diff --git a/NEC.xml b/NEC.xml index 6614c695..ed44f83d 100644 --- a/NEC.xml +++ b/NEC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-02-14 20:28:42 (UTC) + 2022-02-15 00:40:13 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -2260,7 +2260,7 @@ W 1/1 - NEC + NEC 2 diff --git a/NEO.xml b/NEO.xml index 0c8f1a83..41124d0e 100644 --- a/NEO.xml +++ b/NEO.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-02-14 20:28:42 (UTC) + 2022-02-15 00:40:14 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -2979,7 +2979,7 @@ 1UB 3 - NEO + NEO 1 @@ -5867,7 +5867,7 @@ 2GG/U/PU 5 - NEO + NEO 1 @@ -6087,7 +6087,7 @@ 2UU 4 - NEO + NEO 1 @@ -6527,7 +6527,7 @@ 2WW 3 - NEO + NEO 1 diff --git a/PL22.xml b/PL22.xml index 06ce619c..bbe37e25 100644 --- a/PL22.xml +++ b/PL22.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-02-14 20:28:42 (UTC) + 2022-02-15 00:40:13 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/PNEO.xml b/PNEO.xml new file mode 100644 index 00000000..c2b21cad --- /dev/null +++ b/PNEO.xml @@ -0,0 +1,1124 @@ + + + + + Cockatrice/Magic-Spoiler + 2022-02-15 00:40:13 (UTC) + https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml + + + + + PNEO + Kamigawa: Neon Dynasty Promos + Promo + 2022-02-18 + + + + + Ao, the Dawn Sky + Flying, vigilanceWhen Ao, the Dawn Sky dies, choose one —• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. + + W + Legendary Creature - Dragon Spirit + 5.0 + 3WW + 5/4 + + PNEO + 2 + + + Atsushi, the Blazing Sky + Flying, trampleWhen Atsushi, the Blazing Sky dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens. + + R + Legendary Creature - Dragon Spirit + 4.0 + 2RR + 4/4 + + PNEO + 2 + + + Biting-Palm Ninja + Ninjutsu {2}{B}Biting-Palm Ninja enters the battlefield with a menace counter on it.Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. + + B + Creature - Human Ninja + 3.0 + 2B + 3/3 + + PNEO + 2 + + + Blade of the Oni + MenaceEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) + + B + Artifact Creature - Equipment Demon + 2.0 + 1B + 3/1 + + PNEO + 2 + + + Boseiju, Who Endures + {T}: Add {G}.Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. + + Legendary Land + 0.0 + + + PNEO + 0 + + + Brilliant Restoration + Return all artifact and enchantment cards from your graveyard to the battlefield. + + W + Sorcery + 7.0 + 3WWWW + + PNEO + 3 + + + Cloudsteel Kirin + FlyingEquipped creature has flying and "You can't lose the game and your opponents can't win the game."Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) + + W + Artifact Creature - Equipment Kirin + 3.0 + 2W + 3/2 + + PNEO + 2 + + + Eater of Virtue + Whenever equipped creature dies, exile it.Equipped creature gets +2/+0.As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.Equip {1} + + Legendary Artifact - Equipment + 1.0 + 1 + + PNEO + 1 + + + Eiganjo Uprising + Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. + + R + W + Sorcery + 2.0 + XRW + + PNEO + 3 + + + Eiganjo, Seat of the Empire + {T}: Add {W}.Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. + + Legendary Land + 0.0 + + + PNEO + 0 + + + Explosive Singularity + As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.Explosive Singularity deals 10 damage to any target. + + R + Sorcery + 10.0 + 8RR + + PNEO + 3 + + + Fable of the Mirror-Breaker + (As this Saga enters and after your draw step, add a lore counter.)I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."II — You may discard up to two cards. If you do, draw that many cards.III — Exile this Saga, then return it to the battlefield transformed under your control. + + R + Enchantment - Saga + 3.0 + 2R + + PNEO + 1 + + + Reflection of Kiki-Jiki + {1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. + + R + Enchantment Creature - Goblin Shaman + 3.0 + + 2/2 + + PNEO + 2 + + + Farewell + Choose one or more —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all graveyards. + + W + Sorcery + 6.0 + 4WW + + PNEO + 3 + + + Goro-Goro, Disciple of Ryusei + {R}: Creatures you control gain haste until end of turn.{3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) + + R + Legendary Creature - Goblin Samurai + 2.0 + 1R + 2/2 + + PNEO + 2 + + + Greasefang, Okiba Boss + At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step. + + B + W + Legendary Creature - Rat Pilot + 3.0 + 1WB + 4/3 + + PNEO + 2 + + + Hidetsugu Consumes All + (As this Saga enters and after your draw step, add a lore counter.)I — Destroy each nonland permanent with mana value 1 or less.II — Exile all graveyards.III — Exile this Saga, then return it to the battlefield transformed under your control. + + B + R + Enchantment - Saga + 3.0 + 1BR + + PNEO + 1 + + + Vessel of the All-Consuming + TrampleWhenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. + + B + R + Enchantment Creature - Ogre Shaman + 3.0 + + 3/3 + + PNEO + 2 + + + Hidetsugu, Devouring Chaos + {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. + + B + Legendary Creature - Ogre Demon + 4.0 + 3B + 4/4 + + PNEO + 2 + + + Hinata, Dawn-Crowned + Flying, trampleSpells you cast cost {1} less to cast for each target.Spells your opponents cast cost {1} more to cast for each target. + + R + U + W + Legendary Creature - Kirin Spirit + 4.0 + 1URW + 4/4 + + PNEO + 2 + + + Inventive Iteration + (As this Saga enters and after your draw step, add a lore counter.)I — Return up to one target creature or planeswalker to its owner's hand.II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.III — Exile this Saga, then return it to the battlefield transformed under your control. + + U + Enchantment - Saga + 4.0 + 3U + + PNEO + 1 + + + Living Breakthrough + FlyingWhenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. + + U + Enchantment Creature - Moonfolk + 4.0 + + 3/3 + + PNEO + 2 + + + Invoke Calamity + You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity. + + R + Instant + 5.0 + 1RRRR + + PNEO + 3 + + + Invoke Despair + Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. + + B + Sorcery + 5.0 + 1BBBB + + PNEO + 3 + + + Invoke Justice + Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. + + W + Sorcery + 5.0 + 1WWWW + + PNEO + 3 + + + Invoke the Ancients + Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it. + + G + Sorcery + 5.0 + 1GGGG + + PNEO + 3 + + + Invoke the Winds + Gain control of target artifact or creature. Untap it. + + U + Sorcery + 5.0 + 1UUUU + + PNEO + 3 + + + Isshin, Two Heavens as One + If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + B + R + W + Legendary Creature - Human Samurai + 3.0 + RWB + 3/4 + + PNEO + 2 + + + Jin-Gitaxias, Progress Tyrant + Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. + + U + Legendary Creature - Phyrexian Praetor + 7.0 + 5UU + 5/5 + + PNEO + 2 + + + Jugan Defends the Temple + (As this Saga enters and after your draw step, add a lore counter.)I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."II — Put a +1/+1 counter on each of up to two target creatures.III — Exile this Saga, then return it to the battlefield transformed under your control. + + G + Enchantment - Saga + 3.0 + 2G + + PNEO + 1 + + + Remnant of the Rising Star + FlyingWhenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.) + + G + Enchantment Creature - Dragon Spirit + 3.0 + + 2/2 + + PNEO + 2 + + + Junji, the Midnight Sky + Flying, menaceWhen Junji, the Midnight Sky dies, choose one —• Each opponent discards two cards and loses 2 life.• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. + + B + Legendary Creature - Dragon Spirit + 5.0 + 3BB + 5/5 + + PNEO + 2 + + + Kairi, the Swirling Sky + Flying, ward {3}When Kairi, the Swirling Sky dies, choose one —• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand. + + U + Legendary Creature - Dragon Spirit + 6.0 + 4UU + 6/6 + + PNEO + 2 + + + Kaito Shizuki + At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." + + B + U + Legendary Planeswalker - Kaito + 3.0 + 1UB + 3 + + PNEO + 1 + + + Kami of Transience + TrampleWhenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand. + + G + Creature - Spirit + 2.0 + 1G + 2/2 + + PNEO + 2 + + + Kodama of the West Tree + ReachModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + G + Legendary Creature - Spirit + 3.0 + 2G + 3/3 + + PNEO + 2 + + + Kotose, the Silent Spider + When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it. + + B + U + Legendary Creature - Human Ninja + 5.0 + 3UB + 4/4 + + PNEO + 2 + + + Kura, the Boundless Sky + Flying, deathtouchWhen Kura, the Boundless Sky dies, choose one —• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.• Create an X/X green Spirit creature token, where X is the number of lands you control. + + G + Legendary Creature - Dragon Spirit + 5.0 + 3GG + 4/4 + + PNEO + 2 + + + Kyodai, Soul of Kamigawa + FlashFlyingWhen Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.{W}{U}{B}{R}{G}: Kyodai, Soul of Kamigawa gets +5/+5 until end of turn. + + W + Legendary Creature - Dragon Spirit + 4.0 + 3W + 3/3 + + PNEO + 2 + + + Light-Paws, Emperor's Voice + Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle. + + W + Legendary Creature - Fox Advisor + 2.0 + 1W + 2/2 + + PNEO + 2 + + + Lion Sash + {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) + + W + Artifact Creature - Equipment Cat + 2.0 + 1W + 1/1 + + PNEO + 2 + + + Lizard Blades + Double strikeEquipped creature has double strike.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) + + R + Artifact Creature - Equipment Lizard + 2.0 + 1R + 1/1 + + PNEO + 2 + + + March of Burgeoning Life + As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle. + + G + Instant + 1.0 + XG + + PNEO + 3 + + + March of Otherworldly Light + As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile target artifact, creature, or enchantment with mana value X or less. + + W + Instant + 1.0 + XW + + PNEO + 3 + + + March of Reckless Joy + As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn. + + R + Instant + 1.0 + XR + + PNEO + 3 + + + March of Swirling Mist + As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) + + U + Instant + 1.0 + XU + + PNEO + 3 + + + March of Wretched Sorrow + As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life. + + B + Instant + 1.0 + XB + + PNEO + 3 + + + Mechtitan Core + {5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.Crew 2 + + Artifact - Vehicle + 2.0 + 2 + 2/4 + + PNEO + 1 + + + Mindlink Mech + FlyingWhenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.Crew 1 + + U + Artifact - Vehicle + 3.0 + 2U + 4/3 + + PNEO + 1 + + + Mirror Box + The "legend rule" doesn't apply to permanents you control.Each legendary creature you control gets +1/+1.Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature. + + Artifact + 3.0 + 3 + + PNEO + 1 + + + Mukotai Soulripper + Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + B + Artifact - Vehicle + 2.0 + 1B + 4/3 + + PNEO + 1 + + + Nashi, Moon Sage's Scion + Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. + + B + Legendary Creature - Rat Ninja + 3.0 + 1BB + 3/2 + + PNEO + 2 + + + Ogre-Head Helm + Equipped creature gets +2/+2.Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) + + R + Artifact Creature - Equipment Ogre + 2.0 + 1R + 2/2 + + PNEO + 2 + + + Otawara, Soaring City + {T}: Add {U}.Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control. + + Legendary Land + 0.0 + + + PNEO + 0 + + + Raiyuu, Storm's Edge + First strikeWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. + + R + W + Legendary Creature - Human Samurai + 4.0 + 2RW + 3/3 + + PNEO + 2 + + + Reckoner Bankbuster + Reckoner Bankbuster enters the battlefield with three charge counters on it.