diff --git a/FIC.xml b/FIC.xml index c131f375..7681c235 100644 --- a/FIC.xml +++ b/FIC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-02-19 00:58:16 (UTC) + 2025-02-19 08:16:54 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FIC.xml @@ -25,6 +25,22 @@ Cloud, Ex-SOLDIER Haste When Cloud enters, attach up to one target Equipment you control to it. +Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens. + + GRW + Legendary Creature — Human Soldier Mercenary + Creature + 5 + 2RGW + 4/4 + + FIC + 2 + + + Cloud, Ex-SOLDIER + Haste +When Cloud enters, attach up to one target Equipment you control to it. Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens. GRW @@ -50,7 +66,7 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con 2RGW 4/4 - FIC + FIC 2 @@ -72,6 +88,21 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con Terra, Herald of Hope Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. +Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped. + + BRW + Legendary Creature — Human Wizard Warrior + Creature + 3 + RWB + 3/3 + + FIC + 2 + + + Terra, Herald of Hope + Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped. BRW @@ -126,7 +157,22 @@ Cheer - Whenever one or more creatures you control with counters on them deal co GWU 3/3 - FIC + FIC + 2 + + + Tidus, Yuna's Guardian + At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control. +Cheer - Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn. + + GUW + Legendary Creature — Human Warrior + Creature + 3 + GWU + 3/3 + + FIC 2 @@ -172,7 +218,23 @@ Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola dea 1WUB 2/4 - FIC + FIC + 2 + + + Y'shtola, Night's Blessed + Vigilance +At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card. +Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life. + + BUW + Legendary Creature — Cat Warlock + Creature + 4 + 1WUB + 2/4 + + FIC 2 diff --git a/FIN.xml b/FIN.xml index 8c06736f..00978501 100644 --- a/FIN.xml +++ b/FIN.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-02-19 00:58:16 (UTC) + 2025-02-19 08:16:55 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FIN.xml @@ -33,13 +33,13 @@ Darkness — Whenever Cecil deals damage, you lose that much life. Then if your B 2/3 - FIN + FIN 2 Cecil, Redeemed Paladin Lifelink -Protect Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. +Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. W Legendary Creature — Human Knight @@ -47,7 +47,7 @@ Protect Whenever Cecil attacks, other attacking creatures gain indestructible un 1 4/4 - FIN + FIN 2 @@ -62,13 +62,13 @@ Darkness — Whenever Cecil deals damage, you lose that much life. Then if your B 2/3 - FIN + FIN 2 Cecil, Redeemed Paladin Lifelink -Protect Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. +Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. W Legendary Creature — Human Knight @@ -76,7 +76,7 @@ Protect Whenever Cecil attacks, other attacking creatures gain indestructible un 1 4/4 - FIN + FIN 2 @@ -91,13 +91,13 @@ Darkness — Whenever Cecil deals damage, you lose that much life. Then if your B 2/3 - FIN + FIN 2 Cecil, Redeemed Paladin Lifelink -Protect Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. +Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. W Legendary Creature — Human Knight @@ -105,7 +105,7 @@ Protect Whenever Cecil attacks, other attacking creatures gain indestructible un 1 4/4 - FIN + FIN 2 @@ -167,7 +167,7 @@ At the beginning of your upkeep, if there are fourteen or more cards in your gra 1UB 2/4 - FIN + FIN 2 @@ -182,7 +182,7 @@ If a card or token would be put into your graveyard from anywhere, exile it inst 3 6/6 - FIN + FIN 2 @@ -198,7 +198,7 @@ At the beginning of your upkeep, if there are fourteen or more cards in your gra 1UB 2/4 - FIN + FIN 2 @@ -213,7 +213,7 @@ If a card or token would be put into your graveyard from anywhere, exile it inst 3 6/6 - FIN + FIN 2 @@ -257,7 +257,7 @@ When Chaos dies, put it on the bottom of its owner's library. BR 3/2 - FIN + FIN 2 @@ -271,7 +271,7 @@ When Chaos dies, put it on the bottom of its owner's library. 2 5/5 - FIN + FIN 2 @@ -285,7 +285,21 @@ When Chaos dies, put it on the bottom of its owner's library. 