mirror of
https://github.com/J-D-K/JKSV.git
synced 2026-03-21 17:24:37 -05:00
176 lines
5.7 KiB
C++
176 lines
5.7 KiB
C++
#include "appstates/ProgressState.hpp"
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#include "appstates/FadeState.hpp"
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#include "graphics/colors.hpp"
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#include "graphics/screen.hpp"
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#include "input.hpp"
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#include "sdl.hpp"
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#include "strings/strings.hpp"
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#include "stringutil.hpp"
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#include "ui/PopMessageManager.hpp"
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#include <cmath>
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namespace
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{
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// Initial coords.
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constexpr int INITIAL_WIDTH_HEIGHT = 32;
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// Target coords.
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constexpr int TARGET_WIDTH = 720;
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constexpr int TARGET_HEIGHT = 256;
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constexpr int COORD_BAR_X = 296;
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constexpr int COORD_BAR_Y = 437;
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constexpr int COORD_TEXT_Y = 442;
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constexpr int COORD_DISPLAY_CENTER = 640;
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constexpr double SIZE_BAR_WIDTH = 688.0f;
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}
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// ---- Construction ----
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ProgressState::ProgressState(sys::threadpool::JobFunction function, sys::Task::TaskData taskData)
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: m_job(function)
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, m_taskData(taskData)
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, m_transition(0,
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0,
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INITIAL_WIDTH_HEIGHT,
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INITIAL_WIDTH_HEIGHT,
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0,
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0,
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TARGET_WIDTH,
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TARGET_HEIGHT,
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ui::Transition::DEFAULT_THRESHOLD)
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{
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initialize_static_members();
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}
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// ---- Public functions ----
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void ProgressState::update()
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{
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// These are always updated and aren't conditional.
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BaseTask::update_loading_glyph();
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BaseTask::pop_on_plus();
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switch (m_state)
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{
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case State::Opening: ProgressState::update_dimensions(); break;
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case State::Running: ProgressState::update_progress(); break;
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case State::Closing: ProgressState::update_dimensions(); break;
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}
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}
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void ProgressState::render()
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{
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static constexpr int RIGHT_EDGE_X = (COORD_BAR_X + SIZE_BAR_WIDTH) - 16;
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// Grab the focus since everything wants it.
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const bool hasFocus = BaseState::has_focus();
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// This will dim the background.
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sdl::render_rect_fill(sdl::Texture::Null, 0, 0, graphics::SCREEN_WIDTH, graphics::SCREEN_HEIGHT, colors::DIM_BACKGROUND);
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// Render the glyph and dialog. Don't render anything else unless the task is running.
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BaseTask::render_loading_glyph();
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sm_dialog->render(sdl::Texture::Null, hasFocus);
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if (m_state != State::Running) { return; }
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// This just makes this easier to work with.
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const int barWidth = static_cast<int>(SIZE_BAR_WIDTH);
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// Grab and render the status.
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const std::string status = m_task->get_status();
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sdl::text::render(sdl::Texture::Null, 312, 255, BaseTask::FONT_SIZE, 656, colors::WHITE, status);
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// This is the divider line.
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sdl::render_line(sdl::Texture::Null, 280, 421, 999, 421, colors::DIV_COLOR);
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// Progress showing bar.
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sdl::render_rect_fill(sdl::Texture::Null, COORD_BAR_X, COORD_BAR_Y, barWidth, 32, colors::BLACK);
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sdl::render_rect_fill(sdl::Texture::Null, COORD_BAR_X, COORD_BAR_Y, m_progressBarWidth, 32, colors::BAR_GREEN);
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// These are the "caps" to round the edges of the bar.
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sm_barEdges->render_part(sdl::Texture::Null, COORD_BAR_X, COORD_BAR_Y, 0, 0, 16, 32);
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sm_barEdges->render_part(sdl::Texture::Null, RIGHT_EDGE_X, COORD_BAR_Y, 16, 0, 16, 32);
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// Progress string.
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sdl::text::render(sdl::Texture::Null,
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m_percentageX,
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COORD_TEXT_Y,
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BaseTask::FONT_SIZE,
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sdl::text::NO_WRAP,
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colors::WHITE,
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m_percentageString);
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}
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// ---- Private functions ----
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void ProgressState::initialize_static_members()
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{
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static constexpr std::string_view BAR_EDGE_NAME = "BarEdges";
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if (sm_dialog && sm_barEdges) { return; }
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sm_dialog = ui::DialogBox::create(0, 0, 0, 0);
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sm_barEdges = sdl::TextureManager::load(BAR_EDGE_NAME, "romfs:/Textures/BarEdges.png");
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sm_dialog->set_from_transition(m_transition, true);
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}
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void ProgressState::update_dimensions() noexcept
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{
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// Update the transition and dialog.
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m_transition.update();
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sm_dialog->set_from_transition(m_transition, true);
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// State shifting.
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const bool opened = m_state == State::Opening && m_transition.in_place();
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const bool closed = m_state == State::Closing && m_transition.in_place();
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if (opened)
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{
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// Gonna start the task here. Sometimes JKSV is too quick and it looks like nothing happened otherwise.
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m_task = std::make_unique<sys::ProgressTask>(m_job, m_taskData);
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m_state = State::Running;
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}
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else if (closed) { ProgressState::deactivate_state(); }
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}
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void ProgressState::update_progress() noexcept
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{
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// Cast pointer to the task. To do: Consider dynamic for this...
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auto *task = static_cast<sys::ProgressTask *>(m_task.get());
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// Current progress.
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const double current = task->get_progress();
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// Update the width and actual progress.
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m_progressBarWidth = std::round(SIZE_BAR_WIDTH * current);
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m_progress = std::round(current * 100);
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// This is the actual string that's displayed.
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m_percentageString = stringutil::get_formatted_string("%u%%", m_progress);
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// Center the string above.
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const int stringWidth = sdl::text::get_width(BaseTask::FONT_SIZE, m_percentageString);
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m_percentageX = COORD_DISPLAY_CENTER - (stringWidth / 2);
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// Handle closing and updating.
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const bool taskRunning = m_task->is_running();
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if (!taskRunning && m_state != State::Closing) { ProgressState::close_dialog(); }
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}
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void ProgressState::close_dialog()
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{
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m_state = State::Closing;
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m_transition.set_target_width(32);
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m_transition.set_target_height(32);
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}
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void ProgressState::deactivate_state()
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{
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FadeState::create_and_push(colors::DIM_BACKGROUND, colors::ALPHA_FADE_END, colors::ALPHA_FADE_BEGIN, nullptr);
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BaseState::deactivate();
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}
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