From 0584d6f8ed03fbcc2d4fe44149dfb0722f4b06dc Mon Sep 17 00:00:00 2001 From: github-actions Date: Thu, 11 Sep 2025 08:17:53 +0000 Subject: [PATCH] Deploy: 85e4bd093b3234b6fd72f295dfbd274f4bf453c4 --- OM1.xml | 2738 ++++++++++++++++++++ OMB.xml | 583 +++++ spoiler.xml | 6941 +++++++++++++++++++++++++++++++++++++-------------- 3 files changed, 8434 insertions(+), 1828 deletions(-) create mode 100644 OM1.xml create mode 100644 OMB.xml diff --git a/OM1.xml b/OM1.xml new file mode 100644 index 00000000..a5dfc4e4 --- /dev/null +++ b/OM1.xml @@ -0,0 +1,2738 @@ + + + + + Cockatrice/Magic-Spoiler + 2025-09-11 08:17:53 (UTC) + https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/OM1.xml + + + + + OM1 + Through the Omenpaths (Spoiler) + Expansion + 2025-09-26 + 10 + + + + + Agent Venom + Flash +Menace +Whenever another nontoken creature you control dies, you draw a card and lose 1 life. + + B + Legendary Creature — Symbiote Soldier Hero + Creature + 3 + 2B + 2/3 + + OM1 + 2 + + + Alien Symbiosis + Enchant creature +Enchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types. +You may cast this card from your graveyard by discarding a card in addition to paying its other costs. + + B + Enchantment — Aura + Enchantment + 2 + 1B + + OM1 + 1 + + + Amazing Acrobatics + Choose one or both — +• Counter target spell. +• Tap one or two target creatures. + + U + Instant + Instant + 3 + 1UU + + OM1 + 3 + + + Angry Rabble + Trample +Whenever you cast a spell with mana value 4 or greater, this creature deals 1 damage to each opponent. +{5}{R}: Put two +1/+1 counters on this creature. Activate only as a sorcery. + + R + Creature — Human Citizen + Creature + 2 + 1R + 2/2 + + OM1 + 2 + + + Anti-Venom, Horrifying Healer + When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield. +If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him. + + W + Legendary Creature — Symbiote Hero + Creature + 5 + WWWWW + 5/5 + + OM1 + 2 + + + Arachne, Psionic Weaver + Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.) +As Arachne enters, look at target opponent's hand, then choose a noncreature card type. +Spells of the chosen type cost {1} more to cast. + + W + Legendary Creature — Spider Human Hero + Creature + 3 + 2W + 3/3 + + OM1 + 2 + + + Araña, Heart of the Spider + Whenever you attack, put a +1/+1 counter on target attacking creature. +Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.) + + RW + Legendary Creature — Spider Human Hero + Creature + 3 + 1RW + 3/3 + + OM1 + 2 + + + Aunt May + Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it. + + W + Legendary Creature — Human Citizen + Creature + 1 + W + 0/2 + + OM1 + 2 + + + Bagel and Schmear + Share — {W}, {T}, Sacrifice this artifact: Put a +1/+1 counter on up to one target creature. Draw a card. Activate only as a sorcery. +Nosh — {2}, {T}, Sacrifice this artifact: You gain 3 life and draw a card. + + Artifact — Food + Artifact + 1 + 1 + + OM1 + 1 + + + Beetle, Legacy Criminal + Flying +{1}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery. + + U + Legendary Creature — Human Rogue Villain + Creature + 4 + 3U + 3/3 + + OM1 + 2 + + + Behold the Sinister Six! + Return up to six target creature cards with different names from your graveyard to the battlefield. + + B + Sorcery + Sorcery + 7 + 6B + + OM1 + 3 + + + Biorganic Carapace + When this Equipment enters, attach it to target creature you control. +Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.) +Equip {2} + + UW + Artifact — Equipment + Artifact + 4 + 2WU + + OM1 + 1 + + + Black Cat, Cunning Thief + When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way. + + B + Legendary Creature — Human Rogue Villain + Creature + 5 + 3BB + 2/3 + + OM1 + 2 + + + Carnage, Crimson Chaos + Trample +When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it." +Mayhem {B}{R} + + BR + Legendary Creature — Symbiote Villain + Creature + 4 + 2BR + 4/3 + + OM1 + 2 + + + Chameleon, Master of Disguise + You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise. +Mayhem {2}{U} (You may cast this card from your graveyard for {2}{U} if you discarded it this turn. Timing rules still apply.) + + U + Legendary Creature — Human Shapeshifter Villain + Creature + 4 + 3U + 2/3 + + OM1 + 2 + + + Cheering Crowd + At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add {C} for each counter on it. + + GR + Creature — Human Citizen + Creature + 2 + 1R/G + 2/2 + + OM1 + 2 + + + City Pigeon + Flying +When this creature leaves the battlefield, create a Food token. (It's an artifact with {2}, {T}, Sacrifice this token: You gain 3 life.") + + W + Creature — Bird + Creature + 1 + W + 1/1 + + OM1 + 2 + + + Common Crook + When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + B + Creature — Human Rogue Villain + Creature + 2 + 1B + 2/2 + + OM1 + 2 + + + Cosmic Spider-Man + Flying, first strike, trample, lifelink, haste +At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn. + + BGRUW + Legendary Creature — Spider Human Hero + Creature + 5 + WUBRG + 5/5 + + OM1 + 2 + + + Costume Closet + This artifact enters with two +1/+1 counters on it. +{T}: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery. +Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.) + + W + Artifact + Artifact + 2 + 1W + + OM1 + 1 + + + Daily Bugle Building + {T}: Add {C}. +{1}, {T}: Add one mana of any color. +Smear Campaign — {1}, {T}: Target legendary creature gains menace until end of turn. Activate only as a sorcery. + + Land + Land + 0 + + OM1 + 0 + + + Daily Bugle Reporters + When this creature enters, choose one — +• Puff Piece — Put a +1/+1 counter on each of up to two target creatures. +• Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand. + + W + Creature — Human Citizen + Creature + 4 + 3W + 2/3 + + OM1 + 2 + + + Damage Control Crew + When this creature enters, choose one — +• Repair — Return target card with mana value 4 or greater from your graveyard to your hand. +• Impound — Exile target artifact or enchantment. + + G + Creature — Human Citizen + Creature + 4 + 3G + 3/3 + + OM1 + 2 + + + Doc Ock's Henchmen + Flash +Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) + + U + Creature — Human Villain + Creature + 3 + 2U + 2/1 + + OM1 + 2 + + + Doc Ock's Tentacles + Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it. +Equipped creature gets +4/+4. +Equip {5} + + Artifact — Equipment + Artifact + 1 + 1 + + OM1 + 1 + + + Doc Ock, Sinister Scientist + As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8. +As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.) + + U + Legendary Creature — Human Scientist Villain + Creature + 5 + 4U + 4/5 + + OM1 + 2 + + + Doctor Octopus, Master Planner + Other Villains you control get +2/+2. +Your maximum hand size is eight. +At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference. + + BU + Legendary Creature — Human Scientist Villain + Creature + 7 + 5UB + 4/8 + + OM1 + 2 + + + Eddie Brock // Venom, Lethal Protector + + + Legendary Creature — Human Hero Villain // Legendary Creature — Symbiote Hero Villain + Creature + 3 + + OM1 + 2 + + + Eerie Gravestone + When this artifact enters, draw a card. +{1}{B}, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.) + + Artifact + Artifact + 2 + 2 + + OM1 + 1 + + + Electro's Bolt + Electro's Bolt deals 4 damage to target creature. +Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.) + + R + Sorcery + Sorcery + 3 + 2R + + OM1 + 3 + + + Electro, Assaulting Battery + Flying +You don't lose unspent red mana as steps and phases end. +Whenever you cast an instant or sorcery spell, add {R}. +When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player. + + R + Legendary Creature — Human Villain + Creature + 3 + 1RR + 2/3 + + OM1 + 2 + + + Ezekiel Sims, Spider-Totem + Reach +At the beginning of combat on your turn, target Spider you control gets +2/+2 until end of turn. + + G + Legendary Creature — Spider Human Advisor + Creature + 5 + 4G + 3/5 + + OM1 + 2 + + + Flash Thompson, Spider-Fan + Flash +When Flash Thompson enters, choose one or both— +• Heckle — Tap target creature. +• Hero Worship — Untap target creature. + + W + Legendary Creature — Human Citizen + Creature + 2 + 1W + 2/2 + + OM1 + 2 + + + Flying Octobot + Flying +Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn. + + U + Artifact Creature — Robot Villain + Creature + 2 + 1U + 1/1 + + OM1 + 2 + + + Friendly Neighborhood + Enchant land +When this Aura enters, create three 1/1 green and white Human Citizen creature tokens. +Enchanted land has "{1}, {T}: Target creature gets +1/+1 until end of turn for each creature you control. Activate only as a sorcery." + + W + Enchantment — Aura + Enchantment + 4 + 3W + + OM1 + 1 + + + Gallant Citizen + When this creature enters, draw a card. + + GW + Creature — Human Citizen + Creature + 2 + G/WG/W + 1/1 + + OM1 + 2 + + + Green Goblin, Revenant + Flying, deathtouch +Whenever Green Goblin attacks, discard a card. Then draw a card for each card you've discarded this turn. + + BR + Legendary Creature — Goblin Human Villain + Creature + 5 + 3BR + 3/3 + + OM1 + 2 + + + Grow Extra Arms + This spell costs {1} less to cast if it targets a Spider. +Target creature gets +4/+4 until end of turn. + + G + Instant + Instant + 2 + 1G + + OM1 + 3 + + + Guy in the Chair + {T}: Add one mana of any color. +Web Support — {2}{G}, {T}: Put a +1/+1 counter on target Spider. Activate only as a sorcery. + + G + Creature — Human Advisor + Creature + 3 + 2G + 2/3 + + OM1 + 2 + + + Gwen Stacy // Ghost-Spider + + + Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero + Creature + 2 + + OM1 + 2 + + + Gwenom, Remorseless + Deathtouch, lifelink +Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. + + B + Legendary Creature — Symbiote Spider Hero + Creature + 5 + 3BB + 4/4 + + OM1 + 2 + + + Heroes' Hangout + Choose one — +• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. +• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn. + + R + Sorcery + Sorcery + 1 + R + + OM1 + 3 + + + Hide on the Ceiling + Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step. + + U + Instant + Instant + 1 + XU + + OM1 + 3 + + + Hobgoblin, Mantled Marauder + Flying, haste +Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn. + + R + Legendary Creature — Goblin Human Villain + Creature + 2 + 1R + 1/2 + + OM1 + 2 + + + Hot Dog Cart + When this artifact enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") +{T}: Add one mana of any color. + + Artifact + Artifact + 3 + 3 + + OM1 + 1 + + + Hydro-Man, Fluid Felon + Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. +At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.) + + U + Legendary Creature — Elemental Villain + Creature + 2 + UU + 2/2 + + OM1 + 2 + + + Impostor Syndrome + Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary. + + U + Enchantment + Enchantment + 6 + 4UU + + OM1 + 1 + + + Inner Demons Gangsters + Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.) + + B + Creature — Human Rogue Villain + Creature + 4 + 3B + 3/4 + + OM1 + 2 + + + Interdimensional Web Watch + When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards. +{T}: Add two mana in any combination of colors. Spend this mana only to cast spells from exile. + + Artifact + Artifact + 4 + 4 + + OM1 + 1 + + + Iron Spider, Stark Upgrade + Vigilance +{T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control. +{2}, Remove two +1/+1 counters from among artifacts you control: Draw a card. + + Legendary Artifact Creature — Spider Hero + Creature + 3 + 3 + 2/3 + + OM1 + 2 + + + J. Jonah Jameson + When J. Jonah Jameson enters, suspect up to one target creature. +Whenever a creature you control with menace attacks, create a Treasure token. + + R + Legendary Creature — Human Citizen + Creature + 3 + 2R + 2/2 + + OM1 + 2 + + + Jackal, Genius Geneticist + Trample +Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.) + + GU + Legendary Creature — Human Scientist Villain + Creature + 2 + GU + 1/1 + + OM1 + 2 + + + Kapow! + Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) + + G + Sorcery + Sorcery + 3 + 2G + + OM1 + 3 + + + Kraven the Hunter + Trample +Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter. + + BG + Legendary Creature — Human Warrior Villain + Creature + 3 + 1BG + 4/3 + + OM1 + 2 + + + Kraven's Cats + {2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn. + + G + Creature — Cat Villain + Creature + 2 + 1G + 2/2 + + OM1 + 2 + + + Kraven's Last Hunt + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature. +II — Target creature you control gets +2/+2 until end of turn. +III — Return target creature card from your graveyard to your hand. + + G + Enchantment — Saga + Enchantment + 4 + 3G + + OM1 + 1 + + + Kraven, Proud Predator + Vigilance +Top of the Food Chain — Kraven's power is equal to the greatest mana value among permanents you control. + + GR + Legendary Creature — Human Warrior Villain + Creature + 3 + 1RG + */4 + + OM1 + 2 + + + Lady Octopus, Inspired Inventor + Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus. +{T}: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost. + + U + Legendary Creature — Human Scientist Villain + Creature + 1 + U + 0/2 + + OM1 + 2 + + + Living Brain, Mechanical Marvel + At the beginning of combat on your turn, target non-Equipment artifact you control becomes an artifact creature with base power and toughness 3/3 until end of turn. Untap it. + + Legendary Artifact Creature — Robot Villain + Creature + 4 + 4 + 3/3 + + OM1 + 2 + + + Lizard, Connors's Curse + Trample +Lizard Formula — When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4. + + G + Legendary Creature — Lizard Villain + Creature + 4 + 2GG + 5/5 + + OM1 + 2 + + + Lurking Lizards + Trample +Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature. + + G + Creature — Lizard Villain + Creature + 2 + 1G + 1/3 + + OM1 + 2 + + + Madame Web, Clairvoyant + You may look at the top card of your library any time. +You may cast Spider spells and noncreature spells from the top of your library. +Whenever you attack, you may mill a card. (You may put the top card of your library into your graveyard.) + + U + Legendary Creature — Mutant Advisor + Creature + 6 + 4UU + 4/4 + + OM1 + 2 + + + Mary Jane Watson + Whenever a Spider you control enters, draw a card. This ability triggers only once each turn. + + GW + Legendary Creature — Human Performer + Creature + 2 + 1G/W + 2/2 + + OM1 + 2 + + + Masked Meower + Haste +Discard a card, Sacrifice this creature: Draw a card. + + R + Creature — Spider Cat Hero + Creature + 1 + R + 1/1 + + OM1 + 2 + + + Maximum Carnage + (As this Saga enters step and after your draw step, add a lore counter. Sacrifice after III.) +I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able. +II — Add {R}{R}{R}. +III — This Saga deals 5 damage to each opponent. + + R + Enchantment — Saga + Enchantment + 5 + 4R + + OM1 + 1 + + + Mechanical Mobster + When this creature enters, exile up to one target card from a graveyard. Target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + Artifact Creature — Human Robot Villain + Creature + 3 + 3 + 2/1 + + OM1 + 2 + + + Merciless Enforcers + Lifelink +{3}{B}: This creature deals 1 damage to each opponent. + + B + Creature — Human Mercenary Villain + Creature + 2 + 1B + 2/1 + + OM1 + 2 + + + Miles Morales // Ultimate Spider-Man + + + Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero + Creature + 2 + + OM1 + 2 + + + Mister Negative + Vigilance, lifelink +Darkforce Inversion — When Mister Negative enters, you may exchange your life total with target opponent. If you lose life this way, draw that many cards. + + BW + Legendary Creature — Human Villain + Creature + 7 + 5WB + 5/5 + + OM1 + 2 + + + Mob Lookout + When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + BU + Creature — Human Rogue Villain + Creature + 2 + 1U/B + 0/3 + + OM1 + 2 + + + Molten Man, Inferno Incarnate + When Molten Man enters, search your library for a basic Mountain card, put it onto the battlefield tapped, then shuffle. +Molten Man gets +1/+1 for each Mountain you control. +When Molten Man leaves the battlefield, sacrifice a land. + + R + Legendary Creature — Elemental Villain + Creature + 3 + 2R + 0/0 + + OM1 + 2 + + + Morbius the Living Vampire + Flying, vigilance, lifelink +{U}{B}, Exile this card from your graveyard: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. + + BU + Legendary Creature — Vampire Scientist Villain + Creature + 4 + 2UB + 3/1 + + OM1 + 2 + + + Morlun, Devourer of Spiders + Lifelink +Morlun enters with X+1/+1 counters on him. +When Morlun enters, he deals X damage to target opponent. + + B + Legendary Creature — Vampire Villain + Creature + 2 + XBB + 2/1 + + OM1 + 2 + + + Multiversal Passage + As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped. +This land is the chosen type. + + Land + Land + 0 + + OM1 + 0 + + + Mysterio's Phantasm + Flying, vigilance +Whenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.) + + U + Creature — Illusion Villain + Creature + 2 + 1U + 1/3 + + OM1 + 2 + + + Mysterio, Master of Illusion + When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield. + + U + Legendary Creature — Human Villain + Creature + 4 + 3U + 3/3 + + OM1 + 2 + + + News Helicopter + Flying +When this creature enters, create a 1/1 green and white Human Citizen creature token. + + Artifact Creature — Construct + Creature + 3 + 3 + 1/1 + + OM1 + 2 + + + Norman Osborn // Green Goblin + + + Legendary Creature — Human Scientist Villain // Legendary Creature — Goblin Human Villain + Creature + 2 + + OM1 + 2 + + + Ominous Asylum + This land enters tapped. +{T}: Add {B} or {R}. +{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land + Land + 0 + + OM1 + 0 + + + Origin of Spider-Man + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Create a 2/1 green Spider creature token with reach. +II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types. +III — Target creature you control gains double strike until end of turn. + + W + Enchantment — Saga + Enchantment + 2 + 1W + + OM1 + 1 + + + Oscorp Industries + This land enters tapped. +When this land enters from a graveyard, you lose 2 life. +{T}: Add {U}, {B}, or {R}. +Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.) + + Land + Land + 0 + + OM1 + 0 + + + Oscorp Research Team + {6}{U}: Draw two cards. + + U + Creature — Human Scientist + Creature + 4 + 3U + 1/5 + + OM1 + 2 + + + Parker Luck + At the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into their hand. + + B + Enchantment + Enchantment + 3 + 2B + + OM1 + 1 + + + Passenger Ferry + Whenever this Vehicle attacks, you may pay {U}. When you do, another target attacking creature can't be blocked this turn. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 3 + 3 + 4/3 + + OM1 + 1 + + + Peter Parker // Amazing Spider-Man + + + Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero + Creature + 2 + + OM1 + 2 + + + Peter Parker's Camera + This artifact enters with three film counters on it. +{2}, {T}, Remove a film counter from this artifact: Copy target activated or triggered ability you control. You may choose new targets for the copy. + + Artifact + Artifact + 1 + 1 + + OM1 + 1 + + + Pictures of Spider-Man + When this artifact enters, look at the top five cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. +{1}, {T}, Sacrifice this artifact: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + G + Artifact + Artifact + 3 + 2G + + OM1 + 1 + + + Prison Break + Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it. +Mayhem {3}{B} (You may cast this card from your graveyard for {3}{B} if you discarded it this turn. Timing rules still apply.) + + B + Sorcery + Sorcery + 5 + 4B + + OM1 + 3 + + + Professional Wrestler + When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") +This creature can't be blocked by more than one creature. + + G + Creature — Human Warrior Performer + Creature + 4 + 3G + 4/4 + + OM1 + 2 + + + Prowler, Clawed Thief + Menace (This creature can't be blocked except by two or more creatures.) +Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) + + BU + Legendary Creature — Human Rogue Villain + Creature + 3 + 1UB + 2/3 + + OM1 + 2 + + + Pumpkin Bombardment + As an additional cost to cast this spell, discard a card or pay {2}. +Pumpkin Bombardment deals 3 damage to target creature. + + BR + Sorcery + Sorcery + 1 + B/R + + OM1 + 3 + + + Radioactive Spider + Reach, deathtouch +Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery. + + G + Creature — Spider + Creature + 1 + G + 1/1 + + OM1 + 2 + + + Raging Goblinoids + Haste +Mayhem {2}{R} (You may cast this card from your graveyard for {2}{R} if you discarded it this turn. Timing rules still apply.) + + R + Creature — Goblin Berserker Villain + Creature + 5 + 4R + 5/4 + + OM1 + 2 + + + Rent Is Due + At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment. + + W + Enchantment + Enchantment + 1 + W + + OM1 + 1 + + + Rhino's Rampage + Target creature you control gets +1/+0 until end of turn. It fights target creature an opponent controls. When excess damage is dealt to the creature an opponent controls this way, destroy up to one target noncreature artifact with mana value 3 or less. + + GR + Sorcery + Sorcery + 1 + R/G + + OM1 + 3 + + + Rhino, Barreling Brute + Vigilance, trample, haste +Whenever Rhino attacks, if you've cast a spell with mana value 4 or greater this turn, draw a card. + + GR + Legendary Creature — Human Villain + Creature + 7 + 3RRGG + 6/7 + + OM1 + 2 + + + Risky Research + Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + B + Sorcery + Sorcery + 3 + 2B + + OM1 + 3 + + + Robotics Mastery + Flash +Enchant creature +When this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying. +Enchanted creature gets +2/+2. + + U + Enchantment — Aura + Enchantment + 5 + 4U + + OM1 + 1 + + + Rocket-Powered Goblin Glider + When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control. +Equipped creature gets +2/+0 and has flying and haste. +Equip {2} +Mayhem {2} + + Artifact — Equipment + Artifact + 3 + 3 + + OM1 + 1 + + + Romantic Rendezvous + Discard a card, then draw two cards. + + R + Sorcery + Sorcery + 2 + 1R + + OM1 + 3 + + + SP//dr, Piloted by Peni + Vigilance +When SP//dr enters, put a +1/+1 counter on target creature. +Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.) + + UW + Legendary Artifact Creature — Spider Hero + Creature + 5 + 3WU + 4/4 + + OM1 + 2 + + + Sandman's Quicksand + Mayhem {3}{B} (You may cast this card from your graveyard for {3}{B} if you discarded it this turn. Timing rules still apply.) +All creatures get -2/-2 until end of turn. If this spell's mayhem cost was paid, creatures your opponents control get -2/-2 until end of turn instead. + + B + Sorcery + Sorcery + 3 + 1BB + + OM1 + 3 + + + Sandman, Shifting Scoundrel + Sandman's power and toughness are each equal to the number of lands you control. +Sandman can't be blocked by creatures with power 2 or less. +{3}{G}{G}: Return this card and target land card from your graveyard to the battlefield tapped. + + G + Legendary Creature — Sand Elemental Villain + Creature + 3 + 1GG + */* + + OM1 + 2 + + + Savage Mansion + This land enters tapped. +{T}: Add {R} or {G}. +{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land + Land + 0 + + OM1 + 0 + + + Scarlet Spider, Ben Reilly + Web-slinging {R}{G} (You may cast this spell for {R}{G} if you also return a tapped creature you control to its owner's hand.) +Trample +Sensational Save — If Scarlet Spider was cast using web-slinging, he enters with X +1/+1 counters on him, where X is the mana value of the returned creature. + + GR + Legendary Creature — Spider Human Hero + Creature + 3 + 1RG + 4/3 + + OM1 + 2 + + + Scarlet Spider, Kaine + Menace (This creature can't be blocked except by two or more creatures.) +When Scarlet Spider enters, you may discard a card. If you do, put a +1/+1 counter on him. +Mayhem {B/R} (You may cast this card from your graveyard for {B/R} if you discarded it this turn. Timing rules still apply.) + + BR + Legendary Creature — Spider Human Hero + Creature + 2 + BR + 2/1 + + OM1 + 2 + + + School Daze + Choose one — +• Do Homework — Draw three cards. +• Fight Crime — Counter target spell. Draw a card. + + U + Instant + Instant + 5 + 3UU + + OM1 + 3 + + + Scorpion's Sting + Target creature gets -3/-3 until end of turn. + + B + Instant + Instant + 2 + 1B + + OM1 + 3 + + + Scorpion, Seething Striker + Deathtouch +At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + B + Legendary Creature — Scorpion Human Villain + Creature + 4 + 3B + 3/3 + + OM1 + 2 + + + Scout the City + Choose one — +• Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.) +• Bring Down — Destroy target creature with flying. + + G + Sorcery + Sorcery + 2 + 1G + + OM1 + 3 + + + Secret Identity + Choose one — +• Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof. +• Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance. + + U + Instant + Instant + 1 + U + + OM1 + 3 + + + Selfless Police Captain + This creature enters with a +1/+1 counter on it. +When this creature leaves the battlefield, put its +1/+1 counters on target creature you control. + + W + Creature — Human Detective + Creature + 2 + 1W + 1/1 + + OM1 + 2 + + + Shadow of the Goblin + Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card. +Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent. + + R + Enchantment + Enchantment + 2 + 1R + + OM1 + 1 + + + Shock + Shock deals 2 damage to any target. + + R + Instant + Instant + 1 + R + + OM1 + 3 + + + Shocker, Unshakable + During your turn, Shocker has first strike. +Vibro-Shock Gauntlets — When Shocker enters, he deals 2 damage to target creature and 2 damage to that creature's controller. + + R + Legendary Creature — Human Rogue Villain + Creature + 6 + 4RR + 5/5 + + OM1 + 2 + + + Shriek, Treblemaker + At the beginning of your first main phase, you may discard a card. When you do, target creature can't block this turn. +Sonic Blast — Whenever a creature an opponent controls dies, Shriek deals 1 damage to that player. + + BR + Legendary Creature — Mutant Villain + Creature + 3 + 2B/R + 2/3 + + OM1 + 2 + + + Silk, Web Weaver + Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.) +Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token. +{3}{G}{W}: Creatures you control get +2/+2 and gain vigilance until end of turn. + + GW + Legendary Creature — Spider Human Hero + Creature + 4 + 2GW + 3/5 + + OM1 + 2 + + + Silver Sable, Mercenary Leader + When Silver Sable enters, put a +1/+1 counter on another target creature. +Whenever Silver Sable attacks, target modified creature you control gains lifelink until end of turn. (Equipment, Auras you control, and counters are modifications.) + + W + Legendary Creature — Human Mercenary Hero + Creature + 3 + 2W + 2/3 + + OM1 + 2 + + + Sinister Hideout + This land enters tapped. +{T}: Add {U} or {B}. +{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land + Land + 0 + + OM1 + 0 + + + Skyward Spider + Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.) + + UW + Creature — Spider Human Hero + Creature + 2 + W/UW/U + 2/2 + + OM1 + 2 + + + Spectacular Spider-Man + Flash +{1}: Spectacular Spider-Man gains flying until end of turn. +{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. + + W + Legendary Creature — Spider Human Hero + Creature + 2 + 1W + 3/2 + + OM1 + 2 + + + Spectacular Tactics + Choose one — +• Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. +• Destroy target creature with power 4 or greater. + + W + Instant + Instant + 2 + 1W + + OM1 + 3 + + + Spider Manifestation + Reach +{T}: Add {R} or {G}. +Whenever you cast a spell with mana value 4 or greater, untap this creature. + + GR + Creature — Spider Avatar + Creature + 2 + 1R/G + 2/2 + + OM1 + 2 + + + Spider-Bot + Reach +When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. + + Artifact Creature — Spider Robot Scout + Creature + 2 + 2 + 2/1 + + OM1 + 2 + + + Spider-Byte, Web Warden + When Spider-Byte enters, return up to one target nonland permanent to its owner's hand. + + U + Legendary Creature — Spider Avatar Hero + Creature + 3 + 2U + 2/2 + + OM1 + 2 + + + Spider-Girl, Legacy Hero + During your turn, Spider-Girl has flying. +When Spider-Girl leaves the battlefield, create a 1/1 green and white Human Citizen creature token. + + GW + Legendary Creature — Spider Human Hero + Creature + 2 + GW + 2/2 + + OM1 + 2 + + + Spider-Gwen, Free Spirit + Reach +Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card. + + R + Legendary Creature — Spider Human Hero + Creature + 3 + 2R + 2/3 + + OM1 + 2 + + + Spider-Ham, Peter Porker + When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") +Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1. + + G + Legendary Creature — Spider Boar Hero + Creature + 2 + 1G + 2/2 + + OM1 + 2 + + + Spider-Islanders + Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.) + + R + Creature — Spider Horror Citizen + Creature + 4 + 3R + 4/3 + + OM1 + 2 + + + Spider-Man 2099 + From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game. +Double strike, vigilance +At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target. + + RU + Legendary Creature — Spider Human Hero + Creature + 2 + UR + 2/3 + + OM1 + 2 + + + Spider-Man India + Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.) +Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn. + + GW + Legendary Creature — Spider Human Hero + Creature + 5 + 3GW + 4/4 + + OM1 + 2 + + + Spider-Man No More + Enchant creature +Enchanted creature is a Citizen with base power and toughness 1/1. It has defender and loses all other abilities. (It also loses all other creature types.) + + U + Enchantment — Aura + Enchantment + 2 + 1U + + OM1 + 1 + + + Spider-Man Noir + Menace +Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + B + Legendary Creature — Spider Human Hero + Creature + 5 + 4B + 4/4 + + OM1 + 2 + + + Spider-Man, Brooklyn Visionary + Web-slinging {2}{G} (You may cast this spell for {2}{G} if you also return a tapped creature you control to its owner's hand.) +When Spider-Man enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + G + Legendary Creature — Spider Human Hero + Creature + 5 + 4G + 4/3 + + OM1 + 2 + + + Spider-Man, Web-Slinger + Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.) + + W + Legendary Creature — Spider Human Hero + Creature + 3 + 2W + 3/3 + + OM1 + 2 + + + Spider-Mobile + Trample +Whenever this Vehicle attacks or blocks, it gets +1/+1 until end of turn for each Spider you control. +Crew 2 + + Artifact — Vehicle + Artifact + 3 + 3 + 3/3 + + OM1 + 1 + + + Spider-Punk + Riot (This creature enters with your choice of a +1/+1 counter or haste.) +Other Spiders you control have riot. +Spells and abilities can't be countered. +Damage can't be prevented. + + R + Legendary Creature — Spider Human Hero + Creature + 2 + 1R + 2/1 + + OM1 + 2 + + + Spider-Rex, Daring Dino + Reach, trample +Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) + + G + Legendary Creature — Spider Dinosaur Hero + Creature + 6 + 4GG + 6/6 + + OM1 + 2 + + + Spider-Sense + Web-slinging {U} (You may cast this spell for {U} if you also return a tapped creature you control to its owner's hand.) +Counter target instant spell, sorcery spell, or triggered ability. + + U + Instant + Instant + 2 + 1U + + OM1 + 3 + + + Spider-Slayer, Hatred Honed + Whenever Spider-Slayer deals damage to a Spider, destroy that creature. +{6}, Exile this card from your graveyard: Create two tapped 1/1 colorless Robot artifact creature tokens with flying. + + Legendary Artifact Creature — Human Villain + Creature + 2 + 2 + 2/1 + + OM1 + 2 + + + Spider-Suit + Equipped creature gets +2/+2 and is a Spider Hero in addition to its other types. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + OM1 + 1 + + + Spider-UK + Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.) +At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life. + + W + Legendary Creature — Spider Human Hero + Creature + 4 + 3W + 3/4 + + OM1 + 2 + + + Spider-Verse + The "legend rule" doesn't apply to Spiders you control. +Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn. + + R + Enchantment + Enchantment + 5 + 3RR + + OM1 + 1 + + + Spider-Woman, Stunning Savior + Flying +Venom Blast — Artifacts and creatures your opponents control enter tapped. + + UW + Legendary Creature — Spider Human Hero + Creature + 2 + 1W/U + 2/2 + + OM1 + 2 + + + Spiders-Man, Heroic Horde + Web-slinging {4}{G}{G} (You may cast this spell for {4}{G}{G} if you also return a tapped creature you control to its owner's hand.) +When Spiders-Man enters, if they were cast using web-slinging, you gain 3 life and create two 2/1 green Spider creature tokens with reach. + + G + Legendary Creature — Spider Hero + Creature + 2 + 1G + 2/3 + + OM1 + 2 + + + Spinneret and Spiderling + Whenever you attack with two or more Spiders, put a +1/+1 counter on Spinneret and Spiderling. +Whenever Spinneret and Spiderling deals 4 or more damage, exile the top card of your library. Until the end of your next turn, you may play that card. + + R + Legendary Creature — Spider Human Hero + Creature + 1 + R + 1/2 + + OM1 + 2 + + + Starling, Aerial Ally + Flying +When Starling enters, another target creature you control gains flying until end of turn. + + W + Legendary Creature — Human Hero + Creature + 5 + 4W + 3/4 + + OM1 + 2 + + + Steel Wrecking Ball + When this artifact enters, it deals 5 damage to target creature. +{1}{R}, Discard this card: Destroy target artifact. + + Artifact + Artifact + 5 + 5 + + OM1 + 1 + + + Stegron the Dinosaur Man + Menace (This creature can't be blocked except by two or more creatures.) +Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types. + + R + Legendary Creature — Dinosaur Villain + Creature + 5 + 4R + 5/4 + + OM1 + 2 + + + Strength of Will + Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it." + + G + Instant + Instant + 2 + 1G + + OM1 + 3 + + + Suburban Sanctuary + This land enters tapped. +{T}: Add {G} or {W}. +{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land + Land + 0 + + OM1 + 0 + + + Subway Train + When this Vehicle enters, you may pay {G}. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 2 + 2 + 3/1 + + OM1 + 1 + + + Sudden Strike + Destroy target attacking or blocking creature. + + W + Instant + Instant + 2 + 1W + + OM1 + 3 + + + Sun-Spider, Nimble Webber + During your turn, Sun-Spider has flying. +When Sun-Spider enters, search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle. + + UW + Legendary Creature — Spider Human Hero + Creature + 4 + 3W/U + 3/2 + + OM1 + 2 + + + Superior Foes of Spider-Man + Trample +Whenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature. + + R + Creature — Human Rogue Villain + Creature + 3 + 2R + 3/3 + + OM1 + 2 + + + Superior Spider-Man + Mind Swap — You may have Superior Spider- Man enter as a copy of any creature card in a graveyard, except his name is Superior Spider-Man and he's a 4/4 Spider Human Hero in addition to his other types. When you do, exile that card. + + BU + Legendary Creature — Spider Human Hero + Creature + 4 + 2UB + 4/4 + + OM1 + 2 + + + Supportive Parents + Tap two untapped creatures you control: Add one mana of any color. + + G + Creature — Human Citizen + Creature + 3 + 2G + 3/3 + + OM1 + 2 + + + Swarm, Being of Bees + Flash +Flying +Mayhem {B} (You may cast this card from your graveyard for {B} if you discarded it this turn. Timing rules still apply.) + + B + Legendary Creature — Insect Villain + Creature + 3 + 2B + 2/2 + + OM1 + 2 + + + Symbiote Spider-Man + Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard. +Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery. + + BU + Legendary Creature — Symbiote Spider Hero + Creature + 3 + 2U/B + 2/4 + + OM1 + 2 + + + Taxi Driver + {1}, {T}: Target creature gains haste until end of turn. + + R + Creature — Human Pilot + Creature + 2 + 1R + 3/1 + + OM1 + 2 + + + Terrific Team-Up + This spell costs {2} less to cast if you control a permanent with mana value 4 or greater. +One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls. + + G + Instant + Instant + 4 + 3G + + OM1 + 3 + + + The Clone Saga + (As this Saga enters step, add a lore counter. Sacrifice after III.) +I — Surveil 3. +II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary. +III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card. + + U + Enchantment — Saga + Enchantment + 4 + 3U + + OM1 + 1 + + + The Death of Gwen Stacy + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Destroy target creature. +II — Each player may discard a card. Each player who doesn't loses 3 life. +III — Exile any number of target players' graveyards. + + B + Enchantment — Saga + Enchantment + 3 + 2B + + OM1 + 1 + + + The Soul Stone + Indestructible +{T}: Add {B}. +{6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.) +∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. + + B + Legendary Artifact — Infinity Stone + Artifact + 2 + 1B + + OM1 + 1 + + + The Spot's Portal + Put target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain. + + B + Instant + Instant + 3 + 2B + + OM1 + 3 + + + The Spot, Living Portal + When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard. +When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands. + + BW + Legendary Creature — Human Scientist Villain + Creature + 5 + 3WB + 4/4 + + OM1 + 2 + + + Thwip! + Target creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life. + + W + Instant + Instant + 1 + W + + OM1 + 3 + + + Tombstone, Career Criminal + When Tombstone enters, return target Villain card from your graveyard to your hand. +Villain spells you cast cost {1} less to cast. + + B + Legendary Creature — Human Villain + Creature + 3 + 2B + 2/2 + + OM1 + 2 + + + Ultimate Green Goblin + At the beginning of your upkeep, discard a card, then create a Treasure token. +Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you discarded it this turn. Timing rules still apply.) + + BR + Legendary Creature — Goblin Villain + Creature + 3 + 1B/RB/R + 5/4 + + OM1 + 2 + + + University Campus + This land enters tapped. +{T}: Add {W} or {U}. +{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land + Land + 0 + + OM1 + 0 + + + Unstable Experiment + Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + U + Instant + Instant + 2 + 1U + + OM1 + 3 + + + Urban Retreat + This land enters tapped. +{T}: Add {G}, {W} , or {U}. +{2}, Return a tapped creature you control to its owner's hand: Put this card from your hand onto the battlefield. Activate only as a sorcery. + + Land + Land + 0 + + OM1 + 0 + + + Venom's Hunger + This spell costs {2} less to cast if you control a Villain. +Destroy target creature. You gain 2 life. + + B + Sorcery + Sorcery + 5 + 4B + + OM1 + 3 + + + Venom, Evil Unleashed + Deathtouch +{2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery. + + B + Legendary Creature — Symbiote Villain + Creature + 5 + 4B + 4/5 + + OM1 + 2 + + + Venomized Cat + Deathtouch +When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) + + B + Creature — Symbiote Cat Villain + Creature + 3 + 2B + 2/3 + + OM1 + 2 + + + Vibrant Cityscape + {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + OM1 + 0 + + + Villainous Wrath + Target opponent loses life equal to the number of creatures they control. Then destroy all creatures. + + B + Sorcery + Sorcery + 5 + 3BB + + OM1 + 3 + + + Vulture, Scheming Scavenger + Flying +Whenever Vulture attacks, other Villains you control gain flying until end of turn. + + BU + Legendary Creature — Human Artificer Villain + Creature + 6 + 5U/B + 4/6 + + OM1 + 2 + + + Wall Crawl + When this enchantment enters, create a 2/1 green Spider creature token with reach, then you gain 1 life for each Spider you control. +Spiders you control get +1/+1 and can't be blocked by creatures with defender. + + G + Enchantment + Enchantment + 4 + 3G + + OM1 + 1 + + + Web Up + When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. + + W + Enchantment + Enchantment + 3 + 2W + + OM1 + 1 + + + Web of Life and Destiny + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +At the beginning of combat on your turn, look at the top five cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. + + G + Enchantment + Enchantment + 8 + 6GG + + OM1 + 1 + + + Web-Shooters + Equipped creature gets +1/+1 and has reach and "Whenever this creature attacks, tap target creature an opponent controls." +Equip {2} ({2}:Attach to target creature you control. Equip only as a sorcery.) + + W + Artifact — Equipment + Artifact + 2 + 1W + + OM1 + 1 + + + Web-Warriors + When this creature enters, put a +1/+1 counter on each other creature you control. + + GW + Creature — Spider Hero + Creature + 5 + 4G/W + 4/3 + + OM1 + 2 + + + Whoosh! + Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) +Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. + + U + Instant + Instant + 2 + 1U + + OM1 + 3 + + + Wild Pack Squad + At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn. + + W + Creature — Human Mercenary + Creature + 3 + 2W + 2/3 + + OM1 + 2 + + + Wisecrack + Target creature deals damage equal to its power to itself. If that creature is attacking, Wisecrack deals 2 damage to that creature's controller. + + R + Instant + Instant + 3 + 2R + + OM1 + 3 + + + With Great Power... + Enchant creature you control +Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. +All damage that would be dealt to you is dealt to enchanted creature instead. + + W + Enchantment — Aura + Enchantment + 4 + 3W + + OM1 + 1 + + + Wraith, Vicious Vigilante + Double strike +Fear Gas — Wraith can't be blocked. + + UW + Legendary Creature — Human Detective Hero + Creature + 3 + 1WU + 1/1 + + OM1 + 2 + + + diff --git a/OMB.xml b/OMB.xml new file mode 100644 index 00000000..cb4d2334 --- /dev/null +++ b/OMB.xml @@ -0,0 +1,583 @@ + + + + + Cockatrice/Magic-Spoiler + 2025-09-11 08:17:52 (UTC) + https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/OMB.xml + + + + + OMB + Through the Omenpaths Bonus Sheet (Spoiler) + Expansion + 2025-09-26 + 10 + + + + + Alibou, Ancient Witness + Other artifact creatures you control have haste. +Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control. + + RW + Legendary Artifact Creature — Golem + Creature + 5 + 3RW + 4/5 + + OMB + 2 + + + Arachnogenesis + Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. + + G + Instant + Instant + 3 + 2G + + OMB + 3 + + + Arasta of the Endless Web + Reach +Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. + + G + Legendary Enchantment Creature — Spider + Creature + 4 + 2GG + 3/5 + + OMB + 2 + + + Beast Within + Destroy target permanent. Its controller creates a 3/3 green Beast creature token. + + G + Instant + Instant + 3 + 2G + + OMB + 3 + + + Clever Impersonator + You may have this creature enter as a copy of any nonland permanent on the battlefield. + + U + Creature — Shapeshifter + Creature + 4 + 2UU + 0/0 + + OMB + 2 + + + Comeuppance + Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller. + + W + Instant + Instant + 4 + 3W + + OMB + 3 + + + Counterspell + Counter target spell. + + U + Instant + Instant + 2 + UU + + OMB + 3 + + + Feed the Swarm + Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. + + B + Sorcery + Sorcery + 2 + 1B + + OMB + 3 + + + Goblin Bombardment + Sacrifice a creature: This enchantment deals 1 damage to any target. + + R + Enchantment + Enchantment + 2 + 1R + + OMB + 1 + + + Heroic Intervention + Permanents you control gain hexproof and indestructible until end of turn. + + G + Instant + Instant + 2 + 1G + + OMB + 3 + + + Hex + Destroy six target creatures. + + B + Sorcery + Sorcery + 6 + 4BB + + OMB + 3 + + + Hunter's Insight + Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. + + G + Instant + Instant + 3 + 2G + + OMB + 3 + + + Infernal Grasp + Destroy target creature. You lose 2 life. + + B + Instant + Instant + 2 + 1B + + OMB + 3 + + + Leyline Binding + Flash +Domain — This spell costs {1} less to cast for each basic land type among lands you control. +When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. + + W + Enchantment + Enchantment + 6 + 5W + + OMB + 1 + + + Lorthos, the Tidemaker + Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. + + U + Legendary Creature — Octopus + Creature + 8 + 5UUU + 8/8 + + OMB + 2 + + + Mindbreak Trap + If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. +Exile any number of target spells. + + U + Instant — Trap + Instant + 4 + 2UU + + OMB + 3 + + + Mystic Confluence + Choose three. You may choose the same mode more than once. +• Counter target spell unless its controller pays {3}. +• Return target creature to its owner's hand. +• Draw a card. + + U + Instant + Instant + 5 + 3UU + + OMB + 3 + + + Najeela, the Blade-Blossom + Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. +{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat. + + R + Legendary Creature — Human Warrior + Creature + 3 + 2R + 3/2 + + OMB + 2 + + + Nine Lives + Hexproof +If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment. +When there are nine or more incarnation counters on this enchantment, exile it. +When this enchantment leaves the battlefield, you lose the game. + + W + Enchantment + Enchantment + 3 + 1WW + + OMB + 1 + + + Opposition Agent + Flash +You control your opponents while they're searching their libraries. +While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them. + + B + Creature — Human Rogue + Creature + 3 + 2B + 3/2 + + OMB + 2 + + + Parallel Lives + If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. + + G + Enchantment + Enchantment + 4 + 3G + + OMB + 1 + + + Path to Exile + Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + W + Instant + Instant + 1 + W + + OMB + 3 + + + Ponder + Look at the top three cards of your library, then put them back in any order. You may shuffle. +Draw a card. + + U + Sorcery + Sorcery + 1 + U + + OMB + 3 + + + Reanimate + Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. + + B + Sorcery + Sorcery + 1 + B + + OMB + 3 + + + Relentless Assault + Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. + + R + Sorcery + Sorcery + 4 + 2RR + + OMB + 3 + + + Reprieve + Return target spell to its owner's hand. +Draw a card. + + W + Instant + Instant + 2 + 1W + + OMB + 3 + + + Rest in Peace + When this enchantment enters, exile all graveyards. +If a card or token would be put into a graveyard from anywhere, exile it instead. + + W + Enchantment + Enchantment + 2 + 1W + + OMB + 1 + + + Rite of Replication + Kicker {5} (You may pay an additional {5} as you cast this spell.) +Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead. + + U + Sorcery + Sorcery + 4 + 2UU + + OMB + 3 + + + Savage Beating + Cast this spell only during combat on your turn. +Choose one — +• Creatures you control gain double strike until end of turn. +• Untap all creatures you control. After this phase, there is an additional combat phase. +Entwine {1}{R} (Choose both if you pay the entwine cost.) + + R + Instant + Instant + 5 + 3RR + + OMB + 3 + + + Saw in Half + Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time. + + B + Instant + Instant + 3 + 2B + + OMB + 3 + + + Shock + Shock deals 2 damage to any target. + + R + Instant + Instant + 1 + R + + OMB + 3 + + + Silkguard + Put a +1/+1 counter on each of up to X target creatures you control. +Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.) + + G + Instant + Instant + 1 + XG + + OMB + 3 + + + Skithiryx, the Blight Dragon + Flying +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +{B}: Skithiryx gains haste until end of turn. +{B}{B}: Regenerate Skithiryx. + + B + Legendary Creature — Phyrexian Dragon Skeleton + Creature + 5 + 3BB + 4/4 + + OMB + 2 + + + Tangle + Prevent all combat damage that would be dealt this turn. +Each attacking creature doesn't untap during its controller's next untap step. + + G + Instant + Instant + 2 + 1G + + OMB + 3 + + + Terminate + Destroy target creature. It can't be regenerated. + + BR + Instant + Instant + 2 + BR + + OMB + 3 + + + Thrill of Possibility + As an additional cost to cast this spell, discard a card. +Draw two cards. + + R + Instant + Instant + 2 + 1R + + OMB + 3 + + + Traumatize + Target player mills half their library, rounded down. + + U + Sorcery + Sorcery + 5 + 3UU + + OMB + 3 + + + Unexpected Windfall + As an additional cost to cast this spell, discard a card. +Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Instant + Instant + 4 + 2RR + + OMB + 3 + + + Wedding Ring + When this artifact enters, if it was cast, target opponent creates a token that's a copy of it. +Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. +Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. + + W + Artifact + Artifact + 4 + 2WW + + OMB + 1 + + + Winds of Change + Each player shuffles the cards from their hand into their library, then draws that many cards. + + R + Sorcery + Sorcery + 1 + R + + OMB + 3 + + + diff --git a/spoiler.xml b/spoiler.xml index a14b3709..56985c37 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,24 +1,17 @@ Cockatrice/Magic-Spoiler - 2025-09-10 16:16:11 (UTC) + 2025-09-11 08:17:53 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - TLE~ - Avatar: The Last Airbender Eternal (Spoiler) - Expansion - 2025-11-21 - 10 - TLA~ Avatar: The Last Airbender (Spoiler) @@ -27,10 +20,10 @@ 10 - MAR~ - Marvel Universe (Spoiler) + TLE~ + Avatar: The Last Airbender Eternal (Spoiler) Expansion - 2025-09-26 + 2025-11-21 10 @@ -40,6 +33,13 @@ 2025-09-26 10 + + OMB~ + Through the Omenpaths Bonus Sheet (Spoiler) + Expansion + 2025-09-26 + 10 + SPM~ Marvel's Spider-Man (Spoiler) @@ -47,1377 +47,22 @@ 2025-09-26 10 + + OM1~ + Through the Omenpaths (Spoiler) + Expansion + 2025-09-26 + 10 + + + MAR~ + Marvel Universe (Spoiler) + Expansion + 2025-09-26 + 10 + - - Aang's Defense - Target blocking creature you control gets +2/+2 until end of turn. -Draw a card. - - W - Instant - Instant - 1 - W - - TLE~ - 3 - - - Aang's Defense - Target blocking creature you control gets +2/+2 until end of turn. -Draw a card. - - W - Instant - Instant - 1 - W - - TLE~ - 3 - - - Aang, Air Nomad - Flying (This creature can't be blocked except by creatures with flying or reach.) -Vigilance (Attacking doesn't cause this creature to tap.) -Other creatures you control have vigilance. - - W - Legendary Creature — Human Avatar Ally - Creature - 5 - 3WW - 5/4 - - TLE~ - 2 - - - Aang, Air Nomad - Flying (This creature can't be blocked except by creatures with flying or reach.) -Vigilance (Attacking doesn't cause this creature to tap.) -Other creatures you control have vigilance. - - W - Legendary Creature — Human Avatar Ally - Creature - 5 - 3WW - 5/4 - - TLE~ - 2 - - - Aang, Airbending Master - When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) -Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter. -At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have. - - W - Legendary Creature — Human Avatar Ally - Creature - 5 - 4W - 4/4 - - TLE~ - 2 - - - Aardvark Sloth - Lifelink (Damage dealt by this creature also causes you to gain that much life.) - - W - Creature — Sloth Beast - Creature - 4 - 3W - 3/3 - - TLE~ - 2 - - - Aardvark Sloth - Lifelink (Damage dealt by this creature also causes you to gain that much life.) - - W - Creature — Sloth Beast - Creature - 4 - 3W - 3/3 - - TLE~ - 2 - - - Allied Teamwork - When this enchantment enters, create a 1/1 white Ally creature token. -Allies you control get +1/+1. - - W - Enchantment - Enchantment - 3 - 2W - - TLE~ - 1 - - - Appa, Aang's Companion - Flying (This creature can't be blocked except by creatures with flying or reach.) -Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. - - W - Legendary Creature — Bison Ally - Creature - 4 - 3W - 2/4 - - TLE~ - 2 - - - Appa, Aang's Companion - Flying (This creature can't be blocked except by creatures with flying or reach.) -Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. - - W - Legendary Creature — Bison Ally - Creature - 4 - 3W - 2/4 - - TLE~ - 2 - - - Bumi, Eclectic Earthbender - When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) -Whenever Bumi attacks, put two +1/+1 counters on each land creature you control. - - G - Legendary Creature — Human Noble Ally - Creature - 5 - 3GG - 4/4 - - TLE~ - 2 - - - Capital Guard - - - R - Creature — Human Soldier - Creature - 2 - 1R - 2/2 - - TLE~ - 2 - - - Capital Guard - - - R - Creature — Human Soldier - Creature - 2 - 1R - 2/2 - - TLE~ - 2 - - - Deny Entry - Counter target creature spell. Draw a card, then discard a card. - - U - Instant - Instant - 3 - 2U - - TLE~ - 3 - - - Dragon Moose - Haste (This creature can attack and {T} as soon as it comes under your control.) - - R - Creature — Dragon Elk - Creature - 4 - 3R - 3/3 - - TLE~ - 2 - - - Dragon Moose - Haste (This creature can attack and {T} as soon as it comes under your control.) - - R - Creature — Dragon Elk - Creature - 4 - 3R - 3/3 - - TLE~ - 2 - - - Earthbending Student - When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) -Land creatures you control have vigilance. (Attacking doesn't cause them to tap.) - - G - Creature — Human