{2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 3 + + Artifact - Vehicle + 2.0 + 2 + 4/4 + + PNEO + 1 + + + Risona, Asari Commander + HasteWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.Whenever combat damage is dealt to you, remove an indestructible counter from Risona. + + R + W + Legendary Creature - Human Samurai + 3.0 + 1RW + 3/3 + + PNEO + 2 + + + Satoru Umezawa + Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. + + B + U + Legendary Creature - Human Ninja + 3.0 + 1UB + 2/4 + + PNEO + 2 + + + Satsuki, the Living Lore + {T}: Put a lore counter on each Saga you control. Activate only as a sorcery.When Satsuki, the Living Lore dies, choose up to one —• Return target Saga or enchantment creature you control to its owner's hand.• Return target Saga card from your graveyard to your hand. + + G + W + Legendary Creature - Human Druid + 2.0 + GW + 1/3 + + PNEO + 2 + + + Scrap Welder + {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. + + R + Creature - Goblin Artificer + 3.0 + 2R + 3/3 + + PNEO + 2 + + + Shigeki, Jukai Visionary + {1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand. + + G + Legendary Enchantment Creature - Snake Druid + 2.0 + 1G + 1/3 + + PNEO + 2 + + + Sokenzan, Crucible of Defiance + {T}: Add {R}.Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. + + Legendary Land + 0.0 + + + PNEO + 0 + + + Soul Transfer + Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.• Exile target creature or planeswalker.• Return target creature or planeswalker card from your graveyard to your hand. + + B + Sorcery + 3.0 + 1BB + + PNEO + 3 + + + Spirit-Sister's Call + At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." + + B + W + Enchantment + 5.0 + 3WB + + PNEO + 1 + + + Spring-Leaf Avenger + Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand. + + G + Creature - Insect Ninja + 5.0 + 3GG + 6/5 + + PNEO + 2 + + + Surgehacker Mech + MenaceWhen Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.Crew 4 + + Artifact - Vehicle + 4.0 + 4 + 5/5 + + PNEO + 1 + + + Takenuma, Abandoned Mire + {T}: Add {B}.Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. + + Legendary Land + 0.0 + + + PNEO + 0 + + + Tameshi, Reality Architect + Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. + + U + Legendary Creature - Moonfolk Wizard + 3.0 + 2U + 2/3 + + PNEO + 2 + + + Tamiyo, Compleated Sage + Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." + + G + U + Legendary Planeswalker - Tamiyo + 5.0 + 2GG/U/PU + 5 + + PNEO + 1 + + + Tatsunari, Toad Rider + Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."{1}{G/U}: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach. + + B + Legendary Creature - Human Ninja + 3.0 + 2B + 3/3 + + PNEO + 2 + + + Teachings of the Kirin + (As this Saga enters and after your draw step, add a lore counter.)I — Mill three cards. Create a 1/1 colorless Spirit creature token.II — Put a +1/+1 counter on target creature you control.III — Exile this Saga, then return it to the battlefield transformed under your control. + + G + Enchantment - Saga + 2.0 + 1G + + PNEO + 1 + + + Kirin-Touched Orochi + Whenever Kirin-Touched Orochi attacks, choose one —• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. + + G + Enchantment Creature - Snake Monk + 2.0 + + 1/1 + + PNEO + 2 + + + Tezzeret, Betrayer of Flesh + The first activated ability of an artifact you activate each turn costs {2} less to activate.+1: Draw two cards. Then discard two cards unless you discard an artifact card.−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." + + U + Legendary Planeswalker - Tezzeret + 4.0 + 2UU + 4 + + PNEO + 1 + + + The Dragon-Kami Reborn + (As this Saga enters and after your draw step, add a lore counter.)I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.III — Exile this Saga, then return it to the battlefield transformed under your control. + + G + Enchantment - Saga + 3.0 + 2G + + PNEO + 1 + + + Dragon-Kami's Egg + Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost. + + G + Enchantment Creature - Egg + 3.0 + + 0/1 + + PNEO + 2 + + + The Kami War + (As this Saga enters and after your draw step, add a lore counter.)I — Exile target nonland permanent an opponent controls.II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.III — Exile this Saga, then return it to the battlefield transformed under your control. + + B + G + R + U + W + Enchantment - Saga + 6.0 + 1WUBRG + + PNEO + 1 + + + O-Kagachi Made Manifest + O-Kagachi Made Manifest is all colors.Flying, trampleWhenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card. + + B + G + R + U + W + Enchantment Creature - Dragon Spirit + 6.0 + + 6/6 + + PNEO + 2 + + + The Reality Chip + You may look at the top card of your library any time.As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) + + U + Legendary Artifact Creature - Equipment Jellyfish + 2.0 + 1U + 0/4 + + PNEO + 2 + + + The Restoration of Eiganjo + (As this Saga enters and after your draw step, add a lore counter.)I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.III — Exile this Saga, then return it to the battlefield transformed under your control. + + W + Enchantment - Saga + 3.0 + 2W + + PNEO + 1 + + + Architect of Restoration + VigilanceWhenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token. + + W + Enchantment Creature - Fox Monk + 3.0 + + 3/4 + + PNEO + 2 + + + The Wandering Emperor + FlashAs long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.−1: Create a 2/2 white Samurai creature token with vigilance.−2: Exile target tapped creature. You gain 2 life. + + W + Legendary Planeswalker + 4.0 + 2WW + 3 + + PNEO + 1 + + + Thousand-Faced Shadow + Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)FlyingWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking. + + U + Creature - Human Ninja + 1.0 + U + 1/1 + + PNEO + 2 + + + Thundering Raiju + HasteWhenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.) + + R + Creature - Spirit + 4.0 + 2RR + 3/3 + + PNEO + 2 + + + Tribute to Horobi + (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent creates a 1/1 black Rat Rogue creature token.III — Exile this Saga, then return it to the battlefield transformed under your control. + + B + Enchantment - Saga + 2.0 + 1B + + PNEO + 1 + + + Echo of Death's Wail + Flying, hasteWhen Echo of Death's Wail enters the battlefield, gain control of all Rat tokens.Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card. + + B + Enchantment Creature - Spirit + 2.0 + + 3/3 + + PNEO + 2 + + + Weaver of Harmony + Other enchantment creatures you control get +1/+1.{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.) + + G + Enchantment Creature - Snake Druid + 2.0 + 1G + 2/2 + + PNEO + 2 + + + diff --git a/PW22.xml b/PW22.xml index 985c9cbc..88bfa03a 100644 --- a/PW22.xml +++ b/PW22.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-02-14 20:28:42 (UTC) + 2022-02-15 00:40:12 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/UNF.xml b/UNF.xml index 8129ecef..2c34f42a 100644 --- a/UNF.xml +++ b/UNF.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-02-14 20:28:42 (UTC) + 2022-02-15 00:40:12 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/spoiler.xml b/spoiler.xml index de3d6b8d..be194b79 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-02-14 20:28:42 (UTC) + 2022-02-15 00:40:14 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -31,9 +31,9 @@ 2022-02-25 - NEO~ - Kamigawa: Neon Dynasty - Expansion + PNEO~ + Kamigawa: Neon Dynasty Promos + Promo 2022-02-18 @@ -42,6 +42,12 @@ Commander 2022-02-18 + + NEO~ + Kamigawa: Neon Dynasty + Expansion + 2022-02-18 + @@ -444,6 +450,3362 @@ PL22~ 2 + + Ao, the Dawn Sky + Flying, vigilanceWhen Ao, the Dawn Sky dies, choose one —• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. + + W + Legendary Creature - Dragon Spirit + 5.0 + 3WW + 5/4 + + PNEO~ + 2 + + + Atsushi, the Blazing Sky + Flying, trampleWhen Atsushi, the Blazing Sky dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens. + + R + Legendary Creature - Dragon Spirit + 4.0 + 2RR + 4/4 + + PNEO~ + 2 + + + Biting-Palm Ninja + Ninjutsu {2}{B}Biting-Palm Ninja enters the battlefield with a menace counter on it.Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. + + B + Creature - Human Ninja + 3.0 + 2B + 3/3 + + PNEO~ + 2 + + + Blade of the Oni + MenaceEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) + + B + Artifact Creature - Equipment Demon + 2.0 + 1B + 3/1 + + PNEO~ + 2 + + + Boseiju, Who Endures + {T}: Add {G}.Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. + + Legendary Land + 0.0 + + + PNEO~ + 0 + + + Brilliant Restoration + Return all artifact and enchantment cards from your graveyard to the battlefield. + + W + Sorcery + 7.0 + 3WWWW + + PNEO~ + 3 + + + Cloudsteel Kirin + FlyingEquipped creature has flying and "You can't lose the game and your opponents can't win the game."Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) + + W + Artifact Creature - Equipment Kirin + 3.0 + 2W + 3/2 + + PNEO~ + 2 + + + Eater of Virtue + Whenever equipped creature dies, exile it.Equipped creature gets +2/+0.As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.Equip {1} + + Legendary Artifact - Equipment + 1.0 + 1 + + PNEO~ + 1 + + + Eiganjo Uprising + Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. + + R + W + Sorcery + 2.0 + XRW + + PNEO~ + 3 + + + Eiganjo, Seat of the Empire + {T}: Add {W}.Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. + + Legendary Land + 0.0 + + + PNEO~ + 0 + + + Explosive Singularity + As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.Explosive Singularity deals 10 damage to any target. + + R + Sorcery + 10.0 + 8RR + + PNEO~ + 3 + + + Fable of the Mirror-Breaker + (As this Saga enters and after your draw step, add a lore counter.)I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."II — You may discard up to two cards. If you do, draw that many cards.III — Exile this Saga, then return it to the battlefield transformed under your control. + + R + Enchantment - Saga + 3.0 + 2R + + PNEO~ + 1 + + + Reflection of Kiki-Jiki + {1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. + + R + Enchantment Creature - Goblin Shaman + 3.0 + + 2/2 + + PNEO~ + 2 + + + Farewell + Choose one or more —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all graveyards. + + W + Sorcery + 6.0 + 4WW + + PNEO~ + 3 + + + Goro-Goro, Disciple of Ryusei + {R}: Creatures you control gain haste until end of turn.{3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) + + R + Legendary Creature - Goblin Samurai + 2.0 + 1R + 2/2 + + PNEO~ + 2 + + + Greasefang, Okiba Boss + At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step. + + B + W + Legendary Creature - Rat Pilot + 3.0 + 1WB + 4/3 + + PNEO~ + 2 + + + Hidetsugu Consumes All + (As this Saga enters and after your draw step, add a lore counter.)I — Destroy each nonland permanent with mana value 1 or less.II — Exile all graveyards.III — Exile this Saga, then return it to the battlefield transformed under your control. + + B + R + Enchantment - Saga + 3.0 + 1BR + + PNEO~ + 1 + + + Vessel of the All-Consuming + TrampleWhenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. + + B + R + Enchantment Creature - Ogre Shaman + 3.0 + + 3/3 + + PNEO~ + 2 + + + Hidetsugu, Devouring Chaos + {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. + + B + Legendary Creature - Ogre Demon + 4.0 + 3B + 4/4 + + PNEO~ + 2 + + + Hinata, Dawn-Crowned + Flying, trampleSpells you cast cost {1} less to cast for each target.Spells your opponents cast cost {1} more to cast for each target. + + R + U + W + Legendary Creature - Kirin Spirit + 4.0 + 1URW + 4/4 + + PNEO~ + 2 + + + Inventive Iteration + (As this Saga enters and after your draw step, add a lore counter.)I — Return up to one target creature or planeswalker to its owner's hand.II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.III — Exile this Saga, then return it to the battlefield transformed under your control. + + U + Enchantment - Saga + 4.0 + 3U + + PNEO~ + 1 + + + Living Breakthrough + FlyingWhenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. + + U + Enchantment Creature - Moonfolk + 4.0 + + 3/3 + + PNEO~ + 2 + + + Invoke Calamity + You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity. + + R + Instant + 5.0 + 1RRRR + + PNEO~ + 3 + + + Invoke Despair + Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. + + B + Sorcery + 5.0 + 1BBBB + + PNEO~ + 3 + + + Invoke Justice + Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. + + W + Sorcery + 5.0 + 1WWWW + + PNEO~ + 3 + + + Invoke the Ancients + Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it. + + G + Sorcery + 5.0 + 1GGGG + + PNEO~ + 3 + + + Invoke the Winds + Gain control of target artifact or creature. Untap it. + + U + Sorcery + 5.0 + 1UUUU + + PNEO~ + 3 + + + Isshin, Two Heavens as One + If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + B + R + W + Legendary Creature - Human Samurai + 3.0 + RWB + 3/4 + + PNEO~ + 2 + + + Jin-Gitaxias, Progress Tyrant + Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. + + U + Legendary Creature - Phyrexian Praetor + 7.0 + 5UU + 5/5 + + PNEO~ + 2 + + + Jugan Defends the Temple + (As this Saga enters and after your draw step, add a lore counter.)I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."II — Put a +1/+1 counter on each of up to two target creatures.III — Exile this Saga, then return it to the battlefield transformed under your control. + + G + Enchantment - Saga + 3.0 + 2G + + PNEO~ + 1 + + + Remnant of the Rising Star + FlyingWhenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.) + + G + Enchantment Creature - Dragon Spirit + 3.0 + + 2/2 + + PNEO~ + 2 + + + Junji, the Midnight Sky + Flying, menaceWhen Junji, the Midnight Sky dies, choose one —• Each opponent discards two cards and loses 2 life.• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. + + B + Legendary Creature - Dragon Spirit + 5.0 + 3BB + 5/5 + + PNEO~ + 2 + + + Kairi, the Swirling Sky + Flying, ward {3}When Kairi, the Swirling Sky dies, choose one —• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand. + + U + Legendary Creature - Dragon Spirit + 6.0 + 4UU + 6/6 + + PNEO~ + 2 + + + Kaito Shizuki + At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." + + B + U + Legendary Planeswalker - Kaito + 3.0 + 1UB + 3 + + PNEO~ + 1 + + + Kami of Transience + TrampleWhenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand. + + G + Creature - Spirit + 2.0 + 1G + 2/2 + + PNEO~ + 2 + + + Kodama of the West Tree + ReachModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + G + Legendary Creature - Spirit + 3.0 + 2G + 3/3 + + PNEO~ + 2 + + + Kotose, the Silent Spider + When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it. + + B + U + Legendary Creature - Human Ninja + 5.0 + 3UB + 4/4 + + PNEO~ + 2 + + + Kura, the Boundless Sky + Flying, deathtouchWhen Kura, the Boundless Sky dies, choose one —• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.• Create an X/X green Spirit creature token, where X is the number of lands you control. + + G + Legendary Creature - Dragon Spirit + 5.0 + 3GG + 4/4 + + PNEO~ + 2 + + + Kyodai, Soul of Kamigawa + FlashFlyingWhen Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.{W}{U}{B}{R}{G}: Kyodai, Soul of Kamigawa gets +5/+5 until end of turn. + + W + Legendary Creature - Dragon Spirit + 4.0 + 3W + 3/3 + + PNEO~ + 2 + + + Light-Paws, Emperor's Voice + Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle. + + W + Legendary Creature - Fox Advisor + 2.0 + 1W + 2/2 + + PNEO~ + 2 + + + Lion Sash + {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) + + W + Artifact Creature - Equipment Cat + 2.0 + 1W + 1/1 + + PNEO~ + 2 + + + Lizard Blades + Double strikeEquipped creature has double strike.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) + + R + Artifact Creature - Equipment Lizard + 2.0 + 1R + 1/1 + + PNEO~ + 2 + + + March of Burgeoning Life + As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle. + + G + Instant + 1.0 + XG + + PNEO~ + 3 + + + March of Otherworldly Light + As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile target artifact, creature, or enchantment with mana value X or less. + + W + Instant + 1.0 + XW + + PNEO~ + 3 + + + March of Reckless Joy + As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn. + + R + Instant + 1.0 + XR + + PNEO~ + 3 + + + March of Swirling Mist + As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) + + U + Instant + 1.0 + XU + + PNEO~ + 3 + + + March of Wretched Sorrow + As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life. + + B + Instant + 1.0 + XB + + PNEO~ + 3 + + + Mechtitan Core + {5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.Crew 2 + + Artifact - Vehicle + 2.0 + 2 + 2/4 + + PNEO~ + 1 + + + Mindlink Mech + FlyingWhenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.Crew 1 + + U + Artifact - Vehicle + 3.0 + 2U + 4/3 + + PNEO~ + 1 + + + Mirror Box + The "legend rule" doesn't apply to permanents you control.Each legendary creature you control gets +1/+1.Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature. + + Artifact + 3.0 + 3 + + PNEO~ + 1 + + + Mukotai Soulripper + Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + B + Artifact - Vehicle + 2.0 + 1B + 4/3 + + PNEO~ + 1 + + + Nashi, Moon Sage's Scion + Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. + + B + Legendary Creature - Rat Ninja + 3.0 + 1BB + 3/2 + + PNEO~ + 2 + + + Ogre-Head Helm + Equipped creature gets +2/+2.Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) + + R + Artifact Creature - Equipment Ogre + 2.0 + 1R + 2/2 + + PNEO~ + 2 + + + Otawara, Soaring City + {T}: Add {U}.Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control. + + Legendary Land + 0.0 + + + PNEO~ + 0 + + + Raiyuu, Storm's Edge + First strikeWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. + + R + W + Legendary Creature - Human Samurai + 4.0 + 2RW + 3/3 + + PNEO~ + 2 + + + Reckoner Bankbuster + Reckoner Bankbuster enters the battlefield with three charge counters on it.{2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 3 + + Artifact - Vehicle + 2.0 + 2 + 4/4 + + PNEO~ + 1 + + + Risona, Asari Commander + HasteWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.Whenever combat damage is dealt to you, remove an indestructible counter from Risona. + + R + W + Legendary Creature - Human Samurai + 3.0 + 1RW + 3/3 + + PNEO~ + 2 + + + Satoru Umezawa + Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. + + B + U + Legendary Creature - Human Ninja + 3.0 + 1UB + 2/4 + + PNEO~ + 2 + + + Satsuki, the Living Lore + {T}: Put a lore counter on each Saga you control. Activate only as a sorcery.When Satsuki, the Living Lore dies, choose up to one —• Return target Saga or enchantment creature you control to its owner's hand.• Return target Saga card from your graveyard to your hand. + + G + W + Legendary Creature - Human Druid + 2.0 + GW + 1/3 + + PNEO~ + 2 + + + Scrap Welder + {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. + + R + Creature - Goblin Artificer + 3.0 + 2R + 3/3 + + PNEO~ + 2 + + + Shigeki, Jukai Visionary + {1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand. + + G + Legendary Enchantment Creature - Snake Druid + 2.0 + 1G + 1/3 + + PNEO~ + 2 + + + Sokenzan, Crucible of Defiance + {T}: Add {R}.Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. + + Legendary Land + 0.0 + + + PNEO~ + 0 + + + Soul Transfer + Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.• Exile target creature or planeswalker.• Return target creature or planeswalker card from your graveyard to your hand. + + B + Sorcery + 3.0 + 1BB + + PNEO~ + 3 + + + Spirit-Sister's Call + At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." + + B + W + Enchantment + 5.0 + 3WB + + PNEO~ + 1 + + + Spring-Leaf Avenger + Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand. + + G + Creature - Insect Ninja + 5.0 + 3GG + 6/5 + + PNEO~ + 2 + + + Surgehacker Mech + MenaceWhen Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.Crew 4 + + Artifact - Vehicle + 4.0 + 4 + 5/5 + + PNEO~ + 1 + + + Takenuma, Abandoned Mire + {T}: Add {B}.Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. + + Legendary Land + 0.0 + + + PNEO~ + 0 + + + Tameshi, Reality Architect + Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. + + U + Legendary Creature - Moonfolk Wizard + 3.0 + 2U + 2/3 + + PNEO~ + 2 + + + Tamiyo, Compleated Sage + Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." + + G + U + Legendary Planeswalker - Tamiyo + 5.0 + 2GG/U/PU + 5 + + PNEO~ + 1 + + + Tatsunari, Toad Rider + Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."{1}{G/U}: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach. + + B + Legendary Creature - Human Ninja + 3.0 + 2B + 3/3 + + PNEO~ + 2 + + + Teachings of the Kirin + (As this Saga enters and after your draw step, add a lore counter.)I — Mill three cards. Create a 1/1 colorless Spirit creature token.II — Put a +1/+1 counter on target creature you control.III — Exile this Saga, then return it to the battlefield transformed under your control. + + G + Enchantment - Saga + 2.0 + 1G + + PNEO~ + 1 + + + Kirin-Touched Orochi + Whenever Kirin-Touched Orochi attacks, choose one —• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. + + G + Enchantment Creature - Snake Monk + 2.0 + + 1/1 + + PNEO~ + 2 + + + Tezzeret, Betrayer of Flesh + The first activated ability of an artifact you activate each turn costs {2} less to activate.+1: Draw two cards. Then discard two cards unless you discard an artifact card.−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." + + U + Legendary Planeswalker - Tezzeret + 4.0 + 2UU + 4 + + PNEO~ + 1 + + + The Dragon-Kami Reborn + (As this Saga enters and after your draw step, add a lore counter.)I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.III — Exile this Saga, then return it to the battlefield transformed under your control. + + G + Enchantment - Saga + 3.0 + 2G + + PNEO~ + 1 + + + Dragon-Kami's Egg + Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost. + + G + Enchantment Creature - Egg + 3.0 + + 0/1 + + PNEO~ + 2 + + + The Kami War + (As this Saga enters and after your draw step, add a lore counter.)I — Exile target nonland permanent an opponent controls.II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.III — Exile this Saga, then return it to the battlefield transformed under your control. + + B + G + R + U + W + Enchantment - Saga + 6.0 + 1WUBRG + + PNEO~ + 1 + + + O-Kagachi Made Manifest + O-Kagachi Made Manifest is all colors.Flying, trampleWhenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card. + + B + G + R + U + W + Enchantment Creature - Dragon Spirit + 6.0 + + 6/6 + + PNEO~ + 2 + + + The Reality Chip + You may look at the top card of your library any time.As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) + + U + Legendary Artifact Creature - Equipment Jellyfish + 2.0 + 1U + 0/4 + + PNEO~ + 2 + + + The Restoration of Eiganjo + (As this Saga enters and after your draw step, add a lore counter.)I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.III — Exile this Saga, then return it to the battlefield transformed under your control. + + W + Enchantment - Saga + 3.0 + 2W + + PNEO~ + 1 + + + Architect of Restoration + VigilanceWhenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token. + + W + Enchantment Creature - Fox Monk + 3.0 + + 3/4 + + PNEO~ + 2 + + + The Wandering Emperor + FlashAs long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.−1: Create a 2/2 white Samurai creature token with vigilance.−2: Exile target tapped creature. You gain 2 life. + + W + Legendary Planeswalker + 4.0 + 2WW + 3 + + PNEO~ + 1 + + + Thousand-Faced Shadow + Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)FlyingWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking. + + U + Creature - Human Ninja + 1.0 + U + 1/1 + + PNEO~ + 2 + + + Thundering Raiju + HasteWhenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.) + + R + Creature - Spirit + 4.0 + 2RR + 3/3 + + PNEO~ + 2 + + + Tribute to Horobi + (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent creates a 1/1 black Rat Rogue creature token.III — Exile this Saga, then return it to the battlefield transformed under your control. + + B + Enchantment - Saga + 2.0 + 1B + + PNEO~ + 1 + + + Echo of Death's Wail + Flying, hasteWhen Echo of Death's Wail enters the battlefield, gain control of all Rat tokens.Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card. + + B + Enchantment Creature - Spirit + 2.0 + + 3/3 + + PNEO~ + 2 + + + Weaver of Harmony + Other enchantment creatures you control get +1/+1.{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.) + + G + Enchantment Creature - Snake Druid + 2.0 + 1G + 2/2 + + PNEO~ + 2 + + + Access Denied + Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value. + + U + Instant + 5.0 + 3UU + + NEC~ + 3 + + + Access Denied + Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value. + + U + Instant + 5.0 + 3UU + + NEC~ + 3 + + + Acidic Slime + Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. + + G + Creature - Ooze + 5.0 + 3GG + 2/2 + + NEC~ + 2 + + + Aerial Surveyor + FlyingWhenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.Crew 2 + + W + Artifact - Vehicle + 3.0 + 2W + 3/4 + + NEC~ + 1 + + + Aerial Surveyor + FlyingWhenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.Crew 2 + + W + Artifact - Vehicle + 3.0 + 2W + 3/4 + + NEC~ + 1 + + + Aeronaut Admiral + FlyingVehicles you control have flying. + + W + Creature - Human Pilot + 4.0 + 3W + 3/1 + + NEC~ + 2 + + + Agitator Ant + At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) + + R + Creature - Insect + 3.0 + 2R + 2/2 + + NEC~ + 2 + + + Akki Battle Squad + Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.) + + R + Creature - Goblin Samurai + 6.0 + 5R + 6/6 + + NEC~ + 2 + + + Akki Battle Squad + Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.) + + R + Creature - Goblin Samurai + 6.0 + 5R + 6/6 + + NEC~ + 2 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + 2.0 + 2 + + NEC~ + 1 + + + Arcanist's Owl + FlyingWhen Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + U + W + Artifact Creature - Bird + 4.0 + W/UW/UW/UW/U + 3/3 + + NEC~ + 2 + + + Armed and Armored + Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it. + + W + Instant + 2.0 + 1W + + NEC~ + 3 + + + Ascendant Acolyte + Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte. + + G + Creature - Human Monk + 5.0 + 4G + 1/1 + + NEC~ + 2 + + + Ascendant Acolyte + Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte. + + G + Creature - Human Monk + 5.0 + 4G + 1/1 + + NEC~ + 2 + + + Azorius Signet + {1}, {T}: Add {W}{U}. + + Artifact + 2.0 + 2 + + NEC~ + 1 + + + Bear Umbra + Enchant creatureEnchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) + + G + Enchantment - Aura + 4.0 + 2GG + + NEC~ + 1 + + + Beast Within + Destroy target permanent. Its controller creates a 3/3 green Beast creature token. + + G + Instant + 3.0 + 2G + + NEC~ + 3 + + + Blackblade Reforged + Equipped creature gets +1/+1 for each land you control.Equip legendary creature {3}Equip {7} + + Legendary Artifact - Equipment + 2.0 + 2 + + NEC~ + 1 + + + Bonehoard + Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.Equip {2} + + Artifact - Equipment + 4.0 + 4 + + NEC~ + 1 + + + Cataclysmic Gearhulk + VigilanceWhen Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. + + W + Artifact Creature - Construct + 5.0 + 3WW + 4/5 + + NEC~ + 2 + + + Chain Reaction + Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. + + R + Sorcery + 4.0 + 2RR + + NEC~ + 3 + + + Champion of Lambholt + Creatures with power less than Champion of Lambholt's power can't block creatures you control.Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. + + G + Creature - Human Warrior + 3.0 + 1GG + 1/1 + + NEC~ + 2 + + + Chaos Warp + The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. + + R + Instant + 3.0 + 2R + + NEC~ + 3 + + + Chishiro, the Shattered Blade + Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) + + G + R + Legendary Creature - Snake Samurai + 4.0 + 2RG + 4/4 + + NEC~ + 2 + + + Chishiro, the Shattered Blade + Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) + + G + R + Legendary Creature - Snake Samurai + 4.0 + 2RG + 4/4 + + NEC~ + 2 + + + Chishiro, the Shattered Blade + Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) + + G + R + Legendary Creature - Snake Samurai + 4.0 + 2RG + 4/4 + + NEC~ + 2 + + + Cinder Glade + ({T}: Add {R} or {G}.)Cinder Glade enters the battlefield tapped unless you control two or more basic lands. + + Land - Mountain Forest + 0.0 + + + NEC~ + 1 + 0 + + + Collision of Realms + Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order. + + R + Sorcery + 7.0 + 6R + + NEC~ + 3 + + + Collision of Realms + Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order. + + R + Sorcery + 7.0 + 6R + + NEC~ + 3 + + + Colossal Plow + Whenever Colossal Plow attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact - Vehicle + 2.0 + 2 + 6/3 + + NEC~ + 1 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + 0.0 + + + NEC~ + 0 + + + Concord with the Kami + At the beginning of your end step, choose one or more —• Put a +1/+1 counter on target creature with a counter on it.• Draw a card if you control an enchanted creature.• Create a 1/1 colorless Spirit creature token if you control an equipped creature. + + G + Enchantment + 4.0 + 3G + + NEC~ + 1 + + + Concord with the Kami + At the beginning of your end step, choose one or more —• Put a +1/+1 counter on target creature with a counter on it.• Draw a card if you control an enchanted creature.• Create a 1/1 colorless Spirit creature token if you control an equipped creature. + + G + Enchantment + 4.0 + 3G + + NEC~ + 1 + + + Crush Contraband + Choose one or both —• Exile target artifact.• Exile target enchantment. + + W + Instant + 4.0 + 3W + + NEC~ + 3 + + + Cultivator's Caravan + {T}: Add one mana of any color.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact - Vehicle + 3.0 + 3 + 5/5 + + NEC~ + 1 + + + Cyberdrive Awakener + FlyingOther artifact creatures you control have flying.When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4. + + U + Artifact Creature - Construct + 6.0 + 5U + 4/4 + + NEC~ + 2 + + + Cyberdrive Awakener + FlyingOther artifact creatures you control have flying.When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4. + + U + Artifact Creature - Construct + 6.0 + 5U + 4/4 + + NEC~ + 2 + + + Dance of the Manse + Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types. + + U + W + Sorcery + 2.0 + XWU + + NEC~ + 3 + + + Decimate + Destroy target artifact, target creature, target enchantment, and target land. + + G + R + Sorcery + 4.0 + 2RG + + NEC~ + 3 + + + Dispatch + Tap target creature.Metalcraft — If you control three or more artifacts, exile that creature. + + W + Instant + 1.0 + W + + NEC~ + 3 + + + Drumbellower + FlyingUntap all creatures you control during each other player's untap step. + + W + Creature - Spirit + 3.0 + 2W + 2/1 + + NEC~ + 2 + + + Drumbellower + FlyingUntap all creatures you control during each other player's untap step. + + W + Creature - Spirit + 3.0 + 2W + 2/1 + + NEC~ + 2 + + + Elemental Mastery + Enchant creatureEnchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step." + + R + Enchantment - Aura + 4.0 + 3R + + NEC~ + 1 + + + Emry, Lurker of the Loch + This spell costs {1} less to cast for each artifact you control.When Emry, Lurker of the Loch enters the battlefield, mill four cards.{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.) + + U + Legendary Creature - Merfolk Wizard + 3.0 + 2U + 1/2 + + NEC~ + 2 + + + Etherium Sculptor + Artifact spells you cast cost {1} less to cast. + + U + Artifact Creature - Vedalken Artificer + 2.0 + 1U + 1/2 + + NEC~ + 2 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + 0.0 + + + NEC~ + 0 + + + Fellwar Stone + {T}: Add one mana of any color that a land an opponent controls could produce. + + Artifact + 2.0 + 2 + + NEC~ + 1 + + + Fertilid + Fertilid enters the battlefield with two +1/+1 counters on it.{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. + + G + Creature - Elemental + 3.0 + 2G + 0/0 + + NEC~ + 2 + + + Fireshrieker + Equipped creature has double strike. (It deals both first-strike and regular combat damage.)Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact - Equipment + 3.0 + 3 + + NEC~ + 1 + + + Forgotten Ancient + Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. + + G + Creature - Elemental + 4.0 + 3G + 0/3 + + NEC~ + 2 + + + Foundry Inspector + Artifact spells you cast cost {1} less to cast. + + Artifact Creature - Construct + 3.0 + 3 + 3/2 + + NEC~ + 2 + + + Game Trail + As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.{T}: Add {R} or {G}. + + Land + 0.0 + + + NEC~ + 1 + 0 + + + Generous Gift + Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. + + W + Instant + 3.0 + 2W + + NEC~ + 3 + + + Genesis Hydra + When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.Genesis Hydra enters the battlefield with X +1/+1 counters on it. + + G + Creature - Plant Hydra + 2.0 + XGG + 0/0 + + NEC~ + 2 + + + Go-Shintai of Life's Origin + {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token. + + G + Legendary Enchantment Creature - Shrine + 4.0 + 3G + 3/4 + + NEC~ + 2 + + + Go-Shintai of Life's Origin + {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token. + + G + Legendary Enchantment Creature - Shrine + 4.0 + 3G + 3/4 + + NEC~ + 2 + + + Goblin Razerunners + {1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker. + + R + Creature - Goblin Warrior + 4.0 + 2RR + 3/4 + + NEC~ + 2 + + + Gold Myr + {T}: Add {W}. + + Artifact Creature - Myr + 2.0 + 2 + 1/1 + + NEC~ + 2 + + + Grumgully, the Generous + Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. + + G + R + Legendary Creature - Goblin Shaman + 3.0 + 1RG + 3/3 + + NEC~ + 2 + + + Gruul Turf + Gruul Turf enters the battlefield tapped.When Gruul Turf enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{G}. + + Land + 0.0 + + + NEC~ + 1 + 0 + + + Hanna, Ship's Navigator + {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. + + U + W + Legendary Creature - Human Artificer + 3.0 + 1WU + 1/2 + + NEC~ + 2 + + + Hunter's Insight + Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. + + G + Instant + 3.0 + 2G + + NEC~ + 3 + + + Imposter Mech + You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except its a Vehicle artifact with crew 3 and it loses all other card types.Crew 3 + + U + Artifact - Vehicle + 2.0 + 1U + 3/1 + + NEC~ + 1 + + + Imposter Mech + You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except its a Vehicle artifact with crew 3 and it loses all other card types.Crew 3 + + U + Artifact - Vehicle + 2.0 + 1U + 3/1 + + NEC~ + 1 + + + Indomitable Archangel + FlyingMetalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.) + + W + Creature - Angel + 4.0 + 2WW + 4/4 + + NEC~ + 2 + + + Ironsoul Enforcer + Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield. + + W + Artifact Creature - Human Samurai + 5.0 + 4W + 4/4 + + NEC~ + 2 + + + Ironsoul Enforcer + Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield. + + W + Artifact Creature - Human Samurai + 5.0 + 4W + 4/4 + + NEC~ + 2 + + + Jace, Architect of Thought + +1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.−2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.