 1
+
+
+ Heroic Intervention
+ Permanents you control gain hexproof and indestructible until end of turn.
+
+ G
+ Instant
+ Instant
+ 2
+ 1G
+
+ WHO~
+ 3
+
+
+ Horizon Canopy
+ {T}, Pay 1 life: Add {G} or {W}.
+{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Hotel of Fears
+ At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You may play that card this turn.
+Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color. Then sacrifice another creature. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
+
+ Plane — Spacecraft
+ 0
+
+ WHO~
+ 1
+
Human-Time Lord Meta-Crisis
When you encounter Human-Time Lord Meta-Crisis, each player chooses one or two creatures they control. Each player creates a token that's a copy of the first creature they chose, except it isn't legendary. Then each player who chose a second creature puts a number of +1/+1 counters on the token they created equal to the power of the second creature they chose. (Then planeswalk away from this phenomenon.)
@@ -5112,9 +6413,22 @@ III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 o
Phenomenon
0
- WHO~
+ WHO~
1
+
+ Hunted by The Family
+ Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice - That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
+
+ U
+ Sorcery
+ Sorcery
+ 7
+ 5UU
+
+ WHO~
+ 3
+
Hunted by The Family
Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice - That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
@@ -5128,6 +6442,47 @@ III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 o
WHO~
3
+
+ Hunted by The Family
+ Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice - That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
+
+ U
+ Sorcery
+ Sorcery
+ 7
+ 5UU
+
+ WHO~
+ 3
+
+
+ Hunted by The Family
+ Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice - That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
+
+ U
+ Sorcery
+ Sorcery
+ 7
+ 5UU
+
+ WHO~
+ 3
+
+
+ Ian Chesterton
+ Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of permanents enter the battlefield as tokens.)
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human Scientist
+ Creature
+ 3
+ 2W
+ 2/3
+
+ WHO~
+ 2
+
Idris, Soul of the TARDIS
Vanishing 3
@@ -5195,7 +6550,7 @@ Idris has all activated and triggered abilities of the exiled card and gets +X/+
Impending Flux
Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.
-Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+Foretell {1}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
R
Sorcery
@@ -5209,7 +6564,7 @@ Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from you
Impending Flux
Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.
-Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+Foretell {1}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
R
Sorcery
@@ -5223,7 +6578,7 @@ Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from you
Impending Flux
Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.
-Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+Foretell {1}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
R
Sorcery
@@ -5231,13 +6586,13 @@ Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from you
3
2R
- WHO~
+ WHO~
3
Impending Flux
Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.
-Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+Foretell {1}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
R
Sorcery
@@ -5972,7 +7327,7 @@ Whenever chaos ensues, until your next turn, noncreature artifacts you control g
Plane — Kandoka
0
- WHO~
+ WHO~
1
@@ -5983,7 +7338,7 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone
Plane — Earth
0
- WHO~
+ WHO~
1
@@ -6068,6 +7423,77 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone
WHO~
3
+
+ Lavaclaw Reaches
+ Lavaclaw Reaches enters the battlefield tapped.
+{T}: Add {B} or {R}.
+{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Lavaclaw Reaches
+ Lavaclaw Reaches enters the battlefield tapped.
+{T}: Add {B} or {R}.
+{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Lavaclaw Reaches
+ Lavaclaw Reaches enters the battlefield tapped.
+{T}: Add {B} or {R}.
+{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Lavaclaw Reaches
+ Lavaclaw Reaches enters the battlefield tapped.
+{T}: Add {B} or {R}.
+{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Leela, Sevateem Warrior
+ Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela, Sevateem Warrior.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ G
+ Legendary Creature — Human Warrior
+ Creature
+ 4
+ 3G
+ 3/3
+
+ WHO~
+ 2
+
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
@@ -6098,7 +7524,7 @@ Equip {0}
Lunar Hatchling
Flying, trample
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
+Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
GU
Creature — Alien Beast
@@ -6114,7 +7540,7 @@ Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your gra
Lunar Hatchling
Flying, trample
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
+Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
GU
Creature — Alien Beast
@@ -6123,14 +7549,14 @@ Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your gra
4GU
6/6
- WHO~
+ WHO~
2
Lunar Hatchling
Flying, trample
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
+Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
GU
Creature — Alien Beast
@@ -6146,7 +7572,7 @@ Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your gra
Lunar Hatchling
Flying, trample
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
+Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
GU
Creature — Alien Beast
@@ -6392,6 +7818,20 @@ Crew 2
WHO~
1
+
+ Midnight Crusader Shuttle
+ Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice - That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player.
+Crew 2
+
+ Artifact — Vehicle
+ Artifact
+ 4
+ 4
+ 3/4
+
+ WHO~
+ 1
+
Mind Stone
{T}: Add {C}.
