mirror of
https://github.com/J-D-K/JKSV.git
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101 lines
1.9 KiB
C++
101 lines
1.9 KiB
C++
#ifndef DATA_H
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#define DATA_H
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#include <switch.h>
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#include <vector>
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#include <string>
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#include "gfx.h"
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namespace data
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{
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extern bool sysSave, forceMountable;
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//Loads user + title info
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void loadDataInfo();
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void exit();
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//Class to help not load the same icons over and over
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class icn
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{
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public:
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void load(const uint64_t& _id, const uint8_t *jpegData, const size_t& jpegSize);
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void setIcon(const uint64_t& _id, const gfx::tex& _set);
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void draw(unsigned x, unsigned y);
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void drawHalf(unsigned x, unsigned y);
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uint64_t getTitleID();
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void deleteData();
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private:
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uint64_t titleID;
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gfx::tex iconTex;
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};
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//Class to store title info
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class titledata
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{
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public:
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//Attempts to read title's info. Returns false if failed
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bool init(const FsSaveDataInfo& inf);
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//Attempts to mount data with uID + id. Returns false if fails. For filtering.
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bool isMountable(const u128& uID);
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//Returns title + title without forbidden chars
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std::string getTitle();
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std::string getTitleSafe();
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//Returns ID
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uint64_t getID();
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//Game icon
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icn icon;
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FsSaveDataType getType();
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private:
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FsSaveDataType type;
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std::string title, titleSafe;
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uint64_t id;
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u128 uID;
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};
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//Class to store user info + titles
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class user
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{
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public:
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//Attempts to read user data using _id
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bool init(const u128& _id);
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//Allows user to init without reading data. For fun.
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bool initNoChk(const u128& _id);
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//Returns user ID
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u128 getUID();
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//Returns username
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std::string getUsername();
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std::string getUsernameSafe();
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//Vector for storing save data info for user
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std::vector<titledata> titles;
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gfx::tex icn;
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private:
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u128 userID;
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std::string username, userSafe;
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};
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//User vector
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extern std::vector<user> users;
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//Stores current data we're using so I don't have to type so much.
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extern titledata curData;
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extern user curUser;
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}
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#endif // DATA_H
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