From 09ef277a6ef6eeaf0106bdcf6ae5fbfe6544ca12 Mon Sep 17 00:00:00 2001 From: github-actions Date: Thu, 4 Sep 2025 16:16:04 +0000 Subject: [PATCH] Deploy: 85e4bd093b3234b6fd72f295dfbd274f4bf453c4 --- SPM.xml | 313 +++-- spoiler.xml | 3817 ++++++++++++++++++++++++++------------------------- 2 files changed, 2094 insertions(+), 2036 deletions(-) diff --git a/SPM.xml b/SPM.xml index 0d2e6b60..e1abcf53 100644 --- a/SPM.xml +++ b/SPM.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-09-04 08:17:17 (UTC) + 2025-09-04 16:16:03 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/SPM.xml @@ -114,6 +114,22 @@ If damage would be dealt to Anti-Venom, prevent that damage and put that many +1 SPM 2 + + Arachne, Psionic Weaver + Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.) +As Arachne enters, look at target opponent's hand, then choose a noncreature card type. +Spells of the chosen type cost {1} more to cast. + + W + Legendary Creature — Spider Human Hero + Creature + 3 + 2W + 3/3 + + SPM + 2 + Araña, Heart of the Spider Whenever you attack, put a +1/+1 counter on target attacking creature. @@ -197,6 +213,21 @@ Nosh — {2}, {T}, Sacrifice this artifact: You gain 3 life and draw a card.SPM 3 + + Biorganic Carapace + When this Equipment enters, attach it to target creature you control. +Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.) +Equip {2} + + UW + Artifact — Equipment + Artifact + 4 + 2WU + + SPM + 1 + Black Cat, Cunning Thief When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way. @@ -283,7 +314,7 @@ Mayhem {2}{U} (You may cast this card from your graveyard for {2}{U} if you disc 1R/G 2/2 - SPM + SPM 2 @@ -633,17 +664,6 @@ Whenever another Villain you control enters, put a +1/+1 counter on this creatur SPM 0 - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - SPM - 0 - Friendly Neighborhood Enchant land @@ -717,17 +737,6 @@ Web Support — {2}{G}, {T}: Put a +1/+1 counter on target Spider. Activate only SPM 2 - - Gwen Stacy // Ghost-Spider - - - Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero - Creature - 2 - - SPM - 2 - Gwen Stacy // Ghost-Spider @@ -962,17 +971,6 @@ At the beginning of your end step, untap Hydro-Man. Until your next turn, he bec SPM 0 - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - SPM - 0 - J. Jonah Jameson When J. Jonah Jameson enters, suspect up to one target creature. @@ -1003,6 +1001,21 @@ Whenever a creature you control with menace attacks, create a Treasure token.SPM 2 + + Jackal, Genius Geneticist + Trample +Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.) + + GU + Legendary Creature — Human Scientist Villain + Creature + 2 + GU + 1/1 + + SPM + 2 + Kapow! Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) @@ -1147,7 +1160,7 @@ Top of the Food Chain — Kraven's power is equal to the greatest mana value amo 4 3/3 - SPM + SPM 2 @@ -1254,6 +1267,22 @@ Discard a card, Sacrifice this creature: Draw a card. SPM 2 + + Maximum Carnage + (As this Saga enters step and after your draw step, add a lore counter. Sacrifice after III.) +I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able. +II — Add {R}{R}{R}. +III — This Saga deals 5 damage to each opponent. + + R + Enchantment — Saga + Enchantment + 5 + 4R + + SPM + 1 + Mechanical Mobster When this creature enters, exile up to one target card from a graveyard. Target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) @@ -1293,17 +1322,6 @@ Discard a card, Sacrifice this creature: Draw a card. SPM 2 - - Miles Morales // Ultimate Spider-Man - - - Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero - Creature - 2 - - SPM - 2 - Miles Morales // Ultimate Spider-Man @@ -1330,10 +1348,14 @@ Discard a card, Sacrifice this creature: Draw a card. 2 - Molten Man, Incarnation of Hellfire - When this enters the battlefield, search your library for a basic Mountain card and put it onto the battlefield tapped. Then shuffle your library. -This creature gets +1/+1 for each Mountain you control. -When this leaves the battlefield, sacrifice a land. + Molten Man, Inferno Incarnate + When Molten Man enters, search your library +for a basic Mountain card, put it onto the +battlefield tapped, then shuffle. +Molten Man gets +1/+1 for each Mountain +you control. +When Molten Man leaves the battlefield, +sacrifice a land. R Legendary Creature — Elemental Villain @@ -1342,7 +1364,23 @@ When this leaves the battlefield, sacrifice a land. 2R 0/0 - SPM + SPM + 2 + + + Morlun, Devourer of Spiders + Lifelink +Morlun enters with X+1/+1 counters on him. +When Morlun enters, he deals X damage to target opponent. + + B + Legendary Creature — Vampire Villain + Creature + 2 + XBB + 2/1 + + SPM 2 @@ -1357,15 +1395,19 @@ When this leaves the battlefield, sacrifice a land. 0 - Mountain - ({T}: Add {R}.) + Mr. Negative + Vigilance, lifelink +When Mr. Negative enters, you may exchange your life total with target opponent. If you lose life this way, draw that many cards. - Basic Land — Mountain - Land - 0 + BW + Legendary Creature — Human Villain + Creature + 7 + 5WB + 5/5 - SPM - 0 + SPM + 2 Multiversal Passage @@ -1380,16 +1422,19 @@ This land is the chosen type. 0 - Multiversal Passage - As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped. -This land is the chosen type. + Mysterio's Phantasm + Flying, vigilance +Whenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.) - Land - Land - 0 + U + Creature — Illusion Villain + Creature + 2 + 1U + 1/3 - SPM - 0 + SPM + 2 Mysterio, Master of Illusion @@ -1556,7 +1601,7 @@ Mayhem (You may play this card from your graveyard if you discarded it this turn Passenger Ferry - Whenever this Vehicle attacks, you may pay . When you do, another target attacking creature can't be blocked this turn. + Whenever this Vehicle attacks, you may pay {U}. When you do, another target attacking creature can't be blocked this turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle @@ -1565,7 +1610,7 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This 3 4/3 - SPM + SPM 1 @@ -2105,6 +2150,21 @@ Vibro-Shock Gauntlets — When Shocker enters, he deals 2 damage to target creat SPM 2 + + Shriek, Treblemaker + At the beginning of your first main phase, you may discard a card. When you do, target creature can't block this turn. +Sonic Blast — Whenever a creature an opponent controls dies, Shriek deals 1 damage to that player. + + BR + Legendary Creature — Mutant Villain + Creature + 3 + 2B/R + 2/3 + + SPM + 2 + Skyward Spider Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) @@ -2337,21 +2397,6 @@ Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, SPM 2 - - Spider-Ham, Peter Porker - When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") -Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1. - - G - Legendary Creature — Spider Boar Hero - Creature - 2 - 1G - 2/2 - - SPM - 2 - Spider-Islanders Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.) @@ -2386,22 +2431,6 @@ At the beginning of your end step, if you've played a land or cast a spell this Spider-Man 2099 From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game. Double strike, vigilance -At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target. - - RU - Legendary Creature — Spider Human Hero - Creature - 2 - UR - 2/3 - - SPM - 2 - - - Spider-Man 2099 - From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game. -Double strike, vigilance At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target. RU @@ -2432,21 +2461,6 @@ Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on ta Spider-Man Noir Menace -Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - B - Legendary Creature — Spider Human Hero - Creature - 5 - 4B - 4/4 - - SPM - 2 - - - Spider-Man Noir - Menace Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) B @@ -2577,6 +2591,20 @@ Counter target