@@ -6516,7 +7956,7 @@ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman
Plane — Spacecraft
0
- WHO~
+ WHO~
1
@@ -6741,7 +8181,7 @@ Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature to
Plane — New Earth
0
- WHO~
+ WHO~
1
@@ -6752,9 +8192,25 @@ Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap
Plane — Earth
0
- WHO~
+ WHO~
1
+
+ Nyssa of Traken
+ You have no maximum hand size.
+Sonic Booster — Whenever Nyssa of Traken attacks, sacrifice X artifacts. When you sacrifice one or more artifacts this way, tap up to X target creatures and you draw X cards.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ U
+ Legendary Creature — Human Scientist
+ Creature
+ 4
+ 3U
+ 3/4
+
+ WHO~
+ 2
+
Ominous Cemetery
{T}: Add {C}.
@@ -6787,7 +8243,7 @@ Red-Eye - Whenever chaos ensues, for each opponent, goad up to one target creatu
Plane — Horsehead Nebula
0
- WHO~
+ WHO~
1
@@ -6910,6 +8366,19 @@ Vanishing (At the beginning of your upkeep, remove a time counter from this ench
WHO~
1
+
+ Overgrown Farmland
+ Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {G} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
@@ -6950,6 +8419,19 @@ Flashback {4}{R} (You may cast this card from your graveyard for its flashback c
1
0
+
+ Path to Exile
+ Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ WHO~
+ 3
+
Peri Brown
The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for {1} or one mana of that creature's color.)
@@ -7063,7 +8545,7 @@ When chaos ensues, Pompeii deals damage to each creature and each player equal t
Plane — Earth
0
- WHO~
+ WHO~
1
@@ -7232,7 +8714,7 @@ Will of the council — Whenever chaos ensues, starting with you, each player vo
Plane — Earth
0
- WHO~
+ WHO~
1
@@ -7248,6 +8730,19 @@ Will of the council — Whenever chaos ensues, starting with you, each player vo
WHO~
1
+
+ Propaganda
+ Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
+
+ U
+ Enchantment
+ Enchantment
+ 3
+ 2U
+
+ WHO~
+ 1
+
Psychic Paper
As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type.
@@ -7398,7 +8893,8 @@ Crew 3 (Tap any number of creatures you control with total power 3 or more: This
Rassilon, the War President
- At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled. Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
+ At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled.
+Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
BU
Legendary Creature — Time Lord Noble
@@ -7407,12 +8903,28 @@ Crew 3 (Tap any number of creatures you control with total power 3 or more: This
3UB
3/4
- WHO~
+ WHO~
2
Rassilon, the War President
- At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled. Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
+ At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled.
+Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
+
+ BU
+ Legendary Creature — Time Lord Noble
+ Creature
+ 5
+ 3UB
+ 3/4
+
+ WHO~
+ 2
+
+
+ Rassilon, the War President
+ At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled.
+Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
BU
Legendary Creature — Time Lord Noble
@@ -7424,6 +8936,21 @@ Crew 3 (Tap any number of creatures you control with total power 3 or more: This
WHO~
2
+
+ Rassilon, the War President
+ At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled.
+Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
+
+ BU
+ Legendary Creature — Time Lord Noble
+ Creature
+ 5
+ 3UB
+ 3/4
+
+ WHO~
+ 2
+
Regenerations Restored
Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
@@ -7489,7 +9016,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry
Land
0
- WHO~
+ WHO~
0
@@ -7501,9 +9028,23 @@ Whenever one or more time counters are removed from Regenerations Restored, scry
Land
0
- WHO~
+ WHO~
0
+
+ Renegade Silent
+ At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on Renegade Silent. Renegade Silent phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
+
+ U
+ Creature — Alien Horror
+ Creature
+ 4
+ 3U
+ 3/3
+
+ WHO~
+ 2
+
Renegade Silent
At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on Renegade Silent. Renegade Silent phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
@@ -7570,6 +9111,19 @@ Whenever one or more time counters are removed from Regenerations Restored, scry
WHO~
1
+
+ Return to Dust
+ Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
+
+ W
+ Instant
+ Instant
+ 4
+ 2WW
+
+ WHO~
+ 3
+
Reverse the Polarity
Choose one —
@@ -7776,6 +9330,50 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv
WHO~
1
+
+ River of Tears
+ {T}: Add {U}. If you played a land this turn, add {B} instead.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ River of Tears
+ {T}: Add {U}. If you played a land this turn, add {B} instead.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ River of Tears
+ {T}: Add {U}. If you played a land this turn, add {B} instead.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ River of Tears
+ {T}: Add {U}. If you played a land this turn, add {B} instead.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
Rockfall Vale
Rockfall Vale enters the battlefield tapped unless you control two or more other lands.
@@ -7852,6 +9450,22 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv
WHO~
0
+
+ Romana II
+ Vigilance
+{1}, {T}: Create a tapped token that's a copy of target token that entered the battlefield this turn.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Time Lord Scientist
+ Creature
+ 4
+ 3W
+ 3/3
+
+ WHO~
+ 2
+
Rootbound Crag
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
@@ -8390,6 +10004,20 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
2
+
+ Scattered Groves
+ ({T}: Add {G} or {W}.)
