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16 lines
311 B
C++
16 lines
311 B
C++
#pragma once
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#include "SDL.hpp"
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namespace UI
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{
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class Element
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{
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public:
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Element(void) = default;
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virtual ~Element() {};
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virtual void Update(bool HasFocus) = 0;
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virtual void Render(SDL_Texture *Target, bool HasFocus) = 0;
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};
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} // namespace UI
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