diff --git a/WOC.xml b/WOC.xml index 8c62149d..c0dddbfa 100644 --- a/WOC.xml +++ b/WOC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-08-24 16:11:25 (UTC) + 2023-08-25 08:11:34 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/WOC.xml @@ -21,19 +21,17 @@ - Alela, Cunning Conqueror - Flying -Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. -Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls. + Ajani's Chosen + Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. - BU - Legendary Creature — Faerie Warlock + W + Creature — Cat Soldier Creature 4 - 2UB - 2/4 + 2WW + 3/3 - WOC + WOC 2 @@ -49,7 +47,93 @@ Whenever one or more Faeries you control deal combat damage to a player, goad ta 2UB 2/4 - WOC + WOC + 2 + + + Alela, Cunning Conqueror + Flying +Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. +Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls. + + BU + Legendary Creature — Faerie Warlock + Creature + 4 + 2UB + 2/4 + + WOC + 2 + + + Ancestral Mask + Enchant creature +Enchanted creature gets +2/+2 for each other enchantment on the battlefield. + + G + Enchantment — Aura + Enchantment + 3 + 2G + + WOC + 1 + + + Angelic Destiny + Enchant creature +Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. +When enchanted creature dies, return Angelic Destiny to its owner's hand. + + W + Enchantment — Aura + Enchantment + 4 + 2WW + + WOC + 1 + + + Arcane Denial + Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. +You draw a card at the beginning of the next turn's upkeep. + + U + Instant + Instant + 2 + 1U + + WOC + 3 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + WOC + 1 + + + Archmage of Echoes + Flying, ward {2} +Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.) + + U + Creature — Faerie Wizard + Creature + 5 + 4U + 4/4 + + WOC 2 @@ -64,7 +148,85 @@ Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes 4U 4/4 - WOC + WOC + 2 + + + Archon of Sun's Grace + Flying, lifelink +Pegasus creatures you control have lifelink. +Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. + + W + Creature — Archon + Creature + 4 + 2WW + 3/4 + + WOC + 2 + + + Aura Gnarlid + Creatures with power less than Aura Gnarlid's power can't block it. +Aura Gnarlid gets +1/+1 for each Aura on the battlefield. + + G + Creature — Beast + Creature + 3 + 2G + 2/2 + + WOC + 2 + + + Austere Command + Choose two — +• Destroy all artifacts. +• Destroy all enchantments. +• Destroy all creatures with mana value 3 or less. +• Destroy all creatures with mana value 4 or greater. + + W + Sorcery + Sorcery + 6 + 4WW + + WOC + 3 + + + Bear Umbra + Enchant creature +Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." +Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) + + G + Enchantment — Aura + Enchantment + 4 + 2GG + + WOC + 1 + + + Blightwing Bandit + Flying, deathtouch + Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. + + B + Creature — Faerie Rogue + Creature + 4 + 3B + 2/2 + + WOC 2 @@ -79,7 +241,50 @@ Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes 3B 2/2 - WOC + WOC + 2 + + + Bojuka Bog + Bojuka Bog enters the battlefield tapped. +When Bojuka Bog enters the battlefield, exile target player's graveyard. +{T}: Add {B}. + + Land + Land + 0 + + WOC + 1 + 0 + + + Brazen Borrower // Petty Theft + + + U + Creature — Faerie Rogue // Instant — Adventure + Creature + 3 + 1UU // 1U + 3/1 + + WOC + 3 + + + Brenard, Ginger Sculptor + Each creature you control that's a Food or a Golem gets +2/+2 and has trample. +Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "2, {T}, Sacrifice this artifact: You gain 3 life." + + GUW + Legendary Creature — Human Artificer + Creature + 4 + 1GWU + 3/3 + + WOC 2 @@ -94,24 +299,121 @@ Whenever another nontoken creature you control dies, you may exile it. If you do 1GWU 3/3 - WOC + WOC 2 - Brenard, Ginger Sculptor - Each creature you control that's a Food or a Golem gets +2/+2 and has trample. -Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "2, {T}, Sacrifice this artifact: You gain 3 life." + Canopy Vista + ({T}: Add {G} or {W}.) +Canopy Vista enters the battlefield tapped unless you control two or more basic lands. - GUW - Legendary Creature — Human Artificer - Creature - 4 - 1GWU - 3/3 + Land — Forest Plains + Land + 0 - WOC + WOC + 1 + 0 + + + Careful Cultivation + Enchant artifact or creature +As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}." +Channel — {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}." + + G + Enchantment — Aura + Enchantment + 3 + 2G + + WOC + 1 + + + Castle Ardenvale + Castle Ardenvale enters the battlefield tapped unless you control a Plains. +{T}: Add {W}. +{2}{W}{W}, {T}: Create a 1/1 white Human creature token. + + Land + Land + 0 + + WOC + 1 + 0 + + + Celestial Archon + Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Flying, first strike +Enchanted creature gets +4/+4 and has flying and first strike. + + W + Enchantment Creature — Archon + Creature + 5 + 3WW + 4/4 + + WOC 2 + + Choked Estuary + As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. +{T}: Add {U} or {B}. + + Land + Land + 0 + + WOC + 1 + 0 + + + Cloud of Faeries + Flying +When Cloud of Faeries enters the battlefield, untap up to two lands. +Cycling {2} ({2}, Discard this card: Draw a card.) + + U + Creature — Faerie + Creature + 2 + 1U + 1/1 + + WOC + 2 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + WOC + 0 + + + Consider + Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) +Draw a card. + + U + Instant + Instant + 1 + U + + WOC + 3 + Court of Ardenvale When Court of Ardenvale enters the battlefield, you become the monarch. @@ -123,7 +425,7 @@ At the beginning of your upkeep, return target permanent card with mana value 3 4 2WW - WOC + WOC 1 @@ -137,7 +439,7 @@ At the beginning of your upkeep, return target permanent card with mana value 3 4 2WW - WOC + WOC 1 @@ -151,7 +453,7 @@ At the beginning of your upkeep, return target permanent card with mana value 3 4 2RR - WOC + WOC 1 @@ -165,7 +467,7 @@ At the beginning of your upkeep, return target permanent card with mana value 3 4 2RR - WOC + WOC 1 @@ -179,7 +481,7 @@ At the beginning of your upkeep, distribute two +1/+1 counters among up to two t 3 1GG - WOC + WOC 1 @@ -193,7 +495,7 @@ At the beginning of your upkeep, distribute two +1/+1 counters among up to two t 3 1GG - WOC + WOC 1 @@ -207,7 +509,7 @@ At the beginning of your upkeep, exile the top card of target opponent's library 4 2BB - WOC + WOC 1 @@ -221,7 +523,7 @@ At the beginning of your upkeep, exile the top card of target opponent's library 4 2BB - WOC + WOC 1 @@ -235,7 +537,7 @@ At the beginning of your upkeep, choose up to one other target enchantment or ar 4 2UU - WOC + WOC 1 @@ -249,22 +551,144 @@ At the beginning of your upkeep, choose up to one other target enchantment or ar 4 2UU - WOC + WOC 1 - Ellivere of the Wild Court - Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) -Whenever an enchanted creature you control deals combat damage to a player, draw a card. + Danitha Capashen, Paragon + First strike, vigilance, lifelink +Aura and Equipment spells you cast cost {1} less to cast. - GW + W Legendary Creature — Human Knight Creature - 4 - 2GW - 4/4 + 3 + 2W + 2/2 - WOC + WOC + 2 + + + Darkwater Catacombs + {1}, {T}: Add {U}{B}. + + Land + Land + 0 + + WOC + 0 + + + Daybreak Coronet + Enchant creature with another Aura attached to it +Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) + + W + Enchantment — Aura + Enchantment + 2 + WW + + WOC + 1 + + + Destiny Spinner + Creature and enchantment spells you control can't be countered. +{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. + + G + Enchantment Creature — Human + Creature + 2 + 1G + 2/3 + + WOC + 2 + + + Dig Through Time + Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. + + U + Instant + Instant + 8 + 6UU + + WOC + 3 + + + Dimir Aqueduct + Dimir Aqueduct enters the battlefield tapped. +When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. +{T}: Add {U}{B}. + + Land + Land + 0 + + WOC + 1 + 0 + + + Dimir Signet + {1}, {T}: Add {U}{B}. + + Artifact + Artifact + 2 + 2 + + WOC + 1 + + + Distant Melody + Choose a creature type. Draw a card for each permanent you control of that type. + + U + Sorcery + Sorcery + 4 + 3U + + WOC + 3 + + + Eidolon of Blossoms + Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. + + G + Enchantment Creature — Spirit + Creature + 4 + 2GG + 2/2 + + WOC + 2 + + + Eidolon of Countless Battles + Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control. + + W + Enchantment Creature — Spirit + Creature + 3 + 1WW + 0/0 + + WOC 2 @@ -279,7 +703,7 @@ Whenever an enchanted creature you control deals combat damage to a player, draw 2GW 4/4 - WOC + WOC 2 @@ -294,7 +718,89 @@ Whenever an enchanted creature you control deals combat damage to a player, draw 2GW 4/4 - WOC + WOC + 2 + + + Ellivere of the Wild Court + Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) +Whenever an enchanted creature you control deals combat damage to a player, draw a card. + + GW + Legendary Creature — Human Knight + Creature + 4 + 2GW + 4/4 + + WOC + 2 + + + Enchantress's Presence + Whenever you cast an enchantment spell, draw a card. + + G + Enchantment + Enchantment + 3 + 2G + + WOC + 1 + + + Ethereal Armor + Enchant creature +Enchanted creature gets +1/+1 for each enchantment you control and has first strike. + + W + Enchantment — Aura + Enchantment + 1 + W + + WOC + 1 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + WOC + 0 + + + Fact or Fiction + Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. + + U + Instant + Instant + 4 + 3U + + WOC + 3 + + + Faerie Bladecrafter + Flying +Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter. + When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power. + + B + Creature — Faerie Rogue + Creature + 3 + 2B + 2/2 + + WOC 2 @@ -310,9 +816,118 @@ Whenever one or more Faeries you control deal combat damage to a player, put a + 2B 2/2 - WOC + WOC 2 + + Faerie Conclave + Faerie Conclave enters the battlefield tapped. +{T}: Add {U}. +{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. + + Land + Land + 0 + + WOC + 1 + 0 + + + Faerie Formation + Flying +{3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card. + + U + Creature — Faerie + Creature + 5 + 4U + 5/4 + + WOC + 2 + + + Faerie Seer + Flying +When Faerie Seer enters the battlefield, scry 2. + + U + Creature — Faerie Wizard + Creature + 1 + U + 1/1 + + WOC + 2 + + + Fellwar Stone + {T}: Add one mana of any color that a land an opponent controls could produce. + + Artifact + Artifact + 2 + 2 + + WOC + 1 + + + Fertile Ground + Enchant land +Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. + + G + Enchantment — Aura + Enchantment + 2 + 1G + + WOC + 1 + + + Fortified Village + As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. +{T}: Add {G} or {W}. + + Land + Land + 0 + + WOC + 1 + 0 + + + Frantic Search + Draw two cards, then discard two cards. Untap up to three lands. + + U + Instant + Instant + 3 + 2U + + WOC + 3 + + + Generous Gift + Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. + + W + Instant + Instant + 3 + 2W + + WOC + 3 + Giant Inheritance Enchant creature @@ -325,24 +940,54 @@ When Giant Inheritance is put into a graveyard from the battlefield, return it t 5 4G - WOC + WOC 1 - Gylwain, Casting Director - Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one — -• Create a Royal Role token attached to that creature. -• Create a Sorcerer Role token attached to that creature. -• Create a Monster Role token attached to that creature. + Giant Inheritance + Enchant creature +Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.) +When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand. - GW - Legendary Creature — Human Bard + G + Enchantment — Aura + Enchantment + 5 + 4G + + WOC + 1 + + + Glen Elendra Archmage + Flying +{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) + + U + Creature — Faerie Wizard Creature - 3 - 1GW + 4 + 3U + 2/2 + + WOC + 2 + + + Glen Elendra Liege + Flying +Other blue creatures you control get +1/+1. +Other black creatures you control get +1/+1. + + BU + Creature — Faerie Knight + Creature + 4 + 1U/BU/BU/B 2/3 - WOC + WOC 2 @@ -359,7 +1004,184 @@ When Giant Inheritance is put into a graveyard from the battlefield, return it t 1GW 2/3 - WOC + WOC + 2 + + + Gylwain, Casting Director + Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one — +• Create a Royal Role token attached to that creature. +• Create a Sorcerer Role token attached to that creature. +• Create a Monster Role token attached to that creature. + + GW + Legendary Creature — Human Bard + Creature + 3 + 1GW + 2/3 + + WOC + 2 + + + Hall of Heliod's Generosity + {T}: Add {C}. +{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library. + + Legendary Land + Land + 0 + + WOC + 0 + + + Halo Forager + Flying +When Halo Forager enters the battlefield, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. + + BU + Creature — Faerie Rogue + Creature + 3 + 1UB + 3/1 + + WOC + 2 + + + Hullbreaker Horror + Flash +This spell can't be countered. +Whenever you cast a spell, choose up to one — +• Return target spell you don't control to its owner's hand. +• Return target nonland permanent to its owner's hand. + + U + Creature — Kraken Horror + Creature + 7 + 5UU + 7/8 + + WOC + 2 + + + Hypnotic Sprite // Mesmeric Glare + + + U + Creature — Faerie // Instant — Adventure + Creature + 2 + UU // 2U + 2/1 + + WOC + 3 + + + Illusionist's Gambit + Cast this spell only during the declare blockers step on an opponent's turn. +Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat. + + U + Instant + Instant + 4 + 2UU + + WOC + 3 + + + Indomitable Might + Flash +Enchant creature +Enchanted creature gets +3/+3. +Enchanted creature's controller may have it assign its combat damage as though it weren't blocked. + + G + Enchantment — Aura + Enchantment + 4 + 3G + + WOC + 1 + + + Jukai Naturalist + Lifelink +Enchantment spells you cast cost {1} less to cast. + + GW + Enchantment Creature — Human Monk + Creature + 2 + GW + 2/2 + + WOC + 2 + + + Keep Watch + Draw a card for each attacking creature. + + U + Instant + Instant + 3 + 2U + + WOC + 3 + + + Kenrith's Transformation + Enchant creature +When Kenrith's Transformation enters the battlefield, draw a card. +Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.) + + G + Enchantment — Aura + Enchantment + 2 + 1G + + WOC + 1 + + + Kindred Dominance + Choose a creature type. Destroy all creatures that aren't of the chosen type. + + B + Sorcery + Sorcery + 7 + 5BB + + WOC + 3 + + + Knickknack Ouphe + Knickknack Ouphe enters the battlefield with X +1/+1 counters on it. +When Knickknack Ouphe enters the battlefield, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order. + + G + Creature — Ouphe + Creature + 1 + XG + 1/1 + + WOC 2 @@ -374,7 +1196,22 @@ When Knickknack Ouphe enters the battlefield, reveal the top X cards of your lib XG 1/1 - WOC + WOC + 2 + + + Kor Spiritdancer + Kor Spiritdancer gets +2/+2 for each Aura attached to it. +Whenever you cast an Aura spell, you may draw a card. + + W + Creature — Kor Wizard + Creature + 2 + 1W + 0/2 + + WOC 2 @@ -390,7 +1227,7 @@ Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvol 5BRG 4/4 - WOC + WOC 2 @@ -406,7 +1243,35 @@ Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvol 5BRG 4/4 - WOC + WOC + 2 + + + Krosan Verge + Krosan Verge enters the battlefield tapped. +{T}: Add {C}. +{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + WOC + 1 + 0 + + + Liberated Livestock + When Liberated Livestock dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it. + + W + Creature — Cat Bird Ox + Creature + 6 + 5W + 4/6 + + WOC 2 @@ -420,7 +1285,7 @@ Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvol 5W 4/6 - WOC + WOC 2 @@ -434,7 +1299,21 @@ Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvol 2G 3/3 - WOC + WOC + 2 + + + Loamcrafter Faun + When Loamcrafter Faun enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand. + + G + Creature — Satyr Druid + Creature + 3 + 2G + 3/3 + + WOC 2 @@ -450,9 +1329,69 @@ You may have Malleable Impostor enter the battlefield as a copy of a creature an 3U 0/0 - WOC + WOC 2 + + Malleable Impostor + Flash +Flying +You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying. + + U + Creature — Faerie Shapeshifter + Creature + 4 + 3U + 0/0 + + WOC + 2 + + + Mantle of the Ancients + Enchant creature you control +When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards that could be attached to enchanted creature from your graveyard to the battlefield attached to enchanted creature. +Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. + + W + Enchantment — Aura + Enchantment + 5 + 3WW + + WOC + 1 + + + Midnight Clock + {T}: Add {U}. +{2}{U}: Put an hour counter on Midnight Clock. +At the beginning of each upkeep, put an hour counter on Midnight Clock. +When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. + + U + Artifact + Artifact + 3 + 2U + + WOC + 1 + + + Mind Stone + {T}: Add {C}. +{1}, {T}, Sacrifice Mind Stone: Draw a card. + + Artifact + Artifact + 2 + 2 + + WOC + 1 + Misleading Signpost Flash @@ -465,9 +1404,38 @@ When Misleading Signpost enters the battlefield during the declare attackers ste 3 2U - WOC + WOC 1 + + Misleading Signpost + Flash +When Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) +{T}: Add {U}. + + U + Artifact + Artifact + 3 + 2U + + WOC + 1 + + + Myriad Landscape + Myriad Landscape enters the battlefield tapped. +{T}: Add {C}. +{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + WOC + 1 + 0 + Nettling Nuisance Flying @@ -480,7 +1448,113 @@ Whenever one or more Faeries you control deal combat damage to a player, that pl 2B 3/1 - WOC + WOC + 2 + + + Nettling Nuisance + Flying +Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.) + + B + Creature — Faerie Rogue + Creature + 3 + 2B + 3/1 + + WOC + 2 + + + Nightmare Unmaking + Choose one — +• Exile each creature with power greater than the number of cards in your hand. +• Exile each creature with power less than the number of cards in your hand. + + B + Sorcery + Sorcery + 5 + 3BB + + WOC + 3 + + + Nightveil Sprite + Flying +Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) + + U + Creature — Faerie Rogue + Creature + 2 + 1U + 1/2 + + WOC + 2 + + + Nymris, Oona's Trickster + Flash +Flying +Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. + + BU + Legendary Creature — Faerie Knight + Creature + 5 + 3UB + 1/6 + + WOC + 2 + + + Oona, Queen of the Fae + Flying +{X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying. + + BU + Legendary Creature — Faerie Wizard + Creature + 6 + 3U/BU/BU/B + 5/5 + + WOC + 2 + + + Opt + Scry 1. +Draw a card. + + U + Instant + Instant + 1 + U + + WOC + 3 + + + Ox Drover + Vigilance +Ox Drover can't be blocked by Oxen. +Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card. + + W + Creature — Human Peasant + Creature + 4 + 3W + 4/4 + + WOC 2 @@ -496,7 +1570,283 @@ Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 3W 4/4 - WOC + WOC + 2 + + + Paradise Druid + Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) +{T}: Add one mana of any color. + + G + Creature — Elf Druid + Creature + 2 + 1G + 2/1 + + WOC + 2 + + + Path of Ancestry + Path of Ancestry enters the battlefield tapped. +{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) + + Land + Land + 0 + + WOC + 1 + 0 + + + Perplexing Test + Choose one — +• Return all creature tokens to their owners' hands. +• Return all nontoken creatures to their owners' hands. + + U + Instant + Instant + 5 + 3UU + + WOC + 3 + + + Pollenbright Wings + Enchant creature +Enchanted creature has flying. +Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens. + + GW + Enchantment — Aura + Enchantment + 6 + 4GW + + WOC + 1 + + + Puppeteer Clique + Flying +When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) + + B + Creature — Faerie Wizard + Creature + 5 + 3BB + 3/2 + + WOC + 2 + + + Quickling + Flash (You may cast this spell any time you could cast an instant.) +Flying +When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. + + U + Creature — Faerie Rogue + Creature + 2 + 1U + 2/2 + + WOC + 2 + + + Rankle, Master of Pranks + Flying, haste +Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — +• Each player discards a card. +• Each player loses 1 life and draws a card. +• Each player sacrifices a creature. + + B + Legendary Creature — Faerie Rogue + Creature + 4 + 2BB + 3/3 + + WOC + 2 + + + Reality Shift + Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) + + U + Instant + Instant + 2 + 1U + + WOC + 3 + + + Realm-Cloaked Giant // Cast Off + + + W + Creature — Giant // Sorcery — Adventure + Creature + 7 + 5WW // 3WW + 7/7 + + WOC + 3 + + + Reckless Spite + Destroy two target nonblack creatures. You lose 5 life. + + B + Instant + Instant + 3 + 1BB + + WOC + 3 + + + Reconnaissance Mission + Whenever a creature you control deals combat damage to a player, you may draw a card. +Cycling {2} ({2}, Discard this card: Draw a card.) + + U + Enchantment + Enchantment + 4 + 2UU + + WOC + 1 + + + Reflections of Littjara + As Reflections of Littjara enters the battlefield, choose a creature type. +Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.) + + U + Enchantment + Enchantment + 5 + 4U + + WOC + 1 + + + Repulse + Return target creature to its owner's hand. +Draw a card. + + U + Instant + Instant + 3 + 2U + + WOC + 3 + + + Retether + Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.) + + W + Sorcery + Sorcery + 4 + 3W + + WOC + 3 + + + Rishkar's Expertise + Draw cards equal to the greatest power among creatures you control. +You may cast a spell with mana value 5 or less from your hand without paying its mana cost. + + G + Sorcery + Sorcery + 6 + 4GG + + WOC + 3 + + + Run Away Together + Choose two target creatures controlled by different players. Return those creatures to their owners' hands. + + U + Instant + Instant + 2 + 1U + + WOC + 3 + + + Sage's Reverie + Enchant creature +When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. +Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. + + W + Enchantment — Aura + Enchantment + 4 + 3W + + WOC + 1 + + + Sanctum Weaver + {T}: Add X mana of any one color, where X is the number of enchantments you control. + + G + Enchantment Creature — Dryad + Creature + 2 + 1G + 0/2 + + WOC + 2 + + + Scion of Oona + Flash +Flying +Other Faerie creatures you control get +1/+1. +Other Faeries you control have shroud. (They can't be the targets of spells or abilities.) + + U + Creature — Faerie Soldier + Creature + 3 + 2U + 1/1 + + WOC 2 @@ -508,10 +1858,24 @@ Whenever Ox Drover enters the battlefield or attacks, target opponent creates a Land 0 - WOC + WOC 1 0 + + Setessan Champion + Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. + + G + Creature — Human Warrior + Creature + 3 + 2G + 1/3 + + WOC + 2 + Shadow Puppeteers Flying, ward {2} @@ -525,9 +1889,96 @@ Whenever a creature you control with flying attacks, you may have it become a re 6U 4/4 - WOC + WOC 2 + + Shadow Puppeteers + Flying, ward {2} +When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. +Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. + + U + Creature — Faerie Wizard + Creature + 7 + 6U + 4/4 + + WOC + 2 + + + Shalai, Voice of Plenty + Flying +You, planeswalkers you control, and other creatures you control have hexproof. +{4}{G}{G}: Put a +1/+1 counter on each creature you control. + + W + Legendary Creature — Angel + Creature + 4 + 3W + 3/4 + + WOC + 2 + + + Siona, Captain of the Pyleas + When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token. + + GW + Legendary Creature — Human Soldier + Creature + 3 + 1GW + 2/2 + + WOC + 2 + + + Snake Umbra + Enchant creature +Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." +Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) + + G + Enchantment — Aura + Enchantment + 3 + 2G + + WOC + 1 + + + Snap + Return target creature to its owner's hand. Untap up to two lands. + + U + Instant + Instant + 2 + 1U + + WOC + 3 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + WOC + 1 + Songbirds' Blessing Enchant creature @@ -539,7 +1990,157 @@ Whenever enchanted creature attacks, reveal cards from the top of your library u 4 3W - WOC + WOC + 1 + + + Songbirds' Blessing + Enchant creature +Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order. + + W + Enchantment — Aura + Enchantment + 4 + 3W + + WOC + 1 + + + Sower of Temptation + Flying +When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. + + U + Creature — Faerie Wizard + Creature + 4 + 2UU + 2/2 + + WOC + 2 + + + Spectral Steel + Enchant creature +Enchanted creature gets +2/+2. +{1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + WOC + 1 + + + Starfield Mystic + Enchantment spells you cast cost {1} less to cast. +Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic. + + W + Creature — Human Cleric + Creature + 2 + 1W + 2/2 + + WOC + 2 + + + Sun Titan + Vigilance +Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. + + W + Creature — Giant + Creature + 6 + 4WW + 6/6 + + WOC + 2 + + + Sungrass Prairie + {1}, {T}: Add {G}{W}. + + Land + Land + 0 + + WOC + 0 + + + Sunken Hollow + ({T}: Add {U} or {B}.) +Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. + + Land — Island Swamp + Land + 0 + + WOC + 1 + 0 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + Instant + 1 + W + + WOC + 3 + + + Sylvan Ranger + When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. + + G + Creature — Elf Scout Ranger + Creature + 2 + 1G + 1/1 + + WOC + 2 + + + Tainted Isle + {T}: Add {C}. +{T}: Add {U} or {B}. Activate only if you control a Swamp. + + Land + Land + 0 + + WOC + 0 + + + Talisman of Dominance + {T}: Add {C}. +{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + WOC 1 @@ -553,7 +2154,21 @@ Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with 6 4BB - WOC + WOC + 3 + + + Tegwyll's Scouring + You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs. +Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying. + + B + Sorcery + Sorcery + 6 + 4BB + + WOC 3 @@ -569,7 +2184,7 @@ Whenever another Faerie you control dies, you draw a card and you lose 1 life.1UB 2/3 - WOC + WOC 2 @@ -585,7 +2200,7 @@ Whenever another Faerie you control dies, you draw a card and you lose 1 life.1UB 2/3 - WOC + WOC 2 @@ -601,9 +2216,74 @@ Whenever another Faerie you control dies, you draw a card and you lose 1 life.1UB 2/3 - WOC + WOC 2 + + Temple of Deceit + Temple of Deceit enters the battlefield tapped. +When Temple of Deceit enters the battlefield, scry 1. +{T}: Add {U} or {B}. + + Land + Land + 0 + + WOC + 1 + 0 + + + Temple of Plenty + Temple of Plenty enters the battlefield tapped. +When Temple of Plenty enters the battlefield, scry 1. +{T}: Add {G} or {W}. + + Land + Land + 0 + + WOC + 1 + 0 + + + Temple of the False God + {T}: Add {C}{C}. Activate only if you control five or more lands. + + Land + Land + 0 + + WOC + 0 + + + Theoretical Duplication + Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature. + + U + Instant + Instant + 3 + 2U + + WOC + 3 + + + Thrilling Encore + Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn. + + B + Instant + Instant + 5 + 4B + + WOC + 3 + Throne of Eldraine As Throne of Eldraine enters the battlefield, choose a color. @@ -615,7 +2295,7 @@ Whenever another Faerie you control dies, you draw a card and you lose 1 life.5 5 - WOC + WOC 1 @@ -629,7 +2309,7 @@ Whenever another Faerie you control dies, you draw a card and you lose 1 life.5 5 - WOC + WOC 1 @@ -645,7 +2325,82 @@ As long as Timber Paladin is enchanted by three or more Auras, it has base power 1G 1/1 - WOC + WOC + 2 + + + Timber Paladin + As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3. +As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. +As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample. + + G + Artifact Creature — Knight + Creature + 2 + 1G + 1/1 + + WOC + 2 + + + Timely Ward + You may cast Timely Ward as though it had flash if it targets a commander. +Enchant creature +Enchanted creature has indestructible. + + W + Enchantment — Aura + Enchantment + 3 + 2W + + WOC + 1 + + + Tithe Taker + During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. +Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) + + W + Creature — Human Soldier + Creature + 2 + 1W + 2/1 + + WOC + 2 + + + Transcendent Envoy + Flying +Aura spells you cast cost {1} less to cast. + + W + Enchantment Creature — Griffin + Creature + 2 + 1W + 1/2 + + WOC + 2 + + + Umbra Mystic + Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) + + W + Creature — Human Wizard + Creature + 3 + 2W + 2/2 + + WOC 2 @@ -658,7 +2413,101 @@ As long as Timber Paladin is enchanted by three or more Auras, it has base power 5 3WW - WOC + WOC + 3 + + + Unfinished Business + Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.) + + W + Sorcery + Sorcery + 5 + 3WW + + WOC + 3 + + + Utopia Sprawl + Enchant Forest +As Utopia Sprawl enters the battlefield, choose a color. +Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. + + G + Enchantment — Aura + Enchantment + 1 + G + + WOC + 1 + + + Verdant Embrace + Enchant creature +Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token." + + G + Enchantment — Aura + Enchantment + 5 + 3GG + + WOC + 1 + + + Vitu-Ghazi, the City-Tree + {T}: Add {C}. +{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token. + + Land + Land + 0 + + WOC + 0 + + + Warbriar Blessing + Enchant creature you control +When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) +Enchanted creature gets +0/+2. + + G + Enchantment — Aura + Enchantment + 2 + 1G + + WOC + 1 + + + Wayfarer's Bauble + {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + Artifact + Artifact + 1 + 1 + + WOC + 1 + + + Winds of Rath + Destroy all creatures that aren't enchanted. They can't be regenerated. + + W + Sorcery + Sorcery + 5 + 3WW + + WOC 3 diff --git a/WOE.xml b/WOE.xml index c0155eff..a292a877 100644 --- a/WOE.xml +++ b/WOE.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-08-25 00:40:42 (UTC) + 2023-08-25 08:11:34 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/WOE.xml @@ -43,7 +43,7 @@ 2 1W - WOE + WOE 1 @@ -147,7 +147,7 @@ When Archive Dragon enters the battlefield, scry 2. 