+Scattered Groves enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Forest Plains
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
@@ -8418,6 +10046,78 @@ Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and
WHO~
3
+
+ Seaside Citadel
+ Seaside Citadel enters the battlefield tapped.
+{T}: Add {G}, {W}, or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Sergeant John Benton
+ Trample, haste
+Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.
+
+ GW
+ Legendary Creature — Human Soldier
+ Creature
+ 3
+ 1GW
+ 2/4
+
+ WHO~
+ 2
+
+
+ Shadowblood Ridge
+ {1}, {T}: Add {B}{R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Shadowblood Ridge
+ {1}, {T}: Add {B}{R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Shadowblood Ridge
+ {1}, {T}: Add {B}{R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Shadowblood Ridge
+ {1}, {T}: Add {B}{R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
Sheltered Thicket
({T}: Add {R} or {G}.)
@@ -8474,6 +10174,58 @@ Cycling {2} ({2}, Discard this card: Draw a card.)
1
0
+
+ Shipwreck Marsh
+ Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Shipwreck Marsh
+ Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Shipwreck Marsh
+ Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Shipwreck Marsh
+ Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
Sibylline Soothsayer
Temporal Foresight — When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.
@@ -8504,13 +10256,13 @@ Cycling {2} ({2}, Discard this card: Draw a card.)
Singing Towers of Darillium
- Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by 2. (During your turn, you may pay 2 and exile it from your hand face down. Cast it on a later turn for its foretell cost.)
+ Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn.
Plane — Darillium
0
- WHO~
+ WHO~
1
@@ -8617,6 +10369,72 @@ Paradox — Whenever you cast a spell from anywhere other than your hand, double
WHO~
0
+
+ Smoldering Marsh
+ ({T}: Add {B} or {R}.)
+Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Smoldering Marsh
+ ({T}: Add {B} or {R}.)
+Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Smoldering Marsh
+ ({T}: Add {B} or {R}.)
+Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Smoldering Marsh
+ ({T}: Add {B} or {R}.)
+Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Snuff Out
+ If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
+Destroy target nonblack creature. It can't be regenerated.
+
+ B
+ Instant
+ Instant
+ 4
+ 3B
+
+ WHO~
+ 3
+
Snuff Out
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
@@ -8655,6 +10473,62 @@ Destroy target nonblack creature. It can't be regenerated.
WHO~
1
+
+ Solemn Simulacrum
+ When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+When Solemn Simulacrum dies, you may draw a card.
+
+ Artifact Creature — Golem
+ Creature
+ 4
+ 4
+ 2/2
+
+ WHO~
+ 2
+
+
+ Solemn Simulacrum
+ When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+When Solemn Simulacrum dies, you may draw a card.
+
+ Artifact Creature — Golem
+ Creature
+ 4
+ 4
+ 2/2
+
+ WHO~
+ 2
+
+
+ Solemn Simulacrum
+ When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+When Solemn Simulacrum dies, you may draw a card.
+
+ Artifact Creature — Golem
+ Creature
+ 4
+ 4
+ 2/2
+
+ WHO~
+ 2
+
+
+ Solemn Simulacrum
+ When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+When Solemn Simulacrum dies, you may draw a card.
+
+ Artifact Creature — Golem
+ Creature
+ 4
+ 4
+ 2/2
+
+ WHO~
+ 2
+
Sonic Screwdriver
{T}: Add one mana of any color.
@@ -8760,6 +10634,17 @@ Battalion — Whenever Sontaran General and at least two other creatures attack,
WHO~
2
+
+ Spectrox Mines
+ When you planeswalk to Spectrox Mines and at the beginning of your upkeep, you lose 3 life and create a Treasure token.
+Whenever chaos ensues, create a Food token and a 2/2 black Human Rogue creature token.
+
+ Plane — Androzani Minor
+ 0
+
+ WHO~
+ 1
+
Star Whale
Flying, vigilance
@@ -8828,7 +10713,7 @@ Whenever chaos ensues, detain target creature an opponent controls. (Until your
Plane — Unknown Planet
0
- WHO~
+ WHO~
1
@@ -9047,10 +10932,73 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count
1
0
+
+ Sungrass Prairie
+ {1}, {T}: Add {G}{W}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Sunken Hollow
+ ({T}: Add {U} or {B}.)
+Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Island Swamp
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Sunken Hollow
+ ({T}: Add {U} or {B}.)
+Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Island Swamp
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Sunken Hollow
+ ({T}: Add {U} or {B}.)
+Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Island Swamp
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Sunken Hollow
+ ({T}: Add {U} or {B}.)
+Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Island Swamp
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
Surge of Brilliance
Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand.
-Foretell {1}{U} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
U
Instant
@@ -9058,13 +11006,13 @@ Foretell {1}{U} (During your turn, you may pay 2 and exile this card from your h
2
1U
- WHO~
+ WHO~
3
Surge of Brilliance
Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand.
