JKSV/source/appstates/ProgressState.cpp
2025-08-18 21:30:32 -04:00

74 lines
2.4 KiB
C++

#include "appstates/ProgressState.hpp"
#include "appstates/FadeState.hpp"
#include "graphics/colors.hpp"
#include "input.hpp"
#include "sdl.hpp"
#include "strings/strings.hpp"
#include "stringutil.hpp"
#include "ui/PopMessageManager.hpp"
#include <cmath>
namespace
{
constexpr int COORD_BAR_X = 312;
constexpr int COORD_BAR_Y = 462;
constexpr int COORD_TEXT_Y = 467;
constexpr int COORD_DISPLAY_CENTER = 640;
constexpr double SIZE_BAR_WIDTH = 656.0f;
}
void ProgressState::update()
{
sys::ProgressTask *task = static_cast<sys::ProgressTask *>(m_task.get());
const double current = task->get_progress();
BaseTask::update_loading_glyph();
if (!m_task->is_running()) { ProgressState::deactivate_state(); }
m_progressBarWidth = std::round(SIZE_BAR_WIDTH * current);
m_progress = std::round(current * 100);
m_percentageString = stringutil::get_formatted_string("%u%%", m_progress);
const int percentageWidth = sdl::text::get_width(BaseTask::FONT_SIZE, m_percentageString);
m_percentageX = COORD_DISPLAY_CENTER - (percentageWidth / 2);
}
void ProgressState::render()
{
const bool hasFocus = BaseState::has_focus();
const int barWidth = static_cast<int>(SIZE_BAR_WIDTH);
const std::string status = m_task->get_status();
sdl::render_rect_fill(sdl::Texture::Null, 0, 0, 1280, 720, colors::DIM_BACKGROUND);
sm_dialog->render(sdl::Texture::Null, hasFocus);
sdl::text::render(sdl::Texture::Null, 312, 288, BaseTask::FONT_SIZE, 656, colors::WHITE, status);
sdl::render_rect_fill(sdl::Texture::Null, COORD_BAR_X, COORD_BAR_Y, barWidth, 32, colors::BLACK);
sdl::render_rect_fill(sdl::Texture::Null, COORD_BAR_X, COORD_BAR_Y, m_progressBarWidth, 32, colors::GREEN);
sdl::text::render(sdl::Texture::Null,
m_percentageX,
COORD_TEXT_Y,
BaseTask::FONT_SIZE,
sdl::text::NO_WRAP,
colors::WHITE,
m_percentageString);
BaseTask::render_loading_glyph();
}
void ProgressState::initialize_static_members()
{
if (sm_dialog) { return; }
sm_dialog = ui::DialogBox::create(280, 262, 720, 256);
}
void ProgressState::deactivate_state()
{
FadeState::create_and_push(colors::DIM_BACKGROUND, colors::ALPHA_FADE_END, colors::ALPHA_FADE_BEGIN, nullptr);
BaseState::deactivate();
}