JKSV/source/appstates/MessageState.cpp

68 lines
2.2 KiB
C++

#include "appstates/MessageState.hpp"
#include "StateManager.hpp"
#include "appstates/FadeState.hpp"
#include "graphics/colors.hpp"
#include "input.hpp"
#include "strings/strings.hpp"
MessageState::MessageState(std::string_view message)
: m_message(message)
, m_transition(0, 0, 32, 32, 0, 0, 720, 256, 4)
{
MessageState::initialize_static_members();
}
void MessageState::update()
{
m_transition.update();
sm_dialog->set_from_transition(m_transition, true);
if (!m_transition.in_place()) { return; }
// To do: I only use this in one place right now. I'm not sure this guards correctly here?
const bool aPressed = input::button_pressed(HidNpadButton_A);
m_triggerGuard = m_triggerGuard || (aPressed && !m_triggerGuard);
const bool finished = m_triggerGuard && aPressed;
if (finished) { MessageState::close_dialog(); }
else if (m_close && m_transition.in_place()) { MessageState::deactivate_state(); }
}
void MessageState::render()
{
static constexpr int y = 229;
const bool hasFocus = BaseState::has_focus();
sdl::render_rect_fill(sdl::Texture::Null, 0, 0, 1280, 720, colors::DIM_BACKGROUND);
sm_dialog->render(sdl::Texture::Null, hasFocus);
if (!m_transition.in_place()) { return; }
sdl::text::render(sdl::Texture::Null, 312, y + 24, 20, 656, colors::WHITE, m_message);
sdl::render_line(sdl::Texture::Null, 280, y + 192, 999, y + 192, colors::DIV_COLOR);
sdl::text::render(sdl::Texture::Null, sm_okX, y + 214, 22, sdl::text::NO_WRAP, colors::WHITE, sm_okText);
}
void MessageState::initialize_static_members()
{
static constexpr int HALF_WIDTH = 640;
if (sm_okText && sm_dialog) { return; }
sm_okText = strings::get_by_name(strings::names::YES_NO_OK, 2);
sm_okX = HALF_WIDTH - (sdl::text::get_width(22, sm_okText) / 2);
sm_dialog = ui::DialogBox::create(0, 0, 0, 0);
sm_dialog->set_from_transition(m_transition, true);
}
void MessageState::close_dialog()
{
m_close = true;
m_transition.set_target_width(32);
m_transition.set_target_height(32);
}
void MessageState::deactivate_state()
{
FadeState::create_and_push(colors::DIM_BACKGROUND, colors::ALPHA_FADE_END, colors::ALPHA_FADE_BEGIN, nullptr);
BaseState::deactivate();
}