-Foretell {1}{U} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
U
Instant
@@ -9183,10 +11131,23 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
0
+
+ Swords to Plowshares
+ Exile target creature. Its controller gains life equal to its power.
+
+ W
+ Instant
+ Instant
+ 1
+ W
+
+ WHO~
+ 3
+
Sycorax Commander
First strike, haste
-Sanctified Rules of Combat - When Sycorax Commander enters the battlefield, each opponent faces a villainous choice opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.
+Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.
BR
Creature — Alien Soldier
@@ -9195,7 +11156,52 @@ Sanctified Rules of Combat - When Sycorax Commander enters the battlefield, each
2BR
4/2
- WHO~
+ WHO~
+ 2
+
+
+ Sycorax Commander
+ First strike, haste
+Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.
+
+ BR
+ Creature — Alien Soldier
+ Creature
+ 4
+ 2BR
+ 4/2
+
+ WHO~
+ 2
+
+
+ Sycorax Commander
+ First strike, haste
+Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.
+
+ BR
+ Creature — Alien Soldier
+ Creature
+ 4
+ 2BR
+ 4/2
+
+ WHO~
+ 2
+
+
+ Sycorax Commander
+ First strike, haste
+Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.
+
+ BR
+ Creature — Alien Soldier
+ Creature
+ 4
+ 2BR
+ 4/2
+
+ WHO~
2
@@ -9601,9 +11607,65 @@ When chaos ensues, reverse the game's turn order. Then planeswalk. (For example,
Plane — Time
0
- WHO~
+ WHO~
1
+
+ Temple of Deceit
+ Temple of Deceit enters the battlefield tapped.
+When Temple of Deceit enters the battlefield, scry 1.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Temple of Deceit
+ Temple of Deceit enters the battlefield tapped.
+When Temple of Deceit enters the battlefield, scry 1.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Temple of Deceit
+ Temple of Deceit enters the battlefield tapped.
+When Temple of Deceit enters the battlefield, scry 1.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Temple of Deceit
+ Temple of Deceit enters the battlefield tapped.
+When Temple of Deceit enters the battlefield, scry 1.
+{T}: Add {U} or {B}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
Temple of Enlightenment
Temple of Enlightenment enters the battlefield tapped.
@@ -9716,6 +11778,62 @@ When Temple of Epiphany enters the battlefield, scry 1.
1
0
+
+ Temple of Malice
+ Temple of Malice enters the battlefield tapped.
+When Temple of Malice enters the battlefield, scry 1.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Temple of Malice
+ Temple of Malice enters the battlefield tapped.
+When Temple of Malice enters the battlefield, scry 1.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Temple of Malice
+ Temple of Malice enters the battlefield tapped.
+When Temple of Malice enters the battlefield, scry 1.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Temple of Malice
+ Temple of Malice enters the battlefield tapped.
+When Temple of Malice enters the battlefield, scry 1.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
Temple of Mystery
Temple of Mystery enters the battlefield tapped.
@@ -9772,6 +11890,20 @@ When Temple of Mystery enters the battlefield, scry 1.
1
0
+
+ Temple of Plenty
+ Temple of Plenty enters the battlefield tapped.
+When Temple of Plenty enters the battlefield, scry 1.
+{T}: Add {G} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
Temple of Triumph
Temple of Triumph enters the battlefield tapped.
@@ -9850,6 +11982,103 @@ When Temple of Triumph enters the battlefield, scry 1.
WHO~
0
+
+ Terramorphic Expanse
+ {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Terramorphic Expanse
+ {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ The Beast, Deathless Prince
+ When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.
+The Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
+Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.
+
+ BR
+ Legendary Creature — Demon
+ Creature
+ 4
+ 2BR
+ 6/6
+
+ WHO~
+ 2
+
+
+ The Beast, Deathless Prince
+ When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.
+The Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
+Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.
+
+ BR
+ Legendary Creature — Demon
+ Creature
+ 4
+ 2BR
+ 6/6
+
+ WHO~
+ 2
+
+
+ The Beast, Deathless Prince
+ When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.
+The Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
+Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.
+
+ BR
+ Legendary Creature — Demon
+ Creature
+ 4
+ 2BR
+ 6/6
+
+ WHO~
+ 2
+
+
+ The Beast, Deathless Prince
+ When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.
+The Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
+Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.
+
+ BR
+ Legendary Creature — Demon
+ Creature
+ 4
+ 2BR
+ 6/6
+
+ WHO~
+ 2
+
+
+ The Cave of Skulls
+ Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
+Whenever chaos ensues, create two 1/1 white Warrior creature tokens.
+
+ Plane — Earth
+ 0
+
+ WHO~
+ 1
+
The Caves of Androzani
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
@@ -9882,6 +12111,17 @@ IV — Search your library for a Doctor card, reveal it, put it into your hand,
WHO~
1
+
+ The Cheetah Planet
+ When you planeswalk to The Cheetah Planet and at the beginning of your upkeep, put two +1/+1 counters on target non-Cat creature you control. It becomes a Cat in addition to its other types.
