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https://github.com/J-D-K/JKSV.git
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106 lines
3.4 KiB
C++
106 lines
3.4 KiB
C++
#include "appstates/TitleSelectState.hpp"
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#include "StateManager.hpp"
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#include "appstates/BackupMenuState.hpp"
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#include "appstates/MainMenuState.hpp"
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#include "appstates/TitleOptionState.hpp"
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#include "colors.hpp"
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#include "config.hpp"
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#include "fs/fs.hpp"
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#include "fslib.hpp"
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#include "input.hpp"
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#include "logger.hpp"
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#include "sdl.hpp"
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#include "strings.hpp"
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#include <string_view>
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namespace
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{
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// All of these states share the same render target.
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constexpr std::string_view SECONDARY_TARGET = "SecondaryTarget";
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} // namespace
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TitleSelectState::TitleSelectState(data::User *user)
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: TitleSelectCommon(), m_user(user),
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m_renderTarget(sdl::TextureManager::create_load_texture(SECONDARY_TARGET,
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1080,
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555,
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SDL_TEXTUREACCESS_STATIC | SDL_TEXTUREACCESS_TARGET)),
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m_titleView(m_user) {};
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void TitleSelectState::update()
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{
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if (m_user->get_total_data_entries() <= 0)
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{
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AppState::deactivate();
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return;
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}
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m_titleView.update(AppState::has_focus());
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if (input::button_pressed(HidNpadButton_A))
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{
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// Get data needed to mount save.
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uint64_t applicationID = m_user->get_application_id_at(m_titleView.get_selected());
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FsSaveDataInfo *saveInfo = m_user->get_save_info_by_id(applicationID);
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data::TitleInfo *titleInfo = data::get_title_info_by_id(applicationID);
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// To do: Figure out how to handle this differently. Meta files need this closed.
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if (fslib::open_save_data_with_save_info(fs::DEFAULT_SAVE_MOUNT, *saveInfo))
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{
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auto backupMenuState =
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std::make_shared<BackupMenuState>(m_user,
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titleInfo,
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static_cast<FsSaveDataType>(saveInfo->save_data_type));
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StateManager::push_state(backupMenuState);
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}
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else
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{
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logger::log(fslib::get_error_string());
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}
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}
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else if (input::button_pressed(HidNpadButton_X))
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{
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uint64_t applicationID = m_user->get_application_id_at(m_titleView.get_selected());
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data::TitleInfo *titleInfo = data::get_title_info_by_id(applicationID);
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auto titleOptionState = std::make_shared<TitleOptionState>(m_user, titleInfo, this);
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StateManager::push_state(std::make_shared<TitleOptionState>(m_user, titleInfo, this));
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}
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else if (input::button_pressed(HidNpadButton_B))
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{
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// This will reset all the tiles so they're 128x128.
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m_titleView.reset();
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AppState::deactivate();
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}
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else if (input::button_pressed(HidNpadButton_Y))
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{
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// Add/remove favorite flag.
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config::add_remove_favorite(m_user->get_application_id_at(m_titleView.get_selected()));
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// Resort the data.
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data::UserList list;
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data::get_users(list);
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for (data::User *user : list)
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{
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user->sort_data();
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}
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MainMenuState::refresh_view_states();
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}
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}
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void TitleSelectState::render()
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{
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m_renderTarget->clear(colors::TRANSPARENT);
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m_titleView.render(m_renderTarget->get(), AppState::has_focus());
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TitleSelectCommon::render_control_guide();
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m_renderTarget->render(NULL, 201, 91);
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}
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void TitleSelectState::refresh()
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{
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m_titleView.refresh();
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}
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