diff --git a/OTJ.xml b/OTJ.xml index 66258da7..6ab37349 100644 --- a/OTJ.xml +++ b/OTJ.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-03-28 00:42:59 (UTC) + 2024-03-28 08:12:00 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/OTJ.xml @@ -23,8 +23,8 @@ "Cowborb" Spree (Choose one or more additional costs.) -+{1} — Exile target nontoken creature. At the beginning of the next end step, return it to the battlefield under its owner's control. -+{2} — Choose target creature. If there is no other creature with greater power than it, it is destroyed. ++ {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. ++ {2} — Destroy target creature if no other creature has greater power. W Instant @@ -32,25 +32,9 @@ 1 W - OTJ + OTJ 3 - - "Craft. T. Coyote" - Haste -When "Craft. T. Coyote" enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn. -Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - R - Creature — Coyote - Creature - 2 - 1R - 2/2 - - OTJ - 2 - "Kellan Joins Up" When "Kellan Joins Up" enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) @@ -111,31 +95,33 @@ Plot 3 (You may pay 3 and exile this card from your hand. Cast it as a sorcery o 2 - "Raise Dead? No. Raise Child." - Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand. + "Method Actor" + You may have "Method Actor" enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. +Plot {2}{U} (You may pay 2 and exile this card from your hand. Cast it as a sorcery on later turn without paying its mana cost. Plot only as a sorcery.) - BG - Sorcery - Sorcery - 5 - 3BG - - OTJ - 3 - - - "Revolting Compatriots" - When "Revolting Compatriots" enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. -Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - B - Creature — Zombie Rogue + U + Creature — Shapeshifter Rogue Creature 4 - 3B - 4/3 + 3U + 2/2 - OTJ + OTJ + 2 + + + "Prickly-Paw" + Whenever "Prickly-Paw" attacks while saddled, it gains +1/+2 until end of turn. Then, you may return any number of creatures that saddled it to their owners' hands. +Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + G + Creature — Opossum Mount + Creature + 3 + 2G + 3/3 + + OTJ 2 @@ -153,20 +139,6 @@ Whenever you tap an artifact token for mana, add one mana of any type that artif OTJ 2 - - "Unreal Estate" - At the beginning of your end step, if you haven't cast a spell from your hand this turn and "Unreal Estate" isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. -{2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - U - Enchantment - Enchantment - 2 - 1U - - OTJ - 1 - Abraded Bluffs Abraded Bluffs enters the battlefield tapped. @@ -322,6 +294,32 @@ Spells your opponents cast from graveyards or from exile cost 2 more to cast.OTJ 2 + + Badlands Revival + Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand. + + BG + Sorcery + Sorcery + 5 + 3BG + + OTJ + 3 + + + Binding Negotiation + Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard. + + B + Sorcery + Sorcery + 2 + 1B + + OTJ + 3 + Blooming Marsh Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. @@ -416,7 +414,7 @@ Whenever you attack, draw a card, then you may put a land card from your hand or 2 1W - OTJ + OTJ 3 @@ -433,6 +431,36 @@ When Bristling Backwoods enters the battlefield, it deals 1 damage to target opp 1 0 + + Bristly Bill, Spine Sower + Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. +{3}{G}{G}: Double the number of +1/+1 counters on each creature you control. + + G + Legendary Creature — Plant Druid + Creature + 2 + 1G + 2/2 + + OTJ + 2 + + + Bristly Bill, Spine Sower + Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. +{3}{G}{G}: Double the number of +1/+1 counters on each creature you control. + + G + Legendary Creature — Plant Druid + Creature + 2 + 1G + 2/2 + + OTJ + 2 + Bruse Tarl, Roving Rancher Oxen you control have double strike. @@ -567,6 +595,63 @@ When Creosote Heath enters the battlefield, it deals 1 damage to target opponent 1 0 + + Cunning Coyote + Haste +When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn. +Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Creature — Coyote + Creature + 2 + 1R + 2/2 + + OTJ + 2 + + + Desperate Bloodseeker + Lifelink +When Desperate Bloodseeker enters the battlefield, target player mills two cards. (They put the top two cards of their library into their graveyard.) + + B + Creature — Vampire + Creature + 2 + 1B + 2/2 + + OTJ + 2 + + + Double Down + Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.) + + U + Enchantment + Enchantment + 4 + 3U + + OTJ + 1 + + + Double Down + Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.) + + U + Enchantment + Enchantment + 4 + 3U + + OTJ + 1 + Duelist of the Mind Flying, vigilance @@ -599,6 +684,20 @@ Whenever you commit a crime, you may draw a card. If you do, discard a card. Thi OTJ 2 + + Emergent Haunting + At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. +{2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + U + Enchantment + Enchantment + 2 + 1U + + OTJ + 1 + Eroded Canyon Eroded Canyon enters the battlefield tapped. @@ -708,6 +807,19 @@ When Festering Gulch enters the battlefield, it deals 1 damage to target opponen OTJ 3 + + Fleeting Reflection + Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature. + + U + Instant + Instant + 2 + 1U + + OTJ + 3 + Forest ({T}: Add {G}.) @@ -746,6 +858,38 @@ When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent. OTJ 3 + + Fortune, Loyal Steed + When Fortune, Loyal Steed enters the battlefield, scry 2. +Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. +Saddle 1 + + W + Legendary Creature — Beast Mount + Creature + 3 + 2W + 2/4 + + OTJ + 2 + + + Fortune, Loyal Steed + When Fortune, Loyal Steed enters the battlefield, scry 2. +Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. +Saddle 1 + + W + Legendary Creature — Beast Mount + Creature + 3 + 2W + 2/4 + + OTJ + 2 + Freestrider Lookout Reach @@ -969,6 +1113,36 @@ Creature spells you cast cost {1} less to cast. OTJ 2 + + Insatiable Avarice + Spree (Choose one or more additional costs.) ++ {2} — Search your library for a card, then shuffle and put that card on top. ++ {B}{B} — Target player draws three cards and loses 3 life. + + B + Sorcery + Sorcery + 1 + B + + OTJ + 3 + + + Insatiable Avarice + Spree (Choose one or more additional costs.) ++ {2} — Search your library for a card, then shuffle and put that card on top. ++ {B}{B} — Target player draws three cards and loses 3 life. + + B + Sorcery + Sorcery + 1 + B + + OTJ + 3 + Inspiring Vantage Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. @@ -1034,7 +1208,7 @@ Whenever you commit a crime, you may return Intimidation Campaign to its owner's UU 3 - OTJ + OTJ 1 @@ -1051,7 +1225,7 @@ Whenever you commit a crime, you may return Intimidation Campaign to its owner's UU 3 - OTJ + OTJ 1 @@ -1128,6 +1302,20 @@ Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Vio OTJ 2 + + Lassoed by the Law + When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. +When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." + + W + Enchantment + Enchantment + 4 + 3W + + OTJ + 1 + Lavaspur Boots Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) @@ -1138,7 +1326,7 @@ Equip {1} 1 1 - OTJ + OTJ 1 @@ -1155,6 +1343,21 @@ Equip {1} OTJ 2 + + Loan Shark + When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card. +Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + U + Creature Shark Rogue + Creature + 4 + 3U + 3/4 + + OTJ + 2 + Lonely Arroyo Lonely Arroyo enters the battlefield tapped. @@ -1254,6 +1457,21 @@ Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with OTJ 3 + + Malcolm, the Eyes + Flying, haste +Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + RU + Legendary Creature — Siren Pirate + Creature + 2 + UR + 2/2 + + OTJ + 2 + Marauding Sphinx Flying, vigilance, ward {2} @@ -1283,6 +1501,36 @@ Whenever you commit a crime, surveil 2. This ability triggers only once each tur OTJ 2 + + Miriam, Herd Whisperer + As long as it's your turn, Mounts and Vehicles you control have hexproof. +Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it. + + GW + Legendary Creature — Human Druid + Creature + 2 + GW + 3/2 + + OTJ + 2 + + + Mobile Homestead + Mobile Homestead has haste as long as you control a Mount. +Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 2 + 2 + 3/3 + + OTJ + 1 + Mountain ({T}: Add {R}.) @@ -1360,6 +1608,38 @@ Outcaster Greenblade gets +1/+1 for each Desert you control. OTJ 2 + + Outcaster Trailblazer + When Outcaster Trailblazer enters the battlefield, add one mana of any color. +Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card. +Plot {2}{G} (You may pay 2 and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + G + Creature — Human Druid + Creature + 3 + 2G + 4/2 + + OTJ + 2 + + + Outcaster Trailblazer + When Outcaster Trailblazer enters the battlefield, add one mana of any color. +Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card. +Plot {2}{G} (You may pay 2 and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + G + Creature — Human Druid + Creature + 3 + 2G + 4/2 + + OTJ + 2 + Plains ({T}: Add {W}.) @@ -1385,6 +1665,21 @@ Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a OTJ 3 + + Prosperity Tycoon + When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." +{2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) + + W + Creature Human Noble + Creature + 4 + 3W + 4/2 + + OTJ + 2 + Quilled Charger Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) @@ -1461,6 +1756,36 @@ Whenever you commit a crime, target creature you control gains your choice of me OTJ 2 + + Resilient Roadrunner + Haste, protection from Coyotes +{3}: Resilient Roadrunner can't be blocked this turn except by creatures with haste. + + R + Creature — Bird + Creature + 2 + 1R + 2/2 + + OTJ + 2 + + + Rictus Robber + When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. +Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + B + Creature — Zombie Rogue + Creature + 4 + 3B + 4/3 + + OTJ + 2 + Riku of Many Paths Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — @@ -1523,6 +1848,36 @@ Whenever you commit a crime, target creature you control gains your choice of me OTJ 2 + + Satoru, the Infiltrator + Menace +Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card. + + BU + Legendary Creature — Human Ninja Rogue + Creature + 2 + UB + 2/3 + + OTJ + 2 + + + Satoru, the Infiltrator + Menace +Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card. + + BU + Legendary Creature — Human Ninja Rogue + Creature + 2 + UB + 2/3 + + OTJ + 2 + Scorching Shot Scorching Shot deals 5 damage to target creature. @@ -1562,7 +1917,39 @@ Whenever you cast a creature spell, create a 1/1 red Mercenary creature token wi 2GW 4/5 - OTJ + OTJ + 2 + + + Selvala, Eager Trailblazer + Vigilance +Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." +{T}: Choose a color. Add one mana of that color for each different power among creatures you control. + + GW + Legendary Creature — Elf Scout + Creature + 4 + 2GW + 4/5 + + OTJ + 2 + + + Seraphic Steed + First strike, lifelink +Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. +Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + GW + Creature — Unicorn Mount + Creature + 2 + GW + 2/2 + + OTJ 2 @@ -1580,6 +1967,35 @@ Whenever Servant of the Stinger deals combat damage to a player, if you've commi OTJ 2 + + Shifting Grift + Spree (Choose one or more additional costs.) ++ {2} — Exchange control of two target creatures. ++ {1} — Exchange control of two target artifacts. ++ {1} — Exchange control of two target enchantments. + + U + Sorcery + Sorcery + 2 + UU + + OTJ + 3 + + + Shoot the Sheriff + Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.) + + B + Instant + Instant + 2 + 1B + + OTJ + 3 + Slickshot Lockpicker When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) @@ -1627,6 +2043,38 @@ Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a OTJ 2 + + Smuggler's Surprise + Spree (Choose one or more additional costs.) ++ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. ++ {4}{G} — You may put up to two creature cards from your hand onto the battlefield. ++ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn. + + G + Instant + Instant + 1 + G + + OTJ + 3 + + + Smuggler's Surprise + Spree (Choose one or more additional costs.) ++ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. ++ {4}{G} — You may put up to two creature cards from your hand onto the battlefield. ++ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn. + + G + Instant + Instant + 1 + G + + OTJ + 3 + Soured Springs Soured Springs enters the battlefield tapped. @@ -1694,7 +2142,21 @@ Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast i 5 3UU - OTJ + OTJ + 3 + + + Step Between Worlds + Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. +Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + U + Sorcery + Sorcery + 5 + 3UU + + OTJ 3 @@ -1723,6 +2185,38 @@ Saddle 2 (Tap any number of other creatures yo control with total power 2 or mor OTJ 0 + + Terror of the Peaks + Flying +Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. +Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target. + + R + Creature — Dragon + Creature + 5 + 3RR + 5/4 + + OTJ + 2 + + + Terror of the Peaks + Flying +Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. +Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target. + + R + Creature — Dragon + Creature + 5 + 3RR + 5/4 + + OTJ + 2 + The Gitrog, Ravenous Ride Trample, haste @@ -1797,6 +2291,21 @@ Equip {2}{U} OTJ 1 + + Three Steps Ahead + Spree (Choose one or more additional costs.) ++ {1}{U} — Counter target spell. ++ {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card. + + U + Instant + Instant + 1 + U + + OTJ + 3 + Thunder Lasso When Thunder Lasso enters the battlefield, attach it to target creature you control. @@ -1929,6 +2438,21 @@ Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a OTJ 2 + + Vadmir, New Blood + Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) +As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink. + + B + Legendary Creature — Vampire Rogue + Creature + 2 + 1B + 2/2 + + OTJ + 2 + Vial Smasher, Gleeful Grenadier Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) @@ -1943,6 +2467,34 @@ Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a OTJ 2 + + Vraska Joins Up + When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control. +Whenever a legendary creature you control deals combat damage to a player, draw a card. + + BG + Legendary Enchantment + Enchantment + 2 + BG + + OTJ + 1 + + + Vraska Joins Up + When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control. +Whenever a legendary creature you control deals combat damage to a player, draw a card. + + BG + Legendary Enchantment + Enchantment + 2 + BG + + OTJ + 1 + Vraska, the Silencer Deathtouch @@ -1973,5 +2525,20 @@ Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you OTJ 2 + + Wrangler of the Damned + Flash +At the beginning of your end step, if you didn't cast any spells from your hand this turn, create a 2/2 white Spirit creature token with flying. + + UW + Creature — Human Soldier + Creature + 5 + 3WU + 1/4 + + OTJ + 2 + diff --git a/spoiler.xml b/spoiler.xml index a9f2b09f..652049e1 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-03-28 00:42:59 (UTC) + 2024-03-28 08:12:02 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -19,8 +19,8 @@ 2024-08-02 - BIG~ - The Big Score (Spoiler) + OTJ~ + Outlaws of Thunder Junction (Spoiler) Expansion 2024-04-19 @@ -31,8 +31,8 @@ 2024-04-19 - OTJ~ - Outlaws of Thunder Junction (Spoiler) + BIG~ + The Big Score (Spoiler) Expansion 2024-04-19 @@ -207,6 +207,2588 @@ When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Eq BLB~ 0 + + "Cowborb" + Spree (Choose one or more additional costs.) ++ {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. ++ {2} — Destroy target creature if no other creature has greater power. + + W + Instant + Instant + 1 + W + + OTJ~ + 3 + + + "Kellan Joins Up" + When "Kellan Joins Up" enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) +Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. + + GUW + Legendary Enchantment + Enchantment + 3 + GWU + + OTJ~ + 1 + + + "Kellan Joins Up" + When "Kellan Joins Up" enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) +Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. + + GUW + Legendary Enchantment + Enchantment + 3 + GWU + + OTJ~ + 1 + + + "Lively Dirge" + Spree (Choose one or more additional costs.) ++ {1} — Search your library for a card, put it into your graveyard, then shuffle. ++ {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield. + + B + Sorcery + Sorcery + 2 + 1B + + OTJ~ + 3 + + + "Longhorn Sharpshooter" + Reach +When "Longhorn Sharpshooter" becomes plotted, it deals 2 damage to any target. +Plot 3 (You may pay 3 and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Creature — Minotaur Rogue + Creature + 3 + 2R + 3/3 + + OTJ~ + 2 + + + "Method Actor" + You may have "Method Actor" enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. +Plot {2}{U} (You may pay 2 and exile this card from your hand. Cast it as a sorcery on later turn without paying its mana cost. Plot only as a sorcery.) + + U + Creature — Shapeshifter Rogue + Creature + 4 + 3U + 2/2 + + OTJ~ + 2 + + + "Prickly-Paw" + Whenever "Prickly-Paw" attacks while saddled, it gains +1/+2 until end of turn. Then, you may return any number of creatures that saddled it to their owners' hands. +Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + G + Creature — Opossum Mount + Creature + 3 + 2G + 3/3 + + OTJ~ + 2 + + + "Roxanne, Starfall Savant" + Whenever "Roxanne, Starfall Savant" enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target." and "{T}: Add one mana of any color." +Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced. + + GR + Legendary Creature — Cat Druid + Creature + 5 + 3RG + 4/3 + + OTJ~ + 2 + + + Abraded Bluffs + Abraded Bluffs enters the battlefield tapped. +When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent. +{T}: Add {R} or {W}. + + Land — Desert + Land + 0 + + OTJ~ + 1 + 0 + + + Aloe Alchemist + Trample +When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn. +Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + G + Creature — Plant Warlock + Creature + 2 + 1G + 3/2 + + OTJ~ + 2 + + + Annie Flash, the Veteran + Flash +When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. +Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. + + GRW + Legendary Creature — Human Rogue + Creature + 6 + 3RGW + 4/5 + + OTJ~ + 2 + + + Annie Flash, the Veteran + Flash +When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. +Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. + + GRW + Legendary Creature — Human Rogue + Creature + 6 + 3RGW + 4/5 + + OTJ~ + 2 + + + Archangel of Tithes + Flying +As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. +As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures. + + W + Creature — Angel + Creature + 4 + 1WWW + 3/5 + + OTJ~ + 2 + + + Arid Archway + Arid Archway enters the battlefield tapped. +When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +{T}: Add {C}{C}. + + Land Desert + Land + 0 + + OTJ~ + 1 + 0 + + + Armored Armadillo + Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness. + + W + Creature — Armadillo + Creature + 1 + W + 0/4 + + OTJ~ + 2 + + + At Knifepoint + As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) +Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn. + + BR + Enchantment + Enchantment + 3 + 1BR + + OTJ~ + 1 + + + Aven Interrupter + Flash +Flying +When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) +Spells your opponents cast from graveyards or from exile cost 2 more to cast. + + W + Creature — Bird Rogue + Creature + 3 + 1WW + 2/2 + + OTJ~ + 2 + + + Aven Interrupter + Flash +Flying +When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) +Spells your opponents cast from graveyards or from exile cost 2 more to cast. + + W + Creature — Bird Rogue + Creature + 3 + 1WW + 2/2 + + OTJ~ + 2 + + + Badlands Revival + Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand. + + BG + Sorcery + Sorcery + 5 + 3BG + + OTJ~ + 3 + + + Binding Negotiation + Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard. + + B + Sorcery + Sorcery + 2 + 1B + + OTJ~ + 3 + + + Blooming Marsh + Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {B} or {G}. + + Land + Land + 0 + + OTJ~ + 1 + 0 + + + Blooming Marsh + Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {B} or {G}. + + Land + Land + 0 + + OTJ~ + 1 + 0 + + + Bonny Pall, Clearcutter + Reach +When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control." +Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield. + + GU + Legendary Creature — Giant Scout + Creature + 6 + 3GUU + 6/5 + + OTJ~ + 2 + + + Bonny Pall, Clearcutter + Reach +When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control." +Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield. + + GU + Legendary Creature — Giant Scout + Creature + 6 + 3GUU + 6/5 + + OTJ~ + 2 + + + Botanical Sanctum + Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {G} or {U}. + + Land + Land + 0 + + OTJ~ + 1 + 0 + + + Botanical Sanctum + Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {G} or {U}. + + Land + Land + 0 + + OTJ~ + 1 + 0 + + + Bovine Intervention + Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token. + + W + Instant + Instant + 2 + 1W + + OTJ~ + 3 + + + Bristling Backwoods + Bristling Backwoods enters the battlefield tapped. +When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent. +{T}: Add {R} or {G}. + + Land — Desert + Land + 0 + + OTJ~ + 1 + 0 + + + Bristly Bill, Spine Sower + Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. +{3}{G}{G}: Double the number of +1/+1 counters on each creature you control. + + G + Legendary Creature — Plant Druid + Creature + 2 + 1G + 2/2 + + OTJ~ + 2 + + + Bristly Bill, Spine Sower + Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. +{3}{G}{G}: Double the number of +1/+1 counters on each creature you control. + + G + Legendary Creature — Plant Druid + Creature + 2 + 1G + 2/2 + + OTJ~ + 2 + + + Bruse Tarl, Roving Rancher + Oxen you control have double strike. +Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn. + + RW + Legendary Creature — Human Warrior + Creature + 4 + 2RW + 4/3 + + OTJ~ + 2 + + + Bruse Tarl, Roving Rancher + Oxen you control have double strike. +Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn. + + RW + Legendary Creature — Human Warrior + Creature + 4 + 2RW + 4/3 + + OTJ~ + 2 + + + Cactarantula + This spell costs {1} less to cast if you control a Desert. +Reach +Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card. + + G + Creature — Plant Spider + Creature + 6 + 4GG + 6/5 + + OTJ~ + 2 + + + Colossal Rattlewurm + Colossal Rattlewurm has flash as long as you control a Desert. +Trample +{1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle. + + G + Creature — Wurm + Creature + 4 + 2GG + 6/5 + + OTJ~ + 2 + + + Colossal Rattlewurm + Colossal Rattlewurm has flash as long as you control a Desert. +Trample +{1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle. + + G + Creature — Wurm + Creature + 4 + 2GG + 6/5 + + OTJ~ + 2 + + + Concealed Courtyard + Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {W} or {B}. + + Land + Land + 0 + + OTJ~ + 1 + 0 + + + Concealed Courtyard + Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {W} or {B}. + + Land + Land + 0 + + OTJ~ + 1 + 0 + + + Congregation Gryff + Flying, lifelink +Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. +Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + GW + Creature — Hippogriff Mount + Creature + 3 + 1GW + 1/4 + + OTJ~ + 2 + + + Creosote Heath + Creosote Heath enters the battlefield tapped. +When Creosote Heath enters the battlefield, it deals 1 damage to target opponent. +{T}: Add {G} or {W}. + + Land — Desert + Land + 0 + + OTJ~ + 1 + 0 + + + Cunning Coyote + Haste +When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn. +Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Creature — Coyote + Creature + 2 + 1R + 2/2 + + OTJ~ + 2 + + + Desperate Bloodseeker + Lifelink +When Desperate Bloodseeker enters the battlefield, target player mills two cards. (They put the top two cards of their library into their graveyard.) + + B + Creature — Vampire + Creature + 2 + 1B + 2/2 + + OTJ~ + 2 + + + Double Down + Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.) + + U + Enchantment + Enchantment + 4 + 3U + + OTJ~ + 1 + + + Double Down + Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.) + + U + Enchantment + Enchantment + 4 + 3U + + OTJ~ + 1 + + + Duelist of the Mind + Flying, vigilance +Duelist of the Mind's power is equal to the number of cards you've drawn this turn. +Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. + + U + Creature — Human Advisor + Creature + 2 + 1U + */3 + + OTJ~ + 2 + + + Duelist of the Mind + Flying, vigilance +Duelist of the Mind's power is equal to the number of cards you've drawn this turn. +Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. + + U + Creature — Human Advisor + Creature + 2 + 1U + */3 + + OTJ~ + 2 + + + Emergent Haunting + At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. +{2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + U + Enchantment + Enchantment + 2 + 1U + + OTJ~ + 1 + + + Eroded Canyon + Eroded Canyon enters the battlefield tapped. +When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent. +{T}: Add {U} or {R}. + + Land — Desert + Land + 0 + + OTJ~ + 1 + 0 + + + Ertha Jo, Frontier Mentor + When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." +Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy. + + RW + Legendary Creature — Kor Advisor + Creature + 4 + 2RW + 2/4 + + OTJ~ + 2 + + + Fblthp, Lost on the Range + Ward {2} +You may look at the top card of your library any time. +The top card of your library has plot. The plot cost is equal to its mana cost. +You may plot nonland cards from the top of your library. + + U + Legendary Creature — Homunculus + Creature + 3 + 1UU + 1/1 + + OTJ~ + 2 + + + Fblthp, Lost on the Range + Ward {2} +You may look at the top card of your library any time. +The top card of your library has plot. The plot cost is equal to its mana cost. +You may plot nonland cards from the top of your library. + + U + Legendary Creature — Homunculus + Creature + 3 + 1UU + 1/1 + + OTJ~ + 2 + + + Festering Gulch + Festering Gulch enters the battlefield tapped. +When Festering Gulch enters the battlefield, it deals 1 damage to target opponent. +{T}: Add {B} or {G}. + + Land — Desert + Land + 0 + + OTJ~ + 1 + 0 + + + Final Showdown + Spree (Choose one or more additional costs.) ++ {1} — All creatures lose all abilities until end of turn. ++ {1} — Choose a creature you control. It gains indestructible until end of turn. ++ {3}{W}{W} — Destroy all creatures. + + W + Instant + Instant + 1 + W + + OTJ~ + 3 + + + Final Showdown + Spree (Choose one or more additional costs.) ++ {1} — All creatures lose all abilities until end of turn. ++ {1} — Choose a creature you control. It gains indestructible until end of turn. ++ {3}{W}{W} — Destroy all creatures. + + W + Instant + Instant + 1 + W + + OTJ~ + 3 + + + Fleeting Reflection + Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature. + + U + Instant + Instant + 2 + 1U + + OTJ~ + 3 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + OTJ~ + 0 + + + Forlorn Flats + Forlorn Flats enters the battlefield tapped. +When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent. +{T}: Add {W} or {B}. + + Land — Desert + Land + 0 + + OTJ~ + 1 + 0 + + + Form a Posse + Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." + + RW + Sorcery + Sorcery + 2 + XRW + + OTJ~ + 3 + + + Fortune, Loyal Steed + When Fortune, Loyal Steed enters the battlefield, scry 2. +Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. +Saddle 1 + + W + Legendary Creature — Beast Mount + Creature + 3 + 2W + 2/4 + + OTJ~ + 2 + + + Fortune, Loyal Steed + When Fortune, Loyal Steed enters the battlefield, scry 2. +Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. +Saddle 1 + + W + Legendary Creature — Beast Mount + Creature + 3 + 2W + 2/4 + + OTJ~ + 2 + + + Freestrider Lookout + Reach +Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + G + Creature — Human Rogue + Creature + 3 + 2G + 3/3 + + OTJ~ + 2 + + + Freestrider Lookout + Reach +Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + G + Creature — Human Rogue + Creature + 3 + 2G + 3/3 + + OTJ~ + 2 + + + Frontier Seeker + When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + W + Creature — Human Scout + Creature + 2 + 1W + 2/1 + + OTJ~ + 2 + + + Frontier Seeker + When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + W + Creature — Human Scout + Creature + 2 + 1W + 2/1 + + OTJ~ + 2 + + + Gisa, the Hellraiser + Ward—{2}, Pay 2 life. +Skeletons and Zombies you control get +1/+1 and have menace. +Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + B + Legendary Creature — Human Warlock + Creature + 5 + 3BB + 4/4 + + OTJ~ + 2 + + + Gisa, the Hellraiser + Ward—{2}, Pay 2 life. +Skeletons and Zombies you control get +1/+1 and have menace. +Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + B + Legendary Creature — Human Warlock + Creature + 5 + 3BB + 4/4 + + OTJ~ + 2 + + + Great Train Heist + Spree (Choose one or more additional costs.) ++ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. ++ {2} — Creatures you control get +1/+0 and gain first strike until end of turn. ++ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token. + + R + Instant + Instant + 1 + R + + OTJ~ + 3 + + + Great Train Heist + Spree (Choose one or more additional costs.) ++ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. ++ {2} — Creatures you control get +1/+0 and gain first strike until end of turn. ++ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token. + + R + Instant + Instant + 1 + R + + OTJ~ + 3 + + + Hardbristle Bandit + {T}: Add one mana of any color. +Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + G + Creature — Plant Rogue + Creature + 2 + 1G + 1/1 + + OTJ~ + 2 + + + Hell to Pay + Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. + + R + Sorcery + Sorcery + 1 + XR + + OTJ~ + 3 + + + Hell to Pay + Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. + + R + Sorcery + Sorcery + 1 + XR + + OTJ~ + 3 + + + High Noon + Each player can't cast more than one spell each turn. +{4}{R}, Sacrifice High Noon: It deals 5 damage