+Whenever chaos ensues, all Cats gain provoke until end of turn. (Whenever a Cat attacks, its controller may have target creature defending player controls untap and block it if able.)
+
+ Plane — Outside Mutter's Spiral
+ 0
+
+ WHO~
+ 1
+
The Curse of Fenric
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
@@ -9914,6 +12154,66 @@ III — Target Mutant fights another target creature named Fenric.
WHO~
1
+
+ The Cyber-Controller
+ When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
+Other artifact creatures you control get +1/+1.
+
+ BU
+ Legendary Artifact Creature — Cyberman
+ Creature
+ 3
+ XUUB
+ 3/3
+
+ WHO~
+ 2
+
+
+ The Cyber-Controller
+ When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
+Other artifact creatures you control get +1/+1.
+
+ BU
+ Legendary Artifact Creature — Cyberman
+ Creature
+ 3
+ XUUB
+ 3/3
+
+ WHO~
+ 2
+
+
+ The Cyber-Controller
+ When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
+Other artifact creatures you control get +1/+1.
+
+ BU
+ Legendary Artifact Creature — Cyberman
+ Creature
+ 3
+ XUUB
+ 3/3
+
+ WHO~
+ 2
+
+
+ The Cyber-Controller
+ When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
+Other artifact creatures you control get +1/+1.
+
+ BU
+ Legendary Artifact Creature — Cyberman
+ Creature
+ 3
+ XUUB
+ 3/3
+
+ WHO~
+ 2
+
The Dalek Emperor
Affinity for Daleks (This spell costs {1} less to cast for each Dalek you control.)
@@ -10010,13 +12310,14 @@ IV — Choose up to three Doctors. You may exile all other creatures. If you do,
The Dining Car
- When you planeswalk to The Dining Car, each player creates a Food token. Sixty-Six Seconds - At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate.
+ When you planeswalk to The Dining Car, each player creates a Food token.
+Sixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate.
Whenever chaos ensues, activated abilities of artifact tokens you control cost 2 less to activate this turn.
Plane — Spacecraft
0
- WHO~
+ WHO~
1
@@ -10027,7 +12328,7 @@ Whenever chaos ensues, for each opponent, choose up to one target nonland perman
Plane — Gallifrey
0
- WHO~
+ WHO~
1
@@ -10049,7 +12350,7 @@ Whenever chaos ensues, end the turn. (Exile all spells and abilities from the st
Plane — Earth
0
- WHO~
+ WHO~
1
@@ -10494,19 +12795,78 @@ Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact o
WHO~
2
+
+ The Five Doctors
+ Kicker {5} (You may pay an additional {5} as you cast this spell.)
+Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.
+
+ G
+ Sorcery
+ Sorcery
+ 6
+ 5G
+
+ WHO~
+ 3
+
The Flood of Mars
- Islandwalk
+ Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.
U
- Creature -Alien Zombie Horror
+ Creature — Alien Zombie Horror
Creature
4
2UU
3/3
- WHO~
+ WHO~
+ 2
+
+
+ The Flood of Mars
+ Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
+Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.
+
+ U
+ Creature — Alien Zombie Horror
+ Creature
+ 4
+ 2UU
+ 3/3
+
+ WHO~
+ 2
+
+
+ The Flood of Mars
+ Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
+Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.
+
+ U
+ Creature — Alien Zombie Horror
+ Creature
+ 4
+ 2UU
+ 3/3
+
+ WHO~
+ 2
+
+
+ The Flood of Mars
+ Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
+Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.
+
+ U
+ Creature — Alien Zombie Horror
+ Creature
+ 4
+ 2UU
+ 3/3
+
+ WHO~
2
@@ -10881,6 +13241,51 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu
The Master, Formed Anew
Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.
+You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it.
+
+ BU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 2
+ UB
+ 0/1
+
+ WHO~
+ 2
+
+
+ The Master, Formed Anew
+ Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.
+You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it.
+
+ BU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 2
+ UB
+ 0/1
+
+ WHO~
+ 2
+
+
+ The Master, Formed Anew
+ Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.
+You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it.
+
+ BU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 2
+ UB
+ 0/1
+
+ WHO~
+ 2
+
+
+ The Master, Formed Anew
+ Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.
You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it.
BU
@@ -10893,6 +13298,91 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu
WHO~
2
+
+ The Master, Formed Anew
+ Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.
+You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it.
+
+ BU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 2
+ UB
+ 0/1
+
+ WHO~
+ 2
+
+
+ The Master, Gallifrey's End
+ Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.
+
+ BR
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 4
+ 2BR
+ 4/2
+
+ WHO~
+ 2
+
+
+ The Master, Gallifrey's End
+ Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.
