From 069d0c1169085ffc451a0f04ff68eb544f294063 Mon Sep 17 00:00:00 2001 From: github-actions Date: Wed, 24 Jan 2024 00:46:42 +0000 Subject: [PATCH] Deploy: c7a7a665237c9b2e4fd11ede7b11769d689e0f28 --- MKM.xml | 456 +++++++++-- spoiler.xml | 2220 ++++++++++++++++++++++++++++++--------------------- 2 files changed, 1704 insertions(+), 972 deletions(-) diff --git a/MKM.xml b/MKM.xml index a1451592..0302cf33 100644 --- a/MKM.xml +++ b/MKM.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-01-23 16:13:09 (UTC) + 2024-01-24 00:46:41 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MKM.xml @@ -20,6 +20,19 @@ + + "Banish the Fanfiction" + The owner of target spell or nonland permanent puts it on the top or bottom of their library. + + U + Instant + Instant + 4 + 2UU + + MKM + 3 + "Computer, load up Celery Man please." Investigate. Creatures your opponents control get -2/-0 until end of turn. If any are suspected, they are no longer suspected @@ -33,21 +46,6 @@ MKM 3 - - "Engine Engineer" - Whenever you cast an artifact spell, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana. - - U - Creature — Vedalken Artificer Detective - Creature - 3 - 2U - 2/3 - - MKM - 2 - "Expedited Inheritance" Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. Until the end of their next turn, they may play those cards. @@ -76,6 +74,32 @@ When "Hatficianado" enters the battlefield, you may search your graveyard, hand, MKM 2 + + "Hustle" + Target creature attacks or blocks this turn if able. + + GRU + Instant + Instant + 1 + U/R + + MKM + 3 + + + "Bustle" + Creatures you control get +2/+2 and gain trample until end of turn. You may turn a face-down creature you control face-up. + + GRU + Sorcery + Sorcery + 1 + 4R/GR/G + + MKM + 3 + "In My Gamer Chair, Thinking About Dudes Getting Stabbed" Enchant creature @@ -91,35 +115,18 @@ Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damag 1 - "Invading the city with all my friends, they're just out of frame invading too" - Other creatures you control have haste. -Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. -Whenever a face-down creature you control dies, return it to the battlefield face-down under its owner's control if it's a permanent card. Then turn it face-up. + "Rune-Brand Juggler" + When "Rune-Brand Juggler" enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.) +{3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn. - GR - Legendary Creature — Centaur Druid + BR + Creature — Human Shaman Creature - 4 - 2RG - 4/4 + 2 + BR + 2/2 - MKM - 2 - - - "Invading the city with all my friends, they're just out of frame invading too" - Other creatures you control have haste. -Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. -Whenever a face-down creature you control dies, return it to the battlefield face-down under its owner's control if it's a permanent card. Then turn it face-up. - - GR - Legendary Creature — Centaur Druid - Creature - 4 - 2RG - 4/4 - - MKM + MKM 2 @@ -167,6 +174,38 @@ Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may c MKM 1 + + "Yarus, Roar of the Gods" + Other creatures you control have haste. +Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. +Whenever a face-down creature you control dies, return it to the battlefield face-down under its owner's control if it's a permanent card. Then turn it face-up. + + GR + Legendary Creature — Centaur Druid + Creature + 4 + 2RG + 4/4 + + MKM + 2 + + + "Yarus, Roar of the Gods" + Other creatures you control have haste. +Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. +Whenever a face-down creature you control dies, return it to the battlefield face-down under its owner's control if it's a permanent card. Then turn it face-up. + + GR + Legendary Creature — Centaur Druid + Creature + 4 + 2RG + 4/4 + + MKM + 2 + A Killer Among Us When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. @@ -716,6 +755,22 @@ Whenever Barbed Servitor is dealt damage, target opponent loses that much life.< MKM 2 + + Basilica Stalker + Flying +Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +Disguise {4}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + B + Creature — Vampire Detective + Creature + 6 + 5B + 3/4 + + MKM + 2 + Behind the Mask As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) @@ -814,6 +869,21 @@ When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Unti MKM 0 + + Bubble Smuggler + Disguise {5}{U} (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.) +As Bubble Smuggler is turned face up, put four+1/+1 counters on it. + + U + Creature — Octopus Fish + Creature + 2 + 1U + 2/1 + + MKM + 2 + Burden of Proof Flash @@ -844,6 +914,32 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on MKM 1 + + Call a Surprise Witness + Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types. + + W + Sorcery + Sorcery + 2 + 1W + + MKM + 3 + + + Call a Surprise Witness + Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types. + + W + Sorcery + Sorcery + 2 + 1W + + MKM + 3 + Candlestick Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) @@ -1047,7 +1143,7 @@ Gain control of target creature until end of turn. Untap that creature. It gains 8 1B/G - MKM + MKM 3 @@ -1060,7 +1156,7 @@ Gain control of target creature until end of turn. Untap that creature. It gains 8 4G/WG/W - MKM + MKM 3 @@ -1254,6 +1350,23 @@ Enchanted creature gets +1/+1. MKM 2 + + Coveted Falcon + Flying +Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. +Disguise {1}{U} +When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. + + U + Artifact Creature — Bird + Creature + 3 + 1UU + 1/4 + + MKM + 2 + Crime Novelist Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add {R}. @@ -1897,6 +2010,38 @@ When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investig MKM 2 + + Fae Flight + Flash +Enchant creature +When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. +Enchanted creature gets +1/+0 and has flying. + + U + Enchantment — Aura + Enchantment + 2 + 1U + + MKM + 1 + + + Fae Flight + Flash +Enchant creature +When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. +Enchanted creature gets +1/+0 and has flying. + + U + Enchantment — Aura + Enchantment + 2 + 1U + + MKM + 1 + Faerie Snoop Flying @@ -1983,6 +2128,36 @@ When Flourishing Bloom-Kin is turned face up, search your library for up to two MKM 2 + + Forensic Gadgeteer + Whenever you cast an artifact spell, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana. + + U + Creature — Vedalken Artificer Detective + Creature + 3 + 2U + 2/3 + + MKM + 2 + + + Forensic Gadgeteer + Whenever you cast an artifact spell, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana. + + U + Creature — Vedalken Artificer Detective + Creature + 3 + 2U + 2/3 + + MKM + 2 + Forensic Researcher {T}: Untap another target permanent you control. @@ -2079,6 +2254,21 @@ When Fugitive Codebreaker is turned face up, discard your hand, then draw three MKM 2 + + Furtive Courier + Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn. +Whenever Furtive Courier attacks, draw a card, then discard a card. + + U + Creature — Merfolk Advisor + Creature + 3 + 2U + 3/2 + + MKM + 2 + Fuss Put a +1/+1 counter on each attacking creature you control. @@ -2286,6 +2476,20 @@ When Griffnaut Tracker enters the battlefield, exile up to two target cards from MKM 2 + + Haazda Vigilante + Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less. + + W + Creature — Giant Soldier + Creature + 5 + 4W + 4/4 + + MKM + 2 + Hard-Hitting Question Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. @@ -2491,6 +2695,34 @@ Whenever Incinerator of the Guilty deals combat damage to a player, you may coll MKM 2 + + Insidious Roots + Creature tokens you control have "{T}: Add one mana of any color." +Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. + + BG + Enchantment + Enchantment + 2 + BG + + MKM + 1 + + + Insidious Roots + Creature tokens you control have "{T}: Add one mana of any color." +Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. + + BG + Enchantment + Enchantment + 2 + BG + + MKM + 1 + Intrude on the Mind Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. @@ -3449,6 +3681,20 @@ Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with MKM 2 + + Neighborhood Guardian + Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. + + W + Creature — Unicorn + Creature + 2 + 1W + 2/2 + + MKM + 2 + Nervous Gardener Disguise {G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) @@ -3587,6 +3833,34 @@ When Offender at Large enters the battlefield or is turned face up, up to one ta MKM 2 + + Officious Interrogation + This spell costs {W}{U} more to cast for each target beyond the first. +Choose any number of target players. Investigate X times, where X is the total number of creatures those players control. + + UW + Instant + Instant + 2 + WU + + MKM + 3 + + + Officious Interrogation + This spell costs {W}{U} more to cast for each target beyond the first. +Choose any number of target players. Investigate X times, where X is the total number of creatures those players control. + + UW + Instant + Instant + 2 + WU + + MKM + 3 + Out Cold This spell can't be countered. (This includes by the ward ability.) @@ -4093,6 +4367,20 @@ Disguise {4}{R/G}{R/G} (You may cast this card face down for {3} as a 2/2 creatu MKM 2 + + Rubblebelt Braggart + Whenever Rubblebelt Braggart attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.) + + R + Creature — Viashino Warrior + Creature + 5 + 4R + 5/5 + + MKM + 2 + Rubblebelt Maverick When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) @@ -4137,6 +4425,22 @@ Disguise {4}{R/G}{R/G} (You may cast this card face down for {3} as a 2/2 creatu MKM 2 + + Sanguine Savior + Flying, lifelink +Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn. + + BW + Creature — Vampire Cleric + Creature + 3 + 1WB + 2/1 + + MKM + 2 + Sanitation Automaton When Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) @@ -4278,6 +4582,21 @@ A deck can have any number of cards named Slime Against Humanity. MKM 3 + + Snarling Gorehound + Menace +Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + B + Creature — Dog + Creature + 1 + B + 1/1 + + MKM + 2 + Soul Search Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying. @@ -4969,6 +5288,21 @@ Whenever a creature dies, target opponent loses 2 life and you gain 2 life.MKM 2 + + Vengeful Creeper + Disguise {5}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls. + + G + Creature — Plant Elemental + Creature + 5 + 4G + 5/5 + + MKM + 2 + Vitu-Ghazi Inspector As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) @@ -5028,6 +5362,38 @@ Whenever a creature enters the battlefield under your control, Warleader's Call MKM 1 + + Wispdrinker Vampire + Flying +Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. +{5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. + + BW + Creature — Vampire Rogue + Creature + 4 + 2WB + 2/4 + + MKM + 2 + + + Wispdrinker Vampire + Flying +Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. +{5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. + + BW + Creature — Vampire Rogue + Creature + 4 + 2WB + 2/4 + + MKM + 2 + Wojek Investigator Flying, vigilance