to any target. + + W + Enchantment + Enchantment + 2 + 1W + + OTJ~ + 1 + + + Holy Cow + Flash +Flying +When Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) + + W + Creature — Ox Angel + Creature + 3 + 2W + 2/2 + + OTJ~ + 2 + + + Honest Rutstein + When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand. +Creature spells you cast cost {1} less to cast. + + BG + Legendary Creature — Human Warlock + Creature + 3 + 1BG + 3/2 + + OTJ~ + 2 + + + Honest Rutstein + When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand. +Creature spells you cast cost {1} less to cast. + + BG + Legendary Creature — Human Warlock + Creature + 3 + 1BG + 3/2 + + OTJ~ + 2 + + + Insatiable Avarice + Spree (Choose one or more additional costs.) ++ {2} — Search your library for a card, then shuffle and put that card on top. ++ {B}{B} — Target player draws three cards and loses 3 life. + + B + Sorcery + Sorcery + 1 + B + + OTJ~ + 3 + + + Insatiable Avarice + Spree (Choose one or more additional costs.) ++ {2} — Search your library for a card, then shuffle and put that card on top. ++ {B}{B} — Target player draws three cards and loses 3 life. + + B + Sorcery + Sorcery + 1 + B + + OTJ~ + 3 + + + Inspiring Vantage + Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {R} or {W}. + + Land + Land + 0 + + OTJ~ + 1 + 0 + + + Inspiring Vantage + Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {R} or {W}. + + Land + Land + 0 + + OTJ~ + 1 + 0 + + + Intimidation Campaign + When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. +Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + BU + Enchantment + Enchantment + 3 + 1UB + + OTJ~ + 1 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + OTJ~ + 0 + + + Jace Reawakened + You can't cast this spell during your first, second, or third turns of the game. ++1: Draw a card, then discard a card. ++1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. +−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy. + + U + Legendary Planeswalker — Jace + Planeswalker + 2 + UU + 3 + + OTJ~ + 1 + + + Jace Reawakened + You can't cast this spell during your first, second, or third turns of the game. ++1: Draw a card, then discard a card. ++1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. +−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy. + + U + Legendary Planeswalker — Jace + Planeswalker + 2 + UU + 3 + + OTJ~ + 1 + + + Jagged Barrens + Jagged Barrens enters the battlefield tapped. +When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent. +{T}: Add {B} or {R}. + + Land — Desert + Land + 0 + + OTJ~ + 1 + 0 + + + Jolene, Plundering Pugilist + Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token. +{1}{R}, Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target. + + GR + Legendary Creature — Human Mercenary + Creature + 3 + 1RG + 4/2 + + OTJ~ + 2 + + + Kellan, the Kid + Flying, lifelink +Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield. + + GUW + Legendary Creature — Human Faerie Rogue + Creature + 3 + GWU + 3/3 + + OTJ~ + 2 + + + Kellan, the Kid + Flying, lifelink +Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield. + + GUW + Legendary Creature — Human Faerie Rogue + Creature + 3 + GWU + 3/3 + + OTJ~ + 2 + + + Kraum, Violent Cacophony + Flying +Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card. + + RU + Legendary Creature — Zombie Horror + Creature + 4 + 2UR + 2/3 + + OTJ~ + 2 + + + Lassoed by the Law + When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. +When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." + + W + Enchantment + Enchantment + 4 + 3W + + OTJ~ + 1 + + + Lavaspur Boots + Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +Equip {1} + + Artifact — Equipment + Artifact + 1 + 1 + + OTJ~ + 1 + + + Lazav, Familiar Stranger + Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + BU + Legendary Creature — Shapeshifter + Creature + 3 + 1UB + 1/4 + + OTJ~ + 2 + + + Loan Shark + When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card. +Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + U + Creature Shark Rogue + Creature + 4 + 3U + 3/4 + + OTJ~ + 2 + + + Lonely Arroyo + Lonely Arroyo enters the battlefield tapped. +When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent. +{T}: Add {W} or {U}. + + Land Desert + Land + 0 + + OTJ~ + 1 + 0 + + + Lush Oasis + Lush Oasis enters the battlefield tapped. +When Lush Oasis enters the battlefield, it deals 1 damage to target opponent. +{T}: Add {G} or {U}. + + Land — Desert + Land + 0 + + OTJ~ + 1 + 0 + + + Magda, the Hoardmaster + Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) +Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery. + + R + Legendary Creature — Dwarf Berserker + Creature + 2 + 1R + 2/2 + + OTJ~ + 2 + + + Magda, the Hoardmaster + Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) +Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery. + + R + Legendary Creature — Dwarf Berserker + Creature + 2 + 1R + 2/2 + + OTJ~ + 2 + + + Magda, the Hoardmaster + Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) +Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery. + + R + Legendary Creature — Dwarf Berserker + Creature + 2 + 1R + 2/2 + + OTJ~ + 2 + + + Make Your Own Luck + Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) + + GU + Sorcery + Sorcery + 5 + 3GU + + OTJ~ + 3 + + + Make Your Own Luck + Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) + + GU + Sorcery + Sorcery + 5 + 3GU + + OTJ~ + 3 + + + Malcolm, the Eyes + Flying, haste +Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + RU + Legendary Creature — Siren Pirate + Creature + 2 + UR + 2/2 + + OTJ~ + 2 + + + Marauding Sphinx + Flying, vigilance, ward {2} +Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + U + Creature — Sphinx Rogue + Creature + 5 + 3UU + 3/5 + + OTJ~ + 2 + + + Marchesa, Dealer of Death + Whenever you commit a crime, you may pay 1. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + BRU + Legendary Creature — Human Rogue + Creature + 3 + UBR + 3/4 + + OTJ~ + 2 + + + Miriam, Herd Whisperer + As long as it's your turn, Mounts and Vehicles you control have hexproof. +Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it. + + GW + Legendary Creature — Human Druid + Creature + 2 + GW + 3/2 + + OTJ~ + 2 + + + Mobile Homestead + Mobile Homestead has haste as long as you control a Mount. +Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 2 + 2 + 3/3 + + OTJ~ + 1 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + OTJ~ + 0 + + + Oko, the Ringleader + At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. ++1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. +−1: Create a 3/3 green Elk creature token. +−5: For each other nonland permanent you control, create a token that's a copy of that permanent. + + GU + Legendary Planeswalker — Oko + Planeswalker + 4 + 2GU + 3 + + OTJ~ + 1 + + + Oko, the Ringleader + At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. ++1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. +−1: Create a 3/3 green Elk creature token. +−5: For each other nonland permanent you control, create a token that's a copy of that permanent. + + GU + Legendary Planeswalker — Oko + Planeswalker + 4 + 2GU + 3 + + OTJ~ + 1 + + + Oko, the Ringleader + At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. ++1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. +−1: Create a 3/3 green Elk creature token. +−5: For each other nonland permanent you control, create a token that's a copy of that permanent. + + GU + Legendary Planeswalker — Oko + Planeswalker + 4 + 2GU + 3 + + OTJ~ + 1 + + + Outcaster Greenblade + When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. +Outcaster Greenblade gets +1/+1 for each Desert you control. + + G + Creature — Human Mercenary + Creature + 3 + 2G + 1/2 + + OTJ~ + 2 + + + Outcaster Trailblazer + When Outcaster Trailblazer enters the battlefield, add one mana of any color. +Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card. +Plot {2}{G} (You may pay 2 and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + G + Creature — Human Druid + Creature + 3 + 2G + 4/2 + + OTJ~ + 2 + + + Outcaster Trailblazer + When Outcaster Trailblazer enters the battlefield, add one mana of any color. +Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card. +Plot {2}{G} (You may pay 2 and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + G + Creature — Human Druid + Creature + 3 + 2G + 4/2 + + OTJ~ + 2 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + OTJ~ + 0 + + + Plan the Heist + Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + U + Sorcery + Sorcery + 4 + 2UU + + OTJ~ + 3 + + + Prosperity Tycoon + When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." +{2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) + + W + Creature Human Noble + Creature + 4 + 3W + 4/2 + + OTJ~ + 2 + + + Quilled Charger + Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) +Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + R + Creature — Porcupine Mount + Creature + 4 + 3R + 4/3 + + OTJ~ + 2 + + + Rakdos, the Muscle + Flying, trample +Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. +Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn. + + BR + Legendary Creature — Demon Mercenary + Creature + 5 + 2BBR + 6/5 + + OTJ~ + 2 + + + Rakdos, the Muscle + Flying, trample +Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. +Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn. + + BR + Legendary Creature — Demon Mercenary + Creature + 5 + 2BBR + 6/5 + + OTJ~ + 2 + + + Rakish Crew + When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." +Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) + + B + Enchantment + Enchantment + 3 + 2B + + OTJ~ + 1 + + + Rattleback Apothecary + Deathtouch +Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + B + Creature — Gorgon Warlock + Creature + 3 + 2B + 3/2 + + OTJ~ + 2 + + + Resilient Roadrunner + Haste, protection from Coyotes +{3}: Resilient Roadrunner can't be blocked this turn except by creatures with haste. + + R + Creature — Bird + Creature + 2 + 1R + 2/2 + + OTJ~ + 2 + + + Rictus Robber + When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. +Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + B + Creature — Zombie Rogue + Creature + 4 + 3B + 4/3 + + OTJ~ + 2 + + + Riku of Many Paths + Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — +• Exile the top card of your library. Until the end of your next turn, you may play it. +• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn. +• Create a 1/1 blue Bird creature token with flying. + + GRU + Legendary Creature — Human Wizard + Creature + 3 + GUR + 3/3 + + OTJ~ + 2 + + + Riku of Many Paths + Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — +• Exile the top card of your library. Until the end of your next turn, you may play it. +• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn. +• Create a 1/1 blue Bird creature token with flying. + + GRU + Legendary Creature — Human Wizard + Creature + 3 + GUR + 3/3 + + OTJ~ + 2 + + + Ruthless Lawbringer + When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. + + BW + Creature — Vampire Assassin + Creature + 3 + 1WB + 3/2 + + OTJ~ + 2 + + + Ruthless Lawbringer + When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. + + BW + Creature — Vampire Assassin + Creature + 3 + 1WB + 3/2 + + OTJ~ + 2 + + + Satoru, the Infiltrator + Menace +Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card. + + BU + Legendary Creature — Human Ninja Rogue + Creature + 2 + UB + 2/3 + + OTJ~ + 2 + + + Satoru, the Infiltrator + Menace +Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card. + + BU + Legendary Creature — Human Ninja Rogue + Creature + 2 + UB + 2/3 + + OTJ~ + 2 + + + Scorching Shot + Scorching Shot deals 5 damage to target creature. + + R + Sorcery + Sorcery + 2 + RR + + OTJ~ + 3 + + + Scorching Shot + Scorching Shot deals 5 damage to target creature. + + R + Sorcery + Sorcery + 2 + RR + + OTJ~ + 3 + + + Selvala, Eager Trailblazer + Vigilance +Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." +{T}: Choose a color. Add one mana of that color for each different power among creatures you control. + + GW + Legendary Creature — Elf Scout + Creature + 4 + 2GW + 4/5 + + OTJ~ + 2 + + + Selvala, Eager Trailblazer + Vigilance +Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." +{T}: Choose a color. Add one mana of that color for each different power among creatures you control. + + GW + Legendary Creature — Elf Scout + Creature + 4 + 2GW + 4/5 + + OTJ~ + 2 + + + Seraphic Steed + First strike, lifelink +Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. +Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + GW + Creature — Unicorn Mount + Creature + 2 + GW + 2/2 + + OTJ~ + 2 + + + Servant of the Stinger + Deathtouch +Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + B + Creature — Human Warlock + Creature + 2 + 1B + 1/3 + + OTJ~ + 2 + + + Shifting Grift + Spree (Choose one or more additional costs.) ++ {2} — Exchange control of two target creatures. ++ {1} — Exchange control of two target artifacts. ++ {1} — Exchange control of two target enchantments. + + U + Sorcery + Sorcery + 2 + UU + + OTJ~ + 3 + + + Shoot the Sheriff + Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.) + + B + Instant + Instant + 2 + 1B + + OTJ~ + 3 + + + Slickshot Lockpicker + When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) +Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + U + Creature — Human Rogue + Creature + 3 + 2U + 2/3 + + OTJ~ + 2 + + + Slickshot Show-Off + Flying, haste +Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn. +Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Creature — Bird Wizard + Creature + 2 + 1R + 1/2 + + OTJ~ + 2 + + + Slickshot Show-Off + Flying, haste +Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn. +Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Creature — Bird Wizard + Creature + 2 + 1R + 1/2 + + OTJ~ + 2 + + + Smuggler's Surprise + Spree (Choose one or more additional costs.) ++ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. ++ {4}{G} — You may put up to two creature cards from your hand onto the battlefield. ++ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn. + + G + Instant + Instant + 1 + G + + OTJ~ + 3 + + + Smuggler's Surprise + Spree (Choose one or more additional costs.) ++ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. ++ {4}{G} — You may put up to two creature cards from your hand onto the battlefield. ++ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn. + + G + Instant + Instant + 1 + G + + OTJ~ + 3 + + + Soured Springs + Soured Springs enters the battlefield tapped. +When Soured Springs enters the battlefield, it deals 1 damage to target opponent. +{T}: Add {U} or {B}. + + Land — Desert + Land + 0 + + OTJ~ + 1 + 0 + + + Spinewoods Armadillo + Reach +Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) +{1}{G}, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life. + + G + Creature — Armadillo + Creature + 6 + 4GG + 7/7 + + OTJ~ + 2 + + + Spirebluff Canal + Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {U} or {R}. + + Land + Land + 0 + + OTJ~ + 1 + 0 + + + Spirebluff Canal + Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {U} or {R}. + + Land + Land + 0 + + OTJ~ + 1 + 0 + + + Step Between Worlds + Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. +Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + U + Sorcery + Sorcery + 5 + 3UU + + OTJ~ + 3 + + + Step Between Worlds + Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. +Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + U + Sorcery + Sorcery + 5 + 3UU + + OTJ~ + 3 + + + Stubborn Burrowfiend + Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. +Saddle 2 (Tap any number of other creatures yo control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + G + Creature — Badger Beast Mount + Creature + 2 + 1G + 2/2 + + OTJ~ + 2 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + OTJ~ + 0 + + + Terror of the Peaks + Flying +Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. +Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target. + + R + Creature — Dragon + Creature + 5 + 3RR + 5/4 + + OTJ~ + 2 + + + Terror of the Peaks + Flying +Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. +Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target. + + R + Creature — Dragon + Creature + 5 + 3RR + 5/4 + + OTJ~ + 2 + + + The Gitrog, Ravenous Ride + Trample, haste +Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power. +Saddle 1 + + BG + Legendary Creature — Frog Horror Mount + Creature + 5 + 3BG + 6/5 + + OTJ~ + 2 + + + The Gitrog, Ravenous Ride + Trample, haste +Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power. +Saddle 1 + + BG + Legendary Creature — Frog Horror Mount + Creature + 5 + 3BG + 6/5 + + OTJ~ + 2 + + + The Key to the Vault + Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. +Equip {2}{U} + + U + Legendary Artifact — Equipment + Artifact + 2 + 1U + + OTJ~ + 1 + + + The Key to the Vault + Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. +Equip {2}{U} + + U + Legendary Artifact — Equipment + Artifact + 2 + 1U + + OTJ~ + 1 + + + The Key to the Vault + Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. +Equip {2}{U} + + U + Legendary Artifact — Equipment + Artifact + 2 + 1U + + OTJ~ + 1 + + + Three Steps Ahead + Spree (Choose one or more additional costs.) ++ {1}{U} — Counter target spell. ++ {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card. + + U + Instant + Instant + 1 + U + + OTJ~ + 3 + + + Thunder Lasso + When Thunder Lasso enters the battlefield, attach it to target creature you control. +Equipped creature gets +1/+1. +Whenever equipped creature attacks, tap target creature defending player controls. +Equip {2} + + W + Artifact — Equipment + Artifact + 3 + 2W + + OTJ~ + 1 + + + Tinybones Joins Up + When Tinybones Joins Up enters the battlefield, any number of target players each discard a card. +Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life. + + B + Legendary Enchantment + Enchantment + 1 + B + + OTJ~ + 1 + + + Tinybones Joins Up + When Tinybones Joins Up enters the battlefield, any number of target players each discard a card. +Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life. + + B + Legendary Enchantment + Enchantment + 1 + B + + OTJ~ + 1 + + + Tinybones, the Pickpocket + Deathtouch +Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell. + + B + Legendary Creature — Skeleton Rogue + Creature + 1 + B + 1/1 + + OTJ~ + 2 + + + Tinybones, the Pickpocket + Deathtouch +Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell. + + B + Legendary Creature — Skeleton Rogue + Creature + 1 + B + 1/1 + + OTJ~ + 2 + + + Tomb Trawler + {2}: Put target card from your graveyard on the bottom of your library. + + Artifact Creature — Golem + Creature + 2 + 2 + 0/4 + + OTJ~ + 2 + + + Trained Arynx + Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) +Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + W + Creature — Cat Beast Mount + Creature + 2 + 1W + 3/1 + + OTJ~ + 2 + + + Unfortunate Accident + Spree (Choose one or more additional costs.) ++ {2}{B} — Destroy target creature. ++ {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." + + B + Instant + Instant + 1 + B + + OTJ~ + 3 + + + Unscrupulous Contractor + When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. +Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + B + Creature Human Assassin + Creature + 3 + 2B + 3/2 + + OTJ~ + 2 + + + Vadmir, New Blood + Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) +As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink. + + B + Legendary Creature — Vampire Rogue + Creature + 2 + 1B + 2/2 + + OTJ~ + 2 + + + Vial Smasher, Gleeful Grenadier + Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) + + BR + Legendary Creature — Goblin Mercenary + Creature + 2 + BR + 3/2 + + OTJ~ + 2 + + + Vraska Joins Up + When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control. +Whenever a legendary creature you control deals combat damage to a player, draw a card. + + BG + Legendary Enchantment + Enchantment + 2 + BG + + OTJ~ + 1 + + + Vraska Joins Up + When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control. +Whenever a legendary creature you control deals combat damage to a