+
+ BR
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 4
+ 2BR
+ 4/2
+
+ WHO~
+ 2
+
+
+ The Master, Gallifrey's End
+ Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.
+
+ BR
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 4
+ 2BR
+ 4/2
+
+ WHO~
+ 2
+
+
+ The Master, Gallifrey's End
+ Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.
+
+ BR
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 4
+ 2BR
+ 4/2
+
+ WHO~
+ 2
+
+
+ The Master, Gallifrey's End
+ Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.
+
+ BR
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 4
+ 2BR
+ 4/2
+
+ WHO~
+ 2
+
The Master, Gallifrey's End
Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.
@@ -10910,6 +13400,81 @@ You may have The Master, Formed Anew enter the battlefield as a copy of a creatu
The Master, Mesmerist
{T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
+Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
+
+ BU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 4
+ 2UB
+ 3/3
+
+ WHO~
+ 2
+
+
+ The Master, Mesmerist
+ {T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
+Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
+
+ BU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 4
+ 2UB
+ 3/3
+
+ WHO~
+ 2
+
+
+ The Master, Mesmerist
+ {T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
+Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
+
+ BU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 4
+ 2UB
+ 3/3
+
+ WHO~
+ 2
+
+
+ The Master, Mesmerist
+ {T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
+Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
+
+ BU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 4
+ 2UB
+ 3/3
+
+ WHO~
+ 2
+
+
+ The Master, Mesmerist
+ {T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
+Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
+
+ BU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 4
+ 2UB
+ 3/3
+
+ WHO~
+ 2
+
+
+ The Master, Mesmerist
+ {T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
BU
@@ -10926,7 +13491,7 @@ Whenever a creature with skulk deals combat damage to one of your opponents, put
The Master, Multiplied
Myriad
The "legend rule" doesn't apply to creature tokens you control.
-Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control. "Breaking news! I'm everyone. And everyone in the world is me!"
+Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
BR
Legendary Creature — Time Lord Rogue
@@ -10935,9 +13500,102 @@ Triggered abilities you control can't cause you to sacrifice or exile creature t
4BR
4/3
- WHO~
+ WHO~
2
+
+ The Master, Multiplied
+ Myriad
+The "legend rule" doesn't apply to creature tokens you control.
+Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
+
+ BR
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 6
+ 4BR
+ 4/3
+
+ WHO~
+ 2
+
+
+ The Master, Multiplied
+ Myriad
+The "legend rule" doesn't apply to creature tokens you control.
+Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
+
+ BR
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 6
+ 4BR
+ 4/3
+
+ WHO~
+ 2
+
+
+ The Master, Multiplied
+ Myriad
+The "legend rule" doesn't apply to creature tokens you control.
+Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
+
+ BR
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 6
+ 4BR
+ 4/3
+
+ WHO~
+ 2
+
+
+ The Master, Multiplied
+ Myriad
+The "legend rule" doesn't apply to creature tokens you control.
+Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
+
+ BR
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 6
+ 4BR
+ 4/3
+
+ WHO~
+ 2
+
+
+ The Master, Multiplied
+ Myriad
+The "legend rule" doesn't apply to creature tokens you control.
+Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
+
+ BR
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 6
+ 4BR
+ 4/3
+
+ WHO~
+ 2
+
+
+ The Matrix of Time
+ When you planeswalk to The Matrix of Time, each player exiles the top card of their library.
+During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time.
+Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library.
+Whenever chaos ensues, create two Treasure tokens.
+
+ Plane — Gallifrey
+ 0
+
+ WHO~
+ 1
+
The Moment
At the beginning of your upkeep, put a time counter on The Moment.
@@ -11002,7 +13660,7 @@ Whenever chaos ensues, for each opponent, choose up to one target creature card
Plane — Moon
0
- WHO~
+ WHO~
1
@@ -11213,6 +13871,32 @@ III — For each opponent, destroy up to one target artifact that player control
WHO~
1
+
+ The Pyramid of Mars
+ When you planeswalk to The Pyramid of Mars and at beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
+Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
+
+ Plane — Mars
+ 0
+
+ WHO~
+ 1
+
+
+ The Rani
+ Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."
+Whenever a goaded creature deals combat damage to one of your opponents, investigate.
+
+ BRU
+ Legendary Creature — Time Lord Scientist
+ Creature
+ 4
+ 1UBR
+ 3/4
+
+ WHO~
+ 2
+
The Rani
Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."
@@ -11228,6 +13912,51 @@ Whenever a goaded creature deals combat damage to one of your opponents, investi
WHO~
2
+
+ The Rani
+ Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."
+Whenever a goaded creature deals combat damage to one of your opponents, investigate.
+
+ BRU
+ Legendary Creature — Time Lord Scientist
+ Creature
+ 4
+ 1UBR
+ 3/4
+
+ WHO~
+ 2
+
+
+ The Rani
+ Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."
+Whenever a goaded creature deals combat damage to one of your opponents, investigate.