diff --git a/spoiler.xml b/spoiler.xml index 9922bbad..e7a38579 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-01-23 16:13:10 (UTC) + 2024-01-24 00:46:42 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -30,18 +30,18 @@ Promo 2024-02-10 - - MKM~ - Murders at Karlov Manor (Spoiler) - Expansion - 2024-02-09 - CLU~ Ravnica: Clue Edition (Spoiler) Draft Innovation 2024-02-09 + + MKM~ + Murders at Karlov Manor (Spoiler) + Expansion + 2024-02-09 + PL24~ Year of the Dragon 2024 (Spoiler) @@ -991,6 +991,895 @@ Whenever one or more creatures an opponent controls deal combat damage to one or PSS4~ 0 + + Aegis of the Legion + Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) +Equip {3} + + RW + Artifact — Equipment + Artifact + 2 + RW + + CLU~ + 1 + + + Afterlife Insurance + Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) + + BW + Instant + Instant + 2 + 1W/B + + CLU~ + 3 + + + Amzu, Swarm's Hunger + Flying, menace +Other Insects you control have menace. +Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn. + + BG + Legendary Creature — Insect Shaman + Creature + 5 + 3BG + 3/3 + + CLU~ + 2 + + + Apothecary White + Vigilance +Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +{W}, {T}, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens. + + W + Legendary Creature — Human Cleric + Creature + 4 + 3W + 3/4 + + CLU~ + 2 + + + Ballroom + Ballroom enters the battlefield tapped. +{T}: Add {W} or {B}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Billiard Room + Billiard Room enters the battlefield tapped. +{T}: Add {B} or {R}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Blood Crypt + ({T}: Add {B} or {R}.) +As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Mountain + Land + 0 + + CLU~ + 0 + + + Boros Strike-Captain + Battalion — Whenever Boros Strike-Captain and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card. + + RW + Creature — Minotaur Soldier + Creature + 3 + 1R/WR/W + 3/3 + + CLU~ + 2 + + + Breeding Pool + ({T}: Add {G} or {U}.) +As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Island + Land + 0 + + CLU~ + 0 + + + Candlestick + Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +{2}, Sacrifice Candlestick: Draw a card. +Equip {2} + + U + Artifact — Clue Equipment + Artifact + 1 + U + + CLU~ + 1 + + + Carnage Interpreter + When Carnage Interpreter enters the battlefield, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace. + + BR + Creature — Devil Detective + Creature + 3 + 1B/RB/R + 3/3 + + CLU~ + 2 + + + Commander Mustard + Vigilance +Other Soldiers you control have vigilance, trample, and haste. +{2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." + + RW + Legendary Creature — Human Soldier + Creature + 5 + 3RW + 5/5 + + CLU~ + 2 + + + Conclave Evangelist + Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) +Whenever Conclave Evangelist deals combat damage to a player, create a token that's a copy of Conclave Evangelist. + + GW + Creature — Elephant Cleric + Creature + 5 + 3G/WG/W + 4/4 + + CLU~ + 2 + + + Conservatory + Conservatory enters the battlefield tapped. +{T}: Add {G} or {W}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Corporeal Projection + Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) +Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") + + RU + Sorcery + Sorcery + 2 + UR + + CLU~ + 3 + + + Covetous Elegy + Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control. + + BW + Sorcery + Sorcery + 6 + 4WB + + CLU~ + 3 + + + Dimir Strandcatcher + Flying +Whenever you attack, surveil X, where X is the number of opponents being attacked. +At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card. + + BU + Creature — Faerie Rogue + Creature + 4 + 2U/BU/B + 3/3 + + CLU~ + 2 + + + Dining Room + Dining Room enters the battlefield tapped. +{T}: Add {R} or {G}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Ecstatic Electromancer + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card. + + RU + Creature — Goblin Wizard + Creature + 3 + 1U/RU/R + 2/3 + + CLU~ + 2 + + + Emissary Green + Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes. + + G + Legendary Creature — Human Advisor + Creature + 5 + 4G + 3/3 + + CLU~ + 2 + + + Frenzied Gorespawn + When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) +Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn. + + BR + Creature — Horror + Creature + 5 + 3BR + 4/4 + + CLU~ + 2 + + + Furious Spinesplitter + Trample +At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent that was dealt damage this turn. + + GR + Creature — Ogre Warrior + Creature + 4 + 2R/GR/G + 3/3 + + CLU~ + 2 + + + Godless Shrine + ({T}: Add {W} or {B}.) +As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Plains Swamp + Land + 0 + + CLU~ + 0 + + + Hall + Hall enters the battlefield tapped. +{T}: Add {R} or {W}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Hallowed Fountain + ({T}: Add {W} or {U}.) +As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Plains Island + Land + 0 + + CLU~ + 0 + + + Headliner Scarlett + Haste +When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn. +At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn. + + R + Legendary Creature — Human Warlock + Creature + 4 + 3R + 3/3 + + CLU~ + 2 + + + Herald of Ilharg + Trample +Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. If that spell has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent. + + GR + Creature — Boar Beast + Creature + 4 + 2RG + 3/3 + + CLU~ + 2 + + + Incriminating Impetus + Enchant creature +When Incriminating Impetus enters the battlefield, suspect