4UU 4/6 - WOE + WOE 2 @@ -162,7 +162,7 @@ Other creatures you control that are enchanted by Auras you control have base po 2WW 4/4 - WOE + WOE 2 @@ -191,7 +191,7 @@ Target creature gets +2/+2 until end of turn. If this spell was bargained, that 1 W - WOE + WOE 3 @@ -205,7 +205,7 @@ Target creature gets +2/+2 until end of turn. If this spell was bargained, that 1W 3/1 - WOE + WOE 2 @@ -296,7 +296,7 @@ For each creature your opponents control, create a Cursed Role token attached to 4 2UU - WOE + WOE 3 @@ -511,7 +511,7 @@ When Bitter Chill is put into a graveyard from the battlefield, you may pay {1}. 2 1U - WOE + WOE 1 @@ -613,7 +613,7 @@ Search your library for a basic land card, reveal it, put it into your hand, the 1 W - WOE + WOE 3 @@ -669,7 +669,7 @@ Whenever you cast an Adventure spell, you may copy it. You may choose new target 3U 2/3 - WOE + WOE 2 @@ -698,7 +698,7 @@ When Charmed Clothier enters the battlefield, create a Royal Role token attached 4W 3/3 - WOE + WOE 2 @@ -802,7 +802,7 @@ Enchanted creature can't attack or block. 2 1W - WOE + WOE 1 @@ -871,7 +871,7 @@ When Cursed Courtier enters the battlefield, create a Cursed Role token attached 2W 3/3 - WOE + WOE 2 @@ -956,7 +956,7 @@ When Diminisher Witch enters the battlefield, if it was bargained, create a Curs 2U 3/2 - WOE + WOE 2 @@ -971,7 +971,7 @@ When Diminisher Witch enters the battlefield, if it was bargained, create a Curs 2W 2/3 - WOE + WOE 2 @@ -984,7 +984,7 @@ When Diminisher Witch enters the battlefield, if it was bargained, create a Curs 2 1U - WOE + WOE 3 @@ -1014,7 +1014,7 @@ Whenever you cast a spell during an opponent's turn, up to one target creature a 3WW 4/4 - WOE + WOE 2 @@ -1057,7 +1057,7 @@ When Edgewall Pack enters the battlefield, create a 1/1 black Rat creature token 3 2W - WOE + WOE 3 @@ -1223,7 +1223,7 @@ At the beginning of your end step, each opponent loses X life and you gain X lif 5 3WW - WOE + WOE 3 @@ -1292,7 +1292,7 @@ Whenever one or more nontoken creatures enter the battlefield, if one or more of 2 XXUU - WOE + WOE 1 @@ -1391,7 +1391,7 @@ Look at the top four cards of your library. If this spell was bargained, look at 4 2UU - WOE + WOE 3 @@ -1600,7 +1600,7 @@ Draw a card. 2 1U - WOE + WOE 3 @@ -1628,7 +1628,7 @@ Draw a card. 1W 2/2 - WOE + WOE 2 @@ -1644,7 +1644,7 @@ III — When you cast your next instant or sorcery spell with mana value 3 or le 2 1U - WOE + WOE 1 @@ -1659,7 +1659,7 @@ Celebration — Gallant Pie-Wielder has double strike as long as two or more non 2W 2/3 - WOE + WOE 2 @@ -1715,7 +1715,7 @@ Celebration — Gallant Pie-Wielder has double strike as long as two or more non 2 1W - WOE + WOE 1 @@ -1851,7 +1851,7 @@ When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on e 2 - Gumdrop Poisoner // Tempt with Sweets + Gumdrop Poisoner // Tempt with Treats B @@ -1865,7 +1865,7 @@ When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on e 3 - Gumdrop Poisoner // Tempt with Sweets + Gumdrop Poisoner // Tempt with Treats B @@ -1994,7 +1994,7 @@ When Hopeful Vigil is put into a graveyard from the battlefield, scry 2. 2 1W - WOE + WOE 1 @@ -2127,7 +2127,7 @@ Counter target spell. 3 1UU - WOE + WOE 3 @@ -2143,7 +2143,7 @@ Whenever you tap an untapped creature an opponent controls, Icewrought Sentry ge 2U 2/3 - WOE + WOE 2 @@ -2217,7 +2217,7 @@ At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 coun XU 0/1 - WOE + WOE 2 @@ -2230,7 +2230,7 @@ At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 coun 5 3UU - WOE + WOE 3 @@ -2292,7 +2292,7 @@ Return target nonland permanent to its owner's hand. Draw a card. 4 3U - WOE + WOE 3 @@ -2321,7 +2321,7 @@ Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If 2 1W - WOE + WOE 3 @@ -2390,7 +2390,7 @@ Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If 2W 1/3 - WOE + WOE 2 @@ -2533,7 +2533,7 @@ Celebration — At the beginning of your end step, if two or more nonland perman 1U 0/4 - WOE + WOE 2 @@ -2653,7 +2653,7 @@ When Merfolk Coralsmith dies, scry 2. 2U 2/3 - WOE + WOE 2 @@ -2708,7 +2708,7 @@ When Merfolk Coralsmith dies, scry 2. 4 3U - WOE + WOE 3 @@ -2723,7 +2723,7 @@ Instant and sorcery spells you cast cost {1} less to cast. 2U 2/1 - WOE + WOE 2 @@ -2738,7 +2738,7 @@ Instant and sorcery spells you cast cost {1} less to cast. 3 2W - WOE + WOE 3 @@ -2766,7 +2766,7 @@ When Moonshaker Cavalry enters the battlefield, creatures you control gain flyin 5WWW 6/6 - WOE + WOE 2 @@ -2789,7 +2789,7 @@ When Moonshaker Cavalry enters the battlefield, creatures you control gain flyin G - Creature Human Knight // Sorcery — Adventure + Creature — Human Knight // Sorcery — Adventure Creature 2 1G // 1B @@ -2803,7 +2803,7 @@ When Moonshaker Cavalry enters the battlefield, creatures you control gain flyin G - Creature Human Knight // Sorcery — Adventure + Creature — Human Knight // Sorcery — Adventure Creature 2 1G // 1B @@ -3050,7 +3050,7 @@ At the beginning of each end step, if a creature died this turn, create a Food t 2 1W - WOE + WOE 3 @@ -3105,7 +3105,7 @@ At the beginning of each end step, if a creature died this turn, create a Food t 2W 3/2 - WOE + WOE 2 @@ -3161,7 +3161,7 @@ Whenever Provisions Merchant attacks, you may sacrifice a Food. If you do, attac 3 2U - WOE + WOE 3 @@ -3373,7 +3373,7 @@ Whenever an enchantment enters the battlefield under your control, you may pay { 1W */* - WOE + WOE 2 @@ -3550,7 +3550,7 @@ Whenever Restless Vinestalk attacks, up to one other target creature has base po 2 1W - WOE + WOE 3 @@ -3580,7 +3580,7 @@ Whenever Restless Vinestalk attacks, up to one other target creature has base po 3W 3/4 - WOE + WOE 2 @@ -3728,7 +3728,7 @@ Whenever an enchantment you control is put into a graveyard from the battlefield 2W 2/3 - WOE + WOE 2 @@ -3924,7 +3924,7 @@ Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it U 3/3 - WOE + WOE 1 2 @@ -3951,7 +3951,7 @@ Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it 1 U - WOE + WOE 3 @@ -3966,7 +3966,7 @@ Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it W 1/1 - WOE + WOE 2 @@ -3981,7 +3981,7 @@ When Snaremaster Sprite enters the battlefield, you may pay {2}. When you do, ta U 1/1 - WOE + WOE 2 @@ -3995,7 +3995,7 @@ Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter 3 2W - WOE + WOE 1 @@ -4078,7 +4078,7 @@ When Specter of Mortality enters the battlefield, you may exile one or more crea 2 1U - WOE + WOE 3 @@ -4093,7 +4093,7 @@ At the beginning of combat on your turn, you may pay {1}. When you do, create a 1W 2/2 - WOE + WOE 2 @@ -4177,7 +4177,7 @@ At the beginning of combat on your turn, you may pay {1}. When you do, create a 3U 2/4 - WOE + WOE 2 @@ -4207,7 +4207,7 @@ When Stingblade Assassin enters the battlefield, destroy target creature an oppo 2W 3/2 - WOE + WOE 2 @@ -4235,7 +4235,7 @@ Stonesplitter Bolt deals X damage to target creature or planeswalker. If this sp 1U 2/1 - WOE + WOE 2 @@ -4277,7 +4277,7 @@ Stonesplitter Bolt deals X damage to target creature or planeswalker. If this sp 3 2W - WOE + WOE 3 @@ -4736,7 +4736,7 @@ III — Return the exiled card to the battlefield under its owner's control.3 2W - WOE + WOE 1 @@ -4782,7 +4782,7 @@ IV — Creatures you control get +1/+1 and gain vigilance until end of turn.3 2W - WOE + WOE 1 @@ -4959,7 +4959,7 @@ Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or mor 3W 2/3 - WOE + WOE 2 @@ -5043,7 +5043,7 @@ Create a Wicked Role token attached to up to one target creature. (If you contro 1W 2/2 - WOE + WOE 2 @@ -5321,7 +5321,7 @@ When Werefox Bodyguard enters the battlefield, exile up to one other target non- 1WW 2/2 - WOE + WOE 2 diff --git a/WOT.xml b/WOT.xml index 6757ad72..5af4e340 100644 --- a/WOT.xml +++ b/WOT.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-08-25 00:40:41 (UTC) + 2023-08-25 08:11:34 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/WOT.xml @@ -30,7 +30,7 @@ 3 2R - WOT + WOT 1 @@ -43,7 +43,7 @@ 3 2R - WOT + WOT 1 @@ -56,7 +56,7 @@ 3 2R - WOT + WOT 1 @@ -70,7 +70,7 @@ Once each turn, you may pay {0} rather than pay the mana cost for a spell you ca 3 2U - WOT + WOT 1 @@ -84,7 +84,21 @@ Once each turn, you may pay {0} rather than pay the mana cost for a spell you ca 3 2U - WOT + WOT + 1 + + + As Foretold + At the beginning of your upkeep, put a time counter on As Foretold. +Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold. + + U + Enchantment + Enchantment + 3 + 2U + + WOT 1 @@ -97,7 +111,7 @@ Once each turn, you may pay {0} rather than pay the mana cost for a spell you ca 2 1B - WOT + WOT 1 @@ -110,7 +124,7 @@ Once each turn, you may pay {0} rather than pay the mana cost for a spell you ca 2 1B - WOT + WOT 1 @@ -123,7 +137,7 @@ Once each turn, you may pay {0} rather than pay the mana cost for a spell you ca 2 1B - WOT + WOT 1 @@ -137,7 +151,7 @@ Artifacts and creatures your opponents control enter the battlefield tapped.2 1W - WOT + WOT 1 @@ -150,7 +164,7 @@ Artifacts and creatures your opponents control enter the battlefield tapped.3 2R - WOT + WOT 1 @@ -163,7 +177,7 @@ Artifacts and creatures your opponents control enter the battlefield tapped.3 2R - WOT + WOT 1 @@ -176,7 +190,7 @@ Artifacts and creatures your opponents control enter the battlefield tapped.3 2R - WOT + WOT 1 @@ -190,7 +204,7 @@ Artifacts and creatures your opponents control enter the battlefield tapped.2 1U - WOT + WOT 1 @@ -203,7 +217,7 @@ Artifacts and creatures your opponents control enter the battlefield tapped.3 2U - WOT + WOT 1 @@ -217,7 +231,7 @@ Whenever enchanted creature deals damage to an opponent, you may draw a card.1 U - WOT + WOT 1 @@ -230,7 +244,7 @@ Whenever enchanted creature deals damage to an opponent, you may draw a card.3 2B - WOT + WOT 1 @@ -244,7 +258,7 @@ Whenever enchanted creature deals damage to an opponent, you may draw a card.2 1W - WOT + WOT 1 @@ -257,7 +271,7 @@ Whenever enchanted creature deals damage to an opponent, you may draw a card.4 3G - WOT + WOT 1 @@ -270,7 +284,7 @@ Whenever enchanted creature deals damage to an opponent, you may draw a card.4 3G - WOT + WOT 1 @@ -283,7 +297,7 @@ Whenever enchanted creature deals damage to an opponent, you may draw a card.4 3G - WOT + WOT 1 @@ -297,7 +311,7 @@ If an effect would put one or more counters on a permanent you control, it puts 5 4G - WOT + WOT 1 @@ -311,7 +325,7 @@ If an effect would put one or more counters on a permanent you control, it puts 5 4G - WOT + WOT 1 @@ -325,7 +339,7 @@ If an effect would put one or more counters on a permanent you control, it puts 5 4G - WOT + WOT 1 @@ -340,7 +354,7 @@ Enchanted creature has "{R}: This creature gets +1/+0 until end of turn." 1 R - WOT + WOT 1 @@ -353,7 +367,7 @@ Enchanted creature has "{R}: This creature gets +1/+0 until end of turn." 6 3RRR - WOT + WOT 1 @@ -366,7 +380,7 @@ Enchanted creature has "{R}: This creature gets +1/+0 until end of turn." 6 4UU - WOT + WOT 1 @@ -380,7 +394,7 @@ At the beginning of each end step, enchanted player mills X cards, where X is th 3 2U - WOT + WOT 1 @@ -395,7 +409,7 @@ Whenever a creature with power 4 or greater enters the battlefield under your co 3 2G - WOT + WOT 1 @@ -408,7 +422,7 @@ Whenever a creature with power 4 or greater enters the battlefield under your co 2 1R - WOT + WOT 1 @@ -421,7 +435,7 @@ Whenever a creature with power 4 or greater enters the battlefield under your co 3 1WW - WOT + WOT 1 @@ -434,7 +448,7 @@ Whenever a creature with power 4 or greater enters the battlefield under your co 4 1BBB - WOT + WOT 1 @@ -447,7 +461,7 @@ Whenever a creature with power 4 or greater enters the battlefield under your co 4 1BBB - WOT + WOT 1 @@ -460,7 +474,7 @@ Whenever a creature with power 4 or greater enters the battlefield under your co 4 1BBB - WOT + WOT 1 @@ -474,7 +488,7 @@ Enchanted creatures you control have shroud. 2 1W - WOT + WOT 1 @@ -488,7 +502,7 @@ Enchanted creatures you control have shroud. 2 1W - WOT + WOT 1 @@ -502,7 +516,7 @@ Enchanted creatures you control have shroud. 2 1W - WOT + WOT 1 @@ -515,7 +529,7 @@ Enchanted creatures you control have shroud. 2 1W - WOT + WOT 1 @@ -529,7 +543,7 @@ Cards in graveyards can't be the targets of spells or abilities. 2 1G - WOT + WOT 1 @@ -542,7 +556,7 @@ Cards in graveyards can't be the targets of spells or abilities. 1 G - WOT + WOT 1 @@ -555,7 +569,7 @@ Cards in graveyards can't be the targets of spells or abilities. 2 1U - WOT + WOT 1 @@ -568,7 +582,7 @@ Cards in graveyards can't be the targets of spells or abilities. 2 1R - WOT + WOT 1 @@ -581,7 +595,7 @@ Cards in graveyards can't be the targets of spells or abilities. 2 1W - WOT + WOT 1 @@ -595,7 +609,7 @@ Whenever a creature enters the battlefield, untap all creatures. 3 2U - WOT + WOT 1 @@ -608,7 +622,7 @@ Whenever a creature enters the battlefield, untap all creatures. 3 2W - WOT + WOT 1 @@ -621,7 +635,7 @@ Whenever a creature enters the battlefield, untap all creatures. 3 2W - WOT + WOT 1 @@ -634,7 +648,7 @@ Whenever a creature enters the battlefield, untap all creatures. 3 2W - WOT + WOT 1 @@ -648,7 +662,7 @@ Whenever a creature you control of the chosen type enters the battlefield or att 5 3UU - WOT + WOT 1 @@ -662,7 +676,7 @@ Whenever a creature you control of the chosen type enters the battlefield or att 5 3UU - WOT + WOT 1 @@ -676,7 +690,7 @@ Whenever a creature you control of the chosen type enters the battlefield or att 5 3UU - WOT + WOT 1 @@ -691,7 +705,7 @@ Enchanted creature gets +2/+2 and has vigilance. 5 4W - WOT + WOT 1 @@ -704,7 +718,7 @@ Enchanted creature gets +2/+2 and has vigilance. 1 W - WOT + WOT 1 @@ -717,7 +731,7 @@ Enchanted creature gets +2/+2 and has vigilance. 1 W - WOT + WOT 1 @@ -730,7 +744,7 @@ Enchanted creature gets +2/+2 and has vigilance. 1 W - WOT + WOT 1 @@ -745,7 +759,7 @@ Whenever you tap a creature for mana, add an additional {G}. 4 2GG - WOT + WOT 1 @@ -759,7 +773,7 @@ You may cast spells as though they had flash. 