instant spell, sorcery spell, or triggered ability. SPM 3 + + Spider-Slayer, Hatred Honed + Whenever Spider-Slayer deals damage to a Spider, destroy that creature. +{6}, Exile this card from your graveyard: Create two tapped 1/1 colorless Robot artifact creature tokens with flying. + + Legendary Artifact Creature — Human Villain + Creature + 2 + 2 + 2/1 + + SPM + 2 + Spider-Suit Equipped creature gets +2/+2 and is a Spider Hero in addition to its other types. @@ -2719,7 +2747,7 @@ When Starling enters, another target creature you control gains flying until end 5 5 - SPM + SPM 1 @@ -2843,17 +2871,6 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This SPM 0 - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - SPM - 0 - Swarm, Being of Bees Flash @@ -3112,6 +3129,19 @@ Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you SPM 2 + + University Campus + This land enters tapped. +{T}: Add {W} or {U}. +{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land + Land + 0 + + SPM + 0 + Unstable Experiment Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) @@ -3277,20 +3307,6 @@ Equip {2} ({2}:Attach to target creature you control. Equip only as a sorcery.)< SPM 2 - - Web-Warriors - When this creature enters, put a +1/+1 counter on each other creature you control. - - GW - Creature — Spider Hero - Creature - 5 - 4G/W - 4/3 - - SPM - 2 - Whoosh! Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) @@ -3319,6 +3335,19 @@ Return target nonland permanent to its owner's hand. If this spell was kicked, d SPM 2 + + Wisecrack + Target creature deals damage equal to its power to itself. If that creature is attacking, Wisecrack deals 2 damage to that creature's controller. + + R + Instant + Instant + 3 + 2R + + SPM + 3 + With Great Power... Enchant creature you control diff --git a/spoiler.xml b/spoiler.xml index 66d0028d..7ee92d14 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,27 +1,27 @@ Cockatrice/Magic-Spoiler - 2025-09-04 08:17:17 (UTC) + 2025-09-04 16:16:03 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - TLE~ - Avatar: The Last Airbender Eternal (Spoiler) + TLA~ + Avatar: The Last Airbender (Spoiler) Expansion 2025-11-21 10 - TLA~ - Avatar: The Last Airbender (Spoiler) + TLE~ + Avatar: The Last Airbender Eternal (Spoiler) Expansion 2025-11-21 10 @@ -33,13 +33,6 @@ 2025-09-26 10 - - SPE~ - Marvel's Spider-Man Eternal (Spoiler) - Expansion - 2025-09-26 - 10 - SPM~ Marvel's Spider-Man (Spoiler) @@ -47,1377 +40,15 @@ 2025-09-26 10 + + SPE~ + Marvel's Spider-Man Eternal (Spoiler) + Expansion + 2025-09-26 + 10 + - - Aang's Defense - Target blocking creature you control gets +2/+2 until end of turn. -Draw a card. - - W - Instant - Instant - 1 - W - - TLE~ - 3 - - - Aang's Defense - Target blocking creature you control gets +2/+2 until end of turn. -Draw a card. - - W - Instant - Instant - 1 - W - - TLE~ - 3 - - - Aang, Air Nomad - Flying (This creature can't be blocked except by creatures with flying or reach.) -Vigilance (Attacking doesn't cause this creature to tap.) -Other creatures you control have vigilance. - - W - Legendary Creature — Human Avatar Ally - Creature - 5 - 3WW - 5/4 - - TLE~ - 2 - - - Aang, Air Nomad - Flying (This creature can't be blocked except by creatures with flying or reach.) -Vigilance (Attacking doesn't cause this creature to tap.) -Other creatures you control have vigilance. - - W - Legendary Creature — Human Avatar Ally - Creature - 5 - 3WW - 5/4 - - TLE~ - 2 - - - Aang, Airbending Master - When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) -Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter. -At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have. - - W - Legendary Creature — Human Avatar Ally - Creature - 5 - 4W - 4/4 - - TLE~ - 2 - - - Aardvark Sloth - Lifelink (Damage dealt by this creature also causes you to gain that much life.) - - W - Creature — Sloth Beast - Creature - 4 - 3W - 3/3 - - TLE~ - 2 - - - Aardvark Sloth - Lifelink (Damage dealt by this creature also causes you to gain that much life.) - - W - Creature — Sloth Beast - Creature - 4 - 3W - 3/3 - - TLE~ - 2 - - - Allied Teamwork - When this enchantment enters, create a 1/1 white Ally creature token. -Allies you control get +1/+1. - - W - Enchantment - Enchantment - 3 - 2W - - TLE~ - 1 - - - Appa, Aang's Companion - Flying (This creature can't be blocked except by creatures with flying or reach.) -Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. - - W - Legendary Creature — Bison Ally - Creature - 4 - 3W - 2/4 - - TLE~ - 2 - - - Appa, Aang's Companion - Flying (This creature can't be blocked except by creatures with flying or reach.) -Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. - - W - Legendary Creature — Bison Ally - Creature - 4 - 3W - 2/4 - - TLE~ - 2 - - - Bumi, Eclectic Earthbender - When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) -Whenever Bumi attacks, put two +1/+1 counters on each land creature you control. - - G - Legendary Creature — Human Noble Ally - Creature - 5 - 3GG - 4/4 - - TLE~ - 2 - - - Capital Guard - - - R - Creature — Human Soldier - Creature - 2 - 1R - 2/2 - - TLE~ - 2 - - - Capital Guard - - - R - Creature — Human Soldier - Creature - 2 - 1R - 2/2 - - TLE~ - 2 - - - Deny Entry - Counter target creature spell. Draw a card, then discard a card. - - U - Instant - Instant - 3 - 2U - - TLE~ - 3 - - - Dragon Moose - Haste (This creature can attack and {T} as soon as it comes under your control.) - - R - Creature — Dragon Elk - Creature - 4 - 3R - 3/3 - - TLE~ - 2 - - - Dragon Moose - Haste (This creature can attack and {T} as soon as it comes under your control.) - - R - Creature — Dragon Elk - Creature - 4 - 3R - 3/3 - - TLE~ - 2 - - - Earthbending Student - When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) -Land creatures you control have vigilance. (Attacking doesn't cause them to tap.) - - G - Creature — Human Warrior Ally - Creature - 3 - 2G - 1/3 - - TLE~ - 2 - - - Eel-Hounds - Trample (This creature can deal excess combat damage to the player it's attacking.) -Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn. - - G - Creature — Fish Dog - Creature - 4 - 3G - 4/2 - - TLE~ - 2 - - - Elephant-Rat - Menace (This creature can't be blocked except by two or more creatures.) - - B - Creature — Elephant Rat - Creature - 2 - 1B - 1/3 - - TLE~ - 2 - - - Explore - You may play an additional land this turn. -Draw a card. - - G - Sorcery - Sorcery - 2 - 1G - - TLE~ - 3 - - - Explosive Shot - Explosive Shot deals 4 damage to target creature. - - R - Sorcery - Sorcery - 2 - 1R - - TLE~ - 3 - - - Explosive Shot - Explosive Shot deals 4 damage to target creature. - - R - Sorcery - Sorcery - 2 - 1R - - TLE~ - 3 - - - Feed the Swarm - Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. - - B - Sorcery - Sorcery - 2 - 1B - - TLE~ - 3 - - - Fire Lord Ozai - Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end. -{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost. - - B - Legendary Creature — Human Noble - Creature - 4 - 3B - 4/4 - - TLE~ - 2 - - - Fire Nation Ambushers - Flash (You may cast this spell any time you could cast an instant.) - - B - Creature — Human Soldier - Creature - 3 - 2B - 3/2 - - TLE~ - 2 - - - Fire Nation Archers - Reach (This creature can block creatures with flying.) -{5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token. - - R - Creature — Human Archer - Creature - 4 - 3R - 3/4 - - TLE~ - 2 - - - Fire Nation Sentinels - Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control. - - B - Creature — Human Soldier - Creature - 5 - 3BB - 4/4 - - TLE~ - 2 - - - Fire Nation Soldier - Haste (This creature can attack and {T} as soon as it comes under your control.) - - R - Creature — Human Soldier - Creature - 3 - 2R - 3/2 - - TLE~ - 2 - - - Fire