5GG 1/7 - FIN + FIN + 2 + + + Jumbo Cactuar + 10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn. + + G + Creature — Plant + Creature + 7 + 5GG + 1/7 + + FIN 2 @@ -304,7 +318,7 @@ When Chaos dies, put it on the bottom of its owner's library. Sazh's Chocobo - Landfall — Whenever a land you control enters, put a+1/+1 counter on this creature. + Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. G Creature — Bird @@ -313,7 +327,7 @@ When Chaos dies, put it on the bottom of its owner's library. G 0/1 - FIN + FIN 2 @@ -334,7 +348,7 @@ Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth. Sidequest: Catch a Fish - At the beginning of your upkeep, look at the top card of your libraray. If it's an aartifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment. + At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment. W Enchantment @@ -342,7 +356,7 @@ Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth. 3 2W - FIN + FIN 1 @@ -354,7 +368,7 @@ Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth. Land 3 - FIN + FIN 0 @@ -369,7 +383,7 @@ Whenever Sin enters or attacks, exile a permanent card from your graveyard at ra 4BGU 7/7 - FIN + FIN 2 @@ -399,7 +413,7 @@ Whenever Sin enters or attacks, exile a permanent card from your graveyard at ra 4BGU 7/7 - FIN + FIN 2 @@ -408,7 +422,7 @@ Whenever Sin enters or attacks, exile a permanent card from your graveyard at ra {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card. W - Legendary Creature Moogle + Legendary Creature — Moogle Creature 1 W @@ -423,20 +437,20 @@ Whenever Sin enters or attacks, exile a permanent card from your graveyard at ra {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card. W - Legendary Creature Moogle + Legendary Creature — Moogle Creature 1 W 1/2 - FIN + FIN 2 Summon: Shiva (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -Heavenly Strike — Tap target creature an opponent controls. Put a stun counter it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Diamond Dust — Draw a card for each tapped creature your opponents control. +I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +III — Diamond Dust — Draw a card for each tapped creature your opponents control. U Enchantment Creature — Saga Elemental @@ -445,14 +459,14 @@ Diamond Dust — Draw a card for each tapped creature your opponents control.3UU 4/5 - FIN + FIN 2 Summon: Shiva (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -Heavenly Strike — Tap target creature an opponent controls. Put a stun counter it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Diamond Dust — Draw a card for each tapped creature your opponents control. +I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +III — Diamond Dust — Draw a card for each tapped creature your opponents control. U Enchantment Creature — Saga Elemental @@ -461,7 +475,7 @@ Diamond Dust — Draw a card for each tapped creature your opponents control.3UU 4/5 - FIN + FIN 2 diff --git a/spoiler.xml b/spoiler.xml index ab708554..20f8ccfe 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-02-19 00:58:16 (UTC) + 2025-02-19 08:16:55 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -32,6 +32,22 @@ Cloud, Ex-SOLDIER Haste When Cloud enters, attach up to one target Equipment you control to it. +Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens. + + GRW + Legendary Creature — Human Soldier Mercenary + Creature + 5 + 2RGW + 4/4 + + FIC~ + 2 + + + Cloud, Ex-SOLDIER + Haste +When Cloud enters, attach up to one target Equipment you control to it. Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens. GRW @@ -57,7 +73,7 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con 2RGW 4/4 - FIC~ + FIC~ 2 @@ -79,6 +95,21 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con Terra, Herald of Hope Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. +Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped. + + BRW + Legendary Creature — Human Wizard Warrior + Creature + 3 + RWB + 3/3 + + FIC~ + 2 + + + Terra, Herald of Hope + Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped. BRW @@ -133,7 +164,22 @@ Cheer - Whenever one or more creatures you control with counters on them deal co GWU 3/3 - FIC~ + FIC~ + 2 + + + Tidus, Yuna's Guardian + At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control. +Cheer - Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn. + + GUW + Legendary Creature — Human Warrior + Creature + 3 + GWU + 3/3 + + FIC~ 2 @@ -179,7 +225,23 @@ Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola dea 1WUB 2/4 - FIC~ + FIC~ + 2 + + + Y'shtola, Night's Blessed + Vigilance +At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card. +Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life. + + BUW + Legendary Creature — Cat Warlock + Creature + 4 + 1WUB + 2/4 + + FIC~ 2 @@ -226,13 +288,13 @@ Darkness — Whenever Cecil deals damage, you lose that much life. Then if your B 2/3 - FIN~ + FIN~ 2 Cecil, Redeemed Paladin Lifelink -Protect Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. +Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. W Legendary Creature — Human Knight @@ -240,7 +302,7 @@ Protect Whenever Cecil attacks, other