Lacie/xp/utils.py
2026-02-18 03:09:43 +01:00

109 lines
3.0 KiB
Python

import math
import random
import time
import discord
from discord.utils import get
COOLDOWN = 60
ROLE_REWARDS = {
2: 963498974222885054,
8: 1372088164377694208,
100: 1296055376009101384,
150: 1296056209543008287,
200: 1296056657784340480
}
MULTIPLIERS = {
1038402681376612413: 1.25,
1213171315259736155: 1.25,
881560923494547477: 1.5,
1008830505166323742: 1.5,
880055414434201600: 1.5,
931234149774270524: 2,
1238966782962958377: 2.5,
1113751318918602762: 3
}
XP_CURVE = {
"base": 1,
"square": 50,
"linear": 100,
"divisor": 1
}
RANDOM_XP = {
"min": 50,
"max": 100
}
def load_config():
"""Load configuration (returns the hardcoded config dict)"""
return {
"cooldown": COOLDOWN,
"role_rewards": ROLE_REWARDS,
"multipliers": MULTIPLIERS,
"xp_curve": XP_CURVE,
"random_xp": RANDOM_XP
}
def get_multiplier(member, apply_multiplier=True):
"""Get XP multiplier for a member based on their roles"""
if not apply_multiplier:
return 1
# Ensure we have a Member object with roles
if not isinstance(member, discord.Member):
return 1
highest = 1
for role in member.roles:
if role.id in MULTIPLIERS:
highest = max(highest, MULTIPLIERS[role.id])
return highest
def xp_for_level(level: int) -> int:
"""Calculate total XP required to reach a given level"""
xp = (level ** 3 * XP_CURVE["base"]) + (level ** 2 * XP_CURVE["square"]) + (level * XP_CURVE["linear"])
xp = xp / XP_CURVE["divisor"]
return int(math.floor(xp / 100) * 100)
def random_xp() -> int:
"""Generate random XP amount within configured range"""
return random.randint(RANDOM_XP["min"], RANDOM_XP["max"])
def can_get_xp(last_message_time: int) -> bool:
"""Check if enough time has passed since last XP gain"""
# FIXED: This function should ONLY check cooldown, not access member.roles
return (time.time() - last_message_time) >= COOLDOWN
async def check_level_up(member, cur, conn, lifetime=True):
"""Check if member leveled up and grant role rewards"""
# Ensure we have a Member object
if not isinstance(member, discord.Member):
return
cur.execute("SELECT xp, level FROM xp WHERE user_id = ?", (str(member.id),))
row = cur.fetchone()
if not row:
return
xp, level = row
new_level = level
while xp >= xp_for_level(new_level + 1):
new_level += 1
if new_level > level:
cur.execute("UPDATE xp SET level = ? WHERE user_id = ?", (new_level, str(member.id)))
conn.commit()
if lifetime:
# Grant all roles for levels they've reached
for lvl, role_id in ROLE_REWARDS.items():
if new_level >= lvl:
role = get(member.guild.roles, id=role_id)
if role and role not in member.roles:
await member.add_roles(role)