Nation Soldier - Haste (This creature can attack and {T} as soon as it comes under your control.) - - R - Creature — Human Soldier - Creature - 3 - 2R - 3/2 - - TLE~ - 2 - - - Fire Nation's Conquest - Creatures you control get +1/+0. - - R - Enchantment - Enchantment - 3 - 2R - - TLE~ - 1 - - - Fire Nation's Conquest - Creatures you control get +1/+0. - - R - Enchantment - Enchantment - 3 - 2R - - TLE~ - 1 - - - Flying Dolphin-Fish - Flying (This creature can't be blocked except by creatures with flying or reach.) - - U - Creature — Whale Fish - Creature - 2 - 1U - 1/3 - - TLE~ - 2 - - - Force of Negation - If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. -Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. - - U - Instant - Instant - 3 - 1UU - - TLE~ - 3 - - - Frog-Squirrels - Reach (This creature can block creatures with flying.) - - G - Creature — Frog Squirrel - Creature - 2 - 1G - 2/2 - - TLE~ - 2 - - - Gilacorn - Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) - - B - Creature — Lizard - Creature - 1 - B - 1/1 - - TLE~ - 2 - - - Hippo-Cows - Trample (This creature can deal excess combat damage to the player it's attacking.) - - G - Creature — Hippo Ox - Creature - 5 - 4G - 5/4 - - TLE~ - 2 - - - Hog-Monkey Rampage - Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.) - - GR - Instant - Instant - 2 - 1R/G - - TLE~ - 3 - - - Iroh, Firebending Instructor - Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. - - R - Legendary Creature — Human Noble Ally - Creature - 3 - 2R - 2/2 - - TLE~ - 2 - - - Iroh, Firebending Instructor - Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. - - R - Legendary Creature — Human Noble Ally - Creature - 3 - 2R - 2/2 - - TLE~ - 2 - - - Katara, Heroic Healer - Lifelink (Damage dealt by this creature also causes you to gain that much life.) -When Katara enters, put a +1/+1 counter on each other creature you control. - - W - Legendary Creature — Human Warrior Ally - Creature - 5 - 4W - 2/3 - - TLE~ - 2 - - - Katara, Heroic Healer - Lifelink (Damage dealt by this creature also causes you to gain that much life.) -When Katara enters, put a +1/+1 counter on each other creature you control. - - W - Legendary Creature — Human Warrior Ally - Creature - 5 - 4W - 2/3 - - TLE~ - 2 - - - Katara, Waterbending Master - Whenever you cast a spell during an opponent's turn, you get an experience counter. -Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. - - U - Legendary Creature — Human Warrior Ally - Creature - 2 - 1U - 1/3 - - TLE~ - 2 - - - Komodo Rhino - Trample (This creature can deal excess combat damage to the player it's attacking.) - - R - Creature — Lizard Rhino - Creature - 4 - 3R - 5/2 - - TLE~ - 2 - - - Komodo Rhino - Trample (This creature can deal excess combat damage to the player it's attacking.) - - R - Creature — Lizard Rhino - Creature - 4 - 3R - 5/2 - - TLE~ - 2 - - - Kyoshi Warrior Guard - - - W - Creature — Human Warrior Ally - Creature - 2 - 1W - 2/3 - - TLE~ - 2 - - - Lion Vulture - Flying (This creature can't be blocked except by creatures with flying or reach.) -At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.) - - B - Creature — Cat Bird - Creature - 4 - 3B - 2/2 - - TLE~ - 2 - - - Lost in the Spirit World - Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." - - U - Sorcery - Sorcery - 3 - 2U - - TLE~ - 3 - - - Loyal Fire Sage - Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) -{5}: Create a 1/1 white Ally creature token. - - R - Creature — Human Cleric Ally - Creature - 3 - 2R - 3/3 - - TLE~ - 2 - - - Match the Odds - Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control. - - G - Sorcery — Lesson - Sorcery - 3 - 2G - - TLE~ - 3 - - - Mechanical Glider - When this Equipment enters, attach it to target creature you control. -Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.) -Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 1 - 1 - - TLE~ - 1 - - - Momo, Rambunctious Rascal - Flying (This creature can't be blocked except by creatures with flying or reach.) -When Momo enters, he deals 4 damage to target tapped creature an opponent controls. - - W - Legendary Creature — Lemur Bat Ally - Creature - 3 - 2W - 1/1 - - TLE~ - 2 - - - Momo, Rambunctious Rascal - Flying (This creature can't be blocked except by creatures with flying or reach.) -When Momo enters, he deals 4 damage to target tapped creature an opponent controls. - - W - Legendary Creature — Lemur Bat Ally - Creature - 3 - 2W - 1/1 - - TLE~ - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Path to Redemption - Enchant creature -Enchanted creature can't attack or block. -{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn. - - W - Enchantment — Aura - Enchantment - 2 - 1W - - TLE~ - 1 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Purple Pentapus - When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -{2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped. - - B - Creature — Octopus Starfish - Creature - 1 - B - 1/1 - - TLE~ - 2 - - - Razor Rings - Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way. - - W - Instant - Instant - 2 - 1W - - TLE~ - 3 - - - Roku's Mastery - Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) - - R - Instant - Instant - 2 - XRR - - TLE~ - 3 - - - Run Amok - Target attacking creature gets +3/+3 and gains trample until end of turn. - - R - Instant - Instant - 2 - 1R - - TLE~ - 3 - - - Run Amok - Target attacking creature gets +3/+3 and gains trample until end of turn. - - R - Instant - Instant - 2 - 1R - - TLE~ - 3 - - - Seismic Tutelage - Enchant creature -When this Aura enters, put a +1/+1 counter on enchanted creature. -Whenever enchanted creature attacks, double the number of +1/+1 counters on it. - - G - Enchantment — Aura - Enchantment - 4 - 3G - - TLE~ - 1 - - - Sledding Otter-Penguin - {3}: Put a +1/+1 counter on this creature. - - W - Creature — Otter Bird - Creature - 3 - 2W - 2/3 - - TLE~ - 2 - - - Sledding Otter-Penguin - {3}: Put a +1/+1 counter on this creature. - - W - Creature — Otter Bird - Creature - 3 - 2W - 2/3 - - TLE~ - 2 - - - Sokka, Wolf Cove's Protector - Vigilance (Attacking doesn't cause this creature to tap.) - - W - Legendary Creature — Human Warrior Ally - Creature - 3 - 2W - 3/3 - - TLE~ - 2 - - - Sokka, Wolf Cove's Protector - Vigilance (Attacking doesn't cause this creature to tap.) - - W - Legendary Creature — Human Warrior Ally - Creature - 3 - 2W - 3/3 - - TLE~ - 2 - - - The Cabbage Merchant - Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") -Whenever a creature deals combat damage to you, sacrifice a Food token. -Tap two untapped Foods you control: Add one mana of any color. - - G - Legendary Creature — Human Citizen - Creature - 3 - 2G - 2/2 - - TLE~ - 2 - - - The Great Henge - This spell costs {X} less to cast, where X is the greatest power among creatures you control. -{T}: Add {G}{G}. You gain 2 life. -Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card. - - G - Legendary Artifact - Artifact - 9 - 7GG - - TLE~ - 1 - - - The Terror of Serpent's Pass - Hexproof (This creature can't be the target of spells or abilities your opponents control.) - - U - Legendary Creature — Serpent - Creature - 7 - 5UU - 8/8 - - TLE~ - 2 - - - Thriving Bluff - This land enters tapped. As it enters, choose a color other than red. -{T}: Add {R} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Thriving Grove - This land enters tapped. As it enters, choose a color other than green. -{T}: Add {G} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Thriving Heath - This land enters tapped. As it enters, choose a color other than white. -{T}: Add {W} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Thriving Isle - This land enters tapped. As it enters, choose a color other than blue. -{T}: Add {U} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Thriving Moor - This land enters tapped. As it enters, choose a color other than black. -{T}: Add {B} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Tundra Wall - Defender (This creature can't attack.) - - W - Creature — Wall - Creature - 2 - 1W - 0/4 - - TLE~ - 2 - - - Tundra Wall - Defender (This creature can't attack.) - - W - Creature — Wall - Creature - 2 - 1W - 0/4 - - TLE~ - 2 - - - Turtle-Seals - Vigilance (Attacking doesn't cause this creature to tap.) - - U - Creature — Turtle Seal - Creature - 4 - 3U - 2/4 - - TLE~ - 2 - - - Warship Scout - - - R - Creature — Human Scout - Creature - 1 - R - 2/1 - - TLE~ - 2 - - - Warship Scout - - - R - Creature — Human Scout - Creature - 1 - R - 2/1 - - TLE~ - 2 - - - Water Whip - As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) -Return up to two target creatures to their owners' hands. Draw two cards. - - U - Sorcery — Lesson - Sorcery - 2 - UU - - TLE~ - 3 - - - Wolf Cove Villager - This creature enters tapped. - - W - Creature — Human Peasant - Creature - 1 - W - 2/2 - - TLE~ - 2 - - - Wolf Cove Villager - This creature enters tapped. - - W - Creature — Human Peasant - Creature - 1 - W - 2/2 - - TLE~ - 2 - - - Zhao, the Seething Flame - Menace (This creature can't be blocked except by two or more creatures.) - - R - Legendary Creature — Human Soldier - Creature - 5 - 4R - 5/5 - - TLE~ - 2 - - - Zhao, the Seething Flame - Menace (This creature can't be blocked except by two or more creatures.) - - R - Legendary Creature — Human Soldier - Creature - 5 - 4R - 5/5 - - TLE~ - 2 - - - Zuko's Offense - Zuko's Offense deals 2 damage to any target. - - R - Sorcery - Sorcery - 1 - R - - TLE~ - 3 - - - Zuko's Offense - Zuko's Offense deals 2 damage to any target. - - R - Sorcery - Sorcery - 1 - R - - TLE~ - 3 - - - Zuko, Avatar Hunter - Reach (This creature can block creatures with flying.) -Whenever you cast a red spell, create a 2/2 red Soldier creature token. - - R - Legendary Creature — Human Noble - Creature - 5 - 3RR - 4/5 - - TLE~ - 2 - - - Zuko, Avatar Hunter - Reach (This creature can block creatures with flying.) -Whenever you cast a red spell, create a 2/2 red Soldier creature token. - - R - Legendary Creature — Human Noble - Creature - 5 - 3RR - 4/5 - - TLE~ - 2 - Aang's Iceberg Flash @@ -3047,6 +1678,1375 @@ When this creature enters, you may discard a card. If you do, draw a card.TLA~ 2 + + Aang's Defense + Target blocking creature you control gets +2/+2 until end of turn. +Draw a card. + + W + Instant + Instant + 1 + W + + TLE~ + 3 + + + Aang's Defense + Target blocking creature you control gets +2/+2 until end of turn. +Draw a card. + + W + Instant + Instant + 1 + W + + TLE~ + 3 + + + Aang, Air Nomad + Flying (This creature can't be blocked except by creatures with flying or reach.) +Vigilance (Attacking doesn't cause this creature to tap.) +Other creatures you control have vigilance. + + W + Legendary Creature — Human Avatar Ally + Creature + 5 + 3WW + 5/4 + + TLE~ + 2 + + + Aang, Air Nomad + Flying (This creature can't be blocked except by creatures with flying or reach.) +Vigilance (Attacking doesn't cause this creature to tap.) +Other creatures you control have vigilance. + + W + Legendary Creature — Human Avatar Ally + Creature + 5 + 3WW + 5/4 + + TLE~ + 2 + + + Aang, Airbending Master + When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) +Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter. +At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have. + + W + Legendary Creature — Human Avatar Ally + Creature + 5 + 4W + 4/4 + + TLE~ + 2 + + + Aardvark Sloth + Lifelink (Damage dealt by this creature also causes you to gain that much life.) + + W + Creature — Sloth Beast + Creature + 4 + 3W + 3/3 + + TLE~ + 2 + + + Aardvark Sloth + Lifelink (Damage dealt by this creature also causes you to gain that much life.) + + W + Creature — Sloth Beast + Creature + 4 + 3W + 3/3 + + TLE~ + 2 + + + Allied Teamwork + When this enchantment enters, create a 1/1 white Ally creature token. +Allies you control get +1/+1. + + W + Enchantment + Enchantment + 3 + 2W + + TLE~ + 1 + + + Appa, Aang's Companion + Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. + + W + Legendary Creature — Bison Ally + Creature + 4 + 3W + 2/4 + + TLE~ + 2 + + + Appa, Aang's Companion + Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. + + W + Legendary Creature — Bison Ally + Creature + 4 + 3W + 2/4 + + TLE~ + 2 + + + Bumi, Eclectic Earthbender + When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) +Whenever Bumi attacks, put two +1/+1 counters on each land creature you control. + + G + Legendary Creature — Human Noble Ally + Creature + 5 + 3GG + 4/4 + + TLE~ + 2 + + + Capital Guard + + + R + Creature — Human Soldier + Creature + 2 + 1R + 2/2 + + TLE~ + 2 + + + Capital Guard + + + R + Creature — Human Soldier + Creature + 2 + 1R + 2/2 + + TLE~ + 2 + + + Deny Entry + Counter target creature spell. Draw a card, then discard a card. + + U + Instant + Instant + 3 + 2U + + TLE~ + 3 + + + Dragon Moose + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Dragon Elk + Creature + 4 + 3R + 3/3 + + TLE~ + 2 + + + Dragon Moose + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Dragon Elk + Creature + 4 + 3R + 3/3 + + TLE~ + 2 + + + Earthbending Student + When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) +Land creatures you control have vigilance. (Attacking doesn't cause them to tap.) + + G + Creature — Human Warrior Ally + Creature + 3 + 2G + 1/3 + + TLE~ + 2 + + + Eel-Hounds + Trample (This creature can deal excess combat damage to the player it's attacking.) +Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn. + + G + Creature — Fish Dog + Creature + 4 + 3G + 4/2 + + TLE~ + 2 + + + Elephant-Rat + Menace (This creature can't be blocked except by two or more creatures.) + + B + Creature — Elephant Rat + Creature + 2 + 1B + 1/3 + + TLE~ + 2 + + + Explore + You may play an additional land this turn. +Draw a card. + + G + Sorcery + Sorcery + 2 + 1G + + TLE~ + 3 + + + Explosive Shot + Explosive Shot deals 4 damage to target creature. + + R + Sorcery + Sorcery + 2 + 1R + + TLE~ + 3 + + + Explosive Shot + Explosive Shot deals 4 damage to target creature. + + R + Sorcery + Sorcery + 2 + 1R + + TLE~ + 3 + + + Feed the Swarm + Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. + + B + Sorcery + Sorcery + 2 + 1B + + TLE~ + 3 + + + Fire Lord Ozai + Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end. +{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost. + + B + Legendary Creature — Human Noble + Creature + 4 + 3B + 4/4 + + TLE~ + 2 + + + Fire Nation Ambushers + Flash (You may cast this spell any time you could cast an instant.) + + B + Creature — Human Soldier + Creature + 3 + 2B + 3/2 + + TLE~ + 2 + + + Fire Nation Archers + Reach (This creature can block creatures with flying.) +{5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token. + + R + Creature — Human Archer + Creature + 4 + 3R + 3/4 + + TLE~ + 2 + + + Fire Nation Sentinels + Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control. + + B + Creature — Human Soldier + Creature + 5 + 3BB + 4/4 + + TLE~ + 2 + + + Fire Nation Soldier + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Human Soldier + Creature + 3 + 2R + 3/2 + + TLE~ + 2 + + + Fire Nation Soldier + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Human Soldier + Creature + 3 + 2R + 3/2 + + TLE~ + 2 + + + Fire Nation's Conquest + Creatures you control get +1/+0. + + R + Enchantment + Enchantment + 3 + 2R + + TLE~ + 1 + + + Fire Nation's Conquest + Creatures you control get +1/+0. + + R + Enchantment + Enchantment + 3 + 2R + + TLE~ + 1 + + + Flying Dolphin-Fish + Flying (This creature can't be blocked except