−8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs. + + U + Legendary Planeswalker - Jace + 4.0 + 2UU + 4 + + NEC~ + 1 + + + Kaima, the Fractured Calm + At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.) + + G + R + Legendary Creature - Spirit + 4.0 + 2RG + 3/3 + + NEC~ + 2 + + + Kaima, the Fractured Calm + At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.) + + G + R + Legendary Creature - Spirit + 4.0 + 2RG + 3/3 + + NEC~ + 2 + + + Kami of Celebration + Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control. + + R + Creature - Spirit + 5.0 + 4R + 3/3 + + NEC~ + 2 + + + Kami of Celebration + Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control. + + R + Creature - Spirit + 5.0 + 4R + 3/3 + + NEC~ + 2 + + + Kappa Cannoneer + Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Ward {4}Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn. + + U + Artifact Creature - Turtle Warrior + 6.0 + 5U + 4/4 + + NEC~ + 2 + + + Kappa Cannoneer + Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Ward {4}Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn. + + U + Artifact Creature - Turtle Warrior + 6.0 + 5U + 4/4 + + NEC~ + 2 + + + Katsumasa, the Animator + Flying{2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts. + + U + Legendary Creature - Moonfolk Artificer + 4.0 + 2UU + 3/3 + + NEC~ + 2 + + + Katsumasa, the Animator + Flying{2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts. + + U + Legendary Creature - Moonfolk Artificer + 4.0 + 2UU + 3/3 + + NEC~ + 2 + + + Kodama's Reach + Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. + + G + Sorcery - Arcane + 3.0 + 2G + + NEC~ + 3 + + + Komainu Battle Armor + MenaceEquipped creature gets +2/+2 and has menace.Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) + + R + Artifact Creature - Equipment Dog + 3.0 + 2R + 2/2 + + NEC~ + 2 + + + Komainu Battle Armor + MenaceEquipped creature gets +2/+2 and has menace.Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) + + R + Artifact Creature - Equipment Dog + 3.0 + 2R + 2/2 + + NEC~ + 2 + + + Kosei, Penitent Warlord + As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent." + + G + Legendary Creature - Ogre Samurai + 3.0 + 1GG + 0/5 + + NEC~ + 2 + + + Kosei, Penitent Warlord + As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent." + + G + Legendary Creature - Ogre Samurai + 3.0 + 1GG + 0/5 + + NEC~ + 2 + + + Kotori, Pilot Prodigy + Vehicles you control have crew 2.At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn. + + U + W + Legendary Creature - Moonfolk Pilot + 3.0 + 1WU + 2/4 + + NEC~ + 2 + + + Kotori, Pilot Prodigy + Vehicles you control have crew 2.At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn. + + U + W + Legendary Creature - Moonfolk Pilot + 3.0 + 1WU + 2/4 + + NEC~ + 2 + + + Kotori, Pilot Prodigy + Vehicles you control have crew 2.At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn. + + U + W + Legendary Creature - Moonfolk Pilot + 3.0 + 1WU + 2/4 + + NEC~ + 2 + + + Krenko, Tin Street Kingpin + Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. + + R + Legendary Creature - Goblin + 3.0 + 2R + 1/2 + + NEC~ + 2 + + + Loyal Guardian + TrampleLieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. + + G + Creature - Rhino + 5.0 + 4G + 4/4 + + NEC~ + 2 + + + Mage Slayer + Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking.Equip {3} + + G + R + Artifact - Equipment + 3.0 + 1RG + + NEC~ + 1 + + + Master of Etherium + Master of Etherium's power and toughness are each equal to the number of artifacts you control.Other artifact creatures you control get +1/+1. + + U + Artifact Creature - Vedalken Wizard + 3.0 + 2U + */* + + NEC~ + 2 + + + Mirage Mirror + {2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn. + + Artifact + 3.0 + 3 + + NEC~ + 1 + + + Mossfire Valley + {1}, {T}: Add {R}{G}. + + Land + 0.0 + + + NEC~ + 0 + + + Myojin of Blooming Dawn + Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control. + + W + Legendary Creature - Spirit + 8.0 + 5WWW + 4/6 + + NEC~ + 2 + + + Myojin of Blooming Dawn + Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control. + + W + Legendary Creature - Spirit + 8.0 + 5WWW + 4/6 + + NEC~ + 2 + + + Myojin of Cryptic Dreams + Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.) + + U + Legendary Creature - Spirit + 8.0 + 5UUU + 3/3 + + NEC~ + 2 + + + Myojin of Cryptic Dreams + Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.) + + U + Legendary Creature - Spirit + 8.0 + 5UUU + 3/3 + + NEC~ + 2 + + + Myojin of Grim Betrayal + Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn. + + B + Legendary Creature - Spirit + 8.0 + 5BBB + 5/2 + + NEC~ + 2 + + + Myojin of Grim Betrayal + Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn. + + B + Legendary Creature - Spirit + 8.0 + 5BBB + 5/2 + + NEC~ + 2 + + + Myojin of Roaring Blades + Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets. + + R + Legendary Creature - Spirit + 8.0 + 5RRR + 7/4 + + NEC~ + 2 + + + Myojin of Roaring Blades + Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets. + + R + Legendary Creature - Spirit + 8.0 + 5RRR + 7/4 + + NEC~ + 2 + + + Myojin of Towering Might + Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn. + + G + Legendary Creature - Spirit + 8.0 + 5GGG + 8/8 + + NEC~ + 2 + + + Myojin of Towering Might + Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn. + + G + Legendary Creature - Spirit + 8.0 + 5GGG + 8/8 + + NEC~ + 2 + + + Myrsmith + Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token. + + W + Creature - Human Artificer + 2.0 + 1W + 2/1 + + NEC~ + 2 + + + Nissa, Voice of Zendikar + +1: Create a 0/1 green Plant creature token.−2: Put a +1/+1 counter on each creature you control.−7: You gain X life and draw X cards, where X is the number of lands you control. + + G + Legendary Planeswalker - Nissa + 3.0 + 1GG + 3 + + NEC~ + 1 + + + One with the Kami + FlashEnchant creature you controlWhenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.) + + G + Enchantment - Aura + 4.0 + 3G + + NEC~ + 1 + + + One with the Kami + FlashEnchant creature you controlWhenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.) + + G + Enchantment - Aura + 4.0 + 3G + + NEC~ + 1 + + + Opal Palace + {T}: Add {C}.{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. + + Land + 0.0 + + + NEC~ + 0 + + + Oran-Rief, the Vastwood + Oran-Rief, the Vastwood enters the battlefield tapped.{T}: Add {G}.{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. + + Land + 0.0 + + + NEC~ + 1 + 0 + + + Ordeal of Nylea + Enchant creatureWhenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. + + G + Enchantment - Aura + 2.0 + 1G + + NEC~ + 1 + + + Organic Extinction + Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Destroy all nonartifact creatures. + + W + Sorcery + 10.0 + 8WW + + NEC~ + 3 + + + Organic Extinction + Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Destroy all nonartifact creatures. + + W + Sorcery + 10.0 + 8WW + + NEC~ + 3 + + + Ox of Agonas + When Ox of Agonas enters the battlefield, discard your hand, then draw three cards.Escape—{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)Ox of Agonas escapes with a +1/+1 counter on it. + + R + Creature - Ox + 5.0 + 3RR + 4/2 + + NEC~ + 2 + + + Parhelion II + Flying, first strike, vigilanceWhenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) + + W + Legendary Artifact - Vehicle + 8.0 + 6WW + 5/5 + + NEC~ + 1 + + + Peacewalker Colossus + {1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn.Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact - Vehicle + 3.0 + 3 + 6/6 + + NEC~ + 1 + + + Port Town + As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.{T}: Add {W} or {U}. + + Land + 0.0 + + + NEC~ + 1 + 0 + + + Prairie Stream + ({T}: Add {W} or {U}.)Prairie Stream enters the battlefield tapped unless you control two or more basic lands. + + Land - Plains Island + 0.0 + + + NEC~ + 1 + 0 + + + Primeval Protector + This spell costs {1} less to cast for each creature your opponents control.When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control. + + G + Creature - Avatar + 11.0 + 10G + 10/10 + + NEC~ + 2 + + + Raff Capashen, Ship's Mage + FlashFlyingYou may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.) + + U + W + Legendary Creature - Human Wizard + 4.0 + 2WU + 3/3 + + NEC~ + 2 + + + Raging Ravine + Raging Ravine enters the battlefield tapped.{T}: Add {R} or {G}.{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. + + Land + 0.0 + + + NEC~ + 1 + 0 + + + Raiders' Karve + Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact - Vehicle + 3.0 + 3 + 4/4 + + NEC~ + 1 + + + Rampant Growth + Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + G + Sorcery + 2.0 + 1G + + NEC~ + 3 + + + Rampant Rejuvenator + Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it.When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle. + + G + Creature - Plant Hydra + 4.0 + 3G + 0/0 + + NEC~ + 2 + + + Rampant Rejuvenator + Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it.When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle. + + G + Creature - Plant Hydra + 4.0 + 3G + 0/0 + + NEC~ + 2 + + + Reality Shift + Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) + + U + Instant + 2.0 + 1U + + NEC~ + 3 + + + Release to Memory + Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token. + + W + Instant + 4.0 + 3W + + NEC~ + 3 + + + Release to Memory + Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token. + + W + Instant + 4.0 + 3W + + NEC~ + 3 + + + Research Thief + FlashFlyingWhenever an artifact creature you control deals combat damage to a player, draw a card. + + U + Artifact Creature - Moonfolk Wizard + 5.0 + 4U + 3/3 + + NEC~ + 2 + + + Research Thief + FlashFlyingWhenever an artifact creature you control deals combat damage to a player, draw a card. + + U + Artifact Creature - Moonfolk Wizard + 5.0 + 4U + 3/3 + + NEC~ + 2 + + + Rhythm of the Wild + Creature spells you control can't be countered.Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) + + G + R + Enchantment + 3.0 + 1RG + + NEC~ + 1 + + + Riddlesmith + Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. + + U + Creature - Human Artificer + 2.0 + 1U + 2/1 + + NEC~ + 2 + + + Rishkar's Expertise + Draw cards equal to the greatest power among creatures you control.You may cast a spell with mana value 5 or less from your hand without paying its mana cost. + + G + Sorcery + 6.0 + 4GG + + NEC~ + 3 + + + Rishkar, Peema Renegade + When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.Each creature you control with a counter on it has "{T}: Add {G}." + + G + Legendary Creature - Elf Druid + 3.0 + 2G + 2/2 + + NEC~ + 2 + + + Ruthless Technomancer + When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0. + + B + Creature - Human Wizard + 4.0 + 3B + 2/4 + + NEC~ + 2 + + + Ruthless Technomancer + When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0. + + B + Creature - Human Wizard + 4.0 + 3B + 2/4 + + NEC~ + 2 + + + Sai, Master Thopterist + Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.{1}{U}, Sacrifice two artifacts: Draw a card. + + U + Legendary Creature - Human Artificer + 3.0 + 2U + 1/4 + + NEC~ + 2 + + + Sakura-Tribe Elder + Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + G + Creature - Snake Shaman + 2.0 + 1G + 1/1 + + NEC~ + 2 + + + Shamanic Revelation + Draw a card for each creature you control.Ferocious — You gain 4 life for each creature you control with power 4 or greater. + + G + Sorcery + 5.0 + 3GG + + NEC~ + 3 + + + Shifting Shadow + Enchant creatureEnchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order." + + R + Enchantment - Aura + 3.0 + 2R + + NEC~ + 1 + + + Shimmer Myr + FlashYou may cast artifact spells as though they had flash. + + Artifact Creature - Myr + 3.0 + 3 + 2/2 + + NEC~ + 2 + + + Shorikai, Genesis Engine + {1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)Shorikai, Genesis Engine can be your commander. + + U + W + Legendary Artifact - Vehicle + 4.0 + 2WU + 8/8 + + NEC~ + 1 + + + Shorikai, Genesis Engine + {1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)Shorikai, Genesis Engine can be your commander. + + U + W + Legendary Artifact - Vehicle + 4.0 + 2WU + 8/8 + + NEC~ + 1 + + + Silkguard + Put a +1/+1 counter on each of up to X target creatures you control.Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.) + + G + Instant + 1.0 + XG + + NEC~ + 3 + + + Silkguard + Put a +1/+1 counter on each of up to X target creatures you control.Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.) + + G + Instant + 1.0 + XG + + NEC~ + 3 + + + Silver Myr + {T}: Add {U}. + + Artifact Creature - Myr + 2.0 + 2 + 1/1 + + NEC~ + 2 + + + Skycloud Expanse + {1}, {T}: Add {W}{U}. + + Land + 0.0 + + + NEC~ + 0 + + + Skysovereign, Consul Flagship + FlyingWhenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) + + Legendary Artifact - Vehicle + 5.0 + 5 + 6/5 + + NEC~ + 1 + + + Smoke Spirits' Aid + For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token." + + R + Sorcery + 1.0 + XR + + NEC~ + 3 + + + Smoke Spirits' Aid + For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token." + + R + Sorcery + 1.0 + XR + + NEC~ + 3 + + + Smuggler's Copter + FlyingWhenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact - Vehicle + 2.0 + 2 + 3/3 + + NEC~ + 1 + + + Snake Umbra + Enchant creatureEnchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) + + G + Enchantment - Aura + 3.0 + 2G + + NEC~ + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + 1.0 + 1 + + NEC~ + 1 + + + Solemn Simulacrum + When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When Solemn Simulacrum dies, you may draw a card. + + Artifact Creature - Golem + 4.0 + 4 + 2/2 + + NEC~ + 2 + + + Soul's Majesty + Draw cards equal to the power of target creature you control. + + G + Sorcery + 5.0 + 4G + + NEC~ + 3 + + + Spearbreaker Behemoth + Indestructible{1}: Target creature with power 5 or greater gains indestructible until end of turn. + + G + Creature - Beast + 7.0 + 5GG + 5/5 + + NEC~ + 2 + + + Spire of Industry + {T}: Add {C}.{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. + + Land + 0.0 + + + NEC~ + 0 + + + Sram, Senior Edificer + Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. + + W + Legendary Creature - Dwarf Advisor + 2.0 + 1W + 2/2 + + NEC~ + 2 + + + Starstorm + Starstorm deals X damage to each creature.Cycling {3} ({3}, Discard this card: Draw a card.) + + R + Instant + 2.0 + XRR + + NEC~ + 3 + + + Swift Reconfiguration + FlashEnchant creature or VehicleEnchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless its crewed.) + + W + Enchantment - Aura + 1.0 + W + + NEC~ + 1 + + + Swift Reconfiguration + FlashEnchant creature or VehicleEnchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless its crewed.) + + W + Enchantment - Aura + 1.0 + W + + NEC~ + 1 + + + Swiftfoot Boots + Equipped creature has hexproof and haste.Equip {1} + + Artifact - Equipment + 2.0 + 2 + + NEC~ + 1 + + + Sword of Vengeance + Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.Equip {3} + + Artifact - Equipment + 3.0 + 3 + + NEC~ + 1 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + 1.0 + W + + NEC~ + 3 + + + Tanuki Transplanter + Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) + + G + Artifact Creature - Equipment Dog + 4.0 + 3G + 2/4 + + NEC~ + 2 + + + Tanuki Transplanter + Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) + + G + Artifact Creature - Equipment Dog + 4.0 + 3G + 2/4 + + NEC~ + 2 + + + Taurean Mauler + Changeling (This card is every creature type.)Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. + + R + Creature - Shapeshifter + 3.0 + 2R + 2/2 + + NEC~ + 2 + + + Temple of Abandon + Temple of Abandon enters the battlefield tapped.When Temple of Abandon enters the battlefield, scry 1.{T}: Add {R} or {G}. + + Land + 0.0 + + + NEC~ + 1 + 0 + + + Temple of Enlightenment + Temple of Enlightenment enters the battlefield tapped.When Temple of Enlightenment enters the battlefield, scry 1.{T}: Add {W} or {U}. + + Land + 0.0 + + + NEC~ + 1 + 0 + + + Teshar, Ancestor's Apostle + FlyingWhenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) + + W + Legendary Creature - Bird Cleric + 4.0 + 3W + 2/2 + + NEC~ + 2 + + + Thopter Spy Network + At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. + + U + Enchantment + 4.0 + 2UU + + NEC~ + 1 + + + Thoughtcast + Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)Draw two cards. + + U + Sorcery + 5.0 + 4U + + NEC~ + 3 + + + Ulasht, the Hate Seed + Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.{1}, Remove a +1/+1 counter from Ulasht: Choose one —• Ulasht deals 1 damage to target creature.• Create a 1/1 green Saproling creature token. + + G + R + Legendary Creature - Hellion Hydra + 4.0 + 2RG + 0/0 + + NEC~ + 2 + + + Universal Surveillance + Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Draw X cards. + + U + Sorcery + 3.0 + XUUU + + NEC~ + 3 + + + Universal Surveillance + Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Draw X cards. + + U + Sorcery + 3.0 + XUUU + + NEC~ + 3 + + + Unquenchable Fury + Enchant creatureEnchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand."When Unquenchable Fury is put into your graveyard from the battlfield, return it to your hand. + + R + Enchantment - Aura + 3.0 + 2R + + NEC~ + 1 + + + Unquenchable Fury + Enchant creatureEnchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand."When Unquenchable Fury is put into your graveyard from the battlfield, return it to your hand. + + R + Enchantment - Aura + 3.0 + 2R + + NEC~ + 1 + + + Vastwood Surge + Kicker {4} (You may pay an additional {4} as you cast this spell.)Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control. + + G + Sorcery + 4.0 + 3G + + NEC~ + 3 + + + Vedalken Engineer + {T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts. + + U + Creature - Vedalken Artificer + 2.0 + 1U + 1/1 + + NEC~ + 2 + + + Weatherlight + FlyingWhenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)Crew 3 + + Legendary Artifact - Vehicle + 4.0 + 4 + 4/5 + + NEC~ + 1 + + + Whiptongue Hydra + ReachWhen Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way. + + G + Creature - Lizard Hydra + 6.0 + 5G + 4/4 + + NEC~ + 2 + + + Whirler Rogue + When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.Tap two untapped artifacts you control: Target creature can't be blocked this turn. + + U + Creature - Human Rogue Artificer + 4.0 + 2UU + 2/2 + + NEC~ + 2 + + + Yoshimaru, Ever Faithful + Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.Partner (You can have two commanders if both have partner.) + + W + Legendary Creature - Dog + 1.0 + W + 1/1 + + NEC~ + 2 + + + Yoshimaru, Ever Faithful + Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.Partner (You can have two commanders if both have partner.) + + W + Legendary Creature - Dog + 1.0 + W + 1/1 + + NEC~ + 2 + Acquisition Octopus Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) @@ -3403,7 +6765,7 @@ 1UB 3 - NEO~ + NEO~ 1 @@ -6291,7 +9653,7 @@ 2GG/U/PU 5 - NEO~ + NEO~ 1 @@ -6511,7 +9873,7 @@ 2UU 4 - NEO~ + NEO~ 1 @@ -6951,7 +10313,7 @@ 2WW 3 - NEO~ + NEO~ 1 @@ -7431,2261 +10793,5 @@ NEO~ 3 - - Access Denied - Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value. - - U - Instant - 5.0 - 3UU - - NEC~ - 3 - - - Access Denied - Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value. - - U - Instant - 5.0 - 3UU - - NEC~ - 3 - - - Acidic Slime - Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. - - G - Creature - Ooze - 5.0 - 3GG - 2/2 - - NEC~ - 2 - - - Aerial Surveyor - FlyingWhenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.Crew 2 - - W - Artifact - Vehicle - 3.0 - 2W - 3/4 - - NEC~ - 1 - - - Aerial Surveyor - FlyingWhenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.Crew 2 - - W - Artifact - Vehicle - 3.0 - 2W - 3/4 - - NEC~ - 1 - - - Aeronaut Admiral - FlyingVehicles you control have flying. - - W - Creature - Human Pilot - 4.0 - 3W - 3/1 - - NEC~ - 2 - - - Agitator Ant - At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) - - R - Creature - Insect - 3.0 - 2R - 2/2 - - NEC~ - 2 - - - Akki Battle Squad - Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.) - - R - Creature - Goblin Samurai - 6.0 - 5R - 6/6 - - NEC~ - 2 - - - Akki Battle Squad - Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.) - - R - Creature - Goblin Samurai - 6.0 - 5R - 6/6 - - NEC~ - 2 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - 2.0 - 2 - - NEC~ - 1 - - - Arcanist's Owl - FlyingWhen Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - U - W - Artifact Creature - Bird - 4.0 - W/UW/UW/UW/U - 3/3 - - NEC~ - 2 - - - Armed and Armored - Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it. - - W - Instant - 2.0 - 1W - - NEC~ - 3 - - - Ascendant Acolyte - Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte. - - G - Creature - Human Monk - 5.0 - 4G - 1/1 - - NEC~ - 2 - - - Ascendant Acolyte - Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte. - - G - Creature - Human Monk - 5.0 - 4G - 1/1 - - NEC~ - 2 - - - Azorius Signet - {1}, {T}: Add {W}{U}. - - Artifact - 2.0 - 2 - - NEC~ - 1 - - - Bear Umbra - Enchant creatureEnchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) - - G - Enchantment - Aura - 4.0 - 2GG - - NEC~ - 1 - - - Beast Within - Destroy target permanent. Its controller creates a 3/3 green Beast creature token. - - G - Instant - 3.0 - 2G - - NEC~ - 3 - - - Blackblade Reforged - Equipped creature gets +1/+1 for each land you control.Equip legendary creature {3}Equip {7} - - Legendary Artifact - Equipment - 2.0 - 2 - - NEC~ - 1 - - - Bonehoard - Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.Equip {2} - - Artifact - Equipment - 4.0 - 4 - - NEC~ - 1 - - - Cataclysmic Gearhulk - VigilanceWhen Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. - - W - Artifact Creature - Construct - 5.0 - 3WW - 4/5 - - NEC~ - 2 - - - Chain Reaction - Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. - - R - Sorcery - 4.0 - 2RR - - NEC~ - 3 - - - Champion of Lambholt - Creatures with power less than Champion of Lambholt's power can't block creatures you control.Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. - - G - Creature - Human Warrior - 3.0 - 1GG - 1/1 - - NEC~ - 2 - - - Chaos Warp - The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. - - R - Instant - 3.0 - 2R - - NEC~ - 3 - - - Chishiro, the Shattered Blade - Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) - - G - R - Legendary Creature - Snake Samurai - 4.0 - 2RG - 4/4 - - NEC~ - 2 - - - Chishiro, the Shattered Blade - Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) - - G - R - Legendary Creature - Snake Samurai - 4.0 - 2RG - 4/4 - - NEC~ - 2 - - - Chishiro, the Shattered Blade - Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) - - G - R - Legendary Creature - Snake Samurai - 4.0 - 2RG - 4/4 - - NEC~ - 2 - - - Cinder Glade - ({T}: Add {R} or {G}.)Cinder Glade enters the battlefield tapped unless you control two or more basic lands. - - Land - Mountain Forest - 0.0 - - - NEC~ - 1 - 0 - - - Collision of Realms - Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order. - - R - Sorcery - 7.0 - 6R - - NEC~ - 3 - - - Collision of Realms - Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order. - - R - Sorcery - 7.0 - 6R - - NEC~ - 3 - - - Colossal Plow - Whenever Colossal Plow attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 2.0 - 2 - 6/3 - - NEC~ - 1 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - 0.0 - - - NEC~ - 0 - - - Concord with the Kami - At the beginning of your end step, choose one or more —• Put a +1/+1 counter on target creature with a counter on it.• Draw a card if you control an enchanted creature.• Create a 1/1 colorless Spirit creature token if you control an equipped creature. - - G - Enchantment - 4.0 - 3G - - NEC~ - 1 - - - Concord with the Kami - At the beginning of your end step, choose one or more —• Put a +1/+1 counter on target creature with a counter on it.• Draw a card if you control an enchanted creature.• Create a 1/1 colorless Spirit creature token if you control an equipped creature. - - G - Enchantment - 4.0 - 3G - - NEC~ - 1 - - - Crush Contraband - Choose one or both —• Exile target artifact.• Exile target enchantment. - - W - Instant - 4.0 - 3W - - NEC~ - 3 - - - Cultivator's Caravan - {T}: Add one mana of any color.