+
+ BRU
+ Legendary Creature — Time Lord Scientist
+ Creature
+ 4
+ 1UBR
+ 3/4
+
+ WHO~
+ 2
+
+
+ The Sea Devils
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
+III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.
+
+ G
+ Enchantment — Saga
+ Enchantment
+ 3
+ 2G
+
+ WHO~
+ 1
+
The Second Doctor
Players have no maximum hand size.
@@ -11491,6 +14220,22 @@ How Civil of You — At the beginning of your end step, each player may draw a c
Enchant creature
Enchanted creature is goaded.
If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
+{2}{R}: Return The Sound of Drums from your graveyard to your hand.
+
+ R
+ Enchantment — Aura
+ Enchantment
+ 3
+ 2R
+
+ WHO~
+ 1
+
+
+ The Sound of Drums
+ Enchant creature
+Enchanted creature is goaded.
+If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
{2}{R}: Return The Sound of Drums from your graveyard to your hand.
R
@@ -11502,6 +14247,38 @@ If enchanted creature would deal combat damage to a permanent or player, it deal
WHO~
1
+
+ The Sound of Drums
+ Enchant creature
+Enchanted creature is goaded.
+If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
+{2}{R}: Return The Sound of Drums from your graveyard to your hand.
+
+ R
+ Enchantment — Aura
+ Enchantment
+ 3
+ 2R
+
+ WHO~
+ 1
+
+
+ The Sound of Drums
+ Enchant creature
+Enchanted creature is goaded.
+If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
+{2}{R}: Return The Sound of Drums from your graveyard to your hand.
+
+ R
+ Enchantment — Aura
+ Enchantment
+ 3
+ 2R
+
+ WHO~
+ 1
+
The Tenth Doctor
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
@@ -11838,6 +14615,58 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr
WHO~
2
+
+ The Toymaker's Trap
+ At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.
+
+ B
+ Enchantment
+ Enchantment
+ 3
+ 2B
+
+ WHO~
+ 1
+
+
+ The Toymaker's Trap
+ At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.
+
+ B
+ Enchantment
+ Enchantment
+ 3
+ 2B
+
+ WHO~
+ 1
+
+
+ The Toymaker's Trap
+ At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.
+
+ B
+ Enchantment
+ Enchantment
+ 3
+ 2B
+
+ WHO~
+ 1
+
+
+ The Toymaker's Trap
+ At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.
+
+ B
+ Enchantment
+ Enchantment
+ 3
+ 2B
+
+ WHO~
+ 1
+
The Twelfth Doctor
The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)
@@ -12272,6 +15101,58 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c
WHO~
3
+
+ This Is How It Ends
+ Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
+
+ B
+ Instant
+ Instant
+ 4
+ 3B
+
+ WHO~
+ 3
+
+
+ This Is How It Ends
+ Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
+
+ B
+ Instant
+ Instant
+ 4
+ 3B
+
+ WHO~
+ 3
+
+
+ This Is How It Ends
+ Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
+
+ B
+ Instant
+ Instant
+ 4
+ 3B
+
+ WHO~
+ 3
+
+
+ This Is How It Ends
+ Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
+
+ B
+ Instant
+ Instant
+ 4
+ 3B
+
+ WHO~
+ 3
+
Thought Vessel
You have no maximum hand size.
@@ -12298,6 +15179,19 @@ Flashback {2}{U} (You may cast this card from your graveyard for its flashback c
WHO~
1
+
+ Three Visits
+ Search your library for a Forest card, put it onto the battlefield, then shuffle.
+
+ G
+ Sorcery
+ Sorcery
+ 2
+ 1G
+
+ WHO~
+ 3
+
Thriving Bluff
Thriving Bluff enters the battlefield tapped.
@@ -12326,6 +15220,76 @@ As Thriving Bluff enters the battlefield, choose a color other than red.
1
0
+
+ Thriving Grove
+ Thriving Grove enters the battlefield tapped.
+As Thriving Grove enters the battlefield, choose a color other than green.
+{T}: Add {G} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Thriving Heath
+ Thriving Heath enters the battlefield tapped.
+As Thriving Heath enters the battlefield, choose a color other than white.
+{T}: Add {W} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Thriving Isle
+ Thriving Isle enters the battlefield tapped.
+As Thriving Isle enters the battlefield, choose a color other than blue.
+{T}: Add {U} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Thriving Moor
+ Thriving Moor enters the battlefield tapped.
+As Thriving Moor enters the battlefield, choose a color other than black.
+{T}: Add {B} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Thriving Moor
+ Thriving Moor enters the battlefield tapped.
+As Thriving Moor enters the battlefield, choose a color other than black.
+{T}: Add {B} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
Throes of Chaos
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
@@ -12428,6 +15392,21 @@ Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put ta
Time Reaper
Flying, haste
+Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.
+
+ B
+ Creature — Alien Horror
+ Creature
+ 5
+ 3BB
+ 4/4
+
+ WHO~
+ 2
+
+
+ Time Reaper
+ Flying, haste
Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.