player, draw a card. + + BG + Legendary Enchantment + Enchantment + 2 + BG + + OTJ~ + 1 + + + Vraska, the Silencer + Deathtouch +Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types. + + BG + Legendary Creature — Gorgon Assassin + Creature + 3 + 1BG + 3/3 + + OTJ~ + 2 + + + Vraska, the Silencer + Deathtouch +Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types. + + BG + Legendary Creature — Gorgon Assassin + Creature + 3 + 1BG + 3/3 + + OTJ~ + 2 + + + Wrangler of the Damned + Flash +At the beginning of your end step, if you didn't cast any spells from your hand this turn, create a 2/2 white Spirit creature token with flying. + + UW + Creature — Human Soldier + Creature + 5 + 3WU + 1/4 + + OTJ~ + 2 + + + Gonti, Canny Acquisitor + Spells you cast but don't own cost {1} less to cast. +Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. + + BGU + Legendary Creature — Aetherborn Rogue + Creature + 5 + 2BGU + 5/5 + + OTC~ + 2 + + + Olivia, Opulent Outlaw + Flying, lifelink +Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) +{3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery. + + BRW + Legendary Creature — Vampire Assassin + Creature + 4 + 1RWB + 3/3 + + OTC~ + 2 + + + Stella Lee, Wild Card + Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. +{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn. + + RU + Legendary Creature + Creature + 3 + 1UR + 2/4 + + OTC~ + 2 + + + Yuma, Proud Protector + This spell costs {1} less to cast for each land card in your graveyard. +Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card. +Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach. + + GRW + Legendary Creature — Human Ranger + Creature + 8 + 5RGW + 6/6 + + OTC~ + 2 + Nexus of Becoming At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. @@ -486,2020 +3068,5 @@ When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of BIG~ 2 - - Gonti, Canny Acquisitor - Spells you cast but don't own cost {1} less to cast. -Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. - - BGU - Legendary Creature — Aetherborn Rogue - Creature - 5 - 2BGU - 5/5 - - OTC~ - 2 - - - Olivia, Opulent Outlaw - Flying, lifelink -Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) -{3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery. - - BRW - Legendary Creature — Vampire Assassin - Creature - 4 - 1RWB - 3/3 - - OTC~ - 2 - - - Stella Lee, Wild Card - Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. -{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn. - - RU - Legendary Creature - Creature - 3 - 1UR - 2/4 - - OTC~ - 2 - - - Yuma, Proud Protector - This spell costs {1} less to cast for each land card in your graveyard. -Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card. -Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach. - - GRW - Legendary Creature — Human Ranger - Creature - 8 - 5RGW - 6/6 - - OTC~ - 2 - - - "Cowborb" - Spree (Choose one or more additional costs.) -+{1} — Exile target nontoken creature. At the beginning of the next end step, return it to the battlefield under its owner's control. -+{2} — Choose target creature. If there is no other creature with greater power than it, it is destroyed. - - W - Instant - Instant - 1 - W - - OTJ~ - 3 - - - "Craft. T. Coyote" - Haste -When "Craft. T. Coyote" enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn. -Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - R - Creature — Coyote - Creature - 2 - 1R - 2/2 - - OTJ~ - 2 - - - "Kellan Joins Up" - When "Kellan Joins Up" enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) -Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. - - GUW - Legendary Enchantment - Enchantment - 3 - GWU - - OTJ~ - 1 - - - "Kellan Joins Up" - When "Kellan Joins Up" enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) -Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. - - GUW - Legendary Enchantment - Enchantment - 3 - GWU - - OTJ~ - 1 - - - "Lively Dirge" - Spree (Choose one or more additional costs.) -+ {1} — Search your library for a card, put it into your graveyard, then shuffle. -+ {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield. - - B - Sorcery - Sorcery - 2 - 1B - - OTJ~ - 3 - - - "Longhorn Sharpshooter" - Reach -When "Longhorn Sharpshooter" becomes plotted, it deals 2 damage to any target. -Plot 3 (You may pay 3 and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - R - Creature — Minotaur Rogue - Creature - 3 - 2R - 3/3 - - OTJ~ - 2 - - - "Raise Dead? No. Raise Child." - Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand. - - BG - Sorcery - Sorcery - 5 - 3BG - - OTJ~ - 3 - - - "Revolting Compatriots" - When "Revolting Compatriots" enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. -Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - B - Creature — Zombie Rogue - Creature - 4 - 3B - 4/3 - - OTJ~ - 2 - - - "Roxanne, Starfall Savant" - Whenever "Roxanne, Starfall Savant" enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target." and "{T}: Add one mana of any color." -Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced. - - GR - Legendary Creature — Cat Druid - Creature - 5 - 3RG - 4/3 - - OTJ~ - 2 - - - "Unreal Estate" - At the beginning of your end step, if you haven't cast a spell from your hand this turn and "Unreal Estate" isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. -{2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - U - Enchantment - Enchantment - 2 - 1U - - OTJ~ - 1 - - - Abraded Bluffs - Abraded Bluffs enters the battlefield tapped. -When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent. -{T}: Add {R} or {W}. - - Land — Desert - Land - 0 - - OTJ~ - 1 - 0 - - - Aloe Alchemist - Trample -When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn. -Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - G - Creature — Plant Warlock - Creature - 2 - 1G - 3/2 - - OTJ~ - 2 - - - Annie Flash, the Veteran - Flash -When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. -Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. - - GRW - Legendary Creature — Human Rogue - Creature - 6 - 3RGW - 4/5 - - OTJ~ - 2 - - - Annie Flash, the Veteran - Flash -When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. -Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. - - GRW - Legendary Creature — Human Rogue - Creature - 6 - 3RGW - 4/5 - - OTJ~ - 2 - - - Archangel of Tithes - Flying -As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. -As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures. - - W - Creature — Angel - Creature - 4 - 1WWW - 3/5 - - OTJ~ - 2 - - - Arid Archway - Arid Archway enters the battlefield tapped. -When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -{T}: Add {C}{C}. - - Land Desert - Land - 0 - - OTJ~ - 1 - 0 - - - Armored Armadillo - Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) -{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness. - - W - Creature — Armadillo - Creature - 1 - W - 0/4 - - OTJ~ - 2 - - - At Knifepoint - As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) -Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn. - - BR - Enchantment - Enchantment - 3 - 1BR - - OTJ~ - 1 - - - Aven Interrupter - Flash -Flying -When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) -Spells your opponents cast from graveyards or from exile cost 2 more to cast. - - W - Creature — Bird Rogue - Creature - 3 - 1WW - 2/2 - - OTJ~ - 2 - - - Aven Interrupter - Flash -Flying -When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) -Spells your opponents cast from graveyards or from exile cost 2 more to cast. - - W - Creature — Bird Rogue - Creature - 3 - 1WW - 2/2 - - OTJ~ - 2 - - - Blooming Marsh - Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. -{T}: Add {B} or {G}. - - Land - Land - 0 - - OTJ~ - 1 - 0 - - - Blooming Marsh - Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. -{T}: Add {B} or {G}. - - Land - Land - 0 - - OTJ~ - 1 - 0 - - - Bonny Pall, Clearcutter - Reach -When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control." -Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield. - - GU - Legendary Creature — Giant Scout - Creature - 6 - 3GUU - 6/5 - - OTJ~ - 2 - - - Bonny Pall, Clearcutter - Reach -When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control." -Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield. - - GU - Legendary Creature — Giant Scout - Creature - 6 - 3GUU - 6/5 - - OTJ~ - 2 - - - Botanical Sanctum - Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. -{T}: Add {G} or {U}. - - Land - Land - 0 - - OTJ~ - 1 - 0 - - - Botanical Sanctum - Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. -{T}: Add {G} or {U}. - - Land - Land - 0 - - OTJ~ - 1 - 0 - - - Bovine Intervention - Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token. - - W - Instant - Instant - 2 - 1W - - OTJ~ - 3 - - - Bristling Backwoods - Bristling Backwoods enters the battlefield tapped. -When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent. -{T}: Add {R} or {G}. - - Land — Desert - Land - 0 - - OTJ~ - 1 - 0 - - - Bruse Tarl, Roving Rancher - Oxen you control have double strike. -Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn. - - RW - Legendary Creature — Human Warrior - Creature - 4 - 2RW - 4/3 - - OTJ~ - 2 - - - Bruse Tarl, Roving Rancher - Oxen you control have double strike. -Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn. - - RW - Legendary Creature — Human Warrior - Creature - 4 - 2RW - 4/3 - - OTJ~ - 2 - - - Cactarantula - This spell costs {1} less to cast if you control a Desert. -Reach -Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card. - - G - Creature — Plant Spider - Creature - 6 - 4GG - 6/5 - - OTJ~ - 2 - - - Colossal Rattlewurm - Colossal Rattlewurm has flash as long as you control a Desert. -Trample -{1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle. - - G - Creature — Wurm - Creature - 4 - 2GG - 6/5 - - OTJ~ - 2 - - - Colossal Rattlewurm - Colossal Rattlewurm has flash as long as you control a Desert. -Trample -{1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle. - - G - Creature — Wurm - Creature - 4 - 2GG - 6/5 - - OTJ~ - 2 - - - Concealed Courtyard - Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. -{T}: Add {W} or {B}. - - Land - Land - 0 - - OTJ~ - 1 - 0 - - - Concealed Courtyard - Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. -{T}: Add {W} or {B}. - - Land - Land - 0 - - OTJ~ - 1 - 0 - - - Congregation Gryff - Flying, lifelink -Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. -Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - GW - Creature — Hippogriff Mount - Creature - 3 - 1GW - 1/4 - - OTJ~ - 2 - - - Creosote Heath - Creosote Heath enters the battlefield tapped. -When Creosote Heath enters the battlefield, it deals 1 damage to target opponent. -{T}: Add {G} or {W}. - - Land — Desert - Land - 0 - - OTJ~ - 1 - 0 - - - Duelist of the Mind - Flying, vigilance -Duelist of the Mind's power is equal to the number of cards you've drawn this turn. -Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. - - U - Creature — Human Advisor - Creature - 2 - 1U - */3 - - OTJ~ - 2 - - - Duelist of the Mind - Flying, vigilance -Duelist of the Mind's power is equal to the number of cards you've drawn this turn. -Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. - - U - Creature — Human Advisor - Creature - 2 - 1U - */3 - - OTJ~ - 2 - - - Eroded Canyon - Eroded Canyon enters the battlefield tapped. -When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent. -{T}: Add {U} or {R}. - - Land — Desert - Land - 0 - - OTJ~ - 1 - 0 - - - Ertha Jo, Frontier Mentor - When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." -Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy. - - RW - Legendary Creature — Kor Advisor - Creature - 4 - 2RW - 2/4 - - OTJ~ - 2 - - - Fblthp, Lost on the Range - Ward {2} -You may look at the top card of your library any time. -The top card of your library has plot. The plot cost is equal to its mana cost. -You may plot nonland cards from the top of your library. - - U - Legendary Creature — Homunculus - Creature - 3 - 1UU - 1/1 - - OTJ~ - 2 - - - Fblthp, Lost on the Range - Ward {2} -You may look at the top card of your library any time. -The top card of your library has plot. The plot cost is equal to its mana cost. -You may plot nonland cards from the top of your library. - - U - Legendary Creature — Homunculus - Creature - 3 - 1UU - 1/1 - - OTJ~ - 2 - - - Festering Gulch - Festering Gulch enters the battlefield tapped. -When Festering Gulch enters the battlefield, it deals 1 damage to target opponent. -{T}: Add {B} or {G}. - - Land — Desert - Land - 0 - - OTJ~ - 1 - 0 - - - Final Showdown - Spree (Choose one or more additional costs.) -+ {1} — All creatures lose all abilities until end of turn. -+ {1} — Choose a creature you control. It gains indestructible until end of turn. -+ {3}{W}{W} — Destroy all creatures. - - W - Instant - Instant - 1 - W - - OTJ~ - 3 - - - Final Showdown - Spree (Choose one or more additional costs.) -+ {1} — All creatures lose all abilities until end of turn. -+ {1} — Choose a creature you control. It gains indestructible until end of turn. -+ {3}{W}{W} — Destroy all creatures. - - W - Instant - Instant - 1 - W - - OTJ~ - 3 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - OTJ~ - 0 - - - Forlorn Flats - Forlorn Flats enters the battlefield tapped. -When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent. -{T}: Add {W} or {B}. - - Land — Desert - Land - 0 - - OTJ~ - 1 - 0 - - - Form a Posse - Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." - - RW - Sorcery - Sorcery - 2 - XRW - - OTJ~ - 3 - - - Freestrider Lookout - Reach -Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) - - G - Creature — Human Rogue - Creature - 3 - 2G - 3/3 - - OTJ~ - 2 - - - Freestrider Lookout - Reach -Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) - - G - Creature — Human Rogue - Creature - 3 - 2G - 3/3 - - OTJ~ - 2 - - - Frontier Seeker - When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - W - Creature — Human Scout - Creature - 2 - 1W - 2/1 - - OTJ~ - 2 - - - Frontier Seeker - When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - W - Creature — Human Scout - Creature - 2 - 1W - 2/1 - - OTJ~ - 2 - - - Gisa, the Hellraiser - Ward—{2}, Pay 2 life. -Skeletons and Zombies you control get +1/+1 and have menace. -Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) - - B - Legendary Creature — Human Warlock - Creature - 5 - 3BB - 4/4 - - OTJ~ - 2 - - - Gisa, the Hellraiser - Ward—{2}, Pay 2 life. -Skeletons and Zombies you control get +1/+1 and have menace. -Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) - - B - Legendary Creature — Human Warlock - Creature - 5 - 3BB - 4/4 - - OTJ~ - 2 - - - Great Train Heist - Spree (Choose one or more additional costs.) -+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. -+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn. -+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token. - - R - Instant - Instant - 1 - R - - OTJ~ - 3 - - - Great Train Heist - Spree (Choose one or more additional costs.) -+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. -+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn. -+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token. - - R - Instant - Instant - 1 - R - - OTJ~ - 3 - - - Hardbristle Bandit - {T}: Add one mana of any color. -Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) - - G - Creature — Plant Rogue - Creature - 2 - 1G - 1/1 - - OTJ~ - 2 - - - Hell to Pay - Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. - - R - Sorcery - Sorcery - 1 - XR - - OTJ~ - 3 - - - Hell to Pay - Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. - - R - Sorcery - Sorcery - 1 - XR - - OTJ~ - 3 - - - High Noon - Each player can't cast more than one spell each turn. -{4}{R}, Sacrifice High Noon: It deals 5 damage to any target. - - W - Enchantment - Enchantment - 2 - 1W - - OTJ~ - 1 - - - Holy Cow - Flash -Flying -When Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - W - Creature — Ox Angel - Creature - 3 - 2W - 2/2 - - OTJ~ - 2 - - - Honest Rutstein - When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand. -Creature spells you cast cost {1} less to cast. - - BG - Legendary Creature — Human Warlock - Creature - 3 - 1BG - 3/2 - - OTJ~ - 2 - - - Honest Rutstein - When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand. -Creature spells you cast cost {1} less to cast. - - BG - Legendary Creature — Human Warlock - Creature - 3 - 1BG - 3/2 - - OTJ~ - 2 - - - Inspiring Vantage - Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. -{T}: Add {R} or {W}. - - Land - Land - 0 - - OTJ~ - 1 - 0 - - - Inspiring Vantage - Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. -{T}: Add {R} or {W}. - - Land - Land - 0 - - OTJ~ - 1 - 0 - - - Intimidation Campaign - When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. -Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) - - BU - Enchantment - Enchantment - 3 - 1UB - - OTJ~ - 1 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - OTJ~ - 0 - - - Jace Reawakened - You can't cast this spell during your first, second, or third turns of the game. -+1: Draw a card, then discard a card. -+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. -−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy. - - U - Legendary Planeswalker — Jace - Planeswalker - 2 - UU - 3 - - OTJ~ - 1 - - - Jace Reawakened - You can't cast this spell during your first, second, or third turns of the game. -+1: Draw a card, then discard a card. -+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. -−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy. - - U - Legendary Planeswalker — Jace - Planeswalker - 2 - UU - 3 - - OTJ~ - 1 - - - Jagged Barrens - Jagged Barrens enters the battlefield tapped. -When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent. -{T}: Add {B} or {R}. - - Land — Desert - Land - 0 - - OTJ~ - 1 - 0 - - - Jolene, Plundering Pugilist - Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token. -{1}{R}, Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target. - - GR - Legendary Creature — Human Mercenary - Creature - 3 - 1RG - 4/2 - - OTJ~ - 2 - - - Kellan, the Kid - Flying, lifelink -Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield. - - GUW - Legendary Creature — Human Faerie Rogue - Creature - 3 - GWU - 3/3 - - OTJ~ - 2 - - - Kellan, the Kid - Flying, lifelink -Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield. - - GUW - Legendary Creature — Human Faerie Rogue - Creature - 3 - GWU - 3/3 - - OTJ~ - 2 - - - Kraum, Violent Cacophony - Flying -Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card. - - RU - Legendary Creature — Zombie Horror - Creature - 4 - 2UR - 2/3 - - OTJ~ - 2 - - - Lavaspur Boots - Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) -Equip {1} - - Artifact — Equipment - Artifact - 1 - 1 - - OTJ~ - 1 - - - Lazav, Familiar Stranger - Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) - - BU - Legendary Creature — Shapeshifter - Creature - 3 - 1UB - 1/4 - - OTJ~ - 2 - - - Lonely Arroyo - Lonely Arroyo enters the battlefield tapped. -When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent. -{T}: Add {W} or {U}. - - Land Desert - Land - 0 - - OTJ~ - 1 - 0 - - - Lush Oasis - Lush Oasis enters the battlefield tapped. -When Lush Oasis enters the battlefield, it deals 1 damage to target opponent. -{T}: Add {G} or {U}. - - Land — Desert - Land - 0 - - OTJ~ - 1 - 0 - - - Magda, the Hoardmaster - Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) -Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery. - - R - Legendary Creature — Dwarf Berserker - Creature - 2 - 1R - 2/2 - - OTJ~ - 2 - - - Magda, the Hoardmaster - Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) -Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery. - - R - Legendary Creature — Dwarf Berserker - Creature - 2 - 1R - 2/2 - - OTJ~ - 2 - - - Magda, the Hoardmaster - Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) -Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery. - - R - Legendary Creature — Dwarf Berserker - Creature - 2 - 1R - 2/2 - - OTJ~ - 2 - - - Make Your Own Luck - Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) - - GU - Sorcery - Sorcery - 5 - 3GU - - OTJ~ - 3 - - - Make Your Own Luck - Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) - - GU - Sorcery - Sorcery - 5 - 3GU - - OTJ~ - 3 - - - Marauding Sphinx - Flying, vigilance, ward {2} -Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) - - U - Creature — Sphinx Rogue - Creature - 5 - 3UU - 3/5 - - OTJ~ - 2 - - - Marchesa, Dealer of Death - Whenever you commit a crime, you may pay 1. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) - - BRU - Legendary Creature — Human Rogue - Creature - 3 - UBR - 3/4 - - OTJ~ - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - OTJ~ - 0 - - - Oko, the Ringleader - At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. -+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. -−1: Create a 3/3 green Elk creature token. -−5: For each other nonland permanent you control, create a token that's a copy of that permanent. - - GU - Legendary Planeswalker — Oko - Planeswalker - 4 - 2GU - 3 - - OTJ~ - 1 - - - Oko, the Ringleader - At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. -+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. -−1: Create a 3/3 green Elk creature token. -−5: For each other nonland permanent you control, create a token that's a copy of that permanent. - - GU - Legendary Planeswalker — Oko - Planeswalker - 4 - 2GU - 3 - - OTJ~ - 1 - - - Oko, the Ringleader - At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. -+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. -−1: Create a 3/3 green Elk creature token. -−5: For each other nonland permanent you control, create a token that's a copy of that permanent. - - GU - Legendary Planeswalker — Oko - Planeswalker - 4 - 2GU - 3 - - OTJ~ - 1 - - - Outcaster Greenblade - When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. -Outcaster Greenblade gets +1/+1 for each Desert you control. - - G - Creature — Human Mercenary - Creature - 3 - 2G - 1/2 - - OTJ~ - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - OTJ~ - 0 - - - Plan the Heist - Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - U - Sorcery - Sorcery - 4 - 2UU - - OTJ~ - 3 - - - Quilled Charger - Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) -Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - R - Creature — Porcupine Mount - Creature - 4 - 3R - 4/3 - - OTJ~ - 2 - - - Rakdos, the Muscle - Flying, trample -Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. -Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn. - - BR - Legendary Creature — Demon Mercenary - Creature - 5 - 2BBR - 6/5 - - OTJ~ - 2 - - - Rakdos, the Muscle - Flying, trample -Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. -Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn. - - BR - Legendary Creature — Demon Mercenary - Creature - 5 - 2BBR - 6/5 - - OTJ~ - 2 - - - Rakish Crew - When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." -Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) - - B - Enchantment - Enchantment - 3 - 2B - - OTJ~ - 1 - - - Rattleback Apothecary - Deathtouch -Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) - - B - Creature — Gorgon Warlock - Creature - 3 - 2B - 3/2 - - OTJ~ - 2 - - - Riku of Many Paths - Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — -• Exile the top card of your library. Until the end of your next turn, you may play it. -• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn. -• Create a 1/1 blue Bird creature token with flying. - - GRU - Legendary Creature — Human Wizard - Creature - 3 - GUR - 3/3 - - OTJ~ - 2 - - - Riku of Many Paths - Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — -• Exile the top card of your library. Until the end of your next turn, you may play it. -• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn. -• Create a 1/1 blue Bird creature token with flying. - - GRU - Legendary Creature — Human Wizard - Creature - 3 - GUR - 3/3 - - OTJ~ - 2 - - - Ruthless Lawbringer - When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. - - BW - Creature — Vampire Assassin - Creature - 3 - 1WB - 3/2 - - OTJ~ - 2 - - - Ruthless Lawbringer - When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. - - BW - Creature — Vampire Assassin - Creature - 3 - 1WB - 3/2 - - OTJ~ - 2 - - - Scorching Shot - Scorching Shot deals 5 damage to target creature. - - R - Sorcery - Sorcery - 2 - RR - - OTJ~ - 3 - - - Scorching Shot - Scorching Shot deals 5 damage to target creature. - - R - Sorcery - Sorcery - 2 - RR - - OTJ~ - 3 - - - Selvala, Eager Trailblazer - Vigilance -Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." -{T}: Choose a color. Add one mana of that color for each different power among creatures you control. - - GW - Legendary Creature — Elf Scout - Creature - 4 - 2GW - 4/5 - - OTJ~ - 2 - - - Servant of the Stinger - Deathtouch -Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) - - B - Creature — Human Warlock - Creature - 2 - 1B - 1/3 - - OTJ~ - 2 - - - Slickshot Lockpicker - When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) -Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - U - Creature — Human Rogue - Creature - 3 - 2U - 2/3 - - OTJ~ - 2 - - - Slickshot Show-Off - Flying, haste -Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn. -Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - R - Creature — Bird Wizard - Creature - 2 - 1R - 1/2 - - OTJ~ - 2 - - - Slickshot Show-Off - Flying, haste -Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn. -Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - R - Creature — Bird Wizard - Creature - 2 - 1R - 1/2 - - OTJ~ - 2 - - - Soured Springs - Soured Springs enters the battlefield tapped. -When Soured Springs enters the battlefield, it deals 1 damage to target opponent. -{T}: Add {U} or {B}. - - Land — Desert - Land - 0 - - OTJ~ - 1 - 0 - - - Spinewoods Armadillo - Reach -Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) -{1}{G}, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life. - - G - Creature — Armadillo - Creature - 6 - 4GG - 7/7 - - OTJ~ - 2 - - - Spirebluff Canal - Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. -{T}: Add {U} or {R}. - - Land - Land - 0 - - OTJ~ - 1 - 0 - - - Spirebluff Canal - Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. -{T}: Add {U} or {R}. - - Land - Land - 0 - - OTJ~ - 1 - 0 - - - Step Between Worlds - Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. -Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - U - Sorcery - Sorcery - 5 - 3UU - - OTJ~ - 3 - - - Stubborn Burrowfiend - Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. -Saddle 2 (Tap any number of other creatures yo control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - G - Creature — Badger Beast Mount - Creature - 2 - 1G - 2/2 - - OTJ~ - 2 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - OTJ~ - 0 - - - The Gitrog, Ravenous Ride - Trample, haste -Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power. -Saddle 1 - - BG - Legendary Creature — Frog Horror Mount - Creature - 5 - 3BG - 6/5 - - OTJ~ - 2 - - - The Gitrog, Ravenous Ride - Trample, haste -Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power. -Saddle 1 - - BG - Legendary Creature — Frog Horror Mount - Creature - 5 - 3BG - 6/5 - - OTJ~ - 2 - - - The Key to the Vault - Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. -Equip {2}{U} - - U - Legendary Artifact — Equipment - Artifact - 2 - 1U - - OTJ~ - 1 - - - The Key to the Vault - Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. -Equip {2}{U} - - U - Legendary Artifact — Equipment - Artifact - 2 - 1U - - OTJ~ - 1 - - - The Key to the Vault - Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. -Equip {2}{U} - - U - Legendary Artifact — Equipment - Artifact - 2 - 1U - - OTJ~ - 1 - - - Thunder Lasso - When Thunder Lasso enters the battlefield, attach it to target creature you control. -Equipped creature gets +1/+1. -Whenever equipped creature attacks, tap target creature defending player controls. -Equip {2} - - W - Artifact — Equipment - Artifact - 3 - 2W - - OTJ~ - 1 - - - Tinybones Joins Up - When Tinybones Joins Up enters the battlefield, any number of target players each discard a card. -Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life. - - B - Legendary Enchantment - Enchantment - 1 - B - - OTJ~ - 1 - - - Tinybones Joins Up - When Tinybones Joins Up enters the battlefield, any number of target players each discard a card. -Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life. - - B - Legendary Enchantment - Enchantment - 1 - B - - OTJ~ - 1 - - - Tinybones, the Pickpocket - Deathtouch -Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell. - - B - Legendary Creature — Skeleton Rogue - Creature - 1 - B - 1/1 - - OTJ~ - 2 - - - Tinybones, the Pickpocket - Deathtouch -Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell. - - B - Legendary Creature — Skeleton Rogue - Creature - 1 - B - 1/1 - - OTJ~ - 2 - - - Tomb Trawler - {2}: Put target card from your graveyard on the bottom of your library. - - Artifact Creature — Golem - Creature - 2 - 2 - 0/4 - - OTJ~ - 2 - - - Trained Arynx - Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) -Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - W - Creature — Cat Beast Mount - Creature - 2 - 1W - 3/1 - - OTJ~ - 2 - - - Unfortunate Accident - Spree (Choose one or more additional costs.) -+ {2}{B} — Destroy target creature. -+ {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." - - B - Instant - Instant - 1 - B - - OTJ~ - 3 - - - Unscrupulous Contractor - When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. -Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - B - Creature Human Assassin - Creature - 3 - 2B - 3/2 - - OTJ~ - 2 - - - Vial Smasher, Gleeful Grenadier - Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) - - BR - Legendary Creature — Goblin Mercenary - Creature - 2 - BR - 3/2 - - OTJ~ - 2 - - - Vraska, the Silencer - Deathtouch -Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types. - - BG - Legendary Creature — Gorgon Assassin - Creature - 3 - 1BG - 3/3 - - OTJ~ - 2 - - - Vraska, the Silencer - Deathtouch -Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types. - - BG - Legendary Creature — Gorgon Assassin - Creature - 3 - 1BG - 3/3 - - OTJ~ - 2 -