4 2UU - WOT + WOT 1 @@ -773,7 +787,7 @@ Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deal 4 2RR - WOT + WOT 1 @@ -787,7 +801,7 @@ You have hexproof. (You can't be the target of spells or abilities your opponent 4 2WW - WOT + WOT 1 @@ -801,7 +815,7 @@ If a card would be put into an opponent's graveyard from anywhere, exile it inst 4 2BB - WOT + WOT 1 @@ -814,7 +828,7 @@ If a card would be put into an opponent's graveyard from anywhere, exile it inst 3 2R - WOT + WOT 1 @@ -827,7 +841,7 @@ If a card would be put into an opponent's graveyard from anywhere, exile it inst 4 2GG - WOT + WOT 1 @@ -840,7 +854,7 @@ If a card would be put into an opponent's graveyard from anywhere, exile it inst 4 2GG - WOT + WOT 1 @@ -853,7 +867,7 @@ If a card would be put into an opponent's graveyard from anywhere, exile it inst 4 2GG - WOT + WOT 1 @@ -868,7 +882,7 @@ Pay 1 life: Exile the top card of your library face down. Put that card into you 3 BBB - WOT + WOT 1 @@ -883,7 +897,7 @@ Pay 1 life: Exile the top card of your library face down. Put that card into you 3 BBB - WOT + WOT 1 @@ -898,7 +912,7 @@ Pay 1 life: Exile the top card of your library face down. Put that card into you 3 BBB - WOT + WOT 1 @@ -911,7 +925,7 @@ Pay 1 life: Exile the top card of your library face down. Put that card into you 10 7UUU - WOT + WOT 1 @@ -924,7 +938,7 @@ Pay 1 life: Exile the top card of your library face down. Put that card into you 10 7UUU - WOT + WOT 1 @@ -937,7 +951,7 @@ Pay 1 life: Exile the top card of your library face down. Put that card into you 10 7UUU - WOT + WOT 1 @@ -950,7 +964,7 @@ Pay 1 life: Exile the top card of your library face down. Put that card into you 3 1BB - WOT + WOT 1 @@ -963,7 +977,7 @@ Pay 1 life: Exile the top card of your library face down. Put that card into you 2 1B - WOT + WOT 1 @@ -976,7 +990,7 @@ Pay 1 life: Exile the top card of your library face down. Put that card into you 4 3G - WOT + WOT 1 @@ -989,7 +1003,7 @@ Pay 1 life: Exile the top card of your library face down. Put that card into you 4 3G - WOT + WOT 1 @@ -1002,7 +1016,7 @@ Pay 1 life: Exile the top card of your library face down. Put that card into you 4 3G - WOT + WOT 1 @@ -1016,7 +1030,7 @@ As long as you have 0 or less life, all damage is dealt to you as though its sou 3 2W - WOT + WOT 1 @@ -1029,7 +1043,7 @@ As long as you have 0 or less life, all damage is dealt to you as though its sou 5 3BB - WOT + WOT 1 @@ -1042,7 +1056,7 @@ As long as you have 0 or less life, all damage is dealt to you as though its sou 5 3BB - WOT + WOT 1 @@ -1055,7 +1069,7 @@ As long as you have 0 or less life, all damage is dealt to you as though its sou 5 3BB - WOT + WOT 1 @@ -1069,7 +1083,7 @@ If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 5 4G - WOT + WOT 1 @@ -1082,7 +1096,7 @@ If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 2 1G - WOT + WOT 1 @@ -1095,7 +1109,7 @@ If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 3 2R - WOT + WOT 1 @@ -1108,7 +1122,7 @@ If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 3 1RR - WOT + WOT 1 @@ -1121,7 +1135,7 @@ If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 3 1RR - WOT + WOT 1 @@ -1134,7 +1148,7 @@ If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 3 1RR - WOT + WOT 1 @@ -1148,7 +1162,7 @@ If a card or token would be put into a graveyard from anywhere, exile it instead 2 1W - WOT + WOT 1 @@ -1161,7 +1175,7 @@ If a card or token would be put into a graveyard from anywhere, exile it instead 3 2U - WOT + WOT 1 @@ -1174,7 +1188,7 @@ If a card or token would be put into a graveyard from anywhere, exile it instead 3 2U - WOT + WOT 1 @@ -1187,7 +1201,7 @@ If a card or token would be put into a graveyard from anywhere, exile it instead 3 2U - WOT + WOT 1 @@ -1200,7 +1214,7 @@ If a card or token would be put into a graveyard from anywhere, exile it instead 5 3BB - WOT + WOT 1 @@ -1214,7 +1228,7 @@ Whenever you cast a spell that targets a creature you control, draw a card.2 1G - WOT + WOT 1 @@ -1227,7 +1241,7 @@ Whenever you cast a spell that targets a creature you control, draw a card.3 2R - WOT + WOT 1 @@ -1240,7 +1254,7 @@ Whenever you cast a spell that targets a creature you control, draw a card.4 3W - WOT + WOT 1 @@ -1253,7 +1267,7 @@ Whenever you cast a spell that targets a creature you control, draw a card.4 3W - WOT + WOT 1 @@ -1266,7 +1280,7 @@ Whenever you cast a spell that targets a creature you control, draw a card.4 3W - WOT + WOT 1 @@ -1279,7 +1293,7 @@ Whenever you cast a spell that targets a creature you control, draw a card.4 3R - WOT + WOT 1 @@ -1292,7 +1306,7 @@ Whenever you cast a spell that targets a creature you control, draw a card.4 3R - WOT + WOT 1 @@ -1305,7 +1319,7 @@ Whenever you cast a spell that targets a creature you control, draw a card.4 3R - WOT + WOT 1 @@ -1320,7 +1334,7 @@ Enchanted land is an Island. 2 1U - WOT + WOT 1 @@ -1335,7 +1349,7 @@ At the beginning of the upkeep of enchanted creature's controller, that player l 3 2B - WOT + WOT 1 @@ -1348,7 +1362,7 @@ At the beginning of the upkeep of enchanted creature's controller, that player l 5 1GGGG - WOT + WOT 1 @@ -1363,7 +1377,7 @@ Whenever enchanted Forest is tapped for mana, its controller adds an additional 1 G - WOT + WOT 1 @@ -1376,7 +1390,7 @@ Whenever enchanted Forest is tapped for mana, its controller adds an additional 1 B - WOT + WOT 1 @@ -1391,7 +1405,7 @@ Whenever an opponent discards a noncreature, nonland card, draw a card. 2 1B - WOT + WOT 1 diff --git a/spoiler.xml b/spoiler.xml index 57b9df19..1e24f891 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-08-25 00:40:42 (UTC) + 2023-08-25 08:11:34 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -24,18 +24,18 @@ Commander 2023-10-13 - - WOT~ - Wilds of Eldraine: Enchanting Tales (Spoiler) - Masterpiece - 2023-09-08 - WOC~ Wilds of Eldraine Commander (Spoiler) Commander 2023-09-08 + + WOT~ + Wilds of Eldraine: Enchanting Tales (Spoiler) + Masterpiece + 2023-09-08 + PMDA~ Magic × Duel Masters Promos (Spoiler) @@ -951,1393 +951,17 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2 - Aggravated Assault - {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - Aggravated Assault - {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - Aggravated Assault - {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - As Foretold - At the beginning of your upkeep, put a time counter on As Foretold. -Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold. - - U - Enchantment - Enchantment - 3 - 2U - - WOT~ - 1 - - - As Foretold - At the beginning of your upkeep, put a time counter on As Foretold. -Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold. - - U - Enchantment - Enchantment - 3 - 2U - - WOT~ - 1 - - - Bitterblossom - At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. - - B - Tribal Enchantment — Faerie - Enchantment - 2 - 1B - - WOT~ - 1 - - - Bitterblossom - At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. - - B - Tribal Enchantment — Faerie - Enchantment - 2 - 1B - - WOT~ - 1 - - - Bitterblossom - At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. - - B - Tribal Enchantment — Faerie - Enchantment - 2 - 1B - - WOT~ - 1 - - - Blind Obedience - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) -Artifacts and creatures your opponents control enter the battlefield tapped. + Ajani's Chosen + Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. W - Enchantment - Enchantment - 2 - 1W - - WOT~ - 1 - - - Blood Moon - Nonbasic lands are Mountains. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - Blood Moon - Nonbasic lands are Mountains. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - Blood Moon - Nonbasic lands are Mountains. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - Compulsion - {1}{U}, Discard a card: Draw a card. -{1}{U}, Sacrifice Compulsion: Draw a card. - - U - Enchantment - Enchantment - 2 - 1U - - WOT~ - 1 - - - Copy Enchantment - You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. - - U - Enchantment - Enchantment - 3 - 2U - - WOT~ - 1 - - - Curiosity - Enchant creature -Whenever enchanted creature deals damage to an opponent, you may draw a card. - - U - Enchantment — Aura - Enchantment - 1 - U - - WOT~ - 1 - - - Dark Tutelage - At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. - - B - Enchantment - Enchantment - 3 - 2B - - WOT~ - 1 - - - Dawn of Hope - Whenever you gain life, you may pay {2}. If you do, draw a card. -{3}{W}: Create a 1/1 white Soldier creature token with lifelink. - - W - Enchantment - Enchantment - 2 - 1W - - WOT~ - 1 - - - Defense of the Heart - At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. - - G - Enchantment - Enchantment - 4 - 3G - - WOT~ - 1 - - - Defense of the Heart - At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. - - G - Enchantment - Enchantment - 4 - 3G - - WOT~ - 1 - - - Defense of the Heart - At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. - - G - Enchantment - Enchantment - 4 - 3G - - WOT~ - 1 - - - Doubling Season - If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. -If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. - - G - Enchantment - Enchantment - 5 - 4G - - WOT~ - 1 - - - Doubling Season - If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. -If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. - - G - Enchantment - Enchantment - 5 - 4G - - WOT~ - 1 - - - Doubling Season - If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. -If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. - - G - Enchantment - Enchantment - 5 - 4G - - WOT~ - 1 - - - Dragon Mantle - Enchant creature -When Dragon Mantle enters the battlefield, draw a card. -Enchanted creature has "{R}: This creature gets +1/+0 until end of turn." - - R - Enchantment — Aura - Enchantment - 1 - R - - WOT~ - 1 - - - Fiery Emancipation - If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead. - - R - Enchantment - Enchantment - 6 - 3RRR - - WOT~ - 1 - - - Forced Fruition - Whenever an opponent casts a spell, that player draws seven cards. - - U - Enchantment - Enchantment - 6 - 4UU - - WOT~ - 1 - - - Fraying Sanity - Enchant player -At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. - - U - Enchantment — Aura Curse - Enchantment - 3 - 2U - - WOT~ - 1 - - - Garruk's Uprising - When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. -Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) -Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. - - G - Enchantment - Enchantment - 3 - 2G - - WOT~ - 1 - - - Goblin Bombardment - Sacrifice a creature: Goblin Bombardment deals 1 damage to any target. - - R - Enchantment - Enchantment - 2 - 1R - - WOT~ - 1 - - - Grasp of Fate - When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) - - W - Enchantment - Enchantment - 3 - 1WW - - WOT~ - 1 - - - Grave Pact - Whenever a creature you control dies, each other player sacrifices a creature. - - B - Enchantment - Enchantment - 4 - 1BBB - - WOT~ - 1 - - - Grave Pact - Whenever a creature you control dies, each other player sacrifices a creature. - - B - Enchantment - Enchantment - 4 - 1BBB - - WOT~ - 1 - - - Grave Pact - Whenever a creature you control dies, each other player sacrifices a creature. - - B - Enchantment - Enchantment - 4 - 1BBB - - WOT~ - 1 - - - Greater Auramancy - Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) -Enchanted creatures you control have shroud. - - W - Enchantment - Enchantment - 2 - 1W - - WOT~ - 1 - - - Greater Auramancy - Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) -Enchanted creatures you control have shroud. - - W - Enchantment - Enchantment - 2 - 1W - - WOT~ - 1 - - - Greater Auramancy - Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) -Enchanted creatures you control have shroud. - - W - Enchantment - Enchantment - 2 - 1W - - WOT~ - 1 - - - Griffin Aerie - At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying. - - W - Enchantment - Enchantment - 2 - 1W - - WOT~ - 1 - - - Ground Seal - When Ground Seal enters the battlefield, draw a card. -Cards in graveyards can't be the targets of spells or abilities. - - G - Enchantment - Enchantment - 2 - 1G - - WOT~ - 1 - - - Hardened Scales - If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. - - G - Enchantment - Enchantment - 1 - G - - WOT~ - 1 - - - Hatching Plans - When Hatching Plans is put into a graveyard from the battlefield, draw three cards. - - U - Enchantment - Enchantment - 2 - 1U - - WOT~ - 1 - - - Impact Tremors - Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. - - R - Enchantment - Enchantment - 2 - 1R - - WOT~ - 1 - - - Intangible Virtue - Creature tokens you control get +1/+1 and have vigilance. - - W - Enchantment - Enchantment - 2 - 1W - - WOT~ - 1 - - - Intruder Alarm - Creatures don't untap during their controllers' untap steps. -Whenever a creature enters the battlefield, untap all creatures. - - U - Enchantment - Enchantment - 3 - 2U - - WOT~ - 1 - - - Karmic Justice - Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. - - W - Enchantment - Enchantment - 3 - 2W - - WOT~ - 1 - - - Karmic Justice - Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. - - W - Enchantment - Enchantment - 3 - 2W - - WOT~ - 1 - - - Karmic Justice - Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. - - W - Enchantment - Enchantment - 3 - 2W - - WOT~ - 1 - - - Kindred Discovery - As Kindred Discovery enters the battlefield, choose a creature type. -Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. - - U - Enchantment - Enchantment - 5 - 3UU - - WOT~ - 1 - - - Kindred Discovery - As Kindred Discovery enters the battlefield, choose a creature type. -Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. - - U - Enchantment - Enchantment - 5 - 3UU - - WOT~ - 1 - - - Kindred Discovery - As Kindred Discovery enters the battlefield, choose a creature type. -Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. - - U - Enchantment - Enchantment - 5 - 3UU - - WOT~ - 1 - - - Knightly Valor - Enchant creature -When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) -Enchanted creature gets +2/+2 and has vigilance. - - W - Enchantment — Aura - Enchantment - 5 - 4W - - WOT~ - 1 - - - Land Tax - At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. - - W - Enchantment - Enchantment - 1 - W - - WOT~ - 1 - - - Land Tax - At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. - - W - Enchantment - Enchantment - 1 - W - - WOT~ - 1 - - - Land Tax - At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. - - W - Enchantment - Enchantment - 1 - W - - WOT~ - 1 - - - Leyline of Abundance - If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. -Whenever you tap a creature for mana, add an additional {G}. -{6}{G}{G}: Put a +1/+1 counter on each creature you control. - - G - Enchantment - Enchantment - 4 - 2GG - - WOT~ - 1 - - - Leyline of Anticipation - If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. -You may cast spells as though they had flash. - - U - Enchantment - Enchantment - 4 - 2UU - - WOT~ - 1 - - - Leyline of Lightning - If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. -Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player or planeswalker. - - R - Enchantment - Enchantment - 4 - 2RR - - WOT~ - 1 - - - Leyline of Sanctity - If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. -You have hexproof. (You can't be the target of spells or abilities your opponents control.) - - W - Enchantment - Enchantment - 4 - 2WW - - WOT~ - 1 - - - Leyline of the Void - If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. -If a card would be put into an opponent's graveyard from anywhere, exile it instead. - - B - Enchantment - Enchantment - 4 - 2BB - - WOT~ - 1 - - - Mana Flare - Whenever a player taps a land for mana, that player adds one mana of any type that land produced. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - Nature's Will - Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. - - G - Enchantment - Enchantment - 4 - 2GG - - WOT~ - 1 - - - Nature's Will - Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. - - G - Enchantment - Enchantment - 4 - 2GG - - WOT~ - 1 - - - Nature's Will - Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. - - G - Enchantment - Enchantment - 4 - 2GG - - WOT~ - 1 - - - Necropotence - Skip your draw step. -Whenever you discard a card, exile that card from your graveyard. -Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. - - B - Enchantment - Enchantment - 3 - BBB - - WOT~ - 1 - - - Necropotence - Skip your draw step. -Whenever you discard a card, exile that card from your graveyard. -Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. - - B - Enchantment - Enchantment - 3 - BBB - - WOT~ - 1 - - - Necropotence - Skip your draw step. -Whenever you discard a card, exile that card from your graveyard. -Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. - - B - Enchantment - Enchantment - 3 - BBB - - WOT~ - 1 - - - Omniscience - You may cast spells from your hand without paying their mana costs. - - U - Enchantment - Enchantment - 10 - 7UUU - - WOT~ - 1 - - - Omniscience - You may cast spells from your hand without paying their mana costs. - - U - Enchantment - Enchantment - 10 - 7UUU - - WOT~ - 1 - - - Omniscience - You may cast spells from your hand without paying their mana costs. - - U - Enchantment - Enchantment - 10 - 7UUU - - WOT~ - 1 - - - Oppression - Whenever a player casts a spell, that player discards a card. - - B - Enchantment - Enchantment - 3 - 1BB - - WOT~ - 1 - - - Oversold Cemetery - At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. - - B - Enchantment - Enchantment - 2 - 1B - - WOT~ - 1 - - - Parallel Lives - If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. - - G - Enchantment - Enchantment - 4 - 3G - - WOT~ - 1 - - - Parallel Lives - If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. - - G - Enchantment - Enchantment - 4 - 3G - - WOT~ - 1 - - - Parallel Lives - If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. - - G - Enchantment - Enchantment - 4 - 3G - - WOT~ - 1 - - - Phyrexian Unlife - You don't lose the game for having 0 or less life. -As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.) - - W - Enchantment - Enchantment - 3 - 2W - - WOT~ - 1 - - - Polluted Bonds - Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. - - B - Enchantment - Enchantment - 5 - 3BB - - WOT~ - 1 - - - Polluted Bonds - Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. - - B - Enchantment - Enchantment - 5 - 3BB - - WOT~ - 1 - - - Polluted Bonds - Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. - - B - Enchantment - Enchantment - 5 - 3BB - - WOT~ - 1 - - - Primal Vigor - If one or more tokens would be created, twice that many of those tokens are created instead. -If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead. - - G - Enchantment - Enchantment - 5 - 4G - - WOT~ - 1 - - - Prismatic Omen - Lands you control are every basic land type in addition to their other types. - - G - Enchantment - Enchantment - 2 - 1G - - WOT~ - 1 - - - Raid Bombardment - Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - Repercussion - Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. - - R - Enchantment - Enchantment - 3 - 1RR - - WOT~ - 1 - - - Repercussion - Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. - - R - Enchantment - Enchantment - 3 - 1RR - - WOT~ - 1 - - - Repercussion - Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. - - R - Enchantment - Enchantment - 3 - 1RR - - WOT~ - 1 - - - Rest in Peace - When Rest in Peace enters the battlefield, exile all graveyards. -If a card or token would be put into a graveyard from anywhere, exile it instead. - - W - Enchantment - Enchantment - 2 - 1W - - WOT~ - 1 - - - Rhystic Study - Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. - - U - Enchantment - Enchantment - 3 - 2U - - WOT~ - 1 - - - Rhystic Study - Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. - - U - Enchantment - Enchantment - 3 - 2U - - WOT~ - 1 - - - Rhystic Study - Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. - - U - Enchantment - Enchantment - 3 - 2U - - WOT~ - 1 - - - Sanguine Bond - Whenever you gain life, target opponent loses that much life. - - B - Enchantment - Enchantment - 5 - 3BB - - WOT~ - 1 - - - Season of Growth - Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -Whenever you cast a spell that targets a creature you control, draw a card. - - G - Enchantment - Enchantment - 2 - 1G - - WOT~ - 1 - - - Shared Animosity - Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - Smothering Tithe - Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - W - Enchantment - Enchantment - 4 - 3W - - WOT~ - 1 - - - Smothering Tithe - Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - W - Enchantment - Enchantment - 4 - 3W - - WOT~ - 1 - - - Smothering Tithe - Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - W - Enchantment - Enchantment - 4 - 3W - - WOT~ - 1 - - - Sneak Attack - {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. - - R - Enchantment - Enchantment - 4 - 3R - - WOT~ - 1 - - - Sneak Attack - {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. - - R - Enchantment - Enchantment - 4 - 3R - - WOT~ - 1 - - - Sneak Attack - {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. - - R - Enchantment - Enchantment - 4 - 3R - - WOT~ - 1 - - - Spreading Seas - Enchant land -When Spreading Seas enters the battlefield, draw a card. -Enchanted land is an Island. - - U - Enchantment — Aura - Enchantment - 2 - 1U - - WOT~ - 1 - - - Stab Wound - Enchant creature -Enchanted creature gets -2/-2. -At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. - - B - Enchantment — Aura - Enchantment - 3 - 2B - - WOT~ - 1 - - - Unnatural Growth - At the beginning of each combat, double the power and toughness of each creature you control until end of turn. - - G - Enchantment - Enchantment - 5 - 1GGGG - - WOT~ - 1 - - - Utopia Sprawl - Enchant Forest -As Utopia Sprawl enters the battlefield, choose a color. -Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. - - G - Enchantment — Aura - Enchantment - 1 - G - - WOT~ - 1 - - - Vampiric Rites - {1}{B}, Sacrifice a creature: You gain 1 life and draw a card. - - B - Enchantment - Enchantment - 1 - B - - WOT~ - 1 - - - Waste Not - Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. -Whenever an opponent discards a land card, add {B}{B}. -Whenever an opponent discards a noncreature, nonland card, draw a card. - - B - Enchantment - Enchantment - 2 - 1B - - WOT~ - 1 - - - Alela, Cunning Conqueror - Flying -Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. -Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls. - - BU - Legendary Creature — Faerie Warlock + Creature — Cat Soldier Creature 4 - 2UB - 2/4 + 2WW + 3/3 - WOC~ + WOC~ 2 @@ -2353,7 +977,93 @@ Whenever one or more Faeries you control deal combat damage to a player, goad ta 2UB 2/4 - WOC~ + WOC~ + 2 + + + Alela, Cunning Conqueror + Flying +Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. +Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls. + + BU + Legendary Creature — Faerie Warlock + Creature + 4 + 2UB + 2/4 + + WOC~ + 2 + + + Ancestral Mask + Enchant creature +Enchanted creature gets +2/+2 for each other enchantment on the battlefield. + + G + Enchantment — Aura + Enchantment + 3 + 2G + + WOC~ + 1 + + + Angelic Destiny + Enchant creature +Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. +When enchanted creature dies, return Angelic Destiny to its owner's hand. + + W + Enchantment — Aura + Enchantment + 4 + 2WW + + WOC~ + 1 + + + Arcane Denial + Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. +You draw a card at the beginning of the next turn's upkeep. + + U + Instant + Instant + 2 + 1U + + WOC~ + 3 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + WOC~ + 1 + + + Archmage of Echoes + Flying, ward {2} +Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.) + + U + Creature — Faerie Wizard + Creature + 5 + 4U + 4/4 + + WOC~ 2 @@ -2368,7 +1078,85 @@ Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes 4U 4/4 - WOC~ + WOC~ + 2 + + + Archon of Sun's Grace + Flying, lifelink +Pegasus creatures you control have lifelink. +Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. + + W + Creature — Archon + Creature + 4 + 2WW + 3/4 + + WOC~ + 2 + + + Aura Gnarlid + Creatures with power less than Aura Gnarlid's power can't block it. +Aura Gnarlid gets +1/+1 for each Aura on the battlefield. + + G + Creature — Beast + Creature + 3 + 2G + 2/2 + + WOC~ + 2 + + + Austere Command + Choose two — +• Destroy all artifacts. +• Destroy all enchantments. +• Destroy all creatures with mana value 3 or less. +• Destroy all creatures with mana value 4 or greater. + + W + Sorcery + Sorcery + 6 + 4WW + + WOC~ + 3 + + + Bear Umbra + Enchant creature +Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." +Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) + + G + Enchantment — Aura + Enchantment + 4 + 2GG + + WOC~ + 1 + + + Blightwing Bandit + Flying, deathtouch + Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. + + B + Creature — Faerie Rogue + Creature + 4 + 3B + 2/2 + + WOC~ 2 @@ -2383,7 +1171,50 @@ Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes 3B 2/2 - WOC~ + WOC~ + 2 + + + Bojuka Bog + Bojuka Bog enters the battlefield tapped. +When Bojuka Bog enters the battlefield, exile target player's graveyard. +{T}: Add {B}. + + Land + Land + 0 + + WOC~ + 1 + 0 + + + Brazen Borrower // Petty Theft + + + U + Creature — Faerie Rogue // Instant — Adventure + Creature + 3 + 1UU // 1U + 3/1 + + WOC~ + 3 + + + Brenard, Ginger Sculptor + Each creature you control that's a Food or a Golem gets +2/+2 and has trample. +Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "2, {T}, Sacrifice this artifact: You gain 3 life." + + GUW + Legendary Creature — Human Artificer + Creature + 4 + 1GWU + 3/3 + + WOC~ 2 @@ -2398,24 +1229,121 @@ Whenever another nontoken creature you control dies, you may exile it. If you do 1GWU 3/3 - WOC~ + WOC~ 2 - Brenard, Ginger Sculptor - Each creature you control that's a Food or a Golem gets +2/+2 and has trample. -Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "2, {T}, Sacrifice this artifact: You gain 3 life." + Canopy Vista + ({T}: Add {G} or {W}.) +Canopy Vista enters the battlefield tapped unless you control two or more basic lands. - GUW - Legendary Creature — Human Artificer - Creature - 4 - 1GWU - 3/3 + Land — Forest Plains + Land + 0 - WOC~ + WOC~ + 1 + 0 + + + Careful Cultivation + Enchant artifact or creature +As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}." +Channel — {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}." + + G + Enchantment — Aura + Enchantment + 3 + 2G + + WOC~ + 1 + + + Castle Ardenvale + Castle Ardenvale enters the battlefield tapped unless you control a Plains. +{T}: Add {W}. +{2}{W}{W}, {T}: Create a 1/1 white Human creature token. + + Land + Land + 0 + + WOC~ + 1 + 0 + + + Celestial Archon + Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Flying, first strike +Enchanted creature gets +4/+4 and has flying and first strike. + + W + Enchantment Creature — Archon + Creature + 5 + 3WW + 4/4 + + WOC~ 2 + + Choked Estuary + As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. +{T}: Add {U} or {B}. + + Land + Land + 0 + + WOC~ + 1 + 0 + + + Cloud of Faeries + Flying +When Cloud of Faeries enters the battlefield, untap up to two lands. +Cycling {2} ({2}, Discard this card: Draw a card.) + + U + Creature — Faerie + Creature + 2 + 1U + 1/1 + + WOC~ + 2 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + WOC~ + 0 + + + Consider + Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) +Draw a card. + + U + Instant + Instant + 1 + U + + WOC~ + 3 + Court of Ardenvale When Court of Ardenvale enters the battlefield, you become the monarch. @@ -2427,7 +1355,7 @@ At the beginning of your upkeep, return target permanent card with mana value 3 4 2WW - WOC~ + WOC~ 1 @@ -2441,7 +1369,7 @@ At the beginning of your upkeep, return target permanent card with mana value 3 4 2WW - WOC~ + WOC~ 1 @@ -2455,7 +1383,7 @@ At the beginning of your upkeep, return target permanent card with mana value 3 4 2RR - WOC~ + WOC~ 1 @@ -2469,7 +1397,7 @@ At the beginning of your upkeep, return target permanent card with mana value 3 4 2RR - WOC~ + WOC~ 1 @@ -2483,7 +1411,7 @@ At the beginning of your upkeep, distribute two +1/+1 counters among up to two t 3 1GG - WOC~ + WOC~ 1 @@ -2497,7 +1425,7 @@ At the beginning of your upkeep, distribute two +1/+1 counters among up to two t 3 1GG - WOC~ + WOC~ 1 @@ -2511,7 +1439,7 @@ At the beginning of your upkeep, exile the top card of target opponent's library 4 2BB - WOC~ + WOC~ 1 @@ -2525,7 +1453,7 @@ At the beginning of your upkeep, exile the top card of target opponent's library 4 2BB - WOC~ + WOC~ 1 @@ -2539,7 +1467,7 @@ At the beginning of your upkeep, choose up to one other target enchantment or ar 4 2UU - WOC~ + WOC~ 1 @@ -2553,22 +1481,144 @@ At the beginning of your upkeep, choose up to one other target enchantment or ar 4 2UU - WOC~ + WOC~ 1 - Ellivere of the Wild Court - Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) -Whenever an enchanted creature you control deals combat damage to a player, draw a card. + Danitha Capashen, Paragon + First strike, vigilance, lifelink +Aura and Equipment spells you cast cost {1} less to cast. - GW + W Legendary Creature — Human Knight Creature - 4 - 2GW - 4/4 + 3 + 2W + 2/2 - WOC~ + WOC~ + 2 + + + Darkwater Catacombs + {1}, {T}: Add {U}{B}. + + Land + Land + 0 + + WOC~ + 0 + + + Daybreak Coronet + Enchant creature with another Aura attached to it +Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) + + W + Enchantment — Aura + Enchantment + 2 + WW + + WOC~ + 1 + + + Destiny Spinner + Creature and enchantment spells you control can't be countered. +{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. + + G + Enchantment Creature — Human + Creature + 2 + 1G + 2/3 + + WOC~ + 2 + + + Dig Through Time + Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. + + U + Instant + Instant + 8 + 6UU + + WOC~ + 3 + + + Dimir Aqueduct + Dimir Aqueduct enters the battlefield tapped. +When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. +{T}: Add {U}{B}. + + Land + Land + 0 + + WOC~ + 1 + 0 + + + Dimir Signet + {1}, {T}: Add {U}{B}. + + Artifact + Artifact + 2 + 2 + + WOC~ + 1 + + + Distant Melody + Choose a creature type. Draw a card for each permanent you control of that type. + + U + Sorcery + Sorcery + 4 + 3U + + WOC~ + 3 + + + Eidolon of Blossoms + Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. + + G + Enchantment Creature — Spirit + Creature + 4 + 2GG + 2/2 + + WOC~ + 2 + + + Eidolon of Countless Battles + Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control. + + W + Enchantment Creature — Spirit + Creature + 3 + 1WW + 0/0 + + WOC~ 2 @@ -2583,7 +1633,7 @@ Whenever an enchanted creature you control deals combat damage to a player, draw 2GW 4/4 - WOC~ + WOC~ 2 @@ -2598,7 +1648,89 @@ Whenever an enchanted creature you control deals combat damage to a player, draw 2GW 4/4 - WOC~ + WOC~ + 2 + + + Ellivere of the Wild Court + Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) +Whenever an enchanted creature you control deals combat damage to a player, draw a card. + + GW + Legendary Creature — Human Knight + Creature + 4 + 2GW + 4/4 + + WOC~ + 2 + + + Enchantress's Presence + Whenever you cast an enchantment spell, draw a card. + + G + Enchantment + Enchantment + 3 + 2G + + WOC~ + 1 + + + Ethereal Armor + Enchant creature +Enchanted creature gets +1/+1 for each enchantment you control and has first strike. + + W + Enchantment — Aura + Enchantment + 1 + W + + WOC~ + 1 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + WOC~ + 0 + + + Fact or Fiction + Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. + + U + Instant + Instant + 4 + 3U + + WOC~ + 3 + + + Faerie Bladecrafter + Flying +Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter. + When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power. + + B + Creature — Faerie Rogue + Creature + 3 + 2B + 2/2 + + WOC~ 2 @@ -2614,9 +1746,118 @@ Whenever one or more Faeries you control deal combat damage to a player, put a + 2B 2/2 - WOC~ + WOC~ 2 + + Faerie Conclave + Faerie Conclave enters the battlefield tapped. +{T}: Add {U}. +{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. + + Land + Land + 0 + + WOC~ + 1 + 0 + + + Faerie Formation + Flying +{3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card. + + U + Creature — Faerie + Creature + 5 + 4U + 5/4 + + WOC~ + 2 + + + Faerie Seer + Flying +When Faerie Seer enters the battlefield, scry 2. + + U + Creature — Faerie Wizard + Creature + 1 + U + 1/1 + + WOC~ + 2 + + + Fellwar Stone + {T}: Add one mana of any color that a land an opponent controls could produce. + + Artifact + Artifact + 2 + 2 + + WOC~ + 1 + + + Fertile Ground + Enchant land +Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. + + G + Enchantment — Aura + Enchantment + 2 + 1G + + WOC~ + 1 + + + Fortified Village + As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. +{T}: Add {G} or {W}. + + Land + Land + 0 + + WOC~ + 1 + 0 + + + Frantic Search + Draw two cards, then discard two cards. Untap up to three lands. + + U + Instant + Instant + 3 + 2U + + WOC~ + 3 + + + Generous Gift + Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. + + W + Instant + Instant + 3 + 2W + + WOC~ + 3 + Giant Inheritance Enchant creature @@ -2629,24 +1870,54 @@ When Giant Inheritance is put into a graveyard from the battlefield, return it t 5 4G - WOC~ + WOC~ 1 - Gylwain, Casting Director - Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one — -• Create a Royal Role token attached to that creature. -• Create a Sorcerer Role token attached to that creature. -• Create a Monster Role token attached to that creature. + Giant Inheritance + Enchant creature +Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.) +When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand. - GW - Legendary Creature — Human Bard + G + Enchantment — Aura + Enchantment + 5 + 4G + + WOC~ + 1 + + + Glen Elendra Archmage + Flying +{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) + + U + Creature — Faerie Wizard Creature - 3 - 1GW + 4 + 3U + 2/2 + + WOC~ + 2 + + + Glen Elendra Liege + Flying +Other blue creatures you control get +1/+1. +Other black creatures you control get +1/+1. + + BU + Creature — Faerie Knight + Creature + 4 + 1U/BU/BU/B 2/3 - WOC~ + WOC~ 2 @@ -2663,7 +1934,184 @@ When Giant Inheritance is put into a graveyard from the battlefield, return it t 1GW 2/3 - WOC~ + WOC~ + 2 + + + Gylwain, Casting Director + Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one — +• Create a Royal Role token attached to that creature. +• Create a Sorcerer Role token attached to that creature. +• Create a Monster Role token attached to that creature. + + GW + Legendary Creature — Human Bard + Creature + 3 + 1GW + 2/3 + + WOC~ + 2 + + + Hall of Heliod's Generosity + {T}: Add {C}. +{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library. + + Legendary Land + Land + 0 + + WOC~ + 0 + + + Halo Forager + Flying +When Halo Forager enters the battlefield, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. + + BU + Creature — Faerie Rogue + Creature + 3 + 1UB + 3/1 + + WOC~ + 2 + + + Hullbreaker Horror + Flash +This spell can't be countered. +Whenever you cast a spell, choose up to one — +• Return target spell you don't control to its owner's hand. +• Return target nonland permanent to its owner's hand. + + U + Creature — Kraken Horror + Creature + 7 + 5UU + 7/8 + + WOC~ + 2 + + + Hypnotic Sprite // Mesmeric Glare + + + U + Creature — Faerie // Instant — Adventure + Creature + 2 + UU // 2U + 2/1 + + WOC~ + 3 + + + Illusionist's Gambit + Cast this spell only during the declare blockers step on an opponent's turn. +Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat. + + U + Instant + Instant + 4 + 2UU + + WOC~ + 3 + + + Indomitable Might + Flash +Enchant creature +Enchanted creature gets +3/+3. +Enchanted creature's controller may have it assign its combat damage as though it weren't blocked. + + G + Enchantment — Aura + Enchantment + 4 + 3G + + WOC~ + 1 + + + Jukai Naturalist + Lifelink +Enchantment spells you cast cost {1} less to cast. + + GW + Enchantment Creature — Human Monk + Creature + 2 + GW + 2/2 + + WOC~ + 2 + + + Keep Watch + Draw a card for each attacking creature. + + U + Instant + Instant + 3 + 2U + + WOC~ + 3 + + + Kenrith's Transformation + Enchant creature +When Kenrith's Transformation enters the battlefield, draw a card. +Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.) + + G + Enchantment — Aura + Enchantment + 2 + 1G + + WOC~ + 1 + + + Kindred Dominance + Choose a creature type. Destroy all creatures that aren't of the chosen type. + + B + Sorcery + Sorcery + 7 + 5BB + + WOC~ + 3 + + + Knickknack Ouphe + Knickknack Ouphe enters the battlefield with X +1/+1 counters on it. +When Knickknack Ouphe enters the battlefield, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order. + + G + Creature — Ouphe + Creature + 1 + XG + 1/1 + + WOC~ 2 @@ -2678,7 +2126,22 @@ When Knickknack Ouphe enters the battlefield, reveal the top X cards of your lib XG 1/1 - WOC~ + WOC~ + 2 + + + Kor Spiritdancer + Kor Spiritdancer gets +2/+2 for each Aura attached to it. +Whenever you cast an Aura spell, you may draw a card. + + W + Creature — Kor Wizard + Creature + 2 + 1W + 0/2 + + WOC~ 2 @@ -2694,7 +2157,7 @@ Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvol 5BRG 4/4 - WOC~ + WOC~ 2 @@ -2710,7 +2173,35 @@ Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvol 5BRG 4/4 - WOC~ + WOC~ + 2 + + + Krosan Verge + Krosan Verge enters the battlefield tapped. +{T}: Add {C}. +{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + WOC~ + 1 + 0 + + + Liberated Livestock + When Liberated Livestock dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it. + + W + Creature — Cat Bird Ox + Creature + 6 + 5W + 4/6 + + WOC~ 2 @@ -2724,7 +2215,7 @@ Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvol 5W 4/6 - WOC~ + WOC~ 2 @@ -2738,7 +2229,21 @@ Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvol 2G 3/3 - WOC~ + WOC~ + 2 + + + Loamcrafter Faun + When Loamcrafter Faun enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand. + + G + Creature — Satyr Druid + Creature + 3 + 2G + 3/3 + + WOC~ 2 @@ -2754,9 +2259,69 @@ You may have Malleable Impostor enter the battlefield as a copy of a creature an 3U 0/0 - WOC~ + WOC~ 2 + + Malleable Impostor + Flash +Flying +You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying. + + U + Creature — Faerie Shapeshifter + Creature + 4 + 3U + 0/0 + + WOC~ + 2 + + + Mantle of the Ancients + Enchant creature you control +When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards that could be attached to enchanted creature from your graveyard to the battlefield attached to enchanted creature. +Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. + + W + Enchantment — Aura + Enchantment + 5 + 3WW + + WOC~ + 1 + + + Midnight Clock + {T}: Add {U}. +{2}{U}: Put an hour counter on Midnight Clock. +At the beginning of each upkeep, put an hour counter on Midnight Clock. +When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. + + U + Artifact + Artifact + 3 + 2U + + WOC~ + 1 + + + Mind Stone + {T}: Add {C}. +{1}, {T}, Sacrifice Mind Stone: Draw a card. + + Artifact + Artifact + 2 + 2 + + WOC~ + 1 + Misleading Signpost Flash @@ -2769,9 +2334,38 @@ When Misleading Signpost enters the battlefield during the declare attackers ste 3 2U - WOC~ + WOC~ 1 + + Misleading Signpost + Flash +When Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) +{T}: Add {U}. + + U + Artifact + Artifact + 3 + 2U + + WOC~ + 1 + + + Myriad Landscape + Myriad Landscape enters the battlefield tapped. +{T}: Add {C}. +{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + WOC~ + 1 + 0 + Nettling Nuisance Flying @@ -2784,7 +2378,113 @@ Whenever one or more Faeries you control deal combat damage to a player, that pl 2B 3/1 - WOC~ + WOC~ + 2 + + + Nettling Nuisance + Flying +Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.) + + B + Creature — Faerie Rogue + Creature + 3 + 2B + 3/1 + + WOC~ + 2 + + + Nightmare Unmaking + Choose one — +• Exile each creature with power greater than the number of cards in your hand. +• Exile each creature with power less than the number of cards in your hand. + + B + Sorcery + Sorcery + 5 + 3BB + + WOC~ + 3 + + + Nightveil Sprite + Flying +Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) + + U + Creature — Faerie Rogue + Creature + 2 + 1U + 1/2 + + WOC~ + 2 + + + Nymris, Oona's Trickster + Flash +Flying +Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. + + BU + Legendary Creature — Faerie Knight + Creature + 5 + 3UB + 1/6 + + WOC~ + 2 + + + Oona, Queen of the Fae + Flying +{X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying. + + BU + Legendary Creature — Faerie Wizard + Creature + 6 + 3U/BU/BU/B + 5/5 + + WOC~ + 2 + + + Opt + Scry 1. +Draw a card. + + U + Instant + Instant + 1 + U + + WOC~ + 3 + + + Ox Drover + Vigilance +Ox Drover can't be blocked by Oxen. +Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card. + + W + Creature — Human Peasant + Creature + 4 + 3W + 4/4 + + WOC~ 2 @@ -2800,7 +2500,283 @@ Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 3W 4/4 - WOC~ + WOC~ + 2 + + + Paradise Druid + Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) +{T}: Add one mana of any color. + + G + Creature — Elf Druid + Creature + 2 + 1G + 2/1 + + WOC~ + 2 + + + Path of Ancestry + Path of Ancestry enters the battlefield tapped. +{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) + + Land + Land + 0 + + WOC~ + 1 + 0 + + + Perplexing Test + Choose one — +• Return all creature tokens to their owners' hands. +• Return all nontoken creatures to their owners' hands. + + U + Instant + Instant + 5 + 3UU + + WOC~ + 3 + + + Pollenbright Wings + Enchant creature +Enchanted creature has flying. +Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens. + + GW + Enchantment — Aura + Enchantment + 6 + 4GW + + WOC~ + 1 + + + Puppeteer Clique + Flying +When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) + + B + Creature — Faerie Wizard + Creature + 5 + 3BB + 3/2 + + WOC~ + 2 + + + Quickling + Flash (You may cast this spell any time you could cast an instant.) +Flying +When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. + + U + Creature — Faerie Rogue + Creature + 2 + 1U + 2/2 + + WOC~ + 2 + + + Rankle, Master of Pranks + Flying, haste +Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — +• Each player discards a card. +• Each player loses 1 life and draws a card. +• Each player sacrifices a creature. + + B + Legendary Creature — Faerie Rogue + Creature + 4 + 2BB + 3/3 + + WOC~ + 2 + + + Reality Shift + Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) + + U + Instant + Instant + 2 + 1U + + WOC~ + 3 + + + Realm-Cloaked Giant // Cast Off + + + W + Creature — Giant // Sorcery — Adventure + Creature + 7 + 5WW // 3WW + 7/7 + + WOC~ + 3 + + + Reckless Spite + Destroy two target nonblack creatures. You lose 5 life. + + B + Instant + Instant + 3 + 1BB + + WOC~ + 3 + + + Reconnaissance Mission + Whenever a creature you control deals combat damage to a player, you may draw a card. +Cycling {2} ({2}, Discard this card: Draw a card.) + + U + Enchantment + Enchantment + 4 + 2UU + + WOC~ + 1 + + + Reflections of Littjara + As Reflections of Littjara enters the battlefield, choose a creature type. +Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.) + + U + Enchantment + Enchantment + 5 + 4U + + WOC~ + 1 + + + Repulse + Return target creature to its owner's hand. +Draw a card. + + U + Instant + Instant + 3 + 2U + + WOC~ + 3 + + + Retether + Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.) + + W + Sorcery + Sorcery + 4 + 3W + + WOC~ + 3 + + + Rishkar's Expertise + Draw cards equal to the greatest power among creatures you control. +You may cast a spell with mana value 5 or less from your hand without paying its mana cost. + + G + Sorcery + Sorcery + 6 + 4GG + + WOC~ + 3 + + + Run Away Together + Choose two target creatures controlled by different players. Return those creatures to their owners' hands. + + U + Instant + Instant + 2 + 1U + + WOC~ + 3 + + + Sage's Reverie + Enchant creature +When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. +Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. + + W + Enchantment — Aura + Enchantment + 4 + 3W + + WOC~ + 1 + + + Sanctum Weaver + {T}: Add X mana of any one color, where X is the number of enchantments you control. + + G + Enchantment Creature — Dryad + Creature + 2 + 1G + 0/2 + + WOC~ + 2 + + + Scion of Oona + Flash +Flying +Other Faerie creatures you control get +1/+1. +Other Faeries you control have shroud. (They can't be the targets of spells or abilities.) + + U + Creature — Faerie Soldier + Creature + 3 + 2U + 1/1 + + WOC~ 2 @@ -2812,10 +2788,24 @@ Whenever Ox Drover enters the battlefield or attacks, target opponent creates a Land 0 - WOC~ + WOC~ 1 0 + + Setessan Champion + Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. + + G + Creature — Human Warrior + Creature + 3 + 2G + 1/3 + + WOC~ + 2 + Shadow Puppeteers Flying, ward {2} @@ -2829,9 +2819,96 @@ Whenever a creature you control with flying attacks, you may have it become a re 6U 4/4 - WOC~ + WOC~ 2 + + Shadow Puppeteers + Flying, ward {2} +When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. +Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. + + U + Creature — Faerie Wizard + Creature + 7 + 6U + 4/4 + + WOC~ + 2 + + + Shalai, Voice of Plenty + Flying +You, planeswalkers you control, and other creatures you control have hexproof. +{4}{G}{G}: Put a +1/+1 counter on each creature you control. + + W + Legendary Creature — Angel + Creature + 4 + 3W + 3/4 + + WOC~ + 2 + + + Siona, Captain of the Pyleas + When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token. + + GW + Legendary Creature — Human Soldier + Creature + 3 + 1GW + 2/2 + + WOC~ + 2 + + + Snake Umbra + Enchant creature +Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." +Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) + + G + Enchantment — Aura + Enchantment + 3 + 2G + + WOC~ + 1 + + + Snap + Return target creature to its owner's hand. Untap up to two lands. + + U + Instant + Instant + 2 + 1U + + WOC~ + 3 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + WOC~ + 1 + Songbirds' Blessing Enchant creature @@ -2843,7 +2920,157 @@ Whenever enchanted creature attacks, reveal cards from the top of your library u 4 3W - WOC~ + WOC~ + 1 + + + Songbirds' Blessing + Enchant creature +Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order. + + W + Enchantment — Aura + Enchantment + 4 + 3W + + WOC~ + 1 + + + Sower of Temptation + Flying +When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. + + U + Creature — Faerie Wizard + Creature + 4 + 2UU + 2/2 + + WOC~ + 2 + + + Spectral Steel + Enchant creature +Enchanted creature gets +2/+2. +{1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + WOC~ + 1 + + + Starfield Mystic + Enchantment spells you cast cost {1} less to cast. +Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic. + + W + Creature — Human Cleric + Creature + 2 + 1W + 2/2 + + WOC~ + 2 + + + Sun Titan + Vigilance +Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. + + W + Creature — Giant + Creature + 6 + 4WW + 6/6 + + WOC~ + 2 + + + Sungrass Prairie + {1}, {T}: Add {G}{W}. + + Land + Land + 0 + + WOC~ + 0 + + + Sunken Hollow + ({T}: Add {U} or {B}.) +Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. + + Land — Island Swamp + Land + 0 + + WOC~ + 1 + 0 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + Instant + 1 + W + + WOC~ + 3 + + + Sylvan Ranger + When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. + + G + Creature — Elf Scout Ranger + Creature + 2 + 1G + 1/1 + + WOC~ + 2 + + + Tainted Isle + {T}: Add {C}. +{T}: Add {U} or {B}. Activate only if you control a Swamp. + + Land + Land + 0 + + WOC~ + 0 + + + Talisman of Dominance + {T}: Add {C}. +{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + WOC~ 1 @@ -2857,7 +3084,21 @@ Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with 6 4BB - WOC~ + WOC~ + 3 + + + Tegwyll's Scouring + You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs. +Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying. + + B + Sorcery + Sorcery + 6 + 4BB + + WOC~ 3 @@ -2873,7 +3114,7 @@ Whenever another Faerie you control dies, you draw a card and you lose 1 life.1UB 2/3 - WOC~ + WOC~ 2 @@ -2889,7 +3130,7 @@ Whenever another Faerie you control dies, you draw a card and you lose 1 life.1UB 2/3 - WOC~ + WOC~ 2 @@ -2905,9 +3146,74 @@ Whenever another Faerie you control dies, you draw a card and you lose 1 life.1UB 2/3 - WOC~ + WOC~ 2 + + Temple of Deceit + Temple of Deceit enters the battlefield tapped. +When Temple of Deceit enters the battlefield, scry 1. +{T}: Add {U} or {B}. + + Land + Land + 0 + + WOC~ + 1 + 0 + + + Temple of Plenty + Temple of Plenty enters the battlefield tapped. +When Temple of Plenty enters the battlefield, scry 1. +{T}: Add {G} or {W}. + + Land + Land + 0 + + WOC~ + 1 + 0 + + + Temple of the False God + {T}: Add {C}{C}. Activate only if you control five or more lands. + + Land + Land + 0 + + WOC~ + 0 + + + Theoretical Duplication + Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature. + + U + Instant + Instant + 3 + 2U + + WOC~ + 3 + + + Thrilling Encore + Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn. + + B + Instant + Instant + 5 + 4B + + WOC~ + 3 + Throne of Eldraine As Throne of Eldraine enters the battlefield, choose a color. @@ -2919,7 +3225,7 @@ Whenever another Faerie you control dies, you draw a card and you lose 1 life.5 5 - WOC~ + WOC~ 1 @@ -2933,7 +3239,7 @@ Whenever another Faerie you control dies, you draw a card and you lose 1 life.5 5 - WOC~ + WOC~ 1 @@ -2949,7 +3255,82 @@ As long as Timber Paladin is enchanted by three or more Auras, it has base power 1G 1/1 - WOC~ + WOC~ + 2 + + + Timber Paladin + As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3. +As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. +As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample. + + G + Artifact Creature — Knight + Creature + 2 + 1G + 1/1 + + WOC~ + 2 + + + Timely Ward + You may cast Timely Ward as though it had flash if it targets a commander. +Enchant creature +Enchanted creature has indestructible. + + W + Enchantment — Aura + Enchantment + 3 + 2W + + WOC~ + 1 + + + Tithe Taker + During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. +Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) + + W + Creature — Human Soldier + Creature + 2 + 1W + 2/1 + + WOC~ + 2 + + + Transcendent Envoy + Flying +Aura spells you cast cost {1} less to cast. + + W + Enchantment Creature — Griffin + Creature + 2 + 1W + 1/2 + + WOC~ + 2 + + + Umbra Mystic + Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) + + W + Creature — Human Wizard + Creature + 3 + 2W + 2/2 + + WOC~ 2 @@ -2962,9 +3343,1491 @@ As long as Timber Paladin is enchanted by three or more Auras, it has base power 5 3WW - WOC~ + WOC~ 3 + + Unfinished Business + Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.) + + W + Sorcery + Sorcery + 5 + 3WW + + WOC~ + 3 + + + Utopia Sprawl + Enchant Forest +As Utopia Sprawl enters the battlefield, choose a color. +Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. + + G + Enchantment — Aura + Enchantment + 1 + G + + WOC~ + 1 + + + Verdant Embrace + Enchant creature +Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token." + + G + Enchantment — Aura + Enchantment + 5 + 3GG + + WOC~ + 1 + + + Vitu-Ghazi, the City-Tree + {T}: Add {C}. +{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token. + + Land + Land + 0 + + WOC~ + 0 + + + Warbriar Blessing + Enchant creature you control +When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) +Enchanted creature gets +0/+2. + + G + Enchantment — Aura + Enchantment + 2 + 1G + + WOC~ + 1 + + + Wayfarer's Bauble + {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + Artifact + Artifact + 1 + 1 + + WOC~ + 1 + + + Winds of Rath + Destroy all creatures that aren't enchanted. They can't be regenerated. + + W + Sorcery + Sorcery + 5 + 3WW + + WOC~ + 3 + + + Aggravated Assault + {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + Aggravated Assault + {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + Aggravated Assault + {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + As Foretold + At the beginning of your upkeep, put a time counter on As Foretold. +Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold. + + U + Enchantment + Enchantment + 3 + 2U + + WOT~ + 1 + + + As Foretold + At the beginning of your upkeep, put a time counter on As Foretold. +Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold. + + U + Enchantment + Enchantment + 3 + 2U + + WOT~ + 1 + + + As Foretold + At the beginning of your upkeep, put a time counter on As Foretold. +Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold. + + U + Enchantment + Enchantment + 3 + 2U + + WOT~ + 1 + + + Bitterblossom + At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. + + B + Tribal Enchantment — Faerie + Enchantment + 2 + 1B + + WOT~ + 1 + + + Bitterblossom + At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. + + B + Tribal Enchantment — Faerie + Enchantment + 2 + 1B + + WOT~ + 1 + + + Bitterblossom + At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. + + B + Tribal Enchantment — Faerie + Enchantment + 2 + 1B + + WOT~ + 1 + + + Blind Obedience + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) +Artifacts and creatures your opponents control enter the battlefield tapped. + + W + Enchantment + Enchantment + 2 + 1W + + WOT~ + 1 + + + Blood Moon + Nonbasic lands are Mountains. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + Blood Moon + Nonbasic lands are Mountains. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + Blood Moon + Nonbasic lands are Mountains. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + Compulsion + {1}{U}, Discard a card: Draw a card. +{1}{U}, Sacrifice Compulsion: Draw a card. + + U + Enchantment + Enchantment + 2 + 1U + + WOT~ + 1 + + + Copy Enchantment + You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. + + U + Enchantment + Enchantment + 3 + 2U + + WOT~ + 1 + + + Curiosity + Enchant creature +Whenever enchanted creature deals damage to an opponent, you may draw a card. + + U + Enchantment — Aura + Enchantment + 1 + U + + WOT~ + 1 + + + Dark Tutelage + At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. + + B + Enchantment + Enchantment + 3 + 2B + + WOT~ + 1 + + + Dawn of Hope + Whenever you gain life, you may pay {2}. If you do, draw a card. +{3}{W}: Create a 1/1 white Soldier creature token with lifelink. + + W + Enchantment + Enchantment + 2 + 1W + + WOT~ + 1 + + + Defense of the Heart + At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. + + G + Enchantment + Enchantment + 4 + 3G + + WOT~ + 1 + + + Defense of the Heart + At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. + + G + Enchantment + Enchantment + 4 + 3G + + WOT~ + 1 + + + Defense of the Heart + At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. + + G + Enchantment + Enchantment + 4 + 3G + + WOT~ + 1 + + + Doubling Season + If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. +If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. + + G + Enchantment + Enchantment + 5 + 4G + + WOT~ + 1 + + + Doubling Season + If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. +If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. + + G + Enchantment + Enchantment + 5 + 4G + + WOT~ + 1 + + + Doubling Season + If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. +If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. + + G + Enchantment + Enchantment + 5 + 4G + + WOT~ + 1 + + + Dragon Mantle + Enchant creature +When Dragon Mantle enters the battlefield, draw a card. +Enchanted creature has "{R}: This creature gets +1/+0 until end of turn." + + R + Enchantment — Aura + Enchantment + 1 + R + + WOT~ + 1 + + + Fiery Emancipation + If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead. + + R + Enchantment + Enchantment + 6 + 3RRR + + WOT~ + 1 + + + Forced Fruition + Whenever an opponent casts a spell, that player draws seven cards. + + U + Enchantment + Enchantment + 6 + 4UU + + WOT~ + 1 + + + Fraying Sanity + Enchant player +At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. + + U + Enchantment — Aura Curse + Enchantment + 3 + 2U + + WOT~ + 1 + + + Garruk's Uprising + When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. +Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) +Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. + + G + Enchantment + Enchantment + 3 + 2G + + WOT~ + 1 + + + Goblin Bombardment + Sacrifice a creature: Goblin Bombardment deals 1 damage to any target. + + R + Enchantment + Enchantment + 2 + 1R + + WOT~ + 1 + + + Grasp of Fate + When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) + + W + Enchantment + Enchantment + 3 + 1WW + + WOT~ + 1 + + + Grave Pact + Whenever a creature you control dies, each other player sacrifices a creature. + + B + Enchantment + Enchantment + 4 + 1BBB + + WOT~ + 1 + + + Grave Pact + Whenever a creature you control dies, each other player sacrifices a creature. + + B + Enchantment + Enchantment + 4 + 1BBB + + WOT~ + 1 + + + Grave Pact + Whenever a creature you control dies, each other player sacrifices a creature. + + B + Enchantment + Enchantment + 4 + 1BBB + + WOT~ + 1 + + + Greater Auramancy + Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) +Enchanted creatures you control have shroud. + + W + Enchantment + Enchantment + 2 + 1W + + WOT~ + 1 + + + Greater Auramancy + Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) +Enchanted creatures you control have shroud. + + W + Enchantment + Enchantment + 2 + 1W + + WOT~ + 1 + + + Greater Auramancy + Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) +Enchanted creatures you control have shroud. + + W + Enchantment + Enchantment + 2 + 1W + + WOT~ + 1 + + + Griffin Aerie + At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying. + + W + Enchantment + Enchantment + 2 + 1W + + WOT~ + 1 + + + Ground Seal + When Ground Seal enters the battlefield, draw a card. +Cards in graveyards can't be the targets of spells or abilities. + + G + Enchantment + Enchantment + 2 + 1G + + WOT~ + 1 + + + Hardened Scales + If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. + + G + Enchantment + Enchantment + 1 + G + + WOT~ + 1 + + + Hatching Plans + When Hatching Plans is put into a graveyard from the battlefield, draw three cards. + + U + Enchantment + Enchantment + 2 + 1U + + WOT~ + 1 + + + Impact Tremors + Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. + + R + Enchantment + Enchantment + 2 + 1R + + WOT~ + 1 + + + Intangible Virtue + Creature tokens you control get +1/+1 and have vigilance. + + W + Enchantment + Enchantment + 2 + 1W + + WOT~ + 1 + + + Intruder Alarm + Creatures don't untap during their controllers' untap steps. +Whenever a creature enters the battlefield, untap all creatures. + + U + Enchantment + Enchantment + 3 + 2U + + WOT~ + 1 + + + Karmic Justice + Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. + + W + Enchantment + Enchantment + 3 + 2W + + WOT~ + 1 + + + Karmic Justice + Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. + + W + Enchantment + Enchantment + 3 + 2W + + WOT~ + 1 + + + Karmic Justice + Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. + + W + Enchantment + Enchantment + 3 + 2W + + WOT~ + 1 + + + Kindred Discovery + As Kindred Discovery enters the battlefield, choose a creature type. +Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. + + U + Enchantment + Enchantment + 5 + 3UU + + WOT~ + 1 + + + Kindred Discovery + As Kindred Discovery enters the battlefield, choose a creature type. +Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. + + U + Enchantment + Enchantment + 5 + 3UU + + WOT~ + 1 + + + Kindred Discovery + As Kindred Discovery enters the battlefield, choose a creature type. +Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. + + U + Enchantment + Enchantment + 5 + 3UU + + WOT~ + 1 + + + Knightly Valor + Enchant creature +When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) +Enchanted creature gets +2/+2 and has vigilance. + + W + Enchantment — Aura + Enchantment + 5 + 4W + + WOT~ + 1 + + + Land Tax + At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. + + W + Enchantment + Enchantment + 1 + W + + WOT~ + 1 + + + Land Tax + At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. + + W + Enchantment + Enchantment + 1 + W + + WOT~ + 1 + + + Land Tax + At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. + + W + Enchantment + Enchantment + 1 + W + + WOT~ + 1 + + + Leyline of Abundance + If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. +Whenever you tap a creature for mana, add an additional {G}. +{6}{G}{G}: Put a +1/+1 counter on each creature you control. + + G + Enchantment + Enchantment + 4 + 2GG + + WOT~ + 1 + + + Leyline of Anticipation + If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. +You may cast spells as though they had flash. + + U + Enchantment + Enchantment + 4 + 2UU + + WOT~ + 1 + + + Leyline of Lightning + If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. +Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player or planeswalker. + + R + Enchantment + Enchantment + 4 + 2RR + + WOT~ + 1 + + + Leyline of Sanctity + If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. +You have hexproof. (You can't be the target of spells or abilities your opponents control.) + + W + Enchantment + Enchantment + 4 + 2WW + + WOT~ + 1 + + + Leyline of the Void + If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. +If a card would be put into an opponent's graveyard from anywhere, exile it instead. + + B + Enchantment + Enchantment + 4 + 2BB + + WOT~ + 1 + + + Mana Flare + Whenever a player taps a land for mana, that player adds one mana of any type that land produced. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + Nature's Will + Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. + + G + Enchantment + Enchantment + 4 + 2GG + + WOT~ + 1 + + + Nature's Will + Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. + + G + Enchantment + Enchantment + 4 + 2GG + + WOT~ + 1 + + + Nature's Will + Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. + + G + Enchantment + Enchantment + 4 + 2GG + + WOT~ + 1 + + + Necropotence + Skip your draw step. +Whenever you discard a card, exile that card from your graveyard. +Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. + + B + Enchantment + Enchantment + 3 + BBB + + WOT~ + 1 + + + Necropotence + Skip your draw step. +Whenever you discard a card, exile that card from your graveyard. +Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. + + B + Enchantment + Enchantment + 3 + BBB + + WOT~ + 1 + + + Necropotence + Skip your draw step. +Whenever you discard a card, exile that card from your graveyard. +Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. + + B + Enchantment + Enchantment + 3 + BBB + + WOT~ + 1 + + + Omniscience + You may cast spells from your hand without paying their mana costs. + + U + Enchantment + Enchantment + 10 + 7UUU + + WOT~ + 1 + + + Omniscience + You may cast spells from your hand without paying their mana costs. + + U + Enchantment + Enchantment + 10 + 7UUU + + WOT~ + 1 + + + Omniscience + You may cast spells from your hand without paying their mana costs. + + U + Enchantment + Enchantment + 10 + 7UUU + + WOT~ + 1 + + + Oppression + Whenever a player casts a spell, that player discards a card. + + B + Enchantment + Enchantment + 3 + 1BB + + WOT~ + 1 + + + Oversold Cemetery + At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. + + B + Enchantment + Enchantment + 2 + 1B + + WOT~ + 1 + + + Parallel Lives + If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. + + G + Enchantment + Enchantment + 4 + 3G + + WOT~ + 1 + + + Parallel Lives + If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. + + G + Enchantment + Enchantment + 4 + 3G + + WOT~ + 1 + + + Parallel Lives + If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. + + G + Enchantment + Enchantment + 4 + 3G + + WOT~ + 1 + + + Phyrexian Unlife + You don't lose the game for having 0 or less life. +As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.) + + W + Enchantment + Enchantment + 3 + 2W + + WOT~ + 1 + + + Polluted Bonds + Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. + + B + Enchantment + Enchantment + 5 + 3BB + + WOT~ + 1 + + + Polluted Bonds + Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. + + B + Enchantment + Enchantment + 5 + 3BB + + WOT~ + 1 + + + Polluted Bonds + Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. + + B + Enchantment + Enchantment + 5 + 3BB + + WOT~ + 1 + + + Primal Vigor + If one or more tokens would be created, twice that many of those tokens are created instead. +If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead. + + G + Enchantment + Enchantment + 5 + 4G + + WOT~ + 1 + + + Prismatic Omen + Lands you control are every basic land type in addition to their other types. + + G + Enchantment + Enchantment + 2 + 1G + + WOT~ + 1 + + + Raid Bombardment + Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + Repercussion + Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. + + R + Enchantment + Enchantment + 3 + 1RR + + WOT~ + 1 + + + Repercussion + Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. + + R + Enchantment + Enchantment + 3 + 1RR + + WOT~ + 1 + + + Repercussion + Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. + + R + Enchantment + Enchantment + 3 + 1RR + + WOT~ + 1 + + + Rest in Peace + When Rest in Peace enters the battlefield, exile all graveyards. +If a card or token would be put into a graveyard from anywhere, exile it instead. + + W + Enchantment + Enchantment + 2 + 1W + + WOT~ + 1 + + + Rhystic Study + Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. + + U + Enchantment + Enchantment + 3 + 2U + + WOT~ + 1 + + + Rhystic Study + Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. + + U + Enchantment + Enchantment + 3 + 2U + + WOT~ + 1 + + + Rhystic Study + Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. + + U + Enchantment + Enchantment + 3 + 2U + + WOT~ + 1 + + + Sanguine Bond + Whenever you gain life, target opponent loses that much life. + + B + Enchantment + Enchantment + 5 + 3BB + + WOT~ + 1 + + + Season of Growth + Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +Whenever you cast a spell that targets a creature you control, draw a card. + + G + Enchantment + Enchantment + 2 + 1G + + WOT~ + 1 + + + Shared Animosity + Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + Smothering Tithe + Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + W + Enchantment + Enchantment + 4 + 3W + + WOT~ + 1 + + + Smothering Tithe + Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + W + Enchantment + Enchantment + 4 + 3W + + WOT~ + 1 + + + Smothering Tithe + Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + W + Enchantment + Enchantment + 4 + 3W + + WOT~ + 1 + + + Sneak Attack + {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. + + R + Enchantment + Enchantment + 4 + 3R + + WOT~ + 1 + + + Sneak Attack + {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. + + R + Enchantment + Enchantment + 4 + 3R + + WOT~ + 1 + + + Sneak Attack + {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. + + R + Enchantment + Enchantment + 4 + 3R + + WOT~ + 1 + + + Spreading Seas + Enchant land +When Spreading Seas enters the battlefield, draw a card. +Enchanted land is an Island. + + U + Enchantment — Aura + Enchantment + 2 + 1U + + WOT~ + 1 + + + Stab Wound + Enchant creature +Enchanted creature gets -2/-2. +At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. + + B + Enchantment — Aura + Enchantment + 3 + 2B + + WOT~ + 1 + + + Unnatural Growth + At the beginning of each combat, double the power and toughness of each creature you control until end of turn. + + G + Enchantment + Enchantment + 5 + 1GGGG + + WOT~ + 1 + + + Utopia Sprawl + Enchant Forest +As Utopia Sprawl enters the battlefield, choose a color. +Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. + + G + Enchantment — Aura + Enchantment + 1 + G + + WOT~ + 1 + + + Vampiric Rites + {1}{B}, Sacrifice a creature: You gain 1 life and draw a card. + + B + Enchantment + Enchantment + 1 + B + + WOT~ + 1 + + + Waste Not + Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. +Whenever an opponent discards a land card, add {B}{B}. +Whenever an opponent discards a noncreature, nonland card, draw a card. + + B + Enchantment + Enchantment + 2 + 1B + + WOT~ + 1 + Earthquake Earthquake deals X damage to each creature without flying and each player. @@ -3045,7 +4908,7 @@ Whenever Nicol Bolas deals damage to an opponent, that player discards their han 2 1W - WOE~ + WOE~ 1 @@ -3149,7 +5012,7 @@ When Archive Dragon enters the battlefield, scry 2. 4UU 4/6 - WOE~ + WOE~ 2 @@ -3164,7 +5027,7 @@ Other creatures you control that are enchanted by Auras you control have base po 2WW 4/4 - WOE~ + WOE~ 2 @@ -3193,7 +5056,7 @@ Target creature gets +2/+2 until end of turn. If this spell was bargained, that 1 W - WOE~ + WOE~ 3 @@ -3207,7 +5070,7 @@ Target creature gets +2/+2 until end of turn. If this spell was bargained, that 1W 3/1 - WOE~ + WOE~ 2 @@ -3298,7 +5161,7 @@ For each creature your opponents control, create a Cursed Role token attached to 4 2UU - WOE~ + WOE~ 3 @@ -3513,7 +5376,7 @@ When Bitter Chill is put into a graveyard from the battlefield, you may pay {1}. 2 1U - WOE~ + WOE~ 1 @@ -3615,7 +5478,7 @@ Search your library for a basic land card, reveal it, put it into your hand, the 1 W - WOE~ + WOE~ 3 @@ -3671,7 +5534,7 @@ Whenever you cast an Adventure spell, you may copy it. You may choose new target 3U 2/3 - WOE~ + WOE~ 2 @@ -3700,7 +5563,7 @@ When Charmed Clothier enters the battlefield, create a Royal Role token attached 4W 3/3 - WOE~ + WOE~ 2 @@ -3804,7 +5667,7 @@ Enchanted creature can't attack or block. 2 1W - WOE~ + WOE~ 1 @@ -3873,7 +5736,7 @@ When Cursed Courtier enters the battlefield, create a Cursed Role token attached 2W 3/3 - WOE~ + WOE~ 2 @@ -3958,7 +5821,7 @@ When Diminisher Witch enters the battlefield, if it was bargained, create a Curs 2U 3/2 - WOE~ + WOE~ 2 @@ -3973,7 +5836,7 @@ When Diminisher Witch enters the battlefield, if it was bargained, create a Curs 2W 2/3 - WOE~ + WOE~ 2 @@ -3986,7 +5849,7 @@ When Diminisher Witch enters the battlefield, if it was bargained, create a Curs 2 1U - WOE~ + WOE~ 3 @@ -4016,7 +5879,7 @@ Whenever you cast a spell during an opponent's turn, up to one target creature a 3WW 4/4 - WOE~ + WOE~ 2 @@ -4059,7 +5922,7 @@ When Edgewall Pack enters the battlefield, create a 1/1 black Rat creature token 3 2W - WOE~ + WOE~ 3 @@ -4225,7 +6088,7 @@ At the beginning of your end step, each opponent loses X life and you gain X lif 5 3WW - WOE~ + WOE~ 3 @@ -4294,7 +6157,7 @@ Whenever one or more nontoken creatures enter the battlefield, if one or more of 2 XXUU - WOE~ + WOE~ 1 @@ -4393,7 +6256,7 @@ Look at the top four cards of your library. If this spell was bargained, look at 4 2UU - WOE~ + WOE~ 3 @@ -4602,7 +6465,7 @@ Draw a card. 2 1U - WOE~ + WOE~ 3 @@ -4630,7 +6493,7 @@ Draw a card. 1W 2/2 - WOE~ + WOE~ 2 @@ -4646,7 +6509,7 @@ III — When you cast your next instant or sorcery spell with mana value 3 or le 2 1U - WOE~ + WOE~ 1 @@ -4661,7 +6524,7 @@ Celebration — Gallant Pie-Wielder has double strike as long as two or more non 2W 2/3 - WOE~ + WOE~ 2 @@ -4717,7 +6580,7 @@ Celebration — Gallant Pie-Wielder has double strike as long as two or more non 2 1W - WOE~ + WOE~ 1 @@ -4853,7 +6716,7 @@ When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on e 2 - Gumdrop Poisoner // Tempt with Sweets + Gumdrop Poisoner // Tempt with Treats B @@ -4867,7 +6730,7 @@ When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on e 3 - Gumdrop Poisoner // Tempt with Sweets + Gumdrop Poisoner // Tempt with Treats B @@ -4996,7 +6859,7 @@ When Hopeful Vigil is put into a graveyard from the battlefield, scry 2. 2 1W - WOE~ + WOE~ 1 @@ -5129,7 +6992,7 @@ Counter target spell. 3 1UU - WOE~ + WOE~ 3 @@ -5145,7 +7008,7 @@ Whenever you tap an untapped creature an opponent controls, Icewrought Sentry ge 2U 2/3 - WOE~ + WOE~ 2 @@ -5219,7 +7082,7 @@ At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 coun XU 0/1 - WOE~ + WOE~ 2 @@ -5232,7 +7095,7 @@ At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 coun 5 3UU - WOE~ + WOE~ 3 @@ -5294,7 +7157,7 @@ Return target nonland permanent to its owner's hand. Draw a card. 4 3U - WOE~ + WOE~ 3 @@ -5323,7 +7186,7 @@ Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If 2 1W - WOE~ + WOE~ 3 @@ -5392,7 +7255,7 @@ Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If 2W 1/3 - WOE~ + WOE~ 2 @@ -5535,7 +7398,7 @@ Celebration — At the beginning of your end step, if two or more nonland perman 1U 0/4 - WOE~ + WOE~ 2 @@ -5655,7 +7518,7 @@ When Merfolk Coralsmith dies, scry 2. 2U 2/3 - WOE~ + WOE~ 2 @@ -5710,7 +7573,7 @@ When Merfolk Coralsmith dies, scry 2. 4 3U - WOE~ + WOE~ 3 @@ -5725,7 +7588,7 @@ Instant and sorcery spells you cast cost {1} less to cast. 2U 2/1 - WOE~ + WOE~ 2 @@ -5740,7 +7603,7 @@ Instant and sorcery spells you cast cost {1} less to cast. 3 2W - WOE~ + WOE~ 3 @@ -5768,7 +7631,7 @@ When Moonshaker Cavalry enters the battlefield, creatures you control gain flyin 5WWW 6/6 - WOE~ + WOE~ 2 @@ -5791,7 +7654,7 @@ When Moonshaker Cavalry enters the battlefield, creatures you control gain flyin G - Creature Human Knight // Sorcery — Adventure + Creature — Human Knight // Sorcery — Adventure Creature 2 1G // 1B @@ -5805,7 +7668,7 @@ When Moonshaker Cavalry enters the battlefield, creatures you control gain flyin G - Creature Human Knight // Sorcery — Adventure + Creature — Human Knight // Sorcery — Adventure Creature 2 1G // 1B @@ -6052,7 +7915,7 @@ At the beginning of each end step, if a creature died this turn, create a Food t 2 1W - WOE~ + WOE~ 3 @@ -6107,7 +7970,7 @@ At the beginning of each end step, if a creature died this turn, create a Food t 2W 3/2 - WOE~ + WOE~ 2 @@ -6163,7 +8026,7 @@ Whenever Provisions Merchant attacks, you may sacrifice a Food. If you do, attac 3 2U - WOE~ + WOE~ 3 @@ -6375,7 +8238,7 @@ Whenever an enchantment enters the battlefield under your control, you may pay { 1W */* - WOE~ + WOE~ 2 @@ -6552,7 +8415,7 @@ Whenever Restless Vinestalk attacks, up to one other target creature has base po 2 1W - WOE~ + WOE~ 3 @@ -6582,7 +8445,7 @@ Whenever Restless Vinestalk attacks, up to one other target creature has base po 3W 3/4 - WOE~ + WOE~ 2 @@ -6730,7 +8593,7 @@ Whenever an enchantment you control is put into a graveyard from the battlefield 2W 2/3 - WOE~ + WOE~ 2 @@ -6926,7 +8789,7 @@ Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it U 3/3 - WOE~ + WOE~ 1 2 @@ -6953,7 +8816,7 @@ Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it 1 U - WOE~ + WOE~ 3 @@ -6968,7 +8831,7 @@ Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it W 1/1 - WOE~ + WOE~ 2 @@ -6983,7 +8846,7 @@ When Snaremaster Sprite enters the battlefield, you may pay {2}. When you do, ta U 1/1 - WOE~ + WOE~ 2 @@ -6997,7 +8860,7 @@ Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter 3 2W - WOE~ + WOE~ 1 @@ -7080,7 +8943,7 @@ When Specter of Mortality enters the battlefield, you may exile one or more crea 2 1U - WOE~ + WOE~ 3 @@ -7095,7 +8958,7 @@ At the beginning of combat on your turn, you may pay {1}. When you do, create a 1W 2/2 - WOE~ + WOE~ 2 @@ -7179,7 +9042,7 @@ At the beginning of combat on your turn, you may pay {1}. When you do, create a 3U 2/4 - WOE~ + WOE~ 2 @@ -7209,7 +9072,7 @@ When Stingblade Assassin enters the battlefield, destroy target creature an oppo 2W 3/2 - WOE~ + WOE~ 2 @@ -7237,7 +9100,7 @@ Stonesplitter Bolt deals X damage to target creature or planeswalker. If this sp 1U 2/1 - WOE~ + WOE~ 2 @@ -7279,7 +9142,7 @@ Stonesplitter Bolt deals X damage to target creature or planeswalker. If this sp 3 2W - WOE~ + WOE~ 3 @@ -7738,7 +9601,7 @@ III — Return the exiled card to the battlefield under its owner's control.3 2W - WOE~ + WOE~ 1 @@ -7784,7 +9647,7 @@ IV — Creatures you control get +1/+1 and gain vigilance until end of turn.3 2W - WOE~ + WOE~ 1 @@ -7961,7 +9824,7 @@ Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or mor 3W 2/3 - WOE~ + WOE~ 2 @@ -8045,7 +9908,7 @@ Create a Wicked Role token attached to up to one target creature. (If you contro 1W 2/2 - WOE~ + WOE~ 2 @@ -8323,7 +10186,7 @@ When Werefox Bodyguard enters the battlefield, exile up to one other target non- 1WW 2/2 - WOE~ + WOE~ 2