by creatures with flying or reach.) + + U + Creature — Whale Fish + Creature + 2 + 1U + 1/3 + + TLE~ + 2 + + + Force of Negation + If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. +Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. + + U + Instant + Instant + 3 + 1UU + + TLE~ + 3 + + + Frog-Squirrels + Reach (This creature can block creatures with flying.) + + G + Creature — Frog Squirrel + Creature + 2 + 1G + 2/2 + + TLE~ + 2 + + + Gilacorn + Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) + + B + Creature — Lizard + Creature + 1 + B + 1/1 + + TLE~ + 2 + + + Hippo-Cows + Trample (This creature can deal excess combat damage to the player it's attacking.) + + G + Creature — Hippo Ox + Creature + 5 + 4G + 5/4 + + TLE~ + 2 + + + Hog-Monkey Rampage + Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.) + + GR + Instant + Instant + 2 + 1R/G + + TLE~ + 3 + + + Iroh, Firebending Instructor + Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. + + R + Legendary Creature — Human Noble Ally + Creature + 3 + 2R + 2/2 + + TLE~ + 2 + + + Iroh, Firebending Instructor + Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. + + R + Legendary Creature — Human Noble Ally + Creature + 3 + 2R + 2/2 + + TLE~ + 2 + + + Katara, Heroic Healer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When Katara enters, put a +1/+1 counter on each other creature you control. + + W + Legendary Creature — Human Warrior Ally + Creature + 5 + 4W + 2/3 + + TLE~ + 2 + + + Katara, Heroic Healer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When Katara enters, put a +1/+1 counter on each other creature you control. + + W + Legendary Creature — Human Warrior Ally + Creature + 5 + 4W + 2/3 + + TLE~ + 2 + + + Katara, Waterbending Master + Whenever you cast a spell during an opponent's turn, you get an experience counter. +Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. + + U + Legendary Creature — Human Warrior Ally + Creature + 2 + 1U + 1/3 + + TLE~ + 2 + + + Komodo Rhino + Trample (This creature can deal excess combat damage to the player it's attacking.) + + R + Creature — Lizard Rhino + Creature + 4 + 3R + 5/2 + + TLE~ + 2 + + + Komodo Rhino + Trample (This creature can deal excess combat damage to the player it's attacking.) + + R + Creature — Lizard Rhino + Creature + 4 + 3R + 5/2 + + TLE~ + 2 + + + Kyoshi Warrior Guard + + + W + Creature — Human Warrior Ally + Creature + 2 + 1W + 2/3 + + TLE~ + 2 + + + Lion Vulture + Flying (This creature can't be blocked except by creatures with flying or reach.) +At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.) + + B + Creature — Cat Bird + Creature + 4 + 3B + 2/2 + + TLE~ + 2 + + + Lost in the Spirit World + Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." + + U + Sorcery + Sorcery + 3 + 2U + + TLE~ + 3 + + + Loyal Fire Sage + Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) +{5}: Create a 1/1 white Ally creature token. + + R + Creature — Human Cleric Ally + Creature + 3 + 2R + 3/3 + + TLE~ + 2 + + + Match the Odds + Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control. + + G + Sorcery — Lesson + Sorcery + 3 + 2G + + TLE~ + 3 + + + Mechanical Glider + When this Equipment enters, attach it to target creature you control. +Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.) +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + TLE~ + 1 + + + Momo, Rambunctious Rascal + Flying (This creature can't be blocked except by creatures with flying or reach.) +When Momo enters, he deals 4 damage to target tapped creature an opponent controls. + + W + Legendary Creature — Lemur Bat Ally + Creature + 3 + 2W + 1/1 + + TLE~ + 2 + + + Momo, Rambunctious Rascal + Flying (This creature can't be blocked except by creatures with flying or reach.) +When Momo enters, he deals 4 damage to target tapped creature an opponent controls. + + W + Legendary Creature — Lemur Bat Ally + Creature + 3 + 2W + 1/1 + + TLE~ + 2 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Path to Redemption + Enchant creature +Enchanted creature can't attack or block. +{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + TLE~ + 1 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Purple Pentapus + When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +{2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped. + + B + Creature — Octopus Starfish + Creature + 1 + B + 1/1 + + TLE~ + 2 + + + Razor Rings + Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way. + + W + Instant + Instant + 2 + 1W + + TLE~ + 3 + + + Roku's Mastery + Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) + + R + Instant + Instant + 2 + XRR + + TLE~ + 3 + + + Run Amok + Target attacking creature gets +3/+3 and gains trample until end of turn. + + R + Instant + Instant + 2 + 1R + + TLE~ + 3 + + + Run Amok + Target attacking creature gets +3/+3 and gains trample until end of turn. + + R + Instant + Instant + 2 + 1R + + TLE~ + 3 + + + Seismic Tutelage + Enchant creature +When this Aura enters, put a +1/+1 counter on enchanted creature. +Whenever enchanted creature attacks, double the number of +1/+1 counters on it. + + G + Enchantment — Aura + Enchantment + 4 + 3G + + TLE~ + 1 + + + Sledding Otter-Penguin + {3}: Put a +1/+1 counter on this creature. + + W + Creature — Otter Bird + Creature + 3 + 2W + 2/3 + + TLE~ + 2 + + + Sledding Otter-Penguin + {3}: Put a +1/+1 counter on this creature. + + W + Creature — Otter Bird + Creature + 3 + 2W + 2/3 + + TLE~ + 2 + + + Sokka, Wolf Cove's Protector + Vigilance (Attacking doesn't cause this creature to tap.) + + W + Legendary Creature — Human Warrior Ally + Creature + 3 + 2W + 3/3 + + TLE~ + 2 + + + Sokka, Wolf Cove's Protector + Vigilance (Attacking doesn't cause this creature to tap.) + + W + Legendary Creature — Human Warrior Ally + Creature + 3 + 2W + 3/3 + + TLE~ + 2 + + + The Cabbage Merchant + Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") +Whenever a creature deals combat damage to you, sacrifice a Food token. +Tap two untapped Foods you control: Add one mana of any color. + + G + Legendary Creature — Human Citizen + Creature + 3 + 2G + 2/2 + + TLE~ + 2 + + + The Great Henge + This spell costs {X} less to cast, where X is the greatest power among creatures you control. +{T}: Add {G}{G}. You gain 2 life. +Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card. + + G + Legendary Artifact + Artifact + 9 + 7GG + + TLE~ + 1 + + + The Terror of Serpent's Pass + Hexproof (This creature can't be the target of spells or abilities your opponents control.) + + U + Legendary Creature — Serpent + Creature + 7 + 5UU + 8/8 + + TLE~ + 2 + + + Thriving Bluff + This land enters tapped. As it enters, choose a color other than red. +{T}: Add {R} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Thriving Grove + This land enters tapped. As it enters, choose a color other than green. +{T}: Add {G} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Thriving Heath + This land enters tapped. As it enters, choose a color other than white. +{T}: Add {W} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Thriving Isle + This land enters tapped. As it enters, choose a color other than blue. +{T}: Add {U} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Thriving Moor + This land enters tapped. As it enters, choose a color other than black. +{T}: Add {B} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Tundra Wall + Defender (This creature can't attack.) + + W + Creature — Wall + Creature + 2 + 1W + 0/4 + + TLE~ + 2 + + + Tundra Wall + Defender (This creature can't attack.) + + W + Creature — Wall + Creature + 2 + 1W + 0/4 + + TLE~ + 2 + + + Turtle-Seals + Vigilance (Attacking doesn't cause this creature to tap.) + + U + Creature — Turtle Seal + Creature + 4 + 3U + 2/4 + + TLE~ + 2 + + + Warship Scout + + + R + Creature — Human Scout + Creature + 1 + R + 2/1 + + TLE~ + 2 + + + Warship Scout + + + R + Creature — Human Scout + Creature + 1 + R + 2/1 + + TLE~ + 2 + + + Water Whip + As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) +Return up to two target creatures to their owners' hands. Draw two cards. + + U + Sorcery — Lesson + Sorcery + 2 + UU + + TLE~ + 3 + + + Wolf Cove Villager + This creature enters tapped. + + W + Creature — Human Peasant + Creature + 1 + W + 2/2 + + TLE~ + 2 + + + Wolf Cove Villager + This creature enters tapped. + + W + Creature — Human Peasant + Creature + 1 + W + 2/2 + + TLE~ + 2 + + + Zhao, the Seething Flame + Menace (This creature can't be blocked except by two or more creatures.) + + R + Legendary Creature — Human Soldier + Creature + 5 + 4R + 5/5 + + TLE~ + 2 + + + Zhao, the Seething Flame + Menace (This creature can't be blocked except by two or more creatures.) + + R + Legendary Creature — Human Soldier + Creature + 5 + 4R + 5/5 + + TLE~ + 2 + + + Zuko's Offense + Zuko's Offense deals 2 damage to any target. + + R + Sorcery + Sorcery + 1 + R + + TLE~ + 3 + + + Zuko's Offense + Zuko's Offense deals 2 damage to any target. + + R + Sorcery + Sorcery + 1 + R + + TLE~ + 3 + + + Zuko, Avatar Hunter + Reach (This creature can block creatures with flying.) +Whenever you cast a red spell, create a 2/2 red Soldier creature token. + + R + Legendary Creature — Human Noble + Creature + 5 + 3RR + 4/5 + + TLE~ + 2 + + + Zuko, Avatar Hunter + Reach (This creature can block creatures with flying.) +Whenever you cast a red spell, create a 2/2 red Soldier creature token. + + R + Legendary Creature — Human Noble + Creature + 5 + 3RR + 4/5 + + TLE~ + 2 + Alibou, Ancient Witness Other artifact creatures you control have haste. @@ -3550,378 +3550,6 @@ Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sac MAR~ 3 - - Alchemax Slayer-Bots - When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Artifact Creature — Robot Villain - Creature - 3 - 2U - 2/2 - - SPE~ - 2 - - - Amateur Hero - When this creature enters, you gain 2 life. - - W - Creature — Human Hero - Creature - 3 - 2W - 3/3 - - SPE~ - 2 - - - Amazing Alliance - Creatures you control get +1/+1. -Whenever you attack with one or more legendary creatures, you gain that much life. - - W - Enchantment - Enchantment - 3 - 1WW - - SPE~ - 1 - - - Doc Ock, Evil Inventor - At the beginning of combat on your turn, target noncreature artifact you control becomes an 8/8 Robot Villain artifact creature in addition to its other types. - - BU - Legendary Creature — Human Scientist Villain - Creature - 7 - 5UB - 8/8 - - SPE~ - 2 - - - Double Trouble - Double the power of each creature you control until end of turn. - - R - Instant - Instant - 5 - 4R - - SPE~ - 3 - - - Future Flight - Enchant creature -When this Aura enters, draw two cards. -Enchanted creature gets +2/+0 and has flying. (It can't be blocked except by creatures with flying or reach.) - - U - Enchantment — Aura - Enchantment - 4 - 2UU - - SPE~ - 1 - - - Ghost-Spider, Gwen Stacy - Menace (This creature can't be blocked except by two or more creatures.) -Whenever Ghost-Spider attacks, she deals X damage to defending player, where X is the number of attacking creatures. - - R - Legendary Creature — Spider Human Hero - Creature - 5 - 3RR - 4/4 - - SPE~ - 2 - - - Grasping Tentacles - Target opponent mills eight cards. You may put an artifact card from that player's graveyard onto the battlefield under your control. - - BU - Sorcery - Sorcery - 3 - 1UB - - SPE~ - 3 - - - Green Goblin, Nemesis - Flying -Whenever you discard a nonland card, put a +1/+1 counter on target Goblin you control. -Whenever you discard a land card, create a tapped Treasure token. - - BR - Legendary Creature — Goblin Human Villain - Creature - 4 - 2BR - 3/3 - - SPE~ - 2 - - - Grendel, Spawn of Knull - Flying (This creature can't be blocked except by creatures with flying or reach.) -Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) - - B - Legendary Creature — Symbiote Dragon Villain - Creature - 4 - 3B - 3/3 - - SPE~ - 2 - - - Lethal Protection - Destroy target creature. Return up to one target creature card from your graveyard to your hand. - - B - Sorcery - Sorcery - 4 - 3B - - SPE~ - 3 - - - Lyla, Holographic Assistant - Whenever you draw a card, put a +1/+1 counter on target creature. - - U - Legendary Artifact Creature — Illusion Advisor - Creature - 4 - 3U - 2/2 - - SPE~ - 2 - - - MJ, Rising Star - Vigilance (Attacking doesn't cause this creature to tap.) -Whenever you gain life, put a +1/+1 counter on MJ. - - W - Legendary Creature — Human Performer - Creature - 3 - 2W - 2/3 - - SPE~ - 2 - - - Prowler, Misguided Mentor - Prowler can't be blocked by creatures with power 2 or less. -Whenever Prowler deals combat damage to a player, put a +1/+1 counter on another target creature you control. - - G - Legendary Creature — Human Rogue Villain - Creature - 3 - 2G - 3/3 - - SPE~ - 2 - - - Pumpkin Bombs - {T}, Discard two cards: Draw three cards, then put a fuse counter on this artifact. It deals damage equal to the number of fuse counters on it to target opponent. They gain control of this artifact. - - R - Artifact - Artifact - 2 - 1R - - SPE~ - 1 - - - Rampaging Classmate - Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature. - - R - Creature — Lizard Berserker - Creature - 3 - 2R - 3/2 - - SPE~ - 2 - - - Sensational Spider-Man - Whenever Sensational Spider-Man attacks, tap target creature defending player controls and put a stun counter on it. Then you may remove up to three stun counters from among all permanents. Draw cards equal to the number of stun counters removed this way. - - UW - Legendary Creature — Spider Human Hero - Creature - 3 - 1WU - 3/3 - - SPE~ - 2 - - - Spider-Man 2099, Miguel O'Hara - When Spider-Man 2099 enters, return up to one target creature to its owner's hand. -Whenever one or more creatures you control deal combat damage to a player, draw a card. - - U - Legendary Creature — Spider Human Hero - Creature - 5 - 4U - 4/4 - - SPE~ - 2 - - - Spider-Man, Miles Morales - Vigilance, trample (Attacking doesn't cause this creature to tap. He can deal excess combat damage to the player he's attacking.) -Whenever Spider-Man enters or attacks, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn. - - G - Legendary Creature — Spider Human Hero - Creature - 6 - 4GG - 5/5 - - SPE~ - 2 - - - Spider-Man, Peter Parker - Flying (This creature can't be blocked except by creatures with flying or reach.) -Whenever you gain life, put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - - W - Legendary Creature — Spider Human Hero - Creature - 5 - 3WW - 4/4 - - SPE~ - 2 - - - Symbiote Spawn - When this creature dies, each opponent loses 2 life and you gain 2 life. - - B - Creature — Symbiote Villain - Creature - 3 - 2B - 3/2 - - SPE~ - 2 - - - The Mary Janes - This spell costs {1} less to cast for each creature that attacked this turn. -Menace (This creature can't be blocked except by two or more creatures.) - - R - Legendary Creature — Human Bard Performer - Creature - 4 - 3R - 3/3 - - SPE~ - 2 - - - Twisted Spider-Clone - When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. - - G - Creature — Spider Human - Creature - 4 - 3G - 4/4 - - SPE~ - 2 - - - Venom Blast - Put two +1/+1 counters on target creature you control. It deals damage equal to its power to up to one other target creature. - - G - Sorcery - Sorcery - 4 - 2GG - - SPE~ - 3 - - - Venom, Deadly Devourer - Vigilance, menace -{3}: Exile target creature card from a graveyard. When you do, put X +1/+1 counters on target Symbiote, where X is the exiled card's toughness. - - BG - Legendary Creature — Symbiote Villain - Creature - 4 - 2BG - 4/4 - - SPE~ - 2 - - - Venom, Eddie Brock - Menace (This creature can't be blocked except by two or more creatures.) -Whenever another creature dies, put a +1/+1 counter on Venom. If that creature was a Villain, draw a card. - - B - Legendary Creature — Symbiote Villain - Creature - 6 - 4BB - 6/4 - - SPE~ - 2 - Agent Venom Flash @@ -4015,6 +3643,22 @@ If damage would be dealt to Anti-Venom, prevent that damage and put that many +1 SPM~ 2 + + Arachne, Psionic Weaver + Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.) +As Arachne enters, look at target opponent's hand, then choose a noncreature card type. +Spells of the chosen type cost {1} more to cast. + + W + Legendary Creature — Spider Human Hero + Creature + 3 + 2W + 3/3 + + SPM~ + 2 + Araña, Heart of the Spider Whenever you attack, put a +1/+1 counter on target attacking creature. @@ -4098,6 +3742,21 @@ Nosh — {2}, {T}, Sacrifice this artifact: You gain 3 life and draw a card.SPM~ 3 + + Biorganic Carapace + When this Equipment enters, attach it to target creature you control. +Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.) +Equip {2} + + UW + Artifact — Equipment + Artifact + 4 + 2WU + + SPM~ + 1 + Black Cat, Cunning Thief When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way. @@ -4184,7 +3843,7 @@ Mayhem {2}{U} (You may cast this card from your graveyard for {2}{U} if you disc 1R/G 2/2 - SPM~ + SPM~ 2 @@ -4534,17 +4193,6 @@ Whenever another Villain you control enters, put a +1/+1 counter on this creatur SPM~ 0 - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - SPM~ - 0 - Friendly Neighborhood Enchant land @@ -4618,17 +4266,6 @@ Web Support — {2}{G}, {T}: Put a +1/+1 counter on target Spider. Activate only SPM~ 2 - - Gwen Stacy // Ghost-Spider - - - Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero - Creature - 2 - - SPM~ - 2 - Gwen Stacy // Ghost-Spider @@ -4863,17 +4500,6 @@ At the beginning of your end step, untap Hydro-Man. Until your next turn, he bec SPM~ 0 - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - SPM~ - 0 - J. Jonah Jameson When J. Jonah Jameson enters, suspect up to one target creature. @@ -4904,6 +4530,21 @@ Whenever a creature you control with menace attacks, create a Treasure token.SPM~ 2 + + Jackal, Genius Geneticist + Trample +Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.) + + GU + Legendary Creature — Human Scientist Villain + Creature + 2 + GU + 1/1 + + SPM~ + 2 + Kapow! Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) @@ -5048,7 +4689,7 @@ Top of the Food Chain — Kraven's power is equal to the greatest mana value amo 4 3/3 - SPM~ + SPM~ 2 @@ -5155,6 +4796,22 @@ Discard a card, Sacrifice this creature: Draw a card. SPM~ 2 + + Maximum Carnage + (As this Saga enters step and after your draw step, add a lore counter. Sacrifice after III.) +I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able. +II — Add {R}{R}{R}. +III — This Saga deals 5 damage to each opponent. + + R + Enchantment — Saga + Enchantment + 5 + 4R + + SPM~ + 1 + Mechanical Mobster When this creature enters, exile up to one target card from a graveyard. Target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) @@ -5194,17 +4851,6 @@ Discard a card, Sacrifice this creature: Draw a card. SPM~ 2 - - Miles Morales // Ultimate Spider-Man - - - Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero - Creature - 2 - - SPM~ - 2 - Miles Morales // Ultimate Spider-Man @@ -5231,10 +4877,14 @@ Discard a card, Sacrifice this creature: Draw a card. 2 - Molten Man, Incarnation of Hellfire - When this enters the battlefield, search your library for a basic Mountain card and put it onto the battlefield tapped. Then shuffle your library. -This creature gets +1/+1 for each Mountain you control. -When this leaves the battlefield, sacrifice a land. + Molten Man, Inferno Incarnate + When Molten Man enters, search your library +for a basic Mountain card, put it onto the +battlefield tapped, then shuffle. +Molten Man gets +1/+1 for each Mountain +you control. +When Molten Man leaves the battlefield, +sacrifice a land. R Legendary Creature — Elemental Villain @@ -5243,7 +4893,23 @@ When this leaves the battlefield, sacrifice a land. 2R 0/0 - SPM~ + SPM~ + 2 + + + Morlun, Devourer of Spiders + Lifelink +Morlun enters with X+1/+1 counters on him. +When Morlun enters, he deals X damage to target opponent. + + B + Legendary Creature — Vampire Villain + Creature + 2 + XBB + 2/1 + + SPM~ 2 @@ -5258,15 +4924,19 @@ When this leaves the battlefield, sacrifice a land. 0 - Mountain - ({T}: Add {R}.) + Mr. Negative + Vigilance, lifelink +When Mr. Negative enters, you may exchange your life total with target opponent. If you lose life this way, draw that many cards. - Basic Land — Mountain - Land - 0 + BW + Legendary Creature — Human Villain + Creature + 7 + 5WB + 5/5 - SPM~ - 0 + SPM~ + 2 Multiversal Passage @@ -5281,16 +4951,19 @@ This land is the chosen type. 0 - Multiversal Passage - As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped. -This land is the chosen type. + Mysterio's Phantasm + Flying, vigilance +Whenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.) - Land - Land - 0 + U + Creature — Illusion Villain + Creature + 2 + 1U + 1/3 - SPM~ - 0 + SPM~ + 2 Mysterio, Master of Illusion @@ -5457,7 +5130,7 @@ Mayhem (You may play this card from your graveyard if you discarded it this turn Passenger Ferry - Whenever this Vehicle attacks, you may pay . When you do, another target attacking creature can't be blocked this turn. + Whenever this Vehicle attacks, you may pay {U}. When you do, another target attacking creature can't be blocked this turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle @@ -5466,7 +5139,7 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This 3 4/3 - SPM~ + SPM~ 1 @@ -6006,6 +5679,21 @@ Vibro-Shock Gauntlets — When Shocker enters, he deals 2 damage to target creat SPM~ 2 + + Shriek, Treblemaker + At the beginning of your first main phase, you may discard a card. When you do, target creature can't block this turn. +Sonic Blast — Whenever a creature an opponent controls dies, Shriek deals 1 damage to that player. + + BR + Legendary Creature — Mutant Villain + Creature + 3 + 2B/R + 2/3 + + SPM~ + 2 + Skyward Spider Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) @@ -6238,21 +5926,6 @@ Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, SPM~ 2 - - Spider-Ham, Peter Porker - When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") -Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1. - - G - Legendary Creature — Spider Boar Hero - Creature - 2 - 1G - 2/2 - - SPM~ - 2 - Spider-Islanders Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.) @@ -6287,22 +5960,6 @@ At the beginning of your end step, if you've played a land or cast a spell this Spider-Man 2099 From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game. Double strike, vigilance -At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target. - - RU - Legendary Creature — Spider Human Hero - Creature - 2 - UR - 2/3 - - SPM~ - 2 - - - Spider-Man 2099 - From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game. -Double strike, vigilance At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target. RU @@ -6333,21 +5990,6 @@ Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on ta Spider-Man Noir Menace -Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - B - Legendary Creature — Spider Human Hero - Creature - 5 - 4B - 4/4 - - SPM~ - 2 - - - Spider-Man Noir - Menace Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) B @@ -6478,6 +6120,20 @@ Counter target instant spell, sorcery spell, or triggered ability. SPM~ 3 + + Spider-Slayer, Hatred Honed + Whenever Spider-Slayer deals damage to a Spider, destroy that creature. +{6}, Exile this card from your graveyard: Create two tapped 1/1 colorless Robot artifact creature tokens with flying. + + Legendary Artifact Creature — Human Villain + Creature + 2 + 2 + 2/1 + + SPM~ + 2 + Spider-Suit Equipped creature gets +2/+2 and is a Spider Hero in addition to its other types. @@ -6620,7 +6276,7 @@ When Starling enters, another target creature you control gains flying until end 5 5 - SPM~ + SPM~ 1 @@ -6744,17 +6400,6 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This SPM~ 0 - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - SPM~ - 0 - Swarm, Being of Bees Flash @@ -7013,6 +6658,19 @@ Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you SPM~ 2 + + University Campus + This land enters tapped. +{T}: Add {W} or {U}. +{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land + Land + 0 + + SPM~ + 0 + Unstable Experiment Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) @@ -7178,20 +6836,6 @@ Equip {2} ({2}:Attach to target creature you control. Equip only as a sorcery.)