Warrior Ally - Creature - 3 - 2G - 1/3 - - TLE~ - 2 - - - Eel-Hounds - Trample (This creature can deal excess combat damage to the player it's attacking.) -Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn. - - G - Creature — Fish Dog - Creature - 4 - 3G - 4/2 - - TLE~ - 2 - - - Elephant-Rat - Menace (This creature can't be blocked except by two or more creatures.) - - B - Creature — Elephant Rat - Creature - 2 - 1B - 1/3 - - TLE~ - 2 - - - Explore - You may play an additional land this turn. -Draw a card. - - G - Sorcery - Sorcery - 2 - 1G - - TLE~ - 3 - - - Explosive Shot - Explosive Shot deals 4 damage to target creature. - - R - Sorcery - Sorcery - 2 - 1R - - TLE~ - 3 - - - Explosive Shot - Explosive Shot deals 4 damage to target creature. - - R - Sorcery - Sorcery - 2 - 1R - - TLE~ - 3 - - - Feed the Swarm - Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. - - B - Sorcery - Sorcery - 2 - 1B - - TLE~ - 3 - - - Fire Lord Ozai - Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end. -{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost. - - B - Legendary Creature — Human Noble - Creature - 4 - 3B - 4/4 - - TLE~ - 2 - - - Fire Nation Ambushers - Flash (You may cast this spell any time you could cast an instant.) - - B - Creature — Human Soldier - Creature - 3 - 2B - 3/2 - - TLE~ - 2 - - - Fire Nation Archers - Reach (This creature can block creatures with flying.) -{5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token. - - R - Creature — Human Archer - Creature - 4 - 3R - 3/4 - - TLE~ - 2 - - - Fire Nation Sentinels - Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control. - - B - Creature — Human Soldier - Creature - 5 - 3BB - 4/4 - - TLE~ - 2 - - - Fire Nation Soldier - Haste (This creature can attack and {T} as soon as it comes under your control.) - - R - Creature — Human Soldier - Creature - 3 - 2R - 3/2 - - TLE~ - 2 - - - Fire Nation Soldier - Haste (This creature can attack and {T} as soon as it comes under your control.) - - R - Creature — Human Soldier - Creature - 3 - 2R - 3/2 - - TLE~ - 2 - - - Fire Nation's Conquest - Creatures you control get +1/+0. - - R - Enchantment - Enchantment - 3 - 2R - - TLE~ - 1 - - - Fire Nation's Conquest - Creatures you control get +1/+0. - - R - Enchantment - Enchantment - 3 - 2R - - TLE~ - 1 - - - Flying Dolphin-Fish - Flying (This creature can't be blocked except by creatures with flying or reach.) - - U - Creature — Whale Fish - Creature - 2 - 1U - 1/3 - - TLE~ - 2 - - - Force of Negation - If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. -Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. - - U - Instant - Instant - 3 - 1UU - - TLE~ - 3 - - - Frog-Squirrels - Reach (This creature can block creatures with flying.) - - G - Creature — Frog Squirrel - Creature - 2 - 1G - 2/2 - - TLE~ - 2 - - - Gilacorn - Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) - - B - Creature — Lizard - Creature - 1 - B - 1/1 - - TLE~ - 2 - - - Hippo-Cows - Trample (This creature can deal excess combat damage to the player it's attacking.) - - G - Creature — Hippo Ox - Creature - 5 - 4G - 5/4 - - TLE~ - 2 - - - Hog-Monkey Rampage - Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.) - - GR - Instant - Instant - 2 - 1R/G - - TLE~ - 3 - - - Iroh, Firebending Instructor - Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. - - R - Legendary Creature — Human Noble Ally - Creature - 3 - 2R - 2/2 - - TLE~ - 2 - - - Iroh, Firebending Instructor - Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. - - R - Legendary Creature — Human Noble Ally - Creature - 3 - 2R - 2/2 - - TLE~ - 2 - - - Katara, Heroic Healer - Lifelink (Damage dealt by this creature also causes you to gain that much life.) -When Katara enters, put a +1/+1 counter on each other creature you control. - - W - Legendary Creature — Human Warrior Ally - Creature - 5 - 4W - 2/3 - - TLE~ - 2 - - - Katara, Heroic Healer - Lifelink (Damage dealt by this creature also causes you to gain that much life.) -When Katara enters, put a +1/+1 counter on each other creature you control. - - W - Legendary Creature — Human Warrior Ally - Creature - 5 - 4W - 2/3 - - TLE~ - 2 - - - Katara, Waterbending Master - Whenever you cast a spell during an opponent's turn, you get an experience counter. -Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. - - U - Legendary Creature — Human Warrior Ally - Creature - 2 - 1U - 1/3 - - TLE~ - 2 - - - Komodo Rhino - Trample (This creature can deal excess combat damage to the player it's attacking.) - - R - Creature — Lizard Rhino - Creature - 4 - 3R - 5/2 - - TLE~ - 2 - - - Komodo Rhino - Trample (This creature can deal excess combat damage to the player it's attacking.) - - R - Creature — Lizard Rhino - Creature - 4 - 3R - 5/2 - - TLE~ - 2 - - - Kyoshi Warrior Guard - - - W - Creature — Human Warrior Ally - Creature - 2 - 1W - 2/3 - - TLE~ - 2 - - - Lion Vulture - Flying (This creature can't be blocked except by creatures with flying or reach.) -At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.) - - B - Creature — Cat Bird - Creature - 4 - 3B - 2/2 - - TLE~ - 2 - - - Lost in the Spirit World - Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." - - U - Sorcery - Sorcery - 3 - 2U - - TLE~ - 3 - - - Loyal Fire Sage - Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) -{5}: Create a 1/1 white Ally creature token. - - R - Creature — Human Cleric Ally - Creature - 3 - 2R - 3/3 - - TLE~ - 2 - - - Match the Odds - Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control. - - G - Sorcery — Lesson - Sorcery - 3 - 2G - - TLE~ - 3 - - - Mechanical Glider - When this Equipment enters, attach it to target creature you control. -Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.) -Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 1 - 1 - - TLE~ - 1 - - - Momo, Rambunctious Rascal - Flying (This creature can't be blocked except by creatures with flying or reach.) -When Momo enters, he deals 4 damage to target tapped creature an opponent controls. - - W - Legendary Creature — Lemur Bat Ally - Creature - 3 - 2W - 1/1 - - TLE~ - 2 - - - Momo, Rambunctious Rascal - Flying (This creature can't be blocked except by creatures with flying or reach.) -When Momo enters, he deals 4 damage to target tapped creature an opponent controls. - - W - Legendary Creature — Lemur Bat Ally - Creature - 3 - 2W - 1/1 - - TLE~ - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TLE~ - 0 - - - Path to Redemption - Enchant creature -Enchanted creature can't attack or block. -{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn. - - W - Enchantment — Aura - Enchantment - 2 - 1W - - TLE~ - 1 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TLE~ - 0 - - - Purple Pentapus - When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -{2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped. - - B - Creature — Octopus Starfish - Creature - 1 - B - 1/1 - - TLE~ - 2 - - - Razor Rings - Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way. - - W - Instant - Instant - 2 - 1W - - TLE~ - 3 - - - Roku's Mastery - Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) - - R - Instant - Instant - 2 - XRR - - TLE~ - 3 - - - Run Amok - Target attacking creature gets +3/+3 and gains trample until end of turn. - - R - Instant - Instant - 2 - 1R - - TLE~ - 3 - - - Run Amok - Target attacking creature gets +3/+3 and gains trample until end of turn. - - R - Instant - Instant - 2 - 1R - - TLE~ - 3 - - - Seismic Tutelage - Enchant creature -When this Aura enters, put a +1/+1 counter on enchanted creature. -Whenever enchanted creature attacks, double the number of +1/+1 counters on it. - - G - Enchantment — Aura - Enchantment - 4 - 3G - - TLE~ - 1 - - - Sledding Otter-Penguin - {3}: Put a +1/+1 counter on this creature. - - W - Creature — Otter Bird - Creature - 3 - 2W - 2/3 - - TLE~ - 2 - - - Sledding Otter-Penguin - {3}: Put a +1/+1 counter on this creature. - - W - Creature — Otter Bird - Creature - 3 - 2W - 2/3 - - TLE~ - 2 - - - Sokka, Wolf Cove's Protector - Vigilance (Attacking doesn't cause this creature to tap.) - - W - Legendary Creature — Human Warrior Ally - Creature - 3 - 2W - 3/3 - - TLE~ - 2 - - - Sokka, Wolf Cove's Protector - Vigilance (Attacking doesn't cause this creature to tap.) - - W - Legendary Creature — Human Warrior Ally - Creature - 3 - 2W - 3/3 - - TLE~ - 2 - - - The Cabbage Merchant - Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") -Whenever a creature deals combat damage to you, sacrifice a Food token. -Tap two untapped Foods you control: Add one mana of any color. - - G - Legendary Creature — Human Citizen - Creature - 3 - 2G - 2/2 - - TLE~ - 2 - - - The Great Henge - This spell costs {X} less to cast, where X is the greatest power among creatures you control. -{T}: Add {G}{G}. You gain 2 life. -Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card. - - G - Legendary Artifact - Artifact - 9 - 7GG - - TLE~ - 1 - - - The Terror of Serpent's Pass - Hexproof (This creature can't be the target of spells or abilities your opponents control.) - - U - Legendary Creature — Serpent - Creature - 7 - 5UU - 8/8 - - TLE~ - 2 - - - Thriving Bluff - This land enters tapped. As it enters, choose a color other than red. -{T}: Add {R} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Thriving Grove - This land enters tapped. As it enters, choose a color other than green. -{T}: Add {G} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Thriving Heath - This land enters tapped. As it enters, choose a color other than white. -{T}: Add {W} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Thriving Isle - This land enters tapped. As it enters, choose a color other than blue. -{T}: Add {U} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Thriving Moor - This land enters tapped. As it enters, choose a color other than black. -{T}: Add {B} or one mana of the chosen color. - - Land - Land - 0 - - TLE~ - 0 - - - Tundra Wall - Defender (This creature can't attack.) - - W - Creature — Wall - Creature - 2 - 1W - 0/4 - - TLE~ - 2 - - - Tundra Wall - Defender (This creature can't attack.) - - W - Creature — Wall - Creature - 2 - 1W - 0/4 - - TLE~ - 2 - - - Turtle-Seals - Vigilance (Attacking doesn't cause this creature to tap.) - - U - Creature — Turtle Seal - Creature - 4 - 3U - 2/4 - - TLE~ - 2 - - - Warship Scout - - - R - Creature — Human Scout - Creature - 1 - R - 2/1 - - TLE~ - 2 - - - Warship Scout - - - R - Creature — Human Scout - Creature - 1 - R - 2/1 - - TLE~ - 2 - - - Water Whip - As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) -Return up to two target creatures to their owners' hands. Draw two cards. - - U - Sorcery — Lesson - Sorcery - 2 - UU - - TLE~ - 3 - - - Wolf Cove Villager - This creature enters tapped. - - W - Creature — Human Peasant - Creature - 1 - W - 2/2 - - TLE~ - 2 - - - Wolf Cove Villager - This creature enters tapped. - - W - Creature — Human Peasant - Creature - 1 - W - 2/2 - - TLE~ - 2 - - - Zhao, the Seething Flame - Menace (This creature can't be blocked except by two or more creatures.) - - R - Legendary Creature — Human Soldier - Creature - 5 - 4R - 5/5 - - TLE~ - 2 - - - Zhao, the Seething Flame - Menace (This creature can't be blocked except by two or more creatures.) - - R - Legendary Creature — Human Soldier - Creature - 5 - 4R - 5/5 - - TLE~ - 2 - - - Zuko's Offense - Zuko's Offense deals 2 damage to any target. - - R - Sorcery - Sorcery - 1 - R - - TLE~ - 3 - - - Zuko's Offense - Zuko's Offense deals 2 damage to any target. - - R - Sorcery - Sorcery - 1 - R - - TLE~ - 3 - - - Zuko, Avatar Hunter - Reach (This creature can block creatures with flying.) -Whenever you cast a red spell, create a 2/2 red Soldier creature token. - - R - Legendary Creature — Human Noble - Creature - 5 - 3RR - 4/5 - - TLE~ - 2 - - - Zuko, Avatar Hunter - Reach (This creature can block creatures with flying.) -Whenever you cast a red spell, create a 2/2 red Soldier creature token. - - R - Legendary Creature — Human Noble - Creature - 5 - 3RR - 4/5 - - TLE~ - 2 - Aang's Iceberg Flash @@ -3048,99 +1693,319 @@ When this creature enters, you may discard a card. If you do, draw a card.2 - Alibou, Ancient Witness - Other artifact creatures you control have haste. -Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control. - - RW - Legendary Artifact Creature — Golem - Creature - 5 - 3RW - 4/5 - - MAR~ - 2 - - - Arachnogenesis - Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. - - G - Instant - Instant - 3 - 2G - - MAR~ - 3 - - - Arasta of the Endless Web - Reach -Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. - - G - Legendary Enchantment Creature — Spider - Creature - 4 - 2GG - 3/5 - - MAR~ - 2 - - - Beast Within - Destroy target permanent. Its controller creates a 3/3 green Beast creature token. - - G - Instant - Instant - 3 - 2G - - MAR~ - 3 - - - Clever Impersonator - You may have this creature enter as a copy of any nonland permanent on the battlefield. - - U - Creature — Shapeshifter - Creature - 4 - 2UU - 0/0 - - MAR~ - 2 - - - Comeuppance - Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller. + Aang's Defense + Target blocking creature you control gets +2/+2 until end of turn. +Draw a card. W Instant Instant - 4 - 3W + 1 + W - MAR~ + TLE~ 3 - Counterspell - Counter target spell. + Aang's Defense + Target blocking creature you control gets +2/+2 until end of turn. +Draw a card. + + W + Instant + Instant + 1 + W + + TLE~ + 3 + + + Aang, Air Nomad + Flying (This creature can't be blocked except by creatures with flying or reach.) +Vigilance (Attacking doesn't cause this creature to tap.) +Other creatures you control have vigilance. + + W + Legendary Creature — Human Avatar Ally + Creature + 5 + 3WW + 5/4 + + TLE~ + 2 + + + Aang, Air Nomad + Flying (This creature can't be blocked except by creatures with flying or reach.) +Vigilance (Attacking doesn't cause this creature to tap.) +Other creatures you control have vigilance. + + W + Legendary Creature — Human Avatar Ally + Creature + 5 + 3WW + 5/4 + + TLE~ + 2 + + + Aang, Airbending Master + When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) +Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter. +At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have. + + W + Legendary Creature — Human Avatar Ally + Creature + 5 + 4W + 4/4 + + TLE~ + 2 + + + Aardvark Sloth + Lifelink (Damage dealt by this creature also causes you to gain that much life.) + + W + Creature — Sloth Beast + Creature + 4 + 3W + 3/3 + + TLE~ + 2 + + + Aardvark Sloth + Lifelink (Damage dealt by this creature also causes you to gain that much life.) + + W + Creature — Sloth Beast + Creature + 4 + 3W + 3/3 + + TLE~ + 2 + + + Allied Teamwork + When this enchantment enters, create a 1/1 white Ally creature token. +Allies you control get +1/+1. + + W + Enchantment + Enchantment + 3 + 2W + + TLE~ + 1 + + + Appa, Aang's Companion + Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. + + W + Legendary Creature — Bison Ally + Creature + 4 + 3W + 2/4 + + TLE~ + 2 + + + Appa, Aang's Companion + Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. + + W + Legendary Creature — Bison Ally + Creature + 4 + 3W + 2/4 + + TLE~ + 2 + + + Bumi, Eclectic Earthbender + When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) +Whenever Bumi attacks, put two +1/+1 counters on each land creature you control. + + G + Legendary Creature — Human Noble Ally + Creature + 5 + 3GG + 4/4 + + TLE~ + 2 + + + Capital Guard + + + R + Creature — Human Soldier + Creature + 2 + 1R + 2/2 + + TLE~ + 2 + + + Capital Guard + + + R + Creature — Human Soldier + Creature + 2 + 1R + 2/2 + + TLE~ + 2 + + + Deny Entry + Counter target creature spell. Draw a card, then discard a card. U Instant Instant - 2 - UU + 3 + 2U - MAR~ + TLE~ + 3 + + + Dragon Moose + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Dragon Elk + Creature + 4 + 3R + 3/3 + + TLE~ + 2 + + + Dragon Moose + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Dragon Elk + Creature + 4 + 3R + 3/3 + + TLE~ + 2 + + + Earthbending Student + When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) +Land creatures you control have vigilance. (Attacking doesn't cause them to tap.) + + G + Creature — Human Warrior Ally + Creature + 3 + 2G + 1/3 + + TLE~ + 2 + + + Eel-Hounds + Trample (This creature can deal excess combat damage to the player it's attacking.) +Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn. + + G + Creature — Fish Dog + Creature + 4 + 3G + 4/2 + + TLE~ + 2 + + + Elephant-Rat + Menace (This creature can't be blocked except by two or more creatures.) + + B + Creature — Elephant Rat + Creature + 2 + 1B + 1/3 + + TLE~ + 2 + + + Explore + You may play an additional land this turn. +Draw a card. + + G + Sorcery + Sorcery + 2 + 1G + + TLE~ + 3 + + + Explosive Shot + Explosive Shot deals 4 damage to target creature. + + R + Sorcery + Sorcery + 2 + 1R + + TLE~ + 3 + + + Explosive Shot + Explosive Shot deals 4 damage to target creature. + + R + Sorcery + Sorcery + 2 + 1R + + TLE~ 3 @@ -3153,393 +2018,654 @@ Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spide 2 1B - MAR~ + TLE~ 3 - Goblin Bombardment - Sacrifice a creature: This enchantment deals 1 damage to any target. - - R - Enchantment - Enchantment - 2 - 1R - - MAR~ - 1 - - - Heroic Intervention - Permanents you control gain hexproof and indestructible until end of turn. - - G - Instant - Instant - 2 - 1G - - MAR~ - 3 - - - Hex - Destroy six target creatures. + Fire Lord Ozai + Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end. +{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost. B - Sorcery - Sorcery - 6 - 4BB - - MAR~ - 3 - - - Hunter's Insight - Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. - - G - Instant - Instant - 3 - 2G - - MAR~ - 3 - - - Infernal Grasp - Destroy target creature. You lose 2 life. - - B - Instant - Instant - 2 - 1B - - MAR~ - 3 - - - Leyline Binding - Flash -Domain — This spell costs {1} less to cast for each basic land type among lands you control. -When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. - - W - Enchantment - Enchantment - 6 - 5W - - MAR~ - 1 - - - Lorthos, the Tidemaker - Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. - - U - Legendary Creature — Octopus + Legendary Creature — Human Noble Creature - 8 - 5UUU - 8/8 - - MAR~ - 2 - - - Mindbreak Trap - If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. -Exile any number of target spells. - - U - Instant — Trap - Instant 4 - 2UU + 3B + 4/4 - MAR~ - 3 - - - Mystic Confluence - Choose three. You may choose the same mode more than once. -• Counter target spell unless its controller pays {3}. -• Return target creature to its owner's hand. -• Draw a card. - - U - Instant - Instant - 5 - 3UU - - MAR~ - 3 - - - Najeela, the Blade-Blossom - Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. -{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat. - - R - Legendary Creature — Human Warrior - Creature - 3 - 2R - 3/2 - - MAR~ + TLE~ 2 - Nine Lives - Hexproof -If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment. -When there are nine or more incarnation counters on this enchantment, exile it. -When this enchantment leaves the battlefield, you lose the game. - - W - Enchantment - Enchantment - 3 - 1WW - - MAR~ - 1 - - - Opposition Agent - Flash -You control your opponents while they're searching their libraries. -While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them. + Fire Nation Ambushers + Flash (You may cast this spell any time you could cast an instant.) B - Creature — Human Rogue + Creature — Human Soldier Creature 3 2B 3/2 - MAR~ + TLE~ 2 - Parallel Lives - If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. - - G - Enchantment - Enchantment - 4 - 3G - - MAR~ - 1 - - - Path to Exile - Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - W - Instant - Instant - 1 - W - - MAR~ - 3 - - - Ponder - Look at the top three cards of your library, then put them back in any order. You may shuffle. -Draw a card. - - U - Sorcery - Sorcery - 1 - U - - MAR~ - 3 - - - Reanimate - Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. - - B - Sorcery - Sorcery - 1 - B - - MAR~ - 3 - - - Relentless Assault - Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. + Fire Nation Archers + Reach (This creature can block creatures with flying.) +{5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token. R - Sorcery - Sorcery + Creature — Human Archer + Creature 4 - 2RR + 3R + 3/4 - MAR~ - 3 + TLE~ + 2 - Reprieve - Return target spell to its owner's hand. -Draw a card. - - W - Instant - Instant - 2 - 1W - - MAR~ - 3 - - - Rest in Peace - When this enchantment enters, exile all graveyards. -If a card or token would be put into a graveyard from anywhere, exile it instead. - - W - Enchantment - Enchantment - 2 - 1W - - MAR~ - 1 - - - Rite of Replication - Kicker {5} (You may pay an additional {5} as you cast this spell.) -Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead. - - U - Sorcery - Sorcery - 4 - 2UU - - MAR~ - 3 - - - Savage Beating - Cast this spell only during combat on your turn. -Choose one — -• Creatures you control gain double strike until end of turn. -• Untap all creatures you control. After this phase, there is an additional combat phase. -Entwine {1}{R} (Choose both if you pay the entwine cost.) - - R - Instant - Instant - 5 - 3RR - - MAR~ - 3 - - - Saw in Half - Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time. + Fire Nation Sentinels + Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control. B - Instant - Instant - 3 - 2B - - MAR~ - 3 - - - Shock - Shock deals 2 damage to any target. - - R - Instant - Instant - 1 - R - - MAR~ - 3 - - - Silkguard - Put a +1/+1 counter on each of up to X target creatures you control. -Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.) - - G - Instant - Instant - 1 - XG - - MAR~ - 3 - - - Skithiryx, the Blight Dragon - Flying -Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -{B}: Skithiryx gains haste until end of turn. -{B}{B}: Regenerate Skithiryx. - - B - Legendary Creature — Phyrexian Dragon Skeleton + Creature — Human Soldier Creature 5 3BB 4/4 - MAR~ + TLE~ 2 - Tangle - Prevent all combat damage that would be dealt this turn. -Each attacking creature doesn't untap during its controller's next untap step. + Fire Nation Soldier + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Human Soldier + Creature + 3 + 2R + 3/2 + + TLE~ + 2 + + + Fire Nation Soldier + Haste (This creature can attack and {T} as soon as it comes under your control.) + + R + Creature — Human Soldier + Creature + 3 + 2R + 3/2 + + TLE~ + 2 + + + Fire Nation's Conquest + Creatures you control get +1/+0. + + R + Enchantment + Enchantment + 3 + 2R + + TLE~ + 1 + + + Fire Nation's Conquest + Creatures you control get +1/+0. + + R + Enchantment + Enchantment + 3 + 2R + + TLE~ + 1 + + + Flying Dolphin-Fish + Flying (This creature can't be blocked except by creatures with flying or reach.) + + U + Creature — Whale Fish + Creature + 2 + 1U + 1/3 + + TLE~ + 2 + + + Force of Negation + If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. +Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. + + U + Instant + Instant + 3 + 1UU + + TLE~ + 3 + + + Frog-Squirrels + Reach (This creature can block creatures with flying.) G - Instant - Instant + Creature — Frog Squirrel + Creature 2 1G + 2/2 - MAR~ - 3 + TLE~ + 2 - Terminate - Destroy target creature. It can't be regenerated. + Gilacorn + Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) - BR + B + Creature — Lizard + Creature + 1 + B + 1/1 + + TLE~ + 2 + + + Hippo-Cows + Trample (This creature can deal excess combat damage to the player it's attacking.) + + G + Creature — Hippo Ox + Creature + 5 + 4G + 5/4 + + TLE~ + 2 + + + Hog-Monkey Rampage + Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.) + + GR Instant Instant 2 - BR + 1R/G - MAR~ + TLE~ 3 - Thrill of Possibility - As an additional cost to cast this spell, discard a card. -Draw two cards. + Iroh, Firebending Instructor + Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. + + R + Legendary Creature — Human Noble Ally + Creature + 3 + 2R + 2/2 + + TLE~ + 2 + + + Iroh, Firebending Instructor + Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. + + R + Legendary Creature — Human Noble Ally + Creature + 3 + 2R + 2/2 + + TLE~ + 2 + + + Katara, Heroic Healer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When Katara enters, put a +1/+1 counter on each other creature you control. + + W + Legendary Creature — Human Warrior Ally + Creature + 5 + 4W + 2/3 + + TLE~ + 2 + + + Katara, Heroic Healer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When Katara enters, put a +1/+1 counter on each other creature you control. + + W + Legendary Creature — Human Warrior Ally + Creature + 5 + 4W + 2/3 + + TLE~ + 2 + + + Katara, Waterbending Master + Whenever you cast a spell during an opponent's turn, you get an experience counter. +Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. + + U + Legendary Creature — Human Warrior Ally + Creature + 2 + 1U + 1/3 + + TLE~ + 2 + + + Komodo Rhino + Trample (This creature can deal excess combat damage to the player it's attacking.) + + R + Creature — Lizard Rhino + Creature + 4 + 3R + 5/2 + + TLE~ + 2 + + + Komodo Rhino + Trample (This creature can deal excess combat damage to the player it's attacking.) + + R + Creature — Lizard Rhino + Creature + 4 + 3R + 5/2 + + TLE~ + 2 + + + Kyoshi Warrior Guard + + + W + Creature — Human Warrior Ally + Creature + 2 + 1W + 2/3 + + TLE~ + 2 + + + Lion Vulture + Flying (This creature can't be blocked except by creatures with flying or reach.) +At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.) + + B + Creature — Cat Bird + Creature + 4 + 3B + 2/2 + + TLE~ + 2 + + + Lost in the Spirit World + Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." + + U + Sorcery + Sorcery + 3 + 2U + + TLE~ + 3 + + + Loyal Fire Sage + Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) +{5}: Create a 1/1 white Ally creature token. + + R + Creature — Human Cleric Ally + Creature + 3 + 2R + 3/3 + + TLE~ + 2 + + + Match the Odds + Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control. + + G + Sorcery — Lesson + Sorcery + 3 + 2G + + TLE~ + 3 + + + Mechanical Glider + When this Equipment enters, attach it to target creature you control. +Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.) +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + TLE~ + 1 + + + Momo, Rambunctious Rascal + Flying (This creature can't be blocked except by creatures with flying or reach.) +When Momo enters, he deals 4 damage to target tapped creature an opponent controls. + + W + Legendary Creature — Lemur Bat Ally + Creature + 3 + 2W + 1/1 + + TLE~ + 2 + + + Momo, Rambunctious Rascal + Flying (This creature can't be blocked except by creatures with flying or reach.) +When Momo enters, he deals 4 damage to target tapped creature an opponent controls. + + W + Legendary Creature — Lemur Bat Ally + Creature + 3 + 2W + 1/1 + + TLE~ + 2 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLE~ + 0 + + + Path to Redemption + Enchant creature +Enchanted creature can't attack or block. +{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + TLE~ + 1 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLE~ + 0 + + + Purple Pentapus + When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +{2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped. + + B + Creature — Octopus Starfish + Creature + 1 + B + 1/1 + + TLE~ + 2 + + + Razor Rings + Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way. + + W + Instant + Instant + 2 + 1W + + TLE~ + 3 + + + Roku's Mastery + Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) + + R + Instant + Instant + 2 + XRR + + TLE~ + 3 + + + Run Amok + Target attacking creature gets +3/+3 and gains trample until end of turn. R Instant @@ -3547,54 +2673,341 @@ Draw two cards. 2 1R - MAR~ + TLE~ 3 - Traumatize - Target player mills half their library, rounded down. - - U - Sorcery - Sorcery - 5 - 3UU - - MAR~ - 3 - - - Unexpected Windfall - As an additional cost to cast this spell, discard a card. -Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") + Run Amok + Target attacking creature gets +3/+3 and gains trample until end of turn. R Instant Instant - 4 - 2RR + 2 + 1R - MAR~ + TLE~ 3 - Wedding Ring - When this artifact enters, if it was cast, target opponent creates a token that's a copy of it. -Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. -Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. + Seismic Tutelage + Enchant creature +When this Aura enters, put a +1/+1 counter on enchanted creature. +Whenever enchanted creature attacks, double the number of +1/+1 counters on it. - W - Artifact - Artifact + G + Enchantment — Aura + Enchantment 4 - 2WW + 3G - MAR~ + TLE~ 1 - Winds of Change - Each player shuffles the cards from their hand into their library, then draws that many cards. + Sledding Otter-Penguin + {3}: Put a +1/+1 counter on this creature. + + W + Creature — Otter Bird + Creature + 3 + 2W + 2/3 + + TLE~ + 2 + + + Sledding Otter-Penguin + {3}: Put a +1/+1 counter on this creature. + + W + Creature — Otter Bird + Creature + 3 + 2W + 2/3 + + TLE~ + 2 + + + Sokka, Wolf Cove's Protector + Vigilance (Attacking doesn't cause this creature to tap.) + + W + Legendary Creature — Human Warrior Ally + Creature + 3 + 2W + 3/3 + + TLE~ + 2 + + + Sokka, Wolf Cove's Protector + Vigilance (Attacking doesn't cause this creature to tap.) + + W + Legendary Creature — Human Warrior Ally + Creature + 3 + 2W + 3/3 + + TLE~ + 2 + + + The Cabbage Merchant + Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") +Whenever a creature deals combat damage to you, sacrifice a Food token. +Tap two untapped Foods you control: Add one mana of any color. + + G + Legendary Creature — Human Citizen + Creature + 3 + 2G + 2/2 + + TLE~ + 2 + + + The Great Henge + This spell costs {X} less to cast, where X is the greatest power among creatures you control. +{T}: Add {G}{G}. You gain 2 life. +Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card. + + G + Legendary Artifact + Artifact + 9 + 7GG + + TLE~ + 1 + + + The Terror of Serpent's Pass + Hexproof (This creature can't be the target of spells or abilities your opponents control.) + + U + Legendary Creature — Serpent + Creature + 7 + 5UU + 8/8 + + TLE~ + 2 + + + Thriving Bluff + This land enters tapped. As it enters, choose a color other than red. +{T}: Add {R} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Thriving Grove + This land enters tapped. As it enters, choose a color other than green. +{T}: Add {G} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Thriving Heath + This land enters tapped. As it enters, choose a color other than white. +{T}: Add {W} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Thriving Isle + This land enters tapped. As it enters, choose a color other than blue. +{T}: Add {U} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Thriving Moor + This land enters tapped. As it enters, choose a color other than black. +{T}: Add {B} or one mana of the chosen color. + + Land + Land + 0 + + TLE~ + 0 + + + Tundra Wall + Defender (This creature can't attack.) + + W + Creature — Wall + Creature + 2 + 1W + 0/4 + + TLE~ + 2 + + + Tundra Wall + Defender (This creature can't attack.) + + W + Creature — Wall + Creature + 2 + 1W + 0/4 + + TLE~ + 2 + + + Turtle-Seals + Vigilance (Attacking doesn't cause this creature to tap.) + + U + Creature — Turtle Seal + Creature + 4 + 3U + 2/4 + + TLE~ + 2 + + + Warship Scout + + + R + Creature — Human Scout + Creature + 1 + R + 2/1 + + TLE~ + 2 + + + Warship Scout + + + R + Creature — Human Scout + Creature + 1 + R + 2/1 + + TLE~ + 2 + + + Water Whip + As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) +Return up to two target creatures to their owners' hands. Draw two cards. + + U + Sorcery — Lesson + Sorcery + 2 + UU + + TLE~ + 3 + + + Wolf Cove Villager + This creature enters tapped. + + W + Creature — Human Peasant + Creature + 1 + W + 2/2 + + TLE~ + 2 + + + Wolf Cove Villager + This creature enters tapped. + + W + Creature — Human Peasant + Creature + 1 + W + 2/2 + + TLE~ + 2 + + + Zhao, the Seething Flame + Menace (This creature can't be blocked except by two or more creatures.) + + R + Legendary Creature — Human Soldier + Creature + 5 + 4R + 5/5 + + TLE~ + 2 + + + Zhao, the Seething Flame + Menace (This creature can't be blocked except by two or more creatures.) + + R + Legendary Creature — Human Soldier + Creature + 5 + 4R + 5/5 + + TLE~ + 2 + + + Zuko's Offense + Zuko's Offense deals 2 damage to any target. R Sorcery @@ -3602,9 +3015,52 @@ Whenever an opponent who controls an artifact named Wedding Ring gains life duri 1 R - MAR~ + TLE~ 3 + + Zuko's Offense + Zuko's Offense deals 2 damage to any target. + + R + Sorcery + Sorcery + 1 + R + + TLE~ + 3 + + + Zuko, Avatar Hunter + Reach (This creature can block creatures with flying.) +Whenever you cast a red spell, create a 2/2 red Soldier creature token. + + R + Legendary Creature — Human Noble + Creature + 5 + 3RR + 4/5 + + TLE~ + 2 + + + Zuko, Avatar Hunter + Reach (This creature can block creatures with flying.) +Whenever you cast a red spell, create a 2/2 red Soldier creature token. + + R + Legendary Creature — Human Noble + Creature + 5 + 3RR + 4/5 + + TLE~ + 2 + Alchemax Slayer-Bots When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) @@ -3977,6 +3433,564 @@ Whenever another creature dies, put a +1/+1 counter on Venom. If that creature w SPE~ 2 + + Alibou, Ancient Witness + Other artifact creatures you control have haste. +Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control. + + RW + Legendary Artifact Creature — Golem + Creature + 5 + 3RW + 4/5 + + OMB~ + 2 + + + Arachnogenesis + Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. + + G + Instant + Instant + 3 + 2G + + OMB~ + 3 + + + Arasta of the Endless Web + Reach +Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. + + G + Legendary Enchantment Creature — Spider + Creature + 4 + 2GG + 3/5 + + OMB~ + 2 + + + Beast Within + Destroy target permanent. Its controller creates a 3/3 green Beast creature token. + + G + Instant + Instant + 3 + 2G + + OMB~ + 3 + + + Clever Impersonator + You may have this creature enter as a copy of any nonland permanent on the battlefield. + + U + Creature — Shapeshifter + Creature + 4 + 2UU + 0/0 + + OMB~ + 2 + + + Comeuppance + Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller. + + W + Instant + Instant + 4 + 3W + + OMB~ + 3 + + + Counterspell + Counter target spell. + + U + Instant + Instant + 2 + UU + + OMB~ + 3 + + + Feed the Swarm + Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. + + B + Sorcery + Sorcery + 2 + 1B + + OMB~ + 3 + + + Goblin Bombardment + Sacrifice a creature: This enchantment deals 1 damage to any target. + + R + Enchantment + Enchantment + 2 + 1R + + OMB~ + 1 + + + Heroic Intervention + Permanents you control gain hexproof and indestructible until end of turn. + + G + Instant + Instant + 2 + 1G + + OMB~ + 3 + + + Hex + Destroy six target creatures. + + B + Sorcery + Sorcery + 6 + 4BB + + OMB~ + 3 + + + Hunter's Insight + Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. + + G + Instant + Instant + 3 + 2G + + OMB~ + 3 + + + Infernal Grasp + Destroy target creature. You lose 2 life. + + B + Instant + Instant + 2 + 1B + + OMB~ + 3 + + + Leyline Binding + Flash +Domain — This spell costs {1} less to cast for each basic land type among lands you control. +When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. + + W + Enchantment + Enchantment + 6 + 5W + + OMB~ + 1 + + + Lorthos, the Tidemaker + Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. + + U + Legendary Creature — Octopus + Creature + 8 + 5UUU + 8/8 + + OMB~ + 2 + + + Mindbreak Trap + If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. +Exile any number of target spells. + + U + Instant — Trap + Instant + 4 + 2UU + + OMB~ + 3 + + + Mystic Confluence + Choose three. You may choose the same mode more than once. +• Counter target spell unless its controller pays {3}. +• Return target creature to its owner's hand. +• Draw a card. + + U + Instant + Instant + 5 + 3UU + + OMB~ + 3 + + + Najeela, the Blade-Blossom + Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. +{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat. + + R + Legendary Creature — Human Warrior + Creature + 3 + 2R + 3/2 + + OMB~ + 2 + + + Nine Lives + Hexproof +If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment. +When there are nine or more incarnation counters on this enchantment, exile it. +When this enchantment leaves the battlefield, you lose the game. + + W + Enchantment + Enchantment + 3 + 1WW + + OMB~ + 1 + + + Opposition Agent + Flash +You control your opponents while they're searching their libraries. +While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them. + + B + Creature — Human Rogue + Creature + 3 + 2B + 3/2 + + OMB~ + 2 + + + Parallel Lives + If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. + + G + Enchantment + Enchantment + 4 + 3G + + OMB~ + 1 + + + Path to Exile + Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + W + Instant + Instant + 1 + W + + OMB~ + 3 + + + Ponder + Look at the top three cards of your library, then put them back in any order. You may shuffle. +Draw a card. + + U + Sorcery + Sorcery + 1 + U + + OMB~ + 3 + + + Reanimate + Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. + + B + Sorcery + Sorcery + 1 + B + + OMB~ + 3 + + + Relentless Assault + Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. + + R + Sorcery + Sorcery + 4 + 2RR + + OMB~ + 3 + + + Reprieve + Return target spell to its owner's hand. +Draw a card. + + W + Instant + Instant + 2 + 1W + + OMB~ + 3 + + + Rest in Peace + When this enchantment enters, exile all graveyards. +If a card or token would be put into a graveyard from anywhere, exile it instead. + + W + Enchantment + Enchantment + 2 + 1W + + OMB~ + 1 + + + Rite of Replication + Kicker {5} (You may pay an additional {5} as you cast this spell.) +Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead. + + U + Sorcery + Sorcery + 4 + 2UU + + OMB~ + 3 + + + Savage Beating + Cast this spell only during combat on your turn. +Choose one — +• Creatures you control gain double strike until end of turn. +• Untap all creatures you control. After this phase, there is an additional combat phase. +Entwine {1}{R} (Choose both if you pay the entwine cost.) + + R + Instant + Instant + 5 + 3RR + + OMB~ + 3 + + + Saw in Half + Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time. + + B + Instant + Instant + 3 + 2B + + OMB~ + 3 + + + Shock + Shock deals 2 damage to any target. + + R + Instant + Instant + 1 + R + + OMB~ + 3 + + + Silkguard + Put a +1/+1 counter on each of up to X target creatures you control. +Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.) + + G + Instant + Instant + 1 + XG + + OMB~ + 3 + + + Skithiryx, the Blight Dragon + Flying +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +{B}: Skithiryx gains haste until end of turn. +{B}{B}: Regenerate Skithiryx. + + B + Legendary Creature — Phyrexian Dragon Skeleton + Creature + 5 + 3BB + 4/4 + + OMB~ + 2 + + + Tangle + Prevent all combat damage that would be dealt this turn. +Each attacking creature doesn't untap during its controller's next untap step. + + G + Instant + Instant + 2 + 1G + + OMB~ + 3 + + + Terminate + Destroy target creature. It can't be regenerated. + + BR + Instant + Instant + 2 + BR + + OMB~ + 3 + + + Thrill of Possibility + As an additional cost to cast this spell, discard a card. +Draw two cards. + + R + Instant + Instant + 2 + 1R + + OMB~ + 3 + + + Traumatize + Target player mills half their library, rounded down. + + U + Sorcery + Sorcery + 5 + 3UU + + OMB~ + 3 + + + Unexpected Windfall + As an additional cost to cast this spell, discard a card. +Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Instant + Instant + 4 + 2RR + + OMB~ + 3 + + + Wedding Ring + When this artifact enters, if it was cast, target opponent creates a token that's a copy of it. +Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. +Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. + + W + Artifact + Artifact + 4 + 2WW + + OMB~ + 1 + + + Winds of Change + Each player shuffles the cards from their hand into their library, then draws that many cards. + + R + Sorcery + Sorcery + 1 + R + + OMB~ + 3 + Agent Venom Flash @@ -8079,5 +8093,3276 @@ Fear Gas — Wraith can't be blocked. SPM~ 2 + + Agent Venom + Flash +Menace +Whenever another nontoken creature you control dies, you draw a card and lose 1 life. + + B + Legendary Creature — Symbiote Soldier Hero + Creature + 3 + 2B + 2/3 + + OM1~ + 2 + + + Alien Symbiosis + Enchant creature +Enchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types. +You may cast this card from your graveyard by discarding a card in addition to paying its other costs. + + B + Enchantment — Aura + Enchantment + 2 + 1B + + OM1~ + 1 + + + Amazing Acrobatics + Choose one or both — +• Counter target spell. +• Tap one or two target creatures. + + U + Instant + Instant + 3 + 1UU + + OM1~ + 3 + + + Angry Rabble + Trample +Whenever you cast a spell with mana value 4 or greater, this creature deals 1 damage to each opponent. +{5}{R}: Put two +1/+1 counters on this creature. Activate only as a sorcery. + + R + Creature — Human Citizen + Creature + 2 + 1R + 2/2 + + OM1~ + 2 + + + Anti-Venom, Horrifying Healer + When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield. +If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him. + + W + Legendary Creature — Symbiote Hero + Creature + 5 + WWWWW + 5/5 + + OM1~ + 2 + + + Arachne, Psionic Weaver + Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.) +As Arachne enters, look at target opponent's hand, then choose a noncreature card type. +Spells of the chosen type cost {1} more to cast. + + W + Legendary Creature — Spider Human Hero + Creature + 3 + 2W + 3/3 + + OM1~ + 2 + + + Araña, Heart of the Spider + Whenever you attack, put a +1/+1 counter on target attacking creature. +Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.) + + RW + Legendary Creature — Spider Human Hero + Creature + 3 + 1RW + 3/3 + + OM1~ + 2 + + + Aunt May + Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it. + + W + Legendary Creature — Human Citizen + Creature + 1 + W + 0/2 + + OM1~ + 2 + + + Bagel and Schmear + Share — {W}, {T}, Sacrifice this artifact: Put a +1/+1 counter on up to one target creature. Draw a card. Activate only as a sorcery. +Nosh — {2}, {T}, Sacrifice this artifact: You gain 3 life and draw a card. + + Artifact — Food + Artifact + 1 + 1 + + OM1~ + 1 + + + Beetle, Legacy Criminal + Flying +{1}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery. + + U + Legendary Creature — Human Rogue Villain + Creature + 4 + 3U + 3/3 + + OM1~ + 2 + + + Behold the Sinister Six! + Return up to six target creature cards with different names from your graveyard to the battlefield. + + B + Sorcery + Sorcery + 7 + 6B + + OM1~ + 3 + + + Biorganic Carapace + When this Equipment enters, attach it to target creature you control. +Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.) +Equip {2} + + UW + Artifact — Equipment + Artifact + 4 + 2WU + + OM1~ + 1 + + + Black Cat, Cunning Thief + When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way. + + B + Legendary Creature — Human Rogue Villain + Creature + 5 + 3BB + 2/3 + + OM1~ + 2 + + + Carnage, Crimson Chaos + Trample +When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it." +Mayhem {B}{R} + + BR + Legendary Creature — Symbiote Villain + Creature + 4 + 2BR + 4/3 + + OM1~ + 2 + + + Chameleon, Master of Disguise + You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise. +Mayhem {2}{U} (You may cast this card from your graveyard for {2}{U} if you discarded it this turn. Timing rules still apply.) + + U + Legendary Creature — Human Shapeshifter Villain + Creature + 4 + 3U + 2/3 + + OM1~ + 2 + + + Cheering Crowd + At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add {C} for each counter on it. + + GR + Creature — Human Citizen + Creature + 2 + 1R/G + 2/2 + + OM1~ + 2 + + + City Pigeon + Flying +When this creature leaves the battlefield, create a Food token. (It's an artifact with {2}, {T}, Sacrifice this token: You gain 3 life.") + + W + Creature — Bird + Creature + 1 + W + 1/1 + + OM1~ + 2 + + + Common Crook + When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + B + Creature — Human Rogue Villain + Creature + 2 + 1B + 2/2 + + OM1~ + 2 + + + Cosmic Spider-Man + Flying, first strike, trample, lifelink, haste +At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn. + + BGRUW + Legendary Creature — Spider Human Hero + Creature + 5 + WUBRG + 5/5 + + OM1~ + 2 + + + Costume Closet + This artifact enters with two +1/+1 counters on it. +{T}: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery. +Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.) + + W + Artifact + Artifact + 2 + 1W + + OM1~ + 1 + + + Daily Bugle Building + {T}: Add {C}. +{1}, {T}: Add one mana of any color. +Smear Campaign — {1}, {T}: Target legendary creature gains menace until end of turn. Activate only as a sorcery. + + Land + Land + 0 + + OM1~ + 0 + + + Daily Bugle Reporters + When this creature enters, choose one — +• Puff Piece — Put a +1/+1 counter on each of up to two target creatures. +• Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand. + + W + Creature — Human Citizen + Creature + 4 + 3W + 2/3 + + OM1~ + 2 + + + Damage Control Crew + When this creature enters, choose one — +• Repair — Return target card with mana value 4 or greater from your graveyard to your hand. +• Impound — Exile target artifact or enchantment. + + G + Creature — Human Citizen + Creature + 4 + 3G + 3/3 + + OM1~ + 2 + + + Doc Ock's Henchmen + Flash +Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) + + U + Creature — Human Villain + Creature + 3 + 2U + 2/1 + + OM1~ + 2 + + + Doc Ock's Tentacles + Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it. +Equipped creature gets +4/+4. +Equip {5} + + Artifact — Equipment + Artifact + 1 + 1 + + OM1~ + 1 + + + Doc Ock, Sinister Scientist + As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8. +As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.) + + U + Legendary Creature — Human Scientist Villain + Creature + 5 + 4U + 4/5 + + OM1~ + 2 + + + Doctor Octopus, Master Planner + Other Villains you control get +2/+2. +Your maximum hand size is eight. +At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference. + + BU + Legendary Creature — Human Scientist Villain + Creature + 7 + 5UB + 4/8 + + OM1~ + 2 + + + Eddie Brock // Venom, Lethal Protector + + + Legendary Creature — Human Hero Villain // Legendary Creature — Symbiote Hero Villain + Creature + 3 + + OM1~ + 2 + + + Eerie Gravestone + When this artifact enters, draw a card. +{1}{B}, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.) + + Artifact + Artifact + 2 + 2 + + OM1~ + 1 + + + Electro's Bolt + Electro's Bolt deals 4 damage to target creature. +Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.) + + R + Sorcery + Sorcery + 3 + 2R + + OM1~ + 3 + + + Electro, Assaulting Battery + Flying +You don't lose unspent red mana as steps and phases end. +Whenever you cast an instant or sorcery spell, add {R}. +When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player. + + R + Legendary Creature — Human Villain + Creature + 3 + 1RR + 2/3 + + OM1~ + 2 + + + Ezekiel Sims, Spider-Totem + Reach +At the beginning of combat on your turn, target Spider you control gets +2/+2 until end of turn. + + G + Legendary Creature — Spider Human Advisor + Creature + 5 + 4G + 3/5 + + OM1~ + 2 + + + Flash Thompson, Spider-Fan + Flash +When Flash Thompson enters, choose one or both— +• Heckle — Tap target creature. +• Hero Worship — Untap target creature. + + W + Legendary Creature — Human Citizen + Creature + 2 + 1W + 2/2 + + OM1~ + 2 + + + Flying Octobot + Flying +Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn. + + U + Artifact Creature — Robot Villain + Creature + 2 + 1U + 1/1 + + OM1~ + 2 + + + Friendly Neighborhood + Enchant land +When this Aura enters, create three 1/1 green and white Human Citizen creature tokens. +Enchanted land has "{1}, {T}: Target creature gets +1/+1 until end of turn for each creature you control. Activate only as a sorcery." + + W + Enchantment — Aura + Enchantment + 4 + 3W + + OM1~ + 1 + + + Gallant Citizen + When this creature enters, draw a card. + + GW + Creature — Human Citizen + Creature + 2 + G/WG/W + 1/1 + + OM1~ + 2 + + + Green Goblin, Revenant + Flying, deathtouch +Whenever Green Goblin attacks, discard a card. Then draw a card for each card you've discarded this turn. + + BR + Legendary Creature — Goblin Human Villain + Creature + 5 + 3BR + 3/3 + + OM1~ + 2 + + + Grow Extra Arms + This spell costs {1} less to cast if it targets a Spider. +Target creature gets +4/+4 until end of turn. + + G + Instant + Instant + 2 + 1G + + OM1~ + 3 + + + Guy in the Chair + {T}: Add one mana of any color. +Web Support — {2}{G}, {T}: Put a +1/+1 counter on target Spider. Activate only as a sorcery. + + G + Creature — Human Advisor + Creature + 3 + 2G + 2/3 + + OM1~ + 2 + + + Gwen Stacy // Ghost-Spider + + + Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero + Creature + 2 + + OM1~ + 2 + + + Gwenom, Remorseless + Deathtouch, lifelink +Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. + + B + Legendary Creature — Symbiote Spider Hero + Creature + 5 + 3BB + 4/4 + + OM1~ + 2 + + + Heroes' Hangout + Choose one — +• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. +• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn. + + R + Sorcery + Sorcery + 1 + R + + OM1~ + 3 + + + Hide on the Ceiling + Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step. + + U + Instant + Instant + 1 + XU + + OM1~ + 3 + + + Hobgoblin, Mantled Marauder + Flying, haste +Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn. + + R + Legendary Creature — Goblin Human Villain + Creature + 2 + 1R + 1/2 + + OM1~ + 2 + + + Hot Dog Cart + When this artifact enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") +{T}: Add one mana of any color. + + Artifact + Artifact + 3 + 3 + + OM1~ + 1 + + + Hydro-Man, Fluid Felon + Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. +At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.) + + U + Legendary Creature — Elemental Villain + Creature + 2 + UU + 2/2 + + OM1~ + 2 + + + Impostor Syndrome + Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary. + + U + Enchantment + Enchantment + 6 + 4UU + + OM1~ + 1 + + + Inner Demons Gangsters + Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.) + + B + Creature — Human Rogue Villain + Creature + 4 + 3B + 3/4 + + OM1~ + 2 + + + Interdimensional Web Watch + When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards. +{T}: Add two mana in any combination of colors. Spend this mana only to cast spells from exile. + + Artifact + Artifact + 4 + 4 + + OM1~ + 1 + + + Iron Spider, Stark Upgrade + Vigilance +{T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control. +{2}, Remove two +1/+1 counters from among artifacts you control: Draw a card. + + Legendary Artifact Creature — Spider Hero + Creature + 3 + 3 + 2/3 + + OM1~ + 2 + + + J. Jonah Jameson + When J. Jonah Jameson enters, suspect up to one target creature. +Whenever a creature you control with menace attacks, create a Treasure token. + + R + Legendary Creature — Human Citizen + Creature + 3 + 2R + 2/2 + + OM1~ + 2 + + + Jackal, Genius Geneticist + Trample +Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.) + + GU + Legendary Creature — Human Scientist Villain + Creature + 2 + GU + 1/1 + + OM1~ + 2 + + + Kapow! + Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) + + G + Sorcery + Sorcery + 3 + 2G + + OM1~ + 3 + + + Kraven the Hunter + Trample +Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter. + + BG + Legendary Creature — Human Warrior Villain + Creature + 3 + 1BG + 4/3 + + OM1~ + 2 + + + Kraven's Cats + {2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn. + + G + Creature — Cat Villain + Creature + 2 + 1G + 2/2 + + OM1~ + 2 + + + Kraven's Last Hunt + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature. +II — Target creature you control gets +2/+2 until end of turn. +III — Return target creature card from your graveyard to your hand. + + G + Enchantment — Saga + Enchantment + 4 + 3G + + OM1~ + 1 + + + Kraven, Proud Predator + Vigilance +Top of the Food Chain — Kraven's power is equal to the greatest mana value among permanents you control. + + GR + Legendary Creature — Human Warrior Villain + Creature + 3 + 1RG + */4 + + OM1~ + 2 + + + Lady Octopus, Inspired Inventor + Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus. +{T}: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost. + + U + Legendary Creature — Human Scientist Villain + Creature + 1 + U + 0/2 + + OM1~ + 2 + + + Living Brain, Mechanical Marvel + At the beginning of combat on your turn, target non-Equipment artifact you control becomes an artifact