enchanted creature. (It has menace and can't block.) +Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) + + BR + Enchantment — Aura + Enchantment + 3 + 2B/R + + CLU~ + 1 + + + Kitchen + Kitchen enters the battlefield tapped. +{T}: Add {G} or {U}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Knife + As long as it's your turn, equipped creature gets +1/+0 and has first strike. +{2}, Sacrifice Knife: Draw a card. +Equip {2} + + R + Artifact — Clue Equipment + Artifact + 1 + R + + CLU~ + 1 + + + Lavinia, Foil to Conspiracy + Vigilance +Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +{T}: Add {C}{C}. Activate only during an opponent's turn. + + UW + Legendary Creature — Human Detective + Creature + 3 + 1W/UW/U + 2/3 + + CLU~ + 2 + + + Lead Pipe + Equipped creature gets +2/+0. +Whenever equipped creature dies, each opponent loses 1 life. +{2}, Sacrifice Lead Pipe: Draw a card. +Equip {2} + + B + Artifact — Clue Equipment + Artifact + 1 + B + + CLU~ + 1 + + + Library + Library enters the battlefield tapped. +{T}: Add {U} or {R}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Lonis, Genetics Expert + Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +Whenever one or more +1/+1 counters are put on Lonis, investigate that many times. +Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control. + + GU + Legendary Creature — Snake Elf Detective + Creature + 3 + 1G/UG/U + 1/2 + + CLU~ + 2 + + + Lounge + Lounge enters the battlefield tapped. +{T}: Add {B} or {G}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Mastermind Plum + Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life. + + B + Legendary Creature — Human Wizard + Creature + 3 + 2B + 2/2 + + CLU~ + 2 + + + Memory Vampire + Flying +Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost. + + BU + Creature — Vampire Detective + Creature + 6 + 4UB + 4/4 + + CLU~ + 2 + + + Ordruun Mentor + Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn. + + RW + Creature — Minotaur Soldier + Creature + 3 + 2R/W + 3/2 + + CLU~ + 2 + + + Overgrown Tomb + ({T}: Add {B} or {G}.) +As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Swamp Forest + Land + 0 + + CLU~ + 0 + + + Portal Manipulator + Flash +When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player. + + UW + Creature — Human Wizard + Creature + 4 + 2W/UW/U + 3/2 + + CLU~ + 2 + + + Resonance Technician + Flying +When Resonance Technician enters the battlefield, you may discard a card. If you do, investigate twice. +{T}, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy. + + RU + Creature — Weird Detective + Creature + 5 + 3U/RU/R + 4/4 + + CLU~ + 2 + + + Rope + Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. +{2}, Sacrifice Rope: Draw a card. +Equip {3} + + G + Artifact — Clue Equipment + Artifact + 1 + G + + CLU~ + 1 + + + Sacred Foundry + ({T}: Add {R} or {W}.) +As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Plains + Land + 0 + + CLU~ + 0 + + + Scuttling Sentinel + Flash +Vigilance +When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) + + GU + Creature + Creature + 3 + 1G/UG/U + 3/2 + + CLU~ + 2 + + + Secret Passage + Secret Passage enters the battlefield tapped. +{T}: Add {U} or {B}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Senator Peacock + Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card." +Whenever you sacrifice a Clue, target creature can't be blocked this turn. + + U + Legendary Creature — Human Advisor + Creature + 5 + 3UU + 3/4 + + CLU~ + 2 + + + Sludge Titan + Trample +Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand. + + BG + Creature — Zombie Giant + Creature + 6 + 4B/GB/G + 6/6 + + CLU~ + 2 + + + Stampede Surfer + Haste +Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent. + + GR + Creature — Human Warrior + Creature + 5 + 3R/GR/G + 4/4 + + CLU~ + 2 + + + Steam Vents + ({T}: Add {U} or {R}.) +As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Mountain + Land + 0 + + CLU~ + 0 + + + Stomping Ground + ({T}: Add {R} or {G}.) +As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Mountain Forest + Land + 0 + + CLU~ + 0 + + + Study + Study enters the battlefield tapped. +{T}: Add or {W} or {U}. +{4], {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Sumala Rumblers + Sumala Rumblers's power is equal to the number of creatures you control. +Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) + + GW + Creature — Wurm + Creature + 4 + 2G/WG/W + */4 + + CLU~ + 2 + + + Suppressor Skyguard + Flying +Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat. + + UW + Creature — Human Knight + Creature + 4 + 2WU + 2/4 + + CLU~ + 2 + + + Syndicate Heavy + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) +At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + BW + Creature — Giant Rogue + Creature + 4 + 2W/BW/B + 4/4 + + CLU~ + 2 + + + Temple Garden + ({T}: Add {G} or {W}.) +As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Forest Plains + Land + 0 + + CLU~ + 0 + + + Tribune of Rot + Whenever Tribune of Rot attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token. + + BG + Creature — Elf Shaman + Creature + 3 + 1B/GB/G + 3/3 + + CLU~ + 2 + + + Undercover Butler + Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn. + + BU + Creature — Human Rogue + Creature + 3 + 2U/B + 2/3 + + CLU~ + 2 + + + Unruly Krasis + Trample +Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power. +{3}{G}{U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) + + GU + Creature — Shark Octopus Lizard + Creature + 3 + 1GU + 4/4 + + CLU~ + 2 + + + Vernal Sovereign + Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." + + GW + Creature — Elemental Elk + Creature + 6 + 4GW + 4/4 + + CLU~ + 2 + + + Watery Grave + ({T}: Add {U} or {B}.) +As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Swamp + Land + 0 + + CLU~ + 0 + + + Wrench + Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." +{2}, Sacrifice Wrench: Draw a card. +Equip {2} + + W + Artifact — Clue Equipment + Artifact + 1 + W + + CLU~ + 1 + + + "Banish the Fanfiction" + The owner of target spell or nonland permanent puts it on the top or bottom of their library. + + U + Instant + Instant + 4 + 2UU + + MKM~ + 3 + "Computer, load up Celery Man please." Investigate. Creatures your opponents control get -2/-0 until end of turn. If any are suspected, they are no longer suspected @@ -1004,21 +1893,6 @@ Whenever one or more creatures an opponent controls deal combat damage to one or MKM~ 3 - - "Engine Engineer" - Whenever you cast an artifact spell, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana. - - U - Creature — Vedalken Artificer Detective - Creature - 3 - 2U - 2/3 - - MKM~ - 2 - "Expedited Inheritance" Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. Until the end of their next turn, they may play those cards. @@ -1047,6 +1921,32 @@ When "Hatficianado" enters the battlefield, you may search your graveyard, hand, MKM~ 2 + + "Hustle" + Target creature attacks or blocks this turn if able. + + GRU + Instant + Instant + 1 + U/R + + MKM~ + 3 + + + "Bustle" + Creatures you control get +2/+2 and gain trample until end of turn. You may turn a face-down creature you control face-up. + + GRU + Sorcery + Sorcery + 1 + 4R/GR/G + + MKM~ + 3 + "In My Gamer Chair, Thinking About Dudes Getting Stabbed" Enchant creature @@ -1062,35 +1962,18 @@ Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damag 1 - "Invading the city with all my friends, they're just out of frame invading too" - Other creatures you control have haste. -Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. -Whenever a face-down creature you control dies, return it to the battlefield face-down under its owner's control if it's a permanent card. Then turn it face-up. + "Rune-Brand Juggler" + When "Rune-Brand Juggler" enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.) +{3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn. - GR - Legendary Creature — Centaur Druid + BR + Creature — Human Shaman Creature - 4 - 2RG - 4/4 + 2 + BR + 2/2 - MKM~ - 2 - - - "Invading the city with all my friends, they're just out of frame invading too" - Other creatures you control have haste. -Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. -Whenever a face-down creature you control dies, return it to the battlefield face-down under its owner's control if it's a permanent card. Then turn it face-up. - - GR - Legendary Creature — Centaur Druid - Creature - 4 - 2RG - 4/4 - - MKM~ + MKM~ 2 @@ -1138,6 +2021,38 @@ Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may c MKM~ 1 + + "Yarus, Roar of the Gods" + Other creatures you control have haste. +Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. +Whenever a face-down creature you control dies, return it to the battlefield face-down under its owner's control if it's a permanent card. Then turn it face-up. + + GR + Legendary Creature — Centaur Druid + Creature + 4 + 2RG + 4/4 + + MKM~ + 2 + + + "Yarus, Roar of the Gods" + Other creatures you control have haste. +Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. +Whenever a face-down creature you control dies, return it to the battlefield face-down under its owner's control if it's a permanent card. Then turn it face-up. + + GR + Legendary Creature — Centaur Druid + Creature + 4 + 2RG + 4/4 + + MKM~ + 2 + A Killer Among Us When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. @@ -1687,6 +2602,22 @@ Whenever Barbed Servitor is dealt damage, target opponent loses that much life.< MKM~ 2 + + Basilica Stalker + Flying +Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +Disguise {4}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) + + B + Creature — Vampire Detective + Creature + 6 + 5B + 3/4 + + MKM~ + 2 + Behind the Mask As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) @@ -1785,6 +2716,21 @@ When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Unti MKM~ 0 + + Bubble Smuggler + Disguise {5}{U} (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.) +As Bubble Smuggler is turned face up, put four+1/+1 counters on it. + + U + Creature — Octopus Fish + Creature + 2 + 1U + 2/1 + + MKM~ + 2 + Burden of Proof Flash @@ -1815,6 +2761,32 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on MKM~ 1 + + Call a Surprise Witness + Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types. + + W + Sorcery + Sorcery + 2 + 1W + + MKM~ + 3 + + + Call a Surprise Witness + Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types. + + W + Sorcery + Sorcery + 2 + 1W + + MKM~ + 3 + Candlestick Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) @@ -2018,7 +2990,7 @@ Gain control of target creature until end of turn. Untap that creature. It gains 8 1B/G - MKM~ + MKM~ 3 @@ -2031,7 +3003,7 @@ Gain control of target creature until end of turn. Untap that creature. It gains 8 4G/WG/W - MKM~ + MKM~ 3 @@ -2225,6 +3197,23 @@ Enchanted creature gets +1/+1. MKM~ 2 + + Coveted Falcon + Flying +Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. +Disguise {1}{U} +When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. + + U + Artifact Creature — Bird + Creature + 3 + 1UU + 1/4 + + MKM~ + 2 + Crime Novelist Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add {R}. @@ -2868,6 +3857,38 @@ When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investig MKM~ 2 + + Fae Flight + Flash +Enchant creature +When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. +Enchanted creature gets +1/+0 and has flying. + + U + Enchantment — Aura + Enchantment + 2 + 1U + + MKM~ + 1 + + + Fae Flight + Flash +Enchant creature +When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. +Enchanted creature gets +1/+0 and has flying. + + U + Enchantment — Aura + Enchantment + 2 + 1U + + MKM~ + 1 + Faerie Snoop Flying @@ -2954,6 +3975,36 @@ When Flourishing Bloom-Kin is turned face up, search your library for up to two MKM~ 2 + + Forensic Gadgeteer + Whenever you cast an artifact spell, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana. + + U + Creature — Vedalken Artificer Detective + Creature + 3 + 2U + 2/3 + + MKM~ + 2 + + + Forensic Gadgeteer + Whenever you cast an artifact spell, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana. + + U + Creature — Vedalken Artificer Detective + Creature + 3 + 2U + 2/3 + + MKM~ + 2 + Forensic Researcher {T}: Untap another target permanent you control. @@ -3050,6 +4101,21 @@ When Fugitive Codebreaker is turned face up, discard your hand, then draw three MKM~ 2 + + Furtive Courier + Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn. +Whenever Furtive Courier attacks, draw a card, then discard a card. + + U + Creature — Merfolk Advisor + Creature + 3 + 2U + 3/2 + + MKM~ + 2 + Fuss Put a +1/+1 counter on each attacking creature you control. @@ -3257,6 +4323,20 @@ When Griffnaut Tracker enters the battlefield, exile up to two target cards from MKM~ 2 + + Haazda Vigilante + Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less. + + W + Creature — Giant Soldier + Creature + 5 + 4W + 4/4 + + MKM~ + 2 + Hard-Hitting Question Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. @@ -3462,6 +4542,34 @@ Whenever Incinerator of the Guilty deals combat damage to a player, you may coll MKM~ 2 + + Insidious Roots + Creature tokens you control have "{T}: Add one mana of any color." +Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. + + BG + Enchantment + Enchantment + 2 + BG + + MKM~ + 1 + + + Insidious Roots + Creature tokens you control have "{T}: Add one mana of any color." +Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. + + BG + Enchantment + Enchantment + 2 + BG + + MKM~ + 1 + Intrude on the Mind Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. @@ -4420,6 +5528,20 @@ Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with MKM~ 2 + + Neighborhood Guardian + Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. + + W + Creature — Unicorn + Creature + 2 + 1W + 2/2 + + MKM~ + 2 + Nervous Gardener Disguise {G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) @@ -4558,6 +5680,34 @@ When Offender at Large enters the battlefield or is turned face up, up to one ta MKM~ 2 + + Officious Interrogation + This spell costs {W}{U} more to cast for each target beyond the first. +Choose any number of target players. Investigate X times, where X is the total number of creatures those players control. + + UW + Instant + Instant + 2 + WU + + MKM~ + 3 + + + Officious Interrogation + This spell costs {W}{U} more to cast for each target beyond the first. +Choose any number of target players. Investigate X times, where X is the total number of creatures those players control. + + UW + Instant + Instant + 2 + WU + + MKM~ + 3 + Out Cold This spell can't be countered. (This includes by the ward ability.) @@ -5064,6 +6214,20 @@ Disguise {4}{R/G}{R/G} (You may cast this card face down for {3} as a 2/2 creatu MKM~ 2 + + Rubblebelt Braggart + Whenever Rubblebelt Braggart attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.) + + R + Creature — Viashino Warrior + Creature + 5 + 4R + 5/5 + + MKM~ + 2 + Rubblebelt Maverick When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) @@ -5108,6 +6272,22 @@ Disguise {4}{R/G}{R/G} (You may cast this card face down for {3} as a 2/2 creatu MKM~ 2 + + Sanguine Savior + Flying, lifelink +Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn. + + BW + Creature — Vampire Cleric + Creature + 3 + 1WB + 2/1 + + MKM~ + 2 + Sanitation Automaton When Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) @@ -5249,6 +6429,21 @@ A deck can have any number of cards named Slime Against Humanity. MKM~ 3 + + Snarling Gorehound + Menace +Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + B + Creature — Dog + Creature + 1 + B + 1/1 + + MKM~ + 2 + Soul Search Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying. @@ -5940,6 +7135,21 @@ Whenever a creature dies, target opponent loses 2 life and you gain 2 life.MKM~ 2 + + Vengeful Creeper + Disguise {5}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls. + + G + Creature — Plant Elemental + Creature + 5 + 4G + 5/5 + + MKM~ + 2 + Vitu-Ghazi Inspector As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) @@ -5999,6 +7209,38 @@ Whenever a creature enters the battlefield under your control, Warleader's Call MKM~ 1 + + Wispdrinker Vampire + Flying +Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. +{5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. + + BW + Creature — Vampire Rogue + Creature + 4 + 2WB + 2/4 + + MKM~ + 2 + + + Wispdrinker Vampire + Flying +Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. +{5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. + + BW + Creature — Vampire Rogue + Creature + 4 + 2WB + 2/4 + + MKM~ + 2 + Wojek Investigator Flying, vigilance @@ -6044,882 +7286,6 @@ At the beginning of your upkeep, investigate once for each opponent who has more MKM~ 2 - - Aegis of the Legion - Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) -Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) -Equip {3} - - RW - Artifact — Equipment - Artifact - 2 - RW - - CLU~ - 1 - - - Afterlife Insurance - Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) - - BW - Instant - Instant - 2 - 1W/B - - CLU~ - 3 - - - Amzu, Swarm's Hunger - Flying, menace -Other Insects you control have menace. -Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn. - - BG - Legendary Creature — Insect Shaman - Creature - 5 - 3BG - 3/3 - - CLU~ - 2 - - - Apothecary White - Vigilance -Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -{W}, {T}, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens. - - W - Legendary Creature — Human Cleric - Creature - 4 - 3W - 3/4 - - CLU~ - 2 - - - Ballroom - Ballroom enters the battlefield tapped. -{T}: Add {W} or {B}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Billiard Room - Billiard Room enters the battlefield tapped. -{T}: Add {B} or {R}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Blood Crypt - ({T}: Add {B} or {R}.) -As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Swamp Mountain - Land - 0 - - CLU~ - 0 - - - Boros Strike-Captain - Battalion — Whenever Boros Strike-Captain and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card. - - RW - Creature — Minotaur Soldier - Creature - 3 - 1R/WR/W - 3/3 - - CLU~ - 2 - - - Breeding Pool - ({T}: Add {G} or {U}.) -As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Forest Island - Land - 0 - - CLU~ - 0 - - - Candlestick - Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -{2}, Sacrifice Candlestick: Draw a card. -Equip {2} - - U - Artifact — Clue Equipment - Artifact - 1 - U - - CLU~ - 1 - - - Carnage Interpreter - When Carnage Interpreter enters the battlefield, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace. - - BR - Creature — Devil Detective - Creature - 3 - 1B/RB/R - 3/3 - - CLU~ - 2 - - - Commander Mustard - Vigilance -Other Soldiers you control have vigilance, trample, and haste. -{2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." - - RW - Legendary Creature — Human Soldier - Creature - 5 - 3RW - 5/5 - - CLU~ - 2 - - - Conclave Evangelist - Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) -Whenever Conclave Evangelist deals combat damage to a player, create a token that's a copy of Conclave Evangelist. - - GW - Creature — Elephant Cleric - Creature - 5 - 3G/WG/W - 4/4 - - CLU~ - 2 - - - Conservatory - Conservatory enters the battlefield tapped. -{T}: Add {G} or {W}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Corporeal Projection - Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) -Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") - - RU - Sorcery - Sorcery - 2 - UR - - CLU~ - 3 - - - Covetous Elegy - Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control. - - BW - Sorcery - Sorcery - 6 - 4WB - - CLU~ - 3 - - - Dimir Strandcatcher - Flying -Whenever you attack, surveil X, where X is the number of opponents being attacked. -At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card. - - BU - Creature — Faerie Rogue - Creature - 4 - 2U/BU/B - 3/3 - - CLU~ - 2 - - - Dining Room - Dining Room enters the battlefield tapped. -{T}: Add {R} or {G}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Ecstatic Electromancer - Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card. - - RU - Creature — Goblin Wizard - Creature - 3 - 1U/RU/R - 2/3 - - CLU~ - 2 - - - Emissary Green - Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes. - - G - Legendary Creature — Human Advisor - Creature - 5 - 4G - 3/3 - - CLU~ - 2 - - - Frenzied Gorespawn - When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) -Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn. - - BR - Creature — Horror - Creature - 5 - 3BR - 4/4 - - CLU~ - 2 - - - Furious Spinesplitter - Trample -At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent that was dealt damage this turn. - - GR - Creature — Ogre Warrior - Creature - 4 - 2R/GR/G - 3/3 - - CLU~ - 2 - - - Godless Shrine - ({T}: Add {W} or {B}.) -As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Plains Swamp - Land - 0 - - CLU~ - 0 - - - Hall - Hall enters the battlefield tapped. -{T}: Add {R} or {W}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Hallowed Fountain - ({T}: Add {W} or {U}.) -As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Plains Island - Land - 0 - - CLU~ - 0 - - - Headliner Scarlett - Haste -When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn. -At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn. - - R - Legendary Creature — Human Warlock - Creature - 4 - 3R - 3/3 - - CLU~ - 2 - - - Herald of Ilharg - Trample -Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. If that spell has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent. - - GR - Creature — Boar Beast - Creature - 4 - 2RG - 3/3 - - CLU~ - 2 - - - Incriminating Impetus - Enchant creature -When Incriminating Impetus enters the battlefield, suspect enchanted creature. (It has menace and can't block.) -Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) - - BR - Enchantment — Aura - Enchantment - 3 - 2B/R - - CLU~ - 1 - - - Kitchen - Kitchen enters the battlefield tapped. -{T}: Add {G} or {U}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Knife - As long as it's your turn, equipped creature gets +1/+0 and has first strike. -{2}, Sacrifice Knife: Draw a card. -Equip {2} - - R - Artifact — Clue Equipment - Artifact - 1 - R - - CLU~ - 1 - - - Lavinia, Foil to Conspiracy - Vigilance -Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{T}: Add {C}{C}. Activate only during an opponent's turn. - - UW - Legendary Creature — Human Detective - Creature - 3 - 1W/UW/U - 2/3 - - CLU~ - 2 - - - Lead Pipe - Equipped creature gets +2/+0. -Whenever equipped creature dies, each opponent loses 1 life. -{2}, Sacrifice Lead Pipe: Draw a card. -Equip {2} - - B - Artifact — Clue Equipment - Artifact - 1 - B - - CLU~ - 1 - - - Library - Library enters the battlefield tapped. -{T}: Add {U} or {R}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Lonis, Genetics Expert - Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -Whenever one or more +1/+1 counters are put on Lonis, investigate that many times. -Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control. - - GU - Legendary Creature — Snake Elf Detective - Creature - 3 - 1G/UG/U - 1/2 - - CLU~ - 2 - - - Lounge - Lounge enters the battlefield tapped. -{T}: Add {B} or {G}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Mastermind Plum - Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life. - - B - Legendary Creature — Human Wizard - Creature - 3 - 2B - 2/2 - - CLU~ - 2 - - - Memory Vampire - Flying -Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost. - - BU - Creature — Vampire Detective - Creature - 6 - 4UB - 4/4 - - CLU~ - 2 - - - Ordruun Mentor - Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn. - - RW - Creature — Minotaur Soldier - Creature - 3 - 2R/W - 3/2 - - CLU~ - 2 - - - Overgrown Tomb - ({T}: Add {B} or {G}.) -As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Swamp Forest - Land - 0 - - CLU~ - 0 - - - Portal Manipulator - Flash -When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player. - - UW - Creature — Human Wizard - Creature - 4 - 2W/UW/U - 3/2 - - CLU~ - 2 - - - Resonance Technician - Flying -When Resonance Technician enters the battlefield, you may discard a card. If you do, investigate twice. -{T}, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy. - - RU - Creature — Weird Detective - Creature - 5 - 3U/RU/R - 4/4 - - CLU~ - 2 - - - Rope - Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. -{2}, Sacrifice Rope: Draw a card. -Equip {3} - - G - Artifact — Clue Equipment - Artifact - 1 - G - - CLU~ - 1 - - - Sacred Foundry - ({T}: Add {R} or {W}.) -As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Mountain Plains - Land - 0 - - CLU~ - 0 - - - Scuttling Sentinel - Flash -Vigilance -When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) - - GU - Creature - Creature - 3 - 1G/UG/U - 3/2 - - CLU~ - 2 - - - Secret Passage - Secret Passage enters the battlefield tapped. -{T}: Add {U} or {B}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Senator Peacock - Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card." -Whenever you sacrifice a Clue, target creature can't be blocked this turn. - - U - Legendary Creature — Human Advisor - Creature - 5 - 3UU - 3/4 - - CLU~ - 2 - - - Sludge Titan - Trample -Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand. - - BG - Creature — Zombie Giant - Creature - 6 - 4B/GB/G - 6/6 - - CLU~ - 2 - - - Stampede Surfer - Haste -Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent. - - GR - Creature — Human Warrior - Creature - 5 - 3R/GR/G - 4/4 - - CLU~ - 2 - - - Steam Vents - ({T}: Add {U} or {R}.) -As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Island Mountain - Land - 0 - - CLU~ - 0 - - - Stomping Ground - ({T}: Add {R} or {G}.) -As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Mountain Forest - Land - 0 - - CLU~ - 0 - - - Study - Study enters the battlefield tapped. -{T}: Add or {W} or {U}. -{4], {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Sumala Rumblers - Sumala Rumblers's power is equal to the number of creatures you control. -Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) - - GW - Creature — Wurm - Creature - 4 - 2G/WG/W - */4 - - CLU~ - 2 - - - Suppressor Skyguard - Flying -Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat. - - UW - Creature — Human Knight - Creature - 4 - 2WU - 2/4 - - CLU~ - 2 - - - Syndicate Heavy - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) -At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - BW - Creature — Giant Rogue - Creature - 4 - 2W/BW/B - 4/4 - - CLU~ - 2 - - - Temple Garden - ({T}: Add {G} or {W}.) -As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Forest Plains - Land - 0 - - CLU~ - 0 - - - Tribune of Rot - Whenever Tribune of Rot attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token. - - BG - Creature — Elf Shaman - Creature - 3 - 1B/GB/G - 3/3 - - CLU~ - 2 - - - Undercover Butler - Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn. - - BU - Creature — Human Rogue - Creature - 3 - 2U/B - 2/3 - - CLU~ - 2 - - - Unruly Krasis - Trample -Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power. -{3}{G}{U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) - - GU - Creature — Shark Octopus Lizard - Creature - 3 - 1GU - 4/4 - - CLU~ - 2 - - - Vernal Sovereign - Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." - - GW - Creature — Elemental Elk - Creature - 6 - 4GW - 4/4 - - CLU~ - 2 - - - Watery Grave - ({T}: Add {U} or {B}.) -As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Island Swamp - Land - 0 - - CLU~ - 0 - - - Wrench - Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." -{2}, Sacrifice Wrench: Draw a card. -Equip {2} - - W - Artifact — Clue Equipment - Artifact - 1 - W - - CLU~ - 1 - Dragon Flying