B
@@ -12440,6 +15419,47 @@ Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put ta
WHO~
2
+
+ Time Reaper
+ Flying, haste
+Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.
+
+ B
+ Creature — Alien Horror
+ Creature
+ 5
+ 3BB
+ 4/4
+
+ WHO~
+ 2
+
+
+ Time Wipe
+ Return a creature you control to its owner's hand, then destroy all creatures.
+
+ UW
+ Sorcery
+ Sorcery
+ 5
+ 2WWU
+
+ WHO~
+ 3
+
+
+ Traverse Eternity
+ Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
+
+ U
+ Sorcery
+ Sorcery
+ 4
+ 2UU
+
+ WHO~
+ 3
+
Trenzalore Clocktower
{T}: Add {U}. Put a time counter on Trenzalore Clocktower.
@@ -12578,7 +15598,7 @@ Whenever chaos ensues, each player who last chose green anchor chooses red water
Plane — Apalapucia
0
- WHO~
+ WHO~
1
@@ -12589,7 +15609,7 @@ Whenever chaos ensues, put a +1/+1 counter on each creature you control.
Plane — Earth
0
- WHO~
+ WHO~
1
@@ -12599,7 +15619,7 @@ Whenever chaos ensues, put a +1/+1 counter on each creature you control.
Phenomenon
0
- WHO~
+ WHO~
1
@@ -12622,6 +15642,22 @@ Morbid At the beginning of each end step, if a creature died this turn, put a +1
Vashta Nerada
Indestructible
Shadow (This creature can block or be blocked by only creatures with shadow.)
+Morbid At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada.
+
+ B
+ Creature — Alien Horror
+ Creature
+ 3
+ 2B
+ 1/1
+
+ WHO~
+ 2
+
+
+ Vashta Nerada
+ Indestructible
+Shadow (This creature can block or be blocked by only creatures with shadow.)
Morbid At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada.
B
@@ -12634,6 +15670,22 @@ Morbid At the beginning of each end step, if a creature died this turn, put a +1
WHO~
2
+
+ Vashta Nerada
+ Indestructible
+Shadow (This creature can block or be blocked by only creatures with shadow.)
+Morbid At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada.
+
+ B
+ Creature — Alien Horror
+ Creature
+ 3
+ 2B
+ 1/1
+
+ WHO~
+ 2
+
Vineglimmer Snarl
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.
@@ -12706,6 +15758,22 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Vislor Turlough
Deal with the Black Guardian — When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it.
At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ B
+ Legendary Creature — Rogue
+ Creature
+ 4
+ 3B
+ 2/5
+
+ WHO~
+ 2
+
+
+ Vislor Turlough
+ Deal with the Black Guardian — When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it.
+At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand.
Doctor's companion (You can have two commanders if the other is the Doctor.)
B
@@ -12718,6 +15786,39 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
2
+
+ Vislor Turlough
+ Deal with the Black Guardian — When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it.
+At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ B
+ Legendary Creature — Rogue
+ Creature
+ 4
+ 3B
+ 2/5
+
+ WHO~
+ 2
+
+
+ Vrestin, Menoptra Leader
+ Flying
+Vrestin enters the battlefield with X +1/+1 counters on it.
+When Vrestin enters the battlefield, create X 1/1 green and white Alien Insect creature tokens with flying.
+Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.
+
+ GW
+ Legendary Creature — Alien Insect Scout
+ Creature
+ 3
+ XGGW
+ 0/0
+
+ WHO~
+ 2
+
War Room
{T}: Add {C}.
@@ -12814,6 +15915,30 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
0
+
+ Wayfarer's Bauble
+ {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ WHO~
+ 1
+
+
+ Wayfarer's Bauble
+ {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ WHO~
+ 1
+
Wedding Ring
When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
@@ -13060,6 +16185,19 @@ Draw a card.
WHO~
2
+
+ Wound Reflection
+ At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
+
+ B
+ Enchantment
+ Enchantment
+ 6
+ 5B
+
+ WHO~
+ 1
+
Wound Reflection
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
@@ -13073,6 +16211,32 @@ Draw a card.
WHO~
1
+
+ Wound Reflection
+ At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
+
+ B
+ Enchantment
+ Enchantment
+ 6
+ 5B
+
+ WHO~
+ 1
+
+
+ Wound Reflection
+ At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
+
+ B
+ Enchantment
+ Enchantment
+ 6
+ 5B
+
+ WHO~
+ 1
+
Wreck and Rebuild
Choose one —
@@ -13209,5 +16373,19 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
2
+
+ Zygon Infiltrator
+ Body-print — {2}{U}: Tap another target creature and put a stun counter on it. Zygon Infiltrator becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)
+
+ U
+ Creature — Alien Shapeshifter Soldier
+ Creature
+ 3
+ 2U
+ 3/2
+
+ WHO~
+ 2
+