attacking creatures gain indestructible un 1 4/4 - FIN~ + FIN~ 2 @@ -255,13 +317,13 @@ Darkness — Whenever Cecil deals damage, you lose that much life. Then if your B 2/3 - FIN~ + FIN~ 2 Cecil, Redeemed Paladin Lifelink -Protect Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. +Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. W Legendary Creature — Human Knight @@ -269,7 +331,7 @@ Protect Whenever Cecil attacks, other attacking creatures gain indestructible un 1 4/4 - FIN~ + FIN~ 2 @@ -284,13 +346,13 @@ Darkness — Whenever Cecil deals damage, you lose that much life. Then if your B 2/3 - FIN~ + FIN~ 2 Cecil, Redeemed Paladin Lifelink -Protect Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. +Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. W Legendary Creature — Human Knight @@ -298,7 +360,7 @@ Protect Whenever Cecil attacks, other attacking creatures gain indestructible un 1 4/4 - FIN~ + FIN~ 2 @@ -360,7 +422,7 @@ At the beginning of your upkeep, if there are fourteen or more cards in your gra 1UB 2/4 - FIN~ + FIN~ 2 @@ -375,7 +437,7 @@ If a card or token would be put into your graveyard from anywhere, exile it inst 3 6/6 - FIN~ + FIN~ 2 @@ -391,7 +453,7 @@ At the beginning of your upkeep, if there are fourteen or more cards in your gra 1UB 2/4 - FIN~ + FIN~ 2 @@ -406,7 +468,7 @@ If a card or token would be put into your graveyard from anywhere, exile it inst 3 6/6 - FIN~ + FIN~ 2 @@ -450,7 +512,7 @@ When Chaos dies, put it on the bottom of its owner's library. BR 3/2 - FIN~ + FIN~ 2 @@ -464,7 +526,7 @@ When Chaos dies, put it on the bottom of its owner's library. 2 5/5 - FIN~ + FIN~ 2 @@ -478,7 +540,21 @@ When Chaos dies, put it on the bottom of its owner's library. 5GG 1/7 - FIN~ + FIN~ + 2 + + + Jumbo Cactuar + 10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn. + + G + Creature — Plant + Creature + 7 + 5GG + 1/7 + + FIN~ 2 @@ -497,7 +573,7 @@ When Chaos dies, put it on the bottom of its owner's library. Sazh's Chocobo - Landfall — Whenever a land you control enters, put a+1/+1 counter on this creature. + Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. G Creature — Bird @@ -506,7 +582,7 @@ When Chaos dies, put it on the bottom of its owner's library. G 0/1 - FIN~ + FIN~ 2 @@ -527,7 +603,7 @@ Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth. Sidequest: Catch a Fish - At the beginning of your upkeep, look at the top card of your libraray. If it's an aartifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment. + At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment. W Enchantment @@ -535,7 +611,7 @@ Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth. 3 2W - FIN~ + FIN~ 1 @@ -547,7 +623,7 @@ Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth. Land 3 - FIN~ + FIN~ 0 @@ -562,7 +638,7 @@ Whenever Sin enters or attacks, exile a permanent card from your graveyard at ra 4BGU 7/7 - FIN~ + FIN~ 2 @@ -592,7 +668,7 @@ Whenever Sin enters or attacks, exile a permanent card from your graveyard at ra 4BGU 7/7 - FIN~ + FIN~ 2 @@ -601,7 +677,7 @@ Whenever Sin enters or attacks, exile a permanent card from your graveyard at ra {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card. W - Legendary Creature Moogle + Legendary Creature — Moogle Creature 1 W @@ -616,20 +692,20 @@ Whenever Sin enters or attacks, exile a permanent card from your graveyard at ra {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card. W - Legendary Creature Moogle + Legendary Creature — Moogle Creature 1 W 1/2 - FIN~ + FIN~ 2 Summon: Shiva (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -Heavenly Strike — Tap target creature an opponent controls. Put a stun counter it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Diamond Dust — Draw a card for each tapped creature your opponents control. +I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +III — Diamond Dust — Draw a card for each tapped creature your opponents control. U Enchantment Creature — Saga Elemental @@ -638,14 +714,14 @@ Diamond Dust — Draw a card for each tapped creature your opponents control.3UU 4/5 - FIN~ + FIN~ 2 Summon: Shiva (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -Heavenly Strike — Tap target creature an opponent controls. Put a stun counter it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Diamond Dust — Draw a card for each tapped creature your opponents control. +I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +III — Diamond Dust — Draw a card for each tapped creature your opponents control. U Enchantment Creature — Saga Elemental @@ -654,7 +730,7 @@ Diamond Dust — Draw a card for each tapped creature your opponents control.3UU 4/5 - FIN~ + FIN~ 2