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https://github.com/J-D-K/JKSV.git
synced 2026-03-22 01:34:13 -05:00
120 lines
3.7 KiB
C++
120 lines
3.7 KiB
C++
#include "appstates/TitleSelectState.hpp"
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#include "StateManager.hpp"
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#include "appstates/BackupMenuState.hpp"
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#include "appstates/MainMenuState.hpp"
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#include "appstates/TitleOptionState.hpp"
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#include "config/config.hpp"
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#include "graphics/colors.hpp"
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#include "input.hpp"
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#include "logging/logger.hpp"
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#include "sdl.hpp"
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#include "strings/strings.hpp"
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#include <string_view>
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namespace
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{
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// All of these states share the same render target.
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constexpr std::string_view SECONDARY_TARGET = "SecondaryTarget";
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} // namespace
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TitleSelectState::TitleSelectState(data::User *user)
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: TitleSelectCommon()
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, m_user(user)
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, m_renderTarget(sdl::TextureManager::load(SECONDARY_TARGET, 1080, 555, SDL_TEXTUREACCESS_TARGET))
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, m_titleView(ui::TitleView::create(m_user)) {};
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void TitleSelectState::update()
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{
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if (!TitleSelectState::title_count_check()) { return; }
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const bool hasFocus = BaseState::has_focus();
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const bool aPressed = input::button_pressed(HidNpadButton_A);
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const bool bPressed = input::button_pressed(HidNpadButton_B);
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const bool xPressed = input::button_pressed(HidNpadButton_X);
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const bool yPressed = input::button_pressed(HidNpadButton_Y);
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if (aPressed) { TitleSelectState::create_backup_menu(); }
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else if (xPressed) { TitleSelectState::create_title_option_menu(); }
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else if (yPressed) { TitleSelectState::add_remove_favorite(); }
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else if (bPressed) { TitleSelectState::deactivate_state(); }
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m_titleView->update(hasFocus);
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}
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void TitleSelectState::render()
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{
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const bool hasFocus = BaseState::has_focus();
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m_renderTarget->clear(colors::TRANSPARENT);
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m_titleView->render(m_renderTarget, hasFocus);
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TitleSelectCommon::render_control_guide();
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m_renderTarget->render(sdl::Texture::Null, 201, 91);
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}
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void TitleSelectState::refresh() { m_titleView->refresh(); }
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bool TitleSelectState::title_count_check()
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{
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const int titleCount = m_user->get_total_data_entries();
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if (titleCount <= 0)
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{
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BaseState::deactivate();
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return false;
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}
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return true;
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}
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void TitleSelectState::create_backup_menu()
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{
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const int selected = m_titleView->get_selected();
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const uint64_t applicationID = m_user->get_application_id_at(selected);
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data::TitleInfo *titleInfo = data::get_title_info_by_id(applicationID);
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auto backupMenu = std::make_shared<BackupMenuState>(m_user, titleInfo);
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StateManager::push_state(backupMenu);
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}
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void TitleSelectState::create_title_option_menu()
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{
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const int selected = m_titleView->get_selected();
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const uint64_t applicationID = m_user->get_application_id_at(selected);
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data::TitleInfo *titleInfo = data::get_title_info_by_id(applicationID);
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auto titleOptions = std::make_shared<TitleOptionState>(m_user, titleInfo, this);
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StateManager::push_state(titleOptions);
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}
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void TitleSelectState::deactivate_state()
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{
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m_titleView->reset();
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BaseState::deactivate();
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}
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void TitleSelectState::add_remove_favorite()
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{
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const int selected = m_titleView->get_selected();
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const uint64_t applicationID = m_user->get_application_id_at(selected);
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config::add_remove_favorite(applicationID);
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// This applies to all users.
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data::UserList userList;
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data::get_users(userList);
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for (data::User *user : userList) { user->sort_data(); }
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// This is dirty, but it's the only way to pull it off without rewriting tons of code.
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const int count = m_user->get_total_data_entries();
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int i{};
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for (i = 0; i < count; i++)
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{
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const uint64_t appIDAt = m_user->get_application_id_at(i);
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if (appIDAt == applicationID) { break; }
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}
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m_titleView->set_selected(i);
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MainMenuState::refresh_view_states();
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}
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