creature with base power and toughness 3/3 until end of turn. Untap it. + + Legendary Artifact Creature — Robot Villain + Creature + 4 + 4 + 3/3 + + OM1~ + 2 + + + Lizard, Connors's Curse + Trample +Lizard Formula — When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4. + + G + Legendary Creature — Lizard Villain + Creature + 4 + 2GG + 5/5 + + OM1~ + 2 + + + Lurking Lizards + Trample +Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature. + + G + Creature — Lizard Villain + Creature + 2 + 1G + 1/3 + + OM1~ + 2 + + + Madame Web, Clairvoyant + You may look at the top card of your library any time. +You may cast Spider spells and noncreature spells from the top of your library. +Whenever you attack, you may mill a card. (You may put the top card of your library into your graveyard.) + + U + Legendary Creature — Mutant Advisor + Creature + 6 + 4UU + 4/4 + + OM1~ + 2 + + + Mary Jane Watson + Whenever a Spider you control enters, draw a card. This ability triggers only once each turn. + + GW + Legendary Creature — Human Performer + Creature + 2 + 1G/W + 2/2 + + OM1~ + 2 + + + Masked Meower + Haste +Discard a card, Sacrifice this creature: Draw a card. + + R + Creature — Spider Cat Hero + Creature + 1 + R + 1/1 + + OM1~ + 2 + + + Maximum Carnage + (As this Saga enters step and after your draw step, add a lore counter. Sacrifice after III.) +I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able. +II — Add {R}{R}{R}. +III — This Saga deals 5 damage to each opponent. + + R + Enchantment — Saga + Enchantment + 5 + 4R + + OM1~ + 1 + + + Mechanical Mobster + When this creature enters, exile up to one target card from a graveyard. Target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + Artifact Creature — Human Robot Villain + Creature + 3 + 3 + 2/1 + + OM1~ + 2 + + + Merciless Enforcers + Lifelink +{3}{B}: This creature deals 1 damage to each opponent. + + B + Creature — Human Mercenary Villain + Creature + 2 + 1B + 2/1 + + OM1~ + 2 + + + Miles Morales // Ultimate Spider-Man + + + Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero + Creature + 2 + + OM1~ + 2 + + + Mister Negative + Vigilance, lifelink +Darkforce Inversion — When Mister Negative enters, you may exchange your life total with target opponent. If you lose life this way, draw that many cards. + + BW + Legendary Creature — Human Villain + Creature + 7 + 5WB + 5/5 + + OM1~ + 2 + + + Mob Lookout + When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + BU + Creature — Human Rogue Villain + Creature + 2 + 1U/B + 0/3 + + OM1~ + 2 + + + Molten Man, Inferno Incarnate + When Molten Man enters, search your library for a basic Mountain card, put it onto the battlefield tapped, then shuffle. +Molten Man gets +1/+1 for each Mountain you control. +When Molten Man leaves the battlefield, sacrifice a land. + + R + Legendary Creature — Elemental Villain + Creature + 3 + 2R + 0/0 + + OM1~ + 2 + + + Morbius the Living Vampire + Flying, vigilance, lifelink +{U}{B}, Exile this card from your graveyard: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. + + BU + Legendary Creature — Vampire Scientist Villain + Creature + 4 + 2UB + 3/1 + + OM1~ + 2 + + + Morlun, Devourer of Spiders + Lifelink +Morlun enters with X+1/+1 counters on him. +When Morlun enters, he deals X damage to target opponent. + + B + Legendary Creature — Vampire Villain + Creature + 2 + XBB + 2/1 + + OM1~ + 2 + + + Multiversal Passage + As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped. +This land is the chosen type. + + Land + Land + 0 + + OM1~ + 0 + + + Mysterio's Phantasm + Flying, vigilance +Whenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.) + + U + Creature — Illusion Villain + Creature + 2 + 1U + 1/3 + + OM1~ + 2 + + + Mysterio, Master of Illusion + When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield. + + U + Legendary Creature — Human Villain + Creature + 4 + 3U + 3/3 + + OM1~ + 2 + + + News Helicopter + Flying +When this creature enters, create a 1/1 green and white Human Citizen creature token. + + Artifact Creature — Construct + Creature + 3 + 3 + 1/1 + + OM1~ + 2 + + + Norman Osborn // Green Goblin + + + Legendary Creature — Human Scientist Villain // Legendary Creature — Goblin Human Villain + Creature + 2 + + OM1~ + 2 + + + Ominous Asylum + This land enters tapped. +{T}: Add {B} or {R}. +{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land + Land + 0 + + OM1~ + 0 + + + Origin of Spider-Man + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Create a 2/1 green Spider creature token with reach. +II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types. +III — Target creature you control gains double strike until end of turn. + + W + Enchantment — Saga + Enchantment + 2 + 1W + + OM1~ + 1 + + + Oscorp Industries + This land enters tapped. +When this land enters from a graveyard, you lose 2 life. +{T}: Add {U}, {B}, or {R}. +Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.) + + Land + Land + 0 + + OM1~ + 0 + + + Oscorp Research Team + {6}{U}: Draw two cards. + + U + Creature — Human Scientist + Creature + 4 + 3U + 1/5 + + OM1~ + 2 + + + Parker Luck + At the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into their hand. + + B + Enchantment + Enchantment + 3 + 2B + + OM1~ + 1 + + + Passenger Ferry + Whenever this Vehicle attacks, you may pay {U}. When you do, another target attacking creature can't be blocked this turn. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 3 + 3 + 4/3 + + OM1~ + 1 + + + Peter Parker // Amazing Spider-Man + + + Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero + Creature + 2 + + OM1~ + 2 + + + Peter Parker's Camera + This artifact enters with three film counters on it. +{2}, {T}, Remove a film counter from this artifact: Copy target activated or triggered ability you control. You may choose new targets for the copy. + + Artifact + Artifact + 1 + 1 + + OM1~ + 1 + + + Pictures of Spider-Man + When this artifact enters, look at the top five cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. +{1}, {T}, Sacrifice this artifact: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + G + Artifact + Artifact + 3 + 2G + + OM1~ + 1 + + + Prison Break + Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it. +Mayhem {3}{B} (You may cast this card from your graveyard for {3}{B} if you discarded it this turn. Timing rules still apply.) + + B + Sorcery + Sorcery + 5 + 4B + + OM1~ + 3 + + + Professional Wrestler + When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") +This creature can't be blocked by more than one creature. + + G + Creature — Human Warrior Performer + Creature + 4 + 3G + 4/4 + + OM1~ + 2 + + + Prowler, Clawed Thief + Menace (This creature can't be blocked except by two or more creatures.) +Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) + + BU + Legendary Creature — Human Rogue Villain + Creature + 3 + 1UB + 2/3 + + OM1~ + 2 + + + Pumpkin Bombardment + As an additional cost to cast this spell, discard a card or pay {2}. +Pumpkin Bombardment deals 3 damage to target creature. + + BR + Sorcery + Sorcery + 1 + B/R + + OM1~ + 3 + + + Radioactive Spider + Reach, deathtouch +Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery. + + G + Creature — Spider + Creature + 1 + G + 1/1 + + OM1~ + 2 + + + Raging Goblinoids + Haste +Mayhem {2}{R} (You may cast this card from your graveyard for {2}{R} if you discarded it this turn. Timing rules still apply.) + + R + Creature — Goblin Berserker Villain + Creature + 5 + 4R + 5/4 + + OM1~ + 2 + + + Rent Is Due + At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment. + + W + Enchantment + Enchantment + 1 + W + + OM1~ + 1 + + + Rhino's Rampage + Target creature you control gets +1/+0 until end of turn. It fights target creature an opponent controls. When excess damage is dealt to the creature an opponent controls this way, destroy up to one target noncreature artifact with mana value 3 or less. + + GR + Sorcery + Sorcery + 1 + R/G + + OM1~ + 3 + + + Rhino, Barreling Brute + Vigilance, trample, haste +Whenever Rhino attacks, if you've cast a spell with mana value 4 or greater this turn, draw a card. + + GR + Legendary Creature — Human Villain + Creature + 7 + 3RRGG + 6/7 + + OM1~ + 2 + + + Risky Research + Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + B + Sorcery + Sorcery + 3 + 2B + + OM1~ + 3 + + + Robotics Mastery + Flash +Enchant creature +When this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying. +Enchanted creature gets +2/+2. + + U + Enchantment — Aura + Enchantment + 5 + 4U + + OM1~ + 1 + + + Rocket-Powered Goblin Glider + When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control. +Equipped creature gets +2/+0 and has flying and haste. +Equip {2} +Mayhem {2} + + Artifact — Equipment + Artifact + 3 + 3 + + OM1~ + 1 + + + Romantic Rendezvous + Discard a card, then draw two cards. + + R + Sorcery + Sorcery + 2 + 1R + + OM1~ + 3 + + + SP//dr, Piloted by Peni + Vigilance +When SP//dr enters, put a +1/+1 counter on target creature. +Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.) + + UW + Legendary Artifact Creature — Spider Hero + Creature + 5 + 3WU + 4/4 + + OM1~ + 2 + + + Sandman's Quicksand + Mayhem {3}{B} (You may cast this card from your graveyard for {3}{B} if you discarded it this turn. Timing rules still apply.) +All creatures get -2/-2 until end of turn. If this spell's mayhem cost was paid, creatures your opponents control get -2/-2 until end of turn instead. + + B + Sorcery + Sorcery + 3 + 1BB + + OM1~ + 3 + + + Sandman, Shifting Scoundrel + Sandman's power and toughness are each equal to the number of lands you control. +Sandman can't be blocked by creatures with power 2 or less. +{3}{G}{G}: Return this card and target land card from your graveyard to the battlefield tapped. + + G + Legendary Creature — Sand Elemental Villain + Creature + 3 + 1GG + */* + + OM1~ + 2 + + + Savage Mansion + This land enters tapped. +{T}: Add {R} or {G}. +{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land + Land + 0 + + OM1~ + 0 + + + Scarlet Spider, Ben Reilly + Web-slinging {R}{G} (You may cast this spell for {R}{G} if you also return a tapped creature you control to its owner's hand.) +Trample +Sensational Save — If Scarlet Spider was cast using web-slinging, he enters with X +1/+1 counters on him, where X is the mana value of the returned creature. + + GR + Legendary Creature — Spider Human Hero + Creature + 3 + 1RG + 4/3 + + OM1~ + 2 + + + Scarlet Spider, Kaine + Menace (This creature can't be blocked except by two or more creatures.) +When Scarlet Spider enters, you may discard a card. If you do, put a +1/+1 counter on him. +Mayhem {B/R} (You may cast this card from your graveyard for {B/R} if you discarded it this turn. Timing rules still apply.) + + BR + Legendary Creature — Spider Human Hero + Creature + 2 + BR + 2/1 + + OM1~ + 2 + + + School Daze + Choose one — +• Do Homework — Draw three cards. +• Fight Crime — Counter target spell. Draw a card. + + U + Instant + Instant + 5 + 3UU + + OM1~ + 3 + + + Scorpion's Sting + Target creature gets -3/-3 until end of turn. + + B + Instant + Instant + 2 + 1B + + OM1~ + 3 + + + Scorpion, Seething Striker + Deathtouch +At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + B + Legendary Creature — Scorpion Human Villain + Creature + 4 + 3B + 3/3 + + OM1~ + 2 + + + Scout the City + Choose one — +• Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.) +• Bring Down — Destroy target creature with flying. + + G + Sorcery + Sorcery + 2 + 1G + + OM1~ + 3 + + + Secret Identity + Choose one — +• Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof. +• Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance. + + U + Instant + Instant + 1 + U + + OM1~ + 3 + + + Selfless Police Captain + This creature enters with a +1/+1 counter on it. +When this creature leaves the battlefield, put its +1/+1 counters on target creature you control. + + W + Creature — Human Detective + Creature + 2 + 1W + 1/1 + + OM1~ + 2 + + + Shadow of the Goblin + Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card. +Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent. + + R + Enchantment + Enchantment + 2 + 1R + + OM1~ + 1 + + + Shock + Shock deals 2 damage to any target. + + R + Instant + Instant + 1 + R + + OM1~ + 3 + + + Shocker, Unshakable + During your turn, Shocker has first strike. +Vibro-Shock Gauntlets — When Shocker enters, he deals 2 damage to target creature and 2 damage to that creature's controller. + + R + Legendary Creature — Human Rogue Villain + Creature + 6 + 4RR + 5/5 + + OM1~ + 2 + + + Shriek, Treblemaker + At the beginning of your first main phase, you may discard a card. When you do, target creature can't block this turn. +Sonic Blast — Whenever a creature an opponent controls dies, Shriek deals 1 damage to that player. + + BR + Legendary Creature — Mutant Villain + Creature + 3 + 2B/R + 2/3 + + OM1~ + 2 + + + Silk, Web Weaver + Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.) +Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token. +{3}{G}{W}: Creatures you control get +2/+2 and gain vigilance until end of turn. + + GW + Legendary Creature — Spider Human Hero + Creature + 4 + 2GW + 3/5 + + OM1~ + 2 + + + Silver Sable, Mercenary Leader + When Silver Sable enters, put a +1/+1 counter on another target creature. +Whenever Silver Sable attacks, target modified creature you control gains lifelink until end of turn. (Equipment, Auras you control, and counters are modifications.) + + W + Legendary Creature — Human Mercenary Hero + Creature + 3 + 2W + 2/3 + + OM1~ + 2 + + + Sinister Hideout + This land enters tapped. +{T}: Add {U} or {B}. +{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land + Land + 0 + + OM1~ + 0 + + + Skyward Spider + Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.) + + UW + Creature — Spider Human Hero + Creature + 2 + W/UW/U + 2/2 + + OM1~ + 2 + + + Spectacular Spider-Man + Flash +{1}: Spectacular Spider-Man gains flying until end of turn. +{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. + + W + Legendary Creature — Spider Human Hero + Creature + 2 + 1W + 3/2 + + OM1~ + 2 + + + Spectacular Tactics + Choose one — +• Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. +• Destroy target creature with power 4 or greater. + + W + Instant + Instant + 2 + 1W + + OM1~ + 3 + + + Spider Manifestation + Reach +{T}: Add {R} or {G}. +Whenever you cast a spell with mana value 4 or greater, untap this creature. + + GR + Creature — Spider Avatar + Creature + 2 + 1R/G + 2/2 + + OM1~ + 2 + + + Spider-Bot + Reach +When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. + + Artifact Creature — Spider Robot Scout + Creature + 2 + 2 + 2/1 + + OM1~ + 2 + + + Spider-Byte, Web Warden + When Spider-Byte enters, return up to one target nonland permanent to its owner's hand. + + U + Legendary Creature — Spider Avatar Hero + Creature + 3 + 2U + 2/2 + + OM1~ + 2 + + + Spider-Girl, Legacy Hero + During your turn, Spider-Girl has flying. +When Spider-Girl leaves the battlefield, create a 1/1 green and white Human Citizen creature token. + + GW + Legendary Creature — Spider Human Hero + Creature + 2 + GW + 2/2 + + OM1~ + 2 + + + Spider-Gwen, Free Spirit + Reach +Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card. + + R + Legendary Creature — Spider Human Hero + Creature + 3 + 2R + 2/3 + + OM1~ + 2 + + + Spider-Ham, Peter Porker + When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") +Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1. + + G + Legendary Creature — Spider Boar Hero + Creature + 2 + 1G + 2/2 + + OM1~ + 2 + + + Spider-Islanders + Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.) + + R + Creature — Spider Horror Citizen + Creature + 4 + 3R + 4/3 + + OM1~ + 2 + + + Spider-Man 2099 + From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game. +Double strike, vigilance +At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target. + + RU + Legendary Creature — Spider Human Hero + Creature + 2 + UR + 2/3 + + OM1~ + 2 + + + Spider-Man India + Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.) +Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn. + + GW + Legendary Creature — Spider Human Hero + Creature + 5 + 3GW + 4/4 + + OM1~ + 2 + + + Spider-Man No More + Enchant creature +Enchanted creature is a Citizen with base power and toughness 1/1. It has defender and loses all other abilities. (It also loses all other creature types.) + + U + Enchantment — Aura + Enchantment + 2 + 1U + + OM1~ + 1 + + + Spider-Man Noir + Menace +Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + B + Legendary Creature — Spider Human Hero + Creature + 5 + 4B + 4/4 + + OM1~ + 2 + + + Spider-Man, Brooklyn Visionary + Web-slinging {2}{G} (You may cast this spell for {2}{G} if you also return a tapped creature you control to its owner's hand.) +When Spider-Man enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + G + Legendary Creature — Spider Human Hero + Creature + 5 + 4G + 4/3 + + OM1~ + 2 + + + Spider-Man, Web-Slinger + Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.) + + W + Legendary Creature — Spider Human Hero + Creature + 3 + 2W + 3/3 + + OM1~ + 2 + + + Spider-Mobile + Trample +Whenever this Vehicle attacks or blocks, it gets +1/+1 until end of turn for each Spider you control. +Crew 2 + + Artifact — Vehicle + Artifact + 3 + 3 + 3/3 + + OM1~ + 1 + + + Spider-Punk + Riot (This creature enters with your choice of a +1/+1 counter or haste.) +Other Spiders you control have riot. +Spells and abilities can't be countered. +Damage can't be prevented. + + R + Legendary Creature — Spider Human Hero + Creature + 2 + 1R + 2/1 + + OM1~ + 2 + + + Spider-Rex, Daring Dino + Reach, trample +Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) + + G + Legendary Creature — Spider Dinosaur Hero + Creature + 6 + 4GG + 6/6 + + OM1~ + 2 + + + Spider-Sense + Web-slinging {U} (You may cast this spell for {U} if you also return a tapped creature you control to its owner's hand.) +Counter target instant spell, sorcery spell, or triggered ability. + + U + Instant + Instant + 2 + 1U + + OM1~ + 3 + + + Spider-Slayer, Hatred Honed + Whenever Spider-Slayer deals damage to a Spider, destroy that creature. +{6}, Exile this card from your graveyard: Create two tapped 1/1 colorless Robot artifact creature tokens with flying. + + Legendary Artifact Creature — Human Villain + Creature + 2 + 2 + 2/1 + + OM1~ + 2 + + + Spider-Suit + Equipped creature gets +2/+2 and is a Spider Hero in addition to its other types. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + OM1~ + 1 + + + Spider-UK + Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.) +At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life. + + W + Legendary Creature — Spider Human Hero + Creature + 4 + 3W + 3/4 + + OM1~ + 2 + + + Spider-Verse + The "legend rule" doesn't apply to Spiders you control. +Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn. + + R + Enchantment + Enchantment + 5 + 3RR + + OM1~ + 1 + + + Spider-Woman, Stunning Savior + Flying +Venom Blast — Artifacts and creatures your opponents control enter tapped. + + UW + Legendary Creature — Spider Human Hero + Creature + 2 + 1W/U + 2/2 + + OM1~ + 2 + + + Spiders-Man, Heroic Horde + Web-slinging {4}{G}{G} (You may cast this spell for {4}{G}{G} if you also return a tapped creature you control to its owner's hand.) +When Spiders-Man enters, if they were cast using web-slinging, you gain 3 life and create two 2/1 green Spider creature tokens with reach. + + G + Legendary Creature — Spider Hero + Creature + 2 + 1G + 2/3 + + OM1~ + 2 + + + Spinneret and Spiderling + Whenever you attack with two or more Spiders, put a +1/+1 counter on Spinneret and Spiderling. +Whenever Spinneret and Spiderling deals 4 or more damage, exile the top card of your library. Until the end of your next turn, you may play that card. + + R + Legendary Creature — Spider Human Hero + Creature + 1 + R + 1/2 + + OM1~ + 2 + + + Starling, Aerial Ally + Flying +When Starling enters, another target creature you control gains flying until end of turn. + + W + Legendary Creature — Human Hero + Creature + 5 + 4W + 3/4 + + OM1~ + 2 + + + Steel Wrecking Ball + When this artifact enters, it deals 5 damage to target creature. +{1}{R}, Discard this card: Destroy target artifact. + + Artifact + Artifact + 5 + 5 + + OM1~ + 1 + + + Stegron the Dinosaur Man + Menace (This creature can't be blocked except by two or more creatures.) +Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types. + + R + Legendary Creature — Dinosaur Villain + Creature + 5 + 4R + 5/4 + + OM1~ + 2 + + + Strength of Will + Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it." + + G + Instant + Instant + 2 + 1G + + OM1~ + 3 + + + Suburban Sanctuary + This land enters tapped. +{T}: Add {G} or {W}. +{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land + Land + 0 + + OM1~ + 0 + + + Subway Train + When this Vehicle enters, you may pay {G}. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 2 + 2 + 3/1 + + OM1~ + 1 + + + Sudden Strike + Destroy target attacking or blocking creature. + + W + Instant + Instant + 2 + 1W + + OM1~ + 3 + + + Sun-Spider, Nimble Webber + During your turn, Sun-Spider has flying. +When Sun-Spider enters, search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle. + + UW + Legendary Creature — Spider Human Hero + Creature + 4 + 3W/U + 3/2 + + OM1~ + 2 + + + Superior Foes of Spider-Man + Trample +Whenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature. + + R + Creature — Human Rogue Villain + Creature + 3 + 2R + 3/3 + + OM1~ + 2 + + + Superior Spider-Man + Mind Swap — You may have Superior Spider- Man enter as a copy of any creature card in a graveyard, except his name is Superior Spider-Man and he's a 4/4 Spider Human Hero in addition to his other types. When you do, exile that card. + + BU + Legendary Creature — Spider Human Hero + Creature + 4 + 2UB + 4/4 + + OM1~ + 2 + + + Supportive Parents + Tap two untapped creatures you control: Add one mana of any color. + + G + Creature — Human Citizen + Creature + 3 + 2G + 3/3 + + OM1~ + 2 + + + Swarm, Being of Bees + Flash +Flying +Mayhem {B} (You may cast this card from your graveyard for {B} if you discarded it this turn. Timing rules still apply.) + + B + Legendary Creature — Insect Villain + Creature + 3 + 2B + 2/2 + + OM1~ + 2 + + + Symbiote Spider-Man + Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard. +Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery. + + BU + Legendary Creature — Symbiote Spider Hero + Creature + 3 + 2U/B + 2/4 + + OM1~ + 2 + + + Taxi Driver + {1}, {T}: Target creature gains haste until end of turn. + + R + Creature — Human Pilot + Creature + 2 + 1R + 3/1 + + OM1~ + 2 + + + Terrific Team-Up + This spell costs {2} less to cast if you control a permanent with mana value 4 or greater. +One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls. + + G + Instant + Instant + 4 + 3G + + OM1~ + 3 + + + The Clone Saga + (As this Saga enters step, add a lore counter. Sacrifice after III.) +I — Surveil 3. +II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary. +III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card. + + U + Enchantment — Saga + Enchantment + 4 + 3U + + OM1~ + 1 + + + The Death of Gwen Stacy + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Destroy target creature. +II — Each player may discard a card. Each player who doesn't loses 3 life. +III — Exile any number of target players' graveyards. + + B + Enchantment — Saga + Enchantment + 3 + 2B + + OM1~ + 1 + + + The Soul Stone + Indestructible +{T}: Add {B}. +{6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.) +∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. + + B + Legendary Artifact — Infinity Stone + Artifact + 2 + 1B + + OM1~ + 1 + + + The Spot's Portal + Put target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain. + + B + Instant + Instant + 3 + 2B + + OM1~ + 3 + + + The Spot, Living Portal + When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard. +When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands. + + BW + Legendary Creature — Human Scientist Villain + Creature + 5 + 3WB + 4/4 + + OM1~ + 2 + + + Thwip! + Target creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life. + + W + Instant + Instant + 1 + W + + OM1~ + 3 + + + Tombstone, Career Criminal + When Tombstone enters, return target Villain card from your graveyard to your hand. +Villain spells you cast cost {1} less to cast. + + B + Legendary Creature — Human Villain + Creature + 3 + 2B + 2/2 + + OM1~ + 2 + + + Ultimate Green Goblin + At the beginning of your upkeep, discard a card, then create a Treasure token. +Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you discarded it this turn. Timing rules still apply.) + + BR + Legendary Creature — Goblin Villain + Creature + 3 + 1B/RB/R + 5/4 + + OM1~ + 2 + + + University Campus + This land enters tapped. +{T}: Add {W} or {U}. +{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Land + Land + 0 + + OM1~ + 0 + + + Unstable Experiment + Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + U + Instant + Instant + 2 + 1U + + OM1~ + 3 + + + Urban Retreat + This land enters tapped. +{T}: Add {G}, {W} , or {U}. +{2}, Return a tapped creature you control to its owner's hand: Put this card from your hand onto the battlefield. Activate only as a sorcery. + + Land + Land + 0 + + OM1~ + 0 + + + Venom's Hunger + This spell costs {2} less to cast if you control a Villain. +Destroy target creature. You gain 2 life. + + B + Sorcery + Sorcery + 5 + 4B + + OM1~ + 3 + + + Venom, Evil Unleashed + Deathtouch +{2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery. + + B + Legendary Creature — Symbiote Villain + Creature + 5 + 4B + 4/5 + + OM1~ + 2 + + + Venomized Cat + Deathtouch +When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) + + B + Creature — Symbiote Cat Villain + Creature + 3 + 2B + 2/3 + + OM1~ + 2 + + + Vibrant Cityscape + {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + OM1~ + 0 + + + Villainous Wrath + Target opponent loses life equal to the number of creatures they control. Then destroy all creatures. + + B + Sorcery + Sorcery + 5 + 3BB + + OM1~ + 3 + + + Vulture, Scheming Scavenger + Flying +Whenever Vulture attacks, other Villains you control gain flying until end of turn. + + BU + Legendary Creature — Human Artificer Villain + Creature + 6 + 5U/B + 4/6 + + OM1~ + 2 + + + Wall Crawl + When this enchantment enters, create a 2/1 green Spider creature token with reach, then you gain 1 life for each Spider you control. +Spiders you control get +1/+1 and can't be blocked by creatures with defender. + + G + Enchantment + Enchantment + 4 + 3G + + OM1~ + 1 + + + Web Up + When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. + + W + Enchantment + Enchantment + 3 + 2W + + OM1~ + 1 + + + Web of Life and Destiny + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +At the beginning of combat on your turn, look at the top five cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. + + G + Enchantment + Enchantment + 8 + 6GG + + OM1~ + 1 + + + Web-Shooters + Equipped creature gets +1/+1 and has reach and "Whenever this creature attacks, tap target creature an opponent controls." +Equip {2} ({2}:Attach to target creature you control. Equip only as a sorcery.) + + W + Artifact — Equipment + Artifact + 2 + 1W + + OM1~ + 1 + + + Web-Warriors + When this creature enters, put a +1/+1 counter on each other creature you control. + + GW + Creature — Spider Hero + Creature + 5 + 4G/W + 4/3 + + OM1~ + 2 + + + Whoosh! + Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) +Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. + + U + Instant + Instant + 2 + 1U + + OM1~ + 3 + + + Wild Pack Squad + At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn. + + W + Creature — Human Mercenary + Creature + 3 + 2W + 2/3 + + OM1~ + 2 + + + Wisecrack + Target creature deals damage equal to its power to itself. If that creature is attacking, Wisecrack deals 2 damage to that creature's controller. + + R + Instant + Instant + 3 + 2R + + OM1~ + 3 + + + With Great Power... + Enchant creature you control +Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. +All damage that would be dealt to you is dealt to enchanted creature instead. + + W + Enchantment — Aura + Enchantment + 4 + 3W + + OM1~ + 1 + + + Wraith, Vicious Vigilante + Double strike +Fear Gas — Wraith can't be blocked. + + UW + Legendary Creature — Human Detective Hero + Creature + 3 + 1WU + 1/1 + + OM1~ + 2 + + + Alibou, Ancient Witness + Other artifact creatures you control have haste. +Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control. + + RW + Legendary Artifact Creature — Golem + Creature + 5 + 3RW + 4/5 + + MAR~ + 2 + + + Arachnogenesis + Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. + + G + Instant + Instant + 3 + 2G + + MAR~ + 3 + + + Arasta of the Endless Web + Reach +Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. + + G + Legendary Enchantment Creature — Spider + Creature + 4 + 2GG + 3/5 + + MAR~ + 2 + + + Beast Within + Destroy target permanent. Its controller creates a 3/3 green Beast creature token. + + G + Instant + Instant + 3 + 2G + + MAR~ + 3 + + + Clever Impersonator + You may have this creature enter as a copy of any nonland permanent on the battlefield. + + U + Creature — Shapeshifter + Creature + 4 + 2UU + 0/0 + + MAR~ + 2 + + + Comeuppance + Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller. + + W + Instant + Instant + 4 + 3W + + MAR~ + 3 + + + Counterspell + Counter target spell. + + U + Instant + Instant + 2 + UU + + MAR~ + 3 + + + Feed the Swarm + Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. + + B + Sorcery + Sorcery + 2 + 1B + + MAR~ + 3 + + + Goblin Bombardment + Sacrifice a creature: This enchantment deals 1 damage to any target. + + R + Enchantment + Enchantment + 2 + 1R + + MAR~ + 1 + + + Heroic Intervention + Permanents you control gain hexproof and indestructible until end of turn. + + G + Instant + Instant + 2 + 1G + + MAR~ + 3 + + + Hex + Destroy six target creatures. + + B + Sorcery + Sorcery + 6 + 4BB + + MAR~ + 3 + + + Hunter's Insight + Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. + + G + Instant + Instant + 3 + 2G + + MAR~ + 3 + + + Infernal Grasp + Destroy target creature. You lose 2 life. + + B + Instant + Instant + 2 + 1B + + MAR~ + 3 + + + Leyline Binding + Flash +Domain — This spell costs {1} less to cast for each basic land type among lands you control. +When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. + + W + Enchantment + Enchantment + 6 + 5W + + MAR~ + 1 + + + Lorthos, the Tidemaker + Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. + + U + Legendary Creature — Octopus + Creature + 8 + 5UUU + 8/8 + + MAR~ + 2 + + + Mindbreak Trap + If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. +Exile any number of target spells. + + U + Instant — Trap + Instant + 4 + 2UU + + MAR~ + 3 + + + Mystic Confluence + Choose three. You may choose the same mode more than once. +• Counter target spell unless its controller pays {3}. +• Return target creature to its owner's hand. +• Draw a card. + + U + Instant + Instant + 5 + 3UU + + MAR~ + 3 + + + Najeela, the Blade-Blossom + Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. +{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat. + + R + Legendary Creature — Human Warrior + Creature + 3 + 2R + 3/2 + + MAR~ + 2 + + + Nine Lives + Hexproof +If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment. +When there are nine or more incarnation counters on this enchantment, exile it. +When this enchantment leaves the battlefield, you lose the game. + + W + Enchantment + Enchantment + 3 + 1WW + + MAR~ + 1 + + + Opposition Agent + Flash +You control your opponents while they're searching their libraries. +While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them. + + B + Creature — Human Rogue + Creature + 3 + 2B + 3/2 + + MAR~ + 2 + + + Parallel Lives + If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. + + G + Enchantment + Enchantment + 4 + 3G + + MAR~ + 1 + + + Path to Exile + Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + W + Instant + Instant + 1 + W + + MAR~ + 3 + + + Ponder + Look at the top three cards of your library, then put them back in any order. You may shuffle. +Draw a card. + + U + Sorcery + Sorcery + 1 + U + + MAR~ + 3 + + + Reanimate + Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. + + B + Sorcery + Sorcery + 1 + B + + MAR~ + 3 + + + Relentless Assault + Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. + + R + Sorcery + Sorcery + 4 + 2RR + + MAR~ + 3 + + + Reprieve + Return target spell to its owner's hand. +Draw a card. + + W + Instant + Instant + 2 + 1W + + MAR~ + 3 + + + Rest in Peace + When this enchantment enters, exile all graveyards. +If a card or token would be put into a graveyard from anywhere, exile it instead. + + W + Enchantment + Enchantment + 2 + 1W + + MAR~ + 1 + + + Rite of Replication + Kicker {5} (You may pay an additional {5} as you cast this spell.) +Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead. + + U + Sorcery + Sorcery + 4 + 2UU + + MAR~ + 3 + + + Savage Beating + Cast this spell only during combat on your turn. +Choose one — +• Creatures you control gain double strike until end of turn. +• Untap all creatures you control. After this phase, there is an additional combat phase. +Entwine {1}{R} (Choose both if you pay the entwine cost.) + + R + Instant + Instant + 5 + 3RR + + MAR~ + 3 + + + Saw in Half + Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time. + + B + Instant + Instant + 3 + 2B + + MAR~ + 3 + + + Shock + Shock deals 2 damage to any target. + + R + Instant + Instant + 1 + R + + MAR~ + 3 + + + Silkguard + Put a +1/+1 counter on each of up to X target creatures you control. +Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.) + + G + Instant + Instant + 1 + XG + + MAR~ + 3 + + + Skithiryx, the Blight Dragon + Flying +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +{B}: Skithiryx gains haste until end of turn. +{B}{B}: Regenerate Skithiryx. + + B + Legendary Creature — Phyrexian Dragon Skeleton + Creature + 5 + 3BB + 4/4 + + MAR~ + 2 + + + Tangle + Prevent all combat damage that would be dealt this turn. +Each attacking creature doesn't untap during its controller's next untap step. + + G + Instant + Instant + 2 + 1G + + MAR~ + 3 + + + Terminate + Destroy target creature. It can't be regenerated. + + BR + Instant + Instant + 2 + BR + + MAR~ + 3 + + + Thrill of Possibility + As an additional cost to cast this spell, discard a card. +Draw two cards. + + R + Instant + Instant + 2 + 1R + + MAR~ + 3 + + + Traumatize + Target player mills half their library, rounded down. + + U + Sorcery + Sorcery + 5 + 3UU + + MAR~ + 3 + + + Unexpected Windfall + As an additional cost to cast this spell, discard a card. +Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Instant + Instant + 4 + 2RR + + MAR~ + 3 + + + Wedding Ring + When this artifact enters, if it was cast, target opponent creates a token that's a copy of it. +Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. +Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. + + W + Artifact + Artifact + 4 + 2WW + + MAR~ + 1 + + + Winds of Change + Each player shuffles the cards from their hand into their library, then draws that many cards. + + R + Sorcery + Sorcery + 1 + R + + MAR~ + 3 +