< SPM~ 2 - - Web-Warriors - When this creature enters, put a +1/+1 counter on each other creature you control. - - GW - Creature — Spider Hero - Creature - 5 - 4G/W - 4/3 - - SPM~ - 2 - Whoosh! Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) @@ -7220,6 +6864,19 @@ Return target nonland permanent to its owner's hand. If this spell was kicked, d SPM~ 2 + + Wisecrack + Target creature deals damage equal to its power to itself. If that creature is attacking, Wisecrack deals 2 damage to that creature's controller. + + R + Instant + Instant + 3 + 2R + + SPM~ + 3 + With Great Power... Enchant creature you control @@ -7265,5 +6922,377 @@ Fear Gas — Wraith can't be blocked. SPM~ 2 + + Alchemax Slayer-Bots + When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Artifact Creature — Robot Villain + Creature + 3 + 2U + 2/2 + + SPE~ + 2 + + + Amateur Hero + When this creature enters, you gain 2 life. + + W + Creature — Human Hero + Creature + 3 + 2W + 3/3 + + SPE~ + 2 + + + Amazing Alliance + Creatures you control get +1/+1. +Whenever you attack with one or more legendary creatures, you gain that much life. + + W + Enchantment + Enchantment + 3 + 1WW + + SPE~ + 1 + + + Doc Ock, Evil Inventor + At the beginning of combat on your turn, target noncreature artifact you control becomes an 8/8 Robot Villain artifact creature in addition to its other types. + + BU + Legendary Creature — Human Scientist Villain + Creature + 7 + 5UB + 8/8 + + SPE~ + 2 + + + Double Trouble + Double the power of each creature you control until end of turn. + + R + Instant + Instant + 5 + 4R + + SPE~ + 3 + + + Future Flight + Enchant creature +When this Aura enters, draw two cards. +Enchanted creature gets +2/+0 and has flying. (It can't be blocked except by creatures with flying or reach.) + + U + Enchantment — Aura + Enchantment + 4 + 2UU + + SPE~ + 1 + + + Ghost-Spider, Gwen Stacy + Menace (This creature can't be blocked except by two or more creatures.) +Whenever Ghost-Spider attacks, she deals X damage to defending player, where X is the number of attacking creatures. + + R + Legendary Creature — Spider Human Hero + Creature + 5 + 3RR + 4/4 + + SPE~ + 2 + + + Grasping Tentacles + Target opponent mills eight cards. You may put an artifact card from that player's graveyard onto the battlefield under your control. + + BU + Sorcery + Sorcery + 3 + 1UB + + SPE~ + 3 + + + Green Goblin, Nemesis + Flying +Whenever you discard a nonland card, put a +1/+1 counter on target Goblin you control. +Whenever you discard a land card, create a tapped Treasure token. + + BR + Legendary Creature — Goblin Human Villain + Creature + 4 + 2BR + 3/3 + + SPE~ + 2 + + + Grendel, Spawn of Knull + Flying (This creature can't be blocked except by creatures with flying or reach.) +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) + + B + Legendary Creature — Symbiote Dragon Villain + Creature + 4 + 3B + 3/3 + + SPE~ + 2 + + + Lethal Protection + Destroy target creature. Return up to one target creature card from your graveyard to your hand. + + B + Sorcery + Sorcery + 4 + 3B + + SPE~ + 3 + + + Lyla, Holographic Assistant + Whenever you draw a card, put a +1/+1 counter on target creature. + + U + Legendary Artifact Creature — Illusion Advisor + Creature + 4 + 3U + 2/2 + + SPE~ + 2 + + + MJ, Rising Star + Vigilance (Attacking doesn't cause this creature to tap.) +Whenever you gain life, put a +1/+1 counter on MJ. + + W + Legendary Creature — Human Performer + Creature + 3 + 2W + 2/3 + + SPE~ + 2 + + + Prowler, Misguided Mentor + Prowler can't be blocked by creatures with power 2 or less. +Whenever Prowler deals combat damage to a player, put a +1/+1 counter on another target creature you control. + + G + Legendary Creature — Human Rogue Villain + Creature + 3 + 2G + 3/3 + + SPE~ + 2 + + + Pumpkin Bombs + {T}, Discard two cards: Draw three cards, then put a fuse counter on this artifact. It deals damage equal to the number of fuse counters on it to target opponent. They gain control of this artifact. + + R + Artifact + Artifact + 2 + 1R + + SPE~ + 1 + + + Rampaging Classmate + Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature. + + R + Creature — Lizard Berserker + Creature + 3 + 2R + 3/2 + + SPE~ + 2 + + + Sensational Spider-Man + Whenever Sensational Spider-Man attacks, tap target creature defending player controls and put a stun counter on it. Then you may remove up to three stun counters from among all permanents. Draw cards equal to the number of stun counters removed this way. + + UW + Legendary Creature — Spider Human Hero + Creature + 3 + 1WU + 3/3 + + SPE~ + 2 + + + Spider-Man 2099, Miguel O'Hara + When Spider-Man 2099 enters, return up to one target creature to its owner's hand. +Whenever one or more creatures you control deal combat damage to a player, draw a card. + + U + Legendary Creature — Spider Human Hero + Creature + 5 + 4U + 4/4 + + SPE~ + 2 + + + Spider-Man, Miles Morales + Vigilance, trample (Attacking doesn't cause this creature to tap. He can deal excess combat damage to the player he's attacking.) +Whenever Spider-Man enters or attacks, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn. + + G + Legendary Creature — Spider Human Hero + Creature + 6 + 4GG + 5/5 + + SPE~ + 2 + + + Spider-Man, Peter Parker + Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever you gain life, put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) + + W + Legendary Creature — Spider Human Hero + Creature + 5 + 3WW + 4/4 + + SPE~ + 2 + + + Symbiote Spawn + When this creature dies, each opponent loses 2 life and you gain 2 life. + + B + Creature — Symbiote Villain + Creature + 3 + 2B + 3/2 + + SPE~ + 2 + + + The Mary Janes + This spell costs {1} less to cast for each creature that attacked this turn. +Menace (This creature can't be blocked except by two or more creatures.) + + R + Legendary Creature — Human Bard Performer + Creature + 4 + 3R + 3/3 + + SPE~ + 2 + + + Twisted Spider-Clone + When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. + + G + Creature — Spider Human + Creature + 4 + 3G + 4/4 + + SPE~ + 2 + + + Venom Blast + Put two +1/+1 counters on target creature you control. It deals damage equal to its power to up to one other target creature. + + G + Sorcery + Sorcery + 4 + 2GG + + SPE~ + 3 + + + Venom, Deadly Devourer + Vigilance, menace +{3}: Exile target creature card from a graveyard. When you do, put X +1/+1 counters on target Symbiote, where X is the exiled card's toughness. + + BG + Legendary Creature — Symbiote Villain + Creature + 4 + 2BG + 4/4 + + SPE~ + 2 + + + Venom, Eddie Brock + Menace (This creature can't be blocked except by two or more creatures.) +Whenever another creature dies, put a +1/+1 counter on Venom. If that creature was a Villain, draw a card. + + B + Legendary Creature — Symbiote Villain + Creature + 6 + 4BB + 6/4 + + SPE~ + 2 +