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 3.0 - 3 - 5/5 - - NEC~ - 1 - - - Cyberdrive Awakener - FlyingOther artifact creatures you control have flying.When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4. - - U - Artifact Creature - Construct - 6.0 - 5U - 4/4 - - NEC~ - 2 - - - Cyberdrive Awakener - FlyingOther artifact creatures you control have flying.When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4. - - U - Artifact Creature - Construct - 6.0 - 5U - 4/4 - - NEC~ - 2 - - - Dance of the Manse - Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types. - - U - W - Sorcery - 2.0 - XWU - - NEC~ - 3 - - - Decimate - Destroy target artifact, target creature, target enchantment, and target land. - - G - R - Sorcery - 4.0 - 2RG - - NEC~ - 3 - - - Dispatch - Tap target creature.Metalcraft — If you control three or more artifacts, exile that creature. - - W - Instant - 1.0 - W - - NEC~ - 3 - - - Drumbellower - FlyingUntap all creatures you control during each other player's untap step. - - W - Creature - Spirit - 3.0 - 2W - 2/1 - - NEC~ - 2 - - - Drumbellower - FlyingUntap all creatures you control during each other player's untap step. - - W - Creature - Spirit - 3.0 - 2W - 2/1 - - NEC~ - 2 - - - Elemental Mastery - Enchant creatureEnchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step." - - R - Enchantment - Aura - 4.0 - 3R - - NEC~ - 1 - - - Emry, Lurker of the Loch - This spell costs {1} less to cast for each artifact you control.When Emry, Lurker of the Loch enters the battlefield, mill four cards.{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.) - - U - Legendary Creature - Merfolk Wizard - 3.0 - 2U - 1/2 - - NEC~ - 2 - - - Etherium Sculptor - Artifact spells you cast cost {1} less to cast. - - U - Artifact Creature - Vedalken Artificer - 2.0 - 1U - 1/2 - - NEC~ - 2 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - 0.0 - - - NEC~ - 0 - - - Fellwar Stone - {T}: Add one mana of any color that a land an opponent controls could produce. - - Artifact - 2.0 - 2 - - NEC~ - 1 - - - Fertilid - Fertilid enters the battlefield with two +1/+1 counters on it.{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. - - G - Creature - Elemental - 3.0 - 2G - 0/0 - - NEC~ - 2 - - - Fireshrieker - Equipped creature has double strike. (It deals both first-strike and regular combat damage.)Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 3.0 - 3 - - NEC~ - 1 - - - Forgotten Ancient - Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. - - G - Creature - Elemental - 4.0 - 3G - 0/3 - - NEC~ - 2 - - - Foundry Inspector - Artifact spells you cast cost {1} less to cast. - - Artifact Creature - Construct - 3.0 - 3 - 3/2 - - NEC~ - 2 - - - Game Trail - As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.{T}: Add {R} or {G}. - - Land - 0.0 - - - NEC~ - 1 - 0 - - - Generous Gift - Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. - - W - Instant - 3.0 - 2W - - NEC~ - 3 - - - Genesis Hydra - When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.Genesis Hydra enters the battlefield with X +1/+1 counters on it. - - G - Creature - Plant Hydra - 2.0 - XGG - 0/0 - - NEC~ - 2 - - - Go-Shintai of Life's Origin - {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token. - - G - Legendary Enchantment Creature - Shrine - 4.0 - 3G - 3/4 - - NEC~ - 2 - - - Go-Shintai of Life's Origin - {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token. - - G - Legendary Enchantment Creature - Shrine - 4.0 - 3G - 3/4 - - NEC~ - 2 - - - Goblin Razerunners - {1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker. - - R - Creature - Goblin Warrior - 4.0 - 2RR - 3/4 - - NEC~ - 2 - - - Gold Myr - {T}: Add {W}. - - Artifact Creature - Myr - 2.0 - 2 - 1/1 - - NEC~ - 2 - - - Grumgully, the Generous - Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. - - G - R - Legendary Creature - Goblin Shaman - 3.0 - 1RG - 3/3 - - NEC~ - 2 - - - Gruul Turf - Gruul Turf enters the battlefield tapped.When Gruul Turf enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{G}. - - Land - 0.0 - - - NEC~ - 1 - 0 - - - Hanna, Ship's Navigator - {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. - - U - W - Legendary Creature - Human Artificer - 3.0 - 1WU - 1/2 - - NEC~ - 2 - - - Hunter's Insight - Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. - - G - Instant - 3.0 - 2G - - NEC~ - 3 - - - Imposter Mech - You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except its a Vehicle artifact with crew 3 and it loses all other card types.Crew 3 - - U - Artifact - Vehicle - 2.0 - 1U - 3/1 - - NEC~ - 1 - - - Imposter Mech - You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except its a Vehicle artifact with crew 3 and it loses all other card types.Crew 3 - - U - Artifact - Vehicle - 2.0 - 1U - 3/1 - - NEC~ - 1 - - - Indomitable Archangel - FlyingMetalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.) - - W - Creature - Angel - 4.0 - 2WW - 4/4 - - NEC~ - 2 - - - Ironsoul Enforcer - Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield. - - W - Artifact Creature - Human Samurai - 5.0 - 4W - 4/4 - - NEC~ - 2 - - - Ironsoul Enforcer - Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield. - - W - Artifact Creature - Human Samurai - 5.0 - 4W - 4/4 - - NEC~ - 2 - - - Jace, Architect of Thought - +1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.−2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.−8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs. - - U - Legendary Planeswalker - Jace - 4.0 - 2UU - 4 - - NEC~ - 1 - - - Kaima, the Fractured Calm - At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.) - - G - R - Legendary Creature - Spirit - 4.0 - 2RG - 3/3 - - NEC~ - 2 - - - Kaima, the Fractured Calm - At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.) - - G - R - Legendary Creature - Spirit - 4.0 - 2RG - 3/3 - - NEC~ - 2 - - - Kami of Celebration - Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control. - - R - Creature - Spirit - 5.0 - 4R - 3/3 - - NEC~ - 2 - - - Kami of Celebration - Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control. - - R - Creature - Spirit - 5.0 - 4R - 3/3 - - NEC~ - 2 - - - Kappa Cannoneer - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Ward {4}Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn. - - U - Artifact Creature - Turtle Warrior - 6.0 - 5U - 4/4 - - NEC~ - 2 - - - Kappa Cannoneer - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Ward {4}Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn. - - U - Artifact Creature - Turtle Warrior - 6.0 - 5U - 4/4 - - NEC~ - 2 - - - Katsumasa, the Animator - Flying{2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts. - - U - Legendary Creature - Moonfolk Artificer - 4.0 - 2UU - 3/3 - - NEC~ - 2 - - - Katsumasa, the Animator - Flying{2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts. - - U - Legendary Creature - Moonfolk Artificer - 4.0 - 2UU - 3/3 - - NEC~ - 2 - - - Kodama's Reach - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery - Arcane - 3.0 - 2G - - NEC~ - 3 - - - Komainu Battle Armor - MenaceEquipped creature gets +2/+2 and has menace.Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Dog - 3.0 - 2R - 2/2 - - NEC~ - 2 - - - Komainu Battle Armor - MenaceEquipped creature gets +2/+2 and has menace.Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Dog - 3.0 - 2R - 2/2 - - NEC~ - 2 - - - Kosei, Penitent Warlord - As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent." - - G - Legendary Creature - Ogre Samurai - 3.0 - 1GG - 0/5 - - NEC~ - 2 - - - Kosei, Penitent Warlord - As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent." - - G - Legendary Creature - Ogre Samurai - 3.0 - 1GG - 0/5 - - NEC~ - 2 - - - Kotori, Pilot Prodigy - Vehicles you control have crew 2.At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn. - - U - W - Legendary Creature - Moonfolk Pilot - 3.0 - 1WU - 2/4 - - NEC~ - 2 - - - Kotori, Pilot Prodigy - Vehicles you control have crew 2.At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn. - - U - W - Legendary Creature - Moonfolk Pilot - 3.0 - 1WU - 2/4 - - NEC~ - 2 - - - Kotori, Pilot Prodigy - Vehicles you control have crew 2.At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn. - - U - W - Legendary Creature - Moonfolk Pilot - 3.0 - 1WU - 2/4 - - NEC~ - 2 - - - Krenko, Tin Street Kingpin - Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. - - R - Legendary Creature - Goblin - 3.0 - 2R - 1/2 - - NEC~ - 2 - - - Loyal Guardian - TrampleLieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. - - G - Creature - Rhino - 5.0 - 4G - 4/4 - - NEC~ - 2 - - - Mage Slayer - Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking.Equip {3} - - G - R - Artifact - Equipment - 3.0 - 1RG - - NEC~ - 1 - - - Master of Etherium - Master of Etherium's power and toughness are each equal to the number of artifacts you control.Other artifact creatures you control get +1/+1. - - U - Artifact Creature - Vedalken Wizard - 3.0 - 2U - */* - - NEC~ - 2 - - - Mirage Mirror - {2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn. - - Artifact - 3.0 - 3 - - NEC~ - 1 - - - Mossfire Valley - {1}, {T}: Add {R}{G}. - - Land - 0.0 - - - NEC~ - 0 - - - Myojin of Blooming Dawn - Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control. - - W - Legendary Creature - Spirit - 8.0 - 5WWW - 4/6 - - NEC~ - 2 - - - Myojin of Blooming Dawn - Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control. - - W - Legendary Creature - Spirit - 8.0 - 5WWW - 4/6 - - NEC~ - 2 - - - Myojin of Cryptic Dreams - Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.) - - U - Legendary Creature - Spirit - 8.0 - 5UUU - 3/3 - - NEC~ - 2 - - - Myojin of Cryptic Dreams - Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.) - - U - Legendary Creature - Spirit - 8.0 - 5UUU - 3/3 - - NEC~ - 2 - - - Myojin of Grim Betrayal - Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn. - - B - Legendary Creature - Spirit - 8.0 - 5BBB - 5/2 - - NEC~ - 2 - - - Myojin of Grim Betrayal - Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn. - - B - Legendary Creature - Spirit - 8.0 - 5BBB - 5/2 - - NEC~ - 2 - - - Myojin of Roaring Blades - Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets. - - R - Legendary Creature - Spirit - 8.0 - 5RRR - 7/4 - - NEC~ - 2 - - - Myojin of Roaring Blades - Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets. - - R - Legendary Creature - Spirit - 8.0 - 5RRR - 7/4 - - NEC~ - 2 - - - Myojin of Towering Might - Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn. - - G - Legendary Creature - Spirit - 8.0 - 5GGG - 8/8 - - NEC~ - 2 - - - Myojin of Towering Might - Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn. - - G - Legendary Creature - Spirit - 8.0 - 5GGG - 8/8 - - NEC~ - 2 - - - Myrsmith - Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token. - - W - Creature - Human Artificer - 2.0 - 1W - 2/1 - - NEC~ - 2 - - - Nissa, Voice of Zendikar - +1: Create a 0/1 green Plant creature token.−2: Put a +1/+1 counter on each creature you control.−7: You gain X life and draw X cards, where X is the number of lands you control. - - G - Legendary Planeswalker - Nissa - 3.0 - 1GG - 3 - - NEC~ - 1 - - - One with the Kami - FlashEnchant creature you controlWhenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.) - - G - Enchantment - Aura - 4.0 - 3G - - NEC~ - 1 - - - One with the Kami - FlashEnchant creature you controlWhenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.) - - G - Enchantment - Aura - 4.0 - 3G - - NEC~ - 1 - - - Opal Palace - {T}: Add {C}.{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. - - Land - 0.0 - - - NEC~ - 0 - - - Oran-Rief, the Vastwood - Oran-Rief, the Vastwood enters the battlefield tapped.{T}: Add {G}.