diff --git a/TLA.xml b/TLA.xml index 351a3e77..ca1cdb32 100644 --- a/TLA.xml +++ b/TLA.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-10-26 08:16:20 (UTC) + 2025-10-29 08:19:15 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TLA.xml @@ -65,6 +65,96 @@ You gain 2 life. TLA 3 + + Aang, at the Crossroads + Flying +When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. +When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. + + GUW + Legendary Creature — Human Avatar Ally + Creature + 5 + 2GWU + 3/3 + + TLA + 2 + + + Aang, Destined Savior + Flying +Land creatures you control have vigilance. +At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) + + Legendary Creature — Avatar Ally + Creature + 5 + 4/4 + + TLA + 2 + + + Aang, at the Crossroads + Flying +When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. +When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. + + GUW + Legendary Creature — Human Avatar Ally + Creature + 5 + 2GWU + 3/3 + + TLA + 2 + + + Aang, Destined Savior + Flying +Land creatures you control have vigilance. +At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) + + Legendary Creature — Avatar Ally + Creature + 5 + 4/4 + + TLA + 2 + + + Aang, at the Crossroads + Flying +When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. +When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. + + GUW + Legendary Creature — Human Avatar Ally + Creature + 5 + 2GWU + 3/3 + + TLA + 2 + + + Aang, Destined Savior + Flying +Land creatures you control have vigilance. +At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) + + Legendary Creature — Avatar Ally + Creature + 5 + 4/4 + + TLA + 2 + Aang, the Last Airbender Flying @@ -94,6 +184,36 @@ Whenever you cast a Lesson spell, Aang gains lifelink until end of turn. TLA 3 + + Airbender Ascension + When this enchantment enters, airbend up to one target creature. +Whenever a creature you control enters, put a quest counter on this enchantment. +At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control. + + W + Enchantment + Enchantment + 2 + 1W + + TLA + 1 + + + Airbender Ascension + When this enchantment enters, airbend up to one target creature. +Whenever a creature you control enters, put a quest counter on this enchantment. +At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control. + + W + Enchantment + Enchantment + 2 + 1W + + TLA + 1 + Airbending Lesson Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) @@ -108,6 +228,20 @@ Draw a card. TLA 3 + + Allies at Last + Affinity for Allies (This spell costs {1} less to cast for each Ally you control.) +Up to two target creatures you control each deal damage equal to their power to target creature an opponent controls. + + G + Instant + Instant + 3 + 2G + + TLA + 3 + Appa, Steadfast Guardian Flash @@ -174,6 +308,35 @@ At the beginning of each upkeep, you may transform Aang, Master of Elements. If Avatar Aang Flying, firebending 2 +Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. + + GRUW + Legendary Creature — Human Avatar Ally + Creature + 4 + RGWU + 4/4 + + TLA + 2 + + + Aang, Master of Elements + Flying +Spells you cast cost {W}{U}{B}{R}{G} less to cast. +At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent. + + Legendary Creature — Avatar Ally + Creature + 4 + 6/6 + + TLA + 2 + + + Avatar Aang + Flying, firebending 2 Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. GRUW @@ -229,6 +392,53 @@ At the beginning of each upkeep, you may transform Aang, Master of Elements. If TLA 3 + + Azula, Cunning Usurper + Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) +When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard. +During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells. + + BU + Legendary Creature — Human Noble Rogue + Creature + 5 + 2UBB + 4/4 + + TLA + 2 + + + Azula, Cunning Usurper + Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) +When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard. +During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells. + + BU + Legendary Creature — Human Noble Rogue + Creature + 5 + 2UBB + 4/4 + + TLA + 2 + + + Azula, On the Hunt + Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) +Whenever Azula attacks, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") + + B + Legendary Creature — Human Noble + Creature + 4 + 3B + 4/3 + + TLA + 2 + Badgermole When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) @@ -244,6 +454,36 @@ Creatures you control with +1/+1 counters on them have trample. TLA 2 + + Badgermole Cub + When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) +Whenever you tap a creature for mana, add an additional {G}. + + G + Creature — Badger Mole + Creature + 2 + 1G + 2/2 + + TLA + 2 + + + Badgermole Cub + When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) +Whenever you tap a creature for mana, add an additional {G}. + + G + Creature — Badger Mole + Creature + 2 + 1G + 2/2 + + TLA + 2 + Barrels of Blasting Jelly {1}: Add one mana of any color. Activate only once each turn. @@ -284,6 +524,38 @@ Creatures you control with +1/+1 counters on them have trample. TLA 1 + + Boiling Rock Rioter + Firebending 1 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) +Tap an untapped Ally you control: Exile target card from a graveyard. +Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature. + + B + Creature — Human Rogue Ally + Creature + 3 + 2B + 3/3 + + TLA + 2 + + + Boiling Rock Rioter + Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) +Tap an untapped Ally you control: Exile target card from a graveyard. +Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature. + + B + Creature — Human Rogue Ally + Creature + 3 + 2B + 3/3 + + TLA + 2 + Buzzard-Wasp Colony Flying @@ -344,6 +616,77 @@ Whenever this creature attacks, untap target artifact or creature. TLA 2 + + Crescent Island Temple + When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.) +Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess. + + R + Legendary Enchantment — Shrine + Enchantment + 4 + 3R + + TLA + 1 + + + Cunning Maneuver + Target creature gets +3/+1 until end of turn. +Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") + + R + Instant + Instant + 2 + 1R + + TLA + 3 + + + Cycle of Renewal + Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. + + G + Instant — Lesson + Instant + 3 + 2G + + TLA + 3 + + + Dai Li Agents + When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) +Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them. + + BG + Creature — Human Soldier + Creature + 5 + 3BG + 3/4 + + TLA + 2 + + + Dai Li Agents + When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) +Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them. + + BG + Creature — Human Soldier + Creature + 5 + 3BG + 3/4 + + TLA + 2 + Dai Li Indoctrination Choose one — @@ -359,6 +702,32 @@ Whenever this creature attacks, untap target artifact or creature. TLA 3 + + Day of Black Sun + Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures. + + B + Sorcery + Sorcery + 2 + XBB + + TLA + 3 + + + Day of Black Sun + Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures. + + B + Sorcery + Sorcery + 2 + XBB + + TLA + 3 + Deserter's Disciple {T}: Another target creature you control with power 2 or less can't be blocked this turn. @@ -373,6 +742,54 @@ Whenever this creature attacks, untap target artifact or creature. TLA 2 + + Dragonfly Swarm + Flying, ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +This creature's power is equal to the number of noncreature, nonland cards in your graveyard. +When this creature dies, if there's a Lesson card in your graveyard, draw a card. + + RU + Creature — Dragon Insect + Creature + 3 + 1UR + */3 + + TLA + 2 + + + Earth King's Lieutenant + Trample +When this creature enters, put a +1/+1 counter on each other Ally creature you control. +Whenever another Ally you control enters, put a +1/+1 counter on this creature. + + GW + Creature — Human Soldier Ally + Creature + 2 + GW + 1/1 + + TLA + 2 + + + Earth King's Lieutenant + Trample +When this creature enters, put a +1/+1 counter on each other Ally creature you control. +Whenever another Ally you control enters, put a +1/+1 counter on this creature. + + GW + Creature — Human Soldier Ally + Creature + 2 + GW + 1/1 + + TLA + 2 + Earth Kingdom Soldier Vigilance @@ -428,6 +845,19 @@ When this creature enters, put a +1/+1 counter on each of up to two target creat TLA 3 + + Energybending + Lands you control gain all basic land types until end of turn. +Draw a card. + + Instant — Lesson + Instant + 2 + 2 + + TLA + 3 + Epic Downfall Exile target creature with mana value 3 or greater. @@ -468,9 +898,54 @@ If a source you control would deal damage to an opponent or a permanent an oppon 3 XRRR - TLA + TLA 1 + + Fire Lord Azula + Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) +Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) + + BRU + Legendary Creature — Human Noble + Creature + 4 + 1UBR + 4/4 + + TLA + 2 + + + Fire Lord Azula + Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) +Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) + + BRU + Legendary Creature — Human Noble + Creature + 4 + 1UBR + 4/4 + + TLA + 2 + + + Fire Lord Azula + Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) +Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) + + BRU + Legendary Creature — Human Noble + Creature + 4 + 1UBR + 4/4 + + TLA + 2 + Fire Lord Zuko Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) @@ -489,6 +964,21 @@ Whenever you cast a spell from exile and whenever a permanent you control enters Fire Lord Zuko Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) +Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control. + + BRW + Legendary Creature — Human Noble Ally + Creature + 3 + RWB + 2/4 + + TLA + 2 + + + Fire Lord Zuko + Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control. BRW @@ -515,6 +1005,20 @@ Flashback {8}{R} (You may cast this card from your graveyard for its flashback c TLA 3 + + Fire Nation Attacks + Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.) +Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + R + Instant + Instant + 5 + 4R + + TLA + 3 + Fire Nation Engineer Raid — At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on another target creature or Vehicle you control. @@ -544,6 +1048,51 @@ Flashback {8}{R} (You may cast this card from your graveyard for its flashback c TLA 2 + + Firebending Student + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) + + R + Creature — Human Monk + Creature + 2 + 1R + 1/2 + + TLA + 2 + + + Firebending Student + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) + + R + Creature — Human Monk + Creature + 2 + 1R + 1/2 + + TLA + 2 + + + Firebending Student + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) + + R + Creature — Human Monk + Creature + 2 + 1R + 1/2 + + TLA + 2 + First-Time Flyer Flying @@ -611,6 +1160,17 @@ Each creature you control with power 4 or greater can't be blocked by more than TLA 0 + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + TLA + 0 + Geyser Leaper Flying @@ -656,6 +1216,36 @@ When this creature enters, scry 1. (Look at the top card of your library. You ma TLA 2 + + Gran-Gran + Whenever Gran-Gran becomes tapped, draw a card, then discard a card. +Noncreature spells you cast cost {1} less to cast as long as there are three or more Lesson cards in your graveyard. + + U + Legendary Creature — Human Peasant Ally + Creature + 1 + U + 1/2 + + TLA + 2 + + + Guru Pathik + When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control. + + GU + Legendary Creature — Human Monk Ally + Creature + 4 + 2G/UG/U + 2/4 + + TLA + 2 + Hakoda, Selfless Commander Vigilance @@ -673,6 +1263,20 @@ Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until TLA 2 + + Hama, the Bloodbender + When Hama enters, target opponent mills three cards. Exile up to one noncreature, nonland card from that player's graveyard. For as long as you control Hama, you may cast the exiled card during your turn by waterbending {X} rather than paying its mana cost, where X is its mana value. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) + + BU + Legendary Creature — Human Warlock + Creature + 5 + 2U/BU/BU/B + 3/3 + + TLA + 2 + Haru, Hidden Talent Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) @@ -732,6 +1336,21 @@ Exhaust — {5}: Put two +1/+1 counters on this creature. (Activate each exhaust TLA 2 + + Honest Work + Enchant creature an opponent controls +When this Aura enters, tap enchanted creature and remove all counters from it. +Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "{T}: Add {C}" named Humble Merchant. (It loses all other creature types and names.) + + U + Enchantment — Aura + Enchantment + 1 + U + + TLA + 1 + How to Start a Riot Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.) @@ -761,6 +1380,52 @@ Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until e TLA 2 + + Invasion Tactics + When this enchantment enters, creatures you control get +2/+2 until end of turn. +Whenever one or more Allies you control deal combat damage to a player, draw a card. + + G + Enchantment + Enchantment + 5 + 4G + + TLA + 1 + + + Iroh, Grand Lotus + Firebending 2 +During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.) +During your turn, each Lesson card in your graveyard has flashback {1}. + + GRU + Legendary Creature — Human Noble Ally + Creature + 6 + 3GUR + 5/5 + + TLA + 2 + + + Iroh, Grand Lotus + Firebending 2 +During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.) +During your turn, each Lesson card in your graveyard has flashback {1}. + + GRU + Legendary Creature — Human Noble Ally + Creature + 6 + 3GUR + 5/5 + + TLA + 2 + Island ({T}: Add {U}.) @@ -783,6 +1448,17 @@ Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until e TLA 0 + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + TLA + 0 + It'll Quench Ya! Counter target spell unless its controller pays {2}. @@ -871,6 +1547,20 @@ Waterbend {X}: Creatures you control have base power and toughness X/X until end TLA 2 + + Katara, the Fearless + If a triggered ability of an Ally you control triggers, that ability triggers an additional time. + + GUW + Legendary Creature — Human Warrior Ally + Creature + 3 + GWU + 3/3 + + TLA + 2 + Katara, the Fearless If a triggered ability of an Ally you control triggers, that ability triggers an additional time. @@ -899,6 +1589,22 @@ Waterbend {X}: Creatures you control have base power and toughness X/X until end TLA 2 + + Leaves from the Vine + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Mill three cards, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") +II — Put a +1/+1 counter on each of up to two target creatures you control. +III — Draw a card if there's a creature or Lesson card in your graveyard. + + G + Enchantment — Saga + Enchantment + 2 + 1G + + TLA + 1 + Lightning Strike Lightning Strike deals 3 damage to any target. @@ -1002,6 +1708,22 @@ Whenever another creature you control with flying enters, Momo gets +1/+1 until TLA 2 + + Momo, Friendly Flier + Flying +The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast. +Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn. + + W + Legendary Creature — Lemur Bat Ally + Creature + 1 + W + 1/1 + + TLA + 2 + Mongoose Lizard Menace (This creature can't be blocked except by two or more creatures.) @@ -1040,6 +1762,32 @@ Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain TLA 0 + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLA + 0 + + + North Pole Patrol + {T}: Untap another target permanent you control. +Waterbend {3}, {T}: Tap target creature an opponent controls. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) + + U + Creature — Human Soldier Ally + Creature + 3 + 2U + 2/3 + + TLA + 2 + Ostrich-Horse When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.) @@ -1081,6 +1829,54 @@ Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain TLA 3 + + Ozai, the Phoenix King + Trample, firebending 4, haste +If you would lose unspent mana, that mana becomes red instead. +Ozai has flying and indestructible as long as you have six or more unspent mana. + + BR + Legendary Creature — Human Noble + Creature + 6 + 2BBRR + 7/7 + + TLA + 2 + + + Ozai, the Phoenix King + Trample, firebending 4, haste +If you would lose unspent mana, that mana becomes red instead. +Ozai has flying and indestructible as long as you have six or more unspent mana. + + BR + Legendary Creature — Human Noble + Creature + 6 + 2BBRR + 7/7 + + TLA + 2 + + + Ozai, the Phoenix King + Trample, firebending 4, haste +If you would lose unspent mana, that mana becomes red instead. +Ozai has flying and indestructible as long as you have six or more unspent mana. + + BR + Legendary Creature — Human Noble + Creature + 6 + 2BBRR + 7/7 + + TLA + 2 + Path to Redemption Enchant creature @@ -1131,6 +1927,17 @@ Enchanted creature can't attack or block. TLA 0 + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLA + 0 + Pretending Poxbearers When this creature dies, create a 1/1 white Ally creature token. @@ -1160,6 +1967,38 @@ Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card TLA 2 + + Ran and Shaw + Flying, firebending 2 +When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary. +{3}{R}: Dragons you control get +2/+0 until end of turn. + + R + Legendary Creature — Dragon + Creature + 5 + 3RR + 4/4 + + TLA + 2 + + + Ran and Shaw + Flying, firebending 2 +When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary. +{3}{R}: Dragons you control get +2/+0 until end of turn. + + R + Legendary Creature — Dragon + Creature + 5 + 3RR + 4/4 + + TLA + 2 + Raucous Audience {T}: Add {G}. If you control a creature with power 4 or greater, add {G}{G} instead. @@ -1286,6 +2125,49 @@ Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card TLA 2 + + Secret of Bloodbending + As an additional cost to cast this spell, you may waterbend {10}. +You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.) +Exile Secret of Bloodbending. + + U + Sorcery — Lesson + Sorcery + 4 + UUUU + + TLA + 3 + + + Secret of Bloodbending + As an additional cost to cast this spell, you may waterbend {10}. +You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.) +Exile Secret of Bloodbending. + + U + Sorcery — Lesson + Sorcery + 4 + UUUU + + TLA + 3 + + + Seismic Sense + Look at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + G + Sorcery — Lesson + Sorcery + 1 + G + + TLA + 3 + Serpent of the Pass If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash. @@ -1361,6 +2243,52 @@ Whenever Sokka and at least one other creature attack, draw a card. TLA 2 + + Sokka, Tenacious Tactician + Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Other Allies you control have menace and prowess. +Whenever you cast a noncreature spell, create a 1/1 white Ally creature token. + + RUW + Legendary Creature — Human Warrior Ally + Creature + 4 + 1URW + 3/3 + + TLA + 2 + + + Sokka, Tenacious Tactician + Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Other Allies you control have menace and prowess. +Whenever you cast a noncreature spell, create a 1/1 white Ally creature token. + + RUW + Legendary Creature — Human Warrior Ally + Creature + 4 + 1URW + 3/3 + + TLA + 2 + + + Solstice Revelations + Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand. +Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + R + Instant — Lesson + Instant + 3 + 2R + + TLA + 3 + Southern Air Temple When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control. @@ -1386,7 +2314,7 @@ Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your 5 3RR - TLA + TLA 3 @@ -1400,7 +2328,7 @@ Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your 5 3RR - TLA + TLA 3 @@ -1414,9 +2342,24 @@ Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your 5 3RR - TLA + TLA 3 + + Sparring Dummy + Defender +{T}: Mill a card. You may put a land card milled this way into your hand. You gain 2 life if a Lesson card is milled this way. (Το mill a card, put the top card of your library into your graveyard.) + + G + Artifact Creature — Scarecrow + Creature + 2 + 1G + 1/3 + + TLA + 2 + Suki, Kyoshi Warrior Suki's power is equal to the number of creatures you control. @@ -1432,6 +2375,21 @@ Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and TLA 2 + + Sun Warriors + Firebending X, where X is the number of creatures you control. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) +{5}: Create a 1/1 white Ally creature token. + + RW + Creature — Human Warrior Ally + Creature + 4 + 2RW + 3/5 + + TLA + 2 + Swamp ({T}: Add {B}.) @@ -1454,6 +2412,256 @@ Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and TLA 0 + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + TLA + 0 + + + The Cave of Two Lovers + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Create two 1/1 white Ally creature tokens. +II — Search your library for a Mountain or Cave card, reveal it, put it into your hand, +then shuffle. +III — Earthbend 3. (Target +land you control +becomes a 0/0 creature +with haste that's still a +land. Put three +1/+1 +counters on it. When it +dies or is exiled, return +it to the battlefield +tapped.) + + R + Enchantment — Saga + Enchantment + 4 + 3R + + TLA + 1 + + + The Fire Nation Drill + Trample +When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less. +{1}: Permanents your opponents control lose hexproof and indestructible until end of turn. +Crew 2 + + B + Legendary Artifact — Vehicle + Artifact + 4 + 2BB + 6/3 + + TLA + 1 + + + The Fire Nation Drill + Trample +When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less. +{1}: Permanents your opponents control lose hexproof and indestructible until end of turn. +Crew 2 + + B + Legendary Artifact — Vehicle + Artifact + 4 + 2BB + 6/3 + + TLA + 1 + + + The Last Agni Kai + Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}. +Until end of turn, you don't lose unspent red mana as steps and phases end. + + R + Instant + Instant + 2 + 1R + + TLA + 3 + + + The Last Agni Kai + Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}. +Until end of turn, you don't lose unspent red mana as steps and phases end. + + R + Instant + Instant + 2 + 1R + + TLA + 3 + + + The Legend of Kuruk + (As this Saga enters and after your draw step, add a lore counter.) +I, II — Scry 2, then draw a card. +III — Exile this Saga, then return it to the battlefield +transformed under your control. + + U + Enchantment — Saga + Enchantment + 4 + 2UU + + TLA + 1 + + + Avatar Kuruk + Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." +Exhaust — Waterbend {20}: Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.) + + Legendary Creature — Avatar + Creature + 4 + 4/3 + + TLA + 2 + + + The Legend of Kuruk + (As this Saga enters and after your draw step, add a lore counter.) +I, II — Scry 2, then draw a card. +III — Exile this Saga, then return it to the battlefield +transformed under your control. + + U + Enchantment — Saga + Enchantment + 4 + 2UU + + TLA + 1 + + + Avatar Kuruk + Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." +Exhaust — Waterbend {20}: Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.) + + Legendary Creature — Avatar + Creature + 4 + 4/3 + + TLA + 2 + + + The Legend of Roku + (As this Saga enters and after your draw +step, add a lore counter.) +I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards. +II — Add one mana of any color. +III — Exile this Saga, then return it to the battlefield transformed under your control. + + R + Enchantment — Saga + Enchantment + 4 + 2RR + + TLA + 1 + + + Avatar Roku + Firebending 4 (Whenever this creature attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.) +{8}: Create a 4/4 red Dragon creature token with flying and firebending 4. + + Legendary Creature — Avatar + Creature + 4 + 4/4 + + TLA + 2 + + + The Legend of Roku + (As this Saga enters and after your draw +step, add a lore counter.) +I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards. +II — Add one mana of any color. +III — Exile this Saga, then return it to the battlefield transformed under your control. + + R + Enchantment — Saga + Enchantment + 4 + 2RR + + TLA + 1 + + + Avatar Roku + Firebending 4 (Whenever this creature attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.) +{8}: Create a 4/4 red Dragon creature token with flying and firebending 4. + + Legendary Creature — Avatar + Creature + 4 + 4/4 + + TLA + 2 + + + The Lion-Turtle + Vigilance, reach +When The Lion-Turtle enters, you gain 3 life. +The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard. +{T}: Add one mana of any color. + + GU + Legendary Creature — Elder Cat Turtle + Creature + 3 + 1GU + 3/6 + + TLA + 2 + + + The Lion-Turtle + Vigilance, reach +When The Lion-Turtle enters, you gain 3 life. +The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard. +{T}: Add one mana of any color. + + GU + Legendary Creature — Elder Cat Turtle + Creature + 3 + 1GU + 3/6 + + TLA + 2 + The Rise of Sozin (As this Saga enters and after your draw step, add a lore counter.) @@ -1514,6 +2722,38 @@ Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When TLA 2 + + Tiger-Seal + Vigilance +At the beginning of your upkeep, tap this creature. +Whenever you draw your second card each turn, untap this creature. + + U + Creature — Cat Seal + Creature + 1 + U + 3/3 + + TLA + 2 + + + Tiger-Seal + Vigilance +At the beginning of your upkeep, tap this creature. +Whenever you draw your second card each turn, untap this creature. + + U + Creature — Cat Seal + Creature + 1 + U + 3/3 + + TLA + 2 + Toph, the Blind Bandit When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) @@ -1556,7 +2796,7 @@ At the beginning of your end step, earthbend 2. (Target land you control becomes 1RGW 3/3 - TLA + TLA 2 @@ -1574,6 +2814,19 @@ At the beginning of your end step, earthbend 2. (Target land you control becomes TLA 2 + + Trusty Boomerang + Equipped creature has "{1}, {T}: Tap target creature. Return Trusty Boomerang to its owner's hand." +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + TLA + 1 + Turtle-Duck {3}: Until end of turn, this creature has base power 4 and gains trample. @@ -1588,6 +2841,21 @@ At the beginning of your end step, earthbend 2. (Target land you control becomes TLA 2 + + Uncle Iroh + Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) +Lesson spells you cast cost {1} less to cast. + + GR + Legendary Creature — Human Noble Ally + Creature + 3 + 1R/GR/G + 4/2 + + TLA + 2 + Vindictive Warden Menace (This creature can't be blocked except by two or more creatures.) @@ -1604,6 +2872,71 @@ Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until en TLA 2 + + Wan Shi Tong, Librarian + Flash +Flying, vigilance +When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down. +Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card. + + U + Legendary Creature — Bird Spirit + Creature + 2 + XUU + 1/1 + + TLA + 2 + + + Wan Shi Tong, Librarian + Flash +Flying, vigilance +When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down. +Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card. + + U + Legendary Creature — Bird Spirit + Creature + 2 + XUU + 1/1 + + TLA + 2 + + + War Balloon + Flying +{1}: Put a fire counter on this Vehicle. +As long as this Vehicle has three or more fire counters on it, it's an artifact creature. +Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) + + R + Artifact — Vehicle + Artifact + 3 + 2R + 4/3 + + TLA + 1 + + + Water Tribe Rallier + Waterbend {5}: Look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) + + W + Creature — Human Soldier Ally + Creature + 2 + 1W + 2/2 + + TLA + 2 + Waterbending Lesson Draw three cards. Then discard a card unless you waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) @@ -1633,20 +2966,59 @@ Waterbend {5}: Enchanted creature's owner shuffles it into their library. (While 1 - Yue, the Moon Spirit - Flying, vigilance -Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost. + White Lotus Reinforcements + Vigilance +Other Allies you control get +1/+1. - U - Legendary Creature — Spirit Ally + GW + Creature — Human Soldier Ally Creature - 4 - 3U - 3/3 + 3 + 1GW + 2/3 - TLA + TLA 2 + + White Lotus Tile + This artifact enters tapped. +{T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common. + + Artifact + Artifact + 4 + 4 + + TLA + 1 + + + White Lotus Tile + This artifact enters tapped. +{T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common. + + Artifact + Artifact + 4 + 4 + + TLA + 1 + + + Yip Yip! + Target creature you control gets +2/+2 until end of turn. If that creature is an Ally, it also gains flying until end of turn. + + W + Instant — Lesson + Instant + 1 + W + + TLA + 3 + Yue, the Moon Spirit Flying, vigilance @@ -1677,6 +3049,18 @@ When this creature enters, you may discard a card. If you do, draw a card.TLA 2 + + Zuko's Exile + Exile target artifact, creature, or enchantment. Its controller creates a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") + + Instant — Lesson + Instant + 5 + 5 + + TLA + 3 + Zuko, Exiled Prince Firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.) diff --git a/TLE.xml b/TLE.xml index f0800c15..d233b434 100644 --- a/TLE.xml +++ b/TLE.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-10-29 01:08:09 (UTC) + 2025-10-29 08:19:15 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TLE.xml @@ -651,7 +651,7 @@ Counter target noncreature spell. If that spell is countered this way, exile it Hei Bai, Forest Guardian When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle. -{W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." +{W}{U}{B{}R{}G{}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." G Legendary Creature — Bear Spirit @@ -660,7 +660,7 @@ Counter target noncreature spell. If that spell is countered this way, exile it 3G 4/4 - TLE + TLE 2 diff --git a/spoiler.xml b/spoiler.xml index 9494a898..19de8a23 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-10-29 01:08:09 (UTC) + 2025-10-29 08:19:15 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -1103,6 +1103,96 @@ You gain 2 life. TLA~ 3 + + Aang, at the Crossroads + Flying +When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. +When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. + + GUW + Legendary Creature — Human Avatar Ally + Creature + 5 + 2GWU + 3/3 + + TLA~ + 2 + + + Aang, Destined Savior + Flying +Land creatures you control have vigilance. +At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) + + Legendary Creature — Avatar Ally + Creature + 5 + 4/4 + + TLA~ + 2 + + + Aang, at the Crossroads + Flying +When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. +When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. + + GUW + Legendary Creature — Human Avatar Ally + Creature + 5 + 2GWU + 3/3 + + TLA~ + 2 + + + Aang, Destined Savior + Flying +Land creatures you control have vigilance. +At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) + + Legendary Creature — Avatar Ally + Creature + 5 + 4/4 + + TLA~ + 2 + + + Aang, at the Crossroads + Flying +When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. +When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. + + GUW + Legendary Creature — Human Avatar Ally + Creature + 5 + 2GWU + 3/3 + + TLA~ + 2 + + + Aang, Destined Savior + Flying +Land creatures you control have vigilance. +At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) + + Legendary Creature — Avatar Ally + Creature + 5 + 4/4 + + TLA~ + 2 + Aang, the Last Airbender Flying @@ -1132,6 +1222,36 @@ Whenever you cast a Lesson spell, Aang gains lifelink until end of turn. TLA~ 3 + + Airbender Ascension + When this enchantment enters, airbend up to one target creature. +Whenever a creature you control enters, put a quest counter on this enchantment. +At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control. + + W + Enchantment + Enchantment + 2 + 1W + + TLA~ + 1 + + + Airbender Ascension + When this enchantment enters, airbend up to one target creature. +Whenever a creature you control enters, put a quest counter on this enchantment. +At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control. + + W + Enchantment + Enchantment + 2 + 1W + + TLA~ + 1 + Airbending Lesson Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) @@ -1146,6 +1266,20 @@ Draw a card. TLA~ 3 + + Allies at Last + Affinity for Allies (This spell costs {1} less to cast for each Ally you control.) +Up to two target creatures you control each deal damage equal to their power to target creature an opponent controls. + + G + Instant + Instant + 3 + 2G + + TLA~ + 3 + Appa, Steadfast Guardian Flash @@ -1212,6 +1346,35 @@ At the beginning of each upkeep, you may transform Aang, Master of Elements. If Avatar Aang Flying, firebending 2 +Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. + + GRUW + Legendary Creature — Human Avatar Ally + Creature + 4 + RGWU + 4/4 + + TLA~ + 2 + + + Aang, Master of Elements + Flying +Spells you cast cost {W}{U}{B}{R}{G} less to cast. +At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent. + + Legendary Creature — Avatar Ally + Creature + 4 + 6/6 + + TLA~ + 2 + + + Avatar Aang + Flying, firebending 2 Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. GRUW @@ -1267,6 +1430,53 @@ At the beginning of each upkeep, you may transform Aang, Master of Elements. If TLA~ 3 + + Azula, Cunning Usurper + Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) +When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard. +During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells. + + BU + Legendary Creature — Human Noble Rogue + Creature + 5 + 2UBB + 4/4 + + TLA~ + 2 + + + Azula, Cunning Usurper + Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) +When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard. +During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells. + + BU + Legendary Creature — Human Noble Rogue + Creature + 5 + 2UBB + 4/4 + + TLA~ + 2 + + + Azula, On the Hunt + Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) +Whenever Azula attacks, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") + + B + Legendary Creature — Human Noble + Creature + 4 + 3B + 4/3 + + TLA~ + 2 + Badgermole When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) @@ -1282,6 +1492,36 @@ Creatures you control with +1/+1 counters on them have trample. TLA~ 2 + + Badgermole Cub + When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) +Whenever you tap a creature for mana, add an additional {G}. + + G + Creature — Badger Mole + Creature + 2 + 1G + 2/2 + + TLA~ + 2 + + + Badgermole Cub + When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) +Whenever you tap a creature for mana, add an additional {G}. + + G + Creature — Badger Mole + Creature + 2 + 1G + 2/2 + + TLA~ + 2 + Barrels of Blasting Jelly {1}: Add one mana of any color. Activate only once each turn. @@ -1322,6 +1562,38 @@ Creatures you control with +1/+1 counters on them have trample. TLA~ 1 + + Boiling Rock Rioter + Firebending 1 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) +Tap an untapped Ally you control: Exile target card from a graveyard. +Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature. + + B + Creature — Human Rogue Ally + Creature + 3 + 2B + 3/3 + + TLA~ + 2 + + + Boiling Rock Rioter + Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) +Tap an untapped Ally you control: Exile target card from a graveyard. +Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature. + + B + Creature — Human Rogue Ally + Creature + 3 + 2B + 3/3 + + TLA~ + 2 + Buzzard-Wasp Colony Flying @@ -1382,6 +1654,77 @@ Whenever this creature attacks, untap target artifact or creature. TLA~ 2 + + Crescent Island Temple + When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.) +Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess. + + R + Legendary Enchantment — Shrine + Enchantment + 4 + 3R + + TLA~ + 1 + + + Cunning Maneuver + Target creature gets +3/+1 until end of turn. +Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") + + R + Instant + Instant + 2 + 1R + + TLA~ + 3 + + + Cycle of Renewal + Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. + + G + Instant — Lesson + Instant + 3 + 2G + + TLA~ + 3 + + + Dai Li Agents + When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) +Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them. + + BG + Creature — Human Soldier + Creature + 5 + 3BG + 3/4 + + TLA~ + 2 + + + Dai Li Agents + When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) +Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them. + + BG + Creature — Human Soldier + Creature + 5 + 3BG + 3/4 + + TLA~ + 2 + Dai Li Indoctrination Choose one — @@ -1397,6 +1740,32 @@ Whenever this creature attacks, untap target artifact or creature. TLA~ 3 + + Day of Black Sun + Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures. + + B + Sorcery + Sorcery + 2 + XBB + + TLA~ + 3 + + + Day of Black Sun + Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures. + + B + Sorcery + Sorcery + 2 + XBB + + TLA~ + 3 + Deserter's Disciple {T}: Another target creature you control with power 2 or less can't be blocked this turn. @@ -1411,6 +1780,54 @@ Whenever this creature attacks, untap target artifact or creature. TLA~ 2 + + Dragonfly Swarm + Flying, ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +This creature's power is equal to the number of noncreature, nonland cards in your graveyard. +When this creature dies, if there's a Lesson card in your graveyard, draw a card. + + RU + Creature — Dragon Insect + Creature + 3 + 1UR + */3 + + TLA~ + 2 + + + Earth King's Lieutenant + Trample +When this creature enters, put a +1/+1 counter on each other Ally creature you control. +Whenever another Ally you control enters, put a +1/+1 counter on this creature. + + GW + Creature — Human Soldier Ally + Creature + 2 + GW + 1/1 + + TLA~ + 2 + + + Earth King's Lieutenant + Trample +When this creature enters, put a +1/+1 counter on each other Ally creature you control. +Whenever another Ally you control enters, put a +1/+1 counter on this creature. + + GW + Creature — Human Soldier Ally + Creature + 2 + GW + 1/1 + + TLA~ + 2 + Earth Kingdom Soldier Vigilance @@ -1466,6 +1883,19 @@ When this creature enters, put a +1/+1 counter on each of up to two target creat TLA~ 3 + + Energybending + Lands you control gain all basic land types until end of turn. +Draw a card. + + Instant — Lesson + Instant + 2 + 2 + + TLA~ + 3 + Epic Downfall Exile target creature with mana value 3 or greater. @@ -1506,9 +1936,54 @@ If a source you control would deal damage to an opponent or a permanent an oppon 3 XRRR - TLA~ + TLA~ 1 + + Fire Lord Azula + Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) +Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) + + BRU + Legendary Creature — Human Noble + Creature + 4 + 1UBR + 4/4 + + TLA~ + 2 + + + Fire Lord Azula + Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) +Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) + + BRU + Legendary Creature — Human Noble + Creature + 4 + 1UBR + 4/4 + + TLA~ + 2 + + + Fire Lord Azula + Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) +Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) + + BRU + Legendary Creature — Human Noble + Creature + 4 + 1UBR + 4/4 + + TLA~ + 2 + Fire Lord Zuko Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) @@ -1527,6 +2002,21 @@ Whenever you cast a spell from exile and whenever a permanent you control enters Fire Lord Zuko Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) +Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control. + + BRW + Legendary Creature — Human Noble Ally + Creature + 3 + RWB + 2/4 + + TLA~ + 2 + + + Fire Lord Zuko + Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control. BRW @@ -1553,6 +2043,20 @@ Flashback {8}{R} (You may cast this card from your graveyard for its flashback c TLA~ 3 + + Fire Nation Attacks + Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.) +Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + R + Instant + Instant + 5 + 4R + + TLA~ + 3 + Fire Nation Engineer Raid — At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on another target creature or Vehicle you control. @@ -1582,6 +2086,51 @@ Flashback {8}{R} (You may cast this card from your graveyard for its flashback c TLA~ 2 + + Firebending Student + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) + + R + Creature — Human Monk + Creature + 2 + 1R + 1/2 + + TLA~ + 2 + + + Firebending Student + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) + + R + Creature — Human Monk + Creature + 2 + 1R + 1/2 + + TLA~ + 2 + + + Firebending Student + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) + + R + Creature — Human Monk + Creature + 2 + 1R + 1/2 + + TLA~ + 2 + First-Time Flyer Flying @@ -1649,6 +2198,17 @@ Each creature you control with power 4 or greater can't be blocked by more than TLA~ 0 + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + TLA~ + 0 + Geyser Leaper Flying @@ -1694,6 +2254,36 @@ When this creature enters, scry 1. (Look at the top card of your library. You ma TLA~ 2 + + Gran-Gran + Whenever Gran-Gran becomes tapped, draw a card, then discard a card. +Noncreature spells you cast cost {1} less to cast as long as there are three or more Lesson cards in your graveyard. + + U + Legendary Creature — Human Peasant Ally + Creature + 1 + U + 1/2 + + TLA~ + 2 + + + Guru Pathik + When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control. + + GU + Legendary Creature — Human Monk Ally + Creature + 4 + 2G/UG/U + 2/4 + + TLA~ + 2 + Hakoda, Selfless Commander Vigilance @@ -1711,6 +2301,20 @@ Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until TLA~ 2 + + Hama, the Bloodbender + When Hama enters, target opponent mills three cards. Exile up to one noncreature, nonland card from that player's graveyard. For as long as you control Hama, you may cast the exiled card during your turn by waterbending {X} rather than paying its mana cost, where X is its mana value. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) + + BU + Legendary Creature — Human Warlock + Creature + 5 + 2U/BU/BU/B + 3/3 + + TLA~ + 2 + Haru, Hidden Talent Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) @@ -1770,6 +2374,21 @@ Exhaust — {5}: Put two +1/+1 counters on this creature. (Activate each exhaust TLA~ 2 + + Honest Work + Enchant creature an opponent controls +When this Aura enters, tap enchanted creature and remove all counters from it. +Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "{T}: Add {C}" named Humble Merchant. (It loses all other creature types and names.) + + U + Enchantment — Aura + Enchantment + 1 + U + + TLA~ + 1 + How to Start a Riot Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.) @@ -1799,6 +2418,52 @@ Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until e TLA~ 2 + + Invasion Tactics + When this enchantment enters, creatures you control get +2/+2 until end of turn. +Whenever one or more Allies you control deal combat damage to a player, draw a card. + + G + Enchantment + Enchantment + 5 + 4G + + TLA~ + 1 + + + Iroh, Grand Lotus + Firebending 2 +During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.) +During your turn, each Lesson card in your graveyard has flashback {1}. + + GRU + Legendary Creature — Human Noble Ally + Creature + 6 + 3GUR + 5/5 + + TLA~ + 2 + + + Iroh, Grand Lotus + Firebending 2 +During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.) +During your turn, each Lesson card in your graveyard has flashback {1}. + + GRU + Legendary Creature — Human Noble Ally + Creature + 6 + 3GUR + 5/5 + + TLA~ + 2 + Island ({T}: Add {U}.) @@ -1821,6 +2486,17 @@ Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until e TLA~ 0 + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + TLA~ + 0 + It'll Quench Ya! Counter target spell unless its controller pays {2}. @@ -1909,6 +2585,20 @@ Waterbend {X}: Creatures you control have base power and toughness X/X until end TLA~ 2 + + Katara, the Fearless + If a triggered ability of an Ally you control triggers, that ability triggers an additional time. + + GUW + Legendary Creature — Human Warrior Ally + Creature + 3 + GWU + 3/3 + + TLA~ + 2 + Katara, the Fearless If a triggered ability of an Ally you control triggers, that ability triggers an additional time. @@ -1937,6 +2627,22 @@ Waterbend {X}: Creatures you control have base power and toughness X/X until end TLA~ 2 + + Leaves from the Vine + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Mill three cards, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") +II — Put a +1/+1 counter on each of up to two target creatures you control. +III — Draw a card if there's a creature or Lesson card in your graveyard. + + G + Enchantment — Saga + Enchantment + 2 + 1G + + TLA~ + 1 + Lightning Strike Lightning Strike deals 3 damage to any target. @@ -2040,6 +2746,22 @@ Whenever another creature you control with flying enters, Momo gets +1/+1 until TLA~ 2 + + Momo, Friendly Flier + Flying +The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast. +Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn. + + W + Legendary Creature — Lemur Bat Ally + Creature + 1 + W + 1/1 + + TLA~ + 2 + Mongoose Lizard Menace (This creature can't be blocked except by two or more creatures.) @@ -2078,6 +2800,32 @@ Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain TLA~ 0 + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TLA~ + 0 + + + North Pole Patrol + {T}: Untap another target permanent you control. +Waterbend {3}, {T}: Tap target creature an opponent controls. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) + + U + Creature — Human Soldier Ally + Creature + 3 + 2U + 2/3 + + TLA~ + 2 + Ostrich-Horse When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.) @@ -2119,6 +2867,54 @@ Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain TLA~ 3 + + Ozai, the Phoenix King + Trample, firebending 4, haste +If you would lose unspent mana, that mana becomes red instead. +Ozai has flying and indestructible as long as you have six or more unspent mana. + + BR + Legendary Creature — Human Noble + Creature + 6 + 2BBRR + 7/7 + + TLA~ + 2 + + + Ozai, the Phoenix King + Trample, firebending 4, haste +If you would lose unspent mana, that mana becomes red instead. +Ozai has flying and indestructible as long as you have six or more unspent mana. + + BR + Legendary Creature — Human Noble + Creature + 6 + 2BBRR + 7/7 + + TLA~ + 2 + + + Ozai, the Phoenix King + Trample, firebending 4, haste +If you would lose unspent mana, that mana becomes red instead. +Ozai has flying and indestructible as long as you have six or more unspent mana. + + BR + Legendary Creature — Human Noble + Creature + 6 + 2BBRR + 7/7 + + TLA~ + 2 + Path to Redemption Enchant creature @@ -2169,6 +2965,17 @@ Enchanted creature can't attack or block. TLA~ 0 + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TLA~ + 0 + Pretending Poxbearers When this creature dies, create a 1/1 white Ally creature token. @@ -2198,6 +3005,38 @@ Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card TLA~ 2 + + Ran and Shaw + Flying, firebending 2 +When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary. +{3}{R}: Dragons you control get +2/+0 until end of turn. + + R + Legendary Creature — Dragon + Creature + 5 + 3RR + 4/4 + + TLA~ + 2 + + + Ran and Shaw + Flying, firebending 2 +When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary. +{3}{R}: Dragons you control get +2/+0 until end of turn. + + R + Legendary Creature — Dragon + Creature + 5 + 3RR + 4/4 + + TLA~ + 2 + Raucous Audience {T}: Add {G}. If you control a creature with power 4 or greater, add {G}{G} instead. @@ -2324,6 +3163,49 @@ Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card TLA~ 2 + + Secret of Bloodbending + As an additional cost to cast this spell, you may waterbend {10}. +You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.) +Exile Secret of Bloodbending. + + U + Sorcery — Lesson + Sorcery + 4 + UUUU + + TLA~ + 3 + + + Secret of Bloodbending + As an additional cost to cast this spell, you may waterbend {10}. +You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.) +Exile Secret of Bloodbending. + + U + Sorcery — Lesson + Sorcery + 4 + UUUU + + TLA~ + 3 + + + Seismic Sense + Look at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + G + Sorcery — Lesson + Sorcery + 1 + G + + TLA~ + 3 + Serpent of the Pass If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash. @@ -2399,6 +3281,52 @@ Whenever Sokka and at least one other creature attack, draw a card. TLA~ 2 + + Sokka, Tenacious Tactician + Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Other Allies you control have menace and prowess. +Whenever you cast a noncreature spell, create a 1/1 white Ally creature token. + + RUW + Legendary Creature — Human Warrior Ally + Creature + 4 + 1URW + 3/3 + + TLA~ + 2 + + + Sokka, Tenacious Tactician + Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Other Allies you control have menace and prowess. +Whenever you cast a noncreature spell, create a 1/1 white Ally creature token. + + RUW + Legendary Creature — Human Warrior Ally + Creature + 4 + 1URW + 3/3 + + TLA~ + 2 + + + Solstice Revelations + Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand. +Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + R + Instant — Lesson + Instant + 3 + 2R + + TLA~ + 3 + Southern Air Temple When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control. @@ -2424,7 +3352,7 @@ Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your 5 3RR - TLA~ + TLA~ 3 @@ -2438,7 +3366,7 @@ Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your 5 3RR - TLA~ + TLA~ 3 @@ -2452,9 +3380,24 @@ Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your 5 3RR - TLA~ + TLA~ 3 + + Sparring Dummy + Defender +{T}: Mill a card. You may put a land card milled this way into your hand. You gain 2 life if a Lesson card is milled this way. (Το mill a card, put the top card of your library into your graveyard.) + + G + Artifact Creature — Scarecrow + Creature + 2 + 1G + 1/3 + + TLA~ + 2 + Suki, Kyoshi Warrior Suki's power is equal to the number of creatures you control. @@ -2470,6 +3413,21 @@ Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and TLA~ 2 + + Sun Warriors + Firebending X, where X is the number of creatures you control. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) +{5}: Create a 1/1 white Ally creature token. + + RW + Creature — Human Warrior Ally + Creature + 4 + 2RW + 3/5 + + TLA~ + 2 + Swamp ({T}: Add {B}.) @@ -2492,6 +3450,256 @@ Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and TLA~ 0 + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + TLA~ + 0 + + + The Cave of Two Lovers + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Create two 1/1 white Ally creature tokens. +II — Search your library for a Mountain or Cave card, reveal it, put it into your hand, +then shuffle. +III — Earthbend 3. (Target +land you control +becomes a 0/0 creature +with haste that's still a +land. Put three +1/+1 +counters on it. When it +dies or is exiled, return +it to the battlefield +tapped.) + + R + Enchantment — Saga + Enchantment + 4 + 3R + + TLA~ + 1 + + + The Fire Nation Drill + Trample +When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less. +{1}: Permanents your opponents control lose hexproof and indestructible until end of turn. +Crew 2 + + B + Legendary Artifact — Vehicle + Artifact + 4 + 2BB + 6/3 + + TLA~ + 1 + + + The Fire Nation Drill + Trample +When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less. +{1}: Permanents your opponents control lose hexproof and indestructible until end of turn. +Crew 2 + + B + Legendary Artifact — Vehicle + Artifact + 4 + 2BB + 6/3 + + TLA~ + 1 + + + The Last Agni Kai + Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}. +Until end of turn, you don't lose unspent red mana as steps and phases end. + + R + Instant + Instant + 2 + 1R + + TLA~ + 3 + + + The Last Agni Kai + Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}. +Until end of turn, you don't lose unspent red mana as steps and phases end. + + R + Instant + Instant + 2 + 1R + + TLA~ + 3 + + + The Legend of Kuruk + (As this Saga enters and after your draw step, add a lore counter.) +I, II — Scry 2, then draw a card. +III — Exile this Saga, then return it to the battlefield +transformed under your control. + + U + Enchantment — Saga + Enchantment + 4 + 2UU + + TLA~ + 1 + + + Avatar Kuruk + Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." +Exhaust — Waterbend {20}: Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.) + + Legendary Creature — Avatar + Creature + 4 + 4/3 + + TLA~ + 2 + + + The Legend of Kuruk + (As this Saga enters and after your draw step, add a lore counter.) +I, II — Scry 2, then draw a card. +III — Exile this Saga, then return it to the battlefield +transformed under your control. + + U + Enchantment — Saga + Enchantment + 4 + 2UU + + TLA~ + 1 + + + Avatar Kuruk + Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." +Exhaust — Waterbend {20}: Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.) + + Legendary Creature — Avatar + Creature + 4 + 4/3 + + TLA~ + 2 + + + The Legend of Roku + (As this Saga enters and after your draw +step, add a lore counter.) +I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards. +II — Add one mana of any color. +III — Exile this Saga, then return it to the battlefield transformed under your control. + + R + Enchantment — Saga + Enchantment + 4 + 2RR + + TLA~ + 1 + + + Avatar Roku + Firebending 4 (Whenever this creature attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.) +{8}: Create a 4/4 red Dragon creature token with flying and firebending 4. + + Legendary Creature — Avatar + Creature + 4 + 4/4 + + TLA~ + 2 + + + The Legend of Roku + (As this Saga enters and after your draw +step, add a lore counter.) +I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards. +II — Add one mana of any color. +III — Exile this Saga, then return it to the battlefield transformed under your control. + + R + Enchantment — Saga + Enchantment + 4 + 2RR + + TLA~ + 1 + + + Avatar Roku + Firebending 4 (Whenever this creature attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.) +{8}: Create a 4/4 red Dragon creature token with flying and firebending 4. + + Legendary Creature — Avatar + Creature + 4 + 4/4 + + TLA~ + 2 + + + The Lion-Turtle + Vigilance, reach +When The Lion-Turtle enters, you gain 3 life. +The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard. +{T}: Add one mana of any color. + + GU + Legendary Creature — Elder Cat Turtle + Creature + 3 + 1GU + 3/6 + + TLA~ + 2 + + + The Lion-Turtle + Vigilance, reach +When The Lion-Turtle enters, you gain 3 life. +The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard. +{T}: Add one mana of any color. + + GU + Legendary Creature — Elder Cat Turtle + Creature + 3 + 1GU + 3/6 + + TLA~ + 2 + The Rise of Sozin (As this Saga enters and after your draw step, add a lore counter.) @@ -2552,6 +3760,38 @@ Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When TLA~ 2 + + Tiger-Seal + Vigilance +At the beginning of your upkeep, tap this creature. +Whenever you draw your second card each turn, untap this creature. + + U + Creature — Cat Seal + Creature + 1 + U + 3/3 + + TLA~ + 2 + + + Tiger-Seal + Vigilance +At the beginning of your upkeep, tap this creature. +Whenever you draw your second card each turn, untap this creature. + + U + Creature — Cat Seal + Creature + 1 + U + 3/3 + + TLA~ + 2 + Toph, the Blind Bandit When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) @@ -2594,7 +3834,7 @@ At the beginning of your end step, earthbend 2. (Target land you control becomes 1RGW 3/3 - TLA~ + TLA~ 2 @@ -2612,6 +3852,19 @@ At the beginning of your end step, earthbend 2. (Target land you control becomes TLA~ 2 + + Trusty Boomerang + Equipped creature has "{1}, {T}: Tap target creature. Return Trusty Boomerang to its owner's hand." +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + TLA~ + 1 + Turtle-Duck {3}: Until end of turn, this creature has base power 4 and gains trample. @@ -2626,6 +3879,21 @@ At the beginning of your end step, earthbend 2. (Target land you control becomes TLA~ 2 + + Uncle Iroh + Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) +Lesson spells you cast cost {1} less to cast. + + GR + Legendary Creature — Human Noble Ally + Creature + 3 + 1R/GR/G + 4/2 + + TLA~ + 2 + Vindictive Warden Menace (This creature can't be blocked except by two or more creatures.) @@ -2642,6 +3910,71 @@ Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until en TLA~ 2 + + Wan Shi Tong, Librarian + Flash +Flying, vigilance +When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down. +Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card. + + U + Legendary Creature — Bird Spirit + Creature + 2 + XUU + 1/1 + + TLA~ + 2 + + + Wan Shi Tong, Librarian + Flash +Flying, vigilance +When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down. +Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card. + + U + Legendary Creature — Bird Spirit + Creature + 2 + XUU + 1/1 + + TLA~ + 2 + + + War Balloon + Flying +{1}: Put a fire counter on this Vehicle. +As long as this Vehicle has three or more fire counters on it, it's an artifact creature. +Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) + + R + Artifact — Vehicle + Artifact + 3 + 2R + 4/3 + + TLA~ + 1 + + + Water Tribe Rallier + Waterbend {5}: Look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) + + W + Creature — Human Soldier Ally + Creature + 2 + 1W + 2/2 + + TLA~ + 2 + Waterbending Lesson Draw three cards. Then discard a card unless you waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) @@ -2671,20 +4004,59 @@ Waterbend {5}: Enchanted creature's owner shuffles it into their library. (While 1 - Yue, the Moon Spirit - Flying, vigilance -Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost. + White Lotus Reinforcements + Vigilance +Other Allies you control get +1/+1. - U - Legendary Creature — Spirit Ally + GW + Creature — Human Soldier Ally Creature - 4 - 3U - 3/3 + 3 + 1GW + 2/3 - TLA~ + TLA~ 2 + + White Lotus Tile + This artifact enters tapped. +{T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common. + + Artifact + Artifact + 4 + 4 + + TLA~ + 1 + + + White Lotus Tile + This artifact enters tapped. +{T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common. + + Artifact + Artifact + 4 + 4 + + TLA~ + 1 + + + Yip Yip! + Target creature you control gets +2/+2 until end of turn. If that creature is an Ally, it also gains flying until end of turn. + + W + Instant — Lesson + Instant + 1 + W + + TLA~ + 3 + Yue, the Moon Spirit Flying, vigilance @@ -2715,6 +4087,18 @@ When this creature enters, you may discard a card. If you do, draw a card.TLA~ 2 + + Zuko's Exile + Exile target artifact, creature, or enchantment. Its controller creates a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") + + Instant — Lesson + Instant + 5 + 5 + + TLA~ + 3 + Zuko, Exiled Prince Firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.) @@ -3360,7 +4744,7 @@ Counter target noncreature spell. If that spell is countered this way, exile it Hei Bai, Forest Guardian When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle. -{W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." +{W}{U}{B{}R{}G{}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." G Legendary Creature — Bear Spirit @@ -3369,7 +4753,7 @@ Counter target noncreature spell. If that spell is countered this way, exile it 3G 4/4 - TLE~ + TLE~ 2