{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. - - Land - 0.0 - - - NEC~ - 1 - 0 - - - Ordeal of Nylea - Enchant creatureWhenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. - - G - Enchantment - Aura - 2.0 - 1G - - NEC~ - 1 - - - Organic Extinction - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Destroy all nonartifact creatures. - - W - Sorcery - 10.0 - 8WW - - NEC~ - 3 - - - Organic Extinction - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Destroy all nonartifact creatures. - - W - Sorcery - 10.0 - 8WW - - NEC~ - 3 - - - Ox of Agonas - When Ox of Agonas enters the battlefield, discard your hand, then draw three cards.Escape—{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)Ox of Agonas escapes with a +1/+1 counter on it. - - R - Creature - Ox - 5.0 - 3RR - 4/2 - - NEC~ - 2 - - - Parhelion II - Flying, first strike, vigilanceWhenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) - - W - Legendary Artifact - Vehicle - 8.0 - 6WW - 5/5 - - NEC~ - 1 - - - Peacewalker Colossus - {1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn.Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 3.0 - 3 - 6/6 - - NEC~ - 1 - - - Port Town - As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.{T}: Add {W} or {U}. - - Land - 0.0 - - - NEC~ - 1 - 0 - - - Prairie Stream - ({T}: Add {W} or {U}.)Prairie Stream enters the battlefield tapped unless you control two or more basic lands. - - Land - Plains Island - 0.0 - - - NEC~ - 1 - 0 - - - Primeval Protector - This spell costs {1} less to cast for each creature your opponents control.When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control. - - G - Creature - Avatar - 11.0 - 10G - 10/10 - - NEC~ - 2 - - - Raff Capashen, Ship's Mage - FlashFlyingYou may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.) - - U - W - Legendary Creature - Human Wizard - 4.0 - 2WU - 3/3 - - NEC~ - 2 - - - Raging Ravine - Raging Ravine enters the battlefield tapped.{T}: Add {R} or {G}.{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. - - Land - 0.0 - - - NEC~ - 1 - 0 - - - Raiders' Karve - Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 3.0 - 3 - 4/4 - - NEC~ - 1 - - - Rampant Growth - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Sorcery - 2.0 - 1G - - NEC~ - 3 - - - Rampant Rejuvenator - Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it.When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle. - - G - Creature - Plant Hydra - 4.0 - 3G - 0/0 - - NEC~ - 2 - - - Rampant Rejuvenator - Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it.When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle. - - G - Creature - Plant Hydra - 4.0 - 3G - 0/0 - - NEC~ - 2 - - - Reality Shift - Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) - - U - Instant - 2.0 - 1U - - NEC~ - 3 - - - Release to Memory - Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token. - - W - Instant - 4.0 - 3W - - NEC~ - 3 - - - Release to Memory - Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token. - - W - Instant - 4.0 - 3W - - NEC~ - 3 - - - Research Thief - FlashFlyingWhenever an artifact creature you control deals combat damage to a player, draw a card. - - U - Artifact Creature - Moonfolk Wizard - 5.0 - 4U - 3/3 - - NEC~ - 2 - - - Research Thief - FlashFlyingWhenever an artifact creature you control deals combat damage to a player, draw a card. - - U - Artifact Creature - Moonfolk Wizard - 5.0 - 4U - 3/3 - - NEC~ - 2 - - - Rhythm of the Wild - Creature spells you control can't be countered.Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) - - G - R - Enchantment - 3.0 - 1RG - - NEC~ - 1 - - - Riddlesmith - Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. - - U - Creature - Human Artificer - 2.0 - 1U - 2/1 - - NEC~ - 2 - - - Rishkar's Expertise - Draw cards equal to the greatest power among creatures you control.You may cast a spell with mana value 5 or less from your hand without paying its mana cost. - - G - Sorcery - 6.0 - 4GG - - NEC~ - 3 - - - Rishkar, Peema Renegade - When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.Each creature you control with a counter on it has "{T}: Add {G}." - - G - Legendary Creature - Elf Druid - 3.0 - 2G - 2/2 - - NEC~ - 2 - - - Ruthless Technomancer - When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0. - - B - Creature - Human Wizard - 4.0 - 3B - 2/4 - - NEC~ - 2 - - - Ruthless Technomancer - When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0. - - B - Creature - Human Wizard - 4.0 - 3B - 2/4 - - NEC~ - 2 - - - Sai, Master Thopterist - Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.{1}{U}, Sacrifice two artifacts: Draw a card. - - U - Legendary Creature - Human Artificer - 3.0 - 2U - 1/4 - - NEC~ - 2 - - - Sakura-Tribe Elder - Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Creature - Snake Shaman - 2.0 - 1G - 1/1 - - NEC~ - 2 - - - Shamanic Revelation - Draw a card for each creature you control.Ferocious — You gain 4 life for each creature you control with power 4 or greater. - - G - Sorcery - 5.0 - 3GG - - NEC~ - 3 - - - Shifting Shadow - Enchant creatureEnchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order." - - R - Enchantment - Aura - 3.0 - 2R - - NEC~ - 1 - - - Shimmer Myr - FlashYou may cast artifact spells as though they had flash. - - Artifact Creature - Myr - 3.0 - 3 - 2/2 - - NEC~ - 2 - - - Shorikai, Genesis Engine - {1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)Shorikai, Genesis Engine can be your commander. - - U - W - Legendary Artifact - Vehicle - 4.0 - 2WU - 8/8 - - NEC~ - 1 - - - Shorikai, Genesis Engine - {1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)Shorikai, Genesis Engine can be your commander. - - U - W - Legendary Artifact - Vehicle - 4.0 - 2WU - 8/8 - - NEC~ - 1 - - - Silkguard - Put a +1/+1 counter on each of up to X target creatures you control.Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.) - - G - Instant - 1.0 - XG - - NEC~ - 3 - - - Silkguard - Put a +1/+1 counter on each of up to X target creatures you control.Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.) - - G - Instant - 1.0 - XG - - NEC~ - 3 - - - Silver Myr - {T}: Add {U}. - - Artifact Creature - Myr - 2.0 - 2 - 1/1 - - NEC~ - 2 - - - Skycloud Expanse - {1}, {T}: Add {W}{U}. - - Land - 0.0 - - - NEC~ - 0 - - - Skysovereign, Consul Flagship - FlyingWhenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - Legendary Artifact - Vehicle - 5.0 - 5 - 6/5 - - NEC~ - 1 - - - Smoke Spirits' Aid - For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token." - - R - Sorcery - 1.0 - XR - - NEC~ - 3 - - - Smoke Spirits' Aid - For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token." - - R - Sorcery - 1.0 - XR - - NEC~ - 3 - - - Smuggler's Copter - FlyingWhenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 2.0 - 2 - 3/3 - - NEC~ - 1 - - - Snake Umbra - Enchant creatureEnchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) - - G - Enchantment - Aura - 3.0 - 2G - - NEC~ - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - NEC~ - 1 - - - Solemn Simulacrum - When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When Solemn Simulacrum dies, you may draw a card. - - Artifact Creature - Golem - 4.0 - 4 - 2/2 - - NEC~ - 2 - - - Soul's Majesty - Draw cards equal to the power of target creature you control. - - G - Sorcery - 5.0 - 4G - - NEC~ - 3 - - - Spearbreaker Behemoth - Indestructible{1}: Target creature with power 5 or greater gains indestructible until end of turn. - - G - Creature - Beast - 7.0 - 5GG - 5/5 - - NEC~ - 2 - - - Spire of Industry - {T}: Add {C}.{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. - - Land - 0.0 - - - NEC~ - 0 - - - Sram, Senior Edificer - Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. - - W - Legendary Creature - Dwarf Advisor - 2.0 - 1W - 2/2 - - NEC~ - 2 - - - Starstorm - Starstorm deals X damage to each creature.Cycling {3} ({3}, Discard this card: Draw a card.) - - R - Instant - 2.0 - XRR - - NEC~ - 3 - - - Swift Reconfiguration - FlashEnchant creature or VehicleEnchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless its crewed.) - - W - Enchantment - Aura - 1.0 - W - - NEC~ - 1 - - - Swift Reconfiguration - FlashEnchant creature or VehicleEnchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless its crewed.) - - W - Enchantment - Aura - 1.0 - W - - NEC~ - 1 - - - Swiftfoot Boots - Equipped creature has hexproof and haste.Equip {1} - - Artifact - Equipment - 2.0 - 2 - - NEC~ - 1 - - - Sword of Vengeance - Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.Equip {3} - - Artifact - Equipment - 3.0 - 3 - - NEC~ - 1 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - 1.0 - W - - NEC~ - 3 - - - Tanuki Transplanter - Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - G - Artifact Creature - Equipment Dog - 4.0 - 3G - 2/4 - - NEC~ - 2 - - - Tanuki Transplanter - Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - G - Artifact Creature - Equipment Dog - 4.0 - 3G - 2/4 - - NEC~ - 2 - - - Taurean Mauler - Changeling (This card is every creature type.)Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. - - R - Creature - Shapeshifter - 3.0 - 2R - 2/2 - - NEC~ - 2 - - - Temple of Abandon - Temple of Abandon enters the battlefield tapped.When Temple of Abandon enters the battlefield, scry 1.{T}: Add {R} or {G}. - - Land - 0.0 - - - NEC~ - 1 - 0 - - - Temple of Enlightenment - Temple of Enlightenment enters the battlefield tapped.When Temple of Enlightenment enters the battlefield, scry 1.{T}: Add {W} or {U}. - - Land - 0.0 - - - NEC~ - 1 - 0 - - - Teshar, Ancestor's Apostle - FlyingWhenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) - - W - Legendary Creature - Bird Cleric - 4.0 - 3W - 2/2 - - NEC~ - 2 - - - Thopter Spy Network - At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. - - U - Enchantment - 4.0 - 2UU - - NEC~ - 1 - - - Thoughtcast - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)Draw two cards. - - U - Sorcery - 5.0 - 4U - - NEC~ - 3 - - - Ulasht, the Hate Seed - Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.{1}, Remove a +1/+1 counter from Ulasht: Choose one —• Ulasht deals 1 damage to target creature.• Create a 1/1 green Saproling creature token. - - G - R - Legendary Creature - Hellion Hydra - 4.0 - 2RG - 0/0 - - NEC~ - 2 - - - Universal Surveillance - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Draw X cards. - - U - Sorcery - 3.0 - XUUU - - NEC~ - 3 - - - Universal Surveillance - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Draw X cards. - - U - Sorcery - 3.0 - XUUU - - NEC~ - 3 - - - Unquenchable Fury - Enchant creatureEnchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand."When Unquenchable Fury is put into your graveyard from the battlfield, return it to your hand. - - R - Enchantment - Aura - 3.0 - 2R - - NEC~ - 1 - - - Unquenchable Fury - Enchant creatureEnchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand."When Unquenchable Fury is put into your graveyard from the battlfield, return it to your hand. - - R - Enchantment - Aura - 3.0 - 2R - - NEC~ - 1 - - - Vastwood Surge - Kicker {4} (You may pay an additional {4} as you cast this spell.)Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control. - - G - Sorcery - 4.0 - 3G - - NEC~ - 3 - - - Vedalken Engineer - {T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts. - - U - Creature - Vedalken Artificer - 2.0 - 1U - 1/1 - - NEC~ - 2 - - - Weatherlight - FlyingWhenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)Crew 3 - - Legendary Artifact - Vehicle - 4.0 - 4 - 4/5 - - NEC~ - 1 - - - Whiptongue Hydra - ReachWhen Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way. - - G - Creature - Lizard Hydra - 6.0 - 5G - 4/4 - - NEC~ - 2 - - - Whirler Rogue - When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.Tap two untapped artifacts you control: Target creature can't be blocked this turn. - - U - Creature - Human Rogue Artificer - 4.0 - 2UU - 2/2 - - NEC~ - 2 - - - Yoshimaru, Ever Faithful - Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.Partner (You can have two commanders if both have partner.) - - W - Legendary Creature - Dog - 1.0 - W - 1/1 - - NEC~ - 2 - - - Yoshimaru, Ever Faithful - Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.Partner (You can have two commanders if both have partner.) - - W - Legendary Creature - Dog - 1